2025-03-18 14:16:12 +01:00
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import {
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2025-04-11 20:34:11 +02:00
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Ball,
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BallLike,
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Coin,
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colorString,
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GameState,
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LightFlash,
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ParticleFlash,
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PerkId,
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ReusableArray,
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TextFlash,
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2025-03-18 14:16:12 +01:00
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} from "./types";
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2025-03-17 19:47:16 +01:00
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2025-03-16 14:29:14 +01:00
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import {
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2025-04-11 20:34:11 +02:00
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ballTransparency,
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brickCenterX,
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brickCenterY,
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currentLevelInfo,
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distance2,
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distanceBetween,
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getClosestBall,
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getMajorityValue,
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getPossibleUpgrades,
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getRowColIndex,
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isMovingWhilePassiveIncome,
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isPickyEatingPossible,
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max_levels,
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reachRedRowIndex,
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shouldPierceByColor,
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telekinesisEffectRate,
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yoyoEffectRate,
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2025-03-16 14:29:14 +01:00
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} from "./game_utils";
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2025-04-11 20:34:11 +02:00
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import {t} from "./i18n/i18n";
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import {icons} from "./loadGameData";
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import {getCurrentMaxCoins, getCurrentMaxParticles} from "./settings";
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import {background} from "./render";
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import {gameOver} from "./gameOver";
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import {brickIndex, fitSize, gameState, hasBrick, hitsSomething, openUpgradesPicker, pause,} from "./game";
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import {stopRecording} from "./recording";
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import {isOptionOn} from "./options";
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import {clamp, comboKeepingRate} from "./pure_functions";
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import {addToTotalScore} from "./addToTotalScore";
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2025-03-16 14:29:14 +01:00
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export function setMousePos(gameState: GameState, x: number) {
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2025-04-11 20:34:11 +02:00
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gameState.puckPosition = x;
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// Sets the puck position, and updates the ball position if they are supposed to follow it
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gameState.needsRender = true;
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2025-03-16 14:29:14 +01:00
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}
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2025-03-16 17:45:29 +01:00
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function getBallDefaultVx(gameState: GameState) {
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2025-04-11 20:34:11 +02:00
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return (
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(gameState.perks.concave_puck ? 0 : 1) *
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(Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed)
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);
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2025-03-16 17:45:29 +01:00
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}
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2025-03-16 20:11:08 +01:00
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2025-03-16 14:29:14 +01:00
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export function resetBalls(gameState: GameState) {
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2025-04-11 20:34:11 +02:00
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// Always compute speed first
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normalizeGameState(gameState);
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const count = 1 + (gameState.perks?.multiball || 0);
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const perBall = gameState.puckWidth / (count + 1);
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gameState.balls = [];
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gameState.ballsColor = "#FFFFFF";
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if (gameState.perks.picky_eater || gameState.perks.pierce_color) {
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gameState.ballsColor =
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getMajorityValue(gameState.bricks.filter((i) => i)) || "#FFFFFF";
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}
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for (let i = 0; i < count; i++) {
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const x =
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gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
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const vx = getBallDefaultVx(gameState);
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gameState.balls.push({
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x,
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previousX: x,
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y: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
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previousY: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
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vx,
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previousVX: vx,
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vy: -gameState.baseSpeed,
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previousVY: -gameState.baseSpeed,
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piercePoints: gameState.perks.pierce * 3,
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hitSinceBounce: 0,
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brokenSinceBounce: 0,
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sapperUses: 0,
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});
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}
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gameState.ballStickToPuck = true;
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2025-03-16 14:29:14 +01:00
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}
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export function putBallsAtPuck(gameState: GameState) {
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2025-04-11 20:34:11 +02:00
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// This reset could be abused to cheat quite easily
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const count = gameState.balls.length;
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const perBall = gameState.puckWidth / (count + 1);
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// const vx = getBallDefaultVx(gameState);
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gameState.balls.forEach((ball, i) => {
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const x =
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gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
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ball.x = x;
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ball.previousX = x;
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ball.y = gameState.gameZoneHeight - 1.5 * gameState.ballSize;
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ball.previousY = ball.y;
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ball.hitSinceBounce = 0;
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ball.brokenSinceBounce = 0;
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ball.piercePoints = gameState.perks.pierce * 3;
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});
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2025-03-16 14:29:14 +01:00
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}
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export function normalizeGameState(gameState: GameState) {
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2025-04-11 20:34:11 +02:00
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// This function resets most parameters on the state to correct values, and should be used even when the game is paused
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gameState.baseSpeed = Math.max(
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3,
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gameState.gameZoneWidth / 12 / 10 +
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gameState.currentLevel / 3 +
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gameState.levelTime / (30 * 1000) -
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gameState.perks.slow_down * 2,
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);
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gameState.puckWidth = Math.max(
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gameState.ballSize,
