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Build 29073274
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parent
a8e9fc6cb6
commit
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13 changed files with 2680 additions and 2648 deletions
71
src/game.ts
71
src/game.ts
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@ -134,15 +134,15 @@ export function pause(playerAskedForPause: boolean) {
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}
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}
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export const fitSize = (gameState:GameState) => {
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if(!gameState) throw new Error("Missign game state")
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export const fitSize = (gameState: GameState) => {
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if (!gameState) throw new Error("Missign game state");
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const past_off = gameState.offsetXRoundedDown,
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past_width = gameState.gameZoneWidthRoundedUp,
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past_heigh = gameState.gameZoneHeight;
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const width= window.innerWidth, height=window.innerHeight
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const width = window.innerWidth,
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height = window.innerHeight;
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console.log('fitSize',width, height)
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gameState.canvasWidth = width;
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gameState.canvasHeight = height;
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gameCanvas.width = width;
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@ -153,21 +153,36 @@ export const fitSize = (gameState:GameState) => {
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haloCanvas.height = height / haloScale;
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gameState.gameZoneHeight = isOptionOn("mobile-mode")
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? Math.floor(height * .80) : height;
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? Math.floor(height * 0.8)
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: height;
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const baseWidth = Math.round(
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Math.min(gameState.canvasWidth , gameState.gameZoneHeight * (0.73 )* (gameState.gridSize+gameState.perks.unbounded*2 ) / gameState.gridSize),
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Math.min(
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gameState.canvasWidth,
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(gameState.gameZoneHeight *
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0.73 *
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(gameState.gridSize + gameState.perks.unbounded * 2)) /
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gameState.gridSize,
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),
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);
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gameState.brickWidth = Math.floor(baseWidth / (gameState.gridSize+gameState.perks.unbounded*2) / 2) * 2;
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gameState.brickWidth =
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Math.floor(
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baseWidth / (gameState.gridSize + gameState.perks.unbounded * 2) / 2,
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) * 2;
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gameState.gameZoneWidth = gameState.brickWidth * gameState.gridSize;
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gameState.offsetX = Math.floor(
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(gameState.canvasWidth - gameState.gameZoneWidth) / 2,
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);
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// Space between left side and border
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gameState.offsetXRoundedDown = gameState.offsetX - gameState.perks.unbounded*gameState.brickWidth;
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if (gameState.offsetX < gameState.ballSize+gameState.perks.unbounded*2*gameState.brickWidth) gameState.offsetXRoundedDown = 0;
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gameState.offsetXRoundedDown =
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gameState.offsetX - gameState.perks.unbounded * gameState.brickWidth;
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if (
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gameState.offsetX <
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gameState.ballSize + gameState.perks.unbounded * 2 * gameState.brickWidth
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)
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gameState.offsetXRoundedDown = 0;
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gameState.gameZoneWidthRoundedUp = width - 2 * gameState.offsetXRoundedDown;
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backgroundCanvas.title = "resized";
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// Ensure puck stays within bounds
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@ -201,8 +216,8 @@ export const fitSize = (gameState:GameState) => {
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`${window.innerHeight * 0.01}px`,
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);
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};
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window.addEventListener("resize", ()=>fitSize(gameState));
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window.addEventListener("fullscreenchange", ()=>fitSize(gameState));
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window.addEventListener("resize", () => fitSize(gameState));
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window.addEventListener("fullscreenchange", () => fitSize(gameState));
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setInterval(() => {
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// Sometimes, the page changes size without triggering the event (when switching to fullscreen, closing debug panel...)
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@ -417,8 +432,8 @@ export function tick() {
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normalizeGameState(gameState);
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if (gameState.running) {
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gameState.levelTime += timeDeltaMs*frames;
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gameState.runStatistics.runTime += timeDeltaMs*frames;
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gameState.levelTime += timeDeltaMs * frames;
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gameState.runStatistics.runTime += timeDeltaMs * frames;
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gameStateTick(gameState, frames);
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}
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if (gameState.running || gameState.needsRender) {
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@ -717,10 +732,7 @@ async function openSettingsMenu() {
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} catch (e: any) {
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await asyncAlert({
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title: t("settings.save_file_error"),
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content: [
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e.message,
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{ text: t("settings.save_file_loaded_ok") },
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],
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content: [e.message, { text: t("settings.save_file_loaded_ok") }],
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});
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}
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input.value = "";
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@ -986,17 +998,20 @@ export function restart(params: RunParams) {
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setLevel(gameState, 0);
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}
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restart(window.location.search.includes('stress')?{
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perks:{
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bricks_attract_ball:2,
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superhot:1,
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bricks_attract_coins:3,
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hot_start:3,
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pierce:3,
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rainbow:3
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}
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}:{});
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restart(
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window.location.search.includes("stress")
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? {
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perks: {
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bricks_attract_ball: 2,
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superhot: 1,
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bricks_attract_coins: 3,
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hot_start: 3,
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pierce: 3,
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rainbow: 3,
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},
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}
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: {},
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);
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tick();
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setupTooltips();
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