{ "confirmRestart.no": "Cancel", "confirmRestart.text": "You're about to start a new game, is that really what you wanted ?", "confirmRestart.title": "Start a new game ?", "confirmRestart.yes": "Restart game", "gameOver.7_loop.summary": "This game is over. You stashed {{score}} coins. ", "gameOver.7_loop.title": "You completed this game", "gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.", "gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.", "gameOver.lost.title": "Game Over", "gameOver.next_unlock": "Score {{points}} more points to reach the next unlock.", "gameOver.restart": "Start a new game", "gameOver.stats.balls_lost": "Balls lost", "gameOver.stats.bricks_broken": "Bricks broken", "gameOver.stats.bricks_per_minute": "Bricks broken per minute", "gameOver.stats.catch_rate": "Catch rate", "gameOver.stats.combo_avg": "Average combo", "gameOver.stats.combo_max": "Max combo", "gameOver.stats.duration_per_level": "Duration per level", "gameOver.stats.hit_rate": "Hit rate", "gameOver.stats.intro": "Find below your game statistics compared to your {{count}} best games.", "gameOver.stats.level_reached": "Level reached", "gameOver.stats.loops": "Loops", "gameOver.stats.total_score": "Total score", "gameOver.stats.upgrades_applied": "Upgrades applied", "gameOver.test_run": "This is a test game, its score is not recorded.", "gameOver.unlocked_count": "You unlocked {{count}} items :", "gameOver.upgrades_picked": "Upgrades active at the end of the game", "gameOver.win.summary": "You cleared all levels for this game, catching {{score}} coins in total.", "gameOver.win.title": "Game finished", "level_up.after_buttons": "You just finished level {{level}}/{{max}}.", "level_up.before_buttons": "You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\n\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\n\n{{compliment}}", "level_up.compliment_advice": "Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional choices and upgrades.", "level_up.compliment_good": "Well done !", "level_up.compliment_perfect": "Impressive, keep it up !", "level_up.pick_upgrade_title": "Pick an upgrade", "level_up.plus_one_upgrade": "(+1 upgrade)", "level_up.plus_one_upgrade_and_reroll": "(+1 upgrade and +1 re-roll)", "level_up.reroll": "Re-roll ({{count}})", "level_up.reroll_help": "Offer new choices", "level_up.unlocked_level": " (Level)", "level_up.unlocked_perk": " (Perk)", "level_up.upgrade_perk_to_level": " lvl {{level}}", "loop.converted_rerolls": "Your {{n}} leftover re-rolls where converted to +{{n}} base combo.", "loop.instructions": "All perks you have now will have lower max levels depending on their current level. You can pick one below that will gain one level and one max level instead. Your pick will be leveled up, even beyond the maximum normally allowed for that perk.", "loop.no_rerolls": "You didn't have any leftover re-rolls, so your base combo stayed the same. ", "loop.title": "Starting loop {{loop}}", "main_menu.basic": "Basic graphics", "main_menu.basic_help": "Better performance.", "main_menu.colorful_coins": "Colorful coins", "main_menu.colorful_coins_help": "Coins always spawn of the color of the brick", "main_menu.credit_levels": "
\nMade in France by Renan LE CARO. \nDonate\nDiscord\nF-Droid\nGoogle Play\nitch.io \nGitlab\nWeb version\nHackerNews\nPrivacy Policy\nv.{{appVersion}}\n
\n", "main_menu.fullscreen": "Fullscreen", "main_menu.fullscreen_help": "Game will try to go full screen before starting", "main_menu.help_content": "# Goal\n\nThe goal is to catch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nThey fly around, bounce and roll, and you need to catch them with your puck to increase your score. \nYour score is displayed in the top right corner of the screen.\nYou must delete all bricks to progress to the next level. \nIf you drop the ball, it's game over, unless you had the \"extra life\" upgrade.\n\n# Upgrades \n\nAfter clearing a level, you'll be able to pick upgrades among a small selection presented to you. \n\nThe upgrade you pick will apply until the end of the run. You will get more upgrade if you play well : catch all coins, clear the level quickly, never miss the bricks, never bounce on the sides or ceiling.\n\nIf you play very well, you'll also get \"rerolls\" that allow you to shuffle the list of upgrades that are offered to you. Once an upgrade is offered, it's less likely to reappear afterward. \n\nYou also get a free random upgrade at the beginning of each run. There's also an easy mode for kids, where the game will always start with the \"slower ball\" upgrade. You can see which upgrades you have and more by clicking your score at the top right of the screen. \n\nUpgrades apply to the whole run and can synergize, or really work against each other. Most of the fun of the game is discovering which ones work best together.\n\nSome upgrades help with aiming, like \"Telekinesis\". Some upgrades can be picked multiple times to increase the effect, you'll see for example \"+1 ball level 2\" which adds a third ball.\n\nWhen you first play, only a few upgrades are available, you unlock the rest by simply playing and scoring points. There's a similar \nmechanic for levels unlock. At the end of a run, the things you just unlocked will be shown, and you can check the full content in menu / unlocks.\n\nMany upgrades impact your combo. \n\n# Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. It is displayed on your puck, for example x4 means each\nbrick will spawn 4 coins. It will reset if you miss. \n\nMany upgrades will increase the combo when you break a brick, but also add a condition to reset it. So the more upgrades you pick, the faster it will climb, but the more likely it will be that it returns to it's base value. \n\n# Aiming\n\nWhat decides how the ball flies away is only the position of the puck hit. If the ball hits the puck dead center, it will bounce back up vertically, while in you hit more on one side, it will have more angle. \n\nThe puck speed and incoming angle have no impact on the ball direction after bouncing.\n\nYou might find that a smaller puck makes it a bit easier to aim near corners, but also makes it much harder to catch coins.\n\n\"Wind\" and \"puck controls ball\" can help you aim even after the ball bounced to the wrong direction.\n\n\"Slower ball\" gives you a bit more time to aim, particularly useful in later levels where the ball goes faster. The ball also\naccelerates as you spend time in each level. \n\n# System requirements \n\nThe game should perform well even on low-end devices. It's very lean and does not take much storage space (Roughly 0.1MB). The web version is supposed to work on iOS safari, Firefox ESR and chrome, on desktop and mobile.\n\nIf the app stutters, turn on \"fast mode\" in the settings to render a simplified view that should be faster. You can adjust many aspects of the game there, go have a look ! \n\n# Playing offline \n\nBreakout 71 can work offline in many ways:\n\n- play store : https://play.google.com/store/apps/details?id=me.lecaro.breakout\n- fdroid : https://f-droid.org/packages/me.lecaro.breakout/\n- html file on pc : https://renanlecaro.itch.io/breakout71\n\n", "main_menu.help_help": "Learn more about general aspects of the game", "main_menu.help_title": "Help and credits", "main_menu.help_upgrades": "