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477
doc/jsdoc-toolkit/app/test/jsdoc_test.js
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477
doc/jsdoc-toolkit/app/test/jsdoc_test.js
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/**
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* @fileoverview This file is to be used for testing the JSDoc parser
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* It is not intended to be an example of good JavaScript OO-programming,
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* nor is it intended to fulfill any specific purpose apart from
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* demonstrating the functionality of the
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* <a href='http://sourceforge.net/projects/jsdoc'>JSDoc</a> parser
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*
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* @author Gabriel Reid gab_reid@users.sourceforge.net
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* @version 0.1
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*/
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/**
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* Construct a new Shape object.
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* @class This is the basic Shape class.
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* It can be considered an abstract class, even though no such thing
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* really existing in JavaScript
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* @constructor
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* @throws MemoryException if there is no more memory
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* @throws GeneralShapeException rarely (if ever)
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* @return {Shape|Coordinate} A new shape.
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*/
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function Shape(){
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/**
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* This is an example of a function that is not given as a property
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* of a prototype, but instead it is assigned within a constructor.
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* For inner functions like this to be picked up by the parser, the
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* function that acts as a constructor <b>must</b> be denoted with
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* the <b>@constructor</b> tag in its comment.
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* @type String
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*/
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this.getClassName = function(){
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return "Shape";
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}
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/**
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* This is an inner method, just used here as an example
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* @since version 0.5
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* @author Sue Smart
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*/
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function addReference(){
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// Do nothing...
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}
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}
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/**
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* Create a new Hexagon instance.
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* @extends Shape
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* @class Hexagon is a class that is a <i>logical</i> sublcass of
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* {@link Shape} (thanks to the <code>@extends</code> tag), but in
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* reality it is completely unrelated to Shape.
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* @param {int} sideLength The length of one side for the new Hexagon
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* @example
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* var h = new Hexagon(2);
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* @example
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* if (hasHex) {
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* hex = new Hexagon(5);
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* color = hex.getColor();
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* }
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*/
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function Hexagon(sideLength) {
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}
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/**
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* This is an unattached (static) function that adds two integers together.
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* @param {int} One The first number to add
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* @param {int} Two The second number to add
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* @author Gabriel Reid
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* @deprecated So you shouldn't use it anymore! Use {@link Shape#getClassName} instead.
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*/
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function Add(One, Two){
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return One + Two;
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}
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/**
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* The color of this shape
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* @type Color
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*/
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Shape.prototype.color = null;
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/**
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* The border of this shape.
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* @field
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* @type int
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*/
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Shape.prototype.border = function(){return border;};
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/*
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* These are all the instance method implementations for Shape
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*/
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/**
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* Get the coordinates of this shape. It is assumed that we're always talking
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* about shapes in a 2D location here.
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* @requires The {@link Shape} class
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* @returns A Coordinate object representing the location of this Shape
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* @type Coordinate[]
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*/
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Shape.prototype.getCoords = function(){
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return this.coords;
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}
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/**
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* Get the color of this shape.
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* @see #setColor
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* @see The <a href="http://example.com">Color</a> library.
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* @link Shape
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* @type Color
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*/
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Shape.prototype.getColor = function(){
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return this.color;
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}
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/**
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* Set the coordinates for this Shape
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* @param {Coordinate} coordinates The coordinates to set for this Shape
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*/
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Shape.prototype.setCoords = function(coordinates){
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this.coords = coordinates;
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}
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/**
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* Set the color for this Shape
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* @param {Color} color The color to set for this Shape
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* @param other There is no other param, but it can still be documented if
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* optional parameters are used
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* @throws NonExistantColorException (no, not really!)
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* @see #getColor
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*/
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Shape.prototype.setColor = function(color){
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this.color = color;
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}
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/**
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* Clone this shape
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* @returns A copy of this shape
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* @type Shape
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* @author Gabriel Reid
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*/
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Shape.prototype.clone = function(){
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return new Shape();
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}
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/**
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* Create a new Rectangle instance.
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* @class A basic rectangle class, inherits from Shape.
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* This class could be considered a concrete implementation class
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* @constructor
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* @param {int} width The optional width for this Rectangle
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* @param {int} height Thie optional height for this Rectangle
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* @author Gabriel Reid
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* @see Shape is the base class for this
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* @augments Shape
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* @hilited
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*/
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function Rectangle(width, // This is the width
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height // This is the height
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){
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if (width){
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this.width = width;
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if (height){
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this.height = height;
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}
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}
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}
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/* Inherit from Shape */
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Rectangle.prototype = new Shape();
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/**
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* Value to represent the width of the Rectangle.
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* <br>Text in <b>bold</b> and <i>italic</i> and a
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* link to <a href="http://sf.net">SourceForge</a>
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* @private
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* @type int
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*/
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Rectangle.prototype.width = 0;
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/**
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* Value to represent the height of the Rectangle
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* @private
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* @type int
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*/
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Rectangle.prototype.height = 0;
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/**
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* Get the type of this object.
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* @type String
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*/
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Rectangle.prototype.getClassName= function(){
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return "Rectangle";
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}
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/**
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* Get the value of the width for the Rectangle
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* @type int
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* @see Rectangle#setWidth
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*/
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Rectangle.prototype.getWidth = function(){
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return this.width;
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}
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/**
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* Get the value of the height for the Rectangle.
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* Another getter is the {@link Shape#getColor} method in the
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* {@link Shape} base class.
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* @return The height of this Rectangle
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* @type int
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* @see Rectangle#setHeight
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*/
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Rectangle.prototype.getHeight = function(){
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return this.height;
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}
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/**
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* Set the width value for this Rectangle.
