breakout71/src/i18n/zh.json

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{
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"confirmRestart.no": "取消",
"confirmRestart.text": "你即将开始一个新游戏。你确定要继续吗?",
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"confirmRestart.title": "开始新游戏?",
"confirmRestart.yes": "重启游戏",
"editor.editing.bigger": "增加关卡尺寸",
"editor.editing.color": "在颜色列表中挑选一个颜色(每个关卡最多五个)",
"editor.editing.copied": "关卡代码已复制",
"editor.editing.copy": "复制关卡代码",
"editor.editing.credit": "致谢和来源",
"editor.editing.credit_prompt": "输入来源URL或者你的关卡的解释。",
"editor.editing.delete": "删除关卡",
"editor.editing.down": "下移所有砖块",
"editor.editing.help": "然后点击一个瓷砖以上色。",
"editor.editing.left": "移动所有砖块到左边",
"editor.editing.play": "游玩这个关卡",
"editor.editing.rename": "关卡名字",
"editor.editing.rename_prompt": "请为关卡输入新名字",
"editor.editing.right": "移动所有砖块到右边",
"editor.editing.show_code": "显示关卡代码",
"editor.editing.show_code_help": "你可以手动复制它。",
"editor.editing.smaller": "减少关卡尺寸",
"editor.editing.title": "编辑关卡 : {{name}}",
"editor.editing.up": "上移所有砖块",
"editor.help": "创造自定义关卡并分享它们以包含到游戏中。",
"editor.import": "导入一个关卡",
"editor.import_instruction": "粘贴一个关卡代码以导入它到你的关卡列表中",
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"editor.locked": "总分达到 {{min}} 即可解锁",
"editor.new_level": "新关卡",
"editor.title": "关卡编辑器",
"gameOver.creative": "这把游戏不会被录制。",
"gameOver.cumulative_total": "你的总累计得分从 {{startTs}} 升至 {{endTs}}。",
"gameOver.lost.summary": "你在抓到 {{score}} 枚硬币后掉了球。",
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"gameOver.lost.title": "游戏结束",
"gameOver.stats.balls_lost": "失去的球",
"gameOver.stats.bricks_broken": "打碎的砖",
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"gameOver.stats.bricks_per_minute": "每分钟碎砖量",
"gameOver.stats.catch_rate": "捕获率",
"gameOver.stats.combo_avg": "平均连击数",
"gameOver.stats.combo_max": "最大连击数",
"gameOver.stats.duration_per_level": "每个关卡持续时间",
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"gameOver.stats.hit_rate": "命中率",
"gameOver.stats.level_reached": "达到的关卡",
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"gameOver.stats.total_score": "总分",
"gameOver.stats.upgrades_applied": "已应用的升级",
"gameOver.stats_intro": "下面是你的游戏统计与你的 {{count}} 次最佳游戏的比较。",
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"gameOver.unlocked_perk": "已解锁升级",
"gameOver.unlocked_perk_plural": "你刚刚解锁了 {{count}} 个被动技能",
"gameOver.win.summary": "游戏结束。你储藏了 {{score}} 枚金币。",
"gameOver.win.title": "你完成了此游戏",
"help.content": "## 目标\n\n在 7 个关卡中尽可能多地捕捉金币。\n当你打碎砖块时会出现金币。\n用你的桨板捕捉它们来增加你的分数。\n你的分数显示在屏幕右上角。\n不要掉球否则游戏结束。\n\n摧毁所有砖块后你可以挑选一个升级。\n\n## 升级\n\n你挑选的升级应用到这场游戏结束。\n有些升级可以多次选择以获得更强的效果。\n有些升级有助于瞄准或以其他方式使游戏更容易。\n有些升级只有组合起来才有用。\n\n你每次游戏开始时都会获得一个升级。\n它的图标会作为第一关的砖块。\n你可以在设置中选择起始升级。\n\n许多升级影响你的连击。\n\n## 连击\n\n你的“连击”是指砖块打破时产生的金币数量。\n它会显示在你的桨板例如🪙4表示每个砖块会产生4个金币。\n大多数增加连击的升级会添加一个重置条件。\n如果球没有击中任何砖块返回桨板连击也会重置。\n发生这种情况时会显示“未命中”消息。\n\n尝试每次瞄准砖块。\n\n## 瞄准\n\n只有球击中桨板上的位置决定它的弹跳方向。\n如果球击中桨板的正中央它会垂直弹上去。\n如果球击中一侧多一点它的角度大一点。\n桨板速度和来袭角度对球弹跳后的方向没有影响。\n\n可以解锁很多有助于瞄准的升级。\n\n## 解锁\n\n首次玩 Breakout 71 时,大多数升级和关卡是锁定的。\n玩游戏并捕捉大量金币即可解锁升级。\n达到高分解锁前几关。\n后面的关卡添加了条件关于可选择的被动技能。\n\n拿到奖牌获得多个升级更容易达到高分。\n\n## 奖牌\n\n你玩得好时获得额外的升级和选择\n\n- 快速通关\n- 捕捉所有金币\n- 总是击中砖块和炸弹",
"help.help": "了解更多关于游戏的信息",
"help.levels": "关卡",
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"help.title": "帮助",
"help.upgrades": "##升级",
