From 2d383f02cb2aba97d0967d410256fdd67e60b177 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Sun, 13 Apr 2025 09:52:08 +0200 Subject: [PATCH 01/20] wip --- src/i18n/b71.babel | 3310 ++++++++++++++++++++++++++++++++++++++++++++ src/i18n/de.json | 274 ++-- src/i18n/tr.json | 414 ++++++ 3 files changed, 3900 insertions(+), 98 deletions(-) create mode 100644 src/i18n/tr.json diff --git a/src/i18n/b71.babel b/src/i18n/b71.babel index a4d29df..5bb6f38 100644 --- a/src/i18n/b71.babel +++ b/src/i18n/b71.babel @@ -31,6 +31,10 @@ ar-LB false + + de-DE + false + en-US true @@ -47,6 +51,10 @@ ru-RU false + + tr-TR + false + @@ -58,6 +66,10 @@ ar-LB false + + de-DE + false + en-US true @@ -74,6 +86,10 @@ ru-RU false + + tr-TR + false + @@ -85,6 +101,10 @@ ar-LB false + + de-DE + false + en-US true @@ -101,6 +121,10 @@ ru-RU false + + tr-TR + false + @@ -112,6 +136,10 @@ ar-LB false + + de-DE + false + en-US true @@ -128,6 +156,10 @@ ru-RU false + + tr-TR + false + @@ -144,6 +176,10 @@ ar-LB false + + de-DE + false + en-US true @@ -160,6 +196,10 @@ ru-RU false + + tr-TR + false + @@ -171,6 +211,10 @@ ar-LB false + + de-DE + false + en-US true @@ -187,6 +231,10 @@ ru-RU false + + tr-TR + false + @@ -201,6 +249,10 @@ ar-LB false + + de-DE + false + en-US true @@ -217,6 +269,10 @@ ru-RU false + + tr-TR + false + @@ -228,6 +284,10 @@ ar-LB false + + de-DE + false + en-US true @@ -244,6 +304,10 @@ ru-RU false + + tr-TR + false + @@ -260,6 +324,10 @@ ar-LB false + + de-DE + false + en-US true @@ -276,6 +344,10 @@ ru-RU false + + tr-TR + false + @@ -287,6 +359,10 @@ ar-LB false + + de-DE + false + en-US true @@ -303,6 +379,10 @@ ru-RU false + + tr-TR + false + @@ -314,6 +394,10 @@ ar-LB false + + de-DE + false + en-US true @@ -330,6 +414,10 @@ ru-RU false + + tr-TR + false + @@ -341,6 +429,10 @@ ar-LB false + + de-DE + false + en-US true @@ -357,6 +449,10 @@ ru-RU false + + tr-TR + false + @@ -368,6 +464,10 @@ ar-LB false + + de-DE + false + en-US true @@ -384,6 +484,10 @@ ru-RU 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+ @@ -1998,6 +2566,10 @@ ar-LB false + + de-DE + false + en-US false @@ -2014,6 +2586,10 @@ ru-RU false + + tr-TR + false + @@ -2025,6 +2601,10 @@ ar-LB false + + de-DE + false + en-US false @@ -2041,6 +2621,10 @@ ru-RU false + + tr-TR + false + @@ -2052,6 +2636,10 @@ ar-LB false + + de-DE + false + en-US false @@ -2068,6 +2656,10 @@ ru-RU false + + tr-TR + false + @@ -2079,6 +2671,10 @@ ar-LB false + + de-DE + false + en-US false @@ -2095,6 +2691,10 @@ ru-RU false + + tr-TR + false + @@ -2106,6 +2706,10 @@ ar-LB false + + de-DE + false + en-US true @@ -2122,6 +2726,10 @@ ru-RU false + + tr-TR + false + @@ -2133,6 +2741,10 @@ ar-LB false + + de-DE + false + en-US false @@ -2149,6 +2761,10 @@ ru-RU false + + tr-TR + false + @@ -2160,6 +2776,10 @@ ar-LB false + + de-DE + false + en-US false @@ -2176,6 +2796,10 @@ ru-RU false + + tr-TR + false + @@ -2187,6 +2811,10 @@ ar-LB false + + de-DE + false + en-US false @@ -2203,6 +2831,10 @@ ru-RU false + + tr-TR + false + @@ -2214,6 +2846,10 @@ 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+ + tr-TR + false + @@ -4016,6 +5176,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4032,6 +5196,10 @@ ru-RU false + + tr-TR + false + @@ -4043,6 +5211,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4059,6 +5231,10 @@ ru-RU false + + tr-TR + false + @@ -4070,6 +5246,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4086,6 +5266,10 @@ ru-RU false + + tr-TR + false + @@ -4097,6 +5281,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4113,6 +5301,10 @@ ru-RU false + + tr-TR + false + @@ -4124,6 +5316,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4140,6 +5336,10 @@ ru-RU false + + tr-TR + false + @@ -4151,6 +5351,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4167,6 +5371,10 @@ ru-RU false + + tr-TR + false + @@ -4178,6 +5386,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4194,6 +5406,10 @@ ru-RU false + + tr-TR + false + @@ -4205,6 +5421,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4221,6 +5441,10 @@ ru-RU false + + tr-TR + false + @@ -4232,6 +5456,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4248,6 +5476,10 @@ ru-RU false + + tr-TR + false + @@ -4259,6 +5491,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4275,6 +5511,10 @@ ru-RU false + + tr-TR + false + @@ -4286,6 +5526,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4302,6 +5546,10 @@ ru-RU false + + tr-TR + false + @@ -4313,6 +5561,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4329,6 +5581,10 @@ ru-RU false + + tr-TR + false + @@ -4340,6 +5596,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4356,6 +5616,10 @@ ru-RU false + + tr-TR + false + @@ -4367,6 +5631,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4383,6 +5651,10 @@ ru-RU false + + tr-TR + false + @@ -4394,6 +5666,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4410,6 +5686,10 @@ ru-RU false + + tr-TR + false + @@ -4421,6 +5701,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4437,6 +5721,10 @@ ru-RU false + + tr-TR + false + @@ -4448,6 +5736,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4464,6 +5756,10 @@ ru-RU false + + tr-TR + false + @@ -4475,6 +5771,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4491,6 +5791,10 @@ ru-RU false + + tr-TR + false + @@ -4502,6 +5806,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4518,6 +5826,10 @@ ru-RU false + + tr-TR + false + @@ -4529,6 +5841,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4545,6 +5861,10 @@ ru-RU false + + tr-TR + false + @@ -4556,6 +5876,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4572,6 +5896,10 @@ ru-RU false + + tr-TR + false + @@ -4583,6 +5911,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4599,6 +5931,10 @@ ru-RU false + + tr-TR + false + @@ -4610,6 +5946,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4626,6 +5966,10 @@ ru-RU false + + tr-TR + false + @@ -4637,6 +5981,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4653,6 +6001,10 @@ ru-RU false + + tr-TR + false + @@ -4664,6 +6016,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4680,6 +6036,10 @@ ru-RU false + + tr-TR + false + @@ -4691,6 +6051,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4707,6 +6071,10 @@ ru-RU false + + tr-TR + false + @@ -4718,6 +6086,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4734,6 +6106,10 @@ ru-RU false + + tr-TR + false + @@ -4745,6 +6121,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4761,6 +6141,10 @@ ru-RU false + + tr-TR + false + @@ -4772,6 +6156,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4788,6 +6176,10 @@ ru-RU false + + tr-TR + false + @@ -4799,6 +6191,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4815,6 +6211,10 @@ ru-RU false + + tr-TR + false + @@ -4826,6 +6226,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4842,6 +6246,10 @@ ru-RU false + + tr-TR + false + @@ -4853,6 +6261,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4869,6 +6281,10 @@ ru-RU false + + tr-TR + false + @@ -4880,6 +6296,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4896,6 +6316,10 @@ ru-RU false + + tr-TR + false + @@ -4907,6 +6331,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4923,6 +6351,10 @@ ru-RU false + + tr-TR + false + @@ -4934,6 +6366,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4950,6 +6386,10 @@ ru-RU false + + tr-TR + false + @@ -4961,6 +6401,10 @@ ar-LB false + + de-DE + false + en-US true @@ -4977,6 +6421,10 @@ ru-RU false + + tr-TR + false + @@ -4988,6 +6436,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5004,6 +6456,10 @@ ru-RU false + + tr-TR + false + @@ -5015,6 +6471,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5031,6 +6491,10 @@ ru-RU false + + tr-TR + false + @@ -5042,6 +6506,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5058,6 +6526,10 @@ ru-RU false + + tr-TR + false + @@ -5069,6 +6541,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5085,6 +6561,10 @@ ru-RU false + + tr-TR + false + @@ -5096,6 +6576,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5112,6 +6596,10 @@ ru-RU false + + tr-TR + false + @@ -5123,6 +6611,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5139,6 +6631,10 @@ ru-RU false + + tr-TR + false + @@ -5150,6 +6646,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5166,6 +6666,10 @@ ru-RU false + + tr-TR + false + @@ -5177,6 +6681,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5193,6 +6701,10 @@ ru-RU false + + tr-TR + false + @@ -5204,6 +6716,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5220,6 +6736,10 @@ ru-RU false + + tr-TR + false + @@ -5236,6 +6756,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5252,6 +6776,10 @@ ru-RU false + + tr-TR + false + @@ -5263,6 +6791,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5279,6 +6811,10 @@ ru-RU false + + tr-TR + false + @@ -5290,6 +6826,10 @@ ar-LB false + + de-DE + false + en-US false @@ -5306,6 +6846,10 @@ ru-RU false + + tr-TR + false + @@ -5317,6 +6861,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5333,6 +6881,10 @@ ru-RU false + + tr-TR + false + @@ -5344,6 +6896,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5360,6 +6916,10 @@ ru-RU false + + tr-TR + false + @@ -5376,6 +6936,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5392,6 +6956,10 @@ ru-RU false + + tr-TR + false + @@ -5403,6 +6971,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5419,6 +6991,10 @@ ru-RU false + + tr-TR + false + @@ -5430,6 +7006,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5446,6 +7026,10 @@ ru-RU false + + tr-TR + false + @@ -5457,6 +7041,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5473,6 +7061,10 @@ ru-RU false + + tr-TR + false + @@ -5484,6 +7076,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5500,6 +7096,10 @@ ru-RU false + + tr-TR + false + @@ -5511,6 +7111,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5527,6 +7131,10 @@ ru-RU false + + tr-TR + false + @@ -5538,6 +7146,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5554,6 +7166,10 @@ ru-RU false + + tr-TR + false + @@ -5565,6 +7181,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5581,6 +7201,10 @@ ru-RU false + + tr-TR + false + @@ -5592,6 +7216,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5608,6 +7236,10 @@ ru-RU false + + tr-TR + false + @@ -5619,6 +7251,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5635,6 +7271,10 @@ ru-RU false + + tr-TR + false + @@ -5646,6 +7286,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5662,6 +7306,10 @@ ru-RU false + + tr-TR + false + @@ -5681,6 +7329,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5697,6 +7349,10 @@ ru-RU false + + tr-TR + false + @@ -5708,6 +7364,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5724,6 +7384,10 @@ ru-RU false + + tr-TR + false + @@ -5735,6 +7399,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5751,6 +7419,10 @@ ru-RU false + + tr-TR + false + @@ -5767,6 +7439,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5783,6 +7459,10 @@ ru-RU false + + tr-TR + false + @@ -5794,6 +7474,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5810,6 +7494,10 @@ ru-RU false + + tr-TR + false + @@ -5821,6 +7509,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5837,6 +7529,10 @@ ru-RU false + + tr-TR + false + @@ -5853,6 +7549,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5869,6 +7569,10 @@ ru-RU false + + tr-TR + false + @@ -5880,6 +7584,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5896,6 +7604,10 @@ ru-RU false + + tr-TR + false + @@ -5907,6 +7619,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5923,6 +7639,10 @@ ru-RU false + + tr-TR + false + @@ -5934,6 +7654,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5950,6 +7674,10 @@ ru-RU false + + tr-TR + false + @@ -5966,6 +7694,10 @@ ar-LB false + + de-DE + false + en-US true @@ -5982,6 +7714,10 @@ ru-RU false + + tr-TR + false + @@ -5993,6 +7729,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6009,6 +7749,10 @@ ru-RU false + + tr-TR + false + @@ -6020,6 +7764,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6036,6 +7784,10 @@ ru-RU false + + tr-TR + false + @@ -6052,6 +7804,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6068,6 +7824,10 @@ ru-RU false + + tr-TR + false + @@ -6079,6 +7839,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6095,6 +7859,10 @@ ru-RU false + + tr-TR + false + @@ -6106,6 +7874,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6122,6 +7894,10 @@ ru-RU false + + tr-TR + false + @@ -6133,6 +7909,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6149,6 +7929,10 @@ ru-RU false + + tr-TR + false + @@ -6165,6 +7949,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6181,6 +7969,10 @@ ru-RU false + + tr-TR + false + @@ -6192,6 +7984,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6208,6 +8004,10 @@ ru-RU false + + tr-TR + false + @@ -6219,6 +8019,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6235,6 +8039,10 @@ ru-RU false + + tr-TR + false + @@ -6251,6 +8059,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6267,6 +8079,10 @@ ru-RU false + + tr-TR + false + @@ -6278,6 +8094,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6294,6 +8114,10 @@ ru-RU false + + tr-TR + false + @@ -6305,6 +8129,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6321,6 +8149,10 @@ ru-RU false + + tr-TR + false + @@ -6337,6 +8169,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6353,6 +8189,10 @@ ru-RU false + + tr-TR + false + @@ -6364,6 +8204,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6380,6 +8224,10 @@ ru-RU false + + tr-TR + false + @@ -6391,6 +8239,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6407,6 +8259,10 @@ ru-RU false + + tr-TR + false + @@ -6423,6 +8279,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6439,6 +8299,10 @@ ru-RU false + + tr-TR + false + @@ -6450,6 +8314,10 @@ ar-LB false + + de-DE + false + en-US false @@ -6466,6 +8334,10 @@ ru-RU false + + tr-TR + false + @@ -6477,6 +8349,10 @@ ar-LB false + + de-DE + false + en-US false @@ -6493,6 +8369,10 @@ ru-RU false + + tr-TR + false + @@ -6509,6 +8389,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6525,6 +8409,10 @@ ru-RU false + + tr-TR + false + @@ -6536,6 +8424,10 @@ ar-LB false + + de-DE + false + en-US false @@ -6552,6 +8444,10 @@ ru-RU false + + tr-TR + false + @@ -6563,6 +8459,10 @@ ar-LB false + + de-DE + false + en-US false @@ -6579,6 +8479,10 @@ ru-RU false + + tr-TR + false + @@ -6595,6 +8499,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6611,6 +8519,10 @@ ru-RU false + + tr-TR + false + @@ -6622,6 +8534,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6638,6 +8554,10 @@ ru-RU false + + tr-TR + false + @@ -6649,6 +8569,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6665,6 +8589,10 @@ ru-RU false + + tr-TR + false + @@ -6681,6 +8609,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6697,6 +8629,10 @@ ru-RU false + + tr-TR + false + @@ -6708,6 +8644,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6724,6 +8664,10 @@ ru-RU false + + tr-TR + false + @@ -6735,6 +8679,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6751,6 +8699,10 @@ ru-RU false + + tr-TR + false + @@ -6762,6 +8714,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6778,6 +8734,10 @@ ru-RU false + + tr-TR + false + @@ -6794,6 +8754,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6810,6 +8774,10 @@ ru-RU false + + tr-TR + false + @@ -6821,6 +8789,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6837,6 +8809,10 @@ ru-RU false + + tr-TR + false + @@ -6848,6 +8824,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6864,6 +8844,10 @@ ru-RU false + + tr-TR + false + @@ -6880,6 +8864,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6896,6 +8884,10 @@ ru-RU false + + tr-TR + false + @@ -6907,6 +8899,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6923,6 +8919,10 @@ ru-RU false + + tr-TR + false + @@ -6934,6 +8934,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6950,6 +8954,10 @@ ru-RU false + + tr-TR + false + @@ -6966,6 +8974,10 @@ ar-LB false + + de-DE + false + en-US true @@ -6982,6 +8994,10 @@ ru-RU false + + tr-TR + false + @@ -6993,6 +9009,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7009,6 +9029,10 @@ ru-RU false + + tr-TR + false + @@ -7020,6 +9044,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7036,6 +9064,10 @@ ru-RU false + + tr-TR + false + @@ -7052,6 +9084,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7068,6 +9104,10 @@ ru-RU false + + tr-TR + false + @@ -7079,6 +9119,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7095,6 +9139,10 @@ ru-RU false + + tr-TR + false + @@ -7106,6 +9154,10 @@ ar-LB false + + de-DE + false + en-US false @@ -7122,6 +9174,10 @@ ru-RU false + + tr-TR + false + @@ -7138,6 +9194,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7154,6 +9214,10 @@ ru-RU false + + tr-TR + false + @@ -7165,6 +9229,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7181,6 +9249,10 @@ ru-RU false + + tr-TR + false + @@ -7192,6 +9264,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7208,6 +9284,10 @@ ru-RU false + + tr-TR + false + @@ -7224,6 +9304,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7240,6 +9324,10 @@ ru-RU false + + tr-TR + false + @@ -7251,6 +9339,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7267,6 +9359,10 @@ ru-RU false + + tr-TR + false + @@ -7278,6 +9374,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7294,6 +9394,10 @@ ru-RU false + + tr-TR + false + @@ -7305,6 +9409,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7321,6 +9429,10 @@ ru-RU false + + tr-TR + false + @@ -7337,6 +9449,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7353,6 +9469,10 @@ ru-RU false + + tr-TR + false + @@ -7364,6 +9484,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7380,6 +9504,10 @@ ru-RU false + + tr-TR + false + @@ -7391,6 +9519,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7407,6 +9539,10 @@ ru-RU false + + tr-TR + false + @@ -7423,6 +9559,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7439,6 +9579,10 @@ ru-RU false + + tr-TR + false + @@ -7450,6 +9594,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7466,6 +9614,10 @@ ru-RU false + + tr-TR + false + @@ -7477,6 +9629,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7493,6 +9649,10 @@ ru-RU false + + tr-TR + false + @@ -7509,6 +9669,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7525,6 +9689,10 @@ ru-RU false + + tr-TR + false + @@ -7536,6 +9704,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7552,6 +9724,10 @@ ru-RU false + + tr-TR + false + @@ -7563,6 +9739,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7579,6 +9759,10 @@ ru-RU false + + tr-TR + false + @@ -7595,6 +9779,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7611,6 +9799,10 @@ ru-RU false + + tr-TR + false + @@ -7622,6 +9814,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7638,6 +9834,10 @@ ru-RU false + + tr-TR + false + @@ -7649,6 +9849,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7665,6 +9869,10 @@ ru-RU false + + tr-TR + false + @@ -7681,6 +9889,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7697,6 +9909,10 @@ ru-RU false + + tr-TR + false + @@ -7708,6 +9924,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7724,6 +9944,10 @@ ru-RU false + + tr-TR + false + @@ -7735,6 +9959,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7751,6 +9979,10 @@ ru-RU false + + tr-TR + false + @@ -7767,6 +9999,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7783,6 +10019,10 @@ ru-RU false + + tr-TR + false + @@ -7794,6 +10034,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7810,6 +10054,10 @@ ru-RU false + + tr-TR + false + @@ -7821,6 +10069,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7837,6 +10089,10 @@ ru-RU false + + tr-TR + false + @@ -7853,6 +10109,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7869,6 +10129,10 @@ ru-RU false + + tr-TR + false + @@ -7880,6 +10144,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7896,6 +10164,10 @@ ru-RU false + + tr-TR + false + @@ -7907,6 +10179,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7923,6 +10199,10 @@ ru-RU false + + tr-TR + false + @@ -7939,6 +10219,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7955,6 +10239,10 @@ ru-RU false + + tr-TR + false + @@ -7966,6 +10254,10 @@ ar-LB false + + de-DE + false + en-US true @@ -7982,6 +10274,10 @@ ru-RU false + + tr-TR + false + @@ -7993,6 +10289,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8009,6 +10309,10 @@ ru-RU false + + tr-TR + false + @@ -8025,6 +10329,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8041,6 +10349,10 @@ ru-RU false + + tr-TR + false + @@ -8052,6 +10364,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8068,6 +10384,10 @@ ru-RU false + + tr-TR + false + @@ -8079,6 +10399,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8095,6 +10419,10 @@ ru-RU false + + tr-TR + false + @@ -8111,6 +10439,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8127,6 +10459,10 @@ ru-RU false + + tr-TR + false + @@ -8138,6 +10474,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8154,6 +10494,10 @@ ru-RU false + + tr-TR + false + @@ -8165,6 +10509,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8181,6 +10529,10 @@ ru-RU false + + tr-TR + false + @@ -8197,6 +10549,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8213,6 +10569,10 @@ ru-RU false + + tr-TR + false + @@ -8224,6 +10584,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8240,6 +10604,10 @@ ru-RU false + + tr-TR + false + @@ -8251,6 +10619,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8267,6 +10639,10 @@ ru-RU false + + tr-TR + false + @@ -8283,6 +10659,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8299,6 +10679,10 @@ ru-RU false + + tr-TR + false + @@ -8310,6 +10694,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8326,6 +10714,10 @@ ru-RU false + + tr-TR + false + @@ -8337,6 +10729,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8353,6 +10749,10 @@ ru-RU false + + tr-TR + false + @@ -8369,6 +10769,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8385,6 +10789,10 @@ ru-RU false + + tr-TR + false + @@ -8396,6 +10804,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8412,6 +10824,10 @@ ru-RU false + + tr-TR + false + @@ -8423,6 +10839,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8439,6 +10859,10 @@ ru-RU false + + tr-TR + false + @@ -8455,6 +10879,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8471,6 +10899,10 @@ ru-RU false + + tr-TR + false + @@ -8482,6 +10914,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8498,6 +10934,10 @@ ru-RU false + + tr-TR + false + @@ -8509,6 +10949,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8525,6 +10969,10 @@ ru-RU false + + tr-TR + false + @@ -8541,6 +10989,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8557,6 +11009,10 @@ ru-RU false + + tr-TR + false + @@ -8568,6 +11024,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8584,6 +11044,10 @@ ru-RU false + + tr-TR + false + @@ -8595,6 +11059,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8611,6 +11079,10 @@ ru-RU false + + tr-TR + false + @@ -8627,6 +11099,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8643,6 +11119,10 @@ ru-RU false + + tr-TR + false + @@ -8654,6 +11134,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8670,6 +11154,10 @@ ru-RU false + + tr-TR + false + @@ -8681,6 +11169,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8697,6 +11189,10 @@ ru-RU false + + tr-TR + false + @@ -8713,6 +11209,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8729,6 +11229,10 @@ ru-RU false + + tr-TR + false + @@ -8740,6 +11244,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8756,6 +11264,10 @@ ru-RU false + + tr-TR + false + @@ -8767,6 +11279,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8783,6 +11299,10 @@ ru-RU false + + tr-TR + false + @@ -8799,6 +11319,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8815,6 +11339,10 @@ ru-RU false + + tr-TR + false + @@ -8826,6 +11354,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8842,6 +11374,10 @@ ru-RU false + + tr-TR + false + @@ -8853,6 +11389,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8869,6 +11409,10 @@ ru-RU false + + tr-TR + false + @@ -8885,6 +11429,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8901,6 +11449,10 @@ ru-RU false + + tr-TR + false + @@ -8912,6 +11464,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8928,6 +11484,10 @@ ru-RU false + + tr-TR + false + @@ -8939,6 +11499,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8955,6 +11519,10 @@ ru-RU false + + tr-TR + false + @@ -8971,6 +11539,10 @@ ar-LB false + + de-DE + false + en-US true @@ -8987,6 +11559,10 @@ ru-RU false + + tr-TR + false + @@ -8998,6 +11574,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9014,6 +11594,10 @@ ru-RU false + + tr-TR + false + @@ -9025,6 +11609,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9041,6 +11629,10 @@ ru-RU false + + tr-TR + false + @@ -9052,6 +11644,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9068,6 +11664,10 @@ ru-RU false + + tr-TR + false + @@ -9084,6 +11684,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9100,6 +11704,10 @@ ru-RU false + + tr-TR + false + @@ -9111,6 +11719,10 @@ ar-LB false + + de-DE + false + en-US false @@ -9127,6 +11739,10 @@ ru-RU false + + tr-TR + false + @@ -9138,6 +11754,10 @@ ar-LB false + + de-DE + false + en-US false @@ -9154,6 +11774,10 @@ ru-RU false + + tr-TR + false + @@ -9170,6 +11794,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9186,6 +11814,10 @@ ru-RU false + + tr-TR + false + @@ -9197,6 +11829,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9213,6 +11849,10 @@ ru-RU false + + tr-TR + false + @@ -9224,6 +11864,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9240,6 +11884,10 @@ ru-RU false + + tr-TR + false + @@ -9256,6 +11904,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9272,6 +11924,10 @@ ru-RU false + + tr-TR + false + @@ -9283,6 +11939,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9299,6 +11959,10 @@ ru-RU false + + tr-TR + false + @@ -9310,6 +11974,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9326,6 +11994,10 @@ ru-RU false + + tr-TR + false + @@ -9342,6 +12014,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9358,6 +12034,10 @@ ru-RU false + + tr-TR + false + @@ -9369,6 +12049,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9385,6 +12069,10 @@ ru-RU false + + tr-TR + false + @@ -9396,6 +12084,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9412,6 +12104,10 @@ ru-RU false + + tr-TR + false + @@ -9428,6 +12124,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9444,6 +12144,10 @@ ru-RU false + + tr-TR + false + @@ -9455,6 +12159,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9471,6 +12179,10 @@ ru-RU false + + tr-TR + false + @@ -9482,6 +12194,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9498,6 +12214,10 @@ ru-RU false + + tr-TR + false + @@ -9509,6 +12229,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9525,6 +12249,10 @@ ru-RU false + + tr-TR + false + @@ -9541,6 +12269,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9557,6 +12289,10 @@ ru-RU false + + tr-TR + false + @@ -9568,6 +12304,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9584,6 +12324,10 @@ ru-RU false + + tr-TR + false + @@ -9595,6 +12339,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9611,6 +12359,10 @@ ru-RU false + + tr-TR + false + @@ -9622,6 +12374,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9638,6 +12394,10 @@ ru-RU false + + tr-TR + false + @@ -9654,6 +12414,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9670,6 +12434,10 @@ ru-RU false + + tr-TR + false + @@ -9681,6 +12449,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9697,6 +12469,10 @@ ru-RU false + + tr-TR + false + @@ -9708,6 +12484,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9724,6 +12504,10 @@ ru-RU false + + tr-TR + false + @@ -9740,6 +12524,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9756,6 +12544,10 @@ ru-RU false + + tr-TR + false + @@ -9767,6 +12559,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9783,6 +12579,10 @@ ru-RU false + + tr-TR + false + @@ -9794,6 +12594,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9810,6 +12614,10 @@ ru-RU false + + tr-TR + false + @@ -9826,6 +12634,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9842,6 +12654,10 @@ ru-RU false + + tr-TR + false + @@ -9853,6 +12669,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9869,6 +12689,10 @@ ru-RU false + + tr-TR + false + @@ -9880,6 +12704,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9896,6 +12724,10 @@ ru-RU false + + tr-TR + false + @@ -9912,6 +12744,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9928,6 +12764,10 @@ ru-RU false + + tr-TR + false + @@ -9939,6 +12779,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9955,6 +12799,10 @@ ru-RU false + + tr-TR + false + @@ -9966,6 +12814,10 @@ ar-LB false + + de-DE + false + en-US true @@ -9982,6 +12834,10 @@ ru-RU false + + tr-TR + false + @@ -9998,6 +12854,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10014,6 +12874,10 @@ ru-RU false + + tr-TR + false + @@ -10025,6 +12889,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10041,6 +12909,10 @@ ru-RU false + + tr-TR + false + @@ -10052,6 +12924,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10068,6 +12944,10 @@ ru-RU false + + tr-TR + false + @@ -10079,6 +12959,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10095,6 +12979,10 @@ ru-RU false + + tr-TR + false + @@ -10111,6 +12999,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10127,6 +13019,10 @@ ru-RU false + + tr-TR + false + @@ -10138,6 +13034,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10154,6 +13054,10 @@ ru-RU false + + tr-TR + false + @@ -10165,6 +13069,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10181,6 +13089,10 @@ ru-RU false + + tr-TR + false + @@ -10197,6 +13109,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10213,6 +13129,10 @@ ru-RU false + + tr-TR + false + @@ -10224,6 +13144,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10240,6 +13164,10 @@ ru-RU false + + tr-TR + false + @@ -10251,6 +13179,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10267,6 +13199,10 @@ ru-RU false + + tr-TR + false + @@ -10278,6 +13214,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10294,6 +13234,10 @@ ru-RU false + + tr-TR + false + @@ -10310,6 +13254,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10326,6 +13274,10 @@ ru-RU false + + tr-TR + false + @@ -10337,6 +13289,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10353,6 +13309,10 @@ ru-RU false + + tr-TR + false + @@ -10364,6 +13324,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10380,6 +13344,10 @@ ru-RU false + + tr-TR + false + @@ -10396,6 +13364,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10412,6 +13384,10 @@ ru-RU false + + tr-TR + false + @@ -10423,6 +13399,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10439,6 +13419,10 @@ ru-RU false + + tr-TR + false + @@ -10450,6 +13434,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10466,6 +13454,10 @@ ru-RU false + + tr-TR + false + @@ -10482,6 +13474,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10498,6 +13494,10 @@ ru-RU false + + tr-TR + false + @@ -10509,6 +13509,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10525,6 +13529,10 @@ ru-RU false + + tr-TR + false + @@ -10536,6 +13544,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10552,6 +13564,10 @@ ru-RU false + + tr-TR + false + @@ -10568,6 +13584,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10584,6 +13604,10 @@ ru-RU false + + tr-TR + false + @@ -10595,6 +13619,10 @@ ar-LB false + + de-DE + false + en-US false @@ -10611,6 +13639,10 @@ ru-RU false + + tr-TR + false + @@ -10622,6 +13654,10 @@ ar-LB false + + de-DE + false + en-US false @@ -10638,6 +13674,10 @@ ru-RU false + + tr-TR + false + @@ -10654,6 +13694,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10670,6 +13714,10 @@ ru-RU false + + tr-TR + false + @@ -10681,6 +13729,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10697,6 +13749,10 @@ ru-RU false + + tr-TR + false + @@ -10708,6 +13764,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10724,6 +13784,10 @@ ru-RU false + + tr-TR + false + @@ -10735,6 +13799,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10751,6 +13819,10 @@ ru-RU false + + tr-TR + false + @@ -10767,6 +13839,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10783,6 +13859,10 @@ ru-RU false + + tr-TR + false + @@ -10794,6 +13874,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10810,6 +13894,10 @@ ru-RU false + + tr-TR + false + @@ -10821,6 +13909,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10837,6 +13929,10 @@ ru-RU false + + tr-TR + false + @@ -10853,6 +13949,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10869,6 +13969,10 @@ ru-RU false + + tr-TR + false + @@ -10880,6 +13984,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10896,6 +14004,10 @@ ru-RU false + + tr-TR + false + @@ -10907,6 +14019,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10923,6 +14039,10 @@ ru-RU false + + tr-TR + false + @@ -10939,6 +14059,10 @@ ar-LB false + + de-DE + false + en-US true @@ -10955,6 +14079,10 @@ ru-RU false + + tr-TR + false + @@ -10966,6 +14094,10 @@ ar-LB false + + de-DE + false + en-US false @@ -10982,6 +14114,10 @@ ru-RU false + + tr-TR + false + @@ -10993,6 +14129,10 @@ ar-LB false + + de-DE + false + en-US false @@ -11009,6 +14149,10 @@ ru-RU false + + tr-TR + false + @@ -11025,6 +14169,10 @@ ar-LB false + + de-DE + false + en-US false @@ -11041,6 +14189,10 @@ ru-RU false + + tr-TR + false + @@ -11052,6 +14204,10 @@ ar-LB false + + de-DE + false + en-US false @@ -11068,6 +14224,10 @@ ru-RU false + + tr-TR + false + @@ -11079,6 +14239,10 @@ ar-LB false + + de-DE + false + en-US false @@ -11095,6 +14259,10 @@ ru-RU false + + tr-TR + false + @@ -11111,6 +14279,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11127,6 +14299,10 @@ ru-RU false + + tr-TR + false + @@ -11138,6 +14314,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11154,6 +14334,10 @@ ru-RU false + + tr-TR + false + @@ -11165,6 +14349,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11181,6 +14369,10 @@ ru-RU false + + tr-TR + false + @@ -11197,6 +14389,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11213,6 +14409,10 @@ ru-RU false + + tr-TR + false + @@ -11224,6 +14424,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11240,6 +14444,10 @@ ru-RU false + + tr-TR + false + @@ -11251,6 +14459,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11267,6 +14479,10 @@ ru-RU false + + tr-TR + false + @@ -11283,6 +14499,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11299,6 +14519,10 @@ ru-RU false + + tr-TR + false + @@ -11310,6 +14534,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11326,6 +14554,10 @@ ru-RU false + + tr-TR + false + @@ -11337,6 +14569,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11353,6 +14589,10 @@ ru-RU false + + tr-TR + false + @@ -11364,6 +14604,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11380,6 +14624,10 @@ ru-RU false + + tr-TR + false + @@ -11396,6 +14644,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11412,6 +14664,10 @@ ru-RU false + + tr-TR + false + @@ -11423,6 +14679,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11439,6 +14699,10 @@ ru-RU false + + tr-TR + false + @@ -11450,6 +14714,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11466,6 +14734,10 @@ ru-RU false + + tr-TR + false + @@ -11482,6 +14754,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11498,6 +14774,10 @@ ru-RU false + + tr-TR + false + @@ -11509,6 +14789,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11525,6 +14809,10 @@ ru-RU false + + tr-TR + false + @@ -11536,6 +14824,10 @@ ar-LB false + + de-DE + false + en-US true @@ -11552,6 +14844,10 @@ ru-RU false + + tr-TR + false + @@ -11567,6 +14863,9 @@ ar-LB + + de-DE + en-US @@ -11579,6 +14878,9 @@ ru-RU + + tr-TR + @@ -11588,6 +14890,10 @@ ar.json ar-LB + + de.json + de-DE + en.json en-US @@ -11604,6 +14910,10 @@ ru.json ru-RU + + tr.json + tr-TR + diff --git a/src/i18n/de.json b/src/i18n/de.json index 59d23fb..07522a1 100644 --- a/src/i18n/de.json +++ b/src/i18n/de.json @@ -15,14 +15,20 @@ "gameOver.stats.combo_max": "Max-Kombo", "gameOver.stats.duration_per_level": "Dauer pro Stufe", "gameOver.stats.hit_rate": "Trefferquote", - "gameOver.stats.intro": "Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.", + "gameOver.stats.intro": "", "gameOver.stats.level_reached": "Erreichte Stufe", "gameOver.stats.total_score": "Gesamtpunktzahl", "gameOver.stats.upgrades_applied": "Angewandte Upgrades", + "gameOver.stats_intro": "Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.", "gameOver.unlocked_perk": "Upgrade freigeschaltet", "gameOver.unlocked_perk_plural": "Du hast soeben {{count}} Vergünstigungen freigeschaltet", "gameOver.win.summary": "Das Spiel ist vorbei. Du hast {{score}} Münzen versteckt.", "gameOver.win.title": "Du hast dieses Spiel abgeschlossen", + "help.content": "## Ziel\n\nSammle in 7 Levels so viele Münzen wie möglich ein.\nDie Münzen erscheinen, wenn du Ziegel zerbrichst.\nFangen Sie sie mit Ihrem Paddel auf, um Ihre Punktzahl zu erhöhen.\nIhr Punktestand wird in der oberen rechten Ecke des Bildschirms angezeigt.\nLassen Sie den Ball nicht fallen, sonst ist das Spiel vorbei.\n\nWenn du alle Ziegel zerstört hast, kannst du dir ein Upgrade aussuchen.\n\n## Upgrades\n\nDie Upgrades, die du wählst, gelten bis zum Ende des Laufs.\nEinige können mehrmals ausgewählt werden, um die Wirkung zu verstärken.\nEinige helfen beim Zielen oder machen das Spiel auf andere Weise einfacher.\nEinige sind nur in Kombination nützlich.\n\nZu Beginn eines jeden Spiels erhältst du immer ein Upgrade.\nIhr Symbol dient als Baustein des ersten Levels.\nDu kannst die Start-Upgrades in den Einstellungen auswählen.\n\nViele Upgrades wirken sich auf deine Kombo aus.\n\n## Combo\n\nDeine \"Combo\" ist die Anzahl der Münzen, die beim Zerbrechen eines Steins entstehen.\nSie wird auf deinem Paddel angezeigt, zum Beispiel x4 bedeutet, dass jeder Stein 4 Münzen hervorbringt.\nDie meisten Upgrades, die den Combo erhöhen, fügen auch eine Bedingung hinzu, um ihn zurückzusetzen.\nDie Kombo wird auch zurückgesetzt, wenn der Ball zum Schläger zurückkehrt, ohne einen Stein zu treffen.\nIn diesem Fall wird eine \"Miss\"-Meldung angezeigt.\n\nVersuchen Sie, jedes Mal auf einen Stein zu zielen.\n\n## Anvisieren\n\nNur die Position des Balls auf dem Schläger entscheidet darüber, wie der Ball abprallt.\nWenn der Ball das Paddel genau in der Mitte trifft, prallt er senkrecht nach oben ab.\nWenn du ihn mehr auf einer Seite triffst, hat er einen größeren Winkel.\nDie Paddelgeschwindigkeit und der Auftreffwinkel haben keinen Einfluss auf die Richtung des Balls nach dem Aufprall.\n\nViele Upgrades, die beim Zielen helfen, können freigeschaltet werden.\n\n## Freischaltungen\n\nWenn du Breakout 71 zum ersten Mal spielst, sind die meisten Upgrades und Levels gesperrt.\nUpgrades werden freigeschaltet, indem du einfach spielst und viele Münzen fängst.\nDie ersten Level werden durch das Erreichen einer hohen Punktzahl freigeschaltet.\nSpätere Levels fügen eine Bedingung hinzu, welche Vergünstigungen Sie auswählen können.\n\nEine hohe Punktzahl zu erreichen ist viel einfacher, wenn du nach jedem Level mehrere Upgrades erhältst.\n\n## Re-Rolls und kostenlose Upgrades\n\nWenn du gut spielst, bekommst du ein zusätzliches Upgrade, das du auswählen kannst:\n\n- Schaffe das Level in weniger als {{levelTimeGood}} Sekunden\n- Treffen Sie weniger als {{wallBouncedGood}} Mal die Seiten oder die Spitze\n- Fangen Sie {{catchRateGood}}% der Münzen\n- Verfehle die Steine weniger als {{missesGood}} Mal\n\nDu bekommst auch einen Re-Roll, mit dem du Upgrades überspringen kannst, wenn du noch besser abschneidest:\n\n- Schaffe ein Level in weniger als {{levelTimeBest}} Sekunden\n- Treffen Sie weniger als {{wallBouncedBest}} Mal die Seiten oder die Spitze\n- Fangen Sie {{catchRateBest}}% der Münzen\n- Verfehle die Steine weniger als {{missesBest}} Mal\n\nMit einer Option in den Einstellungen können Sie diese Statistiken anzeigen lassen", + "help.help": "Erfahren Sie mehr über das Spiel", + "help.levels": "Ebenen", + "help.title": "Hilfe", + "help.upgrades": "## Upgrades", "history.columns.score": "Ergebnis", "history.columns.started": "Datum", "history.help": "Sehen Sie Ihre {{count}} besten Spiele.", @@ -45,73 +51,73 @@ "level_up.reroll": "Neu würfeln ({{count}})", "level_up.reroll_help": "Neue Wahlmöglichkeiten bieten", "level_up.upgrade_perk_to_level": " lvl {{level}}", - "main_menu.basic": "Grundlegende Grafiken", - "main_menu.basic_help": "Bessere Leistung.", - "main_menu.colorful_coins": "Bunte Münzen", - "main_menu.colorful_coins_help": "Münzen spawnen immer in der Farbe des Steins", - "main_menu.comboIncreaseTexts": "+X in Gold anzeigen", - "main_menu.comboIncreaseTexts_help": "Wenn die Combo zunimmt", - "main_menu.contrast": "Hoher Kontrast", - "main_menu.contrast_help": "Buntes und dunkles Rendering", - "main_menu.credit_levels": "Ebenen", + "main_menu.basic": "", + "main_menu.basic_help": "", + "main_menu.colorful_coins": "", + "main_menu.colorful_coins_help": "", + "main_menu.comboIncreaseTexts": "", + "main_menu.comboIncreaseTexts_help": "", + "main_menu.contrast": "", + "main_menu.contrast_help": "", + "main_menu.credit_levels": "", "main_menu.donate": "Sie haben seit {{hours}} Stunden gespielt", "main_menu.donate_help": "Wie wäre es mit einer Spende? Sie können diese Erinnerung in den Einstellungen ausblenden.", - "main_menu.donation_reminder": "Erinnern Sie mich an eine Spende", - "main_menu.donation_reminder_help": "Siehe Spielzeit und Spendenlink im Hauptmenü", - "main_menu.download_save_file": "Spielstand und Statistiken herunterladen", - "main_menu.download_save_file_help": "Abrufen einer Speicherdatei", - "main_menu.extra_bright": "Extra hell", - "main_menu.extra_bright_help": "Erhöht die Größe des Halos um Münzen und Ziegel.", - "main_menu.fullscreen": "Vollbild", - "main_menu.fullscreen_help": "Das Spiel versucht, vor dem Start in den Vollbildmodus zu wechseln", - "main_menu.help_content": "## Ziel\n\nSammle in 7 Levels so viele Münzen wie möglich ein.\nDie Münzen erscheinen, wenn du Ziegel zerbrichst.\nFangen Sie sie mit Ihrem Puck, um Ihre Punktzahl zu erhöhen.\nDein Punktestand wird in der oberen rechten Ecke des Bildschirms angezeigt.\nLassen Sie den Ball nicht fallen, sonst ist das Spiel vorbei.\n\nWenn du alle Ziegel zerstört hast, kannst du dir ein Upgrade aussuchen.\n\n## Upgrades\n\nDie Upgrades, die du wählst, gelten bis zum Ende des Laufs.\nEinige können mehrmals ausgewählt werden, um die Wirkung zu verstärken.\nEinige helfen beim Zielen oder machen das Spiel auf andere Weise einfacher.\nEinige sind nur in Kombination nützlich.\n\nZu Beginn eines jeden Spiels erhältst du immer ein Upgrade.\nIhr Symbol dient als Baustein für die erste Stufe.\nDu kannst die Start-Upgrades in den Einstellungen auswählen.\n\nViele Upgrades wirken sich auf deine Kombo aus.\n\n## Kombo\n\nDeine \"Combo\" ist die Anzahl der Münzen, die beim Zerbrechen eines Steins entstehen.\nSie wird auf deinem Puck angezeigt, z. B. x4 bedeutet, dass jeder Stein 4 Münzen hervorbringt.\nDie meisten Upgrades, die den Combo erhöhen, fügen auch eine Bedingung hinzu, um ihn zurückzusetzen.\nDie Kombo wird auch zurückgesetzt, wenn der Ball zum Puck zurückkehrt, ohne einen Stein zu treffen.\nWenn das passiert, wird eine \"Miss\"-Meldung angezeigt.\n\nVersuche, jedes Mal auf einen Stein zu zielen.\n\n## Anvisieren\n\nNur die Position des Balls auf dem Puck entscheidet darüber, wie er abprallen wird.\nWenn der Ball den Puck genau in der Mitte trifft, prallt er senkrecht nach oben zurück.\nWenn du ihn mehr auf einer Seite triffst, hat er einen größeren Winkel.\nDie Geschwindigkeit des Pucks und der Auftreffwinkel haben keinen Einfluss auf die Richtung des Balls nach dem Aufprall.\n\nViele Upgrades, die beim Zielen helfen, können freigeschaltet werden.\n\n## Freischaltungen\n\nWenn du Breakout 71 zum ersten Mal spielst, sind die meisten Upgrades und Levels gesperrt.\nUpgrades werden freigeschaltet, indem du einfach spielst und viele Münzen fängst.\nDie ersten Level werden durch das Erreichen einer hohen Punktzahl freigeschaltet.\nSpätere Levels fügen eine Bedingung hinzu, welche Vergünstigungen Sie auswählen können.\n\nEine hohe Punktzahl zu erreichen ist viel einfacher, wenn du nach jedem Level mehrere Upgrades erhältst.\n\n## Re-Rolls und kostenlose Upgrades\n\nDu bekommst ein zusätzliches Upgrade, wenn du gut spielst:\n\n- Schaffe das Level in weniger als {{levelTimeGood}} Sekunden\n- Treffen Sie weniger als {{wallBouncedGood}} Mal die Seiten oder die Spitze\n- Fangen Sie {{catchRateGood}}% der Münzen\n- Verfehle die Steine weniger als {{missesGood}} Mal\n\nDu bekommst auch einen Re-Roll, mit dem du Upgrades überspringen kannst, wenn du noch besser abschneidest:\n\n- Schaffe ein Level in weniger als {{levelTimeBest}} Sekunden\n- Treffen Sie weniger als {{wallBouncedBest}} Mal die Seiten oder die Spitze\n- Fangen Sie {{catchRateBest}}% der Münzen\n- Verfehle die Steine weniger als {{missesBest}} Mal\n\nMit einer Option in den Einstellungen können Sie diese Statistiken anzeigen lassen", - "main_menu.help_help": "Erfahren Sie mehr über das Spiel", - "main_menu.help_title": "Hilfe", - "main_menu.help_upgrades": "## Upgrades", + "main_menu.donation_reminder": "", + "main_menu.donation_reminder_help": "", + "main_menu.download_save_file": "", + "main_menu.download_save_file_help": "", + "main_menu.extra_bright": "", + "main_menu.extra_bright_help": "", + "main_menu.fullscreen": "", + "main_menu.fullscreen_help": "", + "main_menu.help_content": "", + "main_menu.help_help": "", + "main_menu.help_title": "", + "main_menu.help_upgrades": "", "main_menu.high_score": "Hohe Punktzahl : {{score}}", - "main_menu.kid": "Kinder-Modus", - "main_menu.kid_help": "Beginnen Sie künftige Spiele mit einem \"langsameren Ball\".", - "main_menu.language": "Sprache", - "main_menu.language_help": "Wählen Sie die Sprache des Spiels", - "main_menu.load_save_file": "Speicherdatei laden", - "main_menu.load_save_file_help": "Wählen Sie eine Speicherdatei auf Ihrem Gerät", - "main_menu.max_coins": " {{max}} Münzen auf dem Bildschirm maximal", - "main_menu.max_coins_help": "Nur kosmetisch, keine Auswirkung auf das Ergebnis", - "main_menu.max_particles": " {{max}} Teilchen maximal", - "main_menu.max_particles_help": "Begrenzt die Anzahl der auf dem Bildschirm angezeigten Partikel für visuelle Effekte.", - "main_menu.mobile": "Mobiler Modus", - "main_menu.mobile_help": "Lässt Raum unter dem Puck.", + "main_menu.kid": "", + "main_menu.kid_help": "", + "main_menu.language": "", + "main_menu.language_help": "", + "main_menu.load_save_file": "", + "main_menu.load_save_file_help": "", + "main_menu.max_coins": "", + "main_menu.max_coins_help": "", + "main_menu.max_particles": "", + "main_menu.max_particles_help": "", + "main_menu.mobile": "", + "main_menu.mobile_help": "", "main_menu.normal": "Neues Spiel", "main_menu.normal_help": "Spiele 7 Levels mit einem zufälligen Startvorteil", - "main_menu.pointer_lock": "Mauszeigersperre", - "main_menu.pointer_lock_help": "Sperrt und versteckt den Mauszeiger.", - "main_menu.record": "Spielvideos aufnehmen", - "main_menu.record_download": "Video herunterladen ({{size}} MB)", - "main_menu.record_help": "Holen Sie sich ein Video von jedem Level.", - "main_menu.red_miss": "Miss Warnung", - "main_menu.red_miss_help": "Zeigen Sie rote Partikel um Bälle, die ohne Treffer zu Boden gehen.", - "main_menu.reset": "Spiel zurücksetzen", - "main_menu.reset_cancel": "Nein", - "main_menu.reset_confirm": "Ja", - "main_menu.reset_help": "Löschen von Highscore, Spielzeit und Statistiken", - "main_menu.reset_instruction": "Sie verlieren alle Fortschritte, die Sie im Spiel gemacht haben, sind Sie sicher?", - "main_menu.save_file_error": "Fehler beim Laden einer Speicherdatei", - "main_menu.save_file_loaded": "Geladene Datei speichern", - "main_menu.save_file_loaded_help": "Die App wird nun neu geladen, um die Speicherung zu übernehmen.", - "main_menu.save_file_loaded_ok": "Ok", + "main_menu.pointer_lock": "", + "main_menu.pointer_lock_help": "", + "main_menu.record": "", + "main_menu.record_download": "", + "main_menu.record_help": "", + "main_menu.red_miss": "", + "main_menu.red_miss_help": "", + "main_menu.reset": "", + "main_menu.reset_cancel": "", + "main_menu.reset_confirm": "", + "main_menu.reset_help": "", + "main_menu.reset_instruction": "", + "main_menu.save_file_error": "", + "main_menu.save_file_loaded": "", + "main_menu.save_file_loaded_help": "", + "main_menu.save_file_loaded_ok": "", "main_menu.settings_help": "Passen Sie das Spiel an Ihre Bedürfnisse und Ihren Geschmack an", "main_menu.settings_title": "Einstellungen", - "main_menu.show_fps": "FPS-Zähler", - "main_menu.show_fps_help": "Überwachen Sie die Leistung der Anwendung", - "main_menu.show_stats": "Echtzeit-Statistiken anzeigen", - "main_menu.show_stats_help": "Münzen, Zeit, Sprünge, Fehlschüsse", - "main_menu.sounds": "Spiel-Sounds", - "main_menu.sounds_help": "Kann einige Telefone verlangsamen.", - "main_menu.starting_perks": "Startvorteile", - "main_menu.starting_perks_checked": "Wenn Sie ein neues Spiel beginnen, wird Ihnen eine dieser Vergünstigungen angeboten. Klicken Sie auf eine Vergünstigung, um sie auszuschließen.", - "main_menu.starting_perks_full_random": "Alle Vorteile wurden entfernt, die Auswahl erfolgt nach dem Zufallsprinzip.", - "main_menu.starting_perks_help": "Wählen Sie mögliche Start-Upgrades", - "main_menu.starting_perks_unchecked": "Die folgenden Vergünstigungen werden nicht als Startvergünstigungen angeboten, aber Sie können sie durch Anklicken zum Pool hinzufügen.", + "main_menu.show_fps": "", + "main_menu.show_fps_help": "", + "main_menu.show_stats": "", + "main_menu.show_stats_help": "", + "main_menu.sounds": "", + "main_menu.sounds_help": "", + "main_menu.starting_perks": "", + "main_menu.starting_perks_checked": "", + "main_menu.starting_perks_full_random": "", + "main_menu.starting_perks_help": "", + "main_menu.starting_perks_unchecked": "", "main_menu.title": "Breakout 71", "main_menu.unlocks": "Freigegebene Inhalte", "main_menu.unlocks_help": "Freigegebene Vergünstigungen und Stufen ausprobieren", @@ -133,6 +139,61 @@ "score_panel.title": "{{score}} Punkte auf Stufe {{level}}/{{max}} ", "score_panel.upcoming_levels": "Kommende Stufen :", "score_panel.upgrades_picked": "Die in diesem Spiel gewählten Upgrades laufen:", + "settings.basic": "Grundlegende Grafiken", + "settings.basic_help": "Bessere Leistung.", + "settings.colorful_coins": "Bunte Münzen", + "settings.colorful_coins_help": "Münzen spawnen immer in der Farbe des Steins", + "settings.comboIncreaseTexts": "+X in Gold anzeigen", + "settings.comboIncreaseTexts_help": "Wenn die Combo zunimmt", + "settings.contrast": "Hoher Kontrast", + "settings.contrast_help": "Buntes und dunkles Rendering", + "settings.donation_reminder": "Erinnern Sie mich an eine Spende", + "settings.donation_reminder_help": "Siehe Spielzeit und Spendenlink im Hauptmenü", + "settings.download_save_file": "Spielstand und Statistiken herunterladen", + "settings.download_save_file_help": "Abrufen einer Speicherdatei", + "settings.extra_bright": "Extra hell", + "settings.extra_bright_help": "Erhöht die Größe des Halos um Münzen und Ziegel.", + "settings.fullscreen": "Vollbild", + "settings.fullscreen_help": "Das Spiel versucht, vor dem Start in den Vollbildmodus zu wechseln", + "settings.kid": "Kinder-Modus", + "settings.kid_help": "Beginnen Sie künftige Spiele mit einem \"langsameren Ball\".", + "settings.language": "Sprache", + "settings.language_help": "Wählen Sie die Sprache des Spiels", + "settings.load_save_file": "Speicherdatei laden", + "settings.load_save_file_help": "Wählen Sie eine Speicherdatei auf Ihrem Gerät", + "settings.max_coins": " {{max}} Münzen auf dem Bildschirm maximal", + "settings.max_coins_help": "Nur kosmetisch, keine Auswirkung auf das Ergebnis", + "settings.max_particles": " {{max}} Teilchen maximal", + "settings.max_particles_help": "Begrenzt die Anzahl der auf dem Bildschirm angezeigten Partikel für visuelle Effekte.", + "settings.mobile": "Mobiler Modus", + "settings.mobile_help": "Lässt Platz unter dem Paddel.", + "settings.pointer_lock": "Mauszeigersperre", + "settings.pointer_lock_help": "Sperrt und versteckt den Mauszeiger.", + "settings.record": "Spielvideos aufnehmen", + "settings.record_download": "Video herunterladen ({{size}} MB)", + "settings.record_help": "Holen Sie sich ein Video von jedem Level.", + "settings.red_miss": "Miss Warnung", + "settings.red_miss_help": "Zeigen Sie rote Partikel um Bälle, die ohne Treffer zu Boden gehen.", + "settings.reset": "Spiel zurücksetzen", + "settings.reset_cancel": "Nein", + "settings.reset_confirm": "Ja", + "settings.reset_help": "Löschen von Highscore, Spielzeit und Statistiken", + "settings.reset_instruction": "Sie verlieren alle Fortschritte, die Sie im Spiel gemacht haben, sind Sie sicher?", + "settings.save_file_error": "Fehler beim Laden einer Speicherdatei", + "settings.save_file_loaded": "Geladene Datei speichern", + "settings.save_file_loaded_help": "Die App wird nun neu geladen, um die Speicherung zu übernehmen.", + "settings.save_file_loaded_ok": "Ok", + "settings.show_fps": "FPS-Zähler", + "settings.show_fps_help": "Überwachen Sie die Leistung der Anwendung", + "settings.show_stats": "Echtzeit-Statistiken anzeigen", + "settings.show_stats_help": "Münzen, Zeit, Sprünge, Fehlschüsse", + "settings.sounds": "Spiel-Sounds", + "settings.sounds_help": "Kann einige Telefone verlangsamen.", + "starting_perks.checked": "Wenn Sie ein neues Spiel beginnen, wird Ihnen eine dieser Vergünstigungen angeboten. Klicken Sie auf eine Vergünstigung, um sie auszuschließen.", + "starting_perks.help": "Wählen Sie mögliche Start-Upgrades", + "starting_perks.random": "Alle Vorteile wurden gestrichen, die Auswahl erfolgt nach dem Zufallsprinzip.", + "starting_perks.title": "Startvorteile", + "starting_perks.unchecked": "Die folgenden Vergünstigungen werden nicht als Startvergünstigungen angeboten, aber Sie können sie durch Anklicken zum Pool hinzufügen.", "unlocks.greyed_out_help": "Die ausgegrauten Upgrades können freigeschaltet werden, indem Sie Ihre Gesamtpunktzahl erhöhen. Die Gesamtpunktzahl erhöht sich jedes Mal, wenn Sie im Spiel punkten.", "unlocks.intro": "Deine Gesamtpunktzahl ist {{ts}}. Nachfolgend finden Sie alle Upgrades und Levels, die das Spiel zu bieten hat. Klicken Sie auf ein Upgrade oder eine Stufe, um ein Testspiel damit zu starten.", "unlocks.just_unlocked": "Level freigeschaltet", @@ -167,28 +228,34 @@ "upgrades.bigger_explosions.name": "Kaboom", "upgrades.bigger_explosions.tooltip": "Größere Explosionen", "upgrades.bigger_explosions.verbose_description": "Die Standardexplosion räumt ein 3x3-Quadrat, mit dieser wird es zu einem 5x5-Quadrat, und der Schlag auf die Münzen ist auch wesentlich stärker. Der Bildschirm blinkt nach jeder Explosion (außer im Basismodus)", - "upgrades.bigger_puck.name": "Größerer Puck", + "upgrades.bigger_puck.name": "Größeres Paddel", "upgrades.bigger_puck.tooltip": "Einfach mehr Münzen fangen.", - "upgrades.bigger_puck.verbose_description": "Ein größerer Puck macht es einfacher, den Ball nie zu verfehlen und mehr Münzen zu fangen. Außerdem kann man die Abpraller genau ausrichten (der Winkel des Balls hängt nur davon ab, wo er den Puck trifft).\n\nAllerdings ist es mit einem großen Puck schwieriger, die Seiten des Levels zu umspielen, so dass es manchmal unvermeidlich ist, den Ball zu verfehlen.", + "upgrades.bigger_puck.verbose_description": "Ein größeres Paddel macht es einfacher, den Ball nie zu verfehlen und mehr Münzen zu fangen. Außerdem kann man die Abpraller genau ausrichten (der Winkel des Balls hängt nur davon ab, wo er das Paddel trifft).", + "upgrades.bricks_attract_ball.name": "Ziegelsteine ziehen Bälle an", + "upgrades.bricks_attract_ball.tooltip": "Der Ball fliegt zu den ersten {{count}} Steinen, die er trifft.", + "upgrades.bricks_attract_ball.verbose_description": "Die Wirkung ist bei höheren Stufen stärker. Die Anzahl der Steine, die getroffen werden können, bevor der Effekt aufhört, ist ebenfalls höher. Der Effekt setzt wieder ein, wenn der Ball den Puck trifft.", + "upgrades.bricks_attract_coins.name": "Ziegelsteine ziehen Münzen an", + "upgrades.bricks_attract_coins.tooltip": "Hilft ihnen, dort oben zu bleiben", + "upgrades.bricks_attract_coins.verbose_description": "", "upgrades.clairvoyant.name": "Hellsichtig", "upgrades.clairvoyant.tooltip": "Sehen Sie die nächsten Levels, die HP der Steine und die Ballrichtung", "upgrades.clairvoyant.verbose_description": "Hilft dir, die richtigen Upgrades auszuwählen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zusätzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)", "upgrades.coin_magnet.help_plural": "Stärkere Wirkung auf die Münzen", "upgrades.coin_magnet.name": "Magnet für Münzen", - "upgrades.coin_magnet.tooltip": "Puck zieht Münzen an", - "upgrades.coin_magnet.verbose_description": "Lenkt die Münzen auf den Puck. Der Effekt ist stärker, wenn die Münze bereits in der Nähe ist. Alle Münzen zu fangen, bringt besondere Boni im Spiel.\n\nEine andere Möglichkeit, mehr Münzen zu fangen, besteht darin, Ziegelsteine von unten zu treffen. Die Geschwindigkeit und die Richtung des Balls beeinflussen die Geschwindigkeit der Münzen, die auftauchen.", + "upgrades.coin_magnet.tooltip": "Paddel zieht Münzen an", + "upgrades.coin_magnet.verbose_description": "Lenkt die Münzen auf das Paddel. Der Effekt ist stärker, wenn die Münze bereits in der Nähe ist.", "upgrades.compound_interest.name": "Zinseszins", "upgrades.compound_interest.tooltip": "+{{lvl}} Combo pro zerbrochenem Stein, Rücksetzung bei verlorener Münze", - "upgrades.compound_interest.verbose_description": "Mit jedem Ziegelstein, den du zerbrichst, wächst deine Combo um einen Ziegelstein, und mit jedem Ziegelstein, den du zerbrichst, erhältst du mehr und mehr Münzen.\n\nAchte jedoch darauf, jede dieser Münzen mit deinem Puck zu fangen, da jede verlorene Münze deine Kombo zurücksetzt.\n\nSobald deine Kombo über dem Minimum liegt, erscheint am unteren Rand des Spielfelds eine rote Linie, die dich daran erinnert, dass die Münzen nicht dorthin gelangen sollten.", - "upgrades.concave_puck.name": "Konkaver Puck", + "upgrades.compound_interest.verbose_description": "Deine Combo wächst jedes Mal um eins, wenn du einen Stein zerbrichst, und bringt mit jedem Stein, den du zerbrichst, mehr und mehr Münzen hervor.\nAchten Sie jedoch darauf, jede dieser Münzen mit Ihrem Paddel aufzufangen, da jede verlorene Münze Ihre Combo zurücksetzt.\nSobald deine Kombo über dem Minimum liegt, wird der Boden des Spielfelds mit einer roten Linie markiert, um dich daran zu erinnern, dass die Münzen nicht dorthin gehören.", + "upgrades.concave_puck.name": "Konkaves Paddel", "upgrades.concave_puck.tooltip": "Verbessert die vertikale Zielgenauigkeit", "upgrades.concave_puck.verbose_description": "Die Bälle gehen zu Beginn des Levels gerade nach oben und prallen in einem geringeren Winkel ab.", "upgrades.corner_shot.name": "Eckball", - "upgrades.corner_shot.tooltip": "Lässt deinen Puck mit den Rändern des Bildschirms überlappen", + "upgrades.corner_shot.tooltip": "Lässt Ihr Paddel mit den Rändern des Bildschirms überlappen", "upgrades.corner_shot.verbose_description": "Hilft beim Zielen in den Kurven. Weitere Stufen lassen Sie weiter hinausgehen.", "upgrades.etherealcoins.name": "Münzen, im Weltraum", "upgrades.etherealcoins.tooltip": "Münzen werden nicht mehr von der Schwerkraft beeinflusst", - "upgrades.etherealcoins.verbose_description": "", + "upgrades.etherealcoins.verbose_description": "Die Münzen behalten ihre Geschwindigkeit auch nach mehreren Aufprallvorgängen bei und werden nicht mehr durch die Schwerkraft beeinflusst.", "upgrades.extra_levels.name": "5 min mehr", "upgrades.extra_levels.tooltip": "Spielen Sie {{count}} Stufen statt 7", "upgrades.extra_levels.verbose_description": "Das Standardspiel kann maximal 7 Stufen dauern, danach ist das Spiel vorbei.\n\nMit jeder Stufe dieses Vorteils können Sie eine Stufe höher gehen. Die letzten Level sind oft diejenigen, in denen man die meisten Punkte macht, so dass der Unterschied dramatisch sein kann.", @@ -206,16 +273,19 @@ "upgrades.ghost_coins.tooltip": "Münzen gehen langsam durch Ziegelsteine", "upgrades.ghost_coins.verbose_description": "Das ist kein Bug, sondern ein Feature! Die Münzen fliegen nur langsam durch die Ziegel. Höhere Stufen lassen sie schneller fliegen.", "upgrades.helium.name": "Helium", - "upgrades.helium.tooltip": "Umgekehrte Schwerkraft links und rechts vom Puck", + "upgrades.helium.tooltip": "Umgekehrte Schwerkraft links und rechts des Paddels", "upgrades.helium.verbose_description": "Dies wirkt sich auf die Münzen aus und lässt sie nach oben treiben, bis Sie bereit sind, sie aufzuheben.", "upgrades.hot_start.name": "Heißer Start", "upgrades.hot_start.tooltip": "Start bei Kombo {{start}}, -{{loss}} Kombo pro Sekunde", "upgrades.hot_start.verbose_description": "Zu Beginn eines jeden Levels beginnt deine Kombo mit +30 Punkten, aber dann wird sie jede Sekunde um einen Punkt verringert. Der Effekt ist mit anderen Perks stapelbar.", + "upgrades.hypnosis.name": "Hypnose", + "upgrades.hypnosis.tooltip": "Immer wenn ein Ziegelstein seine Farbe ändert, teleportierst du diese Münze zur nächsten Kugel und lädst ihre Fähigkeit, einen Ziegelstein zu färben, wieder auf.", + "upgrades.hypnosis.verbose_description": "", "upgrades.implosions.name": "Implosionen", "upgrades.implosions.tooltip": "Explosionen saugen Münzen an, anstatt sie wegzublasen", "upgrades.implosions.verbose_description": "Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \"größere Explosion\".", "upgrades.instant_upgrade.name": "Sofortiges Upgrade", - "upgrades.instant_upgrade.tooltip": "+1 Upgrade jetzt, -1 Wahl bis Spielende.", + "upgrades.instant_upgrade.tooltip": "+2 Aufwertung jetzt, -1 Wahl bis Spielende.", "upgrades.instant_upgrade.verbose_description": "Wählen Sie sofort zwei Upgrades aus, so dass Sie ein kostenloses Upgrade erhalten und eines, mit dem Sie das Upgrade, mit dem Sie diese Vergünstigung erhalten haben, zurückzahlen. Bei jedem weiteren Menü zur Auswahl von Upgrades gibt es weniger Optionen zur Auswahl.", "upgrades.left_is_lava.name": "Linke Seite meiden", "upgrades.left_is_lava.tooltip": "+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zurückgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.", @@ -225,7 +295,7 @@ "upgrades.limitless.verbose_description": "Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erhöht, so dass man es erneut wählen kann.", "upgrades.metamorphosis.name": "Metamorphose", "upgrades.metamorphosis.tooltip": "Jede Münze kann {{lvl}} Steine mit ihrer Farbe färben", - "upgrades.metamorphosis.verbose_description": "Mit diesem Vorteil haben die Münzen die Farbe des Steins, aus dem sie stammen, und färben den ersten Stein, den sie berühren, in derselben Farbe.\n\nMünzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \"malen\" willst.", + "upgrades.metamorphosis.verbose_description": "Mit diesem Vorteil haben die Münzen die Farbe des Ziegels, aus dem sie stammen, und färben den ersten Ziegel, den sie berühren, in derselben Farbe. Die Münzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \"anmalen\" willst. Auf Stufe 1 kann jede Münze 1 Ziegelstein einfärben, bevor sie \"verbraucht\" wird und hohl erscheint.", "upgrades.minefield.name": "Minenfeld", "upgrades.minefield.tooltip": "+{{lvl}} Kombo pro Bombenstein auf dem Bildschirm", "upgrades.minefield.verbose_description": "Fügt +lvl zur Combo hinzu, wenn ein Ziegelstein platziert wird, -lvl, wenn er zerstört wird, und erhöht die Basiskombo um die Anzahl der Ziegelsteine mal lvl", @@ -233,27 +303,30 @@ "upgrades.multiball.tooltip": "Beginne jedes Level mit {{count}} Bällen.", "upgrades.multiball.verbose_description": "Sobald du den Ball in Breakout 71 fallen lässt, hast du verloren.\n\nMit diesem Vorteil erhalten Sie zwei Bälle und können es sich daher leisten, einen zu verlieren.\n\nDie verlorenen Bälle kommen im nächsten Level zurück.\n\nWenn du mehr als einen Ball hast, stehen dir weitere Vergünstigungen zur Verfügung, und du kannst das Level natürlich schneller abschließen.", "upgrades.nbricks.name": "Strenger Stichprobenumfang", - "upgrades.nbricks.tooltip": "Triff genau {{lvl}} Steine pro Puckaufprall für +{{lvl}} Combo, sonst wird er zurückgesetzt", + "upgrades.nbricks.tooltip": "Triff genau {{lvl}} Steine pro Paddle Bounce für +{{lvl}} Combo, sonst wird er zurückgesetzt", "upgrades.nbricks.verbose_description": "Ihr müsst die Steine nicht unbedingt zerstören, aber ihr müsst sie treffen. Durch Explosionen zerstörte Ziegelsteine zählen nicht.", "upgrades.one_more_choice.name": "Extra Auswahl", "upgrades.one_more_choice.tooltip": "Weitere Stufenaufstiege bieten {{lvl}} weitere Option(en) in der Liste", "upgrades.one_more_choice.verbose_description": "Jedes Upgrade-Menü wird eine weitere Option enthalten. Erhöht nicht die Anzahl der Upgrades, die Sie auswählen können.", "upgrades.passive_income.name": "Passives Einkommen", - "upgrades.passive_income.tooltip": "+{{lvl}} Combo / Brick, es sei denn, der Puck hat sich in den letzten {{time}}s bewegt, dann wird er stattdessen zurückgesetzt", + "upgrades.passive_income.tooltip": "+{{lvl}} Combo / Brick, es sei denn, das Paddel hat sich in den letzten {{time}}s bewegt, dann wird es stattdessen zurückgesetzt", "upgrades.passive_income.verbose_description": "Einige Vergünstigungen können den Bällen helfen, das zu tun, was du willst, ohne dass du etwas tun musst.", "upgrades.picky_eater.name": "Wählerischer Esser", "upgrades.picky_eater.tooltip": "+{{lvl}} Combo pro zerbrochenem Stein, wird bei Farbwechsel des Balls zurückgesetzt", "upgrades.picky_eater.verbose_description": "Jedes Mal, wenn du einen Stein der gleichen Farbe wie deine Kugel zerstörst, erhöht sich deine Kombination um eins.\nWenn es eine andere Farbe ist, nimmt der Ball diese neue Farbe an, aber die Kombination wird zurückgesetzt, es sei denn, es sind keine Steine in der Farbe des Balls übrig.\nSobald du eine höhere Kombination als das Minimum erreicht hast, werden die Steine der falschen Farbe rot umrandet.\nWenn du mehr als eine Kugel hast, wechseln sie alle die Farbe, sobald eine von ihnen einen Stein trifft.", "upgrades.pierce.name": "Piercing", - "upgrades.pierce.tooltip": "Ball durchdringt {{count}} Steine nach einem Puckabprall", - "upgrades.pierce.verbose_description": "Der Ball prallt normalerweise ab, sobald er etwas berührt. Mit diesem Vorteil setzt er seine Flugbahn für bis zu 3 Ziegelsteine gebrochen fort.\n\nDanach prallt er am 4. Ziegelstein ab, und du musst den Puck berühren, um den Zähler zurückzusetzen.", + "upgrades.pierce.tooltip": "Der Ball durchdringt {{count}} Steine nach einem Paddle Bounce", + "upgrades.pierce.verbose_description": "Der Ball prallt normalerweise ab, sobald er etwas berührt. Mit diesem Vorteil setzt er seine Flugbahn für bis zu 3 Ziegelsteine gebrochen fort.\n\nDanach prallt er am 4. Ziegelstein ab, und du musst das Paddel berühren, um den Zähler zurückzusetzen.", "upgrades.pierce_color.name": "Farbe durchstechen", "upgrades.pierce_color.tooltip": "+{{lvl}} Schaden an Steinen der Farbe der Kugel", "upgrades.pierce_color.verbose_description": "Wenn ein Ball auf einen gleichfarbigen Stein trifft, geht er ungehindert durch.\n\nSobald er einen andersfarbigen Stein erreicht, zerbricht er ihn, nimmt seine Farbe an und springt auf.\n\nWenn du robuste Steine hast, kann es sein, dass der Ball trotzdem an einem gleichfarbigen Stein abprallt.", - "upgrades.puck_repulse_ball.help_plural": "Die Abstoßungskraft ist größer", + "upgrades.puck_repulse_ball.help_plural": "Stärkere Abstoßungskraft", "upgrades.puck_repulse_ball.name": "Weiche Landung", - "upgrades.puck_repulse_ball.tooltip": "Puck stößt Bälle ab", - "upgrades.puck_repulse_ball.verbose_description": "Wenn ein Ball in die Nähe des Pucks kommt, wird er langsamer und springt möglicherweise sogar ab, ohne den Puck zu berühren.", + "upgrades.puck_repulse_ball.tooltip": "Paddel stößt Bälle ab", + "upgrades.puck_repulse_ball.verbose_description": "Wenn ein Ball in die Nähe des Schlägers kommt, wird er langsamer und springt möglicherweise sogar, ohne den Schläger zu berühren.", + "upgrades.rainbow.name": "Regenbogen", + "upgrades.rainbow.tooltip": "Münzen spawnen in Regenbogenfarben.", + "upgrades.rainbow.verbose_description": "Mit jedem Level steigt der Anteil der farbigen Münzen. Die Farbe hängt von der Levelzeit ab.", "upgrades.reach.name": "Von oben nach unten", "upgrades.reach.tooltip": " Das Berühren der N Steine der untersten Reihe setzt die Kombo zurück. Andernfalls: +N Combo", "upgrades.reach.verbose_description": "Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zurückgesetzt, wenn diese unterste Reihe zerstört wird, während alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erhöht.\n\nDie unterste Reihe wird in rot hervorgehoben.", @@ -261,7 +334,7 @@ "upgrades.respawn.tooltip": "{{percent}}% der Steine spawnen nach {{delay}}s erneut.", "upgrades.respawn.verbose_description": "Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.", "upgrades.right_is_lava.name": "Vermeiden Sie die rechte Seite", - "upgrades.right_is_lava.tooltip": "+{{lvl}} Kombo pro Stein. Combo wird zurückgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.", + "upgrades.right_is_lava.tooltip": "+{{lvl}} Kombo pro Stein. Combo wird zurückgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.", "upgrades.right_is_lava.verbose_description": "Jedes Mal, wenn du einen Ziegelstein zerbrichst, erhöht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine Münze mehr bekommst.\n\nAllerdings wird deine Kombo zurückgesetzt, sobald dein Ball die rechte Seite trifft.\n\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\n", "upgrades.sacrifice.help_l1": "Der Verlust eines Lebens löscht alle Steine", "upgrades.sacrifice.help_over": "Der Verlust eines Lebens {{lvl}}x die Combo löscht dann alle Steine", @@ -270,7 +343,7 @@ "upgrades.sapper.help_plural": "Die ersten {{lvl}} Steine, die zerbrochen werden, werden zu Bomben.", "upgrades.sapper.name": "Sapper", "upgrades.sapper.tooltip": "Der erste zerbrochene Ziegelstein wird zu einer Bombe.", - "upgrades.sapper.verbose_description": "Statt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Puck abprallen lässt, wird der Effekt wieder aktiviert. Wenn Sie diese Fähigkeit aufwerten, können Sie mehr Bomben platzieren.\n\nDenken Sie daran, dass Bomben die Geschwindigkeit von Münzen in der Nähe beeinflussen, so dass es bei zu vielen Explosionen schwierig werden könnte, die Früchte Ihrer harten Arbeit zu fangen.", + "upgrades.sapper.verbose_description": "Anstatt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Paddel abprallen lässt, wird der Effekt wieder aktiviert. Wenn Sie diese Fähigkeit aufwerten, können Sie mehr Bomben platzieren.", "upgrades.shocks.name": "Schocks", "upgrades.shocks.tooltip": "Kollisionen mit explosiven Kugeln", "upgrades.shocks.verbose_description": "Wenn zwei Kugeln zusammenstoßen, tauschen sie ihre Geschwindigkeit aus, lösen eine Explosion aus und gewinnen an Geschwindigkeit, um sie zu trennen.", @@ -290,45 +363,50 @@ "upgrades.slow_down.name": "Langsamer Ball", "upgrades.slow_down.tooltip": "Der Ball bewegt sich langsamer", "upgrades.slow_down.verbose_description": "Der Ball fängt relativ langsam an, aber mit jeder Spielstufe wird er ein bisschen schneller.\n\nEr wird auch schneller, wenn du viel Zeit in einem Level verbringst.\n\nDieser Vorteil macht ihn überschaubarer.\n\nDu kannst ihn jedes Mal beim Start erhalten, indem du den Kindermodus im Menü aktivierst.", - "upgrades.smaller_puck.help_plural": "Noch kleinerer Puck und höhere Basis-Kombination", - "upgrades.smaller_puck.name": "Kleinerer Puck", + "upgrades.smaller_puck.help_plural": "Noch kleineres Paddel und höhere Basis-Kombination", + "upgrades.smaller_puck.name": "Kleineres Paddel", "upgrades.smaller_puck.tooltip": "Gibt auch +5 Basis-Kombo", - "upgrades.smaller_puck.verbose_description": "Dadurch wird der Puck kleiner, was theoretisch einige Eckbälle einfacher macht, aber eigentlich nur den Schwierigkeitsgrad erhöht.\n\nDeshalb gibt es auch einen netten Bonus von +5 Münzen pro Ziegelstein für alle Ziegelsteine, die du nach der Auswahl dieses Pucks kaputt machst.", + "upgrades.smaller_puck.verbose_description": "Dadurch wird das Paddel kleiner, was theoretisch einige Eckschüsse einfacher macht, aber eigentlich nur den Schwierigkeitsgrad erhöht.\n\nDeshalb gibt es auch einen netten Bonus von +5 Münzen pro Ziegelstein für alle Ziegelsteine, die du nach der Auswahl dieser Option zerstörst.", "upgrades.soft_reset.name": "Weicher Reset", "upgrades.soft_reset.tooltip": "Combo-Rückstellungen halten {{percent}}%", "upgrades.soft_reset.verbose_description": "Begrenzen Sie die Auswirkungen eines Combo-Resets.", "upgrades.streak_shots.name": "Glückssträhne", - "upgrades.streak_shots.tooltip": "Mehr Münzen, wenn du viele Steine zerbrichst, bevor du auf den Puck springst.", - "upgrades.streak_shots.verbose_description": "Jedes Mal, wenn du einen Ziegelstein zerbrichst, erhöht sich deine Kombo (Anzahl der Münzen pro Ziegelstein) um eins.\n\nSobald der Ball jedoch deinen Puck berührt, wird die Kombination auf ihren Standardwert zurückgesetzt und du erhältst nur noch eine Münze pro Stein.\n\nSobald dein Combo den Basiswert übersteigt, wird dein Puck rot, um dich daran zu erinnern, dass deine Combo zerstört wird, wenn du ihn mit dem Ball berührst.", + "upgrades.streak_shots.tooltip": "Mehr Münzen, wenn du viele Steine zerbrichst, bevor du auf das Paddel springst.", + "upgrades.streak_shots.verbose_description": "Jedes Mal, wenn du einen Stein zerbrichst, erhöht sich dein Combo um eins.\n\nSobald der Ball jedoch Ihr Paddel berührt, wird die Kombination auf ihren Standardwert zurückgesetzt.\n\nSobald deine Kombo den Basiswert übersteigt, wird dein Paddel rot umrandet, um dich daran zu erinnern, dass es deine Kombo zerstört, wenn du es mit dem Ball berührst.", "upgrades.sturdy_bricks.name": "Stabile Ziegel", "upgrades.sturdy_bricks.tooltip": "+{{lvl}} Ziegel HP, +{{percent}}% Münzen, die beim Zerbrechen erzeugt werden", "upgrades.sturdy_bricks.verbose_description": "Jede Stufe dieses Vorteils fügt allen Steinen einen HP hinzu. Du kannst die HP-Zahl mit der Perk \"Hellseher\" sehen. Du kannst den Schaden der Kugeln erhöhen, indem du den \"Piercing\"-Perk bekommst. Jede Stufe des Vorteils erhöht den Spawn von Münzen um 50 %.", + "upgrades.superhot.name": "SUPER HEISS", + "upgrades.superhot.tooltip": "Die Zeit bewegt sich, wenn sich das Paddel bewegt.", + "upgrades.superhot.verbose_description": "SUPERHEISS SUPERHEISS SUPERHEISS SUPERHEISS", "upgrades.telekinesis.help_plural": "Stärkere Wirkung auf den Ball", "upgrades.telekinesis.name": "Telekinese", - "upgrades.telekinesis.tooltip": "Der Puck kontrolliert die Flugbahn des Balls", + "upgrades.telekinesis.tooltip": "Das Paddel steuert die Flugbahn des Balls", "upgrades.telekinesis.verbose_description": "Du kontrollierst den Ball, während er nach oben fliegt.", "upgrades.top_is_lava.name": "Der Himmel ist die Grenze", "upgrades.top_is_lava.tooltip": "+{{lvl}} Combo pro Stein, wird zurückgesetzt, wenn die Spitze getroffen wird", "upgrades.top_is_lava.verbose_description": "Jedes Mal, wenn du einen Stein zerbrichst, erhöht sich deine Kombo um eins. Allerdings wird deine Kombo zurückgesetzt, sobald dein Ball den oberen Rand des Bildschirms trifft.\n\nWenn deine Kombo über dem Minimum liegt, erscheint oben ein roter Balken, der dich daran erinnert, dass du es vermeiden solltest, ihn zu treffen.", "upgrades.trampoline.name": "Trampolin", - "upgrades.trampoline.tooltip": "+{{lvl}} Combo pro Abprall des Pucks,-{{lvl}} Combo pro Abprall an einer beliebigen Grenze", + "upgrades.trampoline.tooltip": "+{{lvl}} Combo pro Paddelabprall, -{{lvl}} Combo pro Abprall an einer beliebigen Grenze", "upgrades.trampoline.verbose_description": "Eine der seltenen Combo-Upgrades, die keine Rücksetzbedingung hinzufügen", - "upgrades.trickledown.name": "Abfluss", - "upgrades.trickledown.tooltip": "Die Münzen erscheinen oben auf dem Bildschirm.", - "upgrades.trickledown.verbose_description": "Es könnte Ihnen helfen, ein paar Münzen beiseite zu legen. ", - "upgrades.unbounded.help_no_ceiling": "+{{lvl}} Combo pro Stein, keine weiteren Seiten oder Decken", - "upgrades.unbounded.name": "Unbegrenzt", - "upgrades.unbounded.tooltip": "+{{lvl}} Combo pro Stein, keine Seiten mehr, um den Ball im Spiel zu halten, Gefahr", - "upgrades.unbounded.verbose_description": "Ich hoffe, du hast einen Weg gefunden, deinen Ball auf dem Bildschirm zu halten. Es gibt keine Strafen mehr, wenn du die Seiten triffst. Auf Stufe 2+ verschwindet auch die Decke. Dies ist ein fortgeschrittener Vorteil.", + "upgrades.transparency.name": "Transparenz", + "upgrades.transparency.tooltip": "Je höher der Ball auf dem Bildschirm ist, desto transparenter wird er. Je transparenter sie ist, desto mehr Münzen produziert sie.", + "upgrades.transparency.verbose_description": "Je höher die Stufe, desto eher wird der Ball transparent und desto höher ist der Punktebonus.", + "upgrades.trickledown.name": "Trickle down economics", + "upgrades.trickledown.tooltip": "Die Münzen erscheinen am oberen Rand des Bildschirms.", + "upgrades.trickledown.verbose_description": "Es könnte Ihnen helfen, ein paar Münzen zur Seite zu legen.", + "upgrades.unbounded.name": "Polsterung", + "upgrades.unbounded.tooltip": "Fügt links und rechts des Levels Platz hinzu, aber dein Paddel kann nicht so weit gehen.", + "upgrades.unbounded.verbose_description": "Ein weiteres Upgrade könnte Ihnen helfen, die Reichweite Ihres Paddels zu vergrößern.", "upgrades.viscosity.name": "Viskosität", "upgrades.viscosity.tooltip": "Langsamerer Münzfall", "upgrades.viscosity.verbose_description": "Münzen beschleunigen normalerweise durch Schwerkraft und Explosionen auf ziemlich hohe Geschwindigkeiten.\n\nMit dieser Fähigkeit werden sie ständig langsamer, als ob sie sich in einer Art zähflüssiger Flüssigkeit befänden.\n\nDas macht es einfacher, sie zu fangen, und lässt sich gut mit Perks kombinieren, die die Bewegung der Münze beeinflussen.", "upgrades.wind.help_plural": "Stärkere Windkraft", "upgrades.wind.name": "WIND", - "upgrades.wind.tooltip": "Puckstellung erzeugt Wind", - "upgrades.wind.verbose_description": "Der Wind hängt von der Position des Pucks ab: links weht links, rechts weht rechts. Wirkt sich sowohl auf Bälle als auch auf Münzen aus.", + "upgrades.wind.tooltip": "Paddelstellung erzeugt Wind", + "upgrades.wind.verbose_description": "Der Wind hängt von der Paddelposition ab: links bläst links, rechts bläst rechts. Wirkt sich sowohl auf Bälle als auch auf Münzen aus.", "upgrades.yoyo.name": "Yo-Yo", - "upgrades.yoyo.tooltip": "Ball fällt in Richtung Puck", + "upgrades.yoyo.tooltip": "Ball fällt in Richtung Paddel", "upgrades.yoyo.verbose_description": "Es ist das Gegenteil von Telekinese, den Ball zu kontrollieren, während er wieder nach unten fällt.", "upgrades.zen.name": "Zen", "upgrades.zen.tooltip": "+{{lvl}} Combo pro Ziegel, wird bei einer Explosion zurückgesetzt", diff --git a/src/i18n/tr.json b/src/i18n/tr.json new file mode 100644 index 0000000..ef88978 --- /dev/null +++ b/src/i18n/tr.json @@ -0,0 +1,414 @@ +{ + "confirmRestart.no": "İptal etmek", + "confirmRestart.text": "Yeni bir oyuna başlamak üzeresiniz. Devam etmek istediğinizden emin misiniz?", + "confirmRestart.title": "Yeni bir oyuna mı başlasam?", + "confirmRestart.yes": "Oyunu yeniden başlat", + "gameOver.creative": "Bu koşu kaydedilmeyecek.", + "gameOver.cumulative_total": "Toplam kümülatif puanınız {{startTs}} 'dan {{endTs}}'e çıktı.", + "gameOver.lost.summary": " {{score}} jeton yakaladıktan sonra topu düşürdün.", + "gameOver.lost.title": "Oyun bitti", + "gameOver.stats.balls_lost": "Kaybedilen toplar", + "gameOver.stats.bricks_broken": "Tuğlalar kırıldı", + "gameOver.stats.bricks_per_minute": "Dakikada kırılan tuğla sayısı", + "gameOver.stats.catch_rate": "Yakalama oranı", + "gameOver.stats.combo_avg": "Ortalama kombo", + "gameOver.stats.combo_max": "Maksimum kombo", + "gameOver.stats.duration_per_level": "Seviye başına süre", + "gameOver.stats.hit_rate": "İsabet oranı", + "gameOver.stats.intro": "", + "gameOver.stats.level_reached": "Seviyeye ulaşıldı", + "gameOver.stats.total_score": "Toplam Puan", + "gameOver.stats.upgrades_applied": "Uygulanan yükseltmeler", + "gameOver.stats_intro": "Aşağıda {{count}} en iyi oyunlarınızla karşılaştırıldığında oyun istatistiklerinizi bulabilirsiniz.", + "gameOver.unlocked_perk": "Yükseltme kilidi açıldı", + "gameOver.unlocked_perk_plural": "Az önce {{count}} avantajın kilidini açtınız", + "gameOver.win.summary": "Bu oyun bitti. {{score}} jeton sakladın.", + "gameOver.win.title": "Bu oyunu tamamladın", + "help.content": "## Hedef\n\n7 seviye boyunca mümkün olduğunca çok jeton topla. \nTuğlaları kırdığında jetonlar belirir.\nPuanını artırmak için küreğinle topla.\nPuanın ekranın sağ üst köşesinde gösterilir.\nTopu düşürme yoksa oyun biter.\n\nTüm tuğlaları yok ettikten sonra bir yükseltme seçebilirsin.\n\n## Yükseltmeler \n\nSeçtiğin yükseltmeler koşunun sonuna kadar geçerli olur. \nBazıları daha güçlü etki için birden fazla kez seçilebilir.\nBazıları nişan almaya yardımcı olur veya oyunu başka şekillerde kolaylaştırır. \nBazıları yalnızca birleştirildiğinde işe yarar.\n\nHer oyunun başında her zaman bir yükseltme alırsın. \nSimgesi ilk seviyenin tuğlaları olarak hizmet eder. \nAyarlardan başlangıç yükseltmelerini seçebilirsin.\n\nBirçok yükseltme kombonu etkiler. \n\n## Kombo\n\n\"Kombon\", bir tuğla kırıldığında ortaya çıkan jeton sayısıdır. \nKüreğinizde görüntülenir, örneğin x4 her tuğlanın 4 jeton üreteceği anlamına gelir. \nKomboyu artıran çoğu yükseltme, onu sıfırlamak için bir koşul da ekler. \nTop herhangi bir tuğlaya çarpmadan küreğe geri dönerse kombo da sıfırlanır. \nBu olduğunda bir \"ıskalama\" mesajı gösterilir. \n\nHer seferinde bir tuğlaya doğru nişan almaya çalışın. \n\n## Nişan Alma\n\nSadece küreğin üzerindeki top konumu nasıl sekeceğine karar verir. \nTop küreğin tam ortasına çarparsa, dikey olarak geri sekecektir. \nBir tarafa daha fazla vurursanız, daha fazla açıya sahip olacaktır. \nKürek hızı ve gelen açı, zıpladıktan sonra topun yönü üzerinde hiçbir etkiye sahip değildir. \n\nNişan almaya yardımcı olan birçok yükseltme açılabilir. \n\n## Kilit Açmalar\n\nBreakout 71'i ilk kez oynarken, çoğu yükseltme ve seviye kilitlenir. \nYükseltmeler, sadece oynayarak ve birçok jeton yakalayarak açılır. \nİlk seviyeler yüksek bir puana ulaşarak açılır.\nDaha sonraki seviyeler hangi avantajları seçebileceğinize dair bir koşul ekler.\n\nHer seviyeden sonra birden fazla yükseltme aldığınızda yüksek puanlara ulaşmak çok daha kolaydır.\n\n## Tekrar atışlar ve ücretsiz yükseltmeler\n\nİyi oynadığınızda seçebileceğiniz ekstra bir yükseltme elde edersiniz: \n\n- Seviyeyi {{levelTimeGood}} saniyenin altında tamamlayın\n- Kenarlara veya tepeye {{wallBouncedGood}} kereden az vurun\n- Paraların {{catchRateGood}}%'sini yakalayın\n- Tuğlaları {{missesGood}} kereden az ıskalayın\n\nDaha da iyi yaparsanız yükseltmeleri atlamanıza izin veren bir tekrar atış da elde edersiniz: \n\n- Seviyeyi {{levelTimeBest}} saniyenin altında tamamlayın\n- Kenarlara veya tepeye {{wallBouncedBest}} kereden az vurun\n- Paraların {{catchRateBest}}%'sini yakalayın\n- Tuğlaları {{missesBest}} kereden az ıskalayın\n\nAyarlardaki bir seçenek bu istatistikleri görüntülemenizi sağlar", + "help.help": "Oyun hakkında daha fazla bilgi edinin", + "help.levels": "Seviyeler", + "help.title": "Yardım", + "help.upgrades": "## Yükseltmeler", + "history.columns.score": "Gol", + "history.columns.started": "Tarih", + "history.help": "En iyi {{count}} oyununuzu görün.", + "history.locked": "Kilidi açmak için en az on oyun oynayın", + "history.title": "Koşu geçmişi", + "lab.help": "İstediğiniz herhangi bir yapıyı deneyin", + "lab.instructions": "Aşağıdan yükseltmeleri seçin, ardından oynayacağınız seviyeyi seçin.", + "lab.menu_entry": "Yaratıcı mod", + "lab.reset": "Hepsini 0'a sıfırla", + "lab.select_level": "Oynamak için bir seviye seçin", + "lab.unlocks_at": "Toplam puan {{score}}olduğunda açılır", + "level_up.after_buttons": " {{level}}/{{max}}seviyesini yeni bitirdiniz.", + "level_up.before_buttons": " {{time}} saniyede {{levelSpawnedCoins}} üzerinden {{score}} jeton {{catchGain}} yakaladın {{timeGain}}.\n {{levelMisses}} kez {{missesGain}} ıskaladın ve {{levelWallBounces}} kez duvarlara veya tavana çarptın{{wallHitsGain}}.\n{{compliment}}", + "level_up.compliment_advice": "Tüm paraları toplamaya çalışın, tuğlaları asla kaçırmayın, duvarlara/tavana çarpmayın veya ek yükseltmeler kazanmak için 30 saniyenin altındaki seviyeyi temizlemeyin.", + "level_up.compliment_good": "Tebrikler !", + "level_up.compliment_perfect": "Çok etkileyici, böyle devam edin!", + "level_up.pick_upgrade_title": "Bir yükseltme seçin", + "level_up.plus_one_upgrade": "(+1 yükseltme)", + "level_up.plus_one_upgrade_and_reroll": "(+1 yükseltme ve +1 yeniden atma)", + "level_up.reroll": "Tekrar at ({{count}})", + "level_up.reroll_help": "Yeni seçenekler sunun", + "level_up.upgrade_perk_to_level": "Seviye {{level}}", + "main_menu.basic": "", + "main_menu.basic_help": "", + "main_menu.colorful_coins": "", + "main_menu.colorful_coins_help": "", + "main_menu.comboIncreaseTexts": "", + "main_menu.comboIncreaseTexts_help": "", + "main_menu.contrast": "", + "main_menu.contrast_help": "", + "main_menu.credit_levels": "", + "main_menu.donate": " {{hours}} saat oynadınız", + "main_menu.donate_help": "Bağış yapmaya ne dersiniz? Ayarlardan bu hatırlatıcıyı gizleyebilirsiniz.", + "main_menu.donation_reminder": "", + "main_menu.donation_reminder_help": "", + "main_menu.download_save_file": "", + "main_menu.download_save_file_help": "", + "main_menu.extra_bright": "", + "main_menu.extra_bright_help": "", + "main_menu.fullscreen": "", + "main_menu.fullscreen_help": "", + "main_menu.help_content": "", + "main_menu.help_help": "", + "main_menu.help_title": "", + "main_menu.help_upgrades": "", + "main_menu.high_score": "En yüksek puan : {{score}}", + "main_menu.kid": "", + "main_menu.kid_help": "", + "main_menu.language": "", + "main_menu.language_help": "", + "main_menu.load_save_file": "", + "main_menu.load_save_file_help": "", + "main_menu.max_coins": "", + "main_menu.max_coins_help": "", + "main_menu.max_particles": "", + "main_menu.max_particles_help": "", + "main_menu.mobile": "", + "main_menu.mobile_help": "", + "main_menu.normal": "Yeni Oyun", + "main_menu.normal_help": "Rastgele bir başlangıç avantajıyla 7 seviye oynayın", + "main_menu.pointer_lock": "", + "main_menu.pointer_lock_help": "", + "main_menu.record": "", + "main_menu.record_download": "", + "main_menu.record_help": "", + "main_menu.red_miss": "", + "main_menu.red_miss_help": "", + "main_menu.reset": "", + "main_menu.reset_cancel": "", + "main_menu.reset_confirm": "", + "main_menu.reset_help": "", + "main_menu.reset_instruction": "", + "main_menu.save_file_error": "", + "main_menu.save_file_loaded": "", + "main_menu.save_file_loaded_help": "", + "main_menu.save_file_loaded_ok": "", + "main_menu.settings_help": "Oyun tarzını ihtiyaçlarınıza ve zevkinize göre uyarlayın", + "main_menu.settings_title": "Ayarlar", + "main_menu.show_fps": "", + "main_menu.show_fps_help": "", + "main_menu.show_stats": "", + "main_menu.show_stats_help": "", + "main_menu.sounds": "", + "main_menu.sounds_help": "", + "main_menu.starting_perks": "", + "main_menu.starting_perks_checked": "", + "main_menu.starting_perks_full_random": "", + "main_menu.starting_perks_help": "", + "main_menu.starting_perks_unchecked": "", + "main_menu.title": "Kopuş 71", + "main_menu.unlocks": "Kilidi açılmış içerik", + "main_menu.unlocks_help": "Kilidini açtığınız avantajları ve seviyeleri deneyin", + "play.close_modale_window_tooltip": "Kapalı", + "play.current_lvl": "Seviye {{level}}/{{max}}", + "play.menu_label": "Menü", + "play.menu_tooltip": "Ana menüyü aç", + "play.missed_ball": "Kayıp", + "play.mobile_press_to_play": "Oynamak için buraya basın ve basılı tutun", + "play.score_tooltip": "Puanınızı, yükseltmelerinizi ve daha fazlasını görün", + "play.stats.coins_catch_rate": "Madeni para yakalama oranı", + "play.stats.levelMisses": "Hiçbir şeye isabet ettiremediğiniz şutlar", + "play.stats.levelTime": "Seviye zamanı", + "play.stats.levelWallBounces": "Duvar sıçramaları", + "score_panel.close_to_unlock": "Sonraki seviyenin kilidini aç:", + "score_panel.get_upgrades_to_unlock": " {{missingUpgrades}} alın ve \"{{level}}\" seviyesinin kilidini açmak için {{points}} puan daha kazanın", + "score_panel.rerolls_count": " {{rerolls}} yeniden atma biriktirdiniz", + "score_panel.score_to_unlock": "\"{{level}}\" seviyesini açmak için {{points}} puan daha kazanın", + "score_panel.title": " {{level}}/{{max}} seviyesinde{{score}} puan", + "score_panel.upcoming_levels": "Yaklaşan seviyeler :", + "score_panel.upgrades_picked": "Bu oyun çalışmasında seçilen yükseltmeler:", + "settings.basic": "Temel grafikler", + "settings.basic_help": "Daha iyi performans.", + "settings.colorful_coins": "Renkli madeni paralar", + "settings.colorful_coins_help": "Madeni paralar her zaman tuğlanın renginde ortaya çıkar", + "settings.comboIncreaseTexts": "Altında +X göster", + "settings.comboIncreaseTexts_help": "Kombo arttığında", + "settings.contrast": "Yüksek Kontrast", + "settings.contrast_help": "Daha renkli ve koyu görüntü oluşturma", + "settings.donation_reminder": "Bana bağış yapmayı hatırlat", + "settings.donation_reminder_help": "Oynanan süreyi ve bağış bağlantısını ana menüde görün", + "settings.download_save_file": "Puan ve istatistikleri indir", + "settings.download_save_file_help": "Bir kayıt dosyası al", + "settings.extra_bright": "Ekstra parlak", + "settings.extra_bright_help": "Madeni paraların ve tuğlaların etrafındaki hale boyutunu büyütür.", + "settings.fullscreen": "Tam ekran", + "settings.fullscreen_help": "Oyun başlamadan önce tam ekran olmaya çalışacak", + "settings.kid": "Çocuk modu", + "settings.kid_help": "Gelecek oyunlara \"daha yavaş top\" ile başlayın.", + "settings.language": "Dil", + "settings.language_help": "Oyunun dilini seçin", + "settings.load_save_file": "Kayıt dosyasını yükle", + "settings.load_save_file_help": "Cihazınızda bir kayıt dosyası seçin", + "settings.max_coins": "Ekranda maksimum {{max}} jeton var", + "settings.max_coins_help": "Sadece kozmetik, puan üzerinde etkisi yok", + "settings.max_particles": " {{max}} parçacık maksimum", + "settings.max_particles_help": "Görsel efekt için ekranda gösterilen parçacık sayısını sınırlar.", + "settings.mobile": "Mobil mod", + "settings.mobile_help": "Kürek altında boşluk bırakır.", + "settings.pointer_lock": "Fare işaretçisi kilidi", + "settings.pointer_lock_help": "Fare imlecini kilitler ve gizler.", + "settings.record": "Oyun videolarını kaydedin", + "settings.record_download": "Videoyu indir ({{size}} MB)", + "settings.record_help": "Her seviyenin videosunu edinin.", + "settings.red_miss": "Uyarıyı kaçırdım", + "settings.red_miss_help": "Vuruş yapmadan aşağı inen topların etrafında kırmızı parçacıklar göster.", + "settings.reset": "Oyunu Sıfırla", + "settings.reset_cancel": "HAYIR", + "settings.reset_confirm": "Evet", + "settings.reset_help": "En yüksek skoru, oyun süresini ve istatistikleri sil", + "settings.reset_instruction": "Oyunda kaydettiğiniz tüm ilerlemeyi kaybedeceksiniz, emin misiniz?", + "settings.save_file_error": "Kayıt dosyası yüklenirken hata oluştu", + "settings.save_file_loaded": "Yüklenen dosya kaydedildi", + "settings.save_file_loaded_help": "Uygulama şimdi kaydınızı uygulamak için yeniden yüklenecek", + "settings.save_file_loaded_ok": "TAMAM", + "settings.show_fps": "FPS Sayacı", + "settings.show_fps_help": "Uygulamanın performansını izleyin", + "settings.show_stats": "Gerçek zamanlı istatistikleri göster", + "settings.show_stats_help": "Paralar, zaman, sekmeler, ıskalar", + "settings.sounds": "Oyun sesleri", + "settings.sounds_help": "Bazı telefonları yavaşlatabilir.", + "starting_perks.checked": "Yeni bir oyuna başladığınızda, bu avantajlardan biri size verilecektir. Bir avantajı hariç tutmak için tıklayın.", + "starting_perks.help": "Olası başlangıç yükseltmelerini seçin", + "starting_perks.random": "Tüm avantajlar kaldırıldı, seçim rastgele olacak.", + "starting_perks.title": "Başlangıç avantajları", + "starting_perks.unchecked": "Aşağıdaki avantajlar başlangıç avantajı olarak sunulmamaktadır, ancak havuza eklemek için tıklayabilirsiniz.", + "unlocks.greyed_out_help": "Grileştirilmiş yükseltmeler toplam puanınızı artırarak açılabilir. Toplam puan, oyunda her puan aldığınızda artar.", + "unlocks.intro": "Toplam puanınız {{ts}}. Aşağıda oyunun sunduğu tüm yükseltmeler ve seviyeler bulunmaktadır. Aşağıdaki bir yükseltmeye veya seviyeye tıklayarak onunla bir test oyunu başlatın.", + "unlocks.just_unlocked": "Seviye kilidi açıldı", + "unlocks.just_unlocked_plural": "Az önce {{count}} seviyenin kilidini açtınız", + "unlocks.level": "

{{out_of}}seviyeden {{unlocked}} tanesinin kilidini açtın

\n

İşte tüm oyun seviyeleri, denemek için birine tıkla.

", + "unlocks.level_description": " {{bricks}} tuğla, {{colors}} renk ve {{bombs}} bombadan oluşan {{size}}x{{size}} büyüklüğünde bir seviye.", + "unlocks.minScore": "Kilidi açmak için bir koşuda ${{minScore}} 'a ulaşın.", + "unlocks.minScoreWithPerks": " {{required}} ile ancak {{forbidden}} olmadan bir koşuda ${{minScore}} 'a ulaşın.", + "unlocks.minTotalScore": "Toplam ${{score}}biriktirin", + "unlocks.reached": "En iyi skorunuz {{reached}}idi.", + "unlocks.title_upgrades": " {{out_of}}yükseltmeden {{unlocked}} tanesinin kilidini açtınız", + "upgrades.addiction.name": "Bağımlılık", + "upgrades.addiction.tooltip": "+{{lvl}} kombo / tuğla, kombo bir tuğlayı kırdıktan sonra {{delay}}saniye içinde sıfırlanır.", + "upgrades.addiction.verbose_description": "Geri sayım yalnızca her seviyenin ilk tuğlası kırıldıktan sonra başlar. Tüm tuğlalar yok edildiğinde durur.", + "upgrades.asceticism.name": "Zühd", + "upgrades.asceticism.tooltip": "+{{combo}} kombo / tuğla, - {{combo}} jeton yakalamada", + "upgrades.asceticism.verbose_description": "Kombonuz tırmanırken paraları bir yere saklamanız gerekecek.", + "upgrades.ball_attract_ball.help_plural": "Daha güçlü çekim kuvveti", + "upgrades.ball_attract_ball.name": "Yer çekimi", + "upgrades.ball_attract_ball.tooltip": "Toplar toplarını çeker", + "upgrades.ball_attract_ball.verbose_description": "\"Oyun alanının genişliğinin 3/4'ünden\" daha uzakta olan toplar birbirini çekmeye başlayacaktır. \n\nÇekim kuvveti, birbirlerinden en uzakta olduklarında daha güçlüdür. \n\nGökkuşağı parçacıkları çekim kuvvetini sembolize etmek için uçacaktır. Bu avantaj yalnızca birden fazla topunuz varsa sunulur.", + "upgrades.ball_attracts_coins.name": "Toplar madeni paraları çeker", + "upgrades.ball_attracts_coins.tooltip": "Madeni paralar en yakın topu takip eder ve daha yavaş düşer", + "upgrades.ball_attracts_coins.verbose_description": "\"Leke\" ve \"hayalet paralar\" ile birleştirdiğinizde, bu, paralarla topların \"etrafını boyamak\" için kullanılabilir. Ayrıca, para mıknatısı yerine de kullanılabilir.", + "upgrades.ball_repulse_ball.help_plural": "Daha güçlü itme kuvveti", + "upgrades.ball_repulse_ball.name": "Kişisel alan", + "upgrades.ball_repulse_ball.tooltip": "Toplar topları iter", + "upgrades.ball_repulse_ball.verbose_description": "Çeyrek ekran genişliğinden daha az uzaklıktaki toplar birbirini itmeye başlayacaktır. Birbirlerine yakınlarsa itme kuvveti daha güçlüdür. Parçacıklar bu kuvvetin uygulandığını sembolize etmek için dışarı fırlayacaktır. Bu avantaj yalnızca birden fazla topunuz varsa sunulur.", + "upgrades.base_combo.name": "Güçlü temeller", + "upgrades.base_combo.tooltip": "Kombo 1 yerine {{coins}} 'dan başlar.", + "upgrades.base_combo.verbose_description": "Kombonuz normalde seviyenin başında 1'den başlar ve hiçbir şeye çarpmadan zıpladığınızda 1'e sıfırlanır. Bu avantajla, kombo 3 puan daha yüksekte başlar, bu yüzden her zaman tuğla başına en az 4 jeton alırsınız. Kombonuz her sıfırlandığında, 1 yerine 4'e geri döner. Topunuz, kombosunun birden yüksek olduğunu belirtmek için biraz parıldayacaktır.", + "upgrades.bigger_explosions.name": "Kaboom", + "upgrades.bigger_explosions.tooltip": "Daha büyük patlamalar", + "upgrades.bigger_explosions.verbose_description": "Varsayılan patlama 3x3 kareyi temizler, bununla 5x5 kare olur ve paralara gelen darbe de önemli ölçüde daha güçlüdür. Ekran her patlamadan sonra yanıp söner (temel mod hariç)", + "upgrades.bigger_puck.name": "Daha büyük kürek", + "upgrades.bigger_puck.tooltip": "Kolayca daha fazla para yakalayın.", + "upgrades.bigger_puck.verbose_description": "Daha büyük bir kürek, topu asla ıskalamamanızı ve daha fazla jeton yakalamanızı kolaylaştırır, ayrıca topun sekme açısını hassas bir şekilde ayarlamanızı sağlar (topun açısı yalnızca küreğe çarptığı yere bağlıdır).", + "upgrades.bricks_attract_ball.name": "Tuğlalar topları çeker", + "upgrades.bricks_attract_ball.tooltip": "Top çarpacağı ilk {{count}} tuğlaya doğru gider.", + "upgrades.bricks_attract_ball.verbose_description": "Etkisi daha yüksek seviyelerde daha güçlüdür. Etki durmadan önce vurabilecek tuğla sayısı da daha yüksektir. Etki, top diske çarptığında yeniden silahlanır.", + "upgrades.bricks_attract_coins.name": "Tuğlalar madeni paraları çeker", + "upgrades.bricks_attract_coins.tooltip": "Onların orada kalmalarına yardımcı olur", + "upgrades.bricks_attract_coins.verbose_description": "", + "upgrades.clairvoyant.name": "Durugörü sahibi", + "upgrades.clairvoyant.tooltip": "Yaklaşan seviyeleri, tuğla HP'sini ve top yönünü görün", + "upgrades.clairvoyant.verbose_description": "Doğru yükseltmeleri seçmenize ve sağlam tuğlalarla neler olup bittiğini anlamanıza yardımcı olur. Seviye 2 ve 3, şüpheli fayda hakkında ek bilgi getirir (döngü modunda erişilebilir)", + "upgrades.coin_magnet.help_plural": "Madeni paralar üzerinde daha güçlü etki", + "upgrades.coin_magnet.name": "Madeni para mıknatısı", + "upgrades.coin_magnet.tooltip": "Kürek paraları çekiyor", + "upgrades.coin_magnet.verbose_description": "Madeni paraları küreğe yönlendirir. Madeni para zaten küreğe yakınsa etkisi daha güçlüdür.", + "upgrades.compound_interest.name": "Bileşik faiz", + "upgrades.compound_interest.tooltip": "+{{lvl}} kombo her kırılan tuğla için, jeton kaybedildiğinde sıfırlanır", + "upgrades.compound_interest.verbose_description": "Her tuğlayı kırdığınızda kombonuz bir artacak ve kırdığınız her tuğlayla birlikte daha fazla jeton ortaya çıkacaktır. \nAncak, bu jetonların her birini küreğinizle yakaladığınızdan emin olun, çünkü kaybedilen jeton kombonuzu sıfırlayacaktır.\nKombonuz minimumun üzerine çıktığında, oyun alanının alt kısmında jetonların oraya gitmemesi gerektiğini hatırlatan kırmızı bir çizgi olacaktır.", + "upgrades.concave_puck.name": "İçbükey kürek", + "upgrades.concave_puck.tooltip": "Dikey nişan alma hassasiyetini artırır", + "upgrades.concave_puck.verbose_description": "Toplar düz bir şekilde yukarı doğru çıkarak başlar ve daha az açıyla zıplar.", + "upgrades.corner_shot.name": "Köşe vuruşu", + "upgrades.corner_shot.tooltip": "Küreğinizin ekranın sınırlarıyla örtüşmesini sağlar", + "upgrades.corner_shot.verbose_description": "Köşelerde nişan almaya yardımcı olur. Daha ileri seviyeler daha uzağa gitmenizi sağlar.", + "upgrades.etherealcoins.name": "Uzayda Madeni Paralar", + "upgrades.etherealcoins.tooltip": "Madeni paralar artık yer çekiminden etkilenmiyor", + "upgrades.etherealcoins.verbose_description": "Paralar birkaç kez zıpladıktan sonra bile hızlarını koruyacak ve artık yer çekiminden etkilenmeyecekler.", + "upgrades.extra_levels.name": "5 dakika daha", + "upgrades.extra_levels.tooltip": "7 yerine {{count}} seviye oyna", + "upgrades.extra_levels.verbose_description": "Varsayılan oyun en fazla 7 seviye sürebilir, ardından oyun biter. \n\nBu avantajın her seviyesi bir seviye daha yukarı çıkmanızı sağlar. Son seviyeler genellikle en fazla puanı aldığınız seviyelerdir, bu yüzden fark dramatik olabilir.", + "upgrades.extra_life.help_plural": "(Son) topunuz kaybolmak yerine ({{lvl}} kez) dipte sekecektir.", + "upgrades.extra_life.name": "Ekstra Hayat", + "upgrades.extra_life.tooltip": "Top, kaybedilmeden önce alt çizgide bir kez sekecektir.", + "upgrades.extra_life.verbose_description": "Normalde bir topunuz vardır ve oyun onu bıraktığınız anda biter.\n\nBu yetenek, ekranın altına bir kez topu kurtaracak ve bu süreçte kırılacak beyaz bir çubuk ekler. \n\nEkranın altında bir top her zıpladığında bu yeteneğin bir seviyesini kaybedersiniz.", + "upgrades.forgiving.name": "Bağışlayıcı", + "upgrades.forgiving.tooltip": "Molaları kaçırmak, komboyu bir kerede azaltmak yerine kademeli olarak azaltır.", + "upgrades.forgiving.verbose_description": "Her seviyede ilk ıskalama bedava, sonra kombonun %10'u, sonra %20'si...", + "upgrades.fountain_toss.name": "Çeşme atışı", + "upgrades.fountain_toss.tooltip": "Birkaç jetonu kaçırdığınızda bir miktar kombo kazanın.", + "upgrades.fountain_toss.verbose_description": "Bir jetonu kaçırdığınızda ve kombonuz {{max}}altındaysa, kombonuzun bir artma olasılığı {{lvl}}/ kombodur.", + "upgrades.ghost_coins.name": "Hayalet paralar", + "upgrades.ghost_coins.tooltip": "Madeni paralar yavaşça tuğlaların arasından geçiyor", + "upgrades.ghost_coins.verbose_description": "Bu bir hata değil, bir özellik! Madeni paralar tuğlaların içinden yavaşça uçar. Daha yüksek seviyeler daha hızlı hareket etmelerini sağlar.", + "upgrades.helium.name": "Helyum", + "upgrades.helium.tooltip": "Yerçekimi küreğin solunda ve sağında tersine döndü", + "upgrades.helium.verbose_description": "Bu, paraları etkileyecek ve siz onları almaya hazır olana kadar paraların havada asılı kalmasına neden olacaktır.", + "upgrades.hot_start.name": "Sıcak başlangıç", + "upgrades.hot_start.tooltip": " {{start}}kombosundan başla, saniyede{{loss}} kombo", + "upgrades.hot_start.verbose_description": "Her seviyenin başında kombonuz +30 puanla başlayacak, ancak daha sonra her saniye bir puan düşecek. Etki diğer avantajlarla birikiyor.", + "upgrades.hypnosis.name": "Hipnoz", + "upgrades.hypnosis.tooltip": "Bir tuğlanın rengi değiştiğinde, o parayı en yakın topa ışınlayın ve tuğlayı lekeleme yeteneğini yeniden yükleyin.", + "upgrades.hypnosis.verbose_description": "", + "upgrades.implosions.name": "İç patlamalar", + "upgrades.implosions.tooltip": "Patlamalar paraları dışarı atmak yerine içeri çekiyor", + "upgrades.implosions.verbose_description": "Patlama kuvveti diğer şekilde uygulanır. Daha ileri seviyeler \"daha büyük patlama\" olarak işlev görür.", + "upgrades.instant_upgrade.name": "Anında yükseltme", + "upgrades.instant_upgrade.tooltip": "Şimdi +2 yükseltme, oyun sonuna kadar -1 seçim.", + "upgrades.instant_upgrade.verbose_description": "Hemen iki yükseltme seçin, böylece birini ücretsiz, diğerini de bu avantajı elde etmek için kullanılanı geri ödeyin. Yükseltmeleri seçmek için her sonraki menüde seçebileceğiniz daha az seçenek olacak.", + "upgrades.left_is_lava.name": "Sol taraftan kaçının", + "upgrades.left_is_lava.tooltip": "+ Kırılan tuğla başına{{lvl}} kombo. Top ekranın sol tarafına çarparsa kombo sıfırlanır", + "upgrades.left_is_lava.verbose_description": "Bir tuğlayı kırdığınızda, kombonuz bir artacak, böylece kırdığınız sonraki tüm tuğlalardan bir jeton daha alacaksınız.\n\nAncak, kombonuz topunuz sol tarafa çarptığı anda sıfırlanacaktır. \n\nKombonuz yükseldiği anda, sol taraf kırmızıya dönerek onlara çarpmamanız gerektiğini hatırlatır.\n", + "upgrades.limitless.name": "Sınırsız", + "upgrades.limitless.tooltip": "Tüm yükseltmelerin maksimum seviyesini {{lvl}} kadar artırın", + "upgrades.limitless.verbose_description": "Bu yeteneği seçmek, onun kendi sınırını da bir arttırır ve tekrar seçmenize olanak tanır.", + "upgrades.metamorphosis.name": "Başkalaşım", + "upgrades.metamorphosis.tooltip": "Her madeni para, {{lvl}} tuğlayı kendi rengiyle lekeleyebilir", + "upgrades.metamorphosis.verbose_description": "Bu yetenekle, madeni paralar geldikleri tuğlanın renginde olacak ve dokundukları ilk tuğlayı aynı renge boyayacak. Madeni paralar onları kıran topun hızıyla ortaya çıkar, bu da \"boyamak\" istediğiniz tuğlalara doğru biraz nişan alabileceğiniz anlamına gelir. 1. seviyede, her madeni para \"harcanmadan\" ve içi boş görünmeden önce 1 tuğlayı boyayabilir.", + "upgrades.minefield.name": "Mayın tarlası", + "upgrades.minefield.tooltip": "Ekrandaki bomba tuğlası başına +{{lvl}} kombo", + "upgrades.minefield.verbose_description": "Bir tuğla yerleştirildiğinde komboya +lvl ekler, tuğla yok edildiğinde -lvl ekler ve temel komboyu tuğla sayısıyla lvl çarpımı kadar yükseltir", + "upgrades.multiball.name": "Çoklu top", + "upgrades.multiball.tooltip": "Her seviyeye {{count}} topla başlayın.", + "upgrades.multiball.verbose_description": "Breakout 71'de topu düşürdüğünüz anda kaybedersiniz. \n\nBu avantajla iki top elde edersiniz ve bu yüzden birini kaybetmeyi göze alabilirsiniz. \n\nKaybedilen toplar bir sonraki seviyede geri gelir. \n\nBirden fazla topa sahip olmak bazı ek avantajları kullanılabilir hale getirir ve tabii ki seviyeyi daha hızlı temizler.", + "upgrades.nbricks.name": "Sıkı örneklem büyüklüğü", + "upgrades.nbricks.tooltip": "Kürek sıçraması başına tam olarak {{lvl}} tuğla vurun +{{lvl}} kombo için, aksi takdirde sıfırlanır", + "upgrades.nbricks.verbose_description": "Bu tuğlaları yok etmeniz gerekmiyor ancak onlara vurmanız gerekiyor. Patlamalarla yok edilen tuğlalar sayılmaz", + "upgrades.one_more_choice.name": "Ekstra seçenek", + "upgrades.one_more_choice.tooltip": "Daha fazla seviye atlama, listede {{lvl}} daha fazla seçenek sunacak", + "upgrades.one_more_choice.verbose_description": "Her yükseltme menüsü bir seçeneğe daha sahip olacak. Seçebileceğiniz yükseltme sayısını artırmaz.", + "upgrades.passive_income.name": "Pasif gelir", + "upgrades.passive_income.tooltip": "+{{lvl}} kombo / tuğla, kürek son {{time}}saniyede hareket etmediği sürece, bunun yerine sıfırlanır", + "upgrades.passive_income.verbose_description": "Bazı özellikler, topların hiçbir şey yapmanıza gerek kalmadan istediğinizi yapmasına yardımcı olabilir.", + "upgrades.picky_eater.name": "Seçici yiyen", + "upgrades.picky_eater.tooltip": "+{{lvl}} kombo her tuğla kırıldığında, top rengi değiştiğinde sıfırlanır", + "upgrades.picky_eater.verbose_description": "Topunuzla aynı renkte bir tuğlayı kırdığınızda, kombonuz bir artar. \nEğer farklı bir renkteyse, top yeni rengi alır, ancak kombo sıfırlanır, tabii topun renginde tuğla kalmamışsa. \nMinimumunuzdan daha yüksek bir kombo elde ettiğinizde, yanlış renkteki tuğlalar kırmızı bir kenarlık alır. \nBirden fazla topunuz varsa, bunlardan biri bir tuğlaya çarptığında hepsi renk değiştirir.", + "upgrades.pierce.name": "Delme", + "upgrades.pierce.tooltip": "Kürek zıplamasından sonra top {{count}} tuğlayı deldi", + "upgrades.pierce.verbose_description": "Top normalde bir şeye dokunduğu anda zıplar. Bu avantajla, 3 tuğla kırılıncaya kadar yörüngesine devam eder. \n\nBundan sonra, 4. tuğlada zıplar ve sayacı sıfırlamak için küreğe dokunmanız gerekir.", + "upgrades.pierce_color.name": "Renk delme", + "upgrades.pierce_color.tooltip": "+{{lvl}} topun rengindeki tuğlalara hasar", + "upgrades.pierce_color.verbose_description": "Bir top aynı renkteki bir tuğlaya çarptığında, engellenmeden geçecektir. \n\nFarklı renkteki bir tuğlaya ulaştığında, onu kıracak, rengini alacak ve sekecektir.\n\nSağlam tuğlalarınız varsa, top yine de aynı renkteki bir tuğladan sekebilir.", + "upgrades.puck_repulse_ball.help_plural": "", + "upgrades.puck_repulse_ball.name": "Yumuşak iniş", + "upgrades.puck_repulse_ball.tooltip": "Kürek topları iter", + "upgrades.puck_repulse_ball.verbose_description": "Bir top küreğe yaklaştığında yavaşlamaya başlayacak ve hatta küreğe değmeden bile zıplamaya başlayacaktır.", + "upgrades.rainbow.name": "Gökkuşağı", + "upgrades.rainbow.tooltip": "Paralar gökkuşağı renklerinde ortaya çıkar.", + "upgrades.rainbow.verbose_description": "Her seviye renkli jetonların oranını artırır. Renk seviye zamanına bağlıdır.", + "upgrades.reach.name": "Yukarıdan aşağıya", + "upgrades.reach.tooltip": "En alt sıradaki N tuğlasına dokunmak komboyu sıfırlar. Aksi takdirde, +N kombo", + "upgrades.reach.verbose_description": "Eğer sadece bir sıra tuğla varsa veya en alttaki tuğla sırası oyunun tüm genişliğini kaplıyorsa, bu avantaj hiçbir işe yaramaz. Aksi takdirde, bu en alttaki sırayı kırmak komboyu sıfırlarken, başka bir şeyi kırmak komboyu o en alttaki sırada bulunan tuğla sayısı kadar artırır. \n\nEn alttaki sıra kırmızıyla vurgulanacaktır.", + "upgrades.respawn.name": "Yeniden canlanma", + "upgrades.respawn.tooltip": " {{delay}}saniye sonra tuğlaların %{{percent}}'ı yeniden ortaya çıkar.", + "upgrades.respawn.verbose_description": "Bazı parçacık efektleri tuğlaların nerede belireceğini size bildirecektir.", + "upgrades.right_is_lava.name": "Sağ taraftan kaçının", + "upgrades.right_is_lava.tooltip": "Tuğla başına +{{lvl}} kombo. Top ekranın sağ tarafına çarparsa kombo sıfırlanır", + "upgrades.right_is_lava.verbose_description": "Bir tuğlayı kırdığınızda, kombonuz bir artacak, böylece kırdığınız sonraki tüm tuğlalardan bir jeton daha alacaksınız.\n\nAncak, topunuz sağ tarafa çarptığı anda kombonuz sıfırlanacaktır.\n\nKombonuz yükseldiği anda, onlara çarpmaktan kaçınmanız gerektiğini hatırlatmak için sağ taraf kırmızı olur.", + "upgrades.sacrifice.help_l1": "Bir canı kaybetmek tüm tuğlaları temizler", + "upgrades.sacrifice.help_over": "Komboya {{lvl}}can eklendiğinde tüm tuğlalar temizlenir", + "upgrades.sacrifice.name": "Kurban etmek", + "upgrades.sacrifice.verbose_description": "Bu, komboyu oldukça yükseğe çıkarabilir.", + "upgrades.sapper.help_plural": "İlk kırılan {{lvl}} tuğla bombaya dönüşür.", + "upgrades.sapper.name": "Kazmacı", + "upgrades.sapper.tooltip": "İlk kırılan tuğla bombaya dönüşür.", + "upgrades.sapper.verbose_description": "Sadece ortadan kaybolmak yerine, kırdığınız ilk tuğla bir bomba tuğlasıyla değiştirilecektir. Kürek üzerinde topu sektirmek, efekti yeniden etkinleştirir. Bu yeteneği seviyelendirmek, daha fazla bomba yerleştirmenize olanak tanır.", + "upgrades.shocks.name": "Şoklar", + "upgrades.shocks.tooltip": "Patlayıcı top çarpışmaları", + "upgrades.shocks.verbose_description": "İki top çarpıştığında hızları değişir, bir patlama meydana gelir ve onları ayırmak için ek hız kazanırlar.", + "upgrades.shunt.name": "Şant", + "upgrades.shunt.tooltip": "Kombonuzun {{percent}}%'sini seviyeler arasında tutun", + "upgrades.shunt.verbose_description": "Eğer sıcak başlatma özelliğiniz de varsa, sıcak başlatma özelliği mevcut kombinasyona eklenir", + "upgrades.side_flip.name": "Sağ elini kullanan", + "upgrades.side_flip.tooltip": "Sağdan kırılan tuğla başına +{{lvl}} kombo, aksi takdirde -{{loss}} ", + "upgrades.side_flip.verbose_description": "Bir kombo kazanmak için tuğlanın sağ tarafına vurun, ancak sol tarafına vurmaktan kaçının çünkü bu 2 komboyu kaldırır. Üstten ve alttan vurmanın bir etkisi yoktur.", + "upgrades.side_kick.name": "Solak", + "upgrades.side_kick.tooltip": "Soldan kırılan tuğla başına +{{lvl}} kombo, aksi takdirde -{{loss}} ", + "upgrades.side_kick.verbose_description": "Tuğlanın sol tarafına vurarak bir kombo elde edin, ancak sağ tarafına vurmaktan kaçının çünkü bu 2 komboyu kaldırır. Üstten ve alttan vurmanın bir etkisi yoktur.", + "upgrades.skip_last.help_plural": "Son {{lvl}} tuğla patlayacak.", + "upgrades.skip_last.name": "Kolay Temizlik", + "upgrades.skip_last.tooltip": "Son tuğla patlayacak.", + "upgrades.skip_last.verbose_description": "Bir sonraki seviyeye geçmek için tüm tuğlaları kırmanız gerekir. Ancak son tuğlaları elde etmek zor olabilir. \n\nBir seviyeyi erken bitirmek, yükseltme sırasında ekstra seçenekler sunar. Tuğlaları asla kaçırmamak da çok faydalıdır. \n\nYani son tuğlaları kırmakta zorlanıyorsanız, bu yeteneği birkaç kez elde etmek yardımcı olabilir.", + "upgrades.slow_down.name": "Daha yavaş top", + "upgrades.slow_down.tooltip": "Top daha yavaş hareket ediyor", + "upgrades.slow_down.verbose_description": "Top nispeten yavaş başlar, ancak oyununuzun her seviyesinde biraz daha hızlı başlayacaktır. \n\nAyrıca bir seviyede çok zaman geçirirseniz hızlanacaktır. \n\nBu avantaj onu daha yönetilebilir hale getirir. \n\nMenüde çocuk modunu etkinleştirerek her seferinde başlangıçta alabilirsiniz.", + "upgrades.smaller_puck.help_plural": "Daha küçük kürek ve daha yüksek taban kombinasyonu", + "upgrades.smaller_puck.name": "Daha küçük kürek", + "upgrades.smaller_puck.tooltip": "Ayrıca +5 temel kombo verir", + "upgrades.smaller_puck.verbose_description": "Bu, küreği daha küçük yapar, bu da teoride bazı köşe vuruşlarını kolaylaştırır, ancak gerçekte sadece zorluğu artırır.\n\nBu yüzden, bunu seçtikten sonra kıracağınız tüm tuğlalar için tuğla başına +5 jetonluk güzel bir bonus da alırsınız.", + "upgrades.soft_reset.name": "Yumuşak sıfırlama", + "upgrades.soft_reset.tooltip": "Kombo sıfırlamaları % {{percent}}tutar", + "upgrades.soft_reset.verbose_description": "Bir kombo sıfırlamanın etkisini sınırlayın.", + "upgrades.streak_shots.name": "Vuruş serisi", + "upgrades.streak_shots.tooltip": "Kürek çekmeden önce çok sayıda tuğla kırarsanız daha fazla para kazanırsınız.", + "upgrades.streak_shots.verbose_description": "Her tuğlayı kırdığınızda, kombonuz bir artar. \n\nAncak, top küreğinize değdiği anda kombo varsayılan değerine sıfırlanır.\n\nKombonuz temel değerin üzerine çıktığında, küreğinizin topla dokunduğunuzda kombonuzu yok edeceğini size hatırlatmak için kırmızı bir kenarı olacaktır.", + "upgrades.sturdy_bricks.name": "Sağlam tuğlalar", + "upgrades.sturdy_bricks.tooltip": "+{{lvl}} tuğla HP, kırıldığında ortaya çıkan +{{percent}}% para", + "upgrades.sturdy_bricks.verbose_description": "Bu yeteneğin her seviyesi tüm tuğlalara bir HP ekler. HP sayısını \"clairvoyant\" yeteneğiyle görebilirsiniz. \"Piercing\" yeteneğini alarak top hasarını artırabilirsiniz. Yeteneğin her seviyesi +50% jeton spawn'ı ekler.", + "upgrades.superhot.name": "SÜPER SICAK", + "upgrades.superhot.tooltip": "Kürek hareket ettikçe zaman da hareket eder.", + "upgrades.superhot.verbose_description": "SÜPER SICAK SÜPER SICAK SÜPER SICAK SÜPER SICAK", + "upgrades.telekinesis.help_plural": "Top üzerinde daha güçlü etki", + "upgrades.telekinesis.name": "Telekinezi", + "upgrades.telekinesis.tooltip": "Kürek topun yörüngesini kontrol eder", + "upgrades.telekinesis.verbose_description": "Top yukarı doğru giderken onu kontrol ediyorsun.", + "upgrades.top_is_lava.name": "Sınır gökyüzüdür", + "upgrades.top_is_lava.tooltip": "Tuğla başına +{{lvl}} kombo, tepeye vurulduğunda sıfırlanır", + "upgrades.top_is_lava.verbose_description": "Bir tuğlayı kırdığınızda, kombonuz bir artar. Ancak, topunuz ekranın tepesine çarptığı anda kombonuz sıfırlanır. \n\nKombonuz minimumun üzerinde olduğunda, ona çarpmamanız gerektiğini hatırlatmak için üstte kırmızı bir çubuk belirir.", + "upgrades.trampoline.name": "Trambolin", + "upgrades.trampoline.tooltip": "+ kürek sıçraması başına{{lvl}} kombo,- herhangi bir sınırda sıçrama başına{{lvl}} kombo", + "upgrades.trampoline.verbose_description": "Sıfırlama koşulu eklemeyen nadir kombo yükseltmelerinden biri", + "upgrades.transparency.name": "Şeffaflık", + "upgrades.transparency.tooltip": "Top ekranda ne kadar yüksekteyse o kadar şeffaf olur. Ne kadar şeffafsa o kadar çok jeton üretir.", + "upgrades.transparency.verbose_description": "Daha yüksek seviyeler topun daha çabuk şeffaf olmasını sağlar ve puan bonusunu artırır.", + "upgrades.trickledown.name": "Sızma ekonomisi", + "upgrades.trickledown.tooltip": "Paralar ekranın üst kısmında görünür.", + "upgrades.trickledown.verbose_description": "Kenara biraz para ayırmanıza yardımcı olabilir.", + "upgrades.unbounded.name": "Dolgu", + "upgrades.unbounded.tooltip": "Seviyenin sağına ve soluna boşluk ekler, ancak küreğiniz o kadar uzağa gidemez.", + "upgrades.unbounded.verbose_description": "Bir diğer geliştirme ise küreğinizin erişim mesafesini uzatmanıza yardımcı olabilir.", + "upgrades.viscosity.name": "Viskozite", + "upgrades.viscosity.tooltip": "Daha yavaş para düşüşü", + "upgrades.viscosity.verbose_description": "Madeni paralar normalde yer çekimi ve patlamalarla oldukça yüksek hızlara ulaşır. \n\nBu yetenek, sanki bir tür viskoz sıvının içindeymiş gibi sürekli olarak yavaşlamalarını sağlar. \n\nBu, onları yakalamayı kolaylaştırır ve madeni paranın hareketini etkileyen yeteneklerle güzel bir şekilde birleşir.", + "upgrades.wind.help_plural": "Daha güçlü rüzgar kuvveti", + "upgrades.wind.name": "Rüzgâr", + "upgrades.wind.tooltip": "Kürek pozisyonu rüzgar yaratır", + "upgrades.wind.verbose_description": "Rüzgar küreğin pozisyonuna bağlıdır: sol sola eser, sağ sağa eser. Hem topları hem de paraları etkiler.", + "upgrades.yoyo.name": "Yo-yo", + "upgrades.yoyo.tooltip": "Top küreğe doğru düşer", + "upgrades.yoyo.verbose_description": "Telekinezinin tam tersi, topun aşağı düşerken kontrol edilmesi.", + "upgrades.zen.name": "Zen", + "upgrades.zen.tooltip": "Tuğla başına +{{lvl}} kombo, patlama olduğunda sıfırlanır", + "upgrades.zen.verbose_description": "Sonuçta bu şiddet içermeyen bir oyun." +} From 0cb4945e7dabac14c9487b2d8a32dc0421337e88 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Sun, 13 Apr 2025 09:58:09 +0200 Subject: [PATCH 02/20] Build 29075517 --- app/build.gradle.kts | 4 ++-- app/src/main/assets/index.html | 2 +- dist/index.html | 28 +++++++++++++++++++++++++--- src/PWA/sw-b71.js | 2 +- src/data/levels.json | 7 +++++++ src/data/version.json | 2 +- src/i18n/i18n.ts | 24 +++++++++++++++--------- 7 files changed, 52 insertions(+), 17 deletions(-) diff --git a/app/build.gradle.kts b/app/build.gradle.kts index 8d1bcab..191c1d7 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29074738 - versionName = "29074738" + versionCode = 29075517 + versionName = "29075517" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index 8e9eefa..d7c89d5 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -Breakout 71 \ No newline at end of file +Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index fd3af66..72bc0f1 100644 --- a/dist/index.html +++ b/dist/index.html @@ -1454,10 +1454,10 @@ const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({ module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\":\"#231f20\",\"y\":\"#FFD300\",\"b\":\"#6262EA\",\"t\":\"#5DA3EA\",\"s\":\"#E67070\",\"r\":\"#e32119\",\"R\":\"#ab0c0c\",\"c\":\"#59EEA3\",\"G\":\"#A1F051\",\"v\":\"#A664E8\",\"p\":\"#E869E8\",\"a\":\"#5BECEC\",\"C\":\"#53EE53\",\"S\":\"#F44848\",\"P\":\"#E66BA8\",\"O\":\"#F29E4A\",\"k\":\"#618227\",\"e\":\"#e1c8b4\",\"l\":\"#9b9fa4\"}"); },{}],"8JSUc":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('[{"name":"71 mini","size":5,"bricks":"bbb____bt__btt__b_t___ttt","svg":1,"color":""},{"name":"Butterfly","bricks":"_________bb_t_t_bbbbb_t_bbbbbbbtbbbb_bbbtbbb____btb____bbbtbbb__bb_t_bb__________","size":9,"svg":2,"color":""},{"name":"Castle","size":7,"bricks":"s_s_s_ssssssssssBBBssssBBBssttbbbttttbbbtttbtbtbt","svg":3,"color":""},{"name":"Eyes","size":9,"bricks":"ttttttt__tWWWWWWW_tWrrWttW_tWWWWWWW_ttttttt_____t______ttttt____ttttt_____t_t","svg":4,"color":"","credit":"My favorite character in 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},{}],"iyP6E":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse("\"29074738\""); +module.exports = JSON.parse("\"29075517\""); },{}],"1u3Dx":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); @@ -2249,6 +2249,10 @@ var _ruJson = require("./ru.json"); var _ruJsonDefault = parcelHelpers.interopDefault(_ruJson); var _esJson = require("./es.json"); var _esJsonDefault = parcelHelpers.interopDefault(_esJson); +var _trJson = require("./tr.json"); +var _trJsonDefault = parcelHelpers.interopDefault(_trJson); +var _deJson = require("./de.json"); +var _deJsonDefault = parcelHelpers.interopDefault(_deJson); var _settings = require("../settings"); const languages = [ { @@ -2280,6 +2284,18 @@ const languages = [ value: "ru", strings: (0, _ruJsonDefault.default), levelName: "Russia" + }, + { + text: "Deutsch", + value: "de", + strings: (0, _deJsonDefault.default), + levelName: "Germany" + }, + { + text: "T\xfcrk\xe7e", + value: "tr", + strings: (0, _trJsonDefault.default), + levelName: "T\xfcrkiye" } ]; const languagesMap = {}; @@ -2298,7 +2314,7 @@ function t(key, params = {}) { return template; } -},{"./fr.json":"b97sx","./en.json":"uYc9N","../settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./ar.json":"aDOut","./es.json":"hATkf","./ru.json":"eedRO"}],"b97sx":[function(require,module,exports,__globalThis) { +},{"./fr.json":"b97sx","./en.json":"uYc9N","../settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./ar.json":"aDOut","./es.json":"hATkf","./ru.json":"eedRO","./de.json":"1l6Zs","./tr.json":"l4sLF"}],"b97sx":[function(require,module,exports,__globalThis) { module.exports = JSON.parse('{"confirmRestart.no":"Annuler","confirmRestart.text":"Vous \xeates sur le point de commencer une nouvelle partie, est-ce vraiment ce que vous vouliez ?","confirmRestart.title":"D\xe9marrer une nouvelle partie\u202F?","confirmRestart.yes":"Commencer une nouvelle partie","gameOver.creative":"Cette partie de test ne sera pas enregistr\xe9e.","gameOver.cumulative_total":"Votre score total cumul\xe9 est pass\xe9 de {{startTs}} \xe0 {{endTs}}.","gameOver.lost.summary":"Vous avez fait tomber la balle apr\xe8s avoir attrap\xe9 {{score}} pi\xe8ces.","gameOver.lost.title":"Balle perdue","gameOver.stats.balls_lost":"Balles perdues","gameOver.stats.bricks_broken":"Briques cass\xe9es","gameOver.stats.bricks_per_minute":"Briques cass\xe9es par minute","gameOver.stats.catch_rate":"Pi\xe8ces attrap\xe9es","gameOver.stats.combo_avg":"Combo moyen","gameOver.stats.combo_max":"Combo maximum","gameOver.stats.duration_per_level":"Dur\xe9e par niveau","gameOver.stats.hit_rate":"Pr\xe9cision","gameOver.stats.intro":"","gameOver.stats.level_reached":"Niveau atteint","gameOver.stats.total_score":"Score total","gameOver.stats.upgrades_applied":"Am\xe9liorations appliqu\xe9es","gameOver.stats_intro":"Vous trouverez ci-dessous les statistiques de cette partie compar\xe9es \xe0 vos {{count}} meilleures parties.","gameOver.unlocked_perk":"Am\xe9lioration d\xe9bloqu\xe9e","gameOver.unlocked_perk_plural":"Vous avez d\xe9bloqu\xe9 {{count}} am\xe9liorations","gameOver.win.summary":"Cette partie est termin\xe9e. Vous avez accumul\xe9 {{score}} pi\xe8ces. ","gameOver.win.title":"Vous avez termin\xe9 cette partie","help.content":"## Objectif\\n\\nAttrapez un maximum de pi\xe8ces au cours des 7 niveaux.\\nLes pi\xe8ces apparaissent lorsque vous cassez des briques.\\nAttrapez-les avec votre palet pour augmenter votre score.\\nVotre score est affich\xe9 en haut \xe0 droite de l\'\xe9cran.\\nNe laissez pas tomber la balle, sinon la partie est termin\xe9e.\\n\\nApr\xe8s avoir d\xe9truit toutes les briques, vous pourrez choisir une am\xe9lioration.\\n\\n## Am\xe9liorations\\n\\nLes am\xe9liorations que vous choisissez seront valables jusqu\'\xe0 la fin de la partie.\\nCertaines peuvent \xeatre s\xe9lectionn\xe9es plusieurs fois pour un effet plus puissant.\\nD\'autres aident \xe0 viser ou simplifient le jeu.\\nCertaines ne sont utiles que lorsqu\'elles sont combin\xe9es.\\n\\nVous obtenez toujours une am\xe9lioration au d\xe9but de chaque partie.\\nSon ic\xf4ne forme les briques du premier niveau.\\nVous pouvez s\xe9lectionner les am\xe9liorations de d\xe9part dans les param\xe8tres.\\n\\nDe nombreuses am\xe9liorations influencent votre combo.\\n\\n## Combo\\n\\nVotre \xab combo \xbb correspond au nombre de pi\xe8ces g\xe9n\xe9r\xe9es lorsqu\'une brique se casse.\\nIl est affich\xe9 sur votre palet. Par exemple, x4 signifie que chaque brique rapporte 4 pi\xe8ces.\\n\\nLa plupart des am\xe9liorations qui augmentent le combo ajoutent \xe9galement une condition pour le r\xe9initialiser.\\nLe combo se r\xe9initialise \xe9galement si la balle revient sur la raquette sans toucher de brique.\\nUn message \xab\xa0Manqu\xe9\xa0\xbb s\'affiche alors.\\n\\nEssayez de viser vers un brique \xe0 chaque rebond.\\n\\n## Vis\xe9e\\n\\nSeule la position de la balle sur la raquette d\xe9termine son angle de rebond.\\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\\nSi vous frappez sur le c\xf4t\xe9 de la raquette, l\'angle sera plus grand.\\nLa vitesse de la raquette et l\'angle d\'incidence de la balle n\'ont pas d\'effet.\\n\\nDe nombreuses am\xe9liorations facilitant la vis\xe9e peuvent \xeatre d\xe9bloqu\xe9es.\\n\\n## D\xe9blocages\\n\\nLorsque vous jouez \xe0 Breakout 71 pour la premi\xe8re fois, la plupart des am\xe9liorations et des niveaux sont verrouill\xe9s.\\nLes am\xe9liorations se d\xe9bloquent simplement en jouant et en attrapant beaucoup de pi\xe8ces.\\nLes premiers niveaux se d\xe9bloquent en atteignant un score \xe9lev\xe9.\\nLes niveaux suivants ajoutent une condition concernant les avantages s\xe9lectionn\xe9s.\\n\\nAtteindre des scores \xe9lev\xe9s est beaucoup plus facile lorsque vous obtenez plusieurs am\xe9liorations apr\xe8s chaque niveau.\\n\\n## Relances et am\xe9liorations gratuites\\n\\nVous obtiendrez une am\xe9lioration suppl\xe9mentaire si vous jouez bien\xa0:\\n\\n- Terminez le niveau en moins de {{levelTimeGood}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedGood}} fois\\n- Attrapez {{catchRateGood}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesGood}} fois\\n\\nVous b\xe9n\xe9ficierez \xe9galement d\'une relance qui vous permettra d\'ignorer les am\xe9liorations si vous faites encore mieux\xa0:\\n\\n- Terminez un niveau en moins de {{levelTimeBest}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedBest}} fois\\n- Attrapez {{catchRateBest}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesBest}} fois\\n\\nUne option dans les param\xe8tres vous permet d\'afficher ces statistiques ","help.help":"D\xe9couvrez le jeu en d\xe9tail","help.levels":"Niveaux","help.title":"Aide","help.upgrades":"## Am\xe9liorations","history.columns.score":"Score","history.columns.started":"Date","history.help":"Liste vos {{count}} meilleurs parties.","history.locked":"Jouez d\'abord au moins dix parties","history.title":"Historique","lab.help":"Essayez n\'importe quel combinaison d\'am\xe9liorations et de niveaux.","lab.instructions":"S\xe9lectionnez les am\xe9liorations ci-dessous, puis choisissez le niveau \xe0 jouer. .","lab.menu_entry":"Mode cr\xe9atif","lab.reset":"Retirer toutes les am\xe9liorations","lab.select_level":"S\xe9lectionnez un niveau sur lequel jouer","lab.unlocks_at":"D\xe9verrouill\xe9 \xe0 partir d\'un score total de {{score}}","level_up.after_buttons":"Vous venez de terminer le niveau {{level}}/{{max}}.","level_up.before_buttons":"Vous avez attrap\xe9 {{score}} pi\xe8ces {{catchGain}} sur {{levelSpawnedCoins}} en {{time}} secondes {{timeGain}}.\\n\\nVous avez rat\xe9 les briques {{levelMisses}} fois {{missesGain}} et touch\xe9 les bords de la zone de jeu {{levelWallBounces}} fois {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Essayez d\'attraper toutes les pi\xe8ces, de ne jamais rater les briques, de ne pas toucher les murs ou de terminer le niveau en moins de 30 secondes pour obtenir des choix suppl\xe9mentaires et des am\xe9liorations.","level_up.compliment_good":"Bravo !","level_up.compliment_perfect":"Impressionnant, continuez comme \xe7a !","level_up.pick_upgrade_title":"Choisir une am\xe9lioration","level_up.plus_one_upgrade":"(+1 upgrade)","level_up.plus_one_upgrade_and_reroll":"(+1 am\xe9lioration et +1 relance)","level_up.reroll":"Relancer ({{count}})","level_up.reroll_help":"Nouveaux choix","level_up.upgrade_perk_to_level":" niveau {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Vous avez jou\xe9 {{hours}} heures","main_menu.donate_help":"Pourriez-vous donner quelques euros ? Vous pouvez masquer ce rappel dans les param\xe8tres.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"High score : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Nouvelle Partie","main_menu.normal_help":"Avec un avantage de d\xe9part al\xe9atoire","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Adaptez le jeu \xe0 vos besoins","main_menu.settings_title":"Param\xe8tre","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenu d\xe9bloqu\xe9","main_menu.unlocks_help":"Essayez les \xe9l\xe9ments d\xe9bloqu\xe9s","play.close_modale_window_tooltip":"Fermer","play.current_lvl":"Niveau {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Ouvrir le menu principal","play.missed_ball":"rat\xe9","play.mobile_press_to_play":"Gardez le doigt ici pour jouer","play.score_tooltip":"Consultez votre score, am\xe9liorations et plus encore","play.stats.coins_catch_rate":"Taux de capture des pi\xe8ces ","play.stats.levelMisses":"Tirs rat\xe9s, ou vous n\'avez touch\xe9 aucune brique","play.stats.levelTime":"Dur\xe9e du niveau","play.stats.levelWallBounces":"Rebonds sur les murs","score_panel.close_to_unlock":"Prochain niveau d\xe9bloqu\xe9 : ","score_panel.get_upgrades_to_unlock":"Obtenez {{missingUpgrades}} et attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.rerolls_count":"Vous avez accumul\xe9 {{rerolls}} rerolls","score_panel.score_to_unlock":"Attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.title":"{{score}} points au niveau {{level}}/{{max}} ","score_panel.upcoming_levels":"Niveaux de la parties : ","score_panel.upgrades_picked":"Am\xe9liorations choisies pendant la partie :","settings.basic":"Graphismes simplifi\xe9s","settings.basic_help":"Meilleures performances.","settings.colorful_coins":"Pi\xe8ces color\xe9es","settings.colorful_coins_help":"Les pi\xe8ces apparaissent toujours de la couleur de la brique","settings.comboIncreaseTexts":"Afficher un +X dor\xe9","settings.comboIncreaseTexts_help":"Quand le combo augmente","settings.contrast":"Contraste \xe9lev\xe9","settings.contrast_help":"Affichage plus contrast\xe9 et color\xe9","settings.donation_reminder":"Me rappeler de donner","settings.donation_reminder_help":"Afficher le temps de jeu et un lien pour donner dans le menu principal","settings.download_save_file":"Sauvegarder mes progr\xe8s","settings.download_save_file_help":"Obtenir un fichier de sauvegarde","settings.extra_bright":"Plus de lumi\xe8re","settings.extra_bright_help":"Plus grand halo lumineux autours des briques et pi\xe8ces.","settings.fullscreen":"Plein \xe9cran","settings.fullscreen_help":"Le jeu essaiera de passer en plein \xe9cran quand vous le d\xe9marrez","settings.kid":"Mode enfants","settings.kid_help":"Balle plus lente","settings.language":"Langue","settings.language_help":"Changer la langue d\'affichage","settings.load_save_file":"Charger une sauvegarde","settings.load_save_file_help":"Depuis un fichier ","settings.max_coins":"{{max}} pi\xe8ces affich\xe9es maximum","settings.max_coins_help":"Visuel uniquement, pas d\'impact sur le score","settings.max_particles":" {{max}} particules maximum","settings.max_particles_help":"Limite le nombre de particules affich\xe9es \xe0 l\'\xe9cran pour les effets visuels","settings.mobile":"Mode mobile","settings.mobile_help":"Laisse un espace sous la raquette.","settings.pointer_lock":"Verrouillage du pointeur","settings.pointer_lock_help":"Cache aussi le curseur de la souris.","settings.record":"Enregistrer des vid\xe9os de jeu","settings.record_download":"T\xe9l\xe9charger la vid\xe9o ({{size}} MB)","settings.record_help":"Obtenez une vid\xe9o de chaque niveau.","settings.red_miss":"Balles rat\xe9es","settings.red_miss_help":"Afficher des particules rouges autours des balles qui redescendent sans avoir touch\xe9 une brique.","settings.reset":"R\xe9initialiser le jeu","settings.reset_cancel":"Non","settings.reset_confirm":"Oui","settings.reset_help":"Effacer les scores, statistiques et temps de jeu","settings.reset_instruction":"Vous perdrez tous les progr\xe8s que vous avez faits dans le jeu, \xeates-vous s\xfbr ?","settings.save_file_error":"Erreur lors du chargement du fichier de sauvegarde","settings.save_file_loaded":"Sauvegarde charg\xe9e","settings.save_file_loaded_help":"L\'appli va red\xe9marrer","settings.save_file_loaded_ok":"Ok","settings.show_fps":"Compteur de FPS","settings.show_fps_help":"Surveiller la performance du jeu","settings.show_stats":"Statistiques en temps r\xe9el","settings.show_stats_help":"Pi\xe8ces, temps, rebonds, rat\xe9s","settings.sounds":"Sons du jeu","settings.sounds_help":"Ralentis certains t\xe9l\xe9phones.","starting_perks.checked":"Lorsque vous d\xe9marrez une nouvelle partie, l\'un de ces avantages vous sera attribu\xe9. Cliquez sur un avantage pour l\'exclure.","starting_perks.help":"Choisissez les avantages de d\xe9part","starting_perks.random":"Tous les avantages ont \xe9t\xe9 retir\xe9s, le choix sera al\xe9atoire.","starting_perks.title":"Avantages de d\xe9part","starting_perks.unchecked":"Les avantages ci-dessous ne sont pas propos\xe9s comme avantages de d\xe9part, mais vous pouvez cliquer pour les ajouter aux avantages de d\xe9part possibles.","unlocks.greyed_out_help":"Les \xe9l\xe9ments gris\xe9es peuvent \xeatre d\xe9bloqu\xe9es en augmentant votre score total. Le score total augmente \xe0 chaque fois que vous marquez des points dans le jeu.","unlocks.intro":"Votre score total est de {{ts}}. Vous trouverez ci-dessous toutes les am\xe9liorations et tous les niveaux que le jeu peut offrir. Cliquez sur l\'un d\'entre eux pour les essayer dans une partie de test. ","unlocks.just_unlocked":"Niveau d\xe9bloqu\xe9","unlocks.just_unlocked_plural":"Vous venez de d\xe9bloquer {{count}} niveaux","unlocks.level":"

Vous avez d\xe9bloqu\xe9 {{unlocked}} niveaux sur {{out_of}}

\\n

Voici tous les niveaux du jeu, cliquez sur l\'un d\'eux pour l\'essayer.

","unlocks.level_description":"Un niveau {{size}}x{{size}} avec {{bricks}} briques, {{colors}} couleurs et {{bombs}} bombes.","unlocks.minScore":"Atteignez un score de ${{minScore}} dans une partie pour d\xe9bloquer.","unlocks.minScoreWithPerks":"Atteignez ${{minScore}} dans une partie avec {{required}} mais sans {{forbidden}}.","unlocks.minTotalScore":"Accumuler un total de ${{score}}","unlocks.reached":"Votre meilleur score pour l\'instant est {{reached}}.","unlocks.title_upgrades":"Vous avez d\xe9bloqu\xe9 {{unlocked}} am\xe9liorations sur {{out_of}}","upgrades.addiction.name":"Addiction","upgrades.addiction.tooltip":"+{{lvl}} combo / brique, combo perdu apr\xe8s {{delay}}s sans casser de briques","upgrades.addiction.verbose_description":"Le d\xe9compte ne commence qu\'\xe0 parti de la destruction de la premi\xe8re brique du niveau, et s\'arr\xeate d\xe8s qu\'il n\'y a plus de briques. ","upgrades.asceticism.name":"Asc\xe9tisme","upgrades.asceticism.tooltip":"+{{combo}} combo par brique cass\xe9e, - {{combo}} quand une pi\xe8ce est attrap\xe9e","upgrades.asceticism.verbose_description":"Il faudra trouver un moyen de stocker les pi\xe8ces pendant que le combo grandis. ","upgrades.ball_attract_ball.help_plural":"Force d\'attraction plus forte","upgrades.ball_attract_ball.name":"Gravit\xe9","upgrades.ball_attract_ball.tooltip":"Les balles attirent les balles","upgrades.ball_attract_ball.verbose_description":"Les balles qui sont \xe9loign\xe9es de plus de 3/4 de la largeur d\'\xe9cran commencent \xe0 s\'attirer. La force d\'attraction est plus forte lorsque les balles sont plus \xe9loign\xe9es l\'une de l\'autre. Des particules arc-en-ciel voleront pour symboliser la force d\'attraction. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle en jeu.","upgrades.ball_attracts_coins.name":"Balles fortun\xe9es","upgrades.ball_attracts_coins.tooltip":"Les pi\xe8ces accompagnent la balle la plus proche ","upgrades.ball_attracts_coins.verbose_description":"Vous pourriez l\'utiliser pour que les pi\xe8ces orbitent autours de la balle et colorent les briques \xe0 proximit\xe9, ou comme une sorte de coin magnet. ","upgrades.ball_repulse_ball.help_plural":"Force de r\xe9pulsion plus forte","upgrades.ball_repulse_ball.name":"Vol en formation","upgrades.ball_repulse_ball.tooltip":"Les balles repoussent les balles","upgrades.ball_repulse_ball.verbose_description":"Les balles qui se trouvent \xe0 moins d\'un quart de largeur d\'\xe9cran commencent \xe0 se repousser les unes les autres. La force de r\xe9pulsion est plus forte si elles sont proches l\'une de l\'autre. Des particules seront affich\xe9es pour symboliser l\'application de cette force. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle.","upgrades.base_combo.name":"Meilleur base","upgrades.base_combo.tooltip":"Le combo commence \xe0 {{coins}} au lieu de 1.","upgrades.base_combo.verbose_description":"Votre combo commence normalement \xe0 1 au d\xe9but du niveau et revient \xe0 1 lorsque vous rebondissez sans rien toucher. Avec cette caract\xe9ristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pi\xe8ces par brique. Lorsque votre combo est r\xe9initialis\xe9, il revient \xe0 4 et non \xe0 1. Votre balle scintillera un peu pour indiquer que son combo est sup\xe9rieur \xe0 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosions plus violentes","upgrades.bigger_explosions.verbose_description":"L\'explosion par d\xe9faut efface un carr\xe9 de 3x3 briques, avec cette am\xe9lioration un carr\xe9 de 5x5. Le vent soufflant les pi\xe8ces est \xe9galement beaucoup plus fort. L\'\xe9cran clignotera un peu apr\xe8s chaque explosion (sauf en mode graphismes basiques).","upgrades.bigger_puck.name":"Raquette plus grande","upgrades.bigger_puck.tooltip":"Attrapez facilement plus de pi\xe8ces.","upgrades.bigger_puck.verbose_description":"Une grande raquette permet de ne jamais rater la balle et d\'attraper plus de pi\xe8ces, ainsi que d\'orienter pr\xe9cis\xe9ment les rebonds. Cependant, une grande raquette est plus difficile \xe0 utiliser sur les c\xf4t\xe9s du niveau.","upgrades.bricks_attract_ball.name":"Les briques attirent les balles","upgrades.bricks_attract_ball.tooltip":"La balle se dirige vers les {{count}} premi\xe8res briques qu\'elle touchera.","upgrades.bricks_attract_ball.verbose_description":"L\'effet est plus fort \xe0 des niveaux plus \xe9lev\xe9s. Le nombre de briques pouvant \xeatre touch\xe9es avant que l\'effet ne s\'arr\xeate est \xe9galement plus \xe9lev\xe9. L\'effet se r\xe9arme lorsque la balle touche le palet.","upgrades.bricks_attract_coins.name":"Briques attirent les pi\xe8ces","upgrades.bricks_attract_coins.tooltip":"Aide \xe0 garder les pi\xe8ces en suspension","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Clairvoyant","upgrades.clairvoyant.tooltip":"R\xe9v\xe8le les niveaux, PV des briques et direction des balles","upgrades.clairvoyant.verbose_description":"Vous aide \xe0 choisir les bonnes am\xe9liorations et \xe0 comprendre ce qu\'il se passe avec \\"briques solides\\". Les niveaux 2 et 3 (en mode loop) am\xe8nent des informations compl\xe9mentaires d\'une utilit\xe9 douteuse. ","upgrades.coin_magnet.help_plural":"Effet plus marqu\xe9 sur les pi\xe8ces","upgrades.coin_magnet.name":"Aimant pour pi\xe8ces","upgrades.coin_magnet.tooltip":"La raquette attire les pi\xe8ces","upgrades.coin_magnet.verbose_description":"Dirige les pi\xe8ces vers la raquette. L\'effet est plus fort sur les pi\xe8ces d\xe9j\xe0 proche de la raquette. ","upgrades.compound_interest.name":"Int\xe9r\xeats compos\xe9s","upgrades.compound_interest.tooltip":"+{{lvl}} combo par brique cass\xe9e, remise \xe0 z\xe9ro quand une pi\xe8ce est perdu","upgrades.compound_interest.verbose_description":"Votre combo augmentera d\'une unit\xe9 \xe0 chaque fois que vous casserez une brique. Toute pi\xe8ce perdue remettra votre combo \xe0 z\xe9ro. \\n\\nSi votre combo est sup\xe9rieure au minimum, une ligne rouge s\'affichera au bas de la zone de jeu pour vous le rappeler que les pi\xe8ces ne doivent pas aller \xe0 cet endroit.","upgrades.concave_puck.name":"Raquette concave","upgrades.concave_puck.tooltip":"Aide \xe0 \xe9viter les bords.","upgrades.concave_puck.verbose_description":"Les balles d\xe9marrent verticalement en d\xe9but de niveau, et rebondi sur la raquette de mani\xe8re plus verticale et invers\xe9e.","upgrades.corner_shot.name":"Tir en coin","upgrades.corner_shot.tooltip":"Laisse votre raquette sortir de la zone encadr\xe9e","upgrades.corner_shot.verbose_description":"Aide \xe0 viser dans les coins","upgrades.etherealcoins.name":"Monnaie spatiale ","upgrades.etherealcoins.tooltip":"Les pi\xe8ces ne subissent plus la gravit\xe9 ou la friction","upgrades.etherealcoins.verbose_description":"Les pi\xe8ces garderont leur vitesse m\xeame apr\xe8s plusieurs rebonds, et ne subirons plus la gravit\xe9. ","upgrades.extra_levels.name":"Encore 5 minutes","upgrades.extra_levels.tooltip":"Jouer {{count}} niveaux au lieu de 7","upgrades.extra_levels.verbose_description":"La partie dure normalement 7 niveaux, apr\xe8s quoi le jeu est termin\xe9 et le score que vous avez atteint est votre score de partie.\\n\\nChoisir cette am\xe9lioration vous permet de prolonger la partie d\'un niveau. Les derniers niveaux sont souvent ceux o\xf9 vous faites le plus de points, la diff\xe9rence peut donc \xeatre spectaculaire.","upgrades.extra_life.help_plural":"La (derni\xe8re) balle rebondit en bas de l\'\xe9cran au lieu d\'\xeatre perdue ( {{lvl}} fois).","upgrades.extra_life.name":"Seconde chance","upgrades.extra_life.tooltip":"La balle rebondit une fois avant d\'\xeatre perdue.","upgrades.extra_life.verbose_description":"Normalement, vous n\'avez qu\'une seule balle par manche, et la manche est termin\xe9e d\xe8s que vous la laissez tomber.\\n\\nCette comp\xe9tence ajoute une barre blanche en bas de l\'\xe9cran qui sauvera une balle une fois, et se brisera au cours du processus.\\n\\nVous pouvez prendre plusieurs vies d\'avances, elle seront utilis\xe9es \xe0 chaque fois qu\'une balle est sur le point d\'\xeatre perdue. ","upgrades.forgiving.name":"L\'erreur est humaine","upgrades.forgiving.tooltip":"Rater les briques fait perdre un portion progressivement plu importante du combo","upgrades.forgiving.verbose_description":" La premi\xe8re brique rat\xe9e par niveau ne co\xfbte rien, la suivante 10%, 20%, etc.","upgrades.fountain_toss.name":"Pi\xe8ce dans la fontaine","upgrades.fountain_toss.tooltip":"Gagnez parfois un peu de combo quand vous perdez des pi\xe8ces.","upgrades.fountain_toss.verbose_description":"Quand une pi\xe8ce est perdue alors que votre combo \xe9tait en dessous de {{max}}, votre combo \xe0 une probabilit\xe9 de {{lvl}}/combo d\'\xeatre incr\xe9ment\xe9","upgrades.ghost_coins.name":"Pi\xe8ces fant\xf4me","upgrades.ghost_coins.tooltip":"Les pi\xe8ces traversent les briques doucement","upgrades.ghost_coins.verbose_description":"Ce n\'est pas une bug, c\'est une fonctionnalit\xe9 ! Les pi\xe8ces passent \xe0 travers les briques doucement. Les niveaux plus \xe9lev\xe9s permettent aux pi\xe8ce de traverser les briques plus vite.","upgrades.helium.name":"H\xe9lium","upgrades.helium.tooltip":"Les pi\xe8ce flottent au lieu de tomber autours de la raquette.","upgrades.helium.verbose_description":"Les pi\xe8ces attendront d\'\xeatre sous la raquette pour tomber. ","upgrades.hot_start.name":"D\xe9marrage \xe0 chaud","upgrades.hot_start.tooltip":"Combo \xe0 {{start}}, -{{loss}} combo par seconde","upgrades.hot_start.verbose_description":"Au d\xe9but de chaque niveau, votre combo commencera \xe0 +30 points, mais \xe0 chaque seconde, il sera diminu\xe9 d\'un point. ","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Chaque fois qu\'une brique change de couleur, t\xe9l\xe9portez cette pi\xe8ce vers la boule la plus proche et rechargez sa capacit\xe9 \xe0 tacher une brique.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosions","upgrades.implosions.tooltip":"Les explosions aspirent les pi\xe8ces au lieu de les faire exploser.","upgrades.implosions.verbose_description":"La force d\u2019explosion est appliqu\xe9e dans l\u2019autre sens. Les niveaux 2+ augmentent la puissance de l\'implosion. ","upgrades.instant_upgrade.name":"Un tiens vaut deux tu l\'auras","upgrades.instant_upgrade.tooltip":"+2 am\xe9liorations, -1 choix jusqu\'\xe0 la fin de la partie.","upgrades.instant_upgrade.verbose_description":"Choisissez imm\xe9diatement deux am\xe9liorations, afin d\'en obtenir une gratuite et une autre pour rembourser celle utilis\xe9e pour obtenir cet avantage. Chaque fois que vous choisirez des am\xe9liorations dans le menu suivant, vous aurez moins de choix.","upgrades.left_is_lava.name":"\xc9viter le c\xf4t\xe9 gauche","upgrades.left_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en touchant le bord gauche","upgrades.left_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez une brique.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 gauche.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 gauche devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.limitless.name":"Sans limites","upgrades.limitless.tooltip":"Augmenter le niveau maximum de toutes les mises \xe0 niveau de {{lvl}} ","upgrades.limitless.verbose_description":"Choisir cet avantage augmente \xe9galement sa propre limite d\'un point, vous permettant de le choisir \xe0 nouveau.","upgrades.metamorphosis.name":"M\xe9tamorphose","upgrades.metamorphosis.tooltip":"Chaque pi\xe8ce peut tacher {{lvl}} brique(s) avec sa couleur","upgrades.metamorphosis.verbose_description":"Avec cette am\xe9lioration, les pi\xe8ces seront de la couleur de la brique d\'o\xf9 elles proviennent et coloreront la premi\xe8re brique qu\'elles toucheront. Les pi\xe8ces apparaissent \xe0 la vitesse de la balle qui les a cass\xe9es, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \\"peindre\\". Au \xe0 chaque niveau, chaque pi\xe8ce peut colorier une brique de plus avant d\'\xeatre \\"\xe9puis\xe9e\\" et d\'appara\xeetre vide.","upgrades.minefield.name":"Terrain min\xe9","upgrades.minefield.tooltip":"+{{lvl}} combo par brique explosive \xe0 l\'\xe9cran","upgrades.minefield.verbose_description":"Ajoute +lvl au combo lorsqu\'une brique est plac\xe9e, -lvl lorsqu\'elle est d\xe9truite et augmente le combo de base du nombre de briques multipli\xe9 par le niveau","upgrades.multiball.name":"Multi balle","upgrades.multiball.tooltip":"Chaque niveau commence avec {{count}} balles.","upgrades.multiball.verbose_description":"D\xe8s que vous laissez tomber la balle dans Breakout 71, vous perdez. \\n\\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d\'en perdre une.\\n\\nLes balles perdues reviennent au niveau suivant. \\n\\nLe fait d\'avoir plus d\'une balle permet d\'obtenir d\'autres avantages et, bien s\xfbr, de franchir le niveau plus rapidement.","upgrades.nbricks.name":"Pr\xe9l\xe8vement","upgrades.nbricks.tooltip":"Frappez exactement {{lvl}} briques par rebond pour +{{lvl}} combo, sinon combo perdu","upgrades.nbricks.verbose_description":"Si votre balle rebondis sans casser une brique, \xe7a compte quand m\xeame comme une frappe. Les briques d\xe9truites par des explosions ne comptent pas.","upgrades.one_more_choice.name":"La r\xe9ponse D","upgrades.one_more_choice.tooltip":"1 choix suppl\xe9mentaire d\'am\xe9lioration propos\xe9 jusqu\'\xe0 la fin de la partie","upgrades.one_more_choice.verbose_description":"Chaque menu d\'am\xe9lioration comportera une option suppl\xe9mentaire. Cela n\'augmente pas le nombre d\'am\xe9liorations que vous pouvez choisir, mais vous aide \xe0 cr\xe9er le profile id\xe9al. \\"La r\xe9ponse D\\" est une r\xe9f\xe9rence \xe0 un sketch classique. ","upgrades.passive_income.name":"Revenu passif","upgrades.passive_income.tooltip":"+{{lvl}} combo / brique, sauf si la raquette \xe0 boug\xe9 dans les {{time}} derni\xe8res secondes, combo perdu dans ce cas","upgrades.passive_income.verbose_description":"Certaines am\xe9lioration font bouger les balles sans avoir besoin de mettre la raquette en mouvement.","upgrades.picky_eater.name":"Mangeur par couleur","upgrades.picky_eater.tooltip":"+{{lvl}} combo par brique cass\xe9e la couleur de la balle, combo perdu sinon","upgrades.picky_eater.verbose_description":"Chaque fois que vous cassez une brique de la m\xeame couleur que votre balle, votre combo augmente d\'une unit\xe9.\\nS\'il s\'agit d\'une couleur diff\xe9rente, la balle adopte cette nouvelle couleur, mais la combinaison est r\xe9initialis\xe9e, sauf s\'il n\'y avais plus aucune brique de la couleur de la balle. Les briques de la mauvaise couleur sont entour\xe9es en rouge. Si vous avez plus d\'une balle, elles changent toutes de couleur en m\xeame temps lorsque l\'une d\'entre elles touche une brique.","upgrades.pierce.name":"Balle per\xe7ante","upgrades.pierce.tooltip":"La balle perce {{count}} briques apr\xe8s chaque rebond sur la raquette.","upgrades.pierce.verbose_description":"Normalement , la balle rebondit d\xe8s qu\'elle touche une brique. Avec cette am\xe9lioration, elle continuera sa trajectoire jusqu\'\xe0 avoir cass\xe9es 3 briques.\\n\\nApr\xe8s cela, elle rebondira sur la quatri\xe8me brique et devra toucher la raquette pour remettre le compteur \xe0 z\xe9ro.","upgrades.pierce_color.name":"Perceur de couleur","upgrades.pierce_color.tooltip":"+{{lvl}} dommage sur les briques de la couleur de la balle","upgrades.pierce_color.verbose_description":"Chaque fois qu\'une balle touche une brique de la m\xeame couleur, elle la traverse sans encombre.\\n\\nLorsqu\'elle atteint une brique de couleur diff\xe9rente, elle la casse, prend sa couleur et rebondit. \\n\\nSi vous avez des briques solides, le fonctionnement est un peu diff\xe9rent. ","upgrades.puck_repulse_ball.help_plural":"La force de r\xe9pulsion est plus grande","upgrades.puck_repulse_ball.name":"Atterrissage en douceur","upgrades.puck_repulse_ball.tooltip":"La raquette repousse les balles","upgrades.puck_repulse_ball.verbose_description":"Lorsqu\'une balle s\'approche de la raquette, elle commence \xe0 ralentir, voire \xe0 rebondir sans toucher le palet.","upgrades.rainbow.name":"Arc en ciel","upgrades.rainbow.tooltip":"Les pi\xe8ces apparaissent avec la couleur de l\'arc en ciel.","upgrades.rainbow.verbose_description":"Chaque niveau augment la proportion de pi\xe8ces color\xe9e. La couleur d\xe9pends du temps de jeu. ","upgrades.reach.name":"Attaque a\xe9rienne","upgrades.reach.tooltip":"Casser une des N briques de la ligne la plus basse d\xe9truit le combo. Sinon, +N combo.","upgrades.reach.verbose_description":"S\'il n\'y a qu\'une seule rang\xe9e de briques, ou si la rang\xe9e la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rang\xe9e la plus basse r\xe9initialise le combo\xa0; briser toute autre rang\xe9e augmente le combo du nombre de briques pr\xe9sentes sur cette rang\xe9e.\\n\\nLa rang\xe9e de briques du bas sera entour\xe9e en rouge pour vous rappeler de ne pas la toucher. ","upgrades.respawn.name":"R\xe9apparition ","upgrades.respawn.tooltip":"{{percent}}% des briques r\xe9apparaissent apr\xe8s {{delay}}s.","upgrades.respawn.verbose_description":"Des effets de particules vous indiqueront o\xf9 les briques appara\xeetront. ","upgrades.right_is_lava.name":"\xc9viter le c\xf4t\xe9 droit","upgrades.right_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de choc avec le cot\xe9 droit","upgrades.right_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez les briques suivantes.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 droit de la zone de jeu.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 droit devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.sacrifice.help_l1":"Perdre une vie d\xe9truit toutes les briques","upgrades.sacrifice.help_over":"Perdre une vie multiplie le combo par {{lvl}} puis d\xe9truit toutes les briques \xe0 l\'\xe9cran","upgrades.sacrifice.name":"Sacrifice","upgrades.sacrifice.verbose_description":"Le combo pourrait monter assez haut.","upgrades.sapper.help_plural":"Les premi\xe8res briques {{lvl}} cass\xe9es deviennent des bombes.","upgrades.sapper.name":"Sapeur","upgrades.sapper.tooltip":"La premi\xe8re brique cass\xe9e devient une bombe.","upgrades.sapper.verbose_description":"Au lieu de dispara\xeetre, la premi\xe8re brique cass\xe9e est remplac\xe9e par une bombe. Faire rebondir la balle sur la raquette r\xe9arme l\'effet. En montant en niveau, vous pourrez placer plus de bombes.","upgrades.shocks.name":"Choc","upgrades.shocks.tooltip":"Collision explosive entre les balles","upgrades.shocks.verbose_description":"Quand deux balles entrent en collision, elles \xe9changent leurs vitesse, cr\xe9ent une explosion et gagnent un peu de vitesse qui les s\xe9pare. ","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Garer {{percent}}% du combo au changement de niveau ","upgrades.shunt.verbose_description":"D\xe9marrage \xe0 chaud sera simplement ajout\xe9 au combo actuel","upgrades.side_flip.name":"Droitier","upgrades.side_flip.tooltip":"+{{lvl}} combo par brique cass\xe9 de la droite, -{{loss}} sinon","upgrades.side_flip.verbose_description":"Impactez la brique sur son c\xf4t\xe9 droit pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 gauche, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.side_kick.name":"Gaucher","upgrades.side_kick.tooltip":"+{{lvl}} combo par brique cass\xe9 de la gauche, -{{loss}} sinon","upgrades.side_kick.verbose_description":"Impactez la brique sur son c\xf4t\xe9 gauche pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 droit, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.skip_last.help_plural":"Les {{lvl}} derni\xe8res briques restantes s\'autod\xe9truiront","upgrades.skip_last.name":"Nettoyage facile","upgrades.skip_last.tooltip":"La derni\xe8re brique s\'autod\xe9truit.","upgrades.skip_last.verbose_description":"Vous devez casser toutes les briques pour passer au niveau suivant. \\n\\nCependant, il peut \xeatre difficile d\'obtenir les derni\xe8res briques.\\n\\nTerminer un niveau plus t\xf4t permet d\'obtenir des choix suppl\xe9mentaires lors de la mise \xe0 niveau. \\n\\nNe jamais manquer de briques est \xe9galement tr\xe8s avantageux.\\n\\nDonc, si vous avez du mal \xe0 casser les derni\xe8res briques, obtenir cet avantage plusieurs fois peut vous aider.","upgrades.slow_down.name":"Balle lente","upgrades.slow_down.tooltip":"La balle se d\xe9place plus lentement","upgrades.slow_down.verbose_description":"La balle d\xe9marre relativement lentement, mais \xe0 chaque niveau de votre partie, elle d\xe9marre un peu plus vite, et elle acc\xe9l\xe8re \xe9galement si vous passez beaucoup de temps dans un niveau.\\n\\nCet avantage rend la balle plus facile \xe0 g\xe9rer. \\n\\nVous pouvez l\'obtenir au d\xe9but de chaque partie en activant le mode enfant dans le menu.","upgrades.smaller_puck.help_plural":"La raquette r\xe9tr\xe9cie encore et le combo augmente encore.","upgrades.smaller_puck.name":"Raquette plus petite","upgrades.smaller_puck.tooltip":"Donne aussi +5 combo","upgrades.smaller_puck.verbose_description":"Vous b\xe9n\xe9ficiez d\'un bonus permanent de +5 combo pour avoir choisi cette am\xe9lioration.","upgrades.soft_reset.name":"R\xe9initialisation progressive","upgrades.soft_reset.tooltip":"La remise \xe0 z\xe9ro du combo conserve {{percent}}% des points","upgrades.soft_reset.verbose_description":"Limite l\'impact d\'une r\xe9initialisation du combo.","upgrades.streak_shots.name":"S\xe9quence de destruction","upgrades.streak_shots.tooltip":"Plus de pi\xe8ces si vous cassez plusieurs briques \xe0 la fois.","upgrades.streak_shots.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente. Le combo est remis \xe0 z\xe9ro quand la balle touche la raquette. Une fois que votre combo d\xe9passe la valeur de base, votre raquette devient rouge pour vous rappeler que le fait de la toucher avec la balle d\xe9truira votre combo.","upgrades.sturdy_bricks.name":"Briques solides","upgrades.sturdy_bricks.tooltip":"+{{lvl}} points de vie des briques, +{{percent}}% pi\xe8ces quand elles sont d\xe9truites","upgrades.sturdy_bricks.verbose_description":"Chaque niveau de cet am\xe9lioration ajoute un PV \xe0 toutes les briques. Vous pouvez consulter le nombre de PV avec l\'avantage \\"clairvoyant\\". Vous pouvez augmenter les d\xe9g\xe2ts des balles en obtenant l\'am\xe9lioration \\"Balle per\xe7ante\\". Chaque niveau de cet am\xe9lioration ajoute 50% de pi\xe8ces en plus.","upgrades.superhot.name":"SUPER HOT","upgrades.superhot.tooltip":"Le temps avance quand la raquette bouge. ","upgrades.superhot.verbose_description":"SUPER HOT SUPER HOT SUPER HOT SUPER HOT","upgrades.telekinesis.help_plural":"Effet plus fort sur la balle","upgrades.telekinesis.name":"T\xe9l\xe9kin\xe9sie","upgrades.telekinesis.tooltip":"Contr\xf4ler la trajectoire de la balle","upgrades.telekinesis.verbose_description":"Vous contr\xf4lez la balle pendant qu\'elle monte.","upgrades.top_is_lava.name":"Icare ","upgrades.top_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de rebond au plafond","upgrades.top_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9. Cependant, votre combo sera r\xe9initialis\xe9 d\xe8s que votre balle atteindra le haut de l\'\xe9cran.\\n\\nLorsque votre combo est sup\xe9rieur au minimum, une barre rouge appara\xeet en haut de l\'\xe9cran pour vous rappeler que vous devez \xe9viter de la frapper.","upgrades.trampoline.name":"Trampoline","upgrades.trampoline.tooltip":"+{{lvl}} combo \xe0 chaque rebond d\'une balle sur la raquette,-{{lvl}} combo \xe0 chaque rebond sur un des bords","upgrades.trampoline.verbose_description":"Une des rares am\xe9liorations \xe0 ne pas avoir de condition de remise \xe0 z\xe9ro","upgrades.transparency.name":"Camouflage","upgrades.transparency.tooltip":"Plus la balle est haut \xe0 l\'\xe9cran, plus elle devient transparente. Plus elle est transparente, plus elle produit de pi\xe8ces.","upgrades.transparency.verbose_description":"Les niveaux plus \xe9lev\xe9s rendent la balle transparente plus t\xf4t et augmentent le bonus de points.","upgrades.trickledown.name":"Ruissellement","upgrades.trickledown.tooltip":"Les pi\xe8ces apparaissent en haut de l\'\xe9cran.","upgrades.trickledown.verbose_description":"\xc7a pourrait vous aider \xe0 mettre des pi\xe8ces de cot\xe9. ","upgrades.unbounded.name":"Besoin d\'espace","upgrades.unbounded.tooltip":"Plus d\'espace autour des briques, mais la raquette ne peut pas aller aussi loin.","upgrades.unbounded.verbose_description":"Une autre am\xe9lioration pourrait vous permettre d\'\xe9tendre la port\xe9e de votre raquette.","upgrades.viscosity.name":"Fluide visqueux ","upgrades.viscosity.tooltip":"Chute plus lente des pi\xe8ces","upgrades.viscosity.verbose_description":"Les pi\xe8ces acc\xe9l\xe8rent normalement avec la gravit\xe9 et les explosions pour atteindre des vitesses assez \xe9lev\xe9es. \\n\\nCette comp\xe9tence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\\n\\nCela permet de les attraper plus facilement et se combine bien avec les am\xe9liorations qui influencent le mouvement de la pi\xe8ce.","upgrades.wind.help_plural":"Force du vent plus importante","upgrades.wind.name":"Vive le vent","upgrades.wind.tooltip":"La position de la raquette cr\xe9e du vent","upgrades.wind.verbose_description":"Le vent d\xe9pend de la position de la raquette \xe0 l\'\xe9cran, vers la gauche s\'il est \xe0 gauche, vers la droite s\'il est \xe0 droite. \\nAffecte les balles et les pi\xe8ces.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"La balle se dirige vers la raquette en descendant.","upgrades.yoyo.verbose_description":"C\'est l\'inverse de T\xe9l\xe9kin\xe9sie, contr\xf4lez la balle alors qu\'elle redescend vers la raquette.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo par brique, jusqu\'\xe0 ce qu\'il y ait une explosion","upgrades.zen.verbose_description":"C\'est quand m\xeame un jeu non violent \xe0 la base."}'); },{}],"uYc9N":[function(require,module,exports,__globalThis) { @@ -2388,6 +2404,12 @@ module.exports = JSON.parse('{"confirmRestart.no":"Cancelar","confirmRestart.tex },{}],"eedRO":[function(require,module,exports,__globalThis) { module.exports = JSON.parse('{"confirmRestart.no":"\u041E\u0442\u043C\u0435\u043D\u0430","confirmRestart.text":"\u0412\u044B \u0441\u043E\u0431\u0438\u0440\u0430\u0435\u0442\u0435\u0441\u044C \u043D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443. \u0412\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B, \u0447\u0442\u043E \u0445\u043E\u0442\u0438\u0442\u0435 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C?","confirmRestart.title":"\u041D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443?","confirmRestart.yes":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u0438\u0433\u0440\u0443","gameOver.creative":"\u042D\u0442\u043E\u0442 \u0437\u0430\u0431\u0435\u0433 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0442\u044C\u0441\u044F.","gameOver.cumulative_total":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0443\u043C\u043C\u0430\u0440\u043D\u044B\u0439 \u0431\u0430\u043B\u043B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u043B\u0441\u044F \u0441 {{startTs}} \u0434\u043E {{endTs}}.","gameOver.lost.summary":"\u0412\u044B \u0443\u0440\u043E\u043D\u0438\u043B\u0438 \u043C\u044F\u0447, \u043F\u043E\u0439\u043C\u0430\u0432 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.lost.title":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430","gameOver.stats.balls_lost":"\u041C\u044F\u0447\u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u043D\u044B","gameOver.stats.bricks_broken":"\u041A\u0438\u0440\u043F\u0438\u0447\u0438 \u0440\u0430\u0437\u0431\u0438\u0442\u044B","gameOver.stats.bricks_per_minute":"\u0420\u0430\u0437\u0431\u0438\u0442\u044B\u0445 \u043A\u0438\u0440\u043F\u0438\u0447\u0435\u0439 \u0432 \u043C\u0438\u043D\u0443\u0442\u0443","gameOver.stats.catch_rate":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u043B\u043E\u0432\u0430","gameOver.stats.combo_avg":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u043A\u043E\u043C\u0431\u043E","gameOver.stats.combo_max":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F","gameOver.stats.duration_per_level":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.hit_rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.total_score":"\u041E\u0431\u0449\u0438\u0439 \u0431\u0430\u043B\u043B","gameOver.stats.upgrades_applied":"\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","gameOver.stats_intro":"\u041D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u0430 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0430 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u044B \u043F\u043E \u0441\u0440\u0430\u0432\u043D\u0435\u043D\u0438\u044E \u0441 \u0432\u0430\u0448\u0438\u043C\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u043C\u0438 \u0438\u0433\u0440\u0430\u043C\u0438.","gameOver.unlocked_perk":"\u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","gameOver.unlocked_perk_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0439","gameOver.win.summary":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430. \u0412\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.win.title":"\u0412\u044B \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u044D\u0442\u0443 \u0438\u0433\u0440\u0443","help.content":"## \u0426\u0435\u043B\u044C\\n\\n\u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043A \u043C\u043E\u0436\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 7 \u0443\u0440\u043E\u0432\u043D\u0435\u0439.\\n\u041C\u043E\u043D\u0435\u0442\u044B \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u0440\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.\\n\u041B\u043E\u0432\u0438\u0442\u0435 \u0438\u0445 \u0432\u0435\u0441\u043B\u043E\u043C, \u0447\u0442\u043E\u0431\u044B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0441\u0432\u043E\u0439 \u0441\u0447\u0435\u0442.\\n\u0412\u0430\u0448 \u0441\u0447\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u0430\u0432\u043E\u043C \u0432\u0435\u0440\u0445\u043D\u0435\u043C \u0443\u0433\u043B\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.\\n\u041D\u0435 \u0443\u0440\u043E\u043D\u0438\u0442\u0435 \u043C\u044F\u0447, \u0438\u043D\u0430\u0447\u0435 \u0438\u0433\u0440\u0430 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u0441\u044F.\\n\\n\u0423\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0432 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438, \u0432\u044B \u0441\u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0435.\\n\\n## \u0410\u043F\u0433\u0440\u0435\u0439\u0434\u044B\\n\\n\u0412\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0432\u0430\u043C\u0438 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u0438\u0433\u0440\u044B.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u0437 \u043D\u0438\u0445 \u043C\u043E\u0436\u043D\u043E \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0440\u0430\u0437 \u0434\u043B\u044F \u0443\u0441\u0438\u043B\u0435\u043D\u0438\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0442 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u044E\u0442 \u0438\u0433\u0440\u0443 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0441\u043F\u043E\u0441\u043E\u0431\u0430\u043C\u0438.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043B\u0435\u0437\u043D\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0432 \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u0438.\\n\\n\u0412 \u043D\u0430\u0447\u0430\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0439 \u0438\u0433\u0440\u044B \u0432\u044B \u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043E\u0434\u0438\u043D \u0430\u043F\u0433\u0440\u0435\u0439\u0434.\\n\u0415\u0433\u043E \u0438\u043A\u043E\u043D\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0436\u0438\u0442\u044C \u043A\u0438\u0440\u043F\u0438\u0447\u043E\u043C \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.\\n\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445.\\n\\n\u041C\u043D\u043E\u0433\u0438\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u0432\u0430\u0448\u0438 \u043A\u043E\u043C\u0431\u043E.\\n\\n## \u041A\u043E\u043C\u0431\u043E\\n\\n\u0412\u0430\u0448\u0435 \\"\u043A\u043E\u043C\u0431\u043E\\" - \u044D\u0442\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u043D\u0435\u0442, \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0449\u0438\u0445\u0441\u044F \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u0438 \u043A\u0438\u0440\u043F\u0438\u0447\u0430.\\n\u041E\u043D\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0432\u0435\u0441\u043B\u0435, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, x4 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0438\u0440\u043F\u0438\u0447 \u043F\u043E\u0440\u043E\u0436\u0434\u0430\u0435\u0442 4 \u043C\u043E\u043D\u0435\u0442\u044B.\\n\u0411\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0445 \u043A\u043E\u043C\u0431\u043E, \u0442\u0430\u043A\u0436\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0434\u043B\u044F \u0435\u0433\u043E \u0441\u0431\u0440\u043E\u0441\u0430.\\n\u043A\u043E\u043C\u0431\u043E \u0442\u0430\u043A\u0436\u0435 \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043C\u044F\u0447 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0440\u0430\u043A\u0435\u0442\u043A\u0435, \u043D\u0435 \u0437\u0430\u0434\u0435\u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n\u0412 \u044D\u0442\u043E\u043C \u0441\u043B\u0443\u0447\u0430\u0435 \u043F\u043E\u044F\u0432\u0438\u0442\u0441\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \\"\u043F\u0440\u043E\u043C\u0430\u0445\\".\\n\\n\u0421\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437 \u0446\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n## \u041F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435\\n\\n\u0422\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043A\u0430\u043A \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442.\\n\u0415\u0441\u043B\u0438 \u043C\u044F\u0447 \u043F\u043E\u043F\u0430\u0434\u0435\u0442 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043F\u043B\u043E\u0449\u0430\u0434\u043A\u0438, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0432\u0432\u0435\u0440\u0445.\\n\u0415\u0441\u043B\u0438 \u0432\u044B \u0443\u0434\u0430\u0440\u0438\u0442\u0435 \u0441 \u043E\u0434\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u043F\u043E\u0434 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u0443\u0433\u043B\u043E\u043C.\\n\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0435\u0441\u043B\u0430 \u0438 \u0443\u0433\u043E\u043B \u0432\u0445\u043E\u0434\u0430 \u043D\u0435 \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043F\u043E\u0441\u043B\u0435 \u043E\u0442\u0441\u043A\u043E\u043A\u0430.\\n\\n\u041C\u043E\u0436\u043D\u043E \u043E\u0442\u043A\u0440\u044B\u0442\u044C \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0439, \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0449\u0438\u0445 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438.\\n\\n## \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u0435\u0442\\n\\n\u041F\u0440\u0438 \u043F\u0435\u0440\u0432\u043E\u0439 \u0438\u0433\u0440\u0435 \u0432 Breakout 71 \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438 \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u044B.\\n\u041C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438 \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u043F\u0440\u043E\u0441\u0442\u043E \u0438\u0433\u0440\u0430\u044F \u0438 \u0441\u043E\u0431\u0438\u0440\u0430\u044F \u043C\u043D\u043E\u0433\u043E \u043C\u043E\u043D\u0435\u0442.\\n\u041F\u0435\u0440\u0432\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u044E\u0442\u0441\u044F \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0430.\\n\u041F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0442\u0435 \u0438\u043B\u0438 \u0438\u043D\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438.\\n\\n\u0414\u043E\u0431\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0432\u044B\u0441\u043E\u043A\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432 \u0433\u043E\u0440\u0430\u0437\u0434\u043E \u043F\u0440\u043E\u0449\u0435, \u0435\u0441\u043B\u0438 \u043F\u043E\u0441\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0432\u044B \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439.\\n\\n## \u041F\u043E\u0432\u0442\u043E\u0440\u043D\u044B\u0435 \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0438 \u0438 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u0435 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F\\n\\n\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0430\u043F\u0433\u0440\u0435\u0439\u0434, \u0435\u0441\u043B\u0438 \u0431\u0443\u0434\u0435\u0442\u0435 \u0438\u0433\u0440\u0430\u0442\u044C \u0445\u043E\u0440\u043E\u0448\u043E:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeGood}} \u0441\u0435\u043A\u0443\u043D\u0434\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedGood}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 {{catchRateGood}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u043C\u0435\u043D\u0435\u0435 {{missesGood}} \u0440\u0430\u0437\\n\\n\u0412\u044B \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u0443\u044E \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0443, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u043E\u0437\u0432\u043E\u043B\u0438\u0442 \u0432\u0430\u043C \u043F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F, \u0435\u0441\u043B\u0438 \u0432\u044B \u0441\u043F\u0440\u0430\u0432\u0438\u0442\u0435\u0441\u044C \u0441 \u0437\u0430\u0434\u0430\u043D\u0438\u0435\u043C \u0435\u0449\u0435 \u043B\u0443\u0447\u0448\u0435:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeBest}} \u0441\u0435\u043A\u0443\u043D\u0434\u044B\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedBest}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0442\u044C {{catchRateBest}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043C\u0430\u0445\u043D\u0438\u0442\u0435\u0441\u044C \u043F\u043E \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C \u043C\u0435\u043D\u0435\u0435 {{missesBest}} \u0440\u0430\u0437\\n\\n\u041E\u043F\u0446\u0438\u044F \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445 \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u044D\u0442\u0443 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443","help.help":"\u0423\u0437\u043D\u0430\u0439\u0442\u0435 \u0431\u043E\u043B\u044C\u0448\u0435 \u043E\u0431 \u0438\u0433\u0440\u0435","help.levels":"\u0423\u0440\u043E\u0432\u043D\u0438","help.title":"\u041F\u043E\u043C\u043E\u0449\u044C","help.upgrades":"## 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\u0435\u0433\u043E.","starting_perks.help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u044B\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B","starting_perks.random":"\u0412\u0441\u0435 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430 \u0431\u044B\u043B\u0438 \u0443\u0431\u0440\u0430\u043D\u044B, \u0432\u044B\u0431\u043E\u0440 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u043C.","starting_perks.title":"\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438","starting_perks.unchecked":"\u041F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0435 \u043D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438 \u043D\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u044E\u0442\u0441\u044F \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0445, \u043D\u043E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u044C \u043D\u0430 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u043F\u0443\u043B.","unlocks.greyed_out_help":"\u0412\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0435 \u0441\u0435\u0440\u044B\u043C \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432 \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432. \u041E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0431\u0438\u0440\u0430\u0435\u0442\u0435 \u043E\u0447\u043A\u0438 \u0432 \u0438\u0433\u0440\u0435.","unlocks.intro":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0441\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 {{ts}}. \u041D\u0438\u0436\u0435 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0438 \u0443\u0440\u043E\u0432\u043D\u0438, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u0435\u0442 \u0438\u0433\u0440\u0430. \u041D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u0430\u043F\u0433\u0440\u0435\u0439\u0434 \u0438\u043B\u0438 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043D\u0438\u0436\u0435, \u0447\u0442\u043E\u0431\u044B \u043D\u0430\u0447\u0430\u0442\u044C \u0442\u0435\u0441\u0442\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443 \u0441 \u043D\u0438\u043C.","unlocks.just_unlocked":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","unlocks.just_unlocked_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439","unlocks.level":"

\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0438\u0437 {{out_of}}

\\n

\u0417\u0434\u0435\u0441\u044C \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438\u0433\u0440\u044B, \u043D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u043E\u0434\u0438\u043D \u0438\u0437 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u043E\u043F\u0440\u043E\u0431\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E.

","unlocks.level_description":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C {{size}}x{{size}} \u0441 {{bricks}} \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C\u0438, {{colors}} \u0446\u0432\u0435\u0442\u0430\u043C\u0438 \u0438 {{bombs}} \u0431\u043E\u043C\u0431\u0430\u043C\u0438.","unlocks.minScore":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u0443.","unlocks.minScoreWithPerks":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435 \u0441 {{required}} , \u043D\u043E \u0431\u0435\u0437 {{forbidden}} \u0434\u043B\u044F \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0438.","unlocks.minTotalScore":"\u041D\u0430\u043A\u043E\u043F\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 ${{score}}","unlocks.reached":"\u0412\u0430\u0448 \u043B\u0443\u0447\u0448\u0438\u0439 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 - {{reached}}.","unlocks.title_upgrades":"\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438\u0437 {{out_of}}","upgrades.addiction.name":"\u041D\u0430\u0440\u043A\u043E\u043C\u0430\u043D\u0438\u044F","upgrades.addiction.tooltip":"+{{lvl}} \u043A\u043E\u043C\u0431\u043E / \u043A\u0438\u0440\u043F\u0438\u0447, \u043A\u043E\u043C\u0431\u043E \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043D\u0430 {{delay}}\u0441 \u043F\u043E\u0441\u043B\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u044F \u043A\u0438\u0440\u043F\u0438\u0447\u0430.","upgrades.addiction.verbose_description":"\u041E\u0442\u0441\u0447\u0435\u0442 \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u0441\u043B\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043A\u0438\u0440\u043F\u0438\u0447\u0430 \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u043C \u0443\u0440\u043E\u0432\u043D\u0435. \u041E\u043D \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F, \u043A\u0430\u043A \u0442\u043E\u043B\u044C\u043A\u043E \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0431\u0443\u0434\u0443\u0442 \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0435\u043D\u044B.","upgrades.asceticism.name":"\u0410\u0441\u043A\u0435\u0442\u0438\u0437\u043C","upgrades.asceticism.tooltip":"+{{combo}} \u043A\u043E\u043C\u0431\u043E/\u043A\u0438\u0440\u043F\u0438\u0447, - {{combo}} \u043F\u0440\u0438 \u043B\u043E\u0432\u043B\u0435 \u043C\u043E\u043D\u0435\u0442","upgrades.asceticism.verbose_description":"\u0412\u0430\u043C \u043D\u0443\u0436\u043D\u043E \u0431\u0443\u0434\u0435\u0442 \u0433\u0434\u0435-\u0442\u043E \u0445\u0440\u0430\u043D\u0438\u0442\u044C \u043C\u043E\u043D\u0435\u0442\u044B, \u043F\u043E\u043A\u0430 \u0432\u0430\u0448 \u043A\u043E\u043C\u0431\u043E \u043F\u043E\u0434\u043D\u0438\u043C\u0430\u0435\u0442\u0441\u044F.","upgrades.ball_attract_ball.help_plural":"\u0411\u043E\u043B\u0435\u0435 \u0441\u0438\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F","upgrades.ball_attract_ball.name":"\u0413\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F","upgrades.ball_attract_ball.tooltip":"\u041C\u044F\u0447\u0438 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u044E\u0442 \u043C\u044F\u0447\u0438","upgrades.ball_attract_ball.verbose_description":"\u0428\u0430\u0440\u044B, \u043D\u0430\u0445\u043E\u0434\u044F\u0449\u0438\u0435\u0441\u044F \u043D\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u0431\u043E\u043B\u0435\u0435 \\"3/4 \u0448\u0438\u0440\u0438\u043D\u044B \u0438\u0433\u0440\u043E\u0432\u043E\u0439 \u0437\u043E\u043D\u044B\\", \u043D\u0430\u0447\u043D\u0443\u0442 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0434\u0440\u0443\u0433 \u043A \u0434\u0440\u0443\u0433\u0443.\\n\\n\u0421\u0438\u043B\u0430 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F \u0441\u0438\u043B\u044C\u043D\u0435\u0435, \u043A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u043D\u0430\u0445\u043E\u0434\u044F\u0442\u0441\u044F \u043D\u0430 \u043D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0435\u043C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u0434\u0440\u0443\u0433 \u043E\u0442 \u0434\u0440\u0443\u0433\u0430.\\n\\n\u0420\u0430\u0434\u0443\u0436\u043D\u044B\u0435 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u0431\u0443\u0434\u0443\u0442 \u043B\u0435\u0442\u0430\u0442\u044C, \u0441\u0438\u043C\u0432\u043E\u043B\u0438\u0437\u0438\u0440\u0443\u044F \u0441\u0438\u043B\u0443 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F. \u042D\u0442\u043E \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u0436\u043D\u043E \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C, \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 \u0443 \u0432\u0430\u0441 \u0443\u0436\u0435 \u0435\u0441\u0442\u044C \u0431\u043E\u043B\u0435\u0435 \u043E\u0434\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0430.","upgrades.ball_attracts_coins.name":"\u0428\u0430\u0440\u0438\u043A\u0438 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u044E\u0442 \u043C\u043E\u043D\u0435\u0442\u044B","upgrades.ball_attracts_coins.tooltip":"\u041C\u043E\u043D\u0435\u0442\u044B \u0441\u043B\u0435\u0434\u0443\u044E\u0442 \u0437\u0430 \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0438\u043C \u0448\u0430\u0440\u043E\u043C \u0438 \u043F\u0430\u0434\u0430\u044E\u0442 \u043C\u0435\u0434\u043B\u0435\u043D\u043D\u0435\u0435","upgrades.ball_attracts_coins.verbose_description":"\u042D\u0442\u043E \u043C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C, \u0447\u0442\u043E\u0431\u044B \\"\u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C\\" \u0448\u0430\u0440\u0438\u043A\u0438 \u043C\u043E\u043D\u0435\u0442\u0430\u043C\u0438, \u0435\u0441\u043B\u0438 \u0441\u043E\u0432\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E \u0441 \\"\u043F\u044F\u0442\u043D\u043E\u043C\\" \u0438 \\"\u043F\u0440\u0438\u0437\u0440\u0430\u0447\u043D\u044B\u043C\u0438 \u043C\u043E\u043D\u0435\u0442\u0430\u043C\u0438\\". \u042D\u0442\u043E \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u0434\u0445\u043E\u0434\u0438\u0442 \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 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neues Spiel zu beginnen. Sind Sie sicher, dass Sie weitermachen wollen?","confirmRestart.title":"Ein neues Spiel beginnen?","confirmRestart.yes":"Spiel neu starten","gameOver.creative":"Dieser Lauf wird nicht aufgezeichnet.","gameOver.cumulative_total":"Ihre kumulative Gesamtpunktzahl ist von {{startTs}} auf {{endTs}}gestiegen.","gameOver.lost.summary":"Du hast den Ball fallen lassen, nachdem du {{score}} M\xfcnzen gefangen hast.","gameOver.lost.title":"Spiel vorbei","gameOver.stats.balls_lost":"Verlorene B\xe4lle","gameOver.stats.bricks_broken":"Ziegelsteine gebrochen","gameOver.stats.bricks_per_minute":"Ziegelsteinbruch pro Minute","gameOver.stats.catch_rate":"Fangquote","gameOver.stats.combo_avg":"Durchschnittliche Combo","gameOver.stats.combo_max":"Max-Kombo","gameOver.stats.duration_per_level":"Dauer pro Stufe","gameOver.stats.hit_rate":"Trefferquote","gameOver.stats.intro":"","gameOver.stats.level_reached":"Erreichte Stufe","gameOver.stats.total_score":"Gesamtpunktzahl","gameOver.stats.upgrades_applied":"Angewandte Upgrades","gameOver.stats_intro":"Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.","gameOver.unlocked_perk":"Upgrade freigeschaltet","gameOver.unlocked_perk_plural":"Du hast soeben {{count}} Verg\xfcnstigungen freigeschaltet","gameOver.win.summary":"Das Spiel ist vorbei. Du hast {{score}} M\xfcnzen versteckt.","gameOver.win.title":"Du hast dieses Spiel abgeschlossen","help.content":"## Ziel\\n\\nSammle in 7 Levels so viele M\xfcnzen wie m\xf6glich ein.\\nDie M\xfcnzen erscheinen, wenn du Ziegel zerbrichst.\\nFangen Sie sie mit Ihrem Paddel auf, um Ihre Punktzahl zu erh\xf6hen.\\nIhr Punktestand wird in der oberen rechten Ecke des Bildschirms angezeigt.\\nLassen Sie den Ball nicht fallen, sonst ist das Spiel vorbei.\\n\\nWenn du alle Ziegel zerst\xf6rt hast, kannst du dir ein Upgrade aussuchen.\\n\\n## Upgrades\\n\\nDie Upgrades, die du w\xe4hlst, gelten bis zum Ende des Laufs.\\nEinige k\xf6nnen mehrmals ausgew\xe4hlt werden, um die Wirkung zu verst\xe4rken.\\nEinige helfen beim Zielen oder machen das Spiel auf andere Weise einfacher.\\nEinige sind nur in Kombination n\xfctzlich.\\n\\nZu Beginn eines jeden Spiels erh\xe4ltst du immer ein Upgrade.\\nIhr Symbol dient als Baustein des ersten Levels.\\nDu kannst die Start-Upgrades in den Einstellungen ausw\xe4hlen.\\n\\nViele Upgrades wirken sich auf deine Kombo aus.\\n\\n## Combo\\n\\nDeine \\"Combo\\" ist die Anzahl der M\xfcnzen, die beim Zerbrechen eines Steins entstehen.\\nSie wird auf deinem Paddel angezeigt, zum Beispiel x4 bedeutet, dass jeder Stein 4 M\xfcnzen hervorbringt.\\nDie meisten Upgrades, die den Combo erh\xf6hen, f\xfcgen auch eine Bedingung hinzu, um ihn zur\xfcckzusetzen.\\nDie Kombo wird auch zur\xfcckgesetzt, wenn der Ball zum Schl\xe4ger zur\xfcckkehrt, ohne einen Stein zu treffen.\\nIn diesem Fall wird eine \\"Miss\\"-Meldung angezeigt.\\n\\nVersuchen Sie, jedes Mal auf einen Stein zu zielen.\\n\\n## Anvisieren\\n\\nNur die Position des Balls auf dem Schl\xe4ger entscheidet dar\xfcber, wie der Ball abprallt.\\nWenn der Ball das Paddel genau in der Mitte trifft, prallt er senkrecht nach oben ab.\\nWenn du ihn mehr auf einer Seite triffst, hat er einen gr\xf6\xdferen Winkel.\\nDie Paddelgeschwindigkeit und der Auftreffwinkel haben keinen Einfluss auf die Richtung des Balls nach dem Aufprall.\\n\\nViele Upgrades, die beim Zielen helfen, k\xf6nnen freigeschaltet werden.\\n\\n## Freischaltungen\\n\\nWenn du Breakout 71 zum ersten Mal spielst, sind die meisten Upgrades und Levels gesperrt.\\nUpgrades werden freigeschaltet, indem du einfach spielst und viele M\xfcnzen f\xe4ngst.\\nDie ersten Level werden durch das Erreichen einer hohen Punktzahl freigeschaltet.\\nSp\xe4tere Levels f\xfcgen eine Bedingung hinzu, welche Verg\xfcnstigungen Sie ausw\xe4hlen k\xf6nnen.\\n\\nEine hohe Punktzahl zu erreichen ist viel einfacher, wenn du nach jedem Level mehrere Upgrades erh\xe4ltst.\\n\\n## Re-Rolls und kostenlose Upgrades\\n\\nWenn du gut spielst, bekommst du ein zus\xe4tzliches Upgrade, das du ausw\xe4hlen kannst:\\n\\n- Schaffe das Level in weniger als {{levelTimeGood}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedGood}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateGood}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesGood}} Mal\\n\\nDu bekommst auch einen Re-Roll, mit dem du Upgrades \xfcberspringen kannst, wenn du noch besser abschneidest:\\n\\n- Schaffe ein Level in weniger als {{levelTimeBest}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedBest}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateBest}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesBest}} Mal\\n\\nMit einer Option in den Einstellungen k\xf6nnen Sie diese Statistiken anzeigen lassen","help.help":"Erfahren Sie mehr \xfcber das Spiel","help.levels":"Ebenen","help.title":"Hilfe","help.upgrades":"## Upgrades","history.columns.score":"Ergebnis","history.columns.started":"Datum","history.help":"Sehen Sie Ihre {{count}} besten Spiele.","history.locked":"Mindestens zehn Spiele spielen, um freizuschalten","history.title":"L\xe4uft Geschichte","lab.help":"Versuchen Sie jede beliebige Konstruktion","lab.instructions":"W\xe4hlen Sie unten die Upgrades aus und w\xe4hlen Sie dann ein Level, das Sie spielen m\xf6chten.","lab.menu_entry":"Kreativ-Modus","lab.reset":"Alle auf 0 zur\xfccksetzen","lab.select_level":"W\xe4hlen Sie einen Level zum Spielen","lab.unlocks_at":"Wird freigeschaltet bei Gesamtpunktzahl {{score}}","level_up.after_buttons":"Du hast gerade Level {{level}}/{{max}}beendet.","level_up.before_buttons":"Du hast {{score}} M\xfcnzen {{catchGain}} aus {{levelSpawnedCoins}} in {{time}} Sekunden {{timeGain}}gefangen.\\n\\nDu hast {{levelMisses}} Mal danebengeschossen {{missesGain}} und {{levelWallBounces}} Mal die W\xe4nde oder die Decke getroffen{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Versuche, alle M\xfcnzen zu fangen, verpasse nie die Steine, sto\xdfe nie an die W\xe4nde/Decke oder schaffe das Level unter 30 Sekunden, um zus\xe4tzliche Upgrades zu erhalten.","level_up.compliment_good":"Gut gemacht!","level_up.compliment_perfect":"Beeindruckend, machen Sie weiter so!","level_up.pick_upgrade_title":"W\xe4hlen Sie ein Upgrade","level_up.plus_one_upgrade":"(+1 Aufwertung)","level_up.plus_one_upgrade_and_reroll":"(+1 Aufwertung und +1 Neuwurf)","level_up.reroll":"Neu w\xfcrfeln ({{count}})","level_up.reroll_help":"Neue Wahlm\xf6glichkeiten bieten","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Sie haben seit {{hours}} Stunden gespielt","main_menu.donate_help":"Wie w\xe4re es mit einer Spende? Sie k\xf6nnen diese Erinnerung in den Einstellungen ausblenden.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"Hohe Punktzahl : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Neues Spiel","main_menu.normal_help":"Spiele 7 Levels mit einem zuf\xe4lligen Startvorteil","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Passen Sie das Spiel an Ihre Bed\xfcrfnisse und Ihren Geschmack an","main_menu.settings_title":"Einstellungen","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Freigegebene Inhalte","main_menu.unlocks_help":"Freigegebene Verg\xfcnstigungen und Stufen ausprobieren","play.close_modale_window_tooltip":"Schlie\xdfen Sie","play.current_lvl":"Stufe {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Hauptmen\xfc \xf6ffnen","play.missed_ball":"Miss","play.mobile_press_to_play":"Zum Abspielen hier dr\xfccken und halten","play.score_tooltip":"Sehen Sie Ihren Punktestand, Upgrades und mehr","play.stats.coins_catch_rate":"Fangrate der M\xfcnzen","play.stats.levelMisses":"Verfehlte Sch\xfcsse, bei denen man nichts trifft","play.stats.levelTime":"Level Zeit","play.stats.levelWallBounces":"Mauervorspr\xfcnge","score_panel.close_to_unlock":"N\xe4chste Stufe freischalten:","score_panel.get_upgrades_to_unlock":"Holen Sie {{missingUpgrades}} und erzielen Sie {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.rerolls_count":"Sie haben {{rerolls}} Wiederholungsw\xfcrfe angesammelt","score_panel.score_to_unlock":"Erziele {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.title":"{{score}} Punkte auf Stufe {{level}}/{{max}} ","score_panel.upcoming_levels":"Kommende Stufen :","score_panel.upgrades_picked":"Die in diesem Spiel gew\xe4hlten Upgrades laufen:","settings.basic":"Grundlegende Grafiken","settings.basic_help":"Bessere Leistung.","settings.colorful_coins":"Bunte M\xfcnzen","settings.colorful_coins_help":"M\xfcnzen spawnen immer in der Farbe des Steins","settings.comboIncreaseTexts":"+X in Gold anzeigen","settings.comboIncreaseTexts_help":"Wenn die Combo zunimmt","settings.contrast":"Hoher Kontrast","settings.contrast_help":"Buntes und dunkles Rendering","settings.donation_reminder":"Erinnern Sie mich an eine Spende","settings.donation_reminder_help":"Siehe Spielzeit und Spendenlink im Hauptmen\xfc","settings.download_save_file":"Spielstand und Statistiken herunterladen","settings.download_save_file_help":"Abrufen einer Speicherdatei","settings.extra_bright":"Extra hell","settings.extra_bright_help":"Erh\xf6ht die Gr\xf6\xdfe des Halos um M\xfcnzen und Ziegel.","settings.fullscreen":"Vollbild","settings.fullscreen_help":"Das Spiel versucht, vor dem Start in den Vollbildmodus zu wechseln","settings.kid":"Kinder-Modus","settings.kid_help":"Beginnen Sie k\xfcnftige Spiele mit einem \\"langsameren Ball\\".","settings.language":"Sprache","settings.language_help":"W\xe4hlen Sie die Sprache des Spiels","settings.load_save_file":"Speicherdatei laden","settings.load_save_file_help":"W\xe4hlen Sie eine Speicherdatei auf Ihrem Ger\xe4t","settings.max_coins":" {{max}} M\xfcnzen auf dem Bildschirm maximal","settings.max_coins_help":"Nur kosmetisch, keine Auswirkung auf das Ergebnis","settings.max_particles":" {{max}} Teilchen maximal","settings.max_particles_help":"Begrenzt die Anzahl der auf dem Bildschirm angezeigten Partikel f\xfcr visuelle Effekte.","settings.mobile":"Mobiler Modus","settings.mobile_help":"L\xe4sst Platz unter dem Paddel.","settings.pointer_lock":"Mauszeigersperre","settings.pointer_lock_help":"Sperrt und versteckt den Mauszeiger.","settings.record":"Spielvideos aufnehmen","settings.record_download":"Video herunterladen ({{size}} MB)","settings.record_help":"Holen Sie sich ein Video von jedem Level.","settings.red_miss":"Miss Warnung","settings.red_miss_help":"Zeigen Sie rote Partikel um B\xe4lle, die ohne Treffer zu Boden gehen.","settings.reset":"Spiel zur\xfccksetzen","settings.reset_cancel":"Nein","settings.reset_confirm":"Ja","settings.reset_help":"L\xf6schen von Highscore, Spielzeit und Statistiken","settings.reset_instruction":"Sie verlieren alle Fortschritte, die Sie im Spiel gemacht haben, sind Sie sicher?","settings.save_file_error":"Fehler beim Laden einer Speicherdatei","settings.save_file_loaded":"Geladene Datei speichern","settings.save_file_loaded_help":"Die App wird nun neu geladen, um die Speicherung zu \xfcbernehmen.","settings.save_file_loaded_ok":"Ok","settings.show_fps":"FPS-Z\xe4hler","settings.show_fps_help":"\xdcberwachen Sie die Leistung der Anwendung","settings.show_stats":"Echtzeit-Statistiken anzeigen","settings.show_stats_help":"M\xfcnzen, Zeit, Spr\xfcnge, Fehlsch\xfcsse","settings.sounds":"Spiel-Sounds","settings.sounds_help":"Kann einige Telefone verlangsamen.","starting_perks.checked":"Wenn Sie ein neues Spiel beginnen, wird Ihnen eine dieser Verg\xfcnstigungen angeboten. Klicken Sie auf eine Verg\xfcnstigung, um sie auszuschlie\xdfen.","starting_perks.help":"W\xe4hlen Sie m\xf6gliche Start-Upgrades","starting_perks.random":"Alle Vorteile wurden gestrichen, die Auswahl erfolgt nach dem Zufallsprinzip.","starting_perks.title":"Startvorteile","starting_perks.unchecked":"Die folgenden Verg\xfcnstigungen werden nicht als Startverg\xfcnstigungen angeboten, aber Sie k\xf6nnen sie durch Anklicken zum Pool hinzuf\xfcgen.","unlocks.greyed_out_help":"Die ausgegrauten Upgrades k\xf6nnen freigeschaltet werden, indem Sie Ihre Gesamtpunktzahl erh\xf6hen. Die Gesamtpunktzahl erh\xf6ht sich jedes Mal, wenn Sie im Spiel punkten.","unlocks.intro":"Deine Gesamtpunktzahl ist {{ts}}. Nachfolgend finden Sie alle Upgrades und Levels, die das Spiel zu bieten hat. Klicken Sie auf ein Upgrade oder eine Stufe, um ein Testspiel damit zu starten.","unlocks.just_unlocked":"Level freigeschaltet","unlocks.just_unlocked_plural":"Du hast soeben {{count}} Stufen freigeschaltet","unlocks.level":"

Du hast {{unlocked}} Stufen von {{out_of}}freigeschaltet

\\n

Hier sind alle Spielstufen, klicke eine an, um sie auszuprobieren.

","unlocks.level_description":"Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.","unlocks.minScore":"Erreiche ${{minScore}} in einem Lauf, um freizuschalten.","unlocks.minScoreWithPerks":"Erreiche ${{minScore}} in einem Durchgang mit {{required}} , aber ohne {{forbidden}} zu entsperren.","unlocks.minTotalScore":"Kumulieren Sie insgesamt ${{score}}","unlocks.reached":"Ihr bestes Ergebnis war {{reached}}.","unlocks.title_upgrades":"Du hast {{unlocked}} Upgrades von {{out_of}}freigeschaltet.","upgrades.addiction.name":"Sucht","upgrades.addiction.tooltip":"+{{lvl}} Combo / Stein, Combo wird {{delay}}s nach Zerbrechen eines Steins zur\xfcckgesetzt.","upgrades.addiction.verbose_description":"Der Countdown beginnt erst nach dem Zerbrechen des ersten Steins eines jeden Levels. Er stoppt, sobald alle Ziegel zerst\xf6rt sind.","upgrades.asceticism.name":"Askese","upgrades.asceticism.tooltip":"+{{combo}} Combo / Ziegel, - {{combo}} bei M\xfcnzfang","upgrades.asceticism.verbose_description":"Sie m\xfcssen die M\xfcnzen irgendwo aufbewahren, w\xe4hrend Ihre Combo aufsteigt.","upgrades.ball_attract_ball.help_plural":"St\xe4rkere Anziehungskraft","upgrades.ball_attract_ball.name":"Schwerkraft","upgrades.ball_attract_ball.tooltip":"B\xe4lle ziehen B\xe4lle an","upgrades.ball_attract_ball.verbose_description":"B\xe4lle, die mehr als \\"3/4 der Spielfeldbreite\\" entfernt sind, beginnen sich gegenseitig anzuziehen.\\n\\nDie Anziehungskraft ist st\xe4rker, wenn sie am weitesten voneinander entfernt sind.\\n\\nUm die Anziehungskraft zu symbolisieren, fliegen Regenbogenpartikel. Dieser Vorteil wird nur angeboten, wenn du bereits mehr als einen Ball hast.","upgrades.ball_attracts_coins.name":"B\xe4lle ziehen M\xfcnzen an","upgrades.ball_attracts_coins.tooltip":"Die M\xfcnzen folgen der n\xe4chstgelegenen Kugel und fallen langsamer herunter.","upgrades.ball_attracts_coins.verbose_description":"Dies k\xf6nnte verwendet werden, um die Kugeln mit M\xfcnzen \\"anzumalen\\", wenn man es mit \\"Flecken\\" und \\"Geisterm\xfcnzen\\" kombiniert. Es funktioniert auch als Ersatz f\xfcr einen M\xfcnzmagneten.","upgrades.ball_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.ball_repulse_ball.name":"Pers\xf6nlicher Raum","upgrades.ball_repulse_ball.tooltip":"B\xe4lle sto\xdfen B\xe4lle ab","upgrades.ball_repulse_ball.verbose_description":"Kugeln, die weniger als ein Viertel der Bildschirmbreite entfernt sind, sto\xdfen sich gegenseitig ab. Die Absto\xdfungskraft ist st\xe4rker, wenn sie sich nahe beieinander befinden. Um diese Kraft zu symbolisieren, werden Partikel herausgeschleudert. Dieser Vorteil wird nur angeboten, wenn Sie bereits mehr als einen Ball haben.","upgrades.base_combo.name":"Starke Grundlagen","upgrades.base_combo.tooltip":"Combo beginnt bei {{coins}} statt bei 1.","upgrades.base_combo.verbose_description":"Deine Combo beginnt normalerweise bei 1 am Anfang des Levels und wird auf 1 zur\xfcckgesetzt, wenn du herumspringst, ohne etwas zu treffen. Mit diesem Vorteil beginnt die Kombo 3 Punkte h\xf6her, sodass du immer mindestens 4 M\xfcnzen pro Stein erh\xe4ltst. Immer, wenn deine Kombo zur\xfcckgesetzt wird, steht sie wieder bei 4 und nicht bei 1. Dein Ball wird ein wenig glitzern, um anzuzeigen, dass sein Combo h\xf6her als 1 ist.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Gr\xf6\xdfere Explosionen","upgrades.bigger_explosions.verbose_description":"Die Standardexplosion r\xe4umt ein 3x3-Quadrat, mit dieser wird es zu einem 5x5-Quadrat, und der Schlag auf die M\xfcnzen ist auch wesentlich st\xe4rker. Der Bildschirm blinkt nach jeder Explosion (au\xdfer im Basismodus)","upgrades.bigger_puck.name":"Gr\xf6\xdferes Paddel","upgrades.bigger_puck.tooltip":"Einfach mehr M\xfcnzen fangen.","upgrades.bigger_puck.verbose_description":"Ein gr\xf6\xdferes Paddel macht es einfacher, den Ball nie zu verfehlen und mehr M\xfcnzen zu fangen. Au\xdferdem kann man die Abpraller genau ausrichten (der Winkel des Balls h\xe4ngt nur davon ab, wo er das Paddel trifft).","upgrades.bricks_attract_ball.name":"Ziegelsteine ziehen B\xe4lle an","upgrades.bricks_attract_ball.tooltip":"Der Ball fliegt zu den ersten {{count}} Steinen, die er trifft.","upgrades.bricks_attract_ball.verbose_description":"Die Wirkung ist bei h\xf6heren Stufen st\xe4rker. Die Anzahl der Steine, die getroffen werden k\xf6nnen, bevor der Effekt aufh\xf6rt, ist ebenfalls h\xf6her. Der Effekt setzt wieder ein, wenn der Ball den Puck trifft.","upgrades.bricks_attract_coins.name":"Ziegelsteine ziehen M\xfcnzen an","upgrades.bricks_attract_coins.tooltip":"Hilft ihnen, dort oben zu bleiben","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Hellsichtig","upgrades.clairvoyant.tooltip":"Sehen Sie die n\xe4chsten Levels, die HP der Steine und die Ballrichtung","upgrades.clairvoyant.verbose_description":"Hilft dir, die richtigen Upgrades auszuw\xe4hlen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zus\xe4tzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)","upgrades.coin_magnet.help_plural":"St\xe4rkere Wirkung auf die M\xfcnzen","upgrades.coin_magnet.name":"Magnet f\xfcr M\xfcnzen","upgrades.coin_magnet.tooltip":"Paddel zieht M\xfcnzen an","upgrades.coin_magnet.verbose_description":"Lenkt die M\xfcnzen auf das Paddel. Der Effekt ist st\xe4rker, wenn die M\xfcnze bereits in der N\xe4he ist.","upgrades.compound_interest.name":"Zinseszins","upgrades.compound_interest.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, R\xfccksetzung bei verlorener M\xfcnze","upgrades.compound_interest.verbose_description":"Deine Combo w\xe4chst jedes Mal um eins, wenn du einen Stein zerbrichst, und bringt mit jedem Stein, den du zerbrichst, mehr und mehr M\xfcnzen hervor.\\nAchten Sie jedoch darauf, jede dieser M\xfcnzen mit Ihrem Paddel aufzufangen, da jede verlorene M\xfcnze Ihre Combo zur\xfccksetzt.\\nSobald deine Kombo \xfcber dem Minimum liegt, wird der Boden des Spielfelds mit einer roten Linie markiert, um dich daran zu erinnern, dass die M\xfcnzen nicht dorthin geh\xf6ren.","upgrades.concave_puck.name":"Konkaves Paddel","upgrades.concave_puck.tooltip":"Verbessert die vertikale Zielgenauigkeit","upgrades.concave_puck.verbose_description":"Die B\xe4lle gehen zu Beginn des Levels gerade nach oben und prallen in einem geringeren Winkel ab.","upgrades.corner_shot.name":"Eckball","upgrades.corner_shot.tooltip":"L\xe4sst Ihr Paddel mit den R\xe4ndern des Bildschirms \xfcberlappen","upgrades.corner_shot.verbose_description":"Hilft beim Zielen in den Kurven. Weitere Stufen lassen Sie weiter hinausgehen.","upgrades.etherealcoins.name":"M\xfcnzen, im Weltraum","upgrades.etherealcoins.tooltip":"M\xfcnzen werden nicht mehr von der Schwerkraft beeinflusst","upgrades.etherealcoins.verbose_description":"Die M\xfcnzen behalten ihre Geschwindigkeit auch nach mehreren Aufprallvorg\xe4ngen bei und werden nicht mehr durch die Schwerkraft beeinflusst.","upgrades.extra_levels.name":"5 min mehr","upgrades.extra_levels.tooltip":"Spielen Sie {{count}} Stufen statt 7","upgrades.extra_levels.verbose_description":"Das Standardspiel kann maximal 7 Stufen dauern, danach ist das Spiel vorbei.\\n\\nMit jeder Stufe dieses Vorteils k\xf6nnen Sie eine Stufe h\xf6her gehen. Die letzten Level sind oft diejenigen, in denen man die meisten Punkte macht, so dass der Unterschied dramatisch sein kann.","upgrades.extra_life.help_plural":"Dein (letzter) Ball wird auf dem Boden aufspringen, anstatt verloren zu gehen ({{lvl}} mal).","upgrades.extra_life.name":"Extraleben","upgrades.extra_life.tooltip":"Der Ball prallt einmal auf der unteren Linie auf, bevor er verloren ist.","upgrades.extra_life.verbose_description":"Normalerweise hat man nur einen Ball, und das Spiel ist vorbei, sobald man ihn fallen l\xe4sst.\\n\\nDieser Vorteil f\xfcgt eine wei\xdfe Leiste am unteren Rand des Bildschirms hinzu, die einen Ball einmal speichert und dabei zerbricht.\\n\\nJedes Mal, wenn ein Ball am unteren Rand des Bildschirms aufprallt, verlierst du eine Stufe dieses Vorteils.","upgrades.forgiving.name":"Verzeihen","upgrades.forgiving.tooltip":"Durch fehlende Pausen wird die Kombo schrittweise reduziert, anstatt auf einmal.","upgrades.forgiving.verbose_description":"Der erste Fehlschuss pro Level ist kostenlos, dann 10% der Combo, dann 20% ...","upgrades.fountain_toss.name":"Springbrunnen-Wurf","upgrades.fountain_toss.tooltip":"Gewinnen Sie etwas Combo, wenn Sie einige M\xfcnzen verpassen.","upgrades.fountain_toss.verbose_description":"Wenn du eine M\xfcnze verpasst und deine Combo unter {{max}}war, hat deine Combo eine Wahrscheinlichkeit von {{lvl}}/Combo um eins zu erh\xf6hen.","upgrades.ghost_coins.name":"Geisterm\xfcnzen","upgrades.ghost_coins.tooltip":"M\xfcnzen gehen langsam durch Ziegelsteine","upgrades.ghost_coins.verbose_description":"Das ist kein Bug, sondern ein Feature! Die M\xfcnzen fliegen nur langsam durch die Ziegel. H\xf6here Stufen lassen sie schneller fliegen.","upgrades.helium.name":"Helium","upgrades.helium.tooltip":"Umgekehrte Schwerkraft links und rechts des Paddels","upgrades.helium.verbose_description":"Dies wirkt sich auf die M\xfcnzen aus und l\xe4sst sie nach oben treiben, bis Sie bereit sind, sie aufzuheben.","upgrades.hot_start.name":"Hei\xdfer Start","upgrades.hot_start.tooltip":"Start bei Kombo {{start}}, -{{loss}} Kombo pro Sekunde","upgrades.hot_start.verbose_description":"Zu Beginn eines jeden Levels beginnt deine Kombo mit +30 Punkten, aber dann wird sie jede Sekunde um einen Punkt verringert. Der Effekt ist mit anderen Perks stapelbar.","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Immer wenn ein Ziegelstein seine Farbe \xe4ndert, teleportierst du diese M\xfcnze zur n\xe4chsten Kugel und l\xe4dst ihre F\xe4higkeit, einen Ziegelstein zu f\xe4rben, wieder auf.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosionen","upgrades.implosions.tooltip":"Explosionen saugen M\xfcnzen an, anstatt sie wegzublasen","upgrades.implosions.verbose_description":"Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \\"gr\xf6\xdfere Explosion\\".","upgrades.instant_upgrade.name":"Sofortiges Upgrade","upgrades.instant_upgrade.tooltip":"+2 Aufwertung jetzt, -1 Wahl bis Spielende.","upgrades.instant_upgrade.verbose_description":"W\xe4hlen Sie sofort zwei Upgrades aus, so dass Sie ein kostenloses Upgrade erhalten und eines, mit dem Sie das Upgrade, mit dem Sie diese Verg\xfcnstigung erhalten haben, zur\xfcckzahlen. Bei jedem weiteren Men\xfc zur Auswahl von Upgrades gibt es weniger Optionen zur Auswahl.","upgrades.left_is_lava.name":"Linke Seite meiden","upgrades.left_is_lava.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.","upgrades.left_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Combo zur\xfcckgesetzt, sobald dein Ball die linke Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die linke Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.limitless.name":"Grenzenlos","upgrades.limitless.tooltip":"Erh\xf6he die maximale Stufe aller Aufwertungen um {{lvl}} ","upgrades.limitless.verbose_description":"Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erh\xf6ht, so dass man es erneut w\xe4hlen kann.","upgrades.metamorphosis.name":"Metamorphose","upgrades.metamorphosis.tooltip":"Jede M\xfcnze kann {{lvl}} Steine mit ihrer Farbe f\xe4rben","upgrades.metamorphosis.verbose_description":"Mit diesem Vorteil haben die M\xfcnzen die Farbe des Ziegels, aus dem sie stammen, und f\xe4rben den ersten Ziegel, den sie ber\xfchren, in derselben Farbe. Die M\xfcnzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \\"anmalen\\" willst. Auf Stufe 1 kann jede M\xfcnze 1 Ziegelstein einf\xe4rben, bevor sie \\"verbraucht\\" wird und hohl erscheint.","upgrades.minefield.name":"Minenfeld","upgrades.minefield.tooltip":"+{{lvl}} Kombo pro Bombenstein auf dem Bildschirm","upgrades.minefield.verbose_description":"F\xfcgt +lvl zur Combo hinzu, wenn ein Ziegelstein platziert wird, -lvl, wenn er zerst\xf6rt wird, und erh\xf6ht die Basiskombo um die Anzahl der Ziegelsteine mal lvl","upgrades.multiball.name":"Multi-Ball","upgrades.multiball.tooltip":"Beginne jedes Level mit {{count}} B\xe4llen.","upgrades.multiball.verbose_description":"Sobald du den Ball in Breakout 71 fallen l\xe4sst, hast du verloren.\\n\\nMit diesem Vorteil erhalten Sie zwei B\xe4lle und k\xf6nnen es sich daher leisten, einen zu verlieren.\\n\\nDie verlorenen B\xe4lle kommen im n\xe4chsten Level zur\xfcck.\\n\\nWenn du mehr als einen Ball hast, stehen dir weitere Verg\xfcnstigungen zur Verf\xfcgung, und du kannst das Level nat\xfcrlich schneller abschlie\xdfen.","upgrades.nbricks.name":"Strenger Stichprobenumfang","upgrades.nbricks.tooltip":"Triff genau {{lvl}} Steine pro Paddle Bounce f\xfcr +{{lvl}} Combo, sonst wird er zur\xfcckgesetzt","upgrades.nbricks.verbose_description":"Ihr m\xfcsst die Steine nicht unbedingt zerst\xf6ren, aber ihr m\xfcsst sie treffen. Durch Explosionen zerst\xf6rte Ziegelsteine z\xe4hlen nicht.","upgrades.one_more_choice.name":"Extra Auswahl","upgrades.one_more_choice.tooltip":"Weitere Stufenaufstiege bieten {{lvl}} weitere Option(en) in der Liste","upgrades.one_more_choice.verbose_description":"Jedes Upgrade-Men\xfc wird eine weitere Option enthalten. Erh\xf6ht nicht die Anzahl der Upgrades, die Sie ausw\xe4hlen k\xf6nnen.","upgrades.passive_income.name":"Passives Einkommen","upgrades.passive_income.tooltip":"+{{lvl}} Combo / Brick, es sei denn, das Paddel hat sich in den letzten {{time}}s bewegt, dann wird es stattdessen zur\xfcckgesetzt","upgrades.passive_income.verbose_description":"Einige Verg\xfcnstigungen k\xf6nnen den B\xe4llen helfen, das zu tun, was du willst, ohne dass du etwas tun musst.","upgrades.picky_eater.name":"W\xe4hlerischer Esser","upgrades.picky_eater.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, wird bei Farbwechsel des Balls zur\xfcckgesetzt","upgrades.picky_eater.verbose_description":"Jedes Mal, wenn du einen Stein der gleichen Farbe wie deine Kugel zerst\xf6rst, erh\xf6ht sich deine Kombination um eins.\\nWenn es eine andere Farbe ist, nimmt der Ball diese neue Farbe an, aber die Kombination wird zur\xfcckgesetzt, es sei denn, es sind keine Steine in der Farbe des Balls \xfcbrig.\\nSobald du eine h\xf6here Kombination als das Minimum erreicht hast, werden die Steine der falschen Farbe rot umrandet.\\nWenn du mehr als eine Kugel hast, wechseln sie alle die Farbe, sobald eine von ihnen einen Stein trifft.","upgrades.pierce.name":"Piercing","upgrades.pierce.tooltip":"Der Ball durchdringt {{count}} Steine nach einem Paddle Bounce","upgrades.pierce.verbose_description":"Der Ball prallt normalerweise ab, sobald er etwas ber\xfchrt. Mit diesem Vorteil setzt er seine Flugbahn f\xfcr bis zu 3 Ziegelsteine gebrochen fort.\\n\\nDanach prallt er am 4. Ziegelstein ab, und du musst das Paddel ber\xfchren, um den Z\xe4hler zur\xfcckzusetzen.","upgrades.pierce_color.name":"Farbe durchstechen","upgrades.pierce_color.tooltip":"+{{lvl}} Schaden an Steinen der Farbe der Kugel","upgrades.pierce_color.verbose_description":"Wenn ein Ball auf einen gleichfarbigen Stein trifft, geht er ungehindert durch.\\n\\nSobald er einen andersfarbigen Stein erreicht, zerbricht er ihn, nimmt seine Farbe an und springt auf.\\n\\nWenn du robuste Steine hast, kann es sein, dass der Ball trotzdem an einem gleichfarbigen Stein abprallt.","upgrades.puck_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.puck_repulse_ball.name":"Weiche Landung","upgrades.puck_repulse_ball.tooltip":"Paddel st\xf6\xdft B\xe4lle ab","upgrades.puck_repulse_ball.verbose_description":"Wenn ein Ball in die N\xe4he des Schl\xe4gers kommt, wird er langsamer und springt m\xf6glicherweise sogar, ohne den Schl\xe4ger zu ber\xfchren.","upgrades.rainbow.name":"Regenbogen","upgrades.rainbow.tooltip":"M\xfcnzen spawnen in Regenbogenfarben.","upgrades.rainbow.verbose_description":"Mit jedem Level steigt der Anteil der farbigen M\xfcnzen. Die Farbe h\xe4ngt von der Levelzeit ab.","upgrades.reach.name":"Von oben nach unten","upgrades.reach.tooltip":" Das Ber\xfchren der N Steine der untersten Reihe setzt die Kombo zur\xfcck. Andernfalls: +N Combo","upgrades.reach.verbose_description":"Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zur\xfcckgesetzt, wenn diese unterste Reihe zerst\xf6rt wird, w\xe4hrend alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erh\xf6ht.\\n\\nDie unterste Reihe wird in rot hervorgehoben.","upgrades.respawn.name":"Neu spawnen","upgrades.respawn.tooltip":"{{percent}}% der Steine spawnen nach {{delay}}s erneut.","upgrades.respawn.verbose_description":"Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.","upgrades.right_is_lava.name":"Vermeiden Sie die rechte Seite","upgrades.right_is_lava.tooltip":"+{{lvl}} Kombo pro Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.","upgrades.right_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball die rechte Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.sacrifice.help_l1":"Der Verlust eines Lebens l\xf6scht alle Steine","upgrades.sacrifice.help_over":"Der Verlust eines Lebens {{lvl}}x die Combo l\xf6scht dann alle Steine","upgrades.sacrifice.name":"Opfern Sie","upgrades.sacrifice.verbose_description":"Damit k\xf6nnte die Kombination ziemlich hoch werden.","upgrades.sapper.help_plural":"Die ersten {{lvl}} Steine, die zerbrochen werden, werden zu Bomben.","upgrades.sapper.name":"Sapper","upgrades.sapper.tooltip":"Der erste zerbrochene Ziegelstein wird zu einer Bombe.","upgrades.sapper.verbose_description":"Anstatt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Paddel abprallen l\xe4sst, wird der Effekt wieder aktiviert. Wenn Sie diese F\xe4higkeit aufwerten, k\xf6nnen Sie mehr Bomben platzieren.","upgrades.shocks.name":"Schocks","upgrades.shocks.tooltip":"Kollisionen mit explosiven Kugeln","upgrades.shocks.verbose_description":"Wenn zwei Kugeln zusammensto\xdfen, tauschen sie ihre Geschwindigkeit aus, l\xf6sen eine Explosion aus und gewinnen an Geschwindigkeit, um sie zu trennen.","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Behalte {{percent}}% deines Combos zwischen den Levels","upgrades.shunt.verbose_description":"Wenn Sie auch Hei\xdfstart haben, wird der Hei\xdfstart einfach zur aktuellen Kombination hinzugef\xfcgt.","upgrades.side_flip.name":"Rechtsh\xe4ndig","upgrades.side_flip.tooltip":"+{{lvl}} Combo pro von rechts gebrochenem Stein, sonst -{{loss}} ","upgrades.side_flip.verbose_description":"Triff den Ziegelstein auf der rechten Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der linken Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.side_kick.name":"Linksh\xe4ndig","upgrades.side_kick.tooltip":"+{{lvl}} Combo pro von links gebrochenem Stein, sonst -{{loss}} ","upgrades.side_kick.verbose_description":"Triff den Ziegelstein auf der linken Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der rechten Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.skip_last.help_plural":"Die letzten {{lvl}} Steine werden explodieren.","upgrades.skip_last.name":"Einfaches Aufr\xe4umen","upgrades.skip_last.tooltip":"Der letzte Stein wird explodieren.","upgrades.skip_last.verbose_description":"Du musst alle Steine zerbrechen, um die n\xe4chste Ebene zu erreichen. Es kann jedoch schwierig sein, die letzten Steine zu bekommen.\\n\\nWenn du ein Level fr\xfch beendest, hast du zus\xe4tzliche M\xf6glichkeiten, um aufzur\xfcsten. Es ist auch sehr vorteilhaft, nie die Steine zu verpassen.\\n\\nWenn es dir also schwerf\xe4llt, die letzten Steine zu zerbrechen, kann es helfen, wenn du diesen Vorteil ein paar Mal bekommst.","upgrades.slow_down.name":"Langsamer Ball","upgrades.slow_down.tooltip":"Der Ball bewegt sich langsamer","upgrades.slow_down.verbose_description":"Der Ball f\xe4ngt relativ langsam an, aber mit jeder Spielstufe wird er ein bisschen schneller.\\n\\nEr wird auch schneller, wenn du viel Zeit in einem Level verbringst.\\n\\nDieser Vorteil macht ihn \xfcberschaubarer.\\n\\nDu kannst ihn jedes Mal beim Start erhalten, indem du den Kindermodus im Men\xfc aktivierst.","upgrades.smaller_puck.help_plural":"Noch kleineres Paddel und h\xf6here Basis-Kombination","upgrades.smaller_puck.name":"Kleineres Paddel","upgrades.smaller_puck.tooltip":"Gibt auch +5 Basis-Kombo","upgrades.smaller_puck.verbose_description":"Dadurch wird das Paddel kleiner, was theoretisch einige Ecksch\xfcsse einfacher macht, aber eigentlich nur den Schwierigkeitsgrad erh\xf6ht.\\n\\nDeshalb gibt es auch einen netten Bonus von +5 M\xfcnzen pro Ziegelstein f\xfcr alle Ziegelsteine, die du nach der Auswahl dieser Option zerst\xf6rst.","upgrades.soft_reset.name":"Weicher Reset","upgrades.soft_reset.tooltip":"Combo-R\xfcckstellungen halten {{percent}}%","upgrades.soft_reset.verbose_description":"Begrenzen Sie die Auswirkungen eines Combo-Resets.","upgrades.streak_shots.name":"Gl\xfccksstr\xe4hne","upgrades.streak_shots.tooltip":"Mehr M\xfcnzen, wenn du viele Steine zerbrichst, bevor du auf das Paddel springst.","upgrades.streak_shots.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich dein Combo um eins.\\n\\nSobald der Ball jedoch Ihr Paddel ber\xfchrt, wird die Kombination auf ihren Standardwert zur\xfcckgesetzt.\\n\\nSobald deine Kombo den Basiswert \xfcbersteigt, wird dein Paddel rot umrandet, um dich daran zu erinnern, dass es deine Kombo zerst\xf6rt, wenn du es mit dem Ball ber\xfchrst.","upgrades.sturdy_bricks.name":"Stabile Ziegel","upgrades.sturdy_bricks.tooltip":"+{{lvl}} Ziegel HP, +{{percent}}% M\xfcnzen, die beim Zerbrechen erzeugt werden","upgrades.sturdy_bricks.verbose_description":"Jede Stufe dieses Vorteils f\xfcgt allen Steinen einen HP hinzu. Du kannst die HP-Zahl mit der Perk \\"Hellseher\\" sehen. Du kannst den Schaden der Kugeln erh\xf6hen, indem du den \\"Piercing\\"-Perk bekommst. Jede Stufe des Vorteils erh\xf6ht den Spawn von M\xfcnzen um 50 %.","upgrades.superhot.name":"SUPER HEISS","upgrades.superhot.tooltip":"Die Zeit bewegt sich, wenn sich das Paddel bewegt.","upgrades.superhot.verbose_description":"SUPERHEISS SUPERHEISS SUPERHEISS SUPERHEISS","upgrades.telekinesis.help_plural":"St\xe4rkere Wirkung auf den Ball","upgrades.telekinesis.name":"Telekinese","upgrades.telekinesis.tooltip":"Das Paddel steuert die Flugbahn des Balls","upgrades.telekinesis.verbose_description":"Du kontrollierst den Ball, w\xe4hrend er nach oben fliegt.","upgrades.top_is_lava.name":"Der Himmel ist die Grenze","upgrades.top_is_lava.tooltip":"+{{lvl}} Combo pro Stein, wird zur\xfcckgesetzt, wenn die Spitze getroffen wird","upgrades.top_is_lava.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich deine Kombo um eins. Allerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball den oberen Rand des Bildschirms trifft.\\n\\nWenn deine Kombo \xfcber dem Minimum liegt, erscheint oben ein roter Balken, der dich daran erinnert, dass du es vermeiden solltest, ihn zu treffen.","upgrades.trampoline.name":"Trampolin","upgrades.trampoline.tooltip":"+{{lvl}} Combo pro Paddelabprall, -{{lvl}} Combo pro Abprall an einer beliebigen Grenze","upgrades.trampoline.verbose_description":"Eine der seltenen Combo-Upgrades, die keine R\xfccksetzbedingung hinzuf\xfcgen","upgrades.transparency.name":"Transparenz","upgrades.transparency.tooltip":"Je h\xf6her der Ball auf dem Bildschirm ist, desto transparenter wird er. Je transparenter sie ist, desto mehr M\xfcnzen produziert sie.","upgrades.transparency.verbose_description":"Je h\xf6her die Stufe, desto eher wird der Ball transparent und desto h\xf6her ist der Punktebonus.","upgrades.trickledown.name":"Trickle down economics","upgrades.trickledown.tooltip":"Die M\xfcnzen erscheinen am oberen Rand des Bildschirms.","upgrades.trickledown.verbose_description":"Es k\xf6nnte Ihnen helfen, ein paar M\xfcnzen zur Seite zu legen.","upgrades.unbounded.name":"Polsterung","upgrades.unbounded.tooltip":"F\xfcgt links und rechts des Levels Platz hinzu, aber dein Paddel kann nicht so weit gehen.","upgrades.unbounded.verbose_description":"Ein weiteres Upgrade k\xf6nnte Ihnen helfen, die Reichweite Ihres Paddels zu vergr\xf6\xdfern.","upgrades.viscosity.name":"Viskosit\xe4t","upgrades.viscosity.tooltip":"Langsamerer M\xfcnzfall","upgrades.viscosity.verbose_description":"M\xfcnzen beschleunigen normalerweise durch Schwerkraft und Explosionen auf ziemlich hohe Geschwindigkeiten.\\n\\nMit dieser F\xe4higkeit werden sie st\xe4ndig langsamer, als ob sie sich in einer Art z\xe4hfl\xfcssiger Fl\xfcssigkeit bef\xe4nden.\\n\\nDas macht es einfacher, sie zu fangen, und l\xe4sst sich gut mit Perks kombinieren, die die Bewegung der M\xfcnze beeinflussen.","upgrades.wind.help_plural":"St\xe4rkere Windkraft","upgrades.wind.name":"WIND","upgrades.wind.tooltip":"Paddelstellung erzeugt Wind","upgrades.wind.verbose_description":"Der Wind h\xe4ngt von der Paddelposition ab: links bl\xe4st links, rechts bl\xe4st rechts. Wirkt sich sowohl auf B\xe4lle als auch auf M\xfcnzen aus.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"Ball f\xe4llt in Richtung Paddel","upgrades.yoyo.verbose_description":"Es ist das Gegenteil von Telekinese, den Ball zu kontrollieren, w\xe4hrend er wieder nach unten f\xe4llt.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} Combo pro Ziegel, wird bei einer Explosion zur\xfcckgesetzt","upgrades.zen.verbose_description":"Schlie\xdflich handelt es sich um ein gewaltfreies Spiel."}'); + +},{}],"l4sLF":[function(require,module,exports,__globalThis) { +module.exports = JSON.parse('{"confirmRestart.no":"\u0130ptal etmek","confirmRestart.text":"Yeni bir oyuna ba\u015Flamak \xfczeresiniz. Devam etmek istedi\u011Finizden emin misiniz?","confirmRestart.title":"Yeni bir oyuna m\u0131 ba\u015Flasam?","confirmRestart.yes":"Oyunu yeniden ba\u015Flat","gameOver.creative":"Bu ko\u015Fu kaydedilmeyecek.","gameOver.cumulative_total":"Toplam k\xfcm\xfclatif puan\u0131n\u0131z {{startTs}} \'dan {{endTs}}\'e \xe7\u0131kt\u0131.","gameOver.lost.summary":" {{score}} jeton yakalad\u0131ktan sonra topu d\xfc\u015F\xfcrd\xfcn.","gameOver.lost.title":"Oyun bitti","gameOver.stats.balls_lost":"Kaybedilen toplar","gameOver.stats.bricks_broken":"Tu\u011Flalar k\u0131r\u0131ld\u0131","gameOver.stats.bricks_per_minute":"Dakikada k\u0131r\u0131lan tu\u011Fla say\u0131s\u0131","gameOver.stats.catch_rate":"Yakalama oran\u0131","gameOver.stats.combo_avg":"Ortalama kombo","gameOver.stats.combo_max":"Maksimum kombo","gameOver.stats.duration_per_level":"Seviye ba\u015F\u0131na s\xfcre","gameOver.stats.hit_rate":"\u0130sabet oran\u0131","gameOver.stats.intro":"","gameOver.stats.level_reached":"Seviyeye ula\u015F\u0131ld\u0131","gameOver.stats.total_score":"Toplam Puan","gameOver.stats.upgrades_applied":"Uygulanan y\xfckseltmeler","gameOver.stats_intro":"A\u015Fa\u011F\u0131da {{count}} en iyi oyunlar\u0131n\u0131zla kar\u015F\u0131la\u015Ft\u0131r\u0131ld\u0131\u011F\u0131nda oyun istatistiklerinizi bulabilirsiniz.","gameOver.unlocked_perk":"Y\xfckseltme kilidi a\xe7\u0131ld\u0131","gameOver.unlocked_perk_plural":"Az \xf6nce {{count}} avantaj\u0131n kilidini a\xe7t\u0131n\u0131z","gameOver.win.summary":"Bu oyun bitti. {{score}} jeton saklad\u0131n.","gameOver.win.title":"Bu oyunu tamamlad\u0131n","help.content":"## Hedef\\n\\n7 seviye boyunca m\xfcmk\xfcn oldu\u011Funca \xe7ok jeton topla. \\nTu\u011Flalar\u0131 k\u0131rd\u0131\u011F\u0131nda jetonlar belirir.\\nPuan\u0131n\u0131 art\u0131rmak i\xe7in k\xfcre\u011Finle topla.\\nPuan\u0131n ekran\u0131n sa\u011F \xfcst k\xf6\u015Fesinde g\xf6sterilir.\\nTopu d\xfc\u015F\xfcrme yoksa oyun biter.\\n\\nT\xfcm tu\u011Flalar\u0131 yok ettikten sonra bir y\xfckseltme se\xe7ebilirsin.\\n\\n## Y\xfckseltmeler \\n\\nSe\xe7ti\u011Fin y\xfckseltmeler ko\u015Funun sonuna kadar ge\xe7erli olur. \\nBaz\u0131lar\u0131 daha g\xfc\xe7l\xfc etki i\xe7in birden fazla kez se\xe7ilebilir.\\nBaz\u0131lar\u0131 ni\u015Fan almaya yard\u0131mc\u0131 olur veya oyunu ba\u015Fka \u015Fekillerde kolayla\u015Ft\u0131r\u0131r. \\nBaz\u0131lar\u0131 yaln\u0131zca birle\u015Ftirildi\u011Finde i\u015Fe yarar.\\n\\nHer oyunun ba\u015F\u0131nda her zaman bir y\xfckseltme al\u0131rs\u0131n. \\nSimgesi ilk seviyenin tu\u011Flalar\u0131 olarak hizmet eder. \\nAyarlardan ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7ebilirsin.\\n\\nBir\xe7ok y\xfckseltme kombonu etkiler. \\n\\n## Kombo\\n\\n\\"Kombon\\", bir tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan jeton say\u0131s\u0131d\u0131r. \\nK\xfcre\u011Finizde g\xf6r\xfcnt\xfclenir, \xf6rne\u011Fin x4 her tu\u011Flan\u0131n 4 jeton \xfcretece\u011Fi anlam\u0131na gelir. \\nKomboyu art\u0131ran \xe7o\u011Fu y\xfckseltme, onu s\u0131f\u0131rlamak i\xe7in bir ko\u015Ful da ekler. \\nTop herhangi bir tu\u011Flaya \xe7arpmadan k\xfcre\u011Fe geri d\xf6nerse kombo da s\u0131f\u0131rlan\u0131r. \\nBu oldu\u011Funda bir \\"\u0131skalama\\" mesaj\u0131 g\xf6sterilir. \\n\\nHer seferinde bir tu\u011Flaya do\u011Fru ni\u015Fan almaya \xe7al\u0131\u015F\u0131n. \\n\\n## Ni\u015Fan Alma\\n\\nSadece k\xfcre\u011Fin \xfczerindeki top konumu nas\u0131l sekece\u011Fine karar verir. \\nTop k\xfcre\u011Fin tam ortas\u0131na \xe7arparsa, dikey olarak geri sekecektir. \\nBir tarafa daha fazla vurursan\u0131z, daha fazla a\xe7\u0131ya sahip olacakt\u0131r. \\nK\xfcrek h\u0131z\u0131 ve gelen a\xe7\u0131, z\u0131plad\u0131ktan sonra topun y\xf6n\xfc \xfczerinde hi\xe7bir etkiye sahip de\u011Fildir. \\n\\nNi\u015Fan almaya yard\u0131mc\u0131 olan bir\xe7ok y\xfckseltme a\xe7\u0131labilir. \\n\\n## Kilit A\xe7malar\\n\\nBreakout 71\'i ilk kez oynarken, \xe7o\u011Fu y\xfckseltme ve seviye kilitlenir. \\nY\xfckseltmeler, sadece oynayarak ve bir\xe7ok jeton yakalayarak a\xe7\u0131l\u0131r. \\n\u0130lk seviyeler y\xfcksek bir puana ula\u015Farak a\xe7\u0131l\u0131r.\\nDaha sonraki seviyeler hangi avantajlar\u0131 se\xe7ebilece\u011Finize dair bir ko\u015Ful ekler.\\n\\nHer seviyeden sonra birden fazla y\xfckseltme ald\u0131\u011F\u0131n\u0131zda y\xfcksek puanlara ula\u015Fmak \xe7ok daha kolayd\u0131r.\\n\\n## Tekrar at\u0131\u015Flar ve \xfccretsiz y\xfckseltmeler\\n\\n\u0130yi oynad\u0131\u011F\u0131n\u0131zda se\xe7ebilece\u011Finiz ekstra bir y\xfckseltme elde edersiniz: \\n\\n- Seviyeyi {{levelTimeGood}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedGood}} kereden az vurun\\n- Paralar\u0131n {{catchRateGood}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesGood}} kereden az \u0131skalay\u0131n\\n\\nDaha da iyi yaparsan\u0131z y\xfckseltmeleri atlaman\u0131za izin veren bir tekrar at\u0131\u015F da elde edersiniz: \\n\\n- Seviyeyi {{levelTimeBest}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedBest}} kereden az vurun\\n- Paralar\u0131n {{catchRateBest}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesBest}} kereden az \u0131skalay\u0131n\\n\\nAyarlardaki bir se\xe7enek bu istatistikleri g\xf6r\xfcnt\xfclemenizi sa\u011Flar","help.help":"Oyun hakk\u0131nda daha fazla bilgi edinin","help.levels":"Seviyeler","help.title":"Yard\u0131m","help.upgrades":"## Y\xfckseltmeler","history.columns.score":"Gol","history.columns.started":"Tarih","history.help":"En iyi {{count}} oyununuzu g\xf6r\xfcn.","history.locked":"Kilidi a\xe7mak i\xe7in en az on oyun oynay\u0131n","history.title":"Ko\u015Fu ge\xe7mi\u015Fi","lab.help":"\u0130stedi\u011Finiz herhangi bir yap\u0131y\u0131 deneyin","lab.instructions":"A\u015Fa\u011F\u0131dan y\xfckseltmeleri se\xe7in, ard\u0131ndan oynayaca\u011F\u0131n\u0131z seviyeyi se\xe7in.","lab.menu_entry":"Yarat\u0131c\u0131 mod","lab.reset":"Hepsini 0\'a s\u0131f\u0131rla","lab.select_level":"Oynamak i\xe7in bir seviye se\xe7in","lab.unlocks_at":"Toplam puan {{score}}oldu\u011Funda a\xe7\u0131l\u0131r","level_up.after_buttons":" {{level}}/{{max}}seviyesini yeni bitirdiniz.","level_up.before_buttons":" {{time}} saniyede {{levelSpawnedCoins}} \xfczerinden {{score}} jeton {{catchGain}} yakalad\u0131n {{timeGain}}.\\n {{levelMisses}} kez {{missesGain}} \u0131skalad\u0131n ve {{levelWallBounces}} kez duvarlara veya tavana \xe7arpt\u0131n{{wallHitsGain}}.\\n{{compliment}}","level_up.compliment_advice":"T\xfcm paralar\u0131 toplamaya \xe7al\u0131\u015F\u0131n, tu\u011Flalar\u0131 asla ka\xe7\u0131rmay\u0131n, duvarlara/tavana \xe7arpmay\u0131n veya ek y\xfckseltmeler kazanmak i\xe7in 30 saniyenin alt\u0131ndaki seviyeyi temizlemeyin.","level_up.compliment_good":"Tebrikler !","level_up.compliment_perfect":"\xc7ok etkileyici, b\xf6yle devam edin!","level_up.pick_upgrade_title":"Bir y\xfckseltme se\xe7in","level_up.plus_one_upgrade":"(+1 y\xfckseltme)","level_up.plus_one_upgrade_and_reroll":"(+1 y\xfckseltme ve +1 yeniden atma)","level_up.reroll":"Tekrar at ({{count}})","level_up.reroll_help":"Yeni se\xe7enekler sunun","level_up.upgrade_perk_to_level":"Seviye {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":" {{hours}} saat oynad\u0131n\u0131z","main_menu.donate_help":"Ba\u011F\u0131\u015F yapmaya ne dersiniz? Ayarlardan bu hat\u0131rlat\u0131c\u0131y\u0131 gizleyebilirsiniz.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"En y\xfcksek puan : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Yeni Oyun","main_menu.normal_help":"Rastgele bir ba\u015Flang\u0131\xe7 avantaj\u0131yla 7 seviye oynay\u0131n","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Oyun tarz\u0131n\u0131 ihtiya\xe7lar\u0131n\u0131za ve zevkinize g\xf6re uyarlay\u0131n","main_menu.settings_title":"Ayarlar","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Kopu\u015F 71","main_menu.unlocks":"Kilidi a\xe7\u0131lm\u0131\u015F i\xe7erik","main_menu.unlocks_help":"Kilidini a\xe7t\u0131\u011F\u0131n\u0131z avantajlar\u0131 ve seviyeleri deneyin","play.close_modale_window_tooltip":"Kapal\u0131","play.current_lvl":"Seviye {{level}}/{{max}}","play.menu_label":"Men\xfc","play.menu_tooltip":"Ana men\xfcy\xfc a\xe7","play.missed_ball":"Kay\u0131p","play.mobile_press_to_play":"Oynamak i\xe7in buraya bas\u0131n ve bas\u0131l\u0131 tutun","play.score_tooltip":"Puan\u0131n\u0131z\u0131, y\xfckseltmelerinizi ve daha fazlas\u0131n\u0131 g\xf6r\xfcn","play.stats.coins_catch_rate":"Madeni para yakalama oran\u0131","play.stats.levelMisses":"Hi\xe7bir \u015Feye isabet ettiremedi\u011Finiz \u015Futlar","play.stats.levelTime":"Seviye zaman\u0131","play.stats.levelWallBounces":"Duvar s\u0131\xe7ramalar\u0131","score_panel.close_to_unlock":"Sonraki seviyenin kilidini a\xe7:","score_panel.get_upgrades_to_unlock":" {{missingUpgrades}} al\u0131n ve \\"{{level}}\\" seviyesinin kilidini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.rerolls_count":" {{rerolls}} yeniden atma biriktirdiniz","score_panel.score_to_unlock":"\\"{{level}}\\" seviyesini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.title":" {{level}}/{{max}} seviyesinde{{score}} puan","score_panel.upcoming_levels":"Yakla\u015Fan seviyeler :","score_panel.upgrades_picked":"Bu oyun \xe7al\u0131\u015Fmas\u0131nda se\xe7ilen y\xfckseltmeler:","settings.basic":"Temel grafikler","settings.basic_help":"Daha iyi performans.","settings.colorful_coins":"Renkli madeni paralar","settings.colorful_coins_help":"Madeni paralar her zaman tu\u011Flan\u0131n renginde ortaya \xe7\u0131kar","settings.comboIncreaseTexts":"Alt\u0131nda +X g\xf6ster","settings.comboIncreaseTexts_help":"Kombo artt\u0131\u011F\u0131nda","settings.contrast":"Y\xfcksek Kontrast","settings.contrast_help":"Daha renkli ve koyu g\xf6r\xfcnt\xfc olu\u015Fturma","settings.donation_reminder":"Bana ba\u011F\u0131\u015F yapmay\u0131 hat\u0131rlat","settings.donation_reminder_help":"Oynanan s\xfcreyi ve ba\u011F\u0131\u015F ba\u011Flant\u0131s\u0131n\u0131 ana men\xfcde g\xf6r\xfcn","settings.download_save_file":"Puan ve istatistikleri indir","settings.download_save_file_help":"Bir kay\u0131t dosyas\u0131 al","settings.extra_bright":"Ekstra parlak","settings.extra_bright_help":"Madeni paralar\u0131n ve tu\u011Flalar\u0131n etraf\u0131ndaki hale boyutunu b\xfcy\xfct\xfcr.","settings.fullscreen":"Tam ekran","settings.fullscreen_help":"Oyun ba\u015Flamadan \xf6nce tam ekran olmaya \xe7al\u0131\u015Facak","settings.kid":"\xc7ocuk modu","settings.kid_help":"Gelecek oyunlara \\"daha yava\u015F top\\" ile ba\u015Flay\u0131n.","settings.language":"Dil","settings.language_help":"Oyunun dilini se\xe7in","settings.load_save_file":"Kay\u0131t dosyas\u0131n\u0131 y\xfckle","settings.load_save_file_help":"Cihaz\u0131n\u0131zda bir kay\u0131t dosyas\u0131 se\xe7in","settings.max_coins":"Ekranda maksimum {{max}} jeton var","settings.max_coins_help":"Sadece kozmetik, puan \xfczerinde etkisi yok","settings.max_particles":" {{max}} par\xe7ac\u0131k maksimum","settings.max_particles_help":"G\xf6rsel efekt i\xe7in ekranda g\xf6sterilen par\xe7ac\u0131k say\u0131s\u0131n\u0131 s\u0131n\u0131rlar.","settings.mobile":"Mobil mod","settings.mobile_help":"K\xfcrek alt\u0131nda bo\u015Fluk b\u0131rak\u0131r.","settings.pointer_lock":"Fare i\u015Faret\xe7isi kilidi","settings.pointer_lock_help":"Fare imlecini kilitler ve gizler.","settings.record":"Oyun videolar\u0131n\u0131 kaydedin","settings.record_download":"Videoyu indir ({{size}} MB)","settings.record_help":"Her seviyenin videosunu edinin.","settings.red_miss":"Uyar\u0131y\u0131 ka\xe7\u0131rd\u0131m","settings.red_miss_help":"Vuru\u015F yapmadan a\u015Fa\u011F\u0131 inen toplar\u0131n etraf\u0131nda k\u0131rm\u0131z\u0131 par\xe7ac\u0131klar g\xf6ster.","settings.reset":"Oyunu S\u0131f\u0131rla","settings.reset_cancel":"HAYIR","settings.reset_confirm":"Evet","settings.reset_help":"En y\xfcksek skoru, oyun s\xfcresini ve istatistikleri sil","settings.reset_instruction":"Oyunda kaydetti\u011Finiz t\xfcm ilerlemeyi kaybedeceksiniz, emin misiniz?","settings.save_file_error":"Kay\u0131t dosyas\u0131 y\xfcklenirken hata olu\u015Ftu","settings.save_file_loaded":"Y\xfcklenen dosya kaydedildi","settings.save_file_loaded_help":"Uygulama \u015Fimdi kayd\u0131n\u0131z\u0131 uygulamak i\xe7in yeniden y\xfcklenecek","settings.save_file_loaded_ok":"TAMAM","settings.show_fps":"FPS Sayac\u0131","settings.show_fps_help":"Uygulaman\u0131n performans\u0131n\u0131 izleyin","settings.show_stats":"Ger\xe7ek zamanl\u0131 istatistikleri g\xf6ster","settings.show_stats_help":"Paralar, zaman, sekmeler, \u0131skalar","settings.sounds":"Oyun sesleri","settings.sounds_help":"Baz\u0131 telefonlar\u0131 yava\u015Flatabilir.","starting_perks.checked":"Yeni bir oyuna ba\u015Flad\u0131\u011F\u0131n\u0131zda, bu avantajlardan biri size verilecektir. Bir avantaj\u0131 hari\xe7 tutmak i\xe7in t\u0131klay\u0131n.","starting_perks.help":"Olas\u0131 ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7in","starting_perks.random":"T\xfcm avantajlar kald\u0131r\u0131ld\u0131, se\xe7im rastgele olacak.","starting_perks.title":"Ba\u015Flang\u0131\xe7 avantajlar\u0131","starting_perks.unchecked":"A\u015Fa\u011F\u0131daki avantajlar ba\u015Flang\u0131\xe7 avantaj\u0131 olarak sunulmamaktad\u0131r, ancak havuza eklemek i\xe7in t\u0131klayabilirsiniz.","unlocks.greyed_out_help":"Grile\u015Ftirilmi\u015F y\xfckseltmeler toplam puan\u0131n\u0131z\u0131 art\u0131rarak a\xe7\u0131labilir. Toplam puan, oyunda her puan ald\u0131\u011F\u0131n\u0131zda artar.","unlocks.intro":"Toplam puan\u0131n\u0131z {{ts}}. A\u015Fa\u011F\u0131da oyunun sundu\u011Fu t\xfcm y\xfckseltmeler ve seviyeler bulunmaktad\u0131r. A\u015Fa\u011F\u0131daki bir y\xfckseltmeye veya seviyeye t\u0131klayarak onunla bir test oyunu ba\u015Flat\u0131n.","unlocks.just_unlocked":"Seviye kilidi a\xe7\u0131ld\u0131","unlocks.just_unlocked_plural":"Az \xf6nce {{count}} seviyenin kilidini a\xe7t\u0131n\u0131z","unlocks.level":"

{{out_of}}seviyeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n

\\n

\u0130\u015Fte t\xfcm oyun seviyeleri, denemek i\xe7in birine t\u0131kla.

