breakout71/src/creative.ts
Renan LE CARO 42abc6bc01 wip
2025-04-06 15:38:30 +02:00

94 lines
2.7 KiB
TypeScript

import { GameState, Level, PerkId, Upgrade } from "./types";
import { allLevels, icons, upgrades } from "./loadGameData";
import { t } from "./i18n/i18n";
import { getSettingValue, getTotalScore, setSettingValue } from "./settings";
import {
confirmRestart,
creativeModeThreshold,
gameState,
restart,
} from "./game";
import { asyncAlert, requiredAsyncAlert } from "./asyncAlert";
import { describeLevel, highScoreText, sumOfValues } from "./game_utils";
export function creativeMode(gameState: GameState) {
return {
icon: icons["icon:creative"],
text: t("lab.menu_entry"),
help:
// highScoreForMode("creative") ||
(getTotalScore() < creativeModeThreshold &&
t("lab.unlocks_at", { score: creativeModeThreshold })) ||
t("lab.help"),
disabled: getTotalScore() < creativeModeThreshold,
async value() {
openCreativeModePerksPicker();
},
};
}
export async function openCreativeModePerksPicker() {
let creativeModePerks: Partial<{ [id in PerkId]: number }> = getSettingValue(
"creativeModePerks",
{},
),
choice: Upgrade | Level | "reset" | void;
let noCreative: PerkId[] = [
"extra_levels",
"shunt",
"one_more_choice",
"instant_upgrade",
];
while (
(choice = await asyncAlert<Upgrade | Level | "reset">({
title: t("lab.menu_entry"),
className: "actionsAsGrid",
content: [
t("lab.instructions"),
{
value: "reset",
text: t("lab.reset"),
disabled: !sumOfValues(creativeModePerks),
},
...upgrades
.filter((u) => !noCreative.includes(u.id))
.map((u) => ({
icon: u.icon,
text: u.name,
help: (creativeModePerks[u.id] || 0) + "/" + (u.max+creativeModePerks.limitless),
value: u,
className: creativeModePerks[u.id]
? "sandbox"
: "sandbox grey-out-unless-hovered",
tooltip: u.help(creativeModePerks[u.id] || 1),
})),
t("lab.select_level"),
...allLevels.map((l) => ({
icon: icons[l.name],
text: l.name,
value: l,
tooltip: describeLevel(l),
})),
],
}))
) {
if (choice === "reset") {
upgrades.forEach((u) => {
creativeModePerks[u.id] = 0;
});
} else if ("bricks" in choice) {
setSettingValue("creativeModePerks", creativeModePerks);
if (await confirmRestart(gameState)) {
restart({ perks: creativeModePerks, level: choice.name });
}
return;
} else if (choice) {
creativeModePerks[choice.id] =
((creativeModePerks[choice.id] || 0) + 1) % (choice.max + 1 + creativeModePerks.limitless);
} else {
return;
}
}
}