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(gameState.gameZoneWidth / 12) *
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Math.min(
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12,
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3 - gameState.perks.smaller_puck + gameState.perks.bigger_puck,
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),
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);
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const corner = (gameState.levelTime ? gameState.perks.corner_shot * gameState.puckWidth : 0) - gameState.perks.unbounded * gameState.brickWidth;
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let minX =
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gameState.offsetXRoundedDown +
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gameState.puckWidth / 2 -
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corner;
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let maxX =
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gameState.offsetXRoundedDown +
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gameState.gameZoneWidthRoundedUp -
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gameState.puckWidth / 2 +
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corner;
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gameState.puckPosition = clamp(gameState.puckPosition, minX, maxX);
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if (gameState.ballStickToPuck) {
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putBallsAtPuck(gameState);
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}
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if (
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Math.abs(gameState.lastPuckPosition - gameState.puckPosition) > 1 &&
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gameState.running
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) {
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gameState.lastPuckMove = gameState.levelTime;
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}
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gameState.lastPuckPosition = gameState.puckPosition;
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2025-03-16 14:29:14 +01:00
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}
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export function baseCombo(gameState: GameState) {
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2025-04-11 20:34:11 +02:00
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const mineFieldBonus =
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gameState.perks.minefield &&
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gameState.bricks.filter((b) => b === "black").length *
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gameState.perks.minefield;
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return (
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1 +
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gameState.perks.base_combo * 3 +
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gameState.perks.smaller_puck * 5 +
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mineFieldBonus
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);
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}
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export function resetCombo(
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gameState: GameState,
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x: number | undefined,
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y: number | undefined,
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) {
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const prev = gameState.combo;
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gameState.combo = baseCombo(gameState);
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2025-03-19 14:06:49 +01:00
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2025-04-11 20:34:11 +02:00
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if (prev > gameState.combo && gameState.perks.soft_reset) {
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gameState.combo += Math.floor(
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(prev - gameState.combo) * comboKeepingRate(gameState.perks.soft_reset),
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);
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2025-03-16 14:29:14 +01:00
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}
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2025-04-11 20:34:11 +02:00
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const lost = Math.max(0, prev - gameState.combo);
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if (lost) {
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for (let i = 0; i < lost && i < 8; i++) {
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setTimeout(
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() => schedulGameSound(gameState, "comboDecrease", x, 1),
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i * 100,
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);
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}
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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makeText(
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gameState,
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x,
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y,
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"#FF0000",
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"-" + lost,
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20,
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500 + clamp(lost, 0, 500),
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);
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}
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2025-03-17 19:47:16 +01:00
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}
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2025-04-11 20:34:11 +02:00
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return lost;
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2025-03-16 14:29:14 +01:00
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}
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2025-04-02 19:50:05 +02:00
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export function increaseCombo(
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gameState: GameState,
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by: number,
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x: number,
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y: number,
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2025-04-02 19:50:05 +02:00
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) {
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2025-04-11 20:34:11 +02:00
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if (by <= 0) {
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return;
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}
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gameState.combo += by;
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if (
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isOptionOn("comboIncreaseTexts") &&
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typeof x !== "undefined" &&
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typeof y !== "undefined"
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) {
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makeText(gameState, x, y, "#ffd300", "+" + by, 25, 400 + by);
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}
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2025-04-02 19:50:05 +02:00
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}
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2025-04-08 08:57:41 +02:00
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2025-03-16 14:29:14 +01:00
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export function decreaseCombo(
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gameState: GameState,
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by: number,
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x: number,
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y: number,
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2025-03-16 14:29:14 +01:00
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) {
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2025-04-11 20:34:11 +02:00
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const prev = gameState.combo;
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gameState.combo = Math.max(baseCombo(gameState), gameState.combo - by);
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const lost = Math.max(0, prev - gameState.combo);
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if (lost) {
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schedulGameSound(gameState, "comboDecrease", x, 1);
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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makeText(gameState, x, y, "#FF0000", "-" + lost, 20, 400 + lost);
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}
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2025-03-16 14:29:14 +01:00
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}
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}
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export function spawnExplosion(
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gameState: GameState,
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count: number,
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x: number,
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y: number,
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color: string,
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2025-03-16 14:29:14 +01:00
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) {
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2025-04-11 20:34:11 +02:00
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if (!!isOptionOn("basic")) return;
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2025-03-29 15:00:44 +01:00
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2025-04-11 20:34:11 +02:00
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if (liveCount(gameState.particles) > getCurrentMaxParticles()) {
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// Avoid freezing when lots of explosion happen at once
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count = 1;
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}
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for (let i = 0; i < count; i++) {
