Build 29035725

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Renan LE CARO 2025-03-16 17:45:29 +01:00
parent a1bf54af71
commit 819197031f
64 changed files with 3494 additions and 6921 deletions

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@ -47,6 +47,7 @@ There's also an easy mode for kids (slower ball).
- translation
- when game resumes near bottom, be unvulnerable for .5s ? , once per level
# Game engine features
- ask for permanent storage
@ -153,6 +154,14 @@ There's also an easy mode for kids (slower ball).
- level flips horizontally every time a ball bounces on puck
- coins that hit the puck disappear, missed ones are scored
- squirell : keep coins on screen to have a higher combo
- [colin] peaceful combo - le combo monte chaque seconde tant que les 2+ balles ne se touchent pas OU qu'on ne touche pas de bloc explosif.
- [colin] close quarters - balle attirée par tous les blocs/par un bloc aléatoire, actif à portée de bloc (+1bloc au lvlup)/proportionnel à une force (+puissance au lvlup)…
- [colin] shocks - balls can bounce off of each others and produce a shock that destroys a random block at the current combo
- [colin] plusieurs perks qui déclenchent des effets quand une balle est perdue. par ex: +3 combo à chaque balle perdue, 5 blocs transformés en bombe, balle et coins ralentis, blocs régénérés…
- [colin] faster style - augmente le combo en fonction de la vitesse de la balle
- [colin] perk: analyzer - permet de voir les caractéristiques cachées des blocs (sturdy…)
- [colin] perk: roulette - gagne instantanément 2 perks aléatoires
# extra levels
@ -195,7 +204,7 @@ This requires recording a bit more info about each run.
I could unlock the "pro stand" at $999 that just holds the play area higher.
# increase skill ceiling
- reroll mechanic, rerolls are reward for better play
- make puck smaller as combo increases ?
- nerf coin magnet :
- no effect when too close
@ -214,9 +223,7 @@ I could unlock the "pro stand" at $999 that just holds the play area higher.
- final bosses (large vertical level that scrolls down faster and faster)
- when the player reaches the last level, allow them to loop the run, unlocking a permanent bonus for this run. For example: +5 combo, +1 life per loop… the counterpart would be hazards that slowly populate the levels.
# Colin's feedback (cwpute/obigre)