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32 changed files with 1483 additions and 1435 deletions
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@ -246,10 +246,10 @@
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"unlocks.title_upgrades": "You unlocked {{unlocked}} upgrades out of {{out_of}}",
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"unlocks.upgrades": "Unlocked upgrades",
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"upgrades.addiction.name": "Addiction",
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"upgrades.addiction.tooltip": "+{{lvl}} combo / brick broken, combo resets {{delay}}s after breaking a brick. ",
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"upgrades.addiction.verbose_description": "The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
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"upgrades.addiction.tooltip": "More coins if you break bricks without pause",
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"upgrades.addiction.verbose_description": "+{{lvl}} combo / brick broken, combo resets {{delay}}s after breaking a brick. The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
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"upgrades.asceticism.name": "Asceticism",
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"upgrades.asceticism.tooltip": "+{{combo}} combo / brick broken, - {{combo}} on coin catch",
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"upgrades.asceticism.tooltip": "More coins if you don't catch them immediately",
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"upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs. ",
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"upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
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"upgrades.ball_attract_ball.name": "Gravity",
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@ -263,7 +263,7 @@
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"upgrades.ball_repulse_ball.tooltip": "Balls repulse balls",
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"upgrades.ball_repulse_ball.verbose_description": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
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"upgrades.base_combo.name": "Strong foundations",
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"upgrades.base_combo.tooltip": "Combo starts at {{coins}} instead of 1.",
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"upgrades.base_combo.tooltip": "3 more coins per brick broken",
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"upgrades.base_combo.verbose_description": "Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.",
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"upgrades.bigger_explosions.name": "Kaboom",
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"upgrades.bigger_explosions.tooltip": "Bigger explosions",
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@ -288,7 +288,7 @@
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"upgrades.coin_magnet.tooltip": "Paddle attracts coins",
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"upgrades.coin_magnet.verbose_description": "Directs the coins to the paddle. The effect is stronger if the coin is close to it already.",
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"upgrades.compound_interest.name": "Compound interest",
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"upgrades.compound_interest.tooltip": "+{{lvl}} combo per brick broken, resets on coin lost",
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"upgrades.compound_interest.tooltip": "More coins if you catch all coins",
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"upgrades.compound_interest.verbose_description": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.",
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"upgrades.concave_puck.name": "Concave paddle",
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"upgrades.concave_puck.tooltip": "Improves vertical aiming precision",
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@ -305,36 +305,35 @@
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"upgrades.extra_levels.name": "5 min more",
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"upgrades.extra_levels.tooltip": "Play {{count}} levels instead of 7",
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"upgrades.extra_levels.verbose_description": "The default game can last a max of 7 levels, after which the game is over. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
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"upgrades.extra_life.help_plural": "Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).",
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"upgrades.extra_life.name": "Extra Life",
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"upgrades.extra_life.tooltip": "The ball will bounce once on the bottom line before being lost.",
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"upgrades.extra_life.verbose_description": "Normally, you have one ball, and the game is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.",
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"upgrades.extra_life.tooltip": "Saves your ball once",
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"upgrades.extra_life.verbose_description": "Normally, you have one ball, and the game is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.\n\nIf you have multiple balls, only the last one will be saved by the extra life. ",
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"upgrades.forgiving.name": "Forgiving",
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"upgrades.forgiving.tooltip": "Missing breaks reduces combo progressively instead of all at once.",
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"upgrades.forgiving.tooltip": "Keep most of your combo when missing",
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"upgrades.forgiving.verbose_description": "The first miss per level is free, then 10% of the combo, then 20% .. ",
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"upgrades.fountain_toss.name": "Fountain toss",
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"upgrades.fountain_toss.tooltip": "Gain some combo when you miss some coins. ",
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"upgrades.fountain_toss.tooltip": "Gain combo when you miss coins. ",
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"upgrades.fountain_toss.verbose_description": "When you miss a coin and your combo was under level*30, your combo has a probability of level/combo to grow by one.",
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"upgrades.ghost_coins.name": "Ghost coins",
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"upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks",
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"upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
