From 613b7cce58bd4f7aebd074681d606588aa49f579 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Fri, 11 Apr 2025 20:34:51 +0200 Subject: [PATCH] Build 29073274 --- app/build.gradle.kts | 4 +- app/src/main/assets/index.html | 2 +- dist/index.html | 7 +- src/PWA/sw-b71.js | 2 +- src/creative.ts | 2 +- src/data/levels.json | 2 +- src/data/version.json | 2 +- src/game.ts | 71 +- src/gameStateMutators.ts | 3564 ++++++++++++++++---------------- src/openScorePanel.ts | 2 +- src/render.ts | 25 +- src/startingPerks.ts | 7 +- src/upgrades.ts | 1638 ++++++++------- 13 files changed, 2680 insertions(+), 2648 deletions(-) diff --git a/app/build.gradle.kts b/app/build.gradle.kts index 65925f0..0b57dde 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29072514 - versionName = "29072514" + versionCode = 29073274 + versionName = "29073274" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index 9297fce..e91dc60 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -Breakout 71 \ No newline at end of file +Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index 28687ee..5105233 100644 --- a/dist/index.html +++ b/dist/index.html @@ -751,7 +751,6 @@ const fitSize = (gameState)=>{ if (!gameState) throw new Error("Missign game state"); const past_off = gameState.offsetXRoundedDown, past_width = gameState.gameZoneWidthRoundedUp, past_heigh = gameState.gameZoneHeight; const width = window.innerWidth, height = window.innerHeight; - console.log('fitSize', width, height); gameState.canvasWidth = width; gameState.canvasHeight = height; (0, _render.gameCanvas).width = width; @@ -760,7 +759,7 @@ const fitSize = (gameState)=>{ (0, _render.backgroundCanvas).height = height; (0, _render.haloCanvas).width = width / (0, _render.haloScale); (0, _render.haloCanvas).height = height / (0, _render.haloScale); - gameState.gameZoneHeight = (0, _options.isOptionOn)("mobile-mode") ? Math.floor(height * .80) : height; + gameState.gameZoneHeight = (0, _options.isOptionOn)("mobile-mode") ? Math.floor(height * 0.8) : height; const baseWidth = Math.round(Math.min(gameState.canvasWidth, gameState.gameZoneHeight * 0.73 * (gameState.gridSize + gameState.perks.unbounded * 2) / gameState.gridSize)); gameState.brickWidth = Math.floor(baseWidth / (gameState.gridSize + gameState.perks.unbounded * 2) / 2) * 2; gameState.gameZoneWidth = gameState.brickWidth * gameState.gridSize; @@ -1377,7 +1376,7 @@ function restart(params) { (0, _recording.pauseRecording)(); (0, _gameStateMutators.setLevel)(gameState, 0); } -restart(window.location.search.includes('stress') ? { +restart(window.location.search.includes("stress") ? { perks: { bricks_attract_ball: 2, superhot: 1, @@ -1442,7 +1441,7 @@ module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\" module.exports = JSON.parse('[{"name":"71 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},{}],"iyP6E":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse("\"29072514\""); +module.exports = JSON.parse("\"29073274\""); },{}],"1u3Dx":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index 60529a0..4b1d431 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29072514"; +const VERSION = "29073274"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/creative.ts b/src/creative.ts index c66f290..1b4c1fc 100644 --- a/src/creative.ts +++ b/src/creative.ts @@ -16,7 +16,7 @@ import { sumOfValues, } from "./game_utils"; import { getHistory } from "./gameOver"; -import {noCreative} from "./upgrades"; +import { noCreative } from "./upgrades"; export function creativeMode(gameState: GameState) { return { diff --git a/src/data/levels.json b/src/data/levels.json index 676b58d..1e6d4eb 100644 --- a/src/data/levels.json +++ b/src/data/levels.json @@ -1412,4 +1412,4 @@ "svg": null, "color": "" } -] \ No newline at end of file +] diff --git a/src/data/version.json b/src/data/version.json index 3fa7421..ec0d5c7 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29072514" +"29073274" diff --git a/src/game.ts b/src/game.ts index bebdb28..52a14fa 100644 --- a/src/game.ts +++ b/src/game.ts @@ -134,15 +134,15 @@ export function pause(playerAskedForPause: boolean) { } } -export const fitSize = (gameState:GameState) => { - if(!gameState) throw new Error("Missign game state") +export const fitSize = (gameState: GameState) => { + if (!gameState) throw new Error("Missign game state"); const past_off = gameState.offsetXRoundedDown, past_width = gameState.gameZoneWidthRoundedUp, past_heigh = gameState.gameZoneHeight; - const width= window.innerWidth, height=window.innerHeight + const width = window.innerWidth, + height = window.innerHeight; - console.log('fitSize',width, height) gameState.canvasWidth = width; gameState.canvasHeight = height; gameCanvas.width = width; @@ -153,21 +153,36 @@ export const fitSize = (gameState:GameState) => { haloCanvas.height = height / haloScale; gameState.gameZoneHeight = isOptionOn("mobile-mode") - ? Math.floor(height * .80) : height; + ? Math.floor(height * 0.8) + : height; const baseWidth = Math.round( - Math.min(gameState.canvasWidth , gameState.gameZoneHeight * (0.73 )* (gameState.gridSize+gameState.perks.unbounded*2 ) / gameState.gridSize), + Math.min( + gameState.canvasWidth, + (gameState.gameZoneHeight * + 0.73 * + (gameState.gridSize + gameState.perks.unbounded * 2)) / + gameState.gridSize, + ), ); - gameState.brickWidth = Math.floor(baseWidth / (gameState.gridSize+gameState.perks.unbounded*2) / 2) * 2; + gameState.brickWidth = + Math.floor( + baseWidth / (gameState.gridSize + gameState.perks.unbounded * 2) / 2, + ) * 2; gameState.gameZoneWidth = gameState.brickWidth * gameState.gridSize; gameState.offsetX = Math.floor( (gameState.canvasWidth - gameState.gameZoneWidth) / 2, ); // Space between left side and border - gameState.offsetXRoundedDown = gameState.offsetX - gameState.perks.unbounded*gameState.brickWidth; - if (gameState.offsetX < gameState.ballSize+gameState.perks.unbounded*2*gameState.brickWidth) gameState.offsetXRoundedDown = 0; + gameState.offsetXRoundedDown = + gameState.offsetX - gameState.perks.unbounded * gameState.brickWidth; + if ( + gameState.offsetX < + gameState.ballSize + gameState.perks.unbounded * 2 * gameState.brickWidth + ) + gameState.offsetXRoundedDown = 0; gameState.gameZoneWidthRoundedUp = width - 2 * gameState.offsetXRoundedDown; backgroundCanvas.title = "resized"; // Ensure puck stays within bounds @@ -201,8 +216,8 @@ export const fitSize = (gameState:GameState) => { `${window.innerHeight * 0.01}px`, ); }; -window.addEventListener("resize", ()=>fitSize(gameState)); -window.addEventListener("fullscreenchange", ()=>fitSize(gameState)); +window.addEventListener("resize", () => fitSize(gameState)); +window.addEventListener("fullscreenchange", () => fitSize(gameState)); setInterval(() => { // Sometimes, the page changes size without triggering the event (when switching to fullscreen, closing debug panel...) @@ -417,8 +432,8 @@ export function tick() { normalizeGameState(gameState); if (gameState.running) { - gameState.levelTime += timeDeltaMs*frames; - gameState.runStatistics.runTime += timeDeltaMs*frames; + gameState.levelTime += timeDeltaMs * frames; + gameState.runStatistics.runTime += timeDeltaMs * frames; gameStateTick(gameState, frames); } if (gameState.running || gameState.needsRender) { @@ -717,10 +732,7 @@ async function openSettingsMenu() { } catch (e: any) { await asyncAlert({ title: t("settings.save_file_error"), - content: [ - e.message, - { text: t("settings.save_file_loaded_ok") }, - ], + content: [e.message, { text: t("settings.save_file_loaded_ok") }], }); } input.value = ""; @@ -986,17 +998,20 @@ export function restart(params: RunParams) { setLevel(gameState, 0); } -restart(window.location.search.includes('stress')?{ - - perks:{ - bricks_attract_ball:2, - superhot:1, - bricks_attract_coins:3, - hot_start:3, - pierce:3, - rainbow:3 - } -}:{}); +restart( + window.location.search.includes("stress") + ? { + perks: { + bricks_attract_ball: 2, + superhot: 1, + bricks_attract_coins: 3, + hot_start: 3, + pierce: 3, + rainbow: 3, + }, + } + : {}, +); tick(); setupTooltips(); diff --git a/src/gameStateMutators.ts b/src/gameStateMutators.ts index de76dc9..e523b05 100644 --- a/src/gameStateMutators.ts +++ b/src/gameStateMutators.ts @@ -1,2003 +1,2029 @@ import { - Ball, - BallLike, - Coin, - colorString, - GameState, - LightFlash, - ParticleFlash, - PerkId, - ReusableArray, - TextFlash, + Ball, + BallLike, + Coin, + colorString, + GameState, + LightFlash, + ParticleFlash, + PerkId, + ReusableArray, + TextFlash, } from "./types"; import { - ballTransparency, - brickCenterX, - brickCenterY, - currentLevelInfo, - distance2, - distanceBetween, - getClosestBall, - getMajorityValue, - getPossibleUpgrades, - getRowColIndex, - isMovingWhilePassiveIncome, - isPickyEatingPossible, - max_levels, - reachRedRowIndex, - shouldPierceByColor, - telekinesisEffectRate, - yoyoEffectRate, + ballTransparency, + brickCenterX, + brickCenterY, + currentLevelInfo, + distance2, + distanceBetween, + getClosestBall, + getMajorityValue, + getPossibleUpgrades, + getRowColIndex, + isMovingWhilePassiveIncome, + isPickyEatingPossible, + max_levels, + reachRedRowIndex, + shouldPierceByColor, + telekinesisEffectRate, + yoyoEffectRate, } from "./game_utils"; -import {t} from "./i18n/i18n"; -import {icons} from "./loadGameData"; +import { t } from "./i18n/i18n"; +import { icons } from "./loadGameData"; -import {getCurrentMaxCoins, getCurrentMaxParticles} from "./settings"; -import {background} from "./render"; -import {gameOver} from "./gameOver"; -import {brickIndex, fitSize, gameState, hasBrick, hitsSomething, openUpgradesPicker, pause,} from "./game"; -import {stopRecording} from "./recording"; -import {isOptionOn} from "./options"; -import {clamp, comboKeepingRate} from "./pure_functions"; -import {addToTotalScore} from "./addToTotalScore"; +import { getCurrentMaxCoins, getCurrentMaxParticles } from "./settings"; +import { background } from "./render"; +import { gameOver } from "./gameOver"; +import { + brickIndex, + fitSize, + gameState, + hasBrick, + hitsSomething, + openUpgradesPicker, + pause, +} from "./game"; +import { stopRecording } from "./recording"; +import { isOptionOn } from "./options"; +import { clamp, comboKeepingRate } from "./pure_functions"; +import { addToTotalScore } from "./addToTotalScore"; export function setMousePos(gameState: GameState, x: number) { - gameState.puckPosition = x; - // Sets the puck position, and updates the ball position if they are supposed to follow it - gameState.needsRender = true; + gameState.puckPosition = x; + // Sets the puck position, and updates the ball position if they are supposed to follow it + gameState.needsRender = true; } function getBallDefaultVx(gameState: GameState) { - return ( - (gameState.perks.concave_puck ? 0 : 1) * - (Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed) - ); + return ( + (gameState.perks.concave_puck ? 0 : 1) * + (Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed) + ); } export function resetBalls(gameState: GameState) { - // Always compute speed first - normalizeGameState(gameState); - const count = 1 + (gameState.perks?.multiball || 0); - const perBall = gameState.puckWidth / (count + 1); - gameState.balls = []; - gameState.ballsColor = "#FFFFFF"; - if (gameState.perks.picky_eater || gameState.perks.pierce_color) { - gameState.ballsColor = - getMajorityValue(gameState.bricks.filter((i) => i)) || "#FFFFFF"; - } - for (let i = 0; i < count; i++) { - const x = - gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1); - const vx = getBallDefaultVx(gameState); + // Always compute speed first + normalizeGameState(gameState); + const count = 1 + (gameState.perks?.multiball || 0); + const perBall = gameState.puckWidth / (count + 1); + gameState.balls = []; + gameState.ballsColor = "#FFFFFF"; + if (gameState.perks.picky_eater || gameState.perks.pierce_color) { + gameState.ballsColor = + getMajorityValue(gameState.bricks.filter((i) => i)) || "#FFFFFF"; + } + for (let i = 0; i < count; i++) { + const x = + gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1); + const vx = getBallDefaultVx(gameState); - gameState.balls.push({ - x, - previousX: x, - y: gameState.gameZoneHeight - 1.5 * gameState.ballSize, - previousY: gameState.gameZoneHeight - 1.5 * gameState.ballSize, - vx, - previousVX: vx, - vy: -gameState.baseSpeed, - previousVY: -gameState.baseSpeed, - piercePoints: gameState.perks.pierce * 3, - hitSinceBounce: 0, - brokenSinceBounce: 0, - sapperUses: 0, - }); - } - gameState.ballStickToPuck = true; + gameState.balls.push({ + x, + previousX: x, + y: gameState.gameZoneHeight - 1.5 * gameState.ballSize, + previousY: gameState.gameZoneHeight - 1.5 * gameState.ballSize, + vx, + previousVX: vx, + vy: -gameState.baseSpeed, + previousVY: -gameState.baseSpeed, + piercePoints: gameState.perks.pierce * 3, + hitSinceBounce: 0, + brokenSinceBounce: 0, + sapperUses: 0, + }); + } + gameState.ballStickToPuck = true; } export function putBallsAtPuck(gameState: GameState) { - // This reset could be abused to cheat quite easily - const count = gameState.balls.length; - const perBall = gameState.puckWidth / (count + 1); - // const vx = getBallDefaultVx(gameState); - gameState.balls.forEach((ball, i) => { - const x = - gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1); + // This reset could be abused to cheat quite easily + const count = gameState.balls.length; + const perBall = gameState.puckWidth / (count + 1); + // const vx = getBallDefaultVx(gameState); + gameState.balls.forEach((ball, i) => { + const x = + gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1); - ball.x = x; - ball.previousX = x; - ball.y = gameState.gameZoneHeight - 1.5 * gameState.ballSize; - ball.previousY = ball.y; - ball.hitSinceBounce = 0; - ball.brokenSinceBounce = 0; - ball.piercePoints = gameState.perks.pierce * 3; - }); + ball.x = x; + ball.previousX = x; + ball.y = gameState.gameZoneHeight - 1.5 * gameState.ballSize; + ball.previousY = ball.y; + ball.hitSinceBounce = 0; + ball.brokenSinceBounce = 0; + ball.piercePoints = gameState.perks.pierce * 3; + }); } export function normalizeGameState(gameState: GameState) { - // This function resets most parameters on the state to correct values, and should be used even when the game is paused + // This function resets most parameters on the state to correct values, and should be used even when the game is paused - gameState.baseSpeed = Math.max( - 3, - gameState.gameZoneWidth / 12 / 10 + - gameState.currentLevel / 3 + - gameState.levelTime / (30 * 1000) - - gameState.perks.slow_down * 2, - ); + gameState.baseSpeed = Math.max( + 3, + gameState.gameZoneWidth / 12 / 10 + + gameState.currentLevel / 3 + + gameState.levelTime / (30 * 1000) - + gameState.perks.slow_down * 2, + ); - gameState.puckWidth = Math.max( - gameState.ballSize, - (gameState.gameZoneWidth / 12) * - Math.min( - 12, - 3 - gameState.perks.smaller_puck + gameState.perks.bigger_puck, - ), - ); + gameState.puckWidth = Math.max( + gameState.ballSize, + (gameState.gameZoneWidth / 12) * + Math.min( + 12, + 3 - gameState.perks.smaller_puck + gameState.perks.bigger_puck, + ), + ); + const corner = + (gameState.levelTime + ? gameState.perks.corner_shot * gameState.puckWidth + : 0) - + gameState.perks.unbounded * gameState.brickWidth; - const corner = (gameState.levelTime ? gameState.perks.corner_shot * gameState.puckWidth : 0) - gameState.perks.unbounded * gameState.brickWidth; + let minX = gameState.offsetXRoundedDown + gameState.puckWidth / 2 - corner; - let minX = - gameState.offsetXRoundedDown + - gameState.puckWidth / 2 - - corner; + let maxX = + gameState.offsetXRoundedDown + + gameState.gameZoneWidthRoundedUp - + gameState.puckWidth / 2 + + corner; - let maxX = - gameState.offsetXRoundedDown + - gameState.gameZoneWidthRoundedUp - - gameState.puckWidth / 2 + - corner; + gameState.puckPosition = clamp(gameState.puckPosition, minX, maxX); - gameState.puckPosition = clamp(gameState.puckPosition, minX, maxX); + if (gameState.ballStickToPuck) { + putBallsAtPuck(gameState); + } - if (gameState.ballStickToPuck) { - putBallsAtPuck(gameState); - } - - if ( - Math.abs(gameState.lastPuckPosition - gameState.puckPosition) > 1 && - gameState.running - ) { - gameState.lastPuckMove = gameState.levelTime; - } - gameState.lastPuckPosition = gameState.puckPosition; + if ( + Math.abs(gameState.lastPuckPosition - gameState.puckPosition) > 1 && + gameState.running + ) { + gameState.lastPuckMove = gameState.levelTime; + } + gameState.lastPuckPosition = gameState.puckPosition; } export function baseCombo(gameState: GameState) { - const mineFieldBonus = - gameState.perks.minefield && - gameState.bricks.filter((b) => b === "black").length * - gameState.perks.minefield; - return ( - 1 + - gameState.perks.base_combo * 3 + - gameState.perks.smaller_puck * 5 + - mineFieldBonus - ); + const mineFieldBonus = + gameState.perks.minefield && + gameState.bricks.filter((b) => b === "black").length * + gameState.perks.minefield; + return ( + 1 + + gameState.perks.base_combo * 3 + + gameState.perks.smaller_puck * 5 + + mineFieldBonus + ); } export function resetCombo( - gameState: GameState, - x: number | undefined, - y: number | undefined, + gameState: GameState, + x: number | undefined, + y: number | undefined, ) { - const prev = gameState.combo; - gameState.combo = baseCombo(gameState); + const prev = gameState.combo; + gameState.combo = baseCombo(gameState); - if (prev > gameState.combo && gameState.perks.soft_reset) { - gameState.combo += Math.floor( - (prev - gameState.combo) * comboKeepingRate(gameState.perks.soft_reset), - ); + if (prev > gameState.combo && gameState.perks.soft_reset) { + gameState.combo += Math.floor( + (prev - gameState.combo) * comboKeepingRate(gameState.perks.soft_reset), + ); + } + const lost = Math.max(0, prev - gameState.combo); + if (lost) { + for (let i = 0; i < lost && i < 8; i++) { + setTimeout( + () => schedulGameSound(gameState, "comboDecrease", x, 1), + i * 100, + ); } - const lost = Math.max(0, prev - gameState.combo); - if (lost) { - for (let i = 0; i < lost && i < 8; i++) { - setTimeout( - () => schedulGameSound(gameState, "comboDecrease", x, 1), - i * 100, - ); - } - if (typeof x !