breakout71/src/loadGameData.ts
Renan LE CARO 0ec9cdf798 wip
2025-04-23 10:56:50 +02:00

49 lines
1.4 KiB
TypeScript

import { Level, Palette, RawLevel, Upgrade } from "./types";
import _palette from "./data/palette.json";
import _rawLevelsList from "./data/levels.json";
import _appVersion from "./data/version.json";
import { rawUpgrades } from "./upgrades";
import { getLevelBackground } from "./getLevelBackground";
import { levelIconHTML } from "./levelIcon";
import { automaticBackgroundColor } from "./pure_functions";
const palette = _palette as Palette;
const rawLevelsList = _rawLevelsList as RawLevel[];
export const appVersion = _appVersion as string;
export const icons = {} as { [k: string]: string };
export function transformRawLevel(level: RawLevel) {
const splitBricks = level.bricks.split("");
const bricks = splitBricks
.map((c) => palette[c])
.slice(0, level.size * level.size);
const bricksCount = bricks.filter((i) => i).length;
const icon = levelIconHTML(bricks, level.size, level.color);
icons[level.name] = icon;
return {
...level,
bricks,
bricksCount,
icon,
color: automaticBackgroundColor(splitBricks),
svg: getLevelBackground(level),
sortKey: ((Math.random() + 3) / 3.5) * bricksCount,
};
}
export const allLevelsAndIcons = rawLevelsList.map(
transformRawLevel,
) as Level[];
export const allLevels = allLevelsAndIcons.filter(
(l) => !l.name.startsWith("icon:"),
);
export const upgrades = rawUpgrades.map((u) => ({
...u,
icon: icons["icon:" + u.id],
})) as Upgrade[];