mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-24 14:06:16 -04:00
3168 lines
96 KiB
TypeScript
3168 lines
96 KiB
TypeScript
import {allLevels, appVersion, icons, upgrades} from "./loadGameData";
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import {
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Ball,
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BallLike,
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Coin,
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colorString,
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Flash,
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Level,
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PerkId,
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PerksMap,
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RunHistoryItem,
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RunStats,
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Upgrade,
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} from "./types";
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import {OptionId, options} from "./options";
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import {getAudioContext, getAudioRecordingTrack, sounds} from "./sounds";
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const MAX_COINS = 400;
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const MAX_PARTICLES = 600;
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export const gameCanvas = document.getElementById("game") as HTMLCanvasElement;
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const ctx = gameCanvas.getContext("2d", {
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alpha: false,
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}) as CanvasRenderingContext2D;
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const puckColor = "#FFF";
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let ballSize = 20;
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const coinSize = Math.round(ballSize * 0.8);
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const puckHeight = ballSize;
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let runLevels: Level[] = [];
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let currentLevel = 0;
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const bombSVG = document.createElement("img");
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bombSVG.src =
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"data:image/svg+xml;base64," +
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btoa(`<svg width="144" height="144" viewBox="0 0 38.101 38.099" xmlns="http://www.w3.org/2000/svg">
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<path d="m6.1528 26.516c-2.6992-3.4942-2.9332-8.281-.58305-11.981a10.454 10.454 0 017.3701-4.7582c1.962-.27726 4.1646.05953 5.8835.90027l.45013.22017.89782-.87417c.83748-.81464.91169-.87499 1.0992-.90271.40528-.058713.58876.03425 1.1971.6116l.55451.52679 1.0821-1.0821c1.1963-1.1963 1.383-1.3357 2.1039-1.5877.57898-.20223 1.5681-.19816 2.1691.00897 1.4613.50314 2.3673 1.7622 2.3567 3.2773-.0058.95654-.24464 1.5795-.90924 2.3746-.40936.48928-.55533.81057-.57898 1.2737-.02039.41018.1109.77714.42322 1.1792.30172.38816.3694.61323.2797.93044-.12803.45666-.56674.71598-1.0242.60507-.601-.14597-1.3031-1.3088-1.3969-2.3126-.09459-1.0161.19245-1.8682.92392-2.7432.42567-.50885.5643-.82851.5643-1.3031 0-.50151-.14026-.83177-.51211-1.2028-.50966-.50966-1.0968-.64829-1.781-.41996l-.37348.12477-2.1006 2.1006.52597.55696c.45421.48194.5325.58876.57898.78855.09622.41588.07502.45014-.88396 1.4548l-.87173.9125.26339.57979a10.193 10.193 0 01.9231 4.1001c.03996 2.046-.41996 3.8082-1.4442 5.537-.55044.928-1.0185 1.5013-1.8968 2.3241-.83503.78284-1.5526 1.2827-2.4904 1.7361-3.4266 1.657-7.4721 1.3422-10.549-.82035-.73473-.51782-1.7312-1.4621-2.2515-2.1357zm21.869-4.5584c-.0579-.19734-.05871-2.2662 0-2.4545.11906-.39142.57898-.63361 1.0038-.53005.23812.05708.54147.32455.6116.5382.06279.19163.06769 2.1805.0065 2.3811-.12558.40773-.61649.67602-1.0462.57164-.234-.05708-.51615-.30498-.57568-.50722m3.0417-2.6013c-.12313-.6222.37837-1.1049 1.0479-1.0079.18348.0261.25279.08399 1.0071.83911.75838.75838.81301.82362.84074 1.0112.10193.68499-.40365 1.1938-1.034 1.0405-.1949-.0473-.28786-.12558-1.0144-.85216-.7649-.76409-.80241-.81057-.84645-1.0316m.61323-3.0629a.85623.85623 0 01.59284-.99975c.28949-.09214 2.1814-.08318 2.3917.01141.38734.17369.6279.61078.53984.98181-.06035.25606-.35391.57327-.60181.64992-.25279.07747-2.2278.053-2.4097-.03017-.26013-.11906-.46318-.36125-.51374-.61323" fill="#fff" opacity="0.3"/>
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</svg>`);
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// Whatever
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let puckWidth = 200;
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const makeEmptyPerksMap = () => {
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const p = {} as any;
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upgrades.forEach((u) => (p[u.id] = 0));
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return p as PerksMap;
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};
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const perks: PerksMap = makeEmptyPerksMap();
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let baseSpeed = 12; // applied to x and y
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let combo = 1;
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function baseCombo() {
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return 1 + perks.base_combo * 3 + perks.smaller_puck * 5;
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}
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function resetCombo(x: number | undefined, y: number | undefined) {
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const prev = combo;
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combo = baseCombo();
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if (!levelTime) {
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combo += perks.hot_start * 15;
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}
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if (prev > combo && perks.soft_reset) {
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combo += Math.floor((prev - combo) / (1 + perks.soft_reset));
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}
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const lost = Math.max(0, prev - combo);
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if (lost) {
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for (let i = 0; i < lost && i < 8; i++) {
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setTimeout(() => sounds.comboDecrease(), i * 100);
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}
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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flashes.push({
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type: "text",
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text: "-" + lost,
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time: levelTime,
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color: "red",
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x: x,
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y: y,
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duration: 150,
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size: puckHeight,
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});
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}
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}
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return lost;
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}
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function decreaseCombo(by: number, x: number, y: number) {
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const prev = combo;
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combo = Math.max(baseCombo(), combo - by);
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const lost = Math.max(0, prev - combo);
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if (lost) {
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sounds.comboDecrease();
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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flashes.push({
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type: "text",
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text: "-" + lost,
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time: levelTime,
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color: "red",
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x: x,
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y: y,
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duration: 300,
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size: puckHeight,
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});
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}
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}
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}
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let gridSize = 12;
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let running = false,
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puck = 400,
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pauseTimeout: number | null = null;
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function play() {
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if (running) return;
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running = true;
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getAudioContext()?.resume().then();
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resumeRecording();
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document.body.className = running ? " running " : " paused ";
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}
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function pause(playerAskedForPause: boolean) {
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if (!running) return;
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if (pauseTimeout) return;
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pauseTimeout = setTimeout(
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() => {
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running = false;
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needsRender = true;
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setTimeout(() => {
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if (!running) getAudioContext()?.suspend().then();
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}, 1000);
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pauseRecording();
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pauseTimeout = null;
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document.body.className = running ? " running " : " paused ";
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},
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Math.min(Math.max(0, pauseUsesDuringRun - 5) * 50, 500),
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);
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if (playerAskedForPause) {
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// Pausing many times in a run will make pause slower
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pauseUsesDuringRun++;
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}
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if (document.exitPointerLock) {
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document.exitPointerLock();
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}
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}
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export let offsetX: number,
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offsetXRoundedDown: number,
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gameZoneWidth: number,
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gameZoneWidthRoundedUp: number,
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gameZoneHeight: number,
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brickWidth: number,
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needsRender = true;
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const background = document.createElement("img");
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const backgroundCanvas = document.createElement("canvas");
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background.addEventListener("load", () => {
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needsRender = true;
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});
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let lastWidth = 0,
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lastHeight = 0;
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export const fitSize = () => {
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const {width, height} = gameCanvas.getBoundingClientRect();
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lastWidth = width;
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lastHeight = height;
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gameCanvas.width = width;
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gameCanvas.height = height;
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ctx.fillStyle = currentLevelInfo()?.color || "black";
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ctx.globalAlpha = 1;
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ctx.fillRect(0, 0, width, height);
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backgroundCanvas.width = width;
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backgroundCanvas.height = height;
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gameZoneHeight = isSettingOn("mobile-mode") ? (height * 80) / 100 : height;
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const baseWidth = Math.round(Math.min(lastWidth, gameZoneHeight * 0.73));
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brickWidth = Math.floor(baseWidth / gridSize / 2) * 2;
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gameZoneWidth = brickWidth * gridSize;
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offsetX = Math.floor((lastWidth - gameZoneWidth) / 2);
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offsetXRoundedDown = offsetX;
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if (offsetX < ballSize) offsetXRoundedDown = 0;
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gameZoneWidthRoundedUp = width - 2 * offsetXRoundedDown;
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backgroundCanvas.title = "resized";
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// Ensure puck stays within bounds
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setMousePos(puck);
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coins = [];
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flashes = [];
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pause(true);
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putBallsAtPuck();
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// For safari mobile https://css-tricks.com/the-trick-to-viewport-units-on-mobile/
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document.documentElement.style.setProperty(
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"--vh",
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`${window.innerHeight * 0.01}px`,
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);
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};
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window.addEventListener("resize", fitSize);
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window.addEventListener("fullscreenchange", fitSize);
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setInterval(() => {
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// Sometimes, the page changes size without triggering the event (when switching to fullscreen, closing debug panel...)
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const {width, height} = gameCanvas.getBoundingClientRect();
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if (width !== lastWidth || height !== lastHeight) fitSize();
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}, 1000);
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function recomputeTargetBaseSpeed() {
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// We never want the ball to completely stop, it will move at least 3px per frame
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baseSpeed = Math.max(
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3,
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gameZoneWidth / 12 / 10 +
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currentLevel / 3 +
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levelTime / (30 * 1000) -
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perks.slow_down * 2,
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);
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}
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function brickCenterX(index: number) {
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return offsetX + ((index % gridSize) + 0.5) * brickWidth;
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}
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function brickCenterY(index: number) {
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return (Math.floor(index / gridSize) + 0.5) * brickWidth;
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}
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function getRowColIndex(row: number, col: number) {
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if (row < 0 || col < 0 || row >= gridSize || col >= gridSize) return -1;
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return row * gridSize + col;
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}
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function spawnExplosion(
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count: number,
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x: number,
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y: number,
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color: string,
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duration = 150,
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size = coinSize,
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) {
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if (!!isSettingOn("basic")) return;
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if (flashes.length > MAX_PARTICLES) {
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// Avoid freezing when lots of explosion happen at once
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count = 1;
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}
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for (let i = 0; i < count; i++) {
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flashes.push({
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type: "particle",
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time: levelTime,
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size,
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x: x + ((Math.random() - 0.5) * brickWidth) / 2,
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y: y + ((Math.random() - 0.5) * brickWidth) / 2,
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vx: (Math.random() - 0.5) * 30,
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vy: (Math.random() - 0.5) * 30,
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color,
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duration,
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ethereal: false,
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});
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}
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}
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let score = 0;
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let lastExplosion = 0;
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let highScore = parseFloat(localStorage.getItem("breakout-3-hs") || "0");
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let lastPlayedCoinGrab = 0;
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function addToScore(coin: Coin) {
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coin.destroyed = true;
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score += coin.points;
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addToTotalScore(coin.points);
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if (score > highScore && !isCreativeModeRun) {
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highScore = score;
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localStorage.setItem("breakout-3-hs", score.toString());
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}
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if (!isSettingOn("basic")) {
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flashes.push({
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type: "particle",
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duration: 100 + Math.random() * 50,
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time: levelTime,
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size: coinSize / 2,
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color: coin.color,
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x: coin.previousX,
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y: coin.previousY,
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vx: (lastWidth - coin.x) / 100,
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vy: -coin.y / 100,
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ethereal: true,
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});
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}
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if (Date.now() - lastPlayedCoinGrab > 16) {
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lastPlayedCoinGrab = Date.now();
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sounds.coinCatch(coin.x);
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}
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runStatistics.score += coin.points;
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}
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let balls: Ball[] = [];
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let ballsColor: colorString = "white";
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function resetBalls() {
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const count = 1 + (perks?.multiball || 0);
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const perBall = puckWidth / (count + 1);
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balls = [];
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ballsColor = "#FFF";
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if (perks.picky_eater || perks.pierce_color) {
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ballsColor = getMajorityValue(bricks.filter((i) => i)) || "#FFF";
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}
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for (let i = 0; i < count; i++) {
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const x = puck - puckWidth / 2 + perBall * (i + 1);
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const vx = Math.random() > 0.5 ? baseSpeed : -baseSpeed;
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balls.push({
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x,
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previousX: x,
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y: gameZoneHeight - 1.5 * ballSize,
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previousY: gameZoneHeight - 1.5 * ballSize,
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vx,
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previousVX: vx,
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vy: -baseSpeed,
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previousVY: -baseSpeed,
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sx: 0,
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sy: 0,
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sparks: 0,
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piercedSinceBounce: 0,
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hitSinceBounce: 0,
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hitItem: [],
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bouncesList: [],
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sapperUses: 0,
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});
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}
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}
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function putBallsAtPuck() {
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// This reset could be abused to cheat quite easily
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const count = balls.length;
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const perBall = puckWidth / (count + 1);
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balls.forEach((ball, i) => {
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const x = puck - puckWidth / 2 + perBall * (i + 1);
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ball.x = x;
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ball.previousX = x;
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ball.y = gameZoneHeight - 1.5 * ballSize;
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ball.previousY = ball.y;
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ball.vx = Math.random() > 0.5 ? baseSpeed : -baseSpeed;
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ball.previousVX = ball.vx;
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ball.vy = -baseSpeed;
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ball.previousVY = ball.vy;
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ball.sx = 0;
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ball.sy = 0;
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ball.hitItem = [];
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ball.hitSinceBounce = 0;
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ball.piercedSinceBounce = 0;
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});
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}
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resetBalls();
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// Default, recomputed at each level load
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let bricks: colorString[] = [];
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let flashes: Flash[] = [];
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let coins: Coin[] = [];
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let levelStartScore = 0;
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let levelMisses = 0;
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let levelSpawnedCoins = 0;
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function pickedUpgradesHTMl() {
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let list = "";
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for (let u of upgrades) {
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for (let i = 0; i < perks[u.id]; i++) list += icons["icon:" + u.id] + " ";
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}
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return list;
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}
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async function openUpgradesPicker() {
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const catchRate = (score - levelStartScore) / (levelSpawnedCoins || 1);
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let repeats = 1;
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let choices = 3;
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let timeGain = "",
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catchGain = "",
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missesGain = "";
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if (levelTime < 30 * 1000) {
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repeats++;
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choices++;
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timeGain = " (+1 upgrade and choice)";
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} else if (levelTime < 60 * 1000) {
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choices++;
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timeGain = " (+1 choice)";
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}
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if (catchRate === 1) {
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repeats++;
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choices++;
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catchGain = " (+1 upgrade and choice)";
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} else if (catchRate > 0.9) {
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choices++;
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catchGain = " (+1 choice)";
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}
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if (levelMisses === 0) {
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repeats++;
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choices++;
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missesGain = " (+1 upgrade and choice)";
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} else if (levelMisses <= 3) {
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choices++;
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missesGain = " (+1 choice)";
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}
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while (repeats--) {
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const actions = pickRandomUpgrades(
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choices + perks.one_more_choice - perks.instant_upgrade,
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);
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if (!actions.length) break;
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let textAfterButtons = `
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<p>You just finished level ${currentLevel + 1}/${max_levels()} and picked those upgrades so far : </p><p>${pickedUpgradesHTMl()}</p>
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<div id="level-recording-container"></div>
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`;
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const upgradeId = (await asyncAlert<PerkId>({
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title: "Pick an upgrade " + (repeats ? "(" + (repeats + 1) + ")" : ""),
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actions,
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text: `<p>
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You caught ${score - levelStartScore} coins ${catchGain} out of ${levelSpawnedCoins} in ${Math.round(levelTime / 1000)} seconds${timeGain}.
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You missed ${levelMisses} times ${missesGain}.
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${(timeGain && catchGain && missesGain && "Impressive, keep it up !") || ((timeGain || catchGain || missesGain) && "Well done !") || "Try to catch all coins, never miss the bricks or clear the level under 30s to gain additional choices and upgrades."}
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</p>`,
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allowClose: false,
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textAfterButtons,
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})) as PerkId;
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perks[upgradeId]++;
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if (upgradeId === "instant_upgrade") {
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repeats += 2;
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}
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runStatistics.upgrades_picked++;
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}
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resetCombo(undefined, undefined);
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resetBalls();
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}
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function setLevel(l: number) {
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pause(false);
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if (l > 0) {
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openUpgradesPicker().then();
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}
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currentLevel = l;
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levelTime = 0;
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level_skip_last_uses = 0;
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lastTickDown = levelTime;
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levelStartScore = score;
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levelSpawnedCoins = 0;
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levelMisses = 0;
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runStatistics.levelsPlayed++;
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resetCombo(undefined, undefined);
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recomputeTargetBaseSpeed();
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resetBalls();
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const lvl = currentLevelInfo();
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if (lvl.size !== gridSize) {
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gridSize = lvl.size;
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fitSize();
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}
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coins = [];
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bricks = [...lvl.bricks];
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flashes = [];
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// This caused problems with accented characters like the ô of côte d'ivoire for odd reasons
|
|
// background.src = 'data:image/svg+xml;base64,' + btoa(lvl.svg)
|
|
background.src = "data:image/svg+xml;UTF8," + lvl.svg;
|
|
stopRecording();
|
|
startRecordingGame();
|
|
}
|
|
|
|
function currentLevelInfo() {
|
|
return runLevels[currentLevel % runLevels.length];
|
|
}
|
|
|
|
let totalScoreAtRunStart = getTotalScore();
|
|
|
|
function getPossibleUpgrades() {
|
|
return upgrades
|
|
.filter((u) => totalScoreAtRunStart >= u.threshold)
|
|
.filter((u) => !u?.requires || perks[u?.requires]);
|
|
}
|
|
|
|
function shuffleLevels(nameToAvoid: string | null = null) {
|
|
const target = nextRunOverrides?.level;
|
|
delete nextRunOverrides.level;
|
|
const firstLevel = nextRunOverrides?.level
|
|
? allLevels.filter((l) => l.name === target)
|
|
: [];
|
|
|
|
const restInRandomOrder = allLevels
|
|
.filter((l) => totalScoreAtRunStart >= l.threshold)
|
|
.filter((l) => l.name !== nextRunOverrides?.level)
|
|
.filter((l) => l.name !== nameToAvoid || allLevels.length === 1)
|
|
.sort(() => Math.random() - 0.5);
|
|
|
|
runLevels = firstLevel.concat(
|
|
restInRandomOrder.slice(0, 7 + 3).sort((a, b) => a.sortKey - b.sortKey),
|
|
);
|
|
}
|
|
|
|
function getUpgraderUnlockPoints() {
|
|
let list = [] as { threshold: number; title: string }[];
|
|
|
|
upgrades.forEach((u) => {
|
|
if (u.threshold) {
|
|
list.push({
|
|
threshold: u.threshold,
|
|
title: u.name + " (Perk)",
|
|
});
|
|
}
|
|
});
|
|
|
|
allLevels.forEach((l) => {
|
|
list.push({
|
|
threshold: l.threshold,
|
|
title: l.name + " (Level)",
|
|
});
|
|
});
|
|
|
|
return list
|
|
.filter((o) => o.threshold)
|
|
.sort((a, b) => a.threshold - b.threshold);
|
|
}
|
|
|
|
let lastOffered = {} as { [k in PerkId]: number };
|
|
|
|
function dontOfferTooSoon(id: PerkId) {
|
|
lastOffered[id] = Math.round(Date.now() / 1000);
|
|
}
|
|
|
|
function pickRandomUpgrades(count: number) {
|
|
let list = getPossibleUpgrades()
|
|
.map((u) => ({...u, score: Math.random() + (lastOffered[u.id] || 0)}))
|
|
.sort((a, b) => a.score - b.score)
|
|
.filter((u) => perks[u.id] < u.max)
|
|
.slice(0, count)
|
|
.sort((a, b) => (a.id > b.id ? 1 : -1));
|
|
|
|
list.forEach((u) => {
|
|
dontOfferTooSoon(u.id);
|
|
});
|
|
|
|
return list.map((u) => ({
|
|
text: u.name + (perks[u.id] ? " lvl " + (perks[u.id] + 1) : ""),
|
|
icon: icons["icon:" + u.id],
|
|
value: u.id as PerkId,
|
|
help: u.help(perks[u.id] + 1),
|
|
}));
|
|
}
|
|
|
|
type RunOverrides = { level?: PerkId; perk?: string };
|
|
|
|
let nextRunOverrides = {} as RunOverrides;
|
|
let isCreativeModeRun = false;
|
|
|
|
let pauseUsesDuringRun = 0;
|
|
|
|
function restart(creativeModePerks: Partial<PerksMap> | undefined = undefined) {
|
|
// When restarting, we want to avoid restarting with the same level we're on, so we exclude from the next
|
|
// run's level list
|
|
totalScoreAtRunStart = getTotalScore();
|
|
|
|
shuffleLevels(levelTime || score ? currentLevelInfo().name : null);
|
|
resetRunStatistics();
|
|
score = 0;
|
|
pauseUsesDuringRun = 0;
|
|
|
|
for (let u of upgrades) {
|
|
perks[u.id] = 0;
|
|
}
|
|
if (creativeModePerks) {
|
|
Object.assign(perks, creativeModePerks);
|
|
isCreativeModeRun = true;
|
|
} else {
|
|
isCreativeModeRun = false;
|
|
|
|
const giftable = getPossibleUpgrades().filter((u) => u.giftable);
|
|
const randomGift =
|
|
(nextRunOverrides?.perk as PerkId) ||
|
|
(isSettingOn("easy") && "slow_down") ||
|
|
giftable[Math.floor(Math.random() * giftable.length)].id;
|
|
|
|
perks[randomGift] = 1;
|
|
delete nextRunOverrides.perk;
|
|
|
|
dontOfferTooSoon(randomGift);
|
|
}
|
|
|
|
setLevel(0);
|
|
pauseRecording();
|
|
}
|
|
|
|
let keyboardPuckSpeed = 0;
|
|
|
|
function setMousePos(x: number) {
|
|
needsRender = true;
|
|
puck = x;
|
|
|
|
// We have borders visible, enforce them
|
|
if (puck < offsetXRoundedDown + puckWidth / 2) {
|
|
puck = offsetXRoundedDown + puckWidth / 2;
|
|
}
|
|
if (puck > offsetXRoundedDown + gameZoneWidthRoundedUp - puckWidth / 2) {
|
|
puck = offsetXRoundedDown + gameZoneWidthRoundedUp - puckWidth / 2;
|
|
}
|
|
if (!running && !levelTime) {
|
|
putBallsAtPuck();
|
|
}
|
|
}
|
|
|
|
gameCanvas.addEventListener("mouseup", (e) => {
|
|
if (e.button !== 0) return;
|
|
if (running) {
|
|
pause(true);
|
|
} else {
|
|
play();
|
|
if (isSettingOn("pointerLock")) {
|
|
gameCanvas.requestPointerLock().then();
|
|
}
|
|
}
|
|
});
|
|
|
|
gameCanvas.addEventListener("mousemove", (e) => {
|
|
if (document.pointerLockElement === gameCanvas) {
|
|
setMousePos(puck + e.movementX);
|
|
} else {
|
|
setMousePos(e.x);
|
|
}
|
|
});
|
|
|
|
gameCanvas.addEventListener("touchstart", (e) => {
|
|
e.preventDefault();
|
|
if (!e.touches?.length) return;
|
|
setMousePos(e.touches[0].pageX);
|
|
play();
|
|
});
|
|
gameCanvas.addEventListener("touchend", (e) => {
|
|
e.preventDefault();
|
|
pause(true);
|
|
});
|
|
gameCanvas.addEventListener("touchcancel", (e) => {
|
|
e.preventDefault();
|
|
pause(true);
|
|
needsRender = true;
|
|
});
|
|
gameCanvas.addEventListener("touchmove", (e) => {
|
|
if (!e.touches?.length) return;
|
|
setMousePos(e.touches[0].pageX);
|
|
});
|
|
|
|
let lastTick = performance.now();
|
|
|
|
function brickIndex(x: number, y: number) {
|
|
return getRowColIndex(
|
|
Math.floor(y / brickWidth),
|
|
Math.floor((x - offsetX) / brickWidth),
|
|
);
|
|
}
|
|
|
|
function hasBrick(index: number): number | undefined {
|
|
if (bricks[index]) return index;
|
|
}
|
|
|
|
function hitsSomething(x: number, y: number, radius: number) {
|
|
return (
|
|
hasBrick(brickIndex(x - radius, y - radius)) ??
|
|
hasBrick(brickIndex(x + radius, y - radius)) ??
|
|
hasBrick(brickIndex(x + radius, y + radius)) ??
|
|
hasBrick(brickIndex(x - radius, y + radius))
|
|
);
|
|
}
|
|
|
|
function shouldPierceByColor(
|
|
vhit: number | undefined,
|
|
hhit: number | undefined,
|
|
chit: number | undefined,
|
|
) {
|
|
if (!perks.pierce_color) return false;
|
|
if (typeof vhit !== "undefined" && bricks[vhit] !== ballsColor) {
|
|
return false;
|
|
}
|
|
if (typeof hhit !== "undefined" && bricks[hhit] !== ballsColor) {
|
|
return false;
|
|
}
|
|
if (typeof chit !== "undefined" && bricks[chit] !== ballsColor) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
function ballBrickHitCheck(ball: Ball) {
|
|
const radius = ballSize / 2;
|
|
// Make ball/coin bonce, and return bricks that were hit
|
|
const {x, y, previousX, previousY} = ball;
|
|
|
|
const vhit = hitsSomething(previousX, y, radius);
|
|
const hhit = hitsSomething(x, previousY, radius);
|
|
const chit =
|
|
(typeof vhit == "undefined" &&
|
|
typeof hhit == "undefined" &&
|
|
hitsSomething(x, y, radius)) ||
|
|
undefined;
|
|
|
|
let pierce = ball.piercedSinceBounce < perks.pierce * 3;
|
|
if (
|
|
pierce &&
|
|
(typeof vhit !== "undefined" ||
|
|
typeof hhit !== "undefined" ||
|
|
typeof chit !== "undefined")
|
|
) {
|
|
ball.piercedSinceBounce++;
|
|
}
|
|
if (shouldPierceByColor(vhit, hhit, chit)) {
|
|
pierce = true;
|
|
}
|
|
|
|
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
|
|
if (!pierce) {
|
|
ball.y = ball.previousY;
|
|
ball.vy *= -1;
|
|
}
|
|
}
|
|
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
|
|
if (!pierce) {
|
|
ball.x = ball.previousX;
|
|
ball.vx *= -1;
|
|
}
|
|
}
|
|
|
|
return vhit ?? hhit ?? chit;
|
|
}
|
|
|
|
function coinBrickHitCheck(coin: Coin) {
|
|
// Make ball/coin bonce, and return bricks that were hit
|
|
const radius = coinSize / 2;
|
|
const {x, y, previousX, previousY} = coin;
|
|
|
|
const vhit = hitsSomething(previousX, y, radius);
|
|
const hhit = hitsSomething(x, previousY, radius);
|
|
const chit =
|
|
(typeof vhit == "undefined" &&
|
|
typeof hhit == "undefined" &&
|
|
hitsSomething(x, y, radius)) ||
|
|
undefined;
|
|
|
|
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
|
|
coin.y = coin.previousY;
|
|
coin.vy *= -1;
|
|
|
|
// Roll on corners
|
|
const leftHit = bricks[brickIndex(x - radius, y + radius)];
|
|
const rightHit = bricks[brickIndex(x + radius, y + radius)];
|
|
|
|
if (leftHit && !rightHit) {
|
|
coin.vx += 1;
|
|
coin.sa -= 1;
|
|
}
|
|
if (!leftHit && rightHit) {
|
|
coin.vx -= 1;
|
|
coin.sa += 1;
|
|
}
|
|
}
|
|
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
|
|
coin.x = coin.previousX;
|
|
coin.vx *= -1;
|
|
}
|
|
return vhit ?? hhit ?? chit;
|
|
}
|
|
|
|
function bordersHitCheck(coin: Coin | Ball, radius: number, delta: number) {
|
|
if (coin.destroyed) return;
|
|
coin.previousX = coin.x;
|
|
coin.previousY = coin.y;
|
|
coin.x += coin.vx * delta;
|
|
coin.y += coin.vy * delta;
|
|
coin.sx ||= 0;
|
|
coin.sy ||= 0;
|
|
coin.sx += coin.previousX - coin.x;
|
|
coin.sy += coin.previousY - coin.y;
|
|
coin.sx *= 0.9;
|
|
coin.sy *= 0.9;
|
|
|
|
if (perks.wind) {
|
|
coin.vx +=
|
|
((puck - (offsetX + gameZoneWidth / 2)) / gameZoneWidth) *
|
|
perks.wind *
|
|
0.5;
|
|
}
|
|
|
|
let vhit = 0,
|
|
hhit = 0;
|
|
|
|
if (coin.x < offsetXRoundedDown + radius) {
|
|
coin.x = offsetXRoundedDown + radius + (offsetXRoundedDown + radius - coin.x);
|
|
coin.vx *= -1;
|
|
hhit = 1;
|
|
}
|
|
if (coin.y < radius) {
|
|
coin.y = radius + (radius - coin.y);
|
|
coin.vy *= -1;
|
|
vhit = 1;
|
|
}
|
|
if (coin.x > lastWidth - offsetXRoundedDown - radius) {
|
|
coin.x = lastWidth - offsetXRoundedDown - radius - (coin.x - (lastWidth - offsetXRoundedDown - radius));
|
|
coin.vx *= -1;
|
|
hhit = 1;
|
|
}
|
|
|
|
return hhit + vhit * 2;
|
|
}
|
|
|
|
|
|
let lastTickDown = 0;
|
|
|
|
function tick() {
|
|
recomputeTargetBaseSpeed();
|
|
const currentTick = performance.now();
|
|
|
|
puckWidth =
|
|
(gameZoneWidth / 12) * (3 - perks.smaller_puck + perks.bigger_puck);
|
|
|
|
if (keyboardPuckSpeed) {
|
|
setMousePos(puck + keyboardPuckSpeed);
|
|
}
|
|
|
|
if (running) {
|
|
levelTime += currentTick - lastTick;
|
|
runStatistics.runTime += currentTick - lastTick;
|
|
runStatistics.max_combo = Math.max(runStatistics.max_combo, combo);
|
|
|
|
// How many times to compute
|
|
let delta = Math.min(4, (currentTick - lastTick) / (1000 / 60));
|
|
delta *= running ? 1 : 0;
|
|
|
|
coins = coins.filter((coin) => !coin.destroyed);
|
|
balls = balls.filter((ball) => !ball.destroyed);
|
|
|
|
const remainingBricks = bricks.filter((b) => b && b !== "black").length;
|
|
|
|
if (levelTime > lastTickDown + 1000 && perks.hot_start) {
|
|
lastTickDown = levelTime;
|
|
decreaseCombo(perks.hot_start, puck, gameZoneHeight - 2 * puckHeight);
|
|
}
|
|
|
|
if (remainingBricks <= perks.skip_last && !level_skip_last_uses) {
|
|
bricks.forEach((type, index) => {
|
|
if (type) {
|
|
explodeBrick(index, balls[0], true);
|
|
}
|
|
});
|
|
level_skip_last_uses++;
|
|
}
|
|
if (!remainingBricks && !coins.length) {
|
|
if (currentLevel + 1 < max_levels()) {
|
|
setLevel(currentLevel + 1);
|
|
} else {
|
|
gameOver(
|
|
"Run finished with " + score + " points",
|
|
"You cleared all levels for this run.",
|
|
);
|
|
}
|
|
} else if (running || levelTime) {
|
|
let playedCoinBounce = false;
|
|
const coinRadius = Math.round(coinSize / 2);
|
|
|
|
coins.forEach((coin) => {
|
|
if (coin.destroyed) return;
|
|
if (perks.coin_magnet) {
|
|
const attractionX = ((delta * (puck - coin.x)) /
|
|
(100 +
|
|
Math.pow(coin.y - gameZoneHeight, 2) +
|
|
Math.pow(coin.x - puck, 2))) *
|
|
perks.coin_magnet *
|
|
100
|
|
coin.vx += attractionX;
|
|
coin.sa -= attractionX / 10
|
|
}
|
|
|
|
const ratio = 1 - (perks.viscosity * 0.03 + 0.005) * delta;
|
|
|
|
coin.vy *= ratio;
|
|
coin.vx *= ratio;
|
|
if (coin.vx > 7 * baseSpeed) coin.vx = 7 * baseSpeed;
|
|
if (coin.vx < -7 * baseSpeed) coin.vx = -7 * baseSpeed;
|
|
if (coin.vy > 7 * baseSpeed) coin.vy = 7 * baseSpeed;
|
|
if (coin.vy < -7 * baseSpeed) coin.vy = -7 * baseSpeed;
|
|
coin.a += coin.sa;
|
|
|
|
// Gravity
|
|
coin.vy += delta * coin.weight * 0.8;
|
|
|
|
const speed = Math.abs(coin.sx) + Math.abs(coin.sx);
|
|
const hitBorder = bordersHitCheck(coin, coinRadius, delta);
|
|
|
|
if (
|
|
coin.y > gameZoneHeight - coinRadius - puckHeight &&
|
|
coin.y < gameZoneHeight + puckHeight + coin.vy &&
|
|
Math.abs(coin.x - puck) <
|
|
coinRadius +
|
|
puckWidth / 2 + // a bit of margin to be nice
|
|
puckHeight
|
|
) {
|
|
addToScore(coin);
|
|
} else if (coin.y > lastHeight + coinRadius) {
|
|
coin.destroyed = true;
|
|
if (perks.compound_interest) {
|
|
resetCombo(coin.x, coin.y);
|
|
}
|
|
}
|
|
|
|
const hitBrick = coinBrickHitCheck(coin);
|
|
|
|
if (perks.metamorphosis && typeof hitBrick !== "undefined") {
|
|
if (
|
|
bricks[hitBrick] &&
|
|
coin.color !== bricks[hitBrick] &&
|
|
bricks[hitBrick] !== "black" &&
|
|
!coin.coloredABrick
|
|
) {
|
|
bricks[hitBrick] = coin.color;
|
|
coin.coloredABrick = true;
|
|
}
|
|
}
|
|
if (typeof hitBrick !== "undefined" || hitBorder) {
|
|
coin.vx *= 0.8;
|
|
coin.vy *= 0.8;
|
|
coin.sa *= 0.9;
|
|
if (speed > 20 && !playedCoinBounce) {
|
|
playedCoinBounce = true;
|
|
sounds.coinBounce(coin.x, 0.2);
|
|
}
|
|
|
|
if (Math.abs(coin.vy) < 3) {
|
|
coin.vy = 0;
|
|
}
|
|
}
|
|
});
|
|
|
|
balls.forEach((ball) => ballTick(ball, delta));
|
|
|
|
if (perks.wind) {
|
|
const windD =
|
|
((puck - (offsetX + gameZoneWidth / 2)) / gameZoneWidth) *
|
|
2 *
|
|
perks.wind;
|
|
for (let i = 0; i < perks.wind; i++) {
|
|
if (Math.random() * Math.abs(windD) > 0.5) {
|
|
flashes.push({
|
|
type: "particle",
|
|
duration: 150,
|
|
ethereal: true,
|
|
time: levelTime,
|
|
size: coinSize / 2,
|
|
color: rainbowColor(),
|
|
x: offsetXRoundedDown + Math.random() * gameZoneWidthRoundedUp,
|
|
y: Math.random() * gameZoneHeight,
|
|
vx: windD * 8,
|
|
vy: 0,
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
flashes.forEach((flash) => {
|
|
if (flash.type === "particle") {
|
|
flash.x += flash.vx * delta;
|
|
flash.y += flash.vy * delta;
|
|
if (!flash.ethereal) {
|
|
flash.vy += 0.5;
|
|
if (hasBrick(brickIndex(flash.x, flash.y))) {
|
|
flash.destroyed = true;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
if (combo > baseCombo()) {
|
|
// The red should still be visible on a white bg
|
|
const baseParticle = !isSettingOn("basic") &&
|
|
(combo - baseCombo()) * Math.random() > 5 &&
|
|
running && {
|
|
type: "particle" as const,
|
|
duration: 100 * (Math.random() + 1),
|
|
time: levelTime,
|
|
size: coinSize / 2,
|
|
color: "red",
|
|
ethereal: true,
|
|
};
|
|
|
|
if (perks.top_is_lava) {
|
|
baseParticle &&
|
|
flashes.push({
|
|
...baseParticle,
|
|
x: offsetXRoundedDown + Math.random() * gameZoneWidthRoundedUp,
|
|
y: 0,
|
|
vx: (Math.random() - 0.5) * 10,
|
|
vy: 5,
|
|
});
|
|
}
|
|
|
|
if (perks.left_is_lava && baseParticle) {
|
|
flashes.push({
|
|
...baseParticle,
|
|
x: offsetXRoundedDown,
|
|
y: Math.random() * gameZoneHeight,
|
|
vx: 5,
|
|
vy: (Math.random() - 0.5) * 10,
|
|
});
|
|
}
|
|
|
|
if (perks.right_is_lava && baseParticle) {
|
|
flashes.push({
|
|
...baseParticle,
|
|
x: offsetXRoundedDown + gameZoneWidthRoundedUp,
|
|
y: Math.random() * gameZoneHeight,
|
|
vx: -5,
|
|
vy: (Math.random() - 0.5) * 10,
|
|
});
|
|
}
|
|
|
|
if (perks.compound_interest) {
|
|
let x = puck,
|
|
attemps = 0;
|
|
do {
|
|
x = offsetXRoundedDown + gameZoneWidthRoundedUp * Math.random();
|
|
attemps++;
|
|
} while (Math.abs(x - puck) < puckWidth / 2 && attemps < 10);
|
|
baseParticle &&
|
|
flashes.push({
|
|
...baseParticle,
|
|
x,
|
|
y: gameZoneHeight,
|
|
vx: (Math.random() - 0.5) * 10,
|
|
vy: -5,
|
|
});
|
|
}
|
|
if (perks.streak_shots) {
|
|
const pos = 0.5 - Math.random();
|
|
baseParticle &&
|
|
flashes.push({
|
|
...baseParticle,
|
|
duration: 100,
|
|
x: puck + puckWidth * pos,
|
|
y: gameZoneHeight - puckHeight,
|
|
vx: pos * 10,
|
|
vy: -5,
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
render();
|
|
|
|
requestAnimationFrame(tick);
|
|
lastTick = currentTick;
|
|
}
|
|
|
|
function isTelekinesisActive(ball: Ball) {
|
|
return perks.telekinesis && !ball.hitSinceBounce && ball.vy < 0;
|
|
}
|
|
|
|
function ballTick(ball: Ball, delta: number) {
|
|
ball.previousVX = ball.vx;
|
|
ball.previousVY = ball.vy;
|
|
|
|
let speedLimitDampener =
|
|
1 +
|
|
perks.telekinesis +
|
|
perks.ball_repulse_ball +
|
|
perks.puck_repulse_ball +
|
|
perks.ball_attract_ball;
|
|
if (isTelekinesisActive(ball)) {
|
|
speedLimitDampener += 3;
|
|
ball.vx += ((puck - ball.x) / 1000) * delta * perks.telekinesis;
|
|
}
|
|
|
|
if (ball.vx * ball.vx + ball.vy * ball.vy < baseSpeed * baseSpeed * 2) {
|
|
ball.vx *= 1 + 0.02 / speedLimitDampener;
|
|
ball.vy *= 1 + 0.02 / speedLimitDampener;
|
|
} else {
|
|
ball.vx *= 1 - 0.02 / speedLimitDampener;
|
|
ball.vy *= 1 - 0.02 / speedLimitDampener;
|
|
}
|
|
// Ball could get stuck horizontally because of ball-ball interactions in repulse/attract
|
|
if (Math.abs(ball.vy) < 0.2 * baseSpeed) {
|
|
