breakout71/src/i18n/zh.json
heretic43 71fac95a0b
Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 99.7% (423 of 424 strings)

Translation: Breakout 71/In app translations
Translate-URL: https://hosted.weblate.org/projects/breakout-71/in-app-translations/zh_Hans/
2025-06-01 18:33:02 +02:00

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{
"confirmRestart.no": "取消",
"confirmRestart.text": "你即将开始一个新游戏。你确定要继续吗?",
"confirmRestart.title": "开始新游戏?",
"confirmRestart.yes": "重启游戏",
"editor.editing.bigger": "增加关卡尺寸",
"editor.editing.color": "在颜色列表中挑选一个颜色(每个关卡最多五个)",
"editor.editing.copied": "关卡代码已复制",
"editor.editing.copy": "复制关卡代码",
"editor.editing.copy_help": "在我们的 discord 中分享关卡代码以纳入游戏。",
"editor.editing.credit": "致谢和来源",
"editor.editing.credit_prompt": "输入来源URL或者你的关卡的解释。",
"editor.editing.delete": "删除关卡",
"editor.editing.down": "下移所有砖块",
"editor.editing.help": "然后点击一个瓷砖给它上色。",
"editor.editing.left": "移动所有砖块到左边",
"editor.editing.play": "游玩这个关卡",
"editor.editing.rename": "关卡名字",
"editor.editing.rename_prompt": "请为关卡输入新名字。",
"editor.editing.right": "移动所有砖块到右边",
"editor.editing.show_code": "显示关卡代码",
"editor.editing.show_code_help": "你可以手动复制它。",
"editor.editing.smaller": "减少关卡尺寸",
"editor.editing.title": "编辑关卡 : {{name}}",
"editor.editing.up": "上移所有砖块",
"editor.help": "创造自定义关卡并分享它们以包含到游戏中。",
"editor.import": "导入一个关卡",
"editor.import_instruction": "粘贴一个关卡代码以导入它到你的关卡列表中",
"editor.locked": "达到总分 {{min}} 即可解锁",
"editor.new_level": "新关卡",
"editor.title": "关卡编辑器",
"gameOver.creative": "这把游戏不会被录制。",
"gameOver.cumulative_total": "你的总累计分数从 {{startTs}} 升至 {{endTs}}。",
"gameOver.lost.summary": "你在抓到 {{score}} 枚硬币后掉了球。",
"gameOver.lost.title": "游戏结束",
"gameOver.stats.balls_lost": "失去的球",
"gameOver.stats.bricks_broken": "打碎的砖",
"gameOver.stats.bricks_per_minute": "每分钟碎砖",
"gameOver.stats.catch_rate": "捕获率",
"gameOver.stats.combo_avg": "平均连击",
"gameOver.stats.combo_max": "最大连击",
"gameOver.stats.duration_per_level": "每个关卡持续时间",
"gameOver.stats.hit_rate": "命中率",
"gameOver.stats.level_reached": "达到的关卡",
"gameOver.stats.total_score": "总分",
"gameOver.stats.upgrades_applied": "已应用的升级",
"gameOver.stats_intro": "下面是你的游戏统计与你的 {{count}} 次最佳游戏的比较。",
"gameOver.unlocked_perk": "已解锁升级",
"gameOver.unlocked_perk_plural": "你刚刚解锁了 {{count}} 个被动技能",
"gameOver.win.summary": "游戏结束。你储藏了 {{score}} 枚硬币。",
"gameOver.win.title": "你完成了这个游戏",
"help.content": "## 目标\n\n在 7 个关卡中尽可能多地捕捉硬币。\n当你打碎砖块时会出现硬币。\n用你的桨板捕捉它们来增加你的分数。\n你的分数显示在屏幕右上角。\n不要掉球否则游戏结束。\n\n摧毁所有砖块后你可以挑选一个升级。\n\n## 升级\n\n你挑选的升级应用到这场游戏结束。\n有些升级可以多次选择以获得更强的效果。\n有些升级有助于瞄准或以其他方式使游戏更容易。\n有些升级只有组合起来才有用。\n\n你在每次游戏开始时获得一个升级。\n它的图标会作为第一关的砖块。\n你可以在设置中选择起始升级。\n\n许多升级影响你的连击。\n\n## 连击\n\n你的“连击”是指砖块打破时产生的硬币数量。\n它会显示在你的桨板例如🪙4表示每个砖块会产生4个硬币。\n大多数增加连击的升级会添加一个重置条件。\n如果球没有击中任何砖块返回桨板连击也会重置。\n发生这种情况时会显示“未命中”消息。\n\n尝试每次瞄准砖块。\n\n## 瞄准\n\n只有球击中桨板上的位置决定它的弹跳方向。\n如果球击中桨板的正中央它会垂直弹上去。\n如果球击中一侧多一点它的角度大一点。\n桨板速度和来袭角度对球弹跳后的方向没有影响。\n\n可以解锁很多有助于瞄准的升级。\n\n## 解锁\n\n首次玩 Breakout 71 时,大多数升级和关卡是锁定的。\n玩游戏并捕捉大量硬币即可解锁升级。\n达到高分解锁前几关。\n后面的关卡添加了条件关于可选择的被动技能。\n\n拿到奖牌获得多个升级更容易达到高分。\n\n## 奖牌\n\n你玩得好时获得额外的升级和选择\n\n- 快速通关\n- 捕捉所有硬币\n- 总是击中砖块和炸弹",
