breakout71/src/i18n/zh.json
2025-05-23 20:43:17 +02:00

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{
"confirmRestart.no": "取消",
"confirmRestart.text": "您即将开始一个新游戏。您确定要继续吗?",
"confirmRestart.title": "开始新游戏?",
"confirmRestart.yes": "重启游戏",
"editor.editing.bigger": "1. 增加规模",
"editor.editing.color": "彩色清单上的颜色(最高为5级)",
"editor.editing.copied": "二级编码复印件",
"editor.editing.copy": "复印机",
"editor.editing.copy_help": "",
"editor.editing.credit": "信贷和来源",
"editor.editing.credit_prompt": "2. 查阅来文方的ur或对您的水平的解释.",
"editor.editing.delete": "删除",
"editor.editing.down": "冲破所有砖头",
"editor.editing.help": "然后点了一块微薄的颜色.",
"editor.editing.left": "将所有砖瓦冲到左边",
"editor.editing.play": "举办",
"editor.editing.rename": "级别名称",
"editor.editing.rename_prompt": "",
"editor.editing.right": "1. 将所有砖块清除到右边",
"editor.editing.show_code": "显示水平",
"editor.editing.show_code_help": "然后,你可以人工复制.",
"editor.editing.smaller": "减少规模",
"editor.editing.title": "",
"editor.editing.up": "挖掘所有砖瓦",
"editor.help": "创造习俗水平,并分享这些习俗,以纳入游戏.",
"editor.import": "进口",
"editor.import_instruction": "在您的级别清单中颁布进口等级代码",
"editor.locked": "总得分({><0>)",
"editor.new_level": "",
"editor.title": "职等",
"gameOver.creative": "本次运行将不记录在案。",
"gameOver.cumulative_total": "您的累计总分从 {{startTs}} 升至 {{endTs}}。",
"gameOver.lost.summary": "您在抓到 {{score}} 枚硬币后掉了球。",
"gameOver.lost.title": "游戏结束",
"gameOver.stats.balls_lost": "失球",
"gameOver.stats.bricks_broken": "碎砖",
"gameOver.stats.bricks_per_minute": "每分钟碎砖量",
"gameOver.stats.catch_rate": "捕获率",
"gameOver.stats.combo_avg": "平均组合",
"gameOver.stats.combo_max": "最大组合",
"gameOver.stats.duration_per_level": "每级持续时间",
"gameOver.stats.hit_rate": "命中率",
"gameOver.stats.level_reached": "达到的水平",
"gameOver.stats.total_score": "总分",
"gameOver.stats.upgrades_applied": "已应用的升级",
"gameOver.stats_intro": "摘录与您的“{>最佳游戏”相比较的您的游戏统计数据.",
"gameOver.unlocked_perk": "已解锁升级",
"gameOver.unlocked_perk_plural": "您刚刚解锁了 {{count}} 项特权",
"gameOver.win.summary": "游戏结束。您藏了 {{score}} 枚金币。",
"gameOver.win.title": "您完成了此游戏",
"help.content": "",
"help.help": "更多地了解游戏",
"help.levels": "职等",
"help.title": "帮助",
"help.upgrades": "# 升级",
"history.columns.score": "得分",
"history.columns.started": "日期",
"history.help": "查看您的 {{count}} 最佳游戏。",
"history.include_past_versions": "显示过去的情况",
"history.locked": "玩至少十场游戏解锁",
"history.title": "运行历史",
"lab.help": "尝试你想要的任何构建",
"lab.instructions": "选择下面的升级,然后选择要玩的关卡。",
"lab.menu_entry": "创意模式",
"lab.play": "游乐",
"lab.reset": "全部重置为 0",
"lab.select_level": "选择游戏级别",
"lab.unlocks_at": "总分 {{score}}时解锁",
"level_up.challenges.catchRateGood.description": "Catch{gold% of coins for 金,{{sil% 用于银.",
"level_up.challenges.catchRateGood.name": "{{>全面”",
"level_up.challenges.earned_medal": "页: 1",
"level_up.challenges.earned_medal_plural": "页: 1",
"level_up.challenges.gain": "+{chochoice ́s options and +{{> 升级",
"level_up.challenges.levelMisses.description": "如果你在不到{那末,就拿到了金牌。 页: 1. ",
"level_up.challenges.levelMisses.name": "{> 失灵",
"level_up.challenges.levelMisses.none": "没有失火",
"level_up.challenges.levelTime.description": "你们的伤者在{{>获得金牌和在{{丝绸”下获得银牌. ",
"level_up.challenges.levelTime.name": "{-> 游戏时间",
"level_up.challenges.no_gain": "无收益",
"level_up.forbidden": "在这场游戏中,用上台将阻止你打上“{级”的门槛.",
"level_up.required": "在这场游戏中,用上千字不提.",
"level_up.title": "",
"level_up.upgrade_perks": "页: 1 页: 1. ",
"main_menu.donate": "您已经玩了 {{hours}} 小时",
"main_menu.donate_help": "捐款如何?您可以在设置中隐藏此提醒。",
"main_menu.high_score": "最高分 : {{score}}",
"main_menu.normal": "新游戏",
"main_menu.normal_help": "玩 7 个关卡,随机获得初始装备",
"main_menu.settings_help": "根据自己的需求和口味定制游戏玩法",
"main_menu.settings_title": "设置",
"main_menu.title": "突围 71",
"main_menu.unlocks_help": "尝试您解锁的特权和等级",
"play.close_modale_window_tooltip": "关闭",
"play.current_lvl": "级别 {{level}}/{{max}}",
"play.menu_label": "菜单",
"play.menu_tooltip": "打开主菜单",
"play.missed_ball": "眷恋",
"play.mobile_press_to_play": "长按此处播放",
"play.score_tooltip": "查看您的分数、升级和更多信息",
"play.stats.coins_catch_rate": "硬币捕获率",
"play.stats.levelMisses": "投篮不中,一无所获",
"play.stats.levelTime": "电平时间",
"play.stats.levelWallBounces": "墙面反弹",
"score_panel.close_to_unlock": "下一级解锁 ",
"score_panel.get_upgrades_to_unlock": "获得 {{missingUpgrades}} 并获得 {{points}} 更多分数,即可解锁\"{{level}}\"关卡。\"",
"score_panel.score_to_unlock": "获得 {{points}} 更多分数,解锁\"{{level}}\"关卡\"",
"score_panel.title": "{{score}} 点, {{level}}级/{{max}} ",
"score_panel.upcoming_levels": "即将到来的级别 ",
"score_panel.upgrade_point_count": "您已积累了{>>点.",
"score_panel.upgrades_picked": "在本游戏中挑选的升级运行:",
"settings.autoplay": "自动游戏",
"settings.autoplay_help": "1. 开始举行随机升级和计算机控制的篮子会议",
"settings.basic": "",
"settings.basic_help": "提高业绩.",
"settings.colorful_coins": "有色人种",
"settings.colorful_coins_help": "Coin的颜色总是暗淡",
"settings.contrast": "高避孕率",
"settings.contrast_help": "更有颜色和黑暗",
"settings.donation_reminder": "提醒我捐赠",
"settings.donation_reminder_help": "见主要菜单中的时间和捐助联系",
"settings.download_save_file": "下载计分和静态",
"settings.download_save_file_help": "A. 获取储蓄档案",
"settings.extra_bright": "2. 亮 bright",
"settings.extra_bright_help": "提高 around和砖面的体积.",
"settings.fullscreen": "全面筛选",
"settings.fullscreen_help": "游戏在开始之前将尝试进行充分的筛选",
"settings.kid": "",
"settings.kid_help": "气球开始速度缓慢",
"settings.language": "",
"settings.language_help": "选择游戏的语言",
"settings.level_unlocks_hints": "Level锁级",
"settings.level_unlocks_hints_help": "帮助你抓住右 per,打破僵局",
"settings.load_save_file": "Load Save file",
"settings.load_save_file_help": "选取贵装置上的储蓄档案",
"settings.max_coins": " 页: 1",
"settings.max_coins_help": "仅计算,对分数无影响",
"settings.mobile": "流动模式",
"settings.mobile_help": "",
"settings.pointer_lock": "Mouse Pointer lock",
"settings.pointer_lock_help": "闭锁并隐藏着 mo子.",
"settings.precise_lighting": "预想照明",
"settings.precise_lighting_help": "用于背景照明效果的小型电网",
"settings.probabilistic_lighting": "愿景的持久性",
"settings.probabilistic_lighting_help": "如果150多只硬币,根据前几条框架重新使用一些镜子,提高性能",
"settings.record": "纪录游戏录像",
"settings.record_download": "下载视频(<>>>>)",
"settings.record_help": "每一层次的录像.",
"settings.reset": "猎物",
"settings.reset_cancel": "无",
"settings.reset_confirm": "",
"settings.reset_help": "",
"settings.reset_instruction": "你会失去你在游戏中取得的所有进展,你们是否肯定?",
"settings.save_file_error": "卸载储蓄档案",
"settings.save_file_loaded": "Save fileloaded",
"settings.save_file_loaded_help": "现在该机将重载适用你的节省费用",
"settings.save_file_loaded_ok": "Ok",
"settings.show_fps": "FPS 反对",
"settings.show_fps_help": "监测器具的性能",
"settings.show_stats": "显示实时状况",
"settings.show_stats_help": "时间、时间",
"settings.smooth_lighting": "灯光",
"settings.smooth_lighting_help": "减少背景影响,使其看上去不太平方。 增加滞后.",
"settings.sounds": "猎物",
"settings.sounds_help": "Bee、 b和 br",
"settings.stress_test": "压力测试",
"settings.stress_test_help": "开始一场由机器人控制的游戏,有相当多的硬币,以测试你的装置的性能限制.",
"settings.suggestions.applied": "运用业绩建议!",
"settings.suggestions.basic_mode": "建议:改进业绩的基本模式.",
"settings.suggestions.record": "建议:为改进业绩制作录音录像.",
"settings.suggestions.reduce_brightness": "建议:减少公顷面积,以改善业绩. ",
"settings.suggestions.reduce_coins": "",
"settings.suggestions.simpler_lights": "建议:简化计算,以改进业绩. ",
"settings.touch_delayed_start": "流动时间推迟开始",
"settings.touch_delayed_start_help": "3,2,1,9",
"starting_perks.checked": "当你开始新的游戏时,将给你一个ks子。 Click a perk to prevent it. ",
"starting_perks.help": "选择可能的开端升级",
"starting_perks.random": "所有福利均已取消,选择是任意的.",
"starting_perks.title": "起点",
"starting_perks.unchecked": "下面的频率不是作为起点,但可以点击,在集合中添加. ",
"unlocks.category.advanced": "# 高级升级\n\n这些通常并不十分有用,但如果加上右 com升,它们就会变得非常强大. ",
"unlocks.category.beginner": "# 自助升级\n\n这些升级对开端人非常有益,有助于你更长时间地玩弄,使球面更小。\n.\n",
"unlocks.category.combo": "# Combo升级\n\n这些升级有助于逐步增加 com子,但也增加了bo子的复发条件。 有一种好的想法,会增加风险和回报.",
"unlocks.category.combo_boost": "# Combo助推器升级\n\n这些升级增加了bo或bo乘数,而没有增加重新设定的条件. ",
"unlocks.category.simple": "# 助手升级\n\n这些升级在几乎所有建筑都是有益的。\n.\n",
"unlocks.greyed_out_help": "灰色部分的升级可以通过提高总分来解锁。每次在游戏中得分,总分都会增加。",
"unlocks.intro": "您的总分是 {{ts}}。以下是游戏提供的所有升级和关卡。 点击下面的升级或关卡即可开始测试游戏。",
"unlocks.just_unlocked": "等级已解锁",
"unlocks.just_unlocked_plural": "您刚刚解锁了 {{count}} 个关卡",
"unlocks.level": "<h2>你解锁了 {{unlocked}} 个关卡中的 {{out_of}}个关卡 </h2>\n<p>以下是所有游戏关卡,点击其中一个即可体验。</p> ",
"unlocks.level_description": "一个有 {{bricks}} 块砖、 {{colors}} 种颜色和 {{bombs}} 个炸弹的 {{size}}x{{size}} 关卡。",
"unlocks.levels": "无锁定级",
"unlocks.minScore": "在运行中达到{{minScore}} 美元即可解锁。",
"unlocks.minScoreWithPerks": "在有 {{required}} 但没有 {{forbidden}} 解锁的情况下,达到{{minScore}} 美元。",
"unlocks.minTotalScore": "累计共计{{score}}美元",
"unlocks.reached": "你的最好成绩是 {{reached}}。",
"unlocks.title_upgrades": "您解锁了 {{out_of}}中的 {{unlocked}} 项升级",
"unlocks.try": "提 出",
"unlocks.upgrades": "内陆升级",
"unlocks.use": "用途",
"upgrades.addiction.name": "成瘾",
"upgrades.addiction.tooltip": "+{{lvl}} 连击/砖块,击碎砖块后连击重置 {{delay}}秒。",
"upgrades.addiction.verbose_description": "倒计时只在打碎每个关卡的第一块砖后开始。一旦所有砖块都被摧毁,倒计时就会停止。",
"upgrades.asceticism.name": "禁欲主义",
"upgrades.asceticism.tooltip": "+{{combo}} 连击/砖块,- {{combo}} 接住硬币",
"upgrades.asceticism.verbose_description": "在您的组合攀升时,您需要将金币存放在某个地方。",
"upgrades.ball_attract_ball.name": "重力",
"upgrades.ball_attract_ball.tooltip": "球吸引球",
"upgrades.ball_attract_ball.verbose_description": "距离超过 \"游戏区域宽度的 3/4 \"的球将开始相互吸引。\n\n相距最远时吸引力更强。\n\n彩虹粒子会飞起象征着吸引力。只有当您已经拥有一个以上的球时才会获得此福利。",
"upgrades.ball_attracts_coins.name": "球吸引硬币",
"upgrades.ball_attracts_coins.tooltip": "硬币跟随最近的球,下落速度较慢",
"upgrades.ball_attracts_coins.verbose_description": "如果将它与 \"染色剂 \"和 \"幽灵硬币 \"结合起来,就可以在球周围 \"涂满 \"硬币。它还可以代替硬币磁铁。",
"upgrades.ball_repulse_ball.name": "个人空间",
"upgrades.ball_repulse_ball.tooltip": "球击退球",
"upgrades.ball_repulse_ball.verbose_description": "距离小于四分之一屏幕宽度的球将开始相互排斥。如果彼此距离较近,斥力会更大。粒子会喷射而出,象征着这种力量的作用。只有当你已经拥有一个以上的小球时,才会获得此福利。",
"upgrades.base_combo.name": "坚实的基础",
"upgrades.base_combo.tooltip": "连击从 {{coins}} 开始,而不是从 1 开始。",
"upgrades.base_combo.verbose_description": "在关卡开始时,您的连击数通常从 1 开始,当您在没有击中任何东西的情况下四处弹跳时,连击数会重置为 1。有了这个装备连击开始时会高出 3 点,因此每块砖至少能得到 4 个金币。每当你的连击重置时,它就会回到 4 而不是 1。你的小球会闪烁一下表示连击数高于 1。",
"upgrades.bigger_explosions.name": "Kaboom",
"upgrades.bigger_explosions.tooltip": "更大的爆炸",
"upgrades.bigger_explosions.verbose_description": "默认爆炸清除的是 3x3 的正方形,而这个爆炸则变成了 5x5 的正方形,对硬币的冲击力也明显增强。每次爆炸后屏幕都会闪烁(基本模式除外)",
"upgrades.bigger_puck.name": "更大的冰球",
"upgrades.bigger_puck.tooltip": "轻松捕捉更多硬币",
"upgrades.bigger_puck.verbose_description": "冰球越大,就越不容易失球,也就越容易抓到更多的硬币,还能精确地调整反弹的角度(球的角度只取决于它击中冰球的位置)。\n\n不过大冰球在关卡两侧比较难用有时难免会失误。",
"upgrades.bricks_attract_ball.name": "球吸引球",
"upgrades.bricks_attract_ball.tooltip": "标上附近的砖瓦",
"upgrades.bricks_attract_ball.verbose_description": "芭蕾舞到第1天(2007年)。 影响在更高一级更为明显。 在电压前可以打的砖数也更高。 气球击中粉碎机时,效果后退.",
"upgrades.bricks_attract_coins.name": "B. 贿赂吸引硬币",
"upgrades.bricks_attract_coins.tooltip": "帮助他们留在那里",
"upgrades.bricks_attract_coins.verbose_description": "",
"upgrades.buoy.name": "Buoy",
"upgrades.buoy.tooltip": "在底线上为{>杜里”浮标. ",
"upgrades.buoy.verbose_description": "在流动模式中,效果最为明显",
"upgrades.chill.name": "Chill",
"upgrades.chill.tooltip": "升级无限制.",
"upgrades.chill.verbose_description": "气球也将加快速度. ",
"upgrades.clairvoyant.name": "千里眼",
"upgrades.clairvoyant.tooltip": "查看即将到来的关卡、砖块 HP 和球的方向",
"upgrades.clairvoyant.verbose_description": "帮助你选择正确的升级方式,了解坚固砖块的作用。第 2 级和第 3 级将带来更多有用性存疑的知识(可在循环模式中达到)",
"upgrades.coin_magnet.name": "硬币磁铁",
"upgrades.coin_magnet.tooltip": "冰球吸引硬币",
"upgrades.coin_magnet.verbose_description": "将硬币导向冰球。如果硬币已经接近冰球,效果会更强。捕捉到所有硬币可在游戏中获得特殊奖励。\n\n另一种捕捉更多硬币的方法是从底部击打砖块。球的速度和方向会影响产生硬币的速度。",
"upgrades.compound_interest.name": "复利",
"upgrades.compound_interest.tooltip": "每击碎一块砖+{{lvl}} 连击,丢失硬币时重置",
"upgrades.compound_interest.verbose_description": "每打破一块砖,你的连击数就会增加一个,每打破一块砖,就会产生越来越多的硬币。\n\n不过一定要用冰球接住每一枚硬币因为丢失的任何一枚硬币都会重置您的连击。\n\n一旦您的连击数超过最低连击数游戏区域的底部就会出现一条红线提醒您硬币不能放在那里。",
"upgrades.concave_puck.name": "凹面冰球",
"upgrades.concave_puck.tooltip": "提高垂直瞄准精度",
"upgrades.concave_puck.verbose_description": "球在关卡开始时直线上升,反弹角度较小。",
"upgrades.corner_shot.name": "角球射门",
"upgrades.corner_shot.tooltip": "让冰球与屏幕边界重叠",
"upgrades.corner_shot.verbose_description": "有助于在拐角处瞄准。更高的级别可以让你走得更远。",
"upgrades.double_or_nothing.name": "",
"upgrades.double_or_nothing.tooltip": "Combo 更快地攀升{多普里什>,但每回头就把你的分数 {到{>.",
"upgrades.double_or_nothing.verbose_description": "com只重开 counts子,而 your子在最小的范围之内",
"upgrades.etherealcoins.name": "太空硬币",
"upgrades.etherealcoins.tooltip": "硬币不再受重力影响",
"upgrades.etherealcoins.verbose_description": "co将保持其速度,即便是几次放弃,也不会受到严重的影响.",
"upgrades.extra_levels.name": "再过 5 分钟",
"upgrades.extra_levels.tooltip": "玩 {{count}} 关而不是7关",
"upgrades.extra_levels.verbose_description": "默认游戏最多可持续 7 个关卡,之后游戏结束。\n\n每升一级就能提高一级。最后一关往往是你得分最多的关卡因此差别会非常大。",
"upgrades.extra_life.name": "额外生活",
"upgrades.extra_life.tooltip": "球会在底线反弹一次,然后就会丢失。",
"upgrades.extra_life.verbose_description": "通常情况下,您只有一个球,一旦掉落,游戏就结束了。\n\n这项功能在屏幕下方增加了一个白色条可以保存一个球并在保存过程中断开。\n\n每当有一个球弹到屏幕底部你就会失去一级特权。",
"upgrades.forgiving.name": "宽容",
"upgrades.forgiving.tooltip": "缺少休息时间会逐渐减少连击次数,而不是一次性减少。",
"upgrades.forgiving.verbose_description": "每级的第一次失误是免费的,然后是连击的 10%,接着是 20%。",
"upgrades.fountain_toss.name": "喷泉抛掷",
"upgrades.fountain_toss.tooltip": "当你错过一些硬币时,可以获得一些连击。",
"upgrades.fountain_toss.verbose_description": "当您错过一枚硬币且您的连击低于 {{max}}时,您的连击概率为 {{lvl}}/连击增长 1。/连击数增加 1。",
"upgrades.ghost_coins.name": "幽灵硬币",
"upgrades.ghost_coins.tooltip": "硬币慢慢穿过砖块",
"upgrades.ghost_coins.verbose_description": "这不是一个错误,而是一个功能! 硬币穿过砖块的速度很慢。级别越高,速度越快。",
"upgrades.golden_goose.name": "金 go",
"upgrades.golden_goose.tooltip": "",
"upgrades.golden_goose.verbose_description": "每当一个硬币击中一个砖头时,与最接近的球团相交的电信站。 在2级,在一旁被点击后,有线搭桥.",
"upgrades.happy_family.name": "幸福家庭",
"upgrades.happy_family.tooltip": "如果你把所有球都 keep在游戏中,则会有更多的表象. ",
"upgrades.happy_family.verbose_description": "",
"upgrades.helium.name": "氦气",
"upgrades.helium.tooltip": "冰球左右重力反转",
"upgrades.helium.verbose_description": "这会影响硬币,让它们浮起来,直到您准备好拾取它们。",
"upgrades.hot_start.name": "热启动",
"upgrades.hot_start.tooltip": "从连击 {{start}}开始,-每秒{{loss}} 次连击",
"upgrades.hot_start.verbose_description": "在每级开始时,你的连击会从 +30 点开始,但之后每秒会减少一点。该效果可与其他特殊效果叠加。",
"upgrades.implosions.name": "爆破",
"upgrades.implosions.tooltip": "爆炸将硬币吸入而不是炸出",
"upgrades.implosions.verbose_description": "爆炸力是反向作用的。更高的楼层起到 \"更大爆炸 \"的作用",
"upgrades.left_is_lava.name": "避免左侧",
"upgrades.left_is_lava.tooltip": "每击碎一块砖块可获得 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
