2025-03-17 19:47:16 +01:00
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import {Ball, BallLike, Coin, colorString, GameState, PerkId} from "./types";
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2025-03-16 14:29:14 +01:00
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import {
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brickCenterX,
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brickCenterY,
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currentLevelInfo,
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distanceBetween,
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getMajorityValue,
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getPossibleUpgrades,
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getRowColIndex,
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isTelekinesisActive,
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max_levels,
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2025-03-16 14:29:14 +01:00
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} from "./game_utils";
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2025-03-17 19:47:16 +01:00
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import {t} from "./i18n/i18n";
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import {icons} from "./loadGameData";
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2025-03-16 14:29:14 +01:00
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2025-03-17 19:47:16 +01:00
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import {addToTotalScore} from "./settings";
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import {background} from "./render";
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import {gameOver} from "./gameOver";
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import {
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bordersHitCheck,
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brickIndex,
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coinBrickHitCheck,
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fitSize,
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gameState,
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hasBrick,
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hitsSomething,
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openUpgradesPicker,
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pause,
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shouldPierceByColor,
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} from "./game";
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2025-03-17 19:47:16 +01:00
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import {stopRecording} from "./recording";
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import {isOptionOn} from "./options";
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export function setMousePos(gameState: GameState, x: number) {
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// Sets the puck position, and updates the ball position if they are supposed to follow it
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gameState.puckPosition = x;
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gameState.needsRender = true;
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2025-03-16 14:29:14 +01:00
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}
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2025-03-16 17:45:29 +01:00
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function getBallDefaultVx(gameState: GameState) {
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2025-03-17 19:47:16 +01:00
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return (
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(gameState.perks.concave_puck ? 0 : 1) *
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(Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed)
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);
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2025-03-16 17:45:29 +01:00
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}
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2025-03-16 20:11:08 +01:00
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2025-03-16 14:29:14 +01:00
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export function resetBalls(gameState: GameState) {
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const count = 1 + (gameState.perks?.multiball || 0);
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const perBall = gameState.puckWidth / (count + 1);
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gameState.balls = [];
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gameState.ballsColor = "#FFF";
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if (gameState.perks.picky_eater || gameState.perks.pierce_color) {
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gameState.ballsColor =
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getMajorityValue(gameState.bricks.filter((i) => i)) || "#FFF";
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}
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for (let i = 0; i < count; i++) {
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const x =
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gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
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const vx = getBallDefaultVx(gameState);
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gameState.balls.push({
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x,
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previousX: x,
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y: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
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previousY: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
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vx,
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previousVX: vx,
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vy: -gameState.baseSpeed,
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previousVY: -gameState.baseSpeed,
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sx: 0,
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sy: 0,
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sparks: 0,
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piercedSinceBounce: 0,
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hitSinceBounce: 0,
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hitItem: [],
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sapperUses: 0,
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});
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}
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}
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export function putBallsAtPuck(gameState: GameState) {
