mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-05-04 02:39:13 -04:00
469 lines
40 KiB
JSON
469 lines
40 KiB
JSON
{
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"confirmRestart.no": "Cancel",
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"confirmRestart.text": "You're about to start a new game. Are you sure you want to continue?",
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"confirmRestart.title": "Start a new game?",
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"confirmRestart.yes": "Restart game",
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"editor.editing.bigger": "Increase level size",
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"editor.editing.color": "Pick a color in the color list (max 5 per level)",
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"editor.editing.copy": "Copy level code",
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"editor.editing.copy_help": "Paste it in the #levels channel in our discord",
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"editor.editing.credit": "Credits and source",
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"editor.editing.credit_prompt": "Enter the source url or explanation of your level.",
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"editor.editing.delete": "Delete level",
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"editor.editing.down": "Move down all the bricks",
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"editor.editing.help": "Then click a tile to color it.",
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"editor.editing.left": "Move all bricks to the left",
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"editor.editing.play": "Play this level",
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"editor.editing.rename": "Level name",
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"editor.editing.rename_prompt": "Please enter a new name for the level",
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"editor.editing.right": "Move all bricks to the right",
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"editor.editing.smaller": "Decrease level size",
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"editor.editing.title": "Editing level : {{name}}",
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"editor.editing.up": "Move up all the bricks",
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"editor.help": "Create custom levels and share them for inclusion in the game.",
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"editor.import": "Import a level",
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"editor.import_instruction": "Paste a level code to import it in your level list",
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"editor.locked": "Reach a total score of {{min}} to unlock",
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"editor.new_level": "New level",
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"editor.title": "Level Editor",
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"gameOver.creative": "This run will not be recorded. ",
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"gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.",
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"gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.",
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"gameOver.lost.title": "Game Over",
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"gameOver.stats.balls_lost": "Balls lost",
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"gameOver.stats.bricks_broken": "Bricks broken",
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"gameOver.stats.bricks_per_minute": "Bricks broken per minute",
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"gameOver.stats.catch_rate": "Catch rate",
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"gameOver.stats.combo_avg": "Average combo",
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"gameOver.stats.combo_max": "Max combo",
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"gameOver.stats.duration_per_level": "Duration per level",
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"gameOver.stats.hit_rate": "Hit rate",
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"gameOver.stats.intro": "",
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"gameOver.stats.level_reached": "Level reached",
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"gameOver.stats.total_score": "Total score",
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"gameOver.stats.upgrades_applied": "Upgrades applied",
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"gameOver.stats_intro": "Find below your game statistics compared to your {{count}} best games.",
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"gameOver.unlocked_perk": "Upgrade unlocked",
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"gameOver.unlocked_perk_plural": "You just unlocked {{count}} perks",
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"gameOver.win.summary": "This game is over. You stashed {{score}} coins. ",
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"gameOver.win.title": "You completed this game",
