diff --git a/Readme.md b/Readme.md index 0d8f9f6..a5b8240 100644 --- a/Readme.md +++ b/Readme.md @@ -47,6 +47,7 @@ There's also an easy mode for kids (slower ball). - translation - when game resumes near bottom, be unvulnerable for .5s ? , once per level + # Game engine features - ask for permanent storage @@ -153,6 +154,14 @@ There's also an easy mode for kids (slower ball). - level flips horizontally every time a ball bounces on puck - coins that hit the puck disappear, missed ones are scored - squirell : keep coins on screen to have a higher combo +- [colin] peaceful combo - le combo monte chaque seconde tant que les 2+ balles ne se touchent pas OU qu'on ne touche pas de bloc explosif. +- [colin] close quarters - balle attirée par tous les blocs/par un bloc aléatoire, actif à portée de bloc (+1bloc au lvlup)/proportionnel à une force (+puissance au lvlup)… +- [colin] shocks - balls can bounce off of each others and produce a shock that destroys a random block at the current combo +- [colin] plusieurs perks qui déclenchent des effets quand une balle est perdue. par ex: +3 combo à chaque balle perdue, 5 blocs transformés en bombe, balle et coins ralentis, blocs régénérés… +- [colin] faster style - augmente le combo en fonction de la vitesse de la balle +- [colin] perk: analyzer - permet de voir les caractéristiques cachées des blocs (sturdy…) +- [colin] perk: roulette - gagne instantanément 2 perks aléatoires + # extra levels @@ -195,7 +204,7 @@ This requires recording a bit more info about each run. I could unlock the "pro stand" at $999 that just holds the play area higher. # increase skill ceiling - +- reroll mechanic, rerolls are reward for better play - make puck smaller as combo increases ? - nerf coin magnet : - no effect when too close @@ -214,9 +223,7 @@ I could unlock the "pro stand" at $999 that just holds the play area higher. - final bosses (large vertical level that scrolls down faster and faster) - when the player reaches the last level, allow them to loop the run, unlocking a permanent bonus for this run. For example: +5 combo, +1 life per loop… the counterpart would be hazards that slowly populate the levels. - - - + # Colin's feedback (cwpute/obigre) diff --git a/app/build.gradle.kts b/app/build.gradle.kts index 8c40a6f..aace744 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -11,8 +11,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29033878 - versionName = "29033878" + versionCode = 29035725 + versionName = "29035725" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index 405911b..af238cc 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -