mirror of
https://github.com/ether/etherpad-lite.git
synced 2025-04-22 00:16:15 -04:00
lint: Run eslint --fix
on src/
This commit is contained in:
parent
b8d07a42eb
commit
8e5fd19db2
109 changed files with 9061 additions and 10572 deletions
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@ -20,46 +20,45 @@
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* limitations under the License.
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*/
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var Ace2Common = require('./ace2_common'),
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_ = require('./underscore');
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const Ace2Common = require('./ace2_common');
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const _ = require('./underscore');
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var noop = Ace2Common.noop;
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const noop = Ace2Common.noop;
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function SkipList() {
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var PROFILER = window.PROFILER;
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if (!PROFILER)
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{
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PROFILER = function() {
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let PROFILER = window.PROFILER;
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if (!PROFILER) {
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PROFILER = function () {
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return {
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start: noop,
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mark: noop,
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literal: noop,
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end: noop,
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cancel: noop
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cancel: noop,
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};
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};
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}
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// if there are N elements in the skiplist, "start" is element -1 and "end" is element N
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var start = {
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const start = {
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key: null,
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levels: 1,
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upPtrs: [null],
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downPtrs: [null],
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downSkips: [1],
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downSkipWidths: [0]
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downSkipWidths: [0],
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};
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var end = {
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const end = {
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key: null,
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levels: 1,
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upPtrs: [null],
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downPtrs: [null],
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downSkips: [null],
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downSkipWidths: [null]
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downSkipWidths: [null],
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};
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var numNodes = 0;
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var totalWidth = 0;
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var keyToNodeMap = {};
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let numNodes = 0;
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let totalWidth = 0;
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const keyToNodeMap = {};
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start.downPtrs[0] = end;
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end.upPtrs[0] = start;
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// a "point" object at location x allows modifications immediately after the first
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@ -70,21 +69,19 @@ function SkipList() {
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function _getPoint(targetLoc) {
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var numLevels = start.levels;
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var lvl = numLevels - 1;
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var i = -1,
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ws = 0;
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var nodes = new Array(numLevels);
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var idxs = new Array(numLevels);
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var widthSkips = new Array(numLevels);
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const numLevels = start.levels;
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let lvl = numLevels - 1;
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let i = -1;
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let ws = 0;
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const nodes = new Array(numLevels);
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const idxs = new Array(numLevels);
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const widthSkips = new Array(numLevels);
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nodes[lvl] = start;
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idxs[lvl] = -1;
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widthSkips[lvl] = 0;
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while (lvl >= 0)
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{
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var n = nodes[lvl];
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while (n.downPtrs[lvl] && (i + n.downSkips[lvl] < targetLoc))
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{
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while (lvl >= 0) {
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let n = nodes[lvl];
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while (n.downPtrs[lvl] && (i + n.downSkips[lvl] < targetLoc)) {
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i += n.downSkips[lvl];
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ws += n.downSkipWidths[lvl];
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n = n.downPtrs[lvl];
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@ -93,30 +90,27 @@ function SkipList() {
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idxs[lvl] = i;
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widthSkips[lvl] = ws;
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lvl--;
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if (lvl >= 0)
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{
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if (lvl >= 0) {
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nodes[lvl] = n;
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}
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}
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return {
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nodes: nodes,
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idxs: idxs,
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nodes,
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idxs,
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loc: targetLoc,
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widthSkips: widthSkips,
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toString: function() {
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return "getPoint(" + targetLoc + ")";
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}
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widthSkips,
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toString() {