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// This reset could be abused to cheat quite easily
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const count = gameState.balls.length;
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const perBall = gameState.puckWidth / (count + 1);
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const vx = getBallDefaultVx(gameState);
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gameState.balls.forEach((ball, i) => {
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const x =
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gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
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ball.x = x;
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ball.previousX = x;
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ball.y = gameState.gameZoneHeight - 1.5 * gameState.ballSize;
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ball.previousY = ball.y;
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ball.vx = vx;
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ball.previousVX = ball.vx;
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ball.vy = -gameState.baseSpeed;
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ball.previousVY = ball.vy;
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ball.sx = 0;
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ball.sy = 0;
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ball.hitItem = [];
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ball.hitSinceBounce = 0;
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ball.piercedSinceBounce = 0;
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});
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}
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export function normalizeGameState(gameState: GameState) {
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// This function resets most parameters on the state to correct values, and should be used even when the game is paused
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gameState.baseSpeed = Math.max(
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3,
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gameState.gameZoneWidth / 12 / 10 +
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gameState.currentLevel / 3 +
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gameState.levelTime / (30 * 1000) -
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gameState.perks.slow_down * 2,
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);
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gameState.puckWidth =
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(gameState.gameZoneWidth / 12) *
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(3 - gameState.perks.smaller_puck + gameState.perks.bigger_puck);
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if (
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gameState.puckPosition <
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gameState.offsetXRoundedDown + gameState.puckWidth / 2
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) {
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gameState.puckPosition =
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gameState.offsetXRoundedDown + gameState.puckWidth / 2;
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}
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if (
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gameState.puckPosition >
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gameState.offsetXRoundedDown +
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gameState.gameZoneWidthRoundedUp -
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gameState.puckWidth / 2
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) {
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gameState.puckPosition =
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gameState.offsetXRoundedDown +
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gameState.gameZoneWidthRoundedUp -
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gameState.puckWidth / 2;
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}
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if (!gameState.running && !gameState.levelTime) {
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putBallsAtPuck(gameState);
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}
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}
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export function baseCombo(gameState: GameState) {
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return 1 + gameState.perks.base_combo * 3 + gameState.perks.smaller_puck * 5;
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}
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export function resetCombo(
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gameState: GameState,
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x: number | undefined,
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y: number | undefined,
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) {
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const prev = gameState.combo;
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gameState.combo = baseCombo(gameState);
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if (!gameState.levelTime) {
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gameState.combo += gameState.perks.hot_start * 15;
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}
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if (prev > gameState.combo && gameState.perks.soft_reset) {
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gameState.combo += Math.floor(
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((prev - gameState.combo) * (gameState.perks.soft_reset * 10)) / 100,
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);
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}
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const lost = Math.max(0, prev - gameState.combo);
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if (lost) {
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for (let i = 0; i < lost && i < 8; i++) {
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setTimeout(() => schedulGameSound(
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gameState,
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'comboDecrease', x, 1)
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,
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i * 100
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);
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}
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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gameState.flashes.push({
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type: "text",