","unlocks.level_description":" {{bricks}} tu\u011Fla, {{colors}} renk ve {{bombs}} bombadan olu\u015Fan {{size}}x{{size}} b\xfcy\xfckl\xfc\u011F\xfcnde bir seviye.","unlocks.minScore":"Kilidi a\xe7mak i\xe7in bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minScoreWithPerks":" {{required}} ile ancak {{forbidden}} olmadan bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minTotalScore":"Toplam ${{score}}biriktirin","unlocks.reached":"En iyi skorunuz {{reached}}idi.","unlocks.title_upgrades":" {{out_of}}y\xfckseltmeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n\u0131z","upgrades.addiction.name":"Ba\u011F\u0131ml\u0131l\u0131k","upgrades.addiction.tooltip":"+{{lvl}} kombo / tu\u011Fla, kombo bir tu\u011Flay\u0131 k\u0131rd\u0131ktan sonra {{delay}}saniye i\xe7inde s\u0131f\u0131rlan\u0131r.","upgrades.addiction.verbose_description":"Geri say\u0131m yaln\u0131zca her seviyenin ilk tu\u011Flas\u0131 k\u0131r\u0131ld\u0131ktan sonra ba\u015Flar. T\xfcm tu\u011Flalar yok edildi\u011Finde durur.","upgrades.asceticism.name":"Z\xfchd","upgrades.asceticism.tooltip":"+{{combo}} kombo / tu\u011Fla, - {{combo}} jeton yakalamada","upgrades.asceticism.verbose_description":"Kombonuz t\u0131rman\u0131rken paralar\u0131 bir yere saklaman\u0131z gerekecek.","upgrades.ball_attract_ball.help_plural":"Daha g\xfc\xe7l\xfc \xe7ekim kuvveti","upgrades.ball_attract_ball.name":"Yer \xe7ekimi","upgrades.ball_attract_ball.tooltip":"Toplar toplar\u0131n\u0131 \xe7eker","upgrades.ball_attract_ball.verbose_description":"\\"Oyun alan\u0131n\u0131n geni\u015Fli\u011Finin 3/4\'\xfcnden\\" daha uzakta olan toplar birbirini \xe7ekmeye ba\u015Flayacakt\u0131r. \\n\\n\xc7ekim kuvveti, birbirlerinden en uzakta olduklar\u0131nda daha g\xfc\xe7l\xfcd\xfcr. \\n\\nG\xf6kku\u015Fa\u011F\u0131 par\xe7ac\u0131klar\u0131 \xe7ekim kuvvetini sembolize etmek i\xe7in u\xe7acakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.ball_attracts_coins.name":"Toplar madeni paralar\u0131 \xe7eker","upgrades.ball_attracts_coins.tooltip":"Madeni paralar en yak\u0131n topu takip eder ve daha yava\u015F d\xfc\u015Fer","upgrades.ball_attracts_coins.verbose_description":"\\"Leke\\" ve \\"hayalet paralar\\" ile birle\u015Ftirdi\u011Finizde, bu, paralarla toplar\u0131n \\"etraf\u0131n\u0131 boyamak\\" i\xe7in kullan\u0131labilir. Ayr\u0131ca, para m\u0131knat\u0131s\u0131 yerine de kullan\u0131labilir.","upgrades.ball_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.ball_repulse_ball.name":"Ki\u015Fisel alan","upgrades.ball_repulse_ball.tooltip":"Toplar toplar\u0131 iter","upgrades.ball_repulse_ball.verbose_description":"\xc7eyrek ekran geni\u015Fli\u011Finden daha az uzakl\u0131ktaki toplar birbirini itmeye ba\u015Flayacakt\u0131r. Birbirlerine yak\u0131nlarsa itme kuvveti daha g\xfc\xe7l\xfcd\xfcr. Par\xe7ac\u0131klar bu kuvvetin uyguland\u0131\u011F\u0131n\u0131 sembolize etmek i\xe7in d\u0131\u015Far\u0131 f\u0131rlayacakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.base_combo.name":"G\xfc\xe7l\xfc temeller","upgrades.base_combo.tooltip":"Kombo 1 yerine {{coins}} \'dan ba\u015Flar.","upgrades.base_combo.verbose_description":"Kombonuz normalde seviyenin ba\u015F\u0131nda 1\'den ba\u015Flar ve hi\xe7bir \u015Feye \xe7arpmadan z\u0131plad\u0131\u011F\u0131n\u0131zda 1\'e s\u0131f\u0131rlan\u0131r. Bu avantajla, kombo 3 puan daha y\xfcksekte ba\u015Flar, bu y\xfczden her zaman tu\u011Fla ba\u015F\u0131na en az 4 jeton al\u0131rs\u0131n\u0131z. Kombonuz her s\u0131f\u0131rland\u0131\u011F\u0131nda, 1 yerine 4\'e geri d\xf6ner. Topunuz, kombosunun birden y\xfcksek oldu\u011Funu belirtmek i\xe7in biraz par\u0131ldayacakt\u0131r.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Daha b\xfcy\xfck patlamalar","upgrades.bigger_explosions.verbose_description":"Varsay\u0131lan patlama 3x3 kareyi temizler, bununla 5x5 kare olur ve paralara gelen darbe de \xf6nemli \xf6l\xe7\xfcde daha g\xfc\xe7l\xfcd\xfcr. Ekran her patlamadan sonra yan\u0131p s\xf6ner (temel mod hari\xe7)","upgrades.bigger_puck.name":"Daha b\xfcy\xfck k\xfcrek","upgrades.bigger_puck.tooltip":"Kolayca daha fazla para yakalay\u0131n.","upgrades.bigger_puck.verbose_description":"Daha b\xfcy\xfck bir k\xfcrek, topu asla \u0131skalamaman\u0131z\u0131 ve daha fazla jeton yakalaman\u0131z\u0131 kolayla\u015Ft\u0131r\u0131r, ayr\u0131ca topun sekme a\xe7\u0131s\u0131n\u0131 hassas bir \u015Fekilde ayarlaman\u0131z\u0131 sa\u011Flar (topun a\xe7\u0131s\u0131 yaln\u0131zca k\xfcre\u011Fe \xe7arpt\u0131\u011F\u0131 yere ba\u011Fl\u0131d\u0131r).","upgrades.bricks_attract_ball.name":"Tu\u011Flalar toplar\u0131 \xe7eker","upgrades.bricks_attract_ball.tooltip":"Top \xe7arpaca\u011F\u0131 ilk {{count}} tu\u011Flaya do\u011Fru gider.","upgrades.bricks_attract_ball.verbose_description":"Etkisi daha y\xfcksek seviyelerde daha g\xfc\xe7l\xfcd\xfcr. Etki durmadan \xf6nce vurabilecek tu\u011Fla say\u0131s\u0131 da daha y\xfcksektir. Etki, top diske \xe7arpt\u0131\u011F\u0131nda yeniden silahlan\u0131r.","upgrades.bricks_attract_coins.name":"Tu\u011Flalar madeni paralar\u0131 \xe7eker","upgrades.bricks_attract_coins.tooltip":"Onlar\u0131n orada kalmalar\u0131na yard\u0131mc\u0131 olur","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Durug\xf6r\xfc sahibi","upgrades.clairvoyant.tooltip":"Yakla\u015Fan seviyeleri, tu\u011Fla HP\'sini ve top y\xf6n\xfcn\xfc g\xf6r\xfcn","upgrades.clairvoyant.verbose_description":"Do\u011Fru y\xfckseltmeleri se\xe7menize ve sa\u011Flam tu\u011Flalarla neler olup bitti\u011Fini anlaman\u0131za yard\u0131mc\u0131 olur. Seviye 2 ve 3, \u015F\xfcpheli fayda hakk\u0131nda ek bilgi getirir (d\xf6ng\xfc modunda eri\u015Filebilir)","upgrades.coin_magnet.help_plural":"Madeni paralar \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.coin_magnet.name":"Madeni para m\u0131knat\u0131s\u0131","upgrades.coin_magnet.tooltip":"K\xfcrek paralar\u0131 \xe7ekiyor","upgrades.coin_magnet.verbose_description":"Madeni paralar\u0131 k\xfcre\u011Fe y\xf6nlendirir. Madeni para zaten k\xfcre\u011Fe yak\u0131nsa etkisi daha g\xfc\xe7l\xfcd\xfcr.","upgrades.compound_interest.name":"Bile\u015Fik faiz","upgrades.compound_interest.tooltip":"+{{lvl}} kombo her k\u0131r\u0131lan tu\u011Fla i\xe7in, jeton kaybedildi\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.compound_interest.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda kombonuz bir artacak ve k\u0131rd\u0131\u011F\u0131n\u0131z her tu\u011Flayla birlikte daha fazla jeton ortaya \xe7\u0131kacakt\u0131r. \\nAncak, bu jetonlar\u0131n her birini k\xfcre\u011Finizle yakalad\u0131\u011F\u0131n\u0131zdan emin olun, \xe7\xfcnk\xfc kaybedilen jeton kombonuzu s\u0131f\u0131rlayacakt\u0131r.\\nKombonuz minimumun \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, oyun alan\u0131n\u0131n alt k\u0131sm\u0131nda jetonlar\u0131n oraya gitmemesi gerekti\u011Fini hat\u0131rlatan k\u0131rm\u0131z\u0131 bir \xe7izgi olacakt\u0131r.","upgrades.concave_puck.name":"\u0130\xe7b\xfckey k\xfcrek","upgrades.concave_puck.tooltip":"Dikey ni\u015Fan alma hassasiyetini art\u0131r\u0131r","upgrades.concave_puck.verbose_description":"Toplar d\xfcz bir \u015Fekilde yukar\u0131 do\u011Fru \xe7\u0131karak ba\u015Flar ve daha az a\xe7\u0131yla z\u0131plar.","upgrades.corner_shot.name":"K\xf6\u015Fe vuru\u015Fu","upgrades.corner_shot.tooltip":"K\xfcre\u011Finizin ekran\u0131n s\u0131n\u0131rlar\u0131yla \xf6rt\xfc\u015Fmesini sa\u011Flar","upgrades.corner_shot.verbose_description":"K\xf6\u015Felerde ni\u015Fan almaya yard\u0131mc\u0131 olur. Daha ileri seviyeler daha uza\u011Fa gitmenizi sa\u011Flar.","upgrades.etherealcoins.name":"Uzayda Madeni Paralar","upgrades.etherealcoins.tooltip":"Madeni paralar art\u0131k yer \xe7ekiminden etkilenmiyor","upgrades.etherealcoins.verbose_description":"Paralar birka\xe7 kez z\u0131plad\u0131ktan sonra bile h\u0131zlar\u0131n\u0131 koruyacak ve art\u0131k yer \xe7ekiminden etkilenmeyecekler.","upgrades.extra_levels.name":"5 dakika daha","upgrades.extra_levels.tooltip":"7 yerine {{count}} seviye oyna","upgrades.extra_levels.verbose_description":"Varsay\u0131lan oyun en fazla 7 seviye s\xfcrebilir, ard\u0131ndan oyun biter. \\n\\nBu avantaj\u0131n her seviyesi bir seviye daha yukar\u0131 \xe7\u0131kman\u0131z\u0131 sa\u011Flar. Son seviyeler genellikle en fazla puan\u0131 ald\u0131\u011F\u0131n\u0131z seviyelerdir, bu y\xfczden fark dramatik olabilir.","upgrades.extra_life.help_plural":"(Son) topunuz kaybolmak yerine ({{lvl}} kez) dipte sekecektir.","upgrades.extra_life.name":"Ekstra Hayat","upgrades.extra_life.tooltip":"Top, kaybedilmeden \xf6nce alt \xe7izgide bir kez sekecektir.","upgrades.extra_life.verbose_description":"Normalde bir topunuz vard\u0131r ve oyun onu b\u0131rakt\u0131\u011F\u0131n\u0131z anda biter.\\n\\nBu yetenek, ekran\u0131n alt\u0131na bir kez topu kurtaracak ve bu s\xfcre\xe7te k\u0131r\u0131lacak beyaz bir \xe7ubuk ekler. \\n\\nEkran\u0131n alt\u0131nda bir top her z\u0131plad\u0131\u011F\u0131nda bu yetene\u011Fin bir seviyesini kaybedersiniz.","upgrades.forgiving.name":"Ba\u011F\u0131\u015Flay\u0131c\u0131","upgrades.forgiving.tooltip":"Molalar\u0131 ka\xe7\u0131rmak, komboyu bir kerede azaltmak yerine kademeli olarak azalt\u0131r.","upgrades.forgiving.verbose_description":"Her seviyede ilk \u0131skalama bedava, sonra kombonun %10\'u, sonra %20\'si...","upgrades.fountain_toss.name":"\xc7e\u015Fme at\u0131\u015F\u0131","upgrades.fountain_toss.tooltip":"Birka\xe7 jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda bir miktar kombo kazan\u0131n.","upgrades.fountain_toss.verbose_description":"Bir jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda ve kombonuz {{max}}alt\u0131ndaysa, kombonuzun bir artma olas\u0131l\u0131\u011F\u0131 {{lvl}}/ kombodur.","upgrades.ghost_coins.name":"Hayalet paralar","upgrades.ghost_coins.tooltip":"Madeni paralar yava\u015F\xe7a tu\u011Flalar\u0131n aras\u0131ndan ge\xe7iyor","upgrades.ghost_coins.verbose_description":"Bu bir hata de\u011Fil, bir \xf6zellik! Madeni paralar tu\u011Flalar\u0131n i\xe7inden yava\u015F\xe7a u\xe7ar. Daha y\xfcksek seviyeler daha h\u0131zl\u0131 hareket etmelerini sa\u011Flar.","upgrades.helium.name":"Helyum","upgrades.helium.tooltip":"Yer\xe7ekimi k\xfcre\u011Fin solunda ve sa\u011F\u0131nda tersine d\xf6nd\xfc","upgrades.helium.verbose_description":"Bu, paralar\u0131 etkileyecek ve siz onlar\u0131 almaya haz\u0131r olana kadar paralar\u0131n havada as\u0131l\u0131 kalmas\u0131na neden olacakt\u0131r.","upgrades.hot_start.name":"S\u0131cak ba\u015Flang\u0131\xe7","upgrades.hot_start.tooltip":" {{start}}kombosundan ba\u015Fla, saniyede{{loss}} kombo","upgrades.hot_start.verbose_description":"Her seviyenin ba\u015F\u0131nda kombonuz +30 puanla ba\u015Flayacak, ancak daha sonra her saniye bir puan d\xfc\u015Fecek. Etki di\u011Fer avantajlarla birikiyor.","upgrades.hypnosis.name":"Hipnoz","upgrades.hypnosis.tooltip":"Bir tu\u011Flan\u0131n rengi de\u011Fi\u015Fti\u011Finde, o paray\u0131 en yak\u0131n topa \u0131\u015F\u0131nlay\u0131n ve tu\u011Flay\u0131 lekeleme yetene\u011Fini yeniden y\xfckleyin.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"\u0130\xe7 patlamalar","upgrades.implosions.tooltip":"Patlamalar paralar\u0131 d\u0131\u015Far\u0131 atmak yerine i\xe7eri \xe7ekiyor","upgrades.implosions.verbose_description":"Patlama kuvveti di\u011Fer \u015Fekilde uygulan\u0131r. Daha ileri seviyeler \\"daha b\xfcy\xfck patlama\\" olarak i\u015Flev g\xf6r\xfcr.","upgrades.instant_upgrade.name":"An\u0131nda y\xfckseltme","upgrades.instant_upgrade.tooltip":"\u015Eimdi +2 y\xfckseltme, oyun sonuna kadar -1 se\xe7im.","upgrades.instant_upgrade.verbose_description":"Hemen iki y\xfckseltme se\xe7in, b\xf6ylece birini \xfccretsiz, di\u011Ferini de bu avantaj\u0131 elde etmek i\xe7in kullan\u0131lan\u0131 geri \xf6deyin. Y\xfckseltmeleri se\xe7mek i\xe7in her sonraki men\xfcde se\xe7ebilece\u011Finiz daha az se\xe7enek olacak.","upgrades.left_is_lava.name":"Sol taraftan ka\xe7\u0131n\u0131n","upgrades.left_is_lava.tooltip":"+ K\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na{{lvl}} kombo. Top ekran\u0131n sol taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.left_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, kombonuz topunuz sol tarafa \xe7arpt\u0131\u011F\u0131 anda s\u0131f\u0131rlanacakt\u0131r. \\n\\nKombonuz y\xfckseldi\u011Fi anda, sol taraf k\u0131rm\u0131z\u0131ya d\xf6nerek onlara \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlat\u0131r.\\n","upgrades.limitless.name":"S\u0131n\u0131rs\u0131z","upgrades.limitless.tooltip":"T\xfcm y\xfckseltmelerin maksimum seviyesini {{lvl}} kadar art\u0131r\u0131n","upgrades.limitless.verbose_description":"Bu yetene\u011Fi se\xe7mek, onun kendi s\u0131n\u0131r\u0131n\u0131 da bir artt\u0131r\u0131r ve tekrar se\xe7menize olanak tan\u0131r.","upgrades.metamorphosis.name":"Ba\u015Fkala\u015F\u0131m","upgrades.metamorphosis.tooltip":"Her madeni para, {{lvl}} tu\u011Flay\u0131 kendi rengiyle lekeleyebilir","upgrades.metamorphosis.verbose_description":"Bu yetenekle, madeni paralar geldikleri tu\u011Flan\u0131n renginde olacak ve dokunduklar\u0131 ilk tu\u011Flay\u0131 ayn\u0131 renge boyayacak. Madeni paralar onlar\u0131 k\u0131ran topun h\u0131z\u0131yla ortaya \xe7\u0131kar, bu da \\"boyamak\\" istedi\u011Finiz tu\u011Flalara do\u011Fru biraz ni\u015Fan alabilece\u011Finiz anlam\u0131na gelir. 1. seviyede, her madeni para \\"harcanmadan\\" ve i\xe7i bo\u015F g\xf6r\xfcnmeden \xf6nce 1 tu\u011Flay\u0131 boyayabilir.","upgrades.minefield.name":"May\u0131n tarlas\u0131","upgrades.minefield.tooltip":"Ekrandaki bomba tu\u011Flas\u0131 ba\u015F\u0131na +{{lvl}} kombo","upgrades.minefield.verbose_description":"Bir tu\u011Fla yerle\u015Ftirildi\u011Finde komboya +lvl ekler, tu\u011Fla yok edildi\u011Finde -lvl ekler ve temel komboyu tu\u011Fla say\u0131s\u0131yla lvl \xe7arp\u0131m\u0131 kadar y\xfckseltir","upgrades.multiball.name":"\xc7oklu top","upgrades.multiball.tooltip":"Her seviyeye {{count}} topla ba\u015Flay\u0131n.","upgrades.multiball.verbose_description":"Breakout 71\'de topu d\xfc\u015F\xfcrd\xfc\u011F\xfcn\xfcz anda kaybedersiniz. \\n\\nBu avantajla iki top elde edersiniz ve bu y\xfczden birini kaybetmeyi g\xf6ze alabilirsiniz. \\n\\nKaybedilen toplar bir sonraki seviyede geri gelir. \\n\\nBirden fazla topa sahip olmak baz\u0131 ek avantajlar\u0131 kullan\u0131labilir hale getirir ve tabii ki seviyeyi daha h\u0131zl\u0131 temizler.","upgrades.nbricks.name":"S\u0131k\u0131 \xf6rneklem b\xfcy\xfckl\xfc\u011F\xfc","upgrades.nbricks.tooltip":"K\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na tam olarak {{lvl}} tu\u011Fla vurun +{{lvl}} kombo i\xe7in, aksi takdirde s\u0131f\u0131rlan\u0131r","upgrades.nbricks.verbose_description":"Bu tu\u011Flalar\u0131 yok etmeniz gerekmiyor ancak onlara vurman\u0131z gerekiyor. Patlamalarla yok edilen tu\u011Flalar say\u0131lmaz","upgrades.one_more_choice.name":"Ekstra se\xe7enek","upgrades.one_more_choice.tooltip":"Daha fazla seviye atlama, listede {{lvl}} daha fazla se\xe7enek sunacak","upgrades.one_more_choice.verbose_description":"Her y\xfckseltme men\xfcs\xfc bir se\xe7ene\u011Fe daha sahip olacak. Se\xe7ebilece\u011Finiz y\xfckseltme say\u0131s\u0131n\u0131 art\u0131rmaz.","upgrades.passive_income.name":"Pasif gelir","upgrades.passive_income.tooltip":"+{{lvl}} kombo / tu\u011Fla, k\xfcrek son {{time}}saniyede hareket etmedi\u011Fi s\xfcrece, bunun yerine s\u0131f\u0131rlan\u0131r","upgrades.passive_income.verbose_description":"Baz\u0131 \xf6zellikler, toplar\u0131n hi\xe7bir \u015Fey yapman\u0131za gerek kalmadan istedi\u011Finizi yapmas\u0131na yard\u0131mc\u0131 olabilir.","upgrades.picky_eater.name":"Se\xe7ici yiyen","upgrades.picky_eater.tooltip":"+{{lvl}} kombo her tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda, top rengi de\u011Fi\u015Fti\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.picky_eater.verbose_description":"Topunuzla ayn\u0131 renkte bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\nE\u011Fer farkl\u0131 bir renkteyse, top yeni rengi al\u0131r, ancak kombo s\u0131f\u0131rlan\u0131r, tabii topun renginde tu\u011Fla kalmam\u0131\u015Fsa. \\nMinimumunuzdan daha y\xfcksek bir kombo elde etti\u011Finizde, yanl\u0131\u015F renkteki tu\u011Flalar k\u0131rm\u0131z\u0131 bir kenarl\u0131k al\u0131r. \\nBirden fazla topunuz varsa, bunlardan biri bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda hepsi renk de\u011Fi\u015Ftirir.","upgrades.pierce.name":"Delme","upgrades.pierce.tooltip":"K\xfcrek z\u0131plamas\u0131ndan sonra top {{count}} tu\u011Flay\u0131 deldi","upgrades.pierce.verbose_description":"Top normalde bir \u015Feye dokundu\u011Fu anda z\u0131plar. Bu avantajla, 3 tu\u011Fla k\u0131r\u0131l\u0131ncaya kadar y\xf6r\xfcngesine devam eder. \\n\\nBundan sonra, 4. tu\u011Flada z\u0131plar ve sayac\u0131 s\u0131f\u0131rlamak i\xe7in k\xfcre\u011Fe dokunman\u0131z gerekir.","upgrades.pierce_color.name":"Renk delme","upgrades.pierce_color.tooltip":"+{{lvl}} topun rengindeki tu\u011Flalara hasar","upgrades.pierce_color.verbose_description":"Bir top ayn\u0131 renkteki bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda, engellenmeden ge\xe7ecektir. \\n\\nFarkl\u0131 renkteki bir tu\u011Flaya ula\u015Ft\u0131\u011F\u0131nda, onu k\u0131racak, rengini alacak ve sekecektir.\\n\\nSa\u011Flam tu\u011Flalar\u0131n\u0131z varsa, top yine de ayn\u0131 renkteki bir tu\u011Fladan sekebilir.","upgrades.puck_repulse_ball.help_plural":"","upgrades.puck_repulse_ball.name":"Yumu\u015Fak ini\u015F","upgrades.puck_repulse_ball.tooltip":"K\xfcrek toplar\u0131 iter","upgrades.puck_repulse_ball.verbose_description":"Bir top k\xfcre\u011Fe yakla\u015Ft\u0131\u011F\u0131nda yava\u015Flamaya ba\u015Flayacak ve hatta k\xfcre\u011Fe de\u011Fmeden bile z\u0131plamaya ba\u015Flayacakt\u0131r.","upgrades.rainbow.name":"G\xf6kku\u015Fa\u011F\u0131","upgrades.rainbow.tooltip":"Paralar g\xf6kku\u015Fa\u011F\u0131 renklerinde ortaya \xe7\u0131kar.","upgrades.rainbow.verbose_description":"Her seviye renkli jetonlar\u0131n oran\u0131n\u0131 art\u0131r\u0131r. Renk seviye zaman\u0131na ba\u011Fl\u0131d\u0131r.","upgrades.reach.name":"Yukar\u0131dan a\u015Fa\u011F\u0131ya","upgrades.reach.tooltip":"En alt s\u0131radaki N tu\u011Flas\u0131na dokunmak komboyu s\u0131f\u0131rlar. Aksi takdirde, +N kombo","upgrades.reach.verbose_description":"E\u011Fer sadece bir s\u0131ra tu\u011Fla varsa veya en alttaki tu\u011Fla s\u0131ras\u0131 oyunun t\xfcm geni\u015Fli\u011Fini kapl\u0131yorsa, bu avantaj hi\xe7bir i\u015Fe yaramaz. Aksi takdirde, bu en alttaki s\u0131ray\u0131 k\u0131rmak komboyu s\u0131f\u0131rlarken, ba\u015Fka bir \u015Feyi k\u0131rmak komboyu o en alttaki s\u0131rada bulunan tu\u011Fla say\u0131s\u0131 kadar art\u0131r\u0131r. \\n\\nEn alttaki s\u0131ra k\u0131rm\u0131z\u0131yla vurgulanacakt\u0131r.","upgrades.respawn.name":"Yeniden canlanma","upgrades.respawn.tooltip":" {{delay}}saniye sonra tu\u011Flalar\u0131n %{{percent}}\'\u0131 yeniden ortaya \xe7\u0131kar.","upgrades.respawn.verbose_description":"Baz\u0131 par\xe7ac\u0131k efektleri tu\u011Flalar\u0131n nerede belirece\u011Fini size bildirecektir.","upgrades.right_is_lava.name":"Sa\u011F taraftan ka\xe7\u0131n\u0131n","upgrades.right_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo. Top ekran\u0131n sa\u011F taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.right_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, topunuz sa\u011F tarafa \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlanacakt\u0131r.\\n\\nKombonuz y\xfckseldi\u011Fi anda, onlara \xe7arpmaktan ka\xe7\u0131nman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in sa\u011F taraf k\u0131rm\u0131z\u0131 olur.","upgrades.sacrifice.help_l1":"Bir can\u0131 kaybetmek t\xfcm tu\u011Flalar\u0131 temizler","upgrades.sacrifice.help_over":"Komboya {{lvl}}can eklendi\u011Finde t\xfcm tu\u011Flalar temizlenir","upgrades.sacrifice.name":"Kurban etmek","upgrades.sacrifice.verbose_description":"Bu, komboyu olduk\xe7a y\xfckse\u011Fe \xe7\u0131karabilir.","upgrades.sapper.help_plural":"\u0130lk k\u0131r\u0131lan {{lvl}} tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.name":"Kazmac\u0131","upgrades.sapper.tooltip":"\u0130lk k\u0131r\u0131lan tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.verbose_description":"Sadece ortadan kaybolmak yerine, k\u0131rd\u0131\u011F\u0131n\u0131z ilk tu\u011Fla bir bomba tu\u011Flas\u0131yla de\u011Fi\u015Ftirilecektir. K\xfcrek \xfczerinde topu sektirmek, efekti yeniden etkinle\u015Ftirir. Bu yetene\u011Fi seviyelendirmek, daha fazla bomba yerle\u015Ftirmenize olanak tan\u0131r.","upgrades.shocks.name":"\u015Eoklar","upgrades.shocks.tooltip":"Patlay\u0131c\u0131 top \xe7arp\u0131\u015Fmalar\u0131","upgrades.shocks.verbose_description":"\u0130ki top \xe7arp\u0131\u015Ft\u0131\u011F\u0131nda h\u0131zlar\u0131 de\u011Fi\u015Fir, bir patlama meydana gelir ve onlar\u0131 ay\u0131rmak i\xe7in ek h\u0131z kazan\u0131rlar.","upgrades.shunt.name":"\u015Eant","upgrades.shunt.tooltip":"Kombonuzun {{percent}}%\'sini seviyeler aras\u0131nda tutun","upgrades.shunt.verbose_description":"E\u011Fer s\u0131cak ba\u015Flatma \xf6zelli\u011Finiz de varsa, s\u0131cak ba\u015Flatma \xf6zelli\u011Fi mevcut kombinasyona eklenir","upgrades.side_flip.name":"Sa\u011F elini kullanan","upgrades.side_flip.tooltip":"Sa\u011Fdan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_flip.verbose_description":"Bir kombo kazanmak i\xe7in tu\u011Flan\u0131n sa\u011F taraf\u0131na vurun, ancak sol taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.side_kick.name":"Solak","upgrades.side_kick.tooltip":"Soldan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_kick.verbose_description":"Tu\u011Flan\u0131n sol taraf\u0131na vurarak bir kombo elde edin, ancak sa\u011F taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.skip_last.help_plural":"Son {{lvl}} tu\u011Fla patlayacak.","upgrades.skip_last.name":"Kolay Temizlik","upgrades.skip_last.tooltip":"Son tu\u011Fla patlayacak.","upgrades.skip_last.verbose_description":"Bir sonraki seviyeye ge\xe7mek i\xe7in t\xfcm tu\u011Flalar\u0131 k\u0131rman\u0131z gerekir. Ancak son tu\u011Flalar\u0131 elde etmek zor olabilir. \\n\\nBir seviyeyi erken bitirmek, y\xfckseltme s\u0131ras\u0131nda ekstra se\xe7enekler sunar. Tu\u011Flalar\u0131 asla ka\xe7\u0131rmamak da \xe7ok faydal\u0131d\u0131r. \\n\\nYani son tu\u011Flalar\u0131 k\u0131rmakta zorlan\u0131yorsan\u0131z, bu yetene\u011Fi birka\xe7 kez elde etmek yard\u0131mc\u0131 olabilir.","upgrades.slow_down.name":"Daha yava\u015F top","upgrades.slow_down.tooltip":"Top daha yava\u015F hareket ediyor","upgrades.slow_down.verbose_description":"Top nispeten yava\u015F ba\u015Flar, ancak oyununuzun her seviyesinde biraz daha h\u0131zl\u0131 ba\u015Flayacakt\u0131r. \\n\\nAyr\u0131ca bir seviyede \xe7ok zaman ge\xe7irirseniz h\u0131zlanacakt\u0131r. \\n\\nBu avantaj onu daha y\xf6netilebilir hale getirir. \\n\\nMen\xfcde \xe7ocuk modunu etkinle\u015Ftirerek her seferinde ba\u015Flang\u0131\xe7ta alabilirsiniz.","upgrades.smaller_puck.help_plural":"Daha k\xfc\xe7\xfck k\xfcrek ve daha y\xfcksek taban kombinasyonu","upgrades.smaller_puck.name":"Daha k\xfc\xe7\xfck k\xfcrek","upgrades.smaller_puck.tooltip":"Ayr\u0131ca +5 temel kombo verir","upgrades.smaller_puck.verbose_description":"Bu, k\xfcre\u011Fi daha k\xfc\xe7\xfck yapar, bu da teoride baz\u0131 k\xf6\u015Fe vuru\u015Flar\u0131n\u0131 kolayla\u015Ft\u0131r\u0131r, ancak ger\xe7ekte sadece zorlu\u011Fu art\u0131r\u0131r.\\n\\nBu y\xfczden, bunu se\xe7tikten sonra k\u0131raca\u011F\u0131n\u0131z t\xfcm tu\u011Flalar i\xe7in tu\u011Fla ba\u015F\u0131na +5 jetonluk g\xfczel bir bonus da al\u0131rs\u0131n\u0131z.","upgrades.soft_reset.name":"Yumu\u015Fak s\u0131f\u0131rlama","upgrades.soft_reset.tooltip":"Kombo s\u0131f\u0131rlamalar\u0131 % {{percent}}tutar","upgrades.soft_reset.verbose_description":"Bir kombo s\u0131f\u0131rlaman\u0131n etkisini s\u0131n\u0131rlay\u0131n.","upgrades.streak_shots.name":"Vuru\u015F serisi","upgrades.streak_shots.tooltip":"K\xfcrek \xe7ekmeden \xf6nce \xe7ok say\u0131da tu\u011Fla k\u0131rarsan\u0131z daha fazla para kazan\u0131rs\u0131n\u0131z.","upgrades.streak_shots.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\n\\nAncak, top k\xfcre\u011Finize de\u011Fdi\u011Fi anda kombo varsay\u0131lan de\u011Ferine s\u0131f\u0131rlan\u0131r.\\n\\nKombonuz temel de\u011Ferin \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, k\xfcre\u011Finizin topla dokundu\u011Funuzda kombonuzu yok edece\u011Fini size hat\u0131rlatmak i\xe7in k\u0131rm\u0131z\u0131 bir kenar\u0131 olacakt\u0131r.","upgrades.sturdy_bricks.name":"Sa\u011Flam tu\u011Flalar","upgrades.sturdy_bricks.tooltip":"+{{lvl}} tu\u011Fla HP, k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan +{{percent}}% para","upgrades.sturdy_bricks.verbose_description":"Bu yetene\u011Fin her seviyesi t\xfcm tu\u011Flalara bir HP ekler. HP say\u0131s\u0131n\u0131 \\"clairvoyant\\" yetene\u011Fiyle g\xf6rebilirsiniz. \\"Piercing\\" yetene\u011Fini alarak top hasar\u0131n\u0131 art\u0131rabilirsiniz. Yetene\u011Fin her seviyesi +50% jeton spawn\'\u0131 ekler.","upgrades.superhot.name":"S\xdcPER SICAK","upgrades.superhot.tooltip":"K\xfcrek hareket ettik\xe7e zaman da hareket eder.","upgrades.superhot.verbose_description":"S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK","upgrades.telekinesis.help_plural":"Top \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.telekinesis.name":"Telekinezi","upgrades.telekinesis.tooltip":"K\xfcrek topun y\xf6r\xfcngesini kontrol eder","upgrades.telekinesis.verbose_description":"Top yukar\u0131 do\u011Fru giderken onu kontrol ediyorsun.","upgrades.top_is_lava.name":"S\u0131n\u0131r g\xf6ky\xfcz\xfcd\xfcr","upgrades.top_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, tepeye vuruldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.top_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. Ancak, topunuz ekran\u0131n tepesine \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlan\u0131r. \\n\\nKombonuz minimumun \xfczerinde oldu\u011Funda, ona \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in \xfcstte k\u0131rm\u0131z\u0131 bir \xe7ubuk belirir.","upgrades.trampoline.name":"Trambolin","upgrades.trampoline.tooltip":"+ k\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na{{lvl}} kombo,- herhangi bir s\u0131n\u0131rda s\u0131\xe7rama ba\u015F\u0131na{{lvl}} kombo","upgrades.trampoline.verbose_description":"S\u0131f\u0131rlama ko\u015Fulu eklemeyen nadir kombo y\xfckseltmelerinden biri","upgrades.transparency.name":"\u015Eeffafl\u0131k","upgrades.transparency.tooltip":"Top ekranda ne kadar y\xfcksekteyse o kadar \u015Feffaf olur. Ne kadar \u015Feffafsa o kadar \xe7ok jeton \xfcretir.","upgrades.transparency.verbose_description":"Daha y\xfcksek seviyeler topun daha \xe7abuk \u015Feffaf olmas\u0131n\u0131 sa\u011Flar ve puan bonusunu art\u0131r\u0131r.","upgrades.trickledown.name":"S\u0131zma ekonomisi","upgrades.trickledown.tooltip":"Paralar ekran\u0131n \xfcst k\u0131sm\u0131nda g\xf6r\xfcn\xfcr.","upgrades.trickledown.verbose_description":"Kenara biraz para ay\u0131rman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.unbounded.name":"Dolgu","upgrades.unbounded.tooltip":"Seviyenin sa\u011F\u0131na ve soluna bo\u015Fluk ekler, ancak k\xfcre\u011Finiz o kadar uza\u011Fa gidemez.","upgrades.unbounded.verbose_description":"Bir di\u011Fer geli\u015Ftirme ise k\xfcre\u011Finizin eri\u015Fim mesafesini uzatman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.viscosity.name":"Viskozite","upgrades.viscosity.tooltip":"Daha yava\u015F para d\xfc\u015F\xfc\u015F\xfc","upgrades.viscosity.verbose_description":"Madeni paralar normalde yer \xe7ekimi ve patlamalarla olduk\xe7a y\xfcksek h\u0131zlara ula\u015F\u0131r. \\n\\nBu yetenek, sanki bir t\xfcr viskoz s\u0131v\u0131n\u0131n i\xe7indeymi\u015F gibi s\xfcrekli olarak yava\u015Flamalar\u0131n\u0131 sa\u011Flar. \\n\\nBu, onlar\u0131 yakalamay\u0131 kolayla\u015Ft\u0131r\u0131r ve madeni paran\u0131n hareketini etkileyen yeteneklerle g\xfczel bir \u015Fekilde birle\u015Fir.","upgrades.wind.help_plural":"Daha g\xfc\xe7l\xfc r\xfczgar kuvveti","upgrades.wind.name":"R\xfczg\xe2r","upgrades.wind.tooltip":"K\xfcrek pozisyonu r\xfczgar yarat\u0131r","upgrades.wind.verbose_description":"R\xfczgar k\xfcre\u011Fin pozisyonuna ba\u011Fl\u0131d\u0131r: sol sola eser, sa\u011F sa\u011Fa eser. Hem toplar\u0131 hem de paralar\u0131 etkiler.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"Top k\xfcre\u011Fe do\u011Fru d\xfc\u015Fer","upgrades.yoyo.verbose_description":"Telekinezinin tam tersi, topun a\u015Fa\u011F\u0131 d\xfc\u015Ferken kontrol edilmesi.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, patlama oldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.zen.verbose_description":"Sonu\xe7ta bu \u015Fiddet i\xe7ermeyen bir oyun."}'); + },{}],"6pQh7":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index cb59625..15c63bf 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29074738"; +const VERSION = "29075517"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/data/levels.json b/src/data/levels.json index 34270db..2a3957e 100644 --- a/src/data/levels.json +++ b/src/data/levels.json @@ -1418,5 +1418,12 @@ "bricks": "_________tttWWWWWWtWtWWWWWWtttWWWWWWrrrrrrrrrrrrrrrrrrrrrrrrrrr__________________", "svg": null, "color": "" + }, + { + "name": "Türkiye", + "size": 12, + "bricks": "____________rrrrrrrrrrrrrrrWWWrrrrrrrrWWrrrrrrrrrWWrrWrWrrrrrWWrrrWrrrrrrWWrrWrWrrrrrrWWrrrrrrrrrrrWWWrrrrrrrrrrrrrrrrrr________________________", + "svg": null, + "color": "" } ] diff --git a/src/data/version.json b/src/data/version.json index 6756cac..69c1945 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29074738" +"29075517" diff --git a/src/i18n/i18n.ts b/src/i18n/i18n.ts index 734b5ee..d584cce 100644 --- a/src/i18n/i18n.ts +++ b/src/i18n/i18n.ts @@ -3,7 +3,8 @@ import fr from "./fr.json"; import ar from "./ar.json"; import ru from "./ru.json"; import es from "./es.json"; -// import de from "./de.json"; +import tr from "./tr.json"; +import de from "./de.json"; // import ko from "./ko.json"; // import ur from "./ur.json"; // import uz from "./uz.json"; @@ -14,7 +15,6 @@ export const languages = [ text: "English", value: "en", strings: en, - levelName: "UK", }, { @@ -46,13 +46,19 @@ export const languages = [ levelName: "Russia", }, - // { - // text: "Deutsch", - // value: "de", - // strings: de, - // - // levelName: "Germany", - // }, + { + text: "Deutsch", + value: "de", + strings: de, + levelName: "Germany", + }, + { + text: "Türkçe", + value: "tr", + strings: tr, + + levelName: "Türkiye", + }, // { // text: "汉语", // value: "zh", From 11c797bc59121d80acfb1ea4194d4b7f6d4a817d Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Sun, 13 Apr 2025 14:53:22 +0200 Subject: [PATCH 03/20] Allow loading saves from newer versions --- Readme.md | 7 +++++-- dist/index.html | 8 +++++++- src/game.ts | 13 +++++++------ 3 files changed, 19 insertions(+), 9 deletions(-) diff --git a/Readme.md b/Readme.md index b490a29..0b9fde4 100644 --- a/Readme.md +++ b/Readme.md @@ -25,7 +25,9 @@ languages, I may add features again. # Changelog ## To do -- auto-detect device performance at first startup and adjust settings accordingly +- allow loading newer save in outdated app (for rollback) +- level editor :english only, web only, link to test level, same link needs to be shared to discord +- auto-detect device performance at first startup and adjust settings accordingly ## Done @@ -472,4 +474,5 @@ Breakout 71 can be installed and work offline in many ways: # System requirements The game should perform well even on low-end devices. It's very lean and does not take much storage space (Roughly 0.1MB). The web version is supposed to work on iOS safari, Firefox ESR and chrome, on desktop and mobile. -If the app stutters, turn on "fast mode" in the settings to render a simplified view that should be faster. You can adjust many aspects of the game there, go have a look ! \ No newline at end of file +If the app stutters, turn on "fast mode" in the settings to render a simplified view that should be faster. You can adjust many aspects of the game there, go have a look ! + diff --git a/dist/index.html b/dist/index.html index 72bc0f1..0b8ffa4 100644 --- a/dist/index.html +++ b/dist/index.html @@ -1139,7 +1139,13 @@ async function openSettingsMenu() { }); const { fileType, appVersion: fileVersion, signedPayload, key } = JSON.parse(content); if (fileType !== "B71-save-file") throw new Error("Not a B71 save file"); - if (fileVersion > (0, _loadGameData.appVersion)) throw new Error("Please update your app first, this file is for version " + fileVersion + " or newer."); + // Actually, loading a save file to an older version is pretty useful + // if (fileVersion > appVersion) + // throw new Error( + // "Please update your app first, this file is for version " + + // fileVersion + + // " or newer.", + // ); if (key !== (0, _getLevelBackground.hashCode)("Security by obscurity, but really the game is oss so eh" + signedPayload)) throw new Error("Key does not match content."); const localStorageContent = JSON.parse(signedPayload); localStorage.clear(); diff --git a/src/game.ts b/src/game.ts index 9ad68d7..21aace1 100644 --- a/src/game.ts +++ b/src/game.ts @@ -705,12 +705,13 @@ async function openSettingsMenu() { } = JSON.parse(content); if (fileType !== "B71-save-file") throw new Error("Not a B71 save file"); - if (fileVersion > appVersion) - throw new Error( - "Please update your app first, this file is for version " + - fileVersion + - " or newer.", - ); + // Actually, loading a save file to an older version is pretty useful + // if (fileVersion > appVersion) + // throw new Error( + // "Please update your app first, this file is for version " + + // fileVersion + + // " or newer.", + // ); if ( key !== From 64a85200b9d287c15f46c929426aab75bf2c6a95 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Mon, 14 Apr 2025 13:39:30 +0200 Subject: [PATCH 04/20] wip --- Readme.md | 7 +- app/build.gradle.kts | 4 +- app/src/main/assets/index.html | 2 +- dist/index.html | 348 ++++++++++++-- src/PWA/sw-b71.js | 2 +- src/creative.ts | 18 +- src/data/levels.json | 395 ++++++---------- src/data/version.json | 2 +- src/game.less | 42 ++ src/game.ts | 17 +- src/gameOver.ts | 10 +- src/i18n/ar.json | 23 + src/i18n/b71.babel | 815 +++++++++++++++++++++++++++++++++ src/i18n/de.json | 23 + src/i18n/en.json | 23 + src/i18n/es.json | 23 + src/i18n/fr.json | 23 + src/i18n/ru.json | 23 + src/i18n/tr.json | 25 +- src/levelEditor.ts | 292 ++++++++++++ src/loadGameData.ts | 45 +- src/newGameState.ts | 11 +- src/types.d.ts | 5 +- 23 files changed, 1849 insertions(+), 329 deletions(-) create mode 100644 src/levelEditor.ts diff --git a/Readme.md b/Readme.md index 0b9fde4..c8dda56 100644 --- a/Readme.md +++ b/Readme.md @@ -24,13 +24,14 @@ languages, I may add features again. # Changelog ## To do - -- allow loading newer save in outdated app (for rollback) -- level editor :english only, web only, link to test level, same link needs to be shared to discord +- redo video - auto-detect device performance at first startup and adjust settings accordingly +- demo mode that shows device name (for phone shops to catch attention) ## Done +- level editor +- allow loading newer save in outdated app (for rollback) - game crashes when reaching level 12 (no level info in runLevels) ## 29074385 diff --git a/app/build.gradle.kts b/app/build.gradle.kts index 191c1d7..1b3ed09 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29075517 - versionName = "29075517" + versionCode = 29077162 + versionName = "29077162" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index d7c89d5..8912733 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -Breakout 71 \ No newline at end of file +Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index 0b8ffa4..875ede9 100644 --- a/dist/index.html +++ b/dist/index.html @@ -519,6 +519,41 @@ h2.histogram-title strong { transform: none; } } + +.gridEdit > div > span, .palette > span { + cursor: pointer; + border: 1px solid; + justify-content: center; + align-items: center; + width: 40px; + height: 40px; + display: inline-flex; +} + +.gridEdit > div > span:hover, .palette > span:hover { + z-index: 1; + border-color: gold; + position: relative; + box-shadow: inset 2px 2px 4px #0003; +} + +.gridEdit > div { + display: flex; +} + +.gridEdit > div > span { + width: calc(min(500px, 100vw, 100vh - 200px) / var(--grid-size)); + height: calc(min(500px, 100vw, 100vh - 200px) / var(--grid-size)); +} + +.palette { + flex-wrap: wrap; + display: flex; +} + +.palette > span[data-selected="true"] { + border: 2px solid #fff; +} @@ -721,6 +756,7 @@ var _generateSaveFileContent = require("./generateSaveFileContent"); var _runHistoryViewer = require("./runHistoryViewer"); var _openScorePanel = require("./openScorePanel"); var _monitorLevelsUnlocks = require("./monitorLevelsUnlocks"); +var _levelEditor = require("./levelEditor"); async function play() { if (await applyFullScreenChoice()) return; if (gameState.running) return; @@ -990,6 +1026,7 @@ async function openMainMenu() { }, (0, _creative.creativeMode)(gameState), (0, _runHistoryViewer.runHistoryViewerMenuEntry)(), + (0, _levelEditor.levelEditorMenuEntry)(), { icon: (0, _loadGameData.icons)["icon:unlocks"], text: (0, _i18N.t)("main_menu.unlocks"), @@ -1276,7 +1313,7 @@ async function openUnlocksList() { perks: { [id]: 1 }, - level: "icon:" + id + level: (0, _loadGameData.allLevelsAndIcons).find((l)=>l.name === "icon:" + id) }, icon, [hintField]: ts < threshold ? (0, _i18N.t)("unlocks.minTotalScore", { @@ -1291,7 +1328,7 @@ async function openUnlocksList() { text: l.name + percentUnlocked, disabled: !!lockedBecause, value: { - level: l.name + level: l }, icon: (0, _loadGameData.icons)[l.name], [hintField]: lockedBecause?.text || (0, _gameUtils.describeLevel)(l) @@ -1412,11 +1449,12 @@ tick(); (0, _tooltip.setupTooltips)(); document.getElementById("menu")?.setAttribute("data-tooltip", (0, _i18N.t)("play.menu_tooltip")); 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+},{"./loadGameData":"l1B4x","./sounds":"dQKPV","./game_utils":"cEeac","./PWA/sw_loader":"2n0gK","./i18n/i18n":"eNPRm","./settings":"5blfu","./gameStateMutators":"9ZeQl","./render":"9AS2t","./recording":"godmD","./newGameState":"aQN6X","./asyncAlert":"rSqLY","./options":"d5NoS","./getLevelBackground":"7OIPf","./pure_functions":"6pQh7","./help":"bqkdF","./creative":"63kYJ","./tooltip":"3RWxb","./startingPerks":"lv30m","./migrations":"a9qdY","./gameOver":"caCAf","./generateSaveFileContent":"iEcoB","./runHistoryViewer":"b80Ki","./openScorePanel":"aHTmD","./monitorLevelsUnlocks":"jjD0P","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./levelEditor":"cirX1"}],"l1B4x":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "appVersion", ()=>appVersion); parcelHelpers.export(exports, "icons", ()=>icons); +parcelHelpers.export(exports, 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_getLevelBackground.getLevelBackground)(level), + sortKey: (Math.random() + 3) / 3.5 * bricksCount }; -}).map((l, li)=>({ - ...l, - sortKey: (Math.random() + 3) / 3.5 * l.bricksCount - })); +} +const allLevelsAndIcons = rawLevelsList.map(transformRawLevel); const allLevels = allLevelsAndIcons.filter((l)=>!l.name.startsWith("icon:")); const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({ ...u, @@ -1460,10 +1497,10 @@ const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({ module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\":\"#231f20\",\"y\":\"#FFD300\",\"b\":\"#6262EA\",\"t\":\"#5DA3EA\",\"s\":\"#E67070\",\"r\":\"#e32119\",\"R\":\"#ab0c0c\",\"c\":\"#59EEA3\",\"G\":\"#A1F051\",\"v\":\"#A664E8\",\"p\":\"#E869E8\",\"a\":\"#5BECEC\",\"C\":\"#53EE53\",\"S\":\"#F44848\",\"P\":\"#E66BA8\",\"O\":\"#F29E4A\",\"k\":\"#618227\",\"e\":\"#e1c8b4\",\"l\":\"#9b9fa4\"}"); },{}],"8JSUc":[function(require,module,exports,__globalThis) { -module.exports = 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?","confirmRestart.title":"D\xe9marrer une nouvelle partie\u202F?","confirmRestart.yes":"Commencer une nouvelle partie","gameOver.creative":"Cette partie de test ne sera pas enregistr\xe9e.","gameOver.cumulative_total":"Votre score total cumul\xe9 est pass\xe9 de {{startTs}} \xe0 {{endTs}}.","gameOver.lost.summary":"Vous avez fait tomber la balle apr\xe8s avoir attrap\xe9 {{score}} pi\xe8ces.","gameOver.lost.title":"Balle perdue","gameOver.stats.balls_lost":"Balles perdues","gameOver.stats.bricks_broken":"Briques cass\xe9es","gameOver.stats.bricks_per_minute":"Briques cass\xe9es par minute","gameOver.stats.catch_rate":"Pi\xe8ces attrap\xe9es","gameOver.stats.combo_avg":"Combo moyen","gameOver.stats.combo_max":"Combo maximum","gameOver.stats.duration_per_level":"Dur\xe9e par niveau","gameOver.stats.hit_rate":"Pr\xe9cision","gameOver.stats.intro":"","gameOver.stats.level_reached":"Niveau atteint","gameOver.stats.total_score":"Score total","gameOver.stats.upgrades_applied":"Am\xe9liorations appliqu\xe9es","gameOver.stats_intro":"Vous trouverez ci-dessous les statistiques de cette partie compar\xe9es \xe0 vos {{count}} meilleures parties.","gameOver.unlocked_perk":"Am\xe9lioration d\xe9bloqu\xe9e","gameOver.unlocked_perk_plural":"Vous avez d\xe9bloqu\xe9 {{count}} am\xe9liorations","gameOver.win.summary":"Cette partie est termin\xe9e. Vous avez accumul\xe9 {{score}} pi\xe8ces. ","gameOver.win.title":"Vous avez termin\xe9 cette partie","help.content":"## Objectif\\n\\nAttrapez un maximum de pi\xe8ces au cours des 7 niveaux.\\nLes pi\xe8ces apparaissent lorsque vous cassez des briques.\\nAttrapez-les avec votre palet pour augmenter votre score.\\nVotre score est affich\xe9 en haut \xe0 droite de l\'\xe9cran.\\nNe laissez pas tomber la balle, sinon la partie est termin\xe9e.\\n\\nApr\xe8s avoir d\xe9truit toutes les briques, vous pourrez choisir une am\xe9lioration.\\n\\n## Am\xe9liorations\\n\\nLes am\xe9liorations que vous choisissez seront valables jusqu\'\xe0 la fin de la partie.\\nCertaines peuvent \xeatre s\xe9lectionn\xe9es plusieurs fois pour un effet plus puissant.\\nD\'autres aident \xe0 viser ou simplifient le jeu.\\nCertaines ne sont utiles que lorsqu\'elles sont combin\xe9es.\\n\\nVous obtenez toujours une am\xe9lioration au d\xe9but de chaque partie.\\nSon ic\xf4ne forme les briques du premier niveau.\\nVous pouvez s\xe9lectionner les am\xe9liorations de d\xe9part dans les param\xe8tres.\\n\\nDe nombreuses am\xe9liorations influencent votre combo.\\n\\n## Combo\\n\\nVotre \xab combo \xbb correspond au nombre de pi\xe8ces g\xe9n\xe9r\xe9es lorsqu\'une brique se casse.\\nIl est affich\xe9 sur votre palet. Par exemple, x4 signifie que chaque brique rapporte 4 pi\xe8ces.\\n\\nLa plupart des am\xe9liorations qui augmentent le combo ajoutent \xe9galement une condition pour le r\xe9initialiser.\\nLe combo se r\xe9initialise \xe9galement si la balle revient sur la raquette sans toucher de brique.\\nUn message \xab\xa0Manqu\xe9\xa0\xbb s\'affiche alors.\\n\\nEssayez de viser vers un brique \xe0 chaque rebond.\\n\\n## Vis\xe9e\\n\\nSeule la position de la balle sur la raquette d\xe9termine son angle de rebond.\\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\\nSi vous frappez sur le c\xf4t\xe9 de la raquette, l\'angle sera plus grand.\\nLa vitesse de la raquette et l\'angle d\'incidence de la balle n\'ont pas d\'effet.\\n\\nDe nombreuses am\xe9liorations facilitant la vis\xe9e peuvent \xeatre d\xe9bloqu\xe9es.\\n\\n## D\xe9blocages\\n\\nLorsque vous jouez \xe0 Breakout 71 pour la premi\xe8re fois, la plupart des am\xe9liorations et des niveaux sont verrouill\xe9s.\\nLes am\xe9liorations se d\xe9bloquent simplement en jouant et en attrapant beaucoup de pi\xe8ces.\\nLes premiers niveaux se d\xe9bloquent en atteignant un score \xe9lev\xe9.\\nLes niveaux suivants ajoutent une condition concernant les avantages s\xe9lectionn\xe9s.\\n\\nAtteindre des scores \xe9lev\xe9s est beaucoup plus facile lorsque vous obtenez plusieurs am\xe9liorations apr\xe8s chaque niveau.\\n\\n## Relances et am\xe9liorations gratuites\\n\\nVous obtiendrez une am\xe9lioration suppl\xe9mentaire si vous jouez bien\xa0:\\n\\n- Terminez le niveau en moins de {{levelTimeGood}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedGood}} fois\\n- Attrapez {{catchRateGood}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesGood}} fois\\n\\nVous b\xe9n\xe9ficierez \xe9galement d\'une relance qui vous permettra d\'ignorer les am\xe9liorations si vous faites encore mieux\xa0:\\n\\n- Terminez un niveau en moins de {{levelTimeBest}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedBest}} fois\\n- Attrapez {{catchRateBest}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesBest}} fois\\n\\nUne option dans les param\xe8tres vous permet d\'afficher ces statistiques ","help.help":"D\xe9couvrez le jeu en d\xe9tail","help.levels":"Niveaux","help.title":"Aide","help.upgrades":"## Am\xe9liorations","history.columns.score":"Score","history.columns.started":"Date","history.help":"Liste vos {{count}} meilleurs parties.","history.locked":"Jouez d\'abord au moins dix parties","history.title":"Historique","lab.help":"Essayez n\'importe quel combinaison d\'am\xe9liorations et de niveaux.","lab.instructions":"S\xe9lectionnez les am\xe9liorations ci-dessous, puis choisissez le niveau \xe0 jouer. .","lab.menu_entry":"Mode cr\xe9atif","lab.reset":"Retirer toutes les am\xe9liorations","lab.select_level":"S\xe9lectionnez un niveau sur lequel jouer","lab.unlocks_at":"D\xe9verrouill\xe9 \xe0 partir d\'un score total de {{score}}","level_up.after_buttons":"Vous venez de terminer le niveau {{level}}/{{max}}.","level_up.before_buttons":"Vous avez attrap\xe9 {{score}} pi\xe8ces {{catchGain}} sur {{levelSpawnedCoins}} en {{time}} secondes {{timeGain}}.\\n\\nVous avez rat\xe9 les briques {{levelMisses}} fois {{missesGain}} et touch\xe9 les bords de la zone de jeu {{levelWallBounces}} fois {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Essayez d\'attraper toutes les pi\xe8ces, de ne jamais rater les briques, de ne pas toucher les murs ou de terminer le niveau en moins de 30 secondes pour obtenir des choix suppl\xe9mentaires et des am\xe9liorations.","level_up.compliment_good":"Bravo !","level_up.compliment_perfect":"Impressionnant, continuez comme \xe7a !","level_up.pick_upgrade_title":"Choisir une am\xe9lioration","level_up.plus_one_upgrade":"(+1 upgrade)","level_up.plus_one_upgrade_and_reroll":"(+1 am\xe9lioration et +1 relance)","level_up.reroll":"Relancer ({{count}})","level_up.reroll_help":"Nouveaux choix","level_up.upgrade_perk_to_level":" niveau {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Vous avez jou\xe9 {{hours}} heures","main_menu.donate_help":"Pourriez-vous donner quelques euros ? Vous pouvez masquer ce rappel dans les param\xe8tres.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"High score : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Nouvelle Partie","main_menu.normal_help":"Avec un avantage de d\xe9part al\xe9atoire","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Adaptez le jeu \xe0 vos besoins","main_menu.settings_title":"Param\xe8tre","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenu d\xe9bloqu\xe9","main_menu.unlocks_help":"Essayez les \xe9l\xe9ments d\xe9bloqu\xe9s","play.close_modale_window_tooltip":"Fermer","play.current_lvl":"Niveau {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Ouvrir le menu principal","play.missed_ball":"rat\xe9","play.mobile_press_to_play":"Gardez le doigt ici pour jouer","play.score_tooltip":"Consultez votre score, am\xe9liorations et plus encore","play.stats.coins_catch_rate":"Taux de capture des pi\xe8ces ","play.stats.levelMisses":"Tirs rat\xe9s, ou vous n\'avez touch\xe9 aucune brique","play.stats.levelTime":"Dur\xe9e du niveau","play.stats.levelWallBounces":"Rebonds sur les murs","score_panel.close_to_unlock":"Prochain niveau d\xe9bloqu\xe9 : ","score_panel.get_upgrades_to_unlock":"Obtenez {{missingUpgrades}} et attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.rerolls_count":"Vous avez accumul\xe9 {{rerolls}} rerolls","score_panel.score_to_unlock":"Attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.title":"{{score}} points au niveau {{level}}/{{max}} ","score_panel.upcoming_levels":"Niveaux de la parties : ","score_panel.upgrades_picked":"Am\xe9liorations choisies pendant la partie :","settings.basic":"Graphismes simplifi\xe9s","settings.basic_help":"Meilleures performances.","settings.colorful_coins":"Pi\xe8ces color\xe9es","settings.colorful_coins_help":"Les pi\xe8ces apparaissent toujours de la couleur de la brique","settings.comboIncreaseTexts":"Afficher un +X dor\xe9","settings.comboIncreaseTexts_help":"Quand le combo augmente","settings.contrast":"Contraste \xe9lev\xe9","settings.contrast_help":"Affichage plus contrast\xe9 et color\xe9","settings.donation_reminder":"Me rappeler de donner","settings.donation_reminder_help":"Afficher le temps de jeu et un lien pour donner dans le menu principal","settings.download_save_file":"Sauvegarder mes progr\xe8s","settings.download_save_file_help":"Obtenir un fichier de sauvegarde","settings.extra_bright":"Plus de lumi\xe8re","settings.extra_bright_help":"Plus grand halo lumineux autours des briques et pi\xe8ces.","settings.fullscreen":"Plein \xe9cran","settings.fullscreen_help":"Le jeu essaiera de passer en plein \xe9cran quand vous le d\xe9marrez","settings.kid":"Mode enfants","settings.kid_help":"Balle plus lente","settings.language":"Langue","settings.language_help":"Changer la langue d\'affichage","settings.load_save_file":"Charger une sauvegarde","settings.load_save_file_help":"Depuis un fichier ","settings.max_coins":"{{max}} pi\xe8ces affich\xe9es maximum","settings.max_coins_help":"Visuel uniquement, pas d\'impact sur le score","settings.max_particles":" {{max}} particules maximum","settings.max_particles_help":"Limite le nombre de particules affich\xe9es \xe0 l\'\xe9cran pour les effets visuels","settings.mobile":"Mode mobile","settings.mobile_help":"Laisse un espace sous la raquette.","settings.pointer_lock":"Verrouillage du pointeur","settings.pointer_lock_help":"Cache aussi le curseur de la souris.","settings.record":"Enregistrer des vid\xe9os de jeu","settings.record_download":"T\xe9l\xe9charger la vid\xe9o ({{size}} MB)","settings.record_help":"Obtenez une vid\xe9o de chaque niveau.","settings.red_miss":"Balles rat\xe9es","settings.red_miss_help":"Afficher des particules rouges autours des balles qui redescendent sans avoir touch\xe9 une brique.","settings.reset":"R\xe9initialiser le jeu","settings.reset_cancel":"Non","settings.reset_confirm":"Oui","settings.reset_help":"Effacer les scores, statistiques et temps de jeu","settings.reset_instruction":"Vous perdrez tous les progr\xe8s que vous avez faits dans le jeu, \xeates-vous s\xfbr ?","settings.save_file_error":"Erreur lors du chargement du fichier de sauvegarde","settings.save_file_loaded":"Sauvegarde charg\xe9e","settings.save_file_loaded_help":"L\'appli va red\xe9marrer","settings.save_file_loaded_ok":"Ok","settings.show_fps":"Compteur de FPS","settings.show_fps_help":"Surveiller la performance du jeu","settings.show_stats":"Statistiques en temps r\xe9el","settings.show_stats_help":"Pi\xe8ces, temps, rebonds, rat\xe9s","settings.sounds":"Sons du jeu","settings.sounds_help":"Ralentis certains t\xe9l\xe9phones.","starting_perks.checked":"Lorsque vous d\xe9marrez une nouvelle partie, l\'un de ces avantages vous sera attribu\xe9. Cliquez sur un avantage pour l\'exclure.","starting_perks.help":"Choisissez les avantages de d\xe9part","starting_perks.random":"Tous les avantages ont \xe9t\xe9 retir\xe9s, le choix sera al\xe9atoire.","starting_perks.title":"Avantages de d\xe9part","starting_perks.unchecked":"Les avantages ci-dessous ne sont pas propos\xe9s comme avantages de d\xe9part, mais vous pouvez cliquer pour les ajouter aux avantages de d\xe9part possibles.","unlocks.greyed_out_help":"Les \xe9l\xe9ments gris\xe9es peuvent \xeatre d\xe9bloqu\xe9es en augmentant votre score total. Le score total augmente \xe0 chaque fois que vous marquez des points dans le jeu.","unlocks.intro":"Votre score total est de {{ts}}. Vous trouverez ci-dessous toutes les am\xe9liorations et tous les niveaux que le jeu peut offrir. Cliquez sur l\'un d\'entre eux pour les essayer dans une partie de test. ","unlocks.just_unlocked":"Niveau d\xe9bloqu\xe9","unlocks.just_unlocked_plural":"Vous venez de d\xe9bloquer {{count}} niveaux","unlocks.level":"

Vous avez d\xe9bloqu\xe9 {{unlocked}} niveaux sur {{out_of}}

\\n

Voici tous les niveaux du jeu, cliquez sur l\'un d\'eux pour l\'essayer.

","unlocks.level_description":"Un niveau {{size}}x{{size}} avec {{bricks}} briques, {{colors}} couleurs et {{bombs}} bombes.","unlocks.minScore":"Atteignez un score de ${{minScore}} dans une partie pour d\xe9bloquer.","unlocks.minScoreWithPerks":"Atteignez ${{minScore}} dans une partie avec {{required}} mais sans {{forbidden}}.","unlocks.minTotalScore":"Accumuler un total de ${{score}}","unlocks.reached":"Votre meilleur score pour l\'instant est {{reached}}.","unlocks.title_upgrades":"Vous avez d\xe9bloqu\xe9 {{unlocked}} am\xe9liorations sur {{out_of}}","upgrades.addiction.name":"Addiction","upgrades.addiction.tooltip":"+{{lvl}} combo / brique, combo perdu apr\xe8s {{delay}}s sans casser de briques","upgrades.addiction.verbose_description":"Le d\xe9compte ne commence qu\'\xe0 parti de la destruction de la premi\xe8re brique du niveau, et s\'arr\xeate d\xe8s qu\'il n\'y a plus de briques. ","upgrades.asceticism.name":"Asc\xe9tisme","upgrades.asceticism.tooltip":"+{{combo}} combo par brique cass\xe9e, - {{combo}} quand une pi\xe8ce est attrap\xe9e","upgrades.asceticism.verbose_description":"Il faudra trouver un moyen de stocker les pi\xe8ces pendant que le combo grandis. ","upgrades.ball_attract_ball.help_plural":"Force d\'attraction plus forte","upgrades.ball_attract_ball.name":"Gravit\xe9","upgrades.ball_attract_ball.tooltip":"Les balles attirent les balles","upgrades.ball_attract_ball.verbose_description":"Les balles qui sont \xe9loign\xe9es de plus de 3/4 de la largeur d\'\xe9cran commencent \xe0 s\'attirer. La force d\'attraction est plus forte lorsque les balles sont plus \xe9loign\xe9es l\'une de l\'autre. Des particules arc-en-ciel voleront pour symboliser la force d\'attraction. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle en jeu.","upgrades.ball_attracts_coins.name":"Balles fortun\xe9es","upgrades.ball_attracts_coins.tooltip":"Les pi\xe8ces accompagnent la balle la plus proche ","upgrades.ball_attracts_coins.verbose_description":"Vous pourriez l\'utiliser pour que les pi\xe8ces orbitent autours de la balle et colorent les briques \xe0 proximit\xe9, ou comme une sorte de coin magnet. ","upgrades.ball_repulse_ball.help_plural":"Force de r\xe9pulsion plus forte","upgrades.ball_repulse_ball.name":"Vol en formation","upgrades.ball_repulse_ball.tooltip":"Les balles repoussent les balles","upgrades.ball_repulse_ball.verbose_description":"Les balles qui se trouvent \xe0 moins d\'un quart de largeur d\'\xe9cran commencent \xe0 se repousser les unes les autres. La force de r\xe9pulsion est plus forte si elles sont proches l\'une de l\'autre. Des particules seront affich\xe9es pour symboliser l\'application de cette force. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle.","upgrades.base_combo.name":"Meilleur base","upgrades.base_combo.tooltip":"Le combo commence \xe0 {{coins}} au lieu de 1.","upgrades.base_combo.verbose_description":"Votre combo commence normalement \xe0 1 au d\xe9but du niveau et revient \xe0 1 lorsque vous rebondissez sans rien toucher. Avec cette caract\xe9ristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pi\xe8ces par brique. Lorsque votre combo est r\xe9initialis\xe9, il revient \xe0 4 et non \xe0 1. Votre balle scintillera un peu pour indiquer que son combo est sup\xe9rieur \xe0 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosions plus violentes","upgrades.bigger_explosions.verbose_description":"L\'explosion par d\xe9faut efface un carr\xe9 de 3x3 briques, avec cette am\xe9lioration un carr\xe9 de 5x5. Le vent soufflant les pi\xe8ces est \xe9galement beaucoup plus fort. L\'\xe9cran clignotera un peu apr\xe8s chaque explosion (sauf en mode graphismes basiques).","upgrades.bigger_puck.name":"Raquette plus grande","upgrades.bigger_puck.tooltip":"Attrapez facilement plus de pi\xe8ces.","upgrades.bigger_puck.verbose_description":"Une grande raquette permet de ne jamais rater la balle et d\'attraper plus de pi\xe8ces, ainsi que d\'orienter pr\xe9cis\xe9ment les rebonds. Cependant, une grande raquette est plus difficile \xe0 utiliser sur les c\xf4t\xe9s du niveau.","upgrades.bricks_attract_ball.name":"Les briques attirent les balles","upgrades.bricks_attract_ball.tooltip":"La balle se dirige vers les {{count}} premi\xe8res briques qu\'elle touchera.","upgrades.bricks_attract_ball.verbose_description":"L\'effet est plus fort \xe0 des niveaux plus \xe9lev\xe9s. Le nombre de briques pouvant \xeatre touch\xe9es avant que l\'effet ne s\'arr\xeate est \xe9galement plus \xe9lev\xe9. L\'effet se r\xe9arme lorsque la balle touche le palet.","upgrades.bricks_attract_coins.name":"Briques attirent les pi\xe8ces","upgrades.bricks_attract_coins.tooltip":"Aide \xe0 garder les pi\xe8ces en suspension","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Clairvoyant","upgrades.clairvoyant.tooltip":"R\xe9v\xe8le les niveaux, PV des briques et direction des balles","upgrades.clairvoyant.verbose_description":"Vous aide \xe0 choisir les bonnes am\xe9liorations et \xe0 comprendre ce qu\'il se passe avec \\"briques solides\\". Les niveaux 2 et 3 (en mode loop) am\xe8nent des informations compl\xe9mentaires d\'une utilit\xe9 douteuse. ","upgrades.coin_magnet.help_plural":"Effet plus marqu\xe9 sur les pi\xe8ces","upgrades.coin_magnet.name":"Aimant pour pi\xe8ces","upgrades.coin_magnet.tooltip":"La raquette attire les pi\xe8ces","upgrades.coin_magnet.verbose_description":"Dirige les pi\xe8ces vers la raquette. L\'effet est plus fort sur les pi\xe8ces d\xe9j\xe0 proche de la raquette. ","upgrades.compound_interest.name":"Int\xe9r\xeats compos\xe9s","upgrades.compound_interest.tooltip":"+{{lvl}} combo par brique cass\xe9e, remise \xe0 z\xe9ro quand une pi\xe8ce est perdu","upgrades.compound_interest.verbose_description":"Votre combo augmentera d\'une unit\xe9 \xe0 chaque fois que vous casserez une brique. Toute pi\xe8ce perdue remettra votre combo \xe0 z\xe9ro. \\n\\nSi votre combo est sup\xe9rieure au minimum, une ligne rouge s\'affichera au bas de la zone de jeu pour vous le rappeler que les pi\xe8ces ne doivent pas aller \xe0 cet endroit.","upgrades.concave_puck.name":"Raquette concave","upgrades.concave_puck.tooltip":"Aide \xe0 \xe9viter les bords.","upgrades.concave_puck.verbose_description":"Les balles d\xe9marrent verticalement en d\xe9but de niveau, et rebondi sur la raquette de mani\xe8re plus verticale et invers\xe9e.","upgrades.corner_shot.name":"Tir en coin","upgrades.corner_shot.tooltip":"Laisse votre raquette sortir de la zone encadr\xe9e","upgrades.corner_shot.verbose_description":"Aide \xe0 viser dans les coins","upgrades.etherealcoins.name":"Monnaie spatiale ","upgrades.etherealcoins.tooltip":"Les pi\xe8ces ne subissent plus la gravit\xe9 ou la friction","upgrades.etherealcoins.verbose_description":"Les pi\xe8ces garderont leur vitesse m\xeame apr\xe8s plusieurs rebonds, et ne subirons plus la gravit\xe9. ","upgrades.extra_levels.name":"Encore 5 minutes","upgrades.extra_levels.tooltip":"Jouer {{count}} niveaux au lieu de 7","upgrades.extra_levels.verbose_description":"La partie dure normalement 7 niveaux, apr\xe8s quoi le jeu est termin\xe9 et le score que vous avez atteint est votre score de partie.\\n\\nChoisir cette am\xe9lioration vous permet de prolonger la partie d\'un niveau. Les derniers niveaux sont souvent ceux o\xf9 vous faites le plus de points, la diff\xe9rence peut donc \xeatre spectaculaire.","upgrades.extra_life.help_plural":"La (derni\xe8re) balle rebondit en bas de l\'\xe9cran au lieu d\'\xeatre perdue ( {{lvl}} fois).","upgrades.extra_life.name":"Seconde chance","upgrades.extra_life.tooltip":"La balle rebondit une fois avant d\'\xeatre perdue.","upgrades.extra_life.verbose_description":"Normalement, vous n\'avez qu\'une seule balle par manche, et la manche est termin\xe9e d\xe8s que vous la laissez tomber.\\n\\nCette comp\xe9tence ajoute une barre blanche en bas de l\'\xe9cran qui sauvera une balle une fois, et se brisera au cours du processus.\\n\\nVous pouvez prendre plusieurs vies d\'avances, elle seront utilis\xe9es \xe0 chaque fois qu\'une balle est sur le point d\'\xeatre perdue. ","upgrades.forgiving.name":"L\'erreur est humaine","upgrades.forgiving.tooltip":"Rater les briques fait perdre un portion progressivement plu importante du combo","upgrades.forgiving.verbose_description":" La premi\xe8re brique rat\xe9e par niveau ne co\xfbte rien, la suivante 10%, 20%, etc.","upgrades.fountain_toss.name":"Pi\xe8ce dans la fontaine","upgrades.fountain_toss.tooltip":"Gagnez parfois un peu de combo quand vous perdez des pi\xe8ces.","upgrades.fountain_toss.verbose_description":"Quand une pi\xe8ce est perdue alors que votre combo \xe9tait en dessous de {{max}}, votre combo \xe0 une probabilit\xe9 de {{lvl}}/combo d\'\xeatre incr\xe9ment\xe9","upgrades.ghost_coins.name":"Pi\xe8ces fant\xf4me","upgrades.ghost_coins.tooltip":"Les pi\xe8ces traversent les briques doucement","upgrades.ghost_coins.verbose_description":"Ce n\'est pas une bug, c\'est une fonctionnalit\xe9 ! Les pi\xe8ces passent \xe0 travers les briques doucement. Les niveaux plus \xe9lev\xe9s permettent aux pi\xe8ce de traverser les briques plus vite.","upgrades.helium.name":"H\xe9lium","upgrades.helium.tooltip":"Les pi\xe8ce flottent au lieu de tomber autours de la raquette.","upgrades.helium.verbose_description":"Les pi\xe8ces attendront d\'\xeatre sous la raquette pour tomber. ","upgrades.hot_start.name":"D\xe9marrage \xe0 chaud","upgrades.hot_start.tooltip":"Combo \xe0 {{start}}, -{{loss}} combo par seconde","upgrades.hot_start.verbose_description":"Au d\xe9but de chaque niveau, votre combo commencera \xe0 +30 points, mais \xe0 chaque seconde, il sera diminu\xe9 d\'un point. ","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Chaque fois qu\'une brique change de couleur, t\xe9l\xe9portez cette pi\xe8ce vers la boule la plus proche et rechargez sa capacit\xe9 \xe0 tacher une brique.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosions","upgrades.implosions.tooltip":"Les explosions aspirent les pi\xe8ces au lieu de les faire exploser.","upgrades.implosions.verbose_description":"La force d\u2019explosion est appliqu\xe9e dans l\u2019autre sens. Les niveaux 2+ augmentent la puissance de l\'implosion. ","upgrades.instant_upgrade.name":"Un tiens vaut deux tu l\'auras","upgrades.instant_upgrade.tooltip":"+2 am\xe9liorations, -1 choix jusqu\'\xe0 la fin de la partie.","upgrades.instant_upgrade.verbose_description":"Choisissez imm\xe9diatement deux am\xe9liorations, afin d\'en obtenir une gratuite et une autre pour rembourser celle utilis\xe9e pour obtenir cet avantage. Chaque fois que vous choisirez des am\xe9liorations dans le menu suivant, vous aurez moins de choix.","upgrades.left_is_lava.name":"\xc9viter le c\xf4t\xe9 gauche","upgrades.left_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en touchant le bord gauche","upgrades.left_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez une brique.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 gauche.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 gauche devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.limitless.name":"Sans limites","upgrades.limitless.tooltip":"Augmenter le niveau maximum de toutes les mises \xe0 niveau de {{lvl}} ","upgrades.limitless.verbose_description":"Choisir cet avantage augmente \xe9galement sa propre limite d\'un point, vous permettant de le choisir \xe0 nouveau.","upgrades.metamorphosis.name":"M\xe9tamorphose","upgrades.metamorphosis.tooltip":"Chaque pi\xe8ce peut tacher {{lvl}} brique(s) avec sa couleur","upgrades.metamorphosis.verbose_description":"Avec cette am\xe9lioration, les pi\xe8ces seront de la couleur de la brique d\'o\xf9 elles proviennent et coloreront la premi\xe8re brique qu\'elles toucheront. Les pi\xe8ces apparaissent \xe0 la vitesse de la balle qui les a cass\xe9es, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \\"peindre\\". Au \xe0 chaque niveau, chaque pi\xe8ce peut colorier une brique de plus avant d\'\xeatre \\"\xe9puis\xe9e\\" et d\'appara\xeetre vide.","upgrades.minefield.name":"Terrain min\xe9","upgrades.minefield.tooltip":"+{{lvl}} combo par brique explosive \xe0 l\'\xe9cran","upgrades.minefield.verbose_description":"Ajoute +lvl au combo lorsqu\'une brique est plac\xe9e, -lvl lorsqu\'elle est d\xe9truite et augmente le combo de base du nombre de briques multipli\xe9 par le niveau","upgrades.multiball.name":"Multi balle","upgrades.multiball.tooltip":"Chaque niveau commence avec {{count}} balles.","upgrades.multiball.verbose_description":"D\xe8s que vous laissez tomber la balle dans Breakout 71, vous perdez. \\n\\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d\'en perdre une.\\n\\nLes balles perdues reviennent au niveau suivant. \\n\\nLe fait d\'avoir plus d\'une balle permet d\'obtenir d\'autres avantages et, bien s\xfbr, de franchir le niveau plus rapidement.","upgrades.nbricks.name":"Pr\xe9l\xe8vement","upgrades.nbricks.tooltip":"Frappez exactement {{lvl}} briques par rebond pour +{{lvl}} combo, sinon combo perdu","upgrades.nbricks.verbose_description":"Si votre balle rebondis sans casser une brique, \xe7a compte quand m\xeame comme une frappe. Les briques d\xe9truites par des explosions ne comptent pas.","upgrades.one_more_choice.name":"La r\xe9ponse D","upgrades.one_more_choice.tooltip":"1 choix suppl\xe9mentaire d\'am\xe9lioration propos\xe9 jusqu\'\xe0 la fin de la partie","upgrades.one_more_choice.verbose_description":"Chaque menu d\'am\xe9lioration comportera une option suppl\xe9mentaire. Cela n\'augmente pas le nombre d\'am\xe9liorations que vous pouvez choisir, mais vous aide \xe0 cr\xe9er le profile id\xe9al. \\"La r\xe9ponse D\\" est une r\xe9f\xe9rence \xe0 un sketch classique. ","upgrades.passive_income.name":"Revenu passif","upgrades.passive_income.tooltip":"+{{lvl}} combo / brique, sauf si la raquette \xe0 boug\xe9 dans les {{time}} derni\xe8res secondes, combo perdu dans ce cas","upgrades.passive_income.verbose_description":"Certaines am\xe9lioration font bouger les balles sans avoir besoin de mettre la raquette en mouvement.","upgrades.picky_eater.name":"Mangeur par couleur","upgrades.picky_eater.tooltip":"+{{lvl}} combo par brique cass\xe9e la couleur de la balle, combo perdu sinon","upgrades.picky_eater.verbose_description":"Chaque fois que vous cassez une brique de la m\xeame couleur que votre balle, votre combo augmente d\'une unit\xe9.\\nS\'il s\'agit d\'une couleur diff\xe9rente, la balle adopte cette nouvelle couleur, mais la combinaison est r\xe9initialis\xe9e, sauf s\'il n\'y avais plus aucune brique de la couleur de la balle. Les briques de la mauvaise couleur sont entour\xe9es en rouge. Si vous avez plus d\'une balle, elles changent toutes de couleur en m\xeame temps lorsque l\'une d\'entre elles touche une brique.","upgrades.pierce.name":"Balle per\xe7ante","upgrades.pierce.tooltip":"La balle perce {{count}} briques apr\xe8s chaque rebond sur la raquette.","upgrades.pierce.verbose_description":"Normalement , la balle rebondit d\xe8s qu\'elle touche une brique. Avec cette am\xe9lioration, elle continuera sa trajectoire jusqu\'\xe0 avoir cass\xe9es 3 briques.\\n\\nApr\xe8s cela, elle rebondira sur la quatri\xe8me brique et devra toucher la raquette pour remettre le compteur \xe0 z\xe9ro.","upgrades.pierce_color.name":"Perceur de couleur","upgrades.pierce_color.tooltip":"+{{lvl}} dommage sur les briques de la couleur de la balle","upgrades.pierce_color.verbose_description":"Chaque fois qu\'une balle touche une brique de la m\xeame couleur, elle la traverse sans encombre.\\n\\nLorsqu\'elle atteint une brique de couleur diff\xe9rente, elle la casse, prend sa couleur et rebondit. \\n\\nSi vous avez des briques solides, le fonctionnement est un peu diff\xe9rent. ","upgrades.puck_repulse_ball.help_plural":"La force de r\xe9pulsion est plus grande","upgrades.puck_repulse_ball.name":"Atterrissage en douceur","upgrades.puck_repulse_ball.tooltip":"La raquette repousse les balles","upgrades.puck_repulse_ball.verbose_description":"Lorsqu\'une balle s\'approche de la raquette, elle commence \xe0 ralentir, voire \xe0 rebondir sans toucher le palet.","upgrades.rainbow.name":"Arc en ciel","upgrades.rainbow.tooltip":"Les pi\xe8ces apparaissent avec la couleur de l\'arc en ciel.","upgrades.rainbow.verbose_description":"Chaque niveau augment la proportion de pi\xe8ces color\xe9e. La couleur d\xe9pends du temps de jeu. ","upgrades.reach.name":"Attaque a\xe9rienne","upgrades.reach.tooltip":"Casser une des N briques de la ligne la plus basse d\xe9truit le combo. Sinon, +N combo.","upgrades.reach.verbose_description":"S\'il n\'y a qu\'une seule rang\xe9e de briques, ou si la rang\xe9e la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rang\xe9e la plus basse r\xe9initialise le combo\xa0; briser toute autre rang\xe9e augmente le combo du nombre de briques pr\xe9sentes sur cette rang\xe9e.\\n\\nLa rang\xe9e de briques du bas sera entour\xe9e en rouge pour vous rappeler de ne pas la toucher. ","upgrades.respawn.name":"R\xe9apparition ","upgrades.respawn.tooltip":"{{percent}}% des briques r\xe9apparaissent apr\xe8s {{delay}}s.","upgrades.respawn.verbose_description":"Des effets de particules vous indiqueront o\xf9 les briques appara\xeetront. ","upgrades.right_is_lava.name":"\xc9viter le c\xf4t\xe9 droit","upgrades.right_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de choc avec le cot\xe9 droit","upgrades.right_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez les briques suivantes.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 droit de la zone de jeu.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 droit devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.sacrifice.help_l1":"Perdre une vie d\xe9truit toutes les briques","upgrades.sacrifice.help_over":"Perdre une vie multiplie le combo par {{lvl}} puis d\xe9truit toutes les briques \xe0 l\'\xe9cran","upgrades.sacrifice.name":"Sacrifice","upgrades.sacrifice.verbose_description":"Le combo pourrait monter assez haut.","upgrades.sapper.help_plural":"Les premi\xe8res briques {{lvl}} cass\xe9es deviennent des bombes.","upgrades.sapper.name":"Sapeur","upgrades.sapper.tooltip":"La premi\xe8re brique cass\xe9e devient une bombe.","upgrades.sapper.verbose_description":"Au lieu de dispara\xeetre, la premi\xe8re brique cass\xe9e est remplac\xe9e par une bombe. Faire rebondir la balle sur la raquette r\xe9arme l\'effet. En montant en niveau, vous pourrez placer plus de bombes.","upgrades.shocks.name":"Choc","upgrades.shocks.tooltip":"Collision explosive entre les balles","upgrades.shocks.verbose_description":"Quand deux balles entrent en collision, elles \xe9changent leurs vitesse, cr\xe9ent une explosion et gagnent un peu de vitesse qui les s\xe9pare. ","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Garer {{percent}}% du combo au changement de niveau ","upgrades.shunt.verbose_description":"D\xe9marrage \xe0 chaud sera simplement ajout\xe9 au combo actuel","upgrades.side_flip.name":"Droitier","upgrades.side_flip.tooltip":"+{{lvl}} combo par brique cass\xe9 de la droite, -{{loss}} sinon","upgrades.side_flip.verbose_description":"Impactez la brique sur son c\xf4t\xe9 droit pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 gauche, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.side_kick.name":"Gaucher","upgrades.side_kick.tooltip":"+{{lvl}} combo par brique cass\xe9 de la gauche, -{{loss}} sinon","upgrades.side_kick.verbose_description":"Impactez la brique sur son c\xf4t\xe9 gauche pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 droit, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.skip_last.help_plural":"Les {{lvl}} derni\xe8res briques restantes s\'autod\xe9truiront","upgrades.skip_last.name":"Nettoyage facile","upgrades.skip_last.tooltip":"La derni\xe8re brique s\'autod\xe9truit.","upgrades.skip_last.verbose_description":"Vous devez casser toutes les briques pour passer au niveau suivant. \\n\\nCependant, il peut \xeatre difficile d\'obtenir les derni\xe8res briques.\\n\\nTerminer un niveau plus t\xf4t permet d\'obtenir des choix suppl\xe9mentaires lors de la mise \xe0 niveau. \\n\\nNe jamais manquer de briques est \xe9galement tr\xe8s avantageux.\\n\\nDonc, si vous avez du mal \xe0 casser les derni\xe8res briques, obtenir cet avantage plusieurs fois peut vous aider.","upgrades.slow_down.name":"Balle lente","upgrades.slow_down.tooltip":"La balle se d\xe9place plus lentement","upgrades.slow_down.verbose_description":"La balle d\xe9marre relativement lentement, mais \xe0 chaque niveau de votre partie, elle d\xe9marre un peu plus vite, et elle acc\xe9l\xe8re \xe9galement si vous passez beaucoup de temps dans un niveau.\\n\\nCet avantage rend la balle plus facile \xe0 g\xe9rer. \\n\\nVous pouvez l\'obtenir au d\xe9but de chaque partie en activant le mode enfant dans le menu.","upgrades.smaller_puck.help_plural":"La raquette r\xe9tr\xe9cie encore et le combo augmente encore.","upgrades.smaller_puck.name":"Raquette plus petite","upgrades.smaller_puck.tooltip":"Donne aussi +5 combo","upgrades.smaller_puck.verbose_description":"Vous b\xe9n\xe9ficiez d\'un bonus permanent de +5 combo pour avoir choisi cette am\xe9lioration.","upgrades.soft_reset.name":"R\xe9initialisation progressive","upgrades.soft_reset.tooltip":"La remise \xe0 z\xe9ro du combo conserve {{percent}}% des points","upgrades.soft_reset.verbose_description":"Limite l\'impact d\'une r\xe9initialisation du combo.","upgrades.streak_shots.name":"S\xe9quence de destruction","upgrades.streak_shots.tooltip":"Plus de pi\xe8ces si vous cassez plusieurs briques \xe0 la fois.","upgrades.streak_shots.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente. Le combo est remis \xe0 z\xe9ro quand la balle touche la raquette. Une fois que votre combo d\xe9passe la valeur de base, votre raquette devient rouge pour vous rappeler que le fait de la toucher avec la balle d\xe9truira votre combo.","upgrades.sturdy_bricks.name":"Briques solides","upgrades.sturdy_bricks.tooltip":"+{{lvl}} points de vie des briques, +{{percent}}% pi\xe8ces quand elles sont d\xe9truites","upgrades.sturdy_bricks.verbose_description":"Chaque niveau de cet am\xe9lioration ajoute un PV \xe0 toutes les briques. Vous pouvez consulter le nombre de PV avec l\'avantage \\"clairvoyant\\". Vous pouvez augmenter les d\xe9g\xe2ts des balles en obtenant l\'am\xe9lioration \\"Balle per\xe7ante\\". Chaque niveau de cet am\xe9lioration ajoute 50% de pi\xe8ces en plus.","upgrades.superhot.name":"SUPER HOT","upgrades.superhot.tooltip":"Le temps avance quand la raquette bouge. ","upgrades.superhot.verbose_description":"SUPER HOT SUPER HOT SUPER HOT SUPER HOT","upgrades.telekinesis.help_plural":"Effet plus fort sur la balle","upgrades.telekinesis.name":"T\xe9l\xe9kin\xe9sie","upgrades.telekinesis.tooltip":"Contr\xf4ler la trajectoire de la balle","upgrades.telekinesis.verbose_description":"Vous contr\xf4lez la balle pendant qu\'elle monte.","upgrades.top_is_lava.name":"Icare ","upgrades.top_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de rebond au plafond","upgrades.top_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9. Cependant, votre combo sera r\xe9initialis\xe9 d\xe8s que votre balle atteindra le haut de l\'\xe9cran.\\n\\nLorsque votre combo est sup\xe9rieur au minimum, une barre rouge appara\xeet en haut de l\'\xe9cran pour vous rappeler que vous devez \xe9viter de la frapper.","upgrades.trampoline.name":"Trampoline","upgrades.trampoline.tooltip":"+{{lvl}} combo \xe0 chaque rebond d\'une balle sur la raquette,-{{lvl}} combo \xe0 chaque rebond sur un des bords","upgrades.trampoline.verbose_description":"Une des rares am\xe9liorations \xe0 ne pas avoir de condition de remise \xe0 z\xe9ro","upgrades.transparency.name":"Camouflage","upgrades.transparency.tooltip":"Plus la balle est haut \xe0 l\'\xe9cran, plus elle devient transparente. Plus elle est transparente, plus elle produit de pi\xe8ces.","upgrades.transparency.verbose_description":"Les niveaux plus \xe9lev\xe9s rendent la balle transparente plus t\xf4t et augmentent le bonus de points.","upgrades.trickledown.name":"Ruissellement","upgrades.trickledown.tooltip":"Les pi\xe8ces apparaissent en haut de l\'\xe9cran.","upgrades.trickledown.verbose_description":"\xc7a pourrait vous aider \xe0 mettre des pi\xe8ces de cot\xe9. ","upgrades.unbounded.name":"Besoin d\'espace","upgrades.unbounded.tooltip":"Plus d\'espace autour des briques, mais la raquette ne peut pas aller aussi loin.","upgrades.unbounded.verbose_description":"Une autre am\xe9lioration pourrait vous permettre d\'\xe9tendre la port\xe9e de votre raquette.","upgrades.viscosity.name":"Fluide visqueux ","upgrades.viscosity.tooltip":"Chute plus lente des pi\xe8ces","upgrades.viscosity.verbose_description":"Les pi\xe8ces acc\xe9l\xe8rent normalement avec la gravit\xe9 et les explosions pour atteindre des vitesses assez \xe9lev\xe9es. \\n\\nCette comp\xe9tence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\\n\\nCela permet de les attraper plus facilement et se combine bien avec les am\xe9liorations qui influencent le mouvement de la pi\xe8ce.","upgrades.wind.help_plural":"Force du vent plus importante","upgrades.wind.name":"Vive le vent","upgrades.wind.tooltip":"La position de la raquette cr\xe9e du vent","upgrades.wind.verbose_description":"Le vent d\xe9pend de la position de la raquette \xe0 l\'\xe9cran, vers la gauche s\'il est \xe0 gauche, vers la droite s\'il est \xe0 droite. \\nAffecte les balles et les pi\xe8ces.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"La balle se dirige vers la raquette en descendant.","upgrades.yoyo.verbose_description":"C\'est l\'inverse de T\xe9l\xe9kin\xe9sie, contr\xf4lez la balle alors qu\'elle redescend vers la raquette.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo par brique, jusqu\'\xe0 ce qu\'il y ait une explosion","upgrades.zen.verbose_description":"C\'est quand m\xeame un jeu non violent \xe0 la base."}'); +module.exports = JSON.parse('{"confirmRestart.no":"Annuler","confirmRestart.text":"Vous \xeates sur le point de commencer une nouvelle partie, est-ce vraiment ce que vous vouliez ?","confirmRestart.title":"D\xe9marrer une nouvelle partie\u202F?","confirmRestart.yes":"Commencer une nouvelle partie","editor.editing.bigger":"Augmenter la taille du niveau","editor.editing.color":"Choisissez une couleur dans la liste des couleurs (max 5 par niveau)","editor.editing.copy":"Copier le code du niveau","editor.editing.copy_help":"Collez-le dans le canal #levels de notre discord","editor.editing.credit":"Cr\xe9dits et source","editor.editing.credit_prompt":"Entrez l\'url source ou l\'explication de votre niveau.","editor.editing.delete":"Supprimer le niveau","editor.editing.down":"D\xe9placez toutes les briques vers le bas","editor.editing.help":"Cliquez ensuite sur une tuile pour la colorier.","editor.editing.left":"D\xe9placer toutes les briques vers la gauche","editor.editing.play":"Jouez \xe0 ce niveau","editor.editing.rename":"Nom du niveau","editor.editing.rename_prompt":"Veuillez saisir un nouveau nom pour le niveau","editor.editing.right":"D\xe9placer toutes les briques vers la droite","editor.editing.smaller":"Diminuer la taille du niveau","editor.editing.title":"Niveau d\'\xe9dition\xa0: {{name}}","editor.editing.up":"D\xe9placez toutes les briques","editor.help":"Cr\xe9ez des niveaux personnalis\xe9s et partagez-les pour les inclure dans le jeu.","editor.import":"Importer un niveau","editor.import_instruction":"Collez un code de niveau pour l\'importer dans votre liste de niveaux","editor.locked":"Atteignez un score total de {{min}} pour d\xe9bloquer","editor.new_level":"Nouveau niveau","editor.title":"\xc9diteur de niveau","gameOver.creative":"Cette partie de test ne sera pas enregistr\xe9e.","gameOver.cumulative_total":"Votre score total cumul\xe9 est pass\xe9 de {{startTs}} \xe0 {{endTs}}.","gameOver.lost.summary":"Vous avez fait tomber la balle apr\xe8s avoir attrap\xe9 {{score}} pi\xe8ces.","gameOver.lost.title":"Balle perdue","gameOver.stats.balls_lost":"Balles perdues","gameOver.stats.bricks_broken":"Briques cass\xe9es","gameOver.stats.bricks_per_minute":"Briques cass\xe9es par minute","gameOver.stats.catch_rate":"Pi\xe8ces attrap\xe9es","gameOver.stats.combo_avg":"Combo moyen","gameOver.stats.combo_max":"Combo maximum","gameOver.stats.duration_per_level":"Dur\xe9e par niveau","gameOver.stats.hit_rate":"Pr\xe9cision","gameOver.stats.intro":"","gameOver.stats.level_reached":"Niveau atteint","gameOver.stats.total_score":"Score total","gameOver.stats.upgrades_applied":"Am\xe9liorations appliqu\xe9es","gameOver.stats_intro":"Vous trouverez ci-dessous les statistiques de cette partie compar\xe9es \xe0 vos {{count}} meilleures parties.","gameOver.unlocked_perk":"Am\xe9lioration d\xe9bloqu\xe9e","gameOver.unlocked_perk_plural":"Vous avez d\xe9bloqu\xe9 {{count}} am\xe9liorations","gameOver.win.summary":"Cette partie est termin\xe9e. Vous avez accumul\xe9 {{score}} pi\xe8ces. ","gameOver.win.title":"Vous avez termin\xe9 cette partie","help.content":"## Objectif\\n\\nAttrapez un maximum de pi\xe8ces au cours des 7 niveaux.\\nLes pi\xe8ces apparaissent lorsque vous cassez des briques.\\nAttrapez-les avec votre palet pour augmenter votre score.\\nVotre score est affich\xe9 en haut \xe0 droite de l\'\xe9cran.\\nNe laissez pas tomber la balle, sinon la partie est termin\xe9e.\\n\\nApr\xe8s avoir d\xe9truit toutes les briques, vous pourrez choisir une am\xe9lioration.\\n\\n## Am\xe9liorations\\n\\nLes am\xe9liorations que vous choisissez seront valables jusqu\'\xe0 la fin de la partie.\\nCertaines peuvent \xeatre s\xe9lectionn\xe9es plusieurs fois pour un effet plus puissant.\\nD\'autres aident \xe0 viser ou simplifient le jeu.\\nCertaines ne sont utiles que lorsqu\'elles sont combin\xe9es.\\n\\nVous obtenez toujours une am\xe9lioration au d\xe9but de chaque partie.\\nSon ic\xf4ne forme les briques du premier niveau.\\nVous pouvez s\xe9lectionner les am\xe9liorations de d\xe9part dans les param\xe8tres.\\n\\nDe nombreuses am\xe9liorations influencent votre combo.\\n\\n## Combo\\n\\nVotre \xab combo \xbb correspond au nombre de pi\xe8ces g\xe9n\xe9r\xe9es lorsqu\'une brique se casse.\\nIl est affich\xe9 sur votre palet. Par exemple, x4 signifie que chaque brique rapporte 4 pi\xe8ces.\\n\\nLa plupart des am\xe9liorations qui augmentent le combo ajoutent \xe9galement une condition pour le r\xe9initialiser.\\nLe combo se r\xe9initialise \xe9galement si la balle revient sur la raquette sans toucher de brique.\\nUn message \xab\xa0Manqu\xe9\xa0\xbb s\'affiche alors.\\n\\nEssayez de viser vers un brique \xe0 chaque rebond.\\n\\n## Vis\xe9e\\n\\nSeule la position de la balle sur la raquette d\xe9termine son angle de rebond.\\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\\nSi vous frappez sur le c\xf4t\xe9 de la raquette, l\'angle sera plus grand.\\nLa vitesse de la raquette et l\'angle d\'incidence de la balle n\'ont pas d\'effet.\\n\\nDe nombreuses am\xe9liorations facilitant la vis\xe9e peuvent \xeatre d\xe9bloqu\xe9es.\\n\\n## D\xe9blocages\\n\\nLorsque vous jouez \xe0 Breakout 71 pour la premi\xe8re fois, la plupart des am\xe9liorations et des niveaux sont verrouill\xe9s.\\nLes am\xe9liorations se d\xe9bloquent simplement en jouant et en attrapant beaucoup de pi\xe8ces.\\nLes premiers niveaux se d\xe9bloquent en atteignant un score \xe9lev\xe9.\\nLes niveaux suivants ajoutent une condition concernant les avantages s\xe9lectionn\xe9s.\\n\\nAtteindre des scores \xe9lev\xe9s est beaucoup plus facile lorsque vous obtenez plusieurs am\xe9liorations apr\xe8s chaque niveau.\\n\\n## Relances et am\xe9liorations gratuites\\n\\nVous obtiendrez une am\xe9lioration suppl\xe9mentaire si vous jouez bien\xa0:\\n\\n- Terminez le niveau en moins de {{levelTimeGood}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedGood}} fois\\n- Attrapez {{catchRateGood}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesGood}} fois\\n\\nVous b\xe9n\xe9ficierez \xe9galement d\'une relance qui vous permettra d\'ignorer les am\xe9liorations si vous faites encore mieux\xa0:\\n\\n- Terminez un niveau en moins de {{levelTimeBest}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedBest}} fois\\n- Attrapez {{catchRateBest}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesBest}} fois\\n\\nUne option dans les param\xe8tres vous permet d\'afficher ces statistiques ","help.help":"D\xe9couvrez le jeu en d\xe9tail","help.levels":"Niveaux","help.title":"Aide","help.upgrades":"## Am\xe9liorations","history.columns.score":"Score","history.columns.started":"Date","history.help":"Liste vos {{count}} meilleurs parties.","history.locked":"Jouez d\'abord au moins dix parties","history.title":"Historique","lab.help":"Essayez n\'importe quel combinaison d\'am\xe9liorations et de niveaux.","lab.instructions":"S\xe9lectionnez les am\xe9liorations ci-dessous, puis choisissez le niveau \xe0 jouer. .","lab.menu_entry":"Mode cr\xe9atif","lab.reset":"Retirer toutes les am\xe9liorations","lab.select_level":"S\xe9lectionnez un niveau sur lequel jouer","lab.unlocks_at":"D\xe9verrouill\xe9 \xe0 partir d\'un score total de {{score}}","level_up.after_buttons":"Vous venez de terminer le niveau {{level}}/{{max}}.","level_up.before_buttons":"Vous avez attrap\xe9 {{score}} pi\xe8ces {{catchGain}} sur {{levelSpawnedCoins}} en {{time}} secondes {{timeGain}}.\\n\\nVous avez rat\xe9 les briques {{levelMisses}} fois {{missesGain}} et touch\xe9 les bords de la zone de jeu {{levelWallBounces}} fois {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Essayez d\'attraper toutes les pi\xe8ces, de ne jamais rater les briques, de ne pas toucher les murs ou de terminer le niveau en moins de 30 secondes pour obtenir des choix suppl\xe9mentaires et des am\xe9liorations.","level_up.compliment_good":"Bravo !","level_up.compliment_perfect":"Impressionnant, continuez comme \xe7a !","level_up.pick_upgrade_title":"Choisir une am\xe9lioration","level_up.plus_one_upgrade":"(+1 upgrade)","level_up.plus_one_upgrade_and_reroll":"(+1 am\xe9lioration et +1 relance)","level_up.reroll":"Relancer ({{count}})","level_up.reroll_help":"Nouveaux choix","level_up.upgrade_perk_to_level":" niveau {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Vous avez jou\xe9 {{hours}} heures","main_menu.donate_help":"Pourriez-vous donner quelques euros ? Vous pouvez masquer ce rappel dans les param\xe8tres.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"High score : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Nouvelle Partie","main_menu.normal_help":"Avec un avantage de d\xe9part al\xe9atoire","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Adaptez le jeu \xe0 vos besoins","main_menu.settings_title":"Param\xe8tre","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenu d\xe9bloqu\xe9","main_menu.unlocks_help":"Essayez les \xe9l\xe9ments d\xe9bloqu\xe9s","play.close_modale_window_tooltip":"Fermer","play.current_lvl":"Niveau {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Ouvrir le menu principal","play.missed_ball":"rat\xe9","play.mobile_press_to_play":"Gardez le doigt ici pour jouer","play.score_tooltip":"Consultez votre score, am\xe9liorations et plus encore","play.stats.coins_catch_rate":"Taux de capture des pi\xe8ces ","play.stats.levelMisses":"Tirs rat\xe9s, ou vous n\'avez touch\xe9 aucune brique","play.stats.levelTime":"Dur\xe9e du niveau","play.stats.levelWallBounces":"Rebonds sur les murs","score_panel.close_to_unlock":"Prochain niveau d\xe9bloqu\xe9 : ","score_panel.get_upgrades_to_unlock":"Obtenez {{missingUpgrades}} et attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.rerolls_count":"Vous avez accumul\xe9 {{rerolls}} rerolls","score_panel.score_to_unlock":"Attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.title":"{{score}} points au niveau {{level}}/{{max}} ","score_panel.upcoming_levels":"Niveaux de la parties : ","score_panel.upgrades_picked":"Am\xe9liorations choisies pendant la partie :","settings.basic":"Graphismes simplifi\xe9s","settings.basic_help":"Meilleures performances.","settings.colorful_coins":"Pi\xe8ces color\xe9es","settings.colorful_coins_help":"Les pi\xe8ces apparaissent toujours de la couleur de la brique","settings.comboIncreaseTexts":"Afficher un +X dor\xe9","settings.comboIncreaseTexts_help":"Quand le combo augmente","settings.contrast":"Contraste \xe9lev\xe9","settings.contrast_help":"Affichage plus contrast\xe9 et color\xe9","settings.donation_reminder":"Me rappeler de donner","settings.donation_reminder_help":"Afficher le temps de jeu et un lien pour donner dans le menu principal","settings.download_save_file":"Sauvegarder mes progr\xe8s","settings.download_save_file_help":"Obtenir un fichier de sauvegarde","settings.extra_bright":"Plus de lumi\xe8re","settings.extra_bright_help":"Plus grand halo lumineux autours des briques et pi\xe8ces.","settings.fullscreen":"Plein \xe9cran","settings.fullscreen_help":"Le jeu essaiera de passer en plein \xe9cran quand vous le d\xe9marrez","settings.kid":"Mode enfants","settings.kid_help":"Balle plus lente","settings.language":"Langue","settings.language_help":"Changer la langue d\'affichage","settings.load_save_file":"Charger une sauvegarde","settings.load_save_file_help":"Depuis un fichier ","settings.max_coins":"{{max}} pi\xe8ces affich\xe9es maximum","settings.max_coins_help":"Visuel uniquement, pas d\'impact sur le score","settings.max_particles":" {{max}} particules maximum","settings.max_particles_help":"Limite le nombre de particules affich\xe9es \xe0 l\'\xe9cran pour les effets visuels","settings.mobile":"Mode mobile","settings.mobile_help":"Laisse un espace sous la raquette.","settings.pointer_lock":"Verrouillage du pointeur","settings.pointer_lock_help":"Cache aussi le curseur de la souris.","settings.record":"Enregistrer des vid\xe9os de jeu","settings.record_download":"T\xe9l\xe9charger la vid\xe9o ({{size}} MB)","settings.record_help":"Obtenez une vid\xe9o de chaque niveau.","settings.red_miss":"Balles rat\xe9es","settings.red_miss_help":"Afficher des particules rouges autours des balles qui redescendent sans avoir touch\xe9 une brique.","settings.reset":"R\xe9initialiser le jeu","settings.reset_cancel":"Non","settings.reset_confirm":"Oui","settings.reset_help":"Effacer les scores, statistiques et temps de jeu","settings.reset_instruction":"Vous perdrez tous les progr\xe8s que vous avez faits dans le jeu, \xeates-vous s\xfbr ?","settings.save_file_error":"Erreur lors du chargement du fichier de sauvegarde","settings.save_file_loaded":"Sauvegarde charg\xe9e","settings.save_file_loaded_help":"L\'appli va red\xe9marrer","settings.save_file_loaded_ok":"Ok","settings.show_fps":"Compteur de FPS","settings.show_fps_help":"Surveiller la performance du jeu","settings.show_stats":"Statistiques en temps r\xe9el","settings.show_stats_help":"Pi\xe8ces, temps, rebonds, rat\xe9s","settings.sounds":"Sons du jeu","settings.sounds_help":"Ralentis certains t\xe9l\xe9phones.","starting_perks.checked":"Lorsque vous d\xe9marrez une nouvelle partie, l\'un de ces avantages vous sera attribu\xe9. Cliquez sur un avantage pour l\'exclure.","starting_perks.help":"Choisissez les avantages de d\xe9part","starting_perks.random":"Tous les avantages ont \xe9t\xe9 retir\xe9s, le choix sera al\xe9atoire.","starting_perks.title":"Avantages de d\xe9part","starting_perks.unchecked":"Les avantages ci-dessous ne sont pas propos\xe9s comme avantages de d\xe9part, mais vous pouvez cliquer pour les ajouter aux avantages de d\xe9part possibles.","unlocks.greyed_out_help":"Les \xe9l\xe9ments gris\xe9es peuvent \xeatre d\xe9bloqu\xe9es en augmentant votre score total. Le score total augmente \xe0 chaque fois que vous marquez des points dans le jeu.","unlocks.intro":"Votre score total est de {{ts}}. Vous trouverez ci-dessous toutes les am\xe9liorations et tous les niveaux que le jeu peut offrir. Cliquez sur l\'un d\'entre eux pour les essayer dans une partie de test. ","unlocks.just_unlocked":"Niveau d\xe9bloqu\xe9","unlocks.just_unlocked_plural":"Vous venez de d\xe9bloquer {{count}} niveaux","unlocks.level":"

Vous avez d\xe9bloqu\xe9 {{unlocked}} niveaux sur {{out_of}}

\\n

Voici tous les niveaux du jeu, cliquez sur l\'un d\'eux pour l\'essayer.

","unlocks.level_description":"Un niveau {{size}}x{{size}} avec {{bricks}} briques, {{colors}} couleurs et {{bombs}} bombes.","unlocks.minScore":"Atteignez un score de ${{minScore}} dans une partie pour d\xe9bloquer.","unlocks.minScoreWithPerks":"Atteignez ${{minScore}} dans une partie avec {{required}} mais sans {{forbidden}}.","unlocks.minTotalScore":"Accumuler un total de ${{score}}","unlocks.reached":"Votre meilleur score pour l\'instant est {{reached}}.","unlocks.title_upgrades":"Vous avez d\xe9bloqu\xe9 {{unlocked}} am\xe9liorations sur {{out_of}}","upgrades.addiction.name":"Addiction","upgrades.addiction.tooltip":"+{{lvl}} combo / brique, combo perdu apr\xe8s {{delay}}s sans casser de briques","upgrades.addiction.verbose_description":"Le d\xe9compte ne commence qu\'\xe0 parti de la destruction de la premi\xe8re brique du niveau, et s\'arr\xeate d\xe8s qu\'il n\'y a plus de briques. ","upgrades.asceticism.name":"Asc\xe9tisme","upgrades.asceticism.tooltip":"+{{combo}} combo par brique cass\xe9e, - {{combo}} quand une pi\xe8ce est attrap\xe9e","upgrades.asceticism.verbose_description":"Il faudra trouver un moyen de stocker les pi\xe8ces pendant que le combo grandis. ","upgrades.ball_attract_ball.help_plural":"Force d\'attraction plus forte","upgrades.ball_attract_ball.name":"Gravit\xe9","upgrades.ball_attract_ball.tooltip":"Les balles attirent les balles","upgrades.ball_attract_ball.verbose_description":"Les balles qui sont \xe9loign\xe9es de plus de 3/4 de la largeur d\'\xe9cran commencent \xe0 s\'attirer. La force d\'attraction est plus forte lorsque les balles sont plus \xe9loign\xe9es l\'une de l\'autre. Des particules arc-en-ciel voleront pour symboliser la force d\'attraction. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle en jeu.","upgrades.ball_attracts_coins.name":"Balles fortun\xe9es","upgrades.ball_attracts_coins.tooltip":"Les pi\xe8ces accompagnent la balle la plus proche ","upgrades.ball_attracts_coins.verbose_description":"Vous pourriez l\'utiliser pour que les pi\xe8ces orbitent autours de la balle et colorent les briques \xe0 proximit\xe9, ou comme une sorte de coin magnet. ","upgrades.ball_repulse_ball.help_plural":"Force de r\xe9pulsion plus forte","upgrades.ball_repulse_ball.name":"Vol en formation","upgrades.ball_repulse_ball.tooltip":"Les balles repoussent les balles","upgrades.ball_repulse_ball.verbose_description":"Les balles qui se trouvent \xe0 moins d\'un quart de largeur d\'\xe9cran commencent \xe0 se repousser les unes les autres. La force de r\xe9pulsion est plus forte si elles sont proches l\'une de l\'autre. Des particules seront affich\xe9es pour symboliser l\'application de cette force. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle.","upgrades.base_combo.name":"Meilleur base","upgrades.base_combo.tooltip":"Le combo commence \xe0 {{coins}} au lieu de 1.","upgrades.base_combo.verbose_description":"Votre combo commence normalement \xe0 1 au d\xe9but du niveau et revient \xe0 1 lorsque vous rebondissez sans rien toucher. Avec cette caract\xe9ristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pi\xe8ces par brique. Lorsque votre combo est r\xe9initialis\xe9, il revient \xe0 4 et non \xe0 1. Votre balle scintillera un peu pour indiquer que son combo est sup\xe9rieur \xe0 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosions plus violentes","upgrades.bigger_explosions.verbose_description":"L\'explosion par d\xe9faut efface un carr\xe9 de 3x3 briques, avec cette am\xe9lioration un carr\xe9 de 5x5. Le vent soufflant les pi\xe8ces est \xe9galement beaucoup plus fort. L\'\xe9cran clignotera un peu apr\xe8s chaque explosion (sauf en mode graphismes basiques).","upgrades.bigger_puck.name":"Raquette plus grande","upgrades.bigger_puck.tooltip":"Attrapez facilement plus de pi\xe8ces.","upgrades.bigger_puck.verbose_description":"Une grande raquette permet de ne jamais rater la balle et d\'attraper plus de pi\xe8ces, ainsi que d\'orienter pr\xe9cis\xe9ment les rebonds. Cependant, une grande raquette est plus difficile \xe0 utiliser sur les c\xf4t\xe9s du niveau.","upgrades.bricks_attract_ball.name":"Les briques attirent les balles","upgrades.bricks_attract_ball.tooltip":"La balle se dirige vers les {{count}} premi\xe8res briques qu\'elle touchera.","upgrades.bricks_attract_ball.verbose_description":"L\'effet est plus fort \xe0 des niveaux plus \xe9lev\xe9s. Le nombre de briques pouvant \xeatre touch\xe9es avant que l\'effet ne s\'arr\xeate est \xe9galement plus \xe9lev\xe9. L\'effet se r\xe9arme lorsque la balle touche le palet.","upgrades.bricks_attract_coins.name":"Briques attirent les pi\xe8ces","upgrades.bricks_attract_coins.tooltip":"Aide \xe0 garder les pi\xe8ces en suspension","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Clairvoyant","upgrades.clairvoyant.tooltip":"R\xe9v\xe8le les niveaux, PV des briques et direction des balles","upgrades.clairvoyant.verbose_description":"Vous aide \xe0 choisir les bonnes am\xe9liorations et \xe0 comprendre ce qu\'il se passe avec \\"briques solides\\". Les niveaux 2 et 3 (en mode loop) am\xe8nent des informations compl\xe9mentaires d\'une utilit\xe9 douteuse. ","upgrades.coin_magnet.help_plural":"Effet plus marqu\xe9 sur les pi\xe8ces","upgrades.coin_magnet.name":"Aimant pour pi\xe8ces","upgrades.coin_magnet.tooltip":"La raquette attire les pi\xe8ces","upgrades.coin_magnet.verbose_description":"Dirige les pi\xe8ces vers la raquette. L\'effet est plus fort sur les pi\xe8ces d\xe9j\xe0 proche de la raquette. ","upgrades.compound_interest.name":"Int\xe9r\xeats compos\xe9s","upgrades.compound_interest.tooltip":"+{{lvl}} combo par brique cass\xe9e, remise \xe0 z\xe9ro quand une pi\xe8ce est perdu","upgrades.compound_interest.verbose_description":"Votre combo augmentera d\'une unit\xe9 \xe0 chaque fois que vous casserez une brique. Toute pi\xe8ce perdue remettra votre combo \xe0 z\xe9ro. \\n\\nSi votre combo est sup\xe9rieure au minimum, une ligne rouge s\'affichera au bas de la zone de jeu pour vous le rappeler que les pi\xe8ces ne doivent pas aller \xe0 cet endroit.","upgrades.concave_puck.name":"Raquette concave","upgrades.concave_puck.tooltip":"Aide \xe0 \xe9viter les bords.","upgrades.concave_puck.verbose_description":"Les balles d\xe9marrent verticalement en d\xe9but de niveau, et rebondi sur la raquette de mani\xe8re plus verticale et invers\xe9e.","upgrades.corner_shot.name":"Tir en coin","upgrades.corner_shot.tooltip":"Laisse votre raquette sortir de la zone encadr\xe9e","upgrades.corner_shot.verbose_description":"Aide \xe0 viser dans les coins","upgrades.etherealcoins.name":"Monnaie spatiale ","upgrades.etherealcoins.tooltip":"Les pi\xe8ces ne subissent plus la gravit\xe9 ou la friction","upgrades.etherealcoins.verbose_description":"Les pi\xe8ces garderont leur vitesse m\xeame apr\xe8s plusieurs rebonds, et ne subirons plus la gravit\xe9. ","upgrades.extra_levels.name":"Encore 5 minutes","upgrades.extra_levels.tooltip":"Jouer {{count}} niveaux au lieu de 7","upgrades.extra_levels.verbose_description":"La partie dure normalement 7 niveaux, apr\xe8s quoi le jeu est termin\xe9 et le score que vous avez atteint est votre score de partie.\\n\\nChoisir cette am\xe9lioration vous permet de prolonger la partie d\'un niveau. Les derniers niveaux sont souvent ceux o\xf9 vous faites le plus de points, la diff\xe9rence peut donc \xeatre spectaculaire.","upgrades.extra_life.help_plural":"La (derni\xe8re) balle rebondit en bas de l\'\xe9cran au lieu d\'\xeatre perdue ( {{lvl}} fois).","upgrades.extra_life.name":"Seconde chance","upgrades.extra_life.tooltip":"La balle rebondit une fois avant d\'\xeatre perdue.","upgrades.extra_life.verbose_description":"Normalement, vous n\'avez qu\'une seule balle par manche, et la manche est termin\xe9e d\xe8s que vous la laissez tomber.\\n\\nCette comp\xe9tence ajoute une barre blanche en bas de l\'\xe9cran qui sauvera une balle une fois, et se brisera au cours du processus.\\n\\nVous pouvez prendre plusieurs vies d\'avances, elle seront utilis\xe9es \xe0 chaque fois qu\'une balle est sur le point d\'\xeatre perdue. ","upgrades.forgiving.name":"L\'erreur est humaine","upgrades.forgiving.tooltip":"Rater les briques fait perdre un portion progressivement plu importante du combo","upgrades.forgiving.verbose_description":" La premi\xe8re brique rat\xe9e par niveau ne co\xfbte rien, la suivante 10%, 20%, etc.","upgrades.fountain_toss.name":"Pi\xe8ce dans la fontaine","upgrades.fountain_toss.tooltip":"Gagnez parfois un peu de combo quand vous perdez des pi\xe8ces.","upgrades.fountain_toss.verbose_description":"Quand une pi\xe8ce est perdue alors que votre combo \xe9tait en dessous de {{max}}, votre combo \xe0 une probabilit\xe9 de {{lvl}}/combo d\'\xeatre incr\xe9ment\xe9","upgrades.ghost_coins.name":"Pi\xe8ces fant\xf4me","upgrades.ghost_coins.tooltip":"Les pi\xe8ces traversent les briques doucement","upgrades.ghost_coins.verbose_description":"Ce n\'est pas une bug, c\'est une fonctionnalit\xe9 ! Les pi\xe8ces passent \xe0 travers les briques doucement. Les niveaux plus \xe9lev\xe9s permettent aux pi\xe8ce de traverser les briques plus vite.","upgrades.helium.name":"H\xe9lium","upgrades.helium.tooltip":"Les pi\xe8ce flottent au lieu de tomber autours de la raquette.","upgrades.helium.verbose_description":"Les pi\xe8ces attendront d\'\xeatre sous la raquette pour tomber. ","upgrades.hot_start.name":"D\xe9marrage \xe0 chaud","upgrades.hot_start.tooltip":"Combo \xe0 {{start}}, -{{loss}} combo par seconde","upgrades.hot_start.verbose_description":"Au d\xe9but de chaque niveau, votre combo commencera \xe0 +30 points, mais \xe0 chaque seconde, il sera diminu\xe9 d\'un point. ","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Chaque fois qu\'une brique change de couleur, t\xe9l\xe9portez cette pi\xe8ce vers la boule la plus proche et rechargez sa capacit\xe9 \xe0 tacher une brique.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosions","upgrades.implosions.tooltip":"Les explosions aspirent les pi\xe8ces au lieu de les faire exploser.","upgrades.implosions.verbose_description":"La force d\u2019explosion est appliqu\xe9e dans l\u2019autre sens. Les niveaux 2+ augmentent la puissance de l\'implosion. ","upgrades.instant_upgrade.name":"Un tiens vaut deux tu l\'auras","upgrades.instant_upgrade.tooltip":"+2 am\xe9liorations, -1 choix jusqu\'\xe0 la fin de la partie.","upgrades.instant_upgrade.verbose_description":"Choisissez imm\xe9diatement deux am\xe9liorations, afin d\'en obtenir une gratuite et une autre pour rembourser celle utilis\xe9e pour obtenir cet avantage. Chaque fois que vous choisirez des am\xe9liorations dans le menu suivant, vous aurez moins de choix.","upgrades.left_is_lava.name":"\xc9viter le c\xf4t\xe9 gauche","upgrades.left_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en touchant le bord gauche","upgrades.left_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez une brique.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 gauche.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 gauche devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.limitless.name":"Sans limites","upgrades.limitless.tooltip":"Augmenter le niveau maximum de toutes les mises \xe0 niveau de {{lvl}} ","upgrades.limitless.verbose_description":"Choisir cet avantage augmente \xe9galement sa propre limite d\'un point, vous permettant de le choisir \xe0 nouveau.","upgrades.metamorphosis.name":"M\xe9tamorphose","upgrades.metamorphosis.tooltip":"Chaque pi\xe8ce peut tacher {{lvl}} brique(s) avec sa couleur","upgrades.metamorphosis.verbose_description":"Avec cette am\xe9lioration, les pi\xe8ces seront de la couleur de la brique d\'o\xf9 elles proviennent et coloreront la premi\xe8re brique qu\'elles toucheront. Les pi\xe8ces apparaissent \xe0 la vitesse de la balle qui les a cass\xe9es, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \\"peindre\\". Au \xe0 chaque niveau, chaque pi\xe8ce peut colorier une brique de plus avant d\'\xeatre \\"\xe9puis\xe9e\\" et d\'appara\xeetre vide.","upgrades.minefield.name":"Terrain min\xe9","upgrades.minefield.tooltip":"+{{lvl}} combo par brique explosive \xe0 l\'\xe9cran","upgrades.minefield.verbose_description":"Ajoute +lvl au combo lorsqu\'une brique est plac\xe9e, -lvl lorsqu\'elle est d\xe9truite et augmente le combo de base du nombre de briques multipli\xe9 par le niveau","upgrades.multiball.name":"Multi balle","upgrades.multiball.tooltip":"Chaque niveau commence avec {{count}} balles.","upgrades.multiball.verbose_description":"D\xe8s que vous laissez tomber la balle dans Breakout 71, vous perdez. \\n\\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d\'en perdre une.\\n\\nLes balles perdues reviennent au niveau suivant. \\n\\nLe fait d\'avoir plus d\'une balle permet d\'obtenir d\'autres avantages et, bien s\xfbr, de franchir le niveau plus rapidement.","upgrades.nbricks.name":"Pr\xe9l\xe8vement","upgrades.nbricks.tooltip":"Frappez exactement {{lvl}} briques par rebond pour +{{lvl}} combo, sinon combo perdu","upgrades.nbricks.verbose_description":"Si votre balle rebondis sans casser une brique, \xe7a compte quand m\xeame comme une frappe. Les briques d\xe9truites par des explosions ne comptent pas.","upgrades.one_more_choice.name":"La r\xe9ponse D","upgrades.one_more_choice.tooltip":"1 choix suppl\xe9mentaire d\'am\xe9lioration propos\xe9 jusqu\'\xe0 la fin de la partie","upgrades.one_more_choice.verbose_description":"Chaque menu d\'am\xe9lioration comportera une option suppl\xe9mentaire. Cela n\'augmente pas le nombre d\'am\xe9liorations que vous pouvez choisir, mais vous aide \xe0 cr\xe9er le profile id\xe9al. \\"La r\xe9ponse D\\" est une r\xe9f\xe9rence \xe0 un sketch classique. ","upgrades.passive_income.name":"Revenu passif","upgrades.passive_income.tooltip":"+{{lvl}} combo / brique, sauf si la raquette \xe0 boug\xe9 dans les {{time}} derni\xe8res secondes, combo perdu dans ce cas","upgrades.passive_income.verbose_description":"Certaines am\xe9lioration font bouger les balles sans avoir besoin de mettre la raquette en mouvement.","upgrades.picky_eater.name":"Mangeur par couleur","upgrades.picky_eater.tooltip":"+{{lvl}} combo par brique cass\xe9e la couleur de la balle, combo perdu sinon","upgrades.picky_eater.verbose_description":"Chaque fois que vous cassez une brique de la m\xeame couleur que votre balle, votre combo augmente d\'une unit\xe9.\\nS\'il s\'agit d\'une couleur diff\xe9rente, la balle adopte cette nouvelle couleur, mais la combinaison est r\xe9initialis\xe9e, sauf s\'il n\'y avais plus aucune brique de la couleur de la balle. Les briques de la mauvaise couleur sont entour\xe9es en rouge. Si vous avez plus d\'une balle, elles changent toutes de couleur en m\xeame temps lorsque l\'une d\'entre elles touche une brique.","upgrades.pierce.name":"Balle per\xe7ante","upgrades.pierce.tooltip":"La balle perce {{count}} briques apr\xe8s chaque rebond sur la raquette.","upgrades.pierce.verbose_description":"Normalement , la balle rebondit d\xe8s qu\'elle touche une brique. Avec cette am\xe9lioration, elle continuera sa trajectoire jusqu\'\xe0 avoir cass\xe9es 3 briques.\\n\\nApr\xe8s cela, elle rebondira sur la quatri\xe8me brique et devra toucher la raquette pour remettre le compteur \xe0 z\xe9ro.","upgrades.pierce_color.name":"Perceur de couleur","upgrades.pierce_color.tooltip":"+{{lvl}} dommage sur les briques de la couleur de la balle","upgrades.pierce_color.verbose_description":"Chaque fois qu\'une balle touche une brique de la m\xeame couleur, elle la traverse sans encombre.\\n\\nLorsqu\'elle atteint une brique de couleur diff\xe9rente, elle la casse, prend sa couleur et rebondit. \\n\\nSi vous avez des briques solides, le fonctionnement est un peu diff\xe9rent. ","upgrades.puck_repulse_ball.help_plural":"La force de r\xe9pulsion est plus grande","upgrades.puck_repulse_ball.name":"Atterrissage en douceur","upgrades.puck_repulse_ball.tooltip":"La raquette repousse les balles","upgrades.puck_repulse_ball.verbose_description":"Lorsqu\'une balle s\'approche de la raquette, elle commence \xe0 ralentir, voire \xe0 rebondir sans toucher le palet.","upgrades.rainbow.name":"Arc en ciel","upgrades.rainbow.tooltip":"Les pi\xe8ces apparaissent avec la couleur de l\'arc en ciel.","upgrades.rainbow.verbose_description":"Chaque niveau augment la proportion de pi\xe8ces color\xe9e. La couleur d\xe9pends du temps de jeu. ","upgrades.reach.name":"Attaque a\xe9rienne","upgrades.reach.tooltip":"Casser une des N briques de la ligne la plus basse d\xe9truit le combo. Sinon, +N combo.","upgrades.reach.verbose_description":"S\'il n\'y a qu\'une seule rang\xe9e de briques, ou si la rang\xe9e la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rang\xe9e la plus basse r\xe9initialise le combo\xa0; briser toute autre rang\xe9e augmente le combo du nombre de briques pr\xe9sentes sur cette rang\xe9e.\\n\\nLa rang\xe9e de briques du bas sera entour\xe9e en rouge pour vous rappeler de ne pas la toucher. ","upgrades.respawn.name":"R\xe9apparition ","upgrades.respawn.tooltip":"{{percent}}% des briques r\xe9apparaissent apr\xe8s {{delay}}s.","upgrades.respawn.verbose_description":"Des effets de particules vous indiqueront o\xf9 les briques appara\xeetront. ","upgrades.right_is_lava.name":"\xc9viter le c\xf4t\xe9 droit","upgrades.right_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de choc avec le cot\xe9 droit","upgrades.right_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez les briques suivantes.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 droit de la zone de jeu.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 droit devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.sacrifice.help_l1":"Perdre une vie d\xe9truit toutes les briques","upgrades.sacrifice.help_over":"Perdre une vie multiplie le combo par {{lvl}} puis d\xe9truit toutes les briques \xe0 l\'\xe9cran","upgrades.sacrifice.name":"Sacrifice","upgrades.sacrifice.verbose_description":"Le combo pourrait monter assez haut.","upgrades.sapper.help_plural":"Les premi\xe8res briques {{lvl}} cass\xe9es deviennent des bombes.","upgrades.sapper.name":"Sapeur","upgrades.sapper.tooltip":"La premi\xe8re brique cass\xe9e devient une bombe.","upgrades.sapper.verbose_description":"Au lieu de dispara\xeetre, la premi\xe8re brique cass\xe9e est remplac\xe9e par une bombe. Faire rebondir la balle sur la raquette r\xe9arme l\'effet. En montant en niveau, vous pourrez placer plus de bombes.","upgrades.shocks.name":"Choc","upgrades.shocks.tooltip":"Collision explosive entre les balles","upgrades.shocks.verbose_description":"Quand deux balles entrent en collision, elles \xe9changent leurs vitesse, cr\xe9ent une explosion et gagnent un peu de vitesse qui les s\xe9pare. ","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Garer {{percent}}% du combo au changement de niveau ","upgrades.shunt.verbose_description":"D\xe9marrage \xe0 chaud sera simplement ajout\xe9 au combo actuel","upgrades.side_flip.name":"Droitier","upgrades.side_flip.tooltip":"+{{lvl}} combo par brique cass\xe9 de la droite, -{{loss}} sinon","upgrades.side_flip.verbose_description":"Impactez la brique sur son c\xf4t\xe9 droit pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 gauche, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.side_kick.name":"Gaucher","upgrades.side_kick.tooltip":"+{{lvl}} combo par brique cass\xe9 de la gauche, -{{loss}} sinon","upgrades.side_kick.verbose_description":"Impactez la brique sur son c\xf4t\xe9 gauche pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 droit, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.skip_last.help_plural":"Les {{lvl}} derni\xe8res briques restantes s\'autod\xe9truiront","upgrades.skip_last.name":"Nettoyage facile","upgrades.skip_last.tooltip":"La derni\xe8re brique s\'autod\xe9truit.","upgrades.skip_last.verbose_description":"Vous devez casser toutes les briques pour passer au niveau suivant. \\n\\nCependant, il peut \xeatre difficile d\'obtenir les derni\xe8res briques.\\n\\nTerminer un niveau plus t\xf4t permet d\'obtenir des choix suppl\xe9mentaires lors de la mise \xe0 niveau. \\n\\nNe jamais manquer de briques est \xe9galement tr\xe8s avantageux.\\n\\nDonc, si vous avez du mal \xe0 casser les derni\xe8res briques, obtenir cet avantage plusieurs fois peut vous aider.","upgrades.slow_down.name":"Balle lente","upgrades.slow_down.tooltip":"La balle se d\xe9place plus lentement","upgrades.slow_down.verbose_description":"La balle d\xe9marre relativement lentement, mais \xe0 chaque niveau de votre partie, elle d\xe9marre un peu plus vite, et elle acc\xe9l\xe8re \xe9galement si vous passez beaucoup de temps dans un niveau.\\n\\nCet avantage rend la balle plus facile \xe0 g\xe9rer. \\n\\nVous pouvez l\'obtenir au d\xe9but de chaque partie en activant le mode enfant dans le menu.","upgrades.smaller_puck.help_plural":"La raquette r\xe9tr\xe9cie encore et le combo augmente encore.","upgrades.smaller_puck.name":"Raquette plus petite","upgrades.smaller_puck.tooltip":"Donne aussi +5 combo","upgrades.smaller_puck.verbose_description":"Vous b\xe9n\xe9ficiez d\'un bonus permanent de +5 combo pour avoir choisi cette am\xe9lioration.","upgrades.soft_reset.name":"R\xe9initialisation progressive","upgrades.soft_reset.tooltip":"La remise \xe0 z\xe9ro du combo conserve {{percent}}% des points","upgrades.soft_reset.verbose_description":"Limite l\'impact d\'une r\xe9initialisation du combo.","upgrades.streak_shots.name":"S\xe9quence de destruction","upgrades.streak_shots.tooltip":"Plus de pi\xe8ces si vous cassez plusieurs briques \xe0 la fois.","upgrades.streak_shots.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente. Le combo est remis \xe0 z\xe9ro quand la balle touche la raquette. Une fois que votre combo d\xe9passe la valeur de base, votre raquette devient rouge pour vous rappeler que le fait de la toucher avec la balle d\xe9truira votre combo.","upgrades.sturdy_bricks.name":"Briques solides","upgrades.sturdy_bricks.tooltip":"+{{lvl}} points de vie des briques, +{{percent}}% pi\xe8ces quand elles sont d\xe9truites","upgrades.sturdy_bricks.verbose_description":"Chaque niveau de cet am\xe9lioration ajoute un PV \xe0 toutes les briques. Vous pouvez consulter le nombre de PV avec l\'avantage \\"clairvoyant\\". Vous pouvez augmenter les d\xe9g\xe2ts des balles en obtenant l\'am\xe9lioration \\"Balle per\xe7ante\\". Chaque niveau de cet am\xe9lioration ajoute 50% de pi\xe8ces en plus.","upgrades.superhot.name":"SUPER HOT","upgrades.superhot.tooltip":"Le temps avance quand la raquette bouge. ","upgrades.superhot.verbose_description":"SUPER HOT SUPER HOT SUPER HOT SUPER HOT","upgrades.telekinesis.help_plural":"Effet plus fort sur la balle","upgrades.telekinesis.name":"T\xe9l\xe9kin\xe9sie","upgrades.telekinesis.tooltip":"Contr\xf4ler la trajectoire de la balle","upgrades.telekinesis.verbose_description":"Vous contr\xf4lez la balle pendant qu\'elle monte.","upgrades.top_is_lava.name":"Icare ","upgrades.top_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de rebond au plafond","upgrades.top_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9. Cependant, votre combo sera r\xe9initialis\xe9 d\xe8s que votre balle atteindra le haut de l\'\xe9cran.\\n\\nLorsque votre combo est sup\xe9rieur au minimum, une barre rouge appara\xeet en haut de l\'\xe9cran pour vous rappeler que vous devez \xe9viter de la frapper.","upgrades.trampoline.name":"Trampoline","upgrades.trampoline.tooltip":"+{{lvl}} combo \xe0 chaque rebond d\'une balle sur la raquette,-{{lvl}} combo \xe0 chaque rebond sur un des bords","upgrades.trampoline.verbose_description":"Une des rares am\xe9liorations \xe0 ne pas avoir de condition de remise \xe0 z\xe9ro","upgrades.transparency.name":"Camouflage","upgrades.transparency.tooltip":"Plus la balle est haut \xe0 l\'\xe9cran, plus elle devient transparente. Plus elle est transparente, plus elle produit de pi\xe8ces.","upgrades.transparency.verbose_description":"Les niveaux plus \xe9lev\xe9s rendent la balle transparente plus t\xf4t et augmentent le bonus de points.","upgrades.trickledown.name":"Ruissellement","upgrades.trickledown.tooltip":"Les pi\xe8ces apparaissent en haut de l\'\xe9cran.","upgrades.trickledown.verbose_description":"\xc7a pourrait vous aider \xe0 mettre des pi\xe8ces de cot\xe9. ","upgrades.unbounded.name":"Besoin d\'espace","upgrades.unbounded.tooltip":"Plus d\'espace autour des briques, mais la raquette ne peut pas aller aussi loin.","upgrades.unbounded.verbose_description":"Une autre am\xe9lioration pourrait vous permettre d\'\xe9tendre la port\xe9e de votre raquette.","upgrades.viscosity.name":"Fluide visqueux ","upgrades.viscosity.tooltip":"Chute plus lente des pi\xe8ces","upgrades.viscosity.verbose_description":"Les pi\xe8ces acc\xe9l\xe8rent normalement avec la gravit\xe9 et les explosions pour atteindre des vitesses assez \xe9lev\xe9es. \\n\\nCette comp\xe9tence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\\n\\nCela permet de les attraper plus facilement et se combine bien avec les am\xe9liorations qui influencent le mouvement de la pi\xe8ce.","upgrades.wind.help_plural":"Force du vent plus importante","upgrades.wind.name":"Vive le vent","upgrades.wind.tooltip":"La position de la raquette cr\xe9e du vent","upgrades.wind.verbose_description":"Le vent d\xe9pend de la position de la raquette \xe0 l\'\xe9cran, vers la gauche s\'il est \xe0 gauche, vers la droite s\'il est \xe0 droite. \\nAffecte les balles et les pi\xe8ces.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"La balle se dirige vers la raquette en descendant.","upgrades.yoyo.verbose_description":"C\'est l\'inverse de T\xe9l\xe9kin\xe9sie, contr\xf4lez la balle alors qu\'elle redescend vers la raquette.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo par brique, jusqu\'\xe0 ce qu\'il y ait une explosion","upgrades.zen.verbose_description":"C\'est quand m\xeame un jeu non violent \xe0 la base."}'); },{}],"uYc9N":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse("{\"confirmRestart.no\":\"Cancel\",\"confirmRestart.text\":\"You're about to start a new game. Are you sure you want to continue?\",\"confirmRestart.title\":\"Start a new game?\",\"confirmRestart.yes\":\"Restart game\",\"gameOver.creative\":\"This run will not be recorded. \",\"gameOver.cumulative_total\":\"Your total cumulative score went from {{startTs}} to {{endTs}}.\",\"gameOver.lost.summary\":\"You dropped the ball after catching {{score}} coins.\",\"gameOver.lost.title\":\"Game Over\",\"gameOver.stats.balls_lost\":\"Balls lost\",\"gameOver.stats.bricks_broken\":\"Bricks broken\",\"gameOver.stats.bricks_per_minute\":\"Bricks broken per minute\",\"gameOver.stats.catch_rate\":\"Catch rate\",\"gameOver.stats.combo_avg\":\"Average combo\",\"gameOver.stats.combo_max\":\"Max combo\",\"gameOver.stats.duration_per_level\":\"Duration per level\",\"gameOver.stats.hit_rate\":\"Hit rate\",\"gameOver.stats.intro\":\"\",\"gameOver.stats.level_reached\":\"Level reached\",\"gameOver.stats.total_score\":\"Total score\",\"gameOver.stats.upgrades_applied\":\"Upgrades applied\",\"gameOver.stats_intro\":\"Find below your game statistics compared to your {{count}} best games.\",\"gameOver.unlocked_perk\":\"Upgrade unlocked\",\"gameOver.unlocked_perk_plural\":\"You just unlocked {{count}} perks\",\"gameOver.win.summary\":\"This game is over. You stashed {{score}} coins. \",\"gameOver.win.title\":\"You completed this game\",\"help.content\":\"## Goal\\n\\nCatch as many coins as possible during 7 levels. \\nCoins appear when you break bricks.\\nCatch them with your paddle to increase your score.\\nYour score is displayed in the top right corner of the screen.\\nDon't drop the ball or it's game over.\\n\\nAfter destroying all bricks, you'll get to pick an upgrade.\\n\\n## Upgrades \\n\\nThe upgrades you pick will apply until the end of the run. \\nSome can be picked multiple times for stronger effect.\\nSome help with aiming, or make the game easier in some other ways. \\nSome are only useful when combined.\\n\\nYou always get one upgrade at the beginning of each game. \\nIts icon will serve as the bricks of the first level. \\nYou can select starting upgrades in the settings.\\n\\nMany upgrades impact your combo. \\n\\n## Combo\\n\\nYour \\\"combo\\\" is the number of coins spawned when a brick breaks. \\nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \\nMost upgrades that increase the combo also add a condition to reset it. \\nThe combo will also reset if the ball returns to the paddle without hitting any brick.\\nA \\\"miss\\\" message will be shown when that happens. \\n\\nTry to aim towards a brick every time. \\n\\n## Aiming\\n\\nOnly the ball position on the paddle decides how it will bounce.\\nIf the ball hits the paddle dead center, it will bounce back up vertically. \\nIf you hit more on one side, it will have more angle. \\nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\\n\\nMany upgrades that help with aiming can be unlocked.\\n\\n## Unlocks\\n\\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \\nUpgrades are unlocked by simply playing and catching many coins. \\nThe first levels are unlocked by reaching a high score.\\nLater levels add a condition about which perks you can select. \\n\\nReach high scores is much easier when you get multiple upgrades after each level. \\n\\n## Re-rolls and free upgrades\\n\\nYou'll get an extra upgrade to pick when you play well : \\n\\n- Clear the level under {{levelTimeGood}} seconds\\n- Hit the sides or top less than {{wallBouncedGood}} times\\n- Catch {{catchRateGood}}% of coins\\n- Miss the bricks less than {{missesGood}} times \\n\\nYou will also get a re-roll that lets you skip upgrades if you do even better : \\n\\n- Clear a level under {{levelTimeBest}} seconds\\n- Hit the sides or top less than {{wallBouncedBest}} times\\n- Catch {{catchRateBest}}% of coins\\n- Miss the bricks less than {{missesBest}} times \\n\\nAn option in the settings lets you display those statistics\",\"help.help\":\"Learn more about the game\",\"help.levels\":\"Levels\",\"help.title\":\"Help\",\"help.upgrades\":\"## Upgrades\",\"history.columns.score\":\"Score\",\"history.columns.started\":\"Date\",\"history.help\":\"See your {{count}} best games.\",\"history.locked\":\"Play at least ten games to unlock\",\"history.title\":\"Runs history\",\"lab.help\":\"Try any build you want\",\"lab.instructions\":\"Select upgrades below, then pick a level to play. \",\"lab.menu_entry\":\"Creative mode\",\"lab.reset\":\"Reset all to 0\",\"lab.select_level\":\"Select a level to play on\",\"lab.unlocks_at\":\"Unlocks at total score {{score}}\",\"level_up.after_buttons\":\"You just finished level {{level}}/{{max}}.\",\"level_up.before_buttons\":\"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\\n\\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\\n\\n{{compliment}}\",\"level_up.compliment_advice\":\"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.\",\"level_up.compliment_good\":\"Well done !\",\"level_up.compliment_perfect\":\"Impressive, keep it up !\",\"level_up.pick_upgrade_title\":\"Pick an upgrade\",\"level_up.plus_one_upgrade\":\"(+1 upgrade)\",\"level_up.plus_one_upgrade_and_reroll\":\"(+1 upgrade and +1 re-roll)\",\"level_up.reroll\":\"Re-roll ({{count}})\",\"level_up.reroll_help\":\"Offer new choices\",\"level_up.upgrade_perk_to_level\":\" lvl {{level}}\",\"main_menu.basic\":\"\",\"main_menu.basic_help\":\"\",\"main_menu.colorful_coins\":\"\",\"main_menu.colorful_coins_help\":\"\",\"main_menu.comboIncreaseTexts\":\"\",\"main_menu.comboIncreaseTexts_help\":\"\",\"main_menu.contrast\":\"\",\"main_menu.contrast_help\":\"\",\"main_menu.credit_levels\":\"\",\"main_menu.donate\":\"You've played for {{hours}} hours\",\"main_menu.donate_help\":\"How about donating? You can hide this reminder in the settings. \",\"main_menu.donation_reminder\":\"\",\"main_menu.donation_reminder_help\":\"\",\"main_menu.download_save_file\":\"\",\"main_menu.download_save_file_help\":\"\",\"main_menu.extra_bright\":\"\",\"main_menu.extra_bright_help\":\"\",\"main_menu.fullscreen\":\"\",\"main_menu.fullscreen_help\":\"\",\"main_menu.help_content\":\"\",\"main_menu.help_help\":\"\",\"main_menu.help_title\":\"\",\"main_menu.help_upgrades\":\"\",\"main_menu.high_score\":\"High score : {{score}}\",\"main_menu.kid\":\"\",\"main_menu.kid_help\":\"\",\"main_menu.language\":\"\",\"main_menu.language_help\":\"\",\"main_menu.load_save_file\":\"\",\"main_menu.load_save_file_help\":\"\",\"main_menu.max_coins\":\"\",\"main_menu.max_coins_help\":\"\",\"main_menu.max_particles\":\"\",\"main_menu.max_particles_help\":\"\",\"main_menu.mobile\":\"\",\"main_menu.mobile_help\":\"\",\"main_menu.normal\":\"New Game\",\"main_menu.normal_help\":\"Play 7 levels with a random starting perk\",\"main_menu.pointer_lock\":\"\",\"main_menu.pointer_lock_help\":\"\",\"main_menu.record\":\"\",\"main_menu.record_download\":\"\",\"main_menu.record_help\":\"\",\"main_menu.red_miss\":\"\",\"main_menu.red_miss_help\":\"\",\"main_menu.reset\":\"\",\"main_menu.reset_cancel\":\"\",\"main_menu.reset_confirm\":\"\",\"main_menu.reset_help\":\"\",\"main_menu.reset_instruction\":\"\",\"main_menu.save_file_error\":\"\",\"main_menu.save_file_loaded\":\"\",\"main_menu.save_file_loaded_help\":\"\",\"main_menu.save_file_loaded_ok\":\"\",\"main_menu.settings_help\":\"Tailor the game play to your needs and taste\",\"main_menu.settings_title\":\"Settings\",\"main_menu.show_fps\":\"\",\"main_menu.show_fps_help\":\"\",\"main_menu.show_stats\":\"\",\"main_menu.show_stats_help\":\"\",\"main_menu.sounds\":\"\",\"main_menu.sounds_help\":\"\",\"main_menu.starting_perks\":\"\",\"main_menu.starting_perks_checked\":\"\",\"main_menu.starting_perks_full_random\":\"\",\"main_menu.starting_perks_help\":\"\",\"main_menu.starting_perks_unchecked\":\"\",\"main_menu.title\":\"Breakout 71\",\"main_menu.unlocks\":\"Unlocked content\",\"main_menu.unlocks_help\":\"Try perks and levels you unlocked\",\"play.close_modale_window_tooltip\":\"close \",\"play.current_lvl\":\"Level {{level}}/{{max}}\",\"play.menu_label\":\"menu\",\"play.menu_tooltip\":\"Open main menu\",\"play.missed_ball\":\"miss\",\"play.mobile_press_to_play\":\"Press and hold here to play\",\"play.score_tooltip\":\"See your score, upgrades and more\",\"play.stats.coins_catch_rate\":\"Coins catch rate\",\"play.stats.levelMisses\":\"Missed shots, where you hit nothing\",\"play.stats.levelTime\":\"Level time\",\"play.stats.levelWallBounces\":\"Wall bounces\",\"score_panel.close_to_unlock\":\"Next level unlock :\",\"score_panel.get_upgrades_to_unlock\":\"Get {{missingUpgrades}} and score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.rerolls_count\":\"You have accumulated {{rerolls}} rerolls\",\"score_panel.score_to_unlock\":\"Score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.title\":\"{{score}} points at level {{level}}/{{max}} \",\"score_panel.upcoming_levels\":\"Upcoming levels :\",\"score_panel.upgrades_picked\":\"Upgrades picked in this game run : \",\"settings.basic\":\"Basic graphics\",\"settings.basic_help\":\"Better performance.\",\"settings.colorful_coins\":\"Colorful coins\",\"settings.colorful_coins_help\":\"Coins always spawn of the color of the brick\",\"settings.comboIncreaseTexts\":\"Show +X in gold\",\"settings.comboIncreaseTexts_help\":\"When the combo increase\",\"settings.contrast\":\"High Contrast\",\"settings.contrast_help\":\"More colorful and dark rendering\",\"settings.donation_reminder\":\"Remind me to donate\",\"settings.donation_reminder_help\":\"See time played and donation link in main menu\",\"settings.download_save_file\":\"Download score and stats\",\"settings.download_save_file_help\":\"Get a save file\",\"settings.extra_bright\":\"Extra bright\",\"settings.extra_bright_help\":\"Increases the size of the halo around coins and bricks.\",\"settings.fullscreen\":\"Fullscreen\",\"settings.fullscreen_help\":\"Game will try to go full screen before starting\",\"settings.kid\":\"Kids mode\",\"settings.kid_help\":\"Start future games with \\\"slower ball\\\".\",\"settings.language\":\"Language\",\"settings.language_help\":\"Choose the game's language\",\"settings.load_save_file\":\"Load save file\",\"settings.load_save_file_help\":\"Select a save file on your device\",\"settings.max_coins\":\" {{max}} coins on screen maximum\",\"settings.max_coins_help\":\"Cosmetic only, no effect on score\",\"settings.max_particles\":\" {{max}} particles maximum\",\"settings.max_particles_help\":\"Limits the number of particles show on screen for visual effect. \",\"settings.mobile\":\"Mobile mode\",\"settings.mobile_help\":\"Leaves space under the paddle.\",\"settings.pointer_lock\":\"Mouse pointer lock\",\"settings.pointer_lock_help\":\"Locks and hides the mouse cursor.\",\"settings.record\":\"Record gameplay videos\",\"settings.record_download\":\"Download video ({{size}} MB)\",\"settings.record_help\":\"Get a video of each level.\",\"settings.red_miss\":\"Miss warning\",\"settings.red_miss_help\":\"Show red particles around balls going down without a hit.\",\"settings.reset\":\"Reset Game\",\"settings.reset_cancel\":\"No\",\"settings.reset_confirm\":\"Yes\",\"settings.reset_help\":\"Erase high score, play time and statistics\",\"settings.reset_instruction\":\"You will lose all progress you made in the game, are you sure?\",\"settings.save_file_error\":\"Error loading save file\",\"settings.save_file_loaded\":\"Save file loaded\",\"settings.save_file_loaded_help\":\"The app will now reload to apply your save\",\"settings.save_file_loaded_ok\":\"Ok\",\"settings.show_fps\":\"FPS counter\",\"settings.show_fps_help\":\"Monitor the app's performance\",\"settings.show_stats\":\"Show real time stats\",\"settings.show_stats_help\":\"Coins, time, bounces, misses\",\"settings.sounds\":\"Game sounds\",\"settings.sounds_help\":\"Can slow down some phones.\",\"starting_perks.checked\":\"When you start a new game, one of those perks will be given to you. Click a perk to exclude it. \",\"starting_perks.help\":\"Choose possible starting upgrades\",\"starting_perks.random\":\"All benefits have been removed, the choice will be random.\",\"starting_perks.title\":\"Starting perks\",\"starting_perks.unchecked\":\"The perks below are not offered as starting perks, but you can click to add them to the pool. \",\"unlocks.greyed_out_help\":\"The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.\",\"unlocks.intro\":\"Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a test game with it.\",\"unlocks.just_unlocked\":\"Level unlocked\",\"unlocks.just_unlocked_plural\":\"You just unlocked {{count}} levels\",\"unlocks.level\":\"

You unlocked {{unlocked}} levels out of {{out_of}}

\\n

Here are all the game levels, click one to try it out.