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return `getPoint(${targetLoc})`;
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},
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};
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}
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function _getNodeAtOffset(targetOffset) {
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var i = 0;
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var n = start;
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var lvl = start.levels - 1;
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while (lvl >= 0 && n.downPtrs[lvl])
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{
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while (n.downPtrs[lvl] && (i + n.downSkipWidths[lvl] <= targetOffset))
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{
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let i = 0;
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let n = start;
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let lvl = start.levels - 1;
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while (lvl >= 0 && n.downPtrs[lvl]) {
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while (n.downPtrs[lvl] && (i + n.downSkipWidths[lvl] <= targetOffset)) {
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i += n.downSkipWidths[lvl];
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n = n.downPtrs[lvl];
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}
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@ -132,31 +126,29 @@ function SkipList() {
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}
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function _insertKeyAtPoint(point, newKey, entry) {
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var p = PROFILER("insertKey", false);
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var newNode = {
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const p = PROFILER('insertKey', false);
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const newNode = {
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key: newKey,
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levels: 0,
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upPtrs: [],
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downPtrs: [],
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downSkips: [],
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downSkipWidths: []
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downSkipWidths: [],
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};
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p.mark("donealloc");
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var pNodes = point.nodes;
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var pIdxs = point.idxs;
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var pLoc = point.loc;
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var widthLoc = point.widthSkips[0] + point.nodes[0].downSkipWidths[0];
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var newWidth = _entryWidth(entry);
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p.mark("loop1");
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p.mark('donealloc');
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const pNodes = point.nodes;
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const pIdxs = point.idxs;
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const pLoc = point.loc;
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const widthLoc = point.widthSkips[0] + point.nodes[0].downSkipWidths[0];
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const newWidth = _entryWidth(entry);
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p.mark('loop1');
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// The new node will have at least level 1
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// With a proability of 0.01^(n-1) the nodes level will be >= n
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while (newNode.levels == 0 || Math.random() < 0.01)
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{
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while (newNode.levels == 0 || Math.random() < 0.01) {
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var lvl = newNode.levels;
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newNode.levels++;
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if (lvl == pNodes.length)
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{
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if (lvl == pNodes.length) {
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// assume we have just passed the end of point.nodes, and reached one level greater
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// than the skiplist currently supports
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pNodes[lvl] = start;
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@ -169,32 +161,31 @@ function SkipList() {
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start.downSkipWidths[lvl] = totalWidth;
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point.widthSkips[lvl] = 0;
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}
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var me = newNode;
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const me = newNode;
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var up = pNodes[lvl];
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var down = up.downPtrs[lvl];
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var skip1 = pLoc - pIdxs[lvl];
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var skip2 = up.downSkips[lvl] + 1 - skip1;
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const down = up.downPtrs[lvl];
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const skip1 = pLoc - pIdxs[lvl];
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const skip2 = up.downSkips[lvl] + 1 - skip1;
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up.downSkips[lvl] = skip1;
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up.downPtrs[lvl] = me;
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me.downSkips[lvl] = skip2;
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me.upPtrs[lvl] = up;
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me.downPtrs[lvl] = down;
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down.upPtrs[lvl] = me;
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var widthSkip1 = widthLoc - point.widthSkips[lvl];
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var widthSkip2 = up.downSkipWidths[lvl] + newWidth - widthSkip1;
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const widthSkip1 = widthLoc - point.widthSkips[lvl];
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const widthSkip2 = up.downSkipWidths[lvl] + newWidth - widthSkip1;
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up.downSkipWidths[lvl] = widthSkip1;
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me.downSkipWidths[lvl] = widthSkip2;
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}
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p.mark("loop2");
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p.literal(pNodes.length, "PNL");
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for (var lvl = newNode.levels; lvl < pNodes.length; lvl++)
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{
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p.mark('loop2');
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p.literal(pNodes.length, 'PNL');
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for (var lvl = newNode.levels; lvl < pNodes.length; lvl++) {
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var up = pNodes[lvl];
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up.downSkips[lvl]++;
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up.downSkipWidths[lvl] += newWidth;
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}
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p.mark("map");
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keyToNodeMap['$KEY$' + newKey] = newNode;
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p.mark('map');
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keyToNodeMap[`$KEY$${newKey}`] = newNode;
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numNodes++;
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totalWidth += newWidth;
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p.end();
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@ -206,10 +197,8 @@ function SkipList() {
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function _incrementPoint(point) {
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point.loc++;
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for (var i = 0; i < point.nodes.length; i++)
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{
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if (point.idxs[i] + point.nodes[i].downSkips[i] < point.loc)
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{
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for (let i = 0; i < point.nodes.length; i++) {
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if (point.idxs[i] + point.nodes[i].downSkips[i] < point.loc) {
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point.idxs[i] += point.nodes[i].downSkips[i];
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point.widthSkips[i] += point.nodes[i].downSkipWidths[i];
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point.nodes[i] = point.nodes[i].downPtrs[i];
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@ -218,46 +207,40 @@ function SkipList() {
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}
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function _deleteKeyAtPoint(point) {
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var elem = point.nodes[0].downPtrs[0];
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var elemWidth = _entryWidth(elem.entry);
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for (var i = 0; i < point.nodes.length; i++)
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{
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if (i < elem.levels)
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{
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const elem = point.nodes[0].downPtrs[0];
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const elemWidth = _entryWidth(elem.entry);
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for (let i = 0; i < point.nodes.length; i++) {
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if (i < elem.levels) {
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var up = elem.upPtrs[i];
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var down = elem.downPtrs[i];
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var totalSkip = up.downSkips[i] + elem.downSkips[i] - 1;
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const totalSkip = up.downSkips[i] + elem.downSkips[i] - 1;
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up.downPtrs[i] = down;
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down.upPtrs[i] = up;
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up.downSkips[i] = totalSkip;
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var totalWidthSkip = up.downSkipWidths[i] + elem.downSkipWidths[i] - elemWidth;
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const totalWidthSkip = up.downSkipWidths[i] + elem.downSkipWidths[i] - elemWidth;
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up.downSkipWidths[i] = totalWidthSkip;
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}
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else
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{
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} else {
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var up = point.nodes[i];
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var down = up.downPtrs[i];
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up.downSkips[i]--;
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up.downSkipWidths[i] -= elemWidth;
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}
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}
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delete keyToNodeMap['$KEY$' + elem.key];
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delete keyToNodeMap[`$KEY$${elem.key}`];
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numNodes--;
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totalWidth -= elemWidth;
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}
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function _propagateWidthChange(node) {
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var oldWidth = node.downSkipWidths[0];
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var newWidth = _entryWidth(node.entry);
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var widthChange = newWidth - oldWidth;
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var n = node;
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var lvl = 0;
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while (lvl < n.levels)
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{
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const oldWidth = node.downSkipWidths[0];
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const newWidth = _entryWidth(node.entry);
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const widthChange = newWidth - oldWidth;
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let n = node;
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let lvl = 0;
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while (lvl < n.levels) {
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n.downSkipWidths[lvl] += widthChange;
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lvl++;
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while (lvl >= n.levels && n.upPtrs[lvl - 1])
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{
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while (lvl >= n.levels && n.upPtrs[lvl - 1]) {
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n = n.upPtrs[lvl - 1];
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}
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}
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@ -265,11 +248,10 @@ function SkipList() {
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}
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function _getNodeIndex(node, byWidth) {
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var dist = (byWidth ? 0 : -1);
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var n = node;
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while (n !== start)
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{
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var lvl = n.levels - 1;
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let dist = (byWidth ? 0 : -1);
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let n = node;
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while (n !== start) {
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const lvl = n.levels - 1;
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n = n.upPtrs[lvl];
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if (byWidth) dist += n.downSkipWidths[lvl];
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else dist += n.downSkips[lvl];
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@ -278,7 +260,7 @@ function SkipList() {
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}
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function _getNodeByKey(key) {
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return keyToNodeMap['$KEY$' + key];
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return keyToNodeMap[`$KEY$${key}`];
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}
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// Returns index of first entry such that entryFunc(entry) is truthy,
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@ -287,20 +269,18 @@ function SkipList() {
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function _search(entryFunc) {
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var low = start;
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var lvl = start.levels - 1;
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var lowIndex = -1;
