breakout71/src/game.ts

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import { allLevels, appVersion, icons, upgrades } from "./loadGameData";
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import {
Ball,
BallLike,
Coin,
colorString,
GameState,
PerkId,
RunHistoryItem,
RunParams,
RunStats,
Upgrade,
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} from "./types";
import { OptionId, options } from "./options";
import { getAudioContext, getAudioRecordingTrack, sounds } from "./sounds";
import { putBallsAtPuck, resetBalls } from "./resetBalls";
import { makeEmptyPerksMap, sumOfKeys } from "./game_utils";
import { baseCombo, decreaseCombo, resetCombo } from "./combo";
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import "./sw_loader";
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const gameCanvas = document.getElementById("game") as HTMLCanvasElement;
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const ctx = gameCanvas.getContext("2d", {
alpha: false,
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}) as CanvasRenderingContext2D;
const bombSVG = document.createElement("img");
bombSVG.src =
"data:image/svg+xml;base64," +
btoa(`<svg width="144" height="144" viewBox="0 0 38.101 38.099" xmlns="http://www.w3.org/2000/svg">
<path d="m6.1528 26.516c-2.6992-3.4942-2.9332-8.281-.58305-11.981a10.454 10.454 0 017.3701-4.7582c1.962-.27726 4.1646.05953 5.8835.90027l.45013.22017.89782-.87417c.83748-.81464.91169-.87499 1.0992-.90271.40528-.058713.58876.03425 1.1971.6116l.55451.52679 1.0821-1.0821c1.1963-1.1963 1.383-1.3357 2.1039-1.5877.57898-.20223 1.5681-.19816 2.1691.00897 1.4613.50314 2.3673 1.7622 2.3567 3.2773-.0058.95654-.24464 1.5795-.90924 2.3746-.40936.48928-.55533.81057-.57898 1.2737-.02039.41018.1109.77714.42322 1.1792.30172.38816.3694.61323.2797.93044-.12803.45666-.56674.71598-1.0242.60507-.601-.14597-1.3031-1.3088-1.3969-2.3126-.09459-1.0161.19245-1.8682.92392-2.7432.42567-.50885.5643-.82851.5643-1.3031 0-.50151-.14026-.83177-.51211-1.2028-.50966-.50966-1.0968-.64829-1.781-.41996l-.37348.12477-2.1006 2.1006.52597.55696c.45421.48194.5325.58876.57898.78855.09622.41588.07502.45014-.88396 1.4548l-.87173.9125.26339.57979a10.193 10.193 0 01.9231 4.1001c.03996 2.046-.41996 3.8082-1.4442 5.537-.55044.928-1.0185 1.5013-1.8968 2.3241-.83503.78284-1.5526 1.2827-2.4904 1.7361-3.4266 1.657-7.4721 1.3422-10.549-.82035-.73473-.51782-1.7312-1.4621-2.2515-2.1357zm21.869-4.5584c-.0579-.19734-.05871-2.2662 0-2.4545.11906-.39142.57898-.63361 1.0038-.53005.23812.05708.54147.32455.6116.5382.06279.19163.06769 2.1805.0065 2.3811-.12558.40773-.61649.67602-1.0462.57164-.234-.05708-.51615-.30498-.57568-.50722m3.0417-2.6013c-.12313-.6222.37837-1.1049 1.0479-1.0079.18348.0261.25279.08399 1.0071.83911.75838.75838.81301.82362.84074 1.0112.10193.68499-.40365 1.1938-1.034 1.0405-.1949-.0473-.28786-.12558-1.0144-.85216-.7649-.76409-.80241-.81057-.84645-1.0316m.61323-3.0629a.85623.85623 0 01.59284-.99975c.28949-.09214 2.1814-.08318 2.3917.01141.38734.17369.6279.61078.53984.98181-.06035.25606-.35391.57327-.60181.64992-.25279.07747-2.2278.053-2.4097-.03017-.26013-.11906-.46318-.36125-.51374-.61323" fill="#fff" opacity="0.3"/>
</svg>`);
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export function play() {
if (gameState.running) return;
gameState.running = true;
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startRecordingGame();
getAudioContext()?.resume();
resumeRecording();
document.body.className = gameState.running ? " running " : " paused ";
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}
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export function pause(playerAskedForPause: boolean) {
if (!gameState.running) return;
if (gameState.pauseTimeout) return;
gameState.pauseTimeout = setTimeout(
() => {
gameState.running = false;
gameState.needsRender = true;
setTimeout(() => {
if (!gameState.running) getAudioContext()?.suspend();
}, 1000);
pauseRecording();
gameState.pauseTimeout = null;
document.body.className = gameState.running ? " running " : " paused ";
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scoreDisplay.className = "";
},
Math.min(Math.max(0, gameState.pauseUsesDuringRun - 5) * 50, 500),
);
if (playerAskedForPause) {
// Pausing many times in a run will make pause slower
gameState.pauseUsesDuringRun++;
}
if (document.exitPointerLock) {
document.exitPointerLock();
}
}
const background = document.createElement("img");
const backgroundCanvas = document.createElement("canvas");
background.addEventListener("load", () => {
gameState.needsRender = true;
});
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export const fitSize = () => {
const { width, height } = gameCanvas.getBoundingClientRect();
gameState.canvasWidth = width;
gameState.canvasHeight = height;
gameCanvas.width = width;
gameCanvas.height = height;
ctx.fillStyle = currentLevelInfo()?.color || "black";
ctx.globalAlpha = 1;
ctx.fillRect(0, 0, width, height);
backgroundCanvas.width = width;
backgroundCanvas.height = height;
gameState.gameZoneHeight = isSettingOn("mobile-mode")
? (height * 80) / 100
: height;
const baseWidth = Math.round(
Math.min(gameState.canvasWidth, gameState.gameZoneHeight * 0.73),
);
gameState.brickWidth = Math.floor(baseWidth / gameState.gridSize / 2) * 2;
gameState.gameZoneWidth = gameState.brickWidth * gameState.gridSize;
gameState.offsetX = Math.floor(
(gameState.canvasWidth - gameState.gameZoneWidth) / 2,
);
gameState.offsetXRoundedDown = gameState.offsetX;
if (gameState.offsetX < gameState.ballSize) gameState.offsetXRoundedDown = 0;
gameState.gameZoneWidthRoundedUp = width - 2 * gameState.offsetXRoundedDown;
backgroundCanvas.title = "resized";
// Ensure puck stays within bounds
setMousePos(gameState.puckPosition);
gameState.coins = [];
gameState.flashes = [];
pause(true);
putBallsAtPuck(gameState);
// For safari mobile https://css-tricks.com/the-trick-to-viewport-units-on-mobile/
document.documentElement.style.setProperty(
"--vh",
`${window.innerHeight * 0.01}px`,
);
};
window.addEventListener("resize", fitSize);
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window.addEventListener("fullscreenchange", fitSize);
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setInterval(() => {
// Sometimes, the page changes size without triggering the event (when switching to fullscreen, closing debug panel...)
const { width, height } = gameCanvas.getBoundingClientRect();
if (width !== gameState.canvasWidth || height !== gameState.canvasHeight)
fitSize();
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}, 1000);
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export function recomputeTargetBaseSpeed() {
// We never want the ball to completely stop, it will move at least 3px per frame
gameState.baseSpeed = Math.max(
3,
gameState.gameZoneWidth / 12 / 10 +
gameState.currentLevel / 3 +
gameState.levelTime / (30 * 1000) -
gameState.perks.slow_down * 2,
);
}
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export function brickCenterX(index: number) {
return (
gameState.offsetX +
((index % gameState.gridSize) + 0.5) * gameState.brickWidth
);
}
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export function brickCenterY(index: number) {
return (Math.floor(index / gameState.gridSize) + 0.5) * gameState.brickWidth;
}
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export function getRowColIndex(row: number, col: number) {
if (
row < 0 ||
col < 0 ||
row >= gameState.gridSize ||
col >= gameState.gridSize
)
return -1;
return row * gameState.gridSize + col;
}
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export function spawnExplosion(
count: number,
x: number,
y: number,
color: string,
duration = 150,
size = gameState.coinSize,
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) {
if (!!isSettingOn("basic")) return;
if (gameState.flashes.length > gameState.MAX_PARTICLES) {
// Avoid freezing when lots of explosion happen at once
count = 1;
}
for (let i = 0; i < count; i++) {
gameState.flashes.push({
type: "particle",
time: gameState.levelTime,
size,
x: x + ((Math.random() - 0.5) * gameState.brickWidth) / 2,
y: y + ((Math.random() - 0.5) * gameState.brickWidth) / 2,
vx: (Math.random() - 0.5) * 30,
vy: (Math.random() - 0.5) * 30,
color,
duration,
ethereal: false,
});
}
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}
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export function addToScore(coin: Coin) {
coin.destroyed = true;
gameState.score += coin.points;
gameState.lastScoreIncrease = gameState.levelTime;
addToTotalScore(coin.points);
if (gameState.score > gameState.highScore && !gameState.isCreativeModeRun) {
gameState.highScore = gameState.score;
localStorage.setItem("breakout-3-hs", gameState.score.toString());
}
if (!isSettingOn("basic")) {
gameState.flashes.push({
type: "particle",
duration: 100 + Math.random() * 50,
time: gameState.levelTime,
size: gameState.coinSize / 2,
color: coin.color,
x: coin.previousX,
y: coin.previousY,
vx: (gameState.canvasWidth - coin.x) / 100,
vy: -coin.y / 100,
ethereal: true,
});
}
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if (Date.now() - gameState.lastPlayedCoinGrab > 16) {
gameState.lastPlayedCoinGrab = Date.now();
sounds.coinCatch(coin.x);
}
gameState.runStatistics.score += coin.points;
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}
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export function pickedUpgradesHTMl() {
let list = "";
for (let u of upgrades) {
for (let i = 0; i < gameState.perks[u.id]; i++)
list += icons["icon:" + u.id] + " ";
}
return list;
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}
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async function openUpgradesPicker() {
const catchRate =
(gameState.score - gameState.levelStartScore) /
(gameState.levelSpawnedCoins || 1);
let repeats = 1;
let choices = 3;
let timeGain = "",
catchGain = "",
missesGain = "";
if (gameState.levelTime < 30 * 1000) {
repeats++;
choices++;
timeGain = " (+1 upgrade and choice)";
} else if (gameState.levelTime < 60 * 1000) {
choices++;
timeGain = " (+1 choice)";
}
if (catchRate === 1) {
repeats++;
choices++;
catchGain = " (+1 upgrade and choice)";
} else if (catchRate > 0.9) {
choices++;
catchGain = " (+1 choice)";
}
if (gameState.levelMisses === 0) {
repeats++;
choices++;
missesGain = " (+1 upgrade and choice)";
} else if (gameState.levelMisses <= 3) {
choices++;
missesGain = " (+1 choice)";
}
while (repeats--) {
const actions = pickRandomUpgrades(
choices +
gameState.perks.one_more_choice -
gameState.perks.instant_upgrade,
);
if (!actions.length) break;
let textAfterButtons = `
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<p>You just finished level ${gameState.currentLevel + 1}/${max_levels()} and picked those upgrades so far : </p><p>${pickedUpgradesHTMl()}</p>
<div id="level-recording-container"></div>
`;
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const upgradeId = (await asyncAlert<PerkId>({
title: "Pick an upgrade " + (repeats ? "(" + (repeats + 1) + ")" : ""),
actions,
text: `<p>
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You caught ${gameState.score - gameState.levelStartScore} coins ${catchGain} out of ${gameState.levelSpawnedCoins} in ${Math.round(gameState.levelTime / 1000)} seconds${timeGain}.