"help.help": "了解更多关于游戏的信息",
"help.levels": "关卡",
"help.title": "帮助",
"help.upgrades": "## 升级",
"history.columns.score": "分数",
"history.columns.started": "日期",
"history.help": "看你的 {{count}} 次最佳游戏。",
"history.include_past_versions": "也显示过去的版本",
"history.locked": "玩至少十场游戏解锁",
"history.title": "游玩历史",
"lab.help": "尝试你想要的任何构建。",
"lab.instructions": "选择升级和一个关卡,然后点击上面的游玩按钮。",
"lab.menu_entry": "创意模式",
"lab.play": "游玩",
"lab.reset": "重置",
"lab.select_level": "选择要游玩的关卡",
"lab.unlocks_at": "总分 {{score}} 时解锁",
"level_up.challenges.catchRateGood.description": "捕捉硬币的 {{gold}}% 获得金牌,{{silver}}% 获得银牌。",
"level_up.challenges.catchRateGood.name": "抓到 {{total}} 中的 {{caught}} 个硬币",
"level_up.challenges.earned_medal": "你获得了一枚奖牌",
"level_up.challenges.earned_medal_plural": "你获得了 {{count}} 枚奖牌",
"level_up.challenges.gain": "+{{choices}} 选择和 +{{up}} 升级",
"level_up.challenges.levelMisses.description": "如果你未命中少于 {{gold}} 次,获得金牌,少于 {{silver}} 次获得银牌。",
"level_up.challenges.levelMisses.name": "{{value}} 次未命中的射击",
"level_up.challenges.levelMisses.none": "无未命中射击",
"level_up.challenges.levelTime.description": "在 {{gold}} 秒内获得金牌,在 {{silver}} 秒内获得银牌。",
"level_up.challenges.levelTime.name": "{{value}} 秒游玩时间",
"level_up.challenges.no_gain": "没有收获",
"level_up.forbidden": "在这次游玩中挑选这个被动技能会防止你解锁关卡 \"{{levelName}}\"。",
"level_up.required": "在这次游玩中挑选这个被动技能可能允许你解锁关卡 \"{{levelName}}\"。",
"level_up.title": "{{level}}/{{max}} 关卡已清除",
"level_up.upgrade_perks": "你抓到 {{coins}} 硬币,在下面挑选 {{count}} 个升级。",
"main_menu.donate": "你已经玩了 {{hours}} 小时",
"main_menu.donate_help": "捐款如何?你可以在设置中隐藏此提醒。",
"main_menu.high_score": "最高分 : {{score}}",
"main_menu.normal": "新游戏",
"main_menu.normal_help": "以随机起始被动技能游玩7个关卡",
"main_menu.settings_help": "根据你的需求和口味定制游戏玩法",
"main_menu.settings_title": "设置",
"main_menu.title": "Breakout 71",
"main_menu.unlocks_help": "尝试已解锁的被动技能和关卡",
"play.close_modale_window_tooltip": "关闭",
"play.current_lvl": "关卡 {{level}}/{{max}}",
"play.menu_label": "菜单",
"play.menu_tooltip": "打开主菜单",
"play.missed_ball": "未命中",
"play.mobile_press_to_play": "长按此处游玩",
"play.score_tooltip": "看你的分数、升级和更多信息",
"play.stats.coins_catch_rate": "硬币捕获率",
"play.stats.levelMisses": "射击未命中",
"play.stats.levelTime": "关卡时间",
"play.stats.levelWallBounces": "墙面弹跳",
"score_panel.close_to_unlock": "解锁下一个关卡:",
"score_panel.get_upgrades_to_unlock": "得到 {{missingUpgrades}} 和 {{points}} 分数来解锁 {{level}} 关卡",
"score_panel.score_to_unlock": "得到 {{points}} 分数来解锁 {{level}} 关卡",
"score_panel.title": "{{score}} 分数在关卡 {{level}}/{{max}}",
"score_panel.upcoming_levels": "即将到来的关卡:",
"score_panel.upgrade_point_count": "你已积累了 {{count}} 个升级点。",
"score_panel.upgrades_picked": "你当前的构建:",
"settings.autoplay": "自动游玩",
"settings.autoplay_help": "开始一个有着随机升级和计算机控制桨板的游戏会话",
"settings.basic": "基本图形",
"settings.basic_help": "更好的性能。",
"settings.colorful_coins": "多彩硬币",
"settings.colorful_coins_help": "硬币生成时总是带着砖块的颜色",
"settings.contrast": "高对比度",
"settings.contrast_help": "更多的颜色和暗渲染",
"settings.donation_reminder": "提醒我捐赠",
"settings.donation_reminder_help": "在主菜单中看玩过的时间和捐赠链接",
"settings.download_save_file": "下载分数和统计",
"settings.download_save_file_help": "获得一个保存文件",
"settings.extra_bright": "额外的光亮",
"settings.extra_bright_help": "增加硬币和砖块周围光晕的尺寸。",
"settings.fullscreen": "全屏",
"settings.fullscreen_help": "游戏在开始之前会尝试全屏",
"settings.kid": "儿童模式",
"settings.kid_help": "总是以慢球开始",
"settings.language": "语言",
"settings.language_help": "选择游戏的语言",
"settings.level_unlocks_hints": "关卡解锁提示",
"settings.level_unlocks_hints_help": "帮助你挑选正确的被动技能以解锁关卡",
"settings.load_save_file": "加载保存文件",
"settings.load_save_file_help": "选择你的设备上的一个保存文件",
"settings.max_coins": "屏幕上的最大硬币数量 {{max}}",
"settings.max_coins_help": "屏幕上的硬币,不影响分数",
"settings.mobile": "手机模式",
"settings.mobile_help": "在桨板下方留出空间。",
"settings.pointer_lock": "鼠标指针锁定",
"settings.pointer_lock_help": "锁定并隐藏鼠标光标。",
"settings.precise_lighting": "精准照明",
"settings.precise_lighting_help": "背景照明效果使用更小的格子",
"settings.probabilistic_lighting": "视觉暂留",
"settings.probabilistic_lighting_help": "当多过 150 硬币时,重新使用前一帧的一些光亮以提高性能",
"settings.record": "录制游玩视频",
"settings.record_download": "下载视频 ({{size}} MB)",
"settings.record_help": "获得每一个关卡的视频。",
"settings.reset": "重置游戏",
"settings.reset_cancel": "否",
"settings.reset_confirm": "是",
"settings.reset_help": "擦除高分、游玩时间和统计",
"settings.reset_instruction": "你会失去在游戏中取得的所有进展,你确定吗?",
"settings.save_file_error": "错误加载保存文件",
"settings.save_file_loaded": "保存文件已载入",
"settings.save_file_loaded_help": "现在本应用会重新载入以应用你的保存",
"settings.save_file_loaded_ok": "确定",
"settings.show_fps": "FPS 计数器",
"settings.show_fps_help": "监视应用的性能",
"settings.show_stats": "显示实时统计",
"settings.show_stats_help": "硬币,时间,未命中",
"settings.smooth_lighting": "平滑照明",
"settings.smooth_lighting_help": "模糊背景照明效果,使其看上去不太四方。增加滞后。",
"settings.sounds": "游戏声音",
"settings.sounds_help": "嘚,咚,噔",
"settings.stress_test": "压力测试",
"settings.stress_test_help": "开始一个由机器人控制的游戏,有着大量的硬币,来测试你的设备的性能极限。",
"settings.suggestions.applied": "已应用性能建议!",
"settings.suggestions.basic_mode": "建议:打开基础模式以提高性能。",
"settings.suggestions.record": "建议:禁用录制视频以提高性能。",
"settings.suggestions.reduce_brightness": "建议:减少光晕尺寸以提高性能。",
"settings.suggestions.reduce_coins": "建议:屏幕上的硬币上限设置为 {{max}} 以提高性能。",
"settings.suggestions.simpler_lights": "建议:简化光亮计算以提高性能。",
"settings.touch_delayed_start": "在手机上推迟开始",
"settings.touch_delayed_start_help": "在关卡开始前数 3、2、1",
"starting_perks.checked": "当你开始新的游戏时,会给你这些被动技能的其中之一。点击一个被动技能以排除它。",
"starting_perks.help": "选择可能的起始升级",
"starting_perks.random": "所有福利已被取消,选择会是随机。",
"starting_perks.title": "起始被动技能",
"starting_perks.unchecked": "下面的被动技能不作为起始被动技能提供,但你可以点击它们以添加到被动技能池。",
"unlocks.category.advanced": "## 高级升级\n\n这些被动技能自身不是很有用但与正确的连击升级结合会变得很强。",
"unlocks.category.beginner": "## 新手友好升级\n\n这些升级对新手很有帮助它们助你玩更长时间和更少未命中击球。",
"unlocks.category.combo": "## 连击升级\n\n这些升级有助于逐步增加你的连击但也添加了一个连击重置条件。拿一个是好主意拿更多会增加风险和奖励。",
"unlocks.category.combo_boost": "## 连击增效器升级\n\n这些升级增加连击或连击乘数而不添加重置条件。",