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makeParticle(
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gameState,
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x + ((Math.random() - 0.5) * gameState.brickWidth) / 2,
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y + ((Math.random() - 0.5) * gameState.brickWidth) / 2,
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(Math.random() - 0.5) * 30,
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(Math.random() - 0.5) * 30,
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color,
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false,
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);
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}
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2025-03-16 14:29:14 +01:00
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}
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2025-03-25 08:57:22 +01:00
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2025-03-23 22:19:11 +01:00
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export function spawnImplosion(
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gameState: GameState,
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count: number,
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x: number,
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y: number,
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color: string,
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2025-03-23 22:19:11 +01:00
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) {
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2025-04-11 20:34:11 +02:00
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if (!!isOptionOn("basic")) return;
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if (liveCount(gameState.particles) > getCurrentMaxParticles()) {
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// Avoid freezing when lots of explosion happen at once
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count = 1;
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}
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for (let i = 0; i < count; i++) {
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const dx = ((Math.random() - 0.5) * gameState.brickWidth) / 2;
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const dy = ((Math.random() - 0.5) * gameState.brickWidth) / 2;
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makeParticle(gameState, x - dx * 10, y - dy * 10, dx, dy, color, false);
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}
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2025-03-23 22:19:11 +01:00
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}
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2025-03-16 14:29:14 +01:00
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2025-03-19 21:58:08 +01:00
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export function explosionAt(
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gameState: GameState,
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index: number,
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x: number,
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y: number,
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ball: Ball,
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extraSize: number = 0,
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2025-03-19 21:58:50 +01:00
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) {
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2025-04-11 20:34:11 +02:00
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const size =
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1 +
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gameState.perks.bigger_explosions +
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Math.max(0, gameState.perks.implosions - 1) +
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extraSize;
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schedulGameSound(gameState, "explode", ball.x, 1);
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if (index !== -1) {
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const col = index % gameState.gridSize;
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const row = Math.floor(index / gameState.gridSize);
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// Break bricks around
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for (let dx = -size; dx <= size; dx++) {
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for (let dy = -size; dy <= size; dy++) {
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const i = getRowColIndex(gameState, row + dy, col + dx);
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if (gameState.bricks[i] && i !== -1) {
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// Study bricks resist explosions too
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gameState.brickHP[i]--;
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if (gameState.brickHP[i] <= 0) {
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explodeBrick(gameState, i, ball, true);
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}
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}
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}
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2025-03-22 16:58:35 +01:00
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}
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2025-03-18 14:16:12 +01:00
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}
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2025-04-11 20:34:11 +02:00
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const factor = gameState.perks.implosions ? -1 : 1;
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// Blow nearby coins
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forEachLiveOne(gameState.coins, (c) => {
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const dx = c.x - x;
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const dy = c.y - y;
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const d2 = Math.max(gameState.brickWidth, Math.abs(dx) + Math.abs(dy));
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c.vx += (((dx / d2) * 10 * size) / c.weight) * factor;
|
|
|
|
c.vy += (((dy / d2) * 10 * size) / c.weight) * factor;
|
|
|
|
});
|
|
|
|
gameState.lastExplosion = Date.now();
|
|
|
|
|
|
|
|
if (gameState.perks.implosions) {
|
|
|
|
spawnImplosion(gameState, 7 * size, x, y, "#FFFFFF");
|
|
|
|
} else {
|
|
|
|
spawnExplosion(gameState, 7 * size, x, y, "#FFFFFF");
|
|
|
|
}
|
|
|
|
|
|
|
|
gameState.runStatistics.bricks_broken++;
|
|
|
|
|
|
|
|
if (gameState.perks.zen) {
|
|
|
|
resetCombo(gameState, x, y);
|
|
|
|
}
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-03-28 10:21:14 +01:00
|
|
|
|
2025-04-09 11:28:32 +02:00
|
|
|
export function explodeBrick(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState: GameState,
|
|
|
|
index: number,
|
|
|
|
ball: Ball,
|
|
|
|
isExplosion: boolean,
|
2025-04-09 11:28:32 +02:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
const color = gameState.bricks[index];
|
|
|
|
if (!color) return;
|
|
|
|
|
|
|
|
const wasPickyEaterPossible =
|
|
|
|
gameState.perks.picky_eater && isPickyEatingPossible(gameState);
|
|
|
|
const redRowReach = reachRedRowIndex(gameState);
|
|
|
|
|
|
|
|
gameState.lastBrickBroken = gameState.levelTime;
|
|
|
|
|
|
|
|
if (color === "black") {
|
|
|
|
const x = brickCenterX(gameState, index),
|
|
|
|
y = brickCenterY(gameState, index);
|
|
|
|
|
|
|
|
// if (color === "transparent") {
|
|
|
|
// schedulGameSound(gameState, "void", x, 1);
|
|
|
|
// resetCombo(gameState, x, y);
|
|
|
|
// }
|
|
|
|
setBrick(gameState, index, "");
|
|
|
|
explosionAt(gameState, index, x, y, ball, 0);
|
|
|
|
if (gameState.perks.minefield) {
|
|
|
|
decreaseCombo(gameState, gameState.perks.minefield, x, y);
|
|
|
|
}
|
|
|
|
} else if (color) {
|
|
|
|
// Even if it bounces we don't want to count that as a miss
|
2025-03-29 21:28:05 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
// Flashing is take care of by the tick loop
|
|
|
|
const x = brickCenterX(gameState, index),
|
|
|
|
y = brickCenterY(gameState, index);
|
2025-03-28 10:21:14 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
setBrick(gameState, index, "");
|
2025-03-19 21:58:50 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
let coinsToSpawn = gameState.combo;
|
|
|
|
if (gameState.lastCombo > coinsToSpawn) {
|
|
|
|
// In case a reset happens in the same frame as a spawn, i want the combo to stay high (for minefield and zen in particular)
|
|
|
|
coinsToSpawn = gameState.lastCombo;
|
|
|
|
}
|
|
|
|
if (gameState.perks.sturdy_bricks) {
|
|
|
|
// +10% per level
|
|
|
|
coinsToSpawn += Math.ceil(
|
|
|
|
((2 + gameState.perks.sturdy_bricks) / 2) * coinsToSpawn,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
if (gameState.perks.transparency) {
|
|
|
|
coinsToSpawn = Math.round(
|
|
|
|
coinsToSpawn *
|
|
|
|
(1 +
|
|
|
|
(ballTransparency(ball, gameState) * gameState.perks.transparency) /
|
|
|
|
2),
|
|
|
|
);
|
|
|
|
}
|
2025-04-10 21:40:45 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.levelSpawnedCoins += coinsToSpawn;
|
|
|
|
gameState.runStatistics.coins_spawned += coinsToSpawn;
|
|
|
|
gameState.runStatistics.bricks_broken++;
|
2025-04-09 11:28:32 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
const maxCoins = getCurrentMaxCoins() * (isOptionOn("basic") ? 0.5 : 1);
|
|
|
|
const spawnableCoins =
|
|
|
|
liveCount(gameState.coins) > getCurrentMaxCoins()
|
|
|
|
? 1
|
|
|
|
: Math.floor(maxCoins - liveCount(gameState.coins)) / 3;
|
2025-04-09 11:28:32 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins));
|
2025-03-28 11:58:58 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
while (coinsToSpawn > 0) {
|
|
|
|
const points = Math.min(pointsPerCoin, coinsToSpawn);
|
|
|
|
if (points < 0 || isNaN(points)) {
|
|
|
|
console.error({points});
|
|
|
|
debugger;
|
|
|
|
}
|
2025-03-23 22:19:11 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
coinsToSpawn -= points;
|
2025-04-10 21:40:45 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
const cx =
|
|
|
|
x +
|
|
|
|
(Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize),
|
|
|
|
cy =
|
|
|
|
y +
|
|
|
|
(Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize);
|
2025-03-29 21:28:05 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
makeCoin(
|
|
|
|
gameState,
|
|
|
|
cx,
|
|
|
|
cy,
|
|
|
|
ball.previousVX * (0.5 + Math.random()),
|
|
|
|
ball.previousVY * (0.5 + Math.random()),
|
|
|
|
color,
|
|
|
|
points,
|
|
|
|
);
|
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
increaseCombo(
|
2025-04-08 08:57:41 +02:00