"upgrades.left_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过一旦您的球击中左边的砖块您的连击数就会重置。\n\n当您的连击数上升时左侧的砖块就会变成红色提醒您应避免击中它们。\n",
"upgrades.limitless.name": "无限",
"upgrades.limitless.tooltip": "将所有升级的最高等级提高 {{lvl}} ",
"upgrades.limitless.verbose_description": "选择该装备还能将自己的上限提高一个,让你再次选择。",
"upgrades.metamorphosis.name": "变形记",
"upgrades.metamorphosis.tooltip": "每枚硬币可以给 {{lvl}} 块砖染上它的颜色",
"upgrades.metamorphosis.verbose_description": "有了这项功能,硬币就会变成它们所来自的砖块的颜色,并会给它们接触到的第一块砖块染上相同的颜色。\n\n硬币的生成速度与打碎它们的球的速度相同这意味着你可以稍微瞄准一下你想要 \"上色 \"的砖块的方向。",
"upgrades.minefield.name": "雷区",
"upgrades.minefield.tooltip": "屏幕上每块炸弹砖 +{{lvl}} 连击",
"upgrades.minefield.verbose_description": "放置砖块时,连击加成+lvl摧毁砖块时连击加成-lvl并通过砖块数量乘以 lvl 来提升基础连击。",
"upgrades.multiball.name": "多球",
"upgrades.multiball.tooltip": "每关开始时都有 {{count}} 个球。",
"upgrades.multiball.verbose_description": "在 \"突围 71 \"游戏中,只要你掉了球,你就输了。\n\n有了这项福利您可以得到两个球因此您可以承受失去一个球的代价。\n\n失去的球会在下一关重新出现。\n\n拥有一个以上的球就能获得更多特权当然也能更快通关。",
"upgrades.nbricks.name": "严格的样本量",
"upgrades.nbricks.tooltip": "每次冰球反弹正好击中 {{lvl}} 块砖头,可获得+{{lvl}} 连击,否则重置",
"upgrades.nbricks.verbose_description": "您不一定要摧毁这些砖块,但您需要击中它们。被爆炸摧毁的砖块不算数",
"upgrades.one_more_choice.name": "额外选择",
"upgrades.one_more_choice.tooltip": "进一步提升等级后,列表中将增加 {{lvl}} 个选项",
"upgrades.one_more_choice.verbose_description": "每个升级菜单都将增加一个选项。 不会增加可选择的升级次数。",
"upgrades.ottawa_treaty.name": "渥太华条约",
"upgrades.ottawa_treaty.tooltip": "拆除一枚炸弹附近的砖头",
"upgrades.ottawa_treaty.verbose_description": "附近的炸弹将由一个有色的路障取代。 如果你app,气球将失去应用效果,直到下台。 只有一枚炸弹可以更换.",
"upgrades.passive_income.name": "被动收入",
"upgrades.passive_income.tooltip": "+{{lvl}} 连击/砖块,除非冰球在最后 {{time}}秒内移动,否则会重置",
"upgrades.passive_income.verbose_description": "有些福利可以帮助球做你想做的事情,而不需要做任何事情。",
"upgrades.picky_eater.name": "挑食",
"upgrades.picky_eater.tooltip": "每击碎一块砖+{{lvl}} 连击,球颜色改变时重置",
"upgrades.picky_eater.verbose_description": "每当您击碎一块与小球颜色相同的砖块时,您的连击次数就会增加一次。\n如果是不同颜色的砖块球就会变成新的颜色但连击数会重置除非没有与球颜色相同的砖块了。\n一旦您的连击数高于最低连击数错误颜色的砖块就会出现红色边框。\n如果您有多个球每当其中一个球击中砖块时它们都会转换颜色。",
"upgrades.pierce.name": "穿孔",
"upgrades.pierce.tooltip": "冰球反弹后击穿 {{count}} 块砖",
"upgrades.pierce.verbose_description": "通常情况下,球一碰到东西就会弹起。有了这个特殊效果,它的弹跳轨迹将持续长达 3 砖块。\n\n之后它会在第 4 块砖头上弹起,你需要触碰冰球来重置计数器。",
"upgrades.pierce_color.name": "颜色穿刺",
"upgrades.pierce_color.tooltip": "+ 对球颜色的砖块造成{{lvl}} 伤害",
"upgrades.pierce_color.verbose_description": "每当小球击中一块相同颜色的砖块时,它就会毫无阻碍地穿过砖块。\n\n一旦球碰到不同颜色的砖块它就会打破砖块拿走砖块的颜色并反弹。\n\n如果你有坚固的砖块小球仍有可能从相同颜色的砖块上弹起。",
"upgrades.puck_repulse_ball.name": "软着陆",
"upgrades.puck_repulse_ball.tooltip": "冰球击退小球",
"upgrades.puck_repulse_ball.verbose_description": "当球接近冰球时,速度会开始减慢,甚至有可能在不接触冰球的情况下反弹。",
"upgrades.rainbow.name": "彩虹",
"upgrades.rainbow.tooltip": "",
"upgrades.rainbow.verbose_description": "每个层次都增加了有色硬币的比例。 肤色取决于时间. ",
"upgrades.reach.name": "自上而下",
"upgrades.reach.tooltip": "触碰最下面一行的 N 块砖会重置连击。否则,+N 连击",
"upgrades.reach.verbose_description": "如果只有一排砖块,或者最下面一排砖块覆盖了游戏的整个宽度,那么这个特权就不起任何作用。否则,击碎最低一排砖块会重置连击,而击碎其他砖块则会增加连击,增加的幅度为最低一排砖块的数量。\n\n最低一排将以红色标示。",
"upgrades.respawn.name": "重生",
"upgrades.respawn.tooltip": "{{percent}}% 的砖块会在 {{delay}}秒后重新生成。",
"upgrades.respawn.verbose_description": "一些粒子效果会让你知道砖块会出现在哪里。",
"upgrades.right_is_lava.name": "避免右侧",
"upgrades.right_is_lava.tooltip": "每块砖头 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
"upgrades.right_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过只要您的球击中右侧您的连击数就会重置。\n\n当您的连击数上升时右边的砖块就会变成红色提醒您应避免击中它们。\n",
"upgrades.sacrifice.name": "牺牲",
"upgrades.sacrifice.tooltip": "",
"upgrades.sacrifice.verbose_description": "这可能会让组合非常高。",
"upgrades.sapper.name": "军士",
"upgrades.sapper.tooltip": "第一块砖头碎了就会变成炸弹。",
"upgrades.sapper.verbose_description": "你打碎的第一块砖头不会消失,取而代之的是一块炸弹砖。将球反弹到冰球上可重新获得效果。提升该装备的等级可以让你放置更多的炸弹。\n\n请记住炸弹会影响附近硬币的速度因此过多的爆炸会让您很难捕捉到您辛勤工作的成果。",
"upgrades.shocks.name": "减震器",
"upgrades.shocks.tooltip": "爆炸球碰撞",
"upgrades.shocks.verbose_description": "每当两个球相撞,它们就会交换速度,产生爆炸,并获得额外的速度将它们分开。",
"upgrades.shunt.name": "分流器",
"upgrades.shunt.tooltip": "在各关卡之间保持 {{percent}}%的连击率",
"upgrades.shunt.verbose_description": "如果您也有热启动,则热启动会添加到当前组合中",
"upgrades.side_flip.name": "右手",
"upgrades.side_flip.tooltip": "每块砖块从右侧被击碎时,连击数+{{lvl}} ,否则-{{loss}} 。",
"upgrades.side_flip.verbose_description": "撞击砖块的右侧可获得一次连击,但要避免撞击其左侧,因为这样会消除 2 次连击。从顶部和底部击打没有效果。",
"upgrades.side_kick.name": "左撇子",
"upgrades.side_kick.tooltip": "每从左侧击碎一块砖+{{lvl}} 连击,否则-{{loss}} 连击",
"upgrades.side_kick.verbose_description": "撞击砖块的左侧可获得一次连击,但要避免撞击砖块的右侧,因为这样会消除两次连击。从顶部和底部击打没有效果。",
"upgrades.skip_last.name": "轻松清理",
"upgrades.skip_last.tooltip": "最后一块砖会爆炸。",
"upgrades.skip_last.verbose_description": "您需要打破所有砖块才能进入下一关。不过,要拿到最后一块砖可能很难。\n\n提前通关会在升级时带来额外的选择。绝不漏掉砖块也非常有益。\n\n因此如果你觉得很难打碎最后一块砖那么多打几次就会有帮助。",
"upgrades.slow_down.name": "球速较慢",
"upgrades.slow_down.tooltip": "球移动更慢",
"upgrades.slow_down.verbose_description": "球的启动速度相对较慢,但每升一级,球的启动速度就会加快一些。\n\n如果您在一个关卡中花费大量时间球速也会加快。\n\n这项功能让您更容易掌握。\n\n每次开始时您都可以通过在菜单中启用儿童模式来获得它。",
"upgrades.smaller_puck.name": "更小的冰球",
"upgrades.smaller_puck.tooltip": "同时提供 +5 基础连击",
"upgrades.smaller_puck.verbose_description": "这使得冰球变小,理论上可以让一些角球射门变得更容易,但实际上只是提高了难度。\n\n这就是为什么你在选中这个选项后还能获得每块砖+5金币的额外奖励。",
"upgrades.soft_reset.name": "软重置",
"upgrades.soft_reset.tooltip": "组合重置保持 {{percent}}%。",
"upgrades.soft_reset.verbose_description": "限制组合重置的影响。",
"upgrades.steering.name": "指导",
"upgrades.steering.tooltip": "当粉碎机移动时,巴列车轮行驶",
"upgrades.steering.verbose_description": "Uck点的改变直接影响到球运动的方向。 在2+级,你有一条显示你气球方向的线.",
"upgrades.sticky_coins.name": "缩略语",
"upgrades.sticky_coins.tooltip": "Coin same",
"upgrades.sticky_coins.verbose_description": "在2级,他们穿着任何颜色的砖头",
"upgrades.streak_shots.name": "连击",
"upgrades.streak_shots.tooltip": "如果在弹上冰球前打破很多砖块,就能获得更多金币。",
"upgrades.streak_shots.verbose_description": "每击碎一块砖,您的连击数(每块砖的金币数)就会增加一个。\n\n不过只要球碰到你的冰球连击数就会重置为默认值每块砖头只能获得一枚硬币。\n\n一旦你的连击数超过了基础值你的冰球就会变成红色提醒你用球碰到它将会破坏你的连击数。",
"upgrades.sturdy_bricks.name": "坚固的砖块",
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} 砖块 HP+{{percent}}破碎时产生的 % 硬币",
"upgrades.sturdy_bricks.verbose_description": "每升一级,所有砖块都会增加一级 HP。您可以通过 \"千里眼 \"装备查看 HP 数值。获得 \"穿刺 \"装备可以增加球的伤害。该装备每升一级都会增加 50% 的金币。",
"upgrades.superhot.name": "",
"upgrades.superhot.tooltip": "当篮子移动时,时间会移动.",
"upgrades.superhot.verbose_description": "SUPER HOTPER SU HOTSUPER HOTSUPER HOT",
"upgrades.telekinesis.name": "遥感",
"upgrades.telekinesis.tooltip": "冰球控制球的轨迹",
"upgrades.telekinesis.verbose_description": "球上升时由你控制。",
"upgrades.three_cushion.name": "",
"upgrades.three_cushion.tooltip": "如果你只间接击中砖瓦,则会有更多的硬币",
"upgrades.three_cushion.verbose_description": "+1 肩.,对面和顶,直至+{>max paddle bounce。\n每一次点击都会把 com子提高一只,达到+3。\n之后,在下台前,不会获得bo。\n\nCombo树脂在一砖瓦时,首先不放弃.",
"upgrades.top_is_lava.name": "天高任鸟飞",
"upgrades.top_is_lava.tooltip": "每块砖+{{lvl}} 连击,击中顶部后重置",
"upgrades.top_is_lava.verbose_description": "每打破一块砖,您的连击次数就会增加一次。不过,一旦您的球击中屏幕上方,您的连击数就会重置。\n\n当您的连击数超过最低连击数时顶部会出现一个红条提醒您应避免撞击。",
"upgrades.trampoline.name": "蹦床",
"upgrades.trampoline.tooltip": "每次冰球反弹+{{lvl}} 连击,每次反弹在任何边界上-{{lvl}} 连击",
"upgrades.trampoline.verbose_description": "罕见的不增加重置条件的组合升级之一",
"upgrades.transparency.name": "透明度",
"upgrades.transparency.tooltip": "+50%。 球在屏幕上看不到.",
"upgrades.transparency.verbose_description": "选票在屏幕上变得透明。\n+{per> coins %。\n较高职等使球团更透明,提高了点奖金.",
"upgrades.trickledown.name": "径流",
"upgrades.trickledown.tooltip": "硬币出现在屏幕顶部。",
"upgrades.trickledown.verbose_description": "它可能会帮助你存下一些硬币。 ",
"upgrades.unbounded.name": "无界",
"upgrades.unbounded.tooltip": "每块砖+{{lvl}} 连击,没有更多的边来保持球在游戏中,危险",
"upgrades.unbounded.verbose_description": "我希望你们已经找到了让球保持在屏幕上的方法。击中边线的惩罚不再适用。2 级以上时,天花板也会消失。这是一项高级福利。",
"upgrades.viscosity.name": "粘度",
"upgrades.viscosity.tooltip": "硬币下落速度减慢",
"upgrades.viscosity.verbose_description": "硬币通常会在重力和爆炸的作用下加速到相当高的速度。\n\n而这项功能会让它们不断减速就像在某种粘性液体中一样。\n\n这样就能更容易地捕捉它们并与影响硬币移动的特效完美结合。",
"upgrades.wind.name": "风",
"upgrades.wind.tooltip": "冰球位置产生风",
"upgrades.wind.verbose_description": "风力取决于冰球的位置:左风吹左,右风吹右。对球和硬币都有影响。",
"upgrades.wrap_left.name": "残割",
"upgrades.wrap_left.tooltip": "将左边电信机排在右边",
"upgrades.wrap_left.verbose_description": "更高层次的电子港表.",
"upgrades.wrap_right.name": "强奸权",
"upgrades.wrap_right.tooltip": "右侧向左边搭桥",
"upgrades.wrap_right.verbose_description": "更高层次的电子港表.",
"upgrades.wrap_up.name": "强奸",
"upgrades.wrap_up.tooltip": "接上屏幕顶端将把球环绕在跳板上.",
"upgrades.wrap_up.verbose_description": "这只得 p。 在2级,也安装了电子港口. ",
"upgrades.yoyo.name": "溜溜球",
"upgrades.yoyo.tooltip": "球落向冰球",
"upgrades.yoyo.verbose_description": "它与心灵遥感相反,在球回落时对其进行控制。",
"upgrades.zen.name": "禅宗",
"upgrades.zen.tooltip": "每个砖块 +{{lvl}} 连击,爆炸时重置",
"upgrades.zen.verbose_description": "毕竟,这是一款非暴力游戏。"
}