== "undefined" && typeof y !== "undefined") { - makeText( - gameState, - x, - y, - "#FF0000", - "-" + lost, - 20, - 500 + clamp(lost, 0, 500), - ); - } + if (typeof x !== "undefined" && typeof y !== "undefined") { + makeText( + gameState, + x, + y, + "#FF0000", + "-" + lost, + 20, + 500 + clamp(lost, 0, 500), + ); } - return lost; + } + return lost; } export function increaseCombo( - gameState: GameState, - by: number, - x: number, - y: number, + gameState: GameState, + by: number, + x: number, + y: number, ) { - if (by <= 0) { - return; - } - gameState.combo += by; - if ( - isOptionOn("comboIncreaseTexts") && - typeof x !== "undefined" && - typeof y !== "undefined" - ) { - makeText(gameState, x, y, "#ffd300", "+" + by, 25, 400 + by); - } + if (by <= 0) { + return; + } + gameState.combo += by; + if ( + isOptionOn("comboIncreaseTexts") && + typeof x !== "undefined" && + typeof y !== "undefined" + ) { + makeText(gameState, x, y, "#ffd300", "+" + by, 25, 400 + by); + } } export function decreaseCombo( - gameState: GameState, - by: number, - x: number, - y: number, + gameState: GameState, + by: number, + x: number, + y: number, ) { - const prev = gameState.combo; - gameState.combo = Math.max(baseCombo(gameState), gameState.combo - by); - const lost = Math.max(0, prev - gameState.combo); + const prev = gameState.combo; + gameState.combo = Math.max(baseCombo(gameState), gameState.combo - by); + const lost = Math.max(0, prev - gameState.combo); - if (lost) { - schedulGameSound(gameState, "comboDecrease", x, 1); - if (typeof x !== "undefined" && typeof y !== "undefined") { - makeText(gameState, x, y, "#FF0000", "-" + lost, 20, 400 + lost); - } + if (lost) { + schedulGameSound(gameState, "comboDecrease", x, 1); + if (typeof x !== "undefined" && typeof y !== "undefined") { + makeText(gameState, x, y, "#FF0000", "-" + lost, 20, 400 + lost); } + } } export function spawnExplosion( - gameState: GameState, - count: number, - x: number, - y: number, - color: string, + gameState: GameState, + count: number, + x: number, + y: number, + color: string, ) { - if (!!isOptionOn("basic")) return; + if (!!isOptionOn("basic")) return; - if (liveCount(gameState.particles) > getCurrentMaxParticles()) { - // Avoid freezing when lots of explosion happen at once - count = 1; - } - for (let i = 0; i < count; i++) { - makeParticle( - gameState, + if (liveCount(gameState.particles) > getCurrentMaxParticles()) { + // Avoid freezing when lots of explosion happen at once + count = 1; + } + for (let i = 0; i < count; i++) { + makeParticle( + gameState, - x + ((Math.random() - 0.5) * gameState.brickWidth) / 2, - y + ((Math.random() - 0.5) * gameState.brickWidth) / 2, - (Math.random() - 0.5) * 30, - (Math.random() - 0.5) * 30, - color, - false, - ); - } + x + ((Math.random() - 0.5) * gameState.brickWidth) / 2, + y + ((Math.random() - 0.5) * gameState.brickWidth) / 2, + (Math.random() - 0.5) * 30, + (Math.random() - 0.5) * 30, + color, + false, + ); + } } export function spawnImplosion( - gameState: GameState, - count: number, - x: number, - y: number, - color: string, + gameState: GameState, + count: number, + x: number, + y: number, + color: string, ) { - if (!!isOptionOn("basic")) return; + if (!!isOptionOn("basic")) return; - if (liveCount(gameState.particles) > getCurrentMaxParticles()) { - // Avoid freezing when lots of explosion happen at once - count = 1; - } - for (let i = 0; i < count; i++) { - const dx = ((Math.random() - 0.5) * gameState.brickWidth) / 2; - const dy = ((Math.random() - 0.5) * gameState.brickWidth) / 2; - makeParticle(gameState, x - dx * 10, y - dy * 10, dx, dy, color, false); - } + if (liveCount(gameState.particles) > getCurrentMaxParticles()) { + // Avoid freezing when lots of explosion happen at once + count = 1; + } + for (let i = 0; i < count; i++) { + const dx = ((Math.random() - 0.5) * gameState.brickWidth) / 2; + const dy = ((Math.random() - 0.5) * gameState.brickWidth) / 2; + makeParticle(gameState, x - dx * 10, y - dy * 10, dx, dy, color, false); + } } export function explosionAt( - gameState: GameState, - index: number, - x: number, - y: number, - ball: Ball, - extraSize: number = 0, + gameState: GameState, + index: number, + x: number, + y: number, + ball: Ball, + extraSize: number = 0, ) { - const size = - 1 + - gameState.perks.bigger_explosions + - Math.max(0, gameState.perks.implosions - 1) + - extraSize; - schedulGameSound(gameState, "explode", ball.x, 1); - if (index !== -1) { - const col = index % gameState.gridSize; - const row = Math.floor(index / gameState.gridSize); - // Break bricks around - for (let dx = -size; dx <= size; dx++) { - for (let dy = -size; dy <= size; dy++) { - const i = getRowColIndex(gameState, row + dy, col + dx); - if (gameState.bricks[i] && i !== -1) { - // Study bricks resist explosions too - gameState.brickHP[i]--; - if (gameState.brickHP[i] <= 0) { - explodeBrick(gameState, i, ball, true); - } - } - } + const size = + 1 + + gameState.perks.bigger_explosions + + Math.max(0, gameState.perks.implosions - 1) + + extraSize; + schedulGameSound(gameState, "explode", ball.x, 1); + if (index !== -1) { + const col = index % gameState.gridSize; + const row = Math.floor(index / gameState.gridSize); + // Break bricks around + for (let dx = -size; dx <= size; dx++) { + for (let dy = -size; dy <= size; dy++) { + const i = getRowColIndex(gameState, row + dy, col + dx); + if (gameState.bricks[i] && i !== -1) { + // Study bricks resist explosions too + gameState.brickHP[i]--; + if (gameState.brickHP[i] <= 0) { + explodeBrick(gameState, i, ball, true); + } } + } } + } - const factor = gameState.perks.implosions ? -1 : 1; - // Blow nearby coins - forEachLiveOne(gameState.coins, (c) => { - const dx = c.x - x; - const dy = c.y - y; - const d2 = Math.max(gameState.brickWidth, Math.abs(dx) + Math.abs(dy)); - c.vx += (((dx / d2) * 10 * size) / c.weight) * factor; - c.vy += (((dy / d2) * 10 * size) / c.weight) * factor; - }); - gameState.lastExplosion = Date.now(); + const factor = gameState.perks.implosions ? -1 : 1; + // Blow nearby coins + forEachLiveOne(gameState.coins, (c) => { + const dx = c.x - x; + const dy = c.y - y; + const d2 = Math.max(gameState.brickWidth, Math.abs(dx) + Math.abs(dy)); + c.vx += (((dx / d2) * 10 * size) / c.weight) * factor; + c.vy += (((dy / d2) * 10 * size) / c.weight) * factor; + }); + gameState.lastExplosion = Date.now(); - if (gameState.perks.implosions) { - spawnImplosion(gameState, 7 * size, x, y, "#FFFFFF"); - } else { - spawnExplosion(gameState, 7 * size, x, y, "#FFFFFF"); - } + if (gameState.perks.implosions) { + spawnImplosion(gameState, 7 * size, x, y, "#FFFFFF"); + } else { + spawnExplosion(gameState, 7 * size, x, y, "#FFFFFF"); + } - gameState.runStatistics.bricks_broken++; + gameState.runStatistics.bricks_broken++; - if (gameState.perks.zen) { - resetCombo(gameState, x, y); - } + if (gameState.perks.zen) { + resetCombo(gameState, x, y); + } } export function explodeBrick( - gameState: GameState, - index: number, - ball: Ball, - isExplosion: boolean, + gameState: GameState, + index: number, + ball: Ball, + isExplosion: boolean, ) { - const color = gameState.bricks[index]; - if (!color) return; + const color = gameState.bricks[index]; + if (!color) return; - const wasPickyEaterPossible = - gameState.perks.picky_eater && isPickyEatingPossible(gameState); - const redRowReach = reachRedRowIndex(gameState); + const wasPickyEaterPossible = + gameState.perks.picky_eater && isPickyEatingPossible(gameState); + const redRowReach = reachRedRowIndex(gameState); - gameState.lastBrickBroken = gameState.levelTime; + gameState.lastBrickBroken = gameState.levelTime; - if (color === "black") { - const x = brickCenterX(gameState, index), - y = brickCenterY(gameState, index); + if (color === "black") { + const x = brickCenterX(gameState, index), + y = brickCenterY(gameState, index); - // if (color === "transparent") { - // schedulGameSound(gameState, "void", x, 1); - // resetCombo(gameState, x, y); - // } - setBrick(gameState, index, ""); - explosionAt(gameState, index, x, y, ball, 0); - if (gameState.perks.minefield) { - decreaseCombo(gameState, gameState.perks.minefield, x, y); - } - } else if (color) { - // Even if it bounces we don't want to count that as a miss + // if (color === "transparent") { + // schedulGameSound(gameState, "void", x, 1); + // resetCombo(gameState, x, y); + // } + setBrick(gameState, index, ""); + explosionAt(gameState, index, x, y, ball, 0); + if (gameState.perks.minefield) { + decreaseCombo(gameState, gameState.perks.minefield, x, y); + } + } else if (color) { + // Even if it bounces we don't want to count that as a miss - // Flashing is take care of by the tick loop - const x = brickCenterX(gameState, index), - y = brickCenterY(gameState, index); + // Flashing is take care of by the tick loop + const x = brickCenterX(gameState, index), + y = brickCenterY(gameState, index); - setBrick(gameState, index, ""); + setBrick(gameState, index, ""); - let coinsToSpawn = gameState.combo; - if (gameState.lastCombo > coinsToSpawn) { - // In case a reset happens in the same frame as a spawn, i want the combo to stay high (for minefield and zen in particular) - coinsToSpawn = gameState.lastCombo; - } - if (gameState.perks.sturdy_bricks) { - // +10% per level - coinsToSpawn += Math.ceil( - ((2 + gameState.perks.sturdy_bricks) / 2) * coinsToSpawn, - ); - } - if (gameState.perks.transparency) { - coinsToSpawn = Math.round( - coinsToSpawn * - (1 + - (ballTransparency(ball, gameState) * gameState.perks.transparency) / - 2), - ); - } + let coinsToSpawn = gameState.combo; + if (gameState.lastCombo > coinsToSpawn) { + // In case a reset happens in the same frame as a spawn, i want the combo to stay high (for minefield and zen in particular) + coinsToSpawn = gameState.lastCombo; + } + if (gameState.perks.sturdy_bricks) { + // +10% per level + coinsToSpawn += Math.ceil( + ((2 + gameState.perks.sturdy_bricks) / 2) * coinsToSpawn, + ); + } + if (gameState.perks.transparency) { + coinsToSpawn = Math.round( + coinsToSpawn * + (1 + + (ballTransparency(ball, gameState) * gameState.perks.transparency) / + 2), + ); + } - gameState.levelSpawnedCoins += coinsToSpawn; - gameState.runStatistics.coins_spawned += coinsToSpawn; - gameState.runStatistics.bricks_broken++; + gameState.levelSpawnedCoins += coinsToSpawn; + gameState.runStatistics.coins_spawned += coinsToSpawn; + gameState.runStatistics.bricks_broken++; - const maxCoins = getCurrentMaxCoins() * (isOptionOn("basic") ? 0.5 : 1); - const spawnableCoins = - liveCount(gameState.coins) > getCurrentMaxCoins() - ? 1 - : Math.floor(maxCoins - liveCount(gameState.coins)) / 3; + const maxCoins = getCurrentMaxCoins() * (isOptionOn("basic") ? 0.5 : 1); + const spawnableCoins = + liveCount(gameState.coins) > getCurrentMaxCoins() + ? 1 + : Math.floor(maxCoins - liveCount(gameState.coins)) / 3; - const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins)); + const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins)); - while (coinsToSpawn > 0) { - const points = Math.min(pointsPerCoin, coinsToSpawn); - if (points < 0 || isNaN(points)) { - console.error({points}); - debugger; - } + while (coinsToSpawn > 0) { + const points = Math.min(pointsPerCoin, coinsToSpawn); + if (points < 0 || isNaN(points)) { + console.error({ points }); + debugger; + } - coinsToSpawn -= points; + coinsToSpawn -= points; - const cx = - x + - (Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize), - cy = - y + - (Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize); + const cx = + x + + (Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize), + cy = + y + + (Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize); - makeCoin( - gameState, - cx, - cy, - ball.previousVX * (0.5 + Math.random()), - ball.previousVY * (0.5 + Math.random()), - color, - points, - ); - } + makeCoin( + gameState, + cx, + cy, + ball.previousVX * (0.5 + Math.random()), + ball.previousVY * (0.5 + Math.random()), + color, + points, + ); + } - increaseCombo( + increaseCombo( + gameState, + gameState.perks.streak_shots + + gameState.perks.compound_interest + + gameState.perks.left_is_lava + + gameState.perks.right_is_lava + + gameState.perks.top_is_lava + + gameState.perks.picky_eater + + gameState.perks.asceticism * 3 + + gameState.perks.zen + + gameState.perks.passive_income + + gameState.perks.addiction, + ball.x, + ball.y, + ); + + if (Math.abs(ball.y - y) < Math.abs(ball.x - x)) { + if (gameState.perks.side_kick) { + if (ball.previousVX > 0) { + increaseCombo(gameState, gameState.perks.side_kick, ball.x, ball.y); + } else { + decreaseCombo( gameState, - gameState.perks.streak_shots + - gameState.perks.compound_interest + - gameState.perks.left_is_lava + - gameState.perks.right_is_lava + - gameState.perks.top_is_lava + - gameState.perks.picky_eater + - gameState.perks.asceticism * 3 + - gameState.perks.zen + - gameState.perks.passive_income + - gameState.perks.addiction, + gameState.perks.side_kick * 2, ball.x, ball.y, - ); - - if (Math.abs(ball.y - y) < Math.abs(ball.x - x)) { - if (gameState.perks.side_kick) { - if (ball.previousVX > 0) { - increaseCombo(gameState, gameState.perks.side_kick, ball.x, ball.y); - } else { - decreaseCombo( - gameState, - gameState.perks.side_kick * 2, - ball.x, - ball.y, - ); - } - } - if (gameState.perks.side_flip) { - if (ball.previousVX < 0) { - increaseCombo(gameState, gameState.perks.side_flip, ball.x, ball.y); - } else { - decreaseCombo( - gameState, - gameState.perks.side_flip * 2, - ball.x, - ball.y, - ); - } - } + ); } - - if (redRowReach !== -1) { - if (Math.floor(index / gameState.level.size) === redRowReach) { - resetCombo(gameState, x, y); - } else { - for (let x = 0; x < gameState.level.size; x++) { - if (gameState.bricks[redRowReach * gameState.level.size + x]) - gameState.combo++; - } - } + } + if (gameState.perks.side_flip) { + if (ball.previousVX < 0) { + increaseCombo(gameState, gameState.perks.side_flip, ball.x, ball.y); + } else { + decreaseCombo( + gameState, + gameState.perks.side_flip * 2, + ball.x, + ball.y, + ); } - - if (isMovingWhilePassiveIncome(gameState)) { - resetCombo(gameState, x, y); - } - - if (!isExplosion) { - // color change - if ( - (gameState.perks.picky_eater || gameState.perks.pierce_color) && - color !== gameState.ballsColor && - color - ) { - if (wasPickyEaterPossible) { - resetCombo(gameState, ball.x, ball.y); - } - schedulGameSound(gameState, "colorChange", ball.x, 0.8); - gameState.lastExplosion = gameState.levelTime; - gameState.ballsColor = color; - if (!isOptionOn("basic")) { - gameState.balls.forEach((ball) => { - spawnExplosion(gameState, 7, ball.previousX, ball.previousY, color); - }); - } - } else { - schedulGameSound(gameState, "comboIncreaseMaybe", ball.x, 1); - } - } - // makeLight(gameState, x, y, color, gameState.brickWidth, 40); - - spawnExplosion(gameState, 5 + Math.min(gameState.combo, 30), x, y, color); + } } - if ( - gameState.perks.respawn && - color !== "black" && - !gameState.bricks[index] - ) { - if (Math.random() < comboKeepingRate(gameState.perks.respawn)) { - append(gameState.respawns, (b) => { - b.color = color; - b.index = index; - b.time = gameState.levelTime + (3 * 1000) / gameState.perks.respawn; - }); + if (redRowReach !== -1) { + if (Math.floor(index / gameState.level.size) === redRowReach) { + resetCombo(gameState, x, y); + } else { + for (let x = 0; x < gameState.level.size; x++) { + if (gameState.bricks[redRowReach * gameState.level.size + x]) + gameState.combo++; } + } } + + if (isMovingWhilePassiveIncome(gameState)) { + resetCombo(gameState, x, y); + } + + if (!isExplosion) { + // color change + if ( + (gameState.perks.picky_eater || gameState.perks.pierce_color) && + color !== gameState.ballsColor && + color + ) { + if (wasPickyEaterPossible) { + resetCombo(gameState, ball.x, ball.y); + } + schedulGameSound(gameState, "colorChange", ball.x, 0.8); + gameState.lastExplosion = gameState.levelTime; + gameState.ballsColor = color; + if (!isOptionOn("basic")) { + gameState.balls.forEach((ball) => { + spawnExplosion(gameState, 7, ball.previousX, ball.previousY, color); + }); + } + } else { + schedulGameSound(gameState, "comboIncreaseMaybe", ball.x, 1); + } + } + // makeLight(gameState, x, y, color, gameState.brickWidth, 40); + + spawnExplosion(gameState, 5 + Math.min(gameState.combo, 30), x, y, color); + } + + if ( + gameState.perks.respawn && + color !== "black" && + !gameState.bricks[index] + ) { + if (Math.random() < comboKeepingRate(gameState.perks.respawn)) { + append(gameState.respawns, (b) => { + b.color = color; + b.index = index; + b.time = gameState.levelTime + (3 * 1000) / gameState.perks.respawn; + }); + } + } } export function dontOfferTooSoon(gameState: GameState, id: PerkId) { - gameState.lastOffered[id] = Math.round(Date.now() / 1000); + gameState.lastOffered[id] = Math.round(Date.now() / 1000); } export function pickRandomUpgrades(gameState: GameState, count: number) { - let list = getPossibleUpgrades(gameState) - .map((u) => ({ - ...u, - score: Math.random() + (gameState.lastOffered[u.id] || 0), - })) - .sort((a, b) => a.score - b.score) - .filter((u) => gameState.perks[u.id] < u.max + gameState.perks.limitless) - .slice(0, count) - .sort((a, b) => (a.id > b.id ? 1 : -1)); + let list = getPossibleUpgrades(gameState) + .map((u) => ({ + ...u, + score: Math.random() + (gameState.lastOffered[u.id] || 0), + })) + .sort((a, b) => a.score - b.score) + .filter((u) => gameState.perks[u.id] < u.max + gameState.perks.limitless) + .slice(0, count) + .sort((a, b) => (a.id > b.id ? 1 : -1)); - list.forEach((u) => { - dontOfferTooSoon(gameState, u.id); - }); + list.forEach((u) => { + dontOfferTooSoon(gameState, u.id); + }); - return list.map((u) => ({ - text: - u.name + - (gameState.perks[u.id] - ? t("level_up.upgrade_perk_to_level", { - level: gameState.perks[u.id] + 1, - }) - : ""), - icon: icons["icon:" + u.id], - value: u.id as PerkId, - help: u.help(gameState.perks[u.id] + 1), - })); + return list.map((u) => ({ + text: + u.name + + (gameState.perks[u.id] + ? t("level_up.upgrade_perk_to_level", { + level: gameState.perks[u.id] + 1, + }) + : ""), + icon: icons["icon:" + u.id], + value: u.id as PerkId, + help: u.help(gameState.perks[u.id] + 1), + })); } export function schedulGameSound( - gameState: GameState, - sound: keyof GameState["aboutToPlaySound"], - x: number | void, - vol: number, + gameState: GameState, + sound: keyof GameState["aboutToPlaySound"], + x: number | void, + vol: number, ) { - if (!vol) return; - if (!isOptionOn("sound")) return; - x ??