"history.columns.score": "分数",
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"history.columns.started": "日期",
"history.help": "查看你的 {{count}} 次最佳游戏。",
"history.include_past_versions": "也显示过去的版本",
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"history.locked": "玩至少十场游戏解锁",
"history.title": "游玩历史",
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"lab.help": "尝试你想要的任何构建",
"lab.instructions": "选择升级和一个关卡,然后点击上面的游玩按钮",
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"lab.menu_entry": "创意模式",
"lab.play": "游玩",
"lab.reset": "重置",
"lab.select_level": "选择要游玩的关卡",
"lab.unlocks_at": "总分 {{score}} 时解锁",
"level_up.challenges.catchRateGood.description": "抓到金币的 {{gold}}% 获得金牌,{{silver}}% 获得银牌。",
"level_up.challenges.catchRateGood.name": "抓到 {{total}} 中的 {{caught}} 个硬币",
"level_up.challenges.earned_medal": "你获得了一枚奖牌",
"level_up.challenges.earned_medal_plural": "你获得了 {{count}} 枚奖牌",
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"level_up.challenges.gain": "+{{choices}} 选择和+{{up}} 升级",
"level_up.challenges.levelMisses.description": "如果你未命中少于 {{gold}} 次,获得金牌,少于 {{silver}} 次获得银牌。",
"level_up.challenges.levelMisses.name": "{{value}} 次未命中的射击",
"level_up.challenges.levelMisses.none": "无未命中射击",
"level_up.challenges.levelTime.description": "在 {{gold}} 秒内获得金牌,在 {{silver}} 秒内获得银牌。",
"level_up.challenges.levelTime.name": "{{value}}秒游玩时间",
"level_up.challenges.no_gain": "没有收获",
"level_up.forbidden": "在这次游玩中挑选这个被动技能会防止你解锁关卡 \"{{levelName}}\"。",
"level_up.required": "在这次游玩中挑选这个被动技能可能允许你解锁关卡 \"{{levelName}}\"。",
"level_up.title": "{{level}}/{{max}} 关卡已清除",
"level_up.upgrade_perks": "你抓到 {{coins}} 硬币,在下面挑选 {{count}} 个升级。",
"main_menu.donate": "你已经玩了 {{hours}} 小时",
"main_menu.donate_help": "捐款如何?你可以在设置中隐藏此提醒。",
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"main_menu.high_score": "最高分 : {{score}}",
"main_menu.normal": "新游戏",
"main_menu.normal_help": "以随机起始被动技能游玩7个关卡",
"main_menu.settings_help": "根据你的需求和口味定制游戏玩法",
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"main_menu.settings_title": "设置",
"main_menu.title": "Breakout 71",
"main_menu.unlocks_help": "尝试已解锁的被动技能和关卡",
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"play.close_modale_window_tooltip": "关闭",
"play.current_lvl": "关卡 {{level}}/{{max}}",
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"play.menu_label": "菜单",
"play.menu_tooltip": "打开主菜单",
"play.missed_ball": "未命中",
"play.mobile_press_to_play": "长按此处游玩",
"play.score_tooltip": "看你的分数、升级和更多信息",
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"play.stats.coins_catch_rate": "硬币捕获率",
"play.stats.levelMisses": "射击未命中",
"play.stats.levelTime": "关卡时间",
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"play.stats.levelWallBounces": "墙面反弹",
"score_panel.close_to_unlock": "解锁下一个关卡:",
"score_panel.get_upgrades_to_unlock": "得到 {{missingUpgrades}} 和 {{points}} 分数解锁 {{level}} 关卡",
"score_panel.score_to_unlock": "得到 {{points}} 分数解锁 {{level}} 关卡",
"score_panel.title": "{{score}} 分数在关卡 {{level}}/{{max}}",
"score_panel.upcoming_levels": "即将到来的关卡:",
"score_panel.upgrade_point_count": "你已积累了 {{count}} 个升级点。",
"score_panel.upgrades_picked": "你当前的构建:",
"settings.autoplay": "自动游玩",
"settings.autoplay_help": "开始一个有着随机升级和计算机控制桨板的游戏会话",
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"settings.basic": "基本图形",
"settings.basic_help": "更好的性能。",