|
|
|
gameState,
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.perks.streak_shots +
|
|
|
|
gameState.perks.compound_interest +
|
|
|
|
gameState.perks.left_is_lava +
|
|
|
|
gameState.perks.right_is_lava +
|
|
|
|
gameState.perks.top_is_lava +
|
|
|
|
gameState.perks.picky_eater +
|
|
|
|
gameState.perks.asceticism * 3 +
|
|
|
|
gameState.perks.zen +
|
|
|
|
gameState.perks.passive_income +
|
|
|
|
gameState.perks.addiction,
|
2025-04-08 08:57:41 +02:00
|
|
|
ball.x,
|
|
|
|
ball.y,
|
2025-04-11 20:34:11 +02:00
|
|
|
);
|
|
|
|
|
|
|
|
if (Math.abs(ball.y - y) < Math.abs(ball.x - x)) {
|
|
|
|
if (gameState.perks.side_kick) {
|
|
|
|
if (ball.previousVX > 0) {
|
|
|
|
increaseCombo(gameState, gameState.perks.side_kick, ball.x, ball.y);
|
|
|
|
} else {
|
|
|
|
decreaseCombo(
|
|
|
|
gameState,
|
|
|
|
gameState.perks.side_kick * 2,
|
|
|
|
ball.x,
|
|
|
|
ball.y,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (gameState.perks.side_flip) {
|
|
|
|
if (ball.previousVX < 0) {
|
|
|
|
increaseCombo(gameState, gameState.perks.side_flip, ball.x, ball.y);
|
|
|
|
} else {
|
|
|
|
decreaseCombo(
|
|
|
|
gameState,
|
|
|
|
gameState.perks.side_flip * 2,
|
|
|
|
ball.x,
|
|
|
|
ball.y,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
|
|
|
|
if (redRowReach !== -1) {
|
|
|
|
if (Math.floor(index / gameState.level.size) === redRowReach) {
|
|
|
|
resetCombo(gameState, x, y);
|
|
|
|
} else {
|
|
|
|
for (let x = 0; x < gameState.level.size; x++) {
|
|
|
|
if (gameState.bricks[redRowReach * gameState.level.size + x])
|
|
|
|
gameState.combo++;
|
|
|
|
}
|
|
|
|
}
|
2025-03-29 21:28:05 +01:00
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (isMovingWhilePassiveIncome(gameState)) {
|
|
|
|
resetCombo(gameState, x, y);
|
2025-03-28 10:21:14 +01:00
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (!isExplosion) {
|
|
|
|
// color change
|
|
|
|
if (
|
|
|
|
(gameState.perks.picky_eater || gameState.perks.pierce_color) &&
|
|
|
|
color !== gameState.ballsColor &&
|
|
|
|
color
|
|
|
|
) {
|
|
|
|
if (wasPickyEaterPossible) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
schedulGameSound(gameState, "colorChange", ball.x, 0.8);
|
|
|
|
gameState.lastExplosion = gameState.levelTime;
|
|
|
|
gameState.ballsColor = color;
|
|
|
|
if (!isOptionOn("basic")) {
|
|
|
|
gameState.balls.forEach((ball) => {
|
|
|
|
spawnExplosion(gameState, 7, ball.previousX, ball.previousY, color);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
schedulGameSound(gameState, "comboIncreaseMaybe", ball.x, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// makeLight(gameState, x, y, color, gameState.brickWidth, 40);
|
|
|
|
|
|
|
|
spawnExplosion(gameState, 5 + Math.min(gameState.combo, 30), x, y, color);
|
2025-03-29 21:28:05 +01:00
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (
|
|
|
|
gameState.perks.respawn &&
|
|
|
|
color !== "black" &&
|
|
|
|
!gameState.bricks[index]
|
|
|
|
) {
|
|
|
|
if (Math.random() < comboKeepingRate(gameState.perks.respawn)) {
|
|
|
|
append(gameState.respawns, (b) => {
|
|
|
|
b.color = color;
|
|
|
|
b.index = index;
|
|
|
|
b.time = gameState.levelTime + (3 * 1000) / gameState.perks.respawn;
|
|
|
|
});
|
2025-04-09 09:24:15 +02:00
|
|
|
}
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function dontOfferTooSoon(gameState: GameState, id: PerkId) {
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.lastOffered[id] = Math.round(Date.now() / 1000);
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function pickRandomUpgrades(gameState: GameState, count: number) {
|
2025-04-11 20:34:11 +02:00
|
|
|
let list = getPossibleUpgrades(gameState)
|
|
|
|
.map((u) => ({
|
|
|
|
...u,
|
|
|
|
score: Math.random() + (gameState.lastOffered[u.id] || 0),
|
|
|
|
}))
|
|
|
|
.sort((a, b) => a.score - b.score)
|
|
|
|
.filter((u) => gameState.perks[u.id] < u.max + gameState.perks.limitless)
|
|
|
|
.slice(0, count)
|
|
|
|
.sort((a, b) => (a.id > b.id ? 1 : -1));
|
|
|
|
|
|
|
|
list.forEach((u) => {
|
|
|
|
dontOfferTooSoon(gameState, u.id);
|
|
|
|
});
|
|
|
|
|
|
|
|
return list.map((u) => ({
|
|
|
|
text:
|
|
|
|
u.name +
|
|
|
|
(gameState.perks[u.id]
|
|
|
|
? t("level_up.upgrade_perk_to_level", {
|
|
|
|
level: gameState.perks[u.id] + 1,
|
|
|
|
})
|
|
|
|
: ""),
|
|
|
|
icon: icons["icon:" + u.id],
|
|
|
|
value: u.id as PerkId,
|
|
|
|
help: u.help(gameState.perks[u.id] + 1),
|
|
|
|
}));
|
2025-03-17 19:47:16 +01:00
|
|
|
}
|
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
export function schedulGameSound(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState: GameState,
|
|
|
|
sound: keyof GameState["aboutToPlaySound"],
|
|
|
|
x: number | void,
|
|
|
|
vol: number,
|
2025-03-18 14:16:12 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
if (!vol) return;
|
|
|
|
if (!isOptionOn("sound")) return;
|
|
|
|
x ??= gameState.offsetX + gameState.gameZoneWidth / 2;
|
|
|
|
const ex = gameState.aboutToPlaySound[sound] as { vol: number; x: number };
|
2025-03-17 19:47:16 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
ex.x = (x * vol + ex.x * ex.vol) / (vol + ex.vol);
|
|
|
|
ex.vol += vol;
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function addToScore(gameState: GameState, coin: Coin) {
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.score += coin.points;
|
|
|
|
gameState.lastScoreIncrease = gameState.levelTime;
|
|
|
|
addToTotalScore(gameState, coin.points);
|
|
|
|
if (gameState.score > gameState.highScore && !gameState.creative) {
|
|
|
|
gameState.highScore = gameState.score;
|
|
|
|
localStorage.setItem("breakout-3-hs-short", gameState.score.toString());
|
|
|
|
}
|
|
|
|
if (!isOptionOn("basic")) {
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
coin.previousX,
|
|
|
|
coin.previousY,
|
|
|
|
(gameState.canvasWidth - coin.x) / 100,
|
|
|
|
-coin.y / 100,
|
|
|
|
gameState.perks.metamorphosis || isOptionOn("colorful_coins")
|
|
|
|
? coin.color
|
|
|
|
: "#ffd300",
|
|
|
|
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100 + Math.random() * 50,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
schedulGameSound(gameState, "coinCatch", coin.x, 1);
|
|
|
|
gameState.runStatistics.score += coin.points;
|
|
|
|
if (gameState.perks.asceticism) {
|
|
|
|
decreaseCombo(
|
|
|
|
gameState,
|
|
|
|
gameState.perks.asceticism * 3 * coin.points,
|
|
|
|
coin.x,
|
|
|
|
coin.y,
|
|
|
|
);
|
|
|
|
}
|
2025-03-28 10:21:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-19 14:06:49 +01:00
|
|
|
export async function setLevel(gameState: GameState, l: number) {
|
2025-04-11 20:34:11 +02:00
|
|
|
// Here to alleviate double upgrades issues
|
|
|
|
if (gameState.upgradesOfferedFor >= l) {
|
|
|
|
debugger;
|
|
|
|
return console.warn("Extra upgrade request ignored ");
|
|
|
|
}
|
|
|
|
gameState.upgradesOfferedFor = l;
|
|
|
|
pause(false);
|
|
|
|
stopRecording();
|
|
|
|
|
|
|
|
if (l > 0) {
|
|
|
|
await openUpgradesPicker(gameState);
|
|
|
|
}
|
|
|
|
gameState.currentLevel = l;
|
|
|
|
|
|
|
|
gameState.level = gameState.runLevels[l];
|
|
|
|
|
|
|
|
gameState.levelTime = 0;
|
|
|
|
gameState.winAt = 0;
|
|
|
|
gameState.levelWallBounces = 0;
|
|
|
|
gameState.lastPuckMove = 0;
|
|
|
|
gameState.autoCleanUses = 0;
|
|
|
|
gameState.lastTickDown = gameState.levelTime;
|
|
|
|
gameState.levelStartScore = gameState.score;
|
|
|
|
gameState.levelSpawnedCoins = 0;
|
|
|
|
gameState.levelLostCoins = 0;
|
|
|
|
gameState.levelMisses = 0;
|
|
|
|
gameState.lastBrickBroken = 0;
|
|
|
|
gameState.runStatistics.levelsPlayed++;
|
|
|
|
|
|
|
|
// Reset combo silently
|
|
|
|
const finalCombo = gameState.combo;
|
|
|
|
gameState.combo = baseCombo(gameState);
|
|
|
|
if (gameState.perks.shunt) {
|
|
|
|
gameState.combo += Math.round(
|
|
|
|
Math.max(
|
|
|
|
0,
|
|
|
|
(finalCombo - gameState.combo) *
|
|
|
|
comboKeepingRate(gameState.perks.shunt),
|
|
|
|
),
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
gameState.combo += gameState.perks.hot_start * 30;
|
|
|
|
|
|
|
|
const lvl = currentLevelInfo(gameState);
|
|
|
|
if (lvl.size !== gameState.gridSize) {
|
|
|
|
gameState.gridSize = lvl.size;
|
|
|
|
fitSize(gameState);
|
|
|
|
}
|
|
|
|
gameState.levelLostCoins += empty(gameState.coins);
|
|
|
|
empty(gameState.particles);
|
|
|
|
empty(gameState.lights);
|
|
|
|
empty(gameState.texts);
|
|
|
|
empty(gameState.respawns);
|
|
|
|
gameState.bricks = [];
|
|
|
|
|
|
|
|
for (let i = 0; i < lvl.size * lvl.size; i++) {
|
|
|
|
setBrick(gameState, i, lvl.bricks[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Balls color will depend on most common brick color sometimes
|
|
|
|
resetBalls(gameState);
|
|
|
|
gameState.needsRender = true;
|
|
|
|
// This caused problems with accented characters like the ô of côte d'ivoire for odd reasons
|
|
|
|
// background.src = 'data:image/svg+xml;base64,' + btoa(lvl.svg)
|
|
|
|
background.src = "data:image/svg+xml;UTF8," + lvl.svg;
|
|
|
|
document.body.style.setProperty("--level-background", lvl.color || "#000000");
|
|
|
|
document
|
|
|
|
.getElementById("themeColor")
|
|
|
|
?.setAttribute("content", lvl.color || "#000000");
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-23 22:19:28 +01:00
|
|
|
function setBrick(gameState: GameState, index: number, color: string) {
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.bricks[index] = color || "";
|
|
|
|
gameState.brickHP[index] =
|
|
|
|
(color === "black" && 1) ||
|
|
|
|
(color && 1 + gameState.perks.sturdy_bricks) ||
|
|
|
|
0;
|
|
|
|
if (gameState.perks.minefield && color === "black") {
|
|
|
|
increaseCombo(
|
|
|
|
gameState,
|
|
|
|
gameState.perks.minefield,
|
|
|
|
brickCenterX(gameState, index),
|
|
|
|
brickCenterY(gameState, index),
|
|
|
|
);
|
|
|
|
}
|
2025-03-23 17:52:25 +01:00
|
|
|
}
|
|
|
|
|
2025-04-06 15:38:30 +02:00
|
|
|
const rainbow = [
|
2025-04-11 20:34:11 +02:00
|
|
|
"#ff2e2e",
|
|
|
|
"#ffe02e",
|
|
|
|
"#70ff33",
|
|
|
|
"#33ffa7",
|
|
|
|
"#38acff",
|
|
|
|
"#7038ff",
|
|
|
|
"#ff3de5",
|
2025-04-06 15:38:30 +02:00
|
|
|
];
|
2025-04-08 08:57:41 +02:00
|
|
|
|
2025-03-16 14:29:14 +01:00
|
|
|
export function rainbowColor(): colorString {
|
2025-04-11 20:34:11 +02:00
|
|
|
return rainbow[Math.floor(gameState.levelTime / 50) % rainbow.length];
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-16 17:45:29 +01:00
|
|
|
export function repulse(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState: GameState,
|
|
|
|
a: Ball,
|
|
|
|
b: BallLike,
|
|
|
|
power: number,
|
|
|
|
impactsBToo: boolean,
|
2025-03-16 14:29:14 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
const distance = distanceBetween(a, b);
|
|
|
|
// Ensure we don't get soft locked
|
|
|
|
const max = gameState.gameZoneWidth / 4;
|
|
|
|
if (distance > max) return;
|
|
|
|
// Unit vector
|
|
|
|
const dx = (a.x - b.x) / distance;
|
|
|
|
const dy = (a.y - b.y) / distance;