ball.vy += ((ball.vy > 0 ? 1 : -1) * 0.02) / speedLimitDampener;
|
|
}
|
|
|
|
if (perks.ball_repulse_ball) {
|
|
for (let b2 of balls) {
|
|
// avoid computing this twice, and repulsing itself
|
|
if (b2.x >= ball.x) continue;
|
|
repulse(ball, b2, perks.ball_repulse_ball, true);
|
|
}
|
|
}
|
|
if (perks.ball_attract_ball) {
|
|
for (let b2 of balls) {
|
|
// avoid computing this twice, and repulsing itself
|
|
if (b2.x >= ball.x) continue;
|
|
attract(ball, b2, perks.ball_attract_ball);
|
|
}
|
|
}
|
|
if (
|
|
perks.puck_repulse_ball &&
|
|
Math.abs(ball.x - puck) <
|
|
puckWidth / 2 + (ballSize * (9 + perks.puck_repulse_ball)) / 10
|
|
) {
|
|
repulse(
|
|
ball,
|
|
{
|
|
x: puck,
|
|
y: gameZoneHeight,
|
|
},
|
|
perks.puck_repulse_ball + 1,
|
|
false,
|
|
);
|
|
}
|
|
|
|
if (perks.respawn && ball.hitItem?.length > 1 && !isSettingOn("basic")) {
|
|
for (let i = 0; i < ball.hitItem?.length - 1 && i < perks.respawn; i++) {
|
|
const {index, color} = ball.hitItem[i];
|
|
if (bricks[index] || color === "black") continue;
|
|
const vertical = Math.random() > 0.5;
|
|
const dx = Math.random() > 0.5 ? 1 : -1;
|
|
const dy = Math.random() > 0.5 ? 1 : -1;
|
|
|
|
flashes.push({
|
|
type: "particle",
|
|
duration: 250,
|
|
ethereal: true,
|
|
time: levelTime,
|
|
size: coinSize / 2,
|
|
color,
|
|
x: brickCenterX(index) + (dx * brickWidth) / 2,
|
|
y: brickCenterY(index) + (dy * brickWidth) / 2,
|
|
vx: vertical ? 0 : -dx * baseSpeed,
|
|
vy: vertical ? -dy * baseSpeed : 0,
|
|
});
|
|
}
|
|
}
|
|
|
|
const borderHitCode = bordersHitCheck(ball, ballSize / 2, delta);
|
|
if (borderHitCode) {
|
|
if (
|
|
perks.left_is_lava &&
|
|
borderHitCode % 2 &&
|
|
ball.x < offsetX + gameZoneWidth / 2
|
|
) {
|
|
resetCombo(ball.x, ball.y);
|
|
}
|
|
|
|
if (
|
|
perks.right_is_lava &&
|
|
borderHitCode % 2 &&
|
|
ball.x > offsetX + gameZoneWidth / 2
|
|
) {
|
|
resetCombo(ball.x, ball.y);
|
|
}
|
|
|
|
if (perks.top_is_lava && borderHitCode >= 2) {
|
|
resetCombo(ball.x, ball.y + ballSize);
|
|
}
|
|
sounds.wallBeep(ball.x);
|
|
ball.bouncesList?.push({x: ball.previousX, y: ball.previousY});
|
|
}
|
|
|
|
// Puck collision
|
|
const ylimit = gameZoneHeight - puckHeight - ballSize / 2;
|
|
const ballIsUnderPuck = Math.abs(ball.x - puck) < ballSize / 2 + puckWidth / 2
|
|
if (
|
|
ball.y > ylimit &&
|
|
ball.vy > 0 && (
|
|
ballIsUnderPuck
|
|
|| (perks.extra_life && ball.y > ylimit + puckHeight / 2)
|
|
)
|
|
) {
|
|
|
|
|
|
if (ballIsUnderPuck) {
|
|
const speed = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy);
|
|
const angle = Math.atan2(-puckWidth / 2, ball.x - puck);
|
|
ball.vx = speed * Math.cos(angle);
|
|
ball.vy = speed * Math.sin(angle);
|
|
sounds.wallBeep(ball.x);
|
|
} else {
|
|
ball.vy *= -1
|
|
perks.extra_life = Math.max(0, perks.extra_life - 1)
|
|
sounds.lifeLost(ball.x)
|
|
if (!isSettingOn("basic")) {
|
|
for (let i = 0; i < 10; i++)
|
|
flashes.push({
|
|
type: 'particle',
|
|
ethereal: false,
|
|
color: 'red',
|
|
destroyed: false,
|
|
duration: 150,
|
|
size: coinSize / 2,
|
|
time: levelTime,
|
|
x: ball.x,
|
|
y: ball.y,
|
|
vx: Math.random() * baseSpeed * 3,
|
|
vy: baseSpeed * 3
|
|
})
|
|
}
|
|
}
|
|
if (perks.streak_shots) {
|
|
resetCombo(ball.x, ball.y);
|
|
}
|
|
|
|
if (perks.respawn) {
|
|
ball.hitItem
|
|
.slice(0, -1)
|
|
.slice(0, perks.respawn)
|
|
.forEach(({index, color}) => {
|
|
if (!bricks[index] && color !== "black") bricks[index] = color;
|
|
});
|
|
}
|
|
ball.hitItem = [];
|
|
if (!ball.hitSinceBounce) {
|
|
runStatistics.misses++;
|
|
levelMisses++;
|
|
resetCombo(ball.x, ball.y);
|
|
flashes.push({
|
|
type: "text",
|
|
text: "miss",
|
|
duration: 500,
|
|
time: levelTime,
|
|
size: puckHeight * 1.5,
|
|
color: "red",
|
|
x: puck,
|
|
y: gameZoneHeight - puckHeight * 2,
|
|
});
|
|
}
|
|
runStatistics.puck_bounces++;
|
|
ball.hitSinceBounce = 0;
|
|
ball.sapperUses = 0;
|
|
ball.piercedSinceBounce = 0;
|
|
ball.bouncesList = [
|
|
{
|
|
x: ball.previousX,
|
|
y: ball.previousY,
|
|
},
|
|
];
|
|
}
|
|
|
|
if (ball.y > gameZoneHeight + ballSize / 2 && running) {
|
|
ball.destroyed = true;
|
|
runStatistics.balls_lost++;
|
|
if (!balls.find((b) => !b.destroyed)) {
|
|
gameOver(
|
|
"Game Over",
|
|
"You dropped the ball after catching " + score + " coins. ",
|
|
);
|
|
}
|
|
}
|
|
const hitBrick = ballBrickHitCheck(ball);
|
|
if (typeof hitBrick !== "undefined") {
|
|
const initialBrickColor = bricks[hitBrick];
|
|
|
|
explodeBrick(hitBrick, ball, false);
|
|
|
|
if (
|
|
ball.sapperUses < perks.sapper &&
|
|
initialBrickColor !== "black" && // don't replace a brick that bounced with sturdy_bricks
|
|
!bricks[hitBrick]
|
|
) {
|
|
bricks[hitBrick] = "black";
|
|
ball.sapperUses++;
|
|
}
|
|
}
|
|
|
|
if (!isSettingOn("basic")) {
|
|
ball.sparks += (delta * (combo - 1)) / 30;
|
|
if (ball.sparks > 1) {
|
|
flashes.push({
|
|
type: "particle",
|
|
duration: 100 * ball.sparks,
|
|
time: levelTime,
|
|
size: coinSize / 2,
|
|
color: ballsColor,
|
|
x: ball.x,
|
|
y: ball.y,
|
|
vx: (Math.random() - 0.5) * baseSpeed,
|
|
vy: (Math.random() - 0.5) * baseSpeed,
|
|
ethereal: false,
|
|
});
|
|
ball.sparks = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
const defaultRunStats = () =>
|
|
({
|
|
started: Date.now(),
|
|
levelsPlayed: 0,
|
|
runTime: 0,
|
|
coins_spawned: 0,
|
|
score: 0,
|
|
bricks_broken: 0,
|
|
misses: 0,
|
|
balls_lost: 0,
|
|
puck_bounces: 0,
|
|
upgrades_picked: 1,
|
|
max_combo: 1,
|
|
max_level: 0,
|
|
}) as RunStats;
|
|
let runStatistics = defaultRunStats();
|
|
|
|
function resetRunStatistics() {
|
|
runStatistics = defaultRunStats();
|
|
}
|
|
|
|
function getTotalScore() {
|
|
try {
|
|
return JSON.parse(localStorage.getItem("breakout_71_total_score") || "0");
|
|
} catch (e) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
function addToTotalScore(points: number) {
|
|
if (isCreativeModeRun) return;
|
|
try {
|
|
localStorage.setItem(
|
|
"breakout_71_total_score",
|
|
JSON.stringify(getTotalScore() + points),
|
|
);
|
|
} catch (e) {
|
|
}
|
|
}
|
|
|
|
function addToTotalPlayTime(ms: number) {
|
|
try {
|
|
localStorage.setItem(
|
|
"breakout_71_total_play_time",
|
|
JSON.stringify(
|
|
JSON.parse(localStorage.getItem("breakout_71_total_play_time") || "0") +
|
|
ms,
|
|
),
|
|
);
|
|
} catch (e) {
|
|
}
|
|
}
|
|
|
|
function gameOver(title: string, intro: string) {
|
|
if (!running) return;
|
|
pause(true);
|
|
stopRecording();
|
|
addToTotalPlayTime(runStatistics.runTime);
|
|
runStatistics.max_level = currentLevel + 1;
|
|
|
|
let animationDelay = -300;
|
|
const getDelay = () => {
|
|
animationDelay += 800;
|
|
return "animation-delay:" + animationDelay + "ms;";
|
|
};
|
|
// unlocks
|
|
let unlocksInfo = "";
|
|
const endTs = getTotalScore();
|
|
const startTs = endTs - score;
|
|
const list = getUpgraderUnlockPoints();
|
|
list
|
|
.filter((u) => u.threshold > startTs && u.threshold < endTs)
|
|
.forEach((u) => {
|
|
unlocksInfo += `
|
|
<p class="progress" >
|
|
<span>${u.title}</span>
|
|
<span class="progress_bar_part" style="${getDelay()}"></span>
|
|
</p>
|
|
`;
|
|
});
|
|
const previousUnlockAt =
|
|
findLast(list, (u) => u.threshold <= endTs)?.threshold || 0;
|
|
const nextUnlock = list.find((u) => u.threshold > endTs);
|
|
|
|
if (nextUnlock) {
|
|
const total = nextUnlock?.threshold - previousUnlockAt;
|
|
const done = endTs - previousUnlockAt;
|
|
intro += `Score ${nextUnlock.threshold - endTs} more points to reach the next unlock.`;
|
|
|
|
const scaleX = (done / total).toFixed(2);
|
|
unlocksInfo += `
|
|
<p class="progress" >
|
|
<span>${nextUnlock.title}</span>
|
|
<span style="transform: scale(${scaleX},1);${getDelay()}" class="progress_bar_part"></span>
|
|
</p>
|
|
|
|
`;
|
|
list
|
|
.slice(list.indexOf(nextUnlock) + 1)
|
|
.slice(0, 3)
|
|
.forEach((u) => {
|
|
unlocksInfo += `
|
|
<p class="progress" >
|
|
<span>${u.title}</span>
|
|
</p>
|
|
`;
|
|
});
|
|
}
|
|
|
|
// Avoid the sad sound right as we restart a new games
|
|
combo = 1;
|
|
|
|
asyncAlert({
|
|
allowClose: true,
|
|
title,
|
|
text: `
|
|
${isCreativeModeRun ? "<p>This test run and its score are not being recorded</p>" : ""}
|
|
<p>${intro}</p>
|
|
${unlocksInfo}
|
|
`,
|
|
actions: [
|
|
{
|
|
value: null,
|
|
text: "Start a new run",
|
|
help: "",
|
|
},
|
|
],
|
|
textAfterButtons: `<div id="level-recording-container"></div>
|
|
${getHistograms()}
|
|
`,
|
|
}).then(() => restart());
|
|
}
|
|
|
|
function getHistograms() {
|
|
let runStats = "";
|
|
try {
|
|
// Stores only top 100 runs
|
|
let runsHistory = JSON.parse(
|
|
localStorage.getItem("breakout_71_runs_history") || "[]",
|
|
) as RunHistoryItem[];
|
|
runsHistory.sort((a, b) => a.score - b.score).reverse();
|
|
runsHistory = runsHistory.slice(0, 100);
|
|
|
|
runsHistory.push({...runStatistics, perks, appVersion});
|
|
|
|
// Generate some histogram
|
|
if (!isCreativeModeRun)
|
|
localStorage.setItem(
|
|
"breakout_71_runs_history",
|
|
JSON.stringify(runsHistory, null, 2),
|
|
);
|
|
|
|
const makeHistogram = (
|
|
title: string,
|
|
getter: (hi: RunHistoryItem) => number,
|
|
unit: string,
|
|
) => {
|
|
let values = runsHistory.map((h) => getter(h) || 0);
|
|
let min = Math.min(...values);
|
|
let max = Math.max(...values);
|
|
// No point
|
|
if (min === max) return "";
|
|
if (max - min < 10) {
|
|
// This is mostly useful for levels
|
|
min = Math.max(0, max - 10);
|
|
max = Math.max(max, min + 10);
|
|
}
|
|
// One bin per unique value, max 10
|
|
const binsCount = Math.min(values.length, 10);
|
|
if (binsCount < 3) return "";
|
|
const bins = [] as number[];
|
|
const binsTotal = [] as number[];
|
|
for (let i = 0; i < binsCount; i++) {
|
|
bins.push(0);
|
|
binsTotal.push(0);
|
|
}
|
|
const binSize = (max - min) / bins.length;
|
|
const binIndexOf = (v: number) =>
|
|
Math.min(bins.length - 1, Math.floor((v - min) / binSize));
|
|
values.forEach((v) => {
|
|
if (isNaN(v)) return;
|
|
const index = binIndexOf(v);
|
|
bins[index]++;
|
|
binsTotal[index] += v;
|
|
});
|
|
if (bins.filter((b) => b).length < 3) return "";
|
|
const maxBin = Math.max(...bins);
|
|
const lastValue = values[values.length - 1];
|
|
const activeBin = binIndexOf(lastValue);
|
|
|
|
const bars = bins
|
|
.map((v, vi) => {
|
|
const style = `height: ${(v / maxBin) * 80}px`;
|
|
return `<span class="${vi === activeBin ? "active" : ""}"><span style="${style}" title="${v} run${v > 1 ? "s" : ""} between ${Math.floor(min + vi * binSize)} and ${Math.floor(min + (vi + 1) * binSize)}${unit}"
|
|
><span>${(!v && " ") || (vi == activeBin && lastValue + unit) || Math.round(binsTotal[vi] / v) + unit}</span></span></span>`;
|
|
})
|
|
.join("");
|
|
|
|
return `<h2 class="histogram-title">${title} : <strong>${lastValue}${unit}</strong></h2>
|
|
<div class="histogram">${bars}</div>
|
|
`;
|
|
};
|
|
|
|
runStats += makeHistogram("Total score", (r) => r.score, "");
|
|
runStats += makeHistogram(
|
|
"Catch rate",
|
|
(r) => Math.round((r.score / r.coins_spawned) * 100),
|
|
"%",
|
|
);
|
|