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text: "-" + lost,
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time: gameState.levelTime,
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color: "red",
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x: x,
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y: y,
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duration: 150,
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size: gameState.puckHeight,
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});
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}
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}
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return lost;
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}
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export function decreaseCombo(
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gameState: GameState,
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by: number,
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x: number,
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y: number,
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) {
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const prev = gameState.combo;
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gameState.combo = Math.max(baseCombo(gameState), gameState.combo - by);
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const lost = Math.max(0, prev - gameState.combo);
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if (lost) {
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schedulGameSound(
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gameState,
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'comboDecrease', x, 1)
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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gameState.flashes.push({
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type: "text",
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text: "-" + lost,
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time: gameState.levelTime,
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color: "red",
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x: x,
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y: y,
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duration: 300,
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size: gameState.puckHeight,
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});
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}
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}
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}
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export function spawnExplosion(
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gameState: GameState,
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count: number,
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x: number,
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y: number,
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color: string,
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duration = 150,
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size = gameState.coinSize,
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) {
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if (!!isOptionOn("basic")) return;
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if (gameState.flashes.length > gameState.MAX_PARTICLES) {
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// Avoid freezing when lots of explosion happen at once
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count = 1;
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}
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for (let i = 0; i < count; i++) {
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gameState.flashes.push({
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type: "particle",
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time: gameState.levelTime,
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size,
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x: x + ((Math.random() - 0.5) * gameState.brickWidth) / 2,
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y: y + ((Math.random() - 0.5) * gameState.brickWidth) / 2,
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vx: (Math.random() - 0.5) * 30,
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vy: (Math.random() - 0.5) * 30,
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color,
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duration,
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ethereal: false,
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});
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}
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}
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export function explodeBrick(
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gameState: GameState,
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index: number,
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ball: Ball,
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isExplosion: boolean,
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) {
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const color = gameState.bricks[index];
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if (!color) return;
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if (color === "black") {
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delete gameState.bricks[index];
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const x = brickCenterX(gameState, index),
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y = brickCenterY(gameState, index);
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schedulGameSound(
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gameState,
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'explode', ball.x, 1)
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const col = index % gameState.gridSize;
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const row = Math.floor(index / gameState.gridSize);
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const size = 1 + gameState.perks.bigger_explosions;
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// Break bricks around
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for (let dx = -size; dx <= size; dx++) {
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for (let dy = -size; dy <= size; dy++) {
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const i = getRowColIndex(gameState, row + dy, col + dx);
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if (gameState.bricks[i] && i !== -1) {
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// Study bricks resist explosions too
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if (
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gameState.bricks[i] !== "black" &&
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gameState.perks.sturdy_bricks > Math.random() * 5
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)
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continue;
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explodeBrick(gameState, i, ball, true);
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}
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}
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}
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// Blow nearby coins
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gameState.coins.forEach((c) => {
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const dx = c.x - x;
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const dy = c.y - y;
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const d2 = Math.max(gameState.brickWidth, Math.abs(dx) + Math.abs(dy));
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c.vx += ((dx / d2) * 10 * size) / c.weight;
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c.vy += ((dy / d2) * 10 * size) / c.weight;
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});
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gameState.lastExplosion = Date.now();
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gameState.flashes.push({
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type: "ball",
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duration: 150,
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time: gameState.levelTime,
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size: gameState.brickWidth * 2,
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color: "white",
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x,
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y,
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});
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spawnExplosion(
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gameState,
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7 * (1 + gameState.perks.bigger_explosions),
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x,
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y,
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"white",
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150,
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gameState.coinSize,
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);
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ball.hitSinceBounce++;
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gameState.runStatistics.bricks_broken++;
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} else if (color) {
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// Even if it bounces we don't want to count that as a miss
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ball.hitSinceBounce++;
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// Flashing is take care of by the tick loop
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const x = brickCenterX(gameState, index),
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y = brickCenterY(gameState, index);
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gameState.bricks[index] = "";
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// coins = coins.filter((c) => !c.destroyed);
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let coinsToSpawn = gameState.combo;
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if (gameState.perks.sturdy_bricks) {
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// +10% per level
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coinsToSpawn += Math.ceil(
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((10 + gameState.perks.sturdy_bricks) / 10) * coinsToSpawn,
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);
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}
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gameState.levelSpawnedCoins += coinsToSpawn;
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gameState.runStatistics.coins_spawned += coinsToSpawn;
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gameState.runStatistics.bricks_broken++;
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const maxCoins = gameState.MAX_COINS * (isOptionOn("basic") ? 0.5 : 1);
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const spawnableCoins =
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|
gameState.coins.length > gameState.MAX_COINS
|
|
|
|
? 1
|
|
|
|
: Math.floor(maxCoins - gameState.coins.length) / 3;
|
|
|
|
|
|
|
|
const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins));
|
|
|
|
|
|
|
|
while (coinsToSpawn > 0) {
|
|
|
|
const points = Math.min(pointsPerCoin, coinsToSpawn);
|
|
|
|
if (points < 0 || isNaN(points)) {
|
|
|
|
console.error({points});
|
|
|
|
debugger;
|
|
|
|
}
|
|
|
|
|
|
|
|
coinsToSpawn -= points;
|
|
|
|
|
|
|
|
const cx =
|
|
|
|
x +
|
|
|
|
(Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize),
|
|
|
|
cy =
|
|
|
|
y +
|
|
|
|
(Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize);
|
|
|
|
|
|
|
|
gameState.coins.push({
|
|
|
|
points,
|
|
|
|
size: gameState.coinSize, //-Math.floor(Math.log2(points)),
|
|
|
|
color: gameState.perks.metamorphosis ? color : "gold",
|
|
|
|
x: cx,
|
|
|
|
y: cy,
|
|
|
|
previousX: cx,
|
|
|
|
previousY: cy,
|
|
|
|
// Use previous speed because the ball has already bounced
|
|
|
|
vx: ball.previousVX * (0.5 + Math.random()),
|
|
|
|
vy: ball.previousVY * (0.5 + Math.random()),
|
|
|
|
sx: 0,
|
|
|
|
sy: 0,
|
|
|
|
a: Math.random() * Math.PI * 2,
|
|
|
|
sa: Math.random() - 0.5,
|
|
|
|
weight: 0.8 + Math.random() * 0.2,
|
|
|
|
});
|
2025-03-16 17:45:29 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
|
|
|
|
gameState.combo += Math.max(
|
|
|
|
0,
|
|
|
|
gameState.perks.streak_shots +
|
|
|
|
gameState.perks.compound_interest +
|
|
|
|
gameState.perks.left_is_lava +
|
|
|
|
gameState.perks.right_is_lava +
|
|
|
|
gameState.perks.top_is_lava +
|
|
|
|
gameState.perks.picky_eater,
|
|
|
|
);
|
|
|
|
|
|
|
|
if (!isExplosion) {
|
|
|
|
// color change
|
|
|
|
if (
|
|
|
|
(gameState.perks.picky_eater || gameState.perks.pierce_color) &&
|
|
|
|
color !== gameState.ballsColor &&
|
|
|
|
color
|
|
|
|
) {
|
|
|
|
if (gameState.perks.picky_eater) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
schedulGameSound(
|
|
|
|
gameState,
|
|
|
|
'colorChange', ball.x, 0.8)
|
|
|
|
gameState.lastExplosion = gameState.levelTime;
|
|
|
|
gameState.ballsColor = color;
|
|
|
|
if (!isOptionOn("basic")) {
|
|
|
|
gameState.balls.forEach((ball) => {
|
|
|
|
spawnExplosion(
|
|
|
|
gameState,
|
|
|
|
7,
|
|
|
|
ball.previousX,
|
|
|
|
ball.previousY,
|
|
|
|
color,
|
|
|
|
150,
|
|
|
|
15,
|
|
|
|
);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
schedulGameSound(
|
|
|
|
gameState,
|
|
|
|
'comboIncreaseMaybe', ball.x, 1)
|
|
|
|
}
|
2025-03-16 17:45:29 +01:00
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
gameState.flashes.push({
|
|
|
|
type: "ball",
|
|
|
|
duration: 40,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.brickWidth,
|
|
|
|
color: color,
|
|
|
|
x,
|
|
|
|
y,
|
|
|
|
});
|
|
|
|
spawnExplosion(
|
|
|
|
gameState,
|
|
|
|
5 + Math.min(gameState.combo, 30),
|
|
|
|
x,
|
|
|
|
y,
|
|
|
|
color,
|
|
|
|
150,
|
|
|
|
gameState.coinSize / 2,
|
|
|
|
);
|
|
|
|
}
|
2025-03-16 17:45:29 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (!gameState.bricks[index] && color !== "black") {
|
|
|
|
ball.hitItem?.push({
|
|
|
|
index,
|
|
|
|
color,
|
|
|
|
});
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function dontOfferTooSoon(gameState: GameState, id: PerkId) {
|
2025-03-17 19:47:16 +01:00
|
|
|
gameState.lastOffered[id] = Math.round(Date.now() / 1000);
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function pickRandomUpgrades(gameState: GameState, count: number) {
|
2025-03-17 19:47:16 +01:00
|
|
|
let list = getPossibleUpgrades(gameState)
|
|
|
|
.map((u) => ({
|
|
|
|
...u,
|
|
|
|
score: Math.random() + (gameState.lastOffered[u.id] || 0),
|
|
|
|
}))
|
|
|
|
.sort((a, b) => a.score - b.score)
|
|
|
|
.filter((u) => gameState.perks[u.id] < u.max)
|
|
|
|
.slice(0, count)
|
|
|
|
.sort((a, b) => (a.id > b.id ? 1 : -1));
|
|
|
|
|
|
|
|
list.forEach((u) => {
|
|
|
|
dontOfferTooSoon(gameState, u.id);
|
|
|
|
});
|
|
|
|
|
|
|
|
return list.map((u) => ({
|
|
|
|
text:
|
|
|
|
u.name +
|
|
|
|
(gameState.perks[u.id]
|
|
|
|
? t("level_up.upgrade_perk_to_level", {
|
|
|
|
level: gameState.perks[u.id] + 1,
|
|
|
|
})
|
|
|
|
: ""),
|
|
|
|
icon: icons["icon:" + u.id],
|
|
|
|
value: u.id as PerkId,
|
|
|
|
help: u.help(gameState.perks[u.id] + 1),
|
|
|
|
}));
|
|
|
|
}
|
|
|
|
|
|
|
|
export function schedulGameSound(gameState: GameState,
|
|
|
|
sound: keyof GameState["aboutToPlaySound"],
|
|
|
|
x: number|void,
|
|
|
|
vol: number) {
|
|
|
|
if (!vol) return
|
|
|
|
x??=gameState.offsetX+gameState.gameZoneWidth/2
|
|
|
|
const ex = gameState.aboutToPlaySound[sound] as { vol: number, x: number }
|
|
|
|
if(ex.vol){
|
|
|
|
console.log('Combined sounds for '+sound)
|
|
|
|
}
|
|
|
|
ex.x = (x * vol + ex.x * ex.vol) / (vol + ex.vol)
|
|
|
|
ex.vol += vol
|
|
|
|
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function addToScore(gameState: GameState, coin: Coin) {
|
2025-03-17 19:47:16 +01:00
|
|
|
coin.destroyed = true;
|
|
|
|
gameState.score += coin.points;
|
|
|
|
gameState.lastScoreIncrease = gameState.levelTime;
|
|
|
|
|
|
|
|
addToTotalScore(gameState, coin.points);
|
|
|
|
if (gameState.score > gameState.highScore && !gameState.isCreativeModeRun) {
|
|
|
|
gameState.highScore = gameState.score;
|
|
|
|
localStorage.setItem("breakout-3-hs", gameState.score.toString());
|
|
|
|
}
|
|
|
|
if (!isOptionOn("basic")) {
|
|
|
|
gameState.flashes.push({
|
|
|
|
type: "particle",
|
|
|
|
duration: 100 + Math.random() * 50,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
color: coin.color,
|
|
|
|
x: coin.previousX,
|
|
|
|
y: coin.previousY,
|
|
|
|
vx: (gameState.canvasWidth - coin.x) / 100,
|
|
|
|
vy: -coin.y / 100,
|
|
|
|
ethereal: true,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Date.now() - gameState.lastPlayedCoinGrab > 16) {
|
|
|
|
gameState.lastPlayedCoinGrab = Date.now();
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
schedulGameSound(
|
|
|
|
gameState,
|
|
|
|
'coinCatch', coin.x, 1)
|
|
|
|
}
|
|
|
|
gameState.runStatistics.score += coin.points;
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function setLevel(gameState: GameState, l: number) {
|
2025-03-17 19:47:16 +01:00
|
|
|
stopRecording();
|
|
|
|
pause(false);
|
|
|
|
if (l > 0) {
|
|
|
|
openUpgradesPicker(gameState);
|
|
|
|
}
|
|
|
|
gameState.currentLevel = l;
|
|
|
|
|
|
|
|
gameState.levelTime = 0;
|
|
|
|
gameState.levelWallBounces = 0;
|
|
|
|
gameState.autoCleanUses = 0;
|
|
|
|
gameState.lastTickDown = gameState.levelTime;
|
|
|
|
gameState.levelStartScore = gameState.score;
|
|
|
|
gameState.levelSpawnedCoins = 0;
|
|
|
|
gameState.levelMisses = 0;
|
|
|
|
gameState.runStatistics.levelsPlayed++;
|
|
|
|
|
|
|
|
resetCombo(gameState, undefined, undefined);
|
|
|
|
resetBalls(gameState);
|
|
|
|
|
|
|
|
const lvl = currentLevelInfo(gameState);
|
|
|
|
if (lvl.size !== gameState.gridSize) {
|
|
|
|
gameState.gridSize = lvl.size;
|
|
|
|
fitSize();
|
|
|
|
}
|
|
|
|
gameState.coins = [];
|
|
|
|
gameState.bricks = [...lvl.bricks];
|
|
|
|
gameState.flashes = [];
|
|
|
|
|
|
|
|
// This caused problems with accented characters like the ô of côte d'ivoire for odd reasons
|
|
|
|
// background.src = 'data:image/svg+xml;base64,' + btoa(lvl.svg)
|
|
|
|
background.src = "data:image/svg+xml;UTF8," + lvl.svg;
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
export function rainbowColor(): colorString {
|
2025-03-17 19:47:16 +01:00
|
|
|
return `hsl(${(Math.round(gameState.levelTime / 4) * 2) % 360},100%,70%)`;
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-16 17:45:29 +01:00
|
|
|
export function repulse(
|
2025-03-17 19:47:16 +01:00
|
|
|
gameState: GameState,
|
|
|
|
a: Ball,
|
|
|
|
b: BallLike,
|
|
|
|
power: number,
|
|
|
|
impactsBToo: boolean,
|
2025-03-16 14:29:14 +01:00
|
|
|
) {
|
2025-03-17 19:47:16 +01:00
|
|
|
const distance = distanceBetween(a, b);
|
|
|
|
// Ensure we don't get soft locked
|
|
|
|
const max = gameState.gameZoneWidth / 2;
|
|
|
|
if (distance > max) return;
|
|
|
|
// Unit vector
|
|
|
|
const dx = (a.x - b.x) / distance;
|
|
|
|
const dy = (a.y - b.y) / distance;
|
|
|
|
const fact =
|
|
|
|
(((-power * (max - distance)) / (max * 1.2) / 3) *
|
|
|
|
Math.min(500, gameState.levelTime)) /
|
|
|
|
500;
|
|
|
|
if (
|
|
|
|
impactsBToo &&
|
|
|
|
typeof b.vx !== "undefined" &&
|
|
|
|
typeof b.vy !== "undefined"
|
|
|
|
) {
|
|
|
|
b.vx += dx * fact;
|
|
|
|
b.vy += dy * fact;
|
|
|
|
}
|
|
|
|
a.vx -= dx * fact;
|
|
|
|
a.vy -= dy * fact;
|
|
|
|
|
|
|
|
const speed = 10;
|
|
|
|
const rand = 2;
|
2025-03-16 14:29:14 +01:00
|
|
|
gameState.flashes.push({
|
2025-03-17 19:47:16 +01:00
|
|
|
type: "particle",
|
|
|
|
duration: 100,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
color: rainbowColor(),
|
|
|
|
ethereal: true,
|
|
|
|
x: a.x,
|
|
|
|
y: a.y,
|
|
|
|
vx: -dx * speed + a.vx + (Math.random() - 0.5) * rand,
|
|
|
|
vy: -dy * speed + a.vy + (Math.random() - 0.5) * rand,
|
2025-03-16 14:29:14 +01:00
|
|
|
});
|
2025-03-17 19:47:16 +01:00
|
|
|
if (
|
|
|
|
impactsBToo &&
|
|
|
|
typeof b.vx !== "undefined" &&
|
|
|
|
typeof b.vy !== "undefined"
|
|
|
|
) {
|
|
|
|
gameState.flashes.push({
|
|
|
|
type: "particle",
|
|
|
|
duration: 100,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
color: rainbowColor(),
|
|
|
|
ethereal: true,
|
|
|
|
x: b.x,
|
|
|
|
y: b.y,
|
|
|
|
vx: dx * speed + b.vx + (Math.random() - 0.5) * rand,
|
|
|
|
vy: dy * speed + b.vy + (Math.random() - 0.5) * rand,