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let low = start;
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let lvl = start.levels - 1;
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let lowIndex = -1;
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function f(node) {
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if (node === start) return false;
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else if (node === end) return true;
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else return entryFunc(node.entry);
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}
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while (lvl >= 0)
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{
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var nextLow = low.downPtrs[lvl];
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while (!f(nextLow))
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{
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while (lvl >= 0) {
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let nextLow = low.downPtrs[lvl];
|
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while (!f(nextLow)) {
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lowIndex += low.downSkips[lvl];
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low = nextLow;
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nextLow = low.downPtrs[lvl];
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@ -310,54 +290,51 @@ function SkipList() {
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return lowIndex + 1;
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}
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/*
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/*
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The skip-list contains "entries", JavaScript objects that each must have a unique "key" property
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that is a string.
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*/
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var self = this;
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const self = this;
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_.extend(this, {
|
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length: function() {
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length() {
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return numNodes;
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},
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atIndex: function(i) {
|
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if (i < 0) console.warn("atIndex(" + i + ")");
|
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if (i >= numNodes) console.warn("atIndex(" + i + ">=" + numNodes + ")");
|
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atIndex(i) {
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if (i < 0) console.warn(`atIndex(${i})`);
|
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if (i >= numNodes) console.warn(`atIndex(${i}>=${numNodes})`);
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return _getNodeAtPoint(_getPoint(i)).entry;
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},
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// differs from Array.splice() in that new elements are in an array, not varargs
|
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splice: function(start, deleteCount, newEntryArray) {
|
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if (start < 0) console.warn("splice(" + start + ", ...)");
|
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if (start + deleteCount > numNodes)
|
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{
|
||||
console.warn("splice(" + start + ", " + deleteCount + ", ...), N=" + numNodes);
|
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console.warn("%s %s %s", typeof start, typeof deleteCount, typeof numNodes);
|
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splice(start, deleteCount, newEntryArray) {
|
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if (start < 0) console.warn(`splice(${start}, ...)`);
|
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if (start + deleteCount > numNodes) {
|
||||
console.warn(`splice(${start}, ${deleteCount}, ...), N=${numNodes}`);
|
||||
console.warn('%s %s %s', typeof start, typeof deleteCount, typeof numNodes);
|
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console.trace();
|
||||
}
|
||||
|
||||
if (!newEntryArray) newEntryArray = [];
|
||||
var pt = _getPoint(start);
|
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for (var i = 0; i < deleteCount; i++)
|
||||
{
|
||||
const pt = _getPoint(start);
|
||||
for (var i = 0; i < deleteCount; i++) {
|
||||
_deleteKeyAtPoint(pt);
|
||||
}
|
||||
for (var i = (newEntryArray.length - 1); i >= 0; i--)
|
||||
{
|
||||
var entry = newEntryArray[i];
|
||||
for (var i = (newEntryArray.length - 1); i >= 0; i--) {
|
||||
const entry = newEntryArray[i];
|
||||
_insertKeyAtPoint(pt, entry.key, entry);
|
||||
var node = _getNodeByKey(entry.key);
|
||||
const node = _getNodeByKey(entry.key);
|
||||
node.entry = entry;
|
||||
}
|
||||
},
|
||||
next: function(entry) {
|
||||
next(entry) {
|
||||
return _getNodeByKey(entry.key).downPtrs[0].entry || null;
|
||||
},
|
||||
prev: function(entry) {
|
||||
prev(entry) {
|
||||
return _getNodeByKey(entry.key).upPtrs[0].entry || null;
|
||||
},
|
||||
push: function(entry) {
|
||||
push(entry) {
|
||||
self.splice(numNodes, 0, [entry]);
|
||||
},
|
||||
slice: function(start, end) {
|
||||
slice(start, end) {
|
||||
// act like Array.slice()
|
||||
if (start === undefined) start = 0;
|
||||
else if (start < 0) start += numNodes;
|
||||
|
@ -371,65 +348,64 @@ that is a string.
|
|||
|
||||
dmesg(String([start, end, numNodes]));
|
||||
if (end <= start) return [];
|
||||
var n = self.atIndex(start);
|
||||
var array = [n];
|
||||
for (var i = 1; i < (end - start); i++)
|
||||
{
|
||||
let n = self.atIndex(start);
|
||||
const array = [n];
|
||||
for (let i = 1; i < (end - start); i++) {
|
||||
n = self.next(n);
|
||||
array.push(n);
|
||||
}
|
||||
return array;
|
||||
},
|
||||
atKey: function(key) {
|
||||
atKey(key) {
|
||||
return _getNodeByKey(key).entry;
|
||||
},
|
||||
indexOfKey: function(key) {
|
||||
indexOfKey(key) {
|
||||
return _getNodeIndex(_getNodeByKey(key));
|
||||
},
|
||||
indexOfEntry: function(entry) {
|
||||
indexOfEntry(entry) {
|
||||
return self.indexOfKey(entry.key);
|
||||
},
|
||||
containsKey: function(key) {
|
||||
containsKey(key) {
|
||||
return !!(_getNodeByKey(key));
|
||||
},
|
||||
// gets the last entry starting at or before the offset
|
||||
atOffset: function(offset) {
|
||||
atOffset(offset) {
|
||||
return _getNodeAtOffset(offset).entry;
|
||||
},
|
||||
keyAtOffset: function(offset) {
|
||||
keyAtOffset(offset) {
|
||||
return self.atOffset(offset).key;
|
||||
},
|
||||
offsetOfKey: function(key) {
|
||||
offsetOfKey(key) {
|
||||
return _getNodeIndex(_getNodeByKey(key), true);
|
||||
},
|
||||
offsetOfEntry: function(entry) {
|
||||
offsetOfEntry(entry) {
|
||||
return self.offsetOfKey(entry.key);
|
||||
},
|
||||
setEntryWidth: function(entry, width) {
|
||||
setEntryWidth(entry, width) {
|
||||
entry.width = width;
|
||||
_propagateWidthChange(_getNodeByKey(entry.key));
|
||||
},
|
||||
totalWidth: function() {
|
||||
totalWidth() {
|
||||
return totalWidth;
|
||||
},
|
||||
offsetOfIndex: function(i) {
|
||||
offsetOfIndex(i) {
|
||||
if (i < 0) return 0;
|
||||
if (i >= numNodes) return totalWidth;
|
||||
return self.offsetOfEntry(self.atIndex(i));
|
||||
},
|
||||
indexOfOffset: function(offset) {
|
||||
indexOfOffset(offset) {
|
||||
if (offset <= 0) return 0;
|
||||
if (offset >= totalWidth) return numNodes;
|
||||
return self.indexOfEntry(self.atOffset(offset));
|
||||
},
|
||||
search: function(entryFunc) {
|
||||
search(entryFunc) {
|
||||
return _search(entryFunc);
|
||||
},
|
||||
//debugToString: _debugToString,
|
||||
// debugToString: _debugToString,
|
||||
debugGetPoint: _getPoint,
|
||||
debugDepth: function() {
|
||||
debugDepth() {
|
||||
return start.levels;
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue