mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-06-14 10:14:47 -04:00

Currently translated at 99.7% (423 of 424 strings) Translation: Breakout 71/In app translations Translate-URL: https://hosted.weblate.org/projects/breakout-71/in-app-translations/zh_Hans/
426 lines
39 KiB
JSON
426 lines
39 KiB
JSON
{
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"confirmRestart.no": "取消",
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"confirmRestart.text": "你即将开始一个新游戏。你确定要继续吗?",
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"confirmRestart.title": "开始新游戏?",
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"confirmRestart.yes": "重启游戏",
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"editor.editing.bigger": "增加关卡尺寸",
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"editor.editing.color": "在颜色列表中挑选一个颜色(每个关卡最多五个)",
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"editor.editing.copied": "关卡代码已复制",
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"editor.editing.copy": "复制关卡代码",
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"editor.editing.copy_help": "在我们的 discord 中分享关卡代码以纳入游戏。",
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"editor.editing.credit": "致谢和来源",
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"editor.editing.credit_prompt": "输入来源URL或者你的关卡的解释。",
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"editor.editing.delete": "删除关卡",
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"editor.editing.down": "下移所有砖块",
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"editor.editing.help": "然后点击一个瓷砖给它上色。",
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"editor.editing.left": "移动所有砖块到左边",
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"editor.editing.play": "游玩这个关卡",
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"editor.editing.rename": "关卡名字",
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"editor.editing.rename_prompt": "请为关卡输入新名字。",
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"editor.editing.right": "移动所有砖块到右边",
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"editor.editing.show_code": "显示关卡代码",
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"editor.editing.show_code_help": "你可以手动复制它。",
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"editor.editing.smaller": "减少关卡尺寸",
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"editor.editing.title": "编辑关卡 : {{name}}",
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"editor.editing.up": "上移所有砖块",
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"editor.help": "创造自定义关卡并分享它们以包含到游戏中。",
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"editor.import": "导入一个关卡",
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"editor.import_instruction": "粘贴一个关卡代码以导入它到你的关卡列表中",
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"editor.locked": "达到总分 {{min}} 即可解锁",
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"editor.new_level": "新关卡",
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"editor.title": "关卡编辑器",
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"gameOver.creative": "这把游戏不会被录制。",
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"gameOver.cumulative_total": "你的总累计分数从 {{startTs}} 升至 {{endTs}}。",
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"gameOver.lost.summary": "你在抓到 {{score}} 枚硬币后掉了球。",
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"gameOver.lost.title": "游戏结束",
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"gameOver.stats.balls_lost": "失去的球",
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"gameOver.stats.bricks_broken": "打碎的砖",
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"gameOver.stats.bricks_per_minute": "每分钟碎砖",
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"gameOver.stats.catch_rate": "捕获率",
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"gameOver.stats.combo_avg": "平均连击",
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"gameOver.stats.combo_max": "最大连击",
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"gameOver.stats.duration_per_level": "每个关卡持续时间",
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"gameOver.stats.hit_rate": "命中率",
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"gameOver.stats.level_reached": "达到的关卡",
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"gameOver.stats.total_score": "总分",
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"gameOver.stats.upgrades_applied": "已应用的升级",
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"gameOver.stats_intro": "下面是你的游戏统计与你的 {{count}} 次最佳游戏的比较。",
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"gameOver.unlocked_perk": "已解锁升级",
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"gameOver.unlocked_perk_plural": "你刚刚解锁了 {{count}} 个被动技能",
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"gameOver.win.summary": "游戏结束。你储藏了 {{score}} 枚硬币。",
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"gameOver.win.title": "你完成了这个游戏",
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"help.content": "## 目标\n\n在 7 个关卡中尽可能多地捕捉硬币。\n当你打碎砖块时会出现硬币。\n用你的桨板捕捉它们来增加你的分数。\n你的分数显示在屏幕右上角。\n不要掉球,否则游戏结束。\n\n摧毁所有砖块后,你可以挑选一个升级。\n\n## 升级\n\n你挑选的升级应用到这场游戏结束。\n有些升级可以多次选择以获得更强的效果。\n有些升级有助于瞄准,或以其他方式使游戏更容易。\n有些升级只有组合起来才有用。\n\n你在每次游戏开始时获得一个升级。\n它的图标会作为第一关的砖块。\n你可以在设置中选择起始升级。\n\n许多升级影响你的连击。\n\n## 连击\n\n你的“连击”是指砖块打破时产生的硬币数量。\n它会显示在你的桨板,例如🪙4表示每个砖块会产生4个硬币。\n大多数增加连击的升级会添加一个重置条件。\n如果球没有击中任何砖块返回桨板,连击也会重置。\n发生这种情况时,会显示“未命中”消息。\n\n尝试每次瞄准砖块。\n\n## 瞄准\n\n只有球击中桨板上的位置决定它的弹跳方向。\n如果球击中桨板的正中央,它会垂直弹上去。\n如果球击中一侧多一点,它的角度大一点。\n桨板速度和来袭角度对球弹跳后的方向没有影响。\n\n可以解锁很多有助于瞄准的升级。\n\n## 解锁\n\n首次玩 Breakout 71 时,大多数升级和关卡是锁定的。\n玩游戏并捕捉大量硬币即可解锁升级。\n达到高分解锁前几关。\n后面的关卡添加了条件关于可选择的被动技能。\n\n拿到奖牌获得多个升级,更容易达到高分。\n\n## 奖牌\n\n你玩得好时获得额外的升级和选择:\n\n- 快速通关\n- 捕捉所有硬币\n- 总是击中砖块和炸弹",
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"help.help": "了解更多关于游戏的信息",
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"help.levels": "关卡",
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"help.title": "帮助",
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"help.upgrades": "## 升级",
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"history.columns.score": "分数",
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"history.columns.started": "日期",
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"history.help": "看你的 {{count}} 次最佳游戏。",
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"history.include_past_versions": "也显示过去的版本",
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"history.locked": "玩至少十场游戏解锁",
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"history.title": "游玩历史",
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"lab.help": "尝试你想要的任何构建。",
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"lab.instructions": "选择升级和一个关卡,然后点击上面的游玩按钮。",
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"lab.menu_entry": "创意模式",
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"lab.play": "游玩",
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"lab.reset": "重置",
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"lab.select_level": "选择要游玩的关卡",
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"lab.unlocks_at": "总分 {{score}} 时解锁",
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"level_up.challenges.catchRateGood.description": "捕捉硬币的 {{gold}}% 获得金牌,{{silver}}% 获得银牌。",
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"level_up.challenges.catchRateGood.name": "抓到 {{total}} 中的 {{caught}} 个硬币",
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"level_up.challenges.earned_medal": "你获得了一枚奖牌",
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"level_up.challenges.earned_medal_plural": "你获得了 {{count}} 枚奖牌",
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"level_up.challenges.gain": "+{{choices}} 选择和 +{{up}} 升级",
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"level_up.challenges.levelMisses.description": "如果你未命中少于 {{gold}} 次,获得金牌,少于 {{silver}} 次获得银牌。",
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"level_up.challenges.levelMisses.name": "{{value}} 次未命中的射击",
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"level_up.challenges.levelMisses.none": "无未命中射击",
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"level_up.challenges.levelTime.description": "在 {{gold}} 秒内获得金牌,在 {{silver}} 秒内获得银牌。",
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"level_up.challenges.levelTime.name": "{{value}} 秒游玩时间",
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"level_up.challenges.no_gain": "没有收获",
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"level_up.forbidden": "在这次游玩中挑选这个被动技能会防止你解锁关卡 \"{{levelName}}\"。",
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"level_up.required": "在这次游玩中挑选这个被动技能可能允许你解锁关卡 \"{{levelName}}\"。",
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"level_up.title": "{{level}}/{{max}} 关卡已清除",
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"level_up.upgrade_perks": "你抓到 {{coins}} 硬币,在下面挑选 {{count}} 个升级。",
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"main_menu.donate": "你已经玩了 {{hours}} 小时",
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"main_menu.donate_help": "捐款如何?你可以在设置中隐藏此提醒。",
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"main_menu.high_score": "最高分 : {{score}}",
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"main_menu.normal": "新游戏",
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"main_menu.normal_help": "以随机起始被动技能游玩7个关卡",
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"main_menu.settings_help": "根据你的需求和口味定制游戏玩法",
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"main_menu.settings_title": "设置",
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"main_menu.title": "Breakout 71",
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"main_menu.unlocks_help": "尝试已解锁的被动技能和关卡",
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"play.close_modale_window_tooltip": "关闭",
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"play.current_lvl": "关卡 {{level}}/{{max}}",
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"play.menu_label": "菜单",
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"play.menu_tooltip": "打开主菜单",
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"play.missed_ball": "未命中",
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"play.mobile_press_to_play": "长按此处游玩",
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"play.score_tooltip": "看你的分数、升级和更多信息",
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"play.stats.coins_catch_rate": "硬币捕获率",
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"play.stats.levelMisses": "射击未命中",
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"play.stats.levelTime": "关卡时间",
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"play.stats.levelWallBounces": "墙面弹跳",
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"score_panel.close_to_unlock": "解锁下一个关卡:",
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"score_panel.get_upgrades_to_unlock": "得到 {{missingUpgrades}} 和 {{points}} 分数来解锁 {{level}} 关卡",
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"score_panel.score_to_unlock": "得到 {{points}} 分数来解锁 {{level}} 关卡",
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"score_panel.title": "{{score}} 分数在关卡 {{level}}/{{max}}",
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"score_panel.upcoming_levels": "即将到来的关卡:",
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"score_panel.upgrade_point_count": "你已积累了 {{count}} 个升级点。",
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"score_panel.upgrades_picked": "你当前的构建:",
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"settings.autoplay": "自动游玩",
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"settings.autoplay_help": "开始一个有着随机升级和计算机控制桨板的游戏会话",
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"settings.basic": "基本图形",
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"settings.basic_help": "更好的性能。",
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"settings.colorful_coins": "多彩硬币",
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"settings.colorful_coins_help": "硬币生成时总是带着砖块的颜色",
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"settings.contrast": "高对比度",
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"settings.contrast_help": "更多的颜色和暗渲染",
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"settings.donation_reminder": "提醒我捐赠",
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"settings.donation_reminder_help": "在主菜单中看玩过的时间和捐赠链接",
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"settings.download_save_file": "下载分数和统计",
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"settings.download_save_file_help": "获得一个保存文件",
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"settings.extra_bright": "额外的光亮",
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"settings.extra_bright_help": "增加硬币和砖块周围光晕的尺寸。",
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"settings.fullscreen": "全屏",
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"settings.fullscreen_help": "游戏在开始之前会尝试全屏",
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"settings.kid": "儿童模式",
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"settings.kid_help": "总是以慢球开始",
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"settings.language": "语言",
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"settings.language_help": "选择游戏的语言",
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"settings.level_unlocks_hints": "关卡解锁提示",
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"settings.level_unlocks_hints_help": "帮助你挑选正确的被动技能以解锁关卡",
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"settings.load_save_file": "加载保存文件",
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"settings.load_save_file_help": "选择你的设备上的一个保存文件",
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"settings.max_coins": "屏幕上的最大硬币数量 {{max}}",
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"settings.max_coins_help": "屏幕上的硬币,不影响分数",
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"settings.mobile": "手机模式",
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"settings.mobile_help": "在桨板下方留出空间。",
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"settings.pointer_lock": "鼠标指针锁定",
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"settings.pointer_lock_help": "锁定并隐藏鼠标光标。",
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"settings.precise_lighting": "精准照明",
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"settings.precise_lighting_help": "背景照明效果使用更小的格子",
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"settings.probabilistic_lighting": "视觉暂留",
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"settings.probabilistic_lighting_help": "当多过 150 硬币时,重新使用前一帧的一些光亮以提高性能",
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"settings.record": "录制游玩视频",
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"settings.record_download": "下载视频 ({{size}} MB)",
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"settings.record_help": "获得每一个关卡的视频。",
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"settings.reset": "重置游戏",
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"settings.reset_cancel": "否",
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"settings.reset_confirm": "是",
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"settings.reset_help": "擦除高分、游玩时间和统计",
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"settings.reset_instruction": "你会失去在游戏中取得的所有进展,你确定吗?",
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"settings.save_file_error": "错误加载保存文件",
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"settings.save_file_loaded": "保存文件已载入",
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"settings.save_file_loaded_help": "现在本应用会重新载入以应用你的保存",
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"settings.save_file_loaded_ok": "确定",
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"settings.show_fps": "FPS 计数器",
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"settings.show_fps_help": "监视应用的性能",
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"settings.show_stats": "显示实时统计",
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"settings.show_stats_help": "硬币,时间,未命中",
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"settings.smooth_lighting": "平滑照明",
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"settings.smooth_lighting_help": "模糊背景照明效果,使其看上去不太四方。增加滞后。",
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"settings.sounds": "游戏声音",
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"settings.sounds_help": "嘚,咚,噔",
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"settings.stress_test": "压力测试",
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"settings.stress_test_help": "开始一个由机器人控制的游戏,有着大量的硬币,来测试你的设备的性能极限。",
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"settings.suggestions.applied": "已应用性能建议!",
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"settings.suggestions.basic_mode": "建议:打开基础模式以提高性能。",
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"settings.suggestions.record": "建议:禁用录制视频以提高性能。",
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"settings.suggestions.reduce_brightness": "建议:减少光晕尺寸以提高性能。",
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"settings.suggestions.reduce_coins": "建议:屏幕上的硬币上限设置为 {{max}} 以提高性能。",
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"settings.suggestions.simpler_lights": "建议:简化光亮计算以提高性能。",
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"settings.touch_delayed_start": "在手机上推迟开始",
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"settings.touch_delayed_start_help": "在关卡开始前数 3、2、1",
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"starting_perks.checked": "当你开始新的游戏时,会给你这些被动技能的其中之一。点击一个被动技能以排除它。",
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"starting_perks.help": "选择可能的起始升级",
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"starting_perks.random": "所有福利已被取消,选择会是随机。",
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"starting_perks.title": "起始被动技能",
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"starting_perks.unchecked": "下面的被动技能不作为起始被动技能提供,但你可以点击它们以添加到被动技能池。",
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"unlocks.category.advanced": "## 高级升级\n\n这些被动技能自身不是很有用,但与正确的连击升级结合会变得很强。",
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"unlocks.category.beginner": "## 新手友好升级\n\n这些升级对新手很有帮助,它们助你玩更长时间和更少未命中击球。",
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"unlocks.category.combo": "## 连击升级\n\n这些升级有助于逐步增加你的连击,但也添加了一个连击重置条件。拿一个是好主意,拿更多会增加风险和奖励。",
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"unlocks.category.combo_boost": "## 连击增效器升级\n\n这些升级增加连击或连击乘数而不添加重置条件。",
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"unlocks.category.simple": "## 助手升级\n\n这些升级在几乎任何构建中都很有用。",
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"unlocks.greyed_out_help": "灰色的升级可以通过增加总分来解锁。每次在游戏中得分都会增加总分。",
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"unlocks.intro": "你的总分是 {{ts}}。点击下面的一个升级来使用它开始游戏。",
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"unlocks.just_unlocked": "关卡已解锁",
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"unlocks.just_unlocked_plural": "你刚刚解锁了 {{count}} 个关卡",
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"unlocks.level": "你解锁了 {{out_of}} 中的 {{unlocked}} 个关卡",
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"unlocks.level_description": "一个有 {{bricks}} 个块砖、{{colors}} 种颜色和 {{bombs}} 个炸弹的 {{size}}x{{size}} 关卡。",
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"unlocks.levels": "已解锁关卡",
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"unlocks.minScore": "在一场游戏中达到 ${{minScore}} 来解锁。",
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"unlocks.minScoreWithPerks": "在一场游戏中有 {{required}} 但没有 {{forbidden}} 达到 ${{minScore}} 来解锁。",
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"unlocks.minTotalScore": "累计总分 {{score}}",
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"unlocks.reached": "你的最好分数是 {{reached}}。",
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"unlocks.title_upgrades": "{{unlocked}} / {{out_of}} 升级已经解锁",
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"unlocks.try": "尝试",
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"unlocks.upgrades": "已解锁升级",
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"unlocks.use": "使用",
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"upgrades.addiction.name": "瘾",
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"upgrades.addiction.tooltip": "不停地打碎砖块,获得更多硬币",
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"upgrades.addiction.verbose_description": "每个打碎的砖块 +{{lvl}} 连击,打碎砖块后 {{delay}} 秒重置连击。仅在每一个关卡打碎第一个砖块后开始倒计时。倒计时在所有砖块摧毁后停止。",
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"upgrades.asceticism.name": "苦修主义",
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"upgrades.asceticism.tooltip": "不立即捕捉硬币,获得更多硬币",
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"upgrades.asceticism.verbose_description": "在你的连击攀升时,你需要存放硬币在某个地方。",
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"upgrades.ball_attract_ball.name": "重力",
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"upgrades.ball_attract_ball.tooltip": "球吸引球",
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"upgrades.ball_attract_ball.verbose_description": "距离超过“游戏区域宽度的 3/4”的球会开始相互吸引。\n\n当它们彼此远离时,吸引力会更强。\n\n彩虹粒子会飞起,象征着吸引力。只在你已经拥有一个以上的球时提供这个被动技能。",
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"upgrades.ball_attracts_coins.name": "球吸引硬币",
|
||
"upgrades.ball_attracts_coins.tooltip": "硬币跟随最近的球",
|
||
"upgrades.ball_attracts_coins.verbose_description": "如果把它与“染色”和“幽灵硬币”结合,可以用硬币给球周围的砖块染色。它还可以代替硬币磁铁。",
|
||
"upgrades.ball_repulse_ball.name": "个人空间",
|
||
"upgrades.ball_repulse_ball.tooltip": "球排斥球",
|
||
"upgrades.ball_repulse_ball.verbose_description": "距离小于屏幕宽度四分之一的球会开始相互排斥。如果它们彼此靠近,排斥力会更强。粒子会喷射而出,象征着这种力量的作用。只在你已经拥有一个以上的小球时提供这个被动技能。",
|
||
"upgrades.base_combo.name": "坚实的基础",
|
||
"upgrades.base_combo.tooltip": "每一个打碎的砖块多给三个硬币",
|
||
"upgrades.base_combo.verbose_description": "在关卡开始时,你的连击通常从 1 开始,当球四处弹跳没有击中任何东西时,连击数会重置为 1。有了这个被动技能,连击高出 3 点开始,所以总是每个块砖至少得到 4 个硬币。每当你的连击重置,它会回到 4 而不是 1。你的小球会闪烁一点,表示连击数高于一。在等级 2,它添加 4 硬币,然后 5、6……",
|
||
"upgrades.bigger_explosions.name": "轰隆爆炸",
|
||
"upgrades.bigger_explosions.tooltip": "更大的爆炸",
|
||
"upgrades.bigger_explosions.verbose_description": "默认爆炸清除 3x3 的正方形,有了这个被动技能它变成了 5x5 的正方形,吹走硬币也明显更强。每次爆炸后屏幕会闪烁(基本模式除外)",
|
||
"upgrades.bigger_puck.name": "更大的桨板",
|
||
"upgrades.bigger_puck.tooltip": "轻松捕捉更多硬币",
|
||
"upgrades.bigger_puck.verbose_description": "更大的桨板容易不丢失球和抓到更多的硬币,还能精确地调整反弹的角度(球的角度只取决于它击中桨板的位置)。",
|
||
"upgrades.bricks_attract_ball.name": "砖块吸引球",
|
||
"upgrades.bricks_attract_ball.tooltip": "球冲向附近的砖块",
|
||
"upgrades.bricks_attract_ball.verbose_description": "球飞向它会击中的前 {{count}} 个砖块。等级越高,效果越强。效果停止前能击中的砖块的数字也更高。球击中桨板时重新获得效果。",
|
||
"upgrades.bricks_attract_coins.name": "砖块吸引硬币",
|
||
"upgrades.bricks_attract_coins.tooltip": "帮助它们留在那里",
|
||
"upgrades.bricks_attract_coins.verbose_description": "硬币会被附近的砖块吸引。等级越高,吸引力越强。",
|
||
"upgrades.buoy.name": "浮标",
|
||
"upgrades.buoy.tooltip": "硬币在底线上漂浮 {{duration}} 秒。",
|
||
"upgrades.buoy.verbose_description": "在手机模式中,效果最为明显",
|
||
"upgrades.chill.name": "放松",
|
||
"upgrades.chill.tooltip": "没有更多升级,无限制的关卡。",
|
||
"upgrades.chill.verbose_description": "球的加速也会慢得多。",
|
||
"upgrades.clairvoyant.name": "千里眼",
|
||
"upgrades.clairvoyant.tooltip": "看即将到来的关卡、砖块生命值和球的方向",
|
||
"upgrades.clairvoyant.verbose_description": "帮助你挑选正确的升级,了解坚固砖块发生什么事。等级 2 和 3 带来额外的可疑效用的知识(可在循环模式中达到)",
|
||
"upgrades.coin_magnet.name": "硬币磁铁",
|
||
"upgrades.coin_magnet.tooltip": "桨板吸引硬币",
|
||
"upgrades.coin_magnet.verbose_description": "把硬币导向桨板。如果硬币已经靠近桨板,效果更强。",
|
||
"upgrades.compound_interest.name": "复利",
|
||
"upgrades.compound_interest.tooltip": "如果你捕捉所有硬币,获得更多硬币",
|
||
"upgrades.compound_interest.verbose_description": "每次打碎一个砖块,你的连击加一,产生越来越多的硬币。\n确保用桨板捕捉每一枚硬币,丢失硬币会重置连击。\n一旦你的连击超过最低值,游玩区域的底部会有一条红线提醒你,硬币不能掉下去。",
|
||
"upgrades.concave_puck.name": "凹面桨板",
|
||
"upgrades.concave_puck.tooltip": "提高垂直瞄准精度",
|
||
"upgrades.concave_puck.verbose_description": "关卡开始时球直线上升,弹跳角度较小。",
|
||
"upgrades.corner_shot.name": "角落射击",
|
||
"upgrades.corner_shot.tooltip": "让你的桨板与屏幕边界重叠",
|
||
"upgrades.corner_shot.verbose_description": "有助于在角落瞄准。更高的等级让你移动更远。",
|
||
"upgrades.double_or_nothing.name": "加倍或归零",
|
||
"upgrades.double_or_nothing.tooltip": "连击爬升快 {{multiplier}} 倍,但每次重置都会损失分数的 {{percent}}%。",
|
||
"upgrades.double_or_nothing.verbose_description": "连击重置仅当连击大于最小值时计算",
|
||
"upgrades.etherealcoins.name": "太空硬币",
|
||
"upgrades.etherealcoins.tooltip": "硬币不再受重力影响",
|
||
"upgrades.etherealcoins.verbose_description": "硬币会保持它们的速度,即使在几次弹跳之后,并且不再受重力影响。",
|
||
"upgrades.extra_levels.name": "多 5 分钟",
|
||
"upgrades.extra_levels.tooltip": "玩 {{count}} 关卡而不是 7",
|
||
"upgrades.extra_levels.verbose_description": "默认游戏最多可持续 7 个关卡,之后游戏结束。\n\n这个被动技能的每一个等级让你前往一个更高的关卡。最后一关通常是你得分最多的关卡,因此差异可能非常大。",
|
||
"upgrades.extra_life.name": "额外生命",
|
||
"upgrades.extra_life.tooltip": "如果即将失去最后一个球,救你的球",
|
||
"upgrades.extra_life.verbose_description": "生命会在过程中被消耗。额外的生命在桨板后显示为白线。",
|
||
"upgrades.forgiving.name": "宽容",
|
||
"upgrades.forgiving.tooltip": "未命中时保留大部分连击",
|
||
"upgrades.forgiving.verbose_description": "每个关卡的第一次未命中是免费的,然后是连击的 10%、20%。",
|
||
"upgrades.fountain_toss.name": "喷泉投掷",
|
||
"upgrades.fountain_toss.tooltip": "当你错过硬币时获得连击。",
|
||
"upgrades.fountain_toss.verbose_description": "当你错过一枚硬币且你的连击低于关卡*30 时,你的连击有关卡/连击的概率加一。",
|
||
"upgrades.ghost_coins.name": "幽灵硬币",
|
||
"upgrades.ghost_coins.tooltip": "硬币慢慢穿过砖块",
|
||
"upgrades.ghost_coins.verbose_description": "这不是一个错误,是一个功能!硬币穿过砖块的速度很慢。等级越高,速度越快。",
|
||
"upgrades.golden_goose.name": "金鹅",
|
||
"upgrades.golden_goose.tooltip": "击中砖块后,硬币会传送到球上",
|
||
"upgrades.golden_goose.verbose_description": "每当一个硬币击中一个砖块,传送那个硬币到最近的球。在等级二,硬币击中一条边后也会传送。",
|
||
"upgrades.happy_family.name": "幸福家庭",
|
||
"upgrades.happy_family.tooltip": "在游戏中保留所有球,获得更多硬币。",
|
||
"upgrades.happy_family.verbose_description": "每一次桨板弹跳,每一个额外的球 +1 连击。失去球时重置连击。仅多于一的球给连击。",
|
||
"upgrades.helium.name": "氦气",
|
||
"upgrades.helium.tooltip": "桨板左右两边重力受限",
|
||
"upgrades.helium.verbose_description": "等级 1,减小重力。等级 2,硬币慢慢飘起。等级 3,硬币飞行。",
|
||
"upgrades.hot_start.name": "热启动",
|
||
"upgrades.hot_start.tooltip": "30 秒内清理关卡,获得更多硬币",
|
||
"upgrades.hot_start.verbose_description": "在每个关卡的开始,你的连击会从 +30 点开始,但之后每秒会减少一点。此效果可与其他被动技能叠加。",
|
||
"upgrades.implosions.name": "内爆",
|
||
"upgrades.implosions.tooltip": "爆炸吸入硬币而不是吹走它们",
|
||
"upgrades.implosions.verbose_description": "爆炸力以其他方式施加。更高等级如同“更大的爆炸”",
|
||
"upgrades.left_is_lava.name": "避免左侧",
|
||
"upgrades.left_is_lava.tooltip": "不触碰左侧,获得更多硬币",
|
||
"upgrades.left_is_lava.verbose_description": "每当你打碎一个砖块,你的连击会加一,这样你会获得更多硬币。\n\n然而,你的球击中左侧,连击会重置。\n\n连击提升时,左侧变红以提醒你应该避免击中它们。\n\n在等级 2,边界完全移除,你可能失去球和硬币。",
|
||
"upgrades.limitless.name": "无限",
|
||
"upgrades.limitless.tooltip": "把所有升级的最高等级提高 {{lvl}}",
|
||
"upgrades.limitless.verbose_description": "选择这个被动技能也提高它自己的限制,让你再次挑选它。",
|
||
"upgrades.metamorphosis.name": "变形",
|
||
"upgrades.metamorphosis.tooltip": "每枚硬币可以用它的颜色给 {{lvl}} 个砖块染色",
|
||
"upgrades.metamorphosis.verbose_description": "硬币的颜色会变成它们所来自的砖块的颜色,并会给它们接触到的第一个砖块染上相同的颜色。硬币生成时的速度(方向)与打碎它们的球的速度(方向)相同,这意味着你可以稍微瞄准你想要“染色 ”的砖块的方向。在等级一,每个硬币可以染色一个砖块,然后硬币变为空心。",
|
||
"upgrades.minefield.name": "雷区",
|
||
"upgrades.minefield.tooltip": "屏幕上每个炸弹砖 +{{percent}}% 硬币",
|
||
"upgrades.minefield.verbose_description": "炸弹在它们爆炸时也会计数。",
|
||
"upgrades.multiball.name": "多个球",
|
||
"upgrades.multiball.tooltip": "每个关卡开始时有 {{count}} 个球。",
|
||
"upgrades.multiball.verbose_description": "在 Breakout 71 中,你掉了球就输了。\n\n有了这个被动技能,你得到两个球,因此你可以承受失去一个球。\n\n失去的球在下一关卡回来。\n\n拥有一个以上的球使更多被动技能可用,当然清理关卡更快。",
|
||
"upgrades.nbricks.name": "严格的样本量",
|
||
"upgrades.nbricks.tooltip": "逐个击中砖块,获得更多硬币。",
|
||
"upgrades.nbricks.verbose_description": "每一次弹跳击中恰好 {{lvl}} 个砖块,得到 +{{lvl}} 连击,否则重置。你没有必要摧毁这些砖块,但你需要击中它们。爆炸摧毁的砖块不计数",
|
||
"upgrades.one_more_choice.name": "额外选择",
|
||
"upgrades.one_more_choice.tooltip": "更多升级选择",
|
||
"upgrades.one_more_choice.verbose_description": "每个升级菜单会多一个选项。不增加你可以挑选升级的次数。",
|
||
"upgrades.ottawa_treaty.name": "渥太华条约",
|
||
"upgrades.ottawa_treaty.tooltip": "打碎一个炸弹附近的砖块会拆除炸弹",
|
||
"upgrades.ottawa_treaty.verbose_description": "附近的炸弹会被替换为一个有色的砖块。如果你有工兵,球会失去工兵效果,直到下次弹跳。一次只能替换一个炸弹。",
|
||
"upgrades.passive_income.name": "被动收入",
|
||
"upgrades.passive_income.tooltip": "更多硬币,但移动桨板抓不到球或硬币",
|
||
"upgrades.passive_income.verbose_description": "每一个打碎的砖块 +{{lvl}} 连击,桨板移动后 {{time}} 秒是非物质的。某些被动技能可以帮助球做你想做的事,无需做任何事情。",
|
||
"upgrades.picky_eater.name": "挑食者",
|
||
"upgrades.picky_eater.tooltip": "逐个清理颜色,获得更多硬币",
|
||
"upgrades.picky_eater.verbose_description": "每当你击碎一个与球的颜色相同的砖块,你的连击增加颜色之数减一的差。\n如果是不同颜色,球会变成那个新颜色,但连击会重置,除非没有剩余与球颜色相同的砖块。\n一旦你的连击高于最低值,错误颜色的砖块会有红色边框。\n如果你有多个球,每当其中一个球击中砖块,它们都会切换颜色。",
|
||
"upgrades.pierce.name": "穿刺",
|
||
"upgrades.pierce.tooltip": "球在一次桨板弹跳后穿刺 {{count}} 个砖块",
|
||
"upgrades.pierce.verbose_description": "球通常碰到某个东西就会弹跳。有了这个被动技能,它会继续它的弹道来打碎多达 3 个砖块。\n\n之后,它会在第 4 个砖块上弹跳,球需要触碰桨板来重置计数器。",
|
||
"upgrades.pierce_color.name": "颜色穿刺",
|
||
"upgrades.pierce_color.tooltip": "球穿透相同颜色的砖块",
|
||
"upgrades.pierce_color.verbose_description": "通常,球造成 1 伤害,并且砖块有 1 生命值。\n这个被动技能的每一个等级增加球对相同颜色砖块的伤害。\n当一个球造成的伤害多于砖块的生命值时,它会继续直行而不是弹跳。\n\n每当球击中相同颜色的砖块,它会穿透,畅通无阻。\n一旦球碰到不同颜色的砖块,它会打碎砖块,变成砖块的颜色并弹跳。\n如果你有坚固的砖块,球仍有可能在相同颜色的砖块上弹跳。",
|
||
"upgrades.puck_repulse_ball.name": "软着陆",
|
||
"upgrades.puck_repulse_ball.tooltip": "桨板排斥球",
|
||
"upgrades.puck_repulse_ball.verbose_description": "当球靠近桨板时,球会开始减慢速度,甚至可能在不接触桨板的情况下弹跳。",
|
||
"upgrades.rainbow.name": "彩虹",
|
||
"upgrades.rainbow.tooltip": "硬币以彩虹色生成。",
|
||
"upgrades.rainbow.verbose_description": "每个等级增加有色硬币的比例。颜色取决于时间。",
|
||
"upgrades.reach.name": "自上而下",
|
||
"upgrades.reach.tooltip": "避开最低一行的砖块,获得更多硬币",
|
||
"upgrades.reach.verbose_description": "触碰最低一行的 N 个砖块重置连击,否则 +N 连击。\n\n如果只有一行砖块,或者最低一行砖块覆盖了游戏的整个宽度,那么这个被动技能不起作用。否则,打碎最低一行砖块重置连击,打碎其他任何东西增加连击的数值为最低一行砖块的数量。\n\n最低一行会以红色高亮。",
|
||
"upgrades.respawn.name": "重生",
|
||
"upgrades.respawn.tooltip": "{{percent}}% 的砖块在 {{delay}} 秒后重新生成。",
|
||
"upgrades.respawn.verbose_description": "一些粒子效果会让你知道砖块会出现在哪里。",
|
||
"upgrades.right_is_lava.name": "避免右侧",
|
||
"upgrades.right_is_lava.tooltip": "不触碰右侧,获得更多硬币",
|
||
"upgrades.right_is_lava.verbose_description": "每当你打碎一个砖块,你的连击会加一,这样你会获得更多硬币。\n\n然而,你的球击中右侧,连击会重置。\n\n连击提升时,右侧变红以提醒你应该避免击中它们。\n\n在等级 2,边界完全移除,你可能失去球和硬币。",
|
||
"upgrades.sacrifice.name": "牺牲",
|
||
"upgrades.sacrifice.tooltip": "失去生命清除所有砖块",
|
||
"upgrades.sacrifice.verbose_description": "在等级 2+,清理完关卡之前,连击也会乘以被动技能的等级。这可能得到很高的连击。",
|
||
"upgrades.sapper.name": "工兵",
|
||
"upgrades.sapper.tooltip": "第一个打碎的砖块变成炸弹。",
|
||
"upgrades.sapper.verbose_description": "打碎的第一个砖块会被替换为炸弹砖块,而不是仅仅消失而已。球在桨板上弹跳重新获得效果。提升被动技能等级会允许你放置更多的炸弹。",
|
||
"upgrades.shocks.name": "冲击",
|
||
"upgrades.shocks.tooltip": "球爆炸性碰撞",
|
||
"upgrades.shocks.verbose_description": "每当两个球相撞,它们交换它们的速度,产生爆炸,并获得添加的速度以分开它们。",
|
||
"upgrades.shunt.name": "分流",
|
||
"upgrades.shunt.tooltip": "在关卡之间保留 {{percent}}% 的连击",
|
||
"upgrades.shunt.verbose_description": "如果你也有热启动,热启动添加到当前连击",
|
||
"upgrades.side_flip.name": "右撇子",
|
||
"upgrades.side_flip.tooltip": "仅从右边打碎砖块,获得更多硬币",
|
||
"upgrades.side_flip.verbose_description": "每次从右边打碎一个砖块 +{{lvl}} 连击,否则 -{{loss}}。击打砖块的右侧获得一个连击,但避免击打左侧,因为那会减少2个连击。从顶部或底部击中无效果。",
|
||
"upgrades.side_kick.name": "左撇子",
|
||
"upgrades.side_kick.tooltip": "仅从左边打碎砖块,获得更多硬币",
|
||
"upgrades.side_kick.verbose_description": "每次从左边打碎一个砖块 +{{lvl}} 连击,否则 -{{loss}}。击打砖块的左侧获得一个连击,但避免击打右侧,因为那会减少2个连击。从顶部或底部击中无效果。",
|
||
"upgrades.skip_last.name": "轻松清理",
|
||
"upgrades.skip_last.tooltip": "最后一个砖块会自我毁灭",
|
||
"upgrades.skip_last.verbose_description": "你需要打碎所有砖块才能进入下一关。不过,很难打掉最后一块砖。\n这个被动技能的每一个等级增加自我毁灭的砖块的数量。\n早一些清理一个关卡在升级时带来额外的选择。绝不未命中砖块也非常有益。\n\n因此,如果你觉得很难打碎最后的砖,多选几次这个被动技能会有帮助。",
|
||
"upgrades.slow_down.name": "慢球",
|
||
"upgrades.slow_down.tooltip": "球移动更慢",
|
||
"upgrades.slow_down.verbose_description": "游戏开始时球的速度相对较慢,每一个关卡,球会快一点。\n\n如果你在一个关卡中花费大量时间,球也会加速。\n\n这个被动技能使球更加可控。\n\n你可以在菜单中启用儿童模式,每一次新游戏获得这个被动技能。",
|
||
"upgrades.smaller_puck.name": "更小的桨板",
|
||
"upgrades.smaller_puck.tooltip": "{{percent}}% 更多硬币",
|
||
"upgrades.smaller_puck.verbose_description": "这使桨板更小,理论上使角落射击更容易,但实际上只是提高难度。\n\n这就是为什么你还能获得硬币生成 +50% 的奖励。",
|
||
"upgrades.soft_reset.name": "软重置",
|
||
"upgrades.soft_reset.tooltip": "连击重置时保留它的 {{percent}}%",
|
||
"upgrades.soft_reset.verbose_description": "限制连击重置的影响。",
|
||
"upgrades.steering.name": "转向",
|
||
"upgrades.steering.tooltip": "桨板移动时球转弯",
|
||
"upgrades.steering.verbose_description": "桨板位置的改变直接影响球运动的方向。在等级2+,球有一条显示方向的线。",
|
||
"upgrades.sticky_coins.name": "黏性硬币",
|
||
"upgrades.sticky_coins.tooltip": "硬币黏在相同颜色的砖块",
|
||
"upgrades.sticky_coins.verbose_description": "在等级2,它们黏在任何颜色的砖块",
|
||
"upgrades.streak_shots.name": "击中一连串",
|
||
"upgrades.streak_shots.tooltip": "一次打碎很多砖块,获得更多硬币",
|
||
"upgrades.streak_shots.verbose_description": "每次打碎一个砖块,连击加一。\n\n然而,球碰到桨板,连击就会重置。\n\n一旦你的连击超过基础值,桨板会有红色边框提醒你,球触碰桨板会破坏你的连击。",
|
||
"upgrades.sturdy_bricks.name": "坚固的砖块",
|
||
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} 砖块生命值,+{{percent}}% 硬币",
|
||
"upgrades.sturdy_bricks.verbose_description": "这个被动技能的每个等级给所有砖块加一生命值。你可以用“千里眼”被动技能看生命值。获得“穿刺”被动技能可以增加球的伤害。这个被动技能的每一个等级加 50% 产生硬币。",
|
||
"upgrades.superhot.name": "SUPER HOT",
|
||
"upgrades.superhot.tooltip": "当桨板移动时时间流动。",
|
||
"upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
|
||
"upgrades.telekinesis.name": "意念操控",
|
||
"upgrades.telekinesis.tooltip": "桨板位置影响球",
|
||
"upgrades.telekinesis.verbose_description": "当球上升时你可以控制它。球在屏幕下半部分时效果更强。",
|
||
"upgrades.three_cushion.name": "三边克朗球",
|
||
"upgrades.three_cushion.tooltip": "间接击中砖块,获得更多硬币",
|
||
"upgrades.three_cushion.verbose_description": "击中边界的两侧和顶部 +1 连击,每次桨板弹跳最多 +{{max}} 。\n每次击中一侧,连击加一,最多 +3。\n之后,不会获得连击直到下一次桨板弹跳。\n\n当你不先弹跳就击中砖块时连击重置。\n这里采用百度百科的翻译,Three Cushion Billiards 是 Carom billiards 中的一种。",
|
||
"upgrades.top_is_lava.name": "天空是限制",
|
||
"upgrades.top_is_lava.tooltip": "避免击中顶部,获得更多硬币",
|
||
"upgrades.top_is_lava.verbose_description": "每当你打碎一个砖块,连击加一。然而,球击中屏幕顶部,连击重置。\n\n你的连击超过最低值时,顶部会出现一个红条提醒你应该避免击中它。\n\n在等级 2,边界完全移除,你可能失去球和硬币。",
|
||
"upgrades.trampoline.name": "蹦床",
|
||
"upgrades.trampoline.tooltip": "仅在砖块和桨板上弹跳,获得更多硬币",
|
||
"upgrades.trampoline.verbose_description": "每次桨板弹跳 +{{lvl}} 连击,每次在边界上弹跳 -{{lvl}} 连击。少有的不添加重置条件的一个连击升级",
|
||
"upgrades.transparency.name": "透明度",
|
||
"upgrades.transparency.tooltip": "+50% 硬币。球在屏幕顶部是不可见的。",
|
||
"upgrades.transparency.verbose_description": "球在屏幕顶部变透明。\n+{{percent}} % 硬币。\n更高的等级使球更快透明,并且增加奖励。",
|
||
"upgrades.trickledown.name": "涓滴效应",
|
||
"upgrades.trickledown.tooltip": "硬币出现在屏幕顶部。",
|
||
"upgrades.trickledown.verbose_description": "如果顶部有一行砖块,硬币可能停在上面,在这种情况,打碎砖块后硬币会掉下来。",
|
||
"upgrades.unbounded.name": "填充",
|
||
"upgrades.unbounded.tooltip": "在关卡的左右两边添加空间,但你的桨板不能去那么远。",
|
||
"upgrades.unbounded.verbose_description": "另一个升级可能帮助你延伸桨板的触及范围。",
|
||
"upgrades.viscosity.name": "粘度",
|
||
"upgrades.viscosity.tooltip": "硬币下落速度减慢",
|
||
"upgrades.viscosity.verbose_description": "硬币通常因重力和爆炸加速到很高的速度。\n\n这个被动技能使硬币不停地减速,如同它们在某种粘性液体中。\n\n这使捕捉硬币更容易,并与影响硬币移动的被动技能结合得很好。",
|
||
"upgrades.wind.name": "风",
|
||
"upgrades.wind.tooltip": "桨板的位置产生风",
|
||
"upgrades.wind.verbose_description": "风取决于桨板位置:左边向左吹,右边向右吹。影响球和硬币。",
|
||
"upgrades.wrap_left.name": "裹左边",
|
||
"upgrades.wrap_left.tooltip": "击中左边传送球到右边",
|
||
"upgrades.wrap_left.verbose_description": "更高等级也传送硬币。",
|
||
"upgrades.wrap_right.name": "裹右边",
|
||
"upgrades.wrap_right.tooltip": "击中右边传送球到左边",
|
||
"upgrades.wrap_right.verbose_description": "更高等级也传送硬币。",
|
||
"upgrades.wrap_up.name": "裹上边",
|
||
"upgrades.wrap_up.tooltip": "触碰屏幕的顶部会传送球到桨板之上。",
|
||
"upgrades.wrap_up.verbose_description": "这不算作击中桨板。在等级 2,也传送硬币。",
|
||
"upgrades.yoyo.name": "溜溜球",
|
||
"upgrades.yoyo.tooltip": "球落向桨板",
|
||
"upgrades.yoyo.verbose_description": "这是意念操控的反面,在球掉下来时控制它。",
|
||
"upgrades.zen.name": "禅",
|
||
"upgrades.zen.tooltip": "不触发炸弹,获得更多硬币",
|
||
"upgrades.zen.verbose_description": "每三秒 +{{lvl}} 连击,爆炸时重置连击"
|
||
}
|