"settings.colorful_coins": "多彩金币",
"settings.colorful_coins_help": "金币生成时总是带着砖块的颜色",
"settings.contrast": "高对比度",
"settings.contrast_help": "更多的颜色和暗渲染",
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"settings.donation_reminder": "提醒我捐赠",
"settings.donation_reminder_help": "在主菜单中看玩过的时间和捐赠链接",
"settings.download_save_file": "下载分数和统计",
"settings.download_save_file_help": "获得一个保存文件",
"settings.extra_bright": "额外的光亮",
"settings.extra_bright_help": "增加金币和砖块周围光晕的尺寸。",
"settings.fullscreen": "全屏",
"settings.fullscreen_help": "游戏在开始之前会尝试全屏",
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"settings.kid": "儿童模式",
"settings.kid_help": "总是以慢球开始",
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"settings.language": "语言",
"settings.language_help": "选择游戏的语言",
"settings.level_unlocks_hints": "关卡解锁提示",
"settings.level_unlocks_hints_help": "帮助你挑选正确的被动技能以解锁关卡",
"settings.load_save_file": "加载保存文件",
"settings.load_save_file_help": "选择你的设备上的一个保存文件",
"settings.max_coins": "屏幕上的最大硬币数量 {{max}}",
"settings.max_coins_help": "屏幕上的硬币,不影响分数",
"settings.mobile": "手机模式",
"settings.mobile_help": "在桨板下方留出空间。",
"settings.pointer_lock": "鼠标指针锁定",
"settings.pointer_lock_help": "锁定并隐藏鼠标光标。",
"settings.precise_lighting": "精准照明",
"settings.precise_lighting_help": "背景照明效果使用更小的格子",
"settings.probabilistic_lighting": "视觉暂留",
"settings.probabilistic_lighting_help": "当多过150金币时重新使用前一帧的一些光亮以提高性能",
"settings.record": "录制游玩视频",
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"settings.record_download": "下载视频 ({{size}} MB)",
"settings.record_help": "获得每一个关卡的视频。",
"settings.reset": "重置游戏",
"settings.reset_cancel": "否",
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"settings.reset_confirm": "是",
"settings.reset_help": "擦除高分、游玩时间和统计",
"settings.reset_instruction": "你会失去在游戏中取得的所有进展,你确定吗?",
"settings.save_file_error": "错误加载保存文件",
"settings.save_file_loaded": "保存文件已载入",
"settings.save_file_loaded_help": "现在本应用会重新载入以应用你的保存",
"settings.save_file_loaded_ok": "确定",
"settings.show_fps": "FPS 计数器",
"settings.show_fps_help": "监视应用的性能",
"settings.show_stats": "显示实时统计",
"settings.show_stats_help": "金币,时间,未命中",
"settings.smooth_lighting": "平滑照明",
"settings.smooth_lighting_help": "模糊背景照明效果,使其看上去不太四方。增加滞后。",
"settings.sounds": "游戏声音",
"settings.sounds_help": "嘚,咚,噔",
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"settings.stress_test": "压力测试",
"settings.stress_test_help": "开始一个由机器人控制的游戏,有着大量的硬币,来测试你的设备的性能极限。",
"settings.suggestions.applied": "已应用性能建议!",
"settings.suggestions.basic_mode": "建议:打开基础模式以提高性能。",
"settings.suggestions.record": "建议:禁用录制视频以提高性能。",
"settings.suggestions.reduce_brightness": "建议:减少光晕尺寸以提高性能。",
"settings.suggestions.reduce_coins": "建议:屏幕上的硬币上限设置为 {{max}} 以提高性能。",
"settings.suggestions.simpler_lights": "建议:简化光亮计算以提高性能。",
"settings.touch_delayed_start": "在手机上推迟开始",
"settings.touch_delayed_start_help": "在关卡开始前数 3、2、1",
"starting_perks.checked": "当你开始新的游戏时,会给你这些被动技能的其中之一。点击一个被动技能以排除它。",
"starting_perks.help": "选择可能的起始升级",
"starting_perks.random": "所有福利已被取消,选择会是随机。",
"starting_perks.title": "起始被动技能",
"starting_perks.unchecked": "下面的被动技能不作为起始被动技能提供,但你可以点击它们以添加到被动技能池。",
"unlocks.category.advanced": "## 高级升级\n\n这些被动技能自身不是很有用但与正确的连击升级结合会变得很强。",
"unlocks.category.beginner": "## 新手友好升级\n\n这些升级对新手很有帮助它们助你玩更长时间和更少未命中击球。",
"unlocks.category.combo": "## 连击升级\n\n这些升级有助于逐步增加你的连击但也添加了一个连击重置条件。拿一个是好主意拿更多会增加风险和奖励。",
"unlocks.category.combo_boost": "## 连击增效器升级\n\n这些升级增加连击或连击乘数而不添加重置条件。",
"unlocks.category.simple": "## 助手升级\n\n这些升级在几乎任何构建中都很有用。",
"unlocks.greyed_out_help": "灰色的升级可以通过增加总分来解锁。每次在游戏中得分都会增加总分。",
"unlocks.intro": "你的总分是 {{ts}}。点击下面的一个升级来使用它开始游戏。",
"unlocks.just_unlocked": "关卡已解锁",
"unlocks.just_unlocked_plural": "你刚刚解锁了 {{count}} 个关卡",
"unlocks.level": "你解锁了 {{out_of}} 中的 {{unlocked}} 个关卡",
"unlocks.level_description": "一个有 {{bricks}} 个块砖、{{colors}} 种颜色和 {{bombs}} 个炸弹的 {{size}}x{{size}} 关卡。",
"unlocks.levels": "已解锁关卡",
"unlocks.minScore": "在一场游戏中达到 ${{minScore}} 来解锁。",
"unlocks.minScoreWithPerks": "在一场游戏中有 {{required}} 但没有 {{forbidden}} 达到 ${{minScore}} 来解锁。",
"unlocks.minTotalScore": "累计总分 {{score}}",
"unlocks.reached": "你的最好分数是 {{reached}}。",
"unlocks.title_upgrades": "{{unlocked}} / {{out_of}} 升级已经解锁",
"unlocks.try": "尝试",
"unlocks.upgrades": "已解锁升级",
"unlocks.use": "使用",
"upgrades.addiction.name": "瘾",
"upgrades.addiction.tooltip": "不停地打碎砖块,获得更多硬币",
"upgrades.addiction.verbose_description": "每个打碎的砖块 +{{lvl}} 连击,打碎砖块后 {{delay}} 秒重置连击。仅在每一个关卡打碎第一个砖块后开始倒计时。倒计时在所有砖块摧毁后停止。",
"upgrades.asceticism.name": "苦修主义",
"upgrades.asceticism.tooltip": "不立即捕捉硬币,获得更多硬币",
"upgrades.asceticism.verbose_description": "在你的连击攀升时,你需要存放硬币在某个地方。",
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"upgrades.ball_attract_ball.name": "重力",
"upgrades.ball_attract_ball.tooltip": "球吸引球",
"upgrades.ball_attract_ball.verbose_description": "距离超过“游戏区域宽度的 3/4”的球会开始相互吸引。\n\n当它们彼此远离时吸引力会更强。\n\n彩虹粒子会飞起象征着吸引力。只在你已经拥有一个以上的球时提供这个被动技能。",
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"upgrades.ball_attracts_coins.name": "球吸引硬币",
"upgrades.ball_attracts_coins.tooltip": "硬币跟随最近的球",
"upgrades.ball_attracts_coins.verbose_description": "如果把它与“染色”和“幽灵硬币”结合,可以用硬币给球周围的砖块染色。它还可以代替硬币磁铁。",
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"upgrades.ball_repulse_ball.name": "个人空间",
"upgrades.ball_repulse_ball.tooltip": "球排斥球",
"upgrades.ball_repulse_ball.verbose_description": "距离小于屏幕宽度四分之一的球会开始相互排斥。如果它们彼此靠近,排斥力会更强。粒子会喷射而出,象征着这种力量的作用。只在你已经拥有一个以上的小球时提供这个被动技能。",
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"upgrades.base_combo.name": "坚实的基础",
"upgrades.base_combo.tooltip": "每一个打碎的砖块多给三个硬币",
"upgrades.base_combo.verbose_description": "在关卡开始时,你的连击通常从 1 开始,当球四处弹跳没有击中任何东西时,连击数会重置为 1。有了这个被动技能连击高出 3 点开始,所以总是每个块砖至少得到 4 个金币。每当你的连击重置,它会回到 4 而不是 1。你的小球会闪烁一点表示连击数高于一。在等级 2它添加 4 硬币,然后 5、6……",
"upgrades.bigger_explosions.name": "轰隆爆炸",
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"upgrades.bigger_explosions.tooltip": "更大的爆炸",
"upgrades.bigger_explosions.verbose_description": "默认爆炸清除 3x3 的正方形,有了这个被动技能它变成了 5x5 的正方形,吹走硬币也明显更强。每次爆炸后屏幕会闪烁(基本模式除外)",
"upgrades.bigger_puck.name": "更大的桨板",
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"upgrades.bigger_puck.tooltip": "轻松捕捉更多硬币",
"upgrades.bigger_puck.verbose_description": "更大的桨板容易不丢失球和抓到更多的硬币,还能精确地调整反弹的角度(球的角度只取决于它击中桨板的位置)。",
"upgrades.bricks_attract_ball.name": "砖块吸引球",
"upgrades.bricks_attract_ball.tooltip": "球冲向附近的砖块",
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"upgrades.bricks_attract_ball.verbose_description": "球会飞向第一个击中的 {{count}} 砖块。级别越高,效果越强。效果停止前能击中的砖块数量也更多。当球击中球拍时,效果重新恢复。",
"upgrades.bricks_attract_coins.name": "砖块吸引硬币",
"upgrades.bricks_attract_coins.tooltip": "帮助它们留在那里",