\",\"unlocks.level_description\":\"A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.\",\"unlocks.minScore\":\"Reach ${{minScore}} in a run to unlock.\",\"unlocks.minScoreWithPerks\":\"Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.\",\"unlocks.minTotalScore\":\"Accumulate a total of ${{score}}\",\"unlocks.reached\":\"Your best score was {{reached}}.\",\"unlocks.title_upgrades\":\"You unlocked {{unlocked}} upgrades out of {{out_of}}\",\"upgrades.addiction.name\":\"Addiction\",\"upgrades.addiction.tooltip\":\"+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. \",\"upgrades.addiction.verbose_description\":\"The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.\",\"upgrades.asceticism.name\":\"Asceticism\",\"upgrades.asceticism.tooltip\":\"+{{combo}} combo / brick, - {{combo}} on coin catch\",\"upgrades.asceticism.verbose_description\":\"You'll need to store the coins somewhere while your combo climbs. \",\"upgrades.ball_attract_ball.help_plural\":\"Stronger attraction force\",\"upgrades.ball_attract_ball.name\":\"Gravity\",\"upgrades.ball_attract_ball.tooltip\":\"Balls attract balls\",\"upgrades.ball_attract_ball.verbose_description\":\"Balls that are more than \\\"3/4 of the game area width\\\" away will start attracting each other. \\n\\nThe attraction force is stronger when they are furthest away from each other.\\n\\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.\",\"upgrades.ball_attracts_coins.name\":\"Balls attract coins\",\"upgrades.ball_attracts_coins.tooltip\":\"Coins follow the nearest ball and fall down slower\",\"upgrades.ball_attracts_coins.verbose_description\":\"This could be used to \\\"paint around\\\" the balls with coins if you combined it with \\\"stain\\\" and \\\"ghost coins\\\". It also works as a substitute for coin magnet. \",\"upgrades.ball_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.ball_repulse_ball.name\":\"Personal space\",\"upgrades.ball_repulse_ball.tooltip\":\"Balls repulse balls\",\"upgrades.ball_repulse_ball.verbose_description\":\"Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.\",\"upgrades.base_combo.name\":\"Strong foundations\",\"upgrades.base_combo.tooltip\":\"Combo starts at {{coins}} instead of 1.\",\"upgrades.base_combo.verbose_description\":\"Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.\",\"upgrades.bigger_explosions.name\":\"Kaboom\",\"upgrades.bigger_explosions.tooltip\":\"Bigger explosions\",\"upgrades.bigger_explosions.verbose_description\":\"The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)\",\"upgrades.bigger_puck.name\":\"Bigger paddle\",\"upgrades.bigger_puck.tooltip\":\"Easily catch more coins.\",\"upgrades.bigger_puck.verbose_description\":\"A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). \",\"upgrades.bricks_attract_ball.name\":\"Bricks attract balls\",\"upgrades.bricks_attract_ball.tooltip\":\"Ball goes toward the first {{count}} bricks it will hit.\",\"upgrades.bricks_attract_ball.verbose_description\":\"The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.\",\"upgrades.bricks_attract_coins.name\":\"Bricks attract coins\",\"upgrades.bricks_attract_coins.tooltip\":\"Helps them stay up there\",\"upgrades.bricks_attract_coins.verbose_description\":\"\",\"upgrades.clairvoyant.name\":\"Clairvoyant\",\"upgrades.clairvoyant.tooltip\":\"See upcoming levels, bricks HP and ball direction\",\"upgrades.clairvoyant.verbose_description\":\"Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)\",\"upgrades.coin_magnet.help_plural\":\"Stronger effect on the coins\",\"upgrades.coin_magnet.name\":\"Coins magnet\",\"upgrades.coin_magnet.tooltip\":\"Paddle attracts coins\",\"upgrades.coin_magnet.verbose_description\":\"Directs the coins to the paddle. The effect is stronger if the coin is close to it already.\",\"upgrades.compound_interest.name\":\"Compound interest\",\"upgrades.compound_interest.tooltip\":\"+{{lvl}} combo per brick broken, resets on coin lost\",\"upgrades.compound_interest.verbose_description\":\"Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \\nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\",\"upgrades.concave_puck.name\":\"Concave paddle\",\"upgrades.concave_puck.tooltip\":\"Improves vertical aiming precision\",\"upgrades.concave_puck.verbose_description\":\"Balls starts the level going straight up, and bounces with less angle.\",\"upgrades.corner_shot.name\":\"Corner shot\",\"upgrades.corner_shot.tooltip\":\"Lets your paddle overlap with the borders of the screen\",\"upgrades.corner_shot.verbose_description\":\"Helps with aiming in the corners. Further levels let you go further out. \",\"upgrades.etherealcoins.name\":\"Coins, in Space\",\"upgrades.etherealcoins.tooltip\":\"Coins are no longer affected by gravity\",\"upgrades.etherealcoins.verbose_description\":\"The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.\",\"upgrades.extra_levels.name\":\"5 min more\",\"upgrades.extra_levels.tooltip\":\"Play {{count}} levels instead of 7\",\"upgrades.extra_levels.verbose_description\":\"The default game can last a max of 7 levels, after which the game is over. \\n\\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.\",\"upgrades.extra_life.help_plural\":\"Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).\",\"upgrades.extra_life.name\":\"Extra Life\",\"upgrades.extra_life.tooltip\":\"The ball will bounce once on the bottom line before being lost.\",\"upgrades.extra_life.verbose_description\":\"Normally, you have one ball, and the game is over as soon as you drop it.\\n\\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \\n\\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.\",\"upgrades.forgiving.name\":\"Forgiving\",\"upgrades.forgiving.tooltip\":\"Missing breaks reduces combo progressively instead of all at once.\",\"upgrades.forgiving.verbose_description\":\"The first miss per level is free, then 10% of the combo, then 20% .. \",\"upgrades.fountain_toss.name\":\"Fountain toss\",\"upgrades.fountain_toss.tooltip\":\"Gain some combo when you miss some coins. \",\"upgrades.fountain_toss.verbose_description\":\"When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.\",\"upgrades.ghost_coins.name\":\"Ghost coins\",\"upgrades.ghost_coins.tooltip\":\"Coins slowly pass through bricks\",\"upgrades.ghost_coins.verbose_description\":\"It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. \",\"upgrades.helium.name\":\"Helium\",\"upgrades.helium.tooltip\":\"Gravity reversed left and right of paddle\",\"upgrades.helium.verbose_description\":\"This affects the coins and will let the float up until you are ready to pick them up.\",\"upgrades.hot_start.name\":\"Hot start\",\"upgrades.hot_start.tooltip\":\"Start at combo {{start}}, -{{loss}} combo per second\",\"upgrades.hot_start.verbose_description\":\"At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. \",\"upgrades.hypnosis.name\":\"Hypnosis\",\"upgrades.hypnosis.tooltip\":\"Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. \",\"upgrades.hypnosis.verbose_description\":\"\",\"upgrades.implosions.name\":\"Implosions\",\"upgrades.implosions.tooltip\":\"Explosions suck coins in instead of blowing them out\",\"upgrades.implosions.verbose_description\":\"The explosion force is applied the other way. Further levels act as \\\"bigger explosion\\\"\",\"upgrades.instant_upgrade.name\":\"Instant upgrade\",\"upgrades.instant_upgrade.tooltip\":\"+2 upgrade now, -1 choice until game end.\",\"upgrades.instant_upgrade.verbose_description\":\"Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.\",\"upgrades.left_is_lava.name\":\"Avoid left side\",\"upgrades.left_is_lava.tooltip\":\"+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen\",\"upgrades.left_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the left side . \\n\\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \\n\",\"upgrades.limitless.name\":\"Limitless\",\"upgrades.limitless.tooltip\":\"Raise all upgrade's maximum level by {{lvl}} \",\"upgrades.limitless.verbose_description\":\"Choosing this perk also raises his own limit by one, letting you pick it again.\",\"upgrades.metamorphosis.name\":\"Metamorphosis\",\"upgrades.metamorphosis.tooltip\":\"Each coin can stain {{lvl}} brick(s) with its color\",\"upgrades.metamorphosis.verbose_description\":\"With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \\\"paint\\\". At level 1, each coin can color 1 bricks before it is \\\"spent\\\" and appears hollow. \",\"upgrades.minefield.name\":\"Minefield\",\"upgrades.minefield.tooltip\":\"+{{lvl}} combo per bomb brick on screen\",\"upgrades.minefield.verbose_description\":\"Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl\",\"upgrades.multiball.name\":\"Multi ball\",\"upgrades.multiball.tooltip\":\"Start every levels with {{count}} balls.\",\"upgrades.multiball.verbose_description\":\"As soon as you drop the ball in Breakout 71, you lose. \\n\\nWith this perk, you get two balls, and so you can afford to lose one. \\n\\nThe lost balls come back on the next level. \\n\\nHaving more than one balls makes some further perks available, and of course clears the level faster.\",\"upgrades.nbricks.name\":\"Strict sample size\",\"upgrades.nbricks.tooltip\":\"Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets\",\"upgrades.nbricks.verbose_description\":\"You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count\",\"upgrades.one_more_choice.name\":\"Extra choice\",\"upgrades.one_more_choice.tooltip\":\"Further level ups will offer {{lvl}} more option(s) in the list\",\"upgrades.one_more_choice.verbose_description\":\"Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.\",\"upgrades.passive_income.name\":\"Passive income\",\"upgrades.passive_income.tooltip\":\"+{{lvl}} combo / brick, unless the paddle moved in the last {{time}}s, then it resets instead\",\"upgrades.passive_income.verbose_description\":\"Some perks can help the balls do what you want without needing to do anything.\",\"upgrades.picky_eater.name\":\"Picky eater\",\"upgrades.picky_eater.tooltip\":\"+{{lvl}} combo per brick broken, resets on ball color change\",\"upgrades.picky_eater.verbose_description\":\"Whenever you break a brick the same color as your ball, your combo increases by one. \\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \\nIf you have more than one ball, they all switch color whenever one of them hits a brick.\",\"upgrades.pierce.name\":\"Piercing\",\"upgrades.pierce.tooltip\":\"Ball pierces {{count}} bricks after a paddle bounce\",\"upgrades.pierce.verbose_description\":\"The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \\n\\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.\",\"upgrades.pierce_color.name\":\"Color pierce\",\"upgrades.pierce_color.tooltip\":\"+{{lvl}} damage to bricks of the ball's color\",\"upgrades.pierce_color.verbose_description\":\"Whenever a ball hits a brick of the same color, it will just go through unimpeded. \\n\\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\\n\\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.\",\"upgrades.puck_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.puck_repulse_ball.name\":\"Soft landing\",\"upgrades.puck_repulse_ball.tooltip\":\"Paddle repulses balls\",\"upgrades.puck_repulse_ball.verbose_description\":\"When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.\",\"upgrades.rainbow.name\":\"Rainbow\",\"upgrades.rainbow.tooltip\":\"Coins spawn with rainbow color.\",\"upgrades.rainbow.verbose_description\":\"Each level increases the proportion of colored coins. The color depends on level time. \",\"upgrades.reach.name\":\"Top down\",\"upgrades.reach.tooltip\":\" Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\",\"upgrades.reach.verbose_description\":\"If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \\n\\nThe lowest row will be highlighted in red. \",\"upgrades.respawn.name\":\"Re-spawn\",\"upgrades.respawn.tooltip\":\"{{percent}}% of bricks re-spawn after {{delay}}s.\",\"upgrades.respawn.verbose_description\":\"Some particle effect will let you know where bricks will appear. \",\"upgrades.right_is_lava.name\":\"Avoid right side\",\"upgrades.right_is_lava.tooltip\":\"+{{lvl}} combo per brick. Combo resets if ball hits the right side of the screen\",\"upgrades.right_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the right side. \\n\\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\\n\",\"upgrades.sacrifice.help_l1\":\"Loosing a life clears all bricks\",\"upgrades.sacrifice.help_over\":\"Loosing a life {{lvl}}x the combo then clears all bricks\",\"upgrades.sacrifice.name\":\"Sacrifice\",\"upgrades.sacrifice.verbose_description\":\"This might get the combo pretty high.\",\"upgrades.sapper.help_plural\":\"The first {{lvl}} bricks broken become bombs.\",\"upgrades.sapper.name\":\"Sapper\",\"upgrades.sapper.tooltip\":\"The first brick broken becomes a bomb.\",\"upgrades.sapper.verbose_description\":\"Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.\",\"upgrades.shocks.name\":\"Shocks\",\"upgrades.shocks.tooltip\":\"Explosive balls collisions\",\"upgrades.shocks.verbose_description\":\"Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. \",\"upgrades.shunt.name\":\"Shunt\",\"upgrades.shunt.tooltip\":\"Keep {{percent}}% of your combo between levels\",\"upgrades.shunt.verbose_description\":\"If you also have hot start, the hot start is just added to the current combo\",\"upgrades.side_flip.name\":\"Right handed\",\"upgrades.side_flip.tooltip\":\"+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise\",\"upgrades.side_flip.verbose_description\":\"Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.side_kick.name\":\"Left handed\",\"upgrades.side_kick.tooltip\":\"+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise\",\"upgrades.side_kick.verbose_description\":\"Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.skip_last.help_plural\":\"The last {{lvl}} bricks will explode.\",\"upgrades.skip_last.name\":\"Easy Cleanup\",\"upgrades.skip_last.tooltip\":\"The last brick will explode.\",\"upgrades.skip_last.verbose_description\":\"You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \\n\\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \\n\\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.\",\"upgrades.slow_down.name\":\"Slower ball\",\"upgrades.slow_down.tooltip\":\"Ball moves more slowly\",\"upgrades.slow_down.verbose_description\":\"The ball starts relatively slow, but every level of your game it will start a bit faster. \\n\\nIt will also accelerate if you spend a lot of time in one level. \\n\\nThis perk makes it more manageable. \\n\\nYou can get it at the start every time by enabling kid mode in the menu.\",\"upgrades.smaller_puck.help_plural\":\"Even smaller paddle and higher base combo\",\"upgrades.smaller_puck.name\":\"Smaller paddle\",\"upgrades.smaller_puck.tooltip\":\"Also gives +5 base combo\",\"upgrades.smaller_puck.verbose_description\":\"This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\\n\\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. \",\"upgrades.soft_reset.name\":\"Soft reset\",\"upgrades.soft_reset.tooltip\":\"Combo resets keeps {{percent}}%\",\"upgrades.soft_reset.verbose_description\":\"Limit the impact of a combo reset.\",\"upgrades.streak_shots.name\":\"Hit streak\",\"upgrades.streak_shots.tooltip\":\"More coins if you break many bricks before bouncing on the paddle.\",\"upgrades.streak_shots.verbose_description\":\"Every time you break a brick, your combo increases by one. \\n\\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\\n\\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.\",\"upgrades.sturdy_bricks.name\":\"Sturdy bricks\",\"upgrades.sturdy_bricks.tooltip\":\"+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken\",\"upgrades.sturdy_bricks.verbose_description\":\"Each level of this perk adds one HP to all bricks. You can see the HP number with the \\\"clairvoyant\\\" perk. You can increase ball damage by getting the \\\"piercing\\\" perk. Each level of the perk adds +50% coins spawn. \",\"upgrades.superhot.name\":\"SUPER HOT\",\"upgrades.superhot.tooltip\":\"Time moves when the paddle moves.\",\"upgrades.superhot.verbose_description\":\"SUPER HOT SUPER HOT SUPER HOT SUPER HOT\",\"upgrades.telekinesis.help_plural\":\"Stronger effect on the ball\",\"upgrades.telekinesis.name\":\"Telekinesis\",\"upgrades.telekinesis.tooltip\":\"Paddle controls the ball's trajectory\",\"upgrades.telekinesis.verbose_description\":\"You control the ball while it's going up. \",\"upgrades.top_is_lava.name\":\"Sky is the limit\",\"upgrades.top_is_lava.tooltip\":\"+{{lvl}} combo per brick, reset when the top is hit\",\"upgrades.top_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \\n\\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \",\"upgrades.trampoline.name\":\"Trampoline\",\"upgrades.trampoline.tooltip\":\"+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border\",\"upgrades.trampoline.verbose_description\":\"One of the rare combo upgrades that don't add a reset condition\",\"upgrades.transparency.name\":\"Transparency\",\"upgrades.transparency.tooltip\":\"The higher the ball is on the screen, the more transparent it becomes. The more transparent it is, the more coins it produces.\",\"upgrades.transparency.verbose_description\":\"Higher levels make the ball transparent sooner and increase the point bonus.\",\"upgrades.trickledown.name\":\"Trickle down economics\",\"upgrades.trickledown.tooltip\":\"The coins appear at the top of the screen.\",\"upgrades.trickledown.verbose_description\":\"It might help you put some coins aside.\",\"upgrades.unbounded.name\":\"Padding\",\"upgrades.unbounded.tooltip\":\"Adds space left and right of the level, but your paddle can't go that far. \",\"upgrades.unbounded.verbose_description\":\"Another upgrade might help you extends the reach of your paddle. \",\"upgrades.viscosity.name\":\"Viscosity\",\"upgrades.viscosity.tooltip\":\"Slower coin fall\",\"upgrades.viscosity.verbose_description\":\"Coins normally accelerate with gravity and explosions to pretty high speeds. \\n\\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \\n\\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.\",\"upgrades.wind.help_plural\":\"Stronger wind force\",\"upgrades.wind.name\":\"Wind\",\"upgrades.wind.tooltip\":\"Paddle position creates wind\",\"upgrades.wind.verbose_description\":\"Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.\",\"upgrades.yoyo.name\":\"Yo-yo\",\"upgrades.yoyo.tooltip\":\"Ball falls toward paddle\",\"upgrades.yoyo.verbose_description\":\"It's the opposite of telekinesis, control the ball while it's falling back down.\",\"upgrades.zen.name\":\"Zen\",\"upgrades.zen.tooltip\":\"+{{lvl}} combo per bricks, reset when there's an explosion\",\"upgrades.zen.verbose_description\":\"After all, this is a non-violent game. \"}"); +module.exports = JSON.parse("{\"confirmRestart.no\":\"Cancel\",\"confirmRestart.text\":\"You're about to start a new game. Are you sure you want to continue?\",\"confirmRestart.title\":\"Start a new game?\",\"confirmRestart.yes\":\"Restart game\",\"editor.editing.bigger\":\"Increase level size\",\"editor.editing.color\":\"Pick a color in the color list (max 5 per level)\",\"editor.editing.copy\":\"Copy level code\",\"editor.editing.copy_help\":\"Paste it in the #levels channel in our discord\",\"editor.editing.credit\":\"Credits and source\",\"editor.editing.credit_prompt\":\"Enter the source url or explanation of your level.\",\"editor.editing.delete\":\"Delete level\",\"editor.editing.down\":\"Move down all the bricks\",\"editor.editing.help\":\"Then click a tile to color it.\",\"editor.editing.left\":\"Move all bricks to the left\",\"editor.editing.play\":\"Play this level\",\"editor.editing.rename\":\"Level name\",\"editor.editing.rename_prompt\":\"Please enter a new name for the level\",\"editor.editing.right\":\"Move all bricks to the right\",\"editor.editing.smaller\":\"Decrease level size\",\"editor.editing.title\":\"Editing level : {{name}}\",\"editor.editing.up\":\"Move up all the bricks\",\"editor.help\":\"Create custom levels and share them for inclusion in the game.\",\"editor.import\":\"Import a level\",\"editor.import_instruction\":\"Paste a level code to import it in your level list\",\"editor.locked\":\"Reach a total score of {{min}} to unlock\",\"editor.new_level\":\"New level\",\"editor.title\":\"Level Editor\",\"gameOver.creative\":\"This run will not be recorded. \",\"gameOver.cumulative_total\":\"Your total cumulative score went from {{startTs}} to {{endTs}}.\",\"gameOver.lost.summary\":\"You dropped the ball after catching {{score}} coins.\",\"gameOver.lost.title\":\"Game Over\",\"gameOver.stats.balls_lost\":\"Balls lost\",\"gameOver.stats.bricks_broken\":\"Bricks broken\",\"gameOver.stats.bricks_per_minute\":\"Bricks broken per minute\",\"gameOver.stats.catch_rate\":\"Catch rate\",\"gameOver.stats.combo_avg\":\"Average combo\",\"gameOver.stats.combo_max\":\"Max combo\",\"gameOver.stats.duration_per_level\":\"Duration per level\",\"gameOver.stats.hit_rate\":\"Hit rate\",\"gameOver.stats.intro\":\"\",\"gameOver.stats.level_reached\":\"Level reached\",\"gameOver.stats.total_score\":\"Total score\",\"gameOver.stats.upgrades_applied\":\"Upgrades applied\",\"gameOver.stats_intro\":\"Find below your game statistics compared to your {{count}} best games.\",\"gameOver.unlocked_perk\":\"Upgrade unlocked\",\"gameOver.unlocked_perk_plural\":\"You just unlocked {{count}} perks\",\"gameOver.win.summary\":\"This game is over. You stashed {{score}} coins. \",\"gameOver.win.title\":\"You completed this game\",\"help.content\":\"## Goal\\n\\nCatch as many coins as possible during 7 levels. \\nCoins appear when you break bricks.\\nCatch them with your paddle to increase your score.\\nYour score is displayed in the top right corner of the screen.\\nDon't drop the ball or it's game over.\\n\\nAfter destroying all bricks, you'll get to pick an upgrade.\\n\\n## Upgrades \\n\\nThe upgrades you pick will apply until the end of the run. \\nSome can be picked multiple times for stronger effect.\\nSome help with aiming, or make the game easier in some other ways. \\nSome are only useful when combined.\\n\\nYou always get one upgrade at the beginning of each game. \\nIts icon will serve as the bricks of the first level. \\nYou can select starting upgrades in the settings.\\n\\nMany upgrades impact your combo. \\n\\n## Combo\\n\\nYour \\\"combo\\\" is the number of coins spawned when a brick breaks. \\nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \\nMost upgrades that increase the combo also add a condition to reset it. \\nThe combo will also reset if the ball returns to the paddle without hitting any brick.\\nA \\\"miss\\\" message will be shown when that happens. \\n\\nTry to aim towards a brick every time. \\n\\n## Aiming\\n\\nOnly the ball position on the paddle decides how it will bounce.\\nIf the ball hits the paddle dead center, it will bounce back up vertically. \\nIf you hit more on one side, it will have more angle. \\nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\\n\\nMany upgrades that help with aiming can be unlocked.\\n\\n## Unlocks\\n\\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \\nUpgrades are unlocked by simply playing and catching many coins. \\nThe first levels are unlocked by reaching a high score.\\nLater levels add a condition about which perks you can select. \\n\\nReach high scores is much easier when you get multiple upgrades after each level. \\n\\n## Re-rolls and free upgrades\\n\\nYou'll get an extra upgrade to pick when you play well : \\n\\n- Clear the level under {{levelTimeGood}} seconds\\n- Hit the sides or top less than {{wallBouncedGood}} times\\n- Catch {{catchRateGood}}% of coins\\n- Miss the bricks less than {{missesGood}} times \\n\\nYou will also get a re-roll that lets you skip upgrades if you do even better : \\n\\n- Clear a level under {{levelTimeBest}} seconds\\n- Hit the sides or top less than {{wallBouncedBest}} times\\n- Catch {{catchRateBest}}% of coins\\n- Miss the bricks less than {{missesBest}} times \\n\\nAn option in the settings lets you display those statistics\",\"help.help\":\"Learn more about the game\",\"help.levels\":\"Levels\",\"help.title\":\"Help\",\"help.upgrades\":\"## Upgrades\",\"history.columns.score\":\"Score\",\"history.columns.started\":\"Date\",\"history.help\":\"See your {{count}} best games.\",\"history.locked\":\"Play at least ten games to unlock\",\"history.title\":\"Runs history\",\"lab.help\":\"Try any build you want\",\"lab.instructions\":\"Select upgrades below, then pick a level to play. \",\"lab.menu_entry\":\"Creative mode\",\"lab.reset\":\"Reset all to 0\",\"lab.select_level\":\"Select a level to play on\",\"lab.unlocks_at\":\"Unlocks at total score {{score}}\",\"level_up.after_buttons\":\"You just finished level {{level}}/{{max}}.\",\"level_up.before_buttons\":\"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\\n\\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\\n\\n{{compliment}}\",\"level_up.compliment_advice\":\"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.\",\"level_up.compliment_good\":\"Well done !\",\"level_up.compliment_perfect\":\"Impressive, keep it up !\",\"level_up.pick_upgrade_title\":\"Pick an upgrade\",\"level_up.plus_one_upgrade\":\"(+1 upgrade)\",\"level_up.plus_one_upgrade_and_reroll\":\"(+1 upgrade and +1 re-roll)\",\"level_up.reroll\":\"Re-roll ({{count}})\",\"level_up.reroll_help\":\"Offer new choices\",\"level_up.upgrade_perk_to_level\":\" lvl {{level}}\",\"main_menu.basic\":\"\",\"main_menu.basic_help\":\"\",\"main_menu.colorful_coins\":\"\",\"main_menu.colorful_coins_help\":\"\",\"main_menu.comboIncreaseTexts\":\"\",\"main_menu.comboIncreaseTexts_help\":\"\",\"main_menu.contrast\":\"\",\"main_menu.contrast_help\":\"\",\"main_menu.credit_levels\":\"\",\"main_menu.donate\":\"You've played for {{hours}} hours\",\"main_menu.donate_help\":\"How about donating? You can hide this reminder in the settings. \",\"main_menu.donation_reminder\":\"\",\"main_menu.donation_reminder_help\":\"\",\"main_menu.download_save_file\":\"\",\"main_menu.download_save_file_help\":\"\",\"main_menu.extra_bright\":\"\",\"main_menu.extra_bright_help\":\"\",\"main_menu.fullscreen\":\"\",\"main_menu.fullscreen_help\":\"\",\"main_menu.help_content\":\"\",\"main_menu.help_help\":\"\",\"main_menu.help_title\":\"\",\"main_menu.help_upgrades\":\"\",\"main_menu.high_score\":\"High score : {{score}}\",\"main_menu.kid\":\"\",\"main_menu.kid_help\":\"\",\"main_menu.language\":\"\",\"main_menu.language_help\":\"\",\"main_menu.load_save_file\":\"\",\"main_menu.load_save_file_help\":\"\",\"main_menu.max_coins\":\"\",\"main_menu.max_coins_help\":\"\",\"main_menu.max_particles\":\"\",\"main_menu.max_particles_help\":\"\",\"main_menu.mobile\":\"\",\"main_menu.mobile_help\":\"\",\"main_menu.normal\":\"New Game\",\"main_menu.normal_help\":\"Play 7 levels with a random starting perk\",\"main_menu.pointer_lock\":\"\",\"main_menu.pointer_lock_help\":\"\",\"main_menu.record\":\"\",\"main_menu.record_download\":\"\",\"main_menu.record_help\":\"\",\"main_menu.red_miss\":\"\",\"main_menu.red_miss_help\":\"\",\"main_menu.reset\":\"\",\"main_menu.reset_cancel\":\"\",\"main_menu.reset_confirm\":\"\",\"main_menu.reset_help\":\"\",\"main_menu.reset_instruction\":\"\",\"main_menu.save_file_error\":\"\",\"main_menu.save_file_loaded\":\"\",\"main_menu.save_file_loaded_help\":\"\",\"main_menu.save_file_loaded_ok\":\"\",\"main_menu.settings_help\":\"Tailor the game play to your needs and taste\",\"main_menu.settings_title\":\"Settings\",\"main_menu.show_fps\":\"\",\"main_menu.show_fps_help\":\"\",\"main_menu.show_stats\":\"\",\"main_menu.show_stats_help\":\"\",\"main_menu.sounds\":\"\",\"main_menu.sounds_help\":\"\",\"main_menu.starting_perks\":\"\",\"main_menu.starting_perks_checked\":\"\",\"main_menu.starting_perks_full_random\":\"\",\"main_menu.starting_perks_help\":\"\",\"main_menu.starting_perks_unchecked\":\"\",\"main_menu.title\":\"Breakout 71\",\"main_menu.unlocks\":\"Unlocked content\",\"main_menu.unlocks_help\":\"Try perks and levels you unlocked\",\"play.close_modale_window_tooltip\":\"close \",\"play.current_lvl\":\"Level {{level}}/{{max}}\",\"play.menu_label\":\"menu\",\"play.menu_tooltip\":\"Open main menu\",\"play.missed_ball\":\"miss\",\"play.mobile_press_to_play\":\"Press and hold here to play\",\"play.score_tooltip\":\"See your score, upgrades and more\",\"play.stats.coins_catch_rate\":\"Coins catch rate\",\"play.stats.levelMisses\":\"Missed shots, where you hit nothing\",\"play.stats.levelTime\":\"Level time\",\"play.stats.levelWallBounces\":\"Wall bounces\",\"score_panel.close_to_unlock\":\"Next level unlock :\",\"score_panel.get_upgrades_to_unlock\":\"Get {{missingUpgrades}} and score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.rerolls_count\":\"You have accumulated {{rerolls}} rerolls\",\"score_panel.score_to_unlock\":\"Score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.title\":\"{{score}} points at level {{level}}/{{max}} \",\"score_panel.upcoming_levels\":\"Upcoming levels :\",\"score_panel.upgrades_picked\":\"Upgrades picked in this game run : \",\"settings.basic\":\"Basic graphics\",\"settings.basic_help\":\"Better performance.\",\"settings.colorful_coins\":\"Colorful coins\",\"settings.colorful_coins_help\":\"Coins always spawn of the color of the brick\",\"settings.comboIncreaseTexts\":\"Show +X in gold\",\"settings.comboIncreaseTexts_help\":\"When the combo increase\",\"settings.contrast\":\"High Contrast\",\"settings.contrast_help\":\"More colorful and dark rendering\",\"settings.donation_reminder\":\"Remind me to donate\",\"settings.donation_reminder_help\":\"See time played and donation link in main menu\",\"settings.download_save_file\":\"Download score and stats\",\"settings.download_save_file_help\":\"Get a save file\",\"settings.extra_bright\":\"Extra bright\",\"settings.extra_bright_help\":\"Increases the size of the halo around coins and bricks.\",\"settings.fullscreen\":\"Fullscreen\",\"settings.fullscreen_help\":\"Game will try to go full screen before starting\",\"settings.kid\":\"Kids mode\",\"settings.kid_help\":\"Start future games with \\\"slower ball\\\".\",\"settings.language\":\"Language\",\"settings.language_help\":\"Choose the game's language\",\"settings.load_save_file\":\"Load save file\",\"settings.load_save_file_help\":\"Select a save file on your device\",\"settings.max_coins\":\" {{max}} coins on screen maximum\",\"settings.max_coins_help\":\"Cosmetic only, no effect on score\",\"settings.max_particles\":\" {{max}} particles maximum\",\"settings.max_particles_help\":\"Limits the number of particles show on screen for visual effect. \",\"settings.mobile\":\"Mobile mode\",\"settings.mobile_help\":\"Leaves space under the paddle.\",\"settings.pointer_lock\":\"Mouse pointer lock\",\"settings.pointer_lock_help\":\"Locks and hides the mouse cursor.\",\"settings.record\":\"Record gameplay videos\",\"settings.record_download\":\"Download video ({{size}} MB)\",\"settings.record_help\":\"Get a video of each level.\",\"settings.red_miss\":\"Miss warning\",\"settings.red_miss_help\":\"Show red particles around balls going down without a hit.\",\"settings.reset\":\"Reset Game\",\"settings.reset_cancel\":\"No\",\"settings.reset_confirm\":\"Yes\",\"settings.reset_help\":\"Erase high score, play time and statistics\",\"settings.reset_instruction\":\"You will lose all progress you made in the game, are you sure?\",\"settings.save_file_error\":\"Error loading save file\",\"settings.save_file_loaded\":\"Save file loaded\",\"settings.save_file_loaded_help\":\"The app will now reload to apply your save\",\"settings.save_file_loaded_ok\":\"Ok\",\"settings.show_fps\":\"FPS counter\",\"settings.show_fps_help\":\"Monitor the app's performance\",\"settings.show_stats\":\"Show real time stats\",\"settings.show_stats_help\":\"Coins, time, bounces, misses\",\"settings.sounds\":\"Game sounds\",\"settings.sounds_help\":\"Can slow down some phones.\",\"starting_perks.checked\":\"When you start a new game, one of those perks will be given to you. Click a perk to exclude it. \",\"starting_perks.help\":\"Choose possible starting upgrades\",\"starting_perks.random\":\"All benefits have been removed, the choice will be random.\",\"starting_perks.title\":\"Starting perks\",\"starting_perks.unchecked\":\"The perks below are not offered as starting perks, but you can click to add them to the pool. \",\"unlocks.greyed_out_help\":\"The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.\",\"unlocks.intro\":\"Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a test game with it.\",\"unlocks.just_unlocked\":\"Level unlocked\",\"unlocks.just_unlocked_plural\":\"You just unlocked {{count}} levels\",\"unlocks.level\":\"

You unlocked {{unlocked}} levels out of {{out_of}}

\\n

Here are all the game levels, click one to try it out.

\",\"unlocks.level_description\":\"A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.\",\"unlocks.minScore\":\"Reach ${{minScore}} in a run to unlock.\",\"unlocks.minScoreWithPerks\":\"Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.\",\"unlocks.minTotalScore\":\"Accumulate a total of ${{score}}\",\"unlocks.reached\":\"Your best score was {{reached}}.\",\"unlocks.title_upgrades\":\"You unlocked {{unlocked}} upgrades out of {{out_of}}\",\"upgrades.addiction.name\":\"Addiction\",\"upgrades.addiction.tooltip\":\"+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. \",\"upgrades.addiction.verbose_description\":\"The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.\",\"upgrades.asceticism.name\":\"Asceticism\",\"upgrades.asceticism.tooltip\":\"+{{combo}} combo / brick, - {{combo}} on coin catch\",\"upgrades.asceticism.verbose_description\":\"You'll need to store the coins somewhere while your combo climbs. \",\"upgrades.ball_attract_ball.help_plural\":\"Stronger attraction force\",\"upgrades.ball_attract_ball.name\":\"Gravity\",\"upgrades.ball_attract_ball.tooltip\":\"Balls attract balls\",\"upgrades.ball_attract_ball.verbose_description\":\"Balls that are more than \\\"3/4 of the game area width\\\" away will start attracting each other. \\n\\nThe attraction force is stronger when they are furthest away from each other.\\n\\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.\",\"upgrades.ball_attracts_coins.name\":\"Balls attract coins\",\"upgrades.ball_attracts_coins.tooltip\":\"Coins follow the nearest ball and fall down slower\",\"upgrades.ball_attracts_coins.verbose_description\":\"This could be used to \\\"paint around\\\" the balls with coins if you combined it with \\\"stain\\\" and \\\"ghost coins\\\". It also works as a substitute for coin magnet. \",\"upgrades.ball_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.ball_repulse_ball.name\":\"Personal space\",\"upgrades.ball_repulse_ball.tooltip\":\"Balls repulse balls\",\"upgrades.ball_repulse_ball.verbose_description\":\"Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.\",\"upgrades.base_combo.name\":\"Strong foundations\",\"upgrades.base_combo.tooltip\":\"Combo starts at {{coins}} instead of 1.\",\"upgrades.base_combo.verbose_description\":\"Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.\",\"upgrades.bigger_explosions.name\":\"Kaboom\",\"upgrades.bigger_explosions.tooltip\":\"Bigger explosions\",\"upgrades.bigger_explosions.verbose_description\":\"The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)\",\"upgrades.bigger_puck.name\":\"Bigger paddle\",\"upgrades.bigger_puck.tooltip\":\"Easily catch more coins.\",\"upgrades.bigger_puck.verbose_description\":\"A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). \",\"upgrades.bricks_attract_ball.name\":\"Bricks attract balls\",\"upgrades.bricks_attract_ball.tooltip\":\"Ball goes toward the first {{count}} bricks it will hit.\",\"upgrades.bricks_attract_ball.verbose_description\":\"The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.\",\"upgrades.bricks_attract_coins.name\":\"Bricks attract coins\",\"upgrades.bricks_attract_coins.tooltip\":\"Helps them stay up there\",\"upgrades.bricks_attract_coins.verbose_description\":\"\",\"upgrades.clairvoyant.name\":\"Clairvoyant\",\"upgrades.clairvoyant.tooltip\":\"See upcoming levels, bricks HP and ball direction\",\"upgrades.clairvoyant.verbose_description\":\"Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)\",\"upgrades.coin_magnet.help_plural\":\"Stronger effect on the coins\",\"upgrades.coin_magnet.name\":\"Coins magnet\",\"upgrades.coin_magnet.tooltip\":\"Paddle attracts coins\",\"upgrades.coin_magnet.verbose_description\":\"Directs the coins to the paddle. The effect is stronger if the coin is close to it already.\",\"upgrades.compound_interest.name\":\"Compound interest\",\"upgrades.compound_interest.tooltip\":\"+{{lvl}} combo per brick broken, resets on coin lost\",\"upgrades.compound_interest.verbose_description\":\"Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \\nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\",\"upgrades.concave_puck.name\":\"Concave paddle\",\"upgrades.concave_puck.tooltip\":\"Improves vertical aiming precision\",\"upgrades.concave_puck.verbose_description\":\"Balls starts the level going straight up, and bounces with less angle.\",\"upgrades.corner_shot.name\":\"Corner shot\",\"upgrades.corner_shot.tooltip\":\"Lets your paddle overlap with the borders of the screen\",\"upgrades.corner_shot.verbose_description\":\"Helps with aiming in the corners. Further levels let you go further out. \",\"upgrades.etherealcoins.name\":\"Coins, in Space\",\"upgrades.etherealcoins.tooltip\":\"Coins are no longer affected by gravity\",\"upgrades.etherealcoins.verbose_description\":\"The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.\",\"upgrades.extra_levels.name\":\"5 min more\",\"upgrades.extra_levels.tooltip\":\"Play {{count}} levels instead of 7\",\"upgrades.extra_levels.verbose_description\":\"The default game can last a max of 7 levels, after which the game is over. \\n\\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.\",\"upgrades.extra_life.help_plural\":\"Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).\",\"upgrades.extra_life.name\":\"Extra Life\",\"upgrades.extra_life.tooltip\":\"The ball will bounce once on the bottom line before being lost.\",\"upgrades.extra_life.verbose_description\":\"Normally, you have one ball, and the game is over as soon as you drop it.\\n\\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \\n\\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.\",\"upgrades.forgiving.name\":\"Forgiving\",\"upgrades.forgiving.tooltip\":\"Missing breaks reduces combo progressively instead of all at once.\",\"upgrades.forgiving.verbose_description\":\"The first miss per level is free, then 10% of the combo, then 20% .. \",\"upgrades.fountain_toss.name\":\"Fountain toss\",\"upgrades.fountain_toss.tooltip\":\"Gain some combo when you miss some coins. \",\"upgrades.fountain_toss.verbose_description\":\"When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.\",\"upgrades.ghost_coins.name\":\"Ghost coins\",\"upgrades.ghost_coins.tooltip\":\"Coins slowly pass through bricks\",\"upgrades.ghost_coins.verbose_description\":\"It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. \",\"upgrades.helium.name\":\"Helium\",\"upgrades.helium.tooltip\":\"Gravity reversed left and right of paddle\",\"upgrades.helium.verbose_description\":\"This affects the coins and will let the float up until you are ready to pick them up.\",\"upgrades.hot_start.name\":\"Hot start\",\"upgrades.hot_start.tooltip\":\"Start at combo {{start}}, -{{loss}} combo per second\",\"upgrades.hot_start.verbose_description\":\"At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. \",\"upgrades.hypnosis.name\":\"Hypnosis\",\"upgrades.hypnosis.tooltip\":\"Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. \",\"upgrades.hypnosis.verbose_description\":\"\",\"upgrades.implosions.name\":\"Implosions\",\"upgrades.implosions.tooltip\":\"Explosions suck coins in instead of blowing them out\",\"upgrades.implosions.verbose_description\":\"The explosion force is applied the other way. Further levels act as \\\"bigger explosion\\\"\",\"upgrades.instant_upgrade.name\":\"Instant upgrade\",\"upgrades.instant_upgrade.tooltip\":\"+2 upgrade now, -1 choice until game end.\",\"upgrades.instant_upgrade.verbose_description\":\"Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.\",\"upgrades.left_is_lava.name\":\"Avoid left side\",\"upgrades.left_is_lava.tooltip\":\"+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen\",\"upgrades.left_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the left side . \\n\\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \\n\",\"upgrades.limitless.name\":\"Limitless\",\"upgrades.limitless.tooltip\":\"Raise all upgrade's maximum level by {{lvl}} \",\"upgrades.limitless.verbose_description\":\"Choosing this perk also raises his own limit by one, letting you pick it again.\",\"upgrades.metamorphosis.name\":\"Metamorphosis\",\"upgrades.metamorphosis.tooltip\":\"Each coin can stain {{lvl}} brick(s) with its color\",\"upgrades.metamorphosis.verbose_description\":\"With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \\\"paint\\\". At level 1, each coin can color 1 bricks before it is \\\"spent\\\" and appears hollow. \",\"upgrades.minefield.name\":\"Minefield\",\"upgrades.minefield.tooltip\":\"+{{lvl}} combo per bomb brick on screen\",\"upgrades.minefield.verbose_description\":\"Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl\",\"upgrades.multiball.name\":\"Multi ball\",\"upgrades.multiball.tooltip\":\"Start every levels with {{count}} balls.\",\"upgrades.multiball.verbose_description\":\"As soon as you drop the ball in Breakout 71, you lose. \\n\\nWith this perk, you get two balls, and so you can afford to lose one. \\n\\nThe lost balls come back on the next level. \\n\\nHaving more than one balls makes some further perks available, and of course clears the level faster.\",\"upgrades.nbricks.name\":\"Strict sample size\",\"upgrades.nbricks.tooltip\":\"Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets\",\"upgrades.nbricks.verbose_description\":\"You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count\",\"upgrades.one_more_choice.name\":\"Extra choice\",\"upgrades.one_more_choice.tooltip\":\"Further level ups will offer {{lvl}} more option(s) in the list\",\"upgrades.one_more_choice.verbose_description\":\"Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.\",\"upgrades.passive_income.name\":\"Passive income\",\"upgrades.passive_income.tooltip\":\"+{{lvl}} combo / brick, unless the paddle moved in the last {{time}}s, then it resets instead\",\"upgrades.passive_income.verbose_description\":\"Some perks can help the balls do what you want without needing to do anything.\",\"upgrades.picky_eater.name\":\"Picky eater\",\"upgrades.picky_eater.tooltip\":\"+{{lvl}} combo per brick broken, resets on ball color change\",\"upgrades.picky_eater.verbose_description\":\"Whenever you break a brick the same color as your ball, your combo increases by one. \\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \\nIf you have more than one ball, they all switch color whenever one of them hits a brick.\",\"upgrades.pierce.name\":\"Piercing\",\"upgrades.pierce.tooltip\":\"Ball pierces {{count}} bricks after a paddle bounce\",\"upgrades.pierce.verbose_description\":\"The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \\n\\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.\",\"upgrades.pierce_color.name\":\"Color pierce\",\"upgrades.pierce_color.tooltip\":\"+{{lvl}} damage to bricks of the ball's color\",\"upgrades.pierce_color.verbose_description\":\"Whenever a ball hits a brick of the same color, it will just go through unimpeded. \\n\\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\\n\\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.\",\"upgrades.puck_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.puck_repulse_ball.name\":\"Soft landing\",\"upgrades.puck_repulse_ball.tooltip\":\"Paddle repulses balls\",\"upgrades.puck_repulse_ball.verbose_description\":\"When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.\",\"upgrades.rainbow.name\":\"Rainbow\",\"upgrades.rainbow.tooltip\":\"Coins spawn with rainbow color.\",\"upgrades.rainbow.verbose_description\":\"Each level increases the proportion of colored coins. The color depends on level time. \",\"upgrades.reach.name\":\"Top down\",\"upgrades.reach.tooltip\":\" Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\",\"upgrades.reach.verbose_description\":\"If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \\n\\nThe lowest row will be highlighted in red. \",\"upgrades.respawn.name\":\"Re-spawn\",\"upgrades.respawn.tooltip\":\"{{percent}}% of bricks re-spawn after {{delay}}s.\",\"upgrades.respawn.verbose_description\":\"Some particle effect will let you know where bricks will appear. \",\"upgrades.right_is_lava.name\":\"Avoid right side\",\"upgrades.right_is_lava.tooltip\":\"+{{lvl}} combo per brick. Combo resets if ball hits the right side of the screen\",\"upgrades.right_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the right side. \\n\\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\\n\",\"upgrades.sacrifice.help_l1\":\"Loosing a life clears all bricks\",\"upgrades.sacrifice.help_over\":\"Loosing a life {{lvl}}x the combo then clears all bricks\",\"upgrades.sacrifice.name\":\"Sacrifice\",\"upgrades.sacrifice.verbose_description\":\"This might get the combo pretty high.\",\"upgrades.sapper.help_plural\":\"The first {{lvl}} bricks broken become bombs.\",\"upgrades.sapper.name\":\"Sapper\",\"upgrades.sapper.tooltip\":\"The first brick broken becomes a bomb.\",\"upgrades.sapper.verbose_description\":\"Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.\",\"upgrades.shocks.name\":\"Shocks\",\"upgrades.shocks.tooltip\":\"Explosive balls collisions\",\"upgrades.shocks.verbose_description\":\"Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. \",\"upgrades.shunt.name\":\"Shunt\",\"upgrades.shunt.tooltip\":\"Keep {{percent}}% of your combo between levels\",\"upgrades.shunt.verbose_description\":\"If you also have hot start, the hot start is just added to the current combo\",\"upgrades.side_flip.name\":\"Right handed\",\"upgrades.side_flip.tooltip\":\"+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise\",\"upgrades.side_flip.verbose_description\":\"Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.side_kick.name\":\"Left handed\",\"upgrades.side_kick.tooltip\":\"+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise\",\"upgrades.side_kick.verbose_description\":\"Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.skip_last.help_plural\":\"The last {{lvl}} bricks will explode.\",\"upgrades.skip_last.name\":\"Easy Cleanup\",\"upgrades.skip_last.tooltip\":\"The last brick will explode.\",\"upgrades.skip_last.verbose_description\":\"You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \\n\\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \\n\\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.\",\"upgrades.slow_down.name\":\"Slower ball\",\"upgrades.slow_down.tooltip\":\"Ball moves more slowly\",\"upgrades.slow_down.verbose_description\":\"The ball starts relatively slow, but every level of your game it will start a bit faster. \\n\\nIt will also accelerate if you spend a lot of time in one level. \\n\\nThis perk makes it more manageable. \\n\\nYou can get it at the start every time by enabling kid mode in the menu.\",\"upgrades.smaller_puck.help_plural\":\"Even smaller paddle and higher base combo\",\"upgrades.smaller_puck.name\":\"Smaller paddle\",\"upgrades.smaller_puck.tooltip\":\"Also gives +5 base combo\",\"upgrades.smaller_puck.verbose_description\":\"This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\\n\\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. \",\"upgrades.soft_reset.name\":\"Soft reset\",\"upgrades.soft_reset.tooltip\":\"Combo resets keeps {{percent}}%\",\"upgrades.soft_reset.verbose_description\":\"Limit the impact of a combo reset.\",\"upgrades.streak_shots.name\":\"Hit streak\",\"upgrades.streak_shots.tooltip\":\"More coins if you break many bricks before bouncing on the paddle.\",\"upgrades.streak_shots.verbose_description\":\"Every time you break a brick, your combo increases by one. \\n\\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\\n\\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.\",\"upgrades.sturdy_bricks.name\":\"Sturdy bricks\",\"upgrades.sturdy_bricks.tooltip\":\"+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken\",\"upgrades.sturdy_bricks.verbose_description\":\"Each level of this perk adds one HP to all bricks. You can see the HP number with the \\\"clairvoyant\\\" perk. You can increase ball damage by getting the \\\"piercing\\\" perk. Each level of the perk adds +50% coins spawn. \",\"upgrades.superhot.name\":\"SUPER HOT\",\"upgrades.superhot.tooltip\":\"Time moves when the paddle moves.\",\"upgrades.superhot.verbose_description\":\"SUPER HOT SUPER HOT SUPER HOT SUPER HOT\",\"upgrades.telekinesis.help_plural\":\"Stronger effect on the ball\",\"upgrades.telekinesis.name\":\"Telekinesis\",\"upgrades.telekinesis.tooltip\":\"Paddle controls the ball's trajectory\",\"upgrades.telekinesis.verbose_description\":\"You control the ball while it's going up. \",\"upgrades.top_is_lava.name\":\"Sky is the limit\",\"upgrades.top_is_lava.tooltip\":\"+{{lvl}} combo per brick, reset when the top is hit\",\"upgrades.top_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \\n\\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \",\"upgrades.trampoline.name\":\"Trampoline\",\"upgrades.trampoline.tooltip\":\"+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border\",\"upgrades.trampoline.verbose_description\":\"One of the rare combo upgrades that don't add a reset condition\",\"upgrades.transparency.name\":\"Transparency\",\"upgrades.transparency.tooltip\":\"The higher the ball is on the screen, the more transparent it becomes. The more transparent it is, the more coins it produces.\",\"upgrades.transparency.verbose_description\":\"Higher levels make the ball transparent sooner and increase the point bonus.\",\"upgrades.trickledown.name\":\"Trickle down economics\",\"upgrades.trickledown.tooltip\":\"The coins appear at the top of the screen.\",\"upgrades.trickledown.verbose_description\":\"It might help you put some coins aside.\",\"upgrades.unbounded.name\":\"Padding\",\"upgrades.unbounded.tooltip\":\"Adds space left and right of the level, but your paddle can't go that far. \",\"upgrades.unbounded.verbose_description\":\"Another upgrade might help you extends the reach of your paddle. \",\"upgrades.viscosity.name\":\"Viscosity\",\"upgrades.viscosity.tooltip\":\"Slower coin fall\",\"upgrades.viscosity.verbose_description\":\"Coins normally accelerate with gravity and explosions to pretty high speeds. \\n\\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \\n\\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.\",\"upgrades.wind.help_plural\":\"Stronger wind force\",\"upgrades.wind.name\":\"Wind\",\"upgrades.wind.tooltip\":\"Paddle position creates wind\",\"upgrades.wind.verbose_description\":\"Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.\",\"upgrades.yoyo.name\":\"Yo-yo\",\"upgrades.yoyo.tooltip\":\"Ball falls toward paddle\",\"upgrades.yoyo.verbose_description\":\"It's the opposite of telekinesis, control the ball while it's falling back down.\",\"upgrades.zen.name\":\"Zen\",\"upgrades.zen.tooltip\":\"+{{lvl}} combo per bricks, reset when there's an explosion\",\"upgrades.zen.verbose_description\":\"After all, this is a non-violent game. \"}"); },{}],"5blfu":[function(require,module,exports,__globalThis) { // Settings @@ -2402,19 +2439,19 @@ exports.export = function(dest, destName, get) { }; },{}],"aDOut":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"\u064A\u0644\u063A\u064A","confirmRestart.text":"\u0623\u0646\u062A \u0639\u0644\u0649 \u0648\u0634\u0643 \u0628\u062F\u0621 \u0644\u0639\u0628\u0629 \u062C\u062F\u064A\u062F\u0629. \u0647\u0644 \u0623\u0646\u062A \u0645\u062A\u0623\u0643\u062F \u0645\u0646 \u0631\u063A\u0628\u062A\u0643 \u0641\u064A \u0627\u0644\u0645\u062A\u0627\u0628\u0639\u0629\u061F","confirmRestart.title":"\u0628\u062F\u0621 \u0644\u0639\u0628\u0629 \u062C\u062F\u064A\u062F\u0629\u061F","confirmRestart.yes":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0644\u0639\u0628\u0629","gameOver.creative":"\u0644\u0646 \u064A\u062A\u0645 \u062A\u0633\u062C\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u062A\u0634\u063A\u064A\u0644.","gameOver.cumulative_total":"\u0644\u0642\u062F \u0627\u0631\u062A\u0641\u0639 \u0645\u062C\u0645\u0648\u0639 \u062F\u0631\u062C\u0627\u062A\u0643 \u0627\u0644\u062A\u0631\u0627\u0643\u0645\u064A\u0629 \u0645\u0646 {{startTs}} \u0625\u0644\u0649 {{endTs}}.","gameOver.lost.summary":"\u0644\u0642\u062F \u0623\u0633\u0642\u0637\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0644\u062A\u0642\u0627\u0637 {{score}} \u0642\u0637\u0639\u0629 \u0646\u0642\u062F\u064A\u0629.","gameOver.lost.title":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629","gameOver.stats.balls_lost":"\u0627\u0644\u0643\u0631\u0627\u062A \u0627\u0644\u0645\u0641\u0642\u0648\u062F\u0629","gameOver.stats.bricks_broken":"\u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631","gameOver.stats.bricks_per_minute":"\u0639\u062F\u062F \u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631 \u0641\u064A \u0627\u0644\u062F\u0642\u064A\u0642\u0629","gameOver.stats.catch_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0635\u064A\u062F","gameOver.stats.combo_avg":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u062A\u0648\u0633\u0637\u0629","gameOver.stats.combo_max":"\u0623\u0642\u0635\u0649 \u0645\u062C\u0645\u0648\u0639\u0629","gameOver.stats.duration_per_level":"\u0627\u0644\u0645\u062F\u0629 \u0644\u0643\u0644 \u0645\u0633\u062A\u0648\u0649","gameOver.stats.hit_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0635\u0627\u0628\u0629","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647","gameOver.stats.total_score":"\u0645\u062C\u0645\u0648\u0639 \u0627\u0644\u0646\u0642\u0627\u0637","gameOver.stats.upgrades_applied":"\u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A","gameOver.stats_intro":"\u0627\u0628\u062D\u062B \u0623\u062F\u0646\u0627\u0647 \u0639\u0646 \u0625\u062D\u0635\u0627\u0626\u064A\u0627\u062A \u0644\u0639\u0628\u062A\u0643 \u0645\u0642\u0627\u0631\u0646\u0629\u064B \u0628\u0623\u0641\u0636\u0644 {{count}} \u0623\u0644\u0639\u0627\u0628 \u0644\u062F\u064A\u0643.","gameOver.unlocked_perk":"\u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u0642\u0641\u0644 \u0627\u0644\u062A\u0631\u0642\u064A\u0629","gameOver.unlocked_perk_plural":"\u0644\u0642\u062F \u0642\u0645\u062A \u0644\u0644\u062A\u0648 \u0628\u0641\u062A\u062D {{count}} \u0645\u0646 \u0627\u0644\u0627\u0645\u062A\u064A\u0627\u0632\u0627\u062A","gameOver.win.summary":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629. \u0644\u0642\u062F \u062C\u0645\u0639\u062A {{score}} \u0639\u0645\u0644\u0629.","gameOver.win.title":"\u0644\u0642\u062F \u0623\u0643\u0645\u0644\u062A \u0647\u0630\u0647 \u0627\u0644\u0644\u0639\u0628\u0629","help.content":"## \u0627\u0644\u0647\u062F\u0641\\n\\n\u0627\u062C\u0645\u0639 \u0623\u0643\u0628\u0631 \u0639\u062F\u062F \u0645\u0645\u0643\u0646 \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u062E\u0644\u0627\u0644 7 \u0645\u0633\u062A\u0648\u064A\u0627\u062A.\\n\\n\u062A\u0638\u0647\u0631 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0639\u0646\u062F \u0643\u0633\u0631 \u0627\u0644\u0637\u0648\u0628.\\n\\n\u0627\u062C\u0645\u0639\u0647\u0627 \u0628\u0645\u062C\u062F\u0627\u0641\u0643 \u0644\u0632\u064A\u0627\u062F\u0629 \u0646\u0642\u0627\u0637\u0643.\\n\\n\u062A\u0638\u0647\u0631 \u0646\u0642\u0627\u0637\u0643 \u0641\u064A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0645\u0646\u0649 \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629.\\n\\n\u0644\u0627 \u062A\u0633\u0642\u0637 \u0627\u0644\u0643\u0631\u0629 \u0648\u0625\u0644\u0627 \u0633\u062A\u0646\u062A\u0647\u064A \u0627\u0644\u0644\u0639\u0628\u0629.\\n\\n\u0628\u0639\u062F \u062A\u062F\u0645\u064A\u0631 \u062C\u0645\u064A\u0639 \u0627\u0644\u0637\u0648\u0628\u060C \u0633\u062A\u062A\u0645\u0643\u0646 \u0645\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0629.\\n\\n## \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A\\n\\n\u0633\u062A\u064F\u0637\u0628\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u062E\u062A\u0627\u0631\u0647\u0627 \u062D\u062A\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u062C\u0648\u0644\u0629.\\n\\n\u064A\u0645\u0643\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u0628\u0639\u0636\u0647\u0627 \u0639\u062F\u0629 \u0645\u0631\u0627\u062A \u0644\u062A\u0623\u062B\u064A\u0631 \u0623\u0642\u0648\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u064A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628\u060C \u0623\u0648 \u064A\u064F\u0633\u0647\u0651\u0644 \u0627\u0644\u0644\u0639\u0628\u0629 \u0628\u0637\u0631\u0642 \u0623\u062E\u0631\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u0644\u0627 \u064A\u064F\u0641\u064A\u062F \u0625\u0644\u0627 \u0639\u0646\u062F \u062F\u0645\u062C\u0647.\\n\\n\u0633\u062A\u062D\u0635\u0644 \u062F\u0627\u0626\u0645\u064B\u0627 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u064A \u0628\u062F\u0627\u064A\u0629 \u0643\u0644 \u0644\u0639\u0628\u0629.\\n\\n\u0633\u064A\u0643\u0648\u0646 \u0631\u0645\u0632\u0647\u0627 \u0628\u0645\u062B\u0627\u0628\u0629 \u0637\u0648\u0628 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0623\u0648\u0644.\\n\\n\u064A\u0645\u0643\u0646\u0643 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u0628\u062F\u0621 \u0645\u0646 \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A.\\n\\n\u062A\u0624\u062B\u0631 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u062A\u0643.\\n\\n## \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629\\n\\n\\"\u0645\u062C\u0645\u0648\u0639\u062A\u0643\\" \u0647\u064A \u0639\u062F\u062F \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u0638\u0647\u0631 \u0639\u0646\u062F \u0643\u0633\u0631 \u0637\u0648\u0628\u0629.\\n\u064A\u0638\u0647\u0631 \u0630\u0644\u0643 \u0639\u0644\u0649 \u0645\u062C\u062F\u0627\u0641\u0643\u060C \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C x4 \u064A\u0639\u0646\u064A \u0623\u0646 \u0643\u0644 \u0645\u0643\u0639\u0628 \u0633\u064A\u064F\u0646\u062A\u062C 4 \u0639\u0645\u0644\u0627\u062A.\\n\\n\u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0632\u064A\u062F \u0645\u0646 \u0642\u0648\u0629 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u064F\u0636\u064A\u0641 \u0634\u0631\u0637\u064B\u0627 \u0644\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637\u0647\u0627.\\n\\n\u0643\u0645\u0627 \u064A\u064F\u0639\u0627\u062F \u0636\u0628\u0637 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u0625\u0630\u0627 \u0639\u0627\u062F\u062A \u0627\u0644\u0643\u0631\u0629 \u0625\u0644\u0649\\n\\n\u062F\u0648\u0646 \u0623\u0646 \u062A\u0635\u0637\u062F\u0645 \u0628\u0623\u064A \u0645\u0643\u0639\u0628.\\n\\n\u0633\u062A\u0638\u0647\u0631 \u0631\u0633\u0627\u0644\u0629 \\"\u062E\u0637\u0623\\" \u0639\u0646\u062F \u062D\u062F\u0648\u062B \u0630\u0644\u0643.\\n\\n\u062D\u0627\u0648\u0644 \u0627\u0644\u062A\u0635\u0648\u064A\u0628 \u0646\u062D\u0648 \u0645\u0643\u0639\u0628 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629.\\n\\n## \u0627\u0644\u062A\u0635\u0648\u064A\u0628\\n\\n\u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0647\u0648 \u0645\u0627 \u064A\u064F\u062D\u062F\u062F \u0643\u064A\u0641\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u0625\u0630\u0627 \u0627\u0635\u0637\u062F\u0645\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0641\u064A \u0645\u0646\u062A\u0635\u0641\u0647 \u062A\u0645\u0627\u0645\u064B\u0627\u060C \u0633\u062A\u0631\u062A\u062F \u0639\u0645\u0648\u062F\u064A\u064B\u0627.\\n\\n\u0625\u0630\u0627 \u0636\u0631\u0628\u062A \u0623\u0643\u062B\u0631 \u0639\u0644\u0649 \u062C\u0627\u0646\u0628 \u0648\u0627\u062D\u062F\u060C \u0633\u062A\u0643\u0648\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627 \u0623\u0643\u0628\u0631.\\n\\n\u0644\u0627 \u062A\u0624\u062B\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0648\u0632\u0627\u0648\u064A\u0629 \u062F\u062E\u0648\u0644\u0647 \u0639\u0644\u0649 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u064A\u0645\u0643\u0646 \u0641\u062A\u062D \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628.\\n\\n## \u0627\u0644\u0641\u062A\u062D\\n\\n\u0639\u0646\u062F \u0644\u0639\u0628 Breakout 71 \u0644\u0623\u0648\u0644 \u0645\u0631\u0629\u060C \u062A\u0643\u0648\u0646 \u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0648\u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u0642\u0641\u0644\u0629.\\n\\n\u064A\u062A\u0645 \u0641\u062A\u062D \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0628\u0645\u062C\u0631\u062F \u0627\u0644\u0644\u0639\u0628 \u0648\u062C\u0645\u0639 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A.\\n\u062A\u064F\u0641\u062A\u062D \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0646\u062F \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0646\u062A\u064A\u062C\u0629.\\n\\n\u062A\u064F\u0636\u064A\u0641 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0644\u0627\u062D\u0642\u0629 \u0634\u0631\u0637\u064B\u0627 \u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0645\u0632\u0627\u064A\u0627.\\n\\n\u064A\u0635\u0628\u062D \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0623\u0633\u0647\u0644 \u0628\u0643\u062B\u064A\u0631 \u0639\u0646\u062F \u062D\u0635\u0648\u0644\u0643 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0627\u062A \u0645\u062A\u0639\u062F\u062F\u0629 \u0628\u0639\u062F \u0643\u0644 \u0645\u0633\u062A\u0648\u0649.\\n\\n## \u0625\u0639\u0627\u062F\u0629 \u0631\u0645\u064A \u0627\u0644\u0646\u0631\u062F \u0648\u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u0645\u062C\u0627\u0646\u064A\u0629\\n\\n\u0633\u062A\u062D\u0635\u0644 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0629 \u0625\u0636\u0627\u0641\u064A\u0629 \u0644\u0627\u062E\u062A\u064A\u0627\u0631\u0647\u0627 \u0639\u0646\u062F \u0644\u0639\u0628\u0643 \u0627\u0644\u062C\u064A\u062F:\\n\\n- \u0625\u0643\u0645\u0627\u0644 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0641\u064A \u0623\u0642\u0644 \u0645\u0646 {{levelTimeGood}} \u062B\u0627\u0646\u064A\u0629\\n- \u0636\u0631\u0628 \u0627\u0644\u062C\u0648\u0627\u0646\u0628 \u0623\u0648 \u0627\u0644\u0642\u0645\u0629 \u0623\u0642\u0644 \u0645\u0646 {{wallBouncedGood}} \u0645\u0631\u0629\\n- \u0627\u0644\u062A\u0642\u0627\u0637 {{catchRateGood}}% \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A\\n- \u062A\u0641\u0648\u064A\u062A \u0627\u0644\u0637\u0648\u0628 \u0623\u0642\u0644 \u0645\u0646 {{missesGood}} \u0645\u0631\u0627\u062A\\n\\n\u0633\u062A\u062D\u0635\u0644 \u0623\u064A\u0636\u064B\u0627 \u0639\u0644\u0649 \u0625\u0639\u0627\u062F\u0629 \u0631\u0645\u064A \u0646\u0631\u062F \u062A\u062A\u064A\u062D \u0644\u0643 \u062A\u062E\u0637\u064A \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0625\u0630\u0627 \u0643\u0627\u0646 \u0623\u062F\u0627\u0624\u0643 \u0623\u0641\u0636\u0644:\\n\\n- \u0625\u0643\u0645\u0627\u0644 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0641\u064A \u0623\u0642\u0644 \u0645\u0646 {{levelTimeBest}} \u062B\u0627\u0646\u064A\u0629\\n- \u0636\u0631\u0628 \u0627\u0644\u062C\u0648\u0627\u0646\u0628 \u0623\u0648 \u0627\u0644\u0642\u0645\u0629 \u0623\u0642\u0644 \u0645\u0646 {{wallBouncedBest}} \u0645\u0631\u0627\u062A\\n- \u0627\u0644\u062A\u0642\u0627\u0637 {{catchRateBest}}% \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A\\n- \u062A\u0641\u0648\u064A\u062A \u0627\u0644\u0637\u0648\u0628 \u0623\u0642\u0644 \u0645\u0646 {{missesBest}} \u0645\u0631\u0627\u062A\\n\\n\u064A\u064F\u062A\u064A\u062D \u0644\u0643 \u062E\u064A\u0627\u0631 \u0641\u064A \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0639\u0631\u0636 \u0647\u0630\u0647 \u0627\u0644\u0625\u062D\u0635\u0627\u0626\u064A\u0627\u062A","help.help":"\u062A\u0639\u0631\u0641 \u0639\u0644\u0649 \u0627\u0644\u0645\u0632\u064A\u062F \u062D\u0648\u0644 \u0627\u0644\u0644\u0639\u0628\u0629","help.levels":"\u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A","help.title":"\u064A\u0633\u0627\u0639\u062F","help.upgrades":"## \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A","history.columns.score":"\u0646\u062A\u064A\u062C\u0629","history.columns.started":"\u062A\u0627\u0631\u064A\u062E","history.help":"\u0634\u0627\u0647\u062F \u0623\u0641\u0636\u0644 \u0623\u0644\u0639\u0627\u0628\u0643 {{count}} .","history.locked":"\u0627\u0644\u0639\u0628 \u0639\u0634\u0631 \u0645\u0628\u0627\u0631\u064A\u0627\u062A \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644 \u0644\u0641\u062A\u062D \u0627\u0644\u0642\u0641\u0644","history.title":"\u0633\u062C\u0644 \u0627\u0644\u062A\u0634\u063A\u064A\u0644","lab.help":"\u062C\u0631\u0628 \u0623\u064A \u0628\u0646\u0627\u0621 \u062A\u0631\u064A\u062F\u0647","lab.instructions":"\u0642\u0645 \u0628\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0623\u062F\u0646\u0627\u0647\u060C \u062B\u0645 \u0627\u062E\u062A\u0631 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0644\u0644\u0639\u0628.","lab.menu_entry":"\u0627\u0644\u0648\u0636\u0639 \u0627\u0644\u0625\u0628\u062F\u0627\u0639\u064A","lab.reset":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0643\u0644 \u0625\u0644\u0649 0","lab.select_level":"\u062D\u062F\u062F \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0644\u0644\u0639\u0628 \u0639\u0644\u064A\u0647","lab.unlocks_at":"\u064A\u062A\u0645 \u0641\u062A\u062D\u0647 \u0639\u0646\u062F \u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0646\u062A\u064A\u062C\u0629 {{score}}","level_up.after_buttons":"\u0644\u0642\u062F \u0627\u0646\u062A\u0647\u064A\u062A \u0644\u0644\u062A\u0648 \u0645\u0646 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 {{level}}/{{max}}.","level_up.before_buttons":"\u0644\u0642\u062F \u0627\u0635\u0637\u062F\u062A {{score}} \u0639\u0645\u0644\u0629 {{catchGain}} \u0645\u0646 \u0623\u0635\u0644 {{levelSpawnedCoins}} \u0641\u064A {{time}} \u062B\u0627\u0646\u064A\u0629 {{timeGain}}.\\n\\n\u0623\u062E\u0637\u0623\u062A {{levelMisses}} \u0645\u0631\u0627\u062A {{missesGain}} \u0648\u0627\u0635\u0637\u062F\u0645\u062A \u0628\u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0623\u0648 \u0627\u0644\u0633\u0642\u0641 {{levelWallBounces}} \u0645\u0631\u0627\u062A{{wallHitsGain}}.\\n{{compliment}}","level_up.compliment_advice":"\u062D\u0627\u0648\u0644 \u0627\u0644\u062A\u0642\u0627\u0637 \u062C\u0645\u064A\u0639 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629\u060C \u0648\u0644\u0627 \u062A\u0641\u0648\u062A \u0627\u0644\u0637\u0648\u0628 \u0623\u0628\u062F\u064B\u0627\u060C \u0648\u0644\u0627 \u062A\u0635\u0637\u062F\u0645 \u0623\u0628\u062F\u064B\u0627 \u0628\u0627\u0644\u062C\u062F\u0631\u0627\u0646/\u0627\u0644\u0633\u0642\u0641 \u0623\u0648 \u0642\u0645 \u0628\u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0641\u064A \u0623\u0642\u0644 \u0645\u0646 30 \u062B\u0627\u0646\u064A\u0629 \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0627\u062A 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\\n

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","unlocks.level_description":"\u0645\u0633\u062A\u0648\u0649 {{size}}\xd7{{size}} \u0645\u0639 {{bricks}} \u0637\u0648\u0628\u0629 \u0648 {{colors}} \u0644\u0648\u0646 \u0648 {{bombs}} \u0642\u0646\u0628\u0644\u0629.","unlocks.minScore":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 ${{minScore}} \u0641\u064A \u062C\u0648\u0644\u0629 \u0644\u0641\u062A\u062D \u0627\u0644\u0642\u0641\u0644.","unlocks.minScoreWithPerks":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 ${{minScore}} \u0641\u064A \u062C\u0648\u0644\u0629 \u0645\u0639 {{required}} \u0648\u0644\u0643\u0646 \u0628\u062F\u0648\u0646 {{forbidden}} \u0644\u0641\u062A\u062D \u0627\u0644\u0642\u0641\u0644.","unlocks.minTotalScore":"\u062A\u062C\u0645\u064A\u0639 \u0625\u062C\u0645\u0627\u0644\u064A \u0642\u062F\u0631\u0647{{score}}\u062F\u0648\u0644\u0627\u0631","unlocks.reached":"\u0623\u0641\u0636\u0644 \u0646\u062A\u064A\u062C\u0629 \u062D\u0635\u0644\u062A \u0639\u0644\u064A\u0647\u0627 \u0643\u0627\u0646\u062A {{reached}}.","unlocks.title_upgrades":"\u0644\u0642\u062F \u0642\u0645\u062A \u0628\u0641\u062A\u062D {{unlocked}} \u062A\u0631\u0642\u064A\u0627\u062A \u0645\u0646 \u0623\u0635\u0644 {{out_of}}","upgrades.addiction.name":"\u0645\u062F\u0645\u0646","upgrades.addiction.tooltip":"+{{lvl}} \u0645\u062C\u0645\u0648\u0639\u0629 / \u0644\u0628\u0646\u0629\u060C \u064A\u062A\u0645 \u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u0644\u0645\u062F\u0629 {{delay}}\u062B\u0627\u0646\u064A\u0629 \u0628\u0639\u062F \u0643\u0633\u0631 \u0644\u0628\u0646\u0629.","upgrades.addiction.verbose_description":"\u064A\u0628\u062F\u0623 \u0627\u0644\u0639\u062F \u0627\u0644\u062A\u0646\u0627\u0632\u0644\u064A \u0628\u0639\u062F \u0643\u0633\u0631 \u0623\u0648\u0644 \u0644\u0628\u0646\u0629 \u0645\u0646 \u0643\u0644 \u0645\u0633\u062A\u0648\u0649\u060C \u0648\u064A\u062A\u0648\u0642\u0641 \u0639\u0646\u062F \u062A\u062F\u0645\u064A\u0631 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\u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.down":"\u0627\u0646\u0632\u0644 \u0643\u0644 \u0627\u0644\u0637\u0648\u0628 \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644","editor.editing.help":"\u062B\u0645 \u0627\u0646\u0642\u0631 \u0639\u0644\u0649 \u0627\u0644\u0628\u0644\u0627\u0637 \u0644\u062A\u0644\u0648\u064A\u0646\u0647.","editor.editing.left":"\u0646\u0642\u0644 \u062C\u0645\u064A\u0639 \u0627\u0644\u0637\u0648\u0628 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631","editor.editing.play":"\u0627\u0644\u0639\u0628 \u0647\u0630\u0627 \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.rename":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.rename_prompt":"\u0627\u0644\u0631\u062C\u0627\u0621 \u0625\u062F\u062E\u0627\u0644 \u0627\u0633\u0645 \u062C\u062F\u064A\u062F \u0644\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.right":"\u062D\u0631\u0643 \u0643\u0644 \u0627\u0644\u0637\u0648\u0628 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646","editor.editing.smaller":"\u062A\u0642\u0644\u064A\u0644 \u062D\u062C\u0645 \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.title":"\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062A\u062D\u0631\u064A\u0631: {{name}}","editor.editing.up":"\u062D\u0631\u0643 \u0643\u0644 \u0627\u0644\u0637\u0648\u0628 \u0644\u0623\u0639\u0644\u0649","editor.help":"\u0625\u0646\u0634\u0627\u0621 \u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u062E\u0635\u0635\u0629 \u0648\u0645\u0634\u0627\u0631\u0643\u062A\u0647\u0627 \u0644\u062A\u0636\u0645\u064A\u0646\u0647\u0627 \u0641\u064A \u0627\u0644\u0644\u0639\u0628\u0629.","editor.import":"\u0627\u0633\u062A\u064A\u0631\u0627\u062F \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.import_instruction":"\u0627\u0644\u0635\u0642 \u0631\u0645\u0632 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0644\u0627\u0633\u062A\u064A\u0631\u0627\u062F\u0647 \u0641\u064A \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0643","editor.locked":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639 \u0646\u0642\u0627\u0637 \u0642\u062F\u0631\u0647 {{min}} \u0644\u0641\u062A\u062D \u0627\u0644\u0642\u0641\u0644","editor.new_level":"\u0645\u0633\u062A\u0648\u0649 \u062C\u062F\u064A\u062F","editor.title":"\u0645\u062D\u0631\u0631 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A","gameOver.creative":"\u0644\u0646 \u064A\u062A\u0645 \u062A\u0633\u062C\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u062A\u0634\u063A\u064A\u0644.","gameOver.cumulative_total":"\u0644\u0642\u062F \u0627\u0631\u062A\u0641\u0639 \u0645\u062C\u0645\u0648\u0639 \u062F\u0631\u062C\u0627\u062A\u0643 \u0627\u0644\u062A\u0631\u0627\u0643\u0645\u064A\u0629 \u0645\u0646 {{startTs}} \u0625\u0644\u0649 {{endTs}}.","gameOver.lost.summary":"\u0644\u0642\u062F \u0623\u0633\u0642\u0637\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0644\u062A\u0642\u0627\u0637 {{score}} \u0642\u0637\u0639\u0629 \u0646\u0642\u062F\u064A\u0629.","gameOver.lost.title":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629","gameOver.stats.balls_lost":"\u0627\u0644\u0643\u0631\u0627\u062A \u0627\u0644\u0645\u0641\u0642\u0648\u062F\u0629","gameOver.stats.bricks_broken":"\u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631","gameOver.stats.bricks_per_minute":"\u0639\u062F\u062F \u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631 \u0641\u064A \u0627\u0644\u062F\u0642\u064A\u0642\u0629","gameOver.stats.catch_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0635\u064A\u062F","gameOver.stats.combo_avg":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u062A\u0648\u0633\u0637\u0629","gameOver.stats.combo_max":"\u0623\u0642\u0635\u0649 \u0645\u062C\u0645\u0648\u0639\u0629","gameOver.stats.duration_per_level":"\u0627\u0644\u0645\u062F\u0629 \u0644\u0643\u0644 \u0645\u0633\u062A\u0648\u0649","gameOver.stats.hit_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0635\u0627\u0628\u0629","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647","gameOver.stats.total_score":"\u0645\u062C\u0645\u0648\u0639 \u0627\u0644\u0646\u0642\u0627\u0637","gameOver.stats.upgrades_applied":"\u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A","gameOver.stats_intro":"\u0627\u0628\u062D\u062B \u0623\u062F\u0646\u0627\u0647 \u0639\u0646 \u0625\u062D\u0635\u0627\u0626\u064A\u0627\u062A \u0644\u0639\u0628\u062A\u0643 \u0645\u0642\u0627\u0631\u0646\u0629\u064B \u0628\u0623\u0641\u0636\u0644 {{count}} \u0623\u0644\u0639\u0627\u0628 \u0644\u062F\u064A\u0643.","gameOver.unlocked_perk":"\u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u0642\u0641\u0644 \u0627\u0644\u062A\u0631\u0642\u064A\u0629","gameOver.unlocked_perk_plural":"\u0644\u0642\u062F \u0642\u0645\u062A \u0644\u0644\u062A\u0648 \u0628\u0641\u062A\u062D {{count}} \u0645\u0646 \u0627\u0644\u0627\u0645\u062A\u064A\u0627\u0632\u0627\u062A","gameOver.win.summary":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629. \u0644\u0642\u062F \u062C\u0645\u0639\u062A {{score}} \u0639\u0645\u0644\u0629.","gameOver.win.title":"\u0644\u0642\u062F \u0623\u0643\u0645\u0644\u062A \u0647\u0630\u0647 \u0627\u0644\u0644\u0639\u0628\u0629","help.content":"## \u0627\u0644\u0647\u062F\u0641\\n\\n\u0627\u062C\u0645\u0639 \u0623\u0643\u0628\u0631 \u0639\u062F\u062F \u0645\u0645\u0643\u0646 \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u062E\u0644\u0627\u0644 7 \u0645\u0633\u062A\u0648\u064A\u0627\u062A.\\n\\n\u062A\u0638\u0647\u0631 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0639\u0646\u062F \u0643\u0633\u0631 \u0627\u0644\u0637\u0648\u0628.\\n\\n\u0627\u062C\u0645\u0639\u0647\u0627 \u0628\u0645\u062C\u062F\u0627\u0641\u0643 \u0644\u0632\u064A\u0627\u062F\u0629 \u0646\u0642\u0627\u0637\u0643.\\n\\n\u062A\u0638\u0647\u0631 \u0646\u0642\u0627\u0637\u0643 \u0641\u064A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0645\u0646\u0649 \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629.\\n\\n\u0644\u0627 \u062A\u0633\u0642\u0637 \u0627\u0644\u0643\u0631\u0629 \u0648\u0625\u0644\u0627 \u0633\u062A\u0646\u062A\u0647\u064A \u0627\u0644\u0644\u0639\u0628\u0629.\\n\\n\u0628\u0639\u062F \u062A\u062F\u0645\u064A\u0631 \u062C\u0645\u064A\u0639 \u0627\u0644\u0637\u0648\u0628\u060C \u0633\u062A\u062A\u0645\u0643\u0646 \u0645\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0629.\\n\\n## \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A\\n\\n\u0633\u062A\u064F\u0637\u0628\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u062E\u062A\u0627\u0631\u0647\u0627 \u062D\u062A\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u062C\u0648\u0644\u0629.\\n\\n\u064A\u0645\u0643\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u0628\u0639\u0636\u0647\u0627 \u0639\u062F\u0629 \u0645\u0631\u0627\u062A \u0644\u062A\u0623\u062B\u064A\u0631 \u0623\u0642\u0648\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u064A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628\u060C \u0623\u0648 \u064A\u064F\u0633\u0647\u0651\u0644 \u0627\u0644\u0644\u0639\u0628\u0629 \u0628\u0637\u0631\u0642 \u0623\u062E\u0631\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u0644\u0627 \u064A\u064F\u0641\u064A\u062F \u0625\u0644\u0627 \u0639\u0646\u062F \u062F\u0645\u062C\u0647.\\n\\n\u0633\u062A\u062D\u0635\u0644 \u062F\u0627\u0626\u0645\u064B\u0627 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u064A \u0628\u062F\u0627\u064A\u0629 \u0643\u0644 \u0644\u0639\u0628\u0629.\\n\\n\u0633\u064A\u0643\u0648\u0646 \u0631\u0645\u0632\u0647\u0627 \u0628\u0645\u062B\u0627\u0628\u0629 \u0637\u0648\u0628 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0623\u0648\u0644.\\n\\n\u064A\u0645\u0643\u0646\u0643 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u0628\u062F\u0621 \u0645\u0646 \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A.\\n\\n\u062A\u0624\u062B\u0631 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u062A\u0643.\\n\\n## \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629\\n\\n\\"\u0645\u062C\u0645\u0648\u0639\u062A\u0643\\" \u0647\u064A \u0639\u062F\u062F \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u0638\u0647\u0631 \u0639\u0646\u062F \u0643\u0633\u0631 \u0637\u0648\u0628\u0629.\\n\u064A\u0638\u0647\u0631 \u0630\u0644\u0643 \u0639\u0644\u0649 \u0645\u062C\u062F\u0627\u0641\u0643\u060C \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C x4 \u064A\u0639\u0646\u064A \u0623\u0646 \u0643\u0644 \u0645\u0643\u0639\u0628 \u0633\u064A\u064F\u0646\u062A\u062C 4 \u0639\u0645\u0644\u0627\u062A.\\n\\n\u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0632\u064A\u062F \u0645\u0646 \u0642\u0648\u0629 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u064F\u0636\u064A\u0641 \u0634\u0631\u0637\u064B\u0627 \u0644\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637\u0647\u0627.\\n\\n\u0643\u0645\u0627 \u064A\u064F\u0639\u0627\u062F \u0636\u0628\u0637 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u0625\u0630\u0627 \u0639\u0627\u062F\u062A \u0627\u0644\u0643\u0631\u0629 \u0625\u0644\u0649\\n\\n\u062F\u0648\u0646 \u0623\u0646 \u062A\u0635\u0637\u062F\u0645 \u0628\u0623\u064A \u0645\u0643\u0639\u0628.\\n\\n\u0633\u062A\u0638\u0647\u0631 \u0631\u0633\u0627\u0644\u0629 \\"\u062E\u0637\u0623\\" \u0639\u0646\u062F \u062D\u062F\u0648\u062B \u0630\u0644\u0643.\\n\\n\u062D\u0627\u0648\u0644 \u0627\u0644\u062A\u0635\u0648\u064A\u0628 \u0646\u062D\u0648 \u0645\u0643\u0639\u0628 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629.\\n\\n## \u0627\u0644\u062A\u0635\u0648\u064A\u0628\\n\\n\u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0647\u0648 \u0645\u0627 \u064A\u064F\u062D\u062F\u062F \u0643\u064A\u0641\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u0625\u0630\u0627 \u0627\u0635\u0637\u062F\u0645\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0641\u064A \u0645\u0646\u062A\u0635\u0641\u0647 \u062A\u0645\u0627\u0645\u064B\u0627\u060C \u0633\u062A\u0631\u062A\u062F \u0639\u0645\u0648\u062F\u064A\u064B\u0627.\\n\\n\u0625\u0630\u0627 \u0636\u0631\u0628\u062A \u0623\u0643\u062B\u0631 \u0639\u0644\u0649 \u062C\u0627\u0646\u0628 \u0648\u0627\u062D\u062F\u060C \u0633\u062A\u0643\u0648\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627 \u0623\u0643\u0628\u0631.\\n\\n\u0644\u0627 \u062A\u0624\u062B\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0648\u0632\u0627\u0648\u064A\u0629 \u062F\u062E\u0648\u0644\u0647 \u0639\u0644\u0649 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u064A\u0645\u0643\u0646 \u0641\u062A\u062D \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628.\\n\\n## \u0627\u0644\u0641\u062A\u062D\\n\\n\u0639\u0646\u062F \u0644\u0639\u0628 Breakout 71 \u0644\u0623\u0648\u0644 \u0645\u0631\u0629\u060C \u062A\u0643\u0648\u0646 \u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0648\u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u0642\u0641\u0644\u0629.\\n\\n\u064A\u062A\u0645 \u0641\u062A\u062D \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0628\u0645\u062C\u0631\u062F \u0627\u0644\u0644\u0639\u0628 \u0648\u062C\u0645\u0639 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A.\\n\u062A\u064F\u0641\u062A\u062D \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0646\u062F \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0646\u062A\u064A\u062C\u0629.\\n\\n\u062A\u064F\u0636\u064A\u0641 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0644\u0627\u062D\u0642\u0629 \u0634\u0631\u0637\u064B\u0627 \u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0645\u0632\u0627\u064A\u0627.\\n\\n\u064A\u0635\u0628\u062D \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0623\u0633\u0647\u0644 \u0628\u0643\u062B\u064A\u0631 \u0639\u0646\u062F \u062D\u0635\u0648\u0644\u0643 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0627\u062A \u0645\u062A\u0639\u062F\u062F\u0629 \u0628\u0639\u062F \u0643\u0644 \u0645\u0633\u062A\u0648\u0649.\\n\\n## \u0625\u0639\u0627\u062F\u0629 \u0631\u0645\u064A \u0627\u0644\u0646\u0631\u062F \u0648\u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u0645\u062C\u0627\u0646\u064A\u0629\\n\\n\u0633\u062A\u062D\u0635\u0644 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0629 \u0625\u0636\u0627\u0641\u064A\u0629 \u0644\u0627\u062E\u062A\u064A\u0627\u0631\u0647\u0627 \u0639\u0646\u062F \u0644\u0639\u0628\u0643 \u0627\u0644\u062C\u064A\u062F:\\n\\n- \u0625\u0643\u0645\u0627\u0644 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0641\u064A \u0623\u0642\u0644 \u0645\u0646 {{levelTimeGood}} \u062B\u0627\u0646\u064A\u0629\\n- \u0636\u0631\u0628 \u0627\u0644\u062C\u0648\u0627\u0646\u0628 \u0623\u0648 \u0627\u0644\u0642\u0645\u0629 \u0623\u0642\u0644 \u0645\u0646 {{wallBouncedGood}} \u0645\u0631\u0629\\n- \u0627\u0644\u062A\u0642\u0627\u0637 {{catchRateGood}}% \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A\\n- \u062A\u0641\u0648\u064A\u062A \u0627\u0644\u0637\u0648\u0628 \u0623\u0642\u0644 \u0645\u0646 {{missesGood}} \u0645\u0631\u0627\u062A\\n\\n\u0633\u062A\u062D\u0635\u0644 \u0623\u064A\u0636\u064B\u0627 \u0639\u0644\u0649 \u0625\u0639\u0627\u062F\u0629 \u0631\u0645\u064A \u0646\u0631\u062F \u062A\u062A\u064A\u062D \u0644\u0643 \u062A\u062E\u0637\u064A \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0625\u0630\u0627 \u0643\u0627\u0646 \u0623\u062F\u0627\u0624\u0643 \u0623\u0641\u0636\u0644:\\n\\n- \u0625\u0643\u0645\u0627\u0644 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0641\u064A \u0623\u0642\u0644 \u0645\u0646 {{levelTimeBest}} \u062B\u0627\u0646\u064A\u0629\\n- \u0636\u0631\u0628 \u0627\u0644\u062C\u0648\u0627\u0646\u0628 \u0623\u0648 \u0627\u0644\u0642\u0645\u0629 \u0623\u0642\u0644 \u0645\u0646 {{wallBouncedBest}} \u0645\u0631\u0627\u062A\\n- \u0627\u0644\u062A\u0642\u0627\u0637 {{catchRateBest}}% \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A\\n- \u062A\u0641\u0648\u064A\u062A \u0627\u0644\u0637\u0648\u0628 \u0623\u0642\u0644 \u0645\u0646 {{missesBest}} \u0645\u0631\u0627\u062A\\n\\n\u064A\u064F\u062A\u064A\u062D \u0644\u0643 \u062E\u064A\u0627\u0631 \u0641\u064A \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0639\u0631\u0636 \u0647\u0630\u0647 \u0627\u0644\u0625\u062D\u0635\u0627\u0626\u064A\u0627\u062A","help.help":"\u062A\u0639\u0631\u0641 \u0639\u0644\u0649 \u0627\u0644\u0645\u0632\u064A\u062F \u062D\u0648\u0644 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\\n

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{{reached}}.","unlocks.title_upgrades":"\u0644\u0642\u062F \u0642\u0645\u062A \u0628\u0641\u062A\u062D {{unlocked}} \u062A\u0631\u0642\u064A\u0627\u062A \u0645\u0646 \u0623\u0635\u0644 {{out_of}}","upgrades.addiction.name":"\u0645\u062F\u0645\u0646","upgrades.addiction.tooltip":"+{{lvl}} \u0645\u062C\u0645\u0648\u0639\u0629 / \u0644\u0628\u0646\u0629\u060C \u064A\u062A\u0645 \u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u0644\u0645\u062F\u0629 {{delay}}\u062B\u0627\u0646\u064A\u0629 \u0628\u0639\u062F \u0643\u0633\u0631 \u0644\u0628\u0646\u0629.","upgrades.addiction.verbose_description":"\u064A\u0628\u062F\u0623 \u0627\u0644\u0639\u062F \u0627\u0644\u062A\u0646\u0627\u0632\u0644\u064A \u0628\u0639\u062F \u0643\u0633\u0631 \u0623\u0648\u0644 \u0644\u0628\u0646\u0629 \u0645\u0646 \u0643\u0644 \u0645\u0633\u062A\u0648\u0649\u060C \u0648\u064A\u062A\u0648\u0642\u0641 \u0639\u0646\u062F \u062A\u062F\u0645\u064A\u0631 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},{}],"hATkf":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"Cancelar","confirmRestart.text":"Est\xe1s a punto de empezar un nuevo partido: \xbfes esto realmente lo que quer\xedas?","confirmRestart.title":"\xbfEmpezar una nueva partida?","confirmRestart.yes":"Empezar una nueva partida","gameOver.creative":"Esta parte de la prueba no se grabar\xe1.","gameOver.cumulative_total":"Su puntuaci\xf3n total acumulada ha pasado de {{startTs}} a {{endTs}}.","gameOver.lost.summary":"Se te ha ca\xeddo la bola despu\xe9s de coger {{score}} monedas.","gameOver.lost.title":"Pelota perdida","gameOver.stats.balls_lost":"Balas perdidas","gameOver.stats.bricks_broken":"Ladrillos rotos","gameOver.stats.bricks_per_minute":"Ladrillos rotos por minuto","gameOver.stats.catch_rate":"Monedas atrapadas","gameOver.stats.combo_avg":"Combo medio","gameOver.stats.combo_max":"Combinaci\xf3n m\xe1xima","gameOver.stats.duration_per_level":"Duraci\xf3n por nivel","gameOver.stats.hit_rate":"Precisi\xf3n","gameOver.stats.intro":"A continuaci\xf3n se muestran las estad\xedsticas de este juego en comparaci\xf3n con sus {{count}} mejores juegos.","gameOver.stats.level_reached":"Nivel alcanzado","gameOver.stats.total_score":"Puntuaci\xf3n total","gameOver.stats.upgrades_applied":"Mejoras aplicadas","gameOver.stats_intro":"Encuentra a continuaci\xf3n tus estad\xedsticas de juego comparadas con tus {{count}} mejores juegos.","gameOver.unlocked_perk":"Actualizaci\xf3n desbloqueada","gameOver.unlocked_perk_plural":"Has desbloqueado {{count}} mejoras","gameOver.win.summary":"Este juego ha terminado. Has acumulado {{score}} monedas.","gameOver.win.title":"Ha completado esta parte","help.content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas durante 7 niveles.\\nLas monedas aparecen al romper ladrillos.\\nAtr\xe1palas con tu pala para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n se muestra en la esquina superior derecha de la pantalla.\\nNo dejes caer la bola o se acabar\xe1 la partida.\\n\\nDespu\xe9s de destruir todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas se aplicar\xe1n hasta el final de la partida.\\n\\nAlgunas se pueden elegir varias veces para un efecto m\xe1s potente.\\nAlgunas ayudan a apuntar o facilitan el juego de otras maneras.\\n\\nAlgunas solo son \xfatiles al combinarlas.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\n\\nSu icono servir\xe1 como los ladrillos del primer nivel.\\n\\nPuedes seleccionar las mejoras iniciales en la configuraci\xf3n.\\n\\nMuchas mejoras afectan a tu combo.\\n\\n## Combo\\n\\nTu \\"combo\\" es la cantidad de monedas que se generan al romper un ladrillo. Se muestra en tu paleta; por ejemplo, x4 significa que cada ladrillo generar\xe1 4 monedas.\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para reiniciarlo.\\nEl combo tambi\xe9n se reiniciar\xe1 si la pelota regresa a la paleta sin tocar ning\xfan ladrillo.\\nSe mostrar\xe1 un mensaje de \\"fallo\\" cuando esto ocurra.\\n\\nIntenta apuntar a un ladrillo siempre.\\n\\n## Apuntar\\n\\nSolo la posici\xf3n de la pelota en la paleta determina c\xf3mo rebotar\xe1.\\nSi la pelota impacta en el centro de la paleta, rebotar\xe1 verticalmente.\\n\\nSi golpeas m\xe1s hacia un lado, tendr\xe1 mayor \xe1ngulo.\\n\\nLa velocidad de la paleta y el \xe1ngulo de entrada no afectan la direcci\xf3n de la pelota despu\xe9s de rebotar.\\n\\nSe pueden desbloquear muchas mejoras que ayudan a apuntar.\\n\\n## Desbloqueos\\n\\nAl jugar Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y atrapando muchas monedas.\\n\\nLos primeros niveles se desbloquean al alcanzar una puntuaci\xf3n alta. Los niveles posteriores a\xf1aden una condici\xf3n sobre las ventajas que puedes seleccionar.\\n\\nAlcanzar puntuaciones altas es mucho m\xe1s f\xe1cil si consigues varias mejoras despu\xe9s de cada nivel.\\n\\n## Repeticiones y mejoras gratuitas\\n\\nRecibir\xe1s una mejora adicional si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de monedas\\n- Falla los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n recibir\xe1s una repetici\xf3n que te permite saltarte mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa el {{catchRateBest}}% de monedas\\n- Falla los ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en la configuraci\xf3n te permite ver estas estad\xedsticas","help.help":"Descubre m\xe1s sobre el juego","help.levels":"Niveles","help.title":"Ayuda","help.upgrades":"## Actualizaciones","history.columns.score":"Puntuaci\xf3n","history.columns.started":"Fecha","history.help":"Enumera tus {{count}} mejores juegos.","history.locked":"Juega primero al menos diez partidos","history.title":"Historia","lab.help":"Prueba cualquier combinaci\xf3n de mejoras y niveles.","lab.instructions":"Selecciona las mejoras que aparecen a continuaci\xf3n y elige el nivel al que quieres jugar. .","lab.menu_entry":"Modo creativo","lab.reset":"Eliminar todas las mejoras","lab.select_level":"Selecciona un nivel para jugar","lab.unlocks_at":"Desbloqueado a partir de una puntuaci\xf3n total de {{score}}.","level_up.after_buttons":"Acabas de completar el nivel {{level}}/{{max}}.","level_up.before_buttons":"Has cogido {{score}} monedas {{catchGain}} en {{levelSpawnedCoins}} en {{time}} segundos {{timeGain}}.\\n\\nHas fallado los ladrillos {{levelMisses}} veces {{missesGain}} y tocado los bordes del \xe1rea de juego {{levelWallBounces}} veces {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Intenta coger todas las piezas, no fallar nunca con los ladrillos, no tocar nunca las paredes o terminar el nivel en menos de 30 segundos para conseguir opciones extra y mejoras.","level_up.compliment_good":"\xa1Bien hecho!","level_up.compliment_perfect":"Impresionante, \xa1seguid as\xed!","level_up.pick_upgrade_title":"Elija una mejora","level_up.plus_one_upgrade":"(+1 mejora)","level_up.plus_one_upgrade_and_reroll":"(+1 mejora y +1 relanzamiento)","level_up.reroll":"Relanzamiento ({{count}})","level_up.reroll_help":"Nuevas opciones","level_up.upgrade_perk_to_level":" nivel {{level}}","main_menu.basic":"Gr\xe1ficos simplificados","main_menu.basic_help":"Mejor rendimiento.","main_menu.colorful_coins":"Piezas de color","main_menu.colorful_coins_help":"Las piezas aparecen siempre en el color del ladrillo","main_menu.comboIncreaseTexts":"Mostrar una +X dorada","main_menu.comboIncreaseTexts_help":"Cuando el combo aumenta","main_menu.contrast":"Alto contraste","main_menu.contrast_help":"M\xe1s contraste y color","main_menu.credit_levels":"Niveles","main_menu.donate":"Has jugado {{hours}} horas","main_menu.donate_help":"\xbfPodr\xedas donar unos euros? Puedes ocultar este recordatorio en los ajustes.","main_menu.donation_reminder":"Recuerde dar","main_menu.donation_reminder_help":"Mostrar el tiempo de juego y un enlace para donar en el men\xfa principal","main_menu.download_save_file":"Guardar mis progresos","main_menu.download_save_file_help":"Obtener un archivo de copia de seguridad","main_menu.extra_bright":"M\xe1s luz","main_menu.extra_bright_help":"Mayor halo de luz alrededor de ladrillos y piezas.","main_menu.fullscreen":"Pantalla completa","main_menu.fullscreen_help":"El juego intentar\xe1 cambiar a pantalla completa cuando lo inicies.","main_menu.help_content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas a lo largo de los 7 niveles.\\nLas monedas aparecen cuando rompes ladrillos.\\nAtr\xe1palas con tu disco para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n aparece en la parte superior derecha de la pantalla.\\nNo dejes caer la bola o se acaba el juego.\\n\\nCuando hayas roto todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas ser\xe1n v\xe1lidas hasta el final del juego.\\nAlgunas pueden seleccionarse varias veces para conseguir un efecto m\xe1s potente.\\nOtras ayudan a apuntar o simplifican el juego.\\nAlgunas s\xf3lo son \xfatiles cuando se combinan.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\nSu icono forma los ladrillos del primer nivel.\\nPuedes seleccionar las mejoras iniciales en los ajustes.\\n\\nMuchas mejoras influyen en tu combo.\\n\\n## Combo\\n\\nTu \'combo\' es el n\xfamero de monedas generadas cuando se rompe un ladrillo.\\nSe muestra en tu disco. Por ejemplo, x4 significa que cada ladrillo genera 4 monedas.\\n\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para restablecerlo.\\nEl combo tambi\xe9n se reinicia si la pelota vuelve a la raqueta sin golpear un ladrillo.\\nEntonces se muestra un mensaje de \\"Fallado\\".\\n\\nIntenta golpear un ladrillo en cada rebote.\\n\\n## Apuntar\\n\\nS\xf3lo la posici\xf3n de la pelota en la raqueta determina su \xe1ngulo de rebote.\\nSi la pelota golpea la raqueta en el centro, rebotar\xe1 verticalmente.\\nSi golpea hacia un lado de la raqueta, el \xe1ngulo ser\xe1 mayor.\\nLa velocidad de la raqueta y el \xe1ngulo de incidencia de la pelota no tienen ning\xfan efecto.\\n\\nSe pueden desbloquear varias mejoras de punter\xeda.\\n\\n## Desbloqueo\\n\\nCuando juegas a Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y cogiendo muchas monedas.\\nLos primeros niveles se desbloquean consiguiendo una puntuaci\xf3n alta.\\nLos niveles posteriores a\xf1aden una condici\xf3n a las ventajas seleccionadas.\\n\\nConseguir puntuaciones altas es mucho m\xe1s f\xe1cil cuando obtienes varias mejoras despu\xe9s de cada nivel.\\n\\n## Reintentos y mejoras gratis\\n\\nConseguir\xe1s una mejora extra si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de las monedas\\n- Pierde los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n obtendr\xe1s un potenciador que te permitir\xe1 ignorar las mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa {{catchRateBest}} de monedas\\n- Pierde ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en los ajustes te permite mostrar estas estad\xedsticas","main_menu.help_help":"Descubra el juego en detalle","main_menu.help_title":"Ayuda","main_menu.help_upgrades":"## Mejoras","main_menu.high_score":"Puntuaci\xf3n m\xe1xima : {{score}}","main_menu.kid":"Modo Ni\xf1os","main_menu.kid_help":"Bola m\xe1s lenta","main_menu.language":"Idioma","main_menu.language_help":"Cambiar el idioma de la pantalla","main_menu.load_save_file":"Cargar una copia de seguridad","main_menu.load_save_file_help":"Desde un archivo","main_menu.max_coins":"{{max}} partes mostradas m\xe1ximo","main_menu.max_coins_help":"S\xf3lo visual, sin impacto en la puntuaci\xf3n","main_menu.max_particles":" {{max}} part\xedculas m\xe1ximas","main_menu.max_particles_help":"Limita el n\xfamero de part\xedculas mostradas en pantalla para efectos visuales","main_menu.mobile":"Modo m\xf3vil","main_menu.mobile_help":"Deja un espacio debajo de la raqueta.","main_menu.normal":"Pieza nueva","main_menu.normal_help":"Con una ventaja inicial aleatoria","main_menu.pointer_lock":"Bloqueo de puntero","main_menu.pointer_lock_help":"Tambi\xe9n oculta el cursor del rat\xf3n.","main_menu.record":"Grabar v\xeddeos de partidos","main_menu.record_download":"Descargar el v\xeddeo ({{size}} MB)","main_menu.record_help":"Consigue un v\xeddeo de cada nivel.","main_menu.red_miss":"Balones perdidos","main_menu.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que bajan sin golpear un ladrillo.","main_menu.reset":"Reiniciar el juego","main_menu.reset_cancel":"No","main_menu.reset_confirm":"S\xed","main_menu.reset_help":"Borrar resultados, estad\xedsticas y horarios de los partidos","main_menu.reset_instruction":"\xbfEst\xe1s seguro de que perder\xe1s todos los progresos que hayas hecho en el juego?","main_menu.save_file_error":"Error al cargar el archivo de copia de seguridad","main_menu.save_file_loaded":"Copia de seguridad cargada","main_menu.save_file_loaded_help":"La aplicaci\xf3n se reiniciar\xe1","main_menu.save_file_loaded_ok":"Ok","main_menu.settings_help":"Adapta el juego a tus necesidades","main_menu.settings_title":"Par\xe1metro","main_menu.show_fps":"Contador FPS","main_menu.show_fps_help":"Control del rendimiento del juego","main_menu.show_stats":"Estad\xedsticas en tiempo real","main_menu.show_stats_help":"Piezas, tiempo, rebotes, fallos","main_menu.sounds":"Sonidos del juego","main_menu.sounds_help":"Ralentiza ciertos tel\xe9fonos.","main_menu.starting_perks":"Beneficios iniciales","main_menu.starting_perks_checked":"Cuando inicies una nueva partida, se te asignar\xe1 una de estas ventajas. Haz clic en una ventaja para excluirla.","main_menu.starting_perks_full_random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","main_menu.starting_perks_help":"Elija sus prestaciones iniciales","main_menu.starting_perks_unchecked":"Las prestaciones que figuran a continuaci\xf3n no se proponen como prestaciones iniciales, pero puede hacer clic en ellas para a\xf1adirlas a las posibles prestaciones iniciales.","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenido desbloqueado","main_menu.unlocks_help":"Prueba los objetos desbloqueados","play.close_modale_window_tooltip":"Cerrar","play.current_lvl":"Nivel {{level}}/{{max}}","play.menu_label":"Men\xfa","play.menu_tooltip":"Abrir el men\xfa principal","play.missed_ball":"fallado","play.mobile_press_to_play":"Mantener pulsado para jugar","play.score_tooltip":"Consulta tu puntuaci\xf3n, mejoras y mucho m\xe1s","play.stats.coins_catch_rate":"Tasa de captura de monedas","play.stats.levelMisses":"Fallaste tiros, o no golpeaste ning\xfan ladrillo","play.stats.levelTime":"Duraci\xf3n del nivel","play.stats.levelWallBounces":"Rebota en las paredes","score_panel.close_to_unlock":"Siguiente nivel desbloqueado:","score_panel.get_upgrades_to_unlock":"Consigue {{missingUpgrades}} y coge {{points}} monedas extra para desbloquear el nivel \\"{{level}}\\".","score_panel.rerolls_count":"Has acumulado {{rerolls}} rerolls","score_panel.score_to_unlock":"Coge {{points}} monedas m\xe1s para desbloquear el nivel \\"{{level}}\\".","score_panel.title":"{{score}} puntos en {{level}}/{{max}} nivel","score_panel.upcoming_levels":"Niveles de partido :","score_panel.upgrades_picked":"Mejoras elegidas durante el juego :","settings.basic":"Gr\xe1ficos b\xe1sicos","settings.basic_help":"Mejor rendimiento.","settings.colorful_coins":"Monedas de colores","settings.colorful_coins_help":"Las monedas siempre aparecen del color del ladrillo.","settings.comboIncreaseTexts":"Mostrar +X en oro","settings.comboIncreaseTexts_help":"Cuando el combo aumenta","settings.contrast":"Alto contraste","settings.contrast_help":"Representaci\xf3n m\xe1s colorida y oscura.","settings.donation_reminder":"Recu\xe9rdame que debo donar","settings.donation_reminder_help":"Ver el tiempo jugado y el enlace de donaci\xf3n en el men\xfa principal","settings.download_save_file":"Descargar puntuaci\xf3n y estad\xedsticas","settings.download_save_file_help":"Obtener un archivo guardado","settings.extra_bright":"Extra brillante","settings.extra_bright_help":"Aumenta el tama\xf1o del halo alrededor de las monedas y los ladrillos.","settings.fullscreen":"Pantalla completa","settings.fullscreen_help":"El juego intentar\xe1 pasar a pantalla completa antes de comenzar.","settings.kid":"Modo Ni\xf1os","settings.kid_help":"Comience los juegos futuros con \\"pelota m\xe1s lenta\\".","settings.language":"Idioma","settings.language_help":"Elige el idioma del juego","settings.load_save_file":"Cargar archivo guardado","settings.load_save_file_help":"Seleccione un archivo guardado en su dispositivo","settings.max_coins":" {{max}} monedas en pantalla m\xe1ximo","settings.max_coins_help":"Solo cosm\xe9tico, sin efecto en la puntuaci\xf3n.","settings.max_particles":" {{max}} part\xedculas m\xe1ximo","settings.max_particles_help":"Limita la cantidad de part\xedculas que se muestran en la pantalla para lograr un efecto visual.","settings.mobile":"Modo m\xf3vil","settings.mobile_help":"Deja espacio debajo de la paleta.","settings.pointer_lock":"Bloqueo del puntero del rat\xf3n","settings.pointer_lock_help":"Bloquea y oculta el cursor del mouse.","settings.record":"Grabar v\xeddeos de juego","settings.record_download":"Descargar v\xeddeo ({{size}} MB)","settings.record_help":"Obtenga un v\xeddeo de cada nivel.","settings.red_miss":"Advertencia de p\xe9rdida","settings.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que caen sin impacto.","settings.reset":"Reiniciar Juego","settings.reset_cancel":"No","settings.reset_confirm":"S\xed","settings.reset_help":"Borrar puntuaciones altas, tiempo de juego y estad\xedsticas","settings.reset_instruction":"Perder\xe1s todo el progreso que hayas logrado en el juego, \xbfest\xe1s seguro?","settings.save_file_error":"Error al cargar el archivo guardado","settings.save_file_loaded":"Guardar archivo cargado","settings.save_file_loaded_help":"La aplicaci\xf3n ahora se recargar\xe1 para aplicar tu guardado.","settings.save_file_loaded_ok":"DE ACUERDO","settings.show_fps":"Contador de FPS","settings.show_fps_help":"Supervisar el rendimiento de la aplicaci\xf3n","settings.show_stats":"Mostrar estad\xedsticas en tiempo real","settings.show_stats_help":"Monedas, tiempo, rebotes, fallos.","settings.sounds":"Sonidos del juego","settings.sounds_help":"Puede ralentizar algunos tel\xe9fonos.","starting_perks.checked":"Al empezar una partida nueva, recibir\xe1s una de esas ventajas. Haz clic en una ventaja para excluirla.","starting_perks.help":"Elija posibles actualizaciones iniciales","starting_perks.random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","starting_perks.title":"Beneficios iniciales","starting_perks.unchecked":"Los beneficios a continuaci\xf3n no se ofrecen como beneficios iniciales, pero puedes hacer clic para agregarlos al grupo.","unlocks.greyed_out_help":"Los objetos en gris pueden desbloquearse aumentando tu puntuaci\xf3n total. La puntuaci\xf3n total aumenta cada vez que consigues puntos en el juego.","unlocks.intro":"Tu puntuaci\xf3n total es {{ts}}. A continuaci\xf3n encontrar\xe1s todas las mejoras y niveles que ofrece el juego. Haz clic en uno de ellos para probarlo en una partida de prueba.","unlocks.just_unlocked":"Nivel desbloqueado","unlocks.just_unlocked_plural":"Acabas de desbloquear {{count}} niveles","unlocks.level":"

Has desbloqueado {{unlocked}} niveles en {{out_of}}

\\n

Aqu\xed est\xe1n todos los niveles del juego, haz clic en uno para probarlo.

