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Explanation for perks in help, coins speed limit to avoid clipping, adapted coin spawn rate
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15
Readme.md
15
Readme.md
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@ -127,7 +127,14 @@ There's also an easy mode for kids (slower ball) and a color-blind mode (no colo
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# Roadmap
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The "engine" could be better
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- shift text on puck when too large
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- handle high combo better
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- avoid coin clip through puck
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- upgrade that boost coins +x% should change number of spawned coins
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- explain the miss thing better
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- apk version soft locks at start.
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- add particles for respawn bricks
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- remove color blind mode and just highlight bricks of the wrong color in the render with a pattern or something.
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- replace "menu" by "L2/7" once you pass level 1
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- shinier coins by applying glow to them ?
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- It's a bit confusing at first to grasp that one upgrade is applied randomly at the start of the game
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- on mobile, add an element that feels like it can be "grabbed" and make it shine while writing "Push here to play"
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@ -156,11 +163,14 @@ The "engine" could be better
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- webgl rendering
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- enable export of gameplay capture in webview
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- endgame histograms could work as filters, when you hover a bar, all other histograms would show the stats of those runs only, without changing reference of categories
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- sound when ball changes color
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There are many possible perks left to implement :
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- offer next level choice after upgrade pick
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- 3 random perks immediately, or maybe "all level get twice as many upgrades, but they are applied randomly, and you aren't told which ones you have."
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- wrap left / right
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- wrap top / bottom : coins fall back from top of screen, ball flies to the top and comes back from the screen bottom ?
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- faster coins, double value
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- +1 upgrade per level but -2 choices
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- n% of the broken bricks respawn when the ball touches the puck
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@ -207,6 +217,7 @@ Some extra levels wouldn't hurt
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Potential big features
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- final bosses (large vertical level that scrolls down faster and faster)
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- split screen multiplayer
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- translation
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# Credits
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@ -73,10 +73,6 @@ function addLevelEditorToList(level, levelIndex) {
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<button data-offset-x="0" data-offset-y="1" data-level="${levelIndex}">D</button>
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<input type="color" value="${level.color || ''}" data-level="${levelIndex}" />
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<button data-level="${levelIndex}" data-set-bg-svg="true" >${svg?'replace':'set'}</button>
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<label>
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<input type="checkbox" data-field="squared" ${level.squared ? 'checked':''} data-level="${levelIndex}" />
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sqare
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</label>
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<label>
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<input type="checkbox" data-field="focus" ${level.focus ? 'checked':''} data-level="${levelIndex}" />
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focus
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