= gameState.offsetX + gameState.gameZoneWidth / 2; - const ex = gameState.aboutToPlaySound[sound] as { vol: number; x: number }; + if (!vol) return; + if (!isOptionOn("sound")) return; + x ??= gameState.offsetX + gameState.gameZoneWidth / 2; + const ex = gameState.aboutToPlaySound[sound] as { vol: number; x: number }; - ex.x = (x * vol + ex.x * ex.vol) / (vol + ex.vol); - ex.vol += vol; + ex.x = (x * vol + ex.x * ex.vol) / (vol + ex.vol); + ex.vol += vol; } export function addToScore(gameState: GameState, coin: Coin) { - gameState.score += coin.points; - gameState.lastScoreIncrease = gameState.levelTime; - addToTotalScore(gameState, coin.points); - if (gameState.score > gameState.highScore && !gameState.creative) { - gameState.highScore = gameState.score; - localStorage.setItem("breakout-3-hs-short", gameState.score.toString()); - } - if (!isOptionOn("basic")) { - makeParticle( - gameState, - coin.previousX, - coin.previousY, - (gameState.canvasWidth - coin.x) / 100, - -coin.y / 100, - gameState.perks.metamorphosis || isOptionOn("colorful_coins") - ? coin.color - : "#ffd300", + gameState.score += coin.points; + gameState.lastScoreIncrease = gameState.levelTime; + addToTotalScore(gameState, coin.points); + if (gameState.score > gameState.highScore && !gameState.creative) { + gameState.highScore = gameState.score; + localStorage.setItem("breakout-3-hs-short", gameState.score.toString()); + } + if (!isOptionOn("basic")) { + makeParticle( + gameState, + coin.previousX, + coin.previousY, + (gameState.canvasWidth - coin.x) / 100, + -coin.y / 100, + gameState.perks.metamorphosis || isOptionOn("colorful_coins") + ? coin.color + : "#ffd300", - true, - gameState.coinSize / 2, - 100 + Math.random() * 50, - ); - } + true, + gameState.coinSize / 2, + 100 + Math.random() * 50, + ); + } - schedulGameSound(gameState, "coinCatch", coin.x, 1); - gameState.runStatistics.score += coin.points; - if (gameState.perks.asceticism) { - decreaseCombo( - gameState, - gameState.perks.asceticism * 3 * coin.points, - coin.x, - coin.y, - ); - } + schedulGameSound(gameState, "coinCatch", coin.x, 1); + gameState.runStatistics.score += coin.points; + if (gameState.perks.asceticism) { + decreaseCombo( + gameState, + gameState.perks.asceticism * 3 * coin.points, + coin.x, + coin.y, + ); + } } export async function setLevel(gameState: GameState, l: number) { - // Here to alleviate double upgrades issues - if (gameState.upgradesOfferedFor >= l) { - debugger; - return console.warn("Extra upgrade request ignored "); - } - gameState.upgradesOfferedFor = l; - pause(false); - stopRecording(); + // Here to alleviate double upgrades issues + if (gameState.upgradesOfferedFor >= l) { + debugger; + return console.warn("Extra upgrade request ignored "); + } + gameState.upgradesOfferedFor = l; + pause(false); + stopRecording(); - if (l > 0) { - await openUpgradesPicker(gameState); - } - gameState.currentLevel = l; + if (l > 0) { + await openUpgradesPicker(gameState); + } + gameState.currentLevel = l; - gameState.level = gameState.runLevels[l]; + gameState.level = gameState.runLevels[l]; - gameState.levelTime = 0; - gameState.winAt = 0; - gameState.levelWallBounces = 0; - gameState.lastPuckMove = 0; - gameState.autoCleanUses = 0; - gameState.lastTickDown = gameState.levelTime; - gameState.levelStartScore = gameState.score; - gameState.levelSpawnedCoins = 0; - gameState.levelLostCoins = 0; - gameState.levelMisses = 0; - gameState.lastBrickBroken = 0; - gameState.runStatistics.levelsPlayed++; + gameState.levelTime = 0; + gameState.winAt = 0; + gameState.levelWallBounces = 0; + gameState.lastPuckMove = 0; + gameState.autoCleanUses = 0; + gameState.lastTickDown = gameState.levelTime; + gameState.levelStartScore = gameState.score; + gameState.levelSpawnedCoins = 0; + gameState.levelLostCoins = 0; + gameState.levelMisses = 0; + gameState.lastBrickBroken = 0; + gameState.runStatistics.levelsPlayed++; - // Reset combo silently - const finalCombo = gameState.combo; - gameState.combo = baseCombo(gameState); - if (gameState.perks.shunt) { - gameState.combo += Math.round( - Math.max( - 0, - (finalCombo - gameState.combo) * - comboKeepingRate(gameState.perks.shunt), - ), - ); - } + // Reset combo silently + const finalCombo = gameState.combo; + gameState.combo = baseCombo(gameState); + if (gameState.perks.shunt) { + gameState.combo += Math.round( + Math.max( + 0, + (finalCombo - gameState.combo) * + comboKeepingRate(gameState.perks.shunt), + ), + ); + } - gameState.combo += gameState.perks.hot_start * 30; + gameState.combo += gameState.perks.hot_start * 30; - const lvl = currentLevelInfo(gameState); - if (lvl.size !== gameState.gridSize) { - gameState.gridSize = lvl.size; - fitSize(gameState); - } - gameState.levelLostCoins += empty(gameState.coins); - empty(gameState.particles); - empty(gameState.lights); - empty(gameState.texts); - empty(gameState.respawns); - gameState.bricks = []; + const lvl = currentLevelInfo(gameState); + if (lvl.size !== gameState.gridSize) { + gameState.gridSize = lvl.size; + fitSize(gameState); + } + gameState.levelLostCoins += empty(gameState.coins); + empty(gameState.particles); + empty(gameState.lights); + empty(gameState.texts); + empty(gameState.respawns); + gameState.bricks = []; - for (let i = 0; i < lvl.size * lvl.size; i++) { - setBrick(gameState, i, lvl.bricks[i]); - } + for (let i = 0; i < lvl.size * lvl.size; i++) { + setBrick(gameState, i, lvl.bricks[i]); + } - // Balls color will depend on most common brick color sometimes - resetBalls(gameState); - gameState.needsRender = true; - // This caused problems with accented characters like the ô of côte d'ivoire for odd reasons - // background.src = 'data:image/svg+xml;base64,' + btoa(lvl.svg) - background.src = "data:image/svg+xml;UTF8," + lvl.svg; - document.body.style.setProperty("--level-background", lvl.color || "#000000"); - document - .getElementById("themeColor") - ?.setAttribute("content", lvl.color || "#000000"); + // Balls color will depend on most common brick color sometimes + resetBalls(gameState); + gameState.needsRender = true; + // This caused problems with accented characters like the ô of côte d'ivoire for odd reasons + // background.src = 'data:image/svg+xml;base64,' + btoa(lvl.svg) + background.src = "data:image/svg+xml;UTF8," + lvl.svg; + document.body.style.setProperty("--level-background", lvl.color || "#000000"); + document + .getElementById("themeColor") + ?.setAttribute("content", lvl.color || "#000000"); } function setBrick(gameState: GameState, index: number, color: string) { - gameState.bricks[index] = color || ""; - gameState.brickHP[index] = - (color === "black" && 1) || - (color && 1 + gameState.perks.sturdy_bricks) || - 0; - if (gameState.perks.minefield && color === "black") { - increaseCombo( - gameState, - gameState.perks.minefield, - brickCenterX(gameState, index), - brickCenterY(gameState, index), - ); - } + gameState.bricks[index] = color || ""; + gameState.brickHP[index] = + (color === "black" && 1) || + (color && 1 + gameState.perks.sturdy_bricks) || + 0; + if (gameState.perks.minefield && color === "black") { + increaseCombo( + gameState, + gameState.perks.minefield, + brickCenterX(gameState, index), + brickCenterY(gameState, index), + ); + } } const rainbow = [ - "#ff2e2e", - "#ffe02e", - "#70ff33", - "#33ffa7", - "#38acff", - "#7038ff", - "#ff3de5", + "#ff2e2e", + "#ffe02e", + "#70ff33", + "#33ffa7", + "#38acff", + "#7038ff", + "#ff3de5", ]; export function rainbowColor(): colorString { - return rainbow[Math.floor(gameState.levelTime / 50) % rainbow.length]; + return rainbow[Math.floor(gameState.levelTime / 50) % rainbow.length]; } export function repulse( - gameState: GameState, - a: Ball, - b: BallLike, - power: number, - impactsBToo: boolean, + gameState: GameState, + a: Ball, + b: BallLike, + power: number, + impactsBToo: boolean, ) { - const distance = distanceBetween(a, b); - // Ensure we don't get soft locked - const max = gameState.gameZoneWidth / 4; - if (distance > max) return; - // Unit vector - const dx = (a.x - b.x) / distance; - const dy = (a.y - b.y) / distance; - const fact = - (((-power * (max - distance)) / (max * 1.2) / 3) * - Math.min(500, gameState.levelTime)) / - 500; - if ( - impactsBToo && - typeof b.vx !== "undefined" && - typeof b.vy !== "undefined" - ) { - b.vx += dx * fact; - b.vy += dy * fact; - } - a.vx -= dx * fact; - a.vy -= dy * fact; + const distance = distanceBetween(a, b); + // Ensure we don't get soft locked + const max = gameState.gameZoneWidth / 4; + if (distance > max) return; + // Unit vector + const dx = (a.x - b.x) / distance; + const dy = (a.y - b.y) / distance; + const fact = + (((-power * (max - distance)) / (max * 1.2) / 3) * + Math.min(500, gameState.levelTime)) / + 500; + if ( + impactsBToo && + typeof b.vx !== "undefined" && + typeof b.vy !== "undefined" + ) { + b.vx += dx * fact; + b.vy += dy * fact; + } + a.vx -= dx * fact; + a.vy -= dy * fact; - const speed = 10; - const rand = 2; + const speed = 10; + const rand = 2; + makeParticle( + gameState, + a.x, + a.y, + -dx * speed + a.vx + (Math.random() - 0.5) * rand, + -dy * speed + a.vy + (Math.random() - 0.5) * rand, + rainbowColor(), + true, + gameState.coinSize / 2, + 100, + ); + if ( + impactsBToo && + typeof b.vx !== "undefined" && + typeof b.vy !== "undefined" + ) { makeParticle( - gameState, - a.x, - a.y, - -dx * speed + a.vx + (Math.random() - 0.5) * rand, - -dy * speed + a.vy + (Math.random() - 0.5) * rand, - rainbowColor(), - true, - gameState.coinSize / 2, - 100, + gameState, + b.x, + b.y, + dx * speed + b.vx + (Math.random() - 0.5) * rand, + dy * speed + b.vy + (Math.random() - 0.5) * rand, + rainbowColor(), + true, + gameState.coinSize / 2, + 100, ); - if ( - impactsBToo && - typeof b.vx !== "undefined" && - typeof b.vy !== "undefined" - ) { - makeParticle( - gameState, - b.x, - b.y, - dx * speed + b.vx + (Math.random() - 0.5) * rand, - dy * speed + b.vy + (Math.random() - 0.5) * rand, - rainbowColor(), - true, - gameState.coinSize / 2, - 100, - ); - } + } } export function attract(gameState: GameState, a: Ball, b: Ball, power: number) { - const distance = distanceBetween(a, b); - // Ensure we don't get soft locked - const min = (gameState.gameZoneWidth * 3) / 4; - if (distance < min) return; - // Unit vector - const dx = (a.x - b.x) / distance; - const dy = (a.y - b.y) / distance; + const distance = distanceBetween(a, b); + // Ensure we don't get soft locked + const min = (gameState.gameZoneWidth * 3) / 4; + if (distance < min) return; + // Unit vector + const dx = (a.x - b.x) / distance; + const dy = (a.y - b.y) / distance; - const fact = - (((power * (distance - min)) / min) * Math.min(500, gameState.levelTime)) / - 500; - b.vx += dx * fact; - b.vy += dy * fact; - a.vx -= dx * fact; - a.vy -= dy * fact; + const fact = + (((power * (distance - min)) / min) * Math.min(500, gameState.levelTime)) / + 500; + b.vx += dx * fact; + b.vy += dy * fact; + a.vx -= dx * fact; + a.vy -= dy * fact; - const speed = 10; - const rand = 2; + const speed = 10; + const rand = 2; - makeParticle( - gameState, - a.x, - a.y, - dx * speed + a.vx + (Math.random() - 0.5) * rand, - dy * speed + a.vy + (Math.random() - 0.5) * rand, - rainbowColor(), - true, - gameState.coinSize / 2, - 100, - ); - makeParticle( - gameState, - b.x, - b.y, - -dx * speed + b.vx + (Math.random() - 0.5) * rand, - -dy * speed + b.vy + (Math.random() - 0.5) * rand, - rainbowColor(), - true, - gameState.coinSize / 2, - 100, - ); + makeParticle( + gameState, + a.x, + a.y, + dx * speed + a.vx + (Math.random() - 0.5) * rand, + dy * speed + a.vy + (Math.random() - 0.5) * rand, + rainbowColor(), + true, + gameState.coinSize / 2, + 100, + ); + makeParticle( + gameState, + b.x, + b.y, + -dx * speed + b.vx + (Math.random() - 0.5) * rand, + -dy * speed + b.vy + (Math.random() - 0.5) * rand, + rainbowColor(), + true, + gameState.coinSize / 2, + 100, + ); } export function coinBrickHitCheck(gameState: GameState, coin: Coin) { - // Make ball/coin bonce, and return bricks that were hit - const radius = coin.size / 2; - const {x, y, previousX, previousY} = coin; + // Make ball/coin bonce, and return bricks that were hit + const radius = coin.size / 2; + const { x, y, previousX, previousY } = coin; - const vhit = hitsSomething(previousX, y, radius); - const hhit = hitsSomething(x, previousY, radius); - const chit = - (typeof vhit == "undefined" && - typeof hhit == "undefined" && - hitsSomething(x, y, radius)) || - undefined; + const vhit = hitsSomething(previousX, y, radius); + const hhit = hitsSomething(x, previousY, radius); + const chit = + (typeof vhit == "undefined" && + typeof hhit == "undefined" && + hitsSomething(x, y, radius)) || + undefined; - if (gameState.perks.ghost_coins) { - // slow down - if (typeof (vhit ?? hhit ?? chit) !== "undefined") { - coin.vy *= 1 - 0.2 / gameState.perks.ghost_coins; - coin.vx *= 1 - 0.2 / gameState.perks.ghost_coins; - } - } else { - if (typeof vhit !== "undefined" || typeof chit !== "undefined") { - coin.y = coin.previousY; - coin.vy *= -1; - - // Roll on corners - const leftHit = gameState.bricks[brickIndex(x - radius, y + radius)]; - const rightHit = gameState.bricks[brickIndex(x + radius, y + radius)]; - - if (leftHit && !rightHit) { - coin.vx += 1; - coin.sa -= 1; - } - if (!leftHit && rightHit) { - coin.vx -= 1; - coin.sa += 1; - } - } - if (typeof hhit !== "undefined" || typeof chit !== "undefined") { - coin.x = coin.previousX; - coin.vx *= -1; - } + if (gameState.perks.ghost_coins) { + // slow down + if (typeof (vhit ?? hhit ?? chit) !== "undefined") { + coin.vy *= 1 - 0.2 / gameState.perks.ghost_coins; + coin.vx *= 1 - 0.2 / gameState.perks.ghost_coins; } - return vhit ?? hhit ?? chit; + } else { + if (typeof vhit !== "undefined" || typeof chit !== "undefined") { + coin.y = coin.previousY; + coin.vy *= -1; + + // Roll on corners + const leftHit = gameState.bricks[brickIndex(x - radius, y + radius)]; + const rightHit = gameState.bricks[brickIndex(x + radius, y + radius)]; + + if (leftHit && !rightHit) { + coin.vx += 1; + coin.sa -= 1; + } + if (!leftHit && rightHit) { + coin.vx -= 1; + coin.sa += 1; + } + } + if (typeof hhit !== "undefined" || typeof chit !== "undefined") { + coin.x = coin.previousX; + coin.vx *= -1; + } + } + return vhit ?? hhit ?? chit; } export function bordersHitCheck( - gameState: GameState, - coin: Coin | Ball, - radius: number, - delta: number, + gameState: GameState, + coin: Coin | Ball, + radius: number, + delta: number, ) { - if (coin.destroyed) return; - coin.previousX = coin.x; - coin.previousY = coin.y; - coin.x += coin.vx * delta; - coin.y += coin.vy * delta; + if (coin.destroyed) return; + coin.previousX = coin.x; + coin.previousY = coin.y; + coin.x += coin.vx * delta; + coin.y += coin.vy * delta; - if (gameState.perks.wind) { - coin.vx += - ((gameState.puckPosition - - (gameState.offsetX + gameState.gameZoneWidth / 2)) / - gameState.gameZoneWidth) * - gameState.perks.wind * - 0.5; - } + if (gameState.perks.wind) { + coin.vx += + ((gameState.puckPosition - + (gameState.offsetX + gameState.gameZoneWidth / 2)) / + gameState.gameZoneWidth) * + gameState.perks.wind * + 0.5; + } - let vhit = 0, - hhit = 0; + let vhit = 0, + hhit = 0; - if ( - coin.x < gameState.offsetXRoundedDown + radius - ) { - coin.x = - gameState.offsetXRoundedDown + - radius + - (gameState.offsetXRoundedDown + radius - coin.x); - coin.vx *= -1; - hhit = 1; - } - if (coin.y < radius) { - coin.y = radius + (radius - coin.y); - coin.vy *= -1; - vhit = 1; - } - if ( - coin.x > gameState.canvasWidth - gameState.offsetXRoundedDown - radius - ) { - coin.x = - gameState.canvasWidth - - gameState.offsetXRoundedDown - - radius - - (coin.x - - (gameState.canvasWidth - gameState.offsetXRoundedDown - radius)); - coin.vx *= -1; - hhit = 1; - } + if (coin.x < gameState.offsetXRoundedDown + radius) { + coin.x = + gameState.offsetXRoundedDown + + radius + + (gameState.offsetXRoundedDown + radius - coin.x); + coin.vx *= -1; + hhit = 1; + } + if (coin.y < radius) { + coin.y = radius + (radius - coin.y); + coin.vy *= -1; + vhit = 1; + } + if (coin.x > gameState.canvasWidth - gameState.offsetXRoundedDown - radius) { + coin.x = + gameState.canvasWidth - + gameState.offsetXRoundedDown - + radius - + (coin.x - + (gameState.canvasWidth - gameState.offsetXRoundedDown - radius)); + coin.vx *= -1; + hhit = 1; + } - return hhit + vhit * 2; + return hhit + vhit * 2; } export function gameStateTick( - gameState: GameState, - // How many frames to compute at once, can go above 1 to compensate lag - frames = 1, + gameState: GameState, + // How many frames to compute at once, can go above 1 to compensate lag + frames = 1, ) { - gameState.runStatistics.max_combo = Math.max( - gameState.runStatistics.max_combo, - gameState.combo, + gameState.runStatistics.max_combo = Math.max( + gameState.runStatistics.max_combo, + gameState.combo, + ); + + gameState.lastCombo = gameState.combo; + + if ( + gameState.perks.addiction && + gameState.lastBrickBroken && + gameState.lastBrickBroken < + gameState.levelTime - 5000 / gameState.perks.addiction + ) { + resetCombo( + gameState, + gameState.puckPosition, + gameState.gameZoneHeight - gameState.puckHeight * 2, ); + } - gameState.lastCombo = gameState.combo; + gameState.balls = gameState.balls.filter((ball) => !ball.destroyed); - if ( - gameState.perks.addiction && - gameState.lastBrickBroken && - gameState.lastBrickBroken < - gameState.levelTime - 5000 / gameState.perks.addiction - ) { - resetCombo( - gameState, - gameState.puckPosition, - gameState.gameZoneHeight - gameState.puckHeight * 2, - ); + const remainingBricks = gameState.bricks.filter( + (b) => b && b !== "black", + ).length; + + if (!remainingBricks && gameState.lastBrickBroken) { + // Avoid a combo reset just because we're waiting for coins + gameState.lastBrickBroken = 0; + } + + if ( + gameState.levelTime > gameState.lastTickDown + 1000 && + gameState.perks.hot_start + ) { + gameState.lastTickDown = gameState.levelTime; + decreaseCombo( + gameState, + gameState.perks.hot_start, + gameState.puckPosition, + gameState.gameZoneHeight - 2 * gameState.puckHeight, + ); + } + + if ( + remainingBricks <= gameState.perks.skip_last && + !gameState.autoCleanUses + ) { + gameState.bricks.forEach((type, index) => { + if (type) { + explodeBrick(gameState, index, gameState.balls[0], true); + } + }); + gameState.autoCleanUses++; + } + + const hasPendingBricks = liveCount(gameState.respawns); + + if (gameState.running && !remainingBricks && !hasPendingBricks) { + if (!gameState.winAt) { + gameState.winAt = gameState.levelTime + 5000; } + } else { + gameState.winAt = 0; + } - gameState.balls = gameState.balls.filter((ball) => !ball.destroyed); - - const remainingBricks = gameState.bricks.filter( - (b) => b && b !== "black", - ).length; - - if (!remainingBricks && gameState.lastBrickBroken) { - // Avoid a combo reset just because we're waiting for coins - gameState.lastBrickBroken = 0; - } - - if ( - gameState.levelTime > gameState.lastTickDown + 1000 && - gameState.perks.hot_start - ) { - gameState.lastTickDown = gameState.levelTime; - decreaseCombo( - gameState, - gameState.perks.hot_start, - gameState.puckPosition, - gameState.gameZoneHeight - 2 * gameState.puckHeight, - ); - } - - if ( - remainingBricks <= gameState.perks.skip_last && - !gameState.autoCleanUses - ) { - gameState.bricks.forEach((type, index) => { - if (type) { - explodeBrick(gameState, index, gameState.balls[0], true); - } - }); - gameState.autoCleanUses++; - } - - const hasPendingBricks = liveCount(gameState.respawns); - - if (gameState.running && !remainingBricks && !hasPendingBricks) { - if (!gameState.winAt) { - gameState.winAt = gameState.levelTime + 5000; - } + if ( + (gameState.running && + // Delayed win when coins are still flying + gameState.winAt && + gameState.levelTime > gameState.winAt) || + // instant win condition + (gameState.levelTime && !remainingBricks && !liveCount(gameState.coins)) + ) { + if (gameState.currentLevel + 1 < max_levels(gameState)) { + setLevel(gameState, gameState.currentLevel + 1); } else { - gameState.winAt = 0; + gameOver( + t("gameOver.win.title"), + t("gameOver.win.summary", { score: gameState.score }), + ); } + } else if (gameState.running || gameState.levelTime) { + const coinRadius = Math.round(gameState.coinSize / 2); - if ( - (gameState.running && - // Delayed win when coins are still flying - gameState.winAt && - gameState.levelTime > gameState.winAt) || - // instant win condition - (gameState.levelTime && !remainingBricks && !liveCount(gameState.coins)) - ) { - if (gameState.currentLevel + 1 < max_levels(gameState)) { - setLevel(gameState, gameState.currentLevel + 1); - } else { - gameOver( - t("gameOver.win.title"), - t("gameOver.win.summary", {score: gameState.score}), - ); - } - } else if (gameState.running || gameState.levelTime) { - const coinRadius = Math.round(gameState.coinSize / 2); + forEachLiveOne(gameState.coins, (coin, coinIndex) => { + if (gameState.perks.coin_magnet) { + const strength = + (100 / + (100 + + Math.pow(coin.y - gameState.gameZoneHeight, 2) + + Math.pow(coin.x - gameState.puckPosition, 2))) * + gameState.perks.coin_magnet; - forEachLiveOne(gameState.coins, (coin, coinIndex) => { - if (gameState.perks.coin_magnet) { - const strength = - (100 / - (100 + - Math.pow(coin.y - gameState.gameZoneHeight, 2) + - Math.pow(coin.x - gameState.puckPosition, 2))) * - gameState.perks.coin_magnet; + const attractionX = + frames * (gameState.puckPosition - coin.x) * strength; - const attractionX = - frames * (gameState.puckPosition - coin.x) * strength; + coin.vx += attractionX; + coin.vy += + (frames * (gameState.gameZoneHeight - coin.y) * strength) / 2; + coin.sa -= attractionX / 10; + } - coin.vx += attractionX; - coin.vy += - (frames * (gameState.gameZoneHeight - coin.y) * strength) / 2; - coin.sa -= attractionX / 10; - } - - if (gameState.perks.ball_attracts_coins && gameState.balls.length) { - // Find closest ball - let closestBall = getClosestBall(gameState, coin.x, coin.y); - if (closestBall) { - let dist = distance2(closestBall, coin); - - const minDist = gameState.brickWidth * gameState.brickWidth; - if ( - dist > minDist && - dist < minDist * 4 * 4 * gameState.perks.ball_attracts_coins - ) { - // Slow down coins in effect radius - const ratio = - 1 - 0.02 * (0.5 + gameState.perks.ball_attracts_coins); - coin.vx *= ratio; - coin.vy *= ratio; - coin.vy *= ratio; - // Carry them - const dx = - ((closestBall.x - coin.x) / dist) * - 50 * - gameState.perks.ball_attracts_coins; - const dy = - ((closestBall.y - coin.y) / dist) * - 50 * - gameState.perks.ball_attracts_coins; - coin.vx += dx; - coin.vy += dy; - - if ( - !isOptionOn("basic") && - Math.random() * gameState.perks.ball_attracts_coins * frames > 0.9 - ) { - makeParticle( - gameState, - coin.x + dx * 5, - coin.y + dy * 5, - dx * 2, - dy * 2, - rainbowColor(), - true, - gameState.coinSize / 2, - 100, - ); - } - } - } - } - - if (gameState.perks.bricks_attract_coins) { - goToNearestBrick(gameState, coin, gameState.perks.bricks_attract_coins * frames, 2,false) - } + if (gameState.perks.ball_attracts_coins && gameState.balls.length) { + // Find closest ball + let closestBall = getClosestBall(gameState, coin.x, coin.y); + if (closestBall) { + let dist = distance2(closestBall, coin); + const minDist = gameState.brickWidth * gameState.brickWidth; + if ( + dist > minDist && + dist < minDist * 4 * 4 * gameState.perks.ball_attracts_coins + ) { + // Slow down coins in effect radius const ratio = - 1 - - ((gameState.perks.viscosity * 0.03 + 0.002) * frames) / - (1 + gameState.perks.etherealcoins); - if (!gameState.perks.etherealcoins) { - coin.vy *= ratio; - coin.vx *= ratio; - } - if (coin.vx > 7 * gameState.baseSpeed) coin.vx = 7 * gameState.baseSpeed; - if (coin.vx < -7 * gameState.baseSpeed) - coin.vx = -7 * gameState.baseSpeed; - if (coin.vy > 7 * gameState.baseSpeed) coin.vy = 7 * gameState.baseSpeed; - if (coin.vy < -7 * gameState.baseSpeed) - coin.vy = -7 * gameState.baseSpeed; - coin.a += coin.sa; - - // Gravity - const flip = - gameState.perks.helium > 0 && - Math.abs(coin.x - gameState.puckPosition) * 2 > - gameState.puckWidth + coin.size; - let dvy = - frames * coin.weight * 0.8 * (flip ? -gameState.perks.helium : 1); - - if (gameState.perks.etherealcoins) { - if (gameState.perks.helium) { - dvy *= 0.2 / gameState.perks.etherealcoins; - } else { - dvy *= 0; - } - } - - coin.vy += dvy; + 1 - 0.02 * (0.5 + gameState.perks.ball_attracts_coins); + coin.vx *= ratio; + coin.vy *= ratio; + coin.vy *= ratio; + // Carry them + const dx = + ((closestBall.x - coin.x) / dist) * + 50 * + gameState.perks.ball_attracts_coins; + const dy = + ((closestBall.y - coin.y) / dist) * + 50 * + gameState.perks.ball_attracts_coins; + coin.vx += dx; + coin.vy += dy; if ( - gameState.perks.helium && - !isOptionOn("basic") && - Math.random() < 0.1 * frames + !isOptionOn("basic") && + Math.random() * gameState.perks.ball_attracts_coins * frames > 0.9 ) { - makeParticle( - gameState, - coin.x, - coin.y, - 0, - dvy * 10, - gameState.perks.metamorphosis || isOptionOn("colorful_coins") - ? coin.color - : "#ffd300", - true, - 5, - 250, - ); - } - - const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10; - const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); - - if ( - coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight && - coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy && - Math.abs(coin.x - gameState.puckPosition) < - coinRadius + - gameState.puckWidth / 2 + - // a bit of margin to be nice , negative in case it's a negative coin - gameState.puckHeight * (coin.points ? 1 : -1) - ) { - addToScore(gameState, coin); - destroy(gameState.coins, coinIndex); - } else if (coin.y > gameState.canvasHeight + coinRadius * 10) { - gameState.levelLostCoins += coin.points; - destroy(gameState.coins, coinIndex); - if (gameState.perks.compound_interest) { - resetCombo(gameState, coin.x, gameState.gameZoneHeight - 20); - } - if ( - gameState.combo < gameState.perks.fountain_toss * 30 && - Math.random() < (1 / gameState.combo) * gameState.perks.fountain_toss - ) { - increaseCombo(gameState, 1, coin.x, gameState.gameZoneHeight - 20); - } - } - - const hitBrick = coinBrickHitCheck(gameState, coin); - if (gameState.perks.metamorphosis && typeof hitBrick !== "undefined") { - if ( - gameState.bricks[hitBrick] && - coin.color !== gameState.bricks[hitBrick] && - gameState.bricks[hitBrick] !== "black" && - coin.metamorphosisPoints - ) { - // Not using setbrick because we don't want to reset HP - gameState.bricks[hitBrick] = coin.color; - coin.metamorphosisPoints--; - schedulGameSound(gameState, "colorChange", coin.x, 0.3); - - if (gameState.perks.hypnosis) { - const closestBall = getClosestBall(gameState, coin.x, coin.y); - if (closestBall) { - coin.x = closestBall.x; - coin.y = closestBall.y; - coin.vx = (Math.random() - 0.5) * gameState.baseSpeed; - coin.vy = (Math.random() - 0.5) * gameState.baseSpeed; - coin.metamorphosisPoints = gameState.perks.metamorphosis; - } - } - } - } - - if ( - (!gameState.perks.ghost_coins && typeof hitBrick !== "undefined") || - hitBorder - ) { - const ratio = 1 - 0.2 / (1 + gameState.perks.etherealcoins); - coin.vx *= ratio; - coin.vy *= ratio; - if (Math.abs(coin.vy) < 1) { - coin.vy = 0; - } - coin.sa *= 0.9; - if (speed > 20 && !coin.collidedLastFrame) { - schedulGameSound(gameState, "coinBounce", coin.x, 0.2); - } - coin.collidedLastFrame = true; - } else { - coin.collidedLastFrame = false; - } - }); - - gameState.balls.forEach((ball) => ballTick(gameState, ball, frames)); - - if (gameState.perks.shocks) { - gameState.balls.forEach((a, ai) => - gameState.balls.forEach((b, bi) => { - if ( - ai < bi && - !a.destroyed && - !b.destroyed && - distance2(a, b) < gameState.ballSize * gameState.ballSize - ) { - let tempVx = a.vx; - let tempVy = a.vy; - a.vx = b.vx; - a.vy = b.vy; - b.vx = tempVx; - b.vy = tempVy; - - let x = (a.x + b.x) / 2; - let y = (a.y + b.y) / 2; - const limit = gameState.baseSpeed; - a.vx += - clamp(a.x - x, -limit, limit) + - ((Math.random() - 0.5) * limit) / 3; - a.vy += - clamp(a.y - y, -limit, limit) + - ((Math.random() - 0.5) * limit) / 3; - b.vx += - clamp(b.x - x, -limit, limit) + - ((Math.random() - 0.5) * limit) / 3; - b.vy += - clamp(b.y - y, -limit, limit) + - ((Math.random() - 0.5) * limit) / 3; - - let index = brickIndex(x, y); - explosionAt( - gameState, - index, - x, - y, - a, - Math.max(0, gameState.perks.shocks - 1), - ); - } - }), - ); - } - - if (gameState.perks.wind) { - const windD = - ((gameState.puckPosition - - (gameState.offsetX + gameState.gameZoneWidth / 2)) / - gameState.gameZoneWidth) * - 2 * - gameState.perks.wind; - for (let i = 0; i < gameState.perks.wind; i++) { - if (Math.random() * Math.abs(windD) > 0.5) { - makeParticle( - gameState, - gameState.offsetXRoundedDown + - Math.random() * gameState.gameZoneWidthRoundedUp, - Math.random() * gameState.gameZoneHeight, - windD * 8, - 0, - rainbowColor(), - true, - gameState.coinSize / 2, - 150, - ); - } - } - } - forEachLiveOne(gameState.particles, (flash, index) => { - flash.x += flash.vx * frames; - flash.y += flash.vy * frames; - if (!flash.ethereal) { - flash.vy += 0.5 * frames; - if (hasBrick(brickIndex(flash.x, flash.y))) { - destroy(gameState.particles, index); - } - } - }); - } - - if ( - gameState.combo > baseCombo(gameState) && - !isOptionOn("basic") && - (gameState.combo - baseCombo(gameState)) * Math.random() > 5 - ) { - // The red should still be visible on a white bg - - if (gameState.perks.top_is_lava) { - makeParticle( + makeParticle( gameState, - gameState.offsetXRoundedDown + - Math.random() * gameState.gameZoneWidthRoundedUp, - 0, - (Math.random() - 0.5) * 10, - 5, - "#FF0000", - true, - gameState.coinSize / 2, - 100 * (Math.random() + 1), - ); - } - - if (gameState.perks.left_is_lava) { - makeParticle( - gameState, - gameState.offsetXRoundedDown, - Math.random() * gameState.gameZoneHeight, - 5, - (Math.random() - 0.5) * 10, - "#FF0000", - true, - gameState.coinSize / 2, - 100 * (Math.random() + 1), - ); - } - - if (gameState.perks.right_is_lava) { - makeParticle( - gameState, - gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp, - Math.random() * gameState.gameZoneHeight, - -5, - (Math.random() - 0.5) * 10, - "#FF0000", - true, - gameState.coinSize / 2, - 100 * (Math.random() + 1), - ); - } - - if (gameState.perks.compound_interest) { - let x = gameState.puckPosition, - attemps = 0; - do { - x = - gameState.offsetXRoundedDown + - gameState.gameZoneWidthRoundedUp * Math.random(); - attemps++; - } while ( - Math.abs(x - gameState.puckPosition) < gameState.puckWidth / 2 && - attemps < 10 - ); - - makeParticle( - gameState, - x, - gameState.gameZoneHeight, - (Math.random() - 0.5) * 10, - -5, - "#FF0000", - true, - gameState.coinSize / 2, - 100 * (Math.random() + 1), - ); - } - if (gameState.perks.streak_shots) { - const pos = 0.5 - Math.random(); - makeParticle( - gameState, - gameState.puckPosition + gameState.puckWidth * pos, - gameState.gameZoneHeight - gameState.puckHeight, - pos * 10, - -5, - "#FF0000", - true, - gameState.coinSize / 2, - 100 * (Math.random() + 1), - ); - } - } - - // Respawn what's needed, show particles - forEachLiveOne(gameState.respawns, (r, ri) => { - if (gameState.bricks[r.index]) { - destroy(gameState.respawns, ri); - } else if (gameState.levelTime > r.time) { - setBrick(gameState, r.index, r.color); - destroy(gameState.respawns, ri); - } else { - const {index, color} = r; - const vertical = Math.random() > 0.5; - const dx = Math.random() > 0.5 ? 1 : -1; - const dy = Math.random() > 0.5 ? 1 : -1; - - makeParticle( - gameState, - brickCenterX(gameState, index) + (dx * gameState.brickWidth) / 2, - brickCenterY(gameState, index) + (dy * gameState.brickWidth) / 2, - vertical ? 0 : -dx * gameState.baseSpeed, - vertical ? -dy * gameState.baseSpeed : 0, - color, - true, - gameState.coinSize / 2, - 250, - ); - } - }); - - forEachLiveOne(gameState.particles, (p, pi) => { - if (gameState.levelTime > p.time + p.duration) { - destroy(gameState.particles, pi); - } - }); - forEachLiveOne(gameState.texts, (p, pi) => { - if (gameState.levelTime > p.time + p.duration) { - destroy(gameState.texts, pi); - } - }); - forEachLiveOne(gameState.lights, (p, pi) => { - if (gameState.levelTime > p.time + p.duration) { - destroy(gameState.lights, pi); - } - }); -} - -export function ballTick(gameState: GameState, ball: Ball, frames: number) { - ball.previousVX = ball.vx; - ball.previousVY = ball.vy; - - let speedLimitDampener = - 1 + - gameState.perks.telekinesis + - gameState.perks.ball_repulse_ball + - gameState.perks.puck_repulse_ball + - gameState.perks.ball_attract_ball; - - if (telekinesisEffectRate(gameState, ball) > 0) { - speedLimitDampener += 3; - ball.vx += - ((gameState.puckPosition - ball.x) / 1000) * - frames * - gameState.perks.telekinesis * - telekinesisEffectRate(gameState, ball); - } - if (yoyoEffectRate(gameState, ball) > 0) { - speedLimitDampener += 3; - - ball.vx += - ((gameState.puckPosition - ball.x) / 1000) * - frames * - gameState.perks.yoyo * - yoyoEffectRate(gameState, ball); - } - - if (ball.hitSinceBounce < gameState.perks.bricks_attract_ball * 3) { - goToNearestBrick(gameState, ball, gameState.perks.bricks_attract_ball * frames * 0.2, - 2 + gameState.perks.bricks_attract_ball,Math.random()<0.5*frames) - } - - if ( - ball.vx * ball.vx + ball.vy * ball.vy < - gameState.baseSpeed * gameState.baseSpeed * 2 - ) { - ball.vx *= 1 + 0.02 / speedLimitDampener; - ball.vy *= 1 + 0.02 / speedLimitDampener; - } else { - ball.vx *= 1 - 0.02 / speedLimitDampener; - ball.vy *= 1 - 0.02 / speedLimitDampener; - } - // Ball could get stuck horizontally because of ball-ball interactions in repulse/attract - if (Math.abs(ball.vy) < 0.2 * gameState.baseSpeed) { - ball.vy += ((ball.vy > 0 ? 