","unlocks.level_description":"Un nivel {{size}}x{{size}} con {{bricks}} ladrillos, {{colors}} colores y {{bombs}} bombas.","unlocks.minScore":"Alcanza una puntuaci\xf3n de ${{minScore}} en una partida para desbloquearla.","unlocks.minScoreWithPerks":"Alcanzar ${{minScore}} en un juego con {{required}} pero sin {{forbidden}}.","unlocks.minTotalScore":"Acumula un total de ${{score}}","unlocks.reached":"Tu mejor puntuaci\xf3n hasta ahora es {{reached}}.","unlocks.title_upgrades":"Has desbloqueado {{unlocked}} mejoras en {{out_of}}.","upgrades.addiction.name":"Adicci\xf3n","upgrades.addiction.tooltip":"+{{lvl}} combo / ladrillo, combo perdido despu\xe9s de {{delay}}s sin romper ning\xfan ladrillo","upgrades.addiction.verbose_description":"La cuenta atr\xe1s s\xf3lo comienza una vez que se ha destruido el primer ladrillo del nivel, y se detiene en cuanto no hay m\xe1s ladrillos.","upgrades.asceticism.name":"Ascetismo","upgrades.asceticism.tooltip":"+{{combo}} combo por ladrillo roto, - {{combo}} cuando una pieza es atrapada","upgrades.asceticism.verbose_description":"Tendremos que encontrar una forma de almacenar las piezas mientras crece el combo.","upgrades.ball_attract_ball.help_plural":"Mayor fuerza de atracci\xf3n","upgrades.ball_attract_ball.name":"Gravedad","upgrades.ball_attract_ball.tooltip":"Las pelotas atraen a las pelotas","upgrades.ball_attract_ball.verbose_description":"Las bolas que est\xe1n separadas m\xe1s de 3/4 de la anchura de la pantalla empiezan a atraerse. La fuerza de atracci\xf3n es mayor cuanto m\xe1s separadas est\xe1n las bolas. Las part\xedculas del arco iris volar\xe1n para simbolizar la fuerza de atracci\xf3n. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola en juego.","upgrades.ball_attracts_coins.name":"Balas de la suerte","upgrades.ball_attracts_coins.tooltip":"Las monedas van con la bola m\xe1s cercana","upgrades.ball_attracts_coins.verbose_description":"Puedes utilizarlo para que las piezas orbiten la pelota y colorear los ladrillos cercanos, o como una especie de rinc\xf3n imantado.","upgrades.ball_repulse_ball.help_plural":"Fuerza de repulsi\xf3n m\xe1s fuerte","upgrades.ball_repulse_ball.name":"Vuelo en formaci\xf3n","upgrades.ball_repulse_ball.tooltip":"Las balas repelen a las balas","upgrades.ball_repulse_ball.verbose_description":"Las bolas que est\xe1n a menos de un cuarto de la anchura de la pantalla empiezan a repelerse. La fuerza de repulsi\xf3n es mayor cuanto m\xe1s cerca est\xe1n una de otra. Se mostrar\xe1n part\xedculas para simbolizar la aplicaci\xf3n de esta fuerza. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola.","upgrades.base_combo.name":"Mejor base","upgrades.base_combo.tooltip":"El combo comienza en {{coins}} en lugar de 1.","upgrades.base_combo.verbose_description":"Tu combo normalmente empieza en 1 al principio del nivel y vuelve a 1 cuando rebotas sin golpear nada. Con esta funci\xf3n, el combo empieza 3 puntos m\xe1s arriba, por lo que siempre conseguir\xe1s al menos 4 monedas por ladrillo. Cuando tu combo se reinicia, vuelve a ser 4 en lugar de 1. Tu bola parpadear\xe1 un poco para indicar que su combo es superior a 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosiones m\xe1s violentas","upgrades.bigger_explosions.verbose_description":"La explosi\xf3n por defecto arrasa un cuadrado de ladrillos de 3x3; con esta mejora, uno de 5x5. El viento que sopla las piezas tambi\xe9n es mucho m\xe1s fuerte. La pantalla parpadear\xe1 un poco despu\xe9s de cada explosi\xf3n (excepto en el modo de gr\xe1ficos b\xe1sicos).","upgrades.bigger_puck.name":"Raqueta m\xe1s grande","upgrades.bigger_puck.tooltip":"Atrapa m\xe1s monedas f\xe1cilmente.","upgrades.bigger_puck.verbose_description":"Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger m\xe1s piezas, adem\xe1s de apuntar los rebotes con precisi\xf3n. Sin embargo, una raqueta grande es m\xe1s dif\xedcil de usar en los laterales del nivel.","upgrades.bricks_attract_ball.name":"Los ladrillos atraen bolas","upgrades.bricks_attract_ball.tooltip":"La pelota va hacia los primeros {{count}} ladrillos que golpea.","upgrades.bricks_attract_ball.verbose_description":"El efecto es m\xe1s intenso en niveles m\xe1s altos. La cantidad de ladrillos que pueden impactar antes de que el efecto se detenga tambi\xe9n es mayor. El efecto se reactiva cuando el bal\xf3n impacta el disco.","upgrades.bricks_attract_coins.name":"Los ladrillos atraen monedas","upgrades.bricks_attract_coins.tooltip":"Les ayuda a permanecer all\xed arriba.","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Perspicaz","upgrades.clairvoyant.tooltip":"Revela los niveles, el PV de los ladrillos y la direcci\xf3n de las balas","upgrades.clairvoyant.verbose_description":"Te ayuda a elegir las mejoras adecuadas y a entender qu\xe9 ocurre con los \\"ladrillos macizos\\". Los niveles 2 y 3 (en modo bucle) proporcionan informaci\xf3n adicional de dudosa utilidad.","upgrades.coin_magnet.help_plural":"Mayor efecto sobre las piezas","upgrades.coin_magnet.name":"Im\xe1n para monedas","upgrades.coin_magnet.tooltip":"La raqueta atrae monedas","upgrades.coin_magnet.verbose_description":"Dirige las piezas hacia la raqueta. El efecto es mayor en las piezas que ya est\xe1n cerca de la raqueta.","upgrades.compound_interest.name":"Inter\xe9s compuesto","upgrades.compound_interest.tooltip":"+{{lvl}} combo por ladrillo roto, se pone a cero cuando se pierde una pieza","upgrades.compound_interest.verbose_description":"Tu combo aumentar\xe1 en uno cada vez que rompas un ladrillo. Si pierdes alguna pieza, tu combo volver\xe1 a cero.\\n\\nSi tu combo es superior al m\xednimo, aparecer\xe1 una l\xednea roja en la parte inferior de la zona de juego para recordarte que las monedas no deben ir all\xed.","upgrades.concave_puck.name":"Raqueta c\xf3ncava","upgrades.concave_puck.tooltip":"Ayuda a evitar los bordes.","upgrades.concave_puck.verbose_description":"Las pelotas comienzan verticalmente al principio del nivel y rebotan en la raqueta m\xe1s verticalmente y al rev\xe9s.","upgrades.corner_shot.name":"Tiro de esquina","upgrades.corner_shot.tooltip":"Deja que tu raqueta salga del \xe1rea enmarcada","upgrades.corner_shot.verbose_description":"Te ayuda a apuntar a las esquinas","upgrades.etherealcoins.name":"Moneda espacial","upgrades.etherealcoins.tooltip":"Las piezas ya no se ven afectadas por la gravedad","upgrades.etherealcoins.verbose_description":"Las monedas mantendr\xe1n su velocidad incluso despu\xe9s de varios rebotes y ya no se ver\xe1n afectadas por la gravedad.","upgrades.extra_levels.name":"5 minutos m\xe1s","upgrades.extra_levels.tooltip":"Juega {{count}} niveles en lugar de 7","upgrades.extra_levels.verbose_description":"El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuaci\xf3n que hayas alcanzado es tu puntuaci\xf3n del juego.\\n\\nElegir esta mejora te permite prolongar el juego un nivel. Los \xfaltimos niveles suelen ser en los que m\xe1s puntos consigues, as\xed que la diferencia puede ser espectacular.","upgrades.extra_life.help_plural":"La (\xfaltima) bola rebota hasta el fondo de la pantalla en lugar de perderse ( {{lvl}} veces).","upgrades.extra_life.name":"Segunda oportunidad","upgrades.extra_life.tooltip":"La pelota rebota una vez antes de perderse.","upgrades.extra_life.verbose_description":"Normalmente, s\xf3lo tienes una bola por ronda, y la ronda termina en cuanto la sueltas.\\n\\nEsta habilidad a\xf1ade una barra blanca en la parte inferior de la pantalla que guardar\xe1 una bola una vez, y se romper\xe1 en el proceso.\\n\\nPuedes coger varias vidas por adelantado, que se usan cada vez que una bola est\xe1 a punto de perderse.","upgrades.forgiving.name":"Errar es humano","upgrades.forgiving.tooltip":"Perder los ladrillos significa perder una porci\xf3n progresivamente mayor del combo","upgrades.forgiving.verbose_description":" El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y as\xed sucesivamente.","upgrades.fountain_toss.name":"Moneda en la fuente","upgrades.fountain_toss.tooltip":"A veces ganas un peque\xf1o combo cuando pierdes monedas.","upgrades.fountain_toss.verbose_description":"Cuando se pierde una moneda mientras tu combo estaba por debajo de {{max}}, tu combo tiene una probabilidad de {{lvl}}/combo de incrementarse.","upgrades.ghost_coins.name":"Habitaciones fantasma","upgrades.ghost_coins.tooltip":"Las monedas atraviesan los ladrillos lentamente","upgrades.ghost_coins.verbose_description":"No es un error, \xa1es una caracter\xedstica! Las piezas atraviesan los ladrillos lentamente. Los niveles m\xe1s altos permiten que las monedas pasen m\xe1s r\xe1pido a trav\xe9s de los ladrillos.","upgrades.helium.name":"Helio","upgrades.helium.tooltip":"Las piezas flotan en lugar de caer alrededor de la raqueta.","upgrades.helium.verbose_description":"Las monedas esperar\xe1n a estar debajo de la raqueta para caer.","upgrades.hot_start.name":"Arranque en caliente","upgrades.hot_start.tooltip":"Combo a {{start}}, -{{loss}} combo por segundo","upgrades.hot_start.verbose_description":"Al principio de cada nivel, tu combo comenzar\xe1 con +30 puntos, pero cada segundo se reducir\xe1 en un punto. ","upgrades.hypnosis.name":"Hipnosis","upgrades.hypnosis.tooltip":"Cada vez que un ladrillo cambia de color, teletransporta esa moneda a la bola m\xe1s cercana y recarga su capacidad para manchar un ladrillo.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosiones","upgrades.implosions.tooltip":"Las explosiones absorben las piezas en lugar de hacerlas estallar.","upgrades.implosions.verbose_description":"La fuerza de la explosi\xf3n se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosi\xf3n.","upgrades.instant_upgrade.name":"M\xe1s vale p\xe1jaro en mano que ciento volando","upgrades.instant_upgrade.tooltip":"+2 de mejora ahora, -1 de elecci\xf3n hasta el final del juego.","upgrades.instant_upgrade.verbose_description":"Elige inmediatamente dos mejoras para conseguir una gratis y otra para pagar la que usaste para conseguir esta ventaja. Cada vez que elijas mejoras del siguiente men\xfa, tendr\xe1s menos opciones.","upgrades.left_is_lava.name":"Evitar el lado izquierdo","upgrades.left_is_lava.tooltip":"+{{lvl}} combo por ladrillo, se pierde al tocar el borde izquierdo","upgrades.left_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompes un ladrillo.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola golpea el lado izquierdo.\\n\\nEn cuanto tu combo aumenta, el lado izquierdo se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.limitless.name":"Sin l\xedmites","upgrades.limitless.tooltip":"Aumenta el nivel m\xe1ximo de todas las mejoras de {{lvl}} .","upgrades.limitless.verbose_description":"Elegir esta ventaja tambi\xe9n aumenta su propio l\xedmite en un punto, permiti\xe9ndote elegirla de nuevo.","upgrades.metamorphosis.name":"Metamorfosis","upgrades.metamorphosis.tooltip":"Cada pieza puede manchar {{lvl}} ladrillo(s) con su color","upgrades.metamorphosis.verbose_description":"Con esta mejora, las monedas tendr\xe1n el color del ladrillo del que proceden y colorear\xe1n el primer ladrillo que toquen.\\n\\nLas piezas aparecen a la velocidad de la bola que las rompi\xf3, lo que significa que puedes apuntar un poco en la direcci\xf3n de los ladrillos que quieres \\"pintar\\".","upgrades.minefield.name":"Campo de minas","upgrades.minefield.tooltip":"+{{lvl}} combo por ladrillo explosivo en pantalla","upgrades.minefield.verbose_description":"A\xf1ade +lvl al combo cuando se coloca un ladrillo, -lvl cuando se destruye y aumenta el combo b\xe1sico en el n\xfamero de ladrillos multiplicado por el nivel.","upgrades.multiball.name":"Bola m\xfaltiple","upgrades.multiball.tooltip":"Cada nivel comienza con {{count}} bolas.","upgrades.multiball.verbose_description":"En cuanto sueltas la bola en Breakout 71, pierdes.\\n\\nCon esta ventaja, tienes dos bolas, as\xed que puedes permitirte perder una.\\n\\nLas bolas perdidas vuelven al siguiente nivel.\\n\\nTener m\xe1s de una bala te permite obtener otras ventajas y, por supuesto, completar el nivel m\xe1s r\xe1pidamente.","upgrades.nbricks.name":"Domiciliaci\xf3n bancaria","upgrades.nbricks.tooltip":"Golpea exactamente {{lvl}} ladrillos por rebote para +{{lvl}} combo, de lo contrario combo perdido","upgrades.nbricks.verbose_description":"Si tu bola rebota sin romper ning\xfan ladrillo, cuenta como golpe. Los ladrillos destruidos por explosiones no cuentan.","upgrades.one_more_choice.name":"La respuesta D","upgrades.one_more_choice.tooltip":"1 opci\xf3n de mejora adicional disponible hasta el final del juego","upgrades.one_more_choice.verbose_description":"Cada men\xfa de mejoras tendr\xe1 una opci\xf3n adicional. Esto no aumenta el n\xfamero de mejoras que puede elegir, pero le ayuda a crear el perfil ideal. \\"Respuesta D\\" es una referencia a un sketch cl\xe1sico.","upgrades.passive_income.name":"Ingresos pasivos","upgrades.passive_income.tooltip":"+{{lvl}} combo / ladrillo, a menos que la raqueta se haya movido en los \xfaltimos {{time}} segundos, en cuyo caso se pierde el combo.","upgrades.passive_income.verbose_description":"Algunas mejoras hacen que las pelotas se muevan sin necesidad de poner la raqueta en movimiento.","upgrades.picky_eater.name":"Comer por colores","upgrades.picky_eater.tooltip":"+{{lvl}} combo por ladrillo roto del color de la bola, combo perdido en caso contrario","upgrades.picky_eater.verbose_description":"Cada vez que rompes un ladrillo del mismo color que tu bola, tu combinaci\xf3n aumenta en uno.\\nSi es de otro color, la bola adopta este nuevo color, pero la combinaci\xf3n se reinicia, a menos que no queden ladrillos del mismo color que la bola. Los ladrillos de color incorrecto se marcan con un c\xedrculo rojo. Si tienes m\xe1s de una bola, todas cambian de color al mismo tiempo cuando una de ellas toca un ladrillo.","upgrades.pierce.name":"Bola perforadora","upgrades.pierce.tooltip":"La pelota golpea {{count}} ladrillos despu\xe9s de cada rebote en la raqueta.","upgrades.pierce.verbose_description":"Normalmente, la pelota rebota en cuanto golpea un ladrillo. Con esta mejora, continuar\xe1 su trayectoria hasta que haya roto 3 ladrillos.\\n\\nDespu\xe9s, rebotar\xe1 en el cuarto ladrillo y tendr\xe1 que tocar la raqueta para poner a cero el contador.","upgrades.pierce_color.name":"Taladro de color","upgrades.pierce_color.tooltip":"+{{lvl}} de da\xf1o a los ladrillos del mismo color que la bola","upgrades.pierce_color.verbose_description":"Cada vez que una bola golpea un ladrillo del mismo color, lo atraviesa sin obst\xe1culos.\\n\\nCuando choca contra un ladrillo de otro color, lo rompe, adopta su color y rebota.\\n\\nSi tienes ladrillos macizos, las cosas funcionan de otra manera.","upgrades.puck_repulse_ball.help_plural":"La fuerza de repulsi\xf3n es mayor","upgrades.puck_repulse_ball.name":"Aterrizaje suave","upgrades.puck_repulse_ball.tooltip":"La raqueta repele las pelotas","upgrades.puck_repulse_ball.verbose_description":"Cuando una pelota se acerca a la raqueta, empieza a frenarse e incluso a botar sin tocar el disco.","upgrades.rainbow.name":"Arco\xedris","upgrades.rainbow.tooltip":"Las monedas aparecen con colores del arco iris.","upgrades.rainbow.verbose_description":"Cada nivel aumenta la cantidad de monedas de colores. El color depende del tiempo transcurrido.","upgrades.reach.name":"Ataque a\xe9reo","upgrades.reach.tooltip":"Romper uno de los N ladrillos de la l\xednea inferior destruye el combo. De lo contrario, +N combo.","upgrades.reach.verbose_description":"Si s\xf3lo hay una fila de ladrillos, o si la fila m\xe1s baja cubre todo el ancho del juego, esta ventaja no tiene efecto. De lo contrario, si se rompe esta fila inferior, se reinicia el combo; si se rompe cualquier otra fila, el combo aumenta en el n\xfamero de ladrillos de esa fila.\\n\\nLa fila inferior de ladrillos se marcar\xe1 con un c\xedrculo rojo para recordarte que no debes tocarla.","upgrades.respawn.name":"Reaparici\xf3n","upgrades.respawn.tooltip":"{{percent}}% de los ladrillos reaparecen despu\xe9s de {{delay}}s.","upgrades.respawn.verbose_description":"Los efectos de part\xedculas te mostrar\xe1n d\xf3nde aparecer\xe1n los ladrillos.","upgrades.right_is_lava.name":"Evitar el lado derecho","upgrades.right_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el impacto con el lado derecho","upgrades.right_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompas los ladrillos siguientes.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola toca el lado derecho del \xe1rea de juego.\\n\\nEn cuanto tu combo aumenta, el lado derecho se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.sacrifice.help_l1":"Perder una vida destruye todos los ladrillos","upgrades.sacrifice.help_over":"Perder una vida multiplica el combo por {{lvl}} y luego destruye todos los ladrillos de la pantalla","upgrades.sacrifice.name":"Sacrificio","upgrades.sacrifice.verbose_description":"El combo podr\xeda llegar muy alto.","upgrades.sapper.help_plural":"Los primeros {{lvl}} ladrillos rotos se convierten en bombas.","upgrades.sapper.name":"Zapador","upgrades.sapper.tooltip":"El primer ladrillo roto se convierte en una bomba.","upgrades.sapper.verbose_description":"En lugar de desaparecer, el primer ladrillo roto es sustituido por una bomba. Al rebotar la pelota en la raqueta, se restablece el efecto. A medida que subas de nivel, podr\xe1s colocar m\xe1s bombas.","upgrades.shocks.name":"Choque","upgrades.shocks.tooltip":"Choque explosivo entre balas","upgrades.shocks.verbose_description":"Cuando dos balas chocan, intercambian velocidades, crean una explosi\xf3n y ganan un poco de la velocidad que las separaba.","upgrades.shunt.name":"Derivaci\xf3n","upgrades.shunt.tooltip":"Aparca {{percent}}% de combo al cambiar de nivel","upgrades.shunt.verbose_description":"El arranque en caliente simplemente se a\xf1adir\xe1 a la combinaci\xf3n actual","upgrades.side_flip.name":"Derecha","upgrades.side_flip.tooltip":"+{{lvl}} combo por ladrillo roto de la derecha, -{{loss}} de lo contrario","upgrades.side_flip.verbose_description":"Golpea el ladrillo por su lado derecho para conseguir un combo, pero evita golpearlo por su lado izquierdo ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.side_kick.name":"Zurdos","upgrades.side_kick.tooltip":"+{{lvl}} combo por ladrillo roto de la izquierda, -{{loss}} de lo contrario","upgrades.side_kick.verbose_description":"Golpea el ladrillo por su lado izquierdo para conseguir un combo, pero evita golpearlo por su lado derecho ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.skip_last.help_plural":"Los \xfaltimos {{lvl}} ladrillos restantes se autodestruir\xe1n","upgrades.skip_last.name":"F\xe1cil de limpiar","upgrades.skip_last.tooltip":"El \xfaltimo ladrillo se autodestruye.","upgrades.skip_last.verbose_description":"Tienes que romper todos los ladrillos para pasar al siguiente nivel.\\n\\nSin embargo, puede ser dif\xedcil conseguir los \xfaltimos ladrillos.\\n\\nCompletar un nivel antes de tiempo te da opciones extra al subir de nivel.\\n\\nNo quedarte nunca sin ladrillos tambi\xe9n es una gran ventaja.\\n\\nAs\xed que si te cuesta romper los \xfaltimos ladrillos, conseguir esta ventaja unas cuantas veces puede ayudarte.","upgrades.slow_down.name":"Bola lenta","upgrades.slow_down.tooltip":"El bal\xf3n se mueve m\xe1s despacio","upgrades.slow_down.verbose_description":"La bola empieza relativamente despacio, pero con cada nivel del juego empieza un poco m\xe1s r\xe1pido, y tambi\xe9n se acelera si pasas mucho tiempo en un nivel.\\n\\nEsta ventaja hace que la bola sea m\xe1s f\xe1cil de manejar.\\n\\nPuedes conseguirla al principio de cada partida activando el modo ni\xf1o en el men\xfa.","upgrades.smaller_puck.help_plural":"La raqueta se encoge a\xfan m\xe1s y el combo vuelve a aumentar.","upgrades.smaller_puck.name":"Raqueta m\xe1s peque\xf1a","upgrades.smaller_puck.tooltip":"Tambi\xe9n da +5 combo","upgrades.smaller_puck.verbose_description":"Recibes una bonificaci\xf3n de combo permanente de +5 por elegir esta mejora.","upgrades.soft_reset.name":"Restablecimiento progresivo","upgrades.soft_reset.tooltip":"Al reiniciar el combo se conserva el {{percent}}% de los puntos","upgrades.soft_reset.verbose_description":"Limita el impacto de un reinicio de combo.","upgrades.streak_shots.name":"Secuencia de destrucci\xf3n","upgrades.streak_shots.tooltip":"M\xe1s piezas si rompes varios ladrillos a la vez.","upgrades.streak_shots.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta. El combo se pone a cero cuando la pelota golpea la raqueta. Una vez que tu combo supera el valor base, tu raqueta se vuelve roja para recordarte que tocarla con la pelota destruir\xe1 tu combo.","upgrades.sturdy_bricks.name":"Ladrillos macizos","upgrades.sturdy_bricks.tooltip":"+{{lvl}} puntos de vida de los ladrillos, +{{percent}}% monedas cuando se destruyen","upgrades.sturdy_bricks.verbose_description":"Cada nivel de esta mejora a\xf1ade un PV a todos los ladrillos. Puedes comprobar el n\xfamero de PV usando la cualificaci\xf3n \\"Clarividente\\". Puedes aumentar el da\xf1o de las balas obteniendo la mejora \\"Bala perforante\\". Cada nivel de esta mejora a\xf1ade un 50% m\xe1s de monedas.","upgrades.superhot.name":"S\xfaper caliente","upgrades.superhot.tooltip":"El tiempo se mueve cuando se mueve la paleta.","upgrades.superhot.verbose_description":"SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE","upgrades.telekinesis.help_plural":"Mayor efecto sobre el bal\xf3n","upgrades.telekinesis.name":"Telequinesis","upgrades.telekinesis.tooltip":"Control de la trayectoria del bal\xf3n","upgrades.telekinesis.verbose_description":"Controla la bola mientras sube.","upgrades.top_is_lava.name":"Icare","upgrades.top_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el rebote del techo","upgrades.top_is_lava.verbose_description":"Cada vez que rompas un ladrillo, tu combo aumentar\xe1 en uno. Sin embargo, tu combo se reiniciar\xe1 en cuanto tu bola llegue a la parte superior de la pantalla.\\n\\nCuando tu combo supere el m\xednimo, aparecer\xe1 una barra roja en la parte superior de la pantalla para recordarte que debes evitar golpearla.","upgrades.trampoline.name":"Trampol\xedn","upgrades.trampoline.tooltip":"+{{lvl}} combo cada vez que una pelota rebota en la raqueta,-{{lvl}} combo cada vez que una pelota rebota en uno de los bordes","upgrades.trampoline.verbose_description":"Una de las pocas mejoras que no tiene una condici\xf3n de reinicio","upgrades.transparency.name":"Transparencia","upgrades.transparency.tooltip":"Cuanto m\xe1s alta est\xe9 la bola en la pantalla, m\xe1s transparente se volver\xe1. Cuanto m\xe1s transparente sea, m\xe1s monedas producir\xe1.","upgrades.transparency.verbose_description":"Los niveles m\xe1s altos hacen que la pelota se vuelva transparente m\xe1s r\xe1pidamente y aumentan la bonificaci\xf3n de puntos.","upgrades.trickledown.name":"Escorrent\xeda","upgrades.trickledown.tooltip":"Las monedas aparecen en la parte superior de la pantalla.","upgrades.trickledown.verbose_description":"Podr\xeda ayudarte a ahorrar algunas monedas. ","upgrades.unbounded.name":"Liberado, entregado","upgrades.unbounded.tooltip":"+{{lvl}} combo por ladrillo, m\xe1s lados para mantener la pelota en juego, peligro","upgrades.unbounded.verbose_description":"Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo tambi\xe9n desaparecer\xe1. Se trata de una ventaja avanzada.","upgrades.viscosity.name":"Fluido viscoso","upgrades.viscosity.tooltip":"Las piezas caen m\xe1s lentamente","upgrades.viscosity.verbose_description":"Las piezas normalmente se aceleran con la gravedad y las explosiones para alcanzar velocidades bastante altas.\\n\\nEsta habilidad las ralentiza constantemente, como si estuvieran en una especie de l\xedquido viscoso.\\n\\nEsto facilita su captura y combina bien con mejoras que influyen en el movimiento de la pieza.","upgrades.wind.help_plural":"Viento m\xe1s fuerte","upgrades.wind.name":"Viva el viento","upgrades.wind.tooltip":"La posici\xf3n de la raqueta crea viento","upgrades.wind.verbose_description":"El viento depende de la posici\xf3n de la raqueta en la pantalla, hacia la izquierda si est\xe1 a la izquierda, hacia la derecha si est\xe1 a la derecha.\\nAfecta a pelotas y piezas.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"La pelota desciende hacia la raqueta.","upgrades.yoyo.verbose_description":"Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo por ladrillo, hasta que haya una explosi\xf3n","upgrades.zen.verbose_description":"B\xe1sicamente es un juego no violento."}'); +module.exports = JSON.parse('{"confirmRestart.no":"Cancelar","confirmRestart.text":"Est\xe1s a punto de empezar un nuevo partido: \xbfes esto realmente lo que quer\xedas?","confirmRestart.title":"\xbfEmpezar una nueva partida?","confirmRestart.yes":"Empezar una nueva partida","editor.editing.bigger":"Aumentar el tama\xf1o del nivel","editor.editing.color":"Elige un color de la lista de colores (m\xe1ximo 5 por nivel)","editor.editing.copy":"Copiar c\xf3digo de nivel","editor.editing.copy_help":"P\xe9galo en el canal #levels en nuestro discord","editor.editing.credit":"Cr\xe9ditos y fuente","editor.editing.credit_prompt":"Introduce la URL de origen o la explicaci\xf3n de tu nivel.","editor.editing.delete":"Eliminar nivel","editor.editing.down":"Baja todos los ladrillos","editor.editing.help":"Luego haz clic en un mosaico para colorearlo.","editor.editing.left":"Mueve todos los ladrillos hacia la izquierda","editor.editing.play":"Juega este nivel","editor.editing.rename":"Nombre del nivel","editor.editing.rename_prompt":"Por favor, introduzca un nuevo nombre para el nivel","editor.editing.right":"Mueve todos los ladrillos hacia la derecha","editor.editing.smaller":"Disminuir el tama\xf1o del nivel","editor.editing.title":"Nivel de edici\xf3n: {{name}}","editor.editing.up":"Mueve todos los ladrillos hacia arriba","editor.help":"Crea niveles personalizados y comp\xe1rtelos para incluirlos en el juego.","editor.import":"Importar un nivel","editor.import_instruction":"Pegue un c\xf3digo de nivel para importarlo en su lista de niveles","editor.locked":"Alcanza una puntuaci\xf3n total de {{min}} para desbloquear","editor.new_level":"Nuevo nivel","editor.title":"Editor de niveles","gameOver.creative":"Esta parte de la prueba no se grabar\xe1.","gameOver.cumulative_total":"Su puntuaci\xf3n total acumulada ha pasado de {{startTs}} a {{endTs}}.","gameOver.lost.summary":"Se te ha ca\xeddo la bola despu\xe9s de coger {{score}} monedas.","gameOver.lost.title":"Pelota perdida","gameOver.stats.balls_lost":"Balas perdidas","gameOver.stats.bricks_broken":"Ladrillos rotos","gameOver.stats.bricks_per_minute":"Ladrillos rotos por minuto","gameOver.stats.catch_rate":"Monedas atrapadas","gameOver.stats.combo_avg":"Combo medio","gameOver.stats.combo_max":"Combinaci\xf3n m\xe1xima","gameOver.stats.duration_per_level":"Duraci\xf3n por nivel","gameOver.stats.hit_rate":"Precisi\xf3n","gameOver.stats.intro":"A continuaci\xf3n se muestran las estad\xedsticas de este juego en comparaci\xf3n con sus {{count}} mejores juegos.","gameOver.stats.level_reached":"Nivel alcanzado","gameOver.stats.total_score":"Puntuaci\xf3n total","gameOver.stats.upgrades_applied":"Mejoras aplicadas","gameOver.stats_intro":"Encuentra a continuaci\xf3n tus estad\xedsticas de juego comparadas con tus {{count}} mejores juegos.","gameOver.unlocked_perk":"Actualizaci\xf3n desbloqueada","gameOver.unlocked_perk_plural":"Has desbloqueado {{count}} mejoras","gameOver.win.summary":"Este juego ha terminado. Has acumulado {{score}} monedas.","gameOver.win.title":"Ha completado esta parte","help.content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas durante 7 niveles.\\nLas monedas aparecen al romper ladrillos.\\nAtr\xe1palas con tu pala para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n se muestra en la esquina superior derecha de la pantalla.\\nNo dejes caer la bola o se acabar\xe1 la partida.\\n\\nDespu\xe9s de destruir todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas se aplicar\xe1n hasta el final de la partida.\\n\\nAlgunas se pueden elegir varias veces para un efecto m\xe1s potente.\\nAlgunas ayudan a apuntar o facilitan el juego de otras maneras.\\n\\nAlgunas solo son \xfatiles al combinarlas.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\n\\nSu icono servir\xe1 como los ladrillos del primer nivel.\\n\\nPuedes seleccionar las mejoras iniciales en la configuraci\xf3n.\\n\\nMuchas mejoras afectan a tu combo.\\n\\n## Combo\\n\\nTu \\"combo\\" es la cantidad de monedas que se generan al romper un ladrillo. Se muestra en tu paleta; por ejemplo, x4 significa que cada ladrillo generar\xe1 4 monedas.\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para reiniciarlo.\\nEl combo tambi\xe9n se reiniciar\xe1 si la pelota regresa a la paleta sin tocar ning\xfan ladrillo.\\nSe mostrar\xe1 un mensaje de \\"fallo\\" cuando esto ocurra.\\n\\nIntenta apuntar a un ladrillo siempre.\\n\\n## Apuntar\\n\\nSolo la posici\xf3n de la pelota en la paleta determina c\xf3mo rebotar\xe1.\\nSi la pelota impacta en el centro de la paleta, rebotar\xe1 verticalmente.\\n\\nSi golpeas m\xe1s hacia un lado, tendr\xe1 mayor \xe1ngulo.\\n\\nLa velocidad de la paleta y el \xe1ngulo de entrada no afectan la direcci\xf3n de la pelota despu\xe9s de rebotar.\\n\\nSe pueden desbloquear muchas mejoras que ayudan a apuntar.\\n\\n## Desbloqueos\\n\\nAl jugar Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y atrapando muchas monedas.\\n\\nLos primeros niveles se desbloquean al alcanzar una puntuaci\xf3n alta. Los niveles posteriores a\xf1aden una condici\xf3n sobre las ventajas que puedes seleccionar.\\n\\nAlcanzar puntuaciones altas es mucho m\xe1s f\xe1cil si consigues varias mejoras despu\xe9s de cada nivel.\\n\\n## Repeticiones y mejoras gratuitas\\n\\nRecibir\xe1s una mejora adicional si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de monedas\\n- Falla los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n recibir\xe1s una repetici\xf3n que te permite saltarte mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa el {{catchRateBest}}% de monedas\\n- Falla los ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en la configuraci\xf3n te permite ver estas estad\xedsticas","help.help":"Descubre m\xe1s sobre el juego","help.levels":"Niveles","help.title":"Ayuda","help.upgrades":"## Actualizaciones","history.columns.score":"Puntuaci\xf3n","history.columns.started":"Fecha","history.help":"Enumera tus {{count}} mejores juegos.","history.locked":"Juega primero al menos diez partidos","history.title":"Historia","lab.help":"Prueba cualquier combinaci\xf3n de mejoras y niveles.","lab.instructions":"Selecciona las mejoras que aparecen a continuaci\xf3n y elige el nivel al que quieres jugar. .","lab.menu_entry":"Modo creativo","lab.reset":"Eliminar todas las mejoras","lab.select_level":"Selecciona un nivel para jugar","lab.unlocks_at":"Desbloqueado a partir de una puntuaci\xf3n total de {{score}}.","level_up.after_buttons":"Acabas de completar el nivel {{level}}/{{max}}.","level_up.before_buttons":"Has cogido {{score}} monedas {{catchGain}} en {{levelSpawnedCoins}} en {{time}} segundos {{timeGain}}.\\n\\nHas fallado los ladrillos {{levelMisses}} veces {{missesGain}} y tocado los bordes del \xe1rea de juego {{levelWallBounces}} veces {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Intenta coger todas las piezas, no fallar nunca con los ladrillos, no tocar nunca las paredes o terminar el nivel en menos de 30 segundos para conseguir opciones extra y mejoras.","level_up.compliment_good":"\xa1Bien hecho!","level_up.compliment_perfect":"Impresionante, \xa1seguid as\xed!","level_up.pick_upgrade_title":"Elija una mejora","level_up.plus_one_upgrade":"(+1 mejora)","level_up.plus_one_upgrade_and_reroll":"(+1 mejora y +1 relanzamiento)","level_up.reroll":"Relanzamiento ({{count}})","level_up.reroll_help":"Nuevas opciones","level_up.upgrade_perk_to_level":" nivel {{level}}","main_menu.basic":"Gr\xe1ficos simplificados","main_menu.basic_help":"Mejor rendimiento.","main_menu.colorful_coins":"Piezas de color","main_menu.colorful_coins_help":"Las piezas aparecen siempre en el color del ladrillo","main_menu.comboIncreaseTexts":"Mostrar una +X dorada","main_menu.comboIncreaseTexts_help":"Cuando el combo aumenta","main_menu.contrast":"Alto contraste","main_menu.contrast_help":"M\xe1s contraste y color","main_menu.credit_levels":"Niveles","main_menu.donate":"Has jugado {{hours}} horas","main_menu.donate_help":"\xbfPodr\xedas donar unos euros? Puedes ocultar este recordatorio en los ajustes.","main_menu.donation_reminder":"Recuerde dar","main_menu.donation_reminder_help":"Mostrar el tiempo de juego y un enlace para donar en el men\xfa principal","main_menu.download_save_file":"Guardar mis progresos","main_menu.download_save_file_help":"Obtener un archivo de copia de seguridad","main_menu.extra_bright":"M\xe1s luz","main_menu.extra_bright_help":"Mayor halo de luz alrededor de ladrillos y piezas.","main_menu.fullscreen":"Pantalla completa","main_menu.fullscreen_help":"El juego intentar\xe1 cambiar a pantalla completa cuando lo inicies.","main_menu.help_content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas a lo largo de los 7 niveles.\\nLas monedas aparecen cuando rompes ladrillos.\\nAtr\xe1palas con tu disco para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n aparece en la parte superior derecha de la pantalla.\\nNo dejes caer la bola o se acaba el juego.\\n\\nCuando hayas roto todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas ser\xe1n v\xe1lidas hasta el final del juego.\\nAlgunas pueden seleccionarse varias veces para conseguir un efecto m\xe1s potente.\\nOtras ayudan a apuntar o simplifican el juego.\\nAlgunas s\xf3lo son \xfatiles cuando se combinan.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\nSu icono forma los ladrillos del primer nivel.\\nPuedes seleccionar las mejoras iniciales en los ajustes.\\n\\nMuchas mejoras influyen en tu combo.\\n\\n## Combo\\n\\nTu \'combo\' es el n\xfamero de monedas generadas cuando se rompe un ladrillo.\\nSe muestra en tu disco. Por ejemplo, x4 significa que cada ladrillo genera 4 monedas.\\n\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para restablecerlo.\\nEl combo tambi\xe9n se reinicia si la pelota vuelve a la raqueta sin golpear un ladrillo.\\nEntonces se muestra un mensaje de \\"Fallado\\".\\n\\nIntenta golpear un ladrillo en cada rebote.\\n\\n## Apuntar\\n\\nS\xf3lo la posici\xf3n de la pelota en la raqueta determina su \xe1ngulo de rebote.\\nSi la pelota golpea la raqueta en el centro, rebotar\xe1 verticalmente.\\nSi golpea hacia un lado de la raqueta, el \xe1ngulo ser\xe1 mayor.\\nLa velocidad de la raqueta y el \xe1ngulo de incidencia de la pelota no tienen ning\xfan efecto.\\n\\nSe pueden desbloquear varias mejoras de punter\xeda.\\n\\n## Desbloqueo\\n\\nCuando juegas a Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y cogiendo muchas monedas.\\nLos primeros niveles se desbloquean consiguiendo una puntuaci\xf3n alta.\\nLos niveles posteriores a\xf1aden una condici\xf3n a las ventajas seleccionadas.\\n\\nConseguir puntuaciones altas es mucho m\xe1s f\xe1cil cuando obtienes varias mejoras despu\xe9s de cada nivel.\\n\\n## Reintentos y mejoras gratis\\n\\nConseguir\xe1s una mejora extra si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de las monedas\\n- Pierde los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n obtendr\xe1s un potenciador que te permitir\xe1 ignorar las mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa {{catchRateBest}} de monedas\\n- Pierde ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en los ajustes te permite mostrar estas estad\xedsticas","main_menu.help_help":"Descubra el juego en detalle","main_menu.help_title":"Ayuda","main_menu.help_upgrades":"## Mejoras","main_menu.high_score":"Puntuaci\xf3n m\xe1xima : {{score}}","main_menu.kid":"Modo Ni\xf1os","main_menu.kid_help":"Bola m\xe1s lenta","main_menu.language":"Idioma","main_menu.language_help":"Cambiar el idioma de la pantalla","main_menu.load_save_file":"Cargar una copia de seguridad","main_menu.load_save_file_help":"Desde un archivo","main_menu.max_coins":"{{max}} partes mostradas m\xe1ximo","main_menu.max_coins_help":"S\xf3lo visual, sin impacto en la puntuaci\xf3n","main_menu.max_particles":" {{max}} part\xedculas m\xe1ximas","main_menu.max_particles_help":"Limita el n\xfamero de part\xedculas mostradas en pantalla para efectos visuales","main_menu.mobile":"Modo m\xf3vil","main_menu.mobile_help":"Deja un espacio debajo de la raqueta.","main_menu.normal":"Pieza nueva","main_menu.normal_help":"Con una ventaja inicial aleatoria","main_menu.pointer_lock":"Bloqueo de puntero","main_menu.pointer_lock_help":"Tambi\xe9n oculta el cursor del rat\xf3n.","main_menu.record":"Grabar v\xeddeos de partidos","main_menu.record_download":"Descargar el v\xeddeo ({{size}} MB)","main_menu.record_help":"Consigue un v\xeddeo de cada nivel.","main_menu.red_miss":"Balones perdidos","main_menu.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que bajan sin golpear un ladrillo.","main_menu.reset":"Reiniciar el juego","main_menu.reset_cancel":"No","main_menu.reset_confirm":"S\xed","main_menu.reset_help":"Borrar resultados, estad\xedsticas y horarios de los partidos","main_menu.reset_instruction":"\xbfEst\xe1s seguro de que perder\xe1s todos los progresos que hayas hecho en el juego?","main_menu.save_file_error":"Error al cargar el archivo de copia de seguridad","main_menu.save_file_loaded":"Copia de seguridad cargada","main_menu.save_file_loaded_help":"La aplicaci\xf3n se reiniciar\xe1","main_menu.save_file_loaded_ok":"Ok","main_menu.settings_help":"Adapta el juego a tus necesidades","main_menu.settings_title":"Par\xe1metro","main_menu.show_fps":"Contador FPS","main_menu.show_fps_help":"Control del rendimiento del juego","main_menu.show_stats":"Estad\xedsticas en tiempo real","main_menu.show_stats_help":"Piezas, tiempo, rebotes, fallos","main_menu.sounds":"Sonidos del juego","main_menu.sounds_help":"Ralentiza ciertos tel\xe9fonos.","main_menu.starting_perks":"Beneficios iniciales","main_menu.starting_perks_checked":"Cuando inicies una nueva partida, se te asignar\xe1 una de estas ventajas. Haz clic en una ventaja para excluirla.","main_menu.starting_perks_full_random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","main_menu.starting_perks_help":"Elija sus prestaciones iniciales","main_menu.starting_perks_unchecked":"Las prestaciones que figuran a continuaci\xf3n no se proponen como prestaciones iniciales, pero puede hacer clic en ellas para a\xf1adirlas a las posibles prestaciones iniciales.","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenido desbloqueado","main_menu.unlocks_help":"Prueba los objetos desbloqueados","play.close_modale_window_tooltip":"Cerrar","play.current_lvl":"Nivel {{level}}/{{max}}","play.menu_label":"Men\xfa","play.menu_tooltip":"Abrir el men\xfa principal","play.missed_ball":"fallado","play.mobile_press_to_play":"Mantener pulsado para jugar","play.score_tooltip":"Consulta tu puntuaci\xf3n, mejoras y mucho m\xe1s","play.stats.coins_catch_rate":"Tasa de captura de monedas","play.stats.levelMisses":"Fallaste tiros, o no golpeaste ning\xfan ladrillo","play.stats.levelTime":"Duraci\xf3n del nivel","play.stats.levelWallBounces":"Rebota en las paredes","score_panel.close_to_unlock":"Siguiente nivel desbloqueado:","score_panel.get_upgrades_to_unlock":"Consigue {{missingUpgrades}} y coge {{points}} monedas extra para desbloquear el nivel \\"{{level}}\\".","score_panel.rerolls_count":"Has acumulado {{rerolls}} rerolls","score_panel.score_to_unlock":"Coge {{points}} monedas m\xe1s para desbloquear el nivel \\"{{level}}\\".","score_panel.title":"{{score}} puntos en {{level}}/{{max}} nivel","score_panel.upcoming_levels":"Niveles de partido :","score_panel.upgrades_picked":"Mejoras elegidas durante el juego :","settings.basic":"Gr\xe1ficos b\xe1sicos","settings.basic_help":"Mejor rendimiento.","settings.colorful_coins":"Monedas de colores","settings.colorful_coins_help":"Las monedas siempre aparecen del color del ladrillo.","settings.comboIncreaseTexts":"Mostrar +X en oro","settings.comboIncreaseTexts_help":"Cuando el combo aumenta","settings.contrast":"Alto contraste","settings.contrast_help":"Representaci\xf3n m\xe1s colorida y oscura.","settings.donation_reminder":"Recu\xe9rdame que debo donar","settings.donation_reminder_help":"Ver el tiempo jugado y el enlace de donaci\xf3n en el men\xfa principal","settings.download_save_file":"Descargar puntuaci\xf3n y estad\xedsticas","settings.download_save_file_help":"Obtener un archivo guardado","settings.extra_bright":"Extra brillante","settings.extra_bright_help":"Aumenta el tama\xf1o del halo alrededor de las monedas y los ladrillos.","settings.fullscreen":"Pantalla completa","settings.fullscreen_help":"El juego intentar\xe1 pasar a pantalla completa antes de comenzar.","settings.kid":"Modo Ni\xf1os","settings.kid_help":"Comience los juegos futuros con \\"pelota m\xe1s lenta\\".","settings.language":"Idioma","settings.language_help":"Elige el idioma del juego","settings.load_save_file":"Cargar archivo guardado","settings.load_save_file_help":"Seleccione un archivo guardado en su dispositivo","settings.max_coins":" {{max}} monedas en pantalla m\xe1ximo","settings.max_coins_help":"Solo cosm\xe9tico, sin efecto en la puntuaci\xf3n.","settings.max_particles":" {{max}} part\xedculas m\xe1ximo","settings.max_particles_help":"Limita la cantidad de part\xedculas que se muestran en la pantalla para lograr un efecto visual.","settings.mobile":"Modo m\xf3vil","settings.mobile_help":"Deja espacio debajo de la paleta.","settings.pointer_lock":"Bloqueo del puntero del rat\xf3n","settings.pointer_lock_help":"Bloquea y oculta el cursor del mouse.","settings.record":"Grabar v\xeddeos de juego","settings.record_download":"Descargar v\xeddeo ({{size}} MB)","settings.record_help":"Obtenga un v\xeddeo de cada nivel.","settings.red_miss":"Advertencia de p\xe9rdida","settings.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que caen sin impacto.","settings.reset":"Reiniciar Juego","settings.reset_cancel":"No","settings.reset_confirm":"S\xed","settings.reset_help":"Borrar puntuaciones altas, tiempo de juego y estad\xedsticas","settings.reset_instruction":"Perder\xe1s todo el progreso que hayas logrado en el juego, \xbfest\xe1s seguro?","settings.save_file_error":"Error al cargar el archivo guardado","settings.save_file_loaded":"Guardar archivo cargado","settings.save_file_loaded_help":"La aplicaci\xf3n ahora se recargar\xe1 para aplicar tu guardado.","settings.save_file_loaded_ok":"DE ACUERDO","settings.show_fps":"Contador de FPS","settings.show_fps_help":"Supervisar el rendimiento de la aplicaci\xf3n","settings.show_stats":"Mostrar estad\xedsticas en tiempo real","settings.show_stats_help":"Monedas, tiempo, rebotes, fallos.","settings.sounds":"Sonidos del juego","settings.sounds_help":"Puede ralentizar algunos tel\xe9fonos.","starting_perks.checked":"Al empezar una partida nueva, recibir\xe1s una de esas ventajas. Haz clic en una ventaja para excluirla.","starting_perks.help":"Elija posibles actualizaciones iniciales","starting_perks.random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","starting_perks.title":"Beneficios iniciales","starting_perks.unchecked":"Los beneficios a continuaci\xf3n no se ofrecen como beneficios iniciales, pero puedes hacer clic para agregarlos al grupo.","unlocks.greyed_out_help":"Los objetos en gris pueden desbloquearse aumentando tu puntuaci\xf3n total. La puntuaci\xf3n total aumenta cada vez que consigues puntos en el juego.","unlocks.intro":"Tu puntuaci\xf3n total es {{ts}}. A continuaci\xf3n encontrar\xe1s todas las mejoras y niveles que ofrece el juego. Haz clic en uno de ellos para probarlo en una partida de prueba.","unlocks.just_unlocked":"Nivel desbloqueado","unlocks.just_unlocked_plural":"Acabas de desbloquear {{count}} niveles","unlocks.level":"

Has desbloqueado {{unlocked}} niveles en {{out_of}}

\\n

Aqu\xed est\xe1n todos los niveles del juego, haz clic en uno para probarlo.

","unlocks.level_description":"Un nivel {{size}}x{{size}} con {{bricks}} ladrillos, {{colors}} colores y {{bombs}} bombas.","unlocks.minScore":"Alcanza una puntuaci\xf3n de ${{minScore}} en una partida para desbloquearla.","unlocks.minScoreWithPerks":"Alcanzar ${{minScore}} en un juego con {{required}} pero sin {{forbidden}}.","unlocks.minTotalScore":"Acumula un total de ${{score}}","unlocks.reached":"Tu mejor puntuaci\xf3n hasta ahora es {{reached}}.","unlocks.title_upgrades":"Has desbloqueado {{unlocked}} mejoras en {{out_of}}.","upgrades.addiction.name":"Adicci\xf3n","upgrades.addiction.tooltip":"+{{lvl}} combo / ladrillo, combo perdido despu\xe9s de {{delay}}s sin romper ning\xfan ladrillo","upgrades.addiction.verbose_description":"La cuenta atr\xe1s s\xf3lo comienza una vez que se ha destruido el primer ladrillo del nivel, y se detiene en cuanto no hay m\xe1s ladrillos.","upgrades.asceticism.name":"Ascetismo","upgrades.asceticism.tooltip":"+{{combo}} combo por ladrillo roto, - {{combo}} cuando una pieza es atrapada","upgrades.asceticism.verbose_description":"Tendremos que encontrar una forma de almacenar las piezas mientras crece el combo.","upgrades.ball_attract_ball.help_plural":"Mayor fuerza de atracci\xf3n","upgrades.ball_attract_ball.name":"Gravedad","upgrades.ball_attract_ball.tooltip":"Las pelotas atraen a las pelotas","upgrades.ball_attract_ball.verbose_description":"Las bolas que est\xe1n separadas m\xe1s de 3/4 de la anchura de la pantalla empiezan a atraerse. La fuerza de atracci\xf3n es mayor cuanto m\xe1s separadas est\xe1n las bolas. Las part\xedculas del arco iris volar\xe1n para simbolizar la fuerza de atracci\xf3n. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola en juego.","upgrades.ball_attracts_coins.name":"Balas de la suerte","upgrades.ball_attracts_coins.tooltip":"Las monedas van con la bola m\xe1s cercana","upgrades.ball_attracts_coins.verbose_description":"Puedes utilizarlo para que las piezas orbiten la pelota y colorear los ladrillos cercanos, o como una especie de rinc\xf3n imantado.","upgrades.ball_repulse_ball.help_plural":"Fuerza de repulsi\xf3n m\xe1s fuerte","upgrades.ball_repulse_ball.name":"Vuelo en formaci\xf3n","upgrades.ball_repulse_ball.tooltip":"Las balas repelen a las balas","upgrades.ball_repulse_ball.verbose_description":"Las bolas que est\xe1n a menos de un cuarto de la anchura de la pantalla empiezan a repelerse. La fuerza de repulsi\xf3n es mayor cuanto m\xe1s cerca est\xe1n una de otra. Se mostrar\xe1n part\xedculas para simbolizar la aplicaci\xf3n de esta fuerza. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola.","upgrades.base_combo.name":"Mejor base","upgrades.base_combo.tooltip":"El combo comienza en {{coins}} en lugar de 1.","upgrades.base_combo.verbose_description":"Tu combo normalmente empieza en 1 al principio del nivel y vuelve a 1 cuando rebotas sin golpear nada. Con esta funci\xf3n, el combo empieza 3 puntos m\xe1s arriba, por lo que siempre conseguir\xe1s al menos 4 monedas por ladrillo. Cuando tu combo se reinicia, vuelve a ser 4 en lugar de 1. Tu bola parpadear\xe1 un poco para indicar que su combo es superior a 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosiones m\xe1s violentas","upgrades.bigger_explosions.verbose_description":"La explosi\xf3n por defecto arrasa un cuadrado de ladrillos de 3x3; con esta mejora, uno de 5x5. El viento que sopla las piezas tambi\xe9n es mucho m\xe1s fuerte. La pantalla parpadear\xe1 un poco despu\xe9s de cada explosi\xf3n (excepto en el modo de gr\xe1ficos b\xe1sicos).","upgrades.bigger_puck.name":"Raqueta m\xe1s grande","upgrades.bigger_puck.tooltip":"Atrapa m\xe1s monedas f\xe1cilmente.","upgrades.bigger_puck.verbose_description":"Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger m\xe1s piezas, adem\xe1s de apuntar los rebotes con precisi\xf3n. Sin embargo, una raqueta grande es m\xe1s dif\xedcil de usar en los laterales del nivel.","upgrades.bricks_attract_ball.name":"Los ladrillos atraen bolas","upgrades.bricks_attract_ball.tooltip":"La pelota va hacia los primeros {{count}} ladrillos que golpea.","upgrades.bricks_attract_ball.verbose_description":"El efecto es m\xe1s intenso en niveles m\xe1s altos. La cantidad de ladrillos que pueden impactar antes de que el efecto se detenga tambi\xe9n es mayor. El efecto se reactiva cuando el bal\xf3n impacta el disco.","upgrades.bricks_attract_coins.name":"Los ladrillos atraen monedas","upgrades.bricks_attract_coins.tooltip":"Les ayuda a permanecer all\xed arriba.","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Perspicaz","upgrades.clairvoyant.tooltip":"Revela los niveles, el PV de los ladrillos y la direcci\xf3n de las balas","upgrades.clairvoyant.verbose_description":"Te ayuda a elegir las mejoras adecuadas y a entender qu\xe9 ocurre con los \\"ladrillos macizos\\". Los niveles 2 y 3 (en modo bucle) proporcionan informaci\xf3n adicional de dudosa utilidad.","upgrades.coin_magnet.help_plural":"Mayor efecto sobre las piezas","upgrades.coin_magnet.name":"Im\xe1n para monedas","upgrades.coin_magnet.tooltip":"La raqueta atrae monedas","upgrades.coin_magnet.verbose_description":"Dirige las piezas hacia la raqueta. El efecto es mayor en las piezas que ya est\xe1n cerca de la raqueta.","upgrades.compound_interest.name":"Inter\xe9s compuesto","upgrades.compound_interest.tooltip":"+{{lvl}} combo por ladrillo roto, se pone a cero cuando se pierde una pieza","upgrades.compound_interest.verbose_description":"Tu combo aumentar\xe1 en uno cada vez que rompas un ladrillo. Si pierdes alguna pieza, tu combo volver\xe1 a cero.\\n\\nSi tu combo es superior al m\xednimo, aparecer\xe1 una l\xednea roja en la parte inferior de la zona de juego para recordarte que las monedas no deben ir all\xed.","upgrades.concave_puck.name":"Raqueta c\xf3ncava","upgrades.concave_puck.tooltip":"Ayuda a evitar los bordes.","upgrades.concave_puck.verbose_description":"Las pelotas comienzan verticalmente al principio del nivel y rebotan en la raqueta m\xe1s verticalmente y al rev\xe9s.","upgrades.corner_shot.name":"Tiro de esquina","upgrades.corner_shot.tooltip":"Deja que tu raqueta salga del \xe1rea enmarcada","upgrades.corner_shot.verbose_description":"Te ayuda a apuntar a las esquinas","upgrades.etherealcoins.name":"Moneda espacial","upgrades.etherealcoins.tooltip":"Las piezas ya no se ven afectadas por la gravedad","upgrades.etherealcoins.verbose_description":"Las monedas mantendr\xe1n su velocidad incluso despu\xe9s de varios rebotes y ya no se ver\xe1n afectadas por la gravedad.","upgrades.extra_levels.name":"5 minutos m\xe1s","upgrades.extra_levels.tooltip":"Juega {{count}} niveles en lugar de 7","upgrades.extra_levels.verbose_description":"El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuaci\xf3n que hayas alcanzado es tu puntuaci\xf3n del juego.\\n\\nElegir esta mejora te permite prolongar el juego un nivel. Los \xfaltimos niveles suelen ser en los que m\xe1s puntos consigues, as\xed que la diferencia puede ser espectacular.","upgrades.extra_life.help_plural":"La (\xfaltima) bola rebota hasta el fondo de la pantalla en lugar de perderse ( {{lvl}} veces).","upgrades.extra_life.name":"Segunda oportunidad","upgrades.extra_life.tooltip":"La pelota rebota una vez antes de perderse.","upgrades.extra_life.verbose_description":"Normalmente, s\xf3lo tienes una bola por ronda, y la ronda termina en cuanto la sueltas.\\n\\nEsta habilidad a\xf1ade una barra blanca en la parte inferior de la pantalla que guardar\xe1 una bola una vez, y se romper\xe1 en el proceso.\\n\\nPuedes coger varias vidas por adelantado, que se usan cada vez que una bola est\xe1 a punto de perderse.","upgrades.forgiving.name":"Errar es humano","upgrades.forgiving.tooltip":"Perder los ladrillos significa perder una porci\xf3n progresivamente mayor del combo","upgrades.forgiving.verbose_description":" El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y as\xed sucesivamente.","upgrades.fountain_toss.name":"Moneda en la fuente","upgrades.fountain_toss.tooltip":"A veces ganas un peque\xf1o combo cuando pierdes monedas.","upgrades.fountain_toss.verbose_description":"Cuando se pierde una moneda mientras tu combo estaba por debajo de {{max}}, tu combo tiene una probabilidad de {{lvl}}/combo de incrementarse.","upgrades.ghost_coins.name":"Habitaciones fantasma","upgrades.ghost_coins.tooltip":"Las monedas atraviesan los ladrillos lentamente","upgrades.ghost_coins.verbose_description":"No es un error, \xa1es una caracter\xedstica! Las piezas atraviesan los ladrillos lentamente. Los niveles m\xe1s altos permiten que las monedas pasen m\xe1s r\xe1pido a trav\xe9s de los ladrillos.","upgrades.helium.name":"Helio","upgrades.helium.tooltip":"Las piezas flotan en lugar de caer alrededor de la raqueta.","upgrades.helium.verbose_description":"Las monedas esperar\xe1n a estar debajo de la raqueta para caer.","upgrades.hot_start.name":"Arranque en caliente","upgrades.hot_start.tooltip":"Combo a {{start}}, -{{loss}} combo por segundo","upgrades.hot_start.verbose_description":"Al principio de cada nivel, tu combo comenzar\xe1 con +30 puntos, pero cada segundo se reducir\xe1 en un punto. ","upgrades.hypnosis.name":"Hipnosis","upgrades.hypnosis.tooltip":"Cada vez que un ladrillo cambia de color, teletransporta esa moneda a la bola m\xe1s cercana y recarga su capacidad para manchar un ladrillo.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosiones","upgrades.implosions.tooltip":"Las explosiones absorben las piezas en lugar de hacerlas estallar.","upgrades.implosions.verbose_description":"La fuerza de la explosi\xf3n se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosi\xf3n.","upgrades.instant_upgrade.name":"M\xe1s vale p\xe1jaro en mano que ciento volando","upgrades.instant_upgrade.tooltip":"+2 de mejora ahora, -1 de elecci\xf3n hasta el final del juego.","upgrades.instant_upgrade.verbose_description":"Elige inmediatamente dos mejoras para conseguir una gratis y otra para pagar la que usaste para conseguir esta ventaja. Cada vez que elijas mejoras del siguiente men\xfa, tendr\xe1s menos opciones.","upgrades.left_is_lava.name":"Evitar el lado izquierdo","upgrades.left_is_lava.tooltip":"+{{lvl}} combo por ladrillo, se pierde al tocar el borde izquierdo","upgrades.left_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompes un ladrillo.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola golpea el lado izquierdo.\\n\\nEn cuanto tu combo aumenta, el lado izquierdo se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.limitless.name":"Sin l\xedmites","upgrades.limitless.tooltip":"Aumenta el nivel m\xe1ximo de todas las mejoras de {{lvl}} .","upgrades.limitless.verbose_description":"Elegir esta ventaja tambi\xe9n aumenta su propio l\xedmite en un punto, permiti\xe9ndote elegirla de nuevo.","upgrades.metamorphosis.name":"Metamorfosis","upgrades.metamorphosis.tooltip":"Cada pieza puede manchar {{lvl}} ladrillo(s) con su color","upgrades.metamorphosis.verbose_description":"Con esta mejora, las monedas tendr\xe1n el color del ladrillo del que proceden y colorear\xe1n el primer ladrillo que toquen.\\n\\nLas piezas aparecen a la velocidad de la bola que las rompi\xf3, lo que significa que puedes apuntar un poco en la direcci\xf3n de los ladrillos que quieres \\"pintar\\".","upgrades.minefield.name":"Campo de minas","upgrades.minefield.tooltip":"+{{lvl}} combo por ladrillo explosivo en pantalla","upgrades.minefield.verbose_description":"A\xf1ade +lvl al combo cuando se coloca un ladrillo, -lvl cuando se destruye y aumenta el combo b\xe1sico en el n\xfamero de ladrillos multiplicado por el nivel.","upgrades.multiball.name":"Bola m\xfaltiple","upgrades.multiball.tooltip":"Cada nivel comienza con {{count}} bolas.","upgrades.multiball.verbose_description":"En cuanto sueltas la bola en Breakout 71, pierdes.\\n\\nCon esta ventaja, tienes dos bolas, as\xed que puedes permitirte perder una.\\n\\nLas bolas perdidas vuelven al siguiente nivel.\\n\\nTener m\xe1s de una bala te permite obtener otras ventajas y, por supuesto, completar el nivel m\xe1s r\xe1pidamente.","upgrades.nbricks.name":"Domiciliaci\xf3n bancaria","upgrades.nbricks.tooltip":"Golpea exactamente {{lvl}} ladrillos por rebote para +{{lvl}} combo, de lo contrario combo perdido","upgrades.nbricks.verbose_description":"Si tu bola rebota sin romper ning\xfan ladrillo, cuenta como golpe. Los ladrillos destruidos por explosiones no cuentan.","upgrades.one_more_choice.name":"La respuesta D","upgrades.one_more_choice.tooltip":"1 opci\xf3n de mejora adicional disponible hasta el final del juego","upgrades.one_more_choice.verbose_description":"Cada men\xfa de mejoras tendr\xe1 una opci\xf3n adicional. Esto no aumenta el n\xfamero de mejoras que puede elegir, pero le ayuda a crear el perfil ideal. \\"Respuesta D\\" es una referencia a un sketch cl\xe1sico.","upgrades.passive_income.name":"Ingresos pasivos","upgrades.passive_income.tooltip":"+{{lvl}} combo / ladrillo, a menos que la raqueta se haya movido en los \xfaltimos {{time}} segundos, en cuyo caso se pierde el combo.","upgrades.passive_income.verbose_description":"Algunas mejoras hacen que las pelotas se muevan sin necesidad de poner la raqueta en movimiento.","upgrades.picky_eater.name":"Comer por colores","upgrades.picky_eater.tooltip":"+{{lvl}} combo por ladrillo roto del color de la bola, combo perdido en caso contrario","upgrades.picky_eater.verbose_description":"Cada vez que rompes un ladrillo del mismo color que tu bola, tu combinaci\xf3n aumenta en uno.\\nSi es de otro color, la bola adopta este nuevo color, pero la combinaci\xf3n se reinicia, a menos que no queden ladrillos del mismo color que la bola. Los ladrillos de color incorrecto se marcan con un c\xedrculo rojo. Si tienes m\xe1s de una bola, todas cambian de color al mismo tiempo cuando una de ellas toca un ladrillo.","upgrades.pierce.name":"Bola perforadora","upgrades.pierce.tooltip":"La pelota golpea {{count}} ladrillos despu\xe9s de cada rebote en la raqueta.","upgrades.pierce.verbose_description":"Normalmente, la pelota rebota en cuanto golpea un ladrillo. Con esta mejora, continuar\xe1 su trayectoria hasta que haya roto 3 ladrillos.\\n\\nDespu\xe9s, rebotar\xe1 en el cuarto ladrillo y tendr\xe1 que tocar la raqueta para poner a cero el contador.","upgrades.pierce_color.name":"Taladro de color","upgrades.pierce_color.tooltip":"+{{lvl}} de da\xf1o a los ladrillos del mismo color que la bola","upgrades.pierce_color.verbose_description":"Cada vez que una bola golpea un ladrillo del mismo color, lo atraviesa sin obst\xe1culos.\\n\\nCuando choca contra un ladrillo de otro color, lo rompe, adopta su color y rebota.\\n\\nSi tienes ladrillos macizos, las cosas funcionan de otra manera.","upgrades.puck_repulse_ball.help_plural":"La fuerza de repulsi\xf3n es mayor","upgrades.puck_repulse_ball.name":"Aterrizaje suave","upgrades.puck_repulse_ball.tooltip":"La raqueta repele las pelotas","upgrades.puck_repulse_ball.verbose_description":"Cuando una pelota se acerca a la raqueta, empieza a frenarse e incluso a botar sin tocar el disco.","upgrades.rainbow.name":"Arco\xedris","upgrades.rainbow.tooltip":"Las monedas aparecen con colores del arco iris.","upgrades.rainbow.verbose_description":"Cada nivel aumenta la cantidad de monedas de colores. El color depende del tiempo transcurrido.","upgrades.reach.name":"Ataque a\xe9reo","upgrades.reach.tooltip":"Romper uno de los N ladrillos de la l\xednea inferior destruye el combo. De lo contrario, +N combo.","upgrades.reach.verbose_description":"Si s\xf3lo hay una fila de ladrillos, o si la fila m\xe1s baja cubre todo el ancho del juego, esta ventaja no tiene efecto. De lo contrario, si se rompe esta fila inferior, se reinicia el combo; si se rompe cualquier otra fila, el combo aumenta en el n\xfamero de ladrillos de esa fila.\\n\\nLa fila inferior de ladrillos se marcar\xe1 con un c\xedrculo rojo para recordarte que no debes tocarla.","upgrades.respawn.name":"Reaparici\xf3n","upgrades.respawn.tooltip":"{{percent}}% de los ladrillos reaparecen despu\xe9s de {{delay}}s.","upgrades.respawn.verbose_description":"Los efectos de part\xedculas te mostrar\xe1n d\xf3nde aparecer\xe1n los ladrillos.","upgrades.right_is_lava.name":"Evitar el lado derecho","upgrades.right_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el impacto con el lado derecho","upgrades.right_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompas los ladrillos siguientes.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola toca el lado derecho del \xe1rea de juego.\\n\\nEn cuanto tu combo aumenta, el lado derecho se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.sacrifice.help_l1":"Perder una vida destruye todos los ladrillos","upgrades.sacrifice.help_over":"Perder una vida multiplica el combo por {{lvl}} y luego destruye todos los ladrillos de la pantalla","upgrades.sacrifice.name":"Sacrificio","upgrades.sacrifice.verbose_description":"El combo podr\xeda llegar muy alto.","upgrades.sapper.help_plural":"Los primeros {{lvl}} ladrillos rotos se convierten en bombas.","upgrades.sapper.name":"Zapador","upgrades.sapper.tooltip":"El primer ladrillo roto se convierte en una bomba.","upgrades.sapper.verbose_description":"En lugar de desaparecer, el primer ladrillo roto es sustituido por una bomba. Al rebotar la pelota en la raqueta, se restablece el efecto. A medida que subas de nivel, podr\xe1s colocar m\xe1s bombas.","upgrades.shocks.name":"Choque","upgrades.shocks.tooltip":"Choque explosivo entre balas","upgrades.shocks.verbose_description":"Cuando dos balas chocan, intercambian velocidades, crean una explosi\xf3n y ganan un poco de la velocidad que las separaba.","upgrades.shunt.name":"Derivaci\xf3n","upgrades.shunt.tooltip":"Aparca {{percent}}% de combo al cambiar de nivel","upgrades.shunt.verbose_description":"El arranque en caliente simplemente se a\xf1adir\xe1 a la combinaci\xf3n actual","upgrades.side_flip.name":"Derecha","upgrades.side_flip.tooltip":"+{{lvl}} combo por ladrillo roto de la derecha, -{{loss}} de lo contrario","upgrades.side_flip.verbose_description":"Golpea el ladrillo por su lado derecho para conseguir un combo, pero evita golpearlo por su lado izquierdo ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.side_kick.name":"Zurdos","upgrades.side_kick.tooltip":"+{{lvl}} combo por ladrillo roto de la izquierda, -{{loss}} de lo contrario","upgrades.side_kick.verbose_description":"Golpea el ladrillo por su lado izquierdo para conseguir un combo, pero evita golpearlo por su lado derecho ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.skip_last.help_plural":"Los \xfaltimos {{lvl}} ladrillos restantes se autodestruir\xe1n","upgrades.skip_last.name":"F\xe1cil de limpiar","upgrades.skip_last.tooltip":"El \xfaltimo ladrillo se autodestruye.","upgrades.skip_last.verbose_description":"Tienes que romper todos los ladrillos para pasar al siguiente nivel.\\n\\nSin embargo, puede ser dif\xedcil conseguir los \xfaltimos ladrillos.\\n\\nCompletar un nivel antes de tiempo te da opciones extra al subir de nivel.\\n\\nNo quedarte nunca sin ladrillos tambi\xe9n es una gran ventaja.\\n\\nAs\xed que si te cuesta romper los \xfaltimos ladrillos, conseguir esta ventaja unas cuantas veces puede ayudarte.","upgrades.slow_down.name":"Bola lenta","upgrades.slow_down.tooltip":"El bal\xf3n se mueve m\xe1s despacio","upgrades.slow_down.verbose_description":"La bola empieza relativamente despacio, pero con cada nivel del juego empieza un poco m\xe1s r\xe1pido, y tambi\xe9n se acelera si pasas mucho tiempo en un nivel.\\n\\nEsta ventaja hace que la bola sea m\xe1s f\xe1cil de manejar.\\n\\nPuedes conseguirla al principio de cada partida activando el modo ni\xf1o en el men\xfa.","upgrades.smaller_puck.help_plural":"La raqueta se encoge a\xfan m\xe1s y el combo vuelve a aumentar.","upgrades.smaller_puck.name":"Raqueta m\xe1s peque\xf1a","upgrades.smaller_puck.tooltip":"Tambi\xe9n da +5 combo","upgrades.smaller_puck.verbose_description":"Recibes una bonificaci\xf3n de combo permanente de +5 por elegir esta mejora.","upgrades.soft_reset.name":"Restablecimiento progresivo","upgrades.soft_reset.tooltip":"Al reiniciar el combo se conserva el {{percent}}% de los puntos","upgrades.soft_reset.verbose_description":"Limita el impacto de un reinicio de combo.","upgrades.streak_shots.name":"Secuencia de destrucci\xf3n","upgrades.streak_shots.tooltip":"M\xe1s piezas si rompes varios ladrillos a la vez.","upgrades.streak_shots.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta. El combo se pone a cero cuando la pelota golpea la raqueta. Una vez que tu combo supera el valor base, tu raqueta se vuelve roja para recordarte que tocarla con la pelota destruir\xe1 tu combo.","upgrades.sturdy_bricks.name":"Ladrillos macizos","upgrades.sturdy_bricks.tooltip":"+{{lvl}} puntos de vida de los ladrillos, +{{percent}}% monedas cuando se destruyen","upgrades.sturdy_bricks.verbose_description":"Cada nivel de esta mejora a\xf1ade un PV a todos los ladrillos. Puedes comprobar el n\xfamero de PV usando la cualificaci\xf3n \\"Clarividente\\". Puedes aumentar el da\xf1o de las balas obteniendo la mejora \\"Bala perforante\\". Cada nivel de esta mejora a\xf1ade un 50% m\xe1s de monedas.","upgrades.superhot.name":"S\xfaper caliente","upgrades.superhot.tooltip":"El tiempo se mueve cuando se mueve la paleta.","upgrades.superhot.verbose_description":"SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE","upgrades.telekinesis.help_plural":"Mayor efecto sobre el bal\xf3n","upgrades.telekinesis.name":"Telequinesis","upgrades.telekinesis.tooltip":"Control de la trayectoria del bal\xf3n","upgrades.telekinesis.verbose_description":"Controla la bola mientras sube.","upgrades.top_is_lava.name":"Icare","upgrades.top_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el rebote del techo","upgrades.top_is_lava.verbose_description":"Cada vez que rompas un ladrillo, tu combo aumentar\xe1 en uno. Sin embargo, tu combo se reiniciar\xe1 en cuanto tu bola llegue a la parte superior de la pantalla.\\n\\nCuando tu combo supere el m\xednimo, aparecer\xe1 una barra roja en la parte superior de la pantalla para recordarte que debes evitar golpearla.","upgrades.trampoline.name":"Trampol\xedn","upgrades.trampoline.tooltip":"+{{lvl}} combo cada vez que una pelota rebota en la raqueta,-{{lvl}} combo cada vez que una pelota rebota en uno de los bordes","upgrades.trampoline.verbose_description":"Una de las pocas mejoras que no tiene una condici\xf3n de reinicio","upgrades.transparency.name":"Transparencia","upgrades.transparency.tooltip":"Cuanto m\xe1s alta est\xe9 la bola en la pantalla, m\xe1s transparente se volver\xe1. Cuanto m\xe1s transparente sea, m\xe1s monedas producir\xe1.","upgrades.transparency.verbose_description":"Los niveles m\xe1s altos hacen que la pelota se vuelva transparente m\xe1s r\xe1pidamente y aumentan la bonificaci\xf3n de puntos.","upgrades.trickledown.name":"Escorrent\xeda","upgrades.trickledown.tooltip":"Las monedas aparecen en la parte superior de la pantalla.","upgrades.trickledown.verbose_description":"Podr\xeda ayudarte a ahorrar algunas monedas. ","upgrades.unbounded.name":"Liberado, entregado","upgrades.unbounded.tooltip":"+{{lvl}} combo por ladrillo, m\xe1s lados para mantener la pelota en juego, peligro","upgrades.unbounded.verbose_description":"Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo tambi\xe9n desaparecer\xe1. Se trata de una ventaja avanzada.","upgrades.viscosity.name":"Fluido viscoso","upgrades.viscosity.tooltip":"Las piezas caen m\xe1s lentamente","upgrades.viscosity.verbose_description":"Las piezas normalmente se aceleran con la gravedad y las explosiones para alcanzar velocidades bastante altas.\\n\\nEsta habilidad las ralentiza constantemente, como si estuvieran en una especie de l\xedquido viscoso.\\n\\nEsto facilita su captura y combina bien con mejoras que influyen en el movimiento de la pieza.","upgrades.wind.help_plural":"Viento m\xe1s fuerte","upgrades.wind.name":"Viva el viento","upgrades.wind.tooltip":"La posici\xf3n de la raqueta crea viento","upgrades.wind.verbose_description":"El viento depende de la posici\xf3n de la raqueta en la pantalla, hacia la izquierda si est\xe1 a la izquierda, hacia la derecha si est\xe1 a la derecha.\\nAfecta a pelotas y piezas.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"La pelota desciende hacia la raqueta.","upgrades.yoyo.verbose_description":"Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo por ladrillo, hasta que haya una explosi\xf3n","upgrades.zen.verbose_description":"B\xe1sicamente es un juego no violento."}'); },{}],"eedRO":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"\u041E\u0442\u043C\u0435\u043D\u0430","confirmRestart.text":"\u0412\u044B \u0441\u043E\u0431\u0438\u0440\u0430\u0435\u0442\u0435\u0441\u044C \u043D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443. \u0412\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B, \u0447\u0442\u043E \u0445\u043E\u0442\u0438\u0442\u0435 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C?","confirmRestart.title":"\u041D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443?","confirmRestart.yes":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u0438\u0433\u0440\u0443","gameOver.creative":"\u042D\u0442\u043E\u0442 \u0437\u0430\u0431\u0435\u0433 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0442\u044C\u0441\u044F.","gameOver.cumulative_total":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0443\u043C\u043C\u0430\u0440\u043D\u044B\u0439 \u0431\u0430\u043B\u043B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u043B\u0441\u044F \u0441 {{startTs}} \u0434\u043E {{endTs}}.","gameOver.lost.summary":"\u0412\u044B \u0443\u0440\u043E\u043D\u0438\u043B\u0438 \u043C\u044F\u0447, \u043F\u043E\u0439\u043C\u0430\u0432 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.lost.title":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430","gameOver.stats.balls_lost":"\u041C\u044F\u0447\u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u043D\u044B","gameOver.stats.bricks_broken":"\u041A\u0438\u0440\u043F\u0438\u0447\u0438 \u0440\u0430\u0437\u0431\u0438\u0442\u044B","gameOver.stats.bricks_per_minute":"\u0420\u0430\u0437\u0431\u0438\u0442\u044B\u0445 \u043A\u0438\u0440\u043F\u0438\u0447\u0435\u0439 \u0432 \u043C\u0438\u043D\u0443\u0442\u0443","gameOver.stats.catch_rate":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u043B\u043E\u0432\u0430","gameOver.stats.combo_avg":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u043A\u043E\u043C\u0431\u043E","gameOver.stats.combo_max":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F","gameOver.stats.duration_per_level":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.hit_rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.total_score":"\u041E\u0431\u0449\u0438\u0439 \u0431\u0430\u043B\u043B","gameOver.stats.upgrades_applied":"\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","gameOver.stats_intro":"\u041D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u0430 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0430 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u044B \u043F\u043E \u0441\u0440\u0430\u0432\u043D\u0435\u043D\u0438\u044E \u0441 \u0432\u0430\u0448\u0438\u043C\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u043C\u0438 \u0438\u0433\u0440\u0430\u043C\u0438.","gameOver.unlocked_perk":"\u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","gameOver.unlocked_perk_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0439","gameOver.win.summary":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430. \u0412\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.win.title":"\u0412\u044B \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u044D\u0442\u0443 \u0438\u0433\u0440\u0443","help.content":"## \u0426\u0435\u043B\u044C\\n\\n\u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043A \u043C\u043E\u0436\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 7 \u0443\u0440\u043E\u0432\u043D\u0435\u0439.\\n\u041C\u043E\u043D\u0435\u0442\u044B \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u0440\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.\\n\u041B\u043E\u0432\u0438\u0442\u0435 \u0438\u0445 \u0432\u0435\u0441\u043B\u043E\u043C, \u0447\u0442\u043E\u0431\u044B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0441\u0432\u043E\u0439 \u0441\u0447\u0435\u0442.\\n\u0412\u0430\u0448 \u0441\u0447\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u0430\u0432\u043E\u043C \u0432\u0435\u0440\u0445\u043D\u0435\u043C \u0443\u0433\u043B\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.\\n\u041D\u0435 \u0443\u0440\u043E\u043D\u0438\u0442\u0435 \u043C\u044F\u0447, \u0438\u043D\u0430\u0447\u0435 \u0438\u0433\u0440\u0430 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u0441\u044F.\\n\\n\u0423\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0432 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438, \u0432\u044B \u0441\u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0435.\\n\\n## \u0410\u043F\u0433\u0440\u0435\u0439\u0434\u044B\\n\\n\u0412\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0432\u0430\u043C\u0438 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u0438\u0433\u0440\u044B.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u0437 \u043D\u0438\u0445 \u043C\u043E\u0436\u043D\u043E \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0440\u0430\u0437 \u0434\u043B\u044F \u0443\u0441\u0438\u043B\u0435\u043D\u0438\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0442 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u044E\u0442 \u0438\u0433\u0440\u0443 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0441\u043F\u043E\u0441\u043E\u0431\u0430\u043C\u0438.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043B\u0435\u0437\u043D\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0432 \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u0438.\\n\\n\u0412 \u043D\u0430\u0447\u0430\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0439 \u0438\u0433\u0440\u044B \u0432\u044B \u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043E\u0434\u0438\u043D \u0430\u043F\u0433\u0440\u0435\u0439\u0434.\\n\u0415\u0433\u043E \u0438\u043A\u043E\u043D\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0436\u0438\u0442\u044C \u043A\u0438\u0440\u043F\u0438\u0447\u043E\u043C \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.\\n\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445.\\n\\n\u041C\u043D\u043E\u0433\u0438\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u0432\u0430\u0448\u0438 \u043A\u043E\u043C\u0431\u043E.\\n\\n## \u041A\u043E\u043C\u0431\u043E\\n\\n\u0412\u0430\u0448\u0435 \\"\u043A\u043E\u043C\u0431\u043E\\" - \u044D\u0442\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u043D\u0435\u0442, \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0449\u0438\u0445\u0441\u044F \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u0438 \u043A\u0438\u0440\u043F\u0438\u0447\u0430.\\n\u041E\u043D\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0432\u0435\u0441\u043B\u0435, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, x4 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0438\u0440\u043F\u0438\u0447 \u043F\u043E\u0440\u043E\u0436\u0434\u0430\u0435\u0442 4 \u043C\u043E\u043D\u0435\u0442\u044B.\\n\u0411\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0445 \u043A\u043E\u043C\u0431\u043E, \u0442\u0430\u043A\u0436\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0434\u043B\u044F \u0435\u0433\u043E \u0441\u0431\u0440\u043E\u0441\u0430.\\n\u043A\u043E\u043C\u0431\u043E \u0442\u0430\u043A\u0436\u0435 \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043C\u044F\u0447 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0440\u0430\u043A\u0435\u0442\u043A\u0435, \u043D\u0435 \u0437\u0430\u0434\u0435\u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n\u0412 \u044D\u0442\u043E\u043C \u0441\u043B\u0443\u0447\u0430\u0435 \u043F\u043E\u044F\u0432\u0438\u0442\u0441\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \\"\u043F\u0440\u043E\u043C\u0430\u0445\\".\\n\\n\u0421\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437 \u0446\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n## \u041F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435\\n\\n\u0422\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043A\u0430\u043A \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442.\\n\u0415\u0441\u043B\u0438 \u043C\u044F\u0447 \u043F\u043E\u043F\u0430\u0434\u0435\u0442 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043F\u043B\u043E\u0449\u0430\u0434\u043A\u0438, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0432\u0432\u0435\u0440\u0445.\\n\u0415\u0441\u043B\u0438 \u0432\u044B \u0443\u0434\u0430\u0440\u0438\u0442\u0435 \u0441 \u043E\u0434\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u043F\u043E\u0434 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u0443\u0433\u043B\u043E\u043C.\\n\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0435\u0441\u043B\u0430 \u0438 \u0443\u0433\u043E\u043B \u0432\u0445\u043E\u0434\u0430 \u043D\u0435 \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043F\u043E\u0441\u043B\u0435 \u043E\u0442\u0441\u043A\u043E\u043A\u0430.\\n\\n\u041C\u043E\u0436\u043D\u043E \u043E\u0442\u043A\u0440\u044B\u0442\u044C \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0439, \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0449\u0438\u0445 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438.\\n\\n## \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u0435\u0442\\n\\n\u041F\u0440\u0438 \u043F\u0435\u0440\u0432\u043E\u0439 \u0438\u0433\u0440\u0435 \u0432 Breakout 71 \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438 \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u044B.\\n\u041C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438 \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u043F\u0440\u043E\u0441\u0442\u043E \u0438\u0433\u0440\u0430\u044F \u0438 \u0441\u043E\u0431\u0438\u0440\u0430\u044F \u043C\u043D\u043E\u0433\u043E \u043C\u043E\u043D\u0435\u0442.\\n\u041F\u0435\u0440\u0432\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u044E\u0442\u0441\u044F \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0430.\\n\u041F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0442\u0435 \u0438\u043B\u0438 \u0438\u043D\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438.\\n\\n\u0414\u043E\u0431\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0432\u044B\u0441\u043E\u043A\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432 \u0433\u043E\u0440\u0430\u0437\u0434\u043E \u043F\u0440\u043E\u0449\u0435, \u0435\u0441\u043B\u0438 \u043F\u043E\u0441\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0432\u044B \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439.\\n\\n## \u041F\u043E\u0432\u0442\u043E\u0440\u043D\u044B\u0435 \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0438 \u0438 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u0435 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F\\n\\n\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0430\u043F\u0433\u0440\u0435\u0439\u0434, \u0435\u0441\u043B\u0438 \u0431\u0443\u0434\u0435\u0442\u0435 \u0438\u0433\u0440\u0430\u0442\u044C \u0445\u043E\u0440\u043E\u0448\u043E:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeGood}} \u0441\u0435\u043A\u0443\u043D\u0434\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedGood}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 {{catchRateGood}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u043C\u0435\u043D\u0435\u0435 {{missesGood}} \u0440\u0430\u0437\\n\\n\u0412\u044B \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u0443\u044E \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0443, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u043E\u0437\u0432\u043E\u043B\u0438\u0442 \u0432\u0430\u043C \u043F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F, \u0435\u0441\u043B\u0438 \u0432\u044B \u0441\u043F\u0440\u0430\u0432\u0438\u0442\u0435\u0441\u044C \u0441 \u0437\u0430\u0434\u0430\u043D\u0438\u0435\u043C \u0435\u0449\u0435 \u043B\u0443\u0447\u0448\u0435:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeBest}} \u0441\u0435\u043A\u0443\u043D\u0434\u044B\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedBest}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0442\u044C {{catchRateBest}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043C\u0430\u0445\u043D\u0438\u0442\u0435\u0441\u044C \u043F\u043E \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C \u043C\u0435\u043D\u0435\u0435 {{missesBest}} \u0440\u0430\u0437\\n\\n\u041E\u043F\u0446\u0438\u044F \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445 \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u044D\u0442\u0443 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443","help.help":"\u0423\u0437\u043D\u0430\u0439\u0442\u0435 \u0431\u043E\u043B\u044C\u0448\u0435 \u043E\u0431 \u0438\u0433\u0440\u0435","help.levels":"\u0423\u0440\u043E\u0432\u043D\u0438","help.title":"\u041F\u043E\u043C\u043E\u0449\u044C","help.upgrades":"## \u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","history.columns.score":"\u041E\u0446\u0435\u043D\u043A\u0430","history.columns.started":"\u0414\u0430\u0442\u0430","history.help":"\u041F\u043E\u0441\u043C\u043E\u0442\u0440\u0438\u0442\u0435 \u0441\u0432\u043E\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u0435 \u0438\u0433\u0440\u044B.","history.locked":"\u0421\u044B\u0433\u0440\u0430\u0439\u0442\u0435 \u043D\u0435 \u043C\u0435\u043D\u0435\u0435 \u0434\u0435\u0441\u044F\u0442\u0438 \u0438\u0433\u0440, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C","history.title":"\u0418\u0441\u0442\u043E\u0440\u0438\u044F \u043F\u043E\u0431\u0435\u0433\u043E\u0432","lab.help":"\u041F\u043E\u043F\u0440\u043E\u0431\u0443\u0439\u0442\u0435 \u043B\u044E\u0431\u0443\u044E \u0441\u0431\u043E\u0440\u043A\u0443.","lab.instructions":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043D\u0438\u0436\u0435, \u0430 \u0437\u0430\u0442\u0435\u043C \u0432\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0434\u043B\u044F \u0438\u0433\u0440\u044B.","lab.menu_entry":"\u0422\u0432\u043E\u0440\u0447\u0435\u0441\u043A\u0438\u0439 \u0440\u0435\u0436\u0438\u043C","lab.reset":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0432\u0441\u0435 \u0432 0","lab.select_level":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0434\u043B\u044F \u0438\u0433\u0440\u044B","lab.unlocks_at":"\u041E\u0442\u043A\u0440\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043F\u0440\u0438 \u043E\u0431\u0449\u0435\u043C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u0435 \u043E\u0447\u043A\u043E\u0432 {{score}}","level_up.after_buttons":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u0438 \u0443\u0440\u043E\u0432\u0435\u043D\u044C {{level}}/{{max}}.","level_up.before_buttons":"\u0412\u044B \u043F\u043E\u0439\u043C\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442 {{catchGain}} \u0438\u0437 {{levelSpawnedCoins}} \u0437\u0430 {{time}} \u0441\u0435\u043A\u0443\u043D\u0434\u044B {{timeGain}}.\\n\\n\u0412\u044B \u043F\u0440\u043E\u043C\u0430\u0445\u043D\u0443\u043B\u0438\u0441\u044C {{levelMisses}} \u0440\u0430\u0437 {{missesGain}} \u0438 \u0443\u0434\u0430\u0440\u0438\u043B\u0438\u0441\u044C \u043E \u0441\u0442\u0435\u043D\u044B \u0438\u043B\u0438 \u043F\u043E\u0442\u043E\u043B\u043E\u043A {{levelWallBounces}} \u0440\u0430\u0437{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"\u041F\u043E\u0441\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u043F\u043E\u0439\u043C\u0430\u0442\u044C \u0432\u0441\u0435 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\u0440\u0435\u0436\u0438\u043C","settings.mobile_help":"\u041E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u043C\u0435\u0441\u0442\u043E \u043F\u043E\u0434 \u043B\u043E\u043F\u0430\u0442\u043A\u043E\u0439.","settings.pointer_lock":"\u0411\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043C\u044B\u0448\u0438","settings.pointer_lock_help":"\u0424\u0438\u043A\u0441\u0438\u0440\u0443\u0435\u0442 \u0438 \u0441\u043A\u0440\u044B\u0432\u0430\u0435\u0442 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u044B\u0448\u0438.","settings.record":"\u0417\u0430\u043F\u0438\u0441\u044C \u0432\u0438\u0434\u0435\u043E\u0440\u043E\u043B\u0438\u043A\u043E\u0432 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u043F\u0440\u043E\u0446\u0435\u0441\u0441\u0430","settings.record_download":"\u0421\u043A\u0430\u0447\u0430\u0442\u044C \u0432\u0438\u0434\u0435\u043E ({{size}} \u041C\u0411)","settings.record_help":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0432\u0438\u0434\u0435\u043E\u0437\u0430\u043F\u0438\u0441\u044C \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","settings.red_miss":"\u041C\u0438\u0441\u0441 \u043F\u0440\u0435\u0434\u0443\u043F\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0435","settings.red_miss_help":"\u041F\u043E\u043A\u0430\u0436\u0438\u0442\u0435 \u043A\u0440\u0430\u0441\u043D\u044B\u0435 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u0432\u043E\u043A\u0440\u0443\u0433 \u043C\u044F\u0447\u0435\u0439, \u043F\u0430\u0434\u0430\u044E\u0449\u0438\u0445 \u0431\u0435\u0437 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F.","settings.reset":"\u041F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430 \u0438\u0433\u0440\u044B","settings.reset_cancel":"\u041D\u0435\u0442","settings.reset_confirm":"\u0414\u0430","settings.reset_help":"\u0421\u043E\u0442\u0440\u0438\u0442\u0435 \u0432\u044B\u0441\u043E\u043A\u0438\u0439 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442, \u0432\u0440\u0435\u043C\u044F \u0438\u0433\u0440\u044B \u0438 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443","settings.reset_instruction":"\u0412\u044B \u043F\u043E\u0442\u0435\u0440\u044F\u0435\u0442\u0435 \u0432\u0435\u0441\u044C \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441, \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0432 \u0438\u0433\u0440\u0435, \u0432\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B?","settings.save_file_error":"\u041E\u0448\u0438\u0431\u043A\u0430 \u043F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u0444\u0430\u0439\u043B\u0430 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F","settings.save_file_loaded":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043D\u043D\u044B\u0439 \u0444\u0430\u0439\u043B","settings.save_file_loaded_help":"\u0422\u0435\u043F\u0435\u0440\u044C \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u0441\u044F, \u0447\u0442\u043E\u0431\u044B \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0435 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u0435","settings.save_file_loaded_ok":"OK","settings.show_fps":"\u0421\u0447\u0435\u0442\u0447\u0438\u043A FPS","settings.show_fps_help":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u0440\u0430\u0431\u043E\u0442\u0443 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F","settings.show_stats":"\u041F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0439\u0442\u0435 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443 \u0432 \u0440\u0435\u0430\u043B\u044C\u043D\u043E\u043C \u0432\u0440\u0435\u043C\u0435\u043D\u0438","settings.show_stats_help":"\u041C\u043E\u043D\u0435\u0442\u044B, \u0432\u0440\u0435\u043C\u044F, \u043E\u0442\u0441\u043A\u043E\u043A\u0438, \u043F\u0440\u043E\u043C\u0430\u0445\u0438","settings.sounds":"\u0417\u0432\u0443\u043A\u0438 \u0438\u0433\u0440\u044B","settings.sounds_help":"\u041C\u043E\u0436\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C \u0440\u0430\u0431\u043E\u0442\u0443 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u043E\u0432.","starting_perks.checked":"\u041A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0447\u043D\u0435\u0442\u0435 \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443, \u0432\u0430\u043C \u0431\u0443\u0434\u0435\u0442 \u0434\u0430\u043D\u043E \u043E\u0434\u043D\u043E \u0438\u0437 \u044D\u0442\u0438\u0445 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432. \u0429\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u0435\u0440\u043A\u0443, \u0447\u0442\u043E\u0431\u044B \u0438\u0441\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0435\u0433\u043E.","starting_perks.help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u044B\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B","starting_perks.random":"\u0412\u0441\u0435 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430 \u0431\u044B\u043B\u0438 \u0443\u0431\u0440\u0430\u043D\u044B, \u0432\u044B\u0431\u043E\u0440 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u043C.","starting_perks.title":"\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438","starting_perks.unchecked":"\u041F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0435 \u043D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438 \u043D\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u044E\u0442\u0441\u044F \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0445, \u043D\u043E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u044C \u043D\u0430 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u043F\u0443\u043B.","unlocks.greyed_out_help":"\u0412\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0435 \u0441\u0435\u0440\u044B\u043C \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432 \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432. \u041E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0431\u0438\u0440\u0430\u0435\u0442\u0435 \u043E\u0447\u043A\u0438 \u0432 \u0438\u0433\u0440\u0435.","unlocks.intro":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0441\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 {{ts}}. \u041D\u0438\u0436\u0435 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0438 \u0443\u0440\u043E\u0432\u043D\u0438, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u0435\u0442 \u0438\u0433\u0440\u0430. \u041D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u0430\u043F\u0433\u0440\u0435\u0439\u0434 \u0438\u043B\u0438 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043D\u0438\u0436\u0435, \u0447\u0442\u043E\u0431\u044B \u043D\u0430\u0447\u0430\u0442\u044C \u0442\u0435\u0441\u0442\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443 \u0441 \u043D\u0438\u043C.","unlocks.just_unlocked":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","unlocks.just_unlocked_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439","unlocks.level":"

\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0438\u0437 {{out_of}}

\\n

\u0417\u0434\u0435\u0441\u044C \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438\u0433\u0440\u044B, \u043D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u043E\u0434\u0438\u043D \u0438\u0437 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u043E\u043F\u0440\u043E\u0431\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E.

","unlocks.level_description":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C {{size}}x{{size}} \u0441 {{bricks}} \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C\u0438, {{colors}} \u0446\u0432\u0435\u0442\u0430\u043C\u0438 \u0438 {{bombs}} \u0431\u043E\u043C\u0431\u0430\u043C\u0438.","unlocks.minScore":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u0443.","unlocks.minScoreWithPerks":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435 \u0441 {{required}} , \u043D\u043E \u0431\u0435\u0437 {{forbidden}} \u0434\u043B\u044F \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0438.","unlocks.minTotalScore":"\u041D\u0430\u043A\u043E\u043F\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 ${{score}}","unlocks.reached":"\u0412\u0430\u0448 \u043B\u0443\u0447\u0448\u0438\u0439 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 - {{reached}}.","unlocks.title_upgrades":"\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438\u0437 {{out_of}}","upgrades.addiction.name":"\u041D\u0430\u0440\u043A\u043E\u043C\u0430\u043D\u0438\u044F","upgrades.addiction.tooltip":"+{{lvl}} \u043A\u043E\u043C\u0431\u043E / \u043A\u0438\u0440\u043F\u0438\u0447, \u043A\u043E\u043C\u0431\u043E \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043D\u0430 {{delay}}\u0441 \u043F\u043E\u0441\u043B\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u044F \u043A\u0438\u0440\u043F\u0438\u0447\u0430.","upgrades.addiction.verbose_description":"\u041E\u0442\u0441\u0447\u0435\u0442 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\u043A\u0430\u043A\u043E\u0439-\u0442\u043E \u0432\u044F\u0437\u043A\u043E\u0439 \u0436\u0438\u0434\u043A\u043E\u0441\u0442\u0438.\\n\\n\u042D\u0442\u043E \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u0435\u0442 \u0438\u0445 \u043F\u043E\u0438\u043C\u043A\u0443 \u0438 \u043E\u0442\u043B\u0438\u0447\u043D\u043E \u0441\u043E\u0447\u0435\u0442\u0430\u0435\u0442\u0441\u044F \u0441 \u043F\u0435\u0440\u043A\u0430\u043C\u0438, \u0432\u043B\u0438\u044F\u044E\u0449\u0438\u043C\u0438 \u043D\u0430 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043C\u043E\u043D\u0435\u0442.","upgrades.wind.help_plural":"\u0411\u043E\u043B\u0435\u0435 \u0441\u0438\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 \u0432\u0435\u0442\u0440\u0430","upgrades.wind.name":"\u0412\u0435\u0442\u0435\u0440","upgrades.wind.tooltip":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0432\u0435\u0441\u043B\u0430 \u0441\u043E\u0437\u0434\u0430\u0435\u0442 \u0432\u0435\u0442\u0435\u0440","upgrades.wind.verbose_description":"\u0412\u0435\u0442\u0435\u0440 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043E\u0442 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u043B\u043E\u043F\u0430\u0441\u0442\u0438: \u043B\u0435\u0432\u0430\u044F \u0434\u0443\u0435\u0442 \u0432\u043B\u0435\u0432\u043E, \u043F\u0440\u0430\u0432\u0430\u044F - \u0432\u043F\u0440\u0430\u0432\u043E. \u0412\u043B\u0438\u044F\u0435\u0442 \u043A\u0430\u043A \u043D\u0430 \u0448\u0430\u0440\u0438\u043A\u0438, \u0442\u0430\u043A \u0438 \u043D\u0430 \u043C\u043E\u043D\u0435\u0442\u044B.","upgrades.yoyo.name":"\u0419\u043E-\u0439\u043E","upgrades.yoyo.tooltip":"\u041C\u044F\u0447 \u043F\u0430\u0434\u0430\u0435\u0442 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0443","upgrades.yoyo.verbose_description":"\u042D\u0442\u043E \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043B\u0435\u043A\u0438\u043D\u0435\u0437\u0443: \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u043C\u044F\u0447\u043E\u043C, \u043F\u043E\u043A\u0430 \u043E\u043D \u043F\u0430\u0434\u0430\u0435\u0442 \u043E\u0431\u0440\u0430\u0442\u043D\u043E.","upgrades.zen.name":"\u0414\u0437\u0435\u043D","upgrades.zen.tooltip":"+{{lvl}} \u043A\u043E\u043C\u0431\u043E \u0437\u0430 \u043A\u0438\u0440\u043F\u0438\u0447, \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043F\u0440\u0438 \u0432\u0437\u0440\u044B\u0432\u0435","upgrades.zen.verbose_description":"\u0412 \u043A\u043E\u043D\u0446\u0435 \u043A\u043E\u043D\u0446\u043E\u0432, \u044D\u0442\u043E \u043D\u0435\u043D\u0430\u0441\u0438\u043B\u044C\u0441\u0442\u0432\u0435\u043D\u043D\u0430\u044F \u0438\u0433\u0440\u0430."}'); +module.exports = JSON.parse('{"confirmRestart.no":"\u041E\u0442\u043C\u0435\u043D\u0430","confirmRestart.text":"\u0412\u044B \u0441\u043E\u0431\u0438\u0440\u0430\u0435\u0442\u0435\u0441\u044C \u043D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443. \u0412\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B, \u0447\u0442\u043E \u0445\u043E\u0442\u0438\u0442\u0435 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C?","confirmRestart.title":"\u041D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443?","confirmRestart.yes":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u0438\u0433\u0440\u0443","editor.editing.bigger":"\u0423\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.color":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0446\u0432\u0435\u0442 \u0438\u0437 \u0441\u043F\u0438\u0441\u043A\u0430 \u0446\u0432\u0435\u0442\u043E\u0432 (\u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C 5 \u043D\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C)","editor.editing.copy":"\u0421\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.copy_help":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u0435\u0433\u043E \u0432 \u043A\u0430\u043D\u0430\u043B #levels \u0432 \u043D\u0430\u0448\u0435\u043C Discord","editor.editing.credit":"\u041A\u0440\u0435\u0434\u0438\u0442\u044B \u0438 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A","editor.editing.credit_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u0438\u0441\u0445\u043E\u0434\u043D\u044B\u0439 URL-\u0430\u0434\u0440\u0435\u0441 \u0438\u043B\u0438 \u043F\u043E\u044F\u0441\u043D\u0435\u043D\u0438\u0435 \u0432\u0430\u0448\u0435\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.delete":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.down":"\u0421\u0434\u0432\u0438\u043D\u044C\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043D\u0438\u0437.","editor.editing.help":"\u0417\u0430\u0442\u0435\u043C \u0449\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u043B\u0438\u0442\u043A\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C \u0435\u0435.","editor.editing.left":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043B\u0435\u0432\u043E.","editor.editing.play":"\u041F\u0440\u043E\u0439\u0442\u0438 \u044D\u0442\u043E\u0442 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.rename":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.rename_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u043D\u043E\u0432\u043E\u0435 \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.right":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043F\u0440\u0430\u0432\u043E.","editor.editing.smaller":"\u0423\u043C\u0435\u043D\u044C\u0448\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.title":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0435\u0434\u0430\u043A\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F: {{name}}","editor.editing.up":"\u041F\u043E\u0434\u043D\u0438\u043C\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.","editor.help":"\u0421\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u0441\u043E\u0431\u0441\u0442\u0432\u0435\u043D\u043D\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438 \u0434\u0435\u043B\u0438\u0442\u0435\u0441\u044C \u0438\u043C\u0438 \u0434\u043B\u044F \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F \u0432 \u0438\u0433\u0440\u0443.","editor.import":"\u0418\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.import_instruction":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u0438\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E \u0432 \u0441\u043F\u0438\u0441\u043E\u043A \u0443\u0440\u043E\u0432\u043D\u0435\u0439.","editor.locked":"\u041D\u0430\u0431\u0435\u0440\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 {{min}} \u043E\u0447\u043A\u043E\u0432, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C","editor.new_level":"\u041D\u043E\u0432\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.title":"\u0420\u0435\u0434\u0430\u043A\u0442\u043E\u0440 \u0443\u0440\u043E\u0432\u043D\u0435\u0439","gameOver.creative":"\u042D\u0442\u043E\u0442 \u0437\u0430\u0431\u0435\u0433 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0442\u044C\u0441\u044F.","gameOver.cumulative_total":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0443\u043C\u043C\u0430\u0440\u043D\u044B\u0439 \u0431\u0430\u043B\u043B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u043B\u0441\u044F \u0441 {{startTs}} \u0434\u043E {{endTs}}.","gameOver.lost.summary":"\u0412\u044B \u0443\u0440\u043E\u043D\u0438\u043B\u0438 \u043C\u044F\u0447, \u043F\u043E\u0439\u043C\u0430\u0432 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.lost.title":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430","gameOver.stats.balls_lost":"\u041C\u044F\u0447\u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u043D\u044B","gameOver.stats.bricks_broken":"\u041A\u0438\u0440\u043F\u0438\u0447\u0438 \u0440\u0430\u0437\u0431\u0438\u0442\u044B","gameOver.stats.bricks_per_minute":"\u0420\u0430\u0437\u0431\u0438\u0442\u044B\u0445 \u043A\u0438\u0440\u043F\u0438\u0447\u0435\u0439 \u0432 \u043C\u0438\u043D\u0443\u0442\u0443","gameOver.stats.catch_rate":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u043B\u043E\u0432\u0430","gameOver.stats.combo_avg":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u043A\u043E\u043C\u0431\u043E","gameOver.stats.combo_max":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F","gameOver.stats.duration_per_level":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.hit_rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.total_score":"\u041E\u0431\u0449\u0438\u0439 \u0431\u0430\u043B\u043B","gameOver.stats.upgrades_applied":"\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","gameOver.stats_intro":"\u041D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u0430 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0430 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u044B \u043F\u043E \u0441\u0440\u0430\u0432\u043D\u0435\u043D\u0438\u044E \u0441 \u0432\u0430\u0448\u0438\u043C\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u043C\u0438 \u0438\u0433\u0440\u0430\u043C\u0438.","gameOver.unlocked_perk":"\u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","gameOver.unlocked_perk_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0439","gameOver.win.summary":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430. \u0412\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.win.title":"\u0412\u044B \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u044D\u0442\u0443 \u0438\u0433\u0440\u0443","help.content":"## \u0426\u0435\u043B\u044C\\n\\n\u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043A \u043C\u043E\u0436\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 7 \u0443\u0440\u043E\u0432\u043D\u0435\u0439.\\n\u041C\u043E\u043D\u0435\u0442\u044B \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u0440\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.\\n\u041B\u043E\u0432\u0438\u0442\u0435 \u0438\u0445 \u0432\u0435\u0441\u043B\u043E\u043C, \u0447\u0442\u043E\u0431\u044B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0441\u0432\u043E\u0439 \u0441\u0447\u0435\u0442.\\n\u0412\u0430\u0448 \u0441\u0447\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u0430\u0432\u043E\u043C \u0432\u0435\u0440\u0445\u043D\u0435\u043C \u0443\u0433\u043B\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.\\n\u041D\u0435 \u0443\u0440\u043E\u043D\u0438\u0442\u0435 \u043C\u044F\u0447, \u0438\u043D\u0430\u0447\u0435 \u0438\u0433\u0440\u0430 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u0441\u044F.\\n\\n\u0423\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0432 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438, \u0432\u044B \u0441\u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0435.\\n\\n## \u0410\u043F\u0433\u0440\u0435\u0439\u0434\u044B\\n\\n\u0412\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0432\u0430\u043C\u0438 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u0438\u0433\u0440\u044B.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u0437 \u043D\u0438\u0445 \u043C\u043E\u0436\u043D\u043E \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0440\u0430\u0437 \u0434\u043B\u044F \u0443\u0441\u0438\u043B\u0435\u043D\u0438\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0442 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u044E\u0442 \u0438\u0433\u0440\u0443 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0441\u043F\u043E\u0441\u043E\u0431\u0430\u043C\u0438.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043B\u0435\u0437\u043D\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0432 \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u0438.\\n\\n\u0412 \u043D\u0430\u0447\u0430\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0439 \u0438\u0433\u0440\u044B \u0432\u044B \u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043E\u0434\u0438\u043D \u0430\u043F\u0433\u0440\u0435\u0439\u0434.\\n\u0415\u0433\u043E \u0438\u043A\u043E\u043D\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0436\u0438\u0442\u044C \u043A\u0438\u0440\u043F\u0438\u0447\u043E\u043C \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.\\n\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445.\\n\\n\u041C\u043D\u043E\u0433\u0438\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u0432\u0430\u0448\u0438 \u043A\u043E\u043C\u0431\u043E.\\n\\n## \u041A\u043E\u043C\u0431\u043E\\n\\n\u0412\u0430\u0448\u0435 \\"\u043A\u043E\u043C\u0431\u043E\\" - \u044D\u0442\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u043D\u0435\u0442, \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0449\u0438\u0445\u0441\u044F \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u0438 \u043A\u0438\u0440\u043F\u0438\u0447\u0430.\\n\u041E\u043D\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0432\u0435\u0441\u043B\u0435, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, x4 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0438\u0440\u043F\u0438\u0447 \u043F\u043E\u0440\u043E\u0436\u0434\u0430\u0435\u0442 4 \u043C\u043E\u043D\u0435\u0442\u044B.\\n\u0411\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0445 \u043A\u043E\u043C\u0431\u043E, \u0442\u0430\u043A\u0436\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0434\u043B\u044F \u0435\u0433\u043E \u0441\u0431\u0440\u043E\u0441\u0430.\\n\u043A\u043E\u043C\u0431\u043E \u0442\u0430\u043A\u0436\u0435 \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043C\u044F\u0447 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0440\u0430\u043A\u0435\u0442\u043A\u0435, \u043D\u0435 \u0437\u0430\u0434\u0435\u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n\u0412 \u044D\u0442\u043E\u043C \u0441\u043B\u0443\u0447\u0430\u0435 \u043F\u043E\u044F\u0432\u0438\u0442\u0441\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \\"\u043F\u0440\u043E\u043C\u0430\u0445\\".\\n\\n\u0421\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437 \u0446\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n## \u041F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435\\n\\n\u0422\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043A\u0430\u043A \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442.\\n\u0415\u0441\u043B\u0438 \u043C\u044F\u0447 \u043F\u043E\u043F\u0430\u0434\u0435\u0442 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043F\u043B\u043E\u0449\u0430\u0434\u043A\u0438, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0432\u0432\u0435\u0440\u0445.\\n\u0415\u0441\u043B\u0438 \u0432\u044B \u0443\u0434\u0430\u0440\u0438\u0442\u0435 \u0441 \u043E\u0434\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u043F\u043E\u0434 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u0443\u0433\u043B\u043E\u043C.\\n\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0435\u0441\u043B\u0430 \u0438 \u0443\u0433\u043E\u043B \u0432\u0445\u043E\u0434\u0430 \u043D\u0435 \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043F\u043E\u0441\u043B\u0435 \u043E\u0442\u0441\u043A\u043E\u043A\u0430.\\n\\n\u041C\u043E\u0436\u043D\u043E \u043E\u0442\u043A\u0440\u044B\u0442\u044C \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0439, \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0449\u0438\u0445 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438.\\n\\n## \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u0435\u0442\\n\\n\u041F\u0440\u0438 \u043F\u0435\u0440\u0432\u043E\u0439 \u0438\u0433\u0440\u0435 \u0432 Breakout 71 \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438 \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u044B.\\n\u041C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438 \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u043F\u0440\u043E\u0441\u0442\u043E \u0438\u0433\u0440\u0430\u044F \u0438 \u0441\u043E\u0431\u0438\u0440\u0430\u044F \u043C\u043D\u043E\u0433\u043E \u043C\u043E\u043D\u0435\u0442.\\n\u041F\u0435\u0440\u0432\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u044E\u0442\u0441\u044F \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0430.\\n\u041F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0442\u0435 \u0438\u043B\u0438 \u0438\u043D\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438.\\n\\n\u0414\u043E\u0431\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0432\u044B\u0441\u043E\u043A\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432 \u0433\u043E\u0440\u0430\u0437\u0434\u043E \u043F\u0440\u043E\u0449\u0435, \u0435\u0441\u043B\u0438 \u043F\u043E\u0441\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0432\u044B \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439.\\n\\n## \u041F\u043E\u0432\u0442\u043E\u0440\u043D\u044B\u0435 \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0438 \u0438 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u0435 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F\\n\\n\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0430\u043F\u0433\u0440\u0435\u0439\u0434, \u0435\u0441\u043B\u0438 \u0431\u0443\u0434\u0435\u0442\u0435 \u0438\u0433\u0440\u0430\u0442\u044C \u0445\u043E\u0440\u043E\u0448\u043E:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeGood}} \u0441\u0435\u043A\u0443\u043D\u0434\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedGood}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 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\u0444\u0430\u0439\u043B","settings.save_file_loaded_help":"\u0422\u0435\u043F\u0435\u0440\u044C \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u0441\u044F, \u0447\u0442\u043E\u0431\u044B \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0435 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u0435","settings.save_file_loaded_ok":"OK","settings.show_fps":"\u0421\u0447\u0435\u0442\u0447\u0438\u043A FPS","settings.show_fps_help":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u0440\u0430\u0431\u043E\u0442\u0443 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F","settings.show_stats":"\u041F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0439\u0442\u0435 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443 \u0432 \u0440\u0435\u0430\u043B\u044C\u043D\u043E\u043C \u0432\u0440\u0435\u043C\u0435\u043D\u0438","settings.show_stats_help":"\u041C\u043E\u043D\u0435\u0442\u044B, \u0432\u0440\u0435\u043C\u044F, \u043E\u0442\u0441\u043A\u043E\u043A\u0438, \u043F\u0440\u043E\u043C\u0430\u0445\u0438","settings.sounds":"\u0417\u0432\u0443\u043A\u0438 \u0438\u0433\u0440\u044B","settings.sounds_help":"\u041C\u043E\u0436\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C \u0440\u0430\u0431\u043E\u0442\u0443 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u043E\u0432.","starting_perks.checked":"\u041A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0447\u043D\u0435\u0442\u0435 \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443, \u0432\u0430\u043C \u0431\u0443\u0434\u0435\u0442 \u0434\u0430\u043D\u043E \u043E\u0434\u043D\u043E \u0438\u0437 \u044D\u0442\u0438\u0445 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432. \u0429\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u0435\u0440\u043A\u0443, \u0447\u0442\u043E\u0431\u044B \u0438\u0441\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0435\u0433\u043E.","starting_perks.help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u044B\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B","starting_perks.random":"\u0412\u0441\u0435 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430 \u0431\u044B\u043B\u0438 \u0443\u0431\u0440\u0430\u043D\u044B, \u0432\u044B\u0431\u043E\u0440 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u043C.","starting_perks.title":"\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438","starting_perks.unchecked":"\u041F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0435 \u043D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438 \u043D\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u044E\u0442\u0441\u044F \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0445, \u043D\u043E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u044C \u043D\u0430 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u043F\u0443\u043B.","unlocks.greyed_out_help":"\u0412\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0435 \u0441\u0435\u0440\u044B\u043C \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432 \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432. \u041E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0431\u0438\u0440\u0430\u0435\u0442\u0435 \u043E\u0447\u043A\u0438 \u0432 \u0438\u0433\u0440\u0435.","unlocks.intro":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0441\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 {{ts}}. \u041D\u0438\u0436\u0435 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0438 \u0443\u0440\u043E\u0432\u043D\u0438, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u0435\u0442 \u0438\u0433\u0440\u0430. \u041D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u0430\u043F\u0433\u0440\u0435\u0439\u0434 \u0438\u043B\u0438 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043D\u0438\u0436\u0435, \u0447\u0442\u043E\u0431\u044B \u043D\u0430\u0447\u0430\u0442\u044C \u0442\u0435\u0441\u0442\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443 \u0441 \u043D\u0438\u043C.","unlocks.just_unlocked":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","unlocks.just_unlocked_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439","unlocks.level":"

\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0438\u0437 {{out_of}}

\\n

\u0417\u0434\u0435\u0441\u044C \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438\u0433\u0440\u044B, \u043D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u043E\u0434\u0438\u043D \u0438\u0437 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u043E\u043F\u0440\u043E\u0431\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E.

","unlocks.level_description":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C {{size}}x{{size}} \u0441 {{bricks}} \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C\u0438, {{colors}} \u0446\u0432\u0435\u0442\u0430\u043C\u0438 \u0438 {{bombs}} \u0431\u043E\u043C\u0431\u0430\u043C\u0438.","unlocks.minScore":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u0443.","unlocks.minScoreWithPerks":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435 \u0441 {{required}} , \u043D\u043E \u0431\u0435\u0437 {{forbidden}} \u0434\u043B\u044F \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0438.","unlocks.minTotalScore":"\u041D\u0430\u043A\u043E\u043F\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 ${{score}}","unlocks.reached":"\u0412\u0430\u0448 \u043B\u0443\u0447\u0448\u0438\u0439 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 - {{reached}}.","unlocks.title_upgrades":"\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438\u0437 {{out_of}}","upgrades.addiction.name":"\u041D\u0430\u0440\u043A\u043E\u043C\u0430\u043D\u0438\u044F","upgrades.addiction.tooltip":"+{{lvl}} \u043A\u043E\u043C\u0431\u043E / \u043A\u0438\u0440\u043F\u0438\u0447, \u043A\u043E\u043C\u0431\u043E \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043D\u0430 {{delay}}\u0441 \u043F\u043E\u0441\u043B\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u044F \u043A\u0438\u0440\u043F\u0438\u0447\u0430.","upgrades.addiction.verbose_description":"\u041E\u0442\u0441\u0447\u0435\u0442 \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u0441\u043B\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043A\u0438\u0440\u043F\u0438\u0447\u0430 \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u043C \u0443\u0440\u043E\u0432\u043D\u0435. \u041E\u043D \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F, \u043A\u0430\u043A \u0442\u043E\u043B\u044C\u043A\u043E \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0431\u0443\u0434\u0443\u0442 \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0435\u043D\u044B.","upgrades.asceticism.name":"\u0410\u0441\u043A\u0435\u0442\u0438\u0437\u043C","upgrades.asceticism.tooltip":"+{{combo}} \u043A\u043E\u043C\u0431\u043E/\u043A\u0438\u0440\u043F\u0438\u0447, - {{combo}} \u043F\u0440\u0438 \u043B\u043E\u0432\u043B\u0435 \u043C\u043E\u043D\u0435\u0442","upgrades.asceticism.verbose_description":"\u0412\u0430\u043C \u043D\u0443\u0436\u043D\u043E \u0431\u0443\u0434\u0435\u0442 \u0433\u0434\u0435-\u0442\u043E \u0445\u0440\u0430\u043D\u0438\u0442\u044C \u043C\u043E\u043D\u0435\u0442\u044B, \u043F\u043E\u043A\u0430 \u0432\u0430\u0448 \u043A\u043E\u043C\u0431\u043E \u043F\u043E\u0434\u043D\u0438\u043C\u0430\u0435\u0442\u0441\u044F.","upgrades.ball_attract_ball.help_plural":"\u0411\u043E\u043B\u0435\u0435 \u0441\u0438\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F","upgrades.ball_attract_ball.name":"\u0413\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F","upgrades.ball_attract_ball.tooltip":"\u041C\u044F\u0447\u0438 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u044E\u0442 \u043C\u044F\u0447\u0438","upgrades.ball_attract_ball.verbose_description":"\u0428\u0430\u0440\u044B, 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Spiel zu beginnen. Sind Sie sicher, dass Sie weitermachen wollen?","confirmRestart.title":"Ein neues Spiel beginnen?","confirmRestart.yes":"Spiel neu starten","gameOver.creative":"Dieser Lauf wird nicht aufgezeichnet.","gameOver.cumulative_total":"Ihre kumulative Gesamtpunktzahl ist von {{startTs}} auf {{endTs}}gestiegen.","gameOver.lost.summary":"Du hast den Ball fallen lassen, nachdem du {{score}} M\xfcnzen gefangen hast.","gameOver.lost.title":"Spiel vorbei","gameOver.stats.balls_lost":"Verlorene B\xe4lle","gameOver.stats.bricks_broken":"Ziegelsteine gebrochen","gameOver.stats.bricks_per_minute":"Ziegelsteinbruch pro Minute","gameOver.stats.catch_rate":"Fangquote","gameOver.stats.combo_avg":"Durchschnittliche Combo","gameOver.stats.combo_max":"Max-Kombo","gameOver.stats.duration_per_level":"Dauer pro Stufe","gameOver.stats.hit_rate":"Trefferquote","gameOver.stats.intro":"","gameOver.stats.level_reached":"Erreichte Stufe","gameOver.stats.total_score":"Gesamtpunktzahl","gameOver.stats.upgrades_applied":"Angewandte Upgrades","gameOver.stats_intro":"Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.","gameOver.unlocked_perk":"Upgrade freigeschaltet","gameOver.unlocked_perk_plural":"Du hast soeben {{count}} Verg\xfcnstigungen freigeschaltet","gameOver.win.summary":"Das Spiel ist vorbei. Du hast {{score}} M\xfcnzen versteckt.","gameOver.win.title":"Du hast dieses Spiel abgeschlossen","help.content":"## Ziel\\n\\nSammle in 7 Levels so viele M\xfcnzen wie m\xf6glich ein.\\nDie M\xfcnzen erscheinen, wenn du Ziegel zerbrichst.\\nFangen Sie sie mit Ihrem Paddel auf, um Ihre Punktzahl zu erh\xf6hen.\\nIhr Punktestand wird in der oberen rechten Ecke des Bildschirms angezeigt.\\nLassen Sie den Ball nicht fallen, sonst ist das Spiel vorbei.\\n\\nWenn du alle Ziegel zerst\xf6rt hast, kannst du dir ein Upgrade aussuchen.\\n\\n## Upgrades\\n\\nDie Upgrades, die du w\xe4hlst, gelten bis zum Ende des Laufs.\\nEinige k\xf6nnen mehrmals ausgew\xe4hlt werden, um die Wirkung zu verst\xe4rken.\\nEinige helfen beim Zielen oder machen das Spiel auf andere Weise einfacher.\\nEinige sind nur in Kombination n\xfctzlich.\\n\\nZu Beginn eines jeden Spiels erh\xe4ltst du immer ein Upgrade.\\nIhr Symbol dient als Baustein des ersten Levels.\\nDu kannst die Start-Upgrades in den Einstellungen ausw\xe4hlen.\\n\\nViele Upgrades wirken sich auf deine Kombo aus.\\n\\n## Combo\\n\\nDeine \\"Combo\\" ist die Anzahl der M\xfcnzen, die beim Zerbrechen eines Steins entstehen.\\nSie wird auf deinem Paddel angezeigt, zum Beispiel x4 bedeutet, dass jeder Stein 4 M\xfcnzen hervorbringt.\\nDie meisten Upgrades, die den Combo erh\xf6hen, f\xfcgen auch eine Bedingung hinzu, um ihn zur\xfcckzusetzen.\\nDie Kombo wird auch zur\xfcckgesetzt, wenn der Ball zum Schl\xe4ger zur\xfcckkehrt, ohne einen Stein zu treffen.\\nIn diesem Fall wird eine \\"Miss\\"-Meldung angezeigt.\\n\\nVersuchen Sie, jedes Mal auf einen Stein zu zielen.\\n\\n## Anvisieren\\n\\nNur die Position des Balls auf dem Schl\xe4ger entscheidet dar\xfcber, wie der Ball abprallt.\\nWenn der Ball das Paddel genau in der Mitte trifft, prallt er senkrecht nach oben ab.\\nWenn du ihn mehr auf einer Seite triffst, hat er einen gr\xf6\xdferen Winkel.\\nDie Paddelgeschwindigkeit und der Auftreffwinkel haben keinen Einfluss auf die Richtung des Balls nach dem Aufprall.\\n\\nViele Upgrades, die beim Zielen helfen, k\xf6nnen freigeschaltet werden.\\n\\n## Freischaltungen\\n\\nWenn du Breakout 71 zum ersten Mal spielst, sind die meisten Upgrades und Levels gesperrt.\\nUpgrades werden freigeschaltet, indem du einfach spielst und viele M\xfcnzen f\xe4ngst.\\nDie ersten Level werden durch das Erreichen einer hohen Punktzahl freigeschaltet.\\nSp\xe4tere Levels f\xfcgen eine Bedingung hinzu, welche Verg\xfcnstigungen Sie ausw\xe4hlen k\xf6nnen.\\n\\nEine hohe Punktzahl zu erreichen ist viel einfacher, wenn du nach jedem Level mehrere Upgrades erh\xe4ltst.\\n\\n## Re-Rolls und kostenlose Upgrades\\n\\nWenn du gut spielst, bekommst du ein zus\xe4tzliches Upgrade, das du ausw\xe4hlen kannst:\\n\\n- Schaffe das Level in weniger als {{levelTimeGood}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedGood}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateGood}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesGood}} Mal\\n\\nDu bekommst auch einen Re-Roll, mit dem du Upgrades \xfcberspringen kannst, wenn du noch besser abschneidest:\\n\\n- Schaffe ein Level in weniger als {{levelTimeBest}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedBest}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateBest}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesBest}} Mal\\n\\nMit einer Option in den Einstellungen k\xf6nnen Sie diese Statistiken anzeigen lassen","help.help":"Erfahren Sie mehr \xfcber das Spiel","help.levels":"Ebenen","help.title":"Hilfe","help.upgrades":"## Upgrades","history.columns.score":"Ergebnis","history.columns.started":"Datum","history.help":"Sehen Sie Ihre {{count}} besten Spiele.","history.locked":"Mindestens zehn Spiele spielen, um freizuschalten","history.title":"L\xe4uft Geschichte","lab.help":"Versuchen Sie jede beliebige Konstruktion","lab.instructions":"W\xe4hlen Sie unten die Upgrades aus und w\xe4hlen Sie dann ein Level, das Sie spielen m\xf6chten.","lab.menu_entry":"Kreativ-Modus","lab.reset":"Alle auf 0 zur\xfccksetzen","lab.select_level":"W\xe4hlen Sie einen Level zum Spielen","lab.unlocks_at":"Wird freigeschaltet bei Gesamtpunktzahl {{score}}","level_up.after_buttons":"Du hast gerade Level {{level}}/{{max}}beendet.","level_up.before_buttons":"Du hast {{score}} M\xfcnzen {{catchGain}} aus {{levelSpawnedCoins}} in {{time}} Sekunden {{timeGain}}gefangen.\\n\\nDu hast {{levelMisses}} Mal danebengeschossen {{missesGain}} und {{levelWallBounces}} Mal die W\xe4nde oder die Decke getroffen{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Versuche, alle M\xfcnzen zu fangen, verpasse nie die Steine, sto\xdfe nie an die W\xe4nde/Decke oder schaffe das Level unter 30 Sekunden, um zus\xe4tzliche Upgrades zu erhalten.","level_up.compliment_good":"Gut gemacht!","level_up.compliment_perfect":"Beeindruckend, machen Sie weiter so!","level_up.pick_upgrade_title":"W\xe4hlen Sie ein Upgrade","level_up.plus_one_upgrade":"(+1 Aufwertung)","level_up.plus_one_upgrade_and_reroll":"(+1 Aufwertung und +1 Neuwurf)","level_up.reroll":"Neu w\xfcrfeln ({{count}})","level_up.reroll_help":"Neue Wahlm\xf6glichkeiten bieten","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Sie haben seit {{hours}} Stunden gespielt","main_menu.donate_help":"Wie w\xe4re es mit einer Spende? Sie k\xf6nnen diese Erinnerung in den Einstellungen ausblenden.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"Hohe Punktzahl : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Neues Spiel","main_menu.normal_help":"Spiele 7 Levels mit einem zuf\xe4lligen Startvorteil","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Passen Sie das Spiel an Ihre Bed\xfcrfnisse und Ihren Geschmack an","main_menu.settings_title":"Einstellungen","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Freigegebene Inhalte","main_menu.unlocks_help":"Freigegebene Verg\xfcnstigungen und Stufen ausprobieren","play.close_modale_window_tooltip":"Schlie\xdfen Sie","play.current_lvl":"Stufe {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Hauptmen\xfc \xf6ffnen","play.missed_ball":"Miss","play.mobile_press_to_play":"Zum Abspielen hier dr\xfccken und halten","play.score_tooltip":"Sehen Sie Ihren Punktestand, Upgrades und mehr","play.stats.coins_catch_rate":"Fangrate der M\xfcnzen","play.stats.levelMisses":"Verfehlte Sch\xfcsse, bei denen man nichts trifft","play.stats.levelTime":"Level Zeit","play.stats.levelWallBounces":"Mauervorspr\xfcnge","score_panel.close_to_unlock":"N\xe4chste Stufe freischalten:","score_panel.get_upgrades_to_unlock":"Holen Sie {{missingUpgrades}} und erzielen Sie {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.rerolls_count":"Sie haben {{rerolls}} Wiederholungsw\xfcrfe angesammelt","score_panel.score_to_unlock":"Erziele {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.title":"{{score}} Punkte auf Stufe {{level}}/{{max}} ","score_panel.upcoming_levels":"Kommende Stufen :","score_panel.upgrades_picked":"Die in diesem Spiel gew\xe4hlten Upgrades laufen:","settings.basic":"Grundlegende Grafiken","settings.basic_help":"Bessere Leistung.","settings.colorful_coins":"Bunte M\xfcnzen","settings.colorful_coins_help":"M\xfcnzen spawnen immer in der Farbe des Steins","settings.comboIncreaseTexts":"+X in Gold anzeigen","settings.comboIncreaseTexts_help":"Wenn die Combo zunimmt","settings.contrast":"Hoher Kontrast","settings.contrast_help":"Buntes und dunkles Rendering","settings.donation_reminder":"Erinnern Sie mich an eine Spende","settings.donation_reminder_help":"Siehe Spielzeit und Spendenlink im Hauptmen\xfc","settings.download_save_file":"Spielstand und Statistiken herunterladen","settings.download_save_file_help":"Abrufen einer Speicherdatei","settings.extra_bright":"Extra hell","settings.extra_bright_help":"Erh\xf6ht die Gr\xf6\xdfe des Halos um M\xfcnzen und Ziegel.","settings.fullscreen":"Vollbild","settings.fullscreen_help":"Das Spiel versucht, vor dem Start in den Vollbildmodus zu wechseln","settings.kid":"Kinder-Modus","settings.kid_help":"Beginnen Sie k\xfcnftige Spiele mit einem \\"langsameren Ball\\".","settings.language":"Sprache","settings.language_help":"W\xe4hlen Sie die Sprache des Spiels","settings.load_save_file":"Speicherdatei laden","settings.load_save_file_help":"W\xe4hlen Sie eine Speicherdatei auf Ihrem Ger\xe4t","settings.max_coins":" {{max}} M\xfcnzen auf dem Bildschirm maximal","settings.max_coins_help":"Nur kosmetisch, keine Auswirkung auf das Ergebnis","settings.max_particles":" {{max}} Teilchen maximal","settings.max_particles_help":"Begrenzt die Anzahl der auf dem Bildschirm angezeigten Partikel f\xfcr visuelle Effekte.","settings.mobile":"Mobiler Modus","settings.mobile_help":"L\xe4sst Platz unter dem Paddel.","settings.pointer_lock":"Mauszeigersperre","settings.pointer_lock_help":"Sperrt und versteckt den Mauszeiger.","settings.record":"Spielvideos aufnehmen","settings.record_download":"Video herunterladen ({{size}} MB)","settings.record_help":"Holen Sie sich ein Video von jedem Level.","settings.red_miss":"Miss Warnung","settings.red_miss_help":"Zeigen Sie rote Partikel um B\xe4lle, die ohne Treffer zu Boden gehen.","settings.reset":"Spiel zur\xfccksetzen","settings.reset_cancel":"Nein","settings.reset_confirm":"Ja","settings.reset_help":"L\xf6schen von Highscore, Spielzeit und Statistiken","settings.reset_instruction":"Sie verlieren alle Fortschritte, die Sie im Spiel gemacht haben, sind Sie sicher?","settings.save_file_error":"Fehler beim Laden einer Speicherdatei","settings.save_file_loaded":"Geladene Datei speichern","settings.save_file_loaded_help":"Die App wird nun neu geladen, um die Speicherung zu \xfcbernehmen.","settings.save_file_loaded_ok":"Ok","settings.show_fps":"FPS-Z\xe4hler","settings.show_fps_help":"\xdcberwachen Sie die Leistung der Anwendung","settings.show_stats":"Echtzeit-Statistiken anzeigen","settings.show_stats_help":"M\xfcnzen, Zeit, Spr\xfcnge, Fehlsch\xfcsse","settings.sounds":"Spiel-Sounds","settings.sounds_help":"Kann einige Telefone verlangsamen.","starting_perks.checked":"Wenn Sie ein neues Spiel beginnen, wird Ihnen eine dieser Verg\xfcnstigungen angeboten. Klicken Sie auf eine Verg\xfcnstigung, um sie auszuschlie\xdfen.","starting_perks.help":"W\xe4hlen Sie m\xf6gliche Start-Upgrades","starting_perks.random":"Alle Vorteile wurden gestrichen, die Auswahl erfolgt nach dem Zufallsprinzip.","starting_perks.title":"Startvorteile","starting_perks.unchecked":"Die folgenden Verg\xfcnstigungen werden nicht als Startverg\xfcnstigungen angeboten, aber Sie k\xf6nnen sie durch Anklicken zum Pool hinzuf\xfcgen.","unlocks.greyed_out_help":"Die ausgegrauten Upgrades k\xf6nnen freigeschaltet werden, indem Sie Ihre Gesamtpunktzahl erh\xf6hen. Die Gesamtpunktzahl erh\xf6ht sich jedes Mal, wenn Sie im Spiel punkten.","unlocks.intro":"Deine Gesamtpunktzahl ist {{ts}}. Nachfolgend finden Sie alle Upgrades und Levels, die das Spiel zu bieten hat. Klicken Sie auf ein Upgrade oder eine Stufe, um ein Testspiel damit zu starten.","unlocks.just_unlocked":"Level freigeschaltet","unlocks.just_unlocked_plural":"Du hast soeben {{count}} Stufen freigeschaltet","unlocks.level":"

Du hast {{unlocked}} Stufen von {{out_of}}freigeschaltet

\\n

Hier sind alle Spielstufen, klicke eine an, um sie auszuprobieren.