|
|
|
|
const fact =
|
|
|
|
(((-power * (max - distance)) / (max * 1.2) / 3) *
|
|
|
|
Math.min(500, gameState.levelTime)) /
|
|
|
|
500;
|
|
|
|
if (
|
|
|
|
impactsBToo &&
|
|
|
|
typeof b.vx !== "undefined" &&
|
|
|
|
typeof b.vy !== "undefined"
|
|
|
|
) {
|
|
|
|
b.vx += dx * fact;
|
|
|
|
b.vy += dy * fact;
|
|
|
|
}
|
|
|
|
a.vx -= dx * fact;
|
|
|
|
a.vy -= dy * fact;
|
|
|
|
|
|
|
|
const speed = 10;
|
|
|
|
const rand = 2;
|
2025-03-18 14:16:12 +01:00
|
|
|
makeParticle(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState,
|
|
|
|
a.x,
|
|
|
|
a.y,
|
|
|
|
-dx * speed + a.vx + (Math.random() - 0.5) * rand,
|
|
|
|
-dy * speed + a.vy + (Math.random() - 0.5) * rand,
|
|
|
|
rainbowColor(),
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100,
|
2025-03-18 14:16:12 +01:00
|
|
|
);
|
2025-04-11 20:34:11 +02:00
|
|
|
if (
|
|
|
|
impactsBToo &&
|
|
|
|
typeof b.vx !== "undefined" &&
|
|
|
|
typeof b.vy !== "undefined"
|
|
|
|
) {
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
b.x,
|
|
|
|
b.y,
|
|
|
|
dx * speed + b.vx + (Math.random() - 0.5) * rand,
|
|
|
|
dy * speed + b.vy + (Math.random() - 0.5) * rand,
|
|
|
|
rainbowColor(),
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100,
|
|
|
|
);
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-16 17:45:29 +01:00
|
|
|
export function attract(gameState: GameState, a: Ball, b: Ball, power: number) {
|
2025-04-11 20:34:11 +02:00
|
|
|
const distance = distanceBetween(a, b);
|
|
|
|
// Ensure we don't get soft locked
|
|
|
|
const min = (gameState.gameZoneWidth * 3) / 4;
|
|
|
|
if (distance < min) return;
|
|
|
|
// Unit vector
|
|
|
|
const dx = (a.x - b.x) / distance;
|
|
|
|
const dy = (a.y - b.y) / distance;
|
|
|
|
|
|
|
|
const fact =
|
|
|
|
(((power * (distance - min)) / min) * Math.min(500, gameState.levelTime)) /
|
|
|
|
500;
|
|
|
|
b.vx += dx * fact;
|
|
|
|
b.vy += dy * fact;
|
|
|
|
a.vx -= dx * fact;
|
|
|
|
a.vy -= dy * fact;
|
|
|
|
|
|
|
|
const speed = 10;
|
|
|
|
const rand = 2;
|
|
|
|
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
a.x,
|
|
|
|
a.y,
|
|
|
|
dx * speed + a.vx + (Math.random() - 0.5) * rand,
|
|
|
|
dy * speed + a.vy + (Math.random() - 0.5) * rand,
|
|
|
|
rainbowColor(),
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100,
|
|
|
|
);
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
b.x,
|
|
|
|
b.y,
|
|
|
|
-dx * speed + b.vx + (Math.random() - 0.5) * rand,
|
|
|
|
-dy * speed + b.vy + (Math.random() - 0.5) * rand,
|
|
|
|
rainbowColor(),
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100,
|
|
|
|
);
|
2025-03-16 17:45:29 +01:00
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-19 20:14:55 +01:00
|
|
|
export function coinBrickHitCheck(gameState: GameState, coin: Coin) {
|
2025-04-11 20:34:11 +02:00
|
|
|
// Make ball/coin bonce, and return bricks that were hit
|
|
|
|
const radius = coin.size / 2;
|
|
|
|
const {x, y, previousX, previousY} = coin;
|
|
|
|
|
|
|
|
const vhit = hitsSomething(previousX, y, radius);
|
|
|
|
const hhit = hitsSomething(x, previousY, radius);
|
|
|
|
const chit =
|
|
|
|
(typeof vhit == "undefined" &&
|
|
|
|
typeof hhit == "undefined" &&
|
|
|
|
hitsSomething(x, y, radius)) ||
|
|
|
|
undefined;
|
|
|
|
|
|
|
|
if (gameState.perks.ghost_coins) {
|
|
|
|
// slow down
|
|
|
|
if (typeof (vhit ?? hhit ?? chit) !== "undefined") {
|
|
|
|
coin.vy *= 1 - 0.2 / gameState.perks.ghost_coins;
|
|
|
|
coin.vx *= 1 - 0.2 / gameState.perks.ghost_coins;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
|
|
|
|
coin.y = coin.previousY;
|
|
|
|
coin.vy *= -1;
|
|
|
|
|
|
|
|
// Roll on corners
|
|
|
|
const leftHit = gameState.bricks[brickIndex(x - radius, y + radius)];
|
|
|
|
const rightHit = gameState.bricks[brickIndex(x + radius, y + radius)];
|
|
|
|
|
|
|
|
if (leftHit && !rightHit) {
|
|
|
|
coin.vx += 1;
|
|
|
|
coin.sa -= 1;
|
|
|
|
}
|
|
|
|
if (!leftHit && rightHit) {
|
|
|
|
coin.vx -= 1;
|
|
|
|
coin.sa += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
|
|
|
|
coin.x = coin.previousX;
|
|
|
|
coin.vx *= -1;
|
|
|
|
}
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
return vhit ?? hhit ?? chit;
|
2025-03-19 20:14:55 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function bordersHitCheck(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState: GameState,
|
|
|
|
coin: Coin | Ball,
|
|
|
|
radius: number,
|
|
|
|
delta: number,
|
2025-03-19 20:14:55 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
if (coin.destroyed) return;
|
|
|
|
coin.previousX = coin.x;
|
|
|
|
coin.previousY = coin.y;
|
|
|
|
coin.x += coin.vx * delta;
|
|
|
|
coin.y += coin.vy * delta;
|
|
|
|
|
|
|
|
if (gameState.perks.wind) {
|
|
|
|
coin.vx +=
|
|
|
|
((gameState.puckPosition -
|
|
|
|
(gameState.offsetX + gameState.gameZoneWidth / 2)) /
|
|
|
|
gameState.gameZoneWidth) *
|
|
|
|
gameState.perks.wind *
|
|
|
|
0.5;
|
|
|
|
}
|
|
|
|
|
|
|
|
let vhit = 0,
|
|
|
|
hhit = 0;
|
|
|
|
|
|
|
|
if (
|
|
|
|
coin.x < gameState.offsetXRoundedDown + radius
|
|
|
|
) {
|
|
|
|
coin.x =
|
|
|
|
gameState.offsetXRoundedDown +
|
|
|
|
radius +
|
|
|
|
(gameState.offsetXRoundedDown + radius - coin.x);
|
|
|
|
coin.vx *= -1;
|
|
|
|
hhit = 1;
|
|
|
|
}
|
|
|
|
if (coin.y < radius) {
|
|
|
|
coin.y = radius + (radius - coin.y);
|
|
|
|
coin.vy *= -1;
|
|
|
|
vhit = 1;
|
|
|
|
}
|
|
|
|
if (
|
|
|
|
coin.x > gameState.canvasWidth - gameState.offsetXRoundedDown - radius
|
|
|
|
) {
|
|
|
|
coin.x =
|
|
|
|
gameState.canvasWidth -
|
|
|
|
gameState.offsetXRoundedDown -
|
|
|
|
radius -
|
|
|
|
(coin.x -
|
|
|
|
(gameState.canvasWidth - gameState.offsetXRoundedDown - radius));
|
|
|
|
coin.vx *= -1;
|
|
|
|
hhit = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return hhit + vhit * 2;
|
2025-03-28 10:21:14 +01:00
|
|
|
}
|
2025-03-18 14:16:12 +01:00
|
|
|
|
2025-03-28 10:21:14 +01:00
|
|
|
export function gameStateTick(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState: GameState,
|
|
|
|
// How many frames to compute at once, can go above 1 to compensate lag
|
|
|
|
frames = 1,
|
2025-03-28 10:21:14 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.runStatistics.max_combo = Math.max(
|
|
|
|
gameState.runStatistics.max_combo,
|
|
|
|
gameState.combo,
|
2025-03-30 21:07:58 +02:00
|
|
|
);
|
2025-03-19 21:58:50 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.lastCombo = gameState.combo;
|
2025-03-29 15:00:44 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (
|
|
|
|
gameState.perks.addiction &&
|
|
|
|
gameState.lastBrickBroken &&
|
|
|
|
gameState.lastBrickBroken <
|
|
|
|
gameState.levelTime - 5000 / gameState.perks.addiction
|
|
|
|
) {
|
|
|
|
resetCombo(
|
|
|
|
gameState,
|
|
|
|
gameState.puckPosition,
|
|
|
|
gameState.gameZoneHeight - gameState.puckHeight * 2,
|
|
|
|
);
|
|
|
|
}
|
2025-03-31 13:33:27 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.balls = gameState.balls.filter((ball) => !ball.destroyed);
|
2025-03-29 15:00:44 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
const remainingBricks = gameState.bricks.filter(
|
|
|
|
(b) => b && b !== "black",
|
|
|
|
).length;
|
2025-03-29 15:00:44 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (!remainingBricks && gameState.lastBrickBroken) {
|
|
|
|
// Avoid a combo reset just because we're waiting for coins
|
|
|
|
gameState.lastBrickBroken = 0;
|
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (
|
|
|
|
gameState.levelTime > gameState.lastTickDown + 1000 &&
|
|
|
|
gameState.perks.hot_start
|
|
|
|
) {
|
|
|
|
gameState.lastTickDown = gameState.levelTime;
|
|
|
|
decreaseCombo(
|
|
|
|
gameState,
|
|
|
|
gameState.perks.hot_start,
|
|
|
|
gameState.puckPosition,
|
|
|
|
gameState.gameZoneHeight - 2 * gameState.puckHeight,
|
|
|
|
);
|
2025-03-29 15:00:44 +01:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
|
|
|
|
if (
|
|
|
|
remainingBricks <= gameState.perks.skip_last &&
|
|
|
|
!gameState.autoCleanUses
|
|
|
|
) {
|
|
|
|
gameState.bricks.forEach((type, index) => {
|
|
|
|
if (type) {
|
|
|
|
explodeBrick(gameState, index, gameState.balls[0], true);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
gameState.autoCleanUses++;
|
|
|
|
}
|
|
|
|
|
|
|
|
const hasPendingBricks = liveCount(gameState.respawns);
|
|
|
|
|
|
|
|
if (gameState.running && !remainingBricks && !hasPendingBricks) {
|
|
|
|
if (!gameState.winAt) {
|
|
|
|
gameState.winAt = gameState.levelTime + 5000;
|
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
} else {
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.winAt = 0;
|
2025-04-09 09:24:15 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
|
|
|
|
if (
|
|
|
|
(gameState.running &&
|
|
|
|
// Delayed win when coins are still flying
|
|
|
|
gameState.winAt &&
|
|
|
|
gameState.levelTime > gameState.winAt) ||
|
|
|
|
// instant win condition
|
|
|
|
(gameState.levelTime && !remainingBricks && !liveCount(gameState.coins))
|
|
|
|
) {
|
|
|
|
if (gameState.currentLevel + 1 < max_levels(gameState)) {
|
|
|
|
setLevel(gameState, gameState.currentLevel + 1);
|
|
|
|
} else {
|
|
|
|
gameOver(
|
|
|
|
t("gameOver.win.title"),
|
|
|
|
t("gameOver.win.summary", {score: gameState.score}),
|
|
|
|
);
|
|
|
|
}
|
|
|
|
} else if (gameState.running || gameState.levelTime) {
|
|
|
|
const coinRadius = Math.round(gameState.coinSize / 2);
|
|
|
|
|
|
|
|
forEachLiveOne(gameState.coins, (coin, coinIndex) => {
|
|
|
|
if (gameState.perks.coin_magnet) {
|
|
|
|
const strength =
|
|
|
|
(100 /
|
|
|
|
(100 +
|
|
|
|
Math.pow(coin.y - gameState.gameZoneHeight, 2) +
|
|
|
|
Math.pow(coin.x - gameState.puckPosition, 2))) *
|
|
|
|
gameState.perks.coin_magnet;
|
|
|
|
|
|
|
|
const attractionX =
|
|
|
|
frames * (gameState.puckPosition - coin.x) * strength;
|
|
|
|
|
|
|
|
coin.vx += attractionX;
|
|
|
|
coin.vy +=
|
|
|
|
(frames * (gameState.gameZoneHeight - coin.y) * strength) / 2;
|
|
|
|
coin.sa -= attractionX / 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gameState.perks.ball_attracts_coins && gameState.balls.length) {
|
|
|
|
// Find closest ball
|
|
|
|
let closestBall = getClosestBall(gameState, coin.x, coin.y);
|
|
|
|
if (closestBall) {
|
|
|
|
let dist = distance2(closestBall, coin);
|
|
|
|
|
|
|
|
const minDist = gameState.brickWidth * gameState.brickWidth;
|
|
|
|
if (
|
|
|
|
dist > minDist &&
|
|
|
|
dist < minDist * 4 * 4 * gameState.perks.ball_attracts_coins
|
|
|
|
) {
|
|
|
|
// Slow down coins in effect radius
|
|
|
|
const ratio =
|
|
|
|
1 - 0.02 * (0.5 + gameState.perks.ball_attracts_coins);
|
|
|
|
coin.vx *= ratio;
|
|
|
|
coin.vy *= ratio;
|
|
|
|
coin.vy *= ratio;
|
|
|
|
// Carry them
|
|
|
|
const dx =
|
|
|
|
((closestBall.x - coin.x) / dist) *
|
|
|
|
50 *
|
|
|
|
gameState.perks.ball_attracts_coins;
|
|
|
|
const dy =
|
|
|
|
((closestBall.y - coin.y) / dist) *
|
|
|
|
50 *
|
|
|
|
gameState.perks.ball_attracts_coins;