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You missed ${gameState.levelMisses} times ${missesGain}.
${(timeGain && catchGain && missesGain && "Impressive, keep it up !") || ((timeGain || catchGain || missesGain) && "Well done !") || "Try to catch all coins, never miss the bricks or clear the level under 30s to gain additional choices and upgrades."}
</p>`,
allowClose: false,
textAfterButtons,
})) as PerkId;
gameState.perks[upgradeId]++;
if (upgradeId === "instant_upgrade") {
repeats += 2;
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}
gameState.runStatistics.upgrades_picked++;
}
resetCombo(gameState, undefined, undefined);
resetBalls(gameState);
}
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export function setLevel(l: number) {
stopRecording();
pause(false);
if (l > 0) {
openUpgradesPicker();
}
gameState.currentLevel = l;
gameState.levelTime = 0;
gameState.autoCleanUses = 0;
gameState.lastTickDown = gameState.levelTime;
gameState.levelStartScore = gameState.score;
gameState.levelSpawnedCoins = 0;
gameState.levelMisses = 0;
gameState.runStatistics.levelsPlayed++;
resetCombo(gameState, undefined, undefined);
recomputeTargetBaseSpeed();
resetBalls(gameState);
const lvl = currentLevelInfo();
if (lvl.size !== gameState.gridSize) {
gameState.gridSize = lvl.size;
fitSize();
}
gameState.coins = [];
gameState.bricks = [...lvl.bricks];
gameState.flashes = [];
// This caused problems with accented characters like the ô of côte d'ivoire for odd reasons
// background.src = 'data:image/svg+xml;base64,' + btoa(lvl.svg)
background.src = "data:image/svg+xml;UTF8," + lvl.svg;
}
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export function currentLevelInfo() {
return gameState.runLevels[
gameState.currentLevel % gameState.runLevels.length
];
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}
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export function getPossibleUpgrades(gameState: GameState) {
return upgrades
.filter((u) => gameState.totalScoreAtRunStart >= u.threshold)
.filter((u) => !u?.requires || gameState.perks[u?.requires]);
}
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export function getUpgraderUnlockPoints() {
let list = [] as { threshold: number; title: string }[];
upgrades.forEach((u) => {
if (u.threshold) {
list.push({
threshold: u.threshold,
title: u.name + " (Perk)",
});
}
});
allLevels.forEach((l) => {
list.push({
threshold: l.threshold,
title: l.name + " (Level)",
});
});
return list
.filter((o) => o.threshold)
.sort((a, b) => a.threshold - b.threshold);
}
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export function dontOfferTooSoon(gameState: GameState, id: PerkId) {
gameState.lastOffered[id] = Math.round(Date.now() / 1000);
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}
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export function pickRandomUpgrades(count: number) {
let list = getPossibleUpgrades(gameState)
.map((u) => ({
...u,
score: Math.random() + (gameState.lastOffered[u.id] || 0),
}))
.sort((a, b) => a.score - b.score)
.filter((u) => gameState.perks[u.id] < u.max)
.slice(0, count)
.sort((a, b) => (a.id > b.id ? 1 : -1));
list.forEach((u) => {
dontOfferTooSoon(gameState, u.id);
});
return list.map((u) => ({
text:
u.name +
(gameState.perks[u.id] ? " lvl " + (gameState.perks[u.id] + 1) : ""),
icon: icons["icon:" + u.id],
value: u.id as PerkId,
help: u.help(gameState.perks[u.id] + 1),
}));
}
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export function setMousePos(x: number) {
gameState.needsRender = true;
gameState.puckPosition = x;
// We have borders visible, enforce them
if (
gameState.puckPosition <
gameState.offsetXRoundedDown + gameState.puckWidth / 2
) {
gameState.puckPosition =
gameState.offsetXRoundedDown + gameState.puckWidth / 2;
}
if (
gameState.puckPosition >
gameState.offsetXRoundedDown +
gameState.gameZoneWidthRoundedUp -
gameState.puckWidth / 2
) {
gameState.puckPosition =
gameState.offsetXRoundedDown +
gameState.gameZoneWidthRoundedUp -
gameState.puckWidth / 2;
}
if (!gameState.running && !gameState.levelTime) {
putBallsAtPuck(gameState);
}
}
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gameCanvas.addEventListener("mouseup", (e) => {
if (e.button !== 0) return;
if (gameState.running) {
pause(true);
} else {
play();
if (isSettingOn("pointerLock")) {
gameCanvas.requestPointerLock();
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}
}
});
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gameCanvas.addEventListener("mousemove", (e) => {
if (document.pointerLockElement === gameCanvas) {
setMousePos(gameState.puckPosition + e.movementX);
} else {
setMousePos(e.x);
}
});
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gameCanvas.addEventListener("touchstart", (e) => {
e.preventDefault();
if (!e.touches?.length) return;
setMousePos(e.touches[0].pageX);
play();
});
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gameCanvas.addEventListener("touchend", (e) => {
e.preventDefault();
pause(true);
});
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gameCanvas.addEventListener("touchcancel", (e) => {
e.preventDefault();
pause(true);
gameState.needsRender = true;
});
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gameCanvas.addEventListener("touchmove", (e) => {
if (!e.touches?.length) return;
setMousePos(e.touches[0].pageX);
});
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export function brickIndex(x: number, y: number) {
return getRowColIndex(
Math.floor(y / gameState.brickWidth),
Math.floor((x - gameState.offsetX) / gameState.brickWidth),
);
}
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export function hasBrick(index: number): number | undefined {
if (gameState.bricks[index]) return index;
}
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export function hitsSomething(x: number, y: number, radius: number) {
return (
hasBrick(brickIndex(x - radius, y - radius)) ??
hasBrick(brickIndex(x + radius, y - radius)) ??
hasBrick(brickIndex(x + radius, y + radius)) ??
hasBrick(brickIndex(x - radius, y + radius))
);
}
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export function shouldPierceByColor(
vhit: number | undefined,
hhit: number | undefined,
chit: number | undefined,
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) {
if (!gameState.perks.pierce_color) return false;
if (
typeof vhit !== "undefined" &&
gameState.bricks[vhit] !== gameState.ballsColor
) {
return false;
}
if (
typeof hhit !== "undefined" &&
gameState.bricks[hhit] !== gameState.ballsColor
) {
return false;
}
if (
typeof chit !== "undefined" &&
gameState.bricks[chit] !== gameState.ballsColor
) {
return false;
}
return true;
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}
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export function coinBrickHitCheck(coin: Coin) {
// Make ball/coin bonce, and return bricks that were hit
const radius = coin.size / 2;
const { x, y, previousX, previousY } = coin;
const vhit = hitsSomething(previousX, y, radius);
const hhit = hitsSomething(x, previousY, radius);
const chit =
(typeof vhit == "undefined" &&
typeof hhit == "undefined" &&
hitsSomething(x, y, radius)) ||
undefined;
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
coin.y = coin.previousY;
coin.vy *= -1;
// Roll on corners
const leftHit = gameState.bricks[brickIndex(x - radius, y + radius)];
const rightHit = gameState.bricks[brickIndex(x + radius, y + radius)];
if (leftHit && !rightHit) {
coin.vx += 1;
coin.sa -= 1;
}
if (!leftHit && rightHit) {
coin.vx -= 1;
coin.sa += 1;
}
}
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
coin.x = coin.previousX;
coin.vx *= -1;
}
return vhit ?? hhit ?? chit;
}
export function bordersHitCheck(
coin: Coin | Ball,
radius: number,
delta: number,
) {
if (coin.destroyed) return;
coin.previousX = coin.x;
coin.previousY = coin.y;
coin.x += coin.vx * delta;
coin.y += coin.vy * delta;
coin.sx ||= 0;
coin.sy ||= 0;
coin.sx += coin.previousX - coin.x;
coin.sy += coin.previousY - coin.y;
coin.sx *= 0.9;
coin.sy *= 0.9;
if (gameState.perks.wind) {
coin.vx +=
((gameState.puckPosition -
(gameState.offsetX + gameState.gameZoneWidth / 2)) /
gameState.gameZoneWidth) *
gameState.perks.wind *
0.5;
}
let vhit = 0,
hhit = 0;
if (coin.x < gameState.offsetXRoundedDown + radius) {
coin.x =
gameState.offsetXRoundedDown +
radius +
(gameState.offsetXRoundedDown + radius - coin.x);
coin.vx *= -1;
hhit = 1;
}
if (coin.y < radius) {
coin.y = radius + (radius - coin.y);
coin.vy *= -1;
vhit = 1;
}
if (coin.x > gameState.canvasWidth - gameState.offsetXRoundedDown - radius) {
coin.x =
gameState.canvasWidth -
gameState.offsetXRoundedDown -
radius -
(coin.x -
(gameState.canvasWidth - gameState.offsetXRoundedDown - radius));
coin.vx *= -1;
hhit = 1;
}
return hhit + vhit * 2;
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}
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export function tick() {
recomputeTargetBaseSpeed();
const currentTick = performance.now();
gameState.puckWidth =
(gameState.gameZoneWidth / 12) *
(3 - gameState.perks.smaller_puck + gameState.perks.bigger_puck);
if (gameState.keyboardPuckSpeed) {
setMousePos(gameState.puckPosition + gameState.keyboardPuckSpeed);
}
if (gameState.running) {
gameState.levelTime += currentTick - gameState.lastTick;
gameState.runStatistics.runTime += currentTick - gameState.lastTick;
gameState.runStatistics.max_combo = Math.max(
gameState.runStatistics.max_combo,
gameState.combo,
);
// How many times to compute
let delta = Math.min(4, (currentTick - gameState.lastTick) / (1000 / 60));
delta *= gameState.running ? 1 : 0;
gameState.coins = gameState.coins.filter((coin) => !coin.destroyed);
gameState.balls = gameState.balls.filter((ball) => !ball.destroyed);
const remainingBricks = gameState.bricks.filter(
(b) => b && b !== "black",
).length;
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if (
gameState.levelTime > gameState.lastTickDown + 1000 &&
gameState.perks.hot_start
) {
gameState.lastTickDown = gameState.levelTime;
decreaseCombo(
gameState,
gameState.perks.hot_start,
gameState.puckPosition,
gameState.gameZoneHeight - 2 * gameState.puckHeight,
);
}
if (
remainingBricks <= gameState.perks.skip_last &&
!gameState.autoCleanUses
) {
gameState.bricks.forEach((type, index) => {
if (type) {
explodeBrick(index, gameState.balls[0], true);
}
});
gameState.autoCleanUses++;
}
if (!remainingBricks && !gameState.coins.length) {
if (gameState.currentLevel + 1 < max_levels()) {
setLevel(gameState.currentLevel + 1);
} else {
gameOver(
"Run finished ",
`You cleared all levels for this run, catching ${gameState.score} coins in total.`,
);
}