","unlocks.level_description":"Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.","unlocks.minScore":"Erreiche ${{minScore}} in einem Lauf, um freizuschalten.","unlocks.minScoreWithPerks":"Erreiche ${{minScore}} in einem Durchgang mit {{required}} , aber ohne {{forbidden}} zu entsperren.","unlocks.minTotalScore":"Kumulieren Sie insgesamt ${{score}}","unlocks.reached":"Ihr bestes Ergebnis war {{reached}}.","unlocks.title_upgrades":"Du hast {{unlocked}} Upgrades von {{out_of}}freigeschaltet.","upgrades.addiction.name":"Sucht","upgrades.addiction.tooltip":"+{{lvl}} Combo / Stein, Combo wird {{delay}}s nach Zerbrechen eines Steins zur\xfcckgesetzt.","upgrades.addiction.verbose_description":"Der Countdown beginnt erst nach dem Zerbrechen des ersten Steins eines jeden Levels. Er stoppt, sobald alle Ziegel zerst\xf6rt sind.","upgrades.asceticism.name":"Askese","upgrades.asceticism.tooltip":"+{{combo}} Combo / Ziegel, - {{combo}} bei M\xfcnzfang","upgrades.asceticism.verbose_description":"Sie m\xfcssen die M\xfcnzen irgendwo aufbewahren, w\xe4hrend Ihre Combo aufsteigt.","upgrades.ball_attract_ball.help_plural":"St\xe4rkere Anziehungskraft","upgrades.ball_attract_ball.name":"Schwerkraft","upgrades.ball_attract_ball.tooltip":"B\xe4lle ziehen B\xe4lle an","upgrades.ball_attract_ball.verbose_description":"B\xe4lle, die mehr als \\"3/4 der Spielfeldbreite\\" entfernt sind, beginnen sich gegenseitig anzuziehen.\\n\\nDie Anziehungskraft ist st\xe4rker, wenn sie am weitesten voneinander entfernt sind.\\n\\nUm die Anziehungskraft zu symbolisieren, fliegen Regenbogenpartikel. Dieser Vorteil wird nur angeboten, wenn du bereits mehr als einen Ball hast.","upgrades.ball_attracts_coins.name":"B\xe4lle ziehen M\xfcnzen an","upgrades.ball_attracts_coins.tooltip":"Die M\xfcnzen folgen der n\xe4chstgelegenen Kugel und fallen langsamer herunter.","upgrades.ball_attracts_coins.verbose_description":"Dies k\xf6nnte verwendet werden, um die Kugeln mit M\xfcnzen \\"anzumalen\\", wenn man es mit \\"Flecken\\" und \\"Geisterm\xfcnzen\\" kombiniert. Es funktioniert auch als Ersatz f\xfcr einen M\xfcnzmagneten.","upgrades.ball_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.ball_repulse_ball.name":"Pers\xf6nlicher Raum","upgrades.ball_repulse_ball.tooltip":"B\xe4lle sto\xdfen B\xe4lle ab","upgrades.ball_repulse_ball.verbose_description":"Kugeln, die weniger als ein Viertel der Bildschirmbreite entfernt sind, sto\xdfen sich gegenseitig ab. Die Absto\xdfungskraft ist st\xe4rker, wenn sie sich nahe beieinander befinden. Um diese Kraft zu symbolisieren, werden Partikel herausgeschleudert. Dieser Vorteil wird nur angeboten, wenn Sie bereits mehr als einen Ball haben.","upgrades.base_combo.name":"Starke Grundlagen","upgrades.base_combo.tooltip":"Combo beginnt bei {{coins}} statt bei 1.","upgrades.base_combo.verbose_description":"Deine Combo beginnt normalerweise bei 1 am Anfang des Levels und wird auf 1 zur\xfcckgesetzt, wenn du herumspringst, ohne etwas zu treffen. Mit diesem Vorteil beginnt die Kombo 3 Punkte h\xf6her, sodass du immer mindestens 4 M\xfcnzen pro Stein erh\xe4ltst. Immer, wenn deine Kombo zur\xfcckgesetzt wird, steht sie wieder bei 4 und nicht bei 1. Dein Ball wird ein wenig glitzern, um anzuzeigen, dass sein Combo h\xf6her als 1 ist.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Gr\xf6\xdfere Explosionen","upgrades.bigger_explosions.verbose_description":"Die Standardexplosion r\xe4umt ein 3x3-Quadrat, mit dieser wird es zu einem 5x5-Quadrat, und der Schlag auf die M\xfcnzen ist auch wesentlich st\xe4rker. Der Bildschirm blinkt nach jeder Explosion (au\xdfer im Basismodus)","upgrades.bigger_puck.name":"Gr\xf6\xdferes Paddel","upgrades.bigger_puck.tooltip":"Einfach mehr M\xfcnzen fangen.","upgrades.bigger_puck.verbose_description":"Ein gr\xf6\xdferes Paddel macht es einfacher, den Ball nie zu verfehlen und mehr M\xfcnzen zu fangen. Au\xdferdem kann man die Abpraller genau ausrichten (der Winkel des Balls h\xe4ngt nur davon ab, wo er das Paddel trifft).","upgrades.bricks_attract_ball.name":"Ziegelsteine ziehen B\xe4lle an","upgrades.bricks_attract_ball.tooltip":"Der Ball fliegt zu den ersten {{count}} Steinen, die er trifft.","upgrades.bricks_attract_ball.verbose_description":"Die Wirkung ist bei h\xf6heren Stufen st\xe4rker. Die Anzahl der Steine, die getroffen werden k\xf6nnen, bevor der Effekt aufh\xf6rt, ist ebenfalls h\xf6her. Der Effekt setzt wieder ein, wenn der Ball den Puck trifft.","upgrades.bricks_attract_coins.name":"Ziegelsteine ziehen M\xfcnzen an","upgrades.bricks_attract_coins.tooltip":"Hilft ihnen, dort oben zu bleiben","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Hellsichtig","upgrades.clairvoyant.tooltip":"Sehen Sie die n\xe4chsten Levels, die HP der Steine und die Ballrichtung","upgrades.clairvoyant.verbose_description":"Hilft dir, die richtigen Upgrades auszuw\xe4hlen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zus\xe4tzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)","upgrades.coin_magnet.help_plural":"St\xe4rkere Wirkung auf die M\xfcnzen","upgrades.coin_magnet.name":"Magnet f\xfcr M\xfcnzen","upgrades.coin_magnet.tooltip":"Paddel zieht M\xfcnzen an","upgrades.coin_magnet.verbose_description":"Lenkt die M\xfcnzen auf das Paddel. Der Effekt ist st\xe4rker, wenn die M\xfcnze bereits in der N\xe4he ist.","upgrades.compound_interest.name":"Zinseszins","upgrades.compound_interest.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, R\xfccksetzung bei verlorener M\xfcnze","upgrades.compound_interest.verbose_description":"Deine Combo w\xe4chst jedes Mal um eins, wenn du einen Stein zerbrichst, und bringt mit jedem Stein, den du zerbrichst, mehr und mehr M\xfcnzen hervor.\\nAchten Sie jedoch darauf, jede dieser M\xfcnzen mit Ihrem Paddel aufzufangen, da jede verlorene M\xfcnze Ihre Combo zur\xfccksetzt.\\nSobald deine Kombo \xfcber dem Minimum liegt, wird der Boden des Spielfelds mit einer roten Linie markiert, um dich daran zu erinnern, dass die M\xfcnzen nicht dorthin geh\xf6ren.","upgrades.concave_puck.name":"Konkaves Paddel","upgrades.concave_puck.tooltip":"Verbessert die vertikale Zielgenauigkeit","upgrades.concave_puck.verbose_description":"Die B\xe4lle gehen zu Beginn des Levels gerade nach oben und prallen in einem geringeren Winkel ab.","upgrades.corner_shot.name":"Eckball","upgrades.corner_shot.tooltip":"L\xe4sst Ihr Paddel mit den R\xe4ndern des Bildschirms \xfcberlappen","upgrades.corner_shot.verbose_description":"Hilft beim Zielen in den Kurven. Weitere Stufen lassen Sie weiter hinausgehen.","upgrades.etherealcoins.name":"M\xfcnzen, im Weltraum","upgrades.etherealcoins.tooltip":"M\xfcnzen werden nicht mehr von der Schwerkraft beeinflusst","upgrades.etherealcoins.verbose_description":"Die M\xfcnzen behalten ihre Geschwindigkeit auch nach mehreren Aufprallvorg\xe4ngen bei und werden nicht mehr durch die Schwerkraft beeinflusst.","upgrades.extra_levels.name":"5 min mehr","upgrades.extra_levels.tooltip":"Spielen Sie {{count}} Stufen statt 7","upgrades.extra_levels.verbose_description":"Das Standardspiel kann maximal 7 Stufen dauern, danach ist das Spiel vorbei.\\n\\nMit jeder Stufe dieses Vorteils k\xf6nnen Sie eine Stufe h\xf6her gehen. Die letzten Level sind oft diejenigen, in denen man die meisten Punkte macht, so dass der Unterschied dramatisch sein kann.","upgrades.extra_life.help_plural":"Dein (letzter) Ball wird auf dem Boden aufspringen, anstatt verloren zu gehen ({{lvl}} mal).","upgrades.extra_life.name":"Extraleben","upgrades.extra_life.tooltip":"Der Ball prallt einmal auf der unteren Linie auf, bevor er verloren ist.","upgrades.extra_life.verbose_description":"Normalerweise hat man nur einen Ball, und das Spiel ist vorbei, sobald man ihn fallen l\xe4sst.\\n\\nDieser Vorteil f\xfcgt eine wei\xdfe Leiste am unteren Rand des Bildschirms hinzu, die einen Ball einmal speichert und dabei zerbricht.\\n\\nJedes Mal, wenn ein Ball am unteren Rand des Bildschirms aufprallt, verlierst du eine Stufe dieses Vorteils.","upgrades.forgiving.name":"Verzeihen","upgrades.forgiving.tooltip":"Durch fehlende Pausen wird die Kombo schrittweise reduziert, anstatt auf einmal.","upgrades.forgiving.verbose_description":"Der erste Fehlschuss pro Level ist kostenlos, dann 10% der Combo, dann 20% ...","upgrades.fountain_toss.name":"Springbrunnen-Wurf","upgrades.fountain_toss.tooltip":"Gewinnen Sie etwas Combo, wenn Sie einige M\xfcnzen verpassen.","upgrades.fountain_toss.verbose_description":"Wenn du eine M\xfcnze verpasst und deine Combo unter {{max}}war, hat deine Combo eine Wahrscheinlichkeit von {{lvl}}/Combo um eins zu erh\xf6hen.","upgrades.ghost_coins.name":"Geisterm\xfcnzen","upgrades.ghost_coins.tooltip":"M\xfcnzen gehen langsam durch Ziegelsteine","upgrades.ghost_coins.verbose_description":"Das ist kein Bug, sondern ein Feature! Die M\xfcnzen fliegen nur langsam durch die Ziegel. H\xf6here Stufen lassen sie schneller fliegen.","upgrades.helium.name":"Helium","upgrades.helium.tooltip":"Umgekehrte Schwerkraft links und rechts des Paddels","upgrades.helium.verbose_description":"Dies wirkt sich auf die M\xfcnzen aus und l\xe4sst sie nach oben treiben, bis Sie bereit sind, sie aufzuheben.","upgrades.hot_start.name":"Hei\xdfer Start","upgrades.hot_start.tooltip":"Start bei Kombo {{start}}, -{{loss}} Kombo pro Sekunde","upgrades.hot_start.verbose_description":"Zu Beginn eines jeden Levels beginnt deine Kombo mit +30 Punkten, aber dann wird sie jede Sekunde um einen Punkt verringert. Der Effekt ist mit anderen Perks stapelbar.","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Immer wenn ein Ziegelstein seine Farbe \xe4ndert, teleportierst du diese M\xfcnze zur n\xe4chsten Kugel und l\xe4dst ihre F\xe4higkeit, einen Ziegelstein zu f\xe4rben, wieder auf.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosionen","upgrades.implosions.tooltip":"Explosionen saugen M\xfcnzen an, anstatt sie wegzublasen","upgrades.implosions.verbose_description":"Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \\"gr\xf6\xdfere Explosion\\".","upgrades.instant_upgrade.name":"Sofortiges Upgrade","upgrades.instant_upgrade.tooltip":"+2 Aufwertung jetzt, -1 Wahl bis Spielende.","upgrades.instant_upgrade.verbose_description":"W\xe4hlen Sie sofort zwei Upgrades aus, so dass Sie ein kostenloses Upgrade erhalten und eines, mit dem Sie das Upgrade, mit dem Sie diese Verg\xfcnstigung erhalten haben, zur\xfcckzahlen. Bei jedem weiteren Men\xfc zur Auswahl von Upgrades gibt es weniger Optionen zur Auswahl.","upgrades.left_is_lava.name":"Linke Seite meiden","upgrades.left_is_lava.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.","upgrades.left_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Combo zur\xfcckgesetzt, sobald dein Ball die linke Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die linke Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.limitless.name":"Grenzenlos","upgrades.limitless.tooltip":"Erh\xf6he die maximale Stufe aller Aufwertungen um {{lvl}} ","upgrades.limitless.verbose_description":"Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erh\xf6ht, so dass man es erneut w\xe4hlen kann.","upgrades.metamorphosis.name":"Metamorphose","upgrades.metamorphosis.tooltip":"Jede M\xfcnze kann {{lvl}} Steine mit ihrer Farbe f\xe4rben","upgrades.metamorphosis.verbose_description":"Mit diesem Vorteil haben die M\xfcnzen die Farbe des Ziegels, aus dem sie stammen, und f\xe4rben den ersten Ziegel, den sie ber\xfchren, in derselben Farbe. Die M\xfcnzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \\"anmalen\\" willst. Auf Stufe 1 kann jede M\xfcnze 1 Ziegelstein einf\xe4rben, bevor sie \\"verbraucht\\" wird und hohl erscheint.","upgrades.minefield.name":"Minenfeld","upgrades.minefield.tooltip":"+{{lvl}} Kombo pro Bombenstein auf dem Bildschirm","upgrades.minefield.verbose_description":"F\xfcgt +lvl zur Combo hinzu, wenn ein Ziegelstein platziert wird, -lvl, wenn er zerst\xf6rt wird, und erh\xf6ht die Basiskombo um die Anzahl der Ziegelsteine mal lvl","upgrades.multiball.name":"Multi-Ball","upgrades.multiball.tooltip":"Beginne jedes Level mit {{count}} B\xe4llen.","upgrades.multiball.verbose_description":"Sobald du den Ball in Breakout 71 fallen l\xe4sst, hast du verloren.\\n\\nMit diesem Vorteil erhalten Sie zwei B\xe4lle und k\xf6nnen es sich daher leisten, einen zu verlieren.\\n\\nDie verlorenen B\xe4lle kommen im n\xe4chsten Level zur\xfcck.\\n\\nWenn du mehr als einen Ball hast, stehen dir weitere Verg\xfcnstigungen zur Verf\xfcgung, und du kannst das Level nat\xfcrlich schneller abschlie\xdfen.","upgrades.nbricks.name":"Strenger Stichprobenumfang","upgrades.nbricks.tooltip":"Triff genau {{lvl}} Steine pro Paddle Bounce f\xfcr +{{lvl}} Combo, sonst wird er zur\xfcckgesetzt","upgrades.nbricks.verbose_description":"Ihr m\xfcsst die Steine nicht unbedingt zerst\xf6ren, aber ihr m\xfcsst sie treffen. Durch Explosionen zerst\xf6rte Ziegelsteine z\xe4hlen nicht.","upgrades.one_more_choice.name":"Extra Auswahl","upgrades.one_more_choice.tooltip":"Weitere Stufenaufstiege bieten {{lvl}} weitere Option(en) in der Liste","upgrades.one_more_choice.verbose_description":"Jedes Upgrade-Men\xfc wird eine weitere Option enthalten. Erh\xf6ht nicht die Anzahl der Upgrades, die Sie ausw\xe4hlen k\xf6nnen.","upgrades.passive_income.name":"Passives Einkommen","upgrades.passive_income.tooltip":"+{{lvl}} Combo / Brick, es sei denn, das Paddel hat sich in den letzten {{time}}s bewegt, dann wird es stattdessen zur\xfcckgesetzt","upgrades.passive_income.verbose_description":"Einige Verg\xfcnstigungen k\xf6nnen den B\xe4llen helfen, das zu tun, was du willst, ohne dass du etwas tun musst.","upgrades.picky_eater.name":"W\xe4hlerischer Esser","upgrades.picky_eater.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, wird bei Farbwechsel des Balls zur\xfcckgesetzt","upgrades.picky_eater.verbose_description":"Jedes Mal, wenn du einen Stein der gleichen Farbe wie deine Kugel zerst\xf6rst, erh\xf6ht sich deine Kombination um eins.\\nWenn es eine andere Farbe ist, nimmt der Ball diese neue Farbe an, aber die Kombination wird zur\xfcckgesetzt, es sei denn, es sind keine Steine in der Farbe des Balls \xfcbrig.\\nSobald du eine h\xf6here Kombination als das Minimum erreicht hast, werden die Steine der falschen Farbe rot umrandet.\\nWenn du mehr als eine Kugel hast, wechseln sie alle die Farbe, sobald eine von ihnen einen Stein trifft.","upgrades.pierce.name":"Piercing","upgrades.pierce.tooltip":"Der Ball durchdringt {{count}} Steine nach einem Paddle Bounce","upgrades.pierce.verbose_description":"Der Ball prallt normalerweise ab, sobald er etwas ber\xfchrt. Mit diesem Vorteil setzt er seine Flugbahn f\xfcr bis zu 3 Ziegelsteine gebrochen fort.\\n\\nDanach prallt er am 4. Ziegelstein ab, und du musst das Paddel ber\xfchren, um den Z\xe4hler zur\xfcckzusetzen.","upgrades.pierce_color.name":"Farbe durchstechen","upgrades.pierce_color.tooltip":"+{{lvl}} Schaden an Steinen der Farbe der Kugel","upgrades.pierce_color.verbose_description":"Wenn ein Ball auf einen gleichfarbigen Stein trifft, geht er ungehindert durch.\\n\\nSobald er einen andersfarbigen Stein erreicht, zerbricht er ihn, nimmt seine Farbe an und springt auf.\\n\\nWenn du robuste Steine hast, kann es sein, dass der Ball trotzdem an einem gleichfarbigen Stein abprallt.","upgrades.puck_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.puck_repulse_ball.name":"Weiche Landung","upgrades.puck_repulse_ball.tooltip":"Paddel st\xf6\xdft B\xe4lle ab","upgrades.puck_repulse_ball.verbose_description":"Wenn ein Ball in die N\xe4he des Schl\xe4gers kommt, wird er langsamer und springt m\xf6glicherweise sogar, ohne den Schl\xe4ger zu ber\xfchren.","upgrades.rainbow.name":"Regenbogen","upgrades.rainbow.tooltip":"M\xfcnzen spawnen in Regenbogenfarben.","upgrades.rainbow.verbose_description":"Mit jedem Level steigt der Anteil der farbigen M\xfcnzen. Die Farbe h\xe4ngt von der Levelzeit ab.","upgrades.reach.name":"Von oben nach unten","upgrades.reach.tooltip":" Das Ber\xfchren der N Steine der untersten Reihe setzt die Kombo zur\xfcck. Andernfalls: +N Combo","upgrades.reach.verbose_description":"Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zur\xfcckgesetzt, wenn diese unterste Reihe zerst\xf6rt wird, w\xe4hrend alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erh\xf6ht.\\n\\nDie unterste Reihe wird in rot hervorgehoben.","upgrades.respawn.name":"Neu spawnen","upgrades.respawn.tooltip":"{{percent}}% der Steine spawnen nach {{delay}}s erneut.","upgrades.respawn.verbose_description":"Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.","upgrades.right_is_lava.name":"Vermeiden Sie die rechte Seite","upgrades.right_is_lava.tooltip":"+{{lvl}} Kombo pro Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.","upgrades.right_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball die rechte Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.sacrifice.help_l1":"Der Verlust eines Lebens l\xf6scht alle Steine","upgrades.sacrifice.help_over":"Der Verlust eines Lebens {{lvl}}x die Combo l\xf6scht dann alle Steine","upgrades.sacrifice.name":"Opfern Sie","upgrades.sacrifice.verbose_description":"Damit k\xf6nnte die Kombination ziemlich hoch werden.","upgrades.sapper.help_plural":"Die ersten {{lvl}} Steine, die zerbrochen werden, werden zu Bomben.","upgrades.sapper.name":"Sapper","upgrades.sapper.tooltip":"Der erste zerbrochene Ziegelstein wird zu einer Bombe.","upgrades.sapper.verbose_description":"Anstatt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Paddel abprallen l\xe4sst, wird der Effekt wieder aktiviert. Wenn Sie diese F\xe4higkeit aufwerten, k\xf6nnen Sie mehr Bomben platzieren.","upgrades.shocks.name":"Schocks","upgrades.shocks.tooltip":"Kollisionen mit explosiven Kugeln","upgrades.shocks.verbose_description":"Wenn zwei Kugeln zusammensto\xdfen, tauschen sie ihre Geschwindigkeit aus, l\xf6sen eine Explosion aus und gewinnen an Geschwindigkeit, um sie zu trennen.","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Behalte {{percent}}% deines Combos zwischen den Levels","upgrades.shunt.verbose_description":"Wenn Sie auch Hei\xdfstart haben, wird der Hei\xdfstart einfach zur aktuellen Kombination hinzugef\xfcgt.","upgrades.side_flip.name":"Rechtsh\xe4ndig","upgrades.side_flip.tooltip":"+{{lvl}} Combo pro von rechts gebrochenem Stein, sonst -{{loss}} ","upgrades.side_flip.verbose_description":"Triff den Ziegelstein auf der rechten Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der linken Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.side_kick.name":"Linksh\xe4ndig","upgrades.side_kick.tooltip":"+{{lvl}} Combo pro von links gebrochenem Stein, sonst -{{loss}} ","upgrades.side_kick.verbose_description":"Triff den Ziegelstein auf der linken Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der rechten Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.skip_last.help_plural":"Die letzten {{lvl}} Steine werden explodieren.","upgrades.skip_last.name":"Einfaches Aufr\xe4umen","upgrades.skip_last.tooltip":"Der letzte Stein wird explodieren.","upgrades.skip_last.verbose_description":"Du musst alle Steine zerbrechen, um die n\xe4chste Ebene zu erreichen. Es kann jedoch schwierig sein, die letzten Steine zu bekommen.\\n\\nWenn du ein Level fr\xfch beendest, hast du zus\xe4tzliche M\xf6glichkeiten, um aufzur\xfcsten. Es ist auch sehr vorteilhaft, nie die Steine zu verpassen.\\n\\nWenn es dir also schwerf\xe4llt, die letzten Steine zu zerbrechen, kann es helfen, wenn du diesen Vorteil ein paar Mal bekommst.","upgrades.slow_down.name":"Langsamer Ball","upgrades.slow_down.tooltip":"Der Ball bewegt sich langsamer","upgrades.slow_down.verbose_description":"Der Ball f\xe4ngt relativ langsam an, aber mit jeder Spielstufe wird er ein bisschen schneller.\\n\\nEr wird auch schneller, wenn du viel Zeit in einem Level verbringst.\\n\\nDieser Vorteil macht ihn \xfcberschaubarer.\\n\\nDu kannst ihn jedes Mal beim Start erhalten, indem du den Kindermodus im Men\xfc aktivierst.","upgrades.smaller_puck.help_plural":"Noch kleineres Paddel und h\xf6here Basis-Kombination","upgrades.smaller_puck.name":"Kleineres Paddel","upgrades.smaller_puck.tooltip":"Gibt auch +5 Basis-Kombo","upgrades.smaller_puck.verbose_description":"Dadurch wird das Paddel kleiner, was theoretisch einige Ecksch\xfcsse einfacher macht, aber eigentlich nur den Schwierigkeitsgrad erh\xf6ht.\\n\\nDeshalb gibt es auch einen netten Bonus von +5 M\xfcnzen pro Ziegelstein f\xfcr alle Ziegelsteine, die du nach der Auswahl dieser Option zerst\xf6rst.","upgrades.soft_reset.name":"Weicher Reset","upgrades.soft_reset.tooltip":"Combo-R\xfcckstellungen halten {{percent}}%","upgrades.soft_reset.verbose_description":"Begrenzen Sie die Auswirkungen eines Combo-Resets.","upgrades.streak_shots.name":"Gl\xfccksstr\xe4hne","upgrades.streak_shots.tooltip":"Mehr M\xfcnzen, wenn du viele Steine zerbrichst, bevor du auf das Paddel springst.","upgrades.streak_shots.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich dein Combo um eins.\\n\\nSobald der Ball jedoch Ihr Paddel ber\xfchrt, wird die Kombination auf ihren Standardwert zur\xfcckgesetzt.\\n\\nSobald deine Kombo den Basiswert \xfcbersteigt, wird dein Paddel rot umrandet, um dich daran zu erinnern, dass es deine Kombo zerst\xf6rt, wenn du es mit dem Ball ber\xfchrst.","upgrades.sturdy_bricks.name":"Stabile Ziegel","upgrades.sturdy_bricks.tooltip":"+{{lvl}} Ziegel HP, +{{percent}}% M\xfcnzen, die beim Zerbrechen erzeugt werden","upgrades.sturdy_bricks.verbose_description":"Jede Stufe dieses Vorteils f\xfcgt allen Steinen einen HP hinzu. Du kannst die HP-Zahl mit der Perk \\"Hellseher\\" sehen. Du kannst den Schaden der Kugeln erh\xf6hen, indem du den \\"Piercing\\"-Perk bekommst. Jede Stufe des Vorteils erh\xf6ht den Spawn von M\xfcnzen um 50 %.","upgrades.superhot.name":"SUPER HEISS","upgrades.superhot.tooltip":"Die Zeit bewegt sich, wenn sich das Paddel bewegt.","upgrades.superhot.verbose_description":"SUPERHEISS SUPERHEISS SUPERHEISS SUPERHEISS","upgrades.telekinesis.help_plural":"St\xe4rkere Wirkung auf den Ball","upgrades.telekinesis.name":"Telekinese","upgrades.telekinesis.tooltip":"Das Paddel steuert die Flugbahn des Balls","upgrades.telekinesis.verbose_description":"Du kontrollierst den Ball, w\xe4hrend er nach oben fliegt.","upgrades.top_is_lava.name":"Der Himmel ist die Grenze","upgrades.top_is_lava.tooltip":"+{{lvl}} Combo pro Stein, wird zur\xfcckgesetzt, wenn die Spitze getroffen wird","upgrades.top_is_lava.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich deine Kombo um eins. Allerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball den oberen Rand des Bildschirms trifft.\\n\\nWenn deine Kombo \xfcber dem Minimum liegt, erscheint oben ein roter Balken, der dich daran erinnert, dass du es vermeiden solltest, ihn zu treffen.","upgrades.trampoline.name":"Trampolin","upgrades.trampoline.tooltip":"+{{lvl}} Combo pro Paddelabprall, -{{lvl}} Combo pro Abprall an einer beliebigen Grenze","upgrades.trampoline.verbose_description":"Eine der seltenen Combo-Upgrades, die keine R\xfccksetzbedingung hinzuf\xfcgen","upgrades.transparency.name":"Transparenz","upgrades.transparency.tooltip":"Je h\xf6her der Ball auf dem Bildschirm ist, desto transparenter wird er. Je transparenter sie ist, desto mehr M\xfcnzen produziert sie.","upgrades.transparency.verbose_description":"Je h\xf6her die Stufe, desto eher wird der Ball transparent und desto h\xf6her ist der Punktebonus.","upgrades.trickledown.name":"Trickle down economics","upgrades.trickledown.tooltip":"Die M\xfcnzen erscheinen am oberen Rand des Bildschirms.","upgrades.trickledown.verbose_description":"Es k\xf6nnte Ihnen helfen, ein paar M\xfcnzen zur Seite zu legen.","upgrades.unbounded.name":"Polsterung","upgrades.unbounded.tooltip":"F\xfcgt links und rechts des Levels Platz hinzu, aber dein Paddel kann nicht so weit gehen.","upgrades.unbounded.verbose_description":"Ein weiteres Upgrade k\xf6nnte Ihnen helfen, die Reichweite Ihres Paddels zu vergr\xf6\xdfern.","upgrades.viscosity.name":"Viskosit\xe4t","upgrades.viscosity.tooltip":"Langsamerer M\xfcnzfall","upgrades.viscosity.verbose_description":"M\xfcnzen beschleunigen normalerweise durch Schwerkraft und Explosionen auf ziemlich hohe Geschwindigkeiten.\\n\\nMit dieser F\xe4higkeit werden sie st\xe4ndig langsamer, als ob sie sich in einer Art z\xe4hfl\xfcssiger Fl\xfcssigkeit bef\xe4nden.\\n\\nDas macht es einfacher, sie zu fangen, und l\xe4sst sich gut mit Perks kombinieren, die die Bewegung der M\xfcnze beeinflussen.","upgrades.wind.help_plural":"St\xe4rkere Windkraft","upgrades.wind.name":"WIND","upgrades.wind.tooltip":"Paddelstellung erzeugt Wind","upgrades.wind.verbose_description":"Der Wind h\xe4ngt von der Paddelposition ab: links bl\xe4st links, rechts bl\xe4st rechts. Wirkt sich sowohl auf B\xe4lle als auch auf M\xfcnzen aus.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"Ball f\xe4llt in Richtung Paddel","upgrades.yoyo.verbose_description":"Es ist das Gegenteil von Telekinese, den Ball zu kontrollieren, w\xe4hrend er wieder nach unten f\xe4llt.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} Combo pro Ziegel, wird bei einer Explosion zur\xfcckgesetzt","upgrades.zen.verbose_description":"Schlie\xdflich handelt es sich um ein gewaltfreies Spiel."}'); +module.exports = JSON.parse('{"confirmRestart.no":"Abbrechen","confirmRestart.text":"Sie sind dabei, ein neues Spiel zu beginnen. Sind Sie sicher, dass Sie weitermachen wollen?","confirmRestart.title":"Ein neues Spiel beginnen?","confirmRestart.yes":"Spiel neu starten","editor.editing.bigger":"Levelgr\xf6\xdfe erh\xf6hen","editor.editing.color":"W\xe4hlen Sie eine Farbe aus der Farbliste (max. 5 pro Level)","editor.editing.copy":"Levelcode kopieren","editor.editing.copy_help":"F\xfcgen Sie es in den Kanal #levels in unserem Discord ein","editor.editing.credit":"Credits und Quelle","editor.editing.credit_prompt":"Geben Sie die Quell-URL oder Erkl\xe4rung Ihres Levels ein.","editor.editing.delete":"Ebene l\xf6schen","editor.editing.down":"Bewegen Sie alle Steine nach unten","editor.editing.help":"Klicken Sie dann auf eine Kachel, um sie einzuf\xe4rben.","editor.editing.left":"Bewege alle Steine nach links","editor.editing.play":"Spiele dieses Level","editor.editing.rename":"Ebenenname","editor.editing.rename_prompt":"Bitte geben Sie einen neuen Namen f\xfcr das Level ein","editor.editing.right":"Bewege alle Steine nach rechts","editor.editing.smaller":"Verringern der Levelgr\xf6\xdfe","editor.editing.title":"Bearbeitungsebene: {{name}}","editor.editing.up":"Bewegen Sie alle Steine nach oben","editor.help":"Erstellen Sie benutzerdefinierte Level und geben Sie sie frei, um sie in das Spiel aufzunehmen.","editor.import":"Importieren einer Ebene","editor.import_instruction":"F\xfcgen Sie einen Levelcode ein, um ihn in Ihre Levelliste zu importieren","editor.locked":"Erreichen Sie eine Gesamtpunktzahl von {{min}} , um freizuschalten","editor.new_level":"Neues Level","editor.title":"Level-Editor","gameOver.creative":"Dieser Lauf wird nicht aufgezeichnet.","gameOver.cumulative_total":"Ihre kumulative Gesamtpunktzahl ist von {{startTs}} auf {{endTs}}gestiegen.","gameOver.lost.summary":"Du hast den Ball fallen lassen, nachdem du {{score}} M\xfcnzen gefangen hast.","gameOver.lost.title":"Spiel vorbei","gameOver.stats.balls_lost":"Verlorene B\xe4lle","gameOver.stats.bricks_broken":"Ziegelsteine gebrochen","gameOver.stats.bricks_per_minute":"Ziegelsteinbruch pro Minute","gameOver.stats.catch_rate":"Fangquote","gameOver.stats.combo_avg":"Durchschnittliche Combo","gameOver.stats.combo_max":"Max-Kombo","gameOver.stats.duration_per_level":"Dauer pro Stufe","gameOver.stats.hit_rate":"Trefferquote","gameOver.stats.intro":"","gameOver.stats.level_reached":"Erreichte Stufe","gameOver.stats.total_score":"Gesamtpunktzahl","gameOver.stats.upgrades_applied":"Angewandte Upgrades","gameOver.stats_intro":"Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.","gameOver.unlocked_perk":"Upgrade freigeschaltet","gameOver.unlocked_perk_plural":"Du hast soeben {{count}} Verg\xfcnstigungen freigeschaltet","gameOver.win.summary":"Das Spiel ist vorbei. Du hast {{score}} M\xfcnzen versteckt.","gameOver.win.title":"Du hast dieses Spiel abgeschlossen","help.content":"## Ziel\\n\\nSammle in 7 Levels so viele M\xfcnzen wie m\xf6glich ein.\\nDie M\xfcnzen erscheinen, wenn du Ziegel zerbrichst.\\nFangen Sie sie mit Ihrem Paddel auf, um Ihre Punktzahl zu erh\xf6hen.\\nIhr Punktestand wird in der oberen rechten Ecke des Bildschirms angezeigt.\\nLassen Sie den Ball nicht fallen, sonst ist das Spiel vorbei.\\n\\nWenn du alle Ziegel zerst\xf6rt hast, kannst du dir ein Upgrade aussuchen.\\n\\n## Upgrades\\n\\nDie Upgrades, die du w\xe4hlst, gelten bis zum Ende des Laufs.\\nEinige k\xf6nnen mehrmals ausgew\xe4hlt werden, um die Wirkung zu verst\xe4rken.\\nEinige helfen beim Zielen oder machen das Spiel auf andere Weise einfacher.\\nEinige sind nur in Kombination n\xfctzlich.\\n\\nZu Beginn eines jeden Spiels erh\xe4ltst du immer ein Upgrade.\\nIhr Symbol dient als Baustein des ersten Levels.\\nDu kannst die Start-Upgrades in den Einstellungen ausw\xe4hlen.\\n\\nViele Upgrades wirken sich auf deine Kombo aus.\\n\\n## Combo\\n\\nDeine \\"Combo\\" ist die Anzahl der M\xfcnzen, die beim Zerbrechen eines Steins entstehen.\\nSie wird auf deinem Paddel angezeigt, zum Beispiel x4 bedeutet, dass jeder Stein 4 M\xfcnzen hervorbringt.\\nDie meisten Upgrades, die den Combo erh\xf6hen, f\xfcgen auch eine Bedingung hinzu, um ihn zur\xfcckzusetzen.\\nDie Kombo wird auch zur\xfcckgesetzt, wenn der Ball zum Schl\xe4ger zur\xfcckkehrt, ohne einen Stein zu treffen.\\nIn diesem Fall wird eine \\"Miss\\"-Meldung angezeigt.\\n\\nVersuchen Sie, jedes Mal auf einen Stein zu zielen.\\n\\n## Anvisieren\\n\\nNur die Position des Balls auf dem Schl\xe4ger entscheidet dar\xfcber, wie der Ball abprallt.\\nWenn der Ball das Paddel genau in der Mitte trifft, prallt er senkrecht nach oben ab.\\nWenn du ihn mehr auf einer Seite triffst, hat er einen gr\xf6\xdferen Winkel.\\nDie Paddelgeschwindigkeit und der Auftreffwinkel haben keinen Einfluss auf die Richtung des Balls nach dem Aufprall.\\n\\nViele Upgrades, die beim Zielen helfen, k\xf6nnen freigeschaltet werden.\\n\\n## Freischaltungen\\n\\nWenn du Breakout 71 zum ersten Mal spielst, sind die meisten Upgrades und Levels gesperrt.\\nUpgrades werden freigeschaltet, indem du einfach spielst und viele M\xfcnzen f\xe4ngst.\\nDie ersten Level werden durch das Erreichen einer hohen Punktzahl freigeschaltet.\\nSp\xe4tere Levels f\xfcgen eine Bedingung hinzu, welche Verg\xfcnstigungen Sie ausw\xe4hlen k\xf6nnen.\\n\\nEine hohe Punktzahl zu erreichen ist viel einfacher, wenn du nach jedem Level mehrere Upgrades erh\xe4ltst.\\n\\n## Re-Rolls und kostenlose Upgrades\\n\\nWenn du gut spielst, bekommst du ein zus\xe4tzliches Upgrade, das du ausw\xe4hlen kannst:\\n\\n- Schaffe das Level in weniger als {{levelTimeGood}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedGood}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateGood}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesGood}} Mal\\n\\nDu bekommst auch einen Re-Roll, mit dem du Upgrades \xfcberspringen kannst, wenn du noch besser abschneidest:\\n\\n- Schaffe ein Level in weniger als {{levelTimeBest}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedBest}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateBest}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesBest}} Mal\\n\\nMit einer Option in den Einstellungen k\xf6nnen Sie diese Statistiken anzeigen lassen","help.help":"Erfahren Sie mehr \xfcber das Spiel","help.levels":"Ebenen","help.title":"Hilfe","help.upgrades":"## Upgrades","history.columns.score":"Ergebnis","history.columns.started":"Datum","history.help":"Sehen Sie Ihre {{count}} besten Spiele.","history.locked":"Mindestens zehn Spiele spielen, um freizuschalten","history.title":"L\xe4uft Geschichte","lab.help":"Versuchen Sie jede beliebige Konstruktion","lab.instructions":"W\xe4hlen Sie unten die Upgrades aus und w\xe4hlen Sie dann ein Level, das Sie spielen m\xf6chten.","lab.menu_entry":"Kreativ-Modus","lab.reset":"Alle auf 0 zur\xfccksetzen","lab.select_level":"W\xe4hlen Sie einen Level zum Spielen","lab.unlocks_at":"Wird freigeschaltet bei Gesamtpunktzahl {{score}}","level_up.after_buttons":"Du hast gerade Level {{level}}/{{max}}beendet.","level_up.before_buttons":"Du hast {{score}} M\xfcnzen {{catchGain}} aus {{levelSpawnedCoins}} in {{time}} Sekunden {{timeGain}}gefangen.\\n\\nDu hast {{levelMisses}} Mal danebengeschossen {{missesGain}} und {{levelWallBounces}} Mal die W\xe4nde oder die Decke getroffen{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Versuche, alle M\xfcnzen zu fangen, verpasse nie die Steine, sto\xdfe nie an die W\xe4nde/Decke oder schaffe das Level unter 30 Sekunden, um zus\xe4tzliche Upgrades zu erhalten.","level_up.compliment_good":"Gut gemacht!","level_up.compliment_perfect":"Beeindruckend, machen Sie weiter so!","level_up.pick_upgrade_title":"W\xe4hlen Sie ein Upgrade","level_up.plus_one_upgrade":"(+1 Aufwertung)","level_up.plus_one_upgrade_and_reroll":"(+1 Aufwertung und +1 Neuwurf)","level_up.reroll":"Neu w\xfcrfeln ({{count}})","level_up.reroll_help":"Neue Wahlm\xf6glichkeiten bieten","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Sie haben seit {{hours}} Stunden gespielt","main_menu.donate_help":"Wie w\xe4re es mit einer Spende? Sie k\xf6nnen diese Erinnerung in den Einstellungen ausblenden.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"Hohe Punktzahl : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Neues Spiel","main_menu.normal_help":"Spiele 7 Levels mit einem zuf\xe4lligen Startvorteil","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Passen Sie das Spiel an Ihre Bed\xfcrfnisse und Ihren Geschmack an","main_menu.settings_title":"Einstellungen","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Freigegebene Inhalte","main_menu.unlocks_help":"Freigegebene Verg\xfcnstigungen und Stufen ausprobieren","play.close_modale_window_tooltip":"Schlie\xdfen Sie","play.current_lvl":"Stufe {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Hauptmen\xfc \xf6ffnen","play.missed_ball":"Miss","play.mobile_press_to_play":"Zum Abspielen hier dr\xfccken und halten","play.score_tooltip":"Sehen Sie Ihren Punktestand, Upgrades und mehr","play.stats.coins_catch_rate":"Fangrate der M\xfcnzen","play.stats.levelMisses":"Verfehlte Sch\xfcsse, bei denen man nichts trifft","play.stats.levelTime":"Level Zeit","play.stats.levelWallBounces":"Mauervorspr\xfcnge","score_panel.close_to_unlock":"N\xe4chste Stufe freischalten:","score_panel.get_upgrades_to_unlock":"Holen Sie {{missingUpgrades}} und erzielen Sie {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.rerolls_count":"Sie haben {{rerolls}} Wiederholungsw\xfcrfe angesammelt","score_panel.score_to_unlock":"Erziele {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.title":"{{score}} Punkte auf Stufe {{level}}/{{max}} ","score_panel.upcoming_levels":"Kommende Stufen :","score_panel.upgrades_picked":"Die in diesem Spiel gew\xe4hlten Upgrades laufen:","settings.basic":"Grundlegende Grafiken","settings.basic_help":"Bessere Leistung.","settings.colorful_coins":"Bunte M\xfcnzen","settings.colorful_coins_help":"M\xfcnzen spawnen immer in der Farbe des Steins","settings.comboIncreaseTexts":"+X in Gold anzeigen","settings.comboIncreaseTexts_help":"Wenn die Combo zunimmt","settings.contrast":"Hoher Kontrast","settings.contrast_help":"Buntes und dunkles Rendering","settings.donation_reminder":"Erinnern Sie mich an eine Spende","settings.donation_reminder_help":"Siehe Spielzeit und Spendenlink im Hauptmen\xfc","settings.download_save_file":"Spielstand und Statistiken herunterladen","settings.download_save_file_help":"Abrufen einer Speicherdatei","settings.extra_bright":"Extra hell","settings.extra_bright_help":"Erh\xf6ht die Gr\xf6\xdfe des Halos um M\xfcnzen und Ziegel.","settings.fullscreen":"Vollbild","settings.fullscreen_help":"Das Spiel versucht, vor dem Start in den Vollbildmodus zu wechseln","settings.kid":"Kinder-Modus","settings.kid_help":"Beginnen Sie k\xfcnftige Spiele mit einem \\"langsameren Ball\\".","settings.language":"Sprache","settings.language_help":"W\xe4hlen Sie die Sprache des Spiels","settings.load_save_file":"Speicherdatei laden","settings.load_save_file_help":"W\xe4hlen Sie eine Speicherdatei auf Ihrem Ger\xe4t","settings.max_coins":" {{max}} M\xfcnzen auf dem Bildschirm maximal","settings.max_coins_help":"Nur kosmetisch, keine Auswirkung auf das Ergebnis","settings.max_particles":" {{max}} Teilchen maximal","settings.max_particles_help":"Begrenzt die Anzahl der auf dem Bildschirm angezeigten Partikel f\xfcr visuelle Effekte.","settings.mobile":"Mobiler Modus","settings.mobile_help":"L\xe4sst Platz unter dem Paddel.","settings.pointer_lock":"Mauszeigersperre","settings.pointer_lock_help":"Sperrt und versteckt den Mauszeiger.","settings.record":"Spielvideos aufnehmen","settings.record_download":"Video herunterladen ({{size}} MB)","settings.record_help":"Holen Sie sich ein Video von jedem Level.","settings.red_miss":"Miss Warnung","settings.red_miss_help":"Zeigen Sie rote Partikel um B\xe4lle, die ohne Treffer zu Boden gehen.","settings.reset":"Spiel zur\xfccksetzen","settings.reset_cancel":"Nein","settings.reset_confirm":"Ja","settings.reset_help":"L\xf6schen von Highscore, Spielzeit und Statistiken","settings.reset_instruction":"Sie verlieren alle Fortschritte, die Sie im Spiel gemacht haben, sind Sie sicher?","settings.save_file_error":"Fehler beim Laden einer Speicherdatei","settings.save_file_loaded":"Geladene Datei speichern","settings.save_file_loaded_help":"Die App wird nun neu geladen, um die Speicherung zu \xfcbernehmen.","settings.save_file_loaded_ok":"Ok","settings.show_fps":"FPS-Z\xe4hler","settings.show_fps_help":"\xdcberwachen Sie die Leistung der Anwendung","settings.show_stats":"Echtzeit-Statistiken anzeigen","settings.show_stats_help":"M\xfcnzen, Zeit, Spr\xfcnge, Fehlsch\xfcsse","settings.sounds":"Spiel-Sounds","settings.sounds_help":"Kann einige Telefone verlangsamen.","starting_perks.checked":"Wenn Sie ein neues Spiel beginnen, wird Ihnen eine dieser Verg\xfcnstigungen angeboten. Klicken Sie auf eine Verg\xfcnstigung, um sie auszuschlie\xdfen.","starting_perks.help":"W\xe4hlen Sie m\xf6gliche Start-Upgrades","starting_perks.random":"Alle Vorteile wurden gestrichen, die Auswahl erfolgt nach dem Zufallsprinzip.","starting_perks.title":"Startvorteile","starting_perks.unchecked":"Die folgenden Verg\xfcnstigungen werden nicht als Startverg\xfcnstigungen angeboten, aber Sie k\xf6nnen sie durch Anklicken zum Pool hinzuf\xfcgen.","unlocks.greyed_out_help":"Die ausgegrauten Upgrades k\xf6nnen freigeschaltet werden, indem Sie Ihre Gesamtpunktzahl erh\xf6hen. Die Gesamtpunktzahl erh\xf6ht sich jedes Mal, wenn Sie im Spiel punkten.","unlocks.intro":"Deine Gesamtpunktzahl ist {{ts}}. Nachfolgend finden Sie alle Upgrades und Levels, die das Spiel zu bieten hat. Klicken Sie auf ein Upgrade oder eine Stufe, um ein Testspiel damit zu starten.","unlocks.just_unlocked":"Level freigeschaltet","unlocks.just_unlocked_plural":"Du hast soeben {{count}} Stufen freigeschaltet","unlocks.level":"

Du hast {{unlocked}} Stufen von {{out_of}}freigeschaltet

\\n

Hier sind alle Spielstufen, klicke eine an, um sie auszuprobieren.

","unlocks.level_description":"Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.","unlocks.minScore":"Erreiche ${{minScore}} in einem Lauf, um freizuschalten.","unlocks.minScoreWithPerks":"Erreiche ${{minScore}} in einem Durchgang mit {{required}} , aber ohne {{forbidden}} zu entsperren.","unlocks.minTotalScore":"Kumulieren Sie insgesamt ${{score}}","unlocks.reached":"Ihr bestes Ergebnis war {{reached}}.","unlocks.title_upgrades":"Du hast {{unlocked}} Upgrades von {{out_of}}freigeschaltet.","upgrades.addiction.name":"Sucht","upgrades.addiction.tooltip":"+{{lvl}} Combo / Stein, Combo wird {{delay}}s nach Zerbrechen eines Steins zur\xfcckgesetzt.","upgrades.addiction.verbose_description":"Der Countdown beginnt erst nach dem Zerbrechen des ersten Steins eines jeden Levels. Er stoppt, sobald alle Ziegel zerst\xf6rt sind.","upgrades.asceticism.name":"Askese","upgrades.asceticism.tooltip":"+{{combo}} Combo / Ziegel, - {{combo}} bei M\xfcnzfang","upgrades.asceticism.verbose_description":"Sie m\xfcssen die M\xfcnzen irgendwo aufbewahren, w\xe4hrend Ihre Combo aufsteigt.","upgrades.ball_attract_ball.help_plural":"St\xe4rkere Anziehungskraft","upgrades.ball_attract_ball.name":"Schwerkraft","upgrades.ball_attract_ball.tooltip":"B\xe4lle ziehen B\xe4lle an","upgrades.ball_attract_ball.verbose_description":"B\xe4lle, die mehr als \\"3/4 der Spielfeldbreite\\" entfernt sind, beginnen sich gegenseitig anzuziehen.\\n\\nDie Anziehungskraft ist st\xe4rker, wenn sie am weitesten voneinander entfernt sind.\\n\\nUm die Anziehungskraft zu symbolisieren, fliegen Regenbogenpartikel. Dieser Vorteil wird nur angeboten, wenn du bereits mehr als einen Ball hast.","upgrades.ball_attracts_coins.name":"B\xe4lle ziehen M\xfcnzen an","upgrades.ball_attracts_coins.tooltip":"Die M\xfcnzen folgen der n\xe4chstgelegenen Kugel und fallen langsamer herunter.","upgrades.ball_attracts_coins.verbose_description":"Dies k\xf6nnte verwendet werden, um die Kugeln mit M\xfcnzen \\"anzumalen\\", wenn man es mit \\"Flecken\\" und \\"Geisterm\xfcnzen\\" kombiniert. Es funktioniert auch als Ersatz f\xfcr einen M\xfcnzmagneten.","upgrades.ball_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.ball_repulse_ball.name":"Pers\xf6nlicher Raum","upgrades.ball_repulse_ball.tooltip":"B\xe4lle sto\xdfen B\xe4lle ab","upgrades.ball_repulse_ball.verbose_description":"Kugeln, die weniger als ein Viertel der Bildschirmbreite entfernt sind, sto\xdfen sich gegenseitig ab. Die Absto\xdfungskraft ist st\xe4rker, wenn sie sich nahe beieinander befinden. Um diese Kraft zu symbolisieren, werden Partikel herausgeschleudert. Dieser Vorteil wird nur angeboten, wenn Sie bereits mehr als einen Ball haben.","upgrades.base_combo.name":"Starke Grundlagen","upgrades.base_combo.tooltip":"Combo beginnt bei {{coins}} statt bei 1.","upgrades.base_combo.verbose_description":"Deine Combo beginnt normalerweise bei 1 am Anfang des Levels und wird auf 1 zur\xfcckgesetzt, wenn du herumspringst, ohne etwas zu treffen. Mit diesem Vorteil beginnt die Kombo 3 Punkte h\xf6her, sodass du immer mindestens 4 M\xfcnzen pro Stein erh\xe4ltst. Immer, wenn deine Kombo zur\xfcckgesetzt wird, steht sie wieder bei 4 und nicht bei 1. Dein Ball wird ein wenig glitzern, um anzuzeigen, dass sein Combo h\xf6her als 1 ist.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Gr\xf6\xdfere Explosionen","upgrades.bigger_explosions.verbose_description":"Die Standardexplosion r\xe4umt ein 3x3-Quadrat, mit dieser wird es zu einem 5x5-Quadrat, und der Schlag auf die M\xfcnzen ist auch wesentlich st\xe4rker. Der Bildschirm blinkt nach jeder Explosion (au\xdfer im Basismodus)","upgrades.bigger_puck.name":"Gr\xf6\xdferes Paddel","upgrades.bigger_puck.tooltip":"Einfach mehr M\xfcnzen fangen.","upgrades.bigger_puck.verbose_description":"Ein gr\xf6\xdferes Paddel macht es einfacher, den Ball nie zu verfehlen und mehr M\xfcnzen zu fangen. Au\xdferdem kann man die Abpraller genau ausrichten (der Winkel des Balls h\xe4ngt nur davon ab, wo er das Paddel trifft).","upgrades.bricks_attract_ball.name":"Ziegelsteine ziehen B\xe4lle an","upgrades.bricks_attract_ball.tooltip":"Der Ball fliegt zu den ersten {{count}} Steinen, die er trifft.","upgrades.bricks_attract_ball.verbose_description":"Die Wirkung ist bei h\xf6heren Stufen st\xe4rker. Die Anzahl der Steine, die getroffen werden k\xf6nnen, bevor der Effekt aufh\xf6rt, ist ebenfalls h\xf6her. Der Effekt setzt wieder ein, wenn der Ball den Puck trifft.","upgrades.bricks_attract_coins.name":"Ziegelsteine ziehen M\xfcnzen an","upgrades.bricks_attract_coins.tooltip":"Hilft ihnen, dort oben zu bleiben","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Hellsichtig","upgrades.clairvoyant.tooltip":"Sehen Sie die n\xe4chsten Levels, die HP der Steine und die Ballrichtung","upgrades.clairvoyant.verbose_description":"Hilft dir, die richtigen Upgrades auszuw\xe4hlen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zus\xe4tzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)","upgrades.coin_magnet.help_plural":"St\xe4rkere Wirkung auf die M\xfcnzen","upgrades.coin_magnet.name":"Magnet f\xfcr M\xfcnzen","upgrades.coin_magnet.tooltip":"Paddel zieht M\xfcnzen an","upgrades.coin_magnet.verbose_description":"Lenkt die M\xfcnzen auf das Paddel. Der Effekt ist st\xe4rker, wenn die M\xfcnze bereits in der N\xe4he ist.","upgrades.compound_interest.name":"Zinseszins","upgrades.compound_interest.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, R\xfccksetzung bei verlorener M\xfcnze","upgrades.compound_interest.verbose_description":"Deine Combo w\xe4chst jedes Mal um eins, wenn du einen Stein zerbrichst, und bringt mit jedem Stein, den du zerbrichst, mehr und mehr M\xfcnzen hervor.\\nAchten Sie jedoch darauf, jede dieser M\xfcnzen mit Ihrem Paddel aufzufangen, da jede verlorene M\xfcnze Ihre Combo zur\xfccksetzt.\\nSobald deine Kombo \xfcber dem Minimum liegt, wird der Boden des Spielfelds mit einer roten Linie markiert, um dich daran zu erinnern, dass die M\xfcnzen nicht dorthin geh\xf6ren.","upgrades.concave_puck.name":"Konkaves Paddel","upgrades.concave_puck.tooltip":"Verbessert die vertikale Zielgenauigkeit","upgrades.concave_puck.verbose_description":"Die B\xe4lle gehen zu Beginn des Levels gerade nach oben und prallen in einem geringeren Winkel ab.","upgrades.corner_shot.name":"Eckball","upgrades.corner_shot.tooltip":"L\xe4sst Ihr Paddel mit den R\xe4ndern des Bildschirms \xfcberlappen","upgrades.corner_shot.verbose_description":"Hilft beim Zielen in den Kurven. Weitere Stufen lassen Sie weiter hinausgehen.","upgrades.etherealcoins.name":"M\xfcnzen, im Weltraum","upgrades.etherealcoins.tooltip":"M\xfcnzen werden nicht mehr von der Schwerkraft beeinflusst","upgrades.etherealcoins.verbose_description":"Die M\xfcnzen behalten ihre Geschwindigkeit auch nach mehreren Aufprallvorg\xe4ngen bei und werden nicht mehr durch die Schwerkraft beeinflusst.","upgrades.extra_levels.name":"5 min mehr","upgrades.extra_levels.tooltip":"Spielen Sie {{count}} Stufen statt 7","upgrades.extra_levels.verbose_description":"Das Standardspiel kann maximal 7 Stufen dauern, danach ist das Spiel vorbei.\\n\\nMit jeder Stufe dieses Vorteils k\xf6nnen Sie eine Stufe h\xf6her gehen. Die letzten Level sind oft diejenigen, in denen man die meisten Punkte macht, so dass der Unterschied dramatisch sein kann.","upgrades.extra_life.help_plural":"Dein (letzter) Ball wird auf dem Boden aufspringen, anstatt verloren zu gehen ({{lvl}} mal).","upgrades.extra_life.name":"Extraleben","upgrades.extra_life.tooltip":"Der Ball prallt einmal auf der unteren Linie auf, bevor er verloren ist.","upgrades.extra_life.verbose_description":"Normalerweise hat man nur einen Ball, und das Spiel ist vorbei, sobald man ihn fallen l\xe4sst.\\n\\nDieser Vorteil f\xfcgt eine wei\xdfe Leiste am unteren Rand des Bildschirms hinzu, die einen Ball einmal speichert und dabei zerbricht.\\n\\nJedes Mal, wenn ein Ball am unteren Rand des Bildschirms aufprallt, verlierst du eine Stufe dieses Vorteils.","upgrades.forgiving.name":"Verzeihen","upgrades.forgiving.tooltip":"Durch fehlende Pausen wird die Kombo schrittweise reduziert, anstatt auf einmal.","upgrades.forgiving.verbose_description":"Der erste Fehlschuss pro Level ist kostenlos, dann 10% der Combo, dann 20% ...","upgrades.fountain_toss.name":"Springbrunnen-Wurf","upgrades.fountain_toss.tooltip":"Gewinnen Sie etwas Combo, wenn Sie einige M\xfcnzen verpassen.","upgrades.fountain_toss.verbose_description":"Wenn du eine M\xfcnze verpasst und deine Combo unter {{max}}war, hat deine Combo eine Wahrscheinlichkeit von {{lvl}}/Combo um eins zu erh\xf6hen.","upgrades.ghost_coins.name":"Geisterm\xfcnzen","upgrades.ghost_coins.tooltip":"M\xfcnzen gehen langsam durch Ziegelsteine","upgrades.ghost_coins.verbose_description":"Das ist kein Bug, sondern ein Feature! Die M\xfcnzen fliegen nur langsam durch die Ziegel. H\xf6here Stufen lassen sie schneller fliegen.","upgrades.helium.name":"Helium","upgrades.helium.tooltip":"Umgekehrte Schwerkraft links und rechts des Paddels","upgrades.helium.verbose_description":"Dies wirkt sich auf die M\xfcnzen aus und l\xe4sst sie nach oben treiben, bis Sie bereit sind, sie aufzuheben.","upgrades.hot_start.name":"Hei\xdfer Start","upgrades.hot_start.tooltip":"Start bei Kombo {{start}}, -{{loss}} Kombo pro Sekunde","upgrades.hot_start.verbose_description":"Zu Beginn eines jeden Levels beginnt deine Kombo mit +30 Punkten, aber dann wird sie jede Sekunde um einen Punkt verringert. Der Effekt ist mit anderen Perks stapelbar.","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Immer wenn ein Ziegelstein seine Farbe \xe4ndert, teleportierst du diese M\xfcnze zur n\xe4chsten Kugel und l\xe4dst ihre F\xe4higkeit, einen Ziegelstein zu f\xe4rben, wieder auf.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosionen","upgrades.implosions.tooltip":"Explosionen saugen M\xfcnzen an, anstatt sie wegzublasen","upgrades.implosions.verbose_description":"Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \\"gr\xf6\xdfere Explosion\\".","upgrades.instant_upgrade.name":"Sofortiges Upgrade","upgrades.instant_upgrade.tooltip":"+2 Aufwertung jetzt, -1 Wahl bis Spielende.","upgrades.instant_upgrade.verbose_description":"W\xe4hlen Sie sofort zwei Upgrades aus, so dass Sie ein kostenloses Upgrade erhalten und eines, mit dem Sie das Upgrade, mit dem Sie diese Verg\xfcnstigung erhalten haben, zur\xfcckzahlen. Bei jedem weiteren Men\xfc zur Auswahl von Upgrades gibt es weniger Optionen zur Auswahl.","upgrades.left_is_lava.name":"Linke Seite meiden","upgrades.left_is_lava.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.","upgrades.left_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Combo zur\xfcckgesetzt, sobald dein Ball die linke Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die linke Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.limitless.name":"Grenzenlos","upgrades.limitless.tooltip":"Erh\xf6he die maximale Stufe aller Aufwertungen um {{lvl}} ","upgrades.limitless.verbose_description":"Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erh\xf6ht, so dass man es erneut w\xe4hlen kann.","upgrades.metamorphosis.name":"Metamorphose","upgrades.metamorphosis.tooltip":"Jede M\xfcnze kann {{lvl}} Steine mit ihrer Farbe f\xe4rben","upgrades.metamorphosis.verbose_description":"Mit diesem Vorteil haben die M\xfcnzen die Farbe des Ziegels, aus dem sie stammen, und f\xe4rben den ersten Ziegel, den sie ber\xfchren, in derselben Farbe. Die M\xfcnzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \\"anmalen\\" willst. Auf Stufe 1 kann jede M\xfcnze 1 Ziegelstein einf\xe4rben, bevor sie \\"verbraucht\\" wird und hohl erscheint.","upgrades.minefield.name":"Minenfeld","upgrades.minefield.tooltip":"+{{lvl}} Kombo pro Bombenstein auf dem Bildschirm","upgrades.minefield.verbose_description":"F\xfcgt +lvl zur Combo hinzu, wenn ein Ziegelstein platziert wird, -lvl, wenn er zerst\xf6rt wird, und erh\xf6ht die Basiskombo um die Anzahl der Ziegelsteine mal lvl","upgrades.multiball.name":"Multi-Ball","upgrades.multiball.tooltip":"Beginne jedes Level mit {{count}} B\xe4llen.","upgrades.multiball.verbose_description":"Sobald du den Ball in Breakout 71 fallen l\xe4sst, hast du verloren.\\n\\nMit diesem Vorteil erhalten Sie zwei B\xe4lle und k\xf6nnen es sich daher leisten, einen zu verlieren.\\n\\nDie verlorenen B\xe4lle kommen im n\xe4chsten Level zur\xfcck.\\n\\nWenn du mehr als einen Ball hast, stehen dir weitere Verg\xfcnstigungen zur Verf\xfcgung, und du kannst das Level nat\xfcrlich schneller abschlie\xdfen.","upgrades.nbricks.name":"Strenger Stichprobenumfang","upgrades.nbricks.tooltip":"Triff genau {{lvl}} Steine pro Paddle Bounce f\xfcr +{{lvl}} Combo, sonst wird er zur\xfcckgesetzt","upgrades.nbricks.verbose_description":"Ihr m\xfcsst die Steine nicht unbedingt zerst\xf6ren, aber ihr m\xfcsst sie treffen. Durch Explosionen zerst\xf6rte Ziegelsteine z\xe4hlen nicht.","upgrades.one_more_choice.name":"Extra Auswahl","upgrades.one_more_choice.tooltip":"Weitere Stufenaufstiege bieten {{lvl}} weitere Option(en) in der Liste","upgrades.one_more_choice.verbose_description":"Jedes Upgrade-Men\xfc wird eine weitere Option enthalten. Erh\xf6ht nicht die Anzahl der Upgrades, die Sie ausw\xe4hlen k\xf6nnen.","upgrades.passive_income.name":"Passives Einkommen","upgrades.passive_income.tooltip":"+{{lvl}} Combo / Brick, es sei denn, das Paddel hat sich in den letzten {{time}}s bewegt, dann wird es stattdessen zur\xfcckgesetzt","upgrades.passive_income.verbose_description":"Einige Verg\xfcnstigungen k\xf6nnen den B\xe4llen helfen, das zu tun, was du willst, ohne dass du etwas tun musst.","upgrades.picky_eater.name":"W\xe4hlerischer Esser","upgrades.picky_eater.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, wird bei Farbwechsel des Balls zur\xfcckgesetzt","upgrades.picky_eater.verbose_description":"Jedes Mal, wenn du einen Stein der gleichen Farbe wie deine Kugel zerst\xf6rst, erh\xf6ht sich deine Kombination um eins.\\nWenn es eine andere Farbe ist, nimmt der Ball diese neue Farbe an, aber die Kombination wird zur\xfcckgesetzt, es sei denn, es sind keine Steine in der Farbe des Balls \xfcbrig.\\nSobald du eine h\xf6here Kombination als das Minimum erreicht hast, werden die Steine der falschen Farbe rot umrandet.\\nWenn du mehr als eine Kugel hast, wechseln sie alle die Farbe, sobald eine von ihnen einen Stein trifft.","upgrades.pierce.name":"Piercing","upgrades.pierce.tooltip":"Der Ball durchdringt {{count}} Steine nach einem Paddle Bounce","upgrades.pierce.verbose_description":"Der Ball prallt normalerweise ab, sobald er etwas ber\xfchrt. Mit diesem Vorteil setzt er seine Flugbahn f\xfcr bis zu 3 Ziegelsteine gebrochen fort.\\n\\nDanach prallt er am 4. Ziegelstein ab, und du musst das Paddel ber\xfchren, um den Z\xe4hler zur\xfcckzusetzen.","upgrades.pierce_color.name":"Farbe durchstechen","upgrades.pierce_color.tooltip":"+{{lvl}} Schaden an Steinen der Farbe der Kugel","upgrades.pierce_color.verbose_description":"Wenn ein Ball auf einen gleichfarbigen Stein trifft, geht er ungehindert durch.\\n\\nSobald er einen andersfarbigen Stein erreicht, zerbricht er ihn, nimmt seine Farbe an und springt auf.\\n\\nWenn du robuste Steine hast, kann es sein, dass der Ball trotzdem an einem gleichfarbigen Stein abprallt.","upgrades.puck_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.puck_repulse_ball.name":"Weiche Landung","upgrades.puck_repulse_ball.tooltip":"Paddel st\xf6\xdft B\xe4lle ab","upgrades.puck_repulse_ball.verbose_description":"Wenn ein Ball in die N\xe4he des Schl\xe4gers kommt, wird er langsamer und springt m\xf6glicherweise sogar, ohne den Schl\xe4ger zu ber\xfchren.","upgrades.rainbow.name":"Regenbogen","upgrades.rainbow.tooltip":"M\xfcnzen spawnen in Regenbogenfarben.","upgrades.rainbow.verbose_description":"Mit jedem Level steigt der Anteil der farbigen M\xfcnzen. Die Farbe h\xe4ngt von der Levelzeit ab.","upgrades.reach.name":"Von oben nach unten","upgrades.reach.tooltip":" Das Ber\xfchren der N Steine der untersten Reihe setzt die Kombo zur\xfcck. Andernfalls: +N Combo","upgrades.reach.verbose_description":"Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zur\xfcckgesetzt, wenn diese unterste Reihe zerst\xf6rt wird, w\xe4hrend alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erh\xf6ht.\\n\\nDie unterste Reihe wird in rot hervorgehoben.","upgrades.respawn.name":"Neu spawnen","upgrades.respawn.tooltip":"{{percent}}% der Steine spawnen nach {{delay}}s erneut.","upgrades.respawn.verbose_description":"Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.","upgrades.right_is_lava.name":"Vermeiden Sie die rechte Seite","upgrades.right_is_lava.tooltip":"+{{lvl}} Kombo pro Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.","upgrades.right_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball die rechte Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.sacrifice.help_l1":"Der Verlust eines Lebens l\xf6scht alle Steine","upgrades.sacrifice.help_over":"Der Verlust eines Lebens {{lvl}}x die Combo l\xf6scht dann alle Steine","upgrades.sacrifice.name":"Opfern Sie","upgrades.sacrifice.verbose_description":"Damit k\xf6nnte die Kombination ziemlich hoch werden.","upgrades.sapper.help_plural":"Die ersten {{lvl}} Steine, die zerbrochen werden, werden zu Bomben.","upgrades.sapper.name":"Sapper","upgrades.sapper.tooltip":"Der erste zerbrochene Ziegelstein wird zu einer Bombe.","upgrades.sapper.verbose_description":"Anstatt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Paddel abprallen l\xe4sst, wird der Effekt wieder aktiviert. Wenn Sie diese F\xe4higkeit aufwerten, k\xf6nnen Sie mehr Bomben platzieren.","upgrades.shocks.name":"Schocks","upgrades.shocks.tooltip":"Kollisionen mit explosiven Kugeln","upgrades.shocks.verbose_description":"Wenn zwei Kugeln zusammensto\xdfen, tauschen sie ihre Geschwindigkeit aus, l\xf6sen eine Explosion aus und gewinnen an Geschwindigkeit, um sie zu trennen.","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Behalte {{percent}}% deines Combos zwischen den Levels","upgrades.shunt.verbose_description":"Wenn Sie auch Hei\xdfstart haben, wird der Hei\xdfstart einfach zur aktuellen Kombination hinzugef\xfcgt.","upgrades.side_flip.name":"Rechtsh\xe4ndig","upgrades.side_flip.tooltip":"+{{lvl}} Combo pro von rechts gebrochenem Stein, sonst -{{loss}} ","upgrades.side_flip.verbose_description":"Triff den Ziegelstein auf der rechten Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der linken Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.side_kick.name":"Linksh\xe4ndig","upgrades.side_kick.tooltip":"+{{lvl}} Combo pro von links gebrochenem Stein, sonst -{{loss}} ","upgrades.side_kick.verbose_description":"Triff den Ziegelstein auf der linken Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der rechten Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.skip_last.help_plural":"Die letzten {{lvl}} Steine werden explodieren.","upgrades.skip_last.name":"Einfaches Aufr\xe4umen","upgrades.skip_last.tooltip":"Der letzte Stein wird explodieren.","upgrades.skip_last.verbose_description":"Du musst alle Steine zerbrechen, um die n\xe4chste Ebene zu erreichen. Es kann jedoch schwierig sein, die letzten Steine zu bekommen.\\n\\nWenn du ein Level fr\xfch beendest, hast du zus\xe4tzliche M\xf6glichkeiten, um aufzur\xfcsten. Es ist auch sehr vorteilhaft, nie die Steine zu verpassen.\\n\\nWenn es dir also schwerf\xe4llt, die letzten Steine zu zerbrechen, kann es helfen, wenn du diesen Vorteil ein paar Mal bekommst.","upgrades.slow_down.name":"Langsamer Ball","upgrades.slow_down.tooltip":"Der Ball bewegt sich langsamer","upgrades.slow_down.verbose_description":"Der Ball f\xe4ngt relativ langsam an, aber mit jeder Spielstufe wird er ein bisschen schneller.\\n\\nEr wird auch schneller, wenn du viel Zeit in einem Level verbringst.\\n\\nDieser Vorteil macht ihn \xfcberschaubarer.\\n\\nDu kannst ihn jedes Mal beim Start erhalten, indem du den Kindermodus im Men\xfc aktivierst.","upgrades.smaller_puck.help_plural":"Noch kleineres Paddel und h\xf6here Basis-Kombination","upgrades.smaller_puck.name":"Kleineres Paddel","upgrades.smaller_puck.tooltip":"Gibt auch +5 Basis-Kombo","upgrades.smaller_puck.verbose_description":"Dadurch wird das Paddel kleiner, was theoretisch einige Ecksch\xfcsse einfacher macht, aber eigentlich nur den Schwierigkeitsgrad erh\xf6ht.\\n\\nDeshalb gibt es auch einen netten Bonus von +5 M\xfcnzen pro Ziegelstein f\xfcr alle Ziegelsteine, die du nach der Auswahl dieser Option zerst\xf6rst.","upgrades.soft_reset.name":"Weicher Reset","upgrades.soft_reset.tooltip":"Combo-R\xfcckstellungen halten {{percent}}%","upgrades.soft_reset.verbose_description":"Begrenzen Sie die Auswirkungen eines Combo-Resets.","upgrades.streak_shots.name":"Gl\xfccksstr\xe4hne","upgrades.streak_shots.tooltip":"Mehr M\xfcnzen, wenn du viele Steine zerbrichst, bevor du auf das Paddel springst.","upgrades.streak_shots.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich dein Combo um eins.\\n\\nSobald der Ball jedoch Ihr Paddel ber\xfchrt, wird die Kombination auf ihren Standardwert zur\xfcckgesetzt.\\n\\nSobald deine Kombo den Basiswert \xfcbersteigt, wird dein Paddel rot umrandet, um dich daran zu erinnern, dass es deine Kombo zerst\xf6rt, wenn du es mit dem Ball ber\xfchrst.","upgrades.sturdy_bricks.name":"Stabile Ziegel","upgrades.sturdy_bricks.tooltip":"+{{lvl}} Ziegel HP, +{{percent}}% M\xfcnzen, die beim Zerbrechen erzeugt werden","upgrades.sturdy_bricks.verbose_description":"Jede Stufe dieses Vorteils f\xfcgt allen Steinen einen HP hinzu. Du kannst die HP-Zahl mit der Perk \\"Hellseher\\" sehen. Du kannst den Schaden der Kugeln erh\xf6hen, indem du den \\"Piercing\\"-Perk bekommst. Jede Stufe des Vorteils erh\xf6ht den Spawn von M\xfcnzen um 50 %.","upgrades.superhot.name":"SUPER HEISS","upgrades.superhot.tooltip":"Die Zeit bewegt sich, wenn sich das Paddel bewegt.","upgrades.superhot.verbose_description":"SUPERHEISS SUPERHEISS SUPERHEISS SUPERHEISS","upgrades.telekinesis.help_plural":"St\xe4rkere Wirkung auf den Ball","upgrades.telekinesis.name":"Telekinese","upgrades.telekinesis.tooltip":"Das Paddel steuert die Flugbahn des Balls","upgrades.telekinesis.verbose_description":"Du kontrollierst den Ball, w\xe4hrend er nach oben fliegt.","upgrades.top_is_lava.name":"Der Himmel ist die Grenze","upgrades.top_is_lava.tooltip":"+{{lvl}} Combo pro Stein, wird zur\xfcckgesetzt, wenn die Spitze getroffen wird","upgrades.top_is_lava.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich deine Kombo um eins. Allerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball den oberen Rand des Bildschirms trifft.\\n\\nWenn deine Kombo \xfcber dem Minimum liegt, erscheint oben ein roter Balken, der dich daran erinnert, dass du es vermeiden solltest, ihn zu treffen.","upgrades.trampoline.name":"Trampolin","upgrades.trampoline.tooltip":"+{{lvl}} Combo pro Paddelabprall, -{{lvl}} Combo pro Abprall an einer beliebigen Grenze","upgrades.trampoline.verbose_description":"Eine der seltenen Combo-Upgrades, die keine R\xfccksetzbedingung hinzuf\xfcgen","upgrades.transparency.name":"Transparenz","upgrades.transparency.tooltip":"Je h\xf6her der Ball auf dem Bildschirm ist, desto transparenter wird er. Je transparenter sie ist, desto mehr M\xfcnzen produziert sie.","upgrades.transparency.verbose_description":"Je h\xf6her die Stufe, desto eher wird der Ball transparent und desto h\xf6her ist der Punktebonus.","upgrades.trickledown.name":"Trickle down economics","upgrades.trickledown.tooltip":"Die M\xfcnzen erscheinen am oberen Rand des Bildschirms.","upgrades.trickledown.verbose_description":"Es k\xf6nnte Ihnen helfen, ein paar M\xfcnzen zur Seite zu legen.","upgrades.unbounded.name":"Polsterung","upgrades.unbounded.tooltip":"F\xfcgt links und rechts des Levels Platz hinzu, aber dein Paddel kann nicht so weit gehen.","upgrades.unbounded.verbose_description":"Ein weiteres Upgrade k\xf6nnte Ihnen helfen, die Reichweite Ihres Paddels zu vergr\xf6\xdfern.","upgrades.viscosity.name":"Viskosit\xe4t","upgrades.viscosity.tooltip":"Langsamerer M\xfcnzfall","upgrades.viscosity.verbose_description":"M\xfcnzen beschleunigen normalerweise durch Schwerkraft und Explosionen auf ziemlich hohe Geschwindigkeiten.\\n\\nMit dieser F\xe4higkeit werden sie st\xe4ndig langsamer, als ob sie sich in einer Art z\xe4hfl\xfcssiger Fl\xfcssigkeit bef\xe4nden.\\n\\nDas macht es einfacher, sie zu fangen, und l\xe4sst sich gut mit Perks kombinieren, die die Bewegung der M\xfcnze beeinflussen.","upgrades.wind.help_plural":"St\xe4rkere Windkraft","upgrades.wind.name":"WIND","upgrades.wind.tooltip":"Paddelstellung erzeugt Wind","upgrades.wind.verbose_description":"Der Wind h\xe4ngt von der Paddelposition ab: links bl\xe4st links, rechts bl\xe4st rechts. Wirkt sich sowohl auf B\xe4lle als auch auf M\xfcnzen aus.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"Ball f\xe4llt in Richtung Paddel","upgrades.yoyo.verbose_description":"Es ist das Gegenteil von Telekinese, den Ball zu kontrollieren, w\xe4hrend er wieder nach unten f\xe4llt.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} Combo pro Ziegel, wird bei einer Explosion zur\xfcckgesetzt","upgrades.zen.verbose_description":"Schlie\xdflich handelt es sich um ein gewaltfreies Spiel."}'); },{}],"l4sLF":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"\u0130ptal etmek","confirmRestart.text":"Yeni bir oyuna ba\u015Flamak \xfczeresiniz. Devam etmek istedi\u011Finizden emin misiniz?","confirmRestart.title":"Yeni bir oyuna m\u0131 ba\u015Flasam?","confirmRestart.yes":"Oyunu yeniden ba\u015Flat","gameOver.creative":"Bu ko\u015Fu kaydedilmeyecek.","gameOver.cumulative_total":"Toplam k\xfcm\xfclatif puan\u0131n\u0131z {{startTs}} \'dan {{endTs}}\'e \xe7\u0131kt\u0131.","gameOver.lost.summary":" {{score}} jeton yakalad\u0131ktan sonra topu d\xfc\u015F\xfcrd\xfcn.","gameOver.lost.title":"Oyun bitti","gameOver.stats.balls_lost":"Kaybedilen toplar","gameOver.stats.bricks_broken":"Tu\u011Flalar k\u0131r\u0131ld\u0131","gameOver.stats.bricks_per_minute":"Dakikada k\u0131r\u0131lan tu\u011Fla say\u0131s\u0131","gameOver.stats.catch_rate":"Yakalama oran\u0131","gameOver.stats.combo_avg":"Ortalama kombo","gameOver.stats.combo_max":"Maksimum kombo","gameOver.stats.duration_per_level":"Seviye ba\u015F\u0131na s\xfcre","gameOver.stats.hit_rate":"\u0130sabet oran\u0131","gameOver.stats.intro":"","gameOver.stats.level_reached":"Seviyeye ula\u015F\u0131ld\u0131","gameOver.stats.total_score":"Toplam Puan","gameOver.stats.upgrades_applied":"Uygulanan y\xfckseltmeler","gameOver.stats_intro":"A\u015Fa\u011F\u0131da {{count}} en iyi oyunlar\u0131n\u0131zla kar\u015F\u0131la\u015Ft\u0131r\u0131ld\u0131\u011F\u0131nda oyun istatistiklerinizi bulabilirsiniz.","gameOver.unlocked_perk":"Y\xfckseltme kilidi a\xe7\u0131ld\u0131","gameOver.unlocked_perk_plural":"Az \xf6nce {{count}} avantaj\u0131n kilidini a\xe7t\u0131n\u0131z","gameOver.win.summary":"Bu oyun bitti. {{score}} jeton saklad\u0131n.","gameOver.win.title":"Bu oyunu tamamlad\u0131n","help.content":"## Hedef\\n\\n7 seviye boyunca m\xfcmk\xfcn oldu\u011Funca \xe7ok jeton topla. \\nTu\u011Flalar\u0131 k\u0131rd\u0131\u011F\u0131nda jetonlar belirir.\\nPuan\u0131n\u0131 art\u0131rmak i\xe7in k\xfcre\u011Finle topla.\\nPuan\u0131n ekran\u0131n sa\u011F \xfcst k\xf6\u015Fesinde g\xf6sterilir.\\nTopu d\xfc\u015F\xfcrme yoksa oyun biter.\\n\\nT\xfcm tu\u011Flalar\u0131 yok ettikten sonra bir y\xfckseltme se\xe7ebilirsin.\\n\\n## Y\xfckseltmeler \\n\\nSe\xe7ti\u011Fin y\xfckseltmeler ko\u015Funun sonuna kadar ge\xe7erli olur. \\nBaz\u0131lar\u0131 daha g\xfc\xe7l\xfc etki i\xe7in birden fazla kez se\xe7ilebilir.\\nBaz\u0131lar\u0131 ni\u015Fan almaya yard\u0131mc\u0131 olur veya oyunu ba\u015Fka \u015Fekillerde kolayla\u015Ft\u0131r\u0131r. \\nBaz\u0131lar\u0131 yaln\u0131zca birle\u015Ftirildi\u011Finde i\u015Fe yarar.\\n\\nHer oyunun ba\u015F\u0131nda her zaman bir y\xfckseltme al\u0131rs\u0131n. \\nSimgesi ilk seviyenin tu\u011Flalar\u0131 olarak hizmet eder. \\nAyarlardan ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7ebilirsin.\\n\\nBir\xe7ok y\xfckseltme kombonu etkiler. \\n\\n## Kombo\\n\\n\\"Kombon\\", bir tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan jeton say\u0131s\u0131d\u0131r. \\nK\xfcre\u011Finizde g\xf6r\xfcnt\xfclenir, \xf6rne\u011Fin x4 her tu\u011Flan\u0131n 4 jeton \xfcretece\u011Fi anlam\u0131na gelir. \\nKomboyu art\u0131ran \xe7o\u011Fu y\xfckseltme, onu s\u0131f\u0131rlamak i\xe7in bir ko\u015Ful da ekler. \\nTop herhangi bir tu\u011Flaya \xe7arpmadan k\xfcre\u011Fe geri d\xf6nerse kombo da s\u0131f\u0131rlan\u0131r. \\nBu oldu\u011Funda bir \\"\u0131skalama\\" mesaj\u0131 g\xf6sterilir. \\n\\nHer seferinde bir tu\u011Flaya do\u011Fru ni\u015Fan almaya \xe7al\u0131\u015F\u0131n. \\n\\n## Ni\u015Fan Alma\\n\\nSadece k\xfcre\u011Fin \xfczerindeki top konumu nas\u0131l sekece\u011Fine karar verir. \\nTop k\xfcre\u011Fin tam ortas\u0131na \xe7arparsa, dikey olarak geri sekecektir. \\nBir tarafa daha fazla vurursan\u0131z, daha fazla a\xe7\u0131ya sahip olacakt\u0131r. \\nK\xfcrek h\u0131z\u0131 ve gelen a\xe7\u0131, z\u0131plad\u0131ktan sonra topun y\xf6n\xfc \xfczerinde hi\xe7bir etkiye sahip de\u011Fildir. \\n\\nNi\u015Fan almaya yard\u0131mc\u0131 olan bir\xe7ok y\xfckseltme a\xe7\u0131labilir. \\n\\n## Kilit A\xe7malar\\n\\nBreakout 71\'i ilk kez oynarken, \xe7o\u011Fu y\xfckseltme ve seviye kilitlenir. \\nY\xfckseltmeler, sadece oynayarak ve bir\xe7ok jeton yakalayarak a\xe7\u0131l\u0131r. \\n\u0130lk seviyeler y\xfcksek bir puana ula\u015Farak a\xe7\u0131l\u0131r.\\nDaha sonraki seviyeler hangi avantajlar\u0131 se\xe7ebilece\u011Finize dair bir ko\u015Ful ekler.\\n\\nHer seviyeden sonra birden fazla y\xfckseltme ald\u0131\u011F\u0131n\u0131zda y\xfcksek puanlara ula\u015Fmak \xe7ok daha kolayd\u0131r.\\n\\n## Tekrar at\u0131\u015Flar ve \xfccretsiz y\xfckseltmeler\\n\\n\u0130yi oynad\u0131\u011F\u0131n\u0131zda se\xe7ebilece\u011Finiz ekstra bir y\xfckseltme elde edersiniz: \\n\\n- Seviyeyi {{levelTimeGood}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedGood}} kereden az vurun\\n- Paralar\u0131n {{catchRateGood}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesGood}} kereden az \u0131skalay\u0131n\\n\\nDaha da iyi yaparsan\u0131z y\xfckseltmeleri atlaman\u0131za izin veren bir tekrar at\u0131\u015F da elde edersiniz: \\n\\n- Seviyeyi {{levelTimeBest}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedBest}} kereden az vurun\\n- Paralar\u0131n {{catchRateBest}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesBest}} kereden az \u0131skalay\u0131n\\n\\nAyarlardaki bir se\xe7enek bu istatistikleri g\xf6r\xfcnt\xfclemenizi sa\u011Flar","help.help":"Oyun hakk\u0131nda daha fazla bilgi edinin","help.levels":"Seviyeler","help.title":"Yard\u0131m","help.upgrades":"## Y\xfckseltmeler","history.columns.score":"Gol","history.columns.started":"Tarih","history.help":"En iyi {{count}} oyununuzu g\xf6r\xfcn.","history.locked":"Kilidi a\xe7mak i\xe7in en az on oyun oynay\u0131n","history.title":"Ko\u015Fu ge\xe7mi\u015Fi","lab.help":"\u0130stedi\u011Finiz herhangi bir yap\u0131y\u0131 deneyin","lab.instructions":"A\u015Fa\u011F\u0131dan y\xfckseltmeleri se\xe7in, ard\u0131ndan oynayaca\u011F\u0131n\u0131z seviyeyi se\xe7in.","lab.menu_entry":"Yarat\u0131c\u0131 mod","lab.reset":"Hepsini 0\'a s\u0131f\u0131rla","lab.select_level":"Oynamak i\xe7in bir seviye se\xe7in","lab.unlocks_at":"Toplam puan {{score}}oldu\u011Funda a\xe7\u0131l\u0131r","level_up.after_buttons":" {{level}}/{{max}}seviyesini yeni bitirdiniz.","level_up.before_buttons":" {{time}} saniyede {{levelSpawnedCoins}} \xfczerinden {{score}} jeton {{catchGain}} yakalad\u0131n {{timeGain}}.\\n {{levelMisses}} kez {{missesGain}} \u0131skalad\u0131n ve {{levelWallBounces}} kez duvarlara veya tavana \xe7arpt\u0131n{{wallHitsGain}}.\\n{{compliment}}","level_up.compliment_advice":"T\xfcm paralar\u0131 toplamaya \xe7al\u0131\u015F\u0131n, tu\u011Flalar\u0131 asla ka\xe7\u0131rmay\u0131n, duvarlara/tavana \xe7arpmay\u0131n veya ek y\xfckseltmeler kazanmak i\xe7in 30 saniyenin alt\u0131ndaki seviyeyi temizlemeyin.","level_up.compliment_good":"Tebrikler !","level_up.compliment_perfect":"\xc7ok etkileyici, b\xf6yle devam edin!","level_up.pick_upgrade_title":"Bir y\xfckseltme se\xe7in","level_up.plus_one_upgrade":"(+1 y\xfckseltme)","level_up.plus_one_upgrade_and_reroll":"(+1 y\xfckseltme ve +1 yeniden atma)","level_up.reroll":"Tekrar at ({{count}})","level_up.reroll_help":"Yeni se\xe7enekler sunun","level_up.upgrade_perk_to_level":"Seviye {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":" {{hours}} saat oynad\u0131n\u0131z","main_menu.donate_help":"Ba\u011F\u0131\u015F yapmaya ne dersiniz? Ayarlardan bu hat\u0131rlat\u0131c\u0131y\u0131 gizleyebilirsiniz.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"En y\xfcksek puan : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Yeni Oyun","main_menu.normal_help":"Rastgele bir ba\u015Flang\u0131\xe7 avantaj\u0131yla 7 seviye oynay\u0131n","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Oyun tarz\u0131n\u0131 ihtiya\xe7lar\u0131n\u0131za ve zevkinize g\xf6re uyarlay\u0131n","main_menu.settings_title":"Ayarlar","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Kopu\u015F 71","main_menu.unlocks":"Kilidi a\xe7\u0131lm\u0131\u015F i\xe7erik","main_menu.unlocks_help":"Kilidini a\xe7t\u0131\u011F\u0131n\u0131z avantajlar\u0131 ve seviyeleri deneyin","play.close_modale_window_tooltip":"Kapal\u0131","play.current_lvl":"Seviye {{level}}/{{max}}","play.menu_label":"Men\xfc","play.menu_tooltip":"Ana men\xfcy\xfc a\xe7","play.missed_ball":"Kay\u0131p","play.mobile_press_to_play":"Oynamak i\xe7in buraya bas\u0131n ve bas\u0131l\u0131 tutun","play.score_tooltip":"Puan\u0131n\u0131z\u0131, y\xfckseltmelerinizi ve daha fazlas\u0131n\u0131 g\xf6r\xfcn","play.stats.coins_catch_rate":"Madeni para yakalama oran\u0131","play.stats.levelMisses":"Hi\xe7bir \u015Feye isabet ettiremedi\u011Finiz \u015Futlar","play.stats.levelTime":"Seviye zaman\u0131","play.stats.levelWallBounces":"Duvar s\u0131\xe7ramalar\u0131","score_panel.close_to_unlock":"Sonraki seviyenin kilidini a\xe7:","score_panel.get_upgrades_to_unlock":" {{missingUpgrades}} al\u0131n ve \\"{{level}}\\" seviyesinin kilidini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.rerolls_count":" {{rerolls}} yeniden atma biriktirdiniz","score_panel.score_to_unlock":"\\"{{level}}\\" seviyesini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.title":" {{level}}/{{max}} seviyesinde{{score}} puan","score_panel.upcoming_levels":"Yakla\u015Fan seviyeler :","score_panel.upgrades_picked":"Bu oyun \xe7al\u0131\u015Fmas\u0131nda se\xe7ilen y\xfckseltmeler:","settings.basic":"Temel grafikler","settings.basic_help":"Daha iyi performans.","settings.colorful_coins":"Renkli madeni paralar","settings.colorful_coins_help":"Madeni paralar her zaman tu\u011Flan\u0131n renginde ortaya \xe7\u0131kar","settings.comboIncreaseTexts":"Alt\u0131nda +X g\xf6ster","settings.comboIncreaseTexts_help":"Kombo artt\u0131\u011F\u0131nda","settings.contrast":"Y\xfcksek Kontrast","settings.contrast_help":"Daha renkli ve koyu g\xf6r\xfcnt\xfc olu\u015Fturma","settings.donation_reminder":"Bana ba\u011F\u0131\u015F yapmay\u0131 hat\u0131rlat","settings.donation_reminder_help":"Oynanan s\xfcreyi ve ba\u011F\u0131\u015F ba\u011Flant\u0131s\u0131n\u0131 ana men\xfcde g\xf6r\xfcn","settings.download_save_file":"Puan ve istatistikleri indir","settings.download_save_file_help":"Bir kay\u0131t dosyas\u0131 al","settings.extra_bright":"Ekstra parlak","settings.extra_bright_help":"Madeni paralar\u0131n ve tu\u011Flalar\u0131n etraf\u0131ndaki hale boyutunu b\xfcy\xfct\xfcr.","settings.fullscreen":"Tam ekran","settings.fullscreen_help":"Oyun ba\u015Flamadan \xf6nce tam ekran olmaya \xe7al\u0131\u015Facak","settings.kid":"\xc7ocuk modu","settings.kid_help":"Gelecek oyunlara \\"daha yava\u015F top\\" ile ba\u015Flay\u0131n.","settings.language":"Dil","settings.language_help":"Oyunun dilini se\xe7in","settings.load_save_file":"Kay\u0131t dosyas\u0131n\u0131 y\xfckle","settings.load_save_file_help":"Cihaz\u0131n\u0131zda bir kay\u0131t dosyas\u0131 se\xe7in","settings.max_coins":"Ekranda maksimum {{max}} jeton var","settings.max_coins_help":"Sadece kozmetik, puan \xfczerinde etkisi yok","settings.max_particles":" {{max}} par\xe7ac\u0131k maksimum","settings.max_particles_help":"G\xf6rsel efekt i\xe7in ekranda g\xf6sterilen par\xe7ac\u0131k say\u0131s\u0131n\u0131 s\u0131n\u0131rlar.","settings.mobile":"Mobil mod","settings.mobile_help":"K\xfcrek alt\u0131nda bo\u015Fluk b\u0131rak\u0131r.","settings.pointer_lock":"Fare i\u015Faret\xe7isi kilidi","settings.pointer_lock_help":"Fare imlecini kilitler ve gizler.","settings.record":"Oyun videolar\u0131n\u0131 kaydedin","settings.record_download":"Videoyu indir ({{size}} MB)","settings.record_help":"Her seviyenin videosunu edinin.","settings.red_miss":"Uyar\u0131y\u0131 ka\xe7\u0131rd\u0131m","settings.red_miss_help":"Vuru\u015F yapmadan a\u015Fa\u011F\u0131 inen toplar\u0131n etraf\u0131nda k\u0131rm\u0131z\u0131 par\xe7ac\u0131klar g\xf6ster.","settings.reset":"Oyunu S\u0131f\u0131rla","settings.reset_cancel":"HAYIR","settings.reset_confirm":"Evet","settings.reset_help":"En y\xfcksek skoru, oyun s\xfcresini ve istatistikleri sil","settings.reset_instruction":"Oyunda kaydetti\u011Finiz t\xfcm ilerlemeyi kaybedeceksiniz, emin misiniz?","settings.save_file_error":"Kay\u0131t dosyas\u0131 y\xfcklenirken hata olu\u015Ftu","settings.save_file_loaded":"Y\xfcklenen dosya kaydedildi","settings.save_file_loaded_help":"Uygulama \u015Fimdi kayd\u0131n\u0131z\u0131 uygulamak i\xe7in yeniden y\xfcklenecek","settings.save_file_loaded_ok":"TAMAM","settings.show_fps":"FPS Sayac\u0131","settings.show_fps_help":"Uygulaman\u0131n performans\u0131n\u0131 izleyin","settings.show_stats":"Ger\xe7ek zamanl\u0131 istatistikleri g\xf6ster","settings.show_stats_help":"Paralar, zaman, sekmeler, \u0131skalar","settings.sounds":"Oyun sesleri","settings.sounds_help":"Baz\u0131 telefonlar\u0131 yava\u015Flatabilir.","starting_perks.checked":"Yeni bir oyuna ba\u015Flad\u0131\u011F\u0131n\u0131zda, bu avantajlardan biri size verilecektir. Bir avantaj\u0131 hari\xe7 tutmak i\xe7in t\u0131klay\u0131n.","starting_perks.help":"Olas\u0131 ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7in","starting_perks.random":"T\xfcm avantajlar kald\u0131r\u0131ld\u0131, se\xe7im rastgele olacak.","starting_perks.title":"Ba\u015Flang\u0131\xe7 avantajlar\u0131","starting_perks.unchecked":"A\u015Fa\u011F\u0131daki avantajlar ba\u015Flang\u0131\xe7 avantaj\u0131 olarak sunulmamaktad\u0131r, ancak havuza eklemek i\xe7in t\u0131klayabilirsiniz.","unlocks.greyed_out_help":"Grile\u015Ftirilmi\u015F y\xfckseltmeler toplam puan\u0131n\u0131z\u0131 art\u0131rarak a\xe7\u0131labilir. Toplam puan, oyunda her puan ald\u0131\u011F\u0131n\u0131zda artar.","unlocks.intro":"Toplam puan\u0131n\u0131z {{ts}}. A\u015Fa\u011F\u0131da oyunun sundu\u011Fu t\xfcm y\xfckseltmeler ve seviyeler bulunmaktad\u0131r. A\u015Fa\u011F\u0131daki bir y\xfckseltmeye veya seviyeye t\u0131klayarak onunla bir test oyunu ba\u015Flat\u0131n.","unlocks.just_unlocked":"Seviye kilidi a\xe7\u0131ld\u0131","unlocks.just_unlocked_plural":"Az \xf6nce {{count}} seviyenin kilidini a\xe7t\u0131n\u0131z","unlocks.level":"

{{out_of}}seviyeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n

\\n

\u0130\u015Fte t\xfcm oyun seviyeleri, denemek i\xe7in birine t\u0131kla.

","unlocks.level_description":" {{bricks}} tu\u011Fla, {{colors}} renk ve {{bombs}} bombadan olu\u015Fan {{size}}x{{size}} b\xfcy\xfckl\xfc\u011F\xfcnde bir seviye.","unlocks.minScore":"Kilidi a\xe7mak i\xe7in bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minScoreWithPerks":" {{required}} ile ancak {{forbidden}} olmadan bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minTotalScore":"Toplam ${{score}}biriktirin","unlocks.reached":"En iyi skorunuz {{reached}}idi.","unlocks.title_upgrades":" {{out_of}}y\xfckseltmeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n\u0131z","upgrades.addiction.name":"Ba\u011F\u0131ml\u0131l\u0131k","upgrades.addiction.tooltip":"+{{lvl}} kombo / tu\u011Fla, kombo bir tu\u011Flay\u0131 k\u0131rd\u0131ktan sonra {{delay}}saniye i\xe7inde s\u0131f\u0131rlan\u0131r.","upgrades.addiction.verbose_description":"Geri say\u0131m yaln\u0131zca her seviyenin ilk tu\u011Flas\u0131 k\u0131r\u0131ld\u0131ktan sonra ba\u015Flar. T\xfcm tu\u011Flalar yok edildi\u011Finde durur.","upgrades.asceticism.name":"Z\xfchd","upgrades.asceticism.tooltip":"+{{combo}} kombo / tu\u011Fla, - {{combo}} jeton yakalamada","upgrades.asceticism.verbose_description":"Kombonuz t\u0131rman\u0131rken paralar\u0131 bir yere saklaman\u0131z gerekecek.","upgrades.ball_attract_ball.help_plural":"Daha g\xfc\xe7l\xfc \xe7ekim kuvveti","upgrades.ball_attract_ball.name":"Yer \xe7ekimi","upgrades.ball_attract_ball.tooltip":"Toplar toplar\u0131n\u0131 \xe7eker","upgrades.ball_attract_ball.verbose_description":"\\"Oyun alan\u0131n\u0131n geni\u015Fli\u011Finin 3/4\'\xfcnden\\" daha uzakta olan toplar birbirini \xe7ekmeye ba\u015Flayacakt\u0131r. \\n\\n\xc7ekim kuvveti, birbirlerinden en uzakta olduklar\u0131nda daha g\xfc\xe7l\xfcd\xfcr. \\n\\nG\xf6kku\u015Fa\u011F\u0131 par\xe7ac\u0131klar\u0131 \xe7ekim kuvvetini sembolize etmek i\xe7in u\xe7acakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.ball_attracts_coins.name":"Toplar madeni paralar\u0131 \xe7eker","upgrades.ball_attracts_coins.tooltip":"Madeni paralar en yak\u0131n topu takip eder ve daha yava\u015F d\xfc\u015Fer","upgrades.ball_attracts_coins.verbose_description":"\\"Leke\\" ve \\"hayalet paralar\\" ile birle\u015Ftirdi\u011Finizde, bu, paralarla toplar\u0131n \\"etraf\u0131n\u0131 boyamak\\" i\xe7in kullan\u0131labilir. Ayr\u0131ca, para m\u0131knat\u0131s\u0131 yerine de kullan\u0131labilir.","upgrades.ball_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.ball_repulse_ball.name":"Ki\u015Fisel alan","upgrades.ball_repulse_ball.tooltip":"Toplar toplar\u0131 iter","upgrades.ball_repulse_ball.verbose_description":"\xc7eyrek ekran geni\u015Fli\u011Finden daha az uzakl\u0131ktaki toplar birbirini itmeye ba\u015Flayacakt\u0131r. Birbirlerine yak\u0131nlarsa itme kuvveti daha g\xfc\xe7l\xfcd\xfcr. Par\xe7ac\u0131klar bu kuvvetin uyguland\u0131\u011F\u0131n\u0131 sembolize etmek i\xe7in d\u0131\u015Far\u0131 f\u0131rlayacakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.base_combo.name":"G\xfc\xe7l\xfc temeller","upgrades.base_combo.tooltip":"Kombo 1 yerine {{coins}} \'dan ba\u015Flar.","upgrades.base_combo.verbose_description":"Kombonuz normalde seviyenin ba\u015F\u0131nda 1\'den ba\u015Flar ve hi\xe7bir \u015Feye \xe7arpmadan z\u0131plad\u0131\u011F\u0131n\u0131zda 1\'e s\u0131f\u0131rlan\u0131r. Bu avantajla, kombo 3 puan daha y\xfcksekte ba\u015Flar, bu y\xfczden her zaman tu\u011Fla ba\u015F\u0131na en az 4 jeton al\u0131rs\u0131n\u0131z. Kombonuz her s\u0131f\u0131rland\u0131\u011F\u0131nda, 1 yerine 4\'e geri d\xf6ner. Topunuz, kombosunun birden y\xfcksek oldu\u011Funu belirtmek i\xe7in biraz par\u0131ldayacakt\u0131r.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Daha b\xfcy\xfck patlamalar","upgrades.bigger_explosions.verbose_description":"Varsay\u0131lan patlama 3x3 kareyi temizler, bununla 5x5 kare olur ve paralara gelen darbe de \xf6nemli \xf6l\xe7\xfcde daha g\xfc\xe7l\xfcd\xfcr. Ekran her patlamadan sonra yan\u0131p s\xf6ner (temel mod hari\xe7)","upgrades.bigger_puck.name":"Daha b\xfcy\xfck k\xfcrek","upgrades.bigger_puck.tooltip":"Kolayca daha fazla para yakalay\u0131n.","upgrades.bigger_puck.verbose_description":"Daha b\xfcy\xfck bir k\xfcrek, topu asla \u0131skalamaman\u0131z\u0131 ve daha fazla jeton yakalaman\u0131z\u0131 kolayla\u015Ft\u0131r\u0131r, ayr\u0131ca topun sekme a\xe7\u0131s\u0131n\u0131 hassas bir \u015Fekilde ayarlaman\u0131z\u0131 sa\u011Flar (topun a\xe7\u0131s\u0131 yaln\u0131zca k\xfcre\u011Fe \xe7arpt\u0131\u011F\u0131 yere ba\u011Fl\u0131d\u0131r).","upgrades.bricks_attract_ball.name":"Tu\u011Flalar toplar\u0131 \xe7eker","upgrades.bricks_attract_ball.tooltip":"Top \xe7arpaca\u011F\u0131 ilk {{count}} tu\u011Flaya do\u011Fru gider.","upgrades.bricks_attract_ball.verbose_description":"Etkisi daha y\xfcksek seviyelerde daha g\xfc\xe7l\xfcd\xfcr. Etki durmadan \xf6nce vurabilecek tu\u011Fla say\u0131s\u0131 da daha y\xfcksektir. Etki, top diske \xe7arpt\u0131\u011F\u0131nda yeniden silahlan\u0131r.","upgrades.bricks_attract_coins.name":"Tu\u011Flalar madeni paralar\u0131 \xe7eker","upgrades.bricks_attract_coins.tooltip":"Onlar\u0131n orada kalmalar\u0131na yard\u0131mc\u0131 olur","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Durug\xf6r\xfc sahibi","upgrades.clairvoyant.tooltip":"Yakla\u015Fan seviyeleri, tu\u011Fla HP\'sini ve top y\xf6n\xfcn\xfc g\xf6r\xfcn","upgrades.clairvoyant.verbose_description":"Do\u011Fru y\xfckseltmeleri se\xe7menize ve sa\u011Flam tu\u011Flalarla neler olup bitti\u011Fini anlaman\u0131za yard\u0131mc\u0131 olur. Seviye 2 ve 3, \u015F\xfcpheli fayda hakk\u0131nda ek bilgi getirir (d\xf6ng\xfc modunda eri\u015Filebilir)","upgrades.coin_magnet.help_plural":"Madeni paralar \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.coin_magnet.name":"Madeni para m\u0131knat\u0131s\u0131","upgrades.coin_magnet.tooltip":"K\xfcrek paralar\u0131 \xe7ekiyor","upgrades.coin_magnet.verbose_description":"Madeni paralar\u0131 k\xfcre\u011Fe y\xf6nlendirir. Madeni para zaten k\xfcre\u011Fe yak\u0131nsa etkisi daha g\xfc\xe7l\xfcd\xfcr.","upgrades.compound_interest.name":"Bile\u015Fik faiz","upgrades.compound_interest.tooltip":"+{{lvl}} kombo her k\u0131r\u0131lan tu\u011Fla i\xe7in, jeton kaybedildi\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.compound_interest.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda kombonuz bir artacak ve k\u0131rd\u0131\u011F\u0131n\u0131z her tu\u011Flayla birlikte daha fazla jeton ortaya \xe7\u0131kacakt\u0131r. \\nAncak, bu jetonlar\u0131n her birini k\xfcre\u011Finizle yakalad\u0131\u011F\u0131n\u0131zdan emin olun, \xe7\xfcnk\xfc kaybedilen jeton kombonuzu s\u0131f\u0131rlayacakt\u0131r.\\nKombonuz minimumun \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, oyun alan\u0131n\u0131n alt k\u0131sm\u0131nda jetonlar\u0131n oraya gitmemesi gerekti\u011Fini hat\u0131rlatan k\u0131rm\u0131z\u0131 bir \xe7izgi olacakt\u0131r.","upgrades.concave_puck.name":"\u0130\xe7b\xfckey k\xfcrek","upgrades.concave_puck.tooltip":"Dikey ni\u015Fan alma hassasiyetini art\u0131r\u0131r","upgrades.concave_puck.verbose_description":"Toplar d\xfcz bir \u015Fekilde yukar\u0131 do\u011Fru \xe7\u0131karak ba\u015Flar ve daha az a\xe7\u0131yla z\u0131plar.","upgrades.corner_shot.name":"K\xf6\u015Fe vuru\u015Fu","upgrades.corner_shot.tooltip":"K\xfcre\u011Finizin ekran\u0131n s\u0131n\u0131rlar\u0131yla \xf6rt\xfc\u015Fmesini sa\u011Flar","upgrades.corner_shot.verbose_description":"K\xf6\u015Felerde ni\u015Fan almaya yard\u0131mc\u0131 olur. Daha ileri seviyeler daha uza\u011Fa gitmenizi sa\u011Flar.","upgrades.etherealcoins.name":"Uzayda Madeni Paralar","upgrades.etherealcoins.tooltip":"Madeni paralar art\u0131k yer \xe7ekiminden etkilenmiyor","upgrades.etherealcoins.verbose_description":"Paralar birka\xe7 kez z\u0131plad\u0131ktan sonra bile h\u0131zlar\u0131n\u0131 koruyacak ve art\u0131k yer \xe7ekiminden etkilenmeyecekler.","upgrades.extra_levels.name":"5 dakika daha","upgrades.extra_levels.tooltip":"7 yerine {{count}} seviye oyna","upgrades.extra_levels.verbose_description":"Varsay\u0131lan oyun en fazla 7 seviye s\xfcrebilir, ard\u0131ndan oyun biter. \\n\\nBu avantaj\u0131n her seviyesi bir seviye daha yukar\u0131 \xe7\u0131kman\u0131z\u0131 sa\u011Flar. Son seviyeler genellikle en fazla puan\u0131 ald\u0131\u011F\u0131n\u0131z seviyelerdir, bu y\xfczden fark dramatik olabilir.","upgrades.extra_life.help_plural":"(Son) topunuz kaybolmak yerine ({{lvl}} kez) dipte sekecektir.","upgrades.extra_life.name":"Ekstra Hayat","upgrades.extra_life.tooltip":"Top, kaybedilmeden \xf6nce alt \xe7izgide bir kez sekecektir.","upgrades.extra_life.verbose_description":"Normalde bir topunuz vard\u0131r ve oyun onu b\u0131rakt\u0131\u011F\u0131n\u0131z anda biter.\\n\\nBu yetenek, ekran\u0131n alt\u0131na bir kez topu kurtaracak ve bu s\xfcre\xe7te k\u0131r\u0131lacak beyaz bir \xe7ubuk ekler. \\n\\nEkran\u0131n alt\u0131nda bir top her z\u0131plad\u0131\u011F\u0131nda bu yetene\u011Fin bir seviyesini kaybedersiniz.","upgrades.forgiving.name":"Ba\u011F\u0131\u015Flay\u0131c\u0131","upgrades.forgiving.tooltip":"Molalar\u0131 ka\xe7\u0131rmak, komboyu bir kerede azaltmak yerine kademeli olarak azalt\u0131r.","upgrades.forgiving.verbose_description":"Her seviyede ilk \u0131skalama bedava, sonra kombonun %10\'u, sonra %20\'si...","upgrades.fountain_toss.name":"\xc7e\u015Fme at\u0131\u015F\u0131","upgrades.fountain_toss.tooltip":"Birka\xe7 jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda bir miktar kombo kazan\u0131n.","upgrades.fountain_toss.verbose_description":"Bir jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda ve kombonuz {{max}}alt\u0131ndaysa, kombonuzun bir artma olas\u0131l\u0131\u011F\u0131 {{lvl}}/ kombodur.","upgrades.ghost_coins.name":"Hayalet paralar","upgrades.ghost_coins.tooltip":"Madeni paralar yava\u015F\xe7a tu\u011Flalar\u0131n aras\u0131ndan ge\xe7iyor","upgrades.ghost_coins.verbose_description":"Bu bir hata de\u011Fil, bir \xf6zellik! Madeni paralar tu\u011Flalar\u0131n i\xe7inden yava\u015F\xe7a u\xe7ar. Daha y\xfcksek seviyeler daha h\u0131zl\u0131 hareket etmelerini sa\u011Flar.","upgrades.helium.name":"Helyum","upgrades.helium.tooltip":"Yer\xe7ekimi k\xfcre\u011Fin solunda ve sa\u011F\u0131nda tersine d\xf6nd\xfc","upgrades.helium.verbose_description":"Bu, paralar\u0131 etkileyecek ve siz onlar\u0131 almaya haz\u0131r olana kadar paralar\u0131n havada as\u0131l\u0131 kalmas\u0131na neden olacakt\u0131r.","upgrades.hot_start.name":"S\u0131cak ba\u015Flang\u0131\xe7","upgrades.hot_start.tooltip":" {{start}}kombosundan ba\u015Fla, saniyede{{loss}} kombo","upgrades.hot_start.verbose_description":"Her seviyenin ba\u015F\u0131nda kombonuz +30 puanla ba\u015Flayacak, ancak daha sonra her saniye bir puan d\xfc\u015Fecek. Etki di\u011Fer avantajlarla birikiyor.","upgrades.hypnosis.name":"Hipnoz","upgrades.hypnosis.tooltip":"Bir tu\u011Flan\u0131n rengi de\u011Fi\u015Fti\u011Finde, o paray\u0131 en yak\u0131n topa \u0131\u015F\u0131nlay\u0131n ve tu\u011Flay\u0131 lekeleme yetene\u011Fini yeniden y\xfckleyin.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"\u0130\xe7 patlamalar","upgrades.implosions.tooltip":"Patlamalar paralar\u0131 d\u0131\u015Far\u0131 atmak yerine i\xe7eri \xe7ekiyor","upgrades.implosions.verbose_description":"Patlama kuvveti di\u011Fer \u015Fekilde uygulan\u0131r. Daha ileri seviyeler \\"daha b\xfcy\xfck patlama\\" olarak i\u015Flev g\xf6r\xfcr.","upgrades.instant_upgrade.name":"An\u0131nda y\xfckseltme","upgrades.instant_upgrade.tooltip":"\u015Eimdi +2 y\xfckseltme, oyun sonuna kadar -1 se\xe7im.","upgrades.instant_upgrade.verbose_description":"Hemen iki y\xfckseltme se\xe7in, b\xf6ylece birini \xfccretsiz, di\u011Ferini de bu avantaj\u0131 elde etmek i\xe7in kullan\u0131lan\u0131 geri \xf6deyin. Y\xfckseltmeleri se\xe7mek i\xe7in her sonraki men\xfcde se\xe7ebilece\u011Finiz daha az se\xe7enek olacak.","upgrades.left_is_lava.name":"Sol taraftan ka\xe7\u0131n\u0131n","upgrades.left_is_lava.tooltip":"+ K\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na{{lvl}} kombo. Top ekran\u0131n sol taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.left_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, kombonuz topunuz sol tarafa \xe7arpt\u0131\u011F\u0131 anda s\u0131f\u0131rlanacakt\u0131r. \\n\\nKombonuz y\xfckseldi\u011Fi anda, sol taraf k\u0131rm\u0131z\u0131ya d\xf6nerek onlara \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlat\u0131r.\\n","upgrades.limitless.name":"S\u0131n\u0131rs\u0131z","upgrades.limitless.tooltip":"T\xfcm y\xfckseltmelerin maksimum seviyesini {{lvl}} kadar art\u0131r\u0131n","upgrades.limitless.verbose_description":"Bu yetene\u011Fi se\xe7mek, onun kendi s\u0131n\u0131r\u0131n\u0131 da bir artt\u0131r\u0131r ve tekrar se\xe7menize olanak tan\u0131r.","upgrades.metamorphosis.name":"Ba\u015Fkala\u015F\u0131m","upgrades.metamorphosis.tooltip":"Her madeni para, {{lvl}} tu\u011Flay\u0131 kendi rengiyle lekeleyebilir","upgrades.metamorphosis.verbose_description":"Bu yetenekle, madeni paralar geldikleri tu\u011Flan\u0131n renginde olacak ve dokunduklar\u0131 ilk tu\u011Flay\u0131 ayn\u0131 renge boyayacak. Madeni paralar onlar\u0131 k\u0131ran topun h\u0131z\u0131yla ortaya \xe7\u0131kar, bu da \\"boyamak\\" istedi\u011Finiz tu\u011Flalara do\u011Fru biraz ni\u015Fan alabilece\u011Finiz anlam\u0131na gelir. 1. seviyede, her madeni para \\"harcanmadan\\" ve i\xe7i bo\u015F g\xf6r\xfcnmeden \xf6nce 1 tu\u011Flay\u0131 boyayabilir.","upgrades.minefield.name":"May\u0131n tarlas\u0131","upgrades.minefield.tooltip":"Ekrandaki bomba tu\u011Flas\u0131 ba\u015F\u0131na +{{lvl}} kombo","upgrades.minefield.verbose_description":"Bir tu\u011Fla yerle\u015Ftirildi\u011Finde komboya +lvl ekler, tu\u011Fla yok edildi\u011Finde -lvl ekler ve temel komboyu tu\u011Fla say\u0131s\u0131yla lvl \xe7arp\u0131m\u0131 kadar y\xfckseltir","upgrades.multiball.name":"\xc7oklu top","upgrades.multiball.tooltip":"Her seviyeye {{count}} topla ba\u015Flay\u0131n.","upgrades.multiball.verbose_description":"Breakout 71\'de topu d\xfc\u015F\xfcrd\xfc\u011F\xfcn\xfcz anda kaybedersiniz. \\n\\nBu avantajla iki top elde edersiniz ve bu y\xfczden birini kaybetmeyi g\xf6ze alabilirsiniz. \\n\\nKaybedilen toplar bir sonraki seviyede geri gelir. \\n\\nBirden fazla topa sahip olmak baz\u0131 ek avantajlar\u0131 kullan\u0131labilir hale getirir ve tabii ki seviyeyi daha h\u0131zl\u0131 temizler.","upgrades.nbricks.name":"S\u0131k\u0131 \xf6rneklem b\xfcy\xfckl\xfc\u011F\xfc","upgrades.nbricks.tooltip":"K\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na tam olarak {{lvl}} tu\u011Fla vurun +{{lvl}} kombo i\xe7in, aksi takdirde s\u0131f\u0131rlan\u0131r","upgrades.nbricks.verbose_description":"Bu tu\u011Flalar\u0131 yok etmeniz gerekmiyor ancak onlara vurman\u0131z gerekiyor. Patlamalarla yok edilen tu\u011Flalar say\u0131lmaz","upgrades.one_more_choice.name":"Ekstra se\xe7enek","upgrades.one_more_choice.tooltip":"Daha fazla seviye atlama, listede {{lvl}} daha fazla se\xe7enek sunacak","upgrades.one_more_choice.verbose_description":"Her y\xfckseltme men\xfcs\xfc bir se\xe7ene\u011Fe daha sahip olacak. Se\xe7ebilece\u011Finiz y\xfckseltme say\u0131s\u0131n\u0131 art\u0131rmaz.","upgrades.passive_income.name":"Pasif gelir","upgrades.passive_income.tooltip":"+{{lvl}} kombo / tu\u011Fla, k\xfcrek son {{time}}saniyede hareket etmedi\u011Fi s\xfcrece, bunun yerine s\u0131f\u0131rlan\u0131r","upgrades.passive_income.verbose_description":"Baz\u0131 \xf6zellikler, toplar\u0131n hi\xe7bir \u015Fey yapman\u0131za gerek kalmadan istedi\u011Finizi yapmas\u0131na yard\u0131mc\u0131 olabilir.","upgrades.picky_eater.name":"Se\xe7ici yiyen","upgrades.picky_eater.tooltip":"+{{lvl}} kombo her tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda, top rengi de\u011Fi\u015Fti\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.picky_eater.verbose_description":"Topunuzla ayn\u0131 renkte bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\nE\u011Fer farkl\u0131 bir renkteyse, top yeni rengi al\u0131r, ancak kombo s\u0131f\u0131rlan\u0131r, tabii topun renginde tu\u011Fla kalmam\u0131\u015Fsa. \\nMinimumunuzdan daha y\xfcksek bir kombo elde etti\u011Finizde, yanl\u0131\u015F renkteki tu\u011Flalar k\u0131rm\u0131z\u0131 bir kenarl\u0131k al\u0131r. \\nBirden fazla topunuz varsa, bunlardan biri bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda hepsi renk de\u011Fi\u015Ftirir.","upgrades.pierce.name":"Delme","upgrades.pierce.tooltip":"K\xfcrek z\u0131plamas\u0131ndan sonra top {{count}} tu\u011Flay\u0131 deldi","upgrades.pierce.verbose_description":"Top normalde bir \u015Feye dokundu\u011Fu anda z\u0131plar. Bu avantajla, 3 tu\u011Fla k\u0131r\u0131l\u0131ncaya kadar y\xf6r\xfcngesine devam eder. \\n\\nBundan sonra, 4. tu\u011Flada z\u0131plar ve sayac\u0131 s\u0131f\u0131rlamak i\xe7in k\xfcre\u011Fe dokunman\u0131z gerekir.","upgrades.pierce_color.name":"Renk delme","upgrades.pierce_color.tooltip":"+{{lvl}} topun rengindeki tu\u011Flalara hasar","upgrades.pierce_color.verbose_description":"Bir top ayn\u0131 renkteki bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda, engellenmeden ge\xe7ecektir. \\n\\nFarkl\u0131 renkteki bir tu\u011Flaya ula\u015Ft\u0131\u011F\u0131nda, onu k\u0131racak, rengini alacak ve sekecektir.\\n\\nSa\u011Flam tu\u011Flalar\u0131n\u0131z varsa, top yine de ayn\u0131 renkteki bir tu\u011Fladan sekebilir.","upgrades.puck_repulse_ball.help_plural":"","upgrades.puck_repulse_ball.name":"Yumu\u015Fak ini\u015F","upgrades.puck_repulse_ball.tooltip":"K\xfcrek toplar\u0131 iter","upgrades.puck_repulse_ball.verbose_description":"Bir top k\xfcre\u011Fe yakla\u015Ft\u0131\u011F\u0131nda yava\u015Flamaya ba\u015Flayacak ve hatta k\xfcre\u011Fe de\u011Fmeden bile z\u0131plamaya ba\u015Flayacakt\u0131r.","upgrades.rainbow.name":"G\xf6kku\u015Fa\u011F\u0131","upgrades.rainbow.tooltip":"Paralar g\xf6kku\u015Fa\u011F\u0131 renklerinde ortaya \xe7\u0131kar.","upgrades.rainbow.verbose_description":"Her seviye renkli jetonlar\u0131n oran\u0131n\u0131 art\u0131r\u0131r. Renk seviye zaman\u0131na ba\u011Fl\u0131d\u0131r.","upgrades.reach.name":"Yukar\u0131dan a\u015Fa\u011F\u0131ya","upgrades.reach.tooltip":"En alt s\u0131radaki N tu\u011Flas\u0131na dokunmak komboyu s\u0131f\u0131rlar. Aksi takdirde, +N kombo","upgrades.reach.verbose_description":"E\u011Fer sadece bir s\u0131ra tu\u011Fla varsa veya en alttaki tu\u011Fla s\u0131ras\u0131 oyunun t\xfcm geni\u015Fli\u011Fini kapl\u0131yorsa, bu avantaj hi\xe7bir i\u015Fe yaramaz. Aksi takdirde, bu en alttaki s\u0131ray\u0131 k\u0131rmak komboyu s\u0131f\u0131rlarken, ba\u015Fka bir \u015Feyi k\u0131rmak komboyu o en alttaki s\u0131rada bulunan tu\u011Fla say\u0131s\u0131 kadar art\u0131r\u0131r. \\n\\nEn alttaki s\u0131ra k\u0131rm\u0131z\u0131yla vurgulanacakt\u0131r.","upgrades.respawn.name":"Yeniden canlanma","upgrades.respawn.tooltip":" {{delay}}saniye sonra tu\u011Flalar\u0131n %{{percent}}\'\u0131 yeniden ortaya \xe7\u0131kar.","upgrades.respawn.verbose_description":"Baz\u0131 par\xe7ac\u0131k efektleri tu\u011Flalar\u0131n nerede belirece\u011Fini size bildirecektir.","upgrades.right_is_lava.name":"Sa\u011F taraftan ka\xe7\u0131n\u0131n","upgrades.right_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo. Top ekran\u0131n sa\u011F taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.right_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, topunuz sa\u011F tarafa \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlanacakt\u0131r.\\n\\nKombonuz y\xfckseldi\u011Fi anda, onlara \xe7arpmaktan ka\xe7\u0131nman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in sa\u011F taraf k\u0131rm\u0131z\u0131 olur.","upgrades.sacrifice.help_l1":"Bir can\u0131 kaybetmek t\xfcm tu\u011Flalar\u0131 temizler","upgrades.sacrifice.help_over":"Komboya {{lvl}}can eklendi\u011Finde t\xfcm tu\u011Flalar temizlenir","upgrades.sacrifice.name":"Kurban etmek","upgrades.sacrifice.verbose_description":"Bu, komboyu olduk\xe7a y\xfckse\u011Fe \xe7\u0131karabilir.","upgrades.sapper.help_plural":"\u0130lk k\u0131r\u0131lan {{lvl}} tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.name":"Kazmac\u0131","upgrades.sapper.tooltip":"\u0130lk k\u0131r\u0131lan tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.verbose_description":"Sadece ortadan kaybolmak yerine, k\u0131rd\u0131\u011F\u0131n\u0131z ilk tu\u011Fla bir bomba tu\u011Flas\u0131yla de\u011Fi\u015Ftirilecektir. K\xfcrek \xfczerinde topu sektirmek, efekti yeniden etkinle\u015Ftirir. Bu yetene\u011Fi seviyelendirmek, daha fazla bomba yerle\u015Ftirmenize olanak tan\u0131r.","upgrades.shocks.name":"\u015Eoklar","upgrades.shocks.tooltip":"Patlay\u0131c\u0131 top \xe7arp\u0131\u015Fmalar\u0131","upgrades.shocks.verbose_description":"\u0130ki top \xe7arp\u0131\u015Ft\u0131\u011F\u0131nda h\u0131zlar\u0131 de\u011Fi\u015Fir, bir patlama meydana gelir ve onlar\u0131 ay\u0131rmak i\xe7in ek h\u0131z kazan\u0131rlar.","upgrades.shunt.name":"\u015Eant","upgrades.shunt.tooltip":"Kombonuzun {{percent}}%\'sini seviyeler aras\u0131nda tutun","upgrades.shunt.verbose_description":"E\u011Fer s\u0131cak ba\u015Flatma \xf6zelli\u011Finiz de varsa, s\u0131cak ba\u015Flatma \xf6zelli\u011Fi mevcut kombinasyona eklenir","upgrades.side_flip.name":"Sa\u011F elini kullanan","upgrades.side_flip.tooltip":"Sa\u011Fdan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_flip.verbose_description":"Bir kombo kazanmak i\xe7in tu\u011Flan\u0131n sa\u011F taraf\u0131na vurun, ancak sol taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.side_kick.name":"Solak","upgrades.side_kick.tooltip":"Soldan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_kick.verbose_description":"Tu\u011Flan\u0131n sol taraf\u0131na vurarak bir kombo elde edin, ancak sa\u011F taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.skip_last.help_plural":"Son {{lvl}} tu\u011Fla patlayacak.","upgrades.skip_last.name":"Kolay Temizlik","upgrades.skip_last.tooltip":"Son tu\u011Fla patlayacak.","upgrades.skip_last.verbose_description":"Bir sonraki seviyeye ge\xe7mek i\xe7in t\xfcm tu\u011Flalar\u0131 k\u0131rman\u0131z gerekir. Ancak son tu\u011Flalar\u0131 elde etmek zor olabilir. \\n\\nBir seviyeyi erken bitirmek, y\xfckseltme s\u0131ras\u0131nda ekstra se\xe7enekler sunar. Tu\u011Flalar\u0131 asla ka\xe7\u0131rmamak da \xe7ok faydal\u0131d\u0131r. \\n\\nYani son tu\u011Flalar\u0131 k\u0131rmakta zorlan\u0131yorsan\u0131z, bu yetene\u011Fi birka\xe7 kez elde etmek yard\u0131mc\u0131 olabilir.","upgrades.slow_down.name":"Daha yava\u015F top","upgrades.slow_down.tooltip":"Top daha yava\u015F hareket ediyor","upgrades.slow_down.verbose_description":"Top nispeten yava\u015F ba\u015Flar, ancak oyununuzun her seviyesinde biraz daha h\u0131zl\u0131 ba\u015Flayacakt\u0131r. \\n\\nAyr\u0131ca bir seviyede \xe7ok zaman ge\xe7irirseniz h\u0131zlanacakt\u0131r. \\n\\nBu avantaj onu daha y\xf6netilebilir hale getirir. \\n\\nMen\xfcde \xe7ocuk modunu etkinle\u015Ftirerek her seferinde ba\u015Flang\u0131\xe7ta alabilirsiniz.","upgrades.smaller_puck.help_plural":"Daha k\xfc\xe7\xfck k\xfcrek ve daha y\xfcksek taban kombinasyonu","upgrades.smaller_puck.name":"Daha k\xfc\xe7\xfck k\xfcrek","upgrades.smaller_puck.tooltip":"Ayr\u0131ca +5 temel kombo verir","upgrades.smaller_puck.verbose_description":"Bu, k\xfcre\u011Fi daha k\xfc\xe7\xfck yapar, bu da teoride baz\u0131 k\xf6\u015Fe vuru\u015Flar\u0131n\u0131 kolayla\u015Ft\u0131r\u0131r, ancak ger\xe7ekte sadece zorlu\u011Fu art\u0131r\u0131r.\\n\\nBu y\xfczden, bunu se\xe7tikten sonra k\u0131raca\u011F\u0131n\u0131z t\xfcm tu\u011Flalar i\xe7in tu\u011Fla ba\u015F\u0131na +5 jetonluk g\xfczel bir bonus da al\u0131rs\u0131n\u0131z.","upgrades.soft_reset.name":"Yumu\u015Fak s\u0131f\u0131rlama","upgrades.soft_reset.tooltip":"Kombo s\u0131f\u0131rlamalar\u0131 % {{percent}}tutar","upgrades.soft_reset.verbose_description":"Bir kombo s\u0131f\u0131rlaman\u0131n etkisini s\u0131n\u0131rlay\u0131n.","upgrades.streak_shots.name":"Vuru\u015F serisi","upgrades.streak_shots.tooltip":"K\xfcrek \xe7ekmeden \xf6nce \xe7ok say\u0131da tu\u011Fla k\u0131rarsan\u0131z daha fazla para kazan\u0131rs\u0131n\u0131z.","upgrades.streak_shots.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\n\\nAncak, top k\xfcre\u011Finize de\u011Fdi\u011Fi anda kombo varsay\u0131lan de\u011Ferine s\u0131f\u0131rlan\u0131r.\\n\\nKombonuz temel de\u011Ferin \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, k\xfcre\u011Finizin topla dokundu\u011Funuzda kombonuzu yok edece\u011Fini size hat\u0131rlatmak i\xe7in k\u0131rm\u0131z\u0131 bir kenar\u0131 olacakt\u0131r.","upgrades.sturdy_bricks.name":"Sa\u011Flam tu\u011Flalar","upgrades.sturdy_bricks.tooltip":"+{{lvl}} tu\u011Fla HP, k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan +{{percent}}% para","upgrades.sturdy_bricks.verbose_description":"Bu yetene\u011Fin her seviyesi t\xfcm tu\u011Flalara bir HP ekler. HP say\u0131s\u0131n\u0131 \\"clairvoyant\\" yetene\u011Fiyle g\xf6rebilirsiniz. \\"Piercing\\" yetene\u011Fini alarak top hasar\u0131n\u0131 art\u0131rabilirsiniz. Yetene\u011Fin her seviyesi +50% jeton spawn\'\u0131 ekler.","upgrades.superhot.name":"S\xdcPER SICAK","upgrades.superhot.tooltip":"K\xfcrek hareket ettik\xe7e zaman da hareket eder.","upgrades.superhot.verbose_description":"S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK","upgrades.telekinesis.help_plural":"Top \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.telekinesis.name":"Telekinezi","upgrades.telekinesis.tooltip":"K\xfcrek topun y\xf6r\xfcngesini kontrol eder","upgrades.telekinesis.verbose_description":"Top yukar\u0131 do\u011Fru giderken onu kontrol ediyorsun.","upgrades.top_is_lava.name":"S\u0131n\u0131r g\xf6ky\xfcz\xfcd\xfcr","upgrades.top_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, tepeye vuruldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.top_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. Ancak, topunuz ekran\u0131n tepesine \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlan\u0131r. \\n\\nKombonuz minimumun \xfczerinde oldu\u011Funda, ona \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in \xfcstte k\u0131rm\u0131z\u0131 bir \xe7ubuk belirir.","upgrades.trampoline.name":"Trambolin","upgrades.trampoline.tooltip":"+ k\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na{{lvl}} kombo,- herhangi bir s\u0131n\u0131rda s\u0131\xe7rama ba\u015F\u0131na{{lvl}} kombo","upgrades.trampoline.verbose_description":"S\u0131f\u0131rlama ko\u015Fulu eklemeyen nadir kombo y\xfckseltmelerinden biri","upgrades.transparency.name":"\u015Eeffafl\u0131k","upgrades.transparency.tooltip":"Top ekranda ne kadar y\xfcksekteyse o kadar \u015Feffaf olur. Ne kadar \u015Feffafsa o kadar \xe7ok jeton \xfcretir.","upgrades.transparency.verbose_description":"Daha y\xfcksek seviyeler topun daha \xe7abuk \u015Feffaf olmas\u0131n\u0131 sa\u011Flar ve puan bonusunu art\u0131r\u0131r.","upgrades.trickledown.name":"S\u0131zma ekonomisi","upgrades.trickledown.tooltip":"Paralar ekran\u0131n \xfcst k\u0131sm\u0131nda g\xf6r\xfcn\xfcr.","upgrades.trickledown.verbose_description":"Kenara biraz para ay\u0131rman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.unbounded.name":"Dolgu","upgrades.unbounded.tooltip":"Seviyenin sa\u011F\u0131na ve soluna bo\u015Fluk ekler, ancak k\xfcre\u011Finiz o kadar uza\u011Fa gidemez.","upgrades.unbounded.verbose_description":"Bir di\u011Fer geli\u015Ftirme ise k\xfcre\u011Finizin eri\u015Fim mesafesini uzatman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.viscosity.name":"Viskozite","upgrades.viscosity.tooltip":"Daha yava\u015F para d\xfc\u015F\xfc\u015F\xfc","upgrades.viscosity.verbose_description":"Madeni paralar normalde yer \xe7ekimi ve patlamalarla olduk\xe7a y\xfcksek h\u0131zlara ula\u015F\u0131r. \\n\\nBu yetenek, sanki bir t\xfcr viskoz s\u0131v\u0131n\u0131n i\xe7indeymi\u015F gibi s\xfcrekli olarak yava\u015Flamalar\u0131n\u0131 sa\u011Flar. \\n\\nBu, onlar\u0131 yakalamay\u0131 kolayla\u015Ft\u0131r\u0131r ve madeni paran\u0131n hareketini etkileyen yeteneklerle g\xfczel bir \u015Fekilde birle\u015Fir.","upgrades.wind.help_plural":"Daha g\xfc\xe7l\xfc r\xfczgar kuvveti","upgrades.wind.name":"R\xfczg\xe2r","upgrades.wind.tooltip":"K\xfcrek pozisyonu r\xfczgar yarat\u0131r","upgrades.wind.verbose_description":"R\xfczgar k\xfcre\u011Fin pozisyonuna ba\u011Fl\u0131d\u0131r: sol sola eser, sa\u011F sa\u011Fa eser. Hem toplar\u0131 hem de paralar\u0131 etkiler.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"Top k\xfcre\u011Fe do\u011Fru d\xfc\u015Fer","upgrades.yoyo.verbose_description":"Telekinezinin tam tersi, topun a\u015Fa\u011F\u0131 d\xfc\u015Ferken kontrol edilmesi.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, patlama oldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.zen.verbose_description":"Sonu\xe7ta bu \u015Fiddet i\xe7ermeyen bir oyun."}'); +module.exports = JSON.parse('{"confirmRestart.no":"\u0130ptal etmek","confirmRestart.text":"Yeni bir oyuna ba\u015Flamak \xfczeresiniz. Devam etmek istedi\u011Finizden emin misiniz?","confirmRestart.title":"Yeni bir oyuna m\u0131 ba\u015Flasam?","confirmRestart.yes":"Oyunu yeniden ba\u015Flat","editor.editing.bigger":"Seviye boyutunu art\u0131r","editor.editing.color":"Renk listesinden bir renk se\xe7in (seviye ba\u015F\u0131na en fazla 5)","editor.editing.copy":"Kopyalama seviyesi kodu","editor.editing.copy_help":"Bunu Discord\'umuzdaki #levels kanal\u0131na yap\u0131\u015Ft\u0131r\u0131n","editor.editing.credit":"Krediler ve kaynak","editor.editing.credit_prompt":"Seviyenizin kaynak URL\'sini veya a\xe7\u0131klamas\u0131n\u0131 girin.","editor.editing.delete":"Seviyeyi Sil","editor.editing.down":"T\xfcm tu\u011Flalar\u0131 a\u015Fa\u011F\u0131 do\u011Fru hareket ettirin","editor.editing.help":"Daha sonra renklendirmek istedi\u011Finiz kutucu\u011Fa t\u0131klay\u0131n.","editor.editing.left":"T\xfcm tu\u011Flalar\u0131 sola ta\u015F\u0131","editor.editing.play":"Bu seviyeyi oyna","editor.editing.rename":"Seviye Ad\u0131","editor.editing.rename_prompt":"L\xfctfen seviye i\xe7in yeni bir ad girin","editor.editing.right":"T\xfcm tu\u011Flalar\u0131 sa\u011Fa ta\u015F\u0131","editor.editing.smaller":"Seviye boyutunu azalt","editor.editing.title":"D\xfczenleme d\xfczeyi : {{name}}","editor.editing.up":"T\xfcm tu\u011Flalar\u0131 yukar\u0131 ta\u015F\u0131","editor.help":"\xd6zel seviyeler yarat\u0131n ve bunlar\u0131 oyuna dahil etmek i\xe7in payla\u015F\u0131n.","editor.import":"Bir seviyeyi i\xe7e aktar","editor.import_instruction":"Seviye listenize aktarmak i\xe7in bir seviye kodunu yap\u0131\u015Ft\u0131r\u0131n","editor.locked":"Kilidi a\xe7mak i\xe7in toplam {{min}} puan\u0131na ula\u015F\u0131n","editor.new_level":"Yeni seviye","editor.title":"Seviye Edit\xf6r\xfc","gameOver.creative":"Bu ko\u015Fu kaydedilmeyecek.","gameOver.cumulative_total":"Toplam k\xfcm\xfclatif puan\u0131n\u0131z {{startTs}} \'dan {{endTs}}\'e \xe7\u0131kt\u0131.","gameOver.lost.summary":" {{score}} jeton yakalad\u0131ktan sonra topu d\xfc\u015F\xfcrd\xfcn.","gameOver.lost.title":"Oyun bitti","gameOver.stats.balls_lost":"Kaybedilen toplar","gameOver.stats.bricks_broken":"Tu\u011Flalar k\u0131r\u0131ld\u0131","gameOver.stats.bricks_per_minute":"Dakikada k\u0131r\u0131lan tu\u011Fla say\u0131s\u0131","gameOver.stats.catch_rate":"Yakalama oran\u0131","gameOver.stats.combo_avg":"Ortalama kombo","gameOver.stats.combo_max":"Maksimum kombo","gameOver.stats.duration_per_level":"Seviye ba\u015F\u0131na s\xfcre","gameOver.stats.hit_rate":"\u0130sabet oran\u0131","gameOver.stats.intro":"","gameOver.stats.level_reached":"Seviyeye ula\u015F\u0131ld\u0131","gameOver.stats.total_score":"Toplam Puan","gameOver.stats.upgrades_applied":"Uygulanan y\xfckseltmeler","gameOver.stats_intro":"A\u015Fa\u011F\u0131da {{count}} en iyi oyunlar\u0131n\u0131zla kar\u015F\u0131la\u015Ft\u0131r\u0131ld\u0131\u011F\u0131nda oyun istatistiklerinizi bulabilirsiniz.","gameOver.unlocked_perk":"Y\xfckseltme kilidi a\xe7\u0131ld\u0131","gameOver.unlocked_perk_plural":"Az \xf6nce {{count}} avantaj\u0131n kilidini a\xe7t\u0131n\u0131z","gameOver.win.summary":"Bu oyun bitti. {{score}} jeton saklad\u0131n.","gameOver.win.title":"Bu oyunu tamamlad\u0131n","help.content":"## Hedef\\n\\n7 seviye boyunca m\xfcmk\xfcn oldu\u011Funca \xe7ok jeton topla. \\nTu\u011Flalar\u0131 k\u0131rd\u0131\u011F\u0131nda jetonlar belirir.\\nPuan\u0131n\u0131 art\u0131rmak i\xe7in k\xfcre\u011Finle topla.\\nPuan\u0131n ekran\u0131n sa\u011F \xfcst k\xf6\u015Fesinde g\xf6sterilir.\\nTopu d\xfc\u015F\xfcrme yoksa oyun biter.\\n\\nT\xfcm tu\u011Flalar\u0131 yok ettikten sonra bir y\xfckseltme se\xe7ebilirsin.\\n\\n## Y\xfckseltmeler \\n\\nSe\xe7ti\u011Fin y\xfckseltmeler ko\u015Funun sonuna kadar ge\xe7erli olur. \\nBaz\u0131lar\u0131 daha g\xfc\xe7l\xfc etki i\xe7in birden fazla kez se\xe7ilebilir.\\nBaz\u0131lar\u0131 ni\u015Fan almaya yard\u0131mc\u0131 olur veya oyunu ba\u015Fka \u015Fekillerde kolayla\u015Ft\u0131r\u0131r. \\nBaz\u0131lar\u0131 yaln\u0131zca birle\u015Ftirildi\u011Finde i\u015Fe yarar.\\n\\nHer oyunun ba\u015F\u0131nda her zaman bir y\xfckseltme al\u0131rs\u0131n. \\nSimgesi ilk seviyenin tu\u011Flalar\u0131 olarak hizmet eder. \\nAyarlardan ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7ebilirsin.\\n\\nBir\xe7ok y\xfckseltme kombonu etkiler. \\n\\n## Kombo\\n\\n\\"Kombon\\", bir tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan jeton say\u0131s\u0131d\u0131r. \\nK\xfcre\u011Finizde g\xf6r\xfcnt\xfclenir, \xf6rne\u011Fin x4 her tu\u011Flan\u0131n 4 jeton \xfcretece\u011Fi anlam\u0131na gelir. \\nKomboyu art\u0131ran \xe7o\u011Fu y\xfckseltme, onu s\u0131f\u0131rlamak i\xe7in bir ko\u015Ful da ekler. \\nTop herhangi bir tu\u011Flaya \xe7arpmadan k\xfcre\u011Fe geri d\xf6nerse kombo da s\u0131f\u0131rlan\u0131r. \\nBu oldu\u011Funda bir \\"\u0131skalama\\" mesaj\u0131 g\xf6sterilir. \\n\\nHer seferinde bir tu\u011Flaya do\u011Fru ni\u015Fan almaya \xe7al\u0131\u015F\u0131n. \\n\\n## Ni\u015Fan Alma\\n\\nSadece k\xfcre\u011Fin \xfczerindeki top konumu nas\u0131l sekece\u011Fine karar verir. \\nTop k\xfcre\u011Fin tam ortas\u0131na \xe7arparsa, dikey olarak geri sekecektir. \\nBir tarafa daha fazla vurursan\u0131z, daha fazla a\xe7\u0131ya sahip olacakt\u0131r. \\nK\xfcrek h\u0131z\u0131 ve gelen a\xe7\u0131, z\u0131plad\u0131ktan sonra topun y\xf6n\xfc \xfczerinde hi\xe7bir etkiye sahip de\u011Fildir. \\n\\nNi\u015Fan almaya yard\u0131mc\u0131 olan bir\xe7ok y\xfckseltme a\xe7\u0131labilir. \\n\\n## Kilit A\xe7malar\\n\\nBreakout 71\'i ilk kez oynarken, \xe7o\u011Fu y\xfckseltme ve seviye kilitlenir. \\nY\xfckseltmeler, sadece oynayarak ve bir\xe7ok jeton yakalayarak a\xe7\u0131l\u0131r. \\n\u0130lk seviyeler y\xfcksek bir puana ula\u015Farak a\xe7\u0131l\u0131r.\\nDaha sonraki seviyeler hangi avantajlar\u0131 se\xe7ebilece\u011Finize dair bir ko\u015Ful ekler.\\n\\nHer seviyeden sonra birden fazla y\xfckseltme ald\u0131\u011F\u0131n\u0131zda y\xfcksek puanlara ula\u015Fmak \xe7ok daha kolayd\u0131r.\\n\\n## Tekrar at\u0131\u015Flar ve \xfccretsiz y\xfckseltmeler\\n\\n\u0130yi oynad\u0131\u011F\u0131n\u0131zda se\xe7ebilece\u011Finiz ekstra bir y\xfckseltme elde edersiniz: \\n\\n- Seviyeyi {{levelTimeGood}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedGood}} kereden az vurun\\n- Paralar\u0131n {{catchRateGood}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesGood}} kereden az \u0131skalay\u0131n\\n\\nDaha da iyi yaparsan\u0131z y\xfckseltmeleri atlaman\u0131za izin veren bir tekrar at\u0131\u015F da elde edersiniz: \\n\\n- Seviyeyi {{levelTimeBest}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedBest}} kereden az vurun\\n- Paralar\u0131n {{catchRateBest}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesBest}} kereden az \u0131skalay\u0131n\\n\\nAyarlardaki bir se\xe7enek bu istatistikleri g\xf6r\xfcnt\xfclemenizi sa\u011Flar","help.help":"Oyun hakk\u0131nda daha fazla bilgi edinin","help.levels":"Seviyeler","help.title":"Yard\u0131m","help.upgrades":"## Y\xfckseltmeler","history.columns.score":"Gol","history.columns.started":"Tarih","history.help":"En iyi {{count}} oyununuzu g\xf6r\xfcn.","history.locked":"Kilidi a\xe7mak i\xe7in en az on oyun oynay\u0131n","history.title":"Ko\u015Fu ge\xe7mi\u015Fi","lab.help":"\u0130stedi\u011Finiz herhangi bir yap\u0131y\u0131 deneyin","lab.instructions":"A\u015Fa\u011F\u0131dan y\xfckseltmeleri se\xe7in, ard\u0131ndan oynayaca\u011F\u0131n\u0131z seviyeyi se\xe7in.","lab.menu_entry":"Yarat\u0131c\u0131 mod","lab.reset":"Hepsini 0\'a s\u0131f\u0131rla","lab.select_level":"Oynamak i\xe7in bir seviye se\xe7in","lab.unlocks_at":"Toplam puan {{score}}oldu\u011Funda a\xe7\u0131l\u0131r","level_up.after_buttons":" {{level}}/{{max}}seviyesini yeni bitirdiniz.","level_up.before_buttons":" {{time}} saniyede {{levelSpawnedCoins}} \xfczerinden {{score}} jeton {{catchGain}} yakalad\u0131n {{timeGain}}.\\n {{levelMisses}} kez {{missesGain}} \u0131skalad\u0131n ve {{levelWallBounces}} kez duvarlara veya tavana \xe7arpt\u0131n{{wallHitsGain}}.\\n{{compliment}}","level_up.compliment_advice":"T\xfcm paralar\u0131 toplamaya \xe7al\u0131\u015F\u0131n, tu\u011Flalar\u0131 asla ka\xe7\u0131rmay\u0131n, duvarlara/tavana \xe7arpmay\u0131n veya ek y\xfckseltmeler kazanmak i\xe7in 30 saniyenin alt\u0131ndaki seviyeyi temizlemeyin.","level_up.compliment_good":"Tebrikler !","level_up.compliment_perfect":"\xc7ok etkileyici, b\xf6yle devam edin!","level_up.pick_upgrade_title":"Bir y\xfckseltme se\xe7in","level_up.plus_one_upgrade":"(+1 y\xfckseltme)","level_up.plus_one_upgrade_and_reroll":"(+1 y\xfckseltme ve +1 yeniden atma)","level_up.reroll":"Tekrar at ({{count}})","level_up.reroll_help":"Yeni se\xe7enekler sunun","level_up.upgrade_perk_to_level":"Seviye {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":" {{hours}} saat oynad\u0131n\u0131z","main_menu.donate_help":"Ba\u011F\u0131\u015F yapmaya ne dersiniz? Ayarlardan bu hat\u0131rlat\u0131c\u0131y\u0131 gizleyebilirsiniz.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"En y\xfcksek puan : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Yeni Oyun","main_menu.normal_help":"Rastgele bir ba\u015Flang\u0131\xe7 avantaj\u0131yla 7 seviye oynay\u0131n","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Oyun tarz\u0131n\u0131 ihtiya\xe7lar\u0131n\u0131za ve zevkinize g\xf6re uyarlay\u0131n","main_menu.settings_title":"Ayarlar","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Kopu\u015F 71","main_menu.unlocks":"Kilidi a\xe7\u0131lm\u0131\u015F i\xe7erik","main_menu.unlocks_help":"Kilidini a\xe7t\u0131\u011F\u0131n\u0131z avantajlar\u0131 ve seviyeleri deneyin","play.close_modale_window_tooltip":"Kapal\u0131","play.current_lvl":"Seviye {{level}}/{{max}}","play.menu_label":"Men\xfc","play.menu_tooltip":"Ana men\xfcy\xfc a\xe7","play.missed_ball":"Kay\u0131p","play.mobile_press_to_play":"Oynamak i\xe7in buraya bas\u0131n ve bas\u0131l\u0131 tutun","play.score_tooltip":"Puan\u0131n\u0131z\u0131, y\xfckseltmelerinizi ve daha fazlas\u0131n\u0131 g\xf6r\xfcn","play.stats.coins_catch_rate":"Madeni para yakalama oran\u0131","play.stats.levelMisses":"Hi\xe7bir \u015Feye isabet ettiremedi\u011Finiz \u015Futlar","play.stats.levelTime":"Seviye zaman\u0131","play.stats.levelWallBounces":"Duvar s\u0131\xe7ramalar\u0131","score_panel.close_to_unlock":"Sonraki seviyenin kilidini a\xe7:","score_panel.get_upgrades_to_unlock":" {{missingUpgrades}} al\u0131n ve \\"{{level}}\\" seviyesinin kilidini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.rerolls_count":" {{rerolls}} yeniden atma biriktirdiniz","score_panel.score_to_unlock":"\\"{{level}}\\" seviyesini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.title":" {{level}}/{{max}} seviyesinde{{score}} puan","score_panel.upcoming_levels":"Yakla\u015Fan seviyeler :","score_panel.upgrades_picked":"Bu oyun \xe7al\u0131\u015Fmas\u0131nda se\xe7ilen y\xfckseltmeler:","settings.basic":"Temel grafikler","settings.basic_help":"Daha iyi performans.","settings.colorful_coins":"Renkli madeni paralar","settings.colorful_coins_help":"Madeni paralar her zaman tu\u011Flan\u0131n renginde ortaya \xe7\u0131kar","settings.comboIncreaseTexts":"Alt\u0131nda +X g\xf6ster","settings.comboIncreaseTexts_help":"Kombo artt\u0131\u011F\u0131nda","settings.contrast":"Y\xfcksek Kontrast","settings.contrast_help":"Daha renkli ve koyu g\xf6r\xfcnt\xfc olu\u015Fturma","settings.donation_reminder":"Bana ba\u011F\u0131\u015F yapmay\u0131 hat\u0131rlat","settings.donation_reminder_help":"Oynanan s\xfcreyi ve ba\u011F\u0131\u015F ba\u011Flant\u0131s\u0131n\u0131 ana men\xfcde g\xf6r\xfcn","settings.download_save_file":"Puan ve istatistikleri indir","settings.download_save_file_help":"Bir kay\u0131t dosyas\u0131 al","settings.extra_bright":"Ekstra parlak","settings.extra_bright_help":"Madeni paralar\u0131n ve tu\u011Flalar\u0131n etraf\u0131ndaki hale boyutunu b\xfcy\xfct\xfcr.","settings.fullscreen":"Tam ekran","settings.fullscreen_help":"Oyun ba\u015Flamadan \xf6nce tam ekran olmaya \xe7al\u0131\u015Facak","settings.kid":"\xc7ocuk modu","settings.kid_help":"Gelecek oyunlara \\"daha yava\u015F top\\" ile ba\u015Flay\u0131n.","settings.language":"Dil","settings.language_help":"Oyunun dilini se\xe7in","settings.load_save_file":"Kay\u0131t dosyas\u0131n\u0131 y\xfckle","settings.load_save_file_help":"Cihaz\u0131n\u0131zda bir kay\u0131t dosyas\u0131 se\xe7in","settings.max_coins":"Ekranda maksimum {{max}} jeton var","settings.max_coins_help":"Sadece kozmetik, puan \xfczerinde etkisi yok","settings.max_particles":" {{max}} par\xe7ac\u0131k maksimum","settings.max_particles_help":"G\xf6rsel efekt i\xe7in ekranda g\xf6sterilen par\xe7ac\u0131k say\u0131s\u0131n\u0131 s\u0131n\u0131rlar.","settings.mobile":"Mobil mod","settings.mobile_help":"K\xfcrek alt\u0131nda bo\u015Fluk b\u0131rak\u0131r.","settings.pointer_lock":"Fare i\u015Faret\xe7isi kilidi","settings.pointer_lock_help":"Fare imlecini kilitler ve gizler.","settings.record":"Oyun videolar\u0131n\u0131 kaydedin","settings.record_download":"Videoyu indir ({{size}} MB)","settings.record_help":"Her seviyenin videosunu edinin.","settings.red_miss":"Uyar\u0131y\u0131 ka\xe7\u0131rd\u0131m","settings.red_miss_help":"Vuru\u015F yapmadan a\u015Fa\u011F\u0131 inen toplar\u0131n etraf\u0131nda k\u0131rm\u0131z\u0131 par\xe7ac\u0131klar g\xf6ster.","settings.reset":"Oyunu S\u0131f\u0131rla","settings.reset_cancel":"HAYIR","settings.reset_confirm":"Evet","settings.reset_help":"En y\xfcksek skoru, oyun s\xfcresini ve istatistikleri sil","settings.reset_instruction":"Oyunda kaydetti\u011Finiz t\xfcm ilerlemeyi kaybedeceksiniz, emin misiniz?","settings.save_file_error":"Kay\u0131t dosyas\u0131 y\xfcklenirken hata olu\u015Ftu","settings.save_file_loaded":"Y\xfcklenen dosya kaydedildi","settings.save_file_loaded_help":"Uygulama \u015Fimdi kayd\u0131n\u0131z\u0131 uygulamak i\xe7in yeniden y\xfcklenecek","settings.save_file_loaded_ok":"TAMAM","settings.show_fps":"FPS Sayac\u0131","settings.show_fps_help":"Uygulaman\u0131n performans\u0131n\u0131 izleyin","settings.show_stats":"Ger\xe7ek zamanl\u0131 istatistikleri g\xf6ster","settings.show_stats_help":"Paralar, zaman, sekmeler, \u0131skalar","settings.sounds":"Oyun sesleri","settings.sounds_help":"Baz\u0131 telefonlar\u0131 yava\u015Flatabilir.","starting_perks.checked":"Yeni bir oyuna ba\u015Flad\u0131\u011F\u0131n\u0131zda, bu avantajlardan biri size verilecektir. Bir avantaj\u0131 hari\xe7 tutmak i\xe7in t\u0131klay\u0131n.","starting_perks.help":"Olas\u0131 ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7in","starting_perks.random":"T\xfcm avantajlar kald\u0131r\u0131ld\u0131, se\xe7im rastgele olacak.","starting_perks.title":"Ba\u015Flang\u0131\xe7 avantajlar\u0131","starting_perks.unchecked":"A\u015Fa\u011F\u0131daki avantajlar ba\u015Flang\u0131\xe7 avantaj\u0131 olarak sunulmamaktad\u0131r, ancak havuza eklemek i\xe7in t\u0131klayabilirsiniz.","unlocks.greyed_out_help":"Grile\u015Ftirilmi\u015F y\xfckseltmeler toplam puan\u0131n\u0131z\u0131 art\u0131rarak a\xe7\u0131labilir. Toplam puan, oyunda her puan ald\u0131\u011F\u0131n\u0131zda artar.","unlocks.intro":"Toplam puan\u0131n\u0131z {{ts}}. A\u015Fa\u011F\u0131da oyunun sundu\u011Fu t\xfcm y\xfckseltmeler ve seviyeler bulunmaktad\u0131r. A\u015Fa\u011F\u0131daki bir y\xfckseltmeye veya seviyeye t\u0131klayarak onunla bir test oyunu ba\u015Flat\u0131n.","unlocks.just_unlocked":"Seviye kilidi a\xe7\u0131ld\u0131","unlocks.just_unlocked_plural":"Az \xf6nce {{count}} seviyenin kilidini a\xe7t\u0131n\u0131z","unlocks.level":"

{{out_of}}seviyeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n

\\n

\u0130\u015Fte t\xfcm oyun seviyeleri, denemek i\xe7in birine t\u0131kla.

","unlocks.level_description":" {{bricks}} tu\u011Fla, {{colors}} renk ve {{bombs}} bombadan olu\u015Fan {{size}}x{{size}} b\xfcy\xfckl\xfc\u011F\xfcnde bir seviye.","unlocks.minScore":"Kilidi a\xe7mak i\xe7in bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minScoreWithPerks":" {{required}} ile ancak {{forbidden}} olmadan bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minTotalScore":"Toplam ${{score}}biriktirin","unlocks.reached":"En iyi skorunuz {{reached}}idi.","unlocks.title_upgrades":" {{out_of}}y\xfckseltmeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n\u0131z","upgrades.addiction.name":"Ba\u011F\u0131ml\u0131l\u0131k","upgrades.addiction.tooltip":"+{{lvl}} kombo / tu\u011Fla, kombo bir tu\u011Flay\u0131 k\u0131rd\u0131ktan sonra {{delay}}saniye i\xe7inde s\u0131f\u0131rlan\u0131r.","upgrades.addiction.verbose_description":"Geri say\u0131m yaln\u0131zca her seviyenin ilk tu\u011Flas\u0131 k\u0131r\u0131ld\u0131ktan sonra ba\u015Flar. T\xfcm tu\u011Flalar yok edildi\u011Finde durur.","upgrades.asceticism.name":"Z\xfchd","upgrades.asceticism.tooltip":"+{{combo}} kombo / tu\u011Fla, - {{combo}} jeton yakalamada","upgrades.asceticism.verbose_description":"Kombonuz t\u0131rman\u0131rken paralar\u0131 bir yere saklaman\u0131z gerekecek.","upgrades.ball_attract_ball.help_plural":"Daha g\xfc\xe7l\xfc \xe7ekim kuvveti","upgrades.ball_attract_ball.name":"Yer \xe7ekimi","upgrades.ball_attract_ball.tooltip":"Toplar toplar\u0131n\u0131 \xe7eker","upgrades.ball_attract_ball.verbose_description":"\\"Oyun alan\u0131n\u0131n geni\u015Fli\u011Finin 3/4\'\xfcnden\\" daha uzakta olan toplar birbirini \xe7ekmeye ba\u015Flayacakt\u0131r. \\n\\n\xc7ekim kuvveti, birbirlerinden en uzakta olduklar\u0131nda daha g\xfc\xe7l\xfcd\xfcr. \\n\\nG\xf6kku\u015Fa\u011F\u0131 par\xe7ac\u0131klar\u0131 \xe7ekim kuvvetini sembolize etmek i\xe7in u\xe7acakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.ball_attracts_coins.name":"Toplar madeni paralar\u0131 \xe7eker","upgrades.ball_attracts_coins.tooltip":"Madeni paralar en yak\u0131n topu takip eder ve daha yava\u015F d\xfc\u015Fer","upgrades.ball_attracts_coins.verbose_description":"\\"Leke\\" ve \\"hayalet paralar\\" ile birle\u015Ftirdi\u011Finizde, bu, paralarla toplar\u0131n \\"etraf\u0131n\u0131 boyamak\\" i\xe7in kullan\u0131labilir. Ayr\u0131ca, para m\u0131knat\u0131s\u0131 yerine de kullan\u0131labilir.","upgrades.ball_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.ball_repulse_ball.name":"Ki\u015Fisel alan","upgrades.ball_repulse_ball.tooltip":"Toplar toplar\u0131 iter","upgrades.ball_repulse_ball.verbose_description":"\xc7eyrek ekran geni\u015Fli\u011Finden daha az uzakl\u0131ktaki toplar birbirini itmeye ba\u015Flayacakt\u0131r. Birbirlerine yak\u0131nlarsa itme kuvveti daha g\xfc\xe7l\xfcd\xfcr. Par\xe7ac\u0131klar bu kuvvetin uyguland\u0131\u011F\u0131n\u0131 sembolize etmek i\xe7in d\u0131\u015Far\u0131 f\u0131rlayacakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.base_combo.name":"G\xfc\xe7l\xfc temeller","upgrades.base_combo.tooltip":"Kombo 1 yerine {{coins}} \'dan ba\u015Flar.","upgrades.base_combo.verbose_description":"Kombonuz normalde seviyenin ba\u015F\u0131nda 1\'den ba\u015Flar ve hi\xe7bir \u015Feye \xe7arpmadan z\u0131plad\u0131\u011F\u0131n\u0131zda 1\'e s\u0131f\u0131rlan\u0131r. Bu avantajla, kombo 3 puan daha y\xfcksekte ba\u015Flar, bu y\xfczden her zaman tu\u011Fla ba\u015F\u0131na en az 4 jeton al\u0131rs\u0131n\u0131z. Kombonuz her s\u0131f\u0131rland\u0131\u011F\u0131nda, 1 yerine 4\'e geri d\xf6ner. Topunuz, kombosunun birden y\xfcksek oldu\u011Funu belirtmek i\xe7in biraz par\u0131ldayacakt\u0131r.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Daha b\xfcy\xfck patlamalar","upgrades.bigger_explosions.verbose_description":"Varsay\u0131lan patlama 3x3 kareyi temizler, bununla 5x5 kare olur ve paralara gelen darbe de \xf6nemli \xf6l\xe7\xfcde daha g\xfc\xe7l\xfcd\xfcr. Ekran her patlamadan sonra yan\u0131p s\xf6ner (temel mod hari\xe7)","upgrades.bigger_puck.name":"Daha b\xfcy\xfck k\xfcrek","upgrades.bigger_puck.tooltip":"Kolayca daha fazla para yakalay\u0131n.","upgrades.bigger_puck.verbose_description":"Daha b\xfcy\xfck bir k\xfcrek, topu asla \u0131skalamaman\u0131z\u0131 ve daha fazla jeton yakalaman\u0131z\u0131 kolayla\u015Ft\u0131r\u0131r, ayr\u0131ca topun sekme a\xe7\u0131s\u0131n\u0131 hassas bir \u015Fekilde ayarlaman\u0131z\u0131 sa\u011Flar (topun a\xe7\u0131s\u0131 yaln\u0131zca k\xfcre\u011Fe \xe7arpt\u0131\u011F\u0131 yere ba\u011Fl\u0131d\u0131r).","upgrades.bricks_attract_ball.name":"Tu\u011Flalar toplar\u0131 \xe7eker","upgrades.bricks_attract_ball.tooltip":"Top \xe7arpaca\u011F\u0131 ilk {{count}} tu\u011Flaya do\u011Fru gider.","upgrades.bricks_attract_ball.verbose_description":"Etkisi daha y\xfcksek seviyelerde daha g\xfc\xe7l\xfcd\xfcr. Etki durmadan \xf6nce vurabilecek tu\u011Fla say\u0131s\u0131 da daha y\xfcksektir. Etki, top diske \xe7arpt\u0131\u011F\u0131nda yeniden silahlan\u0131r.","upgrades.bricks_attract_coins.name":"Tu\u011Flalar madeni paralar\u0131 \xe7eker","upgrades.bricks_attract_coins.tooltip":"Onlar\u0131n orada kalmalar\u0131na yard\u0131mc\u0131 olur","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Durug\xf6r\xfc sahibi","upgrades.clairvoyant.tooltip":"Yakla\u015Fan seviyeleri, tu\u011Fla HP\'sini ve top y\xf6n\xfcn\xfc g\xf6r\xfcn","upgrades.clairvoyant.verbose_description":"Do\u011Fru y\xfckseltmeleri se\xe7menize ve sa\u011Flam tu\u011Flalarla neler olup bitti\u011Fini anlaman\u0131za yard\u0131mc\u0131 olur. Seviye 2 ve 3, \u015F\xfcpheli fayda hakk\u0131nda ek bilgi getirir (d\xf6ng\xfc modunda eri\u015Filebilir)","upgrades.coin_magnet.help_plural":"Madeni paralar \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.coin_magnet.name":"Madeni para m\u0131knat\u0131s\u0131","upgrades.coin_magnet.tooltip":"K\xfcrek paralar\u0131 \xe7ekiyor","upgrades.coin_magnet.verbose_description":"Madeni paralar\u0131 k\xfcre\u011Fe y\xf6nlendirir. Madeni para zaten k\xfcre\u011Fe yak\u0131nsa etkisi daha g\xfc\xe7l\xfcd\xfcr.","upgrades.compound_interest.name":"Bile\u015Fik faiz","upgrades.compound_interest.tooltip":"+{{lvl}} kombo her k\u0131r\u0131lan tu\u011Fla i\xe7in, jeton kaybedildi\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.compound_interest.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda kombonuz bir artacak ve k\u0131rd\u0131\u011F\u0131n\u0131z her tu\u011Flayla birlikte daha fazla jeton ortaya \xe7\u0131kacakt\u0131r. \\nAncak, bu jetonlar\u0131n her birini k\xfcre\u011Finizle yakalad\u0131\u011F\u0131n\u0131zdan emin olun, \xe7\xfcnk\xfc kaybedilen jeton kombonuzu s\u0131f\u0131rlayacakt\u0131r.\\nKombonuz minimumun \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, oyun alan\u0131n\u0131n alt k\u0131sm\u0131nda jetonlar\u0131n oraya gitmemesi gerekti\u011Fini hat\u0131rlatan k\u0131rm\u0131z\u0131 bir \xe7izgi olacakt\u0131r.","upgrades.concave_puck.name":"\u0130\xe7b\xfckey k\xfcrek","upgrades.concave_puck.tooltip":"Dikey ni\u015Fan alma hassasiyetini art\u0131r\u0131r","upgrades.concave_puck.verbose_description":"Toplar d\xfcz bir \u015Fekilde yukar\u0131 do\u011Fru \xe7\u0131karak ba\u015Flar ve daha az a\xe7\u0131yla z\u0131plar.","upgrades.corner_shot.name":"K\xf6\u015Fe vuru\u015Fu","upgrades.corner_shot.tooltip":"K\xfcre\u011Finizin ekran\u0131n s\u0131n\u0131rlar\u0131yla \xf6rt\xfc\u015Fmesini sa\u011Flar","upgrades.corner_shot.verbose_description":"K\xf6\u015Felerde ni\u015Fan almaya yard\u0131mc\u0131 olur. Daha ileri seviyeler daha uza\u011Fa gitmenizi sa\u011Flar.","upgrades.etherealcoins.name":"Uzayda Madeni Paralar","upgrades.etherealcoins.tooltip":"Madeni paralar art\u0131k yer \xe7ekiminden etkilenmiyor","upgrades.etherealcoins.verbose_description":"Paralar birka\xe7 kez z\u0131plad\u0131ktan sonra bile h\u0131zlar\u0131n\u0131 koruyacak ve art\u0131k yer \xe7ekiminden etkilenmeyecekler.","upgrades.extra_levels.name":"5 dakika daha","upgrades.extra_levels.tooltip":"7 yerine {{count}} seviye oyna","upgrades.extra_levels.verbose_description":"Varsay\u0131lan oyun en fazla 7 seviye s\xfcrebilir, ard\u0131ndan oyun biter. \\n\\nBu avantaj\u0131n her seviyesi bir seviye daha yukar\u0131 \xe7\u0131kman\u0131z\u0131 sa\u011Flar. Son seviyeler genellikle en fazla puan\u0131 ald\u0131\u011F\u0131n\u0131z seviyelerdir, bu y\xfczden fark dramatik olabilir.","upgrades.extra_life.help_plural":"(Son) topunuz kaybolmak yerine ({{lvl}} kez) dipte sekecektir.","upgrades.extra_life.name":"Ekstra Hayat","upgrades.extra_life.tooltip":"Top, kaybedilmeden \xf6nce alt \xe7izgide bir kez sekecektir.","upgrades.extra_life.verbose_description":"Normalde bir topunuz vard\u0131r ve oyun onu b\u0131rakt\u0131\u011F\u0131n\u0131z anda biter.\\n\\nBu yetenek, ekran\u0131n alt\u0131na bir kez topu kurtaracak ve bu s\xfcre\xe7te k\u0131r\u0131lacak beyaz bir \xe7ubuk ekler. \\n\\nEkran\u0131n alt\u0131nda bir top her z\u0131plad\u0131\u011F\u0131nda bu yetene\u011Fin bir seviyesini kaybedersiniz.","upgrades.forgiving.name":"Ba\u011F\u0131\u015Flay\u0131c\u0131","upgrades.forgiving.tooltip":"Molalar\u0131 ka\xe7\u0131rmak, komboyu bir kerede azaltmak yerine kademeli olarak azalt\u0131r.","upgrades.forgiving.verbose_description":"Her seviyede ilk \u0131skalama bedava, sonra kombonun %10\'u, sonra %20\'si...","upgrades.fountain_toss.name":"\xc7e\u015Fme at\u0131\u015F\u0131","upgrades.fountain_toss.tooltip":"Birka\xe7 jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda bir miktar kombo kazan\u0131n.","upgrades.fountain_toss.verbose_description":"Bir jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda ve kombonuz {{max}}alt\u0131ndaysa, kombonuzun bir artma olas\u0131l\u0131\u011F\u0131 {{lvl}}/ kombodur.","upgrades.ghost_coins.name":"Hayalet paralar","upgrades.ghost_coins.tooltip":"Madeni paralar yava\u015F\xe7a tu\u011Flalar\u0131n aras\u0131ndan ge\xe7iyor","upgrades.ghost_coins.verbose_description":"Bu bir hata de\u011Fil, bir \xf6zellik! Madeni paralar tu\u011Flalar\u0131n i\xe7inden yava\u015F\xe7a u\xe7ar. Daha y\xfcksek seviyeler daha h\u0131zl\u0131 hareket etmelerini sa\u011Flar.","upgrades.helium.name":"Helyum","upgrades.helium.tooltip":"Yer\xe7ekimi k\xfcre\u011Fin solunda ve sa\u011F\u0131nda tersine d\xf6nd\xfc","upgrades.helium.verbose_description":"Bu, paralar\u0131 etkileyecek ve siz onlar\u0131 almaya haz\u0131r olana kadar paralar\u0131n havada as\u0131l\u0131 kalmas\u0131na neden olacakt\u0131r.","upgrades.hot_start.name":"S\u0131cak ba\u015Flang\u0131\xe7","upgrades.hot_start.tooltip":" {{start}}kombosundan ba\u015Fla, saniyede{{loss}} kombo","upgrades.hot_start.verbose_description":"Her seviyenin ba\u015F\u0131nda kombonuz +30 puanla ba\u015Flayacak, ancak daha sonra her saniye bir puan d\xfc\u015Fecek. Etki di\u011Fer avantajlarla birikiyor.","upgrades.hypnosis.name":"Hipnoz","upgrades.hypnosis.tooltip":"Bir tu\u011Flan\u0131n rengi de\u011Fi\u015Fti\u011Finde, o paray\u0131 en yak\u0131n topa \u0131\u015F\u0131nlay\u0131n ve tu\u011Flay\u0131 lekeleme yetene\u011Fini yeniden y\xfckleyin.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"\u0130\xe7 patlamalar","upgrades.implosions.tooltip":"Patlamalar paralar\u0131 d\u0131\u015Far\u0131 atmak yerine i\xe7eri \xe7ekiyor","upgrades.implosions.verbose_description":"Patlama kuvveti di\u011Fer \u015Fekilde uygulan\u0131r. Daha ileri seviyeler \\"daha b\xfcy\xfck patlama\\" olarak i\u015Flev g\xf6r\xfcr.","upgrades.instant_upgrade.name":"An\u0131nda y\xfckseltme","upgrades.instant_upgrade.tooltip":"\u015Eimdi +2 y\xfckseltme, oyun sonuna kadar -1 se\xe7im.","upgrades.instant_upgrade.verbose_description":"Hemen iki y\xfckseltme se\xe7in, b\xf6ylece birini \xfccretsiz, di\u011Ferini de bu avantaj\u0131 elde etmek i\xe7in kullan\u0131lan\u0131 geri \xf6deyin. Y\xfckseltmeleri se\xe7mek i\xe7in her sonraki men\xfcde se\xe7ebilece\u011Finiz daha az se\xe7enek olacak.","upgrades.left_is_lava.name":"Sol taraftan ka\xe7\u0131n\u0131n","upgrades.left_is_lava.tooltip":"+ K\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na{{lvl}} kombo. Top ekran\u0131n sol taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.left_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, kombonuz topunuz sol tarafa \xe7arpt\u0131\u011F\u0131 anda s\u0131f\u0131rlanacakt\u0131r. \\n\\nKombonuz y\xfckseldi\u011Fi anda, sol taraf k\u0131rm\u0131z\u0131ya d\xf6nerek onlara \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlat\u0131r.\\n","upgrades.limitless.name":"S\u0131n\u0131rs\u0131z","upgrades.limitless.tooltip":"T\xfcm y\xfckseltmelerin maksimum seviyesini {{lvl}} kadar art\u0131r\u0131n","upgrades.limitless.verbose_description":"Bu yetene\u011Fi se\xe7mek, onun kendi s\u0131n\u0131r\u0131n\u0131 da bir artt\u0131r\u0131r ve tekrar se\xe7menize olanak tan\u0131r.","upgrades.metamorphosis.name":"Ba\u015Fkala\u015F\u0131m","upgrades.metamorphosis.tooltip":"Her madeni para, {{lvl}} tu\u011Flay\u0131 kendi rengiyle lekeleyebilir","upgrades.metamorphosis.verbose_description":"Bu yetenekle, madeni paralar geldikleri tu\u011Flan\u0131n renginde olacak ve dokunduklar\u0131 ilk tu\u011Flay\u0131 ayn\u0131 renge boyayacak. Madeni paralar onlar\u0131 k\u0131ran topun h\u0131z\u0131yla ortaya \xe7\u0131kar, bu da \\"boyamak\\" istedi\u011Finiz tu\u011Flalara do\u011Fru biraz ni\u015Fan alabilece\u011Finiz anlam\u0131na gelir. 1. seviyede, her madeni para \\"harcanmadan\\" ve i\xe7i bo\u015F g\xf6r\xfcnmeden \xf6nce 1 tu\u011Flay\u0131 boyayabilir.","upgrades.minefield.name":"May\u0131n tarlas\u0131","upgrades.minefield.tooltip":"Ekrandaki bomba tu\u011Flas\u0131 ba\u015F\u0131na +{{lvl}} kombo","upgrades.minefield.verbose_description":"Bir tu\u011Fla yerle\u015Ftirildi\u011Finde komboya +lvl ekler, tu\u011Fla yok edildi\u011Finde -lvl ekler ve temel komboyu tu\u011Fla say\u0131s\u0131yla lvl \xe7arp\u0131m\u0131 kadar y\xfckseltir","upgrades.multiball.name":"\xc7oklu top","upgrades.multiball.tooltip":"Her seviyeye {{count}} topla ba\u015Flay\u0131n.","upgrades.multiball.verbose_description":"Breakout 71\'de topu d\xfc\u015F\xfcrd\xfc\u011F\xfcn\xfcz anda kaybedersiniz. \\n\\nBu avantajla iki top elde edersiniz ve bu y\xfczden birini kaybetmeyi g\xf6ze alabilirsiniz. \\n\\nKaybedilen toplar bir sonraki seviyede geri gelir. \\n\\nBirden fazla topa sahip olmak baz\u0131 ek avantajlar\u0131 kullan\u0131labilir hale getirir ve tabii ki seviyeyi daha h\u0131zl\u0131 temizler.","upgrades.nbricks.name":"S\u0131k\u0131 \xf6rneklem b\xfcy\xfckl\xfc\u011F\xfc","upgrades.nbricks.tooltip":"K\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na tam olarak {{lvl}} tu\u011Fla vurun +{{lvl}} kombo i\xe7in, aksi takdirde s\u0131f\u0131rlan\u0131r","upgrades.nbricks.verbose_description":"Bu tu\u011Flalar\u0131 yok etmeniz gerekmiyor ancak onlara vurman\u0131z gerekiyor. Patlamalarla yok edilen tu\u011Flalar say\u0131lmaz","upgrades.one_more_choice.name":"Ekstra se\xe7enek","upgrades.one_more_choice.tooltip":"Daha fazla seviye atlama, listede {{lvl}} daha fazla se\xe7enek sunacak","upgrades.one_more_choice.verbose_description":"Her y\xfckseltme men\xfcs\xfc bir se\xe7ene\u011Fe daha sahip olacak. Se\xe7ebilece\u011Finiz y\xfckseltme say\u0131s\u0131n\u0131 art\u0131rmaz.","upgrades.passive_income.name":"Pasif gelir","upgrades.passive_income.tooltip":"+{{lvl}} kombo / tu\u011Fla, k\xfcrek son {{time}}saniyede hareket etmedi\u011Fi s\xfcrece, bunun yerine s\u0131f\u0131rlan\u0131r","upgrades.passive_income.verbose_description":"Baz\u0131 \xf6zellikler, toplar\u0131n hi\xe7bir \u015Fey yapman\u0131za gerek kalmadan istedi\u011Finizi yapmas\u0131na yard\u0131mc\u0131 olabilir.","upgrades.picky_eater.name":"Se\xe7ici yiyen","upgrades.picky_eater.tooltip":"+{{lvl}} kombo her tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda, top rengi de\u011Fi\u015Fti\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.picky_eater.verbose_description":"Topunuzla ayn\u0131 renkte bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\nE\u011Fer farkl\u0131 bir renkteyse, top yeni rengi al\u0131r, ancak kombo s\u0131f\u0131rlan\u0131r, tabii topun renginde tu\u011Fla kalmam\u0131\u015Fsa. \\nMinimumunuzdan daha y\xfcksek bir kombo elde etti\u011Finizde, yanl\u0131\u015F renkteki tu\u011Flalar k\u0131rm\u0131z\u0131 bir kenarl\u0131k al\u0131r. \\nBirden fazla topunuz varsa, bunlardan biri bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda hepsi renk de\u011Fi\u015Ftirir.","upgrades.pierce.name":"Delme","upgrades.pierce.tooltip":"K\xfcrek z\u0131plamas\u0131ndan sonra top {{count}} tu\u011Flay\u0131 deldi","upgrades.pierce.verbose_description":"Top normalde bir \u015Feye dokundu\u011Fu anda z\u0131plar. Bu avantajla, 3 tu\u011Fla k\u0131r\u0131l\u0131ncaya kadar y\xf6r\xfcngesine devam eder. \\n\\nBundan sonra, 4. tu\u011Flada z\u0131plar ve sayac\u0131 s\u0131f\u0131rlamak i\xe7in k\xfcre\u011Fe dokunman\u0131z gerekir.","upgrades.pierce_color.name":"Renk delme","upgrades.pierce_color.tooltip":"+{{lvl}} topun rengindeki tu\u011Flalara hasar","upgrades.pierce_color.verbose_description":"Bir top ayn\u0131 renkteki bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda, engellenmeden ge\xe7ecektir. \\n\\nFarkl\u0131 renkteki bir tu\u011Flaya ula\u015Ft\u0131\u011F\u0131nda, onu k\u0131racak, rengini alacak ve sekecektir.\\n\\nSa\u011Flam tu\u011Flalar\u0131n\u0131z varsa, top yine de ayn\u0131 renkteki bir tu\u011Fladan sekebilir.","upgrades.puck_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.puck_repulse_ball.name":"Yumu\u015Fak ini\u015F","upgrades.puck_repulse_ball.tooltip":"K\xfcrek toplar\u0131 iter","upgrades.puck_repulse_ball.verbose_description":"Bir top k\xfcre\u011Fe yakla\u015Ft\u0131\u011F\u0131nda yava\u015Flamaya ba\u015Flayacak ve hatta k\xfcre\u011Fe de\u011Fmeden bile z\u0131plamaya ba\u015Flayacakt\u0131r.","upgrades.rainbow.name":"G\xf6kku\u015Fa\u011F\u0131","upgrades.rainbow.tooltip":"Paralar g\xf6kku\u015Fa\u011F\u0131 renklerinde ortaya \xe7\u0131kar.","upgrades.rainbow.verbose_description":"Her seviye renkli jetonlar\u0131n oran\u0131n\u0131 art\u0131r\u0131r. Renk seviye zaman\u0131na ba\u011Fl\u0131d\u0131r.","upgrades.reach.name":"Yukar\u0131dan a\u015Fa\u011F\u0131ya","upgrades.reach.tooltip":"En alt s\u0131radaki N tu\u011Flas\u0131na dokunmak komboyu s\u0131f\u0131rlar. Aksi takdirde, +N kombo","upgrades.reach.verbose_description":"E\u011Fer sadece bir s\u0131ra tu\u011Fla varsa veya en alttaki tu\u011Fla s\u0131ras\u0131 oyunun t\xfcm geni\u015Fli\u011Fini kapl\u0131yorsa, bu avantaj hi\xe7bir i\u015Fe yaramaz. Aksi takdirde, bu en alttaki s\u0131ray\u0131 k\u0131rmak komboyu s\u0131f\u0131rlarken, ba\u015Fka bir \u015Feyi k\u0131rmak komboyu o en alttaki s\u0131rada bulunan tu\u011Fla say\u0131s\u0131 kadar art\u0131r\u0131r. \\n\\nEn alttaki s\u0131ra k\u0131rm\u0131z\u0131yla vurgulanacakt\u0131r.","upgrades.respawn.name":"Yeniden canlanma","upgrades.respawn.tooltip":" {{delay}}saniye sonra tu\u011Flalar\u0131n %{{percent}}\'\u0131 yeniden ortaya \xe7\u0131kar.","upgrades.respawn.verbose_description":"Baz\u0131 par\xe7ac\u0131k efektleri tu\u011Flalar\u0131n nerede belirece\u011Fini size bildirecektir.","upgrades.right_is_lava.name":"Sa\u011F taraftan ka\xe7\u0131n\u0131n","upgrades.right_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo. Top ekran\u0131n sa\u011F taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.right_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, topunuz sa\u011F tarafa \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlanacakt\u0131r.\\n\\nKombonuz y\xfckseldi\u011Fi anda, onlara \xe7arpmaktan ka\xe7\u0131nman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in sa\u011F taraf k\u0131rm\u0131z\u0131 olur.","upgrades.sacrifice.help_l1":"Bir can\u0131 kaybetmek t\xfcm tu\u011Flalar\u0131 temizler","upgrades.sacrifice.help_over":"Komboya {{lvl}}can eklendi\u011Finde t\xfcm tu\u011Flalar temizlenir","upgrades.sacrifice.name":"Kurban etmek","upgrades.sacrifice.verbose_description":"Bu, komboyu olduk\xe7a y\xfckse\u011Fe \xe7\u0131karabilir.","upgrades.sapper.help_plural":"\u0130lk k\u0131r\u0131lan {{lvl}} tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.name":"Kazmac\u0131","upgrades.sapper.tooltip":"\u0130lk k\u0131r\u0131lan tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.verbose_description":"Sadece ortadan kaybolmak yerine, k\u0131rd\u0131\u011F\u0131n\u0131z ilk tu\u011Fla bir bomba tu\u011Flas\u0131yla de\u011Fi\u015Ftirilecektir. K\xfcrek \xfczerinde topu sektirmek, efekti yeniden etkinle\u015Ftirir. Bu yetene\u011Fi seviyelendirmek, daha fazla bomba yerle\u015Ftirmenize olanak tan\u0131r.","upgrades.shocks.name":"\u015Eoklar","upgrades.shocks.tooltip":"Patlay\u0131c\u0131 top \xe7arp\u0131\u015Fmalar\u0131","upgrades.shocks.verbose_description":"\u0130ki top \xe7arp\u0131\u015Ft\u0131\u011F\u0131nda h\u0131zlar\u0131 de\u011Fi\u015Fir, bir patlama meydana gelir ve onlar\u0131 ay\u0131rmak i\xe7in ek h\u0131z kazan\u0131rlar.","upgrades.shunt.name":"\u015Eant","upgrades.shunt.tooltip":"Kombonuzun {{percent}}%\'sini seviyeler aras\u0131nda tutun","upgrades.shunt.verbose_description":"E\u011Fer s\u0131cak ba\u015Flatma \xf6zelli\u011Finiz de varsa, s\u0131cak ba\u015Flatma \xf6zelli\u011Fi mevcut kombinasyona eklenir","upgrades.side_flip.name":"Sa\u011F elini kullanan","upgrades.side_flip.tooltip":"Sa\u011Fdan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_flip.verbose_description":"Bir kombo kazanmak i\xe7in tu\u011Flan\u0131n sa\u011F taraf\u0131na vurun, ancak sol taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.side_kick.name":"Solak","upgrades.side_kick.tooltip":"Soldan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_kick.verbose_description":"Tu\u011Flan\u0131n sol taraf\u0131na vurarak bir kombo elde edin, ancak sa\u011F taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.skip_last.help_plural":"Son {{lvl}} tu\u011Fla patlayacak.","upgrades.skip_last.name":"Kolay Temizlik","upgrades.skip_last.tooltip":"Son tu\u011Fla patlayacak.","upgrades.skip_last.verbose_description":"Bir sonraki seviyeye ge\xe7mek i\xe7in t\xfcm tu\u011Flalar\u0131 k\u0131rman\u0131z gerekir. Ancak son tu\u011Flalar\u0131 elde etmek zor olabilir. \\n\\nBir seviyeyi erken bitirmek, y\xfckseltme s\u0131ras\u0131nda ekstra se\xe7enekler sunar. Tu\u011Flalar\u0131 asla ka\xe7\u0131rmamak da \xe7ok faydal\u0131d\u0131r. \\n\\nYani son tu\u011Flalar\u0131 k\u0131rmakta zorlan\u0131yorsan\u0131z, bu yetene\u011Fi birka\xe7 kez elde etmek yard\u0131mc\u0131 olabilir.","upgrades.slow_down.name":"Daha yava\u015F top","upgrades.slow_down.tooltip":"Top daha yava\u015F hareket ediyor","upgrades.slow_down.verbose_description":"Top nispeten yava\u015F ba\u015Flar, ancak oyununuzun her seviyesinde biraz daha h\u0131zl\u0131 ba\u015Flayacakt\u0131r. \\n\\nAyr\u0131ca bir seviyede \xe7ok zaman ge\xe7irirseniz h\u0131zlanacakt\u0131r. \\n\\nBu avantaj onu daha y\xf6netilebilir hale getirir. \\n\\nMen\xfcde \xe7ocuk modunu etkinle\u015Ftirerek her seferinde ba\u015Flang\u0131\xe7ta alabilirsiniz.","upgrades.smaller_puck.help_plural":"Daha k\xfc\xe7\xfck k\xfcrek ve daha y\xfcksek taban kombinasyonu","upgrades.smaller_puck.name":"Daha k\xfc\xe7\xfck k\xfcrek","upgrades.smaller_puck.tooltip":"Ayr\u0131ca +5 temel kombo verir","upgrades.smaller_puck.verbose_description":"Bu, k\xfcre\u011Fi daha k\xfc\xe7\xfck yapar, bu da teoride baz\u0131 k\xf6\u015Fe vuru\u015Flar\u0131n\u0131 kolayla\u015Ft\u0131r\u0131r, ancak ger\xe7ekte sadece zorlu\u011Fu art\u0131r\u0131r.\\n\\nBu y\xfczden, bunu se\xe7tikten sonra k\u0131raca\u011F\u0131n\u0131z t\xfcm tu\u011Flalar i\xe7in tu\u011Fla ba\u015F\u0131na +5 jetonluk g\xfczel bir bonus da al\u0131rs\u0131n\u0131z.","upgrades.soft_reset.name":"Yumu\u015Fak s\u0131f\u0131rlama","upgrades.soft_reset.tooltip":"Kombo s\u0131f\u0131rlamalar\u0131 % {{percent}}tutar","upgrades.soft_reset.verbose_description":"Bir kombo s\u0131f\u0131rlaman\u0131n etkisini s\u0131n\u0131rlay\u0131n.","upgrades.streak_shots.name":"Vuru\u015F serisi","upgrades.streak_shots.tooltip":"K\xfcrek \xe7ekmeden \xf6nce \xe7ok say\u0131da tu\u011Fla k\u0131rarsan\u0131z daha fazla para kazan\u0131rs\u0131n\u0131z.","upgrades.streak_shots.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\n\\nAncak, top k\xfcre\u011Finize de\u011Fdi\u011Fi anda kombo varsay\u0131lan de\u011Ferine s\u0131f\u0131rlan\u0131r.\\n\\nKombonuz temel de\u011Ferin \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, k\xfcre\u011Finizin topla dokundu\u011Funuzda kombonuzu yok edece\u011Fini size hat\u0131rlatmak i\xe7in k\u0131rm\u0131z\u0131 bir kenar\u0131 olacakt\u0131r.","upgrades.sturdy_bricks.name":"Sa\u011Flam tu\u011Flalar","upgrades.sturdy_bricks.tooltip":"+{{lvl}} tu\u011Fla HP, k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan +{{percent}}% para","upgrades.sturdy_bricks.verbose_description":"Bu yetene\u011Fin her seviyesi t\xfcm tu\u011Flalara bir HP ekler. HP say\u0131s\u0131n\u0131 \\"clairvoyant\\" yetene\u011Fiyle g\xf6rebilirsiniz. \\"Piercing\\" yetene\u011Fini alarak top hasar\u0131n\u0131 art\u0131rabilirsiniz. Yetene\u011Fin her seviyesi +50% jeton spawn\'\u0131 ekler.","upgrades.superhot.name":"S\xdcPER SICAK","upgrades.superhot.tooltip":"K\xfcrek hareket ettik\xe7e zaman da hareket eder.","upgrades.superhot.verbose_description":"S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK","upgrades.telekinesis.help_plural":"Top \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.telekinesis.name":"Telekinezi","upgrades.telekinesis.tooltip":"K\xfcrek topun y\xf6r\xfcngesini kontrol eder","upgrades.telekinesis.verbose_description":"Top yukar\u0131 do\u011Fru giderken onu kontrol ediyorsun.","upgrades.top_is_lava.name":"S\u0131n\u0131r g\xf6ky\xfcz\xfcd\xfcr","upgrades.top_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, tepeye vuruldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.top_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. Ancak, topunuz ekran\u0131n tepesine \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlan\u0131r. \\n\\nKombonuz minimumun \xfczerinde oldu\u011Funda, ona \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in \xfcstte k\u0131rm\u0131z\u0131 bir \xe7ubuk belirir.","upgrades.trampoline.name":"Trambolin","upgrades.trampoline.tooltip":"+ k\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na{{lvl}} kombo,- herhangi bir s\u0131n\u0131rda s\u0131\xe7rama ba\u015F\u0131na{{lvl}} kombo","upgrades.trampoline.verbose_description":"S\u0131f\u0131rlama ko\u015Fulu eklemeyen nadir kombo y\xfckseltmelerinden biri","upgrades.transparency.name":"\u015Eeffafl\u0131k","upgrades.transparency.tooltip":"Top ekranda ne kadar y\xfcksekteyse o kadar \u015Feffaf olur. Ne kadar \u015Feffafsa o kadar \xe7ok jeton \xfcretir.","upgrades.transparency.verbose_description":"Daha y\xfcksek seviyeler topun daha \xe7abuk \u015Feffaf olmas\u0131n\u0131 sa\u011Flar ve puan bonusunu art\u0131r\u0131r.","upgrades.trickledown.name":"S\u0131zma ekonomisi","upgrades.trickledown.tooltip":"Paralar ekran\u0131n \xfcst k\u0131sm\u0131nda g\xf6r\xfcn\xfcr.","upgrades.trickledown.verbose_description":"Kenara biraz para ay\u0131rman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.unbounded.name":"Dolgu","upgrades.unbounded.tooltip":"Seviyenin sa\u011F\u0131na ve soluna bo\u015Fluk ekler, ancak k\xfcre\u011Finiz o kadar uza\u011Fa gidemez.","upgrades.unbounded.verbose_description":"Bir di\u011Fer geli\u015Ftirme ise k\xfcre\u011Finizin eri\u015Fim mesafesini uzatman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.viscosity.name":"Viskozite","upgrades.viscosity.tooltip":"Daha yava\u015F para d\xfc\u015F\xfc\u015F\xfc","upgrades.viscosity.verbose_description":"Madeni paralar normalde yer \xe7ekimi ve patlamalarla olduk\xe7a y\xfcksek h\u0131zlara ula\u015F\u0131r. \\n\\nBu yetenek, sanki bir t\xfcr viskoz s\u0131v\u0131n\u0131n i\xe7indeymi\u015F gibi s\xfcrekli olarak yava\u015Flamalar\u0131n\u0131 sa\u011Flar. \\n\\nBu, onlar\u0131 yakalamay\u0131 kolayla\u015Ft\u0131r\u0131r ve madeni paran\u0131n hareketini etkileyen yeteneklerle g\xfczel bir \u015Fekilde birle\u015Fir.","upgrades.wind.help_plural":"Daha g\xfc\xe7l\xfc r\xfczgar kuvveti","upgrades.wind.name":"R\xfczg\xe2r","upgrades.wind.tooltip":"K\xfcrek pozisyonu r\xfczgar yarat\u0131r","upgrades.wind.verbose_description":"R\xfczgar k\xfcre\u011Fin pozisyonuna ba\u011Fl\u0131d\u0131r: sol sola eser, sa\u011F sa\u011Fa eser. Hem toplar\u0131 hem de paralar\u0131 etkiler.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"Top k\xfcre\u011Fe do\u011Fru d\xfc\u015Fer","upgrades.yoyo.verbose_description":"Telekinezinin tam tersi, topun a\u015Fa\u011F\u0131 d\xfc\u015Ferken kontrol edilmesi.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, patlama oldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.zen.verbose_description":"Sonu\xe7ta bu \u015Fiddet i\xe7ermeyen bir oyun."}'); },{}],"6pQh7":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); @@ -4755,6 +4792,7 @@ var _settings = require("./settings"); var _recording = require("./recording"); var _asyncAlert = require("./asyncAlert"); var _upgrades = require("./upgrades"); +var _levelEditor = require("./levelEditor"); function addToTotalPlayTime(ms) { try { localStorage.setItem("breakout_71_total_play_time", JSON.stringify(JSON.parse(localStorage.getItem("breakout_71_total_play_time") || "0") + ms)); @@ -4767,6 +4805,11 @@ function gameOver(title, intro) { (0, _game.pause)(true); (0, _recording.stopRecording)(); addToTotalPlayTime((0, _game.gameState).runStatistics.runTime); + if (typeof (0, _game.gameState).isEditorTrialRun === "number") { + (0, _levelEditor.editRawLevelList)((0, _game.gameState).isEditorTrialRun); + (0, _game.restart)({}); + return; + } // unlocks const endTs = (0, _settings.getTotalScore)(); const startTs = endTs - (0, _game.gameState).score; @@ -4925,7 +4968,7 @@ function getHistograms(gameState) { return unlockedLevels + runStats; } -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./game":"edeGs","./game_utils":"cEeac","./settings":"5blfu","./recording":"godmD","./asyncAlert":"rSqLY","./upgrades":"1u3Dx","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"godmD":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./game":"edeGs","./game_utils":"cEeac","./settings":"5blfu","./recording":"godmD","./asyncAlert":"rSqLY","./upgrades":"1u3Dx","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./levelEditor":"cirX1"}],"godmD":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "recordOneFrame", ()=>recordOneFrame); @@ -5155,7 +5198,246 @@ function updateAlertsOpen(delta) { document.body.classList[alertsOpen ? "add" : "remove"]("has-alert-open"); } -},{"./i18n/i18n":"eNPRm","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"ka4dG":[function(require,module,exports,__globalThis) { +},{"./i18n/i18n":"eNPRm","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"cirX1":[function(require,module,exports,__globalThis) { +var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); +parcelHelpers.defineInteropFlag(exports); +parcelHelpers.export(exports, "levelEditorMenuEntry", ()=>levelEditorMenuEntry); +parcelHelpers.export(exports, "editRawLevelList", ()=>editRawLevelList); +var _loadGameData = require("./loadGameData"); +var _i18N = require("./i18n/i18n"); +var _settings = require("./settings"); +var _asyncAlert = require("./asyncAlert"); +var _levelIcon = require("./levelIcon"); +var _paletteJson = require("./data/palette.json"); +var _paletteJsonDefault = parcelHelpers.interopDefault(_paletteJson); +var _game = require("./game"); +var _gameUtils = require("./game_utils"); +const palette = (0, _paletteJsonDefault.default); +function levelEditorMenuEntry() { + const min = 10000; + const disabled = (0, _settings.getTotalScore)() < min; + return { + icon: (0, _loadGameData.icons)["icon:editor"], + text: (0, _i18N.t)("editor.title"), + disabled, + help: disabled ? (0, _i18N.t)("editor.locked", { + min + }) : (0, _i18N.t)("editor.help"), + async value () { + openLevelEditorLevelsList().then(); + } + }; +} +async function openLevelEditorLevelsList() { + const rawList = (0, _settings.getSettingValue)("custom_levels", []); + const customLevels = rawList.map((0, _loadGameData.transformRawLevel)); + let choice = await (0, _asyncAlert.asyncAlert)({ + title: (0, _i18N.t)("editor.title"), + content: [ + ...customLevels.map((l, li)=>({ + text: l.name, + icon: (0, _levelIcon.levelIconHTML)(l.bricks, l.size, l.color), + value () { + editRawLevelList(li); + }, + help: l.credit || (0, _gameUtils.describeLevel)(l) + })), + { + text: (0, _i18N.t)("editor.new_level"), + icon: (0, _loadGameData.icons)["icon:editor"], + value () { + rawList.push({ + color: "", + size: 6, + bricks: "____________________________________", + name: "custom level" + (rawList.length + 1), + credit: "" + }); + (0, _settings.setSettingValue)("custom_levels", rawList); + editRawLevelList(rawList.length - 1); + } + }, + { + text: (0, _i18N.t)("editor.import"), + help: (0, _i18N.t)("editor.import_instruction"), + value () { + const code = prompt((0, _i18N.t)("editor.import_instruction"))?.trim(); + if (code) { + let [name, credit] = code.match(/\[([^\]]+)]/gi); + let bricks = code.split(name)[1].split(credit)[0].replace(/\s/gi, ""); + name = name.slice(1, -1); + credit = credit.slice(1, -1); + name ||= "Imported on " + new Date().toISOString().slice(0, 10); + credit ||= ""; + const size = Math.sqrt(bricks.length); + if (Math.floor(size) === size && size >= 2 && size <= 20) { + rawList.push({ + color: automaticBackgroundColor(bricks.split("")), + size, + bricks, + name, + credit + }); + (0, _settings.setSettingValue)("custom_levels", rawList); + } + } + openLevelEditorLevelsList(); + } + } + ] + }); + if (typeof choice == "function") choice(); +} +async function editRawLevelList(nth, color = "W") { + let rawList = (0, _settings.getSettingValue)("custom_levels", []); + const level = rawList[nth]; + const bricks = level.bricks.split(""); + let grid = ""; + for(let y = 0; y < level.size; y++){ + grid += '
'; + for(let x = 0; x < level.size; x++){ + const c = bricks[y * level.size + x]; + grid += `${c == "B" ? "\uD83D\uDCA3" : ""}`; + } + grid += "
"; + } + const levelColors = new Set(bricks); + levelColors.delete("_"); + levelColors.delete("B"); + let colorList = '
' + Object.entries(palette).filter(([key, value])=>key !== "_").filter(([key, value])=>levelColors.size < 5 || levelColors.has(key) || key === "B").map(([key, value])=>`${key == "B" ? "\uD83D\uDCA3" : ""}`).join("") + "
"; + const clicked = await (0, _asyncAlert.asyncAlert)({ + title: (0, _i18N.t)("editor.editing.title", { + name: level.name + }), + content: [ + (0, _i18N.t)("editor.editing.color"), + colorList, + (0, _i18N.t)("editor.editing.help"), + `
${grid}
`, + { + icon: (0, _loadGameData.icons)["icon:new_run"], + text: (0, _i18N.t)("editor.editing.play"), + value: "play" + }, + { + text: (0, _i18N.t)("editor.editing.rename"), + value: "rename", + help: level.name + }, + { + text: (0, _i18N.t)("editor.editing.credit"), + value: "credit", + help: level.credit + }, + { + text: (0, _i18N.t)("editor.editing.delete"), + value: "delete" + }, + { + text: (0, _i18N.t)("editor.editing.copy"), + value: "copy", + help: (0, _i18N.t)("editor.editing.copy_help"), + disabled: !level.name || !level.credit || bricks.filter((b)=>b !== "_").length < 6 + }, + { + text: (0, _i18N.t)("editor.editing.bigger"), + value: "size:+1", + disabled: level.size > 20 + }, + { + text: (0, _i18N.t)("editor.editing.smaller"), + value: "size:-1", + disabled: level.size < 3 + }, + { + text: (0, _i18N.t)("editor.editing.left"), + value: "move:-1:0" + }, + { + text: (0, _i18N.t)("editor.editing.right"), + value: "move:1:0" + }, + { + text: (0, _i18N.t)("editor.editing.up"), + value: "move:0:-1" + }, + { + text: (0, _i18N.t)("editor.editing.down"), + value: "move:0:1" + } + ] + }); + if (!clicked) return; + if (typeof clicked === "string") { + const [action, a, b] = clicked.split(":"); + if (action == "paint_brick") { + const x = parseInt(a), y = parseInt(b); + bricks[y * level.size + x] = bricks[y * level.size + x] === color ? "_" : color; + level.bricks = bricks.join(""); + } + if (action == "set_color") color = a; + if (action == "size") { + const newSize = level.size + parseInt(a); + const newBricks = []; + for(let y = 0; y < newSize; y++)for(let x = 0; x < newSize; x++)newBricks.push(x < level.size && y < level.size && bricks[y * level.size + x] || "_"); + level.size = newSize; + level.bricks = newBricks.join(""); + } + if (action == "move") { + const dx = parseInt(a), dy = parseInt(b); + const newBricks = []; + for(let y = 0; y < level.size; y++)for(let x = 0; x < level.size; x++){ + const tx = x - dx; + const ty = y - dy; + if (tx < 0 || tx >= level.size || ty < 0 || ty >= level.size) newBricks.push("_"); + else newBricks.push(bricks[ty * level.size + tx]); + } + level.bricks = newBricks.join(""); + } + if (action === "play") { + (0, _game.restart)({ + level: (0, _loadGameData.transformRawLevel)(level), + isEditorTrialRun: nth, + perks: { + base_combo: 7 + } + }); + return; + } + if (action === "copy") { + let text = "```\n[" + level.name?.replace(/\[|\]/gi, " ") + "]"; + bricks.forEach((b, bi)=>{ + if (!(bi % level.size)) text += "\n"; + text += b; + }); + text += "\n[" + (level.credit?.replace(/\[|\]/gi, " ") || "Missing credits!") + "]\n```"; + navigator.clipboard.writeText(text); + // return + } + if (action === "rename") { + const name = prompt((0, _i18N.t)("editor.editing.rename_prompt"), level.name); + if (name) level.name = name; + } + if (action === "credit") { + const credit = prompt((0, _i18N.t)("editor.editing.credit_prompt"), level.credit || ""); + if (credit !== "null") level.credit = credit || ""; + } + if (action === "delete") { + rawList = rawList.filter((l, li)=>li !== nth); + (0, _settings.setSettingValue)("custom_levels", rawList); + openLevelEditorLevelsList(); + return; + } + } + level.color = automaticBackgroundColor(bricks); + (0, _settings.setSettingValue)("custom_levels", rawList); + editRawLevelList(nth, color); +} +function automaticBackgroundColor(bricks) { + return bricks.filter((b)=>b === "g").length > bricks.filter((b)=>b !== "_").length * 0.05 ? "#115988" : ""; +} + +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./asyncAlert":"rSqLY","./levelIcon":"6rQoT","./data/palette.json":"ktRBU","./game":"edeGs","./game_utils":"cEeac"}],"ka4dG":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "addToTotalScore", ()=>addToTotalScore); @@ -5214,8 +5496,10 @@ function getRunLevels(params, randomGift) { const unlockedBefore = new Set((0, _settings.getSettingValue)("breakout_71_unlocked_levels", [])); const history = (0, _gameOver.getHistory)(); const unlocked = (0, _loadGameData.allLevels).filter((l, li)=>unlockedBefore.has(l.name) || !(0, _gameUtils.reasonLevelIsLocked)(li, history, false)); - const firstLevel = (0, _loadGameData.allLevelsAndIcons).filter((l)=>l.name == (params?.level || "icon:" + randomGift)); - const restInRandomOrder = unlocked.filter((l)=>l.name !== params?.level).filter((l)=>l.name !== params?.levelToAvoid).sort(()=>Math.random() - 0.5); + const firstLevel = params?.level ? [ + params.level + ] : (0, _loadGameData.allLevelsAndIcons).filter((l)=>l.name == "icon:" + randomGift); + const restInRandomOrder = unlocked.filter((l)=>l.name !== params?.level?.name).filter((l)=>l.name !== params?.levelToAvoid).sort(()=>Math.random() - 0.5); return firstLevel.concat(restInRandomOrder.slice(0, 10).sort((a, b)=>a.sortKey - b.sortKey)).concat(restInRandomOrder.slice(10)); } function newGameState(params) { @@ -5325,8 +5609,9 @@ function newGameState(params) { autoCleanUses: 0, ...(0, _gameUtils.defaultSounds)(), rerolls: 0, - creative: params?.computer_controlled || (0, _gameUtils.sumOfValues)(params.perks) > 1 || params.level && !params.level.startsWith("icon:"), - computer_controlled: params?.computer_controlled || false + creative: params?.computer_controlled || (0, _gameUtils.sumOfValues)(params.perks) > 1 || params.level && !params.level.name.startsWith("icon:"), + computer_controlled: params?.computer_controlled || false, + isEditorTrialRun: params?.isEditorTrialRun }; (0, _gameStateMutators.resetBalls)(gameState); for (let perk of (0, _loadGameData.upgrades))if (perks[perk.id]) (0, _gameStateMutators.dontOfferTooSoon)(gameState, perk.id); @@ -5467,6 +5752,7 @@ var _asyncAlert = require("./asyncAlert"); var _gameUtils = require("./game_utils"); var _gameOver = require("./gameOver"); var _upgrades = require("./upgrades"); +var _levelIcon = require("./levelIcon"); function creativeMode(gameState) { return { icon: (0, _loadGameData.icons)["icon:creative"], @@ -5482,6 +5768,7 @@ function creativeMode(gameState) { } async function openCreativeModePerksPicker() { let creativeModePerks = (0, _settings.getSettingValue)("creativeModePerks", {}), choice; + const customLevels = (0, _settings.getSettingValue)("custom_levels", []).map((0, _loadGameData.transformRawLevel)); while(choice = await (0, _asyncAlert.asyncAlert)({ title: (0, _i18N.t)("lab.menu_entry"), className: "actionsAsGrid", @@ -5510,7 +5797,14 @@ async function openCreativeModePerksPicker() { disabled: !!problem, tooltip: problem || (0, _gameUtils.describeLevel)(l) }; - }) + }), + ...customLevels.map((l)=>({ + icon: (0, _levelIcon.levelIconHTML)(l.bricks, l.size, l.color), + text: l.name, + value: l, + disabled: !l.bricks.filter((b)=>b !== "_").length, + tooltip: (0, _gameUtils.describeLevel)(l) + })) ] })){ if (choice === "reset") (0, _loadGameData.upgrades).forEach((u)=>{ @@ -5520,7 +5814,7 @@ async function openCreativeModePerksPicker() { (0, _settings.setSettingValue)("creativeModePerks", creativeModePerks); if (await (0, _game.confirmRestart)((0, _game.gameState))) (0, _game.restart)({ perks: creativeModePerks, - level: choice.name + level: choice }); return; } else if (choice) creativeModePerks[choice.id] = ((creativeModePerks[choice.id] || 0) + 1) % (choice.max + 1 + (creativeModePerks.limitless || 0)); @@ -5528,7 +5822,7 @@ async function openCreativeModePerksPicker() { } } -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./game":"edeGs","./asyncAlert":"rSqLY","./game_utils":"cEeac","./gameOver":"caCAf","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./upgrades":"1u3Dx"}],"3RWxb":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./game":"edeGs","./asyncAlert":"rSqLY","./game_utils":"cEeac","./gameOver":"caCAf","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./upgrades":"1u3Dx","./levelIcon":"6rQoT"}],"3RWxb":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "setupTooltips", ()=>setupTooltips); diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index 15c63bf..dcefe6d 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29075517"; +const VERSION = "29077162"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/creative.ts b/src/creative.ts index 1b4c1fc..bf4b52e 100644 --- a/src/creative.ts +++ b/src/creative.ts @@ -1,5 +1,5 @@ -import { GameState, Level, PerkId, Upgrade } from "./types"; -import { allLevels, icons, upgrades } from "./loadGameData"; +import { GameState, Level, PerkId, RawLevel, Upgrade } from "./types"; +import { allLevels, icons, transformRawLevel, upgrades } from "./loadGameData"; import { t } from "./i18n/i18n"; import { getSettingValue, getTotalScore, setSettingValue } from "./settings"; import { @@ -17,6 +17,7 @@ import { } from "./game_utils"; import { getHistory } from "./gameOver"; import { noCreative } from "./upgrades"; +import { levelIconHTML } from "./levelIcon"; export function creativeMode(gameState: GameState) { return { @@ -39,7 +40,9 @@ export async function openCreativeModePerksPicker() { {}, ), choice: Upgrade | Level | "reset" | void; - + const customLevels = (getSettingValue("custom_levels", []) as RawLevel[]).map( + transformRawLevel, + ); while ( (choice = await asyncAlert({ title: t("lab.menu_entry"), @@ -78,6 +81,13 @@ export async function openCreativeModePerksPicker() { tooltip: problem || describeLevel(l), }; }), + ...customLevels.map((l) => ({ + icon: levelIconHTML(l.bricks, l.size, l.color), + text: l.name, + value: l, + disabled: !l.bricks.filter((b) => b !== "_").length, + tooltip: describeLevel(l), + })), ], })) ) { @@ -88,7 +98,7 @@ export async function openCreativeModePerksPicker() { } else if ("bricks" in choice) { setSettingValue("creativeModePerks", creativeModePerks); if (await confirmRestart(gameState)) { - restart({ perks: creativeModePerks, level: choice.name }); + restart({ perks: creativeModePerks, level: choice }); } return; } else if (choice) { diff --git a/src/data/levels.json b/src/data/levels.json index 2a3957e..8b5ce85 100644 --- a/src/data/levels.json +++ b/src/data/levels.json @@ -3,28 +3,24 @@ "name": "71 mini", "size": 5, "bricks": "bbb____bt__btt__b_t___ttt", - "svg": 1, "color": "" }, { "name": "Butterfly", "bricks": "_________bb_t_t_bbbbb_t_bbbbbbbtbbbb_bbbtbbb____btb____bbbtbbb__bb_t_bb__________", "size": 9, - "svg": 2, "color": "" }, { "name": "Castle", "size": 7, "bricks": "s_s_s_ssssssssssBBBssssBBBssttbbbttttbbbtttbtbtbt", - "svg": 3, "color": "" }, { "name": "Eyes", "size": 9, "bricks": "ttttttt__tWWWWWWW_tWrrWttW_tWWWWWWW_ttttttt_____t______ttttt____ttttt_____t_t", - "svg": 4, "color": "", "credit": "My favorite character in https://nuclearthrone.com/" }, @@ -32,7 +28,6 @@ "name": "Creeper", "size": 10, "bricks": "___________ccGGccGG__cGccGcGc__GBBccBBc__cBBGcBBc__GccBBGGc__ccBBBBcG__GGBBBBcG__cGBccBGc___________", - "svg": 5, "credit": "https://en.wikipedia.org/wiki/Creeper_(Minecraft)", "color": "" }, @@ -40,28 +35,24 @@ "name": "Stairs", "size": 8, "bricks": "tt______tt______bbtt____bbtt____vvbbtt__vvbbtt__ppvvbbttppvvbbtt", - "svg": 6, "color": "" }, { "name": "Dots", "size": 9, "bricks": "b_t_a_c_c__________b_t_a_c__________P_b_t_a_c__________P_b_t_a__________P_P_b_t_a", - "svg": 7, "color": "" }, { "name": "Lines", "size": 9, "bricks": "aaaaaaaa___________tttttttt_________aaaaaaaa___________tttttttt_________aaaaaaaa", - "svg": 8, "color": "" }, { "name": "Heart", "size": 15, "bricks": "__________________RRR___RRR_____RSSSR_RSSSR___RSWWSSRSSSSSR__RSWSSSSSSSSSR__RSSSSSSSSSSSR__RSWSSSSSSSSSR___RSSSSSSSSSR_____RSSSSSSSR_______RSSSSSR_________RSSSR___________RSR_____________R____________________________________", - "svg": 17, "color": "", "credit": "https://www.youtube.com/watch?v=gdWiTfzXb1g" }, @@ -69,62 +60,53 @@ "name": "Swiss", "size": 7, "bricks": "________RRRRR__RRWRR__RWWWR__RRWRR__RRRRR________", - "svg": 13, "color": "" }, { "name": "Germany", "size": 4, "bricks": "____ggggrrrryyyy", - "svg": 8, "color": "#5da3ea" }, { "name": "France", "size": 6, "bricks": "______ttWWrrttWWrrttWWrrttWWrrttWWrr", - "svg": null, "color": "" }, { "name": "Smiley", "size": 8, "bricks": "_________yy__yy__yy__yy__________________yyyyyy___yyyy__________", - "svg": 29, "color": "" }, { "name": "Labyrinthe", "size": 11, - "bricks": "_______tttS_Stttt_S________t___S__Stt_ttttt____t_____S__ttt_S_S____t___t_tttt_t_S_t____tSt_t_t_Sttt___t_t_____Sttt_tttttS", - "svg": 21 + "bricks": "_______tttS_Stttt_S________t___S__Stt_ttttt____t_____S__ttt_S_S____t___t_tttt_t_S_t____tSt_t_t_Sttt___t_t_____Sttt_tttttS" }, { "name": "Temple", "size": 11, "bricks": "_______________WWW______WWWWWWW___WWWWWWWWW___b_b_b_b____b_b_b_b____v_v_v_v____P_P_P_P____P_P_P_P____WWWWWWW___WWWWWWWWW_", - "svg": null, "color": "" }, { "name": "Pacman", "size": 12, "bricks": "____yyyy______yyyyyyyy___yyyyByyyyy__yyyyyyyyy__yyyyyyyy____yyyyyy______yyyyyy___S_Syyyyyyyy_____yyyyyyyyy___yyyyyyyyyy___yyyyyyyy______yyyy", - "svg": 7, "color": "", "credit": "https://en.wikipedia.org/wiki/Pacman" }, { "name": "Ship", "size": 11, - "bricks": "____sWW________sWWW_______sWWW_______s___OOOOOOOOOOOOOO_OBOBOBOBOO__OOOOOOOO_bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb___________", - "svg": 19 + "bricks": "____sWW________sWWW_______sWWW_______s___OOOOOOOOOOOOOO_OBOBOBOBOO__OOOOOOOO_bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb___________" }, { "name": "We come in peace", "size": 13, "bricks": "________________a_____a_______a___a_______aaaaaaa_____aaBaaaBaa___aaaaaaaaaaa__aaaaaaaaaaa__a_aaaaaaa_a__a_a_____a_a_____aa_aa_____________________________", - "svg": 29, "color": "", "credit": "https://en.wikipedia.org/wiki/Space_invaders" }, @@ -132,7 +114,6 @@ "name": "Space mushroom", "size": 10, "bricks": "______________WW_______WWWW_____WWWWWW___WWBWWBWW__WWWWWWWW____W__W_____W_WW_W___W_W__W_W", - "svg": 6, "color": "", "credit": "https://en.wikipedia.org/wiki/Space_invaders" }, @@ -140,7 +121,6 @@ "name": "Wololo", "size": 9, "bricks": "____WW_OOW___WW__OWW__W___OWWWbbbW_WWW_WbW_WOW__WWb__OW__bbb__O___W_W__O___W_W__O", - "svg": null, "color": "", "credit": "https://aoe.heavengames.com/theacademy/unitsboatsandbuildings/priest/" }, @@ -148,21 +128,18 @@ "name": "Small heart", "size": 15, "bricks": "________________________________RRRR___RRRR___RrWWrR_RWWrrR__RWWrrrRWWrrrR__RrrrrrrrrrrrR__RrrrrrrrrrrrR___RrrrrrrrrrR_____RrrrrrrrR_______RrrrrrR_________RrrrR___________RrR_____________R______________________", - "svg": 29, "color": "" }, { "name": "Eye", "size": 9, "bricks": "____________ggg_____gWWWg___gWbbbWg_gWWbBbWWg_gWbbbWg___gWWWg_____ggg____________", - 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"svg": null, "color": "#240a8b", "credit": "Early adopter of the game" }, @@ -1303,7 +1114,6 @@ "name": "Bearded axe", "size": 12, "bricks": "______________WyyyOOy_____WyyyOOy_____Wyy_OO______Wyy_OO______Wyy_OO__________OO__________OO__________OO__________OO__________OO__________OO____", - "svg": null, "color": "", "credit": "Did some nice bug reports" }, @@ -1311,119 +1121,192 @@ "name": "icon:minefield", "size": 7, "bricks": "W__B__WWWBBBWWB__W__BBBWWWBBW__B__WWWBBBWW_______", - "svg": null, "color": "" }, { "name": "icon:side_flip", "size": 7, "bricks": "________ttttt__rttty__rttty__rttty__ttttt________", - "svg": null, "color": "" }, { "name": "icon:side_kick", "size": 7, "bricks": "________ttttt__ytttr__ytttr__ytttr__ttttt________", - "svg": null, "color": "" }, { "name": "Lebanon", "size": 9, "bricks": "_________rrrrrrrrrWWWWkWWWWWWWkkkWWWWWkkkkkWWWWWWkWWWWrrrrrrrrr__________________", - "svg": null, "color": "" }, { "name": "Spain", "size": 9, "bricks": "_________rrrrrrrrryyyyyyyyyyWrWyyyyyyrWryyyyyyWrWyyyyyyyyyyyyyyrrrrrrrrr_________", - "svg": null, "color": "" }, { "name": "Uzbekistan", "size": 8, "bricks": "tWtttWttWtttWttttWtWtWttWWWWWWWWWWWWWWWWGGGGGGGGGGGGGGGGGGGGGGGG", - "svg": null, "color": "" }, { "name": "Pakistan", "size": 8, "bricks": "________WWkkkkkkWWkkWkWkWWkWkkkkWWkWkkWkWWkkWWkkWWkkkkkk________", - "svg": null, "color": "" }, { "name": "Korea", "size": 10, "bricks": "__________WWWWWWWWWWWgWWWWWWgWWgWrrrrWgWWWWrrbbWWWWWWrrbbWWWWgWbbbbWgWWgWWWWWWgWWWWWWWWWWW__________", - "svg": null, "color": "#62a0ea" }, { "name": "icon:trickledown", "size": 8, "bricks": "_ytttttt_________y_y_y__tttttt____________y_y_y___tttttt_y______", - "svg": null, "color": "" }, { "name": "icon:transparency", "size": 9, "bricks": "__W_W_W___________W_W_W_W_W_________W_W_W_W_W_________W_W_W_W_W___________W_W_W__", - "svg": null, "color": "" }, { "name": "icon:superhot", "size": 11, "bricks": "____________________________________________W_W_WWW_WWWWWW_W_W__W_W_W_WWW__W_____________________________________________", - "svg": null, "color": "" }, { "name": "icon:bricks_attract_coins", "size": 7, "bricks": "_y__y___tttttyyttttt__ttttt_yttttty_ttttt___y__y_", - "svg": null, "color": "" }, { "name": "icon:rainbow", "size": 6, "bricks": "__rOyC_rOyCa_rOyCarOyCatrOyCatrOyCat", - "svg": null, "color": "" }, { "name": "icon:hypnosis", "size": 8, "bricks": "WrrrrrrrWrWWWWWrWrWrrrWrWrWrWrWrWrWWWrWrWrrrrrWrWWWWWWWrrrrrrrrr", - "svg": null, "color": "" }, { "name": "icon:bricks_attract_ball", "size": 8, "bricks": "llW_____ll_v________p________bll____t_ll___G____lly_____ll_r____", - "svg": null, "color": "" }, { "name": "Chile", "size": 9, "bricks": "_________tttWWWWWWtWtWWWWWWtttWWWWWWrrrrrrrrrrrrrrrrrrrrrrrrrrr__________________", - "svg": null, "color": "" }, { "name": "Türkiye", "size": 12, "bricks": "____________rrrrrrrrrrrrrrrWWWrrrrrrrrWWrrrrrrrrrWWrrWrWrrrrrWWrrrWrrrrrrWWrrWrWrrrrrrWWrrrrrrrrrrrWWWrrrrrrrrrrrrrrrrrr________________________", - "svg": null, "color": "" + }, + { + "name": "icon:editor", + "size": 10, + "bricks": "_______ggg______gggg_____ggggg____ggggg____ggggg____ggggg____ggggg____bgggg_____bbgg______bbb_______", + "color": "" + }, + { + "color": "", + "size": 11, + "bricks": "_____e________WWWWW_____WWWWWWW____WWWWWWW____WWWWWWW__W__lllll__WWWeeeeeeeWWeeeeeWeeeeeeleeWWWeeleeeeWWWWWeeeeleWWlWWele", + "name": "Taj Mahal", + "credit": "An approximative reproduction " + }, + { + "color": "", + "size": 9, + "bricks": "__________SS_t_SS__S_____S____t_t____t_____t____t_t____S_____S__SS_t_SS__________", + "name": "Abstract 7", + "credit": "" + }, + { + "color": "", + "size": 8, + "bricks": "PP_vv_PP_P__v__P________vv_PP_vvv__P__v_________PP_vv_PP_P__v__P", + "name": "Abstract 9", + "credit": "" + }, + { + "color": "", + "size": 9, + "bricks": "____W_____WWWWWWW__WB_W_BW__W_____W_WWW_B_WWW_W_____W__WB_W_BW__WWWWWWW_____W____", + "name": "Crosshair", + "credit": "" + }, + { + "color": "", + "size": 15, + "bricks": "bbbB_ttttt_BbbbbBbb_ttBtt_bbBbb____tt_tt____bbbbb_tt_tt_bbbb_______________ttttt_b_b_tttttt_____b_b_____tt_ttt_b_b_ttt_ttBtBt_bBb_tBtBtttt_t_bbb_t_ttt________________bb_ttttttt_bb__Bb_tB___Bt_bB__Bb_ttt_ttt_bB_bbb_________bbb", + "name": "Abstract 10", + "credit": "" + }, + { + "color": "", + "size": 6, + "bricks": "SSSSSSSOOOOSSBOOBSSOOOOSSOOOOS_OSSO_", + "name": "Face", + "credit": "" + }, + { + "color": "", + "size": 11, + "bricks": "_____O__________O__________O__________O_________OOO________OOO____k___O_O___kkk_OO_OO_kkkkkOOOOOkkkkkOOO_OOOkkkOOO___OOOk", + "name": "Eiffel tower", + "credit": "" + }, + { + "color": "", + "size": 9, + "bricks": "P_t_s_t_PP_t___t_PP_ttttt_PP_______PPPPPPPPPPP_______PP_sssss_PP_s___s_PP_s_t_s_P", + "name": "Abstract 11", + "credit": "" + }, + { + "color": "", + "size": 8, + "bricks": "BbBb____bbbb____BbBb____bbbb________tBtB____tttt____tBtB____tttt", + "name": "Abstract 12", + "credit": "" + }, + { + "color": "", + "size": 9, + "bricks": "SSSSbSSSSSbbSbSbbSSbbS_SbbSSSSS_SSSSbb_____bbSSSS_SSSSSbbS_SbbSSbbSbSbbSSSSSbSSSS", + "name": "Abstract 13", + "credit": "" + }, + { + "color": "", + "size": 11, + "bricks": "aa_tt_aa_ttaa_tt_aa_tt__B__B__B__bb_aa_bb_aabb_aa_bb_aa__B__B__B__aa_bb_tt_bbaa_bb_tt_bb__B__B__B__tt_aa_bb_aatt_aa_bb_aa", + "name": "Abstract 14", + "credit": "" + }, + { + "color": "", + "size": 10, + "bricks": "___________Oyyyyyyy__Oyyyyyyy__Oyy__Oyy__Oyy_______Oyyyyyyy_______Oyy__Oyy__Oyy__Oyyyyyyy__Oyyyyyyy_", + "name": "S", + "credit": "" } -] +] \ No newline at end of file diff --git a/src/data/version.json b/src/data/version.json index 69c1945..9763b91 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29075517" +"29077162" diff --git a/src/game.less b/src/game.less index b527923..00ecf9f 100644 --- a/src/game.less +++ b/src/game.less @@ -70,6 +70,7 @@ canvas:not(#game) { color: gold; transition: color 0.01s; } + &.hidden { display: none; } @@ -477,6 +478,7 @@ h2.histogram-title strong { cursor: pointer; background: black; } + td, th { padding: 0 5px; @@ -488,11 +490,13 @@ h2.histogram-title strong { td:first-child { text-align: left; } + img { width: 20px; height: auto; pointer-events: none; } + tr:nth-child(2n) { background: rgba(0, 0, 0, 0.58); } @@ -508,6 +512,7 @@ h2.histogram-title strong { height: 7px; bottom: 2px; border-radius: 2px; + span { position: absolute; inset: 1px; @@ -544,3 +549,40 @@ h2.histogram-title strong { transform: none; } } + +.gridEdit > div > span, +.palette > span { + display: inline-flex; + align-items: center; + justify-content: center; + width: 40px; + height: 40px; + border: 1px solid; + cursor: pointer; + &:hover { + border-color: gold; + z-index: 1; + position: relative; + box-shadow: inset 2px 2px 4px rgba(0, 0, 0, 0.2); + } +} +.gridEdit { + & > div { + display: flex; + + & > span { + width: calc(min(500px, 100vw, 100vh - 200px) / var(--grid-size)); + height: calc(min(500px, 100vw, 100vh - 200px) / var(--grid-size)); + } + } +} + +.palette { + display: flex; + flex-wrap: wrap; + & > span { + &[data-selected="true"] { + border: 2px solid white; + } + } +} diff --git a/src/game.ts b/src/game.ts index 21aace1..eccf683 100644 --- a/src/game.ts +++ b/src/game.ts @@ -1,4 +1,10 @@ -import { allLevels, appVersion, icons, upgrades } from "./loadGameData"; +import { + allLevels, + allLevelsAndIcons, + appVersion, + icons, + upgrades, +} from "./loadGameData"; import { Ball, Coin, @@ -89,6 +95,7 @@ import { generateSaveFileContent } from "./generateSaveFileContent"; import { runHistoryViewerMenuEntry } from "./runHistoryViewer"; import { getNearestUnlockHTML, openScorePanel } from "./openScorePanel"; import { monitorLevelsUnlocks } from "./monitorLevelsUnlocks"; +import { levelEditorMenuEntry } from "./levelEditor"; export async function play() { if (await applyFullScreenChoice()) return; @@ -518,6 +525,7 @@ export async function openMainMenu() { }, creativeMode(gameState), runHistoryViewerMenuEntry(), + levelEditorMenuEntry(), { icon: icons["icon:unlocks"], text: t("main_menu.unlocks"), @@ -849,7 +857,10 @@ async function openUnlocksList() { .map(({ name, id, threshold, icon, help }) => ({ text: name, disabled: ts < threshold, - value: { perks: { [id]: 1 }, level: "icon:" + id } as RunParams, + value: { + perks: { [id]: 1 }, + level: allLevelsAndIcons.find((l) => l.name === "icon:" + id), + } as RunParams, icon, [hintField]: ts < threshold @@ -871,7 +882,7 @@ async function openUnlocksList() { return { text: l.name + percentUnlocked, disabled: !!lockedBecause, - value: { level: l.name } as RunParams, + value: { level: l } as RunParams, icon: icons[l.name], [hintField]: lockedBecause?.text || describeLevel(l), }; diff --git a/src/gameOver.ts b/src/gameOver.ts index a701a33..27dcb5b 100644 --- a/src/gameOver.ts +++ b/src/gameOver.ts @@ -9,11 +9,12 @@ import { pickedUpgradesHTMl, reasonLevelIsLocked, } from "./game_utils"; -import { getTotalScore } from "./settings"; +import { getSettingValue, getTotalScore } from "./settings"; import { stopRecording } from "./recording"; import { asyncAlert } from "./asyncAlert"; import { rawUpgrades } from "./upgrades"; import { run } from "jest"; +import { editRawLevelList } from "./levelEditor"; export function addToTotalPlayTime(ms: number) { try { @@ -30,11 +31,18 @@ export function addToTotalPlayTime(ms: number) { export function gameOver(title: string, intro: string) { if (!gameState.running) return; if (gameState.isGameOver) return; + gameState.isGameOver = true; pause(true); stopRecording(); addToTotalPlayTime(gameState.runStatistics.runTime); + if (typeof gameState.isEditorTrialRun === "number") { + editRawLevelList(gameState.isEditorTrialRun); + restart({}); + return; + } + // unlocks const endTs = getTotalScore(); const startTs = endTs - gameState.score; diff --git a/src/i18n/ar.json b/src/i18n/ar.json index a36af82..7490b39 100644 --- a/src/i18n/ar.json +++ b/src/i18n/ar.json @@ -3,6 +3,29 @@ "confirmRestart.text": "أنت على وشك بدء لعبة جديدة. هل أنت متأكد من رغبتك في المتابعة؟", "confirmRestart.title": "بدء لعبة جديدة؟", "confirmRestart.yes": "إعادة تشغيل اللعبة", + "editor.editing.bigger": "زيادة حجم المستوى", + "editor.editing.color": "اختر لونًا من قائمة الألوان (بحد أقصى 5 لكل مستوى)", + "editor.editing.copy": "نسخ رمز المستوى", + "editor.editing.copy_help": "ألصقه في قناة #levels في Discord الخاص بنا", + "editor.editing.credit": "الاعتمادات والمصدر", + "editor.editing.credit_prompt": "أدخل عنوان URL المصدر أو شرحًا لمستواك.", + "editor.editing.delete": "حذف المستوى", + "editor.editing.down": "انزل كل الطوب إلى الأسفل", + "editor.editing.help": "ثم انقر على البلاط لتلوينه.", + "editor.editing.left": "نقل جميع الطوب إلى اليسار", + "editor.editing.play": "العب هذا المستوى", + "editor.editing.rename": "اسم المستوى", + "editor.editing.rename_prompt": "الرجاء إدخال اسم جديد للمستوى", + "editor.editing.right": "حرك كل الطوب إلى اليمين", + "editor.editing.smaller": "تقليل حجم المستوى", + "editor.editing.title": "مستوى التحرير: {{name}}", + "editor.editing.up": "حرك كل الطوب لأعلى", + "editor.help": "إنشاء مستويات مخصصة ومشاركتها لتضمينها في اللعبة.", + "editor.import": "استيراد المستوى", + "editor.import_instruction": "الصق رمز المستوى لاستيراده في قائمة المستويات الخاصة بك", + "editor.locked": "احصل على مجموع نقاط قدره {{min}} لفتح القفل", + "editor.new_level": "مستوى جديد", + "editor.title": "محرر المستويات", "gameOver.creative": "لن يتم تسجيل هذا التشغيل.", "gameOver.cumulative_total": "لقد ارتفع مجموع درجاتك التراكمية من {{startTs}} إلى {{endTs}}.", "gameOver.lost.summary": "لقد أسقطت الكرة بعد التقاط {{score}} قطعة نقدية.", diff --git a/src/i18n/b71.babel b/src/i18n/b71.babel index 5bb6f38..15b48e9 100644 --- a/src/i18n/b71.babel +++ b/src/i18n/b71.babel @@ -164,6 +164,821 @@
+ + editor + + + editing + + + bigger + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + color + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + copy + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + copy_help + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + credit + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + credit_prompt + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + delete + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + down + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + help + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + left + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + play + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + rename + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + rename_prompt + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + right + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + smaller + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + title + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + up + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + + + help + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + import + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + import_instruction + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + locked + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + new_level + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + title + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + gameOver diff --git a/src/i18n/de.json b/src/i18n/de.json index 07522a1..6977983 100644 --- a/src/i18n/de.json +++ b/src/i18n/de.json @@ -3,6 +3,29 @@ "confirmRestart.text": "Sie sind dabei, ein neues Spiel zu beginnen. Sind Sie sicher, dass Sie weitermachen wollen?", "confirmRestart.title": "Ein neues Spiel beginnen?", "confirmRestart.yes": "Spiel neu starten", + "editor.editing.bigger": "Levelgröße erhöhen", + "editor.editing.color": "Wählen Sie eine Farbe aus der Farbliste (max. 5 pro Level)", + "editor.editing.copy": "Levelcode kopieren", + "editor.editing.copy_help": "Fügen Sie es in den Kanal #levels in unserem Discord ein", + "editor.editing.credit": "Credits und Quelle", + "editor.editing.credit_prompt": "Geben Sie die Quell-URL oder Erklärung Ihres Levels ein.", + "editor.editing.delete": "Ebene löschen", + "editor.editing.down": "Bewegen Sie alle Steine nach unten", + "editor.editing.help": "Klicken Sie dann auf eine Kachel, um sie einzufärben.", + "editor.editing.left": "Bewege alle Steine nach links", + "editor.editing.play": "Spiele dieses Level", + "editor.editing.rename": "Ebenenname", + "editor.editing.rename_prompt": "Bitte geben Sie einen neuen Namen für das Level ein", + "editor.editing.right": "Bewege alle Steine nach rechts", + "editor.editing.smaller": "Verringern der Levelgröße", + "editor.editing.title": "Bearbeitungsebene: {{name}}", + "editor.editing.up": "Bewegen Sie alle Steine nach oben", + "editor.help": "Erstellen Sie benutzerdefinierte Level und geben Sie sie frei, um sie in das Spiel aufzunehmen.", + "editor.import": "Importieren einer Ebene", + "editor.import_instruction": "Fügen Sie einen Levelcode ein, um ihn in Ihre Levelliste zu importieren", + "editor.locked": "Erreichen Sie eine Gesamtpunktzahl von {{min}} , um freizuschalten", + "editor.new_level": "Neues Level", + "editor.title": "Level-Editor", "gameOver.creative": "Dieser Lauf wird nicht aufgezeichnet.", "gameOver.cumulative_total": "Ihre kumulative Gesamtpunktzahl ist von {{startTs}} auf {{endTs}}gestiegen.", "gameOver.lost.summary": "Du hast den Ball fallen lassen, nachdem du {{score}} Münzen gefangen hast.", diff --git a/src/i18n/en.json b/src/i18n/en.json index 9f20eb8..57dd8c3 100644 --- a/src/i18n/en.json +++ b/src/i18n/en.json @@ -3,6 +3,29 @@ "confirmRestart.text": "You're about to start a new game. Are you sure you want to continue?", "confirmRestart.title": "Start a new game?", "confirmRestart.yes": "Restart game", + "editor.editing.bigger": "Increase level size", + "editor.editing.color": "Pick a color in the color list (max 5 per level)", + "editor.editing.copy": "Copy level code", + "editor.editing.copy_help": "Paste it in the #levels channel in our discord", + "editor.editing.credit": "Credits and source", + "editor.editing.credit_prompt": "Enter the source url or explanation of your level.", + "editor.editing.delete": "Delete level", + "editor.editing.down": "Move down all the bricks", + "editor.editing.help": "Then click a tile to color it.", + "editor.editing.left": "Move all bricks to the left", + "editor.editing.play": "Play this level", + "editor.editing.rename": "Level name", + "editor.editing.rename_prompt": "Please enter a new name for the level", + "editor.editing.right": "Move all bricks to the right", + "editor.editing.smaller": "Decrease level size", + "editor.editing.title": "Editing level : {{name}}", + "editor.editing.up": "Move up all the bricks", + "editor.help": "Create custom levels and share them for inclusion in the game.", + "editor.import": "Import a level", + "editor.import_instruction": "Paste a level code to import it in your level list", + "editor.locked": "Reach a total score of {{min}} to unlock", + "editor.new_level": "New level", + "editor.title": "Level Editor", "gameOver.creative": "This run will not be recorded. ", "gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.", "gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.", diff --git a/src/i18n/es.json b/src/i18n/es.json index 0fdc838..9068fe5 100644 --- a/src/i18n/es.json +++ b/src/i18n/es.json @@ -3,6 +3,29 @@ "confirmRestart.text": "Estás a punto de empezar un nuevo partido: ¿es esto realmente lo que querías?", "confirmRestart.title": "¿Empezar una nueva partida?", "confirmRestart.yes": "Empezar una nueva partida", + "editor.editing.bigger": "Aumentar el tamaño del nivel", + "editor.editing.color": "Elige un color de la lista de colores (máximo 5 por nivel)", + "editor.editing.copy": "Copiar código de nivel", + "editor.editing.copy_help": "Pégalo en el canal #levels en nuestro discord", + "editor.editing.credit": "Créditos y fuente", + "editor.editing.credit_prompt": "Introduce la URL de origen o la explicación de tu nivel.", + "editor.editing.delete": "Eliminar nivel", + "editor.editing.down": "Baja todos los ladrillos", + "editor.editing.help": "Luego haz clic en un mosaico para colorearlo.", + "editor.editing.left": "Mueve todos los ladrillos hacia la izquierda", + "editor.editing.play": "Juega este nivel", + "editor.editing.rename": "Nombre del nivel", + "editor.editing.rename_prompt": "Por favor, introduzca un nuevo nombre para el nivel", + "editor.editing.right": "Mueve todos los ladrillos hacia la derecha", + "editor.editing.smaller": "Disminuir el tamaño del nivel", + "editor.editing.title": "Nivel de edición: {{name}}", + "editor.editing.up": "Mueve todos los ladrillos hacia arriba", + "editor.help": "Crea niveles personalizados y compártelos para incluirlos en el juego.", + "editor.import": "Importar un nivel", + "editor.import_instruction": "Pegue un código de nivel para importarlo en su lista de niveles", + "editor.locked": "Alcanza una puntuación total de {{min}} para desbloquear", + "editor.new_level": "Nuevo nivel", + "editor.title": "Editor de niveles", "gameOver.creative": "Esta parte de la prueba no se grabará.", "gameOver.cumulative_total": "Su puntuación total acumulada ha pasado de {{startTs}} a {{endTs}}.", "gameOver.lost.summary": "Se te ha caído la bola después de coger {{score}} monedas.", diff --git a/src/i18n/fr.json b/src/i18n/fr.json index 28483c5..03af514 100644 --- a/src/i18n/fr.json +++ b/src/i18n/fr.json @@ -3,6 +3,29 @@ "confirmRestart.text": "Vous êtes sur le point de commencer une nouvelle partie, est-ce vraiment ce que vous vouliez ?", "confirmRestart.title": "Démarrer une nouvelle partie ?", "confirmRestart.yes": "Commencer une nouvelle partie", + "editor.editing.bigger": "Augmenter la taille du niveau", + "editor.editing.color": "Choisissez une couleur dans la liste des couleurs (max 5 par niveau)", + "editor.editing.copy": "Copier le code du niveau", + "editor.editing.copy_help": "Collez-le dans le canal #levels de notre discord", + "editor.editing.credit": "Crédits et source", + "editor.editing.credit_prompt": "Entrez l'url source ou l'explication de votre niveau.", + "editor.editing.delete": "Supprimer le niveau", + "editor.editing.down": "Déplacez toutes les briques vers le bas", + "editor.editing.help": "Cliquez ensuite sur une tuile pour la colorier.", + "editor.editing.left": "Déplacer toutes les briques vers la gauche", + "editor.editing.play": "Jouez à ce niveau", + "editor.editing.rename": "Nom du niveau", + "editor.editing.rename_prompt": "Veuillez saisir un nouveau nom pour le niveau", + "editor.editing.right": "Déplacer toutes les briques vers la droite", + "editor.editing.smaller": "Diminuer la taille du niveau", + "editor.editing.title": "Niveau d'édition : {{name}}", + "editor.editing.up": "Déplacez toutes les briques", + "editor.help": "Créez des niveaux personnalisés et partagez-les pour les inclure dans le jeu.", + "editor.import": "Importer un niveau", + "editor.import_instruction": "Collez un code de niveau pour l'importer dans votre liste de niveaux", + "editor.locked": "Atteignez un score total de {{min}} pour débloquer", + "editor.new_level": "Nouveau niveau", + "editor.title": "Éditeur de niveau", "gameOver.creative": "Cette partie de test ne sera pas enregistrée.", "gameOver.cumulative_total": "Votre score total cumulé est passé de {{startTs}} à {{endTs}}.", "gameOver.lost.summary": "Vous avez fait tomber la balle après avoir attrapé {{score}} pièces.", diff --git a/src/i18n/ru.json b/src/i18n/ru.json index 7bb4913..4c21149 100644 --- a/src/i18n/ru.json +++ b/src/i18n/ru.json @@ -3,6 +3,29 @@ "confirmRestart.text": "Вы собираетесь начать новую игру. Вы уверены, что хотите продолжить?", "confirmRestart.title": "Начать новую игру?", "confirmRestart.yes": "Перезапустите игру", + "editor.editing.bigger": "Увеличить размер уровня", + "editor.editing.color": "Выберите цвет из списка цветов (максимум 5 на уровень)", + "editor.editing.copy": "Скопировать код уровня", + "editor.editing.copy_help": "Вставьте его в канал #levels в нашем Discord", + "editor.editing.credit": "Кредиты и источник", + "editor.editing.credit_prompt": "Введите исходный URL-адрес или пояснение вашего уровня.", + "editor.editing.delete": "Удалить уровень", + "editor.editing.down": "Сдвиньте все кирпичи вниз.", + "editor.editing.help": "Затем щелкните по плитке, чтобы раскрасить ее.", + "editor.editing.left": "Переместите все кирпичи влево.", + "editor.editing.play": "Пройти этот уровень", + "editor.editing.rename": "Название уровня", + "editor.editing.rename_prompt": "Введите новое название уровня.", + "editor.editing.right": "Переместите все кирпичи вправо.", + "editor.editing.smaller": "Уменьшить размер уровня", + "editor.editing.title": "Уровень редактирования: {{name}}", + "editor.editing.up": "Поднимите все кирпичи.", + "editor.help": "Создавайте собственные уровни и делитесь ими для включения в игру.", + "editor.import": "Импортировать уровень", + "editor.import_instruction": "Вставьте код уровня, чтобы импортировать его в список уровней.", + "editor.locked": "Наберите в общей сложности {{min}} очков, чтобы разблокировать", + "editor.new_level": "Новый уровень", + "editor.title": "Редактор уровней", "gameOver.creative": "Этот забег не будет записываться.", "gameOver.cumulative_total": "Ваш общий суммарный балл увеличился с {{startTs}} до {{endTs}}.", "gameOver.lost.summary": "Вы уронили мяч, поймав {{score}} монет.", diff --git a/src/i18n/tr.json b/src/i18n/tr.json index ef88978..94c4a56 100644 --- a/src/i18n/tr.json +++ b/src/i18n/tr.json @@ -3,6 +3,29 @@ "confirmRestart.text": "Yeni bir oyuna başlamak üzeresiniz. Devam etmek istediğinizden emin misiniz?", "confirmRestart.title": "Yeni bir oyuna mı başlasam?", "confirmRestart.yes": "Oyunu yeniden başlat", + "editor.editing.bigger": "Seviye boyutunu artır", + "editor.editing.color": "Renk listesinden bir renk seçin (seviye başına en fazla 5)", + "editor.editing.copy": "Kopyalama seviyesi kodu", + "editor.editing.copy_help": "Bunu Discord'umuzdaki #levels kanalına yapıştırın", + "editor.editing.credit": "Krediler ve kaynak", + "editor.editing.credit_prompt": "Seviyenizin kaynak URL'sini veya açıklamasını girin.", + "editor.editing.delete": "Seviyeyi Sil", + "editor.editing.down": "Tüm tuğlaları aşağı doğru hareket ettirin", + "editor.editing.help": "Daha sonra renklendirmek istediğiniz kutucuğa tıklayın.", + "editor.editing.left": "Tüm tuğlaları sola taşı", + "editor.editing.play": "Bu seviyeyi oyna", + "editor.editing.rename": "Seviye Adı", + "editor.editing.rename_prompt": "Lütfen seviye için yeni bir ad girin", + "editor.editing.right": "Tüm tuğlaları sağa taşı", + "editor.editing.smaller": "Seviye boyutunu azalt", + "editor.editing.title": "Düzenleme düzeyi : {{name}}", + "editor.editing.up": "Tüm tuğlaları yukarı taşı", + "editor.help": "Özel seviyeler yaratın ve bunları oyuna dahil etmek için paylaşın.", + "editor.import": "Bir seviyeyi içe aktar", + "editor.import_instruction": "Seviye listenize aktarmak için bir seviye kodunu yapıştırın", + "editor.locked": "Kilidi açmak için toplam {{min}} puanına ulaşın", + "editor.new_level": "Yeni seviye", + "editor.title": "Seviye Editörü", "gameOver.creative": "Bu koşu kaydedilmeyecek.", "gameOver.cumulative_total": "Toplam kümülatif puanınız {{startTs}} 'dan {{endTs}}'e çıktı.", "gameOver.lost.summary": " {{score}} jeton yakaladıktan sonra topu düşürdün.", @@ -320,7 +343,7 @@ "upgrades.pierce_color.name": "Renk delme", "upgrades.pierce_color.tooltip": "+{{lvl}} topun rengindeki tuğlalara hasar", "upgrades.pierce_color.verbose_description": "Bir top aynı renkteki bir tuğlaya çarptığında, engellenmeden geçecektir. \n\nFarklı renkteki bir tuğlaya ulaştığında, onu kıracak, rengini alacak ve sekecektir.\n\nSağlam tuğlalarınız varsa, top yine de aynı renkteki bir tuğladan sekebilir.", - "upgrades.puck_repulse_ball.help_plural": "", + "upgrades.puck_repulse_ball.help_plural": "Daha güçlü itme kuvveti", "upgrades.puck_repulse_ball.name": "Yumuşak iniş", "upgrades.puck_repulse_ball.tooltip": "Kürek topları iter", "upgrades.puck_repulse_ball.verbose_description": "Bir top küreğe yaklaştığında yavaşlamaya başlayacak ve hatta küreğe değmeden bile zıplamaya başlayacaktır.", diff --git a/src/levelEditor.ts b/src/levelEditor.ts new file mode 100644 index 0000000..c2a60f8 --- /dev/null +++ b/src/levelEditor.ts @@ -0,0 +1,292 @@ +import { icons, transformRawLevel } from "./loadGameData"; +import { t } from "./i18n/i18n"; +import { getSettingValue, getTotalScore, setSettingValue } from "./settings"; +import { asyncAlert } from "./asyncAlert"; +import { Palette, RawLevel } from "./types"; +import { levelIconHTML } from "./levelIcon"; + +import _palette from "./data/palette.json"; +import { restart } from "./game"; +import { describeLevel } from "./game_utils"; + +const palette = _palette as Palette; + +export function levelEditorMenuEntry() { + const min = 10000; + const disabled = getTotalScore() < min; + return { + icon: icons["icon:editor"], + text: t("editor.title"), + disabled, + help: disabled ? t("editor.locked", { min }) : t("editor.help"), + async value() { + openLevelEditorLevelsList().then(); + }, + }; +} + +async function openLevelEditorLevelsList() { + const rawList = getSettingValue("custom_levels", []) as RawLevel[]; + const customLevels = rawList.map(transformRawLevel); + + let choice = await asyncAlert({ + title: t("editor.title"), + content: [ + ...customLevels.map((l, li) => ({ + text: l.name, + icon: levelIconHTML(l.bricks, l.size, l.color), + value() { + editRawLevelList(li); + }, + help: l.credit || describeLevel(l), + })), + { + text: t("editor.new_level"), + icon: icons["icon:editor"], + value() { + rawList.push({ + color: "", + size: 6, + bricks: "____________________________________", + name: "custom level" + (rawList.length + 1), + credit: "", + }); + setSettingValue("custom_levels", rawList); + editRawLevelList(rawList.length - 1); + }, + }, + { + text: t("editor.import"), + help: t("editor.import_instruction"), + value() { + const code = prompt(t("editor.import_instruction"))?.trim(); + if (code) { + let [name, credit] = code.match(/\[([^\]]+)]/gi); + + let bricks = code + .split(name)[1] + .split(credit)[0] + .replace(/\s/gi, ""); + name = name.slice(1, -1); + credit = credit.slice(1, -1); + name ||= "Imported on " + new Date().toISOString().slice(0, 10); + credit ||= ""; + const size = Math.sqrt(bricks.length); + if (Math.floor(size) === size && size >= 2 && size <= 20) { + rawList.push({ + color: automaticBackgroundColor(bricks.split("")), + size, + bricks, + name, + credit, + }); + setSettingValue("custom_levels", rawList); + } + } + openLevelEditorLevelsList(); + }, + }, + ], + }); + if (typeof choice == "function") choice(); +} + +export async function editRawLevelList(nth: number, color = "W") { + let rawList = getSettingValue("custom_levels", []) as RawLevel[]; + const level = rawList[nth]; + const bricks = level.bricks.split(""); + let grid = ""; + for (let y = 0; y < level.size; y++) { + grid += '
'; + for (let x = 0; x < level.size; x++) { + const c = bricks[y * level.size + x]; + grid += `${c == "B" ? "💣" : ""}`; + } + grid += "
"; + } + + const levelColors = new Set(bricks); + levelColors.delete("_"); + levelColors.delete("B"); + + let colorList = + '
' + + Object.entries(palette) + .filter(([key, value]) => key !== "_") + .filter( + ([key, value]) => + levelColors.size < 5 || levelColors.has(key) || key === "B", + ) + .map( + ([key, value]) => + `${key == "B" ? "💣" : ""}`, + ) + .join("") + + "
"; + + const clicked = await asyncAlert({ + title: t("editor.editing.title", { name: level.name }), + content: [ + t("editor.editing.color"), + colorList, + t("editor.editing.help"), + `
${grid}
`, + + { + icon: icons["icon:new_run"], + text: t("editor.editing.play"), + value: "play", + }, + { + text: t("editor.editing.rename"), + value: "rename", + help: level.name, + }, + { + text: t("editor.editing.credit"), + value: "credit", + help: level.credit, + }, + { + text: t("editor.editing.delete"), + value: "delete", + }, + { + text: t("editor.editing.copy"), + value: "copy", + help: t("editor.editing.copy_help"), + disabled: + !level.name || + !level.credit || + bricks.filter((b) => b !== "_").length < 6, + }, + { + text: t("editor.editing.bigger"), + value: "size:+1", + disabled: level.size > 20, + }, + { + text: t("editor.editing.smaller"), + value: "size:-1", + disabled: level.size < 3, + }, + { + text: t("editor.editing.left"), + value: "move:-1:0", + }, + { + text: t("editor.editing.right"), + value: "move:1:0", + }, + { + text: t("editor.editing.up"), + value: "move:0:-1", + }, + { + text: t("editor.editing.down"), + value: "move:0:1", + }, + ], + }); + if (!clicked) return; + if (typeof clicked === "string") { + const [action, a, b] = clicked.split(":"); + if (action == "paint_brick") { + const x = parseInt(a), + y = parseInt(b); + bricks[y * level.size + x] = + bricks[y * level.size + x] === color ? "_" : color; + level.bricks = bricks.join(""); + } + if (action == "set_color") { + color = a; + } + if (action == "size") { + const newSize = level.size + parseInt(a); + const newBricks = []; + for (let y = 0; y < newSize; y++) { + for (let x = 0; x < newSize; x++) { + newBricks.push( + (x < level.size && y < level.size && bricks[y * level.size + x]) || + "_", + ); + } + } + level.size = newSize; + level.bricks = newBricks.join(""); + } + if (action == "move") { + const dx = parseInt(a), + dy = parseInt(b); + const newBricks = []; + for (let y = 0; y < level.size; y++) { + for (let x = 0; x < level.size; x++) { + const tx = x - dx; + const ty = y - dy; + if (tx < 0 || tx >= level.size || ty < 0 || ty >= level.size) { + newBricks.push("_"); + } else { + newBricks.push(bricks[ty * level.size + tx]); + } + } + } + level.bricks = newBricks.join(""); + } + if (action === "play") { + restart({ + level: transformRawLevel(level), + isEditorTrialRun: nth, + perks: { + base_combo: 7, + }, + }); + return; + } + if (action === "copy") { + let text = "```\n[" + level.name?.replace(/\[|\]/gi, " ") + "]"; + bricks.forEach((b, bi) => { + if (!(bi % level.size)) text += "\n"; + text += b; + }); + text += + "\n[" + + (level.credit?.replace(/\[|\]/gi, " ") || "Missing credits!") + + "]\n```"; + navigator.clipboard.writeText(text); + // return + } + if (action === "rename") { + const name = prompt(t("editor.editing.rename_prompt"), level.name); + if (name) { + level.name = name; + } + } + if (action === "credit") { + const credit = prompt( + t("editor.editing.credit_prompt"), + level.credit || "", + ); + if (credit !== "null") { + level.credit = credit || ""; + } + } + if (action === "delete") { + rawList = rawList.filter((l, li) => li !== nth); + setSettingValue("custom_levels", rawList); + openLevelEditorLevelsList(); + return; + } + } + + level.color = automaticBackgroundColor(bricks); + + setSettingValue("custom_levels", rawList); + editRawLevelList(nth, color); +} + +function automaticBackgroundColor(bricks: string[]) { + return bricks.filter((b) => b === "g").length > + bricks.filter((b) => b !== "_").length * 0.05 + ? "#115988" + : ""; +} diff --git a/src/loadGameData.ts b/src/loadGameData.ts index 896fd41..6deac74 100644 --- a/src/loadGameData.ts +++ b/src/loadGameData.ts @@ -13,28 +13,29 @@ const rawLevelsList = _rawLevelsList as RawLevel[]; export const appVersion = _appVersion as string; export const icons = {} as { [k: string]: string }; -export const allLevelsAndIcons = rawLevelsList - .map((level, i) => { - const bricks = level.bricks - .split("") - .map((c) => palette[c]) - .slice(0, level.size * level.size); - const bricksCount = bricks.filter((i) => i).length; - const icon = levelIconHTML(bricks, level.size, level.color); - icons[level.name] = icon; - return { - ...level, - bricks, - bricksCount, - icon, - color: level.color || "#000000", - svg: getLevelBackground(level), - }; - }) - .map((l, li) => ({ - ...l, - sortKey: ((Math.random() + 3) / 3.5) * l.bricksCount, - })) as Level[]; + +export function transformRawLevel(level: RawLevel) { + const bricks = level.bricks + .split("") + .map((c) => palette[c]) + .slice(0, level.size * level.size); + const bricksCount = bricks.filter((i) => i).length; + const icon = levelIconHTML(bricks, level.size, level.color); + icons[level.name] = icon; + return { + ...level, + bricks, + bricksCount, + icon, + color: level.color || "#000000", + svg: getLevelBackground(level), + sortKey: ((Math.random() + 3) / 3.5) * bricksCount, + }; +} + +export const allLevelsAndIcons = rawLevelsList.map( + transformRawLevel, +) as Level[]; export const allLevels = allLevelsAndIcons.filter( (l) => !l.name.startsWith("icon:"), diff --git a/src/newGameState.ts b/src/newGameState.ts index 182ef36..5b91b1c 100644 --- a/src/newGameState.ts +++ b/src/newGameState.ts @@ -28,12 +28,12 @@ export function getRunLevels( (l, li) => unlockedBefore.has(l.name) || !reasonLevelIsLocked(li, history, false), ); - const firstLevel = allLevelsAndIcons.filter( - (l) => l.name == (params?.level || "icon:" + randomGift), - ); + const firstLevel = params?.level + ? [params.level] + : allLevelsAndIcons.filter((l) => l.name == "icon:" + randomGift); const restInRandomOrder = unlocked - .filter((l) => l.name !== params?.level) + .filter((l) => l.name !== params?.level?.name) .filter((l) => l.name !== params?.levelToAvoid) .sort(() => Math.random() - 0.5); @@ -141,8 +141,9 @@ export function newGameState(params: RunParams): GameState { creative: params?.computer_controlled || sumOfValues(params.perks) > 1 || - (params.level && !params.level.startsWith("icon:")), + (params.level && !params.level.name.startsWith("icon:")), computer_controlled: params?.computer_controlled || false, + isEditorTrialRun: params?.isEditorTrialRun, }; resetBalls(gameState); diff --git a/src/types.d.ts b/src/types.d.ts index 6db540f..148fca4 100644 --- a/src/types.d.ts +++ b/src/types.d.ts @@ -7,7 +7,6 @@ export type RawLevel = { name: string; size: number; bricks: string; - svg: number | null; color: string; credit?: string; }; @@ -282,14 +281,16 @@ export type GameState = { rerolls: number; creative: boolean; computer_controlled: boolean; + isEditorTrialRun?: number; }; export type RunParams = { - level?: string; + level?: Level; levelToAvoid?: string; perkToAvoid?: PerkId; perks?: Partial; computer_controlled?: boolean; + isEditorTrialRun?: number; }; export type OptionDef = { default: boolean; From 47ad04c49b1b0ed8eca5ddaf0cebd9ff32dc10f5 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Tue, 15 Apr 2025 16:47:04 +0200 Subject: [PATCH 05/20] wip --- Readme.md | 19 ++- app/build.gradle.kts | 4 +- app/src/main/assets/index.html | 2 +- dist/index.html | 226 +++++++++++++++++++++------------ src/PWA/sw-b71.js | 2 +- src/data/levels.json | 6 - src/data/version.json | 2 +- src/game.less | 17 +-- src/game.ts | 31 ++--- src/gameOver.ts | 11 +- src/gameStateMutators.ts | 9 +- src/game_utils.ts | 1 + src/i18n/ar.json | 2 - src/i18n/b71.babel | 70 ---------- src/i18n/de.json | 2 - src/i18n/en.json | 2 - src/i18n/es.json | 2 - src/i18n/fr.json | 2 - src/i18n/ru.json | 2 - src/i18n/tr.json | 2 - src/pure_functions.ts | 7 +- src/render.ts | 45 ++++++- src/settings.ts | 12 +- src/sounds.ts | 55 +++++++- src/toast.ts | 26 ++-- src/types.d.ts | 1 + 26 files changed, 313 insertions(+), 247 deletions(-) diff --git a/Readme.md b/Readme.md index c8dda56..0aa2a63 100644 --- a/Readme.md +++ b/Readme.md @@ -24,13 +24,23 @@ languages, I may add features again. # Changelog ## To do -- redo video -- auto-detect device performance at first startup and adjust settings accordingly -- demo mode that shows device name (for phone shops to catch attention) + +- redo video presentation +- chill game mode, to just relax your mind : + - no 7 levels limit + - no upgrades offered at the end of the level + - get a random perk + - every 7 level it's replaced by another random perk + - every 7 levels, +10 base combo and +1 piece + + ## Done -- level editor +- added a few levels +- autoplay mode (with wake lock and computer play) +- slower coins fall once they are past the paddle +- in game level editor - allow loading newer save in outdated app (for rollback) - game crashes when reaching level 12 (no level info in runLevels) @@ -382,6 +392,7 @@ languages, I may add features again. ## Maybe one day - https://weblate.org/fr/ quite annoying to have merge conflicts while pushing, i'll enable it later. +- auto-detect device performance at first startup and adjust settings accordingly (hard to do in any sort of useful way) - [jaceys] Move the restart button out of the menu, so that it is more easily accessible (will allow user to choose starting perk instead) - colored coins only (coins should be of the color of the ball to count, otherwise what ? i'd rather avoid negative points) - coins avoid ball of different color (pointless) diff --git a/app/build.gradle.kts b/app/build.gradle.kts index 1b3ed09..efb6205 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29077162 - versionName = "29077162" + versionCode = 29077593 + versionName = "29077593" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index 8912733..3e43235 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -Breakout 71 \ No newline at end of file +Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index 875ede9..984e781 100644 --- a/dist/index.html +++ b/dist/index.html @@ -75,8 +75,8 @@ canvas:not(#game) { transition: color 10ms; } -#score.hidden { - display: none; +#score.computer_controlled { + pointer-events: none; } #score span { @@ -501,23 +501,21 @@ h2.histogram-title strong { align-items: center; gap: 10px; padding-right: 10px; - animation: forwards toast; + transition: opacity .2s, transform .2s; display: flex; position: fixed; top: 40px; left: 0; } -@keyframes toast { - 0%, 100% { - opacity: 0; - transform: translate(-20px, -20px)scale(.5); - } +.toast.hidden { + opacity: 0; + transform: translate(-20px, -20px)scale(.5); +} - 10%, 90% { - opacity: .8; - transform: none; - } +.toast.visible { + opacity: .8; + transform: none; } .gridEdit > div > span, .palette > span { @@ -1227,17 +1225,6 @@ async function openSettingsMenu() { await openSettingsMenu(); } }); - actions.push({ - icon: (0, _loadGameData.icons)["icon:particles"], - text: (0, _i18N.t)("settings.max_particles", { - max: (0, _settings.getCurrentMaxParticles)() - }), - help: (0, _i18N.t)("settings.max_particles_help"), - async value () { - (0, _settings.cycleMaxParticles)(); - await openSettingsMenu(); - } - }); actions.push({ icon: (0, _loadGameData.icons)["icon:reset"], text: (0, _i18N.t)("settings.reset"), @@ -1428,19 +1415,31 @@ function restart(params) { if (params?.computer_controlled) play(); } if (window.location.search.includes("autoplay")) startComputerControlledGame(); -else restart({}); +else if (window.location.search.includes("stress")) { + if (!(0, _options.isOptionOn)('show_fps')) (0, _options.toggleOption)('show_fps'); + restart({ + level: (0, _loadGameData.allLevels).find((l)=>l.name == 'Worms'), + perks: { + base_combo: 5000, + pierce: 20, + rainbow: 3, + sapper: 2, + etherealcoins: 1 + } + }); +} else restart({}); function startComputerControlledGame() { const perks = { - base_combo: 7, + base_combo: 20, pierce: 3 }; for(let i = 0; i < 10; i++){ const u = (0, _gameUtils.sample)((0, _loadGameData.upgrades)); - perks[u.id] = Math.floor(Math.random() * u.max) + 1; + perks[u.id] ||= Math.floor(Math.random() * u.max) + 1; } perks.superhot = 0; restart({ - level: (0, _gameUtils.sample)((0, _loadGameData.allLevels))?.name, + level: (0, _gameUtils.sample)((0, _loadGameData.allLevels).filter((l)=>l.color === "#000000")), computer_controlled: true, perks }); @@ -1449,7 +1448,7 @@ tick(); (0, _tooltip.setupTooltips)(); document.getElementById("menu")?.setAttribute("data-tooltip", (0, _i18N.t)("play.menu_tooltip")); -},{"./loadGameData":"l1B4x","./sounds":"dQKPV","./game_utils":"cEeac","./PWA/sw_loader":"2n0gK","./i18n/i18n":"eNPRm","./settings":"5blfu","./gameStateMutators":"9ZeQl","./render":"9AS2t","./recording":"godmD","./newGameState":"aQN6X","./asyncAlert":"rSqLY","./options":"d5NoS","./getLevelBackground":"7OIPf","./pure_functions":"6pQh7","./help":"bqkdF","./creative":"63kYJ","./tooltip":"3RWxb","./startingPerks":"lv30m","./migrations":"a9qdY","./gameOver":"caCAf","./generateSaveFileContent":"iEcoB","./runHistoryViewer":"b80Ki","./openScorePanel":"aHTmD","./monitorLevelsUnlocks":"jjD0P","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./levelEditor":"cirX1"}],"l1B4x":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./sounds":"dQKPV","./game_utils":"cEeac","./PWA/sw_loader":"2n0gK","./i18n/i18n":"eNPRm","./settings":"5blfu","./gameStateMutators":"9ZeQl","./render":"9AS2t","./recording":"godmD","./newGameState":"aQN6X","./asyncAlert":"rSqLY","./options":"d5NoS","./getLevelBackground":"7OIPf","./pure_functions":"6pQh7","./help":"bqkdF","./creative":"63kYJ","./tooltip":"3RWxb","./startingPerks":"lv30m","./migrations":"a9qdY","./gameOver":"caCAf","./generateSaveFileContent":"iEcoB","./runHistoryViewer":"b80Ki","./openScorePanel":"aHTmD","./monitorLevelsUnlocks":"jjD0P","./levelEditor":"cirX1","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"l1B4x":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "appVersion", ()=>appVersion); @@ -1497,10 +1496,10 @@ const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({ 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vous vouliez ?","confirmRestart.title":"D\xe9marrer une nouvelle partie\u202F?","confirmRestart.yes":"Commencer une nouvelle partie","editor.editing.bigger":"Augmenter la taille du niveau","editor.editing.color":"Choisissez une couleur dans la liste des couleurs (max 5 par niveau)","editor.editing.copy":"Copier le code du niveau","editor.editing.copy_help":"Collez-le dans le canal #levels de notre discord","editor.editing.credit":"Cr\xe9dits et source","editor.editing.credit_prompt":"Entrez l\'url source ou l\'explication de votre niveau.","editor.editing.delete":"Supprimer le niveau","editor.editing.down":"D\xe9placez toutes les briques vers le bas","editor.editing.help":"Cliquez ensuite sur une tuile pour la colorier.","editor.editing.left":"D\xe9placer toutes les briques vers la gauche","editor.editing.play":"Jouez \xe0 ce niveau","editor.editing.rename":"Nom du niveau","editor.editing.rename_prompt":"Veuillez saisir un nouveau nom pour le niveau","editor.editing.right":"D\xe9placer toutes les briques vers la droite","editor.editing.smaller":"Diminuer la taille du niveau","editor.editing.title":"Niveau d\'\xe9dition\xa0: {{name}}","editor.editing.up":"D\xe9placez toutes les briques","editor.help":"Cr\xe9ez des niveaux personnalis\xe9s et partagez-les pour les inclure dans le jeu.","editor.import":"Importer un niveau","editor.import_instruction":"Collez un code de niveau pour l\'importer dans votre liste de niveaux","editor.locked":"Atteignez un score total de {{min}} pour d\xe9bloquer","editor.new_level":"Nouveau niveau","editor.title":"\xc9diteur de niveau","gameOver.creative":"Cette partie de test ne sera pas enregistr\xe9e.","gameOver.cumulative_total":"Votre score total cumul\xe9 est pass\xe9 de {{startTs}} \xe0 {{endTs}}.","gameOver.lost.summary":"Vous avez fait tomber la balle apr\xe8s avoir attrap\xe9 {{score}} pi\xe8ces.","gameOver.lost.title":"Balle perdue","gameOver.stats.balls_lost":"Balles perdues","gameOver.stats.bricks_broken":"Briques cass\xe9es","gameOver.stats.bricks_per_minute":"Briques cass\xe9es par minute","gameOver.stats.catch_rate":"Pi\xe8ces attrap\xe9es","gameOver.stats.combo_avg":"Combo moyen","gameOver.stats.combo_max":"Combo maximum","gameOver.stats.duration_per_level":"Dur\xe9e par niveau","gameOver.stats.hit_rate":"Pr\xe9cision","gameOver.stats.intro":"","gameOver.stats.level_reached":"Niveau atteint","gameOver.stats.total_score":"Score total","gameOver.stats.upgrades_applied":"Am\xe9liorations appliqu\xe9es","gameOver.stats_intro":"Vous trouverez ci-dessous les statistiques de cette partie compar\xe9es \xe0 vos {{count}} meilleures parties.","gameOver.unlocked_perk":"Am\xe9lioration d\xe9bloqu\xe9e","gameOver.unlocked_perk_plural":"Vous avez d\xe9bloqu\xe9 {{count}} am\xe9liorations","gameOver.win.summary":"Cette partie est termin\xe9e. Vous avez accumul\xe9 {{score}} pi\xe8ces. ","gameOver.win.title":"Vous avez termin\xe9 cette partie","help.content":"## Objectif\\n\\nAttrapez un maximum de pi\xe8ces au cours des 7 niveaux.\\nLes pi\xe8ces apparaissent lorsque vous cassez des briques.\\nAttrapez-les avec votre palet pour augmenter votre score.\\nVotre score est affich\xe9 en haut \xe0 droite de l\'\xe9cran.\\nNe laissez pas tomber la balle, sinon la partie est termin\xe9e.\\n\\nApr\xe8s avoir d\xe9truit toutes les briques, vous pourrez choisir une am\xe9lioration.\\n\\n## Am\xe9liorations\\n\\nLes am\xe9liorations que vous choisissez seront valables jusqu\'\xe0 la fin de la partie.\\nCertaines peuvent \xeatre s\xe9lectionn\xe9es plusieurs fois pour un effet plus puissant.\\nD\'autres aident \xe0 viser ou simplifient le jeu.\\nCertaines ne sont utiles que lorsqu\'elles sont combin\xe9es.\\n\\nVous obtenez toujours une am\xe9lioration au d\xe9but de chaque partie.\\nSon ic\xf4ne forme les briques du premier niveau.\\nVous pouvez s\xe9lectionner les am\xe9liorations de d\xe9part dans les param\xe8tres.\\n\\nDe nombreuses am\xe9liorations influencent votre combo.\\n\\n## Combo\\n\\nVotre \xab combo \xbb correspond au nombre de pi\xe8ces g\xe9n\xe9r\xe9es lorsqu\'une brique se casse.\\nIl est affich\xe9 sur votre palet. Par exemple, x4 signifie que chaque brique rapporte 4 pi\xe8ces.\\n\\nLa plupart des am\xe9liorations qui augmentent le combo ajoutent \xe9galement une condition pour le r\xe9initialiser.\\nLe combo se r\xe9initialise \xe9galement si la balle revient sur la raquette sans toucher de brique.\\nUn message \xab\xa0Manqu\xe9\xa0\xbb s\'affiche alors.\\n\\nEssayez de viser vers un brique \xe0 chaque rebond.\\n\\n## Vis\xe9e\\n\\nSeule la position de la balle sur la raquette d\xe9termine son angle de rebond.\\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\\nSi vous frappez sur le c\xf4t\xe9 de la raquette, l\'angle sera plus grand.\\nLa vitesse de la raquette et l\'angle d\'incidence de la balle n\'ont pas d\'effet.\\n\\nDe nombreuses am\xe9liorations facilitant la vis\xe9e peuvent \xeatre d\xe9bloqu\xe9es.\\n\\n## D\xe9blocages\\n\\nLorsque vous jouez \xe0 Breakout 71 pour la premi\xe8re fois, la plupart des am\xe9liorations et des niveaux sont verrouill\xe9s.\\nLes am\xe9liorations se d\xe9bloquent simplement en jouant et en attrapant beaucoup de pi\xe8ces.\\nLes premiers niveaux se d\xe9bloquent en atteignant un score \xe9lev\xe9.\\nLes niveaux suivants ajoutent une condition concernant les avantages s\xe9lectionn\xe9s.\\n\\nAtteindre des scores \xe9lev\xe9s est beaucoup plus facile lorsque vous obtenez plusieurs am\xe9liorations apr\xe8s chaque niveau.\\n\\n## Relances et am\xe9liorations gratuites\\n\\nVous obtiendrez une am\xe9lioration suppl\xe9mentaire si vous jouez bien\xa0:\\n\\n- Terminez le niveau en moins de {{levelTimeGood}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedGood}} fois\\n- Attrapez {{catchRateGood}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesGood}} fois\\n\\nVous b\xe9n\xe9ficierez \xe9galement d\'une relance qui vous permettra d\'ignorer les am\xe9liorations si vous faites encore mieux\xa0:\\n\\n- Terminez un niveau en moins de {{levelTimeBest}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedBest}} fois\\n- Attrapez {{catchRateBest}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesBest}} fois\\n\\nUne option dans les param\xe8tres vous permet d\'afficher ces statistiques ","help.help":"D\xe9couvrez le jeu en d\xe9tail","help.levels":"Niveaux","help.title":"Aide","help.upgrades":"## Am\xe9liorations","history.columns.score":"Score","history.columns.started":"Date","history.help":"Liste vos {{count}} meilleurs parties.","history.locked":"Jouez d\'abord au moins dix parties","history.title":"Historique","lab.help":"Essayez n\'importe quel combinaison d\'am\xe9liorations et de niveaux.","lab.instructions":"S\xe9lectionnez les am\xe9liorations ci-dessous, puis choisissez le niveau \xe0 jouer. .","lab.menu_entry":"Mode cr\xe9atif","lab.reset":"Retirer toutes les am\xe9liorations","lab.select_level":"S\xe9lectionnez un niveau sur lequel jouer","lab.unlocks_at":"D\xe9verrouill\xe9 \xe0 partir d\'un score total de {{score}}","level_up.after_buttons":"Vous venez de terminer le niveau {{level}}/{{max}}.","level_up.before_buttons":"Vous avez attrap\xe9 {{score}} pi\xe8ces {{catchGain}} sur {{levelSpawnedCoins}} en {{time}} secondes {{timeGain}}.\\n\\nVous avez rat\xe9 les briques {{levelMisses}} fois {{missesGain}} et touch\xe9 les bords de la zone de jeu {{levelWallBounces}} fois {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Essayez d\'attraper toutes les pi\xe8ces, de ne jamais rater les briques, de ne pas toucher les murs ou de terminer le niveau en moins de 30 secondes pour obtenir des choix suppl\xe9mentaires et des am\xe9liorations.","level_up.compliment_good":"Bravo !","level_up.compliment_perfect":"Impressionnant, continuez comme \xe7a !","level_up.pick_upgrade_title":"Choisir une am\xe9lioration","level_up.plus_one_upgrade":"(+1 upgrade)","level_up.plus_one_upgrade_and_reroll":"(+1 am\xe9lioration et +1 relance)","level_up.reroll":"Relancer ({{count}})","level_up.reroll_help":"Nouveaux choix","level_up.upgrade_perk_to_level":" niveau {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Vous avez jou\xe9 {{hours}} heures","main_menu.donate_help":"Pourriez-vous donner quelques euros ? Vous pouvez masquer ce rappel dans les param\xe8tres.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"High score : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Nouvelle Partie","main_menu.normal_help":"Avec un avantage de d\xe9part al\xe9atoire","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Adaptez le jeu \xe0 vos besoins","main_menu.settings_title":"Param\xe8tre","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenu d\xe9bloqu\xe9","main_menu.unlocks_help":"Essayez les \xe9l\xe9ments d\xe9bloqu\xe9s","play.close_modale_window_tooltip":"Fermer","play.current_lvl":"Niveau {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Ouvrir le menu principal","play.missed_ball":"rat\xe9","play.mobile_press_to_play":"Gardez le doigt ici pour jouer","play.score_tooltip":"Consultez votre score, am\xe9liorations et plus encore","play.stats.coins_catch_rate":"Taux de capture des pi\xe8ces ","play.stats.levelMisses":"Tirs rat\xe9s, ou vous n\'avez touch\xe9 aucune brique","play.stats.levelTime":"Dur\xe9e du niveau","play.stats.levelWallBounces":"Rebonds sur les murs","score_panel.close_to_unlock":"Prochain niveau d\xe9bloqu\xe9 : ","score_panel.get_upgrades_to_unlock":"Obtenez {{missingUpgrades}} et attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.rerolls_count":"Vous avez accumul\xe9 {{rerolls}} rerolls","score_panel.score_to_unlock":"Attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.title":"{{score}} points au niveau {{level}}/{{max}} ","score_panel.upcoming_levels":"Niveaux de la parties : ","score_panel.upgrades_picked":"Am\xe9liorations choisies pendant la partie :","settings.basic":"Graphismes simplifi\xe9s","settings.basic_help":"Meilleures performances.","settings.colorful_coins":"Pi\xe8ces color\xe9es","settings.colorful_coins_help":"Les pi\xe8ces apparaissent toujours de la couleur de la brique","settings.comboIncreaseTexts":"Afficher un +X dor\xe9","settings.comboIncreaseTexts_help":"Quand le combo augmente","settings.contrast":"Contraste \xe9lev\xe9","settings.contrast_help":"Affichage plus contrast\xe9 et color\xe9","settings.donation_reminder":"Me rappeler de donner","settings.donation_reminder_help":"Afficher le temps de jeu et un lien pour donner dans le menu principal","settings.download_save_file":"Sauvegarder mes progr\xe8s","settings.download_save_file_help":"Obtenir un fichier de sauvegarde","settings.extra_bright":"Plus de lumi\xe8re","settings.extra_bright_help":"Plus grand halo lumineux autours des briques et pi\xe8ces.","settings.fullscreen":"Plein \xe9cran","settings.fullscreen_help":"Le jeu essaiera de passer en plein \xe9cran quand vous le d\xe9marrez","settings.kid":"Mode enfants","settings.kid_help":"Balle plus lente","settings.language":"Langue","settings.language_help":"Changer la langue d\'affichage","settings.load_save_file":"Charger une sauvegarde","settings.load_save_file_help":"Depuis un fichier ","settings.max_coins":"{{max}} pi\xe8ces affich\xe9es maximum","settings.max_coins_help":"Visuel uniquement, pas d\'impact sur le score","settings.max_particles":" {{max}} particules maximum","settings.max_particles_help":"Limite le nombre de particules affich\xe9es \xe0 l\'\xe9cran pour les effets visuels","settings.mobile":"Mode mobile","settings.mobile_help":"Laisse un espace sous la raquette.","settings.pointer_lock":"Verrouillage du pointeur","settings.pointer_lock_help":"Cache aussi le curseur de la souris.","settings.record":"Enregistrer des vid\xe9os de jeu","settings.record_download":"T\xe9l\xe9charger la vid\xe9o ({{size}} MB)","settings.record_help":"Obtenez une vid\xe9o de chaque niveau.","settings.red_miss":"Balles rat\xe9es","settings.red_miss_help":"Afficher des particules rouges autours des balles qui redescendent sans avoir touch\xe9 une brique.","settings.reset":"R\xe9initialiser le jeu","settings.reset_cancel":"Non","settings.reset_confirm":"Oui","settings.reset_help":"Effacer les scores, statistiques et temps de jeu","settings.reset_instruction":"Vous perdrez tous les progr\xe8s que vous avez faits dans le jeu, \xeates-vous s\xfbr ?","settings.save_file_error":"Erreur lors du chargement du fichier de sauvegarde","settings.save_file_loaded":"Sauvegarde charg\xe9e","settings.save_file_loaded_help":"L\'appli va red\xe9marrer","settings.save_file_loaded_ok":"Ok","settings.show_fps":"Compteur de FPS","settings.show_fps_help":"Surveiller la performance du jeu","settings.show_stats":"Statistiques en temps r\xe9el","settings.show_stats_help":"Pi\xe8ces, temps, rebonds, rat\xe9s","settings.sounds":"Sons du jeu","settings.sounds_help":"Ralentis certains t\xe9l\xe9phones.","starting_perks.checked":"Lorsque vous d\xe9marrez une nouvelle partie, l\'un de ces avantages vous sera attribu\xe9. Cliquez sur un avantage pour l\'exclure.","starting_perks.help":"Choisissez les avantages de d\xe9part","starting_perks.random":"Tous les avantages ont \xe9t\xe9 retir\xe9s, le choix sera al\xe9atoire.","starting_perks.title":"Avantages de d\xe9part","starting_perks.unchecked":"Les avantages ci-dessous ne sont pas propos\xe9s comme avantages de d\xe9part, mais vous pouvez cliquer pour les ajouter aux avantages de d\xe9part possibles.","unlocks.greyed_out_help":"Les \xe9l\xe9ments gris\xe9es peuvent \xeatre d\xe9bloqu\xe9es en augmentant votre score total. Le score total augmente \xe0 chaque fois que vous marquez des points dans le jeu.","unlocks.intro":"Votre score total est de {{ts}}. Vous trouverez ci-dessous toutes les am\xe9liorations et tous les niveaux que le jeu peut offrir. Cliquez sur l\'un d\'entre eux pour les essayer dans une partie de test. ","unlocks.just_unlocked":"Niveau d\xe9bloqu\xe9","unlocks.just_unlocked_plural":"Vous venez de d\xe9bloquer {{count}} niveaux","unlocks.level":"

Vous avez d\xe9bloqu\xe9 {{unlocked}} niveaux sur {{out_of}}

\\n

Voici tous les niveaux du jeu, cliquez sur l\'un d\'eux pour l\'essayer.