runStats += makeHistogram("Bricks broken", (r) => r.bricks_broken, "");
|
|
runStats += makeHistogram(
|
|
"Bricks broken per minute",
|
|
(r) => Math.round((r.bricks_broken / r.runTime) * 1000 * 60),
|
|
" bpm",
|
|
);
|
|
runStats += makeHistogram(
|
|
"Hit rate",
|
|
(r) => Math.round((1 - r.misses / r.puck_bounces) * 100),
|
|
"%",
|
|
);
|
|
runStats += makeHistogram(
|
|
"Duration per level",
|
|
(r) => Math.round(r.runTime / 1000 / r.levelsPlayed),
|
|
"s",
|
|
);
|
|
runStats += makeHistogram("Level reached", (r) => r.levelsPlayed, "");
|
|
runStats += makeHistogram("Upgrades applied", (r) => r.upgrades_picked, "");
|
|
runStats += makeHistogram("Balls lost", (r) => r.balls_lost, "");
|
|
runStats += makeHistogram(
|
|
"Average combo",
|
|
(r) => Math.round(r.coins_spawned / r.bricks_broken),
|
|
"",
|
|
);
|
|
runStats += makeHistogram("Max combo", (r) => r.max_combo, "");
|
|
|
|
if (runStats) {
|
|
runStats =
|
|
`<p>Find below your run statistics compared to your ${runsHistory.length - 1} best runs.</p>` +
|
|
runStats;
|
|
}
|
|
} catch (e) {
|
|
console.warn(e);
|
|
}
|
|
return runStats;
|
|
}
|
|
|
|
function explodeBrick(index: number, ball: Ball, isExplosion: boolean) {
|
|
const color = bricks[index];
|
|
if (!color) return;
|
|
|
|
if (color === "black") {
|
|
delete bricks[index];
|
|
const x = brickCenterX(index),
|
|
y = brickCenterY(index);
|
|
|
|
sounds.explode(ball.x);
|
|
|
|
const col = index % gridSize;
|
|
const row = Math.floor(index / gridSize);
|
|
const size = 1 + perks.bigger_explosions;
|
|
// Break bricks around
|
|
for (let dx = -size; dx <= size; dx++) {
|
|
for (let dy = -size; dy <= size; dy++) {
|
|
const i = getRowColIndex(row + dy, col + dx);
|
|
if (bricks[i] && i !== -1) {
|
|
explodeBrick(i, ball, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Blow nearby coins
|
|
coins.forEach((c) => {
|
|
const dx = c.x - x;
|
|
const dy = c.y - y;
|
|
const d2 = Math.max(brickWidth, Math.abs(dx) + Math.abs(dy));
|
|
c.vx += ((dx / d2) * 10 * size) / c.weight;
|
|
c.vy += ((dy / d2) * 10 * size) / c.weight;
|
|
});
|
|
lastExplosion = Date.now();
|
|
|
|
flashes.push({
|
|
type: "ball",
|
|
duration: 150,
|
|
time: levelTime,
|
|
size: brickWidth * 2,
|
|
color: "white",
|
|
x,
|
|
y,
|
|
});
|
|
spawnExplosion(
|
|
7 * (1 + perks.bigger_explosions),
|
|
x,
|
|
y,
|
|
"white",
|
|
150,
|
|
coinSize,
|
|
);
|
|
ball.hitSinceBounce++;
|
|
runStatistics.bricks_broken++;
|
|
} else if (color) {
|
|
// Even if it bounces we don't want to count that as a miss
|
|
ball.hitSinceBounce++;
|
|
|
|
if (perks.sturdy_bricks && perks.sturdy_bricks > Math.random() * 5) {
|
|
// Resist
|
|
sounds.coinBounce(ball.x, 1);
|
|
return;
|
|
}
|
|
// Flashing is take care of by the tick loop
|
|
const x = brickCenterX(index),
|
|
y = brickCenterY(index);
|
|
|
|
bricks[index] = "";
|
|
|
|
// coins = coins.filter((c) => !c.destroyed);
|
|
let coinsToSpawn = combo;
|
|
if (perks.sturdy_bricks) {
|
|
// +10% per level
|
|
coinsToSpawn += Math.ceil(
|
|
((10 + perks.sturdy_bricks) / 10) * coinsToSpawn,
|
|
);
|
|
}
|
|
|
|
levelSpawnedCoins += coinsToSpawn;
|
|
runStatistics.coins_spawned += coinsToSpawn;
|
|
runStatistics.bricks_broken++;
|
|
const maxCoins = MAX_COINS * (isSettingOn("basic") ? 0.5 : 1);
|
|
const spawnableCoins =
|
|
coins.length > MAX_COINS ? 1 : Math.floor(maxCoins - coins.length) / 3;
|
|
|
|
const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins));
|
|
|
|
while (coinsToSpawn > 0) {
|
|
const points = Math.min(pointsPerCoin, coinsToSpawn);
|
|
if (points < 0 || isNaN(points)) {
|
|
console.error({points});
|
|
debugger;
|
|
}
|
|
|
|
coinsToSpawn -= points;
|
|
|
|
const cx = x + (Math.random() - 0.5) * (brickWidth - coinSize),
|
|
cy = y + (Math.random() - 0.5) * (brickWidth - coinSize);
|
|
|
|
coins.push({
|
|
points,
|
|
color: perks.metamorphosis ? color : "gold",
|
|
x: cx,
|
|
y: cy,
|
|
previousX: cx,
|
|
previousY: cy,
|
|
// Use previous speed because the ball has already bounced
|
|
vx: ball.previousVX * (0.5 + Math.random()),
|
|
vy: ball.previousVY * (0.5 + Math.random()),
|
|
sx: 0,
|
|
sy: 0,
|
|
a: Math.random() * Math.PI * 2,
|
|
sa: Math.random() - 0.5,
|
|
weight: 0.8 + Math.random() * 0.2,
|
|
});
|
|
}
|
|
|
|
combo += Math.max(
|
|
0,
|
|
perks.streak_shots +
|
|
perks.compound_interest +
|
|
perks.left_is_lava +
|
|
perks.right_is_lava +
|
|
perks.top_is_lava +
|
|
perks.picky_eater -
|
|
Math.round(Math.random() * perks.soft_reset),
|
|
);
|
|
|
|
if (!isExplosion) {
|
|
// color change
|
|
if (
|
|
(perks.picky_eater || perks.pierce_color) &&
|
|
color !== ballsColor &&
|
|
color
|
|
) {
|
|
if (perks.picky_eater) {
|
|
resetCombo(ball.x, ball.y);
|
|
}
|
|
|
|
ballsColor = color;
|
|
} else {
|
|
sounds.comboIncreaseMaybe(combo, ball.x, 1);
|
|
}
|
|
}
|
|
|
|
flashes.push({
|
|
type: "ball",
|
|
duration: 40,
|
|
time: levelTime,
|
|
size: brickWidth,
|
|
color: color,
|
|
x,
|
|
y,
|
|
});
|
|
spawnExplosion(5 + Math.min(combo, 30), x, y, color, 150, coinSize / 2);
|
|
}
|
|
|
|
if (!bricks[index] && color !== "black") {
|
|
ball.hitItem?.push({
|
|
index,
|
|
color,
|
|
});
|
|
}
|
|
}
|
|
|
|
function max_levels() {
|
|
return 7 + perks.extra_levels;
|
|
}
|
|
|
|
function render() {
|
|
if (running) needsRender = true;
|
|
if (!needsRender) {
|
|
return;
|
|
}
|
|
needsRender = false;
|
|
|
|
const level = currentLevelInfo();
|
|
const {width, height} = gameCanvas;
|
|
if (!width || !height) return;
|
|
|
|
scoreDisplay.innerText = `L${currentLevel + 1}/${max_levels()} $${score}`;
|
|
// Clear
|
|
if (!isSettingOn("basic") && !level.color && level.svg) {
|
|
// Without this the light trails everything
|
|
ctx.globalCompositeOperation = "source-over";
|
|
ctx.globalAlpha = 0.4;
|
|
ctx.fillStyle = "#000";
|
|
ctx.fillRect(0, 0, width, height);
|
|
|
|
ctx.globalCompositeOperation = "screen";
|
|
ctx.globalAlpha = 0.6;
|
|
coins.forEach((coin) => {
|
|
if (!coin.destroyed)
|
|
drawFuzzyBall(ctx, coin.color, coinSize * 2, coin.x, coin.y);
|
|
});
|
|
balls.forEach((ball) => {
|
|
drawFuzzyBall(ctx, ballsColor, ballSize * 2, ball.x, ball.y);
|
|
});
|
|
ctx.globalAlpha = 0.5;
|
|
bricks.forEach((color, index) => {
|
|
if (!color) return;
|
|
const x = brickCenterX(index),
|
|
y = brickCenterY(index);
|
|
drawFuzzyBall(ctx, color == "black" ? "#666" : color, brickWidth, x, y);
|
|
});
|
|
ctx.globalAlpha = 1;
|
|
flashes.forEach((flash) => {
|
|
const {x, y, time, color, size, type, duration} = flash;
|
|
const elapsed = levelTime - time;
|
|
ctx.globalAlpha = Math.min(1, 2 - (elapsed / duration) * 2);
|
|
if (type === "ball") {
|
|
drawFuzzyBall(ctx, color, size, x, y);
|
|
}
|
|
if (type === "particle") {
|
|
drawFuzzyBall(ctx, color, size * 3, x, y);
|
|
}
|
|
});
|
|
// Decides how brights the bg black parts can get
|
|
ctx.globalAlpha = 0.2;
|
|
ctx.globalCompositeOperation = "multiply";
|
|
ctx.fillStyle = "black";
|
|
ctx.fillRect(0, 0, width, height);
|
|
// Decides how dark the background black parts are when lit (1=black)
|
|
ctx.globalAlpha = 0.8;
|
|
ctx.globalCompositeOperation = "multiply";
|
|
if (level.svg && background.width && background.complete) {
|
|
if (backgroundCanvas.title !== level.name) {
|
|
backgroundCanvas.title = level.name;
|
|
backgroundCanvas.width = lastWidth;
|
|
backgroundCanvas.height = lastHeight;
|
|
const bgctx = backgroundCanvas.getContext(
|
|
"2d",
|
|
) as CanvasRenderingContext2D;
|
|
bgctx.fillStyle = level.color || "#000";
|
|
bgctx.fillRect(0, 0, lastWidth, lastHeight);
|
|
const pattern = ctx.createPattern(background, "repeat");
|
|
if (pattern) {
|
|
bgctx.fillStyle = pattern;
|
|
bgctx.fillRect(0, 0, width, height);
|
|
}
|
|
}
|
|
|
|
ctx.drawImage(backgroundCanvas, 0, 0);
|
|
} else {
|
|
// Background not loaded yes
|
|
ctx.fillStyle = "#000";
|
|
ctx.fillRect(0, 0, width, height);
|
|
}
|
|
} else {
|
|
ctx.globalAlpha = 1;
|
|
ctx.globalCompositeOperation = "source-over";
|
|
ctx.fillStyle = level.color || "#000";
|
|
ctx.fillRect(0, 0, width, height);
|
|
|
|
flashes.forEach((flash) => {
|
|
const {x, y, time, color, size, type, duration} = flash;
|
|
const elapsed = levelTime - time;
|
|
ctx.globalAlpha = Math.min(1, 2 - (elapsed / duration) * 2);
|
|
if (type === "particle") {
|
|
drawBall(ctx, color, size, x, y);
|
|
}
|
|
});
|
|
}
|
|
|
|
ctx.globalAlpha = 1;
|
|
ctx.globalCompositeOperation = "source-over";
|
|
const lastExplosionDelay = Date.now() - lastExplosion + 5;
|
|
const shaked = lastExplosionDelay < 200;
|
|
if (shaked) {
|
|
const amplitude = ((perks.bigger_explosions + 1) * 50) / lastExplosionDelay;
|
|
ctx.translate(
|
|
Math.sin(Date.now()) * amplitude,
|
|
Math.sin(Date.now() + 36) * amplitude,
|
|
);
|
|
}
|
|
|
|
|
|
// Coins
|
|
ctx.globalAlpha = 1;
|
|
|
|
|
|
coins.forEach((coin) => {
|
|
if (!coin.destroyed) {
|
|
|
|
ctx.globalCompositeOperation = (coin.color === 'gold' || level.color ? "source-over" : "screen");
|
|
drawCoin(
|
|
ctx,
|
|
coin.color,
|
|
coinSize,
|
|
coin.x,
|
|
coin.y,
|
|
level.color || "black",
|
|
coin.a,
|
|
);
|
|
}
|
|
});
|
|
|
|
|
|
// Black shadow around balls
|
|
if (!isSettingOn("basic")) {
|
|
ctx.globalCompositeOperation = "source-over";
|
|
ctx.globalAlpha = Math.min(0.8, coins.length / 20);
|
|
balls.forEach((ball) => {
|
|
drawBall(ctx, level.color || "#000", ballSize * 6, ball.x, ball.y);
|
|
});
|
|
}
|
|
|
|
ctx.globalCompositeOperation = "source-over";
|
|
renderAllBricks();
|
|
|
|
|
|
ctx.globalCompositeOperation = "screen";
|
|
flashes = flashes.filter(
|
|
(f) => levelTime - f.time < f.duration && !f.destroyed,
|
|
);
|
|
|
|
flashes.forEach((flash) => {
|
|
const {x, y, time, color, size, type, duration} = flash;
|
|
const elapsed = levelTime - time;
|
|
ctx.globalAlpha = Math.max(0, Math.min(1, 2 - (elapsed / duration) * 2));
|
|
if (type === "text") {
|
|
ctx.globalCompositeOperation = "source-over";
|
|
drawText(ctx, flash.text, color, size, x, y - elapsed / 10);
|
|
} else if (type === "particle") {
|
|
ctx.globalCompositeOperation = "screen";
|
|
drawBall(ctx, color, size, x, y);
|
|
drawFuzzyBall(ctx, color, size, x, y);
|
|
}
|
|
});
|
|
|
|
|
|
if (perks.extra_life) {
|
|
ctx.globalAlpha = 1;
|
|
ctx.globalCompositeOperation = "source-over";
|
|
ctx.fillStyle = puckColor;
|
|
for (let i = 0; i < perks.extra_life; i++) {
|
|
|
|
ctx.fillRect(offsetXRoundedDown, gameZoneHeight - puckHeight / 2 + 2 * i, gameZoneWidthRoundedUp, 1);
|
|
}
|
|
}
|
|
|
|
ctx.globalAlpha = 1;
|
|
ctx.globalCompositeOperation = "source-over";
|
|
balls.forEach((ball) => {
|
|
// The white border around is to distinguish colored balls from coins/bg
|
|
drawBall(ctx, ballsColor, ballSize, ball.x, ball.y, puckColor);
|
|
|
|
if (isTelekinesisActive(ball)) {
|
|
ctx.strokeStyle = puckColor;
|
|
ctx.beginPath();
|
|
ctx.bezierCurveTo(puck, gameZoneHeight, puck, ball.y, ball.x, ball.y);
|
|
ctx.stroke();
|
|
}
|
|
});
|
|
// The puck
|
|
ctx.globalAlpha = 1;
|
|
ctx.globalCompositeOperation = "source-over";
|
|