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"upgrades.bricks_attract_coins.verbose_description": "硬币会被附近的砖块吸引。级别越高,吸引力越强。",
"upgrades.buoy.name": "浮标",
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"upgrades.buoy.tooltip": "硬币在底线上漂浮 {{duration}} 秒。",
"upgrades.buoy.verbose_description": "在手机模式中,效果最为明显",
"upgrades.chill.name": "放松",
"upgrades.chill.tooltip": "没有更多升级,无限制的关卡。",
"upgrades.chill.verbose_description": "球的加速也会慢得多。",
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"upgrades.clairvoyant.name": "千里眼",
"upgrades.clairvoyant.tooltip": "看即将到来的关卡、砖块生命值和球的方向",
"upgrades.clairvoyant.verbose_description": "帮助你挑选正确的升级,了解坚固砖块发生什么事。等级 2 和 3 带来额外的可疑效用的知识(可在循环模式中达到)",
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"upgrades.coin_magnet.name": "硬币磁铁",
"upgrades.coin_magnet.tooltip": "桨板吸引硬币",
"upgrades.coin_magnet.verbose_description": "把硬币导向桨板。如果硬币已经靠近桨板,效果更强。",
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"upgrades.compound_interest.name": "复利",
"upgrades.compound_interest.tooltip": "每击碎一块砖+{{lvl}} 连击,丢失硬币时重置",
"upgrades.compound_interest.verbose_description": "每打破一块砖,您的连击数就会增加一个,每打破一块砖,就会产生越来越多的硬币。\n不过一定要用球拍接住每一枚硬币因为任何丢失的硬币都会重置您的连击数。\n一旦您的连击数超过最低连击数游戏区域的底部就会出现一条红线提醒您硬币不能放在那里。",
"upgrades.concave_puck.name": "凹面桨",
"upgrades.concave_puck.tooltip": "提高垂直瞄准精度",
"upgrades.concave_puck.verbose_description": "球在关卡开始时直线上升,反弹角度较小。",
"upgrades.corner_shot.name": "角球射门",
"upgrades.corner_shot.tooltip": "让您的桨叶与屏幕边界重叠",
"upgrades.corner_shot.verbose_description": "有助于在角落瞄准。更高的级别让你移动更远。",
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"upgrades.double_or_nothing.name": "加倍或不加倍",
"upgrades.double_or_nothing.tooltip": "连击爬升速度 {{multiplier}} 倍,但每次重置都会损失 {{percent}}%的分数。",
"upgrades.double_or_nothing.verbose_description": "com只重开 counts子,而 your子在最小的范围之内",
"upgrades.etherealcoins.name": "太空硬币",
"upgrades.etherealcoins.tooltip": "硬币不再受重力影响",
"upgrades.etherealcoins.verbose_description": "硬币会保持它们的速度,即使在几次弹跳之后,并且不再受重力影响。",
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"upgrades.extra_levels.name": "再过 5 分钟",
"upgrades.extra_levels.tooltip": "玩 {{count}} 关而不是7关",
"upgrades.extra_levels.verbose_description": "默认游戏最多可持续 7 个关卡,之后游戏结束。\n\n每升一级就能提高一级。最后一关往往是你得分最多的关卡因此差别会非常大。",
"upgrades.extra_life.name": "额外生活",
"upgrades.extra_life.tooltip": "球会在底线反弹一次,然后就会丢失。",
"upgrades.extra_life.verbose_description": "生命会在过程中被消耗。额外的生命在桨板后显示为白线。",
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"upgrades.forgiving.name": "宽容",
"upgrades.forgiving.tooltip": "缺少休息时间会逐渐减少连击次数,而不是一次性减少。",
"upgrades.forgiving.verbose_description": "每个关卡的第一次未命中是免费的,然后是连击的 10%、20%。",
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"upgrades.fountain_toss.name": "喷泉抛掷",
"upgrades.fountain_toss.tooltip": "当你错过硬币时可以获得连击。",
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"upgrades.fountain_toss.verbose_description": "当您错过一枚硬币且您的连击低于 {{max}}时,您的连击概率为 {{lvl}}/连击增长 1。/连击数增加 1。",
"upgrades.ghost_coins.name": "幽灵硬币",
"upgrades.ghost_coins.tooltip": "硬币慢慢穿过砖块",
"upgrades.ghost_coins.verbose_description": "这不是一个错误,是一个功能!硬币穿过砖块的速度很慢。级别越高,速度越快。",
"upgrades.golden_goose.name": "金鹅",
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"upgrades.golden_goose.tooltip": "击中砖块后,金币会传送到球上",
"upgrades.golden_goose.verbose_description": "每当一个硬币击中一个砖块,传送那个硬币到最近的球。在级别二,硬币击中一条边后也会传送。",