|
|
|
|
});
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-16 17:45:29 +01:00
|
|
|
export function attract(gameState: GameState, a: Ball, b: Ball, power: number) {
|
2025-03-17 19:47:16 +01:00
|
|
|
const distance = distanceBetween(a, b);
|
|
|
|
// Ensure we don't get soft locked
|
|
|
|
const min = gameState.gameZoneWidth * 0.5;
|
|
|
|
if (distance < min) return;
|
|
|
|
// Unit vector
|
|
|
|
const dx = (a.x - b.x) / distance;
|
|
|
|
const dy = (a.y - b.y) / distance;
|
|
|
|
|
|
|
|
const fact =
|
|
|
|
(((power * (distance - min)) / min) * Math.min(500, gameState.levelTime)) /
|
|
|
|
500;
|
|
|
|
b.vx += dx * fact;
|
|
|
|
b.vy += dy * fact;
|
|
|
|
a.vx -= dx * fact;
|
|
|
|
a.vy -= dy * fact;
|
|
|
|
|
|
|
|
const speed = 10;
|
|
|
|
const rand = 2;
|
|
|
|
gameState.flashes.push({
|
|
|
|
type: "particle",
|
|
|
|
duration: 100,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
color: rainbowColor(),
|
|
|
|
ethereal: true,
|
|
|
|
x: a.x,
|
|
|
|
y: a.y,
|
|
|
|
vx: dx * speed + a.vx + (Math.random() - 0.5) * rand,
|
|
|
|
vy: dy * speed + a.vy + (Math.random() - 0.5) * rand,
|
|
|
|
});
|
|
|
|
gameState.flashes.push({
|
|
|
|
type: "particle",
|
|
|
|
duration: 100,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
color: rainbowColor(),
|
|
|
|
ethereal: true,
|
|
|
|
x: b.x,
|
|
|
|
y: b.y,
|
|
|
|
vx: -dx * speed + b.vx + (Math.random() - 0.5) * rand,
|
|
|
|
vy: -dy * speed + b.vy + (Math.random() - 0.5) * rand,
|
|
|
|
});
|
2025-03-16 17:45:29 +01:00
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-16 17:45:29 +01:00
|
|
|
export function gameStateTick(
|
2025-03-17 19:47:16 +01:00
|
|
|
gameState: GameState,
|
|
|
|
// How many frames to compute at once, can go above 1 to compensate lag
|
|
|
|
frames = 1,
|
2025-03-16 17:45:29 +01:00
|
|
|
) {
|
2025-03-17 19:47:16 +01:00
|
|
|
gameState.runStatistics.max_combo = Math.max(
|
|
|
|
gameState.runStatistics.max_combo,
|
|
|
|
gameState.combo,
|
2025-03-16 14:29:14 +01:00
|
|
|
);
|
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
gameState.coins = gameState.coins.filter((coin) => !coin.destroyed);
|
|
|
|
gameState.balls = gameState.balls.filter((ball) => !ball.destroyed);
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
const remainingBricks = gameState.bricks.filter(
|
|
|
|
(b) => b && b !== "black",
|
|
|
|
).length;
|
|
|
|
|
|
|
|
if (
|
|
|
|
gameState.levelTime > gameState.lastTickDown + 1000 &&
|
|
|
|
gameState.perks.hot_start
|
|
|
|
) {
|
|
|
|
gameState.lastTickDown = gameState.levelTime;
|
|
|
|
decreaseCombo(
|
|
|
|
gameState,
|
|
|
|
gameState.perks.hot_start,
|
|
|
|
gameState.puckPosition,
|
|
|
|
gameState.gameZoneHeight - 2 * gameState.puckHeight,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (
|
|
|
|
remainingBricks <= gameState.perks.skip_last &&
|
|
|
|
!gameState.autoCleanUses
|
|
|
|
) {
|
|
|
|
gameState.bricks.forEach((type, index) => {
|
|
|
|
if (type) {
|
|
|
|
explodeBrick(gameState, index, gameState.balls[0], true);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
gameState.autoCleanUses++;
|
|
|
|
}
|
|
|
|
if (!remainingBricks && !gameState.coins.length) {
|
|
|
|
if (gameState.currentLevel + 1 < max_levels(gameState)) {
|
|
|
|
setLevel(gameState, gameState.currentLevel + 1);
|
|
|
|
} else {
|
|
|
|
gameOver(
|
|
|
|
t("gameOver.win.title"),
|
|
|
|
t("gameOver.win.summary", {score: gameState.score}),
|
|
|
|
);
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
} else if (gameState.running || gameState.levelTime) {
|
|
|
|
const coinRadius = Math.round(gameState.coinSize / 2);
|
|
|
|
|
|
|
|
gameState.coins.forEach((coin) => {
|
|
|
|
if (coin.destroyed) return;
|
|
|
|
if (gameState.perks.coin_magnet) {
|
|
|
|
const attractionX =
|
|
|
|
((frames * (gameState.puckPosition - coin.x)) /
|
|
|
|
(100 +
|
|
|
|
Math.pow(coin.y - gameState.gameZoneHeight, 2) +
|
|
|
|
Math.pow(coin.x - gameState.puckPosition, 2))) *
|
|
|
|
gameState.perks.coin_magnet *
|
|
|
|
100;
|
|
|
|
coin.vx += attractionX;
|
|
|
|
coin.sa -= attractionX / 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
const ratio = 1 - (gameState.perks.viscosity * 0.03 + 0.005) * frames;
|
|
|
|
|
|
|
|
coin.vy *= ratio;
|
|
|
|
coin.vx *= ratio;
|
|
|
|
if (coin.vx > 7 * gameState.baseSpeed) coin.vx = 7 * gameState.baseSpeed;
|
|
|
|
if (coin.vx < -7 * gameState.baseSpeed)
|
|
|
|
coin.vx = -7 * gameState.baseSpeed;
|
|
|
|
if (coin.vy > 7 * gameState.baseSpeed) coin.vy = 7 * gameState.baseSpeed;
|
|
|
|
if (coin.vy < -7 * gameState.baseSpeed)
|
|
|
|
coin.vy = -7 * gameState.baseSpeed;
|
|
|
|
coin.a += coin.sa;
|
|
|
|
|
|
|
|
// Gravity
|
|
|
|
coin.vy += frames * coin.weight * 0.8;
|
|
|
|
|
|
|
|
const speed = Math.abs(coin.sx) + Math.abs(coin.sx);
|
|
|
|
const hitBorder = bordersHitCheck(coin, coin.size / 2, frames);
|
|
|
|
|
|
|
|
if (
|
|
|
|
coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight &&
|
|
|
|
coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy &&
|
|
|
|
Math.abs(coin.x - gameState.puckPosition) <
|
|
|
|
coinRadius +
|
|
|
|
gameState.puckWidth / 2 + // a bit of margin to be nice
|
|
|
|
gameState.puckHeight
|
|
|
|
) {
|
|
|
|
addToScore(gameState, coin);
|
|
|
|
} else if (coin.y > gameState.canvasHeight + coinRadius) {
|
|
|
|
coin.destroyed = true;
|
|
|
|
if (gameState.perks.compound_interest) {
|
|
|
|
resetCombo(gameState, coin.x, coin.y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const hitBrick = coinBrickHitCheck(coin);
|
|
|
|
|
|
|
|
if (gameState.perks.metamorphosis && typeof hitBrick !== "undefined") {
|
|
|
|
if (
|
|
|
|
gameState.bricks[hitBrick] &&
|
|
|
|
coin.color !== gameState.bricks[hitBrick] &&
|
|
|
|
gameState.bricks[hitBrick] !== "black" &&
|
|
|
|
!coin.coloredABrick
|
|
|
|
) {
|
|
|
|
gameState.bricks[hitBrick] = coin.color;
|
|
|
|
coin.coloredABrick = true;
|
|
|
|
|
|
|
|
schedulGameSound(
|
|
|
|
gameState,
|
|
|
|
'colorChange', coin.x, 0.3)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (typeof hitBrick !== "undefined" || hitBorder) {
|
|
|
|
coin.vx *= 0.8;
|
|
|
|
coin.vy *= 0.8;
|
|
|
|
coin.sa *= 0.9;
|
|
|
|
if (speed > 20 ) {
|
|
|
|
schedulGameSound(
|
|
|
|
gameState,
|
|
|
|
'coinBounce', coin.x, 0.2)
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Math.abs(coin.vy) < 3) {
|
|
|
|
coin.vy = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
gameState.balls.forEach((ball) => ballTick(gameState, ball, frames));
|
|
|
|
|
|
|
|
if (gameState.perks.wind) {
|
|
|
|
const windD =
|
|
|
|
((gameState.puckPosition -
|
|
|
|
(gameState.offsetX + gameState.gameZoneWidth / 2)) /
|
|
|
|
gameState.gameZoneWidth) *
|
|
|
|
2 *
|
|
|
|
gameState.perks.wind;
|
|
|
|
for (let i = 0; i < gameState.perks.wind; i++) {
|
|
|
|
if (Math.random() * Math.abs(windD) > 0.5) {
|
|
|
|
gameState.flashes.push({
|
|
|
|
type: "particle",
|
|
|
|
duration: 150,
|
|
|
|
ethereal: true,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
color: rainbowColor(),
|
|
|
|
x:
|
|
|
|
gameState.offsetXRoundedDown +
|
|
|
|
Math.random() * gameState.gameZoneWidthRoundedUp,
|
|
|
|
y: Math.random() * gameState.gameZoneHeight,
|
|
|
|
vx: windD * 8,
|
|
|
|
vy: 0,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
gameState.flashes.forEach((flash) => {
|
|
|
|
if (flash.type === "particle") {
|
|
|
|
flash.x += flash.vx * frames;
|
|
|
|
flash.y += flash.vy * frames;
|
|
|
|
if (!flash.ethereal) {
|
|
|
|
flash.vy += 0.5;
|
|
|
|
if (hasBrick(brickIndex(flash.x, flash.y))) {
|
|
|
|
flash.destroyed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gameState.combo > baseCombo(gameState)) {
|
|
|
|
// The red should still be visible on a white bg
|
|
|
|
const baseParticle = !isOptionOn("basic") &&
|
|
|
|
(gameState.combo - baseCombo(gameState)) * Math.random() > 5 &&
|
|
|
|
gameState.running && {
|
|
|
|
type: "particle" as const,
|
|
|
|
duration: 100 * (Math.random() + 1),
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
color: "red",
|
|
|
|
ethereal: true,
|
|
|
|
};
|
|
|
|
|
|
|
|
if (gameState.perks.top_is_lava) {
|
|
|
|
baseParticle &&
|
|
|
|
gameState.flashes.push({
|
|
|
|
...baseParticle,
|
|
|
|
x:
|
|
|
|
gameState.offsetXRoundedDown +
|
|
|
|
Math.random() * gameState.gameZoneWidthRoundedUp,
|
|
|
|
y: 0,
|
|
|
|
vx: (Math.random() - 0.5) * 10,
|
|
|
|
vy: 5,
|
|
|
|
});
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (gameState.perks.left_is_lava && baseParticle) {
|
|
|
|
gameState.flashes.push({
|
|
|
|
...baseParticle,
|
|
|
|
x: gameState.offsetXRoundedDown,
|
|
|
|
y: Math.random() * gameState.gameZoneHeight,
|
|
|
|
vx: 5,
|
|
|
|
vy: (Math.random() - 0.5) * 10,
|
|
|
|
});
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-16 17:45:29 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (gameState.perks.right_is_lava && baseParticle) {
|
|
|
|
gameState.flashes.push({
|
|
|
|
...baseParticle,
|
|
|
|
x: gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp,
|
|
|
|
y: Math.random() * gameState.gameZoneHeight,
|
|
|
|
vx: -5,
|
|
|
|
vy: (Math.random() - 0.5) * 10,
|
|
|
|
});
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-16 17:45:29 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (gameState.perks.compound_interest) {
|
|
|
|
let x = gameState.puckPosition,
|
|
|
|
attemps = 0;
|
|
|
|
do {
|
|
|
|
x =
|
|
|
|
gameState.offsetXRoundedDown +
|
|
|
|
gameState.gameZoneWidthRoundedUp * Math.random();
|
|
|
|
attemps++;
|
|
|
|
} while (
|
|
|
|
Math.abs(x - gameState.puckPosition) < gameState.puckWidth / 2 &&
|
|
|
|
attemps < 10
|
|
|
|
);
|
|
|
|
baseParticle &&
|
|
|
|
gameState.flashes.push({
|
|
|
|
...baseParticle,
|
|
|
|
x,
|
|
|
|
y: gameState.gameZoneHeight,
|
|
|
|
vx: (Math.random() - 0.5) * 10,
|
|
|
|
vy: -5,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
if (gameState.perks.streak_shots) {
|
|
|
|
const pos = 0.5 - Math.random();
|
|
|
|
baseParticle &&
|
|
|
|
gameState.flashes.push({
|
|
|
|
...baseParticle,
|
|
|
|
duration: 100,
|
|
|
|
x: gameState.puckPosition + gameState.puckWidth * pos,
|
|
|
|
y: gameState.gameZoneHeight - gameState.puckHeight,
|
|
|
|
vx: pos * 10,
|
|
|
|
vy: -5,
|
|
|
|
});
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
export function ballTick(gameState: GameState, ball: Ball, delta: number) {
|
|
|
|
ball.previousVX = ball.vx;
|
|
|
|
ball.previousVY = ball.vy;
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
let speedLimitDampener =
|
|
|
|
1 +
|
|
|
|
gameState.perks.telekinesis +
|
|
|
|
gameState.perks.ball_repulse_ball +
|
|
|
|
gameState.perks.puck_repulse_ball +
|
|
|
|
gameState.perks.ball_attract_ball;
|
|
|
|
if (isTelekinesisActive(gameState, ball)) {
|
|
|
|
speedLimitDampener += 3;
|
|
|
|
ball.vx +=
|
|
|
|
((gameState.puckPosition - ball.x) / 1000) *
|
|
|
|
delta *
|
|
|
|
gameState.perks.telekinesis;
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (
|
|
|
|
ball.vx * ball.vx + ball.vy * ball.vy <
|
|
|
|
gameState.baseSpeed * gameState.baseSpeed * 2
|
|
|
|
) {
|
|
|
|
ball.vx *= 1 + 0.02 / speedLimitDampener;
|
|
|
|
ball.vy *= 1 + 0.02 / speedLimitDampener;
|
|
|
|
} else {
|
|
|
|
ball.vx *= 1 - 0.02 / speedLimitDampener;
|
|
|
|
ball.vy *= 1 - 0.02 / speedLimitDampener;
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
// Ball could get stuck horizontally because of ball-ball interactions in repulse/attract
|
|
|
|
if (Math.abs(ball.vy) < 0.2 * gameState.baseSpeed) {
|
|
|
|
ball.vy += ((ball.vy > 0 ? 1 : -1) * 0.02) / speedLimitDampener;
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (gameState.perks.ball_repulse_ball) {
|
|
|
|
for (let b2 of gameState.balls) {
|
|
|
|
// avoid computing this twice, and repulsing itself
|
|
|
|
if (b2.x >= ball.x) continue;
|
|
|
|
repulse(gameState, ball, b2, gameState.perks.ball_repulse_ball, true);
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
if (gameState.perks.ball_attract_ball) {
|
|
|
|
for (let b2 of gameState.balls) {
|
|
|
|
// avoid computing this twice, and repulsing itself
|
|
|
|
if (b2.x >= ball.x) continue;
|
|
|
|
attract(gameState, ball, b2, gameState.perks.ball_attract_ball);
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
if (
|
|
|
|
gameState.perks.puck_repulse_ball &&
|
|
|
|
Math.abs(ball.x - gameState.puckPosition) <
|
|
|
|
gameState.puckWidth / 2 +
|
2025-03-16 14:29:14 +01:00
|
|
|
(gameState.ballSize * (9 + gameState.perks.puck_repulse_ball)) / 10
|
|
|
|
) {
|
2025-03-17 19:47:16 +01:00
|
|
|
repulse(
|
|
|
|
gameState,
|
|
|
|
ball,
|
|
|
|
{
|
|
|
|
x: gameState.puckPosition,
|
|
|
|
y: gameState.gameZoneHeight,
|
|
|
|
},
|
|
|
|
gameState.perks.puck_repulse_ball + 1,
|
|
|
|
false,
|
|
|
|
);
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (
|
2025-03-17 19:47:16 +01:00
|
|
|
gameState.perks.respawn &&
|
|
|
|
ball.hitItem?.length > 1 &&
|
|
|
|
!isOptionOn("basic")
|
2025-03-16 14:29:14 +01:00
|
|
|
) {
|
2025-03-17 19:47:16 +01:00
|
|
|
for (
|
|
|
|
let i = 0;
|
|
|
|
i < ball.hitItem?.length - 1 && i < gameState.perks.respawn;
|
|
|
|
i++
|
|
|
|
) {
|
|
|
|
const {index, color} = ball.hitItem[i];
|
|
|
|
if (gameState.bricks[index] || color === "black") continue;
|
|
|
|
const vertical = Math.random() > 0.5;
|
|
|
|
const dx = Math.random() > 0.5 ? 1 : -1;
|
|
|
|
const dy = Math.random() > 0.5 ? 1 : -1;
|
|
|
|
|
|
|
|
gameState.flashes.push({
|
|
|
|
type: "particle",
|
|
|
|
duration: 250,
|
|
|
|
ethereal: true,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
color,
|
|
|
|
x: brickCenterX(gameState, index) + (dx * gameState.brickWidth) / 2,
|
|
|
|
y: brickCenterY(gameState, index) + (dy * gameState.brickWidth) / 2,
|
|
|
|
vx: vertical ? 0 : -dx * gameState.baseSpeed,
|
|
|
|
vy: vertical ? -dy * gameState.baseSpeed : 0,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const borderHitCode = bordersHitCheck(ball, gameState.ballSize / 2, delta);
|
|
|
|
if (borderHitCode) {
|
|
|
|
if (
|
|
|
|