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"upgrades.happy_family.name": "Happy family",
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"upgrades.happy_family.tooltip": "+1 combo per extra ball per paddle bounce. Combo resets when a ball is lost. ",
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"upgrades.happy_family.verbose_description": "Only the ball above 1 give combo.",
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"upgrades.happy_family.tooltip": "More coins if you keep all balls in game. ",
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"upgrades.happy_family.verbose_description": "+1 combo per extra ball per paddle bounce. Combo resets when a ball is lost. Only the ball above 1 give combo.",
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"upgrades.helium.name": "Helium",
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"upgrades.helium.tooltip": "Gravity limited left and right of paddle",
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"upgrades.helium.verbose_description": "At level 1, gravity is reduced. At level 2, coins slowly float up. At level 3 they really fly.",
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"upgrades.hot_start.name": "Hot start",
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"upgrades.hot_start.tooltip": "Start at combo {{start}}, -{{loss}} combo per second",
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"upgrades.hot_start.tooltip": "More coins if you clear the level under 30s",
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"upgrades.hot_start.verbose_description": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. ",
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"upgrades.hypnosis.name": "Hypnosis",
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"upgrades.hypnosis.tooltip": "Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. ",
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"upgrades.hypnosis.verbose_description": "",
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"upgrades.hypnosis.tooltip": "Coins teleport to the ball",
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"upgrades.hypnosis.verbose_description": "Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. ",
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"upgrades.implosions.name": "Implosions",
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"upgrades.implosions.tooltip": "Explosions suck coins in instead of blowing them out",
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"upgrades.implosions.verbose_description": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"",
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"upgrades.left_is_lava.name": "Avoid left side",
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"upgrades.left_is_lava.tooltip": "+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen",
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"upgrades.left_is_lava.tooltip": "More coins if you don't touch the left side",
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"upgrades.left_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n",
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"upgrades.limitless.name": "Limitless",
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"upgrades.limitless.tooltip": "Raise all upgrade's maximum level by {{lvl}} ",
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@ -349,19 +348,19 @@
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"upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
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"upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
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"upgrades.nbricks.name": "Strict sample size",
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"upgrades.nbricks.tooltip": "Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets",
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"upgrades.nbricks.verbose_description": "You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count",
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"upgrades.nbricks.tooltip": "More coins if you break bricks one by one.",
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"upgrades.nbricks.verbose_description": "Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets. You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count",
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"upgrades.one_more_choice.name": "Extra choice",
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"upgrades.one_more_choice.tooltip": "Further level ups will offer {{lvl}} more option(s) in the list",
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"upgrades.one_more_choice.tooltip": "More upgrade choices",
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"upgrades.one_more_choice.verbose_description": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.",
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"upgrades.ottawa_treaty.name": "Ottawa treaty",
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"upgrades.ottawa_treaty.tooltip": "Breaking a brick near a bomb disarms it",
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"upgrades.ottawa_treaty.verbose_description": "The nearby bomb will be replaced by a colored block. If you have sapper, the ball will loose its sapper effect until next bounce. Only one bomb can be replaced at a time.",
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"upgrades.passive_income.name": "Passive income",
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"upgrades.passive_income.tooltip": "+{{lvl}} combo / brick broken, paddle is immaterial {{time}}s after moving",
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"upgrades.passive_income.verbose_description": "Some perks can help the balls do what you want without needing to do anything.",
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"upgrades.passive_income.tooltip": "More coins but a moving paddle doesn't catch balls or coins",
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"upgrades.passive_income.verbose_description": "+{{lvl}} combo / brick broken, paddle is immaterial {{time}}s after moving. Some perks can help the balls do what you want without needing to do anything.",
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"upgrades.picky_eater.name": "Picky eater",
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"upgrades.picky_eater.tooltip": "+{{lvl}} combo per brick broken, resets on ball color change",
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"upgrades.picky_eater.tooltip": "More coins if you break bricks color by color",
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"upgrades.picky_eater.verbose_description": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \nIf you have more than one ball, they all switch color whenever one of them hits a brick.",
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"upgrades.pierce.name": "Piercing",