if (perks.streak_shots && combo > baseCombo()) {
|
|
drawPuck(ctx, "red", puckWidth, puckHeight, -2);
|
|
}
|
|
drawPuck(ctx, puckColor, puckWidth, puckHeight);
|
|
|
|
if (combo > 1) {
|
|
ctx.globalCompositeOperation = "source-over";
|
|
const comboText = "x " + combo;
|
|
const comboTextWidth = (comboText.length * puckHeight) / 1.8;
|
|
const totalWidth = comboTextWidth + coinSize * 2;
|
|
const left = puck - totalWidth / 2;
|
|
if (totalWidth < puckWidth) {
|
|
drawCoin(
|
|
ctx,
|
|
"gold",
|
|
coinSize,
|
|
left + coinSize / 2,
|
|
gameZoneHeight - puckHeight / 2,
|
|
puckColor,
|
|
0,
|
|
);
|
|
drawText(
|
|
ctx,
|
|
comboText,
|
|
"#000",
|
|
puckHeight,
|
|
left + coinSize * 1.5,
|
|
gameZoneHeight - puckHeight / 2,
|
|
true,
|
|
);
|
|
} else {
|
|
drawText(
|
|
ctx,
|
|
comboText,
|
|
"#FFF",
|
|
puckHeight,
|
|
puck,
|
|
gameZoneHeight - puckHeight / 2,
|
|
false,
|
|
);
|
|
}
|
|
|
|
}
|
|
// Borders
|
|
const hasCombo = combo > baseCombo();
|
|
ctx.globalCompositeOperation = "source-over";
|
|
if (offsetXRoundedDown) {
|
|
// draw outside of gaming area to avoid capturing borders in recordings
|
|
ctx.fillStyle = hasCombo && perks.left_is_lava ? "red" : puckColor;
|
|
ctx.fillRect(offsetX - 1, 0, 1, height);
|
|
ctx.fillStyle = hasCombo && perks.right_is_lava ? "red" : puckColor;
|
|
ctx.fillRect(width - offsetX + 1, 0, 1, height);
|
|
} else {
|
|
ctx.fillStyle = "red";
|
|
if (hasCombo && perks.left_is_lava) ctx.fillRect(0, 0, 1, height);
|
|
if (hasCombo && perks.right_is_lava) ctx.fillRect(width - 1, 0, 1, height);
|
|
}
|
|
|
|
if (perks.top_is_lava && combo > baseCombo())
|
|
drawRedSquare(ctx, offsetXRoundedDown, 0, gameZoneWidthRoundedUp, 1);
|
|
const redBottom = perks.compound_interest && combo > baseCombo();
|
|
ctx.fillStyle = redBottom ? "red" : puckColor;
|
|
if (isSettingOn("mobile-mode")) {
|
|
ctx.fillRect(offsetXRoundedDown, gameZoneHeight, gameZoneWidthRoundedUp, 1);
|
|
if (!running) {
|
|
drawText(
|
|
ctx,
|
|
"Press and hold here to play",
|
|
puckColor,
|
|
puckHeight,
|
|
lastWidth / 2,
|
|
gameZoneHeight + (lastHeight - gameZoneHeight) / 2,
|
|
);
|
|
}
|
|
} else if (redBottom) {
|
|
ctx.fillRect(
|
|
offsetXRoundedDown,
|
|
gameZoneHeight - 1,
|
|
gameZoneWidthRoundedUp,
|
|
1,
|
|
);
|
|
}
|
|
|
|
if (shaked) {
|
|
ctx.resetTransform();
|
|
}
|
|
|
|
recordOneFrame();
|
|
}
|
|
|
|
let cachedBricksRender = document.createElement("canvas");
|
|
let cachedBricksRenderKey = "";
|
|
|
|
function renderAllBricks() {
|
|
ctx.globalAlpha = 1;
|
|
|
|
const redBorderOnBricksWithWrongColor =
|
|
combo > baseCombo() && perks.picky_eater;
|
|
|
|
const newKey =
|
|
gameZoneWidth +
|
|
"_" +
|
|
bricks.join("_") +
|
|
bombSVG.complete +
|
|
"_" +
|
|
redBorderOnBricksWithWrongColor +
|
|
"_" +
|
|
ballsColor +
|
|
"_" +
|
|
perks.pierce_color;
|
|
if (newKey !== cachedBricksRenderKey) {
|
|
cachedBricksRenderKey = newKey;
|
|
|
|
cachedBricksRender.width = gameZoneWidth;
|
|
cachedBricksRender.height = gameZoneWidth + 1;
|
|
const canctx = cachedBricksRender.getContext(
|
|
"2d",
|
|
) as CanvasRenderingContext2D;
|
|
canctx.clearRect(0, 0, gameZoneWidth, gameZoneWidth);
|
|
canctx.resetTransform();
|
|
canctx.translate(-offsetX, 0);
|
|
// Bricks
|
|
bricks.forEach((color, index) => {
|
|
const x = brickCenterX(index),
|
|
y = brickCenterY(index);
|
|
|
|
if (!color) return;
|
|
|
|
const borderColor =
|
|
(ballsColor !== color &&
|
|
color !== "black" &&
|
|
redBorderOnBricksWithWrongColor &&
|
|
"red") ||
|
|
color;
|
|
|
|
drawBrick(canctx, color, borderColor, x, y);
|
|
if (color === "black") {
|
|
canctx.globalCompositeOperation = "source-over";
|
|
drawIMG(canctx, bombSVG, brickWidth, x, y);
|
|
}
|
|
});
|
|
}
|
|
|
|
ctx.drawImage(cachedBricksRender, offsetX, 0);
|
|
}
|
|
|
|
let cachedGraphics: { [k: string]: HTMLCanvasElement } = {};
|
|
|
|
function drawPuck(
|
|
ctx: CanvasRenderingContext2D,
|
|
color: colorString,
|
|
puckWidth: number,
|
|
puckHeight: number,
|
|
yOffset = 0,
|
|
) {
|
|
const key = "puck" + color + "_" + puckWidth + "_" + puckHeight;
|
|
|
|
if (!cachedGraphics[key]) {
|
|
const can = document.createElement("canvas");
|
|
can.width = puckWidth;
|
|
can.height = puckHeight * 2;
|
|
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
|
|
canctx.fillStyle = color;
|
|
|
|
canctx.beginPath();
|
|
canctx.moveTo(0, puckHeight * 2);
|
|
canctx.lineTo(0, puckHeight * 1.25);
|
|
canctx.bezierCurveTo(
|
|
0,
|
|
puckHeight * 0.75,
|
|
puckWidth,
|
|
puckHeight * 0.75,
|
|
puckWidth,
|
|
puckHeight * 1.25,
|
|
);
|
|
canctx.lineTo(puckWidth, puckHeight * 2);
|
|
canctx.fill();
|
|
cachedGraphics[key] = can;
|
|
}
|
|
|
|
ctx.drawImage(
|
|
cachedGraphics[key],
|
|
Math.round(puck - puckWidth / 2),
|
|
gameZoneHeight - puckHeight * 2 + yOffset,
|
|
);
|
|
}
|
|
|
|
function drawBall(
|
|
ctx: CanvasRenderingContext2D,
|
|
color: colorString,
|
|
width: number,
|
|
x: number,
|
|
y: number,
|
|
borderColor = "",
|
|
) {
|
|
const key = "ball" + color + "_" + width + "_" + borderColor;
|
|
|
|
const size = Math.round(width);
|
|
if (!cachedGraphics[key]) {
|
|
const can = document.createElement("canvas");
|
|
can.width = size;
|
|
can.height = size;
|
|
|
|
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
|
|
canctx.beginPath();
|
|
canctx.arc(size / 2, size / 2, Math.round(size / 2) - 1, 0, 2 * Math.PI);
|
|
canctx.fillStyle = color;
|
|
canctx.fill();
|
|
if (borderColor) {
|
|
canctx.lineWidth = 2;
|
|
canctx.strokeStyle = borderColor;
|
|
canctx.stroke();
|
|
}
|
|
|
|
cachedGraphics[key] = can;
|
|
}
|
|
ctx.drawImage(
|
|
cachedGraphics[key],
|
|
Math.round(x - size / 2),
|
|
Math.round(y - size / 2),
|
|
);
|
|
}
|
|
|
|
const angles = 32;
|
|
|
|
function drawCoin(
|
|
ctx: CanvasRenderingContext2D,
|
|
color: colorString,
|
|
size: number,
|
|
x: number,
|
|
y: number,
|
|
borderColor: colorString,
|
|
rawAngle: number,
|
|
) {
|
|
const angle =
|
|
((Math.round((rawAngle / Math.PI) * 2 * angles) % angles) + angles) %
|
|
angles;
|
|
const key =
|
|
"coin with halo" +
|
|
"_" +
|
|
color +
|
|
"_" +
|
|
size +
|
|
"_" +
|
|
borderColor +
|
|
"_" +
|
|
(color === "gold" ? angle : "whatever");
|
|
|
|
if (!cachedGraphics[key]) {
|
|
const can = document.createElement("canvas");
|
|
can.width = size;
|
|
can.height = size;
|
|
|
|
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
|
|
|
|
// coin
|
|
canctx.beginPath();
|
|
canctx.arc(size / 2, size / 2, size / 2, 0, 2 * Math.PI);
|
|
canctx.fillStyle = color;
|
|
canctx.fill();
|
|
|
|
if (color === "gold") {
|
|
canctx.strokeStyle = borderColor;
|
|
canctx.stroke();
|
|
|
|
canctx.beginPath();
|
|
canctx.arc(size / 2, size / 2, (size / 2) * 0.6, 0, 2 * Math.PI);
|
|
canctx.fillStyle = "rgba(255,255,255,0.5)";
|
|
canctx.fill();
|
|
|
|
canctx.translate(size / 2, size / 2);
|
|
canctx.rotate(angle / 16);
|
|
canctx.translate(-size / 2, -size / 2);
|
|
|
|
canctx.globalCompositeOperation = "multiply";
|
|
drawText(canctx, "$", color, size - 2, size / 2, size / 2 + 1);
|
|
drawText(canctx, "$", color, size - 2, size / 2, size / 2 + 1);
|
|
}
|
|
cachedGraphics[key] = can;
|
|
}
|
|
ctx.drawImage(
|
|
cachedGraphics[key],
|
|
Math.round(x - size / 2),
|
|
Math.round(y - size / 2),
|
|
);
|
|
}
|
|
|
|
function drawFuzzyBall(
|
|
ctx: CanvasRenderingContext2D,
|
|
color: colorString,
|
|
width: number,
|
|
x: number,
|
|
y: number,
|
|
) {
|
|
const key = "fuzzy-circle" + color + "_" + width;
|
|
if (!color) debugger;
|
|
const size = Math.round(width * 3);
|
|
if (!cachedGraphics[key]) {
|
|
const can = document.createElement("canvas");
|
|
can.width = size;
|
|
can.height = size;
|
|
|
|
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
|
|
const gradient = canctx.createRadialGradient(
|
|
size / 2,
|
|
size / 2,
|
|
0,
|
|
size / 2,
|
|
size / 2,
|
|
size / 2,
|
|
);
|
|
gradient.addColorStop(0, color);
|
|
gradient.addColorStop(1, "transparent");
|
|
canctx.fillStyle = gradient;
|
|
canctx.fillRect(0, 0, size, size);
|
|
cachedGraphics[key] = can;
|
|
}
|
|
ctx.drawImage(
|
|
cachedGraphics[key],
|
|
Math.round(x - size / 2),
|
|
Math.round(y - size / 2),
|
|
);
|
|
}
|
|
|
|
function drawBrick(
|
|
ctx: CanvasRenderingContext2D,
|
|
color: colorString,
|
|
borderColor: colorString,
|
|
x: number,
|
|
y: number,
|
|
) {
|
|
const tlx = Math.ceil(x - brickWidth / 2);
|
|
const tly = Math.ceil(y - brickWidth / 2);
|
|
const brx = Math.ceil(x + brickWidth / 2) - 1;
|
|
const bry = Math.ceil(y + brickWidth / 2) - 1;
|
|
|
|
const width = brx - tlx,
|
|
height = bry - tly;
|
|
const key = "brick" + color + "_" + borderColor + "_" + width + "_" + height;
|
|
|
|
if (!cachedGraphics[key]) {
|
|
const can = document.createElement("canvas");
|
|
can.width = width;
|
|
can.height = height;
|
|
const bord = 2;
|
|
const cornerRadius = 2;
|
|
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
|
|
|
|
canctx.fillStyle = color;
|
|
canctx.strokeStyle = borderColor;
|
|
canctx.lineJoin = "round";
|
|
canctx.lineWidth = bord;
|
|
roundRect(
|
|
canctx,
|
|
bord / 2,
|
|
bord / 2,
|
|
width - bord,
|
|
height - bord,
|
|
cornerRadius,
|
|
);
|
|
canctx.fill();
|
|
canctx.stroke();
|
|
|
|
cachedGraphics[key] = can;
|
|
}
|
|
ctx.drawImage(cachedGraphics[key], tlx, tly, width, height);
|
|
// It's not easy to have a 1px gap between bricks without antialiasing
|
|
}
|
|
|
|
function roundRect(
|
|
ctx: CanvasRenderingContext2D,
|
|
x: number,
|
|
y: number,
|
|
width: number,
|
|
height: number,
|
|
radius: number,
|
|
) {
|
|
ctx.beginPath();
|
|
ctx.moveTo(x + radius, y);
|
|
ctx.lineTo(x + width - radius, y);
|
|
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
|
|
ctx.lineTo(x + width, y + height - radius);
|
|
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
|
|
ctx.lineTo(x + radius, y + height);
|
|
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
|
|
ctx.lineTo(x, y + radius);
|
|
ctx.quadraticCurveTo(x, y, x + radius, y);
|
|
ctx.closePath();
|
|
}
|
|
|
|
function drawRedSquare(
|
|
ctx: CanvasRenderingContext2D,
|
|
x: number,
|
|
y: number,
|
|
width: number,
|
|
height: number,
|
|
) {
|
|
ctx.fillStyle = "red";
|
|
ctx.fillRect(x, y, width, height);
|
|
}
|
|
|
|
function drawIMG(
|
|
ctx: CanvasRenderingContext2D,
|
|
img: HTMLImageElement,
|
|
size: number,
|
|
x: number,
|
|
y: number,
|
|
) {
|
|
const key = "svg" + img + "_" + size + "_" + img.complete;
|
|
|
|
if (!cachedGraphics[key]) {
|
|
const can = document.createElement("canvas");
|
|
can.width = size;
|
|
can.height = size;
|
|
|
|
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
|
|
|
|
const ratio = size / Math.max(img.width, img.height);
|
|
const w = img.width * ratio;
|
|
const h = img.height * ratio;
|
|
canctx.drawImage(img, (size - w) / 2, (size - h) / 2, w, h);
|
|
|
|
cachedGraphics[key] = can;
|
|
}
|
|
ctx.drawImage(
|
|
cachedGraphics[key],
|
|
Math.round(x - size / 2),
|
|
Math.round(y - size / 2),
|
|
);
|
|
}
|
|
|
|
function drawText(
|
|
ctx: CanvasRenderingContext2D,
|
|
text: string,
|
|
color: colorString,
|
|
fontSize: number,
|
|
x: number,
|
|
y: number,
|
|
left = false,
|
|
) {
|
|
const key = "text" + text + "_" + color + "_" + fontSize + "_" + left;
|
|
|
|
if (!cachedGraphics[key]) {
|
|
const can = document.createElement("canvas");
|
|
can.width = fontSize * text.length;
|
|
can.height = fontSize;
|
|
const canctx = can.getContext("2d") as CanvasRenderingContext2D;
|
|
canctx.fillStyle = color;
|
|
canctx.textAlign = left ? "left" : "center";
|
|
canctx.textBaseline = "middle";
|
|
canctx.font = fontSize + "px monospace";
|
|
|
|
canctx.fillText(text, left ? 0 : can.width / 2, can.height / 2, can.width);
|
|
|
|
cachedGraphics[key] = can;
|
|
}
|
|
ctx.drawImage(
|
|
cachedGraphics[key],
|
|
left ? x : Math.round(x - cachedGraphics[key].width / 2),
|
|
Math.round(y - cachedGraphics[key].height / 2),
|
|
);
|
|
}
|
|
|
|
|
|
let levelTime = 0;
|
|
// Limits skip last to one use per level
|
|
let level_skip_last_uses = 0;
|
|
|
|
window.addEventListener("visibilitychange", () => {
|
|
if (document.hidden) {
|
|
pause(true);
|
|
}
|
|
});
|
|
|
|
const scoreDisplay = document.getElementById("score") as HTMLButtonElement;
|
|
let alertsOpen = 0,
|
|
closeModal: null | (() => void) = null;
|
|
|
|
type AsyncAlertAction<t> = {
|
|
text?: string;
|
|
value?: t;
|
|
help?: string;
|
|
disabled?: boolean;
|
|
icon?: string;
|
|
className?: string;
|
|
};
|
|
|
|
function asyncAlert<t>({
|
|
title,
|
|
text,
|
|
actions,
|
|
allowClose = true,
|
|
textAfterButtons = "",
|
|
actionsAsGrid = false,
|
|
}: {
|
|
title?: string;
|
|
text?: string;
|
|
actions?: AsyncAlertAction<t>[];
|
|
textAfterButtons?: string;
|
|
allowClose?: boolean;
|
|
actionsAsGrid?: boolean;
|
|
}): Promise<t | void> {
|
|
alertsOpen++;
|
|
return new Promise((resolve) => {
|
|
const popupWrap = document.createElement("div");
|
|
document.body.appendChild(popupWrap);
|
|
popupWrap.className = "popup " + (actionsAsGrid ? "actionsAsGrid " : "");
|
|
|
|
function closeWithResult(value: t | undefined) {
|
|
resolve(value);
|
|
// Doing this async lets the menu scroll persist if it's shown a second time
|
|
setTimeout(() => {
|
|
document.body.removeChild(popupWrap);
|
|
});
|
|
}
|
|
|
|
if (allowClose) {
|
|
const closeButton = document.createElement("button");
|
|
closeButton.title = "close";
|
|
closeButton.className = "close-modale";
|
|
closeButton.addEventListener("click", (e) => {
|
|
e.preventDefault();
|
|
closeWithResult(undefined);
|
|
});
|
|
closeModal = () => {
|
|
closeWithResult(undefined);
|
|
};
|
|
popupWrap.appendChild(closeButton);
|
|
}
|
|
|
|
const popup = document.createElement("div");
|
|
|
|
if (title) {
|
|
const p = document.createElement("h2");
|
|
p.innerHTML = title;
|
|
popup.appendChild(p);
|
|
}
|
|
|
|
if (text) {
|
|
const p = document.createElement("div");
|
|
p.innerHTML = text;
|
|
popup.appendChild(p);
|
|
}
|
|
|
|
const buttons = document.createElement("section");
|
|
popup.appendChild(buttons);
|
|
|
|
actions
|
|
?.filter((i) => i)
|
|
.forEach(({text, value, help, disabled, className = "", icon = ""}) => {
|
|
const button = document.createElement("button");
|
|
|
|
button.innerHTML = `
|
|
${icon}
|
|
<div>
|
|
<strong>${text}</strong>
|
|
<em>${help || ""}</em>
|
|
</div>`;
|
|
|
|
if (disabled) {
|
|
button.setAttribute("disabled", "disabled");
|
|
} else {
|
|
button.addEventListener("click", (e) => {
|
|
e.preventDefault();
|
|
closeWithResult(value);
|
|
});
|
|
}
|
|
button.className = className;
|
|
buttons.appendChild(button);
|
|
});
|
|
|
|
if (textAfterButtons) {
|
|
const p = document.createElement("div");
|
|
p.className = "textAfterButtons";
|
|
p.innerHTML = textAfterButtons;
|
|
popup.appendChild(p);
|
|
}
|
|
|
|
popupWrap.appendChild(popup);
|
|
(
|
|
popup.querySelector("button:not([disabled])") as HTMLButtonElement
|
|
)?.focus();
|
|
}).then(
|
|
(v: unknown) => {
|
|
alertsOpen--;
|
|
closeModal = null;
|
|
return v as t | undefined;
|
|
},
|
|
() => {
|
|
closeModal = null;
|
|
alertsOpen--;
|
|
},
|
|
);
|
|
}
|
|
|
|
// Settings
|
|
let cachedSettings: Partial<{ [key in OptionId]: boolean }> = {};
|
|
|
|
export function isSettingOn(key: OptionId) {
|
|
if (typeof cachedSettings[key] == "undefined") {
|
|
try {
|
|
const ls = localStorage.getItem("breakout-settings-enable-" + key);
|
|
if (ls) cachedSettings[key] = JSON.parse(ls) as boolean;
|
|
} catch (e) {
|
|
console.warn(e);
|
|
}
|
|
}
|
|
return cachedSettings[key] ?? options[key]?.default ?? false;
|
|
}
|
|
|
|
export function toggleSetting(key: OptionId) {
|
|
cachedSettings[key] = !isSettingOn(key);
|
|
try {
|
|
localStorage.setItem(
|
|
"breakout-settings-enable-" + key,
|
|
JSON.stringify(cachedSettings[key]),
|
|
);
|
|
} catch (e) {
|
|
console.warn(e);
|
|
}
|
|
options[key].afterChange();
|
|
}
|
|
|
|
scoreDisplay.addEventListener("click", (e) => {
|
|
e.preventDefault();
|
|
openScorePanel().then();
|
|
});
|
|
|
|
async function openScorePanel() {
|
|
pause(true);
|
|
const cb = await asyncAlert({
|
|
title: ` ${score} points at level ${currentLevel + 1} / ${max_levels()}`,
|
|
text: `
|
|
${isCreativeModeRun ? "<p>This is a test run, score is not recorded permanently</p>" : ""}
|
|
<p>Upgrades picked so far : </p>
|
|
<p>${pickedUpgradesHTMl()}</p>
|
|
`,
|
|
allowClose: true,
|
|
actions: [
|
|
{
|
|
text: "Resume",
|
|
help: "Return to your run",
|
|
value: () => {
|
|
},
|
|
},
|
|
{
|
|
text: "Restart",
|
|
help: "Start a brand new run.",
|
|
value: () => {
|
|
restart();
|
|
},
|
|
},
|
|
],
|
|
});
|
|
if (cb) {
|
|
cb();
|
|
}
|
|
}
|
|
|
|
document.getElementById("menu")?.addEventListener("click", (e) => {
|
|
e.preventDefault();
|
|
openSettingsPanel().then();
|
|
});
|
|
|
|
async function openSettingsPanel() {
|
|
pause(true);
|
|
|
|
const actions: AsyncAlertAction<() => void>[] = [
|
|
{
|
|
text: "Resume",
|
|
help: "Return to your run",
|
|
value() {
|
|
},
|
|
},
|
|
{
|
|
text: "Starting perk",
|
|
help: "Try perks and levels you unlocked",
|
|
value() {
|
|
openUnlocksList();
|
|
},
|
|
},
|
|
];
|
|
|
|
for (const key of Object.keys(options) as OptionId[]) {
|
|
if (options[key])
|
|
actions.push({
|
|
disabled: options[key].disabled(),
|
|
icon: isSettingOn(key)
|
|
? icons["icon:checkmark_checked"]
|
|
: icons["icon:checkmark_unchecked"],
|
|
text: options[key].name,
|
|
help: options[key].help,
|
|
value: () => {
|
|
toggleSetting(key);
|
|
openSettingsPanel();
|
|
},
|
|
});
|
|
}
|
|
const creativeModeThreshold = Math.max(...upgrades.map((u) => u.threshold));
|
|
|
|
if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
|
|
if (document.fullscreenElement !== null) {
|
|
actions.push({
|
|
text: "Exit Fullscreen",
|
|
icon: icons["icon:exit_fullscreen"],
|
|
help: "Might not work on some machines",
|
|
value() {
|
|
toggleFullScreen();
|
|
},
|
|
});
|
|
} else {
|
|
actions.push({
|
|
icon: icons["icon:fullscreen"],
|
|
text: "Fullscreen",
|
|
help: "Might not work on some machines",
|
|
value() {
|
|
toggleFullScreen();
|
|
},
|
|
});
|
|
}
|
|
}
|
|
actions.push({
|
|
text: "Creative mode",
|
|
help:
|
|
getTotalScore() < creativeModeThreshold
|
|
? "Unlocks at total score $" + creativeModeThreshold
|
|
: "Test runs with custom perks",
|
|
disabled: getTotalScore() < creativeModeThreshold,
|
|
async value() {
|
|
let creativeModePerks: Partial<{ [id in PerkId]: number }> = {},
|
|
choice: "start" | Upgrade | void;
|
|
while (
|
|
(choice = await asyncAlert<"start" | Upgrade>({
|
|
title: "Select perks",
|
|
text: 'Select perks below and press "start run" to try them out in a test run. Scores and stats are not recorded.',
|
|
actionsAsGrid: true,
|
|
actions: [
|
|
...upgrades.map((u) => ({
|
|
icon: u.icon,
|
|
text: u.name,
|
|
help: (creativeModePerks[u.id] || 0) + "/" + u.max,
|
|
value: u,
|
|
className: creativeModePerks[u.id]
|
|
? ""
|
|
: "grey-out-unless-hovered",
|
|
})),
|
|
{
|
|
text: "Start run",
|
|
value: "start",
|
|
},
|
|
],
|
|
}))
|
|
) {
|
|
if (choice === "start") {
|
|
restart(creativeModePerks);
|
|
|
|
break;
|
|
} else if (choice) {
|
|
creativeModePerks[choice.id] =
|
|
((creativeModePerks[choice.id] || 0) + 1) % (choice.max + 1);
|
|
}
|
|
}
|
|
},
|
|
});
|
|
actions.push({
|
|
text: "Reset Game",
|
|
help: "Erase high score and statistics",
|
|
async value() {
|
|
if (
|
|
await asyncAlert({
|
|
title: "Reset",
|
|
actions: [
|
|
{
|
|
text: "Yes",
|
|
value: true,
|
|
},
|
|
{
|
|
text: "No",
|
|
value: false,
|
|
},
|
|
],
|
|
allowClose: true,
|
|
})
|
|
) {
|
|
localStorage.clear();
|
|
window.location.reload();
|
|
}
|
|
},
|
|
});
|
|
|
|
const cb = await asyncAlert<() => void>({
|
|
title: "Breakout 71",
|
|
text: ``,
|
|
allowClose: true,
|
|
actions,
|
|
textAfterButtons: `
|
|
<p>
|
|
<span>Made in France by <a href="https://lecaro.me">Renan LE CARO</a>.</span>
|
|
<a href="https://breakout.lecaro.me/privacy.html" target="_blank">Privacy Policy</a>
|
|
<a href="https://f-droid.org/en/packages/me.lecaro.breakout/" target="_blank">F-Droid</a>
|
|
<a href="https://play.google.com/store/apps/details?id=me.lecaro.breakout" target="_blank">Google Play</a>
|
|
<a href="https://renanlecaro.itch.io/breakout71" target="_blank">itch.io</a>
|
|
<a href="https://gitlab.com/lecarore/breakout71" target="_blank">Gitlab</a>
|
|
<a href="https://breakout.lecaro.me/" target="_blank">Web version</a>
|
|
<a href="https://news.ycombinator.com/item?id=43183131" target="_blank">HackerNews</a>
|
|
<span>v.${appVersion}</span>
|
|
</p>
|
|
`,
|
|
});
|
|
if (cb) {
|
|
cb();
|
|
}
|
|
}
|
|
|
|
async function openUnlocksList() {
|
|
const ts = getTotalScore();
|
|
const actions = [
|
|
...upgrades
|
|
.sort((a, b) => a.threshold - b.threshold)
|
|
.map(({name, id, threshold, icon, fullHelp}) => ({
|
|
text: name,
|
|
help:
|
|
ts >= threshold ? fullHelp : `Unlocks at total score ${threshold}.`,
|
|
disabled: ts < threshold,
|
|
value: {perk: id} as RunOverrides,
|
|
icon,
|
|
})),
|
|
...allLevels
|
|
.sort((a, b) => a.threshold - b.threshold)
|
|
.map((l) => {
|
|
const available = ts >= l.threshold;
|
|
return {
|
|
text: l.name,
|
|
help: available
|
|
? `A ${l.size}x${l.size} level with ${l.bricks.filter((i) => i).length} bricks`
|
|
: `Unlocks at total score ${l.threshold}.`,
|
|
disabled: !available,
|
|
value: {level: l.name} as RunOverrides,
|
|
icon: icons[l.name],
|
|
};
|
|
}),
|
|
];
|
|
|
|
const percentUnlock = Math.round(
|
|
(actions.filter((a) => !a.disabled).length / actions.length) * 100,
|
|
);
|
|
const tryOn = await asyncAlert({
|
|
title: `You unlocked ${percentUnlock}% of the game.`,
|
|
text: `
|
|
<p> Your total score is ${ts}. Below are all the upgrades and levels the games has to offer.
|
|
${percentUnlock < 100 ? "The greyed out ones can be unlocked by increasing your total score. The total score increases every time you score in game." : ""}</p>
|
|
`,
|
|
textAfterButtons: `<p>
|
|
Your high score is ${highScore}.
|
|
Click an item above to start a run with it.
|
|
</p>`,
|
|
actions,
|
|
allowClose: true,
|
|
});
|
|
if (tryOn) {
|
|
if (
|
|
!currentLevel ||
|
|
(await asyncAlert({
|
|
title: "Restart run to try this item?",
|
|
text: "You're about to start a new run with the selected unlocked item, is that really what you wanted ? ",
|
|
actions: [
|
|
{
|
|
value: true,
|
|
text: "Restart game to test item",
|
|
},
|
|
{
|
|
value: false,
|
|
text: "Cancel",
|
|
},
|
|
],
|
|
}))
|
|
) {
|
|
nextRunOverrides = tryOn;
|
|
restart();
|
|
}
|
|
}
|
|
}
|
|
|
|
function distance2(a: { x: number; y: number }, b: { x: number; y: number }) {
|
|
return Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2);
|
|
}
|
|
|
|
function distanceBetween(
|
|
a: { x: number; y: number },
|
|
b: { x: number; y: number },
|
|
) {
|
|
return Math.sqrt(distance2(a, b));
|
|
}
|
|
|
|
function rainbowColor(): colorString {
|
|
return `hsl(${(Math.round(levelTime / 4) * 2) % 360},100%,70%)`;
|
|
}
|
|
|
|
function repulse(a: Ball, b: BallLike, power: number, impactsBToo: boolean) {
|
|
const distance = distanceBetween(a, b);
|
|
// Ensure we don't get soft locked
|
|
const max = gameZoneWidth / 2;
|
|
if (distance > max) return;
|
|
// Unit vector
|
|
const dx = (a.x - b.x) / distance;
|
|
const dy = (a.y - b.y) / distance;
|
|
const fact =
|
|
(((-power * (max - distance)) / (max * 1.2) / 3) *
|
|
Math.min(500, levelTime)) /
|
|
500;
|
|
if (
|
|
impactsBToo &&
|
|
typeof b.vx !== "undefined" &&
|
|
typeof b.vy !== "undefined"
|
|
) {
|
|
b.vx += dx * fact;
|
|
b.vy += dy * fact;
|
|
}
|
|
a.vx -= dx * fact;
|
|
a.vy -= dy * fact;
|
|
|
|
const speed = 10;
|
|
const rand = 2;
|
|
flashes.push({
|
|
type: "particle",
|
|
duration: 100,
|
|
time: levelTime,
|
|
size: coinSize / 2,
|
|
color: rainbowColor(),
|
|
ethereal: true,
|
|
x: a.x,
|
|
y: a.y,
|
|
vx: -dx * speed + a.vx + (Math.random() - 0.5) * rand,
|
|
vy: -dy * speed + a.vy + (Math.random() - 0.5) * rand,
|
|
});
|
|
if (
|
|
impactsBToo &&
|
|
typeof b.vx !== "undefined" &&
|
|
typeof b.vy !== "undefined"
|
|
) {
|
|
flashes.push({
|
|
type: "particle",
|
|
duration: 100,
|
|
time: levelTime,
|
|
size: coinSize / 2,
|
|
color: rainbowColor(),
|
|
ethereal: true,
|
|
x: b.x,
|
|
y: b.y,
|
|
vx: dx * speed + b.vx + (Math.random() - 0.5) * rand,
|
|
vy: dy * speed + b.vy + (Math.random() - 0.5) * rand,
|
|
});
|
|
}
|
|
}
|
|
|
|
function attract(a: Ball, b: Ball, power: number) {
|
|
const distance = distanceBetween(a, b);
|
|
// Ensure we don't get soft locked
|
|
const min = gameZoneWidth * 0.5;
|
|
if (distance < min) return;
|
|
// Unit vector
|
|
const dx = (a.x - b.x) / distance;
|
|
const dy = (a.y - b.y) / distance;
|
|
|
|
const fact =
|
|
(((power * (distance - min)) / min) * Math.min(500, levelTime)) / 500;
|
|
b.vx += dx * fact;
|
|
b.vy += dy * fact;
|
|
a.vx -= dx * fact;
|
|
a.vy -= dy * fact;
|
|
|
|
const speed = 10;
|
|
const rand = 2;
|
|
flashes.push({
|
|
type: "particle",
|
|
duration: 100,
|
|
time: levelTime,
|
|
size: coinSize / 2,
|
|
color: rainbowColor(),
|
|
ethereal: true,
|
|
x: a.x,
|
|
y: a.y,
|
|
vx: dx * speed + a.vx + (Math.random() - 0.5) * rand,
|
|
vy: dy * speed + a.vy + (Math.random() - 0.5) * rand,
|
|
});
|
|
flashes.push({
|
|
type: "particle",
|
|
duration: 100,
|
|
time: levelTime,
|
|
size: coinSize / 2,
|
|
color: rainbowColor(),
|
|
ethereal: true,
|
|
x: b.x,
|
|
y: b.y,
|
|
vx: -dx * speed + b.vx + (Math.random() - 0.5) * rand,
|
|
vy: -dy * speed + b.vy + (Math.random() - 0.5) * rand,
|
|
});
|
|
}
|
|
|
|
let mediaRecorder: MediaRecorder | null,
|
|
captureStream: MediaStream,
|
|
captureTrack: CanvasCaptureMediaStreamTrack,
|
|
recordCanvas: HTMLCanvasElement,
|
|
recordCanvasCtx: CanvasRenderingContext2D;
|
|
|
|
function recordOneFrame() {
|
|
if (!isSettingOn("record")) {
|
|
return;
|
|
}
|
|
if (!running) return;
|
|
if (!captureStream) return;
|
|
drawMainCanvasOnSmallCanvas();
|
|
if (captureTrack?.requestFrame) {
|
|
captureTrack?.requestFrame();
|
|
} else if (captureStream?.requestFrame) {
|
|
captureStream.requestFrame();
|
|
}
|
|
}
|
|
|
|
function drawMainCanvasOnSmallCanvas() {
|
|
if (!recordCanvasCtx) return;
|
|
recordCanvasCtx.drawImage(
|
|
gameCanvas,
|
|
offsetXRoundedDown,
|
|
0,
|
|
gameZoneWidthRoundedUp,
|
|
gameZoneHeight,
|
|
0,
|
|
0,
|
|
recordCanvas.width,
|
|
recordCanvas.height,
|
|
);
|
|
|
|
// Here we don't use drawText as we don't want to cache a picture for each distinct value of score
|
|
recordCanvasCtx.fillStyle = "#FFF";
|
|
recordCanvasCtx.textBaseline = "top";
|
|
recordCanvasCtx.font = "12px monospace";
|
|
recordCanvasCtx.textAlign = "right";
|
|
recordCanvasCtx.fillText(score.toString(), recordCanvas.width - 12, 12);
|
|
|
|
recordCanvasCtx.textAlign = "left";
|
|
recordCanvasCtx.fillText(
|
|
"Level " + (currentLevel + 1) + "/" + max_levels(),
|
|
12,
|
|
12,
|
|
);
|
|
}
|
|
|
|
function startRecordingGame() {
|
|
if (!isSettingOn("record")) {
|
|
return;
|
|
}
|
|
if (!recordCanvas) {
|
|
// Smaller canvas with fewer details
|
|
recordCanvas = document.createElement("canvas");
|
|
recordCanvasCtx = recordCanvas.getContext("2d", {
|
|
antialias: false,
|
|
alpha: false,
|
|
}) as CanvasRenderingContext2D;
|
|
|
|
captureStream = recordCanvas.captureStream(0);
|
|
captureTrack =
|
|
captureStream.getVideoTracks()[0] as CanvasCaptureMediaStreamTrack;
|
|
|
|
const track = getAudioRecordingTrack()
|
|
if (track) {
|
|
captureStream.addTrack(track.stream.getAudioTracks()[0]);
|
|
}
|
|
}
|
|
|
|
recordCanvas.width = gameZoneWidthRoundedUp;
|
|
recordCanvas.height = gameZoneHeight;
|
|
|
|
// drawMainCanvasOnSmallCanvas()
|
|
const recordedChunks: Blob[] = [];
|
|
|
|
const instance = new MediaRecorder(captureStream, {
|
|
videoBitsPerSecond: 3500000,
|
|
});
|
|
mediaRecorder = instance;
|
|
instance.start();
|
|
mediaRecorder.pause();
|
|
instance.ondataavailable = function (event) {
|
|
recordedChunks.push(event.data);
|
|
};
|
|
|
|
instance.onstop = async function () {
|
|
let targetDiv: HTMLElement | null;
|
|
let blob = new Blob(recordedChunks, {type: "video/webm"});
|
|
if (blob.size < 200000) return; // under 0.2MB, probably bugged out or pointlessly short
|
|
|
|
while (
|
|
!(targetDiv = document.getElementById("level-recording-container"))
|
|
) {
|
|
await new Promise((r) => setTimeout(r, 200));
|
|
}
|
|
const video = document.createElement("video");
|
|
video.autoplay = true;
|
|
video.controls = false;
|
|
video.disablePictureInPicture = true;
|
|
video.disableRemotePlayback = true;
|
|
video.width = recordCanvas.width;
|
|
video.height = recordCanvas.height;
|
|
video.loop = true;
|
|
video.muted = true;
|
|
video.playsInline = true;
|
|
video.src = URL.createObjectURL(blob);
|
|
|
|
const a = document.createElement("a");
|
|
a.download = captureFileName("webm");
|
|
a.target = "_blank";
|
|
a.href = video.src;
|
|
a.textContent = `Download video (${(blob.size / 1000000).toFixed(2)}MB)`;
|
|
targetDiv.appendChild(video);
|
|
targetDiv.appendChild(a);
|
|
};
|
|
}
|
|
|
|
function pauseRecording() {
|
|
if (!isSettingOn("record")) {
|
|
return;
|
|
}
|
|
if (mediaRecorder?.state === "recording") {
|
|
mediaRecorder?.pause();
|
|
}
|
|
}
|
|
|
|
function resumeRecording() {
|
|
if (!isSettingOn("record")) {
|
|
return;
|
|
}
|
|
if (mediaRecorder?.state === "paused") {
|
|
mediaRecorder.resume();
|
|
}
|
|
}
|
|
|
|
function stopRecording() {
|
|
if (!isSettingOn("record")) {
|
|
return;
|
|
}
|
|
if (!mediaRecorder) return;
|
|
mediaRecorder?.stop();
|
|
mediaRecorder = null;
|
|
}
|
|
|
|
function captureFileName(ext = "webm") {
|
|
return (
|
|
"breakout-71-capture-" +
|
|
new Date().toISOString().replace(/[^0-9\-]+/gi, "-") +
|
|
"." +
|
|
ext
|
|
);
|
|
}
|
|
|
|
function findLast<T>(
|
|
arr: T[],
|
|
predicate: (item: T, index: number, array: T[]) => boolean,
|
|
) {
|
|
let i = arr.length;
|
|
while (--i)
|
|
if (predicate(arr[i], i, arr)) {
|
|
return arr[i];
|
|
}
|
|
}
|
|
|
|
function toggleFullScreen() {
|
|
try {
|
|
if (document.fullscreenElement !== null) {
|
|
if (document.exitFullscreen) {
|
|
document.exitFullscreen().then();
|
|
} else if (document.webkitCancelFullScreen) {
|
|
document.webkitCancelFullScreen();
|
|
}
|
|
} else {
|
|
const docel = document.documentElement;
|
|
if (docel.requestFullscreen) {
|
|
docel.requestFullscreen().then();
|
|
} else if (docel.webkitRequestFullscreen) {
|
|
docel.webkitRequestFullscreen();
|
|
}
|
|
}
|
|
} catch (e) {
|
|
console.warn(e);
|
|
}
|
|
}
|
|
|
|
const pressed: { [k: string]: number } = {
|
|
ArrowLeft: 0,
|
|
ArrowRight: 0,
|
|
Shift: 0,
|
|
};
|
|
|
|
function setKeyPressed(key: string, on: 0 | 1) {
|
|
pressed[key] = on;
|
|
keyboardPuckSpeed =
|
|
((pressed.ArrowRight - pressed.ArrowLeft) *
|
|
(1 + pressed.Shift * 2) *
|
|
gameZoneWidth) /
|
|
50;
|
|
}
|
|
|
|
document.addEventListener("keydown", (e) => {
|
|
if (e.key.toLowerCase() === "f" && !e.ctrlKey && !e.metaKey) {
|
|
toggleFullScreen();
|
|
} else if (e.key in pressed) {
|
|
setKeyPressed(e.key, 1);
|
|
}
|
|
if (e.key === " " && !alertsOpen) {
|
|
if (running) {
|
|
pause(true);
|
|
} else {
|
|
play();
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
e.preventDefault();
|
|
});
|
|
|
|
document.addEventListener("keyup", (e) => {
|
|
const focused = document.querySelector("button:focus");
|
|
if (e.key in pressed) {
|
|
setKeyPressed(e.key, 0);
|
|
} else if (
|
|
e.key === "ArrowDown" &&
|
|
focused?.nextElementSibling?.tagName === "BUTTON"
|
|
) {
|
|
(focused?.nextElementSibling as HTMLButtonElement)?.focus();
|
|
} else if (
|
|
e.key === "ArrowUp" &&
|
|
focused?.previousElementSibling?.tagName === "BUTTON"
|
|
) {
|
|
(focused?.previousElementSibling as HTMLButtonElement)?.focus();
|
|
} else if (e.key === "Escape" && closeModal) {
|
|
closeModal();
|
|
} else if (e.key === "Escape" && running) {
|
|
pause(true);
|
|
} else if (e.key.toLowerCase() === "m" && !alertsOpen) {
|
|
openSettingsPanel().then();
|
|
} else if (e.key.toLowerCase() === "s" && !alertsOpen) {
|
|
openScorePanel().then();
|
|
} else {
|
|
return;
|
|
}
|
|
e.preventDefault();
|
|
});
|
|
|
|
function sample<T>(arr: T[]): T {
|
|
return arr[Math.floor(arr.length * Math.random())];
|
|
}
|
|
|
|
function getMajorityValue(arr: string[]): string {
|
|
const count: { [k: string]: number } = {};
|
|
arr.forEach((v) => (count[v] = (count[v] || 0) + 1));
|
|
// Object.values inline polyfill
|
|
const max = Math.max(...Object.keys(count).map((k) => count[k]));
|
|
return sample(Object.keys(count).filter((k) => count[k] == max));
|
|
}
|
|
|
|
fitSize();
|
|
restart();
|
|
tick();
|