gameState.perks.left_is_lava &&
|
|
|
|
borderHitCode % 2 &&
|
|
|
|
ball.x < gameState.offsetX + gameState.gameZoneWidth / 2
|
|
|
|
) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (
|
|
|
|
gameState.perks.right_is_lava &&
|
|
|
|
borderHitCode % 2 &&
|
|
|
|
ball.x > gameState.offsetX + gameState.gameZoneWidth / 2
|
|
|
|
) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gameState.perks.top_is_lava && borderHitCode >= 2) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y + gameState.ballSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
schedulGameSound(
|
|
|
|
gameState,
|
|
|
|
'wallBeep', ball.x, 1)
|
|
|
|
gameState.levelWallBounces++;
|
|
|
|
gameState.runStatistics.wall_bounces++;
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
// Puck collision
|
|
|
|
const ylimit =
|
|
|
|
gameState.gameZoneHeight - gameState.puckHeight - gameState.ballSize / 2;
|
|
|
|
const ballIsUnderPuck =
|
|
|
|
Math.abs(ball.x - gameState.puckPosition) <
|
|
|
|
gameState.ballSize / 2 + gameState.puckWidth / 2;
|
2025-03-16 14:29:14 +01:00
|
|
|
if (
|
2025-03-17 19:47:16 +01:00
|
|
|
ball.y > ylimit &&
|
|
|
|
ball.vy > 0 &&
|
|
|
|
(ballIsUnderPuck ||
|
|
|
|
(gameState.perks.extra_life &&
|
|
|
|
ball.y > ylimit + gameState.puckHeight / 2))
|
2025-03-16 14:29:14 +01:00
|
|
|
) {
|
2025-03-17 19:47:16 +01:00
|
|
|
if (ballIsUnderPuck) {
|
|
|
|
const speed = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy);
|
|
|
|
const angle = Math.atan2(
|
|
|
|
-gameState.puckWidth / 2,
|
|
|
|
(ball.x - gameState.puckPosition) *
|
|
|
|
(gameState.perks.concave_puck ? -0.5 : 1),
|
|
|
|
);
|
|
|
|
ball.vx = speed * Math.cos(angle);
|
|
|
|
ball.vy = speed * Math.sin(angle);
|
|
|
|
schedulGameSound(
|
|
|
|
gameState,
|
|
|
|
'wallBeep', ball.x, 1)
|
|
|
|
} else {
|
|
|
|
ball.vy *= -1;
|
|
|
|
gameState.perks.extra_life = Math.max(0, gameState.perks.extra_life - 1);
|
|
|
|
|
|
|
|
schedulGameSound(
|
|
|
|
gameState,
|
|
|
|
'lifeLost', ball.x, 1)
|
|
|
|
if (!isOptionOn("basic")) {
|
|
|
|
for (let i = 0; i < 10; i++)
|
|
|
|
gameState.flashes.push({
|
|
|
|
type: "particle",
|
|
|
|
ethereal: false,
|
|
|
|
color: "red",
|
|
|
|
destroyed: false,
|
|
|
|
duration: 150,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
x: ball.x,
|
|
|
|
y: ball.y,
|
|
|
|
vx: Math.random() * gameState.baseSpeed * 3,
|
|
|
|
vy: gameState.baseSpeed * 3,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (gameState.perks.streak_shots) {
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (gameState.perks.respawn) {
|
|
|
|
ball.hitItem
|
|
|
|
.slice(0, -1)
|
|
|
|
.slice(0, gameState.perks.respawn)
|
|
|
|
.forEach(({index, color}) => {
|
|
|
|
if (!gameState.bricks[index] && color !== "black")
|
|
|
|
gameState.bricks[index] = color;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
ball.hitItem = [];
|
|
|
|
if (!ball.hitSinceBounce) {
|
|
|
|
gameState.runStatistics.misses++;
|
|
|
|
gameState.levelMisses++;
|
|
|
|
resetCombo(gameState, ball.x, ball.y);
|
|
|
|
gameState.flashes.push({
|
|
|
|
type: "text",
|
|
|
|
text: t("play.missed_ball"),
|
|
|
|
duration: 500,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.puckHeight * 1.5,
|
|
|
|
color: "red",
|
|
|
|
x: gameState.puckPosition,
|
|
|
|
y: gameState.gameZoneHeight - gameState.puckHeight * 2,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
gameState.runStatistics.puck_bounces++;
|
|
|
|
ball.hitSinceBounce = 0;
|
|
|
|
ball.sapperUses = 0;
|
|
|
|
ball.piercedSinceBounce = 0;
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (
|
|
|
|
ball.y > gameState.gameZoneHeight + gameState.ballSize / 2 &&
|
|
|
|
gameState.running
|
|
|
|
) {
|
|
|
|
ball.destroyed = true;
|
|
|
|
gameState.runStatistics.balls_lost++;
|
|
|
|
if (!gameState.balls.find((b) => !b.destroyed)) {
|
|
|
|
gameOver(
|
|
|
|
t("gameOver.lost.title"),
|
|
|
|
t("gameOver.lost.summary", {score: gameState.score}),
|
|
|
|
);
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
const radius = gameState.ballSize / 2;
|
|
|
|
// Make ball/coin bonce, and return bricks that were hit
|
|
|
|
const {x, y, previousX, previousY} = ball;
|
|
|
|
|
|
|
|
const vhit = hitsSomething(previousX, y, radius);
|
|
|
|
const hhit = hitsSomething(x, previousY, radius);
|
|
|
|
const chit =
|
|
|
|
(typeof vhit == "undefined" &&
|
|
|
|
typeof hhit == "undefined" &&
|
|
|
|
hitsSomething(x, y, radius)) ||
|
|
|
|
undefined;
|
|
|
|
|
|
|
|
const hitBrick = vhit ?? hhit ?? chit;
|
|
|
|
let sturdyBounce =
|
|
|
|
hitBrick &&
|
|
|
|
gameState.bricks[hitBrick] !== "black" &&
|
|
|
|
gameState.perks.sturdy_bricks &&
|
|
|
|
gameState.perks.sturdy_bricks > Math.random() * 5;
|
|
|
|
|
|
|
|
let pierce = false;
|
|
|
|
if (sturdyBounce || typeof hitBrick === "undefined") {
|
|
|
|
// cannot pierce
|
|
|
|
} else if (shouldPierceByColor(vhit, hhit, chit)) {
|
|
|
|
pierce = true;
|
|
|
|
} else if (ball.piercedSinceBounce < gameState.perks.pierce * 3) {
|
|
|
|
pierce = true;
|
|
|
|
ball.piercedSinceBounce++;
|
2025-03-16 17:45:29 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
|
|
|
|
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
|
|
|
|
if (!pierce) {
|
|
|
|
ball.y = ball.previousY;
|
|
|
|
ball.vy *= -1;
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-17 19:47:16 +01:00
|
|
|
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
|
|
|
|
if (!pierce) {
|
|
|
|
ball.x = ball.previousX;
|
|
|
|
ball.vx *= -1;
|
|
|
|
}
|
2025-03-16 17:45:29 +01:00
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (sturdyBounce) {
|
|
|
|
schedulGameSound(
|
|
|
|
gameState,
|
|
|
|
'wallBeep', x, 1)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (typeof hitBrick !== "undefined") {
|
|
|
|
const initialBrickColor = gameState.bricks[hitBrick];
|
2025-03-16 14:29:14 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
explodeBrick(gameState, hitBrick, ball, false);
|
2025-03-16 17:45:29 +01:00
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (
|
|
|
|
ball.sapperUses < gameState.perks.sapper &&
|
|
|
|
initialBrickColor !== "black" && // don't replace a brick that bounced with sturdy_bricks
|
|
|
|
!gameState.bricks[hitBrick]
|
|
|
|
) {
|
|
|
|
gameState.bricks[hitBrick] = "black";
|
|
|
|
ball.sapperUses++;
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
|
|
|
|
2025-03-17 19:47:16 +01:00
|
|
|
if (!isOptionOn("basic")) {
|
|
|
|
ball.sparks += (delta * (gameState.combo - 1)) / 30;
|
|
|
|
if (ball.sparks > 1) {
|
|
|
|
gameState.flashes.push({
|
|
|
|
type: "particle",
|
|
|
|
duration: 100 * ball.sparks,
|
|
|
|
time: gameState.levelTime,
|
|
|
|
size: gameState.coinSize / 2,
|
|
|
|
color: gameState.ballsColor,
|
|
|
|
x: ball.x,
|
|
|
|
y: ball.y,
|
|
|
|
vx: (Math.random() - 0.5) * gameState.baseSpeed,
|
|
|
|
vy: (Math.random() - 0.5) * gameState.baseSpeed,
|
|
|
|
ethereal: false,
|
|
|
|
});
|
|
|
|
ball.sparks = 0;
|
|
|
|
}
|
2025-03-16 14:29:14 +01:00
|
|
|
}
|
2025-03-16 17:45:29 +01:00
|
|
|
}
|