"unlocks.category.simple": "## 助手升级\n\n这些升级在几乎任何构建中都很有用。",
"unlocks.greyed_out_help": "灰色的升级可以通过增加总分来解锁。每次在游戏中得分都会增加总分。",
"unlocks.intro": "你的总分是 {{ts}}。点击下面的一个升级来使用它开始游戏。",
"unlocks.just_unlocked": "关卡已解锁",
"unlocks.just_unlocked_plural": "你刚刚解锁了 {{count}} 个关卡",
"unlocks.level": "你解锁了 {{out_of}} 中的 {{unlocked}} 个关卡",
"unlocks.level_description": "一个有 {{bricks}} 个块砖、{{colors}} 种颜色和 {{bombs}} 个炸弹的 {{size}}x{{size}} 关卡。",
"unlocks.levels": "已解锁关卡",
"unlocks.minScore": "在一场游戏中达到 ${{minScore}} 来解锁。",
"unlocks.minScoreWithPerks": "在一场游戏中有 {{required}} 但没有 {{forbidden}} 达到 ${{minScore}} 来解锁。",
"unlocks.minTotalScore": "累计总分 {{score}}",
"unlocks.reached": "你的最好分数是 {{reached}}。",
"unlocks.title_upgrades": "{{unlocked}} / {{out_of}} 升级已经解锁",
"unlocks.try": "尝试",
"unlocks.upgrades": "已解锁升级",
"unlocks.use": "使用",
"upgrades.addiction.name": "瘾",
"upgrades.addiction.tooltip": "不停地打碎砖块,获得更多硬币",
"upgrades.addiction.verbose_description": "每个打碎的砖块 +{{lvl}} 连击,打碎砖块后 {{delay}} 秒重置连击。仅在每一个关卡打碎第一个砖块后开始倒计时。倒计时在所有砖块摧毁后停止。",
"upgrades.asceticism.name": "苦修主义",
"upgrades.asceticism.tooltip": "不立即捕捉硬币,获得更多硬币",
"upgrades.asceticism.verbose_description": "在你的连击攀升时,你需要存放硬币在某个地方。",
"upgrades.ball_attract_ball.name": "重力",
"upgrades.ball_attract_ball.tooltip": "球吸引球",
"upgrades.ball_attract_ball.verbose_description": "距离超过“游戏区域宽度的 3/4”的球会开始相互吸引。\n\n当它们彼此远离时吸引力会更强。\n\n彩虹粒子会飞起象征着吸引力。只在你已经拥有一个以上的球时提供这个被动技能。",
"upgrades.ball_attracts_coins.name": "球吸引硬币",
"upgrades.ball_attracts_coins.tooltip": "硬币跟随最近的球",
"upgrades.ball_attracts_coins.verbose_description": "如果把它与“染色”和“幽灵硬币”结合,可以用硬币给球周围的砖块染色。它还可以代替硬币磁铁。",
"upgrades.ball_repulse_ball.name": "个人空间",
"upgrades.ball_repulse_ball.tooltip": "球排斥球",
"upgrades.ball_repulse_ball.verbose_description": "距离小于屏幕宽度四分之一的球会开始相互排斥。如果它们彼此靠近,排斥力会更强。粒子会喷射而出,象征着这种力量的作用。只在你已经拥有一个以上的小球时提供这个被动技能。",
"upgrades.base_combo.name": "坚实的基础",
"upgrades.base_combo.tooltip": "每一个打碎的砖块多给三个硬币",
"upgrades.base_combo.verbose_description": "在关卡开始时,你的连击通常从 1 开始,当球四处弹跳没有击中任何东西时,连击数会重置为 1。有了这个被动技能连击高出 3 点开始,所以总是每个块砖至少得到 4 个硬币。每当你的连击重置,它会回到 4 而不是 1。你的小球会闪烁一点表示连击数高于一。在等级 2它添加 4 硬币,然后 5、6……",
"upgrades.bigger_explosions.name": "轰隆爆炸",
"upgrades.bigger_explosions.tooltip": "更大的爆炸",
"upgrades.bigger_explosions.verbose_description": "默认爆炸清除 3x3 的正方形,有了这个被动技能它变成了 5x5 的正方形,吹走硬币也明显更强。每次爆炸后屏幕会闪烁(基本模式除外)",
"upgrades.bigger_puck.name": "更大的桨板",
"upgrades.bigger_puck.tooltip": "轻松捕捉更多硬币",
"upgrades.bigger_puck.verbose_description": "更大的桨板容易不丢失球和抓到更多的硬币,还能精确地调整反弹的角度(球的角度只取决于它击中桨板的位置)。",
"upgrades.bricks_attract_ball.name": "砖块吸引球",
"upgrades.bricks_attract_ball.tooltip": "球冲向附近的砖块",
"upgrades.bricks_attract_ball.verbose_description": "球飞向它会击中的前 {{count}} 个砖块。等级越高,效果越强。效果停止前能击中的砖块的数字也更高。球击中桨板时重新获得效果。",
"upgrades.bricks_attract_coins.name": "砖块吸引硬币",
"upgrades.bricks_attract_coins.tooltip": "帮助它们留在那里",
"upgrades.bricks_attract_coins.verbose_description": "硬币会被附近的砖块吸引。等级越高,吸引力越强。",
"upgrades.buoy.name": "浮标",
"upgrades.buoy.tooltip": "硬币在底线上漂浮 {{duration}} 秒。",
"upgrades.buoy.verbose_description": "在手机模式中,效果最为明显",
"upgrades.chill.name": "放松",
"upgrades.chill.tooltip": "没有更多升级,无限制的关卡。",
"upgrades.chill.verbose_description": "球的加速也会慢得多。",
"upgrades.clairvoyant.name": "千里眼",
"upgrades.clairvoyant.tooltip": "看即将到来的关卡、砖块生命值和球的方向",
"upgrades.clairvoyant.verbose_description": "帮助你挑选正确的升级,了解坚固砖块发生什么事。等级 2 和 3 带来额外的可疑效用的知识(可在循环模式中达到)",
"upgrades.coin_magnet.name": "硬币磁铁",
"upgrades.coin_magnet.tooltip": "桨板吸引硬币",
"upgrades.coin_magnet.verbose_description": "把硬币导向桨板。如果硬币已经靠近桨板,效果更强。",
"upgrades.compound_interest.name": "复利",
"upgrades.compound_interest.tooltip": "如果你捕捉所有硬币,获得更多硬币",
"upgrades.compound_interest.verbose_description": "每次打碎一个砖块,你的连击加一,产生越来越多的硬币。\n确保用桨板捕捉每一枚硬币丢失硬币会重置连击。\n一旦你的连击超过最低值游玩区域的底部会有一条红线提醒你硬币不能掉下去。",
"upgrades.concave_puck.name": "凹面桨板",
"upgrades.concave_puck.tooltip": "提高垂直瞄准精度",
"upgrades.concave_puck.verbose_description": "关卡开始时球直线上升,弹跳角度较小。",
"upgrades.corner_shot.name": "角落射击",
"upgrades.corner_shot.tooltip": "让你的桨板与屏幕边界重叠",
"upgrades.corner_shot.verbose_description": "有助于在角落瞄准。更高的等级让你移动更远。",
"upgrades.double_or_nothing.name": "加倍或归零",
"upgrades.double_or_nothing.tooltip": "连击爬升快 {{multiplier}} 倍,但每次重置都会损失分数的 {{percent}}%。",
"upgrades.double_or_nothing.verbose_description": "连击重置仅当连击大于最小值时计算",
"upgrades.etherealcoins.name": "太空硬币",
"upgrades.etherealcoins.tooltip": "硬币不再受重力影响",
"upgrades.etherealcoins.verbose_description": "硬币会保持它们的速度,即使在几次弹跳之后,并且不再受重力影响。",
"upgrades.extra_levels.name": "多 5 分钟",
"upgrades.extra_levels.tooltip": "玩 {{count}} 关卡而不是 7",
"upgrades.extra_levels.verbose_description": "默认游戏最多可持续 7 个关卡,之后游戏结束。\n\n这个被动技能的每一个等级让你前往一个更高的关卡。最后一关通常是你得分最多的关卡因此差异可能非常大。",
"upgrades.extra_life.name": "额外生命",
"upgrades.extra_life.tooltip": "如果即将失去最后一个球,救你的球",
"upgrades.extra_life.verbose_description": "生命会在过程中被消耗。额外的生命在桨板后显示为白线。",
"upgrades.forgiving.name": "宽容",
"upgrades.forgiving.tooltip": "未命中时保留大部分连击",
"upgrades.forgiving.verbose_description": "每个关卡的第一次未命中是免费的,然后是连击的 10%、20%。",
"upgrades.fountain_toss.name": "喷泉投掷",
"upgrades.fountain_toss.tooltip": "当你错过硬币时获得连击。",
"upgrades.fountain_toss.verbose_description": "当你错过一枚硬币且你的连击低于关卡*30 时,你的连击有关卡/连击的概率加一。",
"upgrades.ghost_coins.name": "幽灵硬币",
"upgrades.ghost_coins.tooltip": "硬币慢慢穿过砖块",
"upgrades.ghost_coins.verbose_description": "这不是一个错误,是一个功能!硬币穿过砖块的速度很慢。等级越高,速度越快。",
"upgrades.golden_goose.name": "金鹅",
"upgrades.golden_goose.tooltip": "击中砖块后,硬币会传送到球上",
"upgrades.golden_goose.verbose_description": "每当一个硬币击中一个砖块,传送那个硬币到最近的球。在等级二,硬币击中一条边后也会传送。",
"upgrades.happy_family.name": "幸福家庭",
"upgrades.happy_family.tooltip": "在游戏中保留所有球,获得更多硬币。",
"upgrades.happy_family.verbose_description": "每一次桨板弹跳,每一个额外的球 +1 连击。失去球时重置连击。仅多于一的球给连击。",
"upgrades.helium.name": "氦气",
"upgrades.helium.tooltip": "桨板左右两边重力受限",
"upgrades.helium.verbose_description": "等级 1减小重力。等级 2硬币慢慢飘起。等级 3硬币飞行。",
"upgrades.hot_start.name": "热启动",
"upgrades.hot_start.tooltip": "30 秒内清理关卡,获得更多硬币",
"upgrades.hot_start.verbose_description": "在每个关卡的开始,你的连击会从 +30 点开始,但之后每秒会减少一点。此效果可与其他被动技能叠加。",
"upgrades.implosions.name": "内爆",
"upgrades.implosions.tooltip": "爆炸吸入硬币而不是吹走它们",
"upgrades.implosions.verbose_description": "爆炸力以其他方式施加。更高等级如同“更大的爆炸”",
"upgrades.left_is_lava.name": "避免左侧",
"upgrades.left_is_lava.tooltip": "不触碰左侧,获得更多硬币",
"upgrades.left_is_lava.verbose_description": "每当你打碎一个砖块,你的连击会加一,这样你会获得更多硬币。\n\n然而你的球击中左侧连击会重置。\n\n连击提升时左侧变红以提醒你应该避免击中它们。\n\n在等级 2边界完全移除你可能失去球和硬币。",
"upgrades.limitless.name": "无限",
"upgrades.limitless.tooltip": "把所有升级的最高等级提高 {{lvl}}",
"upgrades.limitless.verbose_description": "选择这个被动技能也提高它自己的限制,让你再次挑选它。",
"upgrades.metamorphosis.name": "变形",
"upgrades.metamorphosis.tooltip": "每枚硬币可以用它的颜色给 {{lvl}} 个砖块染色",
"upgrades.metamorphosis.verbose_description": "硬币的颜色会变成它们所来自的砖块的颜色,并会给它们接触到的第一个砖块染上相同的颜色。硬币生成时的速度(方向)与打碎它们的球的速度(方向)相同,这意味着你可以稍微瞄准你想要“染色 ”的砖块的方向。在等级一,每个硬币可以染色一个砖块,然后硬币变为空心。",
"upgrades.minefield.name": "雷区",
"upgrades.minefield.tooltip": "屏幕上每个炸弹砖 +{{percent}}% 硬币",
"upgrades.minefield.verbose_description": "炸弹在它们爆炸时也会计数。",
"upgrades.multiball.name": "多个球",
"upgrades.multiball.tooltip": "每个关卡开始时有 {{count}} 个球。",
"upgrades.multiball.verbose_description": "在 Breakout 71 中,你掉了球就输了。\n\n有了这个被动技能你得到两个球因此你可以承受失去一个球。\n\n失去的球在下一关卡回来。\n\n拥有一个以上的球使更多被动技能可用当然清理关卡更快。",
"upgrades.nbricks.name": "严格的样本量",
"upgrades.nbricks.tooltip": "逐个击中砖块,获得更多硬币。",
"upgrades.nbricks.verbose_description": "每一次弹跳击中恰好 {{lvl}} 个砖块,得到 +{{lvl}} 连击,否则重置。你没有必要摧毁这些砖块,但你需要击中它们。爆炸摧毁的砖块不计数",
"upgrades.one_more_choice.name": "额外选择",
"upgrades.one_more_choice.tooltip": "更多升级选择",
"upgrades.one_more_choice.verbose_description": "每个升级菜单会多一个选项。不增加你可以挑选升级的次数。",
"upgrades.ottawa_treaty.name": "渥太华条约",
"upgrades.ottawa_treaty.tooltip": "打碎一个炸弹附近的砖块会拆除炸弹",
"upgrades.ottawa_treaty.verbose_description": "附近的炸弹会被替换为一个有色的砖块。如果你有工兵,球会失去工兵效果,直到下次弹跳。一次只能替换一个炸弹。",
"upgrades.passive_income.name": "被动收入",
"upgrades.passive_income.tooltip": "更多硬币,但移动桨板抓不到球或硬币",
"upgrades.passive_income.verbose_description": "每一个打碎的砖块 +{{lvl}} 连击,桨板移动后 {{time}} 秒是非物质的。某些被动技能可以帮助球做你想做的事,无需做任何事情。",
"upgrades.picky_eater.name": "挑食者",
"upgrades.picky_eater.tooltip": "逐个清理颜色,获得更多硬币",
"upgrades.picky_eater.verbose_description": "每当你击碎一个与球的颜色相同的砖块,你的连击增加颜色之数减一的差。\n如果是不同颜色球会变成那个新颜色但连击会重置除非没有剩余与球颜色相同的砖块。\n一旦你的连击高于最低值错误颜色的砖块会有红色边框。\n如果你有多个球每当其中一个球击中砖块它们都会切换颜色。",
"upgrades.pierce.name": "穿刺",
"upgrades.pierce.tooltip": "球在一次桨板弹跳后穿刺 {{count}} 个砖块",
"upgrades.pierce.verbose_description": "球通常碰到某个东西就会弹跳。有了这个被动技能,它会继续它的弹道来打碎多达 3 个砖块。\n\n之后它会在第 4 个砖块上弹跳,球需要触碰桨板来重置计数器。",
"upgrades.pierce_color.name": "颜色穿刺",
"upgrades.pierce_color.tooltip": "球穿透相同颜色的砖块",
"upgrades.pierce_color.verbose_description": "通常,球造成 1 伤害,并且砖块有 1 生命值。\n这个被动技能的每一个等级增加球对相同颜色砖块的伤害。\n当一个球造成的伤害多于砖块的生命值时它会继续直行而不是弹跳。\n\n每当球击中相同颜色的砖块它会穿透畅通无阻。\n一旦球碰到不同颜色的砖块它会打碎砖块变成砖块的颜色并弹跳。\n如果你有坚固的砖块球仍有可能在相同颜色的砖块上弹跳。",
"upgrades.puck_repulse_ball.name": "软着陆",
"upgrades.puck_repulse_ball.tooltip": "桨板排斥球",
"upgrades.puck_repulse_ball.verbose_description": "当球靠近桨板时,球会开始减慢速度,甚至可能在不接触桨板的情况下弹跳。",
"upgrades.rainbow.name": "彩虹",
"upgrades.rainbow.tooltip": "硬币以彩虹色生成。",
"upgrades.rainbow.verbose_description": "每个等级增加有色硬币的比例。颜色取决于时间。",
"upgrades.reach.name": "自上而下",
"upgrades.reach.tooltip": "避开最低一行的砖块,获得更多硬币",
"upgrades.reach.verbose_description": "触碰最低一行的 N 个砖块重置连击,否则 +N 连击。\n\n如果只有一行砖块或者最低一行砖块覆盖了游戏的整个宽度那么这个被动技能不起作用。否则打碎最低一行砖块重置连击打碎其他任何东西增加连击的数值为最低一行砖块的数量。\n\n最低一行会以红色高亮。",
"upgrades.respawn.name": "重生",
"upgrades.respawn.tooltip": "{{percent}}% 的砖块在 {{delay}} 秒后重新生成。",
"upgrades.respawn.verbose_description": "一些粒子效果会让你知道砖块会出现在哪里。",
"upgrades.right_is_lava.name": "避免右侧",
"upgrades.right_is_lava.tooltip": "不触碰右侧,获得更多硬币",
"upgrades.right_is_lava.verbose_description": "每当你打碎一个砖块,你的连击会加一,这样你会获得更多硬币。\n\n然而你的球击中右侧连击会重置。\n\n连击提升时右侧变红以提醒你应该避免击中它们。\n\n在等级 2边界完全移除你可能失去球和硬币。",
"upgrades.sacrifice.name": "牺牲",
"upgrades.sacrifice.tooltip": "失去生命清除所有砖块",
"upgrades.sacrifice.verbose_description": "在等级 2+,清理完关卡之前,连击也会乘以被动技能的等级。这可能得到很高的连击。",
"upgrades.sapper.name": "工兵",
"upgrades.sapper.tooltip": "第一个打碎的砖块变成炸弹。",
"upgrades.sapper.verbose_description": "打碎的第一个砖块会被替换为炸弹砖块,而不是仅仅消失而已。球在桨板上弹跳重新获得效果。提升被动技能等级会允许你放置更多的炸弹。",
"upgrades.shocks.name": "冲击",
"upgrades.shocks.tooltip": "球爆炸性碰撞",
"upgrades.shocks.verbose_description": "每当两个球相撞,它们交换它们的速度,产生爆炸,并获得添加的速度以分开它们。",
"upgrades.shunt.name": "分流",
"upgrades.shunt.tooltip": "在关卡之间保留 {{percent}}% 的连击",
"upgrades.shunt.verbose_description": "如果你也有热启动,热启动添加到当前连击",
"upgrades.side_flip.name": "右撇子",
"upgrades.side_flip.tooltip": "仅从右边打碎砖块,获得更多硬币",
"upgrades.side_flip.verbose_description": "每次从右边打碎一个砖块 +{{lvl}} 连击,否则 -{{loss}}。击打砖块的右侧获得一个连击但避免击打左侧因为那会减少2个连击。从顶部或底部击中无效果。",
"upgrades.side_kick.name": "左撇子",
"upgrades.side_kick.tooltip": "仅从左边打碎砖块,获得更多硬币",
"upgrades.side_kick.verbose_description": "每次从左边打碎一个砖块 +{{lvl}} 连击,否则 -{{loss}}。击打砖块的左侧获得一个连击但避免击打右侧因为那会减少2个连击。从顶部或底部击中无效果。",
"upgrades.skip_last.name": "轻松清理",
"upgrades.skip_last.tooltip": "最后一个砖块会自我毁灭",
"upgrades.skip_last.verbose_description": "你需要打碎所有砖块才能进入下一关。不过,很难打掉最后一块砖。\n这个被动技能的每一个等级增加自我毁灭的砖块的数量。\n早一些清理一个关卡在升级时带来额外的选择。绝不未命中砖块也非常有益。\n\n因此如果你觉得很难打碎最后的砖多选几次这个被动技能会有帮助。",
"upgrades.slow_down.name": "慢球",
"upgrades.slow_down.tooltip": "球移动更慢",
"upgrades.slow_down.verbose_description": "游戏开始时球的速度相对较慢,每一个关卡,球会快一点。\n\n如果你在一个关卡中花费大量时间球也会加速。\n\n这个被动技能使球更加可控。\n\n你可以在菜单中启用儿童模式每一次新游戏获得这个被动技能。",
"upgrades.smaller_puck.name": "更小的桨板",
"upgrades.smaller_puck.tooltip": "{{percent}}% 更多硬币",
"upgrades.smaller_puck.verbose_description": "这使桨板更小,理论上使角落射击更容易,但实际上只是提高难度。\n\n这就是为什么你还能获得硬币生成 +50% 的奖励。",
"upgrades.soft_reset.name": "软重置",
"upgrades.soft_reset.tooltip": "连击重置时保留它的 {{percent}}%",
"upgrades.soft_reset.verbose_description": "限制连击重置的影响。",
"upgrades.steering.name": "转向",
"upgrades.steering.tooltip": "桨板移动时球转弯",
"upgrades.steering.verbose_description": "桨板位置的改变直接影响球运动的方向。在等级2+,球有一条显示方向的线。",
"upgrades.sticky_coins.name": "黏性硬币",
"upgrades.sticky_coins.tooltip": "硬币黏在相同颜色的砖块",
"upgrades.sticky_coins.verbose_description": "在等级2它们黏在任何颜色的砖块",
"upgrades.streak_shots.name": "击中一连串",
"upgrades.streak_shots.tooltip": "一次打碎很多砖块,获得更多硬币",
"upgrades.streak_shots.verbose_description": "每次打碎一个砖块,连击加一。\n\n然而球碰到桨板连击就会重置。\n\n一旦你的连击超过基础值桨板会有红色边框提醒你球触碰桨板会破坏你的连击。",
"upgrades.sturdy_bricks.name": "坚固的砖块",
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} 砖块生命值,+{{percent}}% 硬币",
"upgrades.sturdy_bricks.verbose_description": "这个被动技能的每个等级给所有砖块加一生命值。你可以用“千里眼”被动技能看生命值。获得“穿刺”被动技能可以增加球的伤害。这个被动技能的每一个等级加 50% 产生硬币。",
"upgrades.superhot.name": "SUPER HOT",
"upgrades.superhot.tooltip": "当桨板移动时时间流动。",
"upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
"upgrades.telekinesis.name": "意念操控",
"upgrades.telekinesis.tooltip": "桨板位置影响球",
"upgrades.telekinesis.verbose_description": "当球上升时你可以控制它。球在屏幕下半部分时效果更强。",
"upgrades.three_cushion.name": "三边克朗球",
"upgrades.three_cushion.tooltip": "间接击中砖块,获得更多硬币",
"upgrades.three_cushion.verbose_description": "击中边界的两侧和顶部 +1 连击,每次桨板弹跳最多 +{{max}} 。\n每次击中一侧连击加一最多 +3。\n之后不会获得连击直到下一次桨板弹跳。\n\n当你不先弹跳就击中砖块时连击重置。\n这里采用百度百科的翻译Three Cushion Billiards 是 Carom billiards 中的一种。",
"upgrades.top_is_lava.name": "天空是限制",
"upgrades.top_is_lava.tooltip": "避免击中顶部,获得更多硬币",
"upgrades.top_is_lava.verbose_description": "每当你打碎一个砖块,连击加一。然而,球击中屏幕顶部,连击重置。\n\n你的连击超过最低值时顶部会出现一个红条提醒你应该避免击中它。\n\n在等级 2边界完全移除你可能失去球和硬币。",
"upgrades.trampoline.name": "蹦床",
"upgrades.trampoline.tooltip": "仅在砖块和桨板上弹跳,获得更多硬币",
"upgrades.trampoline.verbose_description": "每次桨板弹跳 +{{lvl}} 连击,每次在边界上弹跳 -{{lvl}} 连击。少有的不添加重置条件的一个连击升级",
"upgrades.transparency.name": "透明度",
"upgrades.transparency.tooltip": "+50% 硬币。球在屏幕顶部是不可见的。",
"upgrades.transparency.verbose_description": "球在屏幕顶部变透明。\n+{{percent}} % 硬币。\n更高的等级使球更快透明并且增加奖励。",
"upgrades.trickledown.name": "涓滴效应",
"upgrades.trickledown.tooltip": "硬币出现在屏幕顶部。",
"upgrades.trickledown.verbose_description": "如果顶部有一行砖块,硬币可能停在上面,在这种情况,打碎砖块后硬币会掉下来。",
"upgrades.unbounded.name": "填充",
"upgrades.unbounded.tooltip": "在关卡的左右两边添加空间,但你的桨板不能去那么远。",
"upgrades.unbounded.verbose_description": "另一个升级可能帮助你延伸桨板的触及范围。",
"upgrades.viscosity.name": "粘度",
"upgrades.viscosity.tooltip": "硬币下落速度减慢",
"upgrades.viscosity.verbose_description": "硬币通常因重力和爆炸加速到很高的速度。\n\n这个被动技能使硬币不停地减速如同它们在某种粘性液体中。\n\n这使捕捉硬币更容易并与影响硬币移动的被动技能结合得很好。",
"upgrades.wind.name": "风",
"upgrades.wind.tooltip": "桨板的位置产生风",
"upgrades.wind.verbose_description": "风取决于桨板位置:左边向左吹,右边向右吹。影响球和硬币。",
"upgrades.wrap_left.name": "裹左边",
"upgrades.wrap_left.tooltip": "击中左边传送球到右边",
"upgrades.wrap_left.verbose_description": "更高等级也传送硬币。",
"upgrades.wrap_right.name": "裹右边",
"upgrades.wrap_right.tooltip": "击中右边传送球到左边",
"upgrades.wrap_right.verbose_description": "更高等级也传送硬币。",
"upgrades.wrap_up.name": "裹上边",
"upgrades.wrap_up.tooltip": "触碰屏幕的顶部会传送球到桨板之上。",
"upgrades.wrap_up.verbose_description": "这不算作击中桨板。在等级 2也传送硬币。",
"upgrades.yoyo.name": "溜溜球",
"upgrades.yoyo.tooltip": "球落向桨板",
"upgrades.yoyo.verbose_description": "这是意念操控的反面,在球掉下来时控制它。",
"upgrades.zen.name": "禅",
"upgrades.zen.tooltip": "不触发炸弹,获得更多硬币",
"upgrades.zen.verbose_description": "每三秒 +{{lvl}} 连击,爆炸时重置连击"
}