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"upgrades.happy_family.name": "幸福家庭",
"upgrades.happy_family.tooltip": "如果你把所有球都 keep在游戏中,则会有更多的表象.",
"upgrades.happy_family.verbose_description": "球拍反弹时,每多一个球,连击数+1。丢球时连击重置。 只有高于 1 的球才会产生连击。",
"upgrades.helium.name": "氦气",
"upgrades.helium.tooltip": "球拍左右重力受限",
"upgrades.helium.verbose_description": "这会影响硬币,让它们浮起来,直到您准备好拾取它们。",
"upgrades.hot_start.name": "热启动",
"upgrades.hot_start.tooltip": "从连击 {{start}}开始,-每秒{{loss}} 次连击",
"upgrades.hot_start.verbose_description": "在每个关卡的开始,你的连击会从 +30 点开始,但之后每秒会减少一点。此效果可与其他被动技能叠加。",
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"upgrades.implosions.name": "爆破",
"upgrades.implosions.tooltip": "爆炸将硬币吸入而不是炸出",
"upgrades.implosions.verbose_description": "爆炸力是反向作用的。更高的楼层起到 \"更大爆炸 \"的作用",
"upgrades.left_is_lava.name": "避免左侧",
"upgrades.left_is_lava.tooltip": "每击碎一块砖块可获得 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
"upgrades.left_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过一旦您的球击中左边的砖块您的连击数就会重置。\n\n当您的连击数上升时左侧的砖块就会变成红色提醒您应避免击中它们。",
"upgrades.limitless.name": "无限",
"upgrades.limitless.tooltip": "将所有升级的最高等级提高 {{lvl}}",
"upgrades.limitless.verbose_description": "选择该装备还能将自己的上限提高一个,让你再次选择。",
"upgrades.metamorphosis.name": "变形记",
"upgrades.metamorphosis.tooltip": "每枚硬币可以给 {{lvl}} 块砖染上它的颜色",
"upgrades.metamorphosis.verbose_description": "硬币的颜色会变成它们所来自的砖块的颜色,并会给它们接触到的第一块砖块染上相同的颜色。硬币生成时的速度(方向)与打碎它们的球的速度(方向)相同,这意味着你可以稍微瞄准你想要“染色 ”的砖块的方向。在等级一,每个硬币可以染色一个砖块,然后硬币变为空心。",
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"upgrades.minefield.name": "雷区",
"upgrades.minefield.tooltip": "屏幕上每块炸弹砖 +{{lvl}} 连击",
"upgrades.minefield.verbose_description": "炸弹在它们爆炸时也会计数。",
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"upgrades.multiball.name": "多球",
"upgrades.multiball.tooltip": "每关开始时都有 {{count}} 个球。",
"upgrades.multiball.verbose_description": "在 \"突围 71 \"游戏中,只要你掉了球,你就输了。\n\n有了这项福利您可以得到两个球因此您可以承受失去一个球的代价。\n\n失去的球会在下一关重新出现。\n\n拥有一个以上的球就能获得更多特权当然也能更快通关。",
"upgrades.nbricks.name": "严格的样本量",
"upgrades.nbricks.tooltip": "如果你逐个击破砖块,就能获得更多金币。",
"upgrades.nbricks.verbose_description": "您不一定要摧毁这些砖块,但您需要击中它们。被爆炸摧毁的砖块不算数",
"upgrades.one_more_choice.name": "额外选择",
"upgrades.one_more_choice.tooltip": "进一步提升等级后,列表中将增加 {{lvl}} 个选项",
"upgrades.one_more_choice.verbose_description": "每个升级菜单都将增加一个选项。 不会增加可选择的升级次数。",
"upgrades.ottawa_treaty.name": "渥太华条约",
"upgrades.ottawa_treaty.tooltip": "打碎一个炸弹附近的砖块会拆除炸弹",
"upgrades.ottawa_treaty.verbose_description": "附近的炸弹会被替换为一个有色的砖块。如果你有工兵,球会失去工兵效果,直到下次弹跳。一次只能替换一个炸弹。",
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"upgrades.passive_income.name": "被动收入",
"upgrades.passive_income.tooltip": "更多硬币,但移动桨叶抓不到球或硬币",
"upgrades.passive_income.verbose_description": "有些福利可以帮助球做你想做的事情,而不需要做任何事情。",
"upgrades.picky_eater.name": "挑食",
"upgrades.picky_eater.tooltip": "每击碎一块砖+{{lvl}} 连击,球颜色改变时重置",
"upgrades.picky_eater.verbose_description": "每当你击碎一个与球的颜色相同的砖块,你的连击增加颜色之数减一的差。\n如果是不同颜色球会变成那个新颜色但连击会重置除非没有剩余与球颜色相同的砖块。\n一旦你的连击高于最低值错误颜色的砖块会有红色边框。\n如果你有多个球每当其中一个球击中砖块它们都会切换颜色。",
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"upgrades.pierce.name": "穿孔",
"upgrades.pierce.tooltip": "球在球拍反弹后击穿 {{count}} 块砖",
"upgrades.pierce.verbose_description": "通常情况下,球一碰到东西就会弹起。有了这个特殊效果,它的弹跳轨迹将持续长达 3 砖块。\n\n之后它会在第 4 块砖头上弹起,你需要触摸球拍来重置计数器。",
"upgrades.pierce_color.name": "颜色穿刺",
"upgrades.pierce_color.tooltip": "+ 对球颜色的砖块造成{{lvl}} 伤害",
"upgrades.pierce_color.verbose_description": "每当小球击中一块相同颜色的砖块时,它就会毫无阻碍地穿过砖块。\n\n一旦球碰到不同颜色的砖块它就会打破砖块拿走砖块的颜色并反弹。\n\n如果你有坚固的砖块小球仍有可能从相同颜色的砖块上弹起。",
"upgrades.puck_repulse_ball.name": "软着陆",
"upgrades.puck_repulse_ball.tooltip": "桨排斥球",
"upgrades.puck_repulse_ball.verbose_description": "当球接近球拍时,速度会开始减慢,甚至有可能在不接触球拍的情况下反弹。",
"upgrades.rainbow.name": "彩虹",
"upgrades.rainbow.tooltip": "生成的硬币呈现彩虹色。",
"upgrades.rainbow.verbose_description": "每个层次都增加了有色硬币的比例。 肤色取决于时间.",
"upgrades.reach.name": "自上而下",
"upgrades.reach.tooltip": "触碰最下面一行的 N 块砖会重置连击。否则,+N 连击",
"upgrades.reach.verbose_description": "如果只有一排砖块,或者最下面一排砖块覆盖了游戏的整个宽度,那么这个特权就不起任何作用。否则,击碎最低一排砖块会重置连击,而击碎其他砖块则会增加连击,增加的幅度为最低一排砖块的数量。\n\n最低一排将以红色标示。",
"upgrades.respawn.name": "重生",
"upgrades.respawn.tooltip": "{{percent}}% 的砖块会在 {{delay}}秒后重新生成。",
"upgrades.respawn.verbose_description": "一些粒子效果会让你知道砖块会出现在哪里。",
"upgrades.right_is_lava.name": "避免右侧",
"upgrades.right_is_lava.tooltip": "每块砖头 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
"upgrades.right_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过只要您的球击中右侧您的连击数就会重置。\n\n当您的连击数上升时右边的砖块就会变成红色提醒您应避免击中它们。",
"upgrades.sacrifice.name": "牺牲",
"upgrades.sacrifice.tooltip": "失去生命能清除所有砖块",
"upgrades.sacrifice.verbose_description": "这可能会让组合非常高。",
"upgrades.sapper.name": "军士",
"upgrades.sapper.tooltip": "第一块砖头碎了就会变成炸弹。",
"upgrades.sapper.verbose_description": "打碎的第一块砖头不会消失,取而代之的是一块炸弹砖。在球拍上反弹小球可重新获得效果。提升该装备的等级可以让你放置更多的炸弹。",
"upgrades.shocks.name": "减震器",
"upgrades.shocks.tooltip": "爆炸球碰撞",
"upgrades.shocks.verbose_description": "每当两个球相撞,它们交换它们的速度,产生爆炸,并获得添加的速度以分开它们。",
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"upgrades.shunt.name": "分流器",
"upgrades.shunt.tooltip": "在各关卡之间保持 {{percent}}%的连击率",
"upgrades.shunt.verbose_description": "如果您也有热启动,则热启动会添加到当前组合中",
"upgrades.side_flip.name": "右手",
"upgrades.side_flip.tooltip": "每块砖块从右侧被击碎时,连击数+{{lvl}} ,否则-{{loss}} 。",
"upgrades.side_flip.verbose_description": "每次从右边打碎一个砖块 +{{lvl}} 连击,否则 -{{loss}}。击打砖块的右侧以获得一个连击但避免击打左侧因为那会减少2个连击。从顶部或底部击中无效果。",
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"upgrades.side_kick.name": "左撇子",
"upgrades.side_kick.tooltip": "每从左侧击碎一块砖+{{lvl}} 连击,否则-{{loss}} 连击",
"upgrades.side_kick.verbose_description": "每次从左边打碎一个砖块 +{{lvl}} 连击,否则 -{{loss}}。击打砖块的左侧以获得一个连击但避免击打右侧因为那会减少2个连击。从顶部或底部击中无效果。",
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"upgrades.skip_last.name": "轻松清理",
"upgrades.skip_last.tooltip": "最后一块砖会爆炸。",
"upgrades.skip_last.verbose_description": "你需要打碎所有砖块才能进入下一关。不过,很难打掉最后一块砖。\n这个被动技能的每一个等级增加自我毁灭的砖块的数量。\n早一些清理一个关卡在升级时带来额外的选择。绝不未命中砖块也非常有益。\n\n因此如果你觉得很难打碎最后的砖多选几次这个被动技能会有帮助。",
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"upgrades.slow_down.name": "球速较慢",
"upgrades.slow_down.tooltip": "球移动更慢",
"upgrades.slow_down.verbose_description": "球的启动速度相对较慢,但每升一级,球的启动速度就会加快一些。\n\n如果您在一个关卡中花费大量时间球速也会加快。\n\n这项功能让您更容易掌握。\n\n每次开始时您都可以通过在菜单中启用儿童模式来获得它。",
"upgrades.smaller_puck.name": "较小的桨",
"upgrades.smaller_puck.tooltip": "同时提供 +5 基础连击",
"upgrades.smaller_puck.verbose_description": "这样一来,球拍就变小了,理论上可以让一些转角击球变得更容易,但实际上只是提高了难度。\n\n这就是为什么你还能获得硬币生成+50%的额外奖励。",
"upgrades.soft_reset.name": "软重置",
"upgrades.soft_reset.tooltip": "组合重置保持 {{percent}}%。",
"upgrades.soft_reset.verbose_description": "限制组合重置的影响。",
"upgrades.steering.name": "转向",