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"upgrades.pierce.tooltip": "Ball pierces {{count}} bricks after a paddle bounce",
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@ -377,18 +376,17 @@
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"upgrades.rainbow.tooltip": "Coins spawn with rainbow color.",
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"upgrades.rainbow.verbose_description": "Each level increases the proportion of colored coins. The color depends on level time. ",
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"upgrades.reach.name": "Top down",
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"upgrades.reach.tooltip": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo",
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"upgrades.reach.verbose_description": "If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
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"upgrades.reach.tooltip": "More coins if you avoid the lowest row of bricks",
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"upgrades.reach.verbose_description": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\n\nIf there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
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"upgrades.respawn.name": "Re-spawn",
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"upgrades.respawn.tooltip": "{{percent}}% of bricks re-spawn after {{delay}}s.",
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"upgrades.respawn.verbose_description": "Some particle effect will let you know where bricks will appear. ",
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"upgrades.right_is_lava.name": "Avoid right side",
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"upgrades.right_is_lava.tooltip": "+{{lvl}} combo per brick. Combo resets if ball hits the right side of the screen",
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"upgrades.right_is_lava.tooltip": "More coins if you don't touch the right side",
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"upgrades.right_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n",
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"upgrades.sacrifice.help_l1": "Loosing a life clears all bricks",
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"upgrades.sacrifice.help_over": "Loosing a life {{lvl}}x the combo then clears all bricks",
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"upgrades.sacrifice.name": "Sacrifice",
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"upgrades.sacrifice.verbose_description": "This might get the combo pretty high.",
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"upgrades.sacrifice.tooltip": "Loosing a life clears all bricks",
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"upgrades.sacrifice.verbose_description": "At level 2+, the combo is also multiplied by the perk's level before clearing the board. This might get the combo pretty high.",
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"upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.",
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"upgrades.sapper.name": "Sapper",
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"upgrades.sapper.tooltip": "The first brick broken becomes a bomb.",
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"upgrades.shunt.tooltip": "Keep {{percent}}% of your combo between levels",
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"upgrades.shunt.verbose_description": "If you also have hot start, the hot start is just added to the current combo",
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"upgrades.side_flip.name": "Right handed",
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"upgrades.side_flip.tooltip": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise",
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"upgrades.side_flip.verbose_description": "Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
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"upgrades.side_flip.tooltip": "More coins if you hit bricks from the right only",
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"upgrades.side_flip.verbose_description": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise. Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
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"upgrades.side_kick.name": "Left handed",
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"upgrades.side_kick.tooltip": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise",
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"upgrades.side_kick.verbose_description": "Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
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"upgrades.skip_last.help_plural": "The last {{lvl}} bricks will explode.",
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"upgrades.side_kick.tooltip": "More coins if you hit bricks from the left only",
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"upgrades.side_kick.verbose_description": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise. Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
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"upgrades.skip_last.name": "Easy Cleanup",
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"upgrades.skip_last.tooltip": "The last brick will explode.",
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"upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
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"upgrades.skip_last.tooltip": "The last brick will self destruct.",
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"upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \nEach level of this perk increases the number of bricks that will self destruct.\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help. ",
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"upgrades.slow_down.name": "Slower ball",
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"upgrades.slow_down.tooltip": "Ball moves more slowly",
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"upgrades.slow_down.verbose_description": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
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"upgrades.smaller_puck.name": "Smaller paddle",
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"upgrades.smaller_puck.tooltip": "Also gives +{{percent}}% coins",
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"upgrades.smaller_puck.tooltip": "{{percent}}% more coins",
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"upgrades.smaller_puck.verbose_description": "This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +50% coins spawn.",
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"upgrades.soft_reset.name": "Soft reset",
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"upgrades.soft_reset.tooltip": "Combo resets keeps {{percent}}%",