|
|
|
|
coin.vx += dx;
|
|
|
|
coin.vy += dy;
|
|
|
|
|
|
|
|
if (
|
|
|
|
!isOptionOn("basic") &&
|
|
|
|
Math.random() * gameState.perks.ball_attracts_coins * frames > 0.9
|
|
|
|
) {
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
coin.x + dx * 5,
|
|
|
|
coin.y + dy * 5,
|
|
|
|
dx * 2,
|
|
|
|
dy * 2,
|
|
|
|
rainbowColor(),
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gameState.perks.bricks_attract_coins) {
|
|
|
|
goToNearestBrick(gameState, coin, gameState.perks.bricks_attract_coins * frames, 2,false)
|
|
|
|
}
|
|
|
|
|
2025-04-10 21:40:45 +02:00
|
|
|
const ratio =
|
2025-04-11 20:34:11 +02:00
|
|
|
1 -
|
|
|
|
((gameState.perks.viscosity * 0.03 + 0.002) * frames) /
|
|
|
|
(1 + gameState.perks.etherealcoins);
|
|
|
|
if (!gameState.perks.etherealcoins) {
|
|
|
|
coin.vy *= ratio;
|
|
|
|
coin.vx *= ratio;
|
|
|
|
}
|
|
|
|
if (coin.vx > 7 * gameState.baseSpeed) coin.vx = 7 * gameState.baseSpeed;
|
|
|
|
if (coin.vx < -7 * gameState.baseSpeed)
|
|
|
|
coin.vx = -7 * gameState.baseSpeed;
|
|
|
|
if (coin.vy > 7 * gameState.baseSpeed) coin.vy = 7 * gameState.baseSpeed;
|
|
|
|
if (coin.vy < -7 * gameState.baseSpeed)
|
|
|
|
coin.vy = -7 * gameState.baseSpeed;
|
|
|
|
coin.a += coin.sa;
|
|
|
|
|
|
|
|
// Gravity
|
|
|
|
const flip =
|
|
|
|
gameState.perks.helium > 0 &&
|
|
|
|
Math.abs(coin.x - gameState.puckPosition) * 2 >
|
|
|
|
gameState.puckWidth + coin.size;
|
|
|
|
let dvy =
|
|
|
|
frames * coin.weight * 0.8 * (flip ? -gameState.perks.helium : 1);
|
|
|
|
|
|
|
|
if (gameState.perks.etherealcoins) {
|
|
|
|
if (gameState.perks.helium) {
|
|
|
|
dvy *= 0.2 / gameState.perks.etherealcoins;
|
|
|
|
} else {
|
|
|
|
dvy *= 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
coin.vy += dvy;
|
2025-04-10 21:40:45 +02:00
|
|
|
|
|
|
|
if (
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.perks.helium &&
|
|
|
|
!isOptionOn("basic") &&
|
|
|
|
Math.random() < 0.1 * frames
|
2025-04-10 21:40:45 +02:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
coin.x,
|
|
|
|
coin.y,
|
|
|
|
0,
|
|
|
|
dvy * 10,
|
|
|
|
gameState.perks.metamorphosis || isOptionOn("colorful_coins")
|
|
|
|
? coin.color
|
|
|
|
: "#ffd300",
|
|
|
|
true,
|
|
|
|
5,
|
|
|
|
250,
|
|
|
|
);
|
2025-04-10 21:40:45 +02:00
|
|
|
}
|
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10;
|
|
|
|
const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames);
|
2025-04-10 21:40:45 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (
|
|
|
|
coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight &&
|
|
|
|
coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy &&
|
|
|
|
Math.abs(coin.x - gameState.puckPosition) <
|
|
|
|
coinRadius +
|
|
|
|
gameState.puckWidth / 2 +
|
|
|
|
// a bit of margin to be nice , negative in case it's a negative coin
|
|
|
|
gameState.puckHeight * (coin.points ? 1 : -1)
|
|
|
|
) {
|
|
|
|
addToScore(gameState, coin);
|
|
|
|
destroy(gameState.coins, coinIndex);
|
|
|
|
} else if (coin.y > gameState.canvasHeight + coinRadius * 10) {
|
|
|
|
gameState.levelLostCoins += coin.points;
|
|
|
|
destroy(gameState.coins, coinIndex);
|
|
|
|
if (gameState.perks.compound_interest) {
|
|
|
|
resetCombo(gameState, coin.x, gameState.gameZoneHeight - 20);
|
|
|
|
}
|
|
|
|
if (
|
|
|
|
gameState.combo < gameState.perks.fountain_toss * 30 &&
|
|
|
|
Math.random() < (1 / gameState.combo) * gameState.perks.fountain_toss
|
|
|
|
) {
|
|
|
|
increaseCombo(gameState, 1, coin.x, gameState.gameZoneHeight - 20);
|
|
|
|
}
|
2025-04-10 21:40:45 +02:00
|
|
|
}
|
2025-04-09 11:28:32 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
const hitBrick = coinBrickHitCheck(gameState, coin);
|
|
|
|
if (gameState.perks.metamorphosis && typeof hitBrick !== "undefined") {
|
|
|
|
if (
|
|
|
|
gameState.bricks[hitBrick] &&
|
|
|
|
coin.color !== gameState.bricks[hitBrick] &&
|
|
|
|
gameState.bricks[hitBrick] !== "black" &&
|
|
|
|
coin.metamorphosisPoints
|
|
|
|
) {
|
|
|
|
// Not using setbrick because we don't want to reset HP
|
|
|
|
gameState.bricks[hitBrick] = coin.color;
|
|
|
|
coin.metamorphosisPoints--;
|
|
|
|
schedulGameSound(gameState, "colorChange", coin.x, 0.3);
|
|
|
|
|
|
|
|
if (gameState.perks.hypnosis) {
|
|
|
|
const closestBall = getClosestBall(gameState, coin.x, coin.y);
|
|
|
|
if (closestBall) {
|
|
|
|
coin.x = closestBall.x;
|
|
|
|
coin.y = closestBall.y;
|
|
|
|
coin.vx = (Math.random() - 0.5) * gameState.baseSpeed;
|
|
|
|
coin.vy = (Math.random() - 0.5) * gameState.baseSpeed;
|
|
|
|
coin.metamorphosisPoints = gameState.perks.metamorphosis;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2025-04-10 21:40:45 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (
|
|
|
|
(!gameState.perks.ghost_coins && typeof hitBrick !== "undefined") ||
|
|
|
|
hitBorder
|
|
|
|
) {
|
|
|
|
const ratio = 1 - 0.2 / (1 + gameState.perks.etherealcoins);
|
|
|
|
coin.vx *= ratio;
|
|
|
|
coin.vy *= ratio;
|
|
|
|
if (Math.abs(coin.vy) < 1) {
|
|
|
|
coin.vy = 0;
|
|
|
|
}
|
|
|
|
coin.sa *= 0.9;
|
|
|
|
if (speed > 20 && !coin.collidedLastFrame) {
|
|
|
|
schedulGameSound(gameState, "coinBounce", coin.x, 0.2);
|
|
|
|
}
|
|
|
|
coin.collidedLastFrame = true;
|
|
|
|
} else {
|
|
|
|
coin.collidedLastFrame = false;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
gameState.balls.forEach((ball) => ballTick(gameState, ball, frames));
|
|
|
|
|
|
|
|
if (gameState.perks.shocks) {
|
|
|
|
gameState.balls.forEach((a, ai) =>
|
|
|
|
gameState.balls.forEach((b, bi) => {
|
|
|
|
if (
|
|
|
|
ai < bi &&
|
|
|
|
!a.destroyed &&
|
|
|
|
!b.destroyed &&
|
|
|
|
distance2(a, b) < gameState.ballSize * gameState.ballSize
|
|
|
|
) {
|
|
|
|
let tempVx = a.vx;
|
|
|
|
let tempVy = a.vy;
|
|
|
|
a.vx = b.vx;
|
|
|
|
a.vy = b.vy;
|
|
|
|
b.vx = tempVx;
|
|
|
|
b.vy = tempVy;
|
|
|
|
|
|
|
|
let x = (a.x + b.x) / 2;
|
|
|
|
let y = (a.y + b.y) / 2;
|
|
|
|
const limit = gameState.baseSpeed;
|
|
|
|
a.vx +=
|
|
|
|
clamp(a.x - x, -limit, limit) +
|
|
|
|
((Math.random() - 0.5) * limit) / 3;
|
|
|
|
a.vy +=
|
|
|
|
clamp(a.y - y, -limit, limit) +
|
|
|
|
((Math.random() - 0.5) * limit) / 3;
|
|
|
|
b.vx +=
|
|
|
|
clamp(b.x - x, -limit, limit) +
|
|
|
|
((Math.random() - 0.5) * limit) / 3;
|
|
|
|
b.vy +=
|
|
|
|
clamp(b.y - y, -limit, limit) +
|
|
|
|
((Math.random() - 0.5) * limit) / 3;
|
|
|
|
|
|
|
|
let index = brickIndex(x, y);
|
|
|
|
explosionAt(
|
|
|
|
gameState,
|
|
|
|
index,
|
|
|
|
x,
|
|
|
|
y,
|
|
|
|
a,
|
|
|
|
Math.max(0, gameState.perks.shocks - 1),
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}),
|
|
|
|
);
|
2025-04-09 09:24:15 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
|
|
|
|
if (gameState.perks.wind) {
|
|
|
|
const windD =
|
|
|
|
((gameState.puckPosition -
|
|
|
|
(gameState.offsetX + gameState.gameZoneWidth / 2)) /
|
|
|
|
gameState.gameZoneWidth) *
|
|
|
|
2 *
|
|
|
|
gameState.perks.wind;
|
|
|
|
for (let i = 0; i < gameState.perks.wind; i++) {
|
|
|
|
if (Math.random() * Math.abs(windD) > 0.5) {
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
gameState.offsetXRoundedDown +
|
|
|
|
Math.random() * gameState.gameZoneWidthRoundedUp,
|
|
|
|
Math.random() * gameState.gameZoneHeight,
|
|
|
|
windD * 8,
|
|
|
|
0,
|
|
|
|
rainbowColor(),
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
150,
|
|
|
|
);
|
|
|
|
}
|
2025-04-10 21:40:45 +02:00
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
forEachLiveOne(gameState.particles, (flash, index) => {
|
|
|
|
flash.x += flash.vx * frames;
|
|
|
|
flash.y += flash.vy * frames;
|
|
|
|
if (!flash.ethereal) {
|
|
|
|
flash.vy += 0.5 * frames;
|
|
|
|
if (hasBrick(brickIndex(flash.x, flash.y))) {
|
|
|
|
destroy(gameState.particles, index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if (
|
|
|
|
gameState.combo > baseCombo(gameState) &&
|
|
|
|
!isOptionOn("basic") &&
|
|
|
|
(gameState.combo - baseCombo(gameState)) * Math.random() > 5
|
|
|
|
) {
|
|
|
|
// The red should still be visible on a white bg
|
|
|
|
|
|
|
|
if (gameState.perks.top_is_lava) {
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
gameState.offsetXRoundedDown +
|
|
|
|
Math.random() * gameState.gameZoneWidthRoundedUp,
|
|
|
|
0,
|
|
|
|
(Math.random() - 0.5) * 10,
|
|
|
|
5,
|
|
|
|
"#FF0000",
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100 * (Math.random() + 1),
|
|
|
|
);
|
2025-04-10 14:49:28 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
|
|
|
|
if (gameState.perks.left_is_lava) {
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
gameState.offsetXRoundedDown,
|
|
|
|
Math.random() * gameState.gameZoneHeight,
|
|
|
|
5,
|
|
|
|
(Math.random() - 0.5) * 10,
|
|
|
|
"#FF0000",
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100 * (Math.random() + 1),
|
|
|
|
);
|
2025-04-09 09:24:15 +02:00
|
|
|
}
|
2025-03-26 08:35:49 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (gameState.perks.right_is_lava) {
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp,
|
|
|
|
Math.random() * gameState.gameZoneHeight,
|
|
|
|
-5,
|
|
|
|
(Math.random() - 0.5) * 10,
|
|
|
|
"#FF0000",
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100 * (Math.random() + 1),
|
2025-04-09 11:28:32 +02:00
|
|
|
);
|
2025-04-11 20:34:11 +02:00
|
|
|
}
|
2025-03-26 08:35:49 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (gameState.perks.compound_interest) {
|
|
|
|
let x = gameState.puckPosition,
|
|
|
|
attemps = 0;
|
|
|
|
do {
|
|
|
|
x =
|
|
|
|
gameState.offsetXRoundedDown +
|
|
|
|
gameState.gameZoneWidthRoundedUp * Math.random();
|
|
|
|
attemps++;
|
|
|
|
} while (
|
|
|
|
Math.abs(x - gameState.puckPosition) < gameState.puckWidth / 2 &&
|
|
|
|
attemps < 10
|
|
|
|
);
|
|
|
|
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
x,
|
|
|
|
gameState.gameZoneHeight,
|
|
|
|
(Math.random() - 0.5) * 10,
|
|
|
|
-5,
|
|
|
|
"#FF0000",
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100 * (Math.random() + 1),
|
|
|
|
);
|
|
|
|
}
|
|
|
|
if (gameState.perks.streak_shots) {
|
|
|
|
const pos = 0.5 - Math.random();
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
gameState.puckPosition + gameState.puckWidth * pos,
|
|
|
|
gameState.gameZoneHeight - gameState.puckHeight,
|
|
|
|
pos * 10,
|
|
|
|
-5,
|
|
|
|
"#FF0000",
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100 * (Math.random() + 1),
|
|
|
|
);
|
2025-04-09 09:24:15 +02:00
|
|
|
}
|
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
|
|
|
|
// Respawn what's needed, show particles
|
|
|
|
forEachLiveOne(gameState.respawns, (r, ri) => {
|
|
|
|
if (gameState.bricks[r.index]) {
|
|
|
|
destroy(gameState.respawns, ri);
|
|
|
|
} else if (gameState.levelTime > r.time) {
|
|
|
|
setBrick(gameState, r.index, r.color);
|
|
|
|
destroy(gameState.respawns, ri);
|
|
|
|
} else {
|
|
|
|
const {index, color} = r;
|
|
|
|
const vertical = Math.random() > 0.5;
|
|
|
|
const dx = Math.random() > 0.5 ? 1 : -1;
|
|
|
|
const dy = Math.random() > 0.5 ? 1 : -1;
|
|
|
|
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
brickCenterX(gameState, index) + (dx * gameState.brickWidth) / 2,
|
|
|
|
brickCenterY(gameState, index) + (dy * gameState.brickWidth) / 2,
|
|
|
|
vertical ? 0 : -dx * gameState.baseSpeed,
|
|
|
|
vertical ? -dy * gameState.baseSpeed : 0,
|
|
|
|
color,
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
250,
|
|
|
|
);
|
2025-04-09 09:24:15 +02:00
|
|
|
}
|
2025-04-09 11:28:32 +02:00
|
|
|
});
|
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
forEachLiveOne(gameState.particles, (p, pi) => {
|
|
|
|
if (gameState.levelTime > p.time + p.duration) {
|
|
|
|
destroy(gameState.particles, pi);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
forEachLiveOne(gameState.texts, (p, pi) => {
|
|
|
|
if (gameState.levelTime > p.time + p.duration) {
|
|
|
|
destroy(gameState.texts, pi);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
forEachLiveOne(gameState.lights, (p, pi) => {
|
|
|
|
if (gameState.levelTime > p.time + p.duration) {
|
|
|
|
destroy(gameState.lights, pi);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
2025-04-09 11:28:32 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
export function ballTick(gameState: GameState, ball: Ball, frames: number) {
|
|
|
|
ball.previousVX = ball.vx;
|
|
|
|
ball.previousVY = ball.vy;
|
|
|
|
|
|
|
|
let speedLimitDampener =
|
|
|
|
1 +
|
|
|
|
gameState.perks.telekinesis +
|
|
|
|
gameState.perks.ball_repulse_ball +
|
|
|
|
gameState.perks.puck_repulse_ball +
|
|
|
|
gameState.perks.ball_attract_ball;
|
|
|
|
|
|
|
|
if (telekinesisEffectRate(gameState, ball) > 0) {
|
|
|
|
speedLimitDampener += 3;
|
|
|
|
ball.vx +=
|
|
|
|
((gameState.puckPosition - ball.x) / 1000) *
|
|
|
|
frames *
|
|
|
|
gameState.perks.telekinesis *
|
|
|
|
telekinesisEffectRate(gameState, ball);
|
2025-04-09 09:24:15 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
if (yoyoEffectRate(gameState, ball) > 0) {
|
|
|
|
speedLimitDampener += 3;
|
|
|
|
|
|
|
|
ball.vx +=
|
|
|
|
((gameState.puckPosition - ball.x) / 1000) *
|
|
|
|
frames *
|
|
|
|
gameState.perks.yoyo *
|
|
|
|
yoyoEffectRate(gameState, ball);
|
2025-03-29 15:00:44 +01:00
|
|
|
}
|
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (ball.hitSinceBounce < gameState.perks.bricks_attract_ball * 3) {
|
|
|
|
goToNearestBrick(gameState, ball, gameState.perks.bricks_attract_ball * frames * 0.2,
|
|
|
|
2 + gameState.perks.bricks_attract_ball,Math.random()<0.5*frames)
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-03-28 10:21:14 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (
|
|
|
|
ball.vx * ball.vx + ball.vy * ball.vy <
|
|
|
|
gameState.baseSpeed * gameState.baseSpeed * 2
|
|
|
|
) {
|
|
|
|
ball.vx *= 1 + 0.02 / speedLimitDampener;
|
|
|
|
ball.vy *= 1 + 0.02 / speedLimitDampener;
|
2025-04-09 11:28:32 +02:00
|
|
|
} else {
|
2025-04-11 20:34:11 +02:00
|
|
|
ball.vx *= 1 - 0.02 / speedLimitDampener;
|
|
|
|
ball.vy *= 1 - 0.02 / speedLimitDampener;
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
// Ball could get stuck horizontally because of ball-ball interactions in repulse/attract
|
|
|
|
if (Math.abs(ball.vy) < 0.2 * gameState.baseSpeed) {
|
|
|
|
ball.vy += ((ball.vy > 0 ? 1 : -1) * 0.02) / speedLimitDampener;
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (gameState.perks.ball_repulse_ball) {
|
|
|
|
for (let b2 of gameState.balls) {
|
|
|
|
// avoid computing this twice, and repulsing itself
|
|
|
|
if (b2.x >= ball.x) continue;
|
|
|
|
repulse(gameState, ball, b2, gameState.perks.ball_repulse_ball, true);
|
|
|
|
}
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
if (gameState.perks.ball_attract_ball) {
|
|
|
|
for (let b2 of gameState.balls) {
|
|
|
|
// avoid computing this twice, and repulsing itself
|
|
|
|
if (b2.x >= ball.x) continue;
|
|
|
|
attract(gameState, ball, b2, gameState.perks.ball_attract_ball);
|
|
|
|
}
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-03-22 16:04:25 +01:00
|
|
|
if (
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.perks.puck_repulse_ball &&
|
|
|
|
Math.abs(ball.x - gameState.puckPosition) <
|
|
|
|
gameState.puckWidth / 2 +
|
|
|
|
(gameState.ballSize * (9 + gameState.perks.puck_repulse_ball)) / 10
|
2025-03-22 16:04:25 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
repulse(
|
|
|
|
gameState,
|
|
|
|
ball,
|
|
|
|
{
|
|
|
|
x: gameState.puckPosition,
|
|
|
|
y: gameState.gameZoneHeight,
|
|
|
|
},
|
|
|
|
gameState.perks.puck_repulse_ball + 1,
|
|
|
|
false,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
const borderHitCode = bordersHitCheck(
|
|
|
|
gameState,
|
|
|
|
ball,
|
|
|
|
gameState.ballSize / 2,
|
|
|
|
frames,
|
|
|
|
);
|
|
|
|
if (borderHitCode) {
|
|
|
|
if (
|
|
|
|
gameState.perks.left_is_lava &&
|
|
|
|
borderHitCode % 2 &&
|
|
|
|
ball.x < gameState.offsetX + gameState.gameZoneWidth / 2
|
|
|
|
) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (
|
|
|
|
gameState.perks.right_is_lava &&
|
|
|
|
borderHitCode % 2 &&
|
|
|
|
ball.x > gameState.offsetX + gameState.gameZoneWidth / 2
|
|
|
|
) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gameState.perks.top_is_lava && borderHitCode >= 2) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y + gameState.ballSize * 3);
|
|
|
|
}
|
|
|
|
if (gameState.perks.trampoline) {
|
|
|
|
decreaseCombo(
|
|
|
|
gameState,
|
|
|
|
gameState.perks.trampoline,
|
|
|
|
ball.x,
|
|
|
|
ball.y + gameState.ballSize,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
schedulGameSound(gameState, "wallBeep", ball.x, 1);
|
|
|
|
gameState.levelWallBounces++;
|
|
|
|
gameState.runStatistics.wall_bounces++;
|
2025-03-28 19:40:59 +01:00
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
// Puck collision
|
|
|
|
const ylimit =
|
|
|
|
gameState.gameZoneHeight - gameState.puckHeight - gameState.ballSize / 2;
|
|
|
|
const ballIsUnderPuck =
|
|
|
|
Math.abs(ball.x - gameState.puckPosition) <
|
|
|
|
gameState.ballSize / 2 + gameState.puckWidth / 2;
|
2025-04-09 11:28:32 +02:00
|
|
|
if (
|
2025-04-11 20:34:11 +02:00
|
|
|
ball.y > ylimit &&
|
|
|
|
ball.vy > 0 &&
|
|
|
|
(ballIsUnderPuck ||
|
|
|
|
(gameState.balls.length < 2 &&
|
|
|
|
gameState.perks.extra_life &&
|
|
|
|
ball.y > ylimit + gameState.puckHeight / 2))
|
2025-04-09 11:28:32 +02:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
if (ballIsUnderPuck) {
|
|
|
|
const speed = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy);
|
|
|
|
const angle = Math.atan2(
|
|
|
|
-gameState.puckWidth / 2,
|
|
|
|
(ball.x - gameState.puckPosition) *
|
|
|
|
(gameState.perks.concave_puck
|
|
|
|
? -1 / (1 + gameState.perks.concave_puck)
|
|
|
|
: 1),
|
|
|
|
);
|
|
|
|
ball.vx = speed * Math.cos(angle);
|
|
|
|
ball.vy = speed * Math.sin(angle);
|
|
|
|
schedulGameSound(gameState, "wallBeep", ball.x, 1);
|
|
|
|
} else {
|
|
|
|
ball.vy *= -1;
|
|
|
|
justLostALife(gameState, ball, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
if (gameState.perks.streak_shots) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
if (gameState.perks.trampoline) {
|
|
|
|
increaseCombo(gameState, gameState.perks.trampoline, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
if (
|
|
|
|
gameState.perks.nbricks &&
|
|
|
|
ball.hitSinceBounce < gameState.perks.nbricks
|
|
|
|
) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (!ball.hitSinceBounce && gameState.bricks.find((i) => i)) {
|
|
|
|
gameState.runStatistics.misses++;
|
|
|
|
if (gameState.perks.forgiving) {
|
|
|
|
const loss = Math.floor(
|
|
|
|
(gameState.levelMisses / 10 / gameState.perks.forgiving) *
|
|
|
|
(gameState.combo - baseCombo(gameState)),
|
|
|
|
);
|
|
|
|
decreaseCombo(gameState, loss, ball.x, ball.y - gameState.ballSize);
|
|
|
|
} else {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
gameState.levelMisses++;
|
|
|
|
makeText(
|
|
|
|
gameState,
|
|
|
|
gameState.puckPosition,
|
|
|
|
gameState.gameZoneHeight - gameState.puckHeight * 2,
|
|
|
|
"#FF0000",
|
|
|
|
t("play.missed_ball"),
|
|
|
|
gameState.puckHeight,
|
|
|
|
500,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
gameState.runStatistics.puck_bounces++;
|
|
|
|
ball.hitSinceBounce = 0;
|
|
|
|
ball.brokenSinceBounce = 0;
|
|
|
|
ball.sapperUses = 0;
|
|
|
|
ball.piercePoints = gameState.perks.pierce * 3;
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-04-09 09:24:15 +02:00
|
|
|
|
|
|
|
if (
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.running && (ball.y > gameState.gameZoneHeight + gameState.ballSize / 2)
|
2025-04-09 09:24:15 +02:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
ball.destroyed = true;
|
|
|
|
gameState.runStatistics.balls_lost++;
|
|
|
|
if (!gameState.balls.find((b) => !b.destroyed)) {
|
|
|
|
gameOver(
|
|
|
|
t("gameOver.lost.title"),
|
|
|
|
t("gameOver.lost.summary", {score: gameState.score}),
|
|
|
|
);
|
|
|
|
}
|
2025-04-02 19:50:05 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
const radius = gameState.ballSize / 2;
|
|
|
|
// Make ball/coin bonce, and return bricks that were hit
|
|
|
|
const {x, y, previousX, previousY} = ball;
|
|
|
|
|
|
|
|
const vhit = hitsSomething(previousX, y, radius);
|
|
|
|
const hhit = hitsSomething(x, previousY, radius);
|
|
|
|
const chit =
|
|
|
|
(typeof vhit == "undefined" &&
|
|
|
|
typeof hhit == "undefined" &&
|
|
|
|
hitsSomething(x, y, radius)) ||
|
|
|
|
undefined;
|
|
|
|
|
|
|
|
const hitBrick = vhit ?? hhit ?? chit;
|
|
|
|
|
|
|
|
if (typeof hitBrick !== "undefined") {
|
|
|
|
const initialBrickColor = gameState.bricks[hitBrick];
|
|
|
|
ball.hitSinceBounce++;
|
|
|
|
|
|
|
|
if (gameState.perks.nbricks) {
|
|
|
|
if (ball.hitSinceBounce > gameState.perks.nbricks) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
} else {
|
|
|
|
increaseCombo(gameState, gameState.perks.nbricks, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
// We need to reset at each hit, otherwise it's just an OP version of single puck hit streak
|
|
|
|
}
|
2025-04-02 19:50:05 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
let pierce = false;
|
|
|
|
let damage =
|
|
|
|
1 +
|
|
|
|
(shouldPierceByColor(gameState, vhit, hhit, chit)
|
|
|
|
? gameState.perks.pierce_color
|
|
|
|
: 0);
|
2025-03-29 21:28:05 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.brickHP[hitBrick] -= damage;
|
2025-03-29 21:28:05 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
const used = Math.min(
|
|
|
|
ball.piercePoints,
|
|
|
|
Math.max(1, gameState.brickHP[hitBrick] + 1),
|
|
|
|
);
|
|
|
|
gameState.brickHP[hitBrick] -= used;
|
|
|
|
ball.piercePoints -= used;
|
2025-03-29 15:00:44 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (gameState.brickHP[hitBrick] < 0) {
|
|
|
|
gameState.brickHP[hitBrick] = 0;
|
|
|
|
pierce = true;
|
|
|
|
}
|
|
|
|
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
|
|
|
|
if (!pierce) {
|
|
|
|
ball.y = ball.previousY;
|
|
|
|
ball.vy *= -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
|
|
|
|
if (!pierce) {
|
|
|
|
ball.x = ball.previousX;
|
|
|
|
ball.vx *= -1;
|
|
|
|
}
|
|
|
|
}
|
2025-04-02 19:50:05 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (!gameState.brickHP[hitBrick]) {
|
|
|
|
ball.brokenSinceBounce++;
|
2025-03-28 19:40:59 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
explodeBrick(gameState, hitBrick, ball, false);
|
|
|
|
if (
|
|
|
|
ball.sapperUses < gameState.perks.sapper &&
|
|
|
|
initialBrickColor !== "black" && // don't replace a brick that bounced with sturdy_bricks
|
|
|
|
!gameState.bricks[hitBrick]
|
|
|
|
) {
|
|
|
|
setBrick(gameState, hitBrick, "black");
|
|
|
|
ball.sapperUses++;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
schedulGameSound(gameState, "wallBeep", x, 1);
|
|
|
|
makeLight(
|
|
|
|
gameState,
|
|
|
|
brickCenterX(gameState, hitBrick),
|
|
|
|
brickCenterY(gameState, hitBrick),
|
|
|
|
"#FFFFFF",
|
|
|
|
gameState.brickWidth + 2,
|
|
|
|
50 * gameState.brickHP[hitBrick],
|
|
|
|
);
|
|
|
|
}
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-04-10 21:40:45 +02:00
|
|
|
|
2025-04-09 11:28:32 +02:00
|
|
|
if (
|
2025-04-11 20:34:11 +02:00
|
|
|
!isOptionOn("basic") &&
|
|
|
|
ballTransparency(ball, gameState) < Math.random()
|
2025-04-09 11:28:32 +02:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
const remainingPierce = ball.piercePoints;
|
|
|
|
const remainingSapper = ball.sapperUses < gameState.perks.sapper;
|
|
|
|
const willMiss =
|
|
|
|
isOptionOn("red_miss") && ball.vy > 0 && !ball.hitSinceBounce;
|
|
|
|
const extraCombo = gameState.combo - 1;
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (
|
|
|
|
willMiss ||
|
|
|
|
(extraCombo && Math.random() > 0.1 / (1 + extraCombo)) ||
|
|
|
|
(remainingSapper && Math.random() > 0.1 / (1 + remainingSapper)) ||
|
|
|
|
(extraCombo && Math.random() > 0.1 / (1 + extraCombo))
|
|
|
|
) {
|
|
|
|
const color =
|
|
|
|
(remainingSapper && (Math.random() > 0.5 ? "#ffb92a" : "#FF0000")) ||
|
|
|
|
(willMiss && "#FF0000") ||
|
|
|
|
gameState.ballsColor;
|
|
|
|
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
ball.x,
|
|
|
|
ball.y,
|
|
|
|
gameState.perks.pierce_color || remainingPierce
|
|
|
|
? -ball.vx + ((Math.random() - 0.5) * gameState.baseSpeed) / 3
|
|
|
|
: (Math.random() - 0.5) * gameState.baseSpeed,
|
|
|
|
gameState.perks.pierce_color || remainingPierce
|
|
|
|
? -ball.vy + ((Math.random() - 0.5) * gameState.baseSpeed) / 3
|
|
|
|
: (Math.random() - 0.5) * gameState.baseSpeed,
|
|
|
|
color,
|
|
|
|
true,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
100,
|
|
|
|
);
|
|
|
|
}
|
2025-03-16 17:45:29 +01:00
|
|
|
}
|
2025-03-18 14:16:12 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
|
2025-03-28 19:40:59 +01:00
|
|
|
function justLostALife(gameState: GameState, ball: Ball, x: number, y: number) {
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState.perks.extra_life -= 1;
|
|
|
|
if (gameState.perks.extra_life < 0) {
|
|
|
|
gameState.perks.extra_life = 0;
|
|
|
|
} else if (gameState.perks.sacrifice) {
|
|
|
|
gameState.combo *= gameState.perks.sacrifice;
|
|
|
|
gameState.bricks.forEach(
|
|
|
|
(color, index) => color && explodeBrick(gameState, index, ball, true),
|
|
|
|
);
|
|
|
|
}
|
2025-03-29 21:28:05 +01:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
schedulGameSound(gameState, "lifeLost", ball.x, 1);
|
2025-04-09 09:24:15 +02:00
|
|
|
|
2025-04-11 20:34:11 +02:00
|
|
|
if (!isOptionOn("basic")) {
|
|
|
|
for (let i = 0; i < 10; i++)
|
|
|
|
makeParticle(
|
|
|
|
gameState,
|
|
|
|
x,
|
|
|
|
y,
|
|
|
|
Math.random() * gameState.baseSpeed * 3,
|
|
|
|
gameState.baseSpeed * 3,
|
|
|
|
"#FF0000",
|
|
|
|
false,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
150,
|
|
|
|
);
|
|
|
|
}
|
2025-03-28 19:40:59 +01:00
|
|
|
}
|
2025-03-28 11:58:58 +01:00
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
function makeCoin(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState: GameState,
|
|
|
|
x: number,
|
|
|
|
y: number,
|
|
|
|
vx: number,
|
|
|
|
vy: number,
|
|
|
|
color = "#ffd300",
|
|
|
|
points = 1,
|
2025-03-18 14:16:12 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
let weight = 0.8 + Math.random() * 0.2 + Math.min(2, points * 0.01);
|
|
|
|
weight *= 5 / (5 + gameState.perks.etherealcoins);
|
|
|
|
|
|
|
|
if (gameState.perks.trickledown) y = -20;
|
|
|
|
if (
|
|
|
|
gameState.perks.rainbow &&
|
|
|
|
Math.random() > 1 / (1 + gameState.perks.rainbow)
|
|
|
|
)
|
|
|
|
color = rainbowColor();
|
|
|
|
|
|
|
|
append(gameState.coins, (p: Partial<Coin>) => {
|
|
|
|
p.x = x;
|
|
|
|
p.y = y;
|
|
|
|
p.collidedLastFrame = true;
|
|
|
|
p.size = gameState.coinSize;
|
|
|
|
p.previousX = x;
|
|
|
|
p.previousY = y;
|
|
|
|
p.vx = vx;
|
|
|
|
p.vy = vy;
|
|
|
|
// p.sx = 0;
|
|
|
|
// p.sy = 0;
|
|
|
|
p.color = color;
|
|
|
|
p.a = Math.random() * Math.PI * 2;
|
|
|
|
p.sa = Math.random() - 0.5;
|
|
|
|
p.points = points;
|
|
|
|
p.weight = weight;
|
|
|
|
p.metamorphosisPoints = gameState.perks.metamorphosis;
|
|
|
|
});
|
2025-03-18 14:16:12 +01:00
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
function makeParticle(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState: GameState,
|
|
|
|
x: number,
|
|
|
|
y: number,
|
|
|
|
vx: number,
|
|
|
|
vy: number,
|
|
|
|
color: colorString,
|
|
|
|
ethereal = false,
|
|
|
|
size = 8,
|
|
|
|
duration = 150,
|
2025-03-18 14:16:12 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
append(gameState.particles, (p: Partial<ParticleFlash>) => {
|
|
|
|
p.time = gameState.levelTime;
|
|
|
|
p.x = x;
|
|
|
|
p.y = y;
|
|
|
|
p.vx = vx;
|
|
|
|
p.vy = vy;
|
|
|
|
p.color = color;
|
|
|
|
p.size = size;
|
|
|
|
p.duration = duration;
|
|
|
|
p.ethereal = ethereal;
|
|
|
|
});
|
2025-03-18 14:16:12 +01:00
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
function makeText(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState: GameState,
|
|
|
|
x: number,
|
|
|
|
y: number,
|
|
|
|
color: colorString,
|
|
|
|
text: string,
|
|
|
|
size = 20,
|
|
|
|
duration = 500,
|
2025-03-18 14:16:12 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
append(gameState.texts, (p: Partial<TextFlash>) => {
|
|
|
|
p.time = gameState.levelTime;
|
|
|
|
p.x = x;
|
|
|
|
p.y = y;
|
|
|
|
p.color = color;
|
|
|
|
p.size = size;
|
|
|
|
p.duration = clamp(duration, 400, 2000);
|
|
|
|
p.text = text;
|
|
|
|
});
|
2025-03-18 14:16:12 +01:00
|
|
|
}
|
2025-03-16 17:45:29 +01:00
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
function makeLight(
|
2025-04-11 20:34:11 +02:00
|
|
|
gameState: GameState,
|
|
|
|
x: number,
|
|
|
|
y: number,
|
|
|
|
color: colorString,
|
|
|
|
size = 8,
|
|
|
|
duration = 150,
|
2025-03-18 14:16:12 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
append(gameState.lights, (p: Partial<LightFlash>) => {
|
|
|
|
p.time = gameState.levelTime;
|
|
|
|
p.x = x;
|
|
|
|
p.y = y;
|
|
|
|
p.color = color;
|
|
|
|
p.size = size;
|
|
|
|
p.duration = duration;
|
|
|
|
});
|
2025-03-18 14:16:12 +01:00
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
export function append<T>(
|
2025-04-11 20:34:11 +02:00
|
|
|
where: ReusableArray<T>,
|
|
|
|
makeItem: (match: Partial<T>) => void,
|
2025-03-18 14:16:12 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
while (
|
|
|
|
where.list[where.indexMin] &&
|
|
|
|
!where.list[where.indexMin].destroyed &&
|
|
|
|
where.indexMin < where.list.length
|
|
|
|
) {
|
|
|
|
where.indexMin++;
|
|
|
|
}
|
|
|
|
if (where.indexMin < where.list.length) {
|
|
|
|
where.list[where.indexMin].destroyed = false;
|
|
|
|
makeItem(where.list[where.indexMin]);
|
|
|
|
where.indexMin++;
|
|
|
|
} else {
|
|
|
|
const p = {destroyed: false};
|
|
|
|
makeItem(p);
|
|
|
|
where.list.push(p);
|
|
|
|
}
|
|
|
|
where.total++;
|
2025-03-16 17:45:29 +01:00
|
|
|
}
|
2025-03-18 08:19:20 +01:00
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
export function destroy<T>(where: ReusableArray<T>, index: number) {
|
2025-04-11 20:34:11 +02:00
|
|
|
if (where.list[index].destroyed) return;
|
|
|
|
where.list[index].destroyed = true;
|
|
|
|
where.indexMin = Math.min(where.indexMin, index);
|
|
|
|
where.total--;
|
2025-03-18 14:16:12 +01:00
|
|
|
}
|
2025-03-18 08:19:20 +01:00
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
export function liveCount<T>(where: ReusableArray<T>) {
|
2025-04-11 20:34:11 +02:00
|
|
|
return where.total;
|
2025-03-18 14:16:12 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function empty<T>(where: ReusableArray<T>) {
|
2025-04-11 20:34:11 +02:00
|
|
|
let destroyed = 0;
|
|
|
|
where.total = 0;
|
|
|
|
where.indexMin = 0;
|
|
|
|
where.list.forEach((i) => {
|
|
|
|
if (!i.destroyed) {
|
|
|
|
i.destroyed = true;
|
|
|
|
destroyed++;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
return destroyed;
|
2025-03-18 08:19:20 +01:00
|
|
|
}
|
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
export function forEachLiveOne<T>(
|
2025-04-11 20:34:11 +02:00
|
|
|
where: ReusableArray<T>,
|
|
|
|
cb: (t: T, index: number) => void,
|
2025-03-18 14:16:12 +01:00
|
|
|
) {
|
2025-04-11 20:34:11 +02:00
|
|
|
where.list.forEach((item: T, index: number) => {
|
|
|
|
if (item && !item.destroyed) {
|
|
|
|
cb(item, index);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
function goToNearestBrick(gameState: GameState, coin: Ball | Coin, strength, size = 2, particle=false) {
|
|
|
|
const row = Math.floor(coin.y / gameState.brickWidth);
|
|
|
|
const col = Math.floor(
|
|
|
|
(coin.x - gameState.offsetX) / gameState.brickWidth,
|
|
|
|
);
|
|
|
|
let vx = 0, vy = 0
|
|
|
|
for (let dcol = -size; dcol < size; dcol++) {
|
|
|
|
for (let drow = -size; drow < size; drow++) {
|
|
|
|
const index = getRowColIndex(gameState, row + drow, col + dcol);
|
|
|
|
if (gameState.bricks[index]) {
|
|
|
|
const dx =
|
|
|
|
brickCenterX(gameState, index) +
|
|
|
|
clamp(-dcol, -1, 1) * gameState.brickWidth / 2 -
|
|
|
|
coin.x;
|
|
|
|
const dy =
|
|
|
|
brickCenterY(gameState, index) +
|
|
|
|
clamp(-drow, -1, 1) * gameState.brickWidth / 2 -
|
|
|
|
coin.y;
|
|
|
|
const d2 = dx * dx + dy * dy;
|
|
|
|
vx += (dx / d2) * 20
|
|
|
|
vy += (dy / d2) * 20
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
coin.vx += vx * strength
|
|
|
|
coin.vy += vy * strength
|
|
|
|
const s2 = coin.vx * coin.vx + coin.vy * coin.vy
|
|
|
|
if (s2 > gameState.baseSpeed * gameState.baseSpeed * 2) {
|
|
|
|
coin.vx *= 0.95
|
|
|
|
coin.vy *= 0.95
|
2025-04-09 11:28:32 +02:00
|
|
|
}
|
2025-04-11 20:34:11 +02:00
|
|
|
|
|
|
|
if((vx ||vy) && particle){
|
|
|
|
makeParticle(gameState, coin.x, coin.y, -vx*2,-vy*2, rainbowColor(), true)
|
|
|
|
}
|
|
|
|
|
2025-03-18 14:16:12 +01:00
|
|
|
}
|