1 : -1) * 0.02) / speedLimitDampener; - } - - if (gameState.perks.ball_repulse_ball) { - for (let b2 of gameState.balls) { - // avoid computing this twice, and repulsing itself - if (b2.x >= ball.x) continue; - repulse(gameState, ball, b2, gameState.perks.ball_repulse_ball, true); - } - } - if (gameState.perks.ball_attract_ball) { - for (let b2 of gameState.balls) { - // avoid computing this twice, and repulsing itself - if (b2.x >= ball.x) continue; - attract(gameState, ball, b2, gameState.perks.ball_attract_ball); - } - } - if ( - gameState.perks.puck_repulse_ball && - Math.abs(ball.x - gameState.puckPosition) < - gameState.puckWidth / 2 + - (gameState.ballSize * (9 + gameState.perks.puck_repulse_ball)) / 10 - ) { - repulse( - gameState, - ball, - { - x: gameState.puckPosition, - y: gameState.gameZoneHeight, - }, - gameState.perks.puck_repulse_ball + 1, - false, - ); - } - - const borderHitCode = bordersHitCheck( - gameState, - ball, - gameState.ballSize / 2, - frames, - ); - if (borderHitCode) { - if ( - gameState.perks.left_is_lava && - borderHitCode % 2 && - ball.x < gameState.offsetX + gameState.gameZoneWidth / 2 - ) { - resetCombo(gameState, ball.x, ball.y); - } - - if ( - gameState.perks.right_is_lava && - borderHitCode % 2 && - ball.x > gameState.offsetX + gameState.gameZoneWidth / 2 - ) { - resetCombo(gameState, ball.x, ball.y); - } - - if (gameState.perks.top_is_lava && borderHitCode >= 2) { - resetCombo(gameState, ball.x, ball.y + gameState.ballSize * 3); - } - if (gameState.perks.trampoline) { - decreaseCombo( - gameState, - gameState.perks.trampoline, - ball.x, - ball.y + gameState.ballSize, - ); - } - - schedulGameSound(gameState, "wallBeep", ball.x, 1); - gameState.levelWallBounces++; - gameState.runStatistics.wall_bounces++; - } - - // Puck collision - const ylimit = - gameState.gameZoneHeight - gameState.puckHeight - gameState.ballSize / 2; - const ballIsUnderPuck = - Math.abs(ball.x - gameState.puckPosition) < - gameState.ballSize / 2 + gameState.puckWidth / 2; - if ( - ball.y > ylimit && - ball.vy > 0 && - (ballIsUnderPuck || - (gameState.balls.length < 2 && - gameState.perks.extra_life && - ball.y > ylimit + gameState.puckHeight / 2)) - ) { - if (ballIsUnderPuck) { - const speed = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy); - const angle = Math.atan2( - -gameState.puckWidth / 2, - (ball.x - gameState.puckPosition) * - (gameState.perks.concave_puck - ? -1 / (1 + gameState.perks.concave_puck) - : 1), - ); - ball.vx = speed * Math.cos(angle); - ball.vy = speed * Math.sin(angle); - schedulGameSound(gameState, "wallBeep", ball.x, 1); - } else { - ball.vy *= -1; - justLostALife(gameState, ball, ball.x, ball.y); - } - if (gameState.perks.streak_shots) { - resetCombo(gameState, ball.x, ball.y); - } - if (gameState.perks.trampoline) { - increaseCombo(gameState, gameState.perks.trampoline, ball.x, ball.y); - } - if ( - gameState.perks.nbricks && - ball.hitSinceBounce < gameState.perks.nbricks - ) { - resetCombo(gameState, ball.x, ball.y); - } - - if (!ball.hitSinceBounce && gameState.bricks.find((i) => i)) { - gameState.runStatistics.misses++; - if (gameState.perks.forgiving) { - const loss = Math.floor( - (gameState.levelMisses / 10 / gameState.perks.forgiving) * - (gameState.combo - baseCombo(gameState)), - ); - decreaseCombo(gameState, loss, ball.x, ball.y - gameState.ballSize); - } else { - resetCombo(gameState, ball.x, ball.y); - } - gameState.levelMisses++; - makeText( - gameState, - gameState.puckPosition, - gameState.gameZoneHeight - gameState.puckHeight * 2, - "#FF0000", - t("play.missed_ball"), - gameState.puckHeight, - 500, - ); - } - gameState.runStatistics.puck_bounces++; - ball.hitSinceBounce = 0; - ball.brokenSinceBounce = 0; - ball.sapperUses = 0; - ball.piercePoints = gameState.perks.pierce * 3; - } - - if ( - gameState.running && (ball.y > gameState.gameZoneHeight + gameState.ballSize / 2) - ) { - ball.destroyed = true; - gameState.runStatistics.balls_lost++; - if (!gameState.balls.find((b) => !b.destroyed)) { - gameOver( - t("gameOver.lost.title"), - t("gameOver.lost.summary", {score: gameState.score}), - ); - } - } - const radius = gameState.ballSize / 2; - // Make ball/coin bonce, and return bricks that were hit - const {x, y, previousX, previousY} = ball; - - const vhit = hitsSomething(previousX, y, radius); - const hhit = hitsSomething(x, previousY, radius); - const chit = - (typeof vhit == "undefined" && - typeof hhit == "undefined" && - hitsSomething(x, y, radius)) || - undefined; - - const hitBrick = vhit ?? hhit ?? chit; - - if (typeof hitBrick !== "undefined") { - const initialBrickColor = gameState.bricks[hitBrick]; - ball.hitSinceBounce++; - - if (gameState.perks.nbricks) { - if (ball.hitSinceBounce > gameState.perks.nbricks) { - resetCombo(gameState, ball.x, ball.y); - } else { - increaseCombo(gameState, gameState.perks.nbricks, ball.x, ball.y); - } - // We need to reset at each hit, otherwise it's just an OP version of single puck hit streak - } - - let pierce = false; - let damage = - 1 + - (shouldPierceByColor(gameState, vhit, hhit, chit) - ? gameState.perks.pierce_color - : 0); - - gameState.brickHP[hitBrick] -= damage; - - const used = Math.min( - ball.piercePoints, - Math.max(1, gameState.brickHP[hitBrick] + 1), - ); - gameState.brickHP[hitBrick] -= used; - ball.piercePoints -= used; - - if (gameState.brickHP[hitBrick] < 0) { - gameState.brickHP[hitBrick] = 0; - pierce = true; - } - if (typeof vhit !== "undefined" || typeof chit !== "undefined") { - if (!pierce) { - ball.y = ball.previousY; - ball.vy *= -1; - } - } - if (typeof hhit !== "undefined" || typeof chit !== "undefined") { - if (!pierce) { - ball.x = ball.previousX; - ball.vx *= -1; - } - } - - if (!gameState.brickHP[hitBrick]) { - ball.brokenSinceBounce++; - - explodeBrick(gameState, hitBrick, ball, false); - if ( - ball.sapperUses < gameState.perks.sapper && - initialBrickColor !== "black" && // don't replace a brick that bounced with sturdy_bricks - !gameState.bricks[hitBrick] - ) { - setBrick(gameState, hitBrick, "black"); - ball.sapperUses++; - } - } else { - schedulGameSound(gameState, "wallBeep", x, 1); - makeLight( - gameState, - brickCenterX(gameState, hitBrick), - brickCenterY(gameState, hitBrick), - "#FFFFFF", - gameState.brickWidth + 2, - 50 * gameState.brickHP[hitBrick], - ); - } - } - - if ( - !isOptionOn("basic") && - ballTransparency(ball, gameState) < Math.random() - ) { - const remainingPierce = ball.piercePoints; - const remainingSapper = ball.sapperUses < gameState.perks.sapper; - const willMiss = - isOptionOn("red_miss") && ball.vy > 0 && !ball.hitSinceBounce; - const extraCombo = gameState.combo - 1; - - if ( - willMiss || - (extraCombo && Math.random() > 0.1 / (1 + extraCombo)) || - (remainingSapper && Math.random() > 0.1 / (1 + remainingSapper)) || - (extraCombo && Math.random() > 0.1 / (1 + extraCombo)) - ) { - const color = - (remainingSapper && (Math.random() > 0.5 ? "#ffb92a" : "#FF0000")) || - (willMiss && "#FF0000") || - gameState.ballsColor; - - makeParticle( - gameState, - ball.x, - ball.y, - gameState.perks.pierce_color || remainingPierce - ? -ball.vx + ((Math.random() - 0.5) * gameState.baseSpeed) / 3 - : (Math.random() - 0.5) * gameState.baseSpeed, - gameState.perks.pierce_color || remainingPierce - ? -ball.vy + ((Math.random() - 0.5) * gameState.baseSpeed) / 3 - : (Math.random() - 0.5) * gameState.baseSpeed, - color, + coin.x + dx * 5, + coin.y + dy * 5, + dx * 2, + dy * 2, + rainbowColor(), true, gameState.coinSize / 2, 100, - ); + ); + } + } } + } + + if (gameState.perks.bricks_attract_coins) { + goToNearestBrick( + gameState, + coin, + gameState.perks.bricks_attract_coins * frames, + 2, + false, + ); + } + + const ratio = + 1 - + ((gameState.perks.viscosity * 0.03 + 0.002) * frames) / + (1 + gameState.perks.etherealcoins); + if (!gameState.perks.etherealcoins) { + coin.vy *= ratio; + coin.vx *= ratio; + } + if (coin.vx > 7 * gameState.baseSpeed) coin.vx = 7 * gameState.baseSpeed; + if (coin.vx < -7 * gameState.baseSpeed) + coin.vx = -7 * gameState.baseSpeed; + if (coin.vy > 7 * gameState.baseSpeed) coin.vy = 7 * gameState.baseSpeed; + if (coin.vy < -7 * gameState.baseSpeed) + coin.vy = -7 * gameState.baseSpeed; + coin.a += coin.sa; + + // Gravity + const flip = + gameState.perks.helium > 0 && + Math.abs(coin.x - gameState.puckPosition) * 2 > + gameState.puckWidth + coin.size; + let dvy = + frames * coin.weight * 0.8 * (flip ? -gameState.perks.helium : 1); + + if (gameState.perks.etherealcoins) { + if (gameState.perks.helium) { + dvy *= 0.2 / gameState.perks.etherealcoins; + } else { + dvy *= 0; + } + } + + coin.vy += dvy; + + if ( + gameState.perks.helium && + !isOptionOn("basic") && + Math.random() < 0.1 * frames + ) { + makeParticle( + gameState, + coin.x, + coin.y, + 0, + dvy * 10, + gameState.perks.metamorphosis || isOptionOn("colorful_coins") + ? coin.color + : "#ffd300", + true, + 5, + 250, + ); + } + + const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10; + const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); + + if ( + coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight && + coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy && + Math.abs(coin.x - gameState.puckPosition) < + coinRadius + + gameState.puckWidth / 2 + + // a bit of margin to be nice , negative in case it's a negative coin + gameState.puckHeight * (coin.points ? 1 : -1) + ) { + addToScore(gameState, coin); + destroy(gameState.coins, coinIndex); + } else if (coin.y > gameState.canvasHeight + coinRadius * 10) { + gameState.levelLostCoins += coin.points; + destroy(gameState.coins, coinIndex); + if (gameState.perks.compound_interest) { + resetCombo(gameState, coin.x, gameState.gameZoneHeight - 20); + } + if ( + gameState.combo < gameState.perks.fountain_toss * 30 && + Math.random() < (1 / gameState.combo) * gameState.perks.fountain_toss + ) { + increaseCombo(gameState, 1, coin.x, gameState.gameZoneHeight - 20); + } + } + + const hitBrick = coinBrickHitCheck(gameState, coin); + if (gameState.perks.metamorphosis && typeof hitBrick !== "undefined") { + if ( + gameState.bricks[hitBrick] && + coin.color !== gameState.bricks[hitBrick] && + gameState.bricks[hitBrick] !== "black" && + coin.metamorphosisPoints + ) { + // Not using setbrick because we don't want to reset HP + gameState.bricks[hitBrick] = coin.color; + coin.metamorphosisPoints--; + schedulGameSound(gameState, "colorChange", coin.x, 0.3); + + if (gameState.perks.hypnosis) { + const closestBall = getClosestBall(gameState, coin.x, coin.y); + if (closestBall) { + coin.x = closestBall.x; + coin.y = closestBall.y; + coin.vx = (Math.random() - 0.5) * gameState.baseSpeed; + coin.vy = (Math.random() - 0.5) * gameState.baseSpeed; + coin.metamorphosisPoints = gameState.perks.metamorphosis; + } + } + } + } + + if ( + (!gameState.perks.ghost_coins && typeof hitBrick !== "undefined") || + hitBorder + ) { + const ratio = 1 - 0.2 / (1 + gameState.perks.etherealcoins); + coin.vx *= ratio; + coin.vy *= ratio; + if (Math.abs(coin.vy) < 1) { + coin.vy = 0; + } + coin.sa *= 0.9; + if (speed > 20 && !coin.collidedLastFrame) { + schedulGameSound(gameState, "coinBounce", coin.x, 0.2); + } + coin.collidedLastFrame = true; + } else { + coin.collidedLastFrame = false; + } + }); + + gameState.balls.forEach((ball) => ballTick(gameState, ball, frames)); + + if (gameState.perks.shocks) { + gameState.balls.forEach((a, ai) => + gameState.balls.forEach((b, bi) => { + if ( + ai < bi && + !a.destroyed && + !b.destroyed && + distance2(a, b) < gameState.ballSize * gameState.ballSize + ) { + let tempVx = a.vx; + let tempVy = a.vy; + a.vx = b.vx; + a.vy = b.vy; + b.vx = tempVx; + b.vy = tempVy; + + let x = (a.x + b.x) / 2; + let y = (a.y + b.y) / 2; + const limit = gameState.baseSpeed; + a.vx += + clamp(a.x - x, -limit, limit) + + ((Math.random() - 0.5) * limit) / 3; + a.vy += + clamp(a.y - y, -limit, limit) + + ((Math.random() - 0.5) * limit) / 3; + b.vx += + clamp(b.x - x, -limit, limit) + + ((Math.random() - 0.5) * limit) / 3; + b.vy += + clamp(b.y - y, -limit, limit) + + ((Math.random() - 0.5) * limit) / 3; + + let index = brickIndex(x, y); + explosionAt( + gameState, + index, + x, + y, + a, + Math.max(0, gameState.perks.shocks - 1), + ); + } + }), + ); } + + if (gameState.perks.wind) { + const windD = + ((gameState.puckPosition - + (gameState.offsetX + gameState.gameZoneWidth / 2)) / + gameState.gameZoneWidth) * + 2 * + gameState.perks.wind; + for (let i = 0; i < gameState.perks.wind; i++) { + if (Math.random() * Math.abs(windD) > 0.5) { + makeParticle( + gameState, + gameState.offsetXRoundedDown + + Math.random() * gameState.gameZoneWidthRoundedUp, + Math.random() * gameState.gameZoneHeight, + windD * 8, + 0, + rainbowColor(), + true, + gameState.coinSize / 2, + 150, + ); + } + } + } + forEachLiveOne(gameState.particles, (flash, index) => { + flash.x += flash.vx * frames; + flash.y += flash.vy * frames; + if (!flash.ethereal) { + flash.vy += 0.5 * frames; + if (hasBrick(brickIndex(flash.x, flash.y))) { + destroy(gameState.particles, index); + } + } + }); + } + + if ( + gameState.combo > baseCombo(gameState) && + !isOptionOn("basic") && + (gameState.combo - baseCombo(gameState)) * Math.random() > 5 + ) { + // The red should still be visible on a white bg + + if (gameState.perks.top_is_lava) { + makeParticle( + gameState, + gameState.offsetXRoundedDown + + Math.random() * gameState.gameZoneWidthRoundedUp, + 0, + (Math.random() - 0.5) * 10, + 5, + "#FF0000", + true, + gameState.coinSize / 2, + 100 * (Math.random() + 1), + ); + } + + if (gameState.perks.left_is_lava) { + makeParticle( + gameState, + gameState.offsetXRoundedDown, + Math.random() * gameState.gameZoneHeight, + 5, + (Math.random() - 0.5) * 10, + "#FF0000", + true, + gameState.coinSize / 2, + 100 * (Math.random() + 1), + ); + } + + if (gameState.perks.right_is_lava) { + makeParticle( + gameState, + gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp, + Math.random() * gameState.gameZoneHeight, + -5, + (Math.random() - 0.5) * 10, + "#FF0000", + true, + gameState.coinSize / 2, + 100 * (Math.random() + 1), + ); + } + + if (gameState.perks.compound_interest) { + let x = gameState.puckPosition, + attemps = 0; + do { + x = + gameState.offsetXRoundedDown + + gameState.gameZoneWidthRoundedUp * Math.random(); + attemps++; + } while ( + Math.abs(x - gameState.puckPosition) < gameState.puckWidth / 2 && + attemps < 10 + ); + + makeParticle( + gameState, + x, + gameState.gameZoneHeight, + (Math.random() - 0.5) * 10, + -5, + "#FF0000", + true, + gameState.coinSize / 2, + 100 * (Math.random() + 1), + ); + } + if (gameState.perks.streak_shots) { + const pos = 0.5 - Math.random(); + makeParticle( + gameState, + gameState.puckPosition + gameState.puckWidth * pos, + gameState.gameZoneHeight - gameState.puckHeight, + pos * 10, + -5, + "#FF0000", + true, + gameState.coinSize / 2, + 100 * (Math.random() + 1), + ); + } + } + + // Respawn what's needed, show particles + forEachLiveOne(gameState.respawns, (r, ri) => { + if (gameState.bricks[r.index]) { + destroy(gameState.respawns, ri); + } else if (gameState.levelTime > r.time) { + setBrick(gameState, r.index, r.color); + destroy(gameState.respawns, ri); + } else { + const { index, color } = r; + const vertical = Math.random() > 0.5; + const dx = Math.random() > 0.5 ? 1 : -1; + const dy = Math.random() > 0.5 ? 1 : -1; + + makeParticle( + gameState, + brickCenterX(gameState, index) + (dx * gameState.brickWidth) / 2, + brickCenterY(gameState, index) + (dy * gameState.brickWidth) / 2, + vertical ? 0 : -dx * gameState.baseSpeed, + vertical ? -dy * gameState.baseSpeed : 0, + color, + true, + gameState.coinSize / 2, + 250, + ); + } + }); + + forEachLiveOne(gameState.particles, (p, pi) => { + if (gameState.levelTime > p.time + p.duration) { + destroy(gameState.particles, pi); + } + }); + forEachLiveOne(gameState.texts, (p, pi) => { + if (gameState.levelTime > p.time + p.duration) { + destroy(gameState.texts, pi); + } + }); + forEachLiveOne(gameState.lights, (p, pi) => { + if (gameState.levelTime > p.time + p.duration) { + destroy(gameState.lights, pi); + } + }); +} + +export function ballTick(gameState: GameState, ball: Ball, frames: number) { + ball.previousVX = ball.vx; + ball.previousVY = ball.vy; + + let speedLimitDampener = + 1 + + gameState.perks.telekinesis + + gameState.perks.ball_repulse_ball + + gameState.perks.puck_repulse_ball + + gameState.perks.ball_attract_ball; + + if (telekinesisEffectRate(gameState, ball) > 0) { + speedLimitDampener += 3; + ball.vx += + ((gameState.puckPosition - ball.x) / 1000) * + frames * + gameState.perks.telekinesis * + telekinesisEffectRate(gameState, ball); + } + if (yoyoEffectRate(gameState, ball) > 0) { + speedLimitDampener += 3; + + ball.vx += + ((gameState.puckPosition - ball.x) / 1000) * + frames * + gameState.perks.yoyo * + yoyoEffectRate(gameState, ball); + } + + if (ball.hitSinceBounce < gameState.perks.bricks_attract_ball * 3) { + goToNearestBrick( + gameState, + ball, + gameState.perks.bricks_attract_ball * frames * 0.2, + 2 + gameState.perks.bricks_attract_ball, + Math.random() < 0.5 * frames, + ); + } + + if ( + ball.vx * ball.vx + ball.vy * ball.vy < + gameState.baseSpeed * gameState.baseSpeed * 2 + ) { + ball.vx *= 1 + 0.02 / speedLimitDampener; + ball.vy *= 1 + 0.02 / speedLimitDampener; + } else { + ball.vx *= 1 - 0.02 / speedLimitDampener; + ball.vy *= 1 - 0.02 / speedLimitDampener; + } + // Ball could get stuck horizontally because of ball-ball interactions in repulse/attract + if (Math.abs(ball.vy) < 0.2 * gameState.baseSpeed) { + ball.vy += ((ball.vy > 0 ? 1 : -1) * 0.02) / speedLimitDampener; + } + + if (gameState.perks.ball_repulse_ball) { + for (let b2 of gameState.balls) { + // avoid computing this twice, and repulsing itself + if (b2.x >= ball.x) continue; + repulse(gameState, ball, b2, gameState.perks.ball_repulse_ball, true); + } + } + if (gameState.perks.ball_attract_ball) { + for (let b2 of gameState.balls) { + // avoid computing this twice, and repulsing itself + if (b2.x >= ball.x) continue; + attract(gameState, ball, b2, gameState.perks.ball_attract_ball); + } + } + if ( + gameState.perks.puck_repulse_ball && + Math.abs(ball.x - gameState.puckPosition) < + gameState.puckWidth / 2 + + (gameState.ballSize * (9 + gameState.perks.puck_repulse_ball)) / 10 + ) { + repulse( + gameState, + ball, + { + x: gameState.puckPosition, + y: gameState.gameZoneHeight, + }, + gameState.perks.puck_repulse_ball + 1, + false, + ); + } + + const borderHitCode = bordersHitCheck( + gameState, + ball, + gameState.ballSize / 2, + frames, + ); + if (borderHitCode) { + if ( + gameState.perks.left_is_lava && + borderHitCode % 2 && + ball.x < gameState.offsetX + gameState.gameZoneWidth / 2 + ) { + resetCombo(gameState, ball.x, ball.y); + } + + if ( + gameState.perks.right_is_lava && + borderHitCode % 2 && + ball.x > gameState.offsetX + gameState.gameZoneWidth / 2 + ) { + resetCombo(gameState, ball.x, ball.y); + } + + if (gameState.perks.top_is_lava && borderHitCode >= 2) { + resetCombo(gameState, ball.x, ball.y + gameState.ballSize * 3); + } + if (gameState.perks.trampoline) { + decreaseCombo( + gameState, + gameState.perks.trampoline, + ball.x, + ball.y + gameState.ballSize, + ); + } + + schedulGameSound(gameState, "wallBeep", ball.x, 1); + gameState.levelWallBounces++; + gameState.runStatistics.wall_bounces++; + } + + // Puck collision + const ylimit = + gameState.gameZoneHeight - gameState.puckHeight - gameState.ballSize / 2; + const ballIsUnderPuck = + Math.abs(ball.x - gameState.puckPosition) < + gameState.ballSize / 2 + gameState.puckWidth / 2; + if ( + ball.y > ylimit && + ball.vy > 0 && + (ballIsUnderPuck || + (gameState.balls.length < 2 && + gameState.perks.extra_life && + ball.y > ylimit + gameState.puckHeight / 2)) + ) { + if (ballIsUnderPuck) { + const speed = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy); + const angle = Math.atan2( + -gameState.puckWidth / 2, + (ball.x - gameState.puckPosition) * + (gameState.perks.concave_puck + ? -1 / (1 + gameState.perks.concave_puck) + : 1), + ); + ball.vx = speed * Math.cos(angle); + ball.vy = speed * Math.sin(angle); + schedulGameSound(gameState, "wallBeep", ball.x, 1); + } else { + ball.vy *= -1; + justLostALife(gameState, ball, ball.x, ball.y); + } + if (gameState.perks.streak_shots) { + resetCombo(gameState, ball.x, ball.y); + } + if (gameState.perks.trampoline) { + increaseCombo(gameState, gameState.perks.trampoline, ball.x, ball.y); + } + if ( + gameState.perks.nbricks && + ball.hitSinceBounce < gameState.perks.nbricks + ) { + resetCombo(gameState, ball.x, ball.y); + } + + if (!ball.hitSinceBounce && gameState.bricks.find((i) => i)) { + gameState.runStatistics.misses++; + if (gameState.perks.forgiving) { + const loss = Math.floor( + (gameState.levelMisses / 10 / gameState.perks.forgiving) * + (gameState.combo - baseCombo(gameState)), + ); + decreaseCombo(gameState, loss, ball.x, ball.y - gameState.ballSize); + } else { + resetCombo(gameState, ball.x, ball.y); + } + gameState.levelMisses++; + makeText( + gameState, + gameState.puckPosition, + gameState.gameZoneHeight - gameState.puckHeight * 2, + "#FF0000", + t("play.missed_ball"), + gameState.puckHeight, + 500, + ); + } + gameState.runStatistics.puck_bounces++; + ball.hitSinceBounce = 0; + ball.brokenSinceBounce = 0; + ball.sapperUses = 0; + ball.piercePoints = gameState.perks.pierce * 3; + } + + if ( + gameState.running && + ball.y > gameState.gameZoneHeight + gameState.ballSize / 2 + ) { + ball.destroyed = true; + gameState.runStatistics.balls_lost++; + if (!gameState.balls.find((b) => !b.destroyed)) { + gameOver( + t("gameOver.lost.title"), + t("gameOver.lost.summary", { score: gameState.score }), + ); + } + } + const radius = gameState.ballSize / 2; + // Make ball/coin bonce, and return bricks that were hit + const { x, y, previousX, previousY } = ball; + + const vhit = hitsSomething(previousX, y, radius); + const hhit = hitsSomething(x, previousY, radius); + const chit = + (typeof vhit == "undefined" && + typeof hhit == "undefined" && + hitsSomething(x, y, radius)) || + undefined; + + const hitBrick = vhit ?? hhit ?? chit; + + if (typeof hitBrick !== "undefined") { + const initialBrickColor = gameState.bricks[hitBrick]; + ball.hitSinceBounce++; + + if (gameState.perks.nbricks) { + if (ball.hitSinceBounce > gameState.perks.nbricks) { + resetCombo(gameState, ball.x, ball.y); + } else { + increaseCombo(gameState, gameState.perks.nbricks, ball.x, ball.y); + } + // We need to reset at each hit, otherwise it's just an OP version of single puck hit streak + } + + let pierce = false; + let damage = + 1 + + (shouldPierceByColor(gameState, vhit, hhit, chit) + ? gameState.perks.pierce_color + : 0); + + gameState.brickHP[hitBrick] -= damage; + + const used = Math.min( + ball.piercePoints, + Math.max(1, gameState.brickHP[hitBrick] + 1), + ); + gameState.brickHP[hitBrick] -= used; + ball.piercePoints -= used; + + if (gameState.brickHP[hitBrick] < 0) { + gameState.brickHP[hitBrick] = 0; + pierce = true; + } + if (typeof vhit !== "undefined" || typeof chit !== "undefined") { + if (!pierce) { + ball.y = ball.previousY; + ball.vy *= -1; + } + } + if (typeof hhit !== "undefined" || typeof chit !== "undefined") { + if (!pierce) { + ball.x = ball.previousX; + ball.vx *= -1; + } + } + + if (!gameState.brickHP[hitBrick]) { + ball.brokenSinceBounce++; + + explodeBrick(gameState, hitBrick, ball, false); + if ( + ball.sapperUses < gameState.perks.sapper && + initialBrickColor !== "black" && // don't replace a brick that bounced with sturdy_bricks + !gameState.bricks[hitBrick] + ) { + setBrick(gameState, hitBrick, "black"); + ball.sapperUses++; + } + } else { + schedulGameSound(gameState, "wallBeep", x, 1); + makeLight( + gameState, + brickCenterX(gameState, hitBrick), + brickCenterY(gameState, hitBrick), + "#FFFFFF", + gameState.brickWidth + 2, + 50 * gameState.brickHP[hitBrick], + ); + } + } + + if ( + !isOptionOn("basic") && + ballTransparency(ball, gameState) < Math.random() + ) { + const remainingPierce = ball.piercePoints; + const remainingSapper = ball.sapperUses < gameState.perks.sapper; + const willMiss = + isOptionOn("red_miss") && ball.vy > 0 && !ball.hitSinceBounce; + const extraCombo = gameState.combo - 1; + + if ( + willMiss || + (extraCombo && Math.random() > 0.1 / (1 + extraCombo)) || + (remainingSapper && Math.random() > 0.1 / (1 + remainingSapper)) || + (extraCombo && Math.random() > 0.1 / (1 + extraCombo)) + ) { + const color = + (remainingSapper && (Math.random() > 0.5 ? "#ffb92a" : "#FF0000")) || + (willMiss && "#FF0000") || + gameState.ballsColor; + + makeParticle( + gameState, + ball.x, + ball.y, + gameState.perks.pierce_color || remainingPierce + ? -ball.vx + ((Math.random() - 0.5) * gameState.baseSpeed) / 3 + : (Math.random() - 0.5) * gameState.baseSpeed, + gameState.perks.pierce_color || remainingPierce + ? -ball.vy + ((Math.random() - 0.5) * gameState.baseSpeed) / 3 + : (Math.random() - 0.5) * gameState.baseSpeed, + color, + true, + gameState.coinSize / 2, + 100, + ); + } + } } function justLostALife(gameState: GameState, ball: Ball, x: number, y: number) { - gameState.perks.extra_life -= 1; - if (gameState.perks.extra_life < 0) { - gameState.perks.extra_life = 0; - } else if (gameState.perks.sacrifice) { - gameState.combo *= gameState.perks.sacrifice; - gameState.bricks.forEach( - (color, index) => color && explodeBrick(gameState, index, ball, true), - ); - } + gameState.perks.extra_life -= 1; + if (gameState.perks.extra_life < 0) { + gameState.perks.extra_life = 0; + } else if (gameState.perks.sacrifice) { + gameState.combo *= gameState.perks.sacrifice; + gameState.bricks.forEach( + (color, index) => color && explodeBrick(gameState, index, ball, true), + ); + } - schedulGameSound(gameState, "lifeLost", ball.x, 1); + schedulGameSound(gameState, "lifeLost", ball.x, 1); - if (!isOptionOn("basic")) { - for (let i = 0; i < 10; i++) - makeParticle( - gameState, - x, - y, - Math.random() * gameState.baseSpeed * 3, - gameState.baseSpeed * 3, - "#FF0000", - false, - gameState.coinSize / 2, - 150, - ); - } + if (!isOptionOn("basic")) { + for (let i = 0; i < 10; i++) + makeParticle( + gameState, + x, + y, + Math.random() * gameState.baseSpeed * 3, + gameState.baseSpeed * 3, + "#FF0000", + false, + gameState.coinSize / 2, + 150, + ); + } } function makeCoin( - gameState: GameState, - x: number, - y: number, - vx: number, - vy: number, - color = "#ffd300", - points = 1, + gameState: GameState, + x: number, + y: number, + vx: number, + vy: number, + color = "#ffd300", + points = 1, ) { - let weight = 0.8 + Math.random() * 0.2 + Math.min(2, points * 0.01); - weight *= 5 / (5 + gameState.perks.etherealcoins); + let weight = 0.8 + Math.random() * 0.2 + Math.min(2, points * 0.01); + weight *= 5 / (5 + gameState.perks.etherealcoins); - if (gameState.perks.trickledown) y = -20; - if ( - gameState.perks.rainbow && - Math.random() > 1 / (1 + gameState.perks.rainbow) - ) - color = rainbowColor(); + if (gameState.perks.trickledown) y = -20; + if ( + gameState.perks.rainbow && + Math.random() > 1 / (1 + gameState.perks.rainbow) + ) + color = rainbowColor(); - append(gameState.coins, (p: Partial) => { - p.x = x; - p.y = y; - p.collidedLastFrame = true; - p.size = gameState.coinSize; - p.previousX = x; - p.previousY = y; - p.vx = vx; - p.vy = vy; - // p.sx = 0; - // p.sy = 0; - p.color = color; - p.a = Math.random() * Math.PI * 2; - p.sa = Math.random() - 0.5; - p.points = points; - p.weight = weight; - p.metamorphosisPoints = gameState.perks.metamorphosis; - }); + append(gameState.coins, (p: Partial) => { + p.x = x; + p.y = y; + p.collidedLastFrame = true; + p.size = gameState.coinSize; + p.previousX = x; + p.previousY = y; + p.vx = vx; + p.vy = vy; + // p.sx = 0; + // p.sy = 0; + p.color = color; + p.a = Math.random() * Math.PI * 2; + p.sa = Math.random() - 0.5; + p.points = points; + p.weight = weight; + p.metamorphosisPoints = gameState.perks.metamorphosis; + }); } function makeParticle( - gameState: GameState, - x: number, - y: number, - vx: number, - vy: number, - color: colorString, - ethereal = false, - size = 8, - duration = 150, + gameState: GameState, + x: number, + y: number, + vx: number, + vy: number, + color: colorString, + ethereal = false, + size = 8, + duration = 150, ) { - append(gameState.particles, (p: Partial) => { - p.time = gameState.levelTime; - p.x = x; - p.y = y; - p.vx = vx; - p.vy = vy; - p.color = color; - p.size = size; - p.duration = duration; - p.ethereal = ethereal; - }); + append(gameState.particles, (p: Partial) => { + p.time = gameState.levelTime; + p.x = x; + p.y = y; + p.vx = vx; + p.vy = vy; + p.color = color; + p.size = size; + p.duration = duration; + p.ethereal = ethereal; + }); } function makeText( - gameState: GameState, - x: number, - y: number, - color: colorString, - text: string, - size = 20, - duration = 500, + gameState: GameState, + x: number, + y: number, + color: colorString, + text: string, + size = 20, + duration = 500, ) { - append(gameState.texts, (p: Partial) => { - p.time = gameState.levelTime; - p.x = x; - p.y = y; - p.color = color; - p.size = size; - p.duration = clamp(duration, 400, 2000); - p.text = text; - }); + append(gameState.texts, (p: Partial) => { + p.time = gameState.levelTime; + p.x = x; + p.y = y; + p.color = color; + p.size = size; + p.duration = clamp(duration, 400, 2000); + p.text = text; + }); } function makeLight( - gameState: GameState, - x: number, - y: number, - color: colorString, - size = 8, - duration = 150, + gameState: GameState, + x: number, + y: number, + color: colorString, + size = 8, + duration = 150, ) { - append(gameState.lights, (p: Partial) => { - p.time = gameState.levelTime; - p.x = x; - p.y = y; - p.color = color; - p.size = size; - p.duration = duration; - }); + append(gameState.lights, (p: Partial) => { + p.time = gameState.levelTime; + p.x = x; + p.y = y; + p.color = color; + p.size = size; + p.duration = duration; + }); } export function append( - where: ReusableArray, - makeItem: (match: Partial) => void, + where: ReusableArray, + makeItem: (match: Partial) => void, ) { - while ( - where.list[where.indexMin] && - !where.list[where.indexMin].destroyed && - where.indexMin < where.list.length - ) { - where.indexMin++; - } - if (where.indexMin < where.list.length) { - where.list[where.indexMin].destroyed = false; - makeItem(where.list[where.indexMin]); - where.indexMin++; - } else { - const p = {destroyed: false}; - makeItem(p); - where.list.push(p); - } - where.total++; + while ( + where.list[where.indexMin] && + !where.list[where.indexMin].destroyed && + where.indexMin < where.list.length + ) { + where.indexMin++; + } + if (where.indexMin < where.list.length) { + where.list[where.indexMin].destroyed = false; + makeItem(where.list[where.indexMin]); + where.indexMin++; + } else { + const p = { destroyed: false }; + makeItem(p); + where.list.push(p); + } + where.total++; } export function destroy(where: ReusableArray, index: number) { - if (where.list[index].destroyed) return; - where.list[index].destroyed = true; - where.indexMin = Math.min(where.indexMin, index); - where.total--; + if (where.list[index].destroyed) return; + where.list[index].destroyed = true; + where.indexMin = Math.min(where.indexMin, index); + where.total--; } export function liveCount(where: ReusableArray) { - return where.total; + return where.total; } export function empty(where: ReusableArray) { - let destroyed = 0; - where.total = 0; - where.indexMin = 0; - where.list.forEach((i) => { - if (!i.destroyed) { - i.destroyed = true; - destroyed++; - } - }); - return destroyed; + let destroyed = 0; + where.total = 0; + where.indexMin = 0; + where.list.forEach((i) => { + if (!i.destroyed) { + i.destroyed = true; + destroyed++; + } + }); + return destroyed; } export function forEachLiveOne( - where: ReusableArray, - cb: (t: T, index: number) => void, + where: ReusableArray, + cb: (t: T, index: number) => void, ) { - where.list.forEach((item: T, index: number) => { - if (item && !item.destroyed) { - cb(item, index); - } - }); + where.list.forEach((item: T, index: number) => { + if (item && !item.destroyed) { + cb(item, index); + } + }); } -function goToNearestBrick(gameState: GameState, coin: Ball | Coin, strength, size = 2, particle=false) { - const row = Math.floor(coin.y / gameState.brickWidth); - const col = Math.floor( - (coin.x - gameState.offsetX) / gameState.brickWidth, +function goToNearestBrick( + gameState: GameState, + coin: Ball | Coin, + strength, + size = 2, + particle = false, +) { + const row = Math.floor(coin.y / gameState.brickWidth); + const col = Math.floor((coin.x - gameState.offsetX) / gameState.brickWidth); + let vx = 0, + vy = 0; + for (let dcol = -size; dcol < size; dcol++) { + for (let drow = -size; drow < size; drow++) { + const index = getRowColIndex(gameState, row + drow, col + dcol); + if (gameState.bricks[index]) { + const dx = + brickCenterX(gameState, index) + + (clamp(-dcol, -1, 1) * gameState.brickWidth) / 2 - + coin.x; + const dy = + brickCenterY(gameState, index) + + (clamp(-drow, -1, 1) * gameState.brickWidth) / 2 - + coin.y; + const d2 = dx * dx + dy * dy; + vx += (dx / d2) * 20; + vy += (dy / d2) * 20; + } + } + } + + coin.vx += vx * strength; + coin.vy += vy * strength; + const s2 = coin.vx * coin.vx + coin.vy * coin.vy; + if (s2 > gameState.baseSpeed * gameState.baseSpeed * 2) { + coin.vx *= 0.95; + coin.vy *= 0.95; + } + + if ((vx || vy) && particle) { + makeParticle( + gameState, + coin.x, + coin.y, + -vx * 2, + -vy * 2, + rainbowColor(), + true, ); - let vx = 0, vy = 0 - for (let dcol = -size; dcol < size; dcol++) { - for (let drow = -size; drow < size; drow++) { - const index = getRowColIndex(gameState, row + drow, col + dcol); - if (gameState.bricks[index]) { - const dx = - brickCenterX(gameState, index) + - clamp(-dcol, -1, 1) * gameState.brickWidth / 2 - - coin.x; - const dy = - brickCenterY(gameState, index) + - clamp(-drow, -1, 1) * gameState.brickWidth / 2 - - coin.y; - const d2 = dx * dx + dy * dy; - vx += (dx / d2) * 20 - vy += (dy / d2) * 20 - - } - } - } - - - coin.vx += vx * strength - coin.vy += vy * strength - const s2 = coin.vx * coin.vx + coin.vy * coin.vy - if (s2 > gameState.baseSpeed * gameState.baseSpeed * 2) { - coin.vx *= 0.95 - coin.vy *= 0.95 - } - - if((vx ||vy) && particle){ - makeParticle(gameState, coin.x, coin.y, -vx*2,-vy*2, rainbowColor(), true) - } - + } } diff --git a/src/openScorePanel.ts b/src/openScorePanel.ts index 84d9001..b5f1368 100644 --- a/src/openScorePanel.ts +++ b/src/openScorePanel.ts @@ -69,7 +69,7 @@ export function getNearestUnlockHTML(gameState: GameState) { }); if (!firstUnlockable) return ""; - let missingPoints = Math.max(0,firstUnlockable.minScore - gameState.score); + let missingPoints = Math.max(0, firstUnlockable.minScore - gameState.score); let missingUpgrades = firstUnlockable.missing.map((u) => u.name).join(", "); const title = diff --git a/src/render.ts b/src/render.ts index d4cb68b..fd36129 100644 --- a/src/render.ts +++ b/src/render.ts @@ -329,9 +329,9 @@ export function render(gameState: GameState) { ctx.fillStyle = gameState.puckColor; for (let i = 0; i < gameState.perks.extra_life; i++) { ctx.fillRect( - gameState.offsetXRoundedDown, + gameState.offsetXRoundedDown, gameState.gameZoneHeight - gameState.puckHeight / 2 + 2 * i, - gameState.gameZoneWidthRoundedUp, + gameState.gameZoneWidthRoundedUp, 1, ); } @@ -444,18 +444,14 @@ export function render(gameState: GameState) { // Borders ctx.globalCompositeOperation = "source-over"; - ctx.globalAlpha = 1; + ctx.globalAlpha = 1; let redLeftSide = - hasCombo && - (gameState.perks.left_is_lava || gameState.perks.trampoline); + hasCombo && (gameState.perks.left_is_lava || gameState.perks.trampoline); let redRightSide = - hasCombo && - (gameState.perks.right_is_lava || gameState.perks.trampoline); + hasCombo && (gameState.perks.right_is_lava || gameState.perks.trampoline); let redTop = - hasCombo && - (gameState.perks.top_is_lava || gameState.perks.trampoline); - + hasCombo && (gameState.perks.top_is_lava || gameState.perks.trampoline); if (gameState.offsetXRoundedDown) { // draw outside of gaming area to avoid capturing borders in recordings @@ -466,7 +462,8 @@ export function render(gameState: GameState) { gameState.offsetXRoundedDown - 1, 0, gameState.offsetXRoundedDown - 1, - height, 1, + height, + 1, ); drawStraightLine( @@ -477,7 +474,7 @@ export function render(gameState: GameState) { 0, width - gameState.offsetXRoundedDown + 1, height, - 1, + 1, ); } else { drawStraightLine( @@ -507,9 +504,9 @@ export function render(gameState: GameState) { ctx, gameState, "#FF0000", - gameState.offsetXRoundedDown, + gameState.offsetXRoundedDown, 1, - width - gameState.offsetXRoundedDown, + width - gameState.offsetXRoundedDown, 1, 1, ); diff --git a/src/startingPerks.ts b/src/startingPerks.ts index 9a9512f..765bd1c 100644 --- a/src/startingPerks.ts +++ b/src/startingPerks.ts @@ -4,7 +4,7 @@ import { t } from "./i18n/i18n"; import { icons, upgrades } from "./loadGameData"; import { getSettingValue, getTotalScore, setSettingValue } from "./settings"; import { isOptionOn } from "./options"; -import {notStartingPerk} from "./upgrades"; +import { notStartingPerk } from "./upgrades"; export function startingPerkMenuButton() { return { @@ -20,15 +20,14 @@ export function startingPerkMenuButton() { export function isBlackListedForStart(u: Upgrade) { return !!