etherpad-lite/src/static/js/revisioncache.js

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/**
* This code is mostly from the old Etherpad. Please help us to comment this code.
* This helps other people to understand this code better and helps them to improve it.
* TL;DR COMMENTS ON THIS FILE ARE HIGHLY APPRECIATED
*/
/**
* Copyright 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS-IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// revision info is a skip list whos entries represent a particular revision
// of the document. These revisions are connected together by various
// changesets, or deltas, between any two revisions.
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//require('./jquery.class');
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$.Class("Changeset",
{//statics
},
{//instance
init: function (from_revision, to_revision, deltatime, value) {
this.from_revision = from_revision;
this.to_revision = to_revision;
this.deltatime = deltatime;
this.value = value;
},
getValue: function () {
return this.value;
},
/**
* 'Follow' the Changeset in a given direction, returning the revision at
* the specified end of the edge.
* @param {bool} direction - If true, go to the 'from' revision, otherwise
* go to the 'to' revision.
* @returns {Revision}
*/
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follow: function () {
return this.to_revision;
}
}
);
//TODO: cruft! remove?
$.Class("DirectionalIterator",
{//statics
},
{//instance
init: function (list, direction) {
self.list = list;
self.direction = direction;
self.current = self.direction ? self.list.length - 1 : 0;
},
haveNext: function () {
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if ((self.direction && self.current > 0) ||
(!self.direction && self.current < self.list.length))
return true;
return false;
},
next: function () {
if (self.direction && self.current > 0)
return self.list[self.current--];
if (!self.direction && self.current < self.list.length)
return self.list[self.current++];
return undefined;
}
}
);
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/**
* Revision class. Represents a specific revision. Each instance has three
* possible edges in each direction. Each edge is essentially a Changeset.
* We store three edges at different granularities, to make skipping fast.
* e.g. to go from r1 to r251, you start at r1, use the big edge to go to
* r100, use the big edge again to go to r200, use the next 5 medium edges to
* go from r200 to r210, etc. until reaching r250, follow the next small edge
* to get to 251. A total of 8 edges are traversed (a.k.a. applied),
* making this significantly cheaper than applying all 250 changesets from r1
* to r251.
*/
$.Class("Revision",
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{//statics
// we rely on the fact that granularities are always traversed biggest to
// smallest. Changing this will break lots of stuff.
granularities: {big: 100, medium: 10, small: 1}
},
{//instance
/**
* Create a new revision for the specified revision number.
* @constructor
* @param {number} revnum - The revision number this object represents.
*/
init: function (revnum) {
this.revnum = revnum;
// next/previous edges, granularityed as big, medium and small
this.next = {};
this.previous = {};
for (var granularity in this.granularties) {
this.next[granularity] = null;
this.previous[granularity] = null;
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}
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},
/**
* Add a changeset from this revision to the target.
* @param {Revision} target - The target revision.
* @param {object} changeset - The raw changeset data.
* @param {time} timedelta - The difference in time between this revision
* and the target.
* @returns {Changeset} - The new changeset object.
*/
addChangeset: function (target, changeset, timedelta) {
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if (this.revnum == target.revnum)
// This should really never happen, but if it does, let's short-circuit.
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return;
var delta_revnum = target.revnum - this.revnum;
// select the right edge set:
var direction_edges = delta_revnum < 0 ? this.previous : this.next;
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// find the correct granularity and add an edge (changeset) for that granularity
for (var granularity in Revision.granularities) {
if (Math.abs(delta_revnum) == Revision.granularities[granularity]) {
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//TODO: should we check whether the edge exists?
direction_edges[granularity] = new Changeset(this, target, timedelta, changeset);
return direction_edges[granularity];
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}
}
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// our delta_revnum isn't one of the granularities. Something is wrong
//TODO: handle this case?
return null;
},
lt: function (other, is_reverse) {
if (is_reverse)
return this.gt(other);
return this.revnum < other.revnum;
},
gt: function (other, is_reverse) {
if (is_reverse)
return this.lt(other);
return this.revnum > other.revnum;
}
}
);
$.Class("RevisionCache",
{
},
{//instance
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/**
* Create a new RevisionCache.
