etherpad-lite/src/static/js/ace2_common.ts
SamTV12345 7e3ad03e2f
Moved to ts (#6593)
* Moved to ts

* Fixed type check

* Removed js suffixes

* Migrated to ts

* Fixed ts.

* Fixed type check

* Installed missing d ts
2024-08-17 20:14:36 +02:00

65 lines
2.2 KiB
TypeScript

'use strict';
/**
* This code is mostly from the old Etherpad. Please help us to comment this code.
* This helps other people to understand this code better and helps them to improve it.
* TL;DR COMMENTS ON THIS FILE ARE HIGHLY APPRECIATED
*/
import {MapArrayType} from "../../node/types/MapType";
/**
* Copyright 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS-IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
export const isNodeText = (node: {
nodeType: number
}) => (node.nodeType === 3);
export const getAssoc = (obj: MapArrayType<any>, name: string) => obj[`_magicdom_${name}`];
export const setAssoc = (obj: MapArrayType<any>, name: string, value: string) => {
// note that in IE designMode, properties of a node can get
// copied to new nodes that are spawned during editing; also,
// properties representable in HTML text can survive copy-and-paste
obj[`_magicdom_${name}`] = value;
};
// "func" is a function over 0..(numItems-1) that is monotonically
// "increasing" with index (false, then true). Finds the boundary
// between false and true, a number between 0 and numItems inclusive.
export const binarySearch = (numItems: number, func: (num: number)=>boolean) => {
if (numItems < 1) return 0;
if (func(0)) return 0;
if (!func(numItems - 1)) return numItems;
let low = 0; // func(low) is always false
let high = numItems - 1; // func(high) is always true
while ((high - low) > 1) {
const x = Math.floor((low + high) / 2); // x != low, x != high
if (func(x)) high = x;
else low = x;
}
return high;
};
export const binarySearchInfinite = (expectedLength: number, func: (num: number)=>boolean) => {
let i = 0;
while (!func(i)) i += expectedLength;
return binarySearch(i, func);
};
export const noop = () => {};