} else if (gameState.running || gameState.levelTime) {
let playedCoinBounce = false;
const coinRadius = Math.round(gameState.coinSize / 2);
gameState.coins.forEach((coin) => {
if (coin.destroyed) return;
if (gameState.perks.coin_magnet) {
const attractionX =
((delta * (gameState.puckPosition - coin.x)) /
(100 +
Math.pow(coin.y - gameState.gameZoneHeight, 2) +
Math.pow(coin.x - gameState.puckPosition, 2))) *
gameState.perks.coin_magnet *
100;
coin.vx += attractionX;
coin.sa -= attractionX / 10;
}
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const ratio = 1 - (gameState.perks.viscosity * 0.03 + 0.005) * delta;
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coin.vy *= ratio;
coin.vx *= ratio;
if (coin.vx > 7 * gameState.baseSpeed)
coin.vx = 7 * gameState.baseSpeed;
if (coin.vx < -7 * gameState.baseSpeed)
coin.vx = -7 * gameState.baseSpeed;
if (coin.vy > 7 * gameState.baseSpeed)
coin.vy = 7 * gameState.baseSpeed;
if (coin.vy < -7 * gameState.baseSpeed)
coin.vy = -7 * gameState.baseSpeed;
coin.a += coin.sa;
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// Gravity
coin.vy += delta * coin.weight * 0.8;
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const speed = Math.abs(coin.sx) + Math.abs(coin.sx);
const hitBorder = bordersHitCheck(coin, coin.size / 2, delta);
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if (
coin.y >
gameState.gameZoneHeight - coinRadius - gameState.puckHeight &&
coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy &&
Math.abs(coin.x - gameState.puckPosition) <
coinRadius +
gameState.puckWidth / 2 + // a bit of margin to be nice
gameState.puckHeight
) {
addToScore(coin);
} else if (coin.y > gameState.canvasHeight + coinRadius) {
coin.destroyed = true;
if (gameState.perks.compound_interest) {
resetCombo(gameState, coin.x, coin.y);
}
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}
const hitBrick = coinBrickHitCheck(coin);
if (gameState.perks.metamorphosis && typeof hitBrick !== "undefined") {
if (
gameState.bricks[hitBrick] &&
coin.color !== gameState.bricks[hitBrick] &&
gameState.bricks[hitBrick] !== "black" &&
!coin.coloredABrick
) {
gameState.bricks[hitBrick] = coin.color;
coin.coloredABrick = true;
sounds.colorChange(coin.x, 0.3);
}
}
if (typeof hitBrick !== "undefined" || hitBorder) {
coin.vx *= 0.8;
coin.vy *= 0.8;
coin.sa *= 0.9;
if (speed > 20 && !playedCoinBounce) {
playedCoinBounce = true;
sounds.coinBounce(coin.x, 0.2);
}
if (Math.abs(coin.vy) < 3) {
coin.vy = 0;
}
}
});
gameState.balls.forEach((ball) => ballTick(ball, delta));
if (gameState.perks.wind) {
const windD =
((gameState.puckPosition -
(gameState.offsetX + gameState.gameZoneWidth / 2)) /
gameState.gameZoneWidth) *
2 *
gameState.perks.wind;
for (let i = 0; i < gameState.perks.wind; i++) {
if (Math.random() * Math.abs(windD) > 0.5) {
gameState.flashes.push({
type: "particle",
duration: 150,
ethereal: true,
time: gameState.levelTime,
size: gameState.coinSize / 2,
color: rainbowColor(),
x:
gameState.offsetXRoundedDown +
Math.random() * gameState.gameZoneWidthRoundedUp,
y: Math.random() * gameState.gameZoneHeight,
vx: windD * 8,
vy: 0,
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});
}
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}
}
gameState.flashes.forEach((flash) => {
if (flash.type === "particle") {
flash.x += flash.vx * delta;
flash.y += flash.vy * delta;
if (!flash.ethereal) {
flash.vy += 0.5;
if (hasBrick(brickIndex(flash.x, flash.y))) {
flash.destroyed = true;
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}
}
}
});
}
if (gameState.combo > baseCombo(gameState)) {
// The red should still be visible on a white bg
const baseParticle = !isSettingOn("basic") &&
(gameState.combo - baseCombo(gameState)) * Math.random() > 5 &&
gameState.running && {
type: "particle" as const,
duration: 100 * (Math.random() + 1),
time: gameState.levelTime,
size: gameState.coinSize / 2,
color: "red",
ethereal: true,
};
if (gameState.perks.top_is_lava) {
baseParticle &&
gameState.flashes.push({
...baseParticle,
x:
gameState.offsetXRoundedDown +
Math.random() * gameState.gameZoneWidthRoundedUp,
y: 0,
vx: (Math.random() - 0.5) * 10,
vy: 5,
});
}
if (gameState.perks.left_is_lava && baseParticle) {
gameState.flashes.push({
...baseParticle,
x: gameState.offsetXRoundedDown,
y: Math.random() * gameState.gameZoneHeight,
vx: 5,
vy: (Math.random() - 0.5) * 10,
});
}
if (gameState.perks.right_is_lava && baseParticle) {
gameState.flashes.push({
...baseParticle,
x: gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp,
y: Math.random() * gameState.gameZoneHeight,
vx: -5,
vy: (Math.random() - 0.5) * 10,
});
}
if (gameState.perks.compound_interest) {
let x = gameState.puckPosition,
attemps = 0;
do {
x =
gameState.offsetXRoundedDown +
gameState.gameZoneWidthRoundedUp * Math.random();
attemps++;
} while (
Math.abs(x - gameState.puckPosition) < gameState.puckWidth / 2 &&
attemps < 10
);
baseParticle &&
gameState.flashes.push({
...baseParticle,
x,
y: gameState.gameZoneHeight,
vx: (Math.random() - 0.5) * 10,
vy: -5,
});
}
if (gameState.perks.streak_shots) {
const pos = 0.5 - Math.random();
baseParticle &&
gameState.flashes.push({
...baseParticle,
duration: 100,
x: gameState.puckPosition + gameState.puckWidth * pos,
y: gameState.gameZoneHeight - gameState.puckHeight,
vx: pos * 10,
vy: -5,
});
}
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}
}
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render();
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requestAnimationFrame(tick);
gameState.lastTick = currentTick;
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}
export function isTelekinesisActive(ball: Ball) {
return gameState.perks.telekinesis && !ball.hitSinceBounce && ball.vy < 0;
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}
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export function ballTick(ball: Ball, delta: number) {
ball.previousVX = ball.vx;
ball.previousVY = ball.vy;
let speedLimitDampener =
1 +
gameState.perks.telekinesis +
gameState.perks.ball_repulse_ball +
gameState.perks.puck_repulse_ball +
gameState.perks.ball_attract_ball;
if (isTelekinesisActive(ball)) {
speedLimitDampener += 3;
ball.vx +=
((gameState.puckPosition - ball.x) / 1000) *
delta *
gameState.perks.telekinesis;
}
if (
ball.vx * ball.vx + ball.vy * ball.vy <
gameState.baseSpeed * gameState.baseSpeed * 2
) {
ball.vx *= 1 + 0.02 / speedLimitDampener;
ball.vy *= 1 + 0.02 / speedLimitDampener;
} else {
ball.vx *= 1 - 0.02 / speedLimitDampener;
ball.vy *= 1 - 0.02 / speedLimitDampener;
}
// Ball could get stuck horizontally because of ball-ball interactions in repulse/attract
if (Math.abs(ball.vy) < 0.2 * gameState.baseSpeed) {
ball.vy += ((ball.vy > 0 ? 1 : -1) * 0.02) / speedLimitDampener;
}
if (gameState.perks.ball_repulse_ball) {
for (let b2 of gameState.balls) {
// avoid computing this twice, and repulsing itself
if (b2.x >= ball.x) continue;
repulse(ball, b2, gameState.perks.ball_repulse_ball, true);
}
}
if (gameState.perks.ball_attract_ball) {
for (let b2 of gameState.balls) {
// avoid computing this twice, and repulsing itself
if (b2.x >= ball.x) continue;
attract(ball, b2, gameState.perks.ball_attract_ball);
}
}
if (
gameState.perks.puck_repulse_ball &&
Math.abs(ball.x - gameState.puckPosition) <
gameState.puckWidth / 2 +
(gameState.ballSize * (9 + gameState.perks.puck_repulse_ball)) / 10
) {
repulse(
ball,
{
x: gameState.puckPosition,
y: gameState.gameZoneHeight,
},
gameState.perks.puck_repulse_ball + 1,
false,
);
}
if (
gameState.perks.respawn &&
ball.hitItem?.length > 1 &&
!isSettingOn("basic")
) {
for (
let i = 0;
i < ball.hitItem?.length - 1 && i < gameState.perks.respawn;
i++
) {
const { index, color } = ball.hitItem[i];
if (gameState.bricks[index] || color === "black") continue;
const vertical = Math.random() > 0.5;
const dx = Math.random() > 0.5 ? 1 : -1;
const dy = Math.random() > 0.5 ? 1 : -1;
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gameState.flashes.push({
type: "particle",
duration: 250,
ethereal: true,
time: gameState.levelTime,
size: gameState.coinSize / 2,
color,
x: brickCenterX(index) + (dx * gameState.brickWidth) / 2,
y: brickCenterY(index) + (dy * gameState.brickWidth) / 2,
vx: vertical ? 0 : -dx * gameState.baseSpeed,
vy: vertical ? -dy * gameState.baseSpeed : 0,
});
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}
}
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const borderHitCode = bordersHitCheck(ball, gameState.ballSize / 2, delta);
if (borderHitCode) {
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if (
gameState.perks.left_is_lava &&
borderHitCode % 2 &&
ball.x < gameState.offsetX + gameState.gameZoneWidth / 2
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) {
resetCombo(gameState, ball.x, ball.y);
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}
if (
gameState.perks.right_is_lava &&
borderHitCode % 2 &&
ball.x > gameState.offsetX + gameState.gameZoneWidth / 2
) {
resetCombo(gameState, ball.x, ball.y);
}
if (gameState.perks.top_is_lava && borderHitCode >= 2) {
resetCombo(gameState, ball.x, ball.y + gameState.ballSize);
}
sounds.wallBeep(ball.x);
ball.bouncesList?.push({ x: ball.previousX, y: ball.previousY });
}
// Puck collision
const ylimit =
gameState.gameZoneHeight - gameState.puckHeight - gameState.ballSize / 2;
const ballIsUnderPuck =
Math.abs(ball.x - gameState.puckPosition) <
gameState.ballSize / 2 + gameState.puckWidth / 2;
if (
ball.y > ylimit &&
ball.vy > 0 &&
(ballIsUnderPuck ||
(gameState.perks.extra_life &&
ball.y > ylimit + gameState.puckHeight / 2))
) {
if (ballIsUnderPuck) {
const speed = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy);
const angle = Math.atan2(
-gameState.puckWidth / 2,
ball.x - gameState.puckPosition,
);
ball.vx = speed * Math.cos(angle);
ball.vy = speed * Math.sin(angle);
sounds.wallBeep(ball.x);
} else {
ball.vy *= -1;
gameState.perks.extra_life = Math.max(0, gameState.perks.extra_life - 1);
sounds.lifeLost(ball.x);
if (!isSettingOn("basic")) {
for (let i = 0; i < 10; i++)
gameState.flashes.push({
type: "particle",
ethereal: false,
color: "red",
destroyed: false,
duration: 150,
size: gameState.coinSize / 2,
time: gameState.levelTime,
x: ball.x,
y: ball.y,
vx: Math.random() * gameState.baseSpeed * 3,
vy: gameState.baseSpeed * 3,
});
}
}
if (gameState.perks.streak_shots) {
resetCombo(gameState, ball.x, ball.y);
}
if (gameState.perks.respawn) {
ball.hitItem
.slice(0, -1)
.slice(0, gameState.perks.respawn)
.forEach(({ index, color }) => {
if (!gameState.bricks[index] && color !== "black")
gameState.bricks[index] = color;
});
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}
ball.hitItem = [];
if (!ball.hitSinceBounce) {
gameState.runStatistics.misses++;
gameState.levelMisses++;
resetCombo(gameState, ball.x, ball.y);
gameState.flashes.push({
type: "text",
text: "miss",
duration: 500,
time: gameState.levelTime,
size: gameState.puckHeight * 1.5,
color: "red",
x: gameState.puckPosition,
y: gameState.gameZoneHeight - gameState.puckHeight * 2,
});
}
gameState.runStatistics.puck_bounces++;
ball.hitSinceBounce = 0;
ball.sapperUses = 0;
ball.piercedSinceBounce = 0;
ball.bouncesList = [
{
x: ball.previousX,
y: ball.previousY,
},
];
}
if (
ball.y > gameState.gameZoneHeight + gameState.ballSize / 2 &&
gameState.running
) {
ball.destroyed = true;
gameState.runStatistics.balls_lost++;
if (!gameState.balls.find((b) => !b.destroyed)) {
gameOver(
"Game Over",
"You dropped the ball after catching " + gameState.score + " coins. ",
);
}
}
const radius = gameState.ballSize / 2;
// Make ball/coin bonce, and return bricks that were hit
const { x, y, previousX, previousY } = ball;
const vhit = hitsSomething(previousX, y, radius);
const hhit = hitsSomething(x, previousY, radius);
const chit =
(typeof vhit == "undefined" &&
typeof hhit == "undefined" &&
hitsSomething(x, y, radius)) ||
undefined;
const hitBrick = vhit ?? hhit ?? chit;
let sturdyBounce =
hitBrick &&
gameState.bricks[hitBrick] !== "black" &&
gameState.perks.sturdy_bricks &&
gameState.perks.sturdy_bricks > Math.random() * 5;
let pierce = false;
if (sturdyBounce || typeof hitBrick === "undefined") {
// cannot pierce
} else if (shouldPierceByColor(vhit, hhit, chit)) {
pierce = true;
} else if (ball.piercedSinceBounce < gameState.perks.pierce * 3) {
pierce = true;
ball.piercedSinceBounce++;
}
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ball.y = ball.previousY;
ball.vy *= -1;
}
}
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ball.x = ball.previousX;
ball.vx *= -1;
}
}
if (sturdyBounce) {
sounds.wallBeep(x);
return;
}
if (typeof hitBrick !== "undefined") {
const initialBrickColor = gameState.bricks[hitBrick];
explodeBrick(hitBrick, ball, false);
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if (
ball.sapperUses < gameState.perks.sapper &&
initialBrickColor !== "black" && // don't replace a brick that bounced with sturdy_bricks
!gameState.bricks[hitBrick]
) {
gameState.bricks[hitBrick] = "black";
ball.sapperUses++;
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}
}
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if (!isSettingOn("basic")) {
ball.sparks += (delta * (gameState.combo - 1)) / 30;
if (ball.sparks > 1) {
gameState.flashes.push({
type: "particle",
duration: 100 * ball.sparks,
time: gameState.levelTime,
size: gameState.coinSize / 2,
color: gameState.ballsColor,
x: ball.x,
y: ball.y,
vx: (Math.random() - 0.5) * gameState.baseSpeed,
vy: (Math.random() - 0.5) * gameState.baseSpeed,
ethereal: false,
});
ball.sparks = 0;
}
}
}
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export function getTotalScore() {
try {
return JSON.parse(localStorage.getItem("breakout_71_total_score") || "0");
} catch (e) {
return 0;
}
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}
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export function addToTotalScore(points: number) {
if (gameState.isCreativeModeRun) return;
try {
localStorage.setItem(
"breakout_71_total_score",
JSON.stringify(getTotalScore() + points),
);
} catch (e) {}
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}
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export function addToTotalPlayTime(ms: number) {
try {
localStorage.setItem(
"breakout_71_total_play_time",
JSON.stringify(
JSON.parse(localStorage.getItem("breakout_71_total_play_time") || "0") +
ms,
),
);
} catch (e) {}
}
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export function gameOver(title: string, intro: string) {
if (!gameState.running) return;
pause(true);
stopRecording();
addToTotalPlayTime(gameState.runStatistics.runTime);
gameState.runStatistics.max_level = gameState.currentLevel + 1;
let animationDelay = -300;
const getDelay = () => {
animationDelay += 800;
return "animation-delay:" + animationDelay + "ms;";
};
// unlocks
let unlocksInfo = "";
const endTs = getTotalScore();
const startTs = endTs - gameState.score;
const list = getUpgraderUnlockPoints();
list
.filter((u) => u.threshold > startTs && u.threshold < endTs)
.forEach((u) => {
unlocksInfo += `
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<p class="progress" >
<span>${u.title}</span>
<span class="progress_bar_part" style="${getDelay()}"></span>
</p>
`;
});
const previousUnlockAt =
findLast(list, (u) => u.threshold <= endTs)?.threshold || 0;
const nextUnlock = list.find((u) => u.threshold > endTs);
if (nextUnlock) {
const total = nextUnlock?.threshold - previousUnlockAt;
const done = endTs - previousUnlockAt;
intro += `Score ${nextUnlock.threshold - endTs} more points to reach the next unlock.`;
const scaleX = (done / total).toFixed(2);
unlocksInfo += `
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<p class="progress" >
<span>${nextUnlock.title}</span>
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<span style="transform: scale(${scaleX},1);${getDelay()}" class="progress_bar_part"></span>
</p>
`;
list
.slice(list.indexOf(nextUnlock) + 1)
.slice(0, 3)
.forEach((u) => {
unlocksInfo += `
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<p class="progress" >
<span>${u.title}</span>
</p>
`;
});
}
let unlockedItems = list.filter(
(u) => u.threshold > startTs && u.threshold < endTs,
);
if (unlockedItems.length) {
unlocksInfo += `<p>You unlocked ${unlockedItems.length} item(s) : ${unlockedItems.map((u) => u.title).join(", ")}</p>`;
}
// Avoid the sad sound right as we restart a new games
gameState.combo = 1;
asyncAlert({
allowClose: true,
title,
text: `
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${gameState.isCreativeModeRun ? "<p>This test run and its score are not being recorded</p>" : ""}
<p>${intro}</p>
<p>Your total cumulative score went from ${startTs} to ${endTs}.</p>
${unlocksInfo}
`,
actions: [
{
value: null,
text: "Start a new run",
help: "",
},
],
textAfterButtons: `<div id="level-recording-container"></div>
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${getHistograms()}
`,
}).then(() => restart({ levelToAvoid: currentLevelInfo().name }));
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}
export function getHistograms() {
let runStats = "";
try {
// Stores only top 100 runs
let runsHistory = JSON.parse(
localStorage.getItem("breakout_71_runs_history") || "[]",
) as RunHistoryItem[];
runsHistory.sort((a, b) => a.score - b.score).reverse();
runsHistory = runsHistory.slice(0, 100);
runsHistory.push({
...gameState.runStatistics,
perks: gameState.perks,
appVersion,
});
// Generate some histogram
if (!gameState.isCreativeModeRun)
localStorage.setItem(
"breakout_71_runs_history",
JSON.stringify(runsHistory, null, 2),
);
const makeHistogram = (
title: string,
getter: (hi: RunHistoryItem) => number,
unit: string,
) => {
let values = runsHistory.map((h) => getter(h) || 0);
let min = Math.min(...values);
let max = Math.max(...values);
// No point
if (min === max) return "";
if (max - min < 10) {
// This is mostly useful for levels
min = Math.max(0, max - 10);
max = Math.max(max, min + 10);
}
// One bin per unique value, max 10
const binsCount = Math.min(values.length, 10);
if (binsCount < 3) return "";
const bins = [] as number[];
const binsTotal = [] as number[];
for (let i = 0; i < binsCount; i++) {
bins.push(0);
binsTotal.push(0);
}
const binSize = (max - min) / bins.length;
const binIndexOf = (v: number) =>
Math.min(bins.length - 1, Math.floor((v - min) / binSize));
values.forEach((v) => {
if (isNaN(v)) return;
const index = binIndexOf(v);
bins[index]++;
binsTotal[index] += v;
});
if (bins.filter((b) => b).length < 3) return "";
const maxBin = Math.max(...bins);
const lastValue = values[values.length - 1];
const activeBin = binIndexOf(lastValue);
const bars = bins
.map((v, vi) => {
const style = `height: ${(v / maxBin) * 80}px`;
return `<span class="${vi === activeBin ? "active" : ""}"><span style="${style}" title="${v} run${v > 1 ? "s" : ""} between ${Math.floor(min + vi * binSize)} and ${Math.floor(min + (vi + 1) * binSize)}${unit}"
><span>${(!v && " ") || (vi == activeBin && lastValue + unit) || Math.round(binsTotal[vi] / v) + unit}</span></span></span>`;
})
.join("");
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return `<h2 class="histogram-title">${title} : <strong>${lastValue}${unit}</strong></h2>
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<div class="histogram">${bars}</div>
`;
};
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runStats += makeHistogram("Total score", (r) => r.score, "");
runStats += makeHistogram(
"Catch rate",
(r) => Math.round((r.score / r.coins_spawned) * 100),
"%",
);
runStats += makeHistogram("Bricks broken", (r) => r.bricks_broken, "");
runStats += makeHistogram(
"Bricks broken per minute",
(r) => Math.round((r.bricks_broken / r.runTime) * 1000 * 60),
" bpm",
);
runStats += makeHistogram(
"Hit rate",
(r) => Math.round((1 - r.misses / r.puck_bounces) * 100),
"%",
);
runStats += makeHistogram(
"Duration per level",
(r) => Math.round(r.runTime / 1000 / r.levelsPlayed),
"s",
);
runStats += makeHistogram("Level reached", (r) => r.levelsPlayed, "");
runStats += makeHistogram("Upgrades applied", (r) => r.upgrades_picked, "");
runStats += makeHistogram("Balls lost", (r) => r.balls_lost, "");
runStats += makeHistogram(
"Average combo",
(r) => Math.round(r.coins_spawned / r.bricks_broken),
"",
);
runStats += makeHistogram("Max combo", (r) => r.max_combo, "");
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if (runStats) {
runStats =
`<p>Find below your run statistics compared to your ${runsHistory.length - 1} best runs.</p>` +
runStats;
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}
} catch (e) {
console.warn(e);
}
return runStats;
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}
export function explodeBrick(index: number, ball: Ball, isExplosion: boolean) {
const color = gameState.bricks[index];
if (!color) return;
if (color === "black") {
delete gameState.bricks[index];
const x = brickCenterX(index),
y = brickCenterY(index);
sounds.explode(ball.x);
const col = index % gameState.gridSize;
const row = Math.floor(index / gameState.gridSize);
const size = 1 + gameState.perks.bigger_explosions;
// Break bricks around
for (let dx = -size; dx <= size; dx++) {
for (let dy = -size; dy <= size; dy++) {
const i = getRowColIndex(row + dy, col + dx);
if (gameState.bricks[i] && i !== -1) {
// Study bricks resist explisions too
if (
gameState.bricks[i] !== "black" &&
gameState.perks.sturdy_bricks > Math.random() * 5
)
continue;
explodeBrick(i, ball, true);
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}
}
}
// Blow nearby coins
gameState.coins.forEach((c) => {
const dx = c.x - x;
const dy = c.y - y;
const d2 = Math.max(gameState.brickWidth, Math.abs(dx) + Math.abs(dy));
c.vx += ((dx / d2) * 10 * size) / c.weight;
c.vy += ((dy / d2) * 10 * size) / c.weight;
});
gameState.lastExplosion = Date.now();
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gameState.flashes.push({
type: "ball",
duration: 150,
time: gameState.levelTime,
size: gameState.brickWidth * 2,
color: "white",
x,
y,
});
spawnExplosion(
7 * (1 + gameState.perks.bigger_explosions),
x,
y,
"white",
150,
gameState.coinSize,
);
ball.hitSinceBounce++;
gameState.runStatistics.bricks_broken++;
} else if (color) {
// Even if it bounces we don't want to count that as a miss
ball.hitSinceBounce++;
// Flashing is take care of by the tick loop
const x = brickCenterX(index),
y = brickCenterY(index);
gameState.bricks[index] = "";
// coins = coins.filter((c) => !c.destroyed);
let coinsToSpawn = gameState.combo;
if (gameState.perks.sturdy_bricks) {
// +10% per level
coinsToSpawn += Math.ceil(
((10 + gameState.perks.sturdy_bricks) / 10) * coinsToSpawn,
);
}
gameState.levelSpawnedCoins += coinsToSpawn;
gameState.runStatistics.coins_spawned += coinsToSpawn;
gameState.runStatistics.bricks_broken++;
const maxCoins = gameState.MAX_COINS * (isSettingOn("basic") ? 0.5 : 1);
const spawnableCoins =
gameState.coins.length > gameState.MAX_COINS
? 1
: Math.floor(maxCoins - gameState.coins.length) / 3;
const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins));
while (coinsToSpawn > 0) {
const points = Math.min(pointsPerCoin, coinsToSpawn);
if (points < 0 || isNaN(points)) {
console.error({ points });
debugger;
}
coinsToSpawn -= points;
const cx =
x +
(Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize),
cy =
y +
(Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize);
gameState.coins.push({
points,
size: gameState.coinSize, //-Math.floor(Math.log2(points)),
color: gameState.perks.metamorphosis ? color : "gold",
x: cx,
y: cy,
previousX: cx,
previousY: cy,
// Use previous speed because the ball has already bounced
vx: ball.previousVX * (0.5 + Math.random()),
vy: ball.previousVY * (0.5 + Math.random()),
sx: 0,
sy: 0,
a: Math.random() * Math.PI * 2,
sa: Math.random() - 0.5,
weight: 0.8 + Math.random() * 0.2,
});
}
gameState.combo += Math.max(
0,
gameState.perks.streak_shots +
gameState.perks.compound_interest +
gameState.perks.left_is_lava +
gameState.perks.right_is_lava +
gameState.perks.top_is_lava +
gameState.perks.picky_eater -
Math.round(Math.random() * gameState.perks.soft_reset),
);
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if (!isExplosion) {
// color change
if (
(gameState.perks.picky_eater || gameState.perks.pierce_color) &&
color !== gameState.ballsColor &&
color
) {
if (gameState.perks.picky_eater) {
resetCombo(gameState, ball.x, ball.y);
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}
sounds.colorChange(ball.x, 0.8);
gameState.lastExplosion = gameState.levelTime;
gameState.ballsColor = color;
if (!isSettingOn("basic")) {
gameState.balls.forEach((ball) => {
spawnExplosion(7, ball.previousX, ball.previousY, color, 150, 15);
});
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}
} else {
sounds.comboIncreaseMaybe(gameState.combo, ball.x, 1);
}
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}
gameState.flashes.push({
type: "ball",
duration: 40,
time: gameState.levelTime,
size: gameState.brickWidth,
color: color,
x,
y,
});
spawnExplosion(
5 + Math.min(gameState.combo, 30),
x,
y,
color,
150,
gameState.coinSize / 2,
);
}
if (!gameState.bricks[index] && color !== "black") {
ball.hitItem?.push({
index,
color,
});
}
}
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export function max_levels() {
return 7 + gameState.perks.extra_levels;
}
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export function render() {
if (gameState.running) gameState.needsRender = true;
if (!gameState.needsRender) {
return;
}
gameState.needsRender = false;
const level = currentLevelInfo();
const { width, height } = gameCanvas;
if (!width || !height) return;
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if (gameState.currentLevel || gameState.levelTime) {
menuLabel.innerText = `L${gameState.currentLevel + 1}/${max_levels()}`;
} else {
menuLabel.innerText = "menu";
}
scoreDisplay.innerText = `$${gameState.score}`;
scoreDisplay.className =
gameState.lastScoreIncrease > gameState.levelTime - 500 ? "active" : "";
// Clear
if (!isSettingOn("basic") && !level.color && level.svg) {
// Without this the light trails everything
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ctx.globalCompositeOperation = "source-over";
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ctx.globalAlpha = 1;
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, width, height);
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ctx.globalCompositeOperation = "screen";
ctx.globalAlpha = 0.6;
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gameState.coins.forEach((coin) => {
if (!coin.destroyed)
drawFuzzyBall(ctx, coin.color, gameState.coinSize * 2, coin.x, coin.y);
});
gameState.balls.forEach((ball) => {
drawFuzzyBall(
ctx,
gameState.ballsColor,
gameState.ballSize * 2,
ball.x,
ball.y,
);
});
ctx.globalAlpha = 0.5;
gameState.bricks.forEach((color, index) => {
if (!color) return;
const x = brickCenterX(index),
y = brickCenterY(index);
drawFuzzyBall(
ctx,
color == "black" ? "#666" : color,
gameState.brickWidth,
x,
y,
);
});
ctx.globalAlpha = 1;
gameState.flashes.forEach((flash) => {
const { x, y, time, color, size, type, duration } = flash;
const elapsed = gameState.levelTime - time;
ctx.globalAlpha = Math.min(1, 2 - (elapsed / duration) * 2);
if (type === "ball") {
drawFuzzyBall(ctx, color, size, x, y);
}
if (type === "particle") {
drawFuzzyBall(ctx, color, size * 3, x, y);
}
});
// Decides how brights the bg black parts can get
ctx.globalAlpha = 0.2;
ctx.globalCompositeOperation = "multiply";
ctx.fillStyle = "black";
ctx.fillRect(0, 0, width, height);
// Decides how dark the background black parts are when lit (1=black)
ctx.globalAlpha = 0.8;
ctx.globalCompositeOperation = "multiply";
if (level.svg && background.width && background.complete) {
if (backgroundCanvas.title !== level.name) {
backgroundCanvas.title = level.name;
backgroundCanvas.width = gameState.canvasWidth;
backgroundCanvas.height = gameState.canvasHeight;
const bgctx = backgroundCanvas.getContext(
"2d",
) as CanvasRenderingContext2D;
bgctx.fillStyle = level.color || "#000";
bgctx.fillRect(0, 0, gameState.canvasWidth, gameState.canvasHeight);
const pattern = ctx.createPattern(background, "repeat");
if (pattern) {
bgctx.fillStyle = pattern;
bgctx.fillRect(0, 0, width, height);
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}
}
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ctx.drawImage(backgroundCanvas, 0, 0);
} else {
// Background not loaded yes
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, width, height);
}
} else {
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = level.color || "#000";
ctx.fillRect(0, 0, width, height);
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gameState.flashes.forEach((flash) => {
const { x, y, time, color, size, type, duration } = flash;
const elapsed = gameState.levelTime - time;
ctx.globalAlpha = Math.min(1, 2 - (elapsed / duration) * 2);
if (type === "particle") {
drawBall(ctx, color, size, x, y);
}
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});
}
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
const lastExplosionDelay = Date.now() - gameState.lastExplosion + 5;
const shaked = lastExplosionDelay < 200;
if (shaked) {
const amplitude =
((gameState.perks.bigger_explosions + 1) * 50) / lastExplosionDelay;
ctx.translate(
Math.sin(Date.now()) * amplitude,
Math.sin(Date.now() + 36) * amplitude,
);
}
// Coins
ctx.globalAlpha = 1;
gameState.coins.forEach((coin) => {
if (!coin.destroyed) {
ctx.globalCompositeOperation =
coin.color === "gold" || level.color ? "source-over" : "screen";
drawCoin(
ctx,
coin.color,
coin.size,
coin.x,
coin.y,
level.color || "black",
coin.a,
);
}
});
// Black shadow around balls
if (!isSettingOn("basic")) {
ctx.globalCompositeOperation = "source-over";
ctx.globalAlpha = Math.min(0.8, gameState.coins.length / 20);
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gameState.balls.forEach((ball) => {
drawBall(
ctx,
level.color || "#000",
gameState.ballSize * 6,
ball.x,
ball.y,
);
});
}
ctx.globalCompositeOperation = "source-over";
renderAllBricks();
ctx.globalCompositeOperation = "screen";
gameState.flashes = gameState.flashes.filter(
(f) => gameState.levelTime - f.time < f.duration && !f.destroyed,
);
gameState.flashes.forEach((flash) => {
const { x, y, time, color, size, type, duration } = flash;
const elapsed = gameState.levelTime - time;
ctx.globalAlpha = Math.max(0, Math.min(1, 2 - (elapsed / duration) * 2));
if (type === "text") {
ctx.globalCompositeOperation = "source-over";
drawText(ctx, flash.text, color, size, x, y - elapsed / 10);
} else if (type === "particle") {
ctx.globalCompositeOperation = "screen";
drawBall(ctx, color, size, x, y);
drawFuzzyBall(ctx, color, size, x, y);
}
});
if (gameState.perks.extra_life) {
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = gameState.puckColor;
for (let i = 0; i < gameState.perks.extra_life; i++) {
ctx.fillRect(
gameState.offsetXRoundedDown,
gameState.gameZoneHeight - gameState.puckHeight / 2 + 2 * i,
gameState.gameZoneWidthRoundedUp,
1,
);
}
}
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
gameState.balls.forEach((ball) => {
// The white border around is to distinguish colored balls from coins/bg
drawBall(
ctx,
gameState.ballsColor,
gameState.ballSize,
ball.x,
ball.y,
gameState.puckColor,
);
if (isTelekinesisActive(ball)) {
ctx.strokeStyle = gameState.puckColor;
ctx.beginPath();
ctx.bezierCurveTo(
gameState.puckPosition,
gameState.gameZoneHeight,
gameState.puckPosition,
ball.y,
ball.x,
ball.y,
);
ctx.stroke();
}
});
// The puck
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
if (gameState.perks.streak_shots && gameState.combo > baseCombo(gameState)) {
drawPuck(ctx, "red", gameState.puckWidth, gameState.puckHeight, -2);
}
drawPuck(ctx, gameState.puckColor, gameState.puckWidth, gameState.puckHeight);
if (gameState.combo > 1) {
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ctx.globalCompositeOperation = "source-over";
const comboText = "x " + gameState.combo;
const comboTextWidth = (comboText.length * gameState.puckHeight) / 1.8;
const totalWidth = comboTextWidth + gameState.coinSize * 2;
const left = gameState.puckPosition - totalWidth / 2;
if (totalWidth < gameState.puckWidth) {
drawCoin(
ctx,
"gold",
gameState.coinSize,
left + gameState.coinSize / 2,
gameState.gameZoneHeight - gameState.puckHeight / 2,
gameState.puckColor,
0,
);
drawText(
ctx,
comboText,
"#000",
gameState.puckHeight,
left + gameState.coinSize * 1.5,
gameState.gameZoneHeight - gameState.puckHeight / 2,
true,
);
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} else {
drawText(
ctx,
comboText,
"#FFF",
gameState.puckHeight,
gameState.puckPosition,
gameState.gameZoneHeight - gameState.puckHeight / 2,
false,
);
}
}
// Borders
const hasCombo = gameState.combo > baseCombo(gameState);
ctx.globalCompositeOperation = "source-over";
if (gameState.offsetXRoundedDown) {
// draw outside of gaming area to avoid capturing borders in recordings
ctx.fillStyle =
hasCombo && gameState.perks.left_is_lava ? "red" : gameState.puckColor;
ctx.fillRect(gameState.offsetX - 1, 0, 1, height);
ctx.fillStyle =
hasCombo && gameState.perks.right_is_lava ? "red" : gameState.puckColor;
ctx.fillRect(width - gameState.offsetX + 1, 0, 1, height);
} else {
ctx.fillStyle = "red";
if (hasCombo && gameState.perks.left_is_lava) ctx.fillRect(0, 0, 1, height);
if (hasCombo && gameState.perks.right_is_lava)
ctx.fillRect(width - 1, 0, 1, height);
}
if (gameState.perks.top_is_lava && gameState.combo > baseCombo(gameState)) {
ctx.fillStyle = "red";
ctx.fillRect(
gameState.offsetXRoundedDown,
0,
gameState.gameZoneWidthRoundedUp,
1,
);
}
const redBottom =
gameState.perks.compound_interest && gameState.combo > baseCombo(gameState);
ctx.fillStyle = redBottom ? "red" : gameState.puckColor;
if (isSettingOn("mobile-mode")) {
ctx.fillRect(
gameState.offsetXRoundedDown,
gameState.gameZoneHeight,
gameState.gameZoneWidthRoundedUp,
1,
);
if (!gameState.running) {
drawText(
ctx,
"Press and hold here to play",
gameState.puckColor,
gameState.puckHeight,
gameState.canvasWidth / 2,
gameState.gameZoneHeight +
(gameState.canvasHeight - gameState.gameZoneHeight) / 2,
);
}
} else if (redBottom) {
ctx.fillRect(
gameState.offsetXRoundedDown,
gameState.gameZoneHeight - 1,
gameState.gameZoneWidthRoundedUp,
1,
);
}
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if (shaked) {
ctx.resetTransform();
}
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recordOneFrame();
}
let cachedBricksRender = document.createElement("canvas");
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let cachedBricksRenderKey = "";
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export function renderAllBricks() {
ctx.globalAlpha = 1;
const redBorderOnBricksWithWrongColor =
gameState.combo > baseCombo(gameState) && gameState.perks.picky_eater;
const newKey =
gameState.gameZoneWidth +
"_" +
gameState.bricks.join("_") +
bombSVG.complete +
"_" +
redBorderOnBricksWithWrongColor +
"_" +
gameState.ballsColor +
"_" +
gameState.perks.pierce_color;
if (newKey !== cachedBricksRenderKey) {
cachedBricksRenderKey = newKey;
cachedBricksRender.width = gameState.gameZoneWidth;
cachedBricksRender.height = gameState.gameZoneWidth + 1;
const canctx = cachedBricksRender.getContext(
"2d",
) as CanvasRenderingContext2D;
canctx.clearRect(0, 0, gameState.gameZoneWidth, gameState.gameZoneWidth);
canctx.resetTransform();
canctx.translate(-gameState.offsetX, 0);
// Bricks
gameState.bricks.forEach((color, index) => {
const x = brickCenterX(index),
y = brickCenterY(index);
if (!color) return;
const borderColor =
(gameState.ballsColor !== color &&
color !== "black" &&
redBorderOnBricksWithWrongColor &&
"red") ||
color;
drawBrick(canctx, color, borderColor, x, y);
if (color === "black") {
canctx.globalCompositeOperation = "source-over";
drawIMG(canctx, bombSVG, gameState.brickWidth, x, y);
}
});
}
ctx.drawImage(cachedBricksRender, gameState.offsetX, 0);
}
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let cachedGraphics: { [k: string]: HTMLCanvasElement } = {};
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export function drawPuck(
ctx: CanvasRenderingContext2D,
color: colorString,
puckWidth: number,
puckHeight: number,
yOffset = 0,
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) {
const key = "puck" + color + "_" + puckWidth + "_" + puckHeight;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = puckWidth;
can.height = puckHeight * 2;
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
canctx.fillStyle = color;
canctx.beginPath();
canctx.moveTo(0, puckHeight * 2);
canctx.lineTo(0, puckHeight * 1.25);
canctx.bezierCurveTo(
0,
puckHeight * 0.75,
puckWidth,
puckHeight * 0.75,
puckWidth,
puckHeight * 1.25,
);
canctx.lineTo(puckWidth, puckHeight * 2);
canctx.fill();
cachedGraphics[key] = can;
}
ctx.drawImage(
cachedGraphics[key],
Math.round(gameState.puckPosition - puckWidth / 2),
gameState.gameZoneHeight - puckHeight * 2 + yOffset,
);
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}
export function drawBall(
ctx: CanvasRenderingContext2D,
color: colorString,
width: number,
x: number,
y: number,
borderColor = "",
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) {
const key = "ball" + color + "_" + width + "_" + borderColor;
const size = Math.round(width);
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
canctx.beginPath();
canctx.arc(size / 2, size / 2, Math.round(size / 2) - 1, 0, 2 * Math.PI);
canctx.fillStyle = color;
canctx.fill();
if (borderColor) {
canctx.lineWidth = 2;
canctx.strokeStyle = borderColor;
canctx.stroke();
}
cachedGraphics[key] = can;
}
ctx.drawImage(
cachedGraphics[key],
Math.round(x - size / 2),
Math.round(y - size / 2),
);
}
const angles = 32;
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export function drawCoin(
ctx: CanvasRenderingContext2D,
color: colorString,
size: number,
x: number,
y: number,
borderColor: colorString,
rawAngle: number,
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) {
const angle =
((Math.round((rawAngle / Math.PI) * 2 * angles) % angles) + angles) %
angles;
const key =
"coin with halo" +
"_" +
color +
"_" +
size +
"_" +
borderColor +
"_" +
(color === "gold" ? angle : "whatever");
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
// coin
canctx.beginPath();
canctx.arc(size / 2, size / 2, size / 2, 0, 2 * Math.PI);
canctx.fillStyle = color;
canctx.fill();
if (color === "gold") {
canctx.strokeStyle = borderColor;
canctx.stroke();
canctx.beginPath();
canctx.arc(size / 2, size / 2, (size / 2) * 0.6, 0, 2 * Math.PI);
canctx.fillStyle = "rgba(255,255,255,0.5)";
canctx.fill();
canctx.translate(size / 2, size / 2);
canctx.rotate(angle / 16);
canctx.translate(-size / 2, -size / 2);
canctx.globalCompositeOperation = "multiply";
drawText(canctx, "$", color, size - 2, size / 2, size / 2 + 1);
drawText(canctx, "$", color, size - 2, size / 2, size / 2 + 1);
}
cachedGraphics[key] = can;
}
ctx.drawImage(
cachedGraphics[key],
Math.round(x - size / 2),
Math.round(y - size / 2),
);
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}
export function drawFuzzyBall(
ctx: CanvasRenderingContext2D,
color: colorString,
width: number,
x: number,
y: number,
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) {
const key = "fuzzy-circle" + color + "_" + width;
if (!color) debugger;
const size = Math.round(width * 3);
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
const gradient = canctx.createRadialGradient(
size / 2,
size / 2,
0,
size / 2,
size / 2,
size / 2,
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);
gradient.addColorStop(0, color);
gradient.addColorStop(1, "transparent");
canctx.fillStyle = gradient;
canctx.fillRect(0, 0, size, size);
cachedGraphics[key] = can;
}
ctx.drawImage(
cachedGraphics[key],
Math.round(x - size / 2),
Math.round(y - size / 2),
);
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}
export function drawBrick(
ctx: CanvasRenderingContext2D,
color: colorString,
borderColor: colorString,
x: number,
y: number,
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) {
const tlx = Math.ceil(x - gameState.brickWidth / 2);
const tly = Math.ceil(y - gameState.brickWidth / 2);
const brx = Math.ceil(x + gameState.brickWidth / 2) - 1;
const bry = Math.ceil(y + gameState.brickWidth / 2) - 1;
const width = brx - tlx,
height = bry - tly;
const key = "brick" + color + "_" + borderColor + "_" + width + "_" + height;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = width;
can.height = height;
const bord = 2;
const cornerRadius = 2;
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
canctx.fillStyle = color;
canctx.strokeStyle = borderColor;
canctx.lineJoin = "round";
canctx.lineWidth = bord;
roundRect(
canctx,
bord / 2,
bord / 2,
width - bord,
height - bord,
cornerRadius,
);
canctx.fill();
canctx.stroke();
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cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], tlx, tly, width, height);
// It's not easy to have a 1px gap between bricks without antialiasing
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}
export function roundRect(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
radius: number,
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) {
ctx.beginPath();
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
ctx.closePath();
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}
export function drawIMG(
ctx: CanvasRenderingContext2D,
img: HTMLImageElement,
size: number,
x: number,
y: number,
) {
const key = "svg" + img + "_" + size + "_" + img.complete;
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if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
const ratio = size / Math.max(img.width, img.height);
const w = img.width * ratio;
const h = img.height * ratio;
canctx.drawImage(img, (size - w) / 2, (size - h) / 2, w, h);
cachedGraphics[key] = can;
}
ctx.drawImage(
cachedGraphics[key],
Math.round(x - size / 2),
Math.round(y - size / 2),
);
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}
export function drawText(
ctx: CanvasRenderingContext2D,
text: string,
color: colorString,
fontSize: number,
x: number,
y: number,
left = false,
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) {
const key = "text" + text + "_" + color + "_" + fontSize + "_" + left;
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if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = fontSize * text.length;
can.height = fontSize;
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
canctx.fillStyle = color;
canctx.textAlign = left ? "left" : "center";
canctx.textBaseline = "middle";
canctx.font = fontSize + "px monospace";
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canctx.fillText(text, left ? 0 : can.width / 2, can.height / 2, can.width);
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cachedGraphics[key] = can;
}
ctx.drawImage(
cachedGraphics[key],
left ? x : Math.round(x - cachedGraphics[key].width / 2),
Math.round(y - cachedGraphics[key].height / 2),
);
}
window.addEventListener("visibilitychange", () => {
if (document.hidden) {
pause(true);
}
});
const scoreDisplay = document.getElementById("score") as HTMLButtonElement;
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const menuLabel = document.getElementById("menuLabel") as HTMLButtonElement;
let alertsOpen = 0,
closeModal: null | (() => void) = null;
type AsyncAlertAction<t> = {
text?: string;
value?: t;
help?: string;
disabled?: boolean;
icon?: string;
className?: string;
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};
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export function asyncAlert<t>({
title,
text,
actions,
allowClose = true,
textAfterButtons = "",
actionsAsGrid = false,
}: {
title?: string;
text?: string;
actions?: AsyncAlertAction<t>[];
textAfterButtons?: string;
allowClose?: boolean;
actionsAsGrid?: boolean;
}): Promise<t | void> {
alertsOpen++;
return new Promise((resolve) => {
const popupWrap = document.createElement("div");
document.body.appendChild(popupWrap);
popupWrap.className = "popup " + (actionsAsGrid ? "actionsAsGrid " : "");
function closeWithResult(value: t | undefined) {
resolve(value);
// Doing this async lets the menu scroll persist if it's shown a second time
setTimeout(() => {
document.body.removeChild(popupWrap);
});
}
if (allowClose) {
const closeButton = document.createElement("button");
closeButton.title = "close";
closeButton.className = "close-modale";
closeButton.addEventListener("click", (e) => {
e.preventDefault();
closeWithResult(undefined);
});
closeModal = () => {
closeWithResult(undefined);
};
popupWrap.appendChild(closeButton);
}
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const popup = document.createElement("div");
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if (title) {
const p = document.createElement("h2");
p.innerHTML = title;
popup.appendChild(p);
}
if (text) {
const p = document.createElement("div");
p.innerHTML = text;
popup.appendChild(p);
}
const buttons = document.createElement("section");
popup.appendChild(buttons);
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actions
?.filter((i) => i)
.forEach(({ text, value, help, disabled, className = "", icon = "" }) => {
const button = document.createElement("button");
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button.innerHTML = `
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${icon}
<div>
<strong>${text}</strong>
<em>${help || ""}</em>
</div>`;
if (disabled) {
button.setAttribute("disabled", "disabled");
} else {
button.addEventListener("click", (e) => {
e.preventDefault();
closeWithResult(value);
});
}
button.className = className;
buttons.appendChild(button);
});
if (textAfterButtons) {
const p = document.createElement("div");
p.className = "textAfterButtons";
p.innerHTML = textAfterButtons;
popup.appendChild(p);
}
popupWrap.appendChild(popup);
(
popup.querySelector("button:not([disabled])") as HTMLButtonElement
)?.focus();
}).then(
(v: unknown) => {
alertsOpen--;
closeModal = null;
return v as t | undefined;
},
() => {
closeModal = null;
alertsOpen--;
},
);
}
// Settings
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let cachedSettings: Partial<{ [key in OptionId]: boolean }> = {};
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export function isSettingOn(key: OptionId) {
if (typeof cachedSettings[key] == "undefined") {
try {
const ls = localStorage.getItem("breakout-settings-enable-" + key);
if (ls) cachedSettings[key] = JSON.parse(ls) as boolean;
} catch (e) {
console.warn(e);
}
}
return cachedSettings[key] ?? options[key]?.default ?? false;
}
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export function toggleSetting(key: OptionId) {
cachedSettings[key] = !isSettingOn(key);
try {
localStorage.setItem(
"breakout-settings-enable-" + key,
JSON.stringify(cachedSettings[key]),
);
} catch (e) {
console.warn(e);
}
options[key].afterChange();
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}
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scoreDisplay.addEventListener("click", (e) => {
e.preventDefault();
openScorePanel();
});
document.addEventListener("visibilitychange", () => {
if (document.hidden) {
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pause(true);
}
});
async function openScorePanel() {
pause(true);
const cb = await asyncAlert({
title: ` ${gameState.score} points at level ${gameState.currentLevel + 1} / ${max_levels()}`,
text: `
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${gameState.isCreativeModeRun ? "<p>This is a test run, score is not recorded permanently</p>" : ""}
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<p>Upgrades picked so far : </p>
<p>${pickedUpgradesHTMl()}</p>
`,
allowClose: true,
actions: [
{
text: "Resume",
help: "Return to your run",
value: () => {},
},
{
text: "Restart",
help: "Start a brand new run.",
value: () => {
restart({ levelToAvoid: currentLevelInfo().name });
},
},
],
});
if (cb) {
cb();
}
}
document.getElementById("menu")?.addEventListener("click", (e) => {
e.preventDefault();
openSettingsPanel();
});
async function openSettingsPanel() {
pause(true);
const actions: AsyncAlertAction<() => void>[] = [
{
text: "Resume",
help: "Return to your run",
value() {},
},
{
text: "Starting perk",
help: "Try perks and levels you unlocked",
value() {
openUnlocksList();
},
},
];
for (const key of Object.keys(options) as OptionId[]) {
if (options[key])
actions.push({
disabled: options[key].disabled(),
icon: isSettingOn(key)
? icons["icon:checkmark_checked"]
: icons["icon:checkmark_unchecked"],
text: options[key].name,
help: options[key].help,
value: () => {
toggleSetting(key);
openSettingsPanel();
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},
});
}
const creativeModeThreshold = Math.max(...upgrades.map((u) => u.threshold));
if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
if (document.fullscreenElement !== null) {
actions.push({
text: "Exit Fullscreen",
icon: icons["icon:exit_fullscreen"],
help: "Might not work on some machines",
value() {
toggleFullScreen();
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},
});
} else {
actions.push({
icon: icons["icon:fullscreen"],
text: "Fullscreen",
help: "Might not work on some machines",
value() {
toggleFullScreen();
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},
});
}
}
actions.push({
text: "Sandbox mode",
help:
getTotalScore() < creativeModeThreshold
? "Unlocks at total score $" + creativeModeThreshold
: "Test any perk combination",
disabled: getTotalScore() < creativeModeThreshold,
async value() {
let creativeModePerks: Partial<{ [id in PerkId]: number }> = {},
choice: "start" | Upgrade | void;
while (
(choice = await asyncAlert<"start" | Upgrade>({
title: "Select perks",
text: 'Select perks below and press "start run" to try them out in a test run. Scores and stats are not recorded.',
actionsAsGrid: true,
actions: [
...upgrades.map((u) => ({
icon: u.icon,
text: u.name,
help: (creativeModePerks[u.id] || 0) + "/" + u.max,
value: u,
className: creativeModePerks[u.id]
? ""
: "grey-out-unless-hovered",
})),
{
text: "Start run",
value: "start",
},
],
}))
) {
if (choice === "start") {
restart({ perks: creativeModePerks });
break;
} else if (choice) {
creativeModePerks[choice.id] =
((creativeModePerks[choice.id] || 0) + 1) % (choice.max + 1);
}
}
},
});
actions.push({
text: "Reset Game",
help: "Erase high score and statistics",
async value() {
if (
await asyncAlert({
title: "Reset",
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text: "You will loose all progress you made in the game, are you sure ? ",
actions: [
{
text: "Yes",
value: true,
},
{
text: "No",
value: false,
},
],
allowClose: true,
})
) {
localStorage.clear();
window.location.reload();
}
},
});
const cb = await asyncAlert<() => void>({
title: "Breakout 71",
text: ``,
allowClose: true,
actions,
textAfterButtons: `
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<p>
<span>Made in France by <a href="https://lecaro.me">Renan LE CARO</a>.</span>
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<a href="https://breakout.lecaro.me/privacy.html" target="_blank">Privacy Policy</a>
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<a href="https://f-droid.org/en/packages/me.lecaro.breakout/" target="_blank">F-Droid</a>
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<a href="https://play.google.com/store/apps/details?id=me.lecaro.breakout" target="_blank">Google Play</a>
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<a href="https://renanlecaro.itch.io/breakout71" target="_blank">itch.io</a>
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<a href="https://gitlab.com/lecarore/breakout71" target="_blank">Gitlab</a>
<a href="https://breakout.lecaro.me/" target="_blank">Web version</a>
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<a href="https://news.ycombinator.com/item?id=43183131" target="_blank">HackerNews</a>
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<span>v.${appVersion}</span>
</p>
`,
});
if (cb) {
cb();
}
}
async function openUnlocksList() {
const ts = getTotalScore();
const actions = [
...upgrades
.sort((a, b) => a.threshold - b.threshold)
.map(({ name, id, threshold, icon, fullHelp }) => ({
text: name,
help:
ts >= threshold ? fullHelp : `Unlocks at total score ${threshold}.`,
disabled: ts < threshold,
value: { perks: { [id]: 1 } } as RunParams,
icon,
})),
...allLevels
.sort((a, b) => a.threshold - b.threshold)
.map((l) => {
const available = ts >= l.threshold;
return {
text: l.name,
help: available
? `A ${l.size}x${l.size} level with ${l.bricks.filter((i) => i).length} bricks`
: `Unlocks at total score ${l.threshold}.`,
disabled: !available,
value: { level: l.name } as RunParams,
icon: icons[l.name],
};
}),
];
const percentUnlock = Math.round(
(actions.filter((a) => !a.disabled).length / actions.length) * 100,
);
const tryOn = await asyncAlert<RunParams>({
title: `You unlocked ${percentUnlock}% of the game.`,
text: `
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<p> Your total score is ${ts}. Below are all the upgrades and levels the games has to offer.
${percentUnlock < 100 ? "The greyed out ones can be unlocked by increasing your total score. The total score increases every time you score in game." : ""}</p>
`,
textAfterButtons: `<p>
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Your high score is ${gameState.highScore}.
Click an item above to start a run with it.
</p>`,
actions,
allowClose: true,
});
if (tryOn) {
if (
!gameState.currentLevel ||
(await asyncAlert({
title: "Restart run to try this item?",
text: "You're about to start a new run with the selected unlocked item, is that really what you wanted ? ",
actions: [
{
value: true,
text: "Restart game to test item",
},
{
value: false,
text: "Cancel",
},
],
}))
) {
restart(tryOn);
}
}
}
export function distance2(
a: { x: number; y: number },
b: { x: number; y: number },
) {
return Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2);
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}
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export function distanceBetween(
a: { x: number; y: number },
b: { x: number; y: number },
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) {
return Math.sqrt(distance2(a, b));
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}
export function rainbowColor(): colorString {
return `hsl(${(Math.round(gameState.levelTime / 4) * 2) % 360},100%,70%)`;
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}
export function repulse(
a: Ball,
b: BallLike,
power: number,
impactsBToo: boolean,
) {
const distance = distanceBetween(a, b);
// Ensure we don't get soft locked
const max = gameState.gameZoneWidth / 2;
if (distance > max) return;
// Unit vector
const dx = (a.x - b.x) / distance;
const dy = (a.y - b.y) / distance;
const fact =
(((-power * (max - distance)) / (max * 1.2) / 3) *
Math.min(500, gameState.levelTime)) /
500;
if (
impactsBToo &&
typeof b.vx !== "undefined" &&
typeof b.vy !== "undefined"
) {
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b.vx += dx * fact;
b.vy += dy * fact;
}
a.vx -= dx * fact;
a.vy -= dy * fact;
const speed = 10;
const rand = 2;
gameState.flashes.push({
type: "particle",
duration: 100,
time: gameState.levelTime,
size: gameState.coinSize / 2,
color: rainbowColor(),
ethereal: true,
x: a.x,
y: a.y,
vx: -dx * speed + a.vx + (Math.random() - 0.5) * rand,
vy: -dy * speed + a.vy + (Math.random() - 0.5) * rand,
});
if (
impactsBToo &&
typeof b.vx !== "undefined" &&
typeof b.vy !== "undefined"
) {
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gameState.flashes.push({
type: "particle",
duration: 100,
time: gameState.levelTime,
size: gameState.coinSize / 2,
color: rainbowColor(),
ethereal: true,
x: b.x,
y: b.y,
vx: dx * speed + b.vx + (Math.random() - 0.5) * rand,
vy: dy * speed + b.vy + (Math.random() - 0.5) * rand,
});
}
}
export function attract(a: Ball, b: Ball, power: number) {
const distance = distanceBetween(a, b);
// Ensure we don't get soft locked
const min = gameState.gameZoneWidth * 0.5;
if (distance < min) return;
// Unit vector
const dx = (a.x - b.x) / distance;
const dy = (a.y - b.y) / distance;
const fact =
(((power * (distance - min)) / min) * Math.min(500, gameState.levelTime)) /
500;
b.vx += dx * fact;
b.vy += dy * fact;
a.vx -= dx * fact;
a.vy -= dy * fact;
const speed = 10;
const rand = 2;
gameState.flashes.push({
type: "particle",
duration: 100,
time: gameState.levelTime,
size: gameState.coinSize / 2,
color: rainbowColor(),
ethereal: true,
x: a.x,
y: a.y,
vx: dx * speed + a.vx + (Math.random() - 0.5) * rand,
vy: dy * speed + a.vy + (Math.random() - 0.5) * rand,
});
gameState.flashes.push({
type: "particle",
duration: 100,
time: gameState.levelTime,
size: gameState.coinSize / 2,
color: rainbowColor(),
ethereal: true,
x: b.x,
y: b.y,
vx: -dx * speed + b.vx + (Math.random() - 0.5) * rand,
vy: -dy * speed + b.vy + (Math.random() - 0.5) * rand,
});
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}
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let mediaRecorder: MediaRecorder | null,
captureStream: MediaStream,
captureTrack: CanvasCaptureMediaStreamTrack,
recordCanvas: HTMLCanvasElement,
recordCanvasCtx: CanvasRenderingContext2D;
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export function recordOneFrame() {
if (!isSettingOn("record")) {
return;
}
if (!gameState.running) return;
if (!captureStream) return;
drawMainCanvasOnSmallCanvas();
if (captureTrack?.requestFrame) {
captureTrack?.requestFrame();
} else if (captureStream?.requestFrame) {
captureStream.requestFrame();
}
}
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export function drawMainCanvasOnSmallCanvas() {
if (!recordCanvasCtx) return;
recordCanvasCtx.drawImage(
gameCanvas,
gameState.offsetXRoundedDown,
0,
gameState.gameZoneWidthRoundedUp,
gameState.gameZoneHeight,
0,
0,
recordCanvas.width,
recordCanvas.height,
);
// Here we don't use drawText as we don't want to cache a picture for each distinct value of score
recordCanvasCtx.fillStyle = "#FFF";
recordCanvasCtx.textBaseline = "top";
recordCanvasCtx.font = "12px monospace";
recordCanvasCtx.textAlign = "right";
recordCanvasCtx.fillText(
gameState.score.toString(),
recordCanvas.width - 12,
12,
);
recordCanvasCtx.textAlign = "left";
recordCanvasCtx.fillText(
"Level " + (gameState.currentLevel + 1) + "/" + max_levels(),
12,
12,
);
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}
export function startRecordingGame() {
if (!isSettingOn("record")) {
return;
}
if (mediaRecorder) return;
if (!recordCanvas) {
// Smaller canvas with fewer details
recordCanvas = document.createElement("canvas");
recordCanvasCtx = recordCanvas.getContext("2d", {
antialias: false,
alpha: false,
}) as CanvasRenderingContext2D;
captureStream = recordCanvas.captureStream(0);
captureTrack =
captureStream.getVideoTracks()[0] as CanvasCaptureMediaStreamTrack;
const track = getAudioRecordingTrack();
if (track) {
captureStream.addTrack(track.stream.getAudioTracks()[0]);
}
}
recordCanvas.width = gameState.gameZoneWidthRoundedUp;
recordCanvas.height = gameState.gameZoneHeight;
// drawMainCanvasOnSmallCanvas()
const recordedChunks: Blob[] = [];
const instance = new MediaRecorder(captureStream, {
videoBitsPerSecond: 3500000,
});
mediaRecorder = instance;
instance.start();
mediaRecorder.pause();
instance.ondataavailable = function (event) {
recordedChunks.push(event.data);
};
instance.onstop = async function () {
let targetDiv: HTMLElement | null;
let blob = new Blob(recordedChunks, { type: "video/webm" });
if (blob.size < 200000) return; // under 0.2MB, probably bugged out or pointlessly short
while (
!(targetDiv = document.getElementById("level-recording-container"))
) {
await new Promise((r) => setTimeout(r, 200));
}
const video = document.createElement("video");
video.autoplay = true;
video.controls = false;
video.disablePictureInPicture = true;
video.disableRemotePlayback = true;
video.width = recordCanvas.width;
video.height = recordCanvas.height;
video.loop = true;
video.muted = true;
video.playsInline = true;
video.src = URL.createObjectURL(blob);
const a = document.createElement("a");
a.download = captureFileName("webm");
a.target = "_blank";
a.href = video.src;
a.textContent = `Download video (${(blob.size / 1000000).toFixed(2)}MB)`;
targetDiv.appendChild(video);
targetDiv.appendChild(a);
};
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}
export function pauseRecording() {
if (!isSettingOn("record")) {
return;
}
if (mediaRecorder?.state === "recording") {
mediaRecorder?.pause();
}
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}
export function resumeRecording() {
if (!isSettingOn("record")) {
return;
}
if (mediaRecorder?.state === "paused") {
mediaRecorder.resume();
}
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}
export function stopRecording() {
if (!isSettingOn("record")) {
return;
}
if (!mediaRecorder) return;
mediaRecorder?.stop();
mediaRecorder = null;
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}
export function captureFileName(ext = "webm") {
return (
"breakout-71-capture-" +
new Date().toISOString().replace(/[^0-9\-]+/gi, "-") +
"." +
ext
);
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}
export function findLast<T>(
arr: T[],
predicate: (item: T, index: number, array: T[]) => boolean,
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) {
let i = arr.length;
while (--i)
if (predicate(arr[i], i, arr)) {
return arr[i];
}
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}
export function toggleFullScreen() {
try {
if (document.fullscreenElement !== null) {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.webkitCancelFullScreen) {
document.webkitCancelFullScreen();
}
} else {
const docel = document.documentElement;
if (docel.requestFullscreen) {
docel.requestFullscreen();
} else if (docel.webkitRequestFullscreen) {
docel.webkitRequestFullscreen();
}
}
} catch (e) {
console.warn(e);
}
}
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const pressed: { [k: string]: number } = {
ArrowLeft: 0,
ArrowRight: 0,
Shift: 0,
};
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export function setKeyPressed(key: string, on: 0 | 1) {
pressed[key] = on;
gameState.keyboardPuckSpeed =
((pressed.ArrowRight - pressed.ArrowLeft) *
(1 + pressed.Shift * 2) *
gameState.gameZoneWidth) /
50;
}
document.addEventListener("keydown", (e) => {
if (e.key.toLowerCase() === "f" && !e.ctrlKey && !e.metaKey) {
toggleFullScreen();
} else if (e.key in pressed) {
setKeyPressed(e.key, 1);
}
if (e.key === " " && !alertsOpen) {
if (gameState.running) {
pause(true);
} else {
play();
}
} else {
return;
}
e.preventDefault();
});
document.addEventListener("keyup", async (e) => {
const focused = document.querySelector("button:focus");
if (e.key in pressed) {
setKeyPressed(e.key, 0);
} else if (
e.key === "ArrowDown" &&
focused?.nextElementSibling?.tagName === "BUTTON"
) {
(focused?.nextElementSibling as HTMLButtonElement)?.focus();
} else if (
e.key === "ArrowUp" &&
focused?.previousElementSibling?.tagName === "BUTTON"
) {
(focused?.previousElementSibling as HTMLButtonElement)?.focus();
} else if (e.key === "Escape" && closeModal) {
closeModal();
} else if (e.key === "Escape" && gameState.running) {
pause(true);
} else if (e.key.toLowerCase() === "m" && !alertsOpen) {
openSettingsPanel();
} else if (e.key.toLowerCase() === "s" && !alertsOpen) {
openScorePanel();
} else if (e.key.toLowerCase() === "r" && !alertsOpen) {
restart({ levelToAvoid: currentLevelInfo().name });
} else {
return;
}
e.preventDefault();
});
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export function newGameState(params: RunParams): GameState {
const totalScoreAtRunStart = getTotalScore();
const firstLevel = params?.level
? allLevels.filter((l) => l.name === params?.level)
: [];
const restInRandomOrder = allLevels
.filter((l) => totalScoreAtRunStart >= l.threshold)
.filter((l) => l.name !== params?.level)
.filter((l) => l.name !== params?.levelToAvoid)
.sort(() => Math.random() - 0.5);
const runLevels = firstLevel.concat(
restInRandomOrder.slice(0, 7 + 3).sort((a, b) => a.sortKey - b.sortKey),
);
const perks = { ...makeEmptyPerksMap(upgrades), ...(params?.perks || {}) };
const gameState: GameState = {
runLevels,
currentLevel: 0,
perks,
puckWidth: 200,
baseSpeed: 12,
combo: 1,
gridSize: 12,
running: false,
puckPosition: 400,
pauseTimeout: null,
canvasWidth: 0,
canvasHeight: 0,
offsetX: 0,
offsetXRoundedDown: 0,
gameZoneWidth: 0,
gameZoneWidthRoundedUp: 0,
gameZoneHeight: 0,
brickWidth: 0,
needsRender: true,
score: 0,
lastScoreIncrease: -1000,
lastExplosion: -1000,
highScore: parseFloat(localStorage.getItem("breakout-3-hs") || "0"),
balls: [],
ballsColor: "white",
bricks: [],
flashes: [],
coins: [],
levelStartScore: 0,
levelMisses: 0,
levelSpawnedCoins: 0,
lastPlayedCoinGrab: 0,
MAX_COINS: 400,
MAX_PARTICLES: 600,
puckColor: "#FFF",
ballSize: 20,
coinSize: 14,
puckHeight: 20,
totalScoreAtRunStart,
isCreativeModeRun: sumOfKeys(perks) > 1,
pauseUsesDuringRun: 0,
keyboardPuckSpeed: 0,
lastTick: performance.now(),
lastTickDown: 0,
runStatistics: {
started: Date.now(),
levelsPlayed: 0,
runTime: 0,
coins_spawned: 0,
score: 0,
bricks_broken: 0,
misses: 0,
balls_lost: 0,
puck_bounces: 0,
upgrades_picked: 1,
max_combo: 1,
max_level: 0,
},
lastOffered: {},
levelTime: 0,
autoCleanUses: 0,
};
resetBalls(gameState);
if (!sumOfKeys(gameState.perks)) {
const giftable = getPossibleUpgrades(gameState).filter((u) => u.giftable);
const randomGift =
(isSettingOn("easy") && "slow_down") ||
giftable[Math.floor(Math.random() * giftable.length)].id;
perks[randomGift] = 1;
dontOfferTooSoon(gameState, randomGift);
}
for (let perk of upgrades) {
if (gameState.perks[perk.id]) {
dontOfferTooSoon(gameState, perk.id);
}
}
return gameState;
}
export const gameState = newGameState({});
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export function restart(params: RunParams) {
Object.assign(gameState, newGameState(params));
pauseRecording();
setLevel(0);
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}
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restart({});
fitSize();
tick();