* @constructor
* @param {TimesliderClient} connection - The connection to be used for loading changesets.
* @param {number} head_revnum - The current head revision number. TODO: we can probably do away with this now.
*/
init: function (connection, head_revnum) {
this.connection = connection;
this.loader = new ChangesetLoader(connection);
this.revisions = {};
this.head_revision = this.getRevision(head_revnum || 0);
this.loader.start();
},
/**
* Get a Revision instance for the specified revision number.
* If we don't yet have a Revision instance for this revision, create a
* new one. Also make sure that the head_revision attribute always refers
* to the instance for the pad's head revision.
* @param {number} revnum - The revision number for which we want a
* Revision object.
* @returns {Revision}
*/
getRevision: function (revnum) {
if (revnum in this.revisions)
return this.revisions[revnum];
var revision = new Revision(revnum);
this.revisions[revnum] = revision;
if (this.head_revision && revnum > this.head_revision.revnum) {
this.head_revision = revision;
}
return revision;
},
/**
* Links two revisions, specified by from and to with the changeset data
* in value and reverseValue respectively.
* @param {number} from - The revision number from which the forward
* changeset originates.
* @param {number} to - The revision number to which the forward changeset
* bring us.
* @param {changeset} forwardValue - The forward changeset data.
* @param {changeset} reverseValue - The reverse changeset data.
* @param {time} timedelta - The difference in time between the from and
* to revisions.
*/
addChangesetPair: function (from, to, value, reverseValue, timedelta) {
var from_rev = this.getRevision(from);
var to_rev = this.getRevision(to);
from_rev.addChangeset(to_rev, value, timedelta);
to_rev.addChangeset(from_rev, reverseValue, -timedelta);
},
/**
* Find a (minimal) path from a given revision to another revision. If a
* complete path cannot be found, return a path which comes as close as
* possible to the to revision.
* @param {Revision} from - The revision from which to start.
* @param {Revision} to - The revision which the path should try to reach.
* @returns {object} - A list of Changesets which describe a (partial) path
* from 'from' to 'to', and the last revision reached.
*/
findPath: function (from, to) {
/*
*TODO: currently we only ever move in the direction of sign(to-from).
*It might be worth implementing 'jitter' movements, so that if you,
*for example, you are trying to go from 0 to 99, and you have the
*following edges:
* 0 -> 100
* 100 -> 99
*The algorithm would be smart enough to provide you with that as a path
*/
var path = [];
var found_discontinuity = false;
var current = from;
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var direction = (to.revnum - from.revnum) < 0;
while (current.lt(to, direction) && !found_discontinuity) {
var delta_revnum = to.revnum - current.revnum;
var direction_edges = direction ? current.previous : current.next;
for (var granularity in Revision.granularities) {
if (Math.abs(delta_revnum) >= Revision.granularities[granularity]) {
console.log(delta_revnum, to.revnum, current.revnum);
/*
* the delta is larger than the granularity, let's use the granularity
*TODO: what happens if we DON'T have the edge?
* in theory we need to fetch it (and this is certainly the case for playback
* at granularity = 1). However, when skipping, we might try to find the NEXT
* Revision (which is not linked by the graph to current) and request revisions
* from current to that Revision (at the largest possible granularity)
*/
var edge = direction_edges[granularity];
if (edge) {
// add this edge to our path
path.push(edge);
// follow the edge to the next Revision node
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current = edge.follow();
// no need to look for smaller granularities
break;
} else {
// we don't have an edge. Normally we can just continue to the
// next granularity level. BUT, if we are at the lowest
// granularity and don't have an edge, we've reached a DISCONTINUITY
// and can no longer continue.
found_discontinuity = true;
}
}
}
}
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// return either a full path, or a path ending as close as we can get to
// the target revision.
return {path: path, end_revision: current};
},
//TODO: horrible name!