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* @param {int} width The width value to be set
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* @see #setWidth
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*/
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Rectangle.prototype.setWidth = function(width){
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this.width = width;
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}
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/**
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* Set the height value for this Rectangle.
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* @param {int} height The height value to be set
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* @see #getHeight
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*/
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Rectangle.prototype.setHeight = function(height){
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this.height = height;
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}
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/**
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* Get the value for the total area of this Rectangle
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* @return total area of this Rectangle
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* @type int
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*/
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Rectangle.prototype.getArea = function(){
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return width * height;
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}
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/**
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* Create a new Square instance.
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* @class A Square is a subclass of {@link Rectangle}
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* @param {int} width The optional width for this Rectangle
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* @param {int} height The optional height for this Rectangle
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* @augments Rectangle
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*/
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function Square(width, height){
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if (width){
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this.width = width;
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if (height){
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this.height = height;
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}
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}
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}
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/* Square is a subclass of Rectangle */
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Square.prototype = new Rectangle();
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/**
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* Set the width value for this Shape.
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* @param {int} width The width value to be set
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* @see #getWidth
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*/
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Square.prototype.setWidth = function(width){
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this.width = this.height = width;
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}
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/**
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* Set the height value for this Shape
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* Sets the {@link Rectangle#height} attribute in the Rectangle.
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* @param {int} height The height value to be set
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*/
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Square.prototype.setHeight = function(height){
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this.height = this.width = height;
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}
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/**
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* Create a new Circle instance based on a radius.
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* @class Circle class is another subclass of Shape
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* @extends Shape
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* @param {int} radius The optional radius of this {@link Circle }
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* @mixin Square.prototype.setWidth as this.setDiameter
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*/
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function Circle(radius){
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if (radius) {
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/** The radius of the this Circle. */
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this.radius = radius;
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}
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}
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/* Circle inherits from {@link Shape} */
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Circle.prototype = new Shape();
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/**
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* The radius value for this Circle
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* @private
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* @type int
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*/
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Circle.prototype.radius = 0;
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/**
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* A very simple class (static) field that is also a constant
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* @final
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* @type float
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*/
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Circle.PI = 3.14;
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/**
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* Get the radius value for this Circle
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* @type int
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* @see #setRadius
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*/
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Circle.prototype.getRadius = function(){
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return this.radius;
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}
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/**
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* Set the radius value for this Circle
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* @param {int} radius The {@link Circle#radius} value to set
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* @see #getRadius
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*/
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Circle.prototype.setRadius = function(radius){
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this.radius = radius;
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}
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/**
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* An example of a class (static) method that acts as a factory for Circle
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* objects. Given a radius value, this method creates a new Circle.
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* @param {int} radius The radius value to use for the new Circle.
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* @type Circle
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*/
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Circle.createCircle = function(radius){
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return new Circle(radius);
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}
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/**
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* Create a new Coordinate instance based on x and y grid data.
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* @class Coordinate is a class that can encapsulate location information.
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* @param {int} [x=0] The optional x portion of the Coordinate
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* @param {int} [y=0] The optinal y portion of the Coordinate
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*/
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function Coordinate(x, y){
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if (x){
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this.x = x;
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if (y){
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this.y = y;
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}
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}
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}
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/**
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* The x portion of the Coordinate
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* @type int
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* @see #getX
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* @see #setX
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*/
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Coordinate.prototype.x = 0;
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/**
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* The y portion of the Coordinate
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* @type int
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* @see #getY
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* @see #setY
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*/
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Coordinate.prototype.y = 0;
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/**
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* Gets the x portion of the Coordinate.
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* @type int
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* @see #setX
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*/
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Coordinate.prototype.getX = function(){
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return this.x;
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}
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/**
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* Get the y portion of the Coordinate.
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* @type int
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* @see #setY
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*/
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Coordinate.prototype.getY = function(){
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return this.y;
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}
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/**
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* Sets the x portion of the Coordinate.
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* @param {int} x The x value to set
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* @see #getX
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*/
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Coordinate.prototype.setX = function(x){
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this.x = x;
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}
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/**
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* Sets the y portion of the Coordinate.
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* @param {int} y The y value to set
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* @see #getY
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*/
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Coordinate.prototype.setY = function(y){
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this.y = y;
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}
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/**
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* @class This class exists to demonstrate the assignment of a class prototype
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* as an anonymous block.
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*/
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function ShapeFactory(){
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}
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ShapeFactory.prototype = {
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/**
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* Creates a new {@link Shape} instance.
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* @return A new {@link Shape}
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* @type Shape
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*/
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createShape: function(){
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return new Shape();
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}
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}
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/**
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* An example of a singleton class
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* @param ... Arguments represent {@link coordinate}s in the shape.
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* @constructor
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*/
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MySingletonShapeFactory = function(){
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/**
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* Get the next {@link Shape}
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* @type Shape
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||||
* @return A new {@link Shape}
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*/
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this.getShape = function(){
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return null;
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}
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}
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/**
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||||
* Create a new Foo instance.
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||||
* @class This is the Foo class. It exists to demonstrate 'nested' classes.
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* @constructor
|
||||
* @see Foo.Bar
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*/
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function Foo(){}
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||||
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/**
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||||
* Creates a new instance of Bar.
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||||
* @class This class exists to demonstrate 'nested' classes.
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||||
* @constructor
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||||
* @see Foo.Bar
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||||
*/
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function Bar(){}
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/**
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||||
* Nested class
|
||||
* @constructor
|
||||
*/
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Foo.Bar = function(){
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/** The x. */ this.x = 2;
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}
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Foo.Bar.prototype = new Bar();
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||||
/** The y. */
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||||
Foo.Bar.prototype.y = '3';
|
Loading…
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Reference in a new issue