"upgrades.steering.tooltip": "桨板移动时球转弯",
"upgrades.steering.verbose_description": "桨板位置的改变直接影响球运动的方向。在等级2+,球有一条显示方向的线。",
"upgrades.sticky_coins.name": "黏性硬币",
"upgrades.sticky_coins.tooltip": "硬币黏在相同颜色的砖块",
"upgrades.sticky_coins.verbose_description": "在等级2它们黏在任何颜色的砖块",
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"upgrades.streak_shots.name": "连击",
"upgrades.streak_shots.tooltip": "一次击碎许多砖块,可获得更多金币",
"upgrades.streak_shots.verbose_description": "每击碎一块砖,你的连击次数就会增加一次。\n\n不过只要球碰到您的球拍连击数就会重置为默认值。\n\n一旦您的连击值超过基础值您的球拍就会出现红色边框提醒您用球触碰球拍会破坏您的连击。",
"upgrades.sturdy_bricks.name": "坚固的砖块",
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} 砖块 HP+{{percent}}破碎时产生的 % 硬币",
"upgrades.sturdy_bricks.verbose_description": "每升一级,所有砖块都会增加一级 HP。您可以通过 \"千里眼 \"装备查看 HP 数值。获得 \"穿刺 \"装备可以增加球的伤害。该装备每升一级都会增加 50% 的金币。",
"upgrades.superhot.name": "超级热",
"upgrades.superhot.tooltip": "当篮子移动时,时间会移动.",
"upgrades.superhot.verbose_description": "SUPER HOTPER SU HOTSUPER HOTSUPER HOT",
"upgrades.telekinesis.name": "遥感",
"upgrades.telekinesis.tooltip": "球拍位置对球有影响",
"upgrades.telekinesis.verbose_description": "球上升时由你控制。",
"upgrades.three_cushion.name": "三个垫子",
"upgrades.three_cushion.tooltip": "如果你只间接击中砖瓦,则会有更多的硬币",
"upgrades.three_cushion.verbose_description": "两侧和顶部每击中一次,连击数+1每次球拍反弹最多+{{max}} 。\n每击中一侧连击数都会增加一次最多为 +3。\n 之后,直到下一次球拍反弹前都不会获得连击。\n\n当你击中砖块而没有先弹起时连击会重置。",
"upgrades.top_is_lava.name": "天高任鸟飞",
"upgrades.top_is_lava.tooltip": "每块砖+{{lvl}} 连击,击中顶部后重置",
"upgrades.top_is_lava.verbose_description": "每打破一块砖,您的连击次数就会增加一次。不过,一旦您的球击中屏幕上方,您的连击数就会重置。\n\n当您的连击数超过最低连击数时顶部会出现一个红条提醒您应避免撞击。",
"upgrades.trampoline.name": "蹦床",
"upgrades.trampoline.tooltip": "只在砖块和桨叶上弹跳可获得更多金币",
"upgrades.trampoline.verbose_description": "罕见的不增加重置条件的组合升级之一",
"upgrades.transparency.name": "透明度",
"upgrades.transparency.tooltip": "+50%。 球在屏幕上看不到.",
"upgrades.transparency.verbose_description": "球在屏幕上方变得透明。\n +{{percent}} % 硬币。 \n级别越高球越快透明积分奖励越多。",
"upgrades.trickledown.name": "径流",
"upgrades.trickledown.tooltip": "硬币出现在屏幕顶部。",
"upgrades.trickledown.verbose_description": "它可能会帮助你存下一些硬币。",
"upgrades.unbounded.name": "无界",
"upgrades.unbounded.tooltip": "每块砖+{{lvl}} 连击,没有更多的边来保持球在游戏中,危险",
"upgrades.unbounded.verbose_description": "我希望你们已经找到了让球保持在屏幕上的方法。击中边线的惩罚不再适用。2 级以上时,天花板也会消失。这是一项高级福利。",
"upgrades.viscosity.name": "粘度",
"upgrades.viscosity.tooltip": "硬币下落速度减慢",
"upgrades.viscosity.verbose_description": "硬币通常会在重力和爆炸的作用下加速到相当高的速度。\n\n而这项功能会让它们不断减速就像在某种粘性液体中一样。\n\n这样就能更容易地捕捉它们并与影响硬币移动的特效完美结合。",
"upgrades.wind.name": "风",
"upgrades.wind.tooltip": "划桨位置产生风力",
"upgrades.wind.verbose_description": "风力取决于球拍位置:左风吹左,右风吹右。对球和硬币都有影响。",
"upgrades.wrap_left.name": "残割",
"upgrades.wrap_left.tooltip": "将左边电信机排在右边",
"upgrades.wrap_left.verbose_description": "更高层次的电子港表.",
"upgrades.wrap_right.name": "强奸权",
"upgrades.wrap_right.tooltip": "右侧向左边搭桥",
"upgrades.wrap_right.verbose_description": "更高层次的电子港表.",
"upgrades.wrap_up.name": "强奸",
"upgrades.wrap_up.tooltip": "接上屏幕顶端将把球环绕在跳板上.",
"upgrades.wrap_up.verbose_description": "这只得 p。 在2级,也安装了电子港口.",
"upgrades.yoyo.name": "溜溜球",
"upgrades.yoyo.tooltip": "球落向球拍",
"upgrades.yoyo.verbose_description": "它与心灵遥感相反,在球回落时对其进行控制。",
"upgrades.zen.name": "禅宗",
"upgrades.zen.tooltip": "每个砖块 +{{lvl}} 连击,爆炸时重置",
"upgrades.zen.verbose_description": "毕竟,这是一款非暴力游戏。"
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}