transition: function (from_revnum, to_revnum, applyChangeset_callback) {
var path = [];
var current_revision = this.getRevision(from_revnum);
var target_revision = this.getRevision(to_revnum);
// For debugging:
function print_path(path) {
var res = "[";
for (var p in path) {
res += path[p].from_revision.revnum + "->" + path[p].to_revision.revnum + ", ";
}
res += "]";
return res;
}
var _this = this;
function partialTransition (current_revnum) {
console.log("from: %d, to: %d, current: %d", from_revnum, to_revnum, current_revnum);
var res = _this.findPath(_this.getRevision(from_revnum), target_revision);
console.log("find: ", print_path(res.path));
if (res.end_revision == target_revision) {
console.log("found: ", print_path(res.path));
if(applyChangeset_callback) {
applyChangeset_callback(res.path);
}
return;
}
else {
console.log("end: %d, target: %d", res.end_revision.revnum, target_revision.revnum);
}
// we don't yet have all the changesets we need. Let's try to
// build a path from the current revision (the start of the range
// in the response) to the target.
res = _this.findPath(_this.getRevision(current_revnum), target_revision);
console.log(res);
console.log(print_path(res.path));
// we can now request changesets from the end of that partial path
// to the target:
_this.requestChangesets(res.end_revision, target_revision, partialTransition);
}
partialTransition(from_revnum);
},
/**
* Request changesets which will allow transitioning from 'from' to 'to'
* from the server.
* @param {Revision} from - The start revision.
* @param {Revision} to - The end revision.
* @param {function} changesetsProcessed_callback - A callback triggered
* when the requested changesets have been
* received and processed (added to the graph)
*/
requestChangesets: function (from, to, changesetsProcessed_callback) {
console.log("[revisioncache] requestChangesets: %d -> %d", from.revnum, to.revnum);
var delta = to.revnum - from.revnum;
var sign = delta > 0 ? 1 : -1;
var start = delta > 0 ? from.revnum : to.revnum;
var end = delta > 0 ? to.revnum : from.revnum;
var adelta = Math.abs(delta);
var _this = this;
function process_received_changesets (data) {
//console.log("[revisioncache] received changesets {from: %d, to: %d} @ granularity: %d", data.start, data.actualEndNum, data.granularity);
var start = data.start;
for (var i = 0; i < data.timeDeltas.length; i++, start += data.granularity) {
_this.addChangesetPair(start, start + data.granularity, data.forwardsChangesets[i], data.backwardsChangesets[i], data.timeDeltas[i]);
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}
if (changesetsProcessed_callback)
changesetsProcessed_callback(data.start);
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}
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//TODO: it might be better to be stricter about start addresses.
//At the moment if you request changesets from 2 -> 12, it will request at granularity 10.
//Not sure if we shouldn't only request granularities > 1 when we have a strict multiple of 10,100 etc.
//This is compounded by the fact that revisions are 1 based!
for (var g in Revision.granularities) {
var granularity = Revision.granularities[g];
var num = Math.floor(adelta / granularity);
adelta = adelta % granularity;
if (num) {
this.loader.enqueue(start, granularity, process_received_changesets);
start = start + (num * granularity);
}
}
if (adelta) {
//Something went wrong!
}
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},
/**
* Iterate over the list of changesets required to go from one revision to another.
* @param {number} from - The starting revision.
* @param {number} to - The end revision.
* @param {function} callback - The function to apply to each changeset.
*/
iterChangesets: function (from, to, callback) {
// first try to build a path from the cache:
var path = this.findPath(from, to);
if (!path.is_complete) {
// TODO: request load of any other changesets.
// before we start iterating over existing
// in the hope that some of them will be
// fulfilled soon.bt
}
// we have a partial path
console.log(from, to, path.current.revnum);
// TODO: loop over existing changesets and apply
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}
}
);
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$.Class("Thread",
{//statics
},
{//instance
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init: function (interval) {
this._is_running = false;
this._is_stopping = false;
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this._interval_id = null;
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this._interval = interval ? interval : 1000;
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},
_run: function () {
console.log("[thread] tick");
},
// start the run loop
start: function () {
var _this = this;
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console.log("[thread] starting");
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var wrapper = function () {
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if (_this._is_running && _this._is_stopping) {
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console.log("[thread] shutting down");
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clearInterval(_this._interval_id);
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_this._is_running = false;
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return;
}
_this._run.apply(_this);
};
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this._is_running = true;
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this._is_stopping = false;
this._interval_id = setInterval(wrapper, this._interval);
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},
// stop the run loop
stop: function () {
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this._is_stopping = true;
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console.log("[thread] request stop");
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// TODO: consider finding a way to make this block
// or alternatively, having a callback which is called
// when the thread stops
}
}
);
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$.Class("ChangesetRequest",
{//statics
},
{//instance
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init: function (start, granularity, callback) {
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this.start = start;
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this.granularity = granularity;
this.request_id = (this.granularity << 16) + this.start;
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this.fulfill_callback = callback;
},
getRequestID: function () {
return this.request_id;
},
fulfill: function (data) {
console.log("[changesetrequest] Fulfilling request %d", this.getRequestID());
if (this.fulfill_callback)
this.fulfill_callback(data);
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}
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}
);
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Thread("ChangesetLoader",
{//statics
},
{//instance
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/**
* Create a new ChangesetLoader.
* @constructor
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* @param {TimesliderClient} connection - a TimesliderClient object to be used
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* for communication with the server.
*/
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init: function (connection) {
this._super(2000);
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this.connection = connection;
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this.queues = {
small: [],
medium: [],
large: [],
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};
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this.pending = {};
var _this = this;
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this.connection.on("CHANGESET_REQ", function () {
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_this.on_response.apply(_this, arguments);
});
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},
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/**
* Enqueue a request for changesets. The changesets will be retrieved
* asynchronously.
* @param {number} start - The revision from which to start.
* @param {number} granularity - The granularity of the changesets. If this
* is 1, the response will include changesets which
* can be applied to go from revision r to r+1.
* If 10 is specified, the resulting changesets will
* be 'condensed', so that each changeset will go from
* r to r+10.
* If any other number is specified, that granularity will
* apply.
*
* TODO: there is currently no 'END' revision implemented
* in the server. The 'END' calculated at the server is:
* start + (100 * granularity)
* We should probably fix this so that you can specify
* exact ranges. Right now, the minimum number of
* changesets/revisions you can retrieve is 100, which
* feels broken.
* @param {function} callback - A callback which will be triggered when the request has
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* been fulfilled. The context of the callback will be the
* ChangesetRequest object, so you can check what you actually
* asked for.
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*/
enqueue: function (start, granularity, callback) {
console.log("[changeset_loader] enqueue: %d, %d", start, granularity);
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//TODO: check cache to see if we really need to fetch this
// maybe even to splices if we just need a smaller range
// in the middle
var queue = null;
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if (granularity == 1)
queue = this.queues.small;
else if (granularity == 10)
queue = this.queues.medium;
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else
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queue = this.queues.large;
var request = new ChangesetRequest(start, granularity, callback);
if (! (request.getRequestID() in this.pending))
queue.push(request);
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},
_run: function () {
console.log("[changesetloader] tick");
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var _this = this;
function addToPending () {
_this.pending[request.getRequestID()] = request;
}
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//TODO: pop an item from the queue and perform a request.
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for (var q in this.queues) {
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var queue = this.queues[q];
if (queue.length > 0) {
// TODO: pop and handle
var request = queue.pop();
//TODO: test AGAIN to make sure that it hasn't been retrieved and cached by
//a previous request. This should handle the case when two requests for the
//same changesets are enqueued (which would be fine, as at enqueue time, we
//only check the cache of AVAILABLE changesets, not the pending requests),
//the first one is fulfilled, and then we pop the second one, and don't
//need to perform a server request. Note: it might be worth changing enqueue
//to check the pending requests queue to avoid this situation entirely.
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this.connection.sendMessage("CHANGESET_REQ", {
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start: request.start,
granularity: request.granularity,
requestID: request.getRequestID(),
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}, addToPending);
}
}
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//TODO: this stop is just for debugging!!!!
//FIXME: remove when done testing
//this.stop();
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},
on_response: function (data) {
console.log("[changesetloader] on_response: ", data);
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if (!(data.requestID in this.pending)) {
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console.log("[changesetloader] WTF? changeset not pending: ", data.requestID);
return;
}
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// pop it from the pending list:
var request = this.pending[data.requestID];
delete this.pending[data.requestID];
//fulfill the request
request.fulfill(data);
},
}
);
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var libchangeset = require("./Changeset");
var AttribPool = require("./AttributePool");
var domline = require("./domline").domline;
var linestylefilter = require("./linestylefilter").linestylefilter;
$.Class("PadClient",
{//static
},
{//instance
/**
* Create a PadClient.
* @constructor
* @param {number} revision - The current revision of the pad.
* @param {datetime} timestamp - The timestamp of the current revision.
* @param {string} atext - The attributed text.
* @param {string} attribs - The attributes string.
* @param {object} apool - The attribute pool.
*/
init: function (revision, timestamp, atext, attribs, apool) {
this.revision = revision;
this.timestamp = timestamp;
this.alines = libchangeset.splitAttributionLines(attribs, atext);
this.apool = (new AttribPool()).fromJsonable(apool);
this.lines = libchangeset.splitTextLines(atext);
//TODO: this is a kludge! we should receive the padcontent as an
//injected dependency
this.divs = [];
this.padcontent = $("#padcontent");
for (var i in this.lines) {
var div = this._getDivForLine(this.lines[i], this.alines[i]);
this.divs.push(div);
this.padcontent.append(div);
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}
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//TODO: monkey patch divs.splice to use our custom splice function
this.divs.original_splice = this.divs.splice;
this.divs.splice = this._spliceDivs;
},
applyChangeset: function (changeset) {
//TODO: changeset should be a Changeset object
//
// must mutate attribution lines before text lines
libchangeset.mutateAttributionLines(changeset, this.alines, this.apool);
// Looks like this function can take a regular array of strings
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libchangeset.mutateTextLines(changeset, /* padcontents */ /*this.lines */ this.divs);
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//TODO: get authors (and set in UI)
},
_getDivForLine: function (text, atext) {
var dominfo = domline.createDomLine(text != '\n', true);
// Here begins the magic invocation:
linestylefilter.populateDomLine(text, atext, this.apool, dominfo);
dominfo.prepareForAdd();
var div = $("<div class='" + dominfo.node.className +
"' id='" + Math.random() + "'>" +
dominfo.node.innerHTML + "</div>");
return div;
},
/**
* we need a customized splice function for our divs array, because we
* need to be able to:
* - remove elements from the DOM when they are spliced out
* - create a new div for line elements and add them to the array
* instead of the raw line
* - add the new divs to the DOM
* this function is fully compliant with the Array.prototype.splice
* spec, as we're monkey-patching it on to the divs array.
* @param {number} index - Index at which to start changing the array.
* @param {number} howMany - An integer indicating the number of old array elements to remove.
* @param {array} elements - The elements to add to the array. In our case, these are lines.
*/
_spliceDivs: function (index, howMany, elements) {
// remove howMany divs starting from index. We need to remove them from
// the DOM.
for (var i = index; i < howMany && i < this.divs.length; i++)
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this.divs[i].remove();
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// generate divs for the new elements:
var newdivs = [];
for (i in elements)
newdivs.push(this._getDivForLine(elements[i], this.alines[index + i]));
// if we are splicing at the beginning of the array, we need to prepend
// to the padcontent DOM element
if (!this.divs[index - 1])
this.padcontent.prepend(newdivs);
// otherwise just add the new divs after the index-th div
else
this.divs[index - 1].after(newdivs);
// perform the splice on our array itself
// TODO: monkey patching divs.splice, so use divs.original_splice or something
return this.divs.splice(index, howMany, newdivs);
},
}
);
function loadBroadcastRevisionsJS(clientVars, connection)
{
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revisionCache = new RevisionCache(connection, clientVars.collab_client_vars.rev || 0);
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// revisionInfo.latest = clientVars.collab_client_vars.rev || -1;
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var collabClientVars = clientVars.collab_client_vars;
p = new PadClient(collabClientVars.rev, collabClientVars.time, collabClientVars.initialAttributedText.text, collabClientVars.initialAttributedText.attribs, collabClientVars.apool);
}
exports.loadBroadcastRevisionsJS = loadBroadcastRevisionsJS;