import {Palette, RawLevel} from "./types";
import _backgrounds from './backgrounds.json'
const backgrounds = _backgrounds as string[];
import _palette from './palette.json'
const palette = _palette as Palette;
import _allLevels from './levels.json'
import {getLevelBackground, hashCode} from "./getLevelBackground";
let allLevels = _allLevels as RawLevel[];
let currentCode = '_'
const paletteEl = document.getElementById('palette') as HTMLDivElement;
Object.entries(palette).forEach(([code, color]) => {
const btn = document.createElement('button')
Object.assign(btn.style, {
background: color || 'linear-gradient(45deg,black,white)',
display: 'inline-block',
width: '40px',
height: '40px',
border: '1px solid black'
})
if (code === currentCode) {
btn.className = 'active'
}
paletteEl.appendChild(btn)
btn.addEventListener('click', (e) => {
currentCode = code
e.preventDefault()
document.querySelector('#palette button.active')?.classList.remove('active');
btn.classList.add('active')
})
})
function renderAllLevels() {
allLevels.forEach((level, levelIndex) => {
addLevelEditorToList(level, levelIndex)
})
}
const levelsListEl = document?.getElementById('levels') as HTMLDivElement
function addLevelEditorToList(level: RawLevel, levelIndex: number) {
const {name, bricks, size, svg, color} = level
let div = document.createElement('div')
div.innerHTML = `
`;
levelsListEl.appendChild(div)
renderLevelBricks(levelIndex)
updateLevelBackground(levelIndex)
}
function updateLevelBackground(levelIndex: number) {
const div = document.getElementById("bricks-of-" + levelIndex) as HTMLDivElement
const level = allLevels[levelIndex]
const {svg, color} = level
if (color) {
Object.assign(div.style, {backgroundImage: 'none', backgroundColor: color})
} else {
const svgSource = getLevelBackground(level) as string
div.setAttribute('data-svg', svgSource)
Object.assign(div.style, {
backgroundImage: `url("data:image/svg+xml;UTF8,${encodeURIComponent(svgSource)}")`,
backgroundColor: 'transparent'
})
}
}
function renderLevelBricks(levelIndex: number) {
const {size, bricks} = allLevels[levelIndex]
const buttons = []
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
const index = y * size + x
buttons.push(``)
}
}
const div = document.getElementById("bricks-of-" + levelIndex) as HTMLDivElement
div.innerHTML = buttons.join('')
Object.assign(div.style, {
width: size * 40 + 'px',
height: size * 40 + 'px'
})
}
levelsListEl.addEventListener('change', e => {
const target = e.target as HTMLInputElement
const levelIndexStr = target.getAttribute('data-level')
if (!levelIndexStr) return
const levelIndex = parseInt(levelIndexStr)
const level = allLevels[levelIndex]
if (target.getAttribute('data-text-val') == 'name') {
level.name = target.value
}
if (target.getAttribute('data-text-val') == 'color') {
level.color = target.value
level.svg = null
}
if (target.getAttribute('data-num-val') == 'svg') {
level.color = ''
level.svg = parseFloat(target.value)
}
updateLevelBackground(levelIndex)
save()
})
levelsListEl.addEventListener('click', e => {
const target = e.target as HTMLButtonElement
if (target.tagName !== 'BUTTON') return
const resize = target.getAttribute('data-offset-level-size')
const moveX = target.getAttribute('data-offset-x')
const moveY = target.getAttribute('data-offset-y')
const levelIndexStr = target.getAttribute('data-level')
if (!levelIndexStr) return
const levelIndex = parseInt(levelIndexStr)
const level = allLevels[levelIndex]
const {bricks, size} = level;
if (resize) {
const newSize = size + parseInt(resize)
const newBricks = new Array(newSize * newSize).fill('_')
for (let x = 0; x < Math.min(size, newSize); x++) {
for (let y = 0; y < Math.min(size, newSize); y++) {
newBricks[y * newSize + x] = bricks.split('')[y * size + x] || '_'
}
}
level.size = newSize;
level.bricks = newBricks.map(b => b || '_').join('');
} else if (moveX && moveY) {
const dx = parseInt(moveX), dy = parseInt(moveY)
const newBricks = new Array(size * size).fill('_')
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
newBricks[(y + dy) * size + (x + dx)] = bricks.split('')[y * size + x] || '_'
}
}
level.bricks = newBricks.map(b => b || '_').join('');
} else if (target.getAttribute('data-rename')) {
const newName = prompt('Name ? ', level.name)
if (newName) {
level.name = newName
target.textContent = newName
}
} else if (target.getAttribute('data-delete')) {
if (confirm('Delete level')) {
allLevels = allLevels.filter((l, i) => i !== levelIndex)
save().then(() => window.location.reload())
}
}
renderLevelBricks(levelIndex)
save()
}, true)
let applying = ''
function colorPixel(e: Event) {
const target = e.target as HTMLButtonElement
if (applying === '') return
console.log('colorPixel', applying)
const index = target.getAttribute('data-set-color-of')
const level = target.getAttribute('data-level')
if (index && level) {
const levelIndex = parseInt(level)
target.style.background = palette[applying] || 'transparent'
setBrick(levelIndex, parseInt(index), applying)
}
}
function setBrick(levelIndex: number, index: number, chr: string) {
const bricks = allLevels[levelIndex].bricks
allLevels[levelIndex].bricks = bricks.substring(0, index) + chr + bricks.substring(index + 1);
}
let changed = 0
levelsListEl.addEventListener('mousedown', e => {
const target = e.target as HTMLButtonElement
const index = target.getAttribute('data-set-color-of')
const level = target.getAttribute('data-level')
if (index && level) {
changed = 0
const before = allLevels[parseInt(level)].bricks[parseInt(index)] || ''
applying = before === currentCode ? '_' : currentCode
console.log({before, applying, currentCode})
colorPixel(e)
}
})
levelsListEl.addEventListener('mouseenter', e => {
if (applying !== '') {
colorPixel(e)
changed++
}
}, true);
document.addEventListener('mouseup', (e: Event) => {
applying = '';
if (changed) {
save()
}
;
});
(document.getElementById('new-level') as HTMLButtonElement).addEventListener('click', (e: Event) => {
const name = prompt("Name ? ")
if (!name) return;
allLevels.push({
name,
size: 8,
bricks: '________________________________________________________________',
svg: null,
color: ''
})
const levelIndex = allLevels.length - 1
addLevelEditorToList(allLevels[levelIndex], levelIndex)
save()
}, true)
renderAllLevels()
function save() {
return fetch('http://localhost:4400/src/levels.json', {
method: 'POST',
headers: {
'Content-Type': 'text/plain'
},
body: JSON.stringify(allLevels, null, 2)
})
}