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"help.content": "## Goal\n\nCatch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nCatch them with your paddle to increase your score.\nYour score is displayed in the top right corner of the screen.\nDon't drop the ball or it's game over.\n\nAfter destroying all bricks, you'll get to pick an upgrade.\n\n## Upgrades \n\nThe upgrades you pick will apply until the end of the run. \nSome can be picked multiple times for stronger effect.\nSome help with aiming, or make the game easier in some other ways. \nSome are only useful when combined.\n\nYou always get one upgrade at the beginning of each game. \nIts icon will serve as the bricks of the first level. \nYou can select starting upgrades in the settings.\n\nMany upgrades impact your combo. \n\n## Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. \nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \nMost upgrades that increase the combo also add a condition to reset it. \nThe combo will also reset if the ball returns to the paddle without hitting any brick.\nA \"miss\" message will be shown when that happens. \n\nTry to aim towards a brick every time. \n\n## Aiming\n\nOnly the ball position on the paddle decides how it will bounce.\nIf the ball hits the paddle dead center, it will bounce back up vertically. \nIf you hit more on one side, it will have more angle. \nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\n\nMany upgrades that help with aiming can be unlocked.\n\n## Unlocks\n\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \nUpgrades are unlocked by simply playing and catching many coins. \nThe first levels are unlocked by reaching a high score.\nLater levels add a condition about which perks you can select. \n\nReach high scores is much easier when you get multiple upgrades after each level. \n\n## Re-rolls and free upgrades\n\nYou'll get an extra upgrade to pick when you play well : \n\n- Clear the level under {{levelTimeGood}} seconds\n- Hit the sides or top less than {{wallBouncedGood}} times\n- Catch {{catchRateGood}}% of coins\n- Miss the bricks less than {{missesGood}} times \n\nYou will also get a re-roll that lets you skip upgrades if you do even better : \n\n- Clear a level under {{levelTimeBest}} seconds\n- Hit the sides or top less than {{wallBouncedBest}} times\n- Catch {{catchRateBest}}% of coins\n- Miss the bricks less than {{missesBest}} times \n\nAn option in the settings lets you display those statistics",
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"help.help": "Learn more about the game",
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"help.levels": "Levels",
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"help.title": "Help",
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"help.upgrades": "## Upgrades",
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"history.columns.score": "Score",
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"history.columns.started": "Date",
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"history.help": "See your {{count}} best games.",
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"history.include_past_versions": "Show past versions too",
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"history.locked": "Play at least ten games to unlock",
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"history.title": "Runs history",
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"lab.help": "Try any build you want",
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"lab.instructions": "Select upgrades and a level, then click the play button above",
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"lab.menu_entry": "Creative mode",
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"lab.play": "Play",
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"lab.reset": "Reset",
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"lab.select_level": "Select a level to play on",
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"lab.unlocks_at": "Unlocks at total score {{score}}",
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"level_up.after_buttons": "You just finished level {{level}}/{{max}}.",
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"level_up.before_buttons": "You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\n\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\n\n{{compliment}}",
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"level_up.compliment_advice": "Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.",
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"level_up.compliment_good": "Well done !",
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"level_up.compliment_perfect": "Impressive, keep it up !",
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"level_up.pick_upgrade_title": "Pick an upgrade",
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"level_up.plus_one_upgrade": "(+1 upgrade)",
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"level_up.plus_one_upgrade_and_reroll": "(+1 upgrade and +1 re-roll)",
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"level_up.reroll": "Re-roll ({{count}})",
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"level_up.reroll_help": "Offer new choices",
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"level_up.upgrade_perk_to_level": " lvl {{level}}",
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"main_menu.basic": "",
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"main_menu.basic_help": "",
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"main_menu.colorful_coins": "",
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"main_menu.colorful_coins_help": "",
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"main_menu.comboIncreaseTexts": "",
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"main_menu.comboIncreaseTexts_help": "",
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"main_menu.contrast": "",
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"main_menu.contrast_help": "",
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"main_menu.credit_levels": "",
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"main_menu.donate": "You've played for {{hours}} hours",
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"main_menu.donate_help": "How about donating? You can hide this reminder in the settings. ",
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"main_menu.donation_reminder": "",
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"main_menu.donation_reminder_help": "",
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"main_menu.download_save_file": "",
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"main_menu.download_save_file_help": "",
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"main_menu.extra_bright": "",
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"main_menu.extra_bright_help": "",
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"main_menu.fullscreen": "",
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"main_menu.fullscreen_help": "",
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"main_menu.help_content": "",
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"main_menu.help_help": "",
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"main_menu.help_title": "",
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"main_menu.help_upgrades": "",
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"main_menu.high_score": "High score : {{score}}",
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"main_menu.kid": "",
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"main_menu.kid_help": "",
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"main_menu.language": "",
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"main_menu.language_help": "",
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"main_menu.load_save_file": "",
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"main_menu.load_save_file_help": "",
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"main_menu.max_coins": "",
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"main_menu.max_coins_help": "",
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"main_menu.max_particles": "",
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"main_menu.max_particles_help": "",
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"main_menu.mobile": "",
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"main_menu.mobile_help": "",
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"main_menu.normal": "New Game",
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"main_menu.normal_help": "Play 7 levels with a random starting perk",
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"main_menu.pointer_lock": "",
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"main_menu.pointer_lock_help": "",
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"main_menu.record": "",
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"main_menu.record_download": "",
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"main_menu.record_help": "",
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"main_menu.red_miss": "",
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"main_menu.red_miss_help": "",
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"main_menu.reset": "",
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"main_menu.reset_cancel": "",
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"main_menu.reset_confirm": "",
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"main_menu.reset_help": "",
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"main_menu.reset_instruction": "",
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"main_menu.save_file_error": "",
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"main_menu.save_file_loaded": "",
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"main_menu.save_file_loaded_help": "",
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"main_menu.save_file_loaded_ok": "",
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"main_menu.settings_help": "Tailor the game play to your needs and taste",
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"main_menu.settings_title": "Settings",
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"main_menu.show_fps": "",
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"main_menu.show_fps_help": "",
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"main_menu.show_stats": "",
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"main_menu.show_stats_help": "",
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"main_menu.sounds": "",
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"main_menu.sounds_help": "",
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"main_menu.starting_perks": "",
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"main_menu.starting_perks_checked": "",
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"main_menu.starting_perks_full_random": "",
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"main_menu.starting_perks_help": "",
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"main_menu.starting_perks_unchecked": "",
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"main_menu.title": "Breakout 71",
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"main_menu.unlocks": "Unlocked content",
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"main_menu.unlocks_help": "Try perks and levels you unlocked",
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"play.close_modale_window_tooltip": "close ",
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"play.current_lvl": "Level {{level}}/{{max}}",
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"play.menu_label": "menu",
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"play.menu_tooltip": "Open main menu",
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"play.missed_ball": "miss",
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"play.mobile_press_to_play": "Press and hold here to play",
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"play.score_tooltip": "See your score, upgrades and more",
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"play.stats.coins_catch_rate": "Coins catch rate",
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"play.stats.levelMisses": "Missed shots, where you hit nothing",
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"play.stats.levelTime": "Level time",
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"play.stats.levelWallBounces": "Wall bounces",
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"score_panel.close_to_unlock": "Next level unlock :",
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"score_panel.get_upgrades_to_unlock": "Get {{missingUpgrades}} and score {{points}} more points to unlock level \"{{level}}\"",
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"score_panel.rerolls_count": "You have accumulated {{rerolls}} rerolls",
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"score_panel.score_to_unlock": "Score {{points}} more points to unlock level \"{{level}}\"",
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"score_panel.title": "{{score}} points at level {{level}}/{{max}} ",
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"score_panel.upcoming_levels": "Upcoming levels :",
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"score_panel.upgrades_picked": "Upgrades picked in this game run : ",
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"settings.autoplay": "Auto play",
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"settings.autoplay_help": "Start a session with random upgrades and a computer controlled paddle",
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"settings.basic": "Basic graphics",
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"settings.basic_help": "Better performance.",
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"settings.colorful_coins": "Colorful coins",
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"settings.colorful_coins_help": "Coins always spawn of the color of the brick",
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"settings.comboIncreaseTexts": "Show +X in gold",
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"settings.comboIncreaseTexts_help": "When the combo increase",
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"settings.contrast": "High Contrast",
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"settings.contrast_help": "More colorful and dark rendering",
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"settings.donation_reminder": "Remind me to donate",
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"settings.donation_reminder_help": "See time played and donation link in main menu",
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"settings.download_save_file": "Download score and stats",
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"settings.download_save_file_help": "Get a save file",
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"settings.extra_bright": "Extra bright",
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"settings.extra_bright_help": "Increases the size of the halo around coins and bricks.",
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"settings.fullscreen": "Fullscreen",
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"settings.fullscreen_help": "Game will try to go full screen before starting",
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"settings.kid": "Kids mode",
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"settings.kid_help": "Start future games with \"slower ball\".",
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"settings.language": "Language",
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"settings.language_help": "Choose the game's language",
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"settings.load_save_file": "Load save file",
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"settings.load_save_file_help": "Select a save file on your device",
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"settings.max_coins": " {{max}} coins on screen maximum",
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"settings.max_coins_help": "Cosmetic only, no effect on score",
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"settings.mobile": "Mobile mode",
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"settings.mobile_help": "Leaves space under the paddle.",
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"settings.pointer_lock": "Mouse pointer lock",
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"settings.pointer_lock_help": "Locks and hides the mouse cursor.",
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"settings.precise_lighting": "Precise lighting",
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"settings.precise_lighting_help": "Use a smaller grid for background light effect",
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"settings.probabilistic_lighting": "Persistence of vision",
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"settings.probabilistic_lighting_help": "Improve performance when there are more than 150 coins by reusing some of the light of the previous frame",
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"settings.record": "Record gameplay videos",
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"settings.record_download": "Download video ({{size}} MB)",
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"settings.record_help": "Get a video of each level.",
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"settings.red_miss": "Miss warning",
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"settings.red_miss_help": "Show red particles around balls going down without a hit.",
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"settings.reset": "Reset Game",
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"settings.reset_cancel": "No",
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"settings.reset_confirm": "Yes",
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"settings.reset_help": "Erase high score, play time and statistics",
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"settings.reset_instruction": "You will lose all progress you made in the game, are you sure?",
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"settings.save_file_error": "Error loading save file",
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"settings.save_file_loaded": "Save file loaded",
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"settings.save_file_loaded_help": "The app will now reload to apply your save",
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"settings.save_file_loaded_ok": "Ok",
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"settings.show_fps": "FPS counter",
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"settings.show_fps_help": "Monitor the app's performance",
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"settings.show_stats": "Show real time stats",
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"settings.show_stats_help": "Coins, time, bounces, misses",
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"settings.smooth_lighting": "Smooth lighting",
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"settings.smooth_lighting_help": "Blur the background light effects to make them look less square. Increases lag.",
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"settings.sounds": "Game sounds",
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"settings.sounds_help": "Beeps, bloops and brrrr",
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"settings.stress_test": "Stress test",
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"settings.stress_test_help": "Start a bot controlled game with a very high number of coins, to test the performance limits of your device.",
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"starting_perks.checked": "When you start a new game, one of those perks will be given to you. Click a perk to exclude it. ",
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"starting_perks.help": "Choose possible starting upgrades",
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"starting_perks.random": "All benefits have been removed, the choice will be random.",
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"starting_perks.title": "Starting perks",
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"starting_perks.unchecked": "The perks below are not offered as starting perks, but you can click to add them to the pool. ",
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"unlocks.greyed_out_help": "The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.",
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"unlocks.intro": "Your total score is {{ts}}.Click an upgrade below to start a test game with it.",
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"unlocks.just_unlocked": "Level unlocked",
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"unlocks.just_unlocked_plural": "You just unlocked {{count}} levels",
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"unlocks.level": "You unlocked {{unlocked}} levels out of {{out_of}}",
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"unlocks.level_description": "A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.",
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"unlocks.levels": "Unlocked levels",
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"unlocks.minScore": "Reach ${{minScore}} in a run to unlock.",
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"unlocks.minScoreWithPerks": "Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.",
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"unlocks.minTotalScore": "Accumulate a total of ${{score}}",
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"unlocks.reached": "Your best score was {{reached}}.",
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"unlocks.title_upgrades": "You unlocked {{unlocked}} upgrades out of {{out_of}}",
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"unlocks.upgrades": "Unlocked upgrades",
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"upgrades.addiction.name": "Addiction",
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"upgrades.addiction.tooltip": "+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. ",
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"upgrades.addiction.verbose_description": "The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
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"upgrades.asceticism.name": "Asceticism",
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"upgrades.asceticism.tooltip": "+{{combo}} combo / brick, - {{combo}} on coin catch",
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"upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs. ",
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"upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
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"upgrades.ball_attract_ball.name": "Gravity",
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"upgrades.ball_attract_ball.tooltip": "Balls attract balls",
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"upgrades.ball_attract_ball.verbose_description": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
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"upgrades.ball_attracts_coins.name": "Balls attract coins",
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"upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball and fall down slower",
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"upgrades.ball_attracts_coins.verbose_description": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ",
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"upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force",
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"upgrades.ball_repulse_ball.name": "Personal space",
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"upgrades.ball_repulse_ball.tooltip": "Balls repulse balls",
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"upgrades.ball_repulse_ball.verbose_description": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
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"upgrades.base_combo.name": "Strong foundations",
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"upgrades.base_combo.tooltip": "Combo starts at {{coins}} instead of 1.",
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"upgrades.base_combo.verbose_description": "Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.",
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"upgrades.bigger_explosions.name": "Kaboom",
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"upgrades.bigger_explosions.tooltip": "Bigger explosions",
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"upgrades.bigger_explosions.verbose_description": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
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"upgrades.bigger_puck.name": "Bigger paddle",
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"upgrades.bigger_puck.tooltip": "Easily catch more coins.",
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"upgrades.bigger_puck.verbose_description": "A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). ",
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"upgrades.bricks_attract_ball.name": "Bricks attract balls",
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"upgrades.bricks_attract_ball.tooltip": "Ball goes toward the first {{count}} bricks it will hit.",
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"upgrades.bricks_attract_ball.verbose_description": "The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.",
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"upgrades.bricks_attract_coins.name": "Bricks attract coins",
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"upgrades.bricks_attract_coins.tooltip": "Helps them stay up there",
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"upgrades.bricks_attract_coins.verbose_description": "",
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"upgrades.buoy.name": "Buoy",
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"upgrades.buoy.tooltip": "Coins float for {{duration}} seconds on the bottom line. ",
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"upgrades.buoy.verbose_description": "Effect is most visible in mobile mode",
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"upgrades.clairvoyant.name": "Clairvoyant",
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"upgrades.clairvoyant.tooltip": "See upcoming levels, bricks HP and ball direction",
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"upgrades.clairvoyant.verbose_description": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
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"upgrades.coin_magnet.help_plural": "Stronger effect on the coins",
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"upgrades.coin_magnet.name": "Coins magnet",
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"upgrades.coin_magnet.tooltip": "Paddle attracts coins",
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"upgrades.coin_magnet.verbose_description": "Directs the coins to the paddle. The effect is stronger if the coin is close to it already.",
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"upgrades.compound_interest.name": "Compound interest",
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"upgrades.compound_interest.tooltip": "+{{lvl}} combo per brick broken, resets on coin lost",
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"upgrades.compound_interest.verbose_description": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.",
|
|
"upgrades.concave_puck.name": "Concave paddle",
|
|
"upgrades.concave_puck.tooltip": "Improves vertical aiming precision",
|
|
"upgrades.concave_puck.verbose_description": "Balls starts the level going straight up, and bounces with less angle.",
|
|
"upgrades.corner_shot.name": "Corner shot",
|
|
"upgrades.corner_shot.tooltip": "Lets your paddle overlap with the borders of the screen",
|
|
"upgrades.corner_shot.verbose_description": "Helps with aiming in the corners. Further levels let you go further out. ",
|
|
"upgrades.double_or_nothing.name": "Double or nothing",
|
|
"upgrades.double_or_nothing.tooltip": "Combo climbs {{multiplier}} times faster, but you'll loose {{percent}}% of your score at each reset.",
|
|
"upgrades.double_or_nothing.verbose_description": "",
|
|
"upgrades.etherealcoins.name": "Coins, in Space",
|
|
"upgrades.etherealcoins.tooltip": "Coins are no longer affected by gravity",
|
|
"upgrades.etherealcoins.verbose_description": "The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.",
|
|
"upgrades.extra_levels.name": "5 min more",
|
|
"upgrades.extra_levels.tooltip": "Play {{count}} levels instead of 7",
|
|
"upgrades.extra_levels.verbose_description": "The default game can last a max of 7 levels, after which the game is over. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
|
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"upgrades.extra_life.help_plural": "Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).",
|
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"upgrades.extra_life.name": "Extra Life",
|
|
"upgrades.extra_life.tooltip": "The ball will bounce once on the bottom line before being lost.",
|
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"upgrades.extra_life.verbose_description": "Normally, you have one ball, and the game is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.",
|
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"upgrades.forgiving.name": "Forgiving",
|
|
"upgrades.forgiving.tooltip": "Missing breaks reduces combo progressively instead of all at once.",
|
|
"upgrades.forgiving.verbose_description": "The first miss per level is free, then 10% of the combo, then 20% .. ",
|
|
"upgrades.fountain_toss.name": "Fountain toss",
|
|
"upgrades.fountain_toss.tooltip": "Gain some combo when you miss some coins. ",
|
|
"upgrades.fountain_toss.verbose_description": "When you miss a coin and your combo was under level*30, your combo has a probability of level/combo to grow by one.",
|
|
"upgrades.ghost_coins.name": "Ghost coins",
|
|
"upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks",
|
|
"upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
|
|
"upgrades.helium.name": "Helium",
|
|
"upgrades.helium.tooltip": "Gravity reversed left and right of paddle",
|
|
"upgrades.helium.verbose_description": "This affects the coins and will let the float up until you are ready to pick them up.",
|
|
"upgrades.hot_start.name": "Hot start",
|
|
"upgrades.hot_start.tooltip": "Start at combo {{start}}, -{{loss}} combo per second",
|
|
"upgrades.hot_start.verbose_description": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. ",
|
|
"upgrades.hypnosis.name": "Hypnosis",
|
|
"upgrades.hypnosis.tooltip": "Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. ",
|
|
"upgrades.hypnosis.verbose_description": "",
|
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"upgrades.implosions.name": "Implosions",
|
|
"upgrades.implosions.tooltip": "Explosions suck coins in instead of blowing them out",
|
|
"upgrades.implosions.verbose_description": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"",
|
|
"upgrades.instant_upgrade.name": "Instant upgrade",
|
|
"upgrades.instant_upgrade.tooltip": "+2 upgrade now, -1 choice until game end.",
|
|
"upgrades.instant_upgrade.verbose_description": "Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.",
|
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"upgrades.left_is_lava.name": "Avoid left side",
|
|
"upgrades.left_is_lava.tooltip": "+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen",
|
|
"upgrades.left_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n",
|
|
"upgrades.limitless.name": "Limitless",
|
|
"upgrades.limitless.tooltip": "Raise all upgrade's maximum level by {{lvl}} ",
|
|
"upgrades.limitless.verbose_description": "Choosing this perk also raises his own limit by one, letting you pick it again.",
|
|
"upgrades.metamorphosis.name": "Metamorphosis",
|
|
"upgrades.metamorphosis.tooltip": "Each coin can stain {{lvl}} brick(s) with its color",
|
|
"upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow. ",
|
|
"upgrades.minefield.name": "Minefield",
|
|
"upgrades.minefield.tooltip": "+{{lvl}} combo per bomb brick on screen",
|
|
"upgrades.minefield.verbose_description": "Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl",
|
|
"upgrades.multiball.name": "Multi ball",
|
|
"upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
|
|
"upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
|
|
"upgrades.nbricks.name": "Strict sample size",
|
|
"upgrades.nbricks.tooltip": "Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets",
|
|
"upgrades.nbricks.verbose_description": "You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count",
|
|
"upgrades.one_more_choice.name": "Extra choice",
|
|
"upgrades.one_more_choice.tooltip": "Further level ups will offer {{lvl}} more option(s) in the list",
|
|
"upgrades.one_more_choice.verbose_description": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.",
|
|
"upgrades.ottawa_treaty.name": "Ottawa treaty",
|
|
"upgrades.ottawa_treaty.tooltip": "Breaking a brick near a bomb disarms it",
|
|
"upgrades.ottawa_treaty.verbose_description": "The nearby bomb will be replaced by a colored block. If you have sapper, the ball will loose its sapper effect until next bounce. Only one bomb can be replaced at a time.",
|
|
"upgrades.passive_income.name": "Passive income",
|
|
"upgrades.passive_income.tooltip": "+{{lvl}} combo / brick, paddle is immaterial {{time}}s after moving",
|
|
"upgrades.passive_income.verbose_description": "Some perks can help the balls do what you want without needing to do anything.",
|
|
"upgrades.picky_eater.name": "Picky eater",
|
|
"upgrades.picky_eater.tooltip": "+{{lvl}} combo per brick broken, resets on ball color change",
|
|
"upgrades.picky_eater.verbose_description": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \nIf you have more than one ball, they all switch color whenever one of them hits a brick.",
|
|
"upgrades.pierce.name": "Piercing",
|
|
"upgrades.pierce.tooltip": "Ball pierces {{count}} bricks after a paddle bounce",
|
|
"upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.",
|
|
"upgrades.pierce_color.name": "Color pierce",
|
|
"upgrades.pierce_color.tooltip": "+{{lvl}} damage to bricks of the ball's color",
|
|
"upgrades.pierce_color.verbose_description": "Whenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
|
|
"upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force",
|
|
"upgrades.puck_repulse_ball.name": "Soft landing",
|
|
"upgrades.puck_repulse_ball.tooltip": "Paddle repulses balls",
|
|
"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
|
|
"upgrades.rainbow.name": "Rainbow",
|
|
"upgrades.rainbow.tooltip": "Coins spawn with rainbow color.",
|
|
"upgrades.rainbow.verbose_description": "Each level increases the proportion of colored coins. The color depends on level time. ",
|
|
"upgrades.reach.name": "Top down",
|
|
"upgrades.reach.tooltip": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo",
|
|
"upgrades.reach.verbose_description": "If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
|
|
"upgrades.respawn.name": "Re-spawn",
|
|
"upgrades.respawn.tooltip": "{{percent}}% of bricks re-spawn after {{delay}}s.",
|
|
"upgrades.respawn.verbose_description": "Some particle effect will let you know where bricks will appear. ",
|
|
"upgrades.right_is_lava.name": "Avoid right side",
|
|
"upgrades.right_is_lava.tooltip": "+{{lvl}} combo per brick. Combo resets if ball hits the right side of the screen",
|
|
"upgrades.right_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n",
|
|
"upgrades.sacrifice.help_l1": "Loosing a life clears all bricks",
|
|
"upgrades.sacrifice.help_over": "Loosing a life {{lvl}}x the combo then clears all bricks",
|
|
"upgrades.sacrifice.name": "Sacrifice",
|
|
"upgrades.sacrifice.verbose_description": "This might get the combo pretty high.",
|
|
"upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.",
|
|
"upgrades.sapper.name": "Sapper",
|
|
"upgrades.sapper.tooltip": "The first brick broken becomes a bomb.",
|
|
"upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.",
|
|
"upgrades.shocks.name": "Shocks",
|
|
"upgrades.shocks.tooltip": "Explosive balls collisions",
|
|
"upgrades.shocks.verbose_description": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. ",
|
|
"upgrades.shunt.name": "Shunt",
|
|
"upgrades.shunt.tooltip": "Keep {{percent}}% of your combo between levels",
|
|
"upgrades.shunt.verbose_description": "If you also have hot start, the hot start is just added to the current combo",
|
|
"upgrades.side_flip.name": "Right handed",
|
|
"upgrades.side_flip.tooltip": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise",
|
|
"upgrades.side_flip.verbose_description": "Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
|
|
"upgrades.side_kick.name": "Left handed",
|
|
"upgrades.side_kick.tooltip": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise",
|
|
"upgrades.side_kick.verbose_description": "Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
|
|
"upgrades.skip_last.help_plural": "The last {{lvl}} bricks will explode.",
|
|
"upgrades.skip_last.name": "Easy Cleanup",
|
|
"upgrades.skip_last.tooltip": "The last brick will explode.",
|
|
"upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
|
|
"upgrades.slow_down.name": "Slower ball",
|
|
"upgrades.slow_down.tooltip": "Ball moves more slowly",
|
|
"upgrades.slow_down.verbose_description": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
|
|
"upgrades.smaller_puck.name": "Smaller paddle",
|
|
"upgrades.smaller_puck.tooltip": "Also gives +{{percent}}% coins",
|
|
"upgrades.smaller_puck.verbose_description": "This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +50% coins spawn.",
|
|
"upgrades.soft_reset.name": "Soft reset",
|
|
"upgrades.soft_reset.tooltip": "Combo resets keeps {{percent}}%",
|
|
"upgrades.soft_reset.verbose_description": "Limit the impact of a combo reset.",
|
|
"upgrades.sticky_coins.name": "Sticky coins",
|
|
"upgrades.sticky_coins.tooltip": "Coins stick to bricks of the same color",
|
|
"upgrades.sticky_coins.verbose_description": "At level 2, they stick to bricks of any color",
|
|
"upgrades.streak_shots.name": "Hit streak",
|
|
"upgrades.streak_shots.tooltip": "More coins if you break many bricks before bouncing on the paddle.",
|
|
"upgrades.streak_shots.verbose_description": "Every time you break a brick, your combo increases by one. \n\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\n\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.",
|
|
"upgrades.sturdy_bricks.name": "Sturdy bricks",
|
|
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken",
|
|
"upgrades.sturdy_bricks.verbose_description": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ",
|
|
"upgrades.superhot.name": "SUPER HOT",
|
|
"upgrades.superhot.tooltip": "Time moves when the paddle moves.",
|
|
"upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
|
|
"upgrades.telekinesis.help_plural": "Stronger effect on the ball",
|
|
"upgrades.telekinesis.name": "Telekinesis",
|
|
"upgrades.telekinesis.tooltip": "Paddle controls the ball's trajectory",
|
|
"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. ",
|
|
"upgrades.three_cushion.name": "Three cushion",
|
|
"upgrades.three_cushion.tooltip": "+1 combo per hit on sides and top, up to +{{max}} per paddle bounce. Combo resets when you hit a brick without bouncing first. ",
|
|
"upgrades.three_cushion.verbose_description": "Every hit on a side will raise the combo by one, up to +3. After that, no combo will be gained until next paddle bounce. ",
|
|
"upgrades.top_is_lava.name": "Sky is the limit",
|
|
"upgrades.top_is_lava.tooltip": "+{{lvl}} combo per brick, reset when the top is hit",
|
|
"upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. ",
|
|
"upgrades.trampoline.name": "Trampoline",
|
|
"upgrades.trampoline.tooltip": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border",
|
|
"upgrades.trampoline.verbose_description": "One of the rare combo upgrades that don't add a reset condition",
|
|
"upgrades.transparency.name": "Transparency",
|
|
"upgrades.transparency.tooltip": "Ball becomes transparent at the top of the screen. +{{percent}} % coins when all balls are at full transparency",
|
|
"upgrades.transparency.verbose_description": "Higher levels make the ball transparent sooner and increase the point bonus.",
|
|
"upgrades.trickledown.name": "Trickle down economics",
|
|
"upgrades.trickledown.tooltip": "The coins appear at the top of the screen.",
|
|
"upgrades.trickledown.verbose_description": "It might help you put some coins aside.",
|
|
"upgrades.unbounded.name": "Padding",
|
|
"upgrades.unbounded.tooltip": "Adds space left and right of the level, but your paddle can't go that far. ",
|
|
"upgrades.unbounded.verbose_description": "Another upgrade might help you extends the reach of your paddle. ",
|
|
"upgrades.viscosity.name": "Viscosity",
|
|
"upgrades.viscosity.tooltip": "Slower coin fall",
|
|
"upgrades.viscosity.verbose_description": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
|
|
"upgrades.wind.help_plural": "Stronger wind force",
|
|
"upgrades.wind.name": "Wind",
|
|
"upgrades.wind.tooltip": "Paddle position creates wind",
|
|
"upgrades.wind.verbose_description": "Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.",
|
|
"upgrades.wrap_left.name": "Wrap left",
|
|
"upgrades.wrap_left.tooltip": "Hitting the left side teleports the ball to the right side",
|
|
"upgrades.wrap_left.verbose_description": "Higher levels might teleport coins too",
|
|
"upgrades.wrap_right.name": "Wrap right",
|
|
"upgrades.wrap_right.tooltip": "Hitting the right side teleports the ball to the left side",
|
|
"upgrades.wrap_right.verbose_description": "Higher levels might teleport coins too",
|
|
"upgrades.yoyo.name": "Yo-yo",
|
|
"upgrades.yoyo.tooltip": "Ball falls toward paddle",
|
|
"upgrades.yoyo.verbose_description": "It's the opposite of telekinesis, control the ball while it's falling back down.",
|
|
"upgrades.zen.name": "Zen",
|
|
"upgrades.zen.tooltip": "+{{lvl}} combo every 3s, reset when there's an explosion",
|
|
"upgrades.zen.verbose_description": ""
|
|
}
|