( - notStartingPerk.includes(u.id) || + notStartingPerk.includes(u.id) || u.requires || u.threshold > getTotalScore() ); } export function isStartingPerk(u: Upgrade): boolean { return ( - !isBlackListedForStart(u) && - getSettingValue("start_with_" + u.id, u.gift) + !isBlackListedForStart(u) && getSettingValue("start_with_" + u.id, u.gift) ); } diff --git a/src/upgrades.ts b/src/upgrades.ts index c9883ac..bb4e508 100644 --- a/src/upgrades.ts +++ b/src/upgrades.ts @@ -1,831 +1,827 @@ -import {t} from "./i18n/i18n"; - -import {comboKeepingRate} from "./pure_functions"; -import {PerkId} from "./types"; +import { t } from "./i18n/i18n"; +import { comboKeepingRate } from "./pure_functions"; +import { PerkId } from "./types"; // Those perks are excluded from creative mode export const noCreative: PerkId[] = [ - "extra_levels", - "shunt", - "one_more_choice", - "instant_upgrade", + "extra_levels", + "shunt", + "one_more_choice", + "instant_upgrade", ]; - // Those perks are excluded from the starting perks list -export const notStartingPerk: PerkId[] = [ - "instant_upgrade", -]; - +export const notStartingPerk: PerkId[] = ["instant_upgrade"]; export const rawUpgrades = [ - { - requires: "", - threshold: 0, - gift: false, - - id: "extra_life", - max: 7, - name: t("upgrades.extra_life.name"), - help: (lvl: number) => - lvl === 1 - ? t("upgrades.extra_life.tooltip") - : t("upgrades.extra_life.help_plural", {lvl}), - fullHelp: t("upgrades.extra_life.verbose_description"), - }, - - { - requires: "", - threshold: 0, - id: "base_combo", - gift: true, - - max: 7, - name: t("upgrades.base_combo.name"), - help: (lvl: number) => - t("upgrades.base_combo.tooltip", {coins: 1 + lvl * 3}), - fullHelp: t("upgrades.base_combo.verbose_description"), - }, - { - requires: "", - threshold: 0, - gift: false, - - id: "slow_down", - max: 2, - name: t("upgrades.slow_down.name"), - help: (lvl: number) => t("upgrades.slow_down.tooltip", {lvl}), - fullHelp: t("upgrades.slow_down.verbose_description"), - }, - { - requires: "", - threshold: 0, - gift: false, - - id: "bigger_puck", - max: 2, - name: t("upgrades.bigger_puck.name"), - help: () => t("upgrades.bigger_puck.tooltip"), - fullHelp: t("upgrades.bigger_puck.verbose_description"), - }, - { - requires: "", - threshold: 0, - gift: false, - - id: "viscosity", - max: 3, - - name: t("upgrades.viscosity.name"), - help: () => t("upgrades.viscosity.tooltip"), - fullHelp: t("upgrades.viscosity.verbose_description"), - }, - { - requires: "", - threshold: 50, - gift: false, - - id: "skip_last", - max: 7, - name: t("upgrades.skip_last.name"), - help: (lvl: number) => - lvl == 1 - ? t("upgrades.skip_last.tooltip") - : t("upgrades.skip_last.help_plural", {lvl}), - fullHelp: t("upgrades.skip_last.verbose_description"), - }, - { - requires: "", - threshold: 100, - id: "streak_shots", - gift: true, - - max: 1, - name: t("upgrades.streak_shots.name"), - help: (lvl: number) => t("upgrades.streak_shots.tooltip", {lvl}), - fullHelp: t("upgrades.streak_shots.verbose_description"), - }, - - { - requires: "", - - threshold: 200, - id: "left_is_lava", - gift: true, - - max: 1, - - name: t("upgrades.left_is_lava.name"), - help: (lvl: number) => t("upgrades.left_is_lava.tooltip", {lvl}), - fullHelp: t("upgrades.left_is_lava.verbose_description"), - }, - { - requires: "", - - threshold: 300, - id: "right_is_lava", - gift: true, - - max: 1, - name: t("upgrades.right_is_lava.name"), - help: (lvl: number) => t("upgrades.right_is_lava.tooltip", {lvl}), - fullHelp: t("upgrades.right_is_lava.verbose_description"), - }, - { - requires: "", - - threshold: 400, - id: "top_is_lava", - gift: true, - - max: 1, - name: t("upgrades.top_is_lava.name"), - help: (lvl: number) => t("upgrades.top_is_lava.tooltip", {lvl}), - fullHelp: t("upgrades.top_is_lava.verbose_description"), - }, - { - requires: "", - - threshold: 500, - id: "telekinesis", - gift: true, - - max: 1, - name: t("upgrades.telekinesis.name"), - help: (lvl: number) => - lvl == 1 - ? t("upgrades.telekinesis.tooltip") - : t("upgrades.telekinesis.help_plural"), - fullHelp: t("upgrades.telekinesis.verbose_description"), - }, - { - requires: "", - threshold: 700, - gift: false, - - id: "coin_magnet", - max: 3, - name: t("upgrades.coin_magnet.name"), - help: (lvl: number) => - lvl == 1 - ? t("upgrades.coin_magnet.tooltip") - : t("upgrades.coin_magnet.help_plural"), - fullHelp: t("upgrades.coin_magnet.verbose_description"), - }, - { - requires: "", - - threshold: 800, - id: "multiball", - gift: true, - - max: 6, - name: t("upgrades.multiball.name"), - help: (lvl: number) => t("upgrades.multiball.tooltip", {count: lvl + 1}), - fullHelp: t("upgrades.multiball.verbose_description"), - }, - { - requires: "", - - threshold: 1000, - gift: false, - - id: "smaller_puck", - max: 2, - name: t("upgrades.smaller_puck.name"), - help: (lvl: number) => - lvl == 1 - ? t("upgrades.smaller_puck.tooltip") - : t("upgrades.smaller_puck.help_plural"), - fullHelp: t("upgrades.smaller_puck.verbose_description"), - }, - { - requires: "", - threshold: 1500, - id: "pierce", - gift: false, - - max: 3, - name: t("upgrades.pierce.name"), - help: (lvl: number) => t("upgrades.pierce.tooltip", {count: 3 * lvl}), - fullHelp: t("upgrades.pierce.verbose_description"), - }, - { - requires: "", - - threshold: 2000, - id: "picky_eater", - gift: true, - - max: 1, - name: t("upgrades.picky_eater.name"), - help: (lvl: number) => t("upgrades.picky_eater.tooltip", {lvl}), - fullHelp: t("upgrades.picky_eater.verbose_description"), - }, - { - requires: "", - - threshold: 2500, - gift: false, - - id: "metamorphosis", - max: 1, - name: t("upgrades.metamorphosis.name"), - help: (lvl: number) => t("upgrades.metamorphosis.tooltip", {lvl}), - fullHelp: t("upgrades.metamorphosis.verbose_description"), - }, - { - requires: "", - - threshold: 3000, - id: "compound_interest", - gift: true, - - max: 1, - name: t("upgrades.compound_interest.name"), - help: (lvl: number) => t("upgrades.compound_interest.tooltip", {lvl}), - fullHelp: t("upgrades.compound_interest.verbose_description"), - }, - { - requires: "", - threshold: 4000, - id: "hot_start", - gift: true, - - max: 3, - name: t("upgrades.hot_start.name"), - help: (lvl: number) => - t("upgrades.hot_start.tooltip", { - start: lvl * 30 + 1, - loss: lvl, - }), - fullHelp: t("upgrades.hot_start.verbose_description"), - }, - { - requires: "", - - threshold: 6000, - id: "sapper", - gift: false, - - max: 7, - name: t("upgrades.sapper.name"), - help: (lvl: number) => - lvl == 1 - ? t("upgrades.sapper.tooltip") - : t("upgrades.sapper.help_plural", {lvl}), - fullHelp: t("upgrades.sapper.verbose_description"), - }, - { - requires: "", - - threshold: 9000, - id: "bigger_explosions", - gift: false, - - max: 1, - name: t("upgrades.bigger_explosions.name"), - help: (lvl: number) => t("upgrades.bigger_explosions.tooltip"), - fullHelp: t("upgrades.bigger_explosions.verbose_description"), - }, - { - requires: "", - - threshold: 13000, - gift: false, - - adventure: false, - id: "extra_levels", - max: 3, - name: t("upgrades.extra_levels.name"), - help: (lvl: number) => - t("upgrades.extra_levels.tooltip", {count: lvl + 7}), - fullHelp: t("upgrades.extra_levels.verbose_description"), - }, - { - requires: "", - - threshold: 15000, - gift: false, - - id: "pierce_color", - max: 4, - name: t("upgrades.pierce_color.name"), - help: (lvl: number) => t("upgrades.pierce_color.tooltip", {lvl}), - fullHelp: t("upgrades.pierce_color.verbose_description"), - }, - { - requires: "", - threshold: 18000, - gift: false, - - id: "soft_reset", - max: 3, - name: t("upgrades.soft_reset.name"), - help: (lvl: number) => - t("upgrades.soft_reset.tooltip", { - percent: Math.round(comboKeepingRate(lvl) * 100), - }), - fullHelp: t("upgrades.soft_reset.verbose_description"), - }, - { - requires: "multiball", - threshold: 21000, - gift: false, - - id: "ball_repulse_ball", - max: 3, - name: t("upgrades.ball_repulse_ball.name"), - help: (lvl: number) => - lvl == 1 - ? t("upgrades.ball_repulse_ball.tooltip") - : t("upgrades.ball_repulse_ball.help_plural"), - fullHelp: t("upgrades.ball_repulse_ball.verbose_description"), - }, - { - requires: "multiball", - threshold: 25000, - gift: false, - - id: "ball_attract_ball", - max: 3, - name: t("upgrades.ball_attract_ball.name"), - help: (lvl: number) => - lvl == 1 - ? t("upgrades.ball_attract_ball.tooltip") - : t("upgrades.ball_attract_ball.help_plural"), - fullHelp: t("upgrades.ball_attract_ball.verbose_description"), - }, - { - requires: "", - - threshold: 30000, - gift: false, - - id: "puck_repulse_ball", - max: 2, - name: t("upgrades.puck_repulse_ball.name"), - help: (lvl: number) => - lvl == 1 - ? t("upgrades.puck_repulse_ball.tooltip") - : t("upgrades.puck_repulse_ball.help_plural"), - fullHelp: t("upgrades.puck_repulse_ball.verbose_description"), - }, - { - requires: "", - - threshold: 35000, - gift: false, - - id: "wind", - max: 3, - name: t("upgrades.wind.name"), - help: (lvl: number) => - lvl == 1 ? t("upgrades.wind.tooltip") : t("upgrades.wind.help_plural"), - fullHelp: t("upgrades.wind.verbose_description"), - }, - { - requires: "", - - threshold: 40000, - gift: false, - - id: "sturdy_bricks", - max: 4, - name: t("upgrades.sturdy_bricks.name"), - help: (lvl: number) => - // lvl == 1 - t("upgrades.sturdy_bricks.tooltip", {lvl, percent: lvl * 50}), - // ? - // : t("upgrades.sturdy_bricks.help_plural"), - fullHelp: t("upgrades.sturdy_bricks.verbose_description"), - }, - { - requires: "", - - threshold: 45000, - gift: false, - - id: "respawn", - max: 4, - name: t("upgrades.respawn.name"), - help: (lvl: number) => - t("upgrades.respawn.tooltip", { - percent: Math.floor(100 * comboKeepingRate(lvl)), - delay: (3 / lvl).toFixed(2), - }), - fullHelp: t("upgrades.respawn.verbose_description"), - }, - { - requires: "", - threshold: 50000, - gift: false, - - id: "one_more_choice", - max: 3, - name: t("upgrades.one_more_choice.name"), - help: (lvl: number) => t("upgrades.one_more_choice.tooltip", {lvl}), - fullHelp: t("upgrades.one_more_choice.verbose_description"), - }, - { - requires: "", - - threshold: 55000, - gift: false, - - id: "instant_upgrade", - max: 2, - adventure: false, - name: t("upgrades.instant_upgrade.name"), - help: (lvl: number) => t("upgrades.instant_upgrade.tooltip", {lvl}), - fullHelp: t("upgrades.instant_upgrade.verbose_description"), - }, - { - requires: "", - threshold: 60000, - gift: false, - - id: "concave_puck", - max: 1, - name: t("upgrades.concave_puck.name"), - help: (lvl: number) => t("upgrades.concave_puck.tooltip"), - fullHelp: t("upgrades.concave_puck.verbose_description"), - }, - { - requires: "", - - threshold: 65000, - gift: false, - - id: "helium", - max: 1, - name: t("upgrades.helium.name"), - help: (lvl: number) => t("upgrades.helium.tooltip"), - fullHelp: t("upgrades.helium.verbose_description"), - }, - { - requires: "", - - threshold: 70000, - gift: true, - - id: "asceticism", - max: 1, - name: t("upgrades.asceticism.name"), - help: (lvl: number) => t("upgrades.asceticism.tooltip", {combo: lvl * 3}), - fullHelp: t("upgrades.asceticism.verbose_description"), - }, - { - requires: "", - - threshold: 75000, - gift: false, - - id: "unbounded", - max: 3, - name: t("upgrades.unbounded.name"), - help: (lvl: number) => t("upgrades.unbounded.tooltip", {lvl}), - fullHelp: t("upgrades.unbounded.verbose_description"), - }, - { - requires: "", - - threshold: 80000, - gift: false, - - id: "shunt", - max: 3, - name: t("upgrades.shunt.name"), - help: (lvl: number) => - t("upgrades.shunt.tooltip", { - percent: Math.round(comboKeepingRate(lvl) * 100), - }), - fullHelp: t("upgrades.shunt.verbose_description"), - }, - { - requires: "", - - threshold: 85000, - gift: false, - - id: "yoyo", - max: 1, - name: t("upgrades.yoyo.name"), - help: (lvl: number) => t("upgrades.yoyo.tooltip"), - fullHelp: t("upgrades.yoyo.verbose_description"), - }, - { - requires: "", - - threshold: 90000, - gift: true, - - id: "nbricks", - max: 3, - name: t("upgrades.nbricks.name"), - help: (lvl: number) => t("upgrades.nbricks.tooltip", {lvl}), - fullHelp: t("upgrades.nbricks.verbose_description"), - }, - { - requires: "", - - threshold: 95000, - gift: false, - - id: "etherealcoins", - max: 1, - name: t("upgrades.etherealcoins.name"), - help: (lvl: number) => t("upgrades.etherealcoins.tooltip"), - fullHelp: t("upgrades.etherealcoins.verbose_description"), - }, - { - requires: "multiball", - threshold: 100000, - gift: false, - - id: "shocks", - max: 1, - name: t("upgrades.shocks.name"), - help: (lvl: number) => t("upgrades.shocks.tooltip"), - fullHelp: t("upgrades.shocks.verbose_description"), - }, - { - requires: "", - threshold: 105000, - gift: true, - - id: "zen", - max: 1, - name: t("upgrades.zen.name"), - help: (lvl: number) => t("upgrades.zen.tooltip", {lvl}), - fullHelp: t("upgrades.zen.verbose_description"), - }, - { - requires: "extra_life", - threshold: 110000, - gift: false, - - id: "sacrifice", - max: 1, - name: t("upgrades.sacrifice.name"), - help: (lvl: number) => - lvl == 1 - ? t("upgrades.sacrifice.help_l1") - : t("upgrades.sacrifice.help_over", {lvl}), - fullHelp: t("upgrades.sacrifice.verbose_description"), - }, - - { - requires: "", - threshold: 115000, - gift: true, - - id: "trampoline", - max: 1, - name: t("upgrades.trampoline.name"), - help: (lvl: number) => t("upgrades.trampoline.tooltip", {lvl}), - fullHelp: t("upgrades.trampoline.verbose_description"), - }, - { - requires: "", - - threshold: 120000, - gift: false, - - id: "ghost_coins", - max: 3, - name: t("upgrades.ghost_coins.name"), - help: (lvl: number) => t("upgrades.ghost_coins.tooltip", {lvl}), - fullHelp: t("upgrades.ghost_coins.verbose_description"), - }, - { - requires: "", - threshold: 125000, - gift: false, - - id: "forgiving", - max: 1, - name: t("upgrades.forgiving.name"), - help: (lvl: number) => t("upgrades.forgiving.tooltip"), - fullHelp: t("upgrades.forgiving.verbose_description"), - }, - { - requires: "", - - threshold: 130000, - gift: false, - - id: "ball_attracts_coins", - max: 3, - name: t("upgrades.ball_attracts_coins.name"), - help: (lvl: number) => t("upgrades.ball_attracts_coins.tooltip"), - fullHelp: t("upgrades.ball_attracts_coins.verbose_description"), - }, - { - requires: "", - threshold: 135000, - // a bit too hard when starting up - gift: false, - - id: "reach", - max: 1, - name: t("upgrades.reach.name"), - help: (lvl: number) => t("upgrades.reach.tooltip", {lvl}), - fullHelp: t("upgrades.reach.verbose_description"), - }, - { - requires: "", - - threshold: 140000, - gift: true, - - id: "passive_income", - max: 4, - name: t("upgrades.passive_income.name"), - help: (lvl: number) => - t("upgrades.passive_income.tooltip", {time: lvl * 0.25, lvl}), - fullHelp: t("upgrades.passive_income.verbose_description"), - }, - { - requires: "", - threshold: 145000, - gift: false, - - id: "clairvoyant", - max: 1, - name: t("upgrades.clairvoyant.name"), - help: (lvl: number) => t("upgrades.clairvoyant.tooltip"), - fullHelp: t("upgrades.clairvoyant.verbose_description"), - }, - { - requires: "", - - threshold: 150000, - gift: true, - - id: "side_kick", - max: 3, - name: t("upgrades.side_kick.name"), - help: (lvl: number) => - t("upgrades.side_kick.tooltip", {lvl, loss: lvl * 2}), - fullHelp: t("upgrades.side_kick.verbose_description"), - }, - { - requires: "", - - threshold: 150000, - gift: true, - - id: "side_flip", - max: 3, - name: t("upgrades.side_flip.name"), - help: (lvl: number) => - t("upgrades.side_flip.tooltip", {lvl, loss: lvl * 2}), - fullHelp: t("upgrades.side_flip.verbose_description"), - }, - { - requires: "", - threshold: 155000, - gift: false, - - id: "implosions", - max: 1, - name: t("upgrades.implosions.name"), - help: (lvl: number) => t("upgrades.implosions.tooltip"), - fullHelp: t("upgrades.implosions.verbose_description"), - }, - { - requires: "", - threshold: 160000, - gift: false, - - id: "corner_shot", - max: 1, - name: t("upgrades.corner_shot.name"), - help: (lvl: number) => t("upgrades.corner_shot.tooltip"), - fullHelp: t("upgrades.corner_shot.verbose_description"), - }, - { - requires: "", - threshold: 165000, - gift: false, - - id: "addiction", - max: 7, - name: t("upgrades.addiction.name"), - help: (lvl: number) => - t("upgrades.addiction.tooltip", {lvl, delay: (5 / lvl).toFixed(2)}), - fullHelp: t("upgrades.addiction.verbose_description"), - }, - { - requires: "", - threshold: 170000, - gift: false, - - id: "fountain_toss", - max: 7, - name: t("upgrades.fountain_toss.name"), - help: (lvl: number) => - t("upgrades.fountain_toss.tooltip", {lvl, max: lvl * 30}), - fullHelp: t("upgrades.fountain_toss.verbose_description"), - }, - { - requires: "", - threshold: 175000, - gift: false, - - id: "limitless", - max: 1, - name: t("upgrades.limitless.name"), - help: (lvl: number) => t("upgrades.limitless.tooltip", {lvl}), - fullHelp: t("upgrades.limitless.verbose_description"), - }, - { - requires: "", - threshold: 180000, - gift: false, - - id: "minefield", - max: 3, - name: t("upgrades.minefield.name"), - help: (lvl: number) => t("upgrades.minefield.tooltip", {lvl}), - fullHelp: t("upgrades.minefield.verbose_description"), - }, - { - requires: "", - threshold: 185000, - gift: false, - - id: "trickledown", - max: 1, - name: t("upgrades.trickledown.name"), - help: (lvl: number) => t("upgrades.trickledown.tooltip", {lvl}), - fullHelp: t("upgrades.trickledown.verbose_description"), - }, - { - requires: "", - threshold: 190000, - gift: false, - - id: "transparency", - max: 3, - name: t("upgrades.transparency.name"), - help: (lvl: number) => t("upgrades.transparency.tooltip", {lvl}), - fullHelp: t("upgrades.transparency.verbose_description"), - }, - { - requires: "", - threshold: 195000, - gift: false, - - id: "superhot", - max: 3, - name: t("upgrades.superhot.name"), - help: (lvl: number) => t("upgrades.superhot.tooltip", {lvl}), - fullHelp: t("upgrades.superhot.verbose_description"), - }, - { - requires: "", - threshold: 200000, - gift: false, - - id: "bricks_attract_coins", - max: 3, - name: t("upgrades.bricks_attract_coins.name"), - help: (lvl: number) => t("upgrades.bricks_attract_coins.tooltip", {lvl}), - fullHelp: t("upgrades.bricks_attract_coins.verbose_description"), - }, - { - requires: "", - threshold: 205000, - gift: false, - - id: "rainbow", - max: 7, - name: t("upgrades.rainbow.name"), - help: (lvl: number) => t("upgrades.rainbow.tooltip", {lvl}), - fullHelp: t("upgrades.rainbow.verbose_description"), - }, - { - requires: "metamorphosis", - threshold: 210000, - gift: false, - - id: "hypnosis", - max: 1, - name: t("upgrades.hypnosis.name"), - help: (lvl: number) => t("upgrades.hypnosis.tooltip", {lvl}), - fullHelp: t("upgrades.hypnosis.verbose_description"), - }, - { - requires: "", - threshold: 215000, - gift: false, - id: "bricks_attract_ball", - max: 3, - name: t("upgrades.bricks_attract_ball.name"), - help: (lvl: number) => t("upgrades.bricks_attract_ball.tooltip", {count:lvl*3}), - fullHelp: t("upgrades.bricks_attract_ball.verbose_description"), - }, + { + requires: "", + threshold: 0, + gift: false, + + id: "extra_life", + max: 7, + name: t("upgrades.extra_life.name"), + help: (lvl: number) => + lvl === 1 + ? t("upgrades.extra_life.tooltip") + : t("upgrades.extra_life.help_plural", { lvl }), + fullHelp: t("upgrades.extra_life.verbose_description"), + }, + + { + requires: "", + threshold: 0, + id: "base_combo", + gift: true, + + max: 7, + name: t("upgrades.base_combo.name"), + help: (lvl: number) => + t("upgrades.base_combo.tooltip", { coins: 1 + lvl * 3 }), + fullHelp: t("upgrades.base_combo.verbose_description"), + }, + { + requires: "", + threshold: 0, + gift: false, + + id: "slow_down", + max: 2, + name: t("upgrades.slow_down.name"), + help: (lvl: number) => t("upgrades.slow_down.tooltip", { lvl }), + fullHelp: t("upgrades.slow_down.verbose_description"), + }, + { + requires: "", + threshold: 0, + gift: false, + + id: "bigger_puck", + max: 2, + name: t("upgrades.bigger_puck.name"), + help: () => t("upgrades.bigger_puck.tooltip"), + fullHelp: t("upgrades.bigger_puck.verbose_description"), + }, + { + requires: "", + threshold: 0, + gift: false, + + id: "viscosity", + max: 3, + + name: t("upgrades.viscosity.name"), + help: () => t("upgrades.viscosity.tooltip"), + fullHelp: t("upgrades.viscosity.verbose_description"), + }, + { + requires: "", + threshold: 50, + gift: false, + + id: "skip_last", + max: 7, + name: t("upgrades.skip_last.name"), + help: (lvl: number) => + lvl == 1 + ? t("upgrades.skip_last.tooltip") + : t("upgrades.skip_last.help_plural", { lvl }), + fullHelp: t("upgrades.skip_last.verbose_description"), + }, + { + requires: "", + threshold: 100, + id: "streak_shots", + gift: true, + + max: 1, + name: t("upgrades.streak_shots.name"), + help: (lvl: number) => t("upgrades.streak_shots.tooltip", { lvl }), + fullHelp: t("upgrades.streak_shots.verbose_description"), + }, + + { + requires: "", + + threshold: 200, + id: "left_is_lava", + gift: true, + + max: 1, + + name: t("upgrades.left_is_lava.name"), + help: (lvl: number) => t("upgrades.left_is_lava.tooltip", { lvl }), + fullHelp: t("upgrades.left_is_lava.verbose_description"), + }, + { + requires: "", + + threshold: 300, + id: "right_is_lava", + gift: true, + + max: 1, + name: t("upgrades.right_is_lava.name"), + help: (lvl: number) => t("upgrades.right_is_lava.tooltip", { lvl }), + fullHelp: t("upgrades.right_is_lava.verbose_description"), + }, + { + requires: "", + + threshold: 400, + id: "top_is_lava", + gift: true, + + max: 1, + name: t("upgrades.top_is_lava.name"), + help: (lvl: number) => t("upgrades.top_is_lava.tooltip", { lvl }), + fullHelp: t("upgrades.top_is_lava.verbose_description"), + }, + { + requires: "", + + threshold: 500, + id: "telekinesis", + gift: true, + + max: 1, + name: t("upgrades.telekinesis.name"), + help: (lvl: number) => + lvl == 1 + ? t("upgrades.telekinesis.tooltip") + : t("upgrades.telekinesis.help_plural"), + fullHelp: t("upgrades.telekinesis.verbose_description"), + }, + { + requires: "", + threshold: 700, + gift: false, + + id: "coin_magnet", + max: 3, + name: t("upgrades.coin_magnet.name"), + help: (lvl: number) => + lvl == 1 + ? t("upgrades.coin_magnet.tooltip") + : t("upgrades.coin_magnet.help_plural"), + fullHelp: t("upgrades.coin_magnet.verbose_description"), + }, + { + requires: "", + + threshold: 800, + id: "multiball", + gift: true, + + max: 6, + name: t("upgrades.multiball.name"), + help: (lvl: number) => t("upgrades.multiball.tooltip", { count: lvl + 1 }), + fullHelp: t("upgrades.multiball.verbose_description"), + }, + { + requires: "", + + threshold: 1000, + gift: false, + + id: "smaller_puck", + max: 2, + name: t("upgrades.smaller_puck.name"), + help: (lvl: number) => + lvl == 1 + ? t("upgrades.smaller_puck.tooltip") + : t("upgrades.smaller_puck.help_plural"), + fullHelp: t("upgrades.smaller_puck.verbose_description"), + }, + { + requires: "", + threshold: 1500, + id: "pierce", + gift: false, + + max: 3, + name: t("upgrades.pierce.name"), + help: (lvl: number) => t("upgrades.pierce.tooltip", { count: 3 * lvl }), + fullHelp: t("upgrades.pierce.verbose_description"), + }, + { + requires: "", + + threshold: 2000, + id: "picky_eater", + gift: true, + + max: 1, + name: t("upgrades.picky_eater.name"), + help: (lvl: number) => t("upgrades.picky_eater.tooltip", { lvl }), + fullHelp: t("upgrades.picky_eater.verbose_description"), + }, + { + requires: "", + + threshold: 2500, + gift: false, + + id: "metamorphosis", + max: 1, + name: t("upgrades.metamorphosis.name"), + help: (lvl: number) => t("upgrades.metamorphosis.tooltip", { lvl }), + fullHelp: t("upgrades.metamorphosis.verbose_description"), + }, + { + requires: "", + + threshold: 3000, + id: "compound_interest", + gift: true, + + max: 1, + name: t("upgrades.compound_interest.name"), + help: (lvl: number) => t("upgrades.compound_interest.tooltip", { lvl }), + fullHelp: t("upgrades.compound_interest.verbose_description"), + }, + { + requires: "", + threshold: 4000, + id: "hot_start", + gift: true, + + max: 3, + name: t("upgrades.hot_start.name"), + help: (lvl: number) => + t("upgrades.hot_start.tooltip", { + start: lvl * 30 + 1, + loss: lvl, + }), + fullHelp: t("upgrades.hot_start.verbose_description"), + }, + { + requires: "", + + threshold: 6000, + id: "sapper", + gift: false, + + max: 7, + name: t("upgrades.sapper.name"), + help: (lvl: number) => + lvl == 1 + ? t("upgrades.sapper.tooltip") + : t("upgrades.sapper.help_plural", { lvl }), + fullHelp: t("upgrades.sapper.verbose_description"), + }, + { + requires: "", + + threshold: 9000, + id: "bigger_explosions", + gift: false, + + max: 1, + name: t("upgrades.bigger_explosions.name"), + help: (lvl: number) => t("upgrades.bigger_explosions.tooltip"), + fullHelp: t("upgrades.bigger_explosions.verbose_description"), + }, + { + requires: "", + + threshold: 13000, + gift: false, + + adventure: false, + id: "extra_levels", + max: 3, + name: t("upgrades.extra_levels.name"), + help: (lvl: number) => + t("upgrades.extra_levels.tooltip", { count: lvl + 7 }), + fullHelp: t("upgrades.extra_levels.verbose_description"), + }, + { + requires: "", + + threshold: 15000, + gift: false, + + id: "pierce_color", + max: 4, + name: t("upgrades.pierce_color.name"), + help: (lvl: number) => t("upgrades.pierce_color.tooltip", { lvl }), + fullHelp: t("upgrades.pierce_color.verbose_description"), + }, + { + requires: "", + threshold: 18000, + gift: false, + + id: "soft_reset", + max: 3, + name: t("upgrades.soft_reset.name"), + help: (lvl: number) => + t("upgrades.soft_reset.tooltip", { + percent: Math.round(comboKeepingRate(lvl) * 100), + }), + fullHelp: t("upgrades.soft_reset.verbose_description"), + }, + { + requires: "multiball", + threshold: 21000, + gift: false, + + id: "ball_repulse_ball", + max: 3, + name: t("upgrades.ball_repulse_ball.name"), + help: (lvl: number) => + lvl == 1 + ? t("upgrades.ball_repulse_ball.tooltip") + : t("upgrades.ball_repulse_ball.help_plural"), + fullHelp: t("upgrades.ball_repulse_ball.verbose_description"), + }, + { + requires: "multiball", + threshold: 25000, + gift: false, + + id: "ball_attract_ball", + max: 3, + name: t("upgrades.ball_attract_ball.name"), + help: (lvl: number) => + lvl == 1 + ? t("upgrades.ball_attract_ball.tooltip") + : t("upgrades.ball_attract_ball.help_plural"), + fullHelp: t("upgrades.ball_attract_ball.verbose_description"), + }, + { + requires: "", + + threshold: 30000, + gift: false, + + id: "puck_repulse_ball", + max: 2, + name: t("upgrades.puck_repulse_ball.name"), + help: (lvl: number) => + lvl == 1 + ? t("upgrades.puck_repulse_ball.tooltip") + : t("upgrades.puck_repulse_ball.help_plural"), + fullHelp: t("upgrades.puck_repulse_ball.verbose_description"), + }, + { + requires: "", + + threshold: 35000, + gift: false, + + id: "wind", + max: 3, + name: t("upgrades.wind.name"), + help: (lvl: number) => + lvl == 1 ? t("upgrades.wind.tooltip") : t("upgrades.wind.help_plural"), + fullHelp: t("upgrades.wind.verbose_description"), + }, + { + requires: "", + + threshold: 40000, + gift: false, + + id: "sturdy_bricks", + max: 4, + name: t("upgrades.sturdy_bricks.name"), + help: (lvl: number) => + // lvl == 1 + t("upgrades.sturdy_bricks.tooltip", { lvl, percent: lvl * 50 }), + // ? + // : t("upgrades.sturdy_bricks.help_plural"), + fullHelp: t("upgrades.sturdy_bricks.verbose_description"), + }, + { + requires: "", + + threshold: 45000, + gift: false, + + id: "respawn", + max: 4, + name: t("upgrades.respawn.name"), + help: (lvl: number) => + t("upgrades.respawn.tooltip", { + percent: Math.floor(100 * comboKeepingRate(lvl)), + delay: (3 / lvl).toFixed(2), + }), + fullHelp: t("upgrades.respawn.verbose_description"), + }, + { + requires: "", + threshold: 50000, + gift: false, + + id: "one_more_choice", + max: 3, + name: t("upgrades.one_more_choice.name"), + help: (lvl: number) => t("upgrades.one_more_choice.tooltip", { lvl }), + fullHelp: t("upgrades.one_more_choice.verbose_description"), + }, + { + requires: "", + + threshold: 55000, + gift: false, + + id: "instant_upgrade", + max: 2, + adventure: false, + name: t("upgrades.instant_upgrade.name"), + help: (lvl: number) => t("upgrades.instant_upgrade.tooltip", { lvl }), + fullHelp: t("upgrades.instant_upgrade.verbose_description"), + }, + { + requires: "", + threshold: 60000, + gift: false, + + id: "concave_puck", + max: 1, + name: t("upgrades.concave_puck.name"), + help: (lvl: number) => t("upgrades.concave_puck.tooltip"), + fullHelp: t("upgrades.concave_puck.verbose_description"), + }, + { + requires: "", + + threshold: 65000, + gift: false, + + id: "helium", + max: 1, + name: t("upgrades.helium.name"), + help: (lvl: number) => t("upgrades.helium.tooltip"), + fullHelp: t("upgrades.helium.verbose_description"), + }, + { + requires: "", + + threshold: 70000, + gift: true, + + id: "asceticism", + max: 1, + name: t("upgrades.asceticism.name"), + help: (lvl: number) => t("upgrades.asceticism.tooltip", { combo: lvl * 3 }), + fullHelp: t("upgrades.asceticism.verbose_description"), + }, + { + requires: "", + + threshold: 75000, + gift: false, + + id: "unbounded", + max: 3, + name: t("upgrades.unbounded.name"), + help: (lvl: number) => t("upgrades.unbounded.tooltip", { lvl }), + fullHelp: t("upgrades.unbounded.verbose_description"), + }, + { + requires: "", + + threshold: 80000, + gift: false, + + id: "shunt", + max: 3, + name: t("upgrades.shunt.name"), + help: (lvl: number) => + t("upgrades.shunt.tooltip", { + percent: Math.round(comboKeepingRate(lvl) * 100), + }), + fullHelp: t("upgrades.shunt.verbose_description"), + }, + { + requires: "", + + threshold: 85000, + gift: false, + + id: "yoyo", + max: 1, + name: t("upgrades.yoyo.name"), + help: (lvl: number) => t("upgrades.yoyo.tooltip"), + fullHelp: t("upgrades.yoyo.verbose_description"), + }, + { + requires: "", + + threshold: 90000, + gift: true, + + id: "nbricks", + max: 3, + name: t("upgrades.nbricks.name"), + help: (lvl: number) => t("upgrades.nbricks.tooltip", { lvl }), + fullHelp: t("upgrades.nbricks.verbose_description"), + }, + { + requires: "", + + threshold: 95000, + gift: false, + + id: "etherealcoins", + max: 1, + name: t("upgrades.etherealcoins.name"), + help: (lvl: number) => t("upgrades.etherealcoins.tooltip"), + fullHelp: t("upgrades.etherealcoins.verbose_description"), + }, + { + requires: "multiball", + threshold: 100000, + gift: false, + + id: "shocks", + max: 1, + name: t("upgrades.shocks.name"), + help: (lvl: number) => t("upgrades.shocks.tooltip"), + fullHelp: t("upgrades.shocks.verbose_description"), + }, + { + requires: "", + threshold: 105000, + gift: true, + + id: "zen", + max: 1, + name: t("upgrades.zen.name"), + help: (lvl: number) => t("upgrades.zen.tooltip", { lvl }), + fullHelp: t("upgrades.zen.verbose_description"), + }, + { + requires: "extra_life", + threshold: 110000, + gift: false, + + id: "sacrifice", + max: 1, + name: t("upgrades.sacrifice.name"), + help: (lvl: number) => + lvl == 1 + ? t("upgrades.sacrifice.help_l1") + : t("upgrades.sacrifice.help_over", { lvl }), + fullHelp: t("upgrades.sacrifice.verbose_description"), + }, + + { + requires: "", + threshold: 115000, + gift: true, + + id: "trampoline", + max: 1, + name: t("upgrades.trampoline.name"), + help: (lvl: number) => t("upgrades.trampoline.tooltip", { lvl }), + fullHelp: t("upgrades.trampoline.verbose_description"), + }, + { + requires: "", + + threshold: 120000, + gift: false, + + id: "ghost_coins", + max: 3, + name: t("upgrades.ghost_coins.name"), + help: (lvl: number) => t("upgrades.ghost_coins.tooltip", { lvl }), + fullHelp: t("upgrades.ghost_coins.verbose_description"), + }, + { + requires: "", + threshold: 125000, + gift: false, + + id: "forgiving", + max: 1, + name: t("upgrades.forgiving.name"), + help: (lvl: number) => t("upgrades.forgiving.tooltip"), + fullHelp: t("upgrades.forgiving.verbose_description"), + }, + { + requires: "", + + threshold: 130000, + gift: false, + + id: "ball_attracts_coins", + max: 3, + name: t("upgrades.ball_attracts_coins.name"), + help: (lvl: number) => t("upgrades.ball_attracts_coins.tooltip"), + fullHelp: t("upgrades.ball_attracts_coins.verbose_description"), + }, + { + requires: "", + threshold: 135000, + // a bit too hard when starting up + gift: false, + + id: "reach", + max: 1, + name: t("upgrades.reach.name"), + help: (lvl: number) => t("upgrades.reach.tooltip", { lvl }), + fullHelp: t("upgrades.reach.verbose_description"), + }, + { + requires: "", + + threshold: 140000, + gift: true, + + id: "passive_income", + max: 4, + name: t("upgrades.passive_income.name"), + help: (lvl: number) => + t("upgrades.passive_income.tooltip", { time: lvl * 0.25, lvl }), + fullHelp: t("upgrades.passive_income.verbose_description"), + }, + { + requires: "", + threshold: 145000, + gift: false, + + id: "clairvoyant", + max: 1, + name: t("upgrades.clairvoyant.name"), + help: (lvl: number) => t("upgrades.clairvoyant.tooltip"), + fullHelp: t("upgrades.clairvoyant.verbose_description"), + }, + { + requires: "", + + threshold: 150000, + gift: true, + + id: "side_kick", + max: 3, + name: t("upgrades.side_kick.name"), + help: (lvl: number) => + t("upgrades.side_kick.tooltip", { lvl, loss: lvl * 2 }), + fullHelp: t("upgrades.side_kick.verbose_description"), + }, + { + requires: "", + + threshold: 150000, + gift: true, + + id: "side_flip", + max: 3, + name: t("upgrades.side_flip.name"), + help: (lvl: number) => + t("upgrades.side_flip.tooltip", { lvl, loss: lvl * 2 }), + fullHelp: t("upgrades.side_flip.verbose_description"), + }, + { + requires: "", + threshold: 155000, + gift: false, + + id: "implosions", + max: 1, + name: t("upgrades.implosions.name"), + help: (lvl: number) => t("upgrades.implosions.tooltip"), + fullHelp: t("upgrades.implosions.verbose_description"), + }, + { + requires: "", + threshold: 160000, + gift: false, + + id: "corner_shot", + max: 1, + name: t("upgrades.corner_shot.name"), + help: (lvl: number) => t("upgrades.corner_shot.tooltip"), + fullHelp: t("upgrades.corner_shot.verbose_description"), + }, + { + requires: "", + threshold: 165000, + gift: false, + + id: "addiction", + max: 7, + name: t("upgrades.addiction.name"), + help: (lvl: number) => + t("upgrades.addiction.tooltip", { lvl, delay: (5 / lvl).toFixed(2) }), + fullHelp: t("upgrades.addiction.verbose_description"), + }, + { + requires: "", + threshold: 170000, + gift: false, + + id: "fountain_toss", + max: 7, + name: t("upgrades.fountain_toss.name"), + help: (lvl: number) => + t("upgrades.fountain_toss.tooltip", { lvl, max: lvl * 30 }), + fullHelp: t("upgrades.fountain_toss.verbose_description"), + }, + { + requires: "", + threshold: 175000, + gift: false, + + id: "limitless", + max: 1, + name: t("upgrades.limitless.name"), + help: (lvl: number) => t("upgrades.limitless.tooltip", { lvl }), + fullHelp: t("upgrades.limitless.verbose_description"), + }, + { + requires: "", + threshold: 180000, + gift: false, + + id: "minefield", + max: 3, + name: t("upgrades.minefield.name"), + help: (lvl: number) => t("upgrades.minefield.tooltip", { lvl }), + fullHelp: t("upgrades.minefield.verbose_description"), + }, + { + requires: "", + threshold: 185000, + gift: false, + + id: "trickledown", + max: 1, + name: t("upgrades.trickledown.name"), + help: (lvl: number) => t("upgrades.trickledown.tooltip", { lvl }), + fullHelp: t("upgrades.trickledown.verbose_description"), + }, + { + requires: "", + threshold: 190000, + gift: false, + + id: "transparency", + max: 3, + name: t("upgrades.transparency.name"), + help: (lvl: number) => t("upgrades.transparency.tooltip", { lvl }), + fullHelp: t("upgrades.transparency.verbose_description"), + }, + { + requires: "", + threshold: 195000, + gift: false, + + id: "superhot", + max: 3, + name: t("upgrades.superhot.name"), + help: (lvl: number) => t("upgrades.superhot.tooltip", { lvl }), + fullHelp: t("upgrades.superhot.verbose_description"), + }, + { + requires: "", + threshold: 200000, + gift: false, + + id: "bricks_attract_coins", + max: 3, + name: t("upgrades.bricks_attract_coins.name"), + help: (lvl: number) => t("upgrades.bricks_attract_coins.tooltip", { lvl }), + fullHelp: t("upgrades.bricks_attract_coins.verbose_description"), + }, + { + requires: "", + threshold: 205000, + gift: false, + + id: "rainbow", + max: 7, + name: t("upgrades.rainbow.name"), + help: (lvl: number) => t("upgrades.rainbow.tooltip", { lvl }), + fullHelp: t("upgrades.rainbow.verbose_description"), + }, + { + requires: "metamorphosis", + threshold: 210000, + gift: false, + + id: "hypnosis", + max: 1, + name: t("upgrades.hypnosis.name"), + help: (lvl: number) => t("upgrades.hypnosis.tooltip", { lvl }), + fullHelp: t("upgrades.hypnosis.verbose_description"), + }, + { + requires: "", + threshold: 215000, + gift: false, + id: "bricks_attract_ball", + max: 3, + name: t("upgrades.bricks_attract_ball.name"), + help: (lvl: number) => + t("upgrades.bricks_attract_ball.tooltip", { count: lvl * 3 }), + fullHelp: t("upgrades.bricks_attract_ball.verbose_description"), + }, ] as const;