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"upgrades.soft_reset.tooltip": "Keep {{percent}}% of your combo when it resets",
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"upgrades.soft_reset.verbose_description": "Limit the impact of a combo reset.",
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"upgrades.sticky_coins.name": "Sticky coins",
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"upgrades.sticky_coins.tooltip": "Coins stick to bricks of the same color",
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"upgrades.sticky_coins.verbose_description": "At level 2, they stick to bricks of any color",
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"upgrades.streak_shots.name": "Hit streak",
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"upgrades.streak_shots.tooltip": "More coins if you break many bricks before bouncing on the paddle.",
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"upgrades.streak_shots.tooltip": "More coins if you break many bricks at once",
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"upgrades.streak_shots.verbose_description": "Every time you break a brick, your combo increases by one. \n\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\n\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.",
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"upgrades.sturdy_bricks.name": "Sturdy bricks",
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"upgrades.sturdy_bricks.tooltip": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken",
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"upgrades.sturdy_bricks.tooltip": "+{{lvl}} bricks HP, +{{percent}}% coins",
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"upgrades.sturdy_bricks.verbose_description": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ",
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"upgrades.superhot.name": "SUPER HOT",
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"upgrades.superhot.tooltip": "Time moves when the paddle moves.",
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"upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
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"upgrades.telekinesis.help_plural": "Stronger effect on the ball",
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"upgrades.telekinesis.name": "Telekinesis",
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"upgrades.telekinesis.tooltip": "Paddle controls the ball's trajectory",
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"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. ",
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"upgrades.telekinesis.tooltip": "The paddle controls the ball",
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"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. The effect is stronger when the ball is in the bottom half of the screen. ",
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"upgrades.three_cushion.name": "Three cushion",
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"upgrades.three_cushion.tooltip": "+1 combo per hit on sides and top, up to +{{max}} per paddle bounce. Combo resets when you hit a brick without bouncing first. ",
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"upgrades.three_cushion.verbose_description": "Every hit on a side will raise the combo by one, up to +3. After that, no combo will be gained until next paddle bounce. ",
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"upgrades.three_cushion.tooltip": "More coins if you hit bricks only indirectly",
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"upgrades.three_cushion.verbose_description": "+1 combo per hit on sides and top, up to +{{max}} per paddle bounce. \nEvery hit on a side will raise the combo by one, up to +3.\n After that, no combo will be gained until next paddle bounce. \n\nCombo resets when you hit a brick without bouncing first.",
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"upgrades.top_is_lava.name": "Sky is the limit",
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"upgrades.top_is_lava.tooltip": "+{{lvl}} combo per brick, reset when the top is hit",
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"upgrades.top_is_lava.tooltip": "More coins if you avoid hitting the top",
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"upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. ",
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"upgrades.trampoline.name": "Trampoline",
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"upgrades.trampoline.tooltip": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border",
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"upgrades.trampoline.verbose_description": "One of the rare combo upgrades that don't add a reset condition",
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"upgrades.trampoline.tooltip": "More coins if you avoid the side and top.",
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"upgrades.trampoline.verbose_description": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border. One of the rare combo upgrades that don't add a reset condition",
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"upgrades.transparency.name": "Transparency",
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"upgrades.transparency.tooltip": "Ball becomes transparent at the top of the screen. +{{percent}} % coins when all balls are at full transparency",
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"upgrades.transparency.verbose_description": "Higher levels make the ball transparent sooner and increase the point bonus.",
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"upgrades.wrap_right.tooltip": "Hitting the right side teleports the ball to the left side",
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"upgrades.wrap_right.verbose_description": "Teleporting will NOT count as a left side bounce. Higher levels might teleport coins too",
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"upgrades.yoyo.name": "Yo-yo",
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"upgrades.yoyo.tooltip": "Ball falls toward paddle",
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"upgrades.yoyo.tooltip": "The ball falls toward the paddle",
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"upgrades.yoyo.verbose_description": "It's the opposite of telekinesis, control the ball while it's falling back down.",
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"upgrades.zen.name": "Zen",
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"upgrades.zen.tooltip": "+{{lvl}} combo every 3s, reset when there's an explosion",
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"upgrades.zen.verbose_description": ""
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"upgrades.zen.tooltip": "More coins if you don't trigger bombs",
|
||||
"upgrades.zen.verbose_description": "+{{lvl}} combo every 3s, reset when there's an explosion"
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue