breakout71/src/loadGameData.ts
2025-03-19 20:14:55 +01:00

47 lines
1.3 KiB
TypeScript

import { Level, Palette, RawLevel, Upgrade } from "./types";
import _palette from "./data/palette.json";
import _rawLevelsList from "./data/levels.json";
import _appVersion from "./data/version.json";
import { rawUpgrades } from "./upgrades";
import { getLevelBackground } from "./getLevelBackground";
import { levelIconHTML } from "./levelIcon";
const palette = _palette as Palette;
const rawLevelsList = _rawLevelsList as RawLevel[];
export const appVersion = _appVersion as string;
export const icons = {} as { [k: string]: string };
export const allLevels = rawLevelsList
.map((level) => {
const bricks = level.bricks
.split("")
.map((c) => palette[c])
.slice(0, level.size * level.size);
const icon = levelIconHTML(bricks, level.size, level.color);
icons[level.name] = icon;
return {
...level,
bricks,
icon,
svg: getLevelBackground(level),
};
})
.filter((l) => !l.name.startsWith("icon:"))
.map((l, li) => ({
...l,
threshold:
li < 8
? 0
: Math.round(
Math.min(Math.pow(10, 1 + (li + l.size) / 30) * 10, 5000) * li,
),
sortKey: ((Math.random() + 3) / 3.5) * l.bricks.filter((i) => i).length,
})) as Level[];
export const upgrades = rawUpgrades.map((u) => ({
...u,
icon: icons["icon:" + u.id],
})) as Upgrade[];