","unlocks.level_description":"Un niveau {{size}}x{{size}} avec {{bricks}} briques, {{colors}} couleurs et {{bombs}} bombes.","unlocks.minScore":"Atteignez un score de ${{minScore}} dans une partie pour d\xe9bloquer.","unlocks.minScoreWithPerks":"Atteignez ${{minScore}} dans une partie avec {{required}} mais sans {{forbidden}}.","unlocks.minTotalScore":"Accumuler un total de ${{score}}","unlocks.reached":"Votre meilleur score pour l\'instant est {{reached}}.","unlocks.title_upgrades":"Vous avez d\xe9bloqu\xe9 {{unlocked}} am\xe9liorations sur {{out_of}}","upgrades.addiction.name":"Addiction","upgrades.addiction.tooltip":"+{{lvl}} combo / brique, combo perdu apr\xe8s {{delay}}s sans casser de briques","upgrades.addiction.verbose_description":"Le d\xe9compte ne commence qu\'\xe0 parti de la destruction de la premi\xe8re brique du niveau, et s\'arr\xeate d\xe8s qu\'il n\'y a plus de briques. ","upgrades.asceticism.name":"Asc\xe9tisme","upgrades.asceticism.tooltip":"+{{combo}} combo par brique cass\xe9e, - {{combo}} quand une pi\xe8ce est attrap\xe9e","upgrades.asceticism.verbose_description":"Il faudra trouver un moyen de stocker les pi\xe8ces pendant que le combo grandis. ","upgrades.ball_attract_ball.help_plural":"Force d\'attraction plus forte","upgrades.ball_attract_ball.name":"Gravit\xe9","upgrades.ball_attract_ball.tooltip":"Les balles attirent les balles","upgrades.ball_attract_ball.verbose_description":"Les balles qui sont \xe9loign\xe9es de plus de 3/4 de la largeur d\'\xe9cran commencent \xe0 s\'attirer. La force d\'attraction est plus forte lorsque les balles sont plus \xe9loign\xe9es l\'une de l\'autre. Des particules arc-en-ciel voleront pour symboliser la force d\'attraction. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle en jeu.","upgrades.ball_attracts_coins.name":"Balles fortun\xe9es","upgrades.ball_attracts_coins.tooltip":"Les pi\xe8ces accompagnent la balle la plus proche ","upgrades.ball_attracts_coins.verbose_description":"Vous pourriez l\'utiliser pour que les pi\xe8ces orbitent autours de la balle et colorent les briques \xe0 proximit\xe9, ou comme une sorte de coin magnet. ","upgrades.ball_repulse_ball.help_plural":"Force de r\xe9pulsion plus forte","upgrades.ball_repulse_ball.name":"Vol en formation","upgrades.ball_repulse_ball.tooltip":"Les balles repoussent les balles","upgrades.ball_repulse_ball.verbose_description":"Les balles qui se trouvent \xe0 moins d\'un quart de largeur d\'\xe9cran commencent \xe0 se repousser les unes les autres. La force de r\xe9pulsion est plus forte si elles sont proches l\'une de l\'autre. Des particules seront affich\xe9es pour symboliser l\'application de cette force. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle.","upgrades.base_combo.name":"Meilleur base","upgrades.base_combo.tooltip":"Le combo commence \xe0 {{coins}} au lieu de 1.","upgrades.base_combo.verbose_description":"Votre combo commence normalement \xe0 1 au d\xe9but du niveau et revient \xe0 1 lorsque vous rebondissez sans rien toucher. Avec cette caract\xe9ristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pi\xe8ces par brique. Lorsque votre combo est r\xe9initialis\xe9, il revient \xe0 4 et non \xe0 1. Votre balle scintillera un peu pour indiquer que son combo est sup\xe9rieur \xe0 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosions plus violentes","upgrades.bigger_explosions.verbose_description":"L\'explosion par d\xe9faut efface un carr\xe9 de 3x3 briques, avec cette am\xe9lioration un carr\xe9 de 5x5. Le vent soufflant les pi\xe8ces est \xe9galement beaucoup plus fort. L\'\xe9cran clignotera un peu apr\xe8s chaque explosion (sauf en mode graphismes basiques).","upgrades.bigger_puck.name":"Raquette plus grande","upgrades.bigger_puck.tooltip":"Attrapez facilement plus de pi\xe8ces.","upgrades.bigger_puck.verbose_description":"Une grande raquette permet de ne jamais rater la balle et d\'attraper plus de pi\xe8ces, ainsi que d\'orienter pr\xe9cis\xe9ment les rebonds. Cependant, une grande raquette est plus difficile \xe0 utiliser sur les c\xf4t\xe9s du niveau.","upgrades.bricks_attract_ball.name":"Les briques attirent les balles","upgrades.bricks_attract_ball.tooltip":"La balle se dirige vers les {{count}} premi\xe8res briques qu\'elle touchera.","upgrades.bricks_attract_ball.verbose_description":"L\'effet est plus fort \xe0 des niveaux plus \xe9lev\xe9s. Le nombre de briques pouvant \xeatre touch\xe9es avant que l\'effet ne s\'arr\xeate est \xe9galement plus \xe9lev\xe9. L\'effet se r\xe9arme lorsque la balle touche le palet.","upgrades.bricks_attract_coins.name":"Briques attirent les pi\xe8ces","upgrades.bricks_attract_coins.tooltip":"Aide \xe0 garder les pi\xe8ces en suspension","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Clairvoyant","upgrades.clairvoyant.tooltip":"R\xe9v\xe8le les niveaux, PV des briques et direction des balles","upgrades.clairvoyant.verbose_description":"Vous aide \xe0 choisir les bonnes am\xe9liorations et \xe0 comprendre ce qu\'il se passe avec \\"briques solides\\". Les niveaux 2 et 3 (en mode loop) am\xe8nent des informations compl\xe9mentaires d\'une utilit\xe9 douteuse. ","upgrades.coin_magnet.help_plural":"Effet plus marqu\xe9 sur les pi\xe8ces","upgrades.coin_magnet.name":"Aimant pour pi\xe8ces","upgrades.coin_magnet.tooltip":"La raquette attire les pi\xe8ces","upgrades.coin_magnet.verbose_description":"Dirige les pi\xe8ces vers la raquette. L\'effet est plus fort sur les pi\xe8ces d\xe9j\xe0 proche de la raquette. ","upgrades.compound_interest.name":"Int\xe9r\xeats compos\xe9s","upgrades.compound_interest.tooltip":"+{{lvl}} combo par brique cass\xe9e, remise \xe0 z\xe9ro quand une pi\xe8ce est perdu","upgrades.compound_interest.verbose_description":"Votre combo augmentera d\'une unit\xe9 \xe0 chaque fois que vous casserez une brique. Toute pi\xe8ce perdue remettra votre combo \xe0 z\xe9ro. \\n\\nSi votre combo est sup\xe9rieure au minimum, une ligne rouge s\'affichera au bas de la zone de jeu pour vous le rappeler que les pi\xe8ces ne doivent pas aller \xe0 cet endroit.","upgrades.concave_puck.name":"Raquette concave","upgrades.concave_puck.tooltip":"Aide \xe0 \xe9viter les bords.","upgrades.concave_puck.verbose_description":"Les balles d\xe9marrent verticalement en d\xe9but de niveau, et rebondi sur la raquette de mani\xe8re plus verticale et invers\xe9e.","upgrades.corner_shot.name":"Tir en coin","upgrades.corner_shot.tooltip":"Laisse votre raquette sortir de la zone encadr\xe9e","upgrades.corner_shot.verbose_description":"Aide \xe0 viser dans les coins","upgrades.etherealcoins.name":"Monnaie spatiale ","upgrades.etherealcoins.tooltip":"Les pi\xe8ces ne subissent plus la gravit\xe9 ou la friction","upgrades.etherealcoins.verbose_description":"Les pi\xe8ces garderont leur vitesse m\xeame apr\xe8s plusieurs rebonds, et ne subirons plus la gravit\xe9. ","upgrades.extra_levels.name":"Encore 5 minutes","upgrades.extra_levels.tooltip":"Jouer {{count}} niveaux au lieu de 7","upgrades.extra_levels.verbose_description":"La partie dure normalement 7 niveaux, apr\xe8s quoi le jeu est termin\xe9 et le score que vous avez atteint est votre score de partie.\\n\\nChoisir cette am\xe9lioration vous permet de prolonger la partie d\'un niveau. Les derniers niveaux sont souvent ceux o\xf9 vous faites le plus de points, la diff\xe9rence peut donc \xeatre spectaculaire.","upgrades.extra_life.help_plural":"La (derni\xe8re) balle rebondit en bas de l\'\xe9cran au lieu d\'\xeatre perdue ( {{lvl}} fois).","upgrades.extra_life.name":"Seconde chance","upgrades.extra_life.tooltip":"La balle rebondit une fois avant d\'\xeatre perdue.","upgrades.extra_life.verbose_description":"Normalement, vous n\'avez qu\'une seule balle par manche, et la manche est termin\xe9e d\xe8s que vous la laissez tomber.\\n\\nCette comp\xe9tence ajoute une barre blanche en bas de l\'\xe9cran qui sauvera une balle une fois, et se brisera au cours du processus.\\n\\nVous pouvez prendre plusieurs vies d\'avances, elle seront utilis\xe9es \xe0 chaque fois qu\'une balle est sur le point d\'\xeatre perdue. ","upgrades.forgiving.name":"L\'erreur est humaine","upgrades.forgiving.tooltip":"Rater les briques fait perdre un portion progressivement plu importante du combo","upgrades.forgiving.verbose_description":" La premi\xe8re brique rat\xe9e par niveau ne co\xfbte rien, la suivante 10%, 20%, etc.","upgrades.fountain_toss.name":"Pi\xe8ce dans la fontaine","upgrades.fountain_toss.tooltip":"Gagnez parfois un peu de combo quand vous perdez des pi\xe8ces.","upgrades.fountain_toss.verbose_description":"Quand une pi\xe8ce est perdue alors que votre combo \xe9tait en dessous de {{max}}, votre combo \xe0 une probabilit\xe9 de {{lvl}}/combo d\'\xeatre incr\xe9ment\xe9","upgrades.ghost_coins.name":"Pi\xe8ces fant\xf4me","upgrades.ghost_coins.tooltip":"Les pi\xe8ces traversent les briques doucement","upgrades.ghost_coins.verbose_description":"Ce n\'est pas une bug, c\'est une fonctionnalit\xe9 ! Les pi\xe8ces passent \xe0 travers les briques doucement. Les niveaux plus \xe9lev\xe9s permettent aux pi\xe8ce de traverser les briques plus vite.","upgrades.helium.name":"H\xe9lium","upgrades.helium.tooltip":"Les pi\xe8ce flottent au lieu de tomber autours de la raquette.","upgrades.helium.verbose_description":"Les pi\xe8ces attendront d\'\xeatre sous la raquette pour tomber. ","upgrades.hot_start.name":"D\xe9marrage \xe0 chaud","upgrades.hot_start.tooltip":"Combo \xe0 {{start}}, -{{loss}} combo par seconde","upgrades.hot_start.verbose_description":"Au d\xe9but de chaque niveau, votre combo commencera \xe0 +30 points, mais \xe0 chaque seconde, il sera diminu\xe9 d\'un point. ","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Chaque fois qu\'une brique change de couleur, t\xe9l\xe9portez cette pi\xe8ce vers la boule la plus proche et rechargez sa capacit\xe9 \xe0 tacher une brique.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosions","upgrades.implosions.tooltip":"Les explosions aspirent les pi\xe8ces au lieu de les faire exploser.","upgrades.implosions.verbose_description":"La force d\u2019explosion est appliqu\xe9e dans l\u2019autre sens. Les niveaux 2+ augmentent la puissance de l\'implosion. ","upgrades.instant_upgrade.name":"Un tiens vaut deux tu l\'auras","upgrades.instant_upgrade.tooltip":"+2 am\xe9liorations, -1 choix jusqu\'\xe0 la fin de la partie.","upgrades.instant_upgrade.verbose_description":"Choisissez imm\xe9diatement deux am\xe9liorations, afin d\'en obtenir une gratuite et une autre pour rembourser celle utilis\xe9e pour obtenir cet avantage. Chaque fois que vous choisirez des am\xe9liorations dans le menu suivant, vous aurez moins de choix.","upgrades.left_is_lava.name":"\xc9viter le c\xf4t\xe9 gauche","upgrades.left_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en touchant le bord gauche","upgrades.left_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez une brique.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 gauche.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 gauche devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.limitless.name":"Sans limites","upgrades.limitless.tooltip":"Augmenter le niveau maximum de toutes les mises \xe0 niveau de {{lvl}} ","upgrades.limitless.verbose_description":"Choisir cet avantage augmente \xe9galement sa propre limite d\'un point, vous permettant de le choisir \xe0 nouveau.","upgrades.metamorphosis.name":"M\xe9tamorphose","upgrades.metamorphosis.tooltip":"Chaque pi\xe8ce peut tacher {{lvl}} brique(s) avec sa couleur","upgrades.metamorphosis.verbose_description":"Avec cette am\xe9lioration, les pi\xe8ces seront de la couleur de la brique d\'o\xf9 elles proviennent et coloreront la premi\xe8re brique qu\'elles toucheront. Les pi\xe8ces apparaissent \xe0 la vitesse de la balle qui les a cass\xe9es, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \\"peindre\\". Au \xe0 chaque niveau, chaque pi\xe8ce peut colorier une brique de plus avant d\'\xeatre \\"\xe9puis\xe9e\\" et d\'appara\xeetre vide.","upgrades.minefield.name":"Terrain min\xe9","upgrades.minefield.tooltip":"+{{lvl}} combo par brique explosive \xe0 l\'\xe9cran","upgrades.minefield.verbose_description":"Ajoute +lvl au combo lorsqu\'une brique est plac\xe9e, -lvl lorsqu\'elle est d\xe9truite et augmente le combo de base du nombre de briques multipli\xe9 par le niveau","upgrades.multiball.name":"Multi balle","upgrades.multiball.tooltip":"Chaque niveau commence avec {{count}} balles.","upgrades.multiball.verbose_description":"D\xe8s que vous laissez tomber la balle dans Breakout 71, vous perdez. \\n\\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d\'en perdre une.\\n\\nLes balles perdues reviennent au niveau suivant. \\n\\nLe fait d\'avoir plus d\'une balle permet d\'obtenir d\'autres avantages et, bien s\xfbr, de franchir le niveau plus rapidement.","upgrades.nbricks.name":"Pr\xe9l\xe8vement","upgrades.nbricks.tooltip":"Frappez exactement {{lvl}} briques par rebond pour +{{lvl}} combo, sinon combo perdu","upgrades.nbricks.verbose_description":"Si votre balle rebondis sans casser une brique, \xe7a compte quand m\xeame comme une frappe. Les briques d\xe9truites par des explosions ne comptent pas.","upgrades.one_more_choice.name":"La r\xe9ponse D","upgrades.one_more_choice.tooltip":"1 choix suppl\xe9mentaire d\'am\xe9lioration propos\xe9 jusqu\'\xe0 la fin de la partie","upgrades.one_more_choice.verbose_description":"Chaque menu d\'am\xe9lioration comportera une option suppl\xe9mentaire. Cela n\'augmente pas le nombre d\'am\xe9liorations que vous pouvez choisir, mais vous aide \xe0 cr\xe9er le profile id\xe9al. \\"La r\xe9ponse D\\" est une r\xe9f\xe9rence \xe0 un sketch classique. ","upgrades.passive_income.name":"Revenu passif","upgrades.passive_income.tooltip":"+{{lvl}} combo / brique, sauf si la raquette \xe0 boug\xe9 dans les {{time}} derni\xe8res secondes, combo perdu dans ce cas","upgrades.passive_income.verbose_description":"Certaines am\xe9lioration font bouger les balles sans avoir besoin de mettre la raquette en mouvement.","upgrades.picky_eater.name":"Mangeur par couleur","upgrades.picky_eater.tooltip":"+{{lvl}} combo par brique cass\xe9e la couleur de la balle, combo perdu sinon","upgrades.picky_eater.verbose_description":"Chaque fois que vous cassez une brique de la m\xeame couleur que votre balle, votre combo augmente d\'une unit\xe9.\\nS\'il s\'agit d\'une couleur diff\xe9rente, la balle adopte cette nouvelle couleur, mais la combinaison est r\xe9initialis\xe9e, sauf s\'il n\'y avais plus aucune brique de la couleur de la balle. Les briques de la mauvaise couleur sont entour\xe9es en rouge. Si vous avez plus d\'une balle, elles changent toutes de couleur en m\xeame temps lorsque l\'une d\'entre elles touche une brique.","upgrades.pierce.name":"Balle per\xe7ante","upgrades.pierce.tooltip":"La balle perce {{count}} briques apr\xe8s chaque rebond sur la raquette.","upgrades.pierce.verbose_description":"Normalement , la balle rebondit d\xe8s qu\'elle touche une brique. Avec cette am\xe9lioration, elle continuera sa trajectoire jusqu\'\xe0 avoir cass\xe9es 3 briques.\\n\\nApr\xe8s cela, elle rebondira sur la quatri\xe8me brique et devra toucher la raquette pour remettre le compteur \xe0 z\xe9ro.","upgrades.pierce_color.name":"Perceur de couleur","upgrades.pierce_color.tooltip":"+{{lvl}} dommage sur les briques de la couleur de la balle","upgrades.pierce_color.verbose_description":"Chaque fois qu\'une balle touche une brique de la m\xeame couleur, elle la traverse sans encombre.\\n\\nLorsqu\'elle atteint une brique de couleur diff\xe9rente, elle la casse, prend sa couleur et rebondit. \\n\\nSi vous avez des briques solides, le fonctionnement est un peu diff\xe9rent. ","upgrades.puck_repulse_ball.help_plural":"La force de r\xe9pulsion est plus grande","upgrades.puck_repulse_ball.name":"Atterrissage en douceur","upgrades.puck_repulse_ball.tooltip":"La raquette repousse les balles","upgrades.puck_repulse_ball.verbose_description":"Lorsqu\'une balle s\'approche de la raquette, elle commence \xe0 ralentir, voire \xe0 rebondir sans toucher le palet.","upgrades.rainbow.name":"Arc en ciel","upgrades.rainbow.tooltip":"Les pi\xe8ces apparaissent avec la couleur de l\'arc en ciel.","upgrades.rainbow.verbose_description":"Chaque niveau augment la proportion de pi\xe8ces color\xe9e. La couleur d\xe9pends du temps de jeu. ","upgrades.reach.name":"Attaque a\xe9rienne","upgrades.reach.tooltip":"Casser une des N briques de la ligne la plus basse d\xe9truit le combo. Sinon, +N combo.","upgrades.reach.verbose_description":"S\'il n\'y a qu\'une seule rang\xe9e de briques, ou si la rang\xe9e la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rang\xe9e la plus basse r\xe9initialise le combo\xa0; briser toute autre rang\xe9e augmente le combo du nombre de briques pr\xe9sentes sur cette rang\xe9e.\\n\\nLa rang\xe9e de briques du bas sera entour\xe9e en rouge pour vous rappeler de ne pas la toucher. ","upgrades.respawn.name":"R\xe9apparition ","upgrades.respawn.tooltip":"{{percent}}% des briques r\xe9apparaissent apr\xe8s {{delay}}s.","upgrades.respawn.verbose_description":"Des effets de particules vous indiqueront o\xf9 les briques appara\xeetront. ","upgrades.right_is_lava.name":"\xc9viter le c\xf4t\xe9 droit","upgrades.right_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de choc avec le cot\xe9 droit","upgrades.right_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez les briques suivantes.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 droit de la zone de jeu.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 droit devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.sacrifice.help_l1":"Perdre une vie d\xe9truit toutes les briques","upgrades.sacrifice.help_over":"Perdre une vie multiplie le combo par {{lvl}} puis d\xe9truit toutes les briques \xe0 l\'\xe9cran","upgrades.sacrifice.name":"Sacrifice","upgrades.sacrifice.verbose_description":"Le combo pourrait monter assez haut.","upgrades.sapper.help_plural":"Les premi\xe8res briques {{lvl}} cass\xe9es deviennent des bombes.","upgrades.sapper.name":"Sapeur","upgrades.sapper.tooltip":"La premi\xe8re brique cass\xe9e devient une bombe.","upgrades.sapper.verbose_description":"Au lieu de dispara\xeetre, la premi\xe8re brique cass\xe9e est remplac\xe9e par une bombe. Faire rebondir la balle sur la raquette r\xe9arme l\'effet. En montant en niveau, vous pourrez placer plus de bombes.","upgrades.shocks.name":"Choc","upgrades.shocks.tooltip":"Collision explosive entre les balles","upgrades.shocks.verbose_description":"Quand deux balles entrent en collision, elles \xe9changent leurs vitesse, cr\xe9ent une explosion et gagnent un peu de vitesse qui les s\xe9pare. ","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Garer {{percent}}% du combo au changement de niveau ","upgrades.shunt.verbose_description":"D\xe9marrage \xe0 chaud sera simplement ajout\xe9 au combo actuel","upgrades.side_flip.name":"Droitier","upgrades.side_flip.tooltip":"+{{lvl}} combo par brique cass\xe9 de la droite, -{{loss}} sinon","upgrades.side_flip.verbose_description":"Impactez la brique sur son c\xf4t\xe9 droit pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 gauche, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.side_kick.name":"Gaucher","upgrades.side_kick.tooltip":"+{{lvl}} combo par brique cass\xe9 de la gauche, -{{loss}} sinon","upgrades.side_kick.verbose_description":"Impactez la brique sur son c\xf4t\xe9 gauche pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 droit, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.skip_last.help_plural":"Les {{lvl}} derni\xe8res briques restantes s\'autod\xe9truiront","upgrades.skip_last.name":"Nettoyage facile","upgrades.skip_last.tooltip":"La derni\xe8re brique s\'autod\xe9truit.","upgrades.skip_last.verbose_description":"Vous devez casser toutes les briques pour passer au niveau suivant. \\n\\nCependant, il peut \xeatre difficile d\'obtenir les derni\xe8res briques.\\n\\nTerminer un niveau plus t\xf4t permet d\'obtenir des choix suppl\xe9mentaires lors de la mise \xe0 niveau. \\n\\nNe jamais manquer de briques est \xe9galement tr\xe8s avantageux.\\n\\nDonc, si vous avez du mal \xe0 casser les derni\xe8res briques, obtenir cet avantage plusieurs fois peut vous aider.","upgrades.slow_down.name":"Balle lente","upgrades.slow_down.tooltip":"La balle se d\xe9place plus lentement","upgrades.slow_down.verbose_description":"La balle d\xe9marre relativement lentement, mais \xe0 chaque niveau de votre partie, elle d\xe9marre un peu plus vite, et elle acc\xe9l\xe8re \xe9galement si vous passez beaucoup de temps dans un niveau.\\n\\nCet avantage rend la balle plus facile \xe0 g\xe9rer. \\n\\nVous pouvez l\'obtenir au d\xe9but de chaque partie en activant le mode enfant dans le menu.","upgrades.smaller_puck.help_plural":"La raquette r\xe9tr\xe9cie encore et le combo augmente encore.","upgrades.smaller_puck.name":"Raquette plus petite","upgrades.smaller_puck.tooltip":"Donne aussi +5 combo","upgrades.smaller_puck.verbose_description":"Vous b\xe9n\xe9ficiez d\'un bonus permanent de +5 combo pour avoir choisi cette am\xe9lioration.","upgrades.soft_reset.name":"R\xe9initialisation progressive","upgrades.soft_reset.tooltip":"La remise \xe0 z\xe9ro du combo conserve {{percent}}% des points","upgrades.soft_reset.verbose_description":"Limite l\'impact d\'une r\xe9initialisation du combo.","upgrades.streak_shots.name":"S\xe9quence de destruction","upgrades.streak_shots.tooltip":"Plus de pi\xe8ces si vous cassez plusieurs briques \xe0 la fois.","upgrades.streak_shots.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente. Le combo est remis \xe0 z\xe9ro quand la balle touche la raquette. Une fois que votre combo d\xe9passe la valeur de base, votre raquette devient rouge pour vous rappeler que le fait de la toucher avec la balle d\xe9truira votre combo.","upgrades.sturdy_bricks.name":"Briques solides","upgrades.sturdy_bricks.tooltip":"+{{lvl}} points de vie des briques, +{{percent}}% pi\xe8ces quand elles sont d\xe9truites","upgrades.sturdy_bricks.verbose_description":"Chaque niveau de cet am\xe9lioration ajoute un PV \xe0 toutes les briques. Vous pouvez consulter le nombre de PV avec l\'avantage \\"clairvoyant\\". Vous pouvez augmenter les d\xe9g\xe2ts des balles en obtenant l\'am\xe9lioration \\"Balle per\xe7ante\\". Chaque niveau de cet am\xe9lioration ajoute 50% de pi\xe8ces en plus.","upgrades.superhot.name":"SUPER HOT","upgrades.superhot.tooltip":"Le temps avance quand la raquette bouge. ","upgrades.superhot.verbose_description":"SUPER HOT SUPER HOT SUPER HOT SUPER HOT","upgrades.telekinesis.help_plural":"Effet plus fort sur la balle","upgrades.telekinesis.name":"T\xe9l\xe9kin\xe9sie","upgrades.telekinesis.tooltip":"Contr\xf4ler la trajectoire de la balle","upgrades.telekinesis.verbose_description":"Vous contr\xf4lez la balle pendant qu\'elle monte.","upgrades.top_is_lava.name":"Icare ","upgrades.top_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de rebond au plafond","upgrades.top_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9. Cependant, votre combo sera r\xe9initialis\xe9 d\xe8s que votre balle atteindra le haut de l\'\xe9cran.\\n\\nLorsque votre combo est sup\xe9rieur au minimum, une barre rouge appara\xeet en haut de l\'\xe9cran pour vous rappeler que vous devez \xe9viter de la frapper.","upgrades.trampoline.name":"Trampoline","upgrades.trampoline.tooltip":"+{{lvl}} combo \xe0 chaque rebond d\'une balle sur la raquette,-{{lvl}} combo \xe0 chaque rebond sur un des bords","upgrades.trampoline.verbose_description":"Une des rares am\xe9liorations \xe0 ne pas avoir de condition de remise \xe0 z\xe9ro","upgrades.transparency.name":"Camouflage","upgrades.transparency.tooltip":"Plus la balle est haut \xe0 l\'\xe9cran, plus elle devient transparente. Plus elle est transparente, plus elle produit de pi\xe8ces.","upgrades.transparency.verbose_description":"Les niveaux plus \xe9lev\xe9s rendent la balle transparente plus t\xf4t et augmentent le bonus de points.","upgrades.trickledown.name":"Ruissellement","upgrades.trickledown.tooltip":"Les pi\xe8ces apparaissent en haut de l\'\xe9cran.","upgrades.trickledown.verbose_description":"\xc7a pourrait vous aider \xe0 mettre des pi\xe8ces de cot\xe9. ","upgrades.unbounded.name":"Besoin d\'espace","upgrades.unbounded.tooltip":"Plus d\'espace autour des briques, mais la raquette ne peut pas aller aussi loin.","upgrades.unbounded.verbose_description":"Une autre am\xe9lioration pourrait vous permettre d\'\xe9tendre la port\xe9e de votre raquette.","upgrades.viscosity.name":"Fluide visqueux ","upgrades.viscosity.tooltip":"Chute plus lente des pi\xe8ces","upgrades.viscosity.verbose_description":"Les pi\xe8ces acc\xe9l\xe8rent normalement avec la gravit\xe9 et les explosions pour atteindre des vitesses assez \xe9lev\xe9es. \\n\\nCette comp\xe9tence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\\n\\nCela permet de les attraper plus facilement et se combine bien avec les am\xe9liorations qui influencent le mouvement de la pi\xe8ce.","upgrades.wind.help_plural":"Force du vent plus importante","upgrades.wind.name":"Vive le vent","upgrades.wind.tooltip":"La position de la raquette cr\xe9e du vent","upgrades.wind.verbose_description":"Le vent d\xe9pend de la position de la raquette \xe0 l\'\xe9cran, vers la gauche s\'il est \xe0 gauche, vers la droite s\'il est \xe0 droite. \\nAffecte les balles et les pi\xe8ces.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"La balle se dirige vers la raquette en descendant.","upgrades.yoyo.verbose_description":"C\'est l\'inverse de T\xe9l\xe9kin\xe9sie, contr\xf4lez la balle alors qu\'elle redescend vers la raquette.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo par brique, jusqu\'\xe0 ce qu\'il y ait une explosion","upgrades.zen.verbose_description":"C\'est quand m\xeame un jeu non violent \xe0 la base."}'); +},{"./en.json":"uYc9N","./fr.json":"b97sx","./ar.json":"aDOut","./ru.json":"eedRO","./es.json":"hATkf","./tr.json":"l4sLF","./de.json":"1l6Zs","../settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"uYc9N":[function(require,module,exports,__globalThis) { +module.exports = JSON.parse("{\"confirmRestart.no\":\"Cancel\",\"confirmRestart.text\":\"You're about to start a new game. Are you sure you want to continue?\",\"confirmRestart.title\":\"Start a new game?\",\"confirmRestart.yes\":\"Restart game\",\"editor.editing.bigger\":\"Increase level size\",\"editor.editing.color\":\"Pick a color in the color list (max 5 per level)\",\"editor.editing.copy\":\"Copy level code\",\"editor.editing.copy_help\":\"Paste it in the #levels channel in our discord\",\"editor.editing.credit\":\"Credits and source\",\"editor.editing.credit_prompt\":\"Enter the source url or explanation of your level.\",\"editor.editing.delete\":\"Delete level\",\"editor.editing.down\":\"Move down all the bricks\",\"editor.editing.help\":\"Then click a tile to color it.\",\"editor.editing.left\":\"Move all bricks to the left\",\"editor.editing.play\":\"Play this level\",\"editor.editing.rename\":\"Level name\",\"editor.editing.rename_prompt\":\"Please enter a new name for the level\",\"editor.editing.right\":\"Move all bricks to the right\",\"editor.editing.smaller\":\"Decrease level size\",\"editor.editing.title\":\"Editing level : {{name}}\",\"editor.editing.up\":\"Move up all the bricks\",\"editor.help\":\"Create custom levels and share them for inclusion in the game.\",\"editor.import\":\"Import a level\",\"editor.import_instruction\":\"Paste a level code to import it in your level list\",\"editor.locked\":\"Reach a total score of {{min}} to unlock\",\"editor.new_level\":\"New level\",\"editor.title\":\"Level Editor\",\"gameOver.creative\":\"This run will not be recorded. \",\"gameOver.cumulative_total\":\"Your total cumulative score went from {{startTs}} to {{endTs}}.\",\"gameOver.lost.summary\":\"You dropped the ball after catching {{score}} coins.\",\"gameOver.lost.title\":\"Game Over\",\"gameOver.stats.balls_lost\":\"Balls lost\",\"gameOver.stats.bricks_broken\":\"Bricks broken\",\"gameOver.stats.bricks_per_minute\":\"Bricks broken per minute\",\"gameOver.stats.catch_rate\":\"Catch rate\",\"gameOver.stats.combo_avg\":\"Average combo\",\"gameOver.stats.combo_max\":\"Max combo\",\"gameOver.stats.duration_per_level\":\"Duration per level\",\"gameOver.stats.hit_rate\":\"Hit rate\",\"gameOver.stats.intro\":\"\",\"gameOver.stats.level_reached\":\"Level reached\",\"gameOver.stats.total_score\":\"Total score\",\"gameOver.stats.upgrades_applied\":\"Upgrades applied\",\"gameOver.stats_intro\":\"Find below your game statistics compared to your {{count}} best games.\",\"gameOver.unlocked_perk\":\"Upgrade unlocked\",\"gameOver.unlocked_perk_plural\":\"You just unlocked {{count}} perks\",\"gameOver.win.summary\":\"This game is over. You stashed {{score}} coins. \",\"gameOver.win.title\":\"You completed this game\",\"help.content\":\"## Goal\\n\\nCatch as many coins as possible during 7 levels. \\nCoins appear when you break bricks.\\nCatch them with your paddle to increase your score.\\nYour score is displayed in the top right corner of the screen.\\nDon't drop the ball or it's game over.\\n\\nAfter destroying all bricks, you'll get to pick an upgrade.\\n\\n## Upgrades \\n\\nThe upgrades you pick will apply until the end of the run. \\nSome can be picked multiple times for stronger effect.\\nSome help with aiming, or make the game easier in some other ways. \\nSome are only useful when combined.\\n\\nYou always get one upgrade at the beginning of each game. \\nIts icon will serve as the bricks of the first level. \\nYou can select starting upgrades in the settings.\\n\\nMany upgrades impact your combo. \\n\\n## Combo\\n\\nYour \\\"combo\\\" is the number of coins spawned when a brick breaks. \\nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \\nMost upgrades that increase the combo also add a condition to reset it. \\nThe combo will also reset if the ball returns to the paddle without hitting any brick.\\nA \\\"miss\\\" message will be shown when that happens. \\n\\nTry to aim towards a brick every time. \\n\\n## Aiming\\n\\nOnly the ball position on the paddle decides how it will bounce.\\nIf the ball hits the paddle dead center, it will bounce back up vertically. \\nIf you hit more on one side, it will have more angle. \\nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\\n\\nMany upgrades that help with aiming can be unlocked.\\n\\n## Unlocks\\n\\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \\nUpgrades are unlocked by simply playing and catching many coins. \\nThe first levels are unlocked by reaching a high score.\\nLater levels add a condition about which perks you can select. \\n\\nReach high scores is much easier when you get multiple upgrades after each level. \\n\\n## Re-rolls and free upgrades\\n\\nYou'll get an extra upgrade to pick when you play well : \\n\\n- Clear the level under {{levelTimeGood}} seconds\\n- Hit the sides or top less than {{wallBouncedGood}} times\\n- Catch {{catchRateGood}}% of coins\\n- Miss the bricks less than {{missesGood}} times \\n\\nYou will also get a re-roll that lets you skip upgrades if you do even better : \\n\\n- Clear a level under {{levelTimeBest}} seconds\\n- Hit the sides or top less than {{wallBouncedBest}} times\\n- Catch {{catchRateBest}}% of coins\\n- Miss the bricks less than {{missesBest}} times \\n\\nAn option in the settings lets you display those statistics\",\"help.help\":\"Learn more about the game\",\"help.levels\":\"Levels\",\"help.title\":\"Help\",\"help.upgrades\":\"## Upgrades\",\"history.columns.score\":\"Score\",\"history.columns.started\":\"Date\",\"history.help\":\"See your {{count}} best games.\",\"history.locked\":\"Play at least ten games to unlock\",\"history.title\":\"Runs history\",\"lab.help\":\"Try any build you want\",\"lab.instructions\":\"Select upgrades below, then pick a level to play. \",\"lab.menu_entry\":\"Creative mode\",\"lab.reset\":\"Reset all to 0\",\"lab.select_level\":\"Select a level to play on\",\"lab.unlocks_at\":\"Unlocks at total score {{score}}\",\"level_up.after_buttons\":\"You just finished level {{level}}/{{max}}.\",\"level_up.before_buttons\":\"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\\n\\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\\n\\n{{compliment}}\",\"level_up.compliment_advice\":\"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.\",\"level_up.compliment_good\":\"Well done !\",\"level_up.compliment_perfect\":\"Impressive, keep it up !\",\"level_up.pick_upgrade_title\":\"Pick an upgrade\",\"level_up.plus_one_upgrade\":\"(+1 upgrade)\",\"level_up.plus_one_upgrade_and_reroll\":\"(+1 upgrade and +1 re-roll)\",\"level_up.reroll\":\"Re-roll ({{count}})\",\"level_up.reroll_help\":\"Offer new choices\",\"level_up.upgrade_perk_to_level\":\" lvl {{level}}\",\"main_menu.basic\":\"\",\"main_menu.basic_help\":\"\",\"main_menu.colorful_coins\":\"\",\"main_menu.colorful_coins_help\":\"\",\"main_menu.comboIncreaseTexts\":\"\",\"main_menu.comboIncreaseTexts_help\":\"\",\"main_menu.contrast\":\"\",\"main_menu.contrast_help\":\"\",\"main_menu.credit_levels\":\"\",\"main_menu.donate\":\"You've played for {{hours}} hours\",\"main_menu.donate_help\":\"How about donating? You can hide this reminder in the settings. \",\"main_menu.donation_reminder\":\"\",\"main_menu.donation_reminder_help\":\"\",\"main_menu.download_save_file\":\"\",\"main_menu.download_save_file_help\":\"\",\"main_menu.extra_bright\":\"\",\"main_menu.extra_bright_help\":\"\",\"main_menu.fullscreen\":\"\",\"main_menu.fullscreen_help\":\"\",\"main_menu.help_content\":\"\",\"main_menu.help_help\":\"\",\"main_menu.help_title\":\"\",\"main_menu.help_upgrades\":\"\",\"main_menu.high_score\":\"High score : {{score}}\",\"main_menu.kid\":\"\",\"main_menu.kid_help\":\"\",\"main_menu.language\":\"\",\"main_menu.language_help\":\"\",\"main_menu.load_save_file\":\"\",\"main_menu.load_save_file_help\":\"\",\"main_menu.max_coins\":\"\",\"main_menu.max_coins_help\":\"\",\"main_menu.max_particles\":\"\",\"main_menu.max_particles_help\":\"\",\"main_menu.mobile\":\"\",\"main_menu.mobile_help\":\"\",\"main_menu.normal\":\"New Game\",\"main_menu.normal_help\":\"Play 7 levels with a random starting perk\",\"main_menu.pointer_lock\":\"\",\"main_menu.pointer_lock_help\":\"\",\"main_menu.record\":\"\",\"main_menu.record_download\":\"\",\"main_menu.record_help\":\"\",\"main_menu.red_miss\":\"\",\"main_menu.red_miss_help\":\"\",\"main_menu.reset\":\"\",\"main_menu.reset_cancel\":\"\",\"main_menu.reset_confirm\":\"\",\"main_menu.reset_help\":\"\",\"main_menu.reset_instruction\":\"\",\"main_menu.save_file_error\":\"\",\"main_menu.save_file_loaded\":\"\",\"main_menu.save_file_loaded_help\":\"\",\"main_menu.save_file_loaded_ok\":\"\",\"main_menu.settings_help\":\"Tailor the game play to your needs and taste\",\"main_menu.settings_title\":\"Settings\",\"main_menu.show_fps\":\"\",\"main_menu.show_fps_help\":\"\",\"main_menu.show_stats\":\"\",\"main_menu.show_stats_help\":\"\",\"main_menu.sounds\":\"\",\"main_menu.sounds_help\":\"\",\"main_menu.starting_perks\":\"\",\"main_menu.starting_perks_checked\":\"\",\"main_menu.starting_perks_full_random\":\"\",\"main_menu.starting_perks_help\":\"\",\"main_menu.starting_perks_unchecked\":\"\",\"main_menu.title\":\"Breakout 71\",\"main_menu.unlocks\":\"Unlocked content\",\"main_menu.unlocks_help\":\"Try perks and levels you unlocked\",\"play.close_modale_window_tooltip\":\"close \",\"play.current_lvl\":\"Level {{level}}/{{max}}\",\"play.menu_label\":\"menu\",\"play.menu_tooltip\":\"Open main menu\",\"play.missed_ball\":\"miss\",\"play.mobile_press_to_play\":\"Press and hold here to play\",\"play.score_tooltip\":\"See your score, upgrades and more\",\"play.stats.coins_catch_rate\":\"Coins catch rate\",\"play.stats.levelMisses\":\"Missed shots, where you hit nothing\",\"play.stats.levelTime\":\"Level time\",\"play.stats.levelWallBounces\":\"Wall bounces\",\"score_panel.close_to_unlock\":\"Next level unlock :\",\"score_panel.get_upgrades_to_unlock\":\"Get {{missingUpgrades}} and score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.rerolls_count\":\"You have accumulated {{rerolls}} rerolls\",\"score_panel.score_to_unlock\":\"Score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.title\":\"{{score}} points at level {{level}}/{{max}} \",\"score_panel.upcoming_levels\":\"Upcoming levels :\",\"score_panel.upgrades_picked\":\"Upgrades picked in this game run : \",\"settings.basic\":\"Basic graphics\",\"settings.basic_help\":\"Better performance.\",\"settings.colorful_coins\":\"Colorful coins\",\"settings.colorful_coins_help\":\"Coins always spawn of the color of the brick\",\"settings.comboIncreaseTexts\":\"Show +X in gold\",\"settings.comboIncreaseTexts_help\":\"When the combo increase\",\"settings.contrast\":\"High Contrast\",\"settings.contrast_help\":\"More colorful and dark rendering\",\"settings.donation_reminder\":\"Remind me to donate\",\"settings.donation_reminder_help\":\"See time played and donation link in main menu\",\"settings.download_save_file\":\"Download score and stats\",\"settings.download_save_file_help\":\"Get a save file\",\"settings.extra_bright\":\"Extra bright\",\"settings.extra_bright_help\":\"Increases the size of the halo around coins and bricks.\",\"settings.fullscreen\":\"Fullscreen\",\"settings.fullscreen_help\":\"Game will try to go full screen before starting\",\"settings.kid\":\"Kids mode\",\"settings.kid_help\":\"Start future games with \\\"slower ball\\\".\",\"settings.language\":\"Language\",\"settings.language_help\":\"Choose the game's language\",\"settings.load_save_file\":\"Load save file\",\"settings.load_save_file_help\":\"Select a save file on your device\",\"settings.max_coins\":\" {{max}} coins on screen maximum\",\"settings.max_coins_help\":\"Cosmetic only, no effect on score\",\"settings.mobile\":\"Mobile mode\",\"settings.mobile_help\":\"Leaves space under the paddle.\",\"settings.pointer_lock\":\"Mouse pointer lock\",\"settings.pointer_lock_help\":\"Locks and hides the mouse cursor.\",\"settings.record\":\"Record gameplay videos\",\"settings.record_download\":\"Download video ({{size}} MB)\",\"settings.record_help\":\"Get a video of each level.\",\"settings.red_miss\":\"Miss warning\",\"settings.red_miss_help\":\"Show red particles around balls going down without a hit.\",\"settings.reset\":\"Reset Game\",\"settings.reset_cancel\":\"No\",\"settings.reset_confirm\":\"Yes\",\"settings.reset_help\":\"Erase high score, play time and statistics\",\"settings.reset_instruction\":\"You will lose all progress you made in the game, are you sure?\",\"settings.save_file_error\":\"Error loading save file\",\"settings.save_file_loaded\":\"Save file loaded\",\"settings.save_file_loaded_help\":\"The app will now reload to apply your save\",\"settings.save_file_loaded_ok\":\"Ok\",\"settings.show_fps\":\"FPS counter\",\"settings.show_fps_help\":\"Monitor the app's performance\",\"settings.show_stats\":\"Show real time stats\",\"settings.show_stats_help\":\"Coins, time, bounces, misses\",\"settings.sounds\":\"Game sounds\",\"settings.sounds_help\":\"Can slow down some phones.\",\"starting_perks.checked\":\"When you start a new game, one of those perks will be given to you. Click a perk to exclude it. \",\"starting_perks.help\":\"Choose possible starting upgrades\",\"starting_perks.random\":\"All benefits have been removed, the choice will be random.\",\"starting_perks.title\":\"Starting perks\",\"starting_perks.unchecked\":\"The perks below are not offered as starting perks, but you can click to add them to the pool. \",\"unlocks.greyed_out_help\":\"The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.\",\"unlocks.intro\":\"Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a test game with it.\",\"unlocks.just_unlocked\":\"Level unlocked\",\"unlocks.just_unlocked_plural\":\"You just unlocked {{count}} levels\",\"unlocks.level\":\"

You unlocked {{unlocked}} levels out of {{out_of}}

\\n

Here are all the game levels, click one to try it out.

\",\"unlocks.level_description\":\"A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.\",\"unlocks.minScore\":\"Reach ${{minScore}} in a run to unlock.\",\"unlocks.minScoreWithPerks\":\"Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.\",\"unlocks.minTotalScore\":\"Accumulate a total of ${{score}}\",\"unlocks.reached\":\"Your best score was {{reached}}.\",\"unlocks.title_upgrades\":\"You unlocked {{unlocked}} upgrades out of {{out_of}}\",\"upgrades.addiction.name\":\"Addiction\",\"upgrades.addiction.tooltip\":\"+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. \",\"upgrades.addiction.verbose_description\":\"The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.\",\"upgrades.asceticism.name\":\"Asceticism\",\"upgrades.asceticism.tooltip\":\"+{{combo}} combo / brick, - {{combo}} on coin catch\",\"upgrades.asceticism.verbose_description\":\"You'll need to store the coins somewhere while your combo climbs. \",\"upgrades.ball_attract_ball.help_plural\":\"Stronger attraction force\",\"upgrades.ball_attract_ball.name\":\"Gravity\",\"upgrades.ball_attract_ball.tooltip\":\"Balls attract balls\",\"upgrades.ball_attract_ball.verbose_description\":\"Balls that are more than \\\"3/4 of the game area width\\\" away will start attracting each other. \\n\\nThe attraction force is stronger when they are furthest away from each other.\\n\\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.\",\"upgrades.ball_attracts_coins.name\":\"Balls attract coins\",\"upgrades.ball_attracts_coins.tooltip\":\"Coins follow the nearest ball and fall down slower\",\"upgrades.ball_attracts_coins.verbose_description\":\"This could be used to \\\"paint around\\\" the balls with coins if you combined it with \\\"stain\\\" and \\\"ghost coins\\\". It also works as a substitute for coin magnet. \",\"upgrades.ball_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.ball_repulse_ball.name\":\"Personal space\",\"upgrades.ball_repulse_ball.tooltip\":\"Balls repulse balls\",\"upgrades.ball_repulse_ball.verbose_description\":\"Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.\",\"upgrades.base_combo.name\":\"Strong foundations\",\"upgrades.base_combo.tooltip\":\"Combo starts at {{coins}} instead of 1.\",\"upgrades.base_combo.verbose_description\":\"Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.\",\"upgrades.bigger_explosions.name\":\"Kaboom\",\"upgrades.bigger_explosions.tooltip\":\"Bigger explosions\",\"upgrades.bigger_explosions.verbose_description\":\"The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)\",\"upgrades.bigger_puck.name\":\"Bigger paddle\",\"upgrades.bigger_puck.tooltip\":\"Easily catch more coins.\",\"upgrades.bigger_puck.verbose_description\":\"A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). \",\"upgrades.bricks_attract_ball.name\":\"Bricks attract balls\",\"upgrades.bricks_attract_ball.tooltip\":\"Ball goes toward the first {{count}} bricks it will hit.\",\"upgrades.bricks_attract_ball.verbose_description\":\"The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.\",\"upgrades.bricks_attract_coins.name\":\"Bricks attract coins\",\"upgrades.bricks_attract_coins.tooltip\":\"Helps them stay up there\",\"upgrades.bricks_attract_coins.verbose_description\":\"\",\"upgrades.clairvoyant.name\":\"Clairvoyant\",\"upgrades.clairvoyant.tooltip\":\"See upcoming levels, bricks HP and ball direction\",\"upgrades.clairvoyant.verbose_description\":\"Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)\",\"upgrades.coin_magnet.help_plural\":\"Stronger effect on the coins\",\"upgrades.coin_magnet.name\":\"Coins magnet\",\"upgrades.coin_magnet.tooltip\":\"Paddle attracts coins\",\"upgrades.coin_magnet.verbose_description\":\"Directs the coins to the paddle. The effect is stronger if the coin is close to it already.\",\"upgrades.compound_interest.name\":\"Compound interest\",\"upgrades.compound_interest.tooltip\":\"+{{lvl}} combo per brick broken, resets on coin lost\",\"upgrades.compound_interest.verbose_description\":\"Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \\nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\",\"upgrades.concave_puck.name\":\"Concave paddle\",\"upgrades.concave_puck.tooltip\":\"Improves vertical aiming precision\",\"upgrades.concave_puck.verbose_description\":\"Balls starts the level going straight up, and bounces with less angle.\",\"upgrades.corner_shot.name\":\"Corner shot\",\"upgrades.corner_shot.tooltip\":\"Lets your paddle overlap with the borders of the screen\",\"upgrades.corner_shot.verbose_description\":\"Helps with aiming in the corners. Further levels let you go further out. \",\"upgrades.etherealcoins.name\":\"Coins, in Space\",\"upgrades.etherealcoins.tooltip\":\"Coins are no longer affected by gravity\",\"upgrades.etherealcoins.verbose_description\":\"The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.\",\"upgrades.extra_levels.name\":\"5 min more\",\"upgrades.extra_levels.tooltip\":\"Play {{count}} levels instead of 7\",\"upgrades.extra_levels.verbose_description\":\"The default game can last a max of 7 levels, after which the game is over. \\n\\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.\",\"upgrades.extra_life.help_plural\":\"Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).\",\"upgrades.extra_life.name\":\"Extra Life\",\"upgrades.extra_life.tooltip\":\"The ball will bounce once on the bottom line before being lost.\",\"upgrades.extra_life.verbose_description\":\"Normally, you have one ball, and the game is over as soon as you drop it.\\n\\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \\n\\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.\",\"upgrades.forgiving.name\":\"Forgiving\",\"upgrades.forgiving.tooltip\":\"Missing breaks reduces combo progressively instead of all at once.\",\"upgrades.forgiving.verbose_description\":\"The first miss per level is free, then 10% of the combo, then 20% .. \",\"upgrades.fountain_toss.name\":\"Fountain toss\",\"upgrades.fountain_toss.tooltip\":\"Gain some combo when you miss some coins. \",\"upgrades.fountain_toss.verbose_description\":\"When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.\",\"upgrades.ghost_coins.name\":\"Ghost coins\",\"upgrades.ghost_coins.tooltip\":\"Coins slowly pass through bricks\",\"upgrades.ghost_coins.verbose_description\":\"It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. \",\"upgrades.helium.name\":\"Helium\",\"upgrades.helium.tooltip\":\"Gravity reversed left and right of paddle\",\"upgrades.helium.verbose_description\":\"This affects the coins and will let the float up until you are ready to pick them up.\",\"upgrades.hot_start.name\":\"Hot start\",\"upgrades.hot_start.tooltip\":\"Start at combo {{start}}, -{{loss}} combo per second\",\"upgrades.hot_start.verbose_description\":\"At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. \",\"upgrades.hypnosis.name\":\"Hypnosis\",\"upgrades.hypnosis.tooltip\":\"Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. \",\"upgrades.hypnosis.verbose_description\":\"\",\"upgrades.implosions.name\":\"Implosions\",\"upgrades.implosions.tooltip\":\"Explosions suck coins in instead of blowing them out\",\"upgrades.implosions.verbose_description\":\"The explosion force is applied the other way. Further levels act as \\\"bigger explosion\\\"\",\"upgrades.instant_upgrade.name\":\"Instant upgrade\",\"upgrades.instant_upgrade.tooltip\":\"+2 upgrade now, -1 choice until game end.\",\"upgrades.instant_upgrade.verbose_description\":\"Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.\",\"upgrades.left_is_lava.name\":\"Avoid left side\",\"upgrades.left_is_lava.tooltip\":\"+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen\",\"upgrades.left_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the left side . \\n\\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \\n\",\"upgrades.limitless.name\":\"Limitless\",\"upgrades.limitless.tooltip\":\"Raise all upgrade's maximum level by {{lvl}} \",\"upgrades.limitless.verbose_description\":\"Choosing this perk also raises his own limit by one, letting you pick it again.\",\"upgrades.metamorphosis.name\":\"Metamorphosis\",\"upgrades.metamorphosis.tooltip\":\"Each coin can stain {{lvl}} brick(s) with its color\",\"upgrades.metamorphosis.verbose_description\":\"With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \\\"paint\\\". At level 1, each coin can color 1 bricks before it is \\\"spent\\\" and appears hollow. \",\"upgrades.minefield.name\":\"Minefield\",\"upgrades.minefield.tooltip\":\"+{{lvl}} combo per bomb brick on screen\",\"upgrades.minefield.verbose_description\":\"Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl\",\"upgrades.multiball.name\":\"Multi ball\",\"upgrades.multiball.tooltip\":\"Start every levels with {{count}} balls.\",\"upgrades.multiball.verbose_description\":\"As soon as you drop the ball in Breakout 71, you lose. \\n\\nWith this perk, you get two balls, and so you can afford to lose one. \\n\\nThe lost balls come back on the next level. \\n\\nHaving more than one balls makes some further perks available, and of course clears the level faster.\",\"upgrades.nbricks.name\":\"Strict sample size\",\"upgrades.nbricks.tooltip\":\"Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets\",\"upgrades.nbricks.verbose_description\":\"You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count\",\"upgrades.one_more_choice.name\":\"Extra choice\",\"upgrades.one_more_choice.tooltip\":\"Further level ups will offer {{lvl}} more option(s) in the list\",\"upgrades.one_more_choice.verbose_description\":\"Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.\",\"upgrades.passive_income.name\":\"Passive income\",\"upgrades.passive_income.tooltip\":\"+{{lvl}} combo / brick, unless the paddle moved in the last {{time}}s, then it resets instead\",\"upgrades.passive_income.verbose_description\":\"Some perks can help the balls do what you want without needing to do anything.\",\"upgrades.picky_eater.name\":\"Picky eater\",\"upgrades.picky_eater.tooltip\":\"+{{lvl}} combo per brick broken, resets on ball color change\",\"upgrades.picky_eater.verbose_description\":\"Whenever you break a brick the same color as your ball, your combo increases by one. \\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \\nIf you have more than one ball, they all switch color whenever one of them hits a brick.\",\"upgrades.pierce.name\":\"Piercing\",\"upgrades.pierce.tooltip\":\"Ball pierces {{count}} bricks after a paddle bounce\",\"upgrades.pierce.verbose_description\":\"The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \\n\\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.\",\"upgrades.pierce_color.name\":\"Color pierce\",\"upgrades.pierce_color.tooltip\":\"+{{lvl}} damage to bricks of the ball's color\",\"upgrades.pierce_color.verbose_description\":\"Whenever a ball hits a brick of the same color, it will just go through unimpeded. \\n\\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\\n\\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.\",\"upgrades.puck_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.puck_repulse_ball.name\":\"Soft landing\",\"upgrades.puck_repulse_ball.tooltip\":\"Paddle repulses balls\",\"upgrades.puck_repulse_ball.verbose_description\":\"When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.\",\"upgrades.rainbow.name\":\"Rainbow\",\"upgrades.rainbow.tooltip\":\"Coins spawn with rainbow color.\",\"upgrades.rainbow.verbose_description\":\"Each level increases the proportion of colored coins. The color depends on level time. \",\"upgrades.reach.name\":\"Top down\",\"upgrades.reach.tooltip\":\" Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\",\"upgrades.reach.verbose_description\":\"If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \\n\\nThe lowest row will be highlighted in red. \",\"upgrades.respawn.name\":\"Re-spawn\",\"upgrades.respawn.tooltip\":\"{{percent}}% of bricks re-spawn after {{delay}}s.\",\"upgrades.respawn.verbose_description\":\"Some particle effect will let you know where bricks will appear. \",\"upgrades.right_is_lava.name\":\"Avoid right side\",\"upgrades.right_is_lava.tooltip\":\"+{{lvl}} combo per brick. Combo resets if ball hits the right side of the screen\",\"upgrades.right_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the right side. \\n\\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\\n\",\"upgrades.sacrifice.help_l1\":\"Loosing a life clears all bricks\",\"upgrades.sacrifice.help_over\":\"Loosing a life {{lvl}}x the combo then clears all bricks\",\"upgrades.sacrifice.name\":\"Sacrifice\",\"upgrades.sacrifice.verbose_description\":\"This might get the combo pretty high.\",\"upgrades.sapper.help_plural\":\"The first {{lvl}} bricks broken become bombs.\",\"upgrades.sapper.name\":\"Sapper\",\"upgrades.sapper.tooltip\":\"The first brick broken becomes a bomb.\",\"upgrades.sapper.verbose_description\":\"Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.\",\"upgrades.shocks.name\":\"Shocks\",\"upgrades.shocks.tooltip\":\"Explosive balls collisions\",\"upgrades.shocks.verbose_description\":\"Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. \",\"upgrades.shunt.name\":\"Shunt\",\"upgrades.shunt.tooltip\":\"Keep {{percent}}% of your combo between levels\",\"upgrades.shunt.verbose_description\":\"If you also have hot start, the hot start is just added to the current combo\",\"upgrades.side_flip.name\":\"Right handed\",\"upgrades.side_flip.tooltip\":\"+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise\",\"upgrades.side_flip.verbose_description\":\"Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.side_kick.name\":\"Left handed\",\"upgrades.side_kick.tooltip\":\"+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise\",\"upgrades.side_kick.verbose_description\":\"Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.skip_last.help_plural\":\"The last {{lvl}} bricks will explode.\",\"upgrades.skip_last.name\":\"Easy Cleanup\",\"upgrades.skip_last.tooltip\":\"The last brick will explode.\",\"upgrades.skip_last.verbose_description\":\"You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \\n\\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \\n\\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.\",\"upgrades.slow_down.name\":\"Slower ball\",\"upgrades.slow_down.tooltip\":\"Ball moves more slowly\",\"upgrades.slow_down.verbose_description\":\"The ball starts relatively slow, but every level of your game it will start a bit faster. \\n\\nIt will also accelerate if you spend a lot of time in one level. \\n\\nThis perk makes it more manageable. \\n\\nYou can get it at the start every time by enabling kid mode in the menu.\",\"upgrades.smaller_puck.help_plural\":\"Even smaller paddle and higher base combo\",\"upgrades.smaller_puck.name\":\"Smaller paddle\",\"upgrades.smaller_puck.tooltip\":\"Also gives +5 base combo\",\"upgrades.smaller_puck.verbose_description\":\"This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\\n\\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. \",\"upgrades.soft_reset.name\":\"Soft reset\",\"upgrades.soft_reset.tooltip\":\"Combo resets keeps {{percent}}%\",\"upgrades.soft_reset.verbose_description\":\"Limit the impact of a combo reset.\",\"upgrades.streak_shots.name\":\"Hit streak\",\"upgrades.streak_shots.tooltip\":\"More coins if you break many bricks before bouncing on the paddle.\",\"upgrades.streak_shots.verbose_description\":\"Every time you break a brick, your combo increases by one. \\n\\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\\n\\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.\",\"upgrades.sturdy_bricks.name\":\"Sturdy bricks\",\"upgrades.sturdy_bricks.tooltip\":\"+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken\",\"upgrades.sturdy_bricks.verbose_description\":\"Each level of this perk adds one HP to all bricks. You can see the HP number with the \\\"clairvoyant\\\" perk. You can increase ball damage by getting the \\\"piercing\\\" perk. Each level of the perk adds +50% coins spawn. \",\"upgrades.superhot.name\":\"SUPER HOT\",\"upgrades.superhot.tooltip\":\"Time moves when the paddle moves.\",\"upgrades.superhot.verbose_description\":\"SUPER HOT SUPER HOT SUPER HOT SUPER HOT\",\"upgrades.telekinesis.help_plural\":\"Stronger effect on the ball\",\"upgrades.telekinesis.name\":\"Telekinesis\",\"upgrades.telekinesis.tooltip\":\"Paddle controls the ball's trajectory\",\"upgrades.telekinesis.verbose_description\":\"You control the ball while it's going up. \",\"upgrades.top_is_lava.name\":\"Sky is the limit\",\"upgrades.top_is_lava.tooltip\":\"+{{lvl}} combo per brick, reset when the top is hit\",\"upgrades.top_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \\n\\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \",\"upgrades.trampoline.name\":\"Trampoline\",\"upgrades.trampoline.tooltip\":\"+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border\",\"upgrades.trampoline.verbose_description\":\"One of the rare combo upgrades that don't add a reset condition\",\"upgrades.transparency.name\":\"Transparency\",\"upgrades.transparency.tooltip\":\"The higher the ball is on the screen, the more transparent it becomes. The more transparent it is, the more coins it produces.\",\"upgrades.transparency.verbose_description\":\"Higher levels make the ball transparent sooner and increase the point bonus.\",\"upgrades.trickledown.name\":\"Trickle down economics\",\"upgrades.trickledown.tooltip\":\"The coins appear at the top of the screen.\",\"upgrades.trickledown.verbose_description\":\"It might help you put some coins aside.\",\"upgrades.unbounded.name\":\"Padding\",\"upgrades.unbounded.tooltip\":\"Adds space left and right of the level, but your paddle can't go that far. \",\"upgrades.unbounded.verbose_description\":\"Another upgrade might help you extends the reach of your paddle. \",\"upgrades.viscosity.name\":\"Viscosity\",\"upgrades.viscosity.tooltip\":\"Slower coin fall\",\"upgrades.viscosity.verbose_description\":\"Coins normally accelerate with gravity and explosions to pretty high speeds. \\n\\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \\n\\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.\",\"upgrades.wind.help_plural\":\"Stronger wind force\",\"upgrades.wind.name\":\"Wind\",\"upgrades.wind.tooltip\":\"Paddle position creates wind\",\"upgrades.wind.verbose_description\":\"Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.\",\"upgrades.yoyo.name\":\"Yo-yo\",\"upgrades.yoyo.tooltip\":\"Ball falls toward paddle\",\"upgrades.yoyo.verbose_description\":\"It's the opposite of telekinesis, control the ball while it's falling back down.\",\"upgrades.zen.name\":\"Zen\",\"upgrades.zen.tooltip\":\"+{{lvl}} combo per bricks, reset when there's an explosion\",\"upgrades.zen.verbose_description\":\"After all, this is a non-violent game. \"}"); -},{}],"uYc9N":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse("{\"confirmRestart.no\":\"Cancel\",\"confirmRestart.text\":\"You're about to start a new game. Are you sure you want to continue?\",\"confirmRestart.title\":\"Start a new game?\",\"confirmRestart.yes\":\"Restart game\",\"editor.editing.bigger\":\"Increase level size\",\"editor.editing.color\":\"Pick a color in the color list (max 5 per level)\",\"editor.editing.copy\":\"Copy level code\",\"editor.editing.copy_help\":\"Paste it in the #levels channel in our discord\",\"editor.editing.credit\":\"Credits and source\",\"editor.editing.credit_prompt\":\"Enter the source url or explanation of your level.\",\"editor.editing.delete\":\"Delete level\",\"editor.editing.down\":\"Move down all the bricks\",\"editor.editing.help\":\"Then click a tile to color it.\",\"editor.editing.left\":\"Move all bricks to the left\",\"editor.editing.play\":\"Play this level\",\"editor.editing.rename\":\"Level name\",\"editor.editing.rename_prompt\":\"Please enter a new name for the level\",\"editor.editing.right\":\"Move all bricks to the right\",\"editor.editing.smaller\":\"Decrease level size\",\"editor.editing.title\":\"Editing level : {{name}}\",\"editor.editing.up\":\"Move up all the bricks\",\"editor.help\":\"Create custom levels and share them for inclusion in the game.\",\"editor.import\":\"Import a level\",\"editor.import_instruction\":\"Paste a level code to import it in your level list\",\"editor.locked\":\"Reach a total score of {{min}} to unlock\",\"editor.new_level\":\"New level\",\"editor.title\":\"Level Editor\",\"gameOver.creative\":\"This run will not be recorded. \",\"gameOver.cumulative_total\":\"Your total cumulative score went from {{startTs}} to {{endTs}}.\",\"gameOver.lost.summary\":\"You dropped the ball after catching {{score}} coins.\",\"gameOver.lost.title\":\"Game Over\",\"gameOver.stats.balls_lost\":\"Balls lost\",\"gameOver.stats.bricks_broken\":\"Bricks broken\",\"gameOver.stats.bricks_per_minute\":\"Bricks broken per minute\",\"gameOver.stats.catch_rate\":\"Catch rate\",\"gameOver.stats.combo_avg\":\"Average combo\",\"gameOver.stats.combo_max\":\"Max combo\",\"gameOver.stats.duration_per_level\":\"Duration per level\",\"gameOver.stats.hit_rate\":\"Hit rate\",\"gameOver.stats.intro\":\"\",\"gameOver.stats.level_reached\":\"Level reached\",\"gameOver.stats.total_score\":\"Total score\",\"gameOver.stats.upgrades_applied\":\"Upgrades applied\",\"gameOver.stats_intro\":\"Find below your game statistics compared to your {{count}} best games.\",\"gameOver.unlocked_perk\":\"Upgrade unlocked\",\"gameOver.unlocked_perk_plural\":\"You just unlocked {{count}} perks\",\"gameOver.win.summary\":\"This game is over. You stashed {{score}} coins. \",\"gameOver.win.title\":\"You completed this game\",\"help.content\":\"## Goal\\n\\nCatch as many coins as possible during 7 levels. \\nCoins appear when you break bricks.\\nCatch them with your paddle to increase your score.\\nYour score is displayed in the top right corner of the screen.\\nDon't drop the ball or it's game over.\\n\\nAfter destroying all bricks, you'll get to pick an upgrade.\\n\\n## Upgrades \\n\\nThe upgrades you pick will apply until the end of the run. \\nSome can be picked multiple times for stronger effect.\\nSome help with aiming, or make the game easier in some other ways. \\nSome are only useful when combined.\\n\\nYou always get one upgrade at the beginning of each game. \\nIts icon will serve as the bricks of the first level. \\nYou can select starting upgrades in the settings.\\n\\nMany upgrades impact your combo. \\n\\n## Combo\\n\\nYour \\\"combo\\\" is the number of coins spawned when a brick breaks. \\nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \\nMost upgrades that increase the combo also add a condition to reset it. \\nThe combo will also reset if the ball returns to the paddle without hitting any brick.\\nA \\\"miss\\\" message will be shown when that happens. \\n\\nTry to aim towards a brick every time. \\n\\n## Aiming\\n\\nOnly the ball position on the paddle decides how it will bounce.\\nIf the ball hits the paddle dead center, it will bounce back up vertically. \\nIf you hit more on one side, it will have more angle. \\nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\\n\\nMany upgrades that help with aiming can be unlocked.\\n\\n## Unlocks\\n\\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \\nUpgrades are unlocked by simply playing and catching many coins. \\nThe first levels are unlocked by reaching a high score.\\nLater levels add a condition about which perks you can select. \\n\\nReach high scores is much easier when you get multiple upgrades after each level. \\n\\n## Re-rolls and free upgrades\\n\\nYou'll get an extra upgrade to pick when you play well : \\n\\n- Clear the level under {{levelTimeGood}} seconds\\n- Hit the sides or top less than {{wallBouncedGood}} times\\n- Catch {{catchRateGood}}% of coins\\n- Miss the bricks less than {{missesGood}} times \\n\\nYou will also get a re-roll that lets you skip upgrades if you do even better : \\n\\n- Clear a level under {{levelTimeBest}} seconds\\n- Hit the sides or top less than {{wallBouncedBest}} times\\n- Catch {{catchRateBest}}% of coins\\n- Miss the bricks less than {{missesBest}} times \\n\\nAn option in the settings lets you display those statistics\",\"help.help\":\"Learn more about the game\",\"help.levels\":\"Levels\",\"help.title\":\"Help\",\"help.upgrades\":\"## Upgrades\",\"history.columns.score\":\"Score\",\"history.columns.started\":\"Date\",\"history.help\":\"See your {{count}} best games.\",\"history.locked\":\"Play at least ten games to unlock\",\"history.title\":\"Runs history\",\"lab.help\":\"Try any build you want\",\"lab.instructions\":\"Select upgrades below, then pick a level to play. \",\"lab.menu_entry\":\"Creative mode\",\"lab.reset\":\"Reset all to 0\",\"lab.select_level\":\"Select a level to play on\",\"lab.unlocks_at\":\"Unlocks at total score {{score}}\",\"level_up.after_buttons\":\"You just finished level {{level}}/{{max}}.\",\"level_up.before_buttons\":\"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\\n\\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\\n\\n{{compliment}}\",\"level_up.compliment_advice\":\"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.\",\"level_up.compliment_good\":\"Well done !\",\"level_up.compliment_perfect\":\"Impressive, keep it up !\",\"level_up.pick_upgrade_title\":\"Pick an upgrade\",\"level_up.plus_one_upgrade\":\"(+1 upgrade)\",\"level_up.plus_one_upgrade_and_reroll\":\"(+1 upgrade and +1 re-roll)\",\"level_up.reroll\":\"Re-roll ({{count}})\",\"level_up.reroll_help\":\"Offer new choices\",\"level_up.upgrade_perk_to_level\":\" lvl {{level}}\",\"main_menu.basic\":\"\",\"main_menu.basic_help\":\"\",\"main_menu.colorful_coins\":\"\",\"main_menu.colorful_coins_help\":\"\",\"main_menu.comboIncreaseTexts\":\"\",\"main_menu.comboIncreaseTexts_help\":\"\",\"main_menu.contrast\":\"\",\"main_menu.contrast_help\":\"\",\"main_menu.credit_levels\":\"\",\"main_menu.donate\":\"You've played for {{hours}} hours\",\"main_menu.donate_help\":\"How about donating? You can hide this reminder in the settings. \",\"main_menu.donation_reminder\":\"\",\"main_menu.donation_reminder_help\":\"\",\"main_menu.download_save_file\":\"\",\"main_menu.download_save_file_help\":\"\",\"main_menu.extra_bright\":\"\",\"main_menu.extra_bright_help\":\"\",\"main_menu.fullscreen\":\"\",\"main_menu.fullscreen_help\":\"\",\"main_menu.help_content\":\"\",\"main_menu.help_help\":\"\",\"main_menu.help_title\":\"\",\"main_menu.help_upgrades\":\"\",\"main_menu.high_score\":\"High score : {{score}}\",\"main_menu.kid\":\"\",\"main_menu.kid_help\":\"\",\"main_menu.language\":\"\",\"main_menu.language_help\":\"\",\"main_menu.load_save_file\":\"\",\"main_menu.load_save_file_help\":\"\",\"main_menu.max_coins\":\"\",\"main_menu.max_coins_help\":\"\",\"main_menu.max_particles\":\"\",\"main_menu.max_particles_help\":\"\",\"main_menu.mobile\":\"\",\"main_menu.mobile_help\":\"\",\"main_menu.normal\":\"New Game\",\"main_menu.normal_help\":\"Play 7 levels with a random starting perk\",\"main_menu.pointer_lock\":\"\",\"main_menu.pointer_lock_help\":\"\",\"main_menu.record\":\"\",\"main_menu.record_download\":\"\",\"main_menu.record_help\":\"\",\"main_menu.red_miss\":\"\",\"main_menu.red_miss_help\":\"\",\"main_menu.reset\":\"\",\"main_menu.reset_cancel\":\"\",\"main_menu.reset_confirm\":\"\",\"main_menu.reset_help\":\"\",\"main_menu.reset_instruction\":\"\",\"main_menu.save_file_error\":\"\",\"main_menu.save_file_loaded\":\"\",\"main_menu.save_file_loaded_help\":\"\",\"main_menu.save_file_loaded_ok\":\"\",\"main_menu.settings_help\":\"Tailor the game play to your needs and taste\",\"main_menu.settings_title\":\"Settings\",\"main_menu.show_fps\":\"\",\"main_menu.show_fps_help\":\"\",\"main_menu.show_stats\":\"\",\"main_menu.show_stats_help\":\"\",\"main_menu.sounds\":\"\",\"main_menu.sounds_help\":\"\",\"main_menu.starting_perks\":\"\",\"main_menu.starting_perks_checked\":\"\",\"main_menu.starting_perks_full_random\":\"\",\"main_menu.starting_perks_help\":\"\",\"main_menu.starting_perks_unchecked\":\"\",\"main_menu.title\":\"Breakout 71\",\"main_menu.unlocks\":\"Unlocked content\",\"main_menu.unlocks_help\":\"Try perks and levels you unlocked\",\"play.close_modale_window_tooltip\":\"close \",\"play.current_lvl\":\"Level {{level}}/{{max}}\",\"play.menu_label\":\"menu\",\"play.menu_tooltip\":\"Open main menu\",\"play.missed_ball\":\"miss\",\"play.mobile_press_to_play\":\"Press and hold here to play\",\"play.score_tooltip\":\"See your score, upgrades and more\",\"play.stats.coins_catch_rate\":\"Coins catch rate\",\"play.stats.levelMisses\":\"Missed shots, where you hit nothing\",\"play.stats.levelTime\":\"Level time\",\"play.stats.levelWallBounces\":\"Wall bounces\",\"score_panel.close_to_unlock\":\"Next level unlock :\",\"score_panel.get_upgrades_to_unlock\":\"Get {{missingUpgrades}} and score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.rerolls_count\":\"You have accumulated {{rerolls}} rerolls\",\"score_panel.score_to_unlock\":\"Score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.title\":\"{{score}} points at level {{level}}/{{max}} \",\"score_panel.upcoming_levels\":\"Upcoming levels :\",\"score_panel.upgrades_picked\":\"Upgrades picked in this game run : \",\"settings.basic\":\"Basic graphics\",\"settings.basic_help\":\"Better performance.\",\"settings.colorful_coins\":\"Colorful coins\",\"settings.colorful_coins_help\":\"Coins always spawn of the color of the brick\",\"settings.comboIncreaseTexts\":\"Show +X in gold\",\"settings.comboIncreaseTexts_help\":\"When the combo increase\",\"settings.contrast\":\"High Contrast\",\"settings.contrast_help\":\"More colorful and dark rendering\",\"settings.donation_reminder\":\"Remind me to donate\",\"settings.donation_reminder_help\":\"See time played and donation link in main menu\",\"settings.download_save_file\":\"Download score and stats\",\"settings.download_save_file_help\":\"Get a save file\",\"settings.extra_bright\":\"Extra bright\",\"settings.extra_bright_help\":\"Increases the size of the halo around coins and bricks.\",\"settings.fullscreen\":\"Fullscreen\",\"settings.fullscreen_help\":\"Game will try to go full screen before starting\",\"settings.kid\":\"Kids mode\",\"settings.kid_help\":\"Start future games with \\\"slower ball\\\".\",\"settings.language\":\"Language\",\"settings.language_help\":\"Choose the game's language\",\"settings.load_save_file\":\"Load save file\",\"settings.load_save_file_help\":\"Select a save file on your device\",\"settings.max_coins\":\" {{max}} coins on screen maximum\",\"settings.max_coins_help\":\"Cosmetic only, no effect on score\",\"settings.max_particles\":\" {{max}} particles maximum\",\"settings.max_particles_help\":\"Limits the number of particles show on screen for visual effect. \",\"settings.mobile\":\"Mobile mode\",\"settings.mobile_help\":\"Leaves space under the paddle.\",\"settings.pointer_lock\":\"Mouse pointer lock\",\"settings.pointer_lock_help\":\"Locks and hides the mouse cursor.\",\"settings.record\":\"Record gameplay videos\",\"settings.record_download\":\"Download video ({{size}} MB)\",\"settings.record_help\":\"Get a video of each level.\",\"settings.red_miss\":\"Miss warning\",\"settings.red_miss_help\":\"Show red particles around balls going down without a hit.\",\"settings.reset\":\"Reset Game\",\"settings.reset_cancel\":\"No\",\"settings.reset_confirm\":\"Yes\",\"settings.reset_help\":\"Erase high score, play time and statistics\",\"settings.reset_instruction\":\"You will lose all progress you made in the game, are you sure?\",\"settings.save_file_error\":\"Error loading save file\",\"settings.save_file_loaded\":\"Save file loaded\",\"settings.save_file_loaded_help\":\"The app will now reload to apply your save\",\"settings.save_file_loaded_ok\":\"Ok\",\"settings.show_fps\":\"FPS counter\",\"settings.show_fps_help\":\"Monitor the app's performance\",\"settings.show_stats\":\"Show real time stats\",\"settings.show_stats_help\":\"Coins, time, bounces, misses\",\"settings.sounds\":\"Game sounds\",\"settings.sounds_help\":\"Can slow down some phones.\",\"starting_perks.checked\":\"When you start a new game, one of those perks will be given to you. Click a perk to exclude it. \",\"starting_perks.help\":\"Choose possible starting upgrades\",\"starting_perks.random\":\"All benefits have been removed, the choice will be random.\",\"starting_perks.title\":\"Starting perks\",\"starting_perks.unchecked\":\"The perks below are not offered as starting perks, but you can click to add them to the pool. \",\"unlocks.greyed_out_help\":\"The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.\",\"unlocks.intro\":\"Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a test game with it.\",\"unlocks.just_unlocked\":\"Level unlocked\",\"unlocks.just_unlocked_plural\":\"You just unlocked {{count}} levels\",\"unlocks.level\":\"

You unlocked {{unlocked}} levels out of {{out_of}}

\\n

Here are all the game levels, click one to try it out.

\",\"unlocks.level_description\":\"A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.\",\"unlocks.minScore\":\"Reach ${{minScore}} in a run to unlock.\",\"unlocks.minScoreWithPerks\":\"Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.\",\"unlocks.minTotalScore\":\"Accumulate a total of ${{score}}\",\"unlocks.reached\":\"Your best score was {{reached}}.\",\"unlocks.title_upgrades\":\"You unlocked {{unlocked}} upgrades out of {{out_of}}\",\"upgrades.addiction.name\":\"Addiction\",\"upgrades.addiction.tooltip\":\"+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. \",\"upgrades.addiction.verbose_description\":\"The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.\",\"upgrades.asceticism.name\":\"Asceticism\",\"upgrades.asceticism.tooltip\":\"+{{combo}} combo / brick, - {{combo}} on coin catch\",\"upgrades.asceticism.verbose_description\":\"You'll need to store the coins somewhere while your combo climbs. \",\"upgrades.ball_attract_ball.help_plural\":\"Stronger attraction force\",\"upgrades.ball_attract_ball.name\":\"Gravity\",\"upgrades.ball_attract_ball.tooltip\":\"Balls attract balls\",\"upgrades.ball_attract_ball.verbose_description\":\"Balls that are more than \\\"3/4 of the game area width\\\" away will start attracting each other. \\n\\nThe attraction force is stronger when they are furthest away from each other.\\n\\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.\",\"upgrades.ball_attracts_coins.name\":\"Balls attract coins\",\"upgrades.ball_attracts_coins.tooltip\":\"Coins follow the nearest ball and fall down slower\",\"upgrades.ball_attracts_coins.verbose_description\":\"This could be used to \\\"paint around\\\" the balls with coins if you combined it with \\\"stain\\\" and \\\"ghost coins\\\". It also works as a substitute for coin magnet. \",\"upgrades.ball_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.ball_repulse_ball.name\":\"Personal space\",\"upgrades.ball_repulse_ball.tooltip\":\"Balls repulse balls\",\"upgrades.ball_repulse_ball.verbose_description\":\"Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.\",\"upgrades.base_combo.name\":\"Strong foundations\",\"upgrades.base_combo.tooltip\":\"Combo starts at {{coins}} instead of 1.\",\"upgrades.base_combo.verbose_description\":\"Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.\",\"upgrades.bigger_explosions.name\":\"Kaboom\",\"upgrades.bigger_explosions.tooltip\":\"Bigger explosions\",\"upgrades.bigger_explosions.verbose_description\":\"The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)\",\"upgrades.bigger_puck.name\":\"Bigger paddle\",\"upgrades.bigger_puck.tooltip\":\"Easily catch more coins.\",\"upgrades.bigger_puck.verbose_description\":\"A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). \",\"upgrades.bricks_attract_ball.name\":\"Bricks attract balls\",\"upgrades.bricks_attract_ball.tooltip\":\"Ball goes toward the first {{count}} bricks it will hit.\",\"upgrades.bricks_attract_ball.verbose_description\":\"The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.\",\"upgrades.bricks_attract_coins.name\":\"Bricks attract coins\",\"upgrades.bricks_attract_coins.tooltip\":\"Helps them stay up there\",\"upgrades.bricks_attract_coins.verbose_description\":\"\",\"upgrades.clairvoyant.name\":\"Clairvoyant\",\"upgrades.clairvoyant.tooltip\":\"See upcoming levels, bricks HP and ball direction\",\"upgrades.clairvoyant.verbose_description\":\"Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)\",\"upgrades.coin_magnet.help_plural\":\"Stronger effect on the coins\",\"upgrades.coin_magnet.name\":\"Coins magnet\",\"upgrades.coin_magnet.tooltip\":\"Paddle attracts coins\",\"upgrades.coin_magnet.verbose_description\":\"Directs the coins to the paddle. The effect is stronger if the coin is close to it already.\",\"upgrades.compound_interest.name\":\"Compound interest\",\"upgrades.compound_interest.tooltip\":\"+{{lvl}} combo per brick broken, resets on coin lost\",\"upgrades.compound_interest.verbose_description\":\"Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \\nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\",\"upgrades.concave_puck.name\":\"Concave paddle\",\"upgrades.concave_puck.tooltip\":\"Improves vertical aiming precision\",\"upgrades.concave_puck.verbose_description\":\"Balls starts the level going straight up, and bounces with less angle.\",\"upgrades.corner_shot.name\":\"Corner shot\",\"upgrades.corner_shot.tooltip\":\"Lets your paddle overlap with the borders of the screen\",\"upgrades.corner_shot.verbose_description\":\"Helps with aiming in the corners. Further levels let you go further out. \",\"upgrades.etherealcoins.name\":\"Coins, in Space\",\"upgrades.etherealcoins.tooltip\":\"Coins are no longer affected by gravity\",\"upgrades.etherealcoins.verbose_description\":\"The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.\",\"upgrades.extra_levels.name\":\"5 min more\",\"upgrades.extra_levels.tooltip\":\"Play {{count}} levels instead of 7\",\"upgrades.extra_levels.verbose_description\":\"The default game can last a max of 7 levels, after which the game is over. \\n\\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.\",\"upgrades.extra_life.help_plural\":\"Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).\",\"upgrades.extra_life.name\":\"Extra Life\",\"upgrades.extra_life.tooltip\":\"The ball will bounce once on the bottom line before being lost.\",\"upgrades.extra_life.verbose_description\":\"Normally, you have one ball, and the game is over as soon as you drop it.\\n\\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \\n\\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.\",\"upgrades.forgiving.name\":\"Forgiving\",\"upgrades.forgiving.tooltip\":\"Missing breaks reduces combo progressively instead of all at once.\",\"upgrades.forgiving.verbose_description\":\"The first miss per level is free, then 10% of the combo, then 20% .. \",\"upgrades.fountain_toss.name\":\"Fountain toss\",\"upgrades.fountain_toss.tooltip\":\"Gain some combo when you miss some coins. \",\"upgrades.fountain_toss.verbose_description\":\"When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.\",\"upgrades.ghost_coins.name\":\"Ghost coins\",\"upgrades.ghost_coins.tooltip\":\"Coins slowly pass through bricks\",\"upgrades.ghost_coins.verbose_description\":\"It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. \",\"upgrades.helium.name\":\"Helium\",\"upgrades.helium.tooltip\":\"Gravity reversed left and right of paddle\",\"upgrades.helium.verbose_description\":\"This affects the coins and will let the float up until you are ready to pick them up.\",\"upgrades.hot_start.name\":\"Hot start\",\"upgrades.hot_start.tooltip\":\"Start at combo {{start}}, -{{loss}} combo per second\",\"upgrades.hot_start.verbose_description\":\"At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. \",\"upgrades.hypnosis.name\":\"Hypnosis\",\"upgrades.hypnosis.tooltip\":\"Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. \",\"upgrades.hypnosis.verbose_description\":\"\",\"upgrades.implosions.name\":\"Implosions\",\"upgrades.implosions.tooltip\":\"Explosions suck coins in instead of blowing them out\",\"upgrades.implosions.verbose_description\":\"The explosion force is applied the other way. Further levels act as \\\"bigger explosion\\\"\",\"upgrades.instant_upgrade.name\":\"Instant upgrade\",\"upgrades.instant_upgrade.tooltip\":\"+2 upgrade now, -1 choice until game end.\",\"upgrades.instant_upgrade.verbose_description\":\"Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.\",\"upgrades.left_is_lava.name\":\"Avoid left side\",\"upgrades.left_is_lava.tooltip\":\"+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen\",\"upgrades.left_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the left side . \\n\\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \\n\",\"upgrades.limitless.name\":\"Limitless\",\"upgrades.limitless.tooltip\":\"Raise all upgrade's maximum level by {{lvl}} \",\"upgrades.limitless.verbose_description\":\"Choosing this perk also raises his own limit by one, letting you pick it again.\",\"upgrades.metamorphosis.name\":\"Metamorphosis\",\"upgrades.metamorphosis.tooltip\":\"Each coin can stain {{lvl}} brick(s) with its color\",\"upgrades.metamorphosis.verbose_description\":\"With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \\\"paint\\\". At level 1, each coin can color 1 bricks before it is \\\"spent\\\" and appears hollow. \",\"upgrades.minefield.name\":\"Minefield\",\"upgrades.minefield.tooltip\":\"+{{lvl}} combo per bomb brick on screen\",\"upgrades.minefield.verbose_description\":\"Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl\",\"upgrades.multiball.name\":\"Multi ball\",\"upgrades.multiball.tooltip\":\"Start every levels with {{count}} balls.\",\"upgrades.multiball.verbose_description\":\"As soon as you drop the ball in Breakout 71, you lose. \\n\\nWith this perk, you get two balls, and so you can afford to lose one. \\n\\nThe lost balls come back on the next level. \\n\\nHaving more than one balls makes some further perks available, and of course clears the level faster.\",\"upgrades.nbricks.name\":\"Strict sample size\",\"upgrades.nbricks.tooltip\":\"Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets\",\"upgrades.nbricks.verbose_description\":\"You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count\",\"upgrades.one_more_choice.name\":\"Extra choice\",\"upgrades.one_more_choice.tooltip\":\"Further level ups will offer {{lvl}} more option(s) in the list\",\"upgrades.one_more_choice.verbose_description\":\"Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.\",\"upgrades.passive_income.name\":\"Passive income\",\"upgrades.passive_income.tooltip\":\"+{{lvl}} combo / brick, unless the paddle moved in the last {{time}}s, then it resets instead\",\"upgrades.passive_income.verbose_description\":\"Some perks can help the balls do what you want without needing to do anything.\",\"upgrades.picky_eater.name\":\"Picky eater\",\"upgrades.picky_eater.tooltip\":\"+{{lvl}} combo per brick broken, resets on ball color change\",\"upgrades.picky_eater.verbose_description\":\"Whenever you break a brick the same color as your ball, your combo increases by one. \\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \\nIf you have more than one ball, they all switch color whenever one of them hits a brick.\",\"upgrades.pierce.name\":\"Piercing\",\"upgrades.pierce.tooltip\":\"Ball pierces {{count}} bricks after a paddle bounce\",\"upgrades.pierce.verbose_description\":\"The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \\n\\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.\",\"upgrades.pierce_color.name\":\"Color pierce\",\"upgrades.pierce_color.tooltip\":\"+{{lvl}} damage to bricks of the ball's color\",\"upgrades.pierce_color.verbose_description\":\"Whenever a ball hits a brick of the same color, it will just go through unimpeded. \\n\\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\\n\\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.\",\"upgrades.puck_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.puck_repulse_ball.name\":\"Soft landing\",\"upgrades.puck_repulse_ball.tooltip\":\"Paddle repulses balls\",\"upgrades.puck_repulse_ball.verbose_description\":\"When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.\",\"upgrades.rainbow.name\":\"Rainbow\",\"upgrades.rainbow.tooltip\":\"Coins spawn with rainbow color.\",\"upgrades.rainbow.verbose_description\":\"Each level increases the proportion of colored coins. The color depends on level time. \",\"upgrades.reach.name\":\"Top down\",\"upgrades.reach.tooltip\":\" Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\",\"upgrades.reach.verbose_description\":\"If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \\n\\nThe lowest row will be highlighted in red. \",\"upgrades.respawn.name\":\"Re-spawn\",\"upgrades.respawn.tooltip\":\"{{percent}}% of bricks re-spawn after {{delay}}s.\",\"upgrades.respawn.verbose_description\":\"Some particle effect will let you know where bricks will appear. \",\"upgrades.right_is_lava.name\":\"Avoid right side\",\"upgrades.right_is_lava.tooltip\":\"+{{lvl}} combo per brick. Combo resets if ball hits the right side of the screen\",\"upgrades.right_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the right side. \\n\\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\\n\",\"upgrades.sacrifice.help_l1\":\"Loosing a life clears all bricks\",\"upgrades.sacrifice.help_over\":\"Loosing a life {{lvl}}x the combo then clears all bricks\",\"upgrades.sacrifice.name\":\"Sacrifice\",\"upgrades.sacrifice.verbose_description\":\"This might get the combo pretty high.\",\"upgrades.sapper.help_plural\":\"The first {{lvl}} bricks broken become bombs.\",\"upgrades.sapper.name\":\"Sapper\",\"upgrades.sapper.tooltip\":\"The first brick broken becomes a bomb.\",\"upgrades.sapper.verbose_description\":\"Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.\",\"upgrades.shocks.name\":\"Shocks\",\"upgrades.shocks.tooltip\":\"Explosive balls collisions\",\"upgrades.shocks.verbose_description\":\"Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. \",\"upgrades.shunt.name\":\"Shunt\",\"upgrades.shunt.tooltip\":\"Keep {{percent}}% of your combo between levels\",\"upgrades.shunt.verbose_description\":\"If you also have hot start, the hot start is just added to the current combo\",\"upgrades.side_flip.name\":\"Right handed\",\"upgrades.side_flip.tooltip\":\"+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise\",\"upgrades.side_flip.verbose_description\":\"Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.side_kick.name\":\"Left handed\",\"upgrades.side_kick.tooltip\":\"+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise\",\"upgrades.side_kick.verbose_description\":\"Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.skip_last.help_plural\":\"The last {{lvl}} bricks will explode.\",\"upgrades.skip_last.name\":\"Easy Cleanup\",\"upgrades.skip_last.tooltip\":\"The last brick will explode.\",\"upgrades.skip_last.verbose_description\":\"You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \\n\\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \\n\\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.\",\"upgrades.slow_down.name\":\"Slower ball\",\"upgrades.slow_down.tooltip\":\"Ball moves more slowly\",\"upgrades.slow_down.verbose_description\":\"The ball starts relatively slow, but every level of your game it will start a bit faster. \\n\\nIt will also accelerate if you spend a lot of time in one level. \\n\\nThis perk makes it more manageable. \\n\\nYou can get it at the start every time by enabling kid mode in the menu.\",\"upgrades.smaller_puck.help_plural\":\"Even smaller paddle and higher base combo\",\"upgrades.smaller_puck.name\":\"Smaller paddle\",\"upgrades.smaller_puck.tooltip\":\"Also gives +5 base combo\",\"upgrades.smaller_puck.verbose_description\":\"This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\\n\\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. \",\"upgrades.soft_reset.name\":\"Soft reset\",\"upgrades.soft_reset.tooltip\":\"Combo resets keeps {{percent}}%\",\"upgrades.soft_reset.verbose_description\":\"Limit the impact of a combo reset.\",\"upgrades.streak_shots.name\":\"Hit streak\",\"upgrades.streak_shots.tooltip\":\"More coins if you break many bricks before bouncing on the paddle.\",\"upgrades.streak_shots.verbose_description\":\"Every time you break a brick, your combo increases by one. \\n\\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\\n\\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.\",\"upgrades.sturdy_bricks.name\":\"Sturdy bricks\",\"upgrades.sturdy_bricks.tooltip\":\"+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken\",\"upgrades.sturdy_bricks.verbose_description\":\"Each level of this perk adds one HP to all bricks. You can see the HP number with the \\\"clairvoyant\\\" perk. You can increase ball damage by getting the \\\"piercing\\\" perk. Each level of the perk adds +50% coins spawn. \",\"upgrades.superhot.name\":\"SUPER HOT\",\"upgrades.superhot.tooltip\":\"Time moves when the paddle moves.\",\"upgrades.superhot.verbose_description\":\"SUPER HOT SUPER HOT SUPER HOT SUPER HOT\",\"upgrades.telekinesis.help_plural\":\"Stronger effect on the ball\",\"upgrades.telekinesis.name\":\"Telekinesis\",\"upgrades.telekinesis.tooltip\":\"Paddle controls the ball's trajectory\",\"upgrades.telekinesis.verbose_description\":\"You control the ball while it's going up. \",\"upgrades.top_is_lava.name\":\"Sky is the limit\",\"upgrades.top_is_lava.tooltip\":\"+{{lvl}} combo per brick, reset when the top is hit\",\"upgrades.top_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \\n\\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \",\"upgrades.trampoline.name\":\"Trampoline\",\"upgrades.trampoline.tooltip\":\"+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border\",\"upgrades.trampoline.verbose_description\":\"One of the rare combo upgrades that don't add a reset condition\",\"upgrades.transparency.name\":\"Transparency\",\"upgrades.transparency.tooltip\":\"The higher the ball is on the screen, the more transparent it becomes. The more transparent it is, the more coins it produces.\",\"upgrades.transparency.verbose_description\":\"Higher levels make the ball transparent sooner and increase the point bonus.\",\"upgrades.trickledown.name\":\"Trickle down economics\",\"upgrades.trickledown.tooltip\":\"The coins appear at the top of the screen.\",\"upgrades.trickledown.verbose_description\":\"It might help you put some coins aside.\",\"upgrades.unbounded.name\":\"Padding\",\"upgrades.unbounded.tooltip\":\"Adds space left and right of the level, but your paddle can't go that far. \",\"upgrades.unbounded.verbose_description\":\"Another upgrade might help you extends the reach of your paddle. \",\"upgrades.viscosity.name\":\"Viscosity\",\"upgrades.viscosity.tooltip\":\"Slower coin fall\",\"upgrades.viscosity.verbose_description\":\"Coins normally accelerate with gravity and explosions to pretty high speeds. \\n\\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \\n\\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.\",\"upgrades.wind.help_plural\":\"Stronger wind force\",\"upgrades.wind.name\":\"Wind\",\"upgrades.wind.tooltip\":\"Paddle position creates wind\",\"upgrades.wind.verbose_description\":\"Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.\",\"upgrades.yoyo.name\":\"Yo-yo\",\"upgrades.yoyo.tooltip\":\"Ball falls toward paddle\",\"upgrades.yoyo.verbose_description\":\"It's the opposite of telekinesis, control the ball while it's falling back down.\",\"upgrades.zen.name\":\"Zen\",\"upgrades.zen.tooltip\":\"+{{lvl}} combo per bricks, reset when there's an explosion\",\"upgrades.zen.verbose_description\":\"After all, this is a non-violent game. \"}"); +},{}],"b97sx":[function(require,module,exports,__globalThis) { +module.exports = JSON.parse('{"confirmRestart.no":"Annuler","confirmRestart.text":"Vous \xeates sur le point de commencer une nouvelle partie, est-ce vraiment ce que vous vouliez ?","confirmRestart.title":"D\xe9marrer une nouvelle partie\u202F?","confirmRestart.yes":"Commencer une nouvelle partie","editor.editing.bigger":"Augmenter la taille du niveau","editor.editing.color":"Choisissez une couleur dans la liste des couleurs (max 5 par niveau)","editor.editing.copy":"Copier le code du niveau","editor.editing.copy_help":"Collez-le dans le canal #levels de notre discord","editor.editing.credit":"Cr\xe9dits et source","editor.editing.credit_prompt":"Entrez l\'url source ou l\'explication de votre niveau.","editor.editing.delete":"Supprimer le niveau","editor.editing.down":"D\xe9placez toutes les briques vers le bas","editor.editing.help":"Cliquez ensuite sur une tuile pour la colorier.","editor.editing.left":"D\xe9placer toutes les briques vers la gauche","editor.editing.play":"Jouez \xe0 ce niveau","editor.editing.rename":"Nom du niveau","editor.editing.rename_prompt":"Veuillez saisir un nouveau nom pour le niveau","editor.editing.right":"D\xe9placer toutes les briques vers la droite","editor.editing.smaller":"Diminuer la taille du niveau","editor.editing.title":"Niveau d\'\xe9dition\xa0: {{name}}","editor.editing.up":"D\xe9placez toutes les briques","editor.help":"Cr\xe9ez des niveaux personnalis\xe9s et partagez-les pour les inclure dans le jeu.","editor.import":"Importer un niveau","editor.import_instruction":"Collez un code de niveau pour l\'importer dans votre liste de niveaux","editor.locked":"Atteignez un score total de {{min}} pour d\xe9bloquer","editor.new_level":"Nouveau niveau","editor.title":"\xc9diteur de niveau","gameOver.creative":"Cette partie de test ne sera pas enregistr\xe9e.","gameOver.cumulative_total":"Votre score total cumul\xe9 est pass\xe9 de {{startTs}} \xe0 {{endTs}}.","gameOver.lost.summary":"Vous avez fait tomber la balle apr\xe8s avoir attrap\xe9 {{score}} pi\xe8ces.","gameOver.lost.title":"Balle perdue","gameOver.stats.balls_lost":"Balles perdues","gameOver.stats.bricks_broken":"Briques cass\xe9es","gameOver.stats.bricks_per_minute":"Briques cass\xe9es par minute","gameOver.stats.catch_rate":"Pi\xe8ces attrap\xe9es","gameOver.stats.combo_avg":"Combo moyen","gameOver.stats.combo_max":"Combo maximum","gameOver.stats.duration_per_level":"Dur\xe9e par niveau","gameOver.stats.hit_rate":"Pr\xe9cision","gameOver.stats.intro":"","gameOver.stats.level_reached":"Niveau atteint","gameOver.stats.total_score":"Score total","gameOver.stats.upgrades_applied":"Am\xe9liorations appliqu\xe9es","gameOver.stats_intro":"Vous trouverez ci-dessous les statistiques de cette partie compar\xe9es \xe0 vos {{count}} meilleures parties.","gameOver.unlocked_perk":"Am\xe9lioration d\xe9bloqu\xe9e","gameOver.unlocked_perk_plural":"Vous avez d\xe9bloqu\xe9 {{count}} am\xe9liorations","gameOver.win.summary":"Cette partie est termin\xe9e. Vous avez accumul\xe9 {{score}} pi\xe8ces. ","gameOver.win.title":"Vous avez termin\xe9 cette partie","help.content":"## Objectif\\n\\nAttrapez un maximum de pi\xe8ces au cours des 7 niveaux.\\nLes pi\xe8ces apparaissent lorsque vous cassez des briques.\\nAttrapez-les avec votre palet pour augmenter votre score.\\nVotre score est affich\xe9 en haut \xe0 droite de l\'\xe9cran.\\nNe laissez pas tomber la balle, sinon la partie est termin\xe9e.\\n\\nApr\xe8s avoir d\xe9truit toutes les briques, vous pourrez choisir une am\xe9lioration.\\n\\n## Am\xe9liorations\\n\\nLes am\xe9liorations que vous choisissez seront valables jusqu\'\xe0 la fin de la partie.\\nCertaines peuvent \xeatre s\xe9lectionn\xe9es plusieurs fois pour un effet plus puissant.\\nD\'autres aident \xe0 viser ou simplifient le jeu.\\nCertaines ne sont utiles que lorsqu\'elles sont combin\xe9es.\\n\\nVous obtenez toujours une am\xe9lioration au d\xe9but de chaque partie.\\nSon ic\xf4ne forme les briques du premier niveau.\\nVous pouvez s\xe9lectionner les am\xe9liorations de d\xe9part dans les param\xe8tres.\\n\\nDe nombreuses am\xe9liorations influencent votre combo.\\n\\n## Combo\\n\\nVotre \xab combo \xbb correspond au nombre de pi\xe8ces g\xe9n\xe9r\xe9es lorsqu\'une brique se casse.\\nIl est affich\xe9 sur votre palet. Par exemple, x4 signifie que chaque brique rapporte 4 pi\xe8ces.\\n\\nLa plupart des am\xe9liorations qui augmentent le combo ajoutent \xe9galement une condition pour le r\xe9initialiser.\\nLe combo se r\xe9initialise \xe9galement si la balle revient sur la raquette sans toucher de brique.\\nUn message \xab\xa0Manqu\xe9\xa0\xbb s\'affiche alors.\\n\\nEssayez de viser vers un brique \xe0 chaque rebond.\\n\\n## Vis\xe9e\\n\\nSeule la position de la balle sur la raquette d\xe9termine son angle de rebond.\\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\\nSi vous frappez sur le c\xf4t\xe9 de la raquette, l\'angle sera plus grand.\\nLa vitesse de la raquette et l\'angle d\'incidence de la balle n\'ont pas d\'effet.\\n\\nDe nombreuses am\xe9liorations facilitant la vis\xe9e peuvent \xeatre d\xe9bloqu\xe9es.\\n\\n## D\xe9blocages\\n\\nLorsque vous jouez \xe0 Breakout 71 pour la premi\xe8re fois, la plupart des am\xe9liorations et des niveaux sont verrouill\xe9s.\\nLes am\xe9liorations se d\xe9bloquent simplement en jouant et en attrapant beaucoup de pi\xe8ces.\\nLes premiers niveaux se d\xe9bloquent en atteignant un score \xe9lev\xe9.\\nLes niveaux suivants ajoutent une condition concernant les avantages s\xe9lectionn\xe9s.\\n\\nAtteindre des scores \xe9lev\xe9s est beaucoup plus facile lorsque vous obtenez plusieurs am\xe9liorations apr\xe8s chaque niveau.\\n\\n## Relances et am\xe9liorations gratuites\\n\\nVous obtiendrez une am\xe9lioration suppl\xe9mentaire si vous jouez bien\xa0:\\n\\n- Terminez le niveau en moins de {{levelTimeGood}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedGood}} fois\\n- Attrapez {{catchRateGood}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesGood}} fois\\n\\nVous b\xe9n\xe9ficierez \xe9galement d\'une relance qui vous permettra d\'ignorer les am\xe9liorations si vous faites encore mieux\xa0:\\n\\n- Terminez un niveau en moins de {{levelTimeBest}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedBest}} fois\\n- Attrapez {{catchRateBest}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesBest}} fois\\n\\nUne option dans les param\xe8tres vous permet d\'afficher ces statistiques ","help.help":"D\xe9couvrez le jeu en d\xe9tail","help.levels":"Niveaux","help.title":"Aide","help.upgrades":"## Am\xe9liorations","history.columns.score":"Score","history.columns.started":"Date","history.help":"Liste vos {{count}} meilleurs parties.","history.locked":"Jouez d\'abord au moins dix parties","history.title":"Historique","lab.help":"Essayez n\'importe quel combinaison d\'am\xe9liorations et de niveaux.","lab.instructions":"S\xe9lectionnez les am\xe9liorations ci-dessous, puis choisissez le niveau \xe0 jouer. .","lab.menu_entry":"Mode cr\xe9atif","lab.reset":"Retirer toutes les am\xe9liorations","lab.select_level":"S\xe9lectionnez un niveau sur lequel jouer","lab.unlocks_at":"D\xe9verrouill\xe9 \xe0 partir d\'un score total de {{score}}","level_up.after_buttons":"Vous venez de terminer le niveau {{level}}/{{max}}.","level_up.before_buttons":"Vous avez attrap\xe9 {{score}} pi\xe8ces {{catchGain}} sur {{levelSpawnedCoins}} en {{time}} secondes {{timeGain}}.\\n\\nVous avez rat\xe9 les briques {{levelMisses}} fois {{missesGain}} et touch\xe9 les bords de la zone de jeu {{levelWallBounces}} fois {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Essayez d\'attraper toutes les pi\xe8ces, de ne jamais rater les briques, de ne pas toucher les murs ou de terminer le niveau en moins de 30 secondes pour obtenir des choix suppl\xe9mentaires et des am\xe9liorations.","level_up.compliment_good":"Bravo !","level_up.compliment_perfect":"Impressionnant, continuez comme \xe7a !","level_up.pick_upgrade_title":"Choisir une am\xe9lioration","level_up.plus_one_upgrade":"(+1 upgrade)","level_up.plus_one_upgrade_and_reroll":"(+1 am\xe9lioration et +1 relance)","level_up.reroll":"Relancer ({{count}})","level_up.reroll_help":"Nouveaux choix","level_up.upgrade_perk_to_level":" niveau {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Vous avez jou\xe9 {{hours}} heures","main_menu.donate_help":"Pourriez-vous donner quelques euros ? Vous pouvez masquer ce rappel dans les param\xe8tres.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"High score : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Nouvelle Partie","main_menu.normal_help":"Avec un avantage de d\xe9part al\xe9atoire","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Adaptez le jeu \xe0 vos besoins","main_menu.settings_title":"Param\xe8tre","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenu d\xe9bloqu\xe9","main_menu.unlocks_help":"Essayez les \xe9l\xe9ments d\xe9bloqu\xe9s","play.close_modale_window_tooltip":"Fermer","play.current_lvl":"Niveau {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Ouvrir le menu principal","play.missed_ball":"rat\xe9","play.mobile_press_to_play":"Gardez le doigt ici pour jouer","play.score_tooltip":"Consultez votre score, am\xe9liorations et plus encore","play.stats.coins_catch_rate":"Taux de capture des pi\xe8ces ","play.stats.levelMisses":"Tirs rat\xe9s, ou vous n\'avez touch\xe9 aucune brique","play.stats.levelTime":"Dur\xe9e du niveau","play.stats.levelWallBounces":"Rebonds sur les murs","score_panel.close_to_unlock":"Prochain niveau d\xe9bloqu\xe9 : ","score_panel.get_upgrades_to_unlock":"Obtenez {{missingUpgrades}} et attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.rerolls_count":"Vous avez accumul\xe9 {{rerolls}} rerolls","score_panel.score_to_unlock":"Attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.title":"{{score}} points au niveau {{level}}/{{max}} ","score_panel.upcoming_levels":"Niveaux de la parties : ","score_panel.upgrades_picked":"Am\xe9liorations choisies pendant la partie :","settings.basic":"Graphismes simplifi\xe9s","settings.basic_help":"Meilleures performances.","settings.colorful_coins":"Pi\xe8ces color\xe9es","settings.colorful_coins_help":"Les pi\xe8ces apparaissent toujours de la couleur de la brique","settings.comboIncreaseTexts":"Afficher un +X dor\xe9","settings.comboIncreaseTexts_help":"Quand le combo augmente","settings.contrast":"Contraste \xe9lev\xe9","settings.contrast_help":"Affichage plus contrast\xe9 et color\xe9","settings.donation_reminder":"Me rappeler de donner","settings.donation_reminder_help":"Afficher le temps de jeu et un lien pour donner dans le menu principal","settings.download_save_file":"Sauvegarder mes progr\xe8s","settings.download_save_file_help":"Obtenir un fichier de sauvegarde","settings.extra_bright":"Plus de lumi\xe8re","settings.extra_bright_help":"Plus grand halo lumineux autours des briques et pi\xe8ces.","settings.fullscreen":"Plein \xe9cran","settings.fullscreen_help":"Le jeu essaiera de passer en plein \xe9cran quand vous le d\xe9marrez","settings.kid":"Mode enfants","settings.kid_help":"Balle plus lente","settings.language":"Langue","settings.language_help":"Changer la langue d\'affichage","settings.load_save_file":"Charger une sauvegarde","settings.load_save_file_help":"Depuis un fichier ","settings.max_coins":"{{max}} pi\xe8ces affich\xe9es maximum","settings.max_coins_help":"Visuel uniquement, pas d\'impact sur le score","settings.mobile":"Mode mobile","settings.mobile_help":"Laisse un espace sous la raquette.","settings.pointer_lock":"Verrouillage du pointeur","settings.pointer_lock_help":"Cache aussi le curseur de la souris.","settings.record":"Enregistrer des vid\xe9os de jeu","settings.record_download":"T\xe9l\xe9charger la vid\xe9o ({{size}} MB)","settings.record_help":"Obtenez une vid\xe9o de chaque niveau.","settings.red_miss":"Balles rat\xe9es","settings.red_miss_help":"Afficher des particules rouges autours des balles qui redescendent sans avoir touch\xe9 une brique.","settings.reset":"R\xe9initialiser le jeu","settings.reset_cancel":"Non","settings.reset_confirm":"Oui","settings.reset_help":"Effacer les scores, statistiques et temps de jeu","settings.reset_instruction":"Vous perdrez tous les progr\xe8s que vous avez faits dans le jeu, \xeates-vous s\xfbr ?","settings.save_file_error":"Erreur lors du chargement du fichier de sauvegarde","settings.save_file_loaded":"Sauvegarde charg\xe9e","settings.save_file_loaded_help":"L\'appli va red\xe9marrer","settings.save_file_loaded_ok":"Ok","settings.show_fps":"Compteur de FPS","settings.show_fps_help":"Surveiller la performance du jeu","settings.show_stats":"Statistiques en temps r\xe9el","settings.show_stats_help":"Pi\xe8ces, temps, rebonds, rat\xe9s","settings.sounds":"Sons du jeu","settings.sounds_help":"Ralentis certains t\xe9l\xe9phones.","starting_perks.checked":"Lorsque vous d\xe9marrez une nouvelle partie, l\'un de ces avantages vous sera attribu\xe9. Cliquez sur un avantage pour l\'exclure.","starting_perks.help":"Choisissez les avantages de d\xe9part","starting_perks.random":"Tous les avantages ont \xe9t\xe9 retir\xe9s, le choix sera al\xe9atoire.","starting_perks.title":"Avantages de d\xe9part","starting_perks.unchecked":"Les avantages ci-dessous ne sont pas propos\xe9s comme avantages de d\xe9part, mais vous pouvez cliquer pour les ajouter aux avantages de d\xe9part possibles.","unlocks.greyed_out_help":"Les \xe9l\xe9ments gris\xe9es peuvent \xeatre d\xe9bloqu\xe9es en augmentant votre score total. Le score total augmente \xe0 chaque fois que vous marquez des points dans le jeu.","unlocks.intro":"Votre score total est de {{ts}}. Vous trouverez ci-dessous toutes les am\xe9liorations et tous les niveaux que le jeu peut offrir. Cliquez sur l\'un d\'entre eux pour les essayer dans une partie de test. ","unlocks.just_unlocked":"Niveau d\xe9bloqu\xe9","unlocks.just_unlocked_plural":"Vous venez de d\xe9bloquer {{count}} niveaux","unlocks.level":"

Vous avez d\xe9bloqu\xe9 {{unlocked}} niveaux sur {{out_of}}

\\n

Voici tous les niveaux du jeu, cliquez sur l\'un d\'eux pour l\'essayer.

","unlocks.level_description":"Un niveau {{size}}x{{size}} avec {{bricks}} briques, {{colors}} couleurs et {{bombs}} bombes.","unlocks.minScore":"Atteignez un score de ${{minScore}} dans une partie pour d\xe9bloquer.","unlocks.minScoreWithPerks":"Atteignez ${{minScore}} dans une partie avec {{required}} mais sans {{forbidden}}.","unlocks.minTotalScore":"Accumuler un total de ${{score}}","unlocks.reached":"Votre meilleur score pour l\'instant est {{reached}}.","unlocks.title_upgrades":"Vous avez d\xe9bloqu\xe9 {{unlocked}} am\xe9liorations sur {{out_of}}","upgrades.addiction.name":"Addiction","upgrades.addiction.tooltip":"+{{lvl}} combo / brique, combo perdu apr\xe8s {{delay}}s sans casser de briques","upgrades.addiction.verbose_description":"Le d\xe9compte ne commence qu\'\xe0 parti de la destruction de la premi\xe8re brique du niveau, et s\'arr\xeate d\xe8s qu\'il n\'y a plus de briques. ","upgrades.asceticism.name":"Asc\xe9tisme","upgrades.asceticism.tooltip":"+{{combo}} combo par brique cass\xe9e, - {{combo}} quand une pi\xe8ce est attrap\xe9e","upgrades.asceticism.verbose_description":"Il faudra trouver un moyen de stocker les pi\xe8ces pendant que le combo grandis. ","upgrades.ball_attract_ball.help_plural":"Force d\'attraction plus forte","upgrades.ball_attract_ball.name":"Gravit\xe9","upgrades.ball_attract_ball.tooltip":"Les balles attirent les balles","upgrades.ball_attract_ball.verbose_description":"Les balles qui sont \xe9loign\xe9es de plus de 3/4 de la largeur d\'\xe9cran commencent \xe0 s\'attirer. La force d\'attraction est plus forte lorsque les balles sont plus \xe9loign\xe9es l\'une de l\'autre. Des particules arc-en-ciel voleront pour symboliser la force d\'attraction. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle en jeu.","upgrades.ball_attracts_coins.name":"Balles fortun\xe9es","upgrades.ball_attracts_coins.tooltip":"Les pi\xe8ces accompagnent la balle la plus proche ","upgrades.ball_attracts_coins.verbose_description":"Vous pourriez l\'utiliser pour que les pi\xe8ces orbitent autours de la balle et colorent les briques \xe0 proximit\xe9, ou comme une sorte de coin magnet. ","upgrades.ball_repulse_ball.help_plural":"Force de r\xe9pulsion plus forte","upgrades.ball_repulse_ball.name":"Vol en formation","upgrades.ball_repulse_ball.tooltip":"Les balles repoussent les balles","upgrades.ball_repulse_ball.verbose_description":"Les balles qui se trouvent \xe0 moins d\'un quart de largeur d\'\xe9cran commencent \xe0 se repousser les unes les autres. La force de r\xe9pulsion est plus forte si elles sont proches l\'une de l\'autre. Des particules seront affich\xe9es pour symboliser l\'application de cette force. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle.","upgrades.base_combo.name":"Meilleur base","upgrades.base_combo.tooltip":"Le combo commence \xe0 {{coins}} au lieu de 1.","upgrades.base_combo.verbose_description":"Votre combo commence normalement \xe0 1 au d\xe9but du niveau et revient \xe0 1 lorsque vous rebondissez sans rien toucher. Avec cette caract\xe9ristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pi\xe8ces par brique. Lorsque votre combo est r\xe9initialis\xe9, il revient \xe0 4 et non \xe0 1. Votre balle scintillera un peu pour indiquer que son combo est sup\xe9rieur \xe0 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosions plus violentes","upgrades.bigger_explosions.verbose_description":"L\'explosion par d\xe9faut efface un carr\xe9 de 3x3 briques, avec cette am\xe9lioration un carr\xe9 de 5x5. Le vent soufflant les pi\xe8ces est \xe9galement beaucoup plus fort. L\'\xe9cran clignotera un peu apr\xe8s chaque explosion (sauf en mode graphismes basiques).","upgrades.bigger_puck.name":"Raquette plus grande","upgrades.bigger_puck.tooltip":"Attrapez facilement plus de pi\xe8ces.","upgrades.bigger_puck.verbose_description":"Une grande raquette permet de ne jamais rater la balle et d\'attraper plus de pi\xe8ces, ainsi que d\'orienter pr\xe9cis\xe9ment les rebonds. Cependant, une grande raquette est plus difficile \xe0 utiliser sur les c\xf4t\xe9s du niveau.","upgrades.bricks_attract_ball.name":"Les briques attirent les balles","upgrades.bricks_attract_ball.tooltip":"La balle se dirige vers les {{count}} premi\xe8res briques qu\'elle touchera.","upgrades.bricks_attract_ball.verbose_description":"L\'effet est plus fort \xe0 des niveaux plus \xe9lev\xe9s. Le nombre de briques pouvant \xeatre touch\xe9es avant que l\'effet ne s\'arr\xeate est \xe9galement plus \xe9lev\xe9. L\'effet se r\xe9arme lorsque la balle touche le palet.","upgrades.bricks_attract_coins.name":"Briques attirent les pi\xe8ces","upgrades.bricks_attract_coins.tooltip":"Aide \xe0 garder les pi\xe8ces en suspension","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Clairvoyant","upgrades.clairvoyant.tooltip":"R\xe9v\xe8le les niveaux, PV des briques et direction des balles","upgrades.clairvoyant.verbose_description":"Vous aide \xe0 choisir les bonnes am\xe9liorations et \xe0 comprendre ce qu\'il se passe avec \\"briques solides\\". Les niveaux 2 et 3 (en mode loop) am\xe8nent des informations compl\xe9mentaires d\'une utilit\xe9 douteuse. ","upgrades.coin_magnet.help_plural":"Effet plus marqu\xe9 sur les pi\xe8ces","upgrades.coin_magnet.name":"Aimant pour pi\xe8ces","upgrades.coin_magnet.tooltip":"La raquette attire les pi\xe8ces","upgrades.coin_magnet.verbose_description":"Dirige les pi\xe8ces vers la raquette. L\'effet est plus fort sur les pi\xe8ces d\xe9j\xe0 proche de la raquette. ","upgrades.compound_interest.name":"Int\xe9r\xeats compos\xe9s","upgrades.compound_interest.tooltip":"+{{lvl}} combo par brique cass\xe9e, remise \xe0 z\xe9ro quand une pi\xe8ce est perdu","upgrades.compound_interest.verbose_description":"Votre combo augmentera d\'une unit\xe9 \xe0 chaque fois que vous casserez une brique. Toute pi\xe8ce perdue remettra votre combo \xe0 z\xe9ro. \\n\\nSi votre combo est sup\xe9rieure au minimum, une ligne rouge s\'affichera au bas de la zone de jeu pour vous le rappeler que les pi\xe8ces ne doivent pas aller \xe0 cet endroit.","upgrades.concave_puck.name":"Raquette concave","upgrades.concave_puck.tooltip":"Aide \xe0 \xe9viter les bords.","upgrades.concave_puck.verbose_description":"Les balles d\xe9marrent verticalement en d\xe9but de niveau, et rebondi sur la raquette de mani\xe8re plus verticale et invers\xe9e.","upgrades.corner_shot.name":"Tir en coin","upgrades.corner_shot.tooltip":"Laisse votre raquette sortir de la zone encadr\xe9e","upgrades.corner_shot.verbose_description":"Aide \xe0 viser dans les coins","upgrades.etherealcoins.name":"Monnaie spatiale ","upgrades.etherealcoins.tooltip":"Les pi\xe8ces ne subissent plus la gravit\xe9 ou la friction","upgrades.etherealcoins.verbose_description":"Les pi\xe8ces garderont leur vitesse m\xeame apr\xe8s plusieurs rebonds, et ne subirons plus la gravit\xe9. ","upgrades.extra_levels.name":"Encore 5 minutes","upgrades.extra_levels.tooltip":"Jouer {{count}} niveaux au lieu de 7","upgrades.extra_levels.verbose_description":"La partie dure normalement 7 niveaux, apr\xe8s quoi le jeu est termin\xe9 et le score que vous avez atteint est votre score de partie.\\n\\nChoisir cette am\xe9lioration vous permet de prolonger la partie d\'un niveau. Les derniers niveaux sont souvent ceux o\xf9 vous faites le plus de points, la diff\xe9rence peut donc \xeatre spectaculaire.","upgrades.extra_life.help_plural":"La (derni\xe8re) balle rebondit en bas de l\'\xe9cran au lieu d\'\xeatre perdue ( {{lvl}} fois).","upgrades.extra_life.name":"Seconde chance","upgrades.extra_life.tooltip":"La balle rebondit une fois avant d\'\xeatre perdue.","upgrades.extra_life.verbose_description":"Normalement, vous n\'avez qu\'une seule balle par manche, et la manche est termin\xe9e d\xe8s que vous la laissez tomber.\\n\\nCette comp\xe9tence ajoute une barre blanche en bas de l\'\xe9cran qui sauvera une balle une fois, et se brisera au cours du processus.\\n\\nVous pouvez prendre plusieurs vies d\'avances, elle seront utilis\xe9es \xe0 chaque fois qu\'une balle est sur le point d\'\xeatre perdue. ","upgrades.forgiving.name":"L\'erreur est humaine","upgrades.forgiving.tooltip":"Rater les briques fait perdre un portion progressivement plu importante du combo","upgrades.forgiving.verbose_description":" La premi\xe8re brique rat\xe9e par niveau ne co\xfbte rien, la suivante 10%, 20%, etc.","upgrades.fountain_toss.name":"Pi\xe8ce dans la fontaine","upgrades.fountain_toss.tooltip":"Gagnez parfois un peu de combo quand vous perdez des pi\xe8ces.","upgrades.fountain_toss.verbose_description":"Quand une pi\xe8ce est perdue alors que votre combo \xe9tait en dessous de {{max}}, votre combo \xe0 une probabilit\xe9 de {{lvl}}/combo d\'\xeatre incr\xe9ment\xe9","upgrades.ghost_coins.name":"Pi\xe8ces fant\xf4me","upgrades.ghost_coins.tooltip":"Les pi\xe8ces traversent les briques doucement","upgrades.ghost_coins.verbose_description":"Ce n\'est pas une bug, c\'est une fonctionnalit\xe9 ! Les pi\xe8ces passent \xe0 travers les briques doucement. Les niveaux plus \xe9lev\xe9s permettent aux pi\xe8ce de traverser les briques plus vite.","upgrades.helium.name":"H\xe9lium","upgrades.helium.tooltip":"Les pi\xe8ce flottent au lieu de tomber autours de la raquette.","upgrades.helium.verbose_description":"Les pi\xe8ces attendront d\'\xeatre sous la raquette pour tomber. ","upgrades.hot_start.name":"D\xe9marrage \xe0 chaud","upgrades.hot_start.tooltip":"Combo \xe0 {{start}}, -{{loss}} combo par seconde","upgrades.hot_start.verbose_description":"Au d\xe9but de chaque niveau, votre combo commencera \xe0 +30 points, mais \xe0 chaque seconde, il sera diminu\xe9 d\'un point. ","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Chaque fois qu\'une brique change de couleur, t\xe9l\xe9portez cette pi\xe8ce vers la boule la plus proche et rechargez sa capacit\xe9 \xe0 tacher une brique.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosions","upgrades.implosions.tooltip":"Les explosions aspirent les pi\xe8ces au lieu de les faire exploser.","upgrades.implosions.verbose_description":"La force d\u2019explosion est appliqu\xe9e dans l\u2019autre sens. Les niveaux 2+ augmentent la puissance de l\'implosion. ","upgrades.instant_upgrade.name":"Un tiens vaut deux tu l\'auras","upgrades.instant_upgrade.tooltip":"+2 am\xe9liorations, -1 choix jusqu\'\xe0 la fin de la partie.","upgrades.instant_upgrade.verbose_description":"Choisissez imm\xe9diatement deux am\xe9liorations, afin d\'en obtenir une gratuite et une autre pour rembourser celle utilis\xe9e pour obtenir cet avantage. Chaque fois que vous choisirez des am\xe9liorations dans le menu suivant, vous aurez moins de choix.","upgrades.left_is_lava.name":"\xc9viter le c\xf4t\xe9 gauche","upgrades.left_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en touchant le bord gauche","upgrades.left_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez une brique.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 gauche.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 gauche devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.limitless.name":"Sans limites","upgrades.limitless.tooltip":"Augmenter le niveau maximum de toutes les mises \xe0 niveau de {{lvl}} ","upgrades.limitless.verbose_description":"Choisir cet avantage augmente \xe9galement sa propre limite d\'un point, vous permettant de le choisir \xe0 nouveau.","upgrades.metamorphosis.name":"M\xe9tamorphose","upgrades.metamorphosis.tooltip":"Chaque pi\xe8ce peut tacher {{lvl}} brique(s) avec sa couleur","upgrades.metamorphosis.verbose_description":"Avec cette am\xe9lioration, les pi\xe8ces seront de la couleur de la brique d\'o\xf9 elles proviennent et coloreront la premi\xe8re brique qu\'elles toucheront. Les pi\xe8ces apparaissent \xe0 la vitesse de la balle qui les a cass\xe9es, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \\"peindre\\". Au \xe0 chaque niveau, chaque pi\xe8ce peut colorier une brique de plus avant d\'\xeatre \\"\xe9puis\xe9e\\" et d\'appara\xeetre vide.","upgrades.minefield.name":"Terrain min\xe9","upgrades.minefield.tooltip":"+{{lvl}} combo par brique explosive \xe0 l\'\xe9cran","upgrades.minefield.verbose_description":"Ajoute +lvl au combo lorsqu\'une brique est plac\xe9e, -lvl lorsqu\'elle est d\xe9truite et augmente le combo de base du nombre de briques multipli\xe9 par le niveau","upgrades.multiball.name":"Multi balle","upgrades.multiball.tooltip":"Chaque niveau commence avec {{count}} balles.","upgrades.multiball.verbose_description":"D\xe8s que vous laissez tomber la balle dans Breakout 71, vous perdez. \\n\\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d\'en perdre une.\\n\\nLes balles perdues reviennent au niveau suivant. \\n\\nLe fait d\'avoir plus d\'une balle permet d\'obtenir d\'autres avantages et, bien s\xfbr, de franchir le niveau plus rapidement.","upgrades.nbricks.name":"Pr\xe9l\xe8vement","upgrades.nbricks.tooltip":"Frappez exactement {{lvl}} briques par rebond pour +{{lvl}} combo, sinon combo perdu","upgrades.nbricks.verbose_description":"Si votre balle rebondis sans casser une brique, \xe7a compte quand m\xeame comme une frappe. Les briques d\xe9truites par des explosions ne comptent pas.","upgrades.one_more_choice.name":"La r\xe9ponse D","upgrades.one_more_choice.tooltip":"1 choix suppl\xe9mentaire d\'am\xe9lioration propos\xe9 jusqu\'\xe0 la fin de la partie","upgrades.one_more_choice.verbose_description":"Chaque menu d\'am\xe9lioration comportera une option suppl\xe9mentaire. Cela n\'augmente pas le nombre d\'am\xe9liorations que vous pouvez choisir, mais vous aide \xe0 cr\xe9er le profile id\xe9al. \\"La r\xe9ponse D\\" est une r\xe9f\xe9rence \xe0 un sketch classique. ","upgrades.passive_income.name":"Revenu passif","upgrades.passive_income.tooltip":"+{{lvl}} combo / brique, sauf si la raquette \xe0 boug\xe9 dans les {{time}} derni\xe8res secondes, combo perdu dans ce cas","upgrades.passive_income.verbose_description":"Certaines am\xe9lioration font bouger les balles sans avoir besoin de mettre la raquette en mouvement.","upgrades.picky_eater.name":"Mangeur par couleur","upgrades.picky_eater.tooltip":"+{{lvl}} combo par brique cass\xe9e la couleur de la balle, combo perdu sinon","upgrades.picky_eater.verbose_description":"Chaque fois que vous cassez une brique de la m\xeame couleur que votre balle, votre combo augmente d\'une unit\xe9.\\nS\'il s\'agit d\'une couleur diff\xe9rente, la balle adopte cette nouvelle couleur, mais la combinaison est r\xe9initialis\xe9e, sauf s\'il n\'y avais plus aucune brique de la couleur de la balle. Les briques de la mauvaise couleur sont entour\xe9es en rouge. Si vous avez plus d\'une balle, elles changent toutes de couleur en m\xeame temps lorsque l\'une d\'entre elles touche une brique.","upgrades.pierce.name":"Balle per\xe7ante","upgrades.pierce.tooltip":"La balle perce {{count}} briques apr\xe8s chaque rebond sur la raquette.","upgrades.pierce.verbose_description":"Normalement , la balle rebondit d\xe8s qu\'elle touche une brique. Avec cette am\xe9lioration, elle continuera sa trajectoire jusqu\'\xe0 avoir cass\xe9es 3 briques.\\n\\nApr\xe8s cela, elle rebondira sur la quatri\xe8me brique et devra toucher la raquette pour remettre le compteur \xe0 z\xe9ro.","upgrades.pierce_color.name":"Perceur de couleur","upgrades.pierce_color.tooltip":"+{{lvl}} dommage sur les briques de la couleur de la balle","upgrades.pierce_color.verbose_description":"Chaque fois qu\'une balle touche une brique de la m\xeame couleur, elle la traverse sans encombre.\\n\\nLorsqu\'elle atteint une brique de couleur diff\xe9rente, elle la casse, prend sa couleur et rebondit. \\n\\nSi vous avez des briques solides, le fonctionnement est un peu diff\xe9rent. ","upgrades.puck_repulse_ball.help_plural":"La force de r\xe9pulsion est plus grande","upgrades.puck_repulse_ball.name":"Atterrissage en douceur","upgrades.puck_repulse_ball.tooltip":"La raquette repousse les balles","upgrades.puck_repulse_ball.verbose_description":"Lorsqu\'une balle s\'approche de la raquette, elle commence \xe0 ralentir, voire \xe0 rebondir sans toucher le palet.","upgrades.rainbow.name":"Arc en ciel","upgrades.rainbow.tooltip":"Les pi\xe8ces apparaissent avec la couleur de l\'arc en ciel.","upgrades.rainbow.verbose_description":"Chaque niveau augment la proportion de pi\xe8ces color\xe9e. La couleur d\xe9pends du temps de jeu. ","upgrades.reach.name":"Attaque a\xe9rienne","upgrades.reach.tooltip":"Casser une des N briques de la ligne la plus basse d\xe9truit le combo. Sinon, +N combo.","upgrades.reach.verbose_description":"S\'il n\'y a qu\'une seule rang\xe9e de briques, ou si la rang\xe9e la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rang\xe9e la plus basse r\xe9initialise le combo\xa0; briser toute autre rang\xe9e augmente le combo du nombre de briques pr\xe9sentes sur cette rang\xe9e.\\n\\nLa rang\xe9e de briques du bas sera entour\xe9e en rouge pour vous rappeler de ne pas la toucher. ","upgrades.respawn.name":"R\xe9apparition ","upgrades.respawn.tooltip":"{{percent}}% des briques r\xe9apparaissent apr\xe8s {{delay}}s.","upgrades.respawn.verbose_description":"Des effets de particules vous indiqueront o\xf9 les briques appara\xeetront. ","upgrades.right_is_lava.name":"\xc9viter le c\xf4t\xe9 droit","upgrades.right_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de choc avec le cot\xe9 droit","upgrades.right_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez les briques suivantes.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 droit de la zone de jeu.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 droit devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.sacrifice.help_l1":"Perdre une vie d\xe9truit toutes les briques","upgrades.sacrifice.help_over":"Perdre une vie multiplie le combo par {{lvl}} puis d\xe9truit toutes les briques \xe0 l\'\xe9cran","upgrades.sacrifice.name":"Sacrifice","upgrades.sacrifice.verbose_description":"Le combo pourrait monter assez haut.","upgrades.sapper.help_plural":"Les premi\xe8res briques {{lvl}} cass\xe9es deviennent des bombes.","upgrades.sapper.name":"Sapeur","upgrades.sapper.tooltip":"La premi\xe8re brique cass\xe9e devient une bombe.","upgrades.sapper.verbose_description":"Au lieu de dispara\xeetre, la premi\xe8re brique cass\xe9e est remplac\xe9e par une bombe. Faire rebondir la balle sur la raquette r\xe9arme l\'effet. En montant en niveau, vous pourrez placer plus de bombes.","upgrades.shocks.name":"Choc","upgrades.shocks.tooltip":"Collision explosive entre les balles","upgrades.shocks.verbose_description":"Quand deux balles entrent en collision, elles \xe9changent leurs vitesse, cr\xe9ent une explosion et gagnent un peu de vitesse qui les s\xe9pare. ","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Garer {{percent}}% du combo au changement de niveau ","upgrades.shunt.verbose_description":"D\xe9marrage \xe0 chaud sera simplement ajout\xe9 au combo actuel","upgrades.side_flip.name":"Droitier","upgrades.side_flip.tooltip":"+{{lvl}} combo par brique cass\xe9 de la droite, -{{loss}} sinon","upgrades.side_flip.verbose_description":"Impactez la brique sur son c\xf4t\xe9 droit pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 gauche, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.side_kick.name":"Gaucher","upgrades.side_kick.tooltip":"+{{lvl}} combo par brique cass\xe9 de la gauche, -{{loss}} sinon","upgrades.side_kick.verbose_description":"Impactez la brique sur son c\xf4t\xe9 gauche pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 droit, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.skip_last.help_plural":"Les {{lvl}} derni\xe8res briques restantes s\'autod\xe9truiront","upgrades.skip_last.name":"Nettoyage facile","upgrades.skip_last.tooltip":"La derni\xe8re brique s\'autod\xe9truit.","upgrades.skip_last.verbose_description":"Vous devez casser toutes les briques pour passer au niveau suivant. \\n\\nCependant, il peut \xeatre difficile d\'obtenir les derni\xe8res briques.\\n\\nTerminer un niveau plus t\xf4t permet d\'obtenir des choix suppl\xe9mentaires lors de la mise \xe0 niveau. \\n\\nNe jamais manquer de briques est \xe9galement tr\xe8s avantageux.\\n\\nDonc, si vous avez du mal \xe0 casser les derni\xe8res briques, obtenir cet avantage plusieurs fois peut vous aider.","upgrades.slow_down.name":"Balle lente","upgrades.slow_down.tooltip":"La balle se d\xe9place plus lentement","upgrades.slow_down.verbose_description":"La balle d\xe9marre relativement lentement, mais \xe0 chaque niveau de votre partie, elle d\xe9marre un peu plus vite, et elle acc\xe9l\xe8re \xe9galement si vous passez beaucoup de temps dans un niveau.\\n\\nCet avantage rend la balle plus facile \xe0 g\xe9rer. \\n\\nVous pouvez l\'obtenir au d\xe9but de chaque partie en activant le mode enfant dans le menu.","upgrades.smaller_puck.help_plural":"La raquette r\xe9tr\xe9cie encore et le combo augmente encore.","upgrades.smaller_puck.name":"Raquette plus petite","upgrades.smaller_puck.tooltip":"Donne aussi +5 combo","upgrades.smaller_puck.verbose_description":"Vous b\xe9n\xe9ficiez d\'un bonus permanent de +5 combo pour avoir choisi cette am\xe9lioration.","upgrades.soft_reset.name":"R\xe9initialisation progressive","upgrades.soft_reset.tooltip":"La remise \xe0 z\xe9ro du combo conserve {{percent}}% des points","upgrades.soft_reset.verbose_description":"Limite l\'impact d\'une r\xe9initialisation du combo.","upgrades.streak_shots.name":"S\xe9quence de destruction","upgrades.streak_shots.tooltip":"Plus de pi\xe8ces si vous cassez plusieurs briques \xe0 la fois.","upgrades.streak_shots.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente. Le combo est remis \xe0 z\xe9ro quand la balle touche la raquette. Une fois que votre combo d\xe9passe la valeur de base, votre raquette devient rouge pour vous rappeler que le fait de la toucher avec la balle d\xe9truira votre combo.","upgrades.sturdy_bricks.name":"Briques solides","upgrades.sturdy_bricks.tooltip":"+{{lvl}} points de vie des briques, +{{percent}}% pi\xe8ces quand elles sont d\xe9truites","upgrades.sturdy_bricks.verbose_description":"Chaque niveau de cet am\xe9lioration ajoute un PV \xe0 toutes les briques. Vous pouvez consulter le nombre de PV avec l\'avantage \\"clairvoyant\\". Vous pouvez augmenter les d\xe9g\xe2ts des balles en obtenant l\'am\xe9lioration \\"Balle per\xe7ante\\". Chaque niveau de cet am\xe9lioration ajoute 50% de pi\xe8ces en plus.","upgrades.superhot.name":"SUPER HOT","upgrades.superhot.tooltip":"Le temps avance quand la raquette bouge. ","upgrades.superhot.verbose_description":"SUPER HOT SUPER HOT SUPER HOT SUPER HOT","upgrades.telekinesis.help_plural":"Effet plus fort sur la balle","upgrades.telekinesis.name":"T\xe9l\xe9kin\xe9sie","upgrades.telekinesis.tooltip":"Contr\xf4ler la trajectoire de la balle","upgrades.telekinesis.verbose_description":"Vous contr\xf4lez la balle pendant qu\'elle monte.","upgrades.top_is_lava.name":"Icare ","upgrades.top_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de rebond au plafond","upgrades.top_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9. Cependant, votre combo sera r\xe9initialis\xe9 d\xe8s que votre balle atteindra le haut de l\'\xe9cran.\\n\\nLorsque votre combo est sup\xe9rieur au minimum, une barre rouge appara\xeet en haut de l\'\xe9cran pour vous rappeler que vous devez \xe9viter de la frapper.","upgrades.trampoline.name":"Trampoline","upgrades.trampoline.tooltip":"+{{lvl}} combo \xe0 chaque rebond d\'une balle sur la raquette,-{{lvl}} combo \xe0 chaque rebond sur un des bords","upgrades.trampoline.verbose_description":"Une des rares am\xe9liorations \xe0 ne pas avoir de condition de remise \xe0 z\xe9ro","upgrades.transparency.name":"Camouflage","upgrades.transparency.tooltip":"Plus la balle est haut \xe0 l\'\xe9cran, plus elle devient transparente. Plus elle est transparente, plus elle produit de pi\xe8ces.","upgrades.transparency.verbose_description":"Les niveaux plus \xe9lev\xe9s rendent la balle transparente plus t\xf4t et augmentent le bonus de points.","upgrades.trickledown.name":"Ruissellement","upgrades.trickledown.tooltip":"Les pi\xe8ces apparaissent en haut de l\'\xe9cran.","upgrades.trickledown.verbose_description":"\xc7a pourrait vous aider \xe0 mettre des pi\xe8ces de cot\xe9. ","upgrades.unbounded.name":"Besoin d\'espace","upgrades.unbounded.tooltip":"Plus d\'espace autour des briques, mais la raquette ne peut pas aller aussi loin.","upgrades.unbounded.verbose_description":"Une autre am\xe9lioration pourrait vous permettre d\'\xe9tendre la port\xe9e de votre raquette.","upgrades.viscosity.name":"Fluide visqueux ","upgrades.viscosity.tooltip":"Chute plus lente des pi\xe8ces","upgrades.viscosity.verbose_description":"Les pi\xe8ces acc\xe9l\xe8rent normalement avec la gravit\xe9 et les explosions pour atteindre des vitesses assez \xe9lev\xe9es. \\n\\nCette comp\xe9tence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\\n\\nCela permet de les attraper plus facilement et se combine bien avec les am\xe9liorations qui influencent le mouvement de la pi\xe8ce.","upgrades.wind.help_plural":"Force du vent plus importante","upgrades.wind.name":"Vive le vent","upgrades.wind.tooltip":"La position de la raquette cr\xe9e du 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\u0627\u0644\u064A\u0633\u0627\u0631","editor.editing.play":"\u0627\u0644\u0639\u0628 \u0647\u0630\u0627 \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.rename":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.rename_prompt":"\u0627\u0644\u0631\u062C\u0627\u0621 \u0625\u062F\u062E\u0627\u0644 \u0627\u0633\u0645 \u062C\u062F\u064A\u062F \u0644\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.right":"\u062D\u0631\u0643 \u0643\u0644 \u0627\u0644\u0637\u0648\u0628 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646","editor.editing.smaller":"\u062A\u0642\u0644\u064A\u0644 \u062D\u062C\u0645 \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.title":"\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062A\u062D\u0631\u064A\u0631: {{name}}","editor.editing.up":"\u062D\u0631\u0643 \u0643\u0644 \u0627\u0644\u0637\u0648\u0628 \u0644\u0623\u0639\u0644\u0649","editor.help":"\u0625\u0646\u0634\u0627\u0621 \u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u062E\u0635\u0635\u0629 \u0648\u0645\u0634\u0627\u0631\u0643\u062A\u0647\u0627 \u0644\u062A\u0636\u0645\u064A\u0646\u0647\u0627 \u0641\u064A \u0627\u0644\u0644\u0639\u0628\u0629.","editor.import":"\u0627\u0633\u062A\u064A\u0631\u0627\u062F \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.import_instruction":"\u0627\u0644\u0635\u0642 \u0631\u0645\u0632 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0644\u0627\u0633\u062A\u064A\u0631\u0627\u062F\u0647 \u0641\u064A \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0643","editor.locked":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639 \u0646\u0642\u0627\u0637 \u0642\u062F\u0631\u0647 {{min}} \u0644\u0641\u062A\u062D \u0627\u0644\u0642\u0641\u0644","editor.new_level":"\u0645\u0633\u062A\u0648\u0649 \u062C\u062F\u064A\u062F","editor.title":"\u0645\u062D\u0631\u0631 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A","gameOver.creative":"\u0644\u0646 \u064A\u062A\u0645 \u062A\u0633\u062C\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u062A\u0634\u063A\u064A\u0644.","gameOver.cumulative_total":"\u0644\u0642\u062F \u0627\u0631\u062A\u0641\u0639 \u0645\u062C\u0645\u0648\u0639 \u062F\u0631\u062C\u0627\u062A\u0643 \u0627\u0644\u062A\u0631\u0627\u0643\u0645\u064A\u0629 \u0645\u0646 {{startTs}} \u0625\u0644\u0649 {{endTs}}.","gameOver.lost.summary":"\u0644\u0642\u062F \u0623\u0633\u0642\u0637\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0644\u062A\u0642\u0627\u0637 {{score}} \u0642\u0637\u0639\u0629 \u0646\u0642\u062F\u064A\u0629.","gameOver.lost.title":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629","gameOver.stats.balls_lost":"\u0627\u0644\u0643\u0631\u0627\u062A \u0627\u0644\u0645\u0641\u0642\u0648\u062F\u0629","gameOver.stats.bricks_broken":"\u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631","gameOver.stats.bricks_per_minute":"\u0639\u062F\u062F \u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631 \u0641\u064A \u0627\u0644\u062F\u0642\u064A\u0642\u0629","gameOver.stats.catch_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0635\u064A\u062F","gameOver.stats.combo_avg":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u062A\u0648\u0633\u0637\u0629","gameOver.stats.combo_max":"\u0623\u0642\u0635\u0649 \u0645\u062C\u0645\u0648\u0639\u0629","gameOver.stats.duration_per_level":"\u0627\u0644\u0645\u062F\u0629 \u0644\u0643\u0644 \u0645\u0633\u062A\u0648\u0649","gameOver.stats.hit_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0635\u0627\u0628\u0629","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647","gameOver.stats.total_score":"\u0645\u062C\u0645\u0648\u0639 \u0627\u0644\u0646\u0642\u0627\u0637","gameOver.stats.upgrades_applied":"\u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A","gameOver.stats_intro":"\u0627\u0628\u062D\u062B \u0623\u062F\u0646\u0627\u0647 \u0639\u0646 \u0625\u062D\u0635\u0627\u0626\u064A\u0627\u062A \u0644\u0639\u0628\u062A\u0643 \u0645\u0642\u0627\u0631\u0646\u0629\u064B \u0628\u0623\u0641\u0636\u0644 {{count}} \u0623\u0644\u0639\u0627\u0628 \u0644\u062F\u064A\u0643.","gameOver.unlocked_perk":"\u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u0642\u0641\u0644 \u0627\u0644\u062A\u0631\u0642\u064A\u0629","gameOver.unlocked_perk_plural":"\u0644\u0642\u062F \u0642\u0645\u062A \u0644\u0644\u062A\u0648 \u0628\u0641\u062A\u062D {{count}} \u0645\u0646 \u0627\u0644\u0627\u0645\u062A\u064A\u0627\u0632\u0627\u062A","gameOver.win.summary":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629. \u0644\u0642\u062F \u062C\u0645\u0639\u062A {{score}} \u0639\u0645\u0644\u0629.","gameOver.win.title":"\u0644\u0642\u062F \u0623\u0643\u0645\u0644\u062A \u0647\u0630\u0647 \u0627\u0644\u0644\u0639\u0628\u0629","help.content":"## \u0627\u0644\u0647\u062F\u0641\\n\\n\u0627\u062C\u0645\u0639 \u0623\u0643\u0628\u0631 \u0639\u062F\u062F \u0645\u0645\u0643\u0646 \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u062E\u0644\u0627\u0644 7 \u0645\u0633\u062A\u0648\u064A\u0627\u062A.\\n\\n\u062A\u0638\u0647\u0631 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0639\u0646\u062F \u0643\u0633\u0631 \u0627\u0644\u0637\u0648\u0628.\\n\\n\u0627\u062C\u0645\u0639\u0647\u0627 \u0628\u0645\u062C\u062F\u0627\u0641\u0643 \u0644\u0632\u064A\u0627\u062F\u0629 \u0646\u0642\u0627\u0637\u0643.\\n\\n\u062A\u0638\u0647\u0631 \u0646\u0642\u0627\u0637\u0643 \u0641\u064A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0645\u0646\u0649 \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629.\\n\\n\u0644\u0627 \u062A\u0633\u0642\u0637 \u0627\u0644\u0643\u0631\u0629 \u0648\u0625\u0644\u0627 \u0633\u062A\u0646\u062A\u0647\u064A \u0627\u0644\u0644\u0639\u0628\u0629.\\n\\n\u0628\u0639\u062F \u062A\u062F\u0645\u064A\u0631 \u062C\u0645\u064A\u0639 \u0627\u0644\u0637\u0648\u0628\u060C \u0633\u062A\u062A\u0645\u0643\u0646 \u0645\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0629.\\n\\n## \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A\\n\\n\u0633\u062A\u064F\u0637\u0628\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u062E\u062A\u0627\u0631\u0647\u0627 \u062D\u062A\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u062C\u0648\u0644\u0629.\\n\\n\u064A\u0645\u0643\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u0628\u0639\u0636\u0647\u0627 \u0639\u062F\u0629 \u0645\u0631\u0627\u062A \u0644\u062A\u0623\u062B\u064A\u0631 \u0623\u0642\u0648\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u064A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628\u060C \u0623\u0648 \u064A\u064F\u0633\u0647\u0651\u0644 \u0627\u0644\u0644\u0639\u0628\u0629 \u0628\u0637\u0631\u0642 \u0623\u062E\u0631\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u0644\u0627 \u064A\u064F\u0641\u064A\u062F \u0625\u0644\u0627 \u0639\u0646\u062F \u062F\u0645\u062C\u0647.\\n\\n\u0633\u062A\u062D\u0635\u0644 \u062F\u0627\u0626\u0645\u064B\u0627 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u064A \u0628\u062F\u0627\u064A\u0629 \u0643\u0644 \u0644\u0639\u0628\u0629.\\n\\n\u0633\u064A\u0643\u0648\u0646 \u0631\u0645\u0632\u0647\u0627 \u0628\u0645\u062B\u0627\u0628\u0629 \u0637\u0648\u0628 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0623\u0648\u0644.\\n\\n\u064A\u0645\u0643\u0646\u0643 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u0628\u062F\u0621 \u0645\u0646 \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A.\\n\\n\u062A\u0624\u062B\u0631 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u062A\u0643.\\n\\n## \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629\\n\\n\\"\u0645\u062C\u0645\u0648\u0639\u062A\u0643\\" \u0647\u064A \u0639\u062F\u062F \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u0638\u0647\u0631 \u0639\u0646\u062F \u0643\u0633\u0631 \u0637\u0648\u0628\u0629.\\n\u064A\u0638\u0647\u0631 \u0630\u0644\u0643 \u0639\u0644\u0649 \u0645\u062C\u062F\u0627\u0641\u0643\u060C \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C x4 \u064A\u0639\u0646\u064A \u0623\u0646 \u0643\u0644 \u0645\u0643\u0639\u0628 \u0633\u064A\u064F\u0646\u062A\u062C 4 \u0639\u0645\u0644\u0627\u062A.\\n\\n\u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0632\u064A\u062F \u0645\u0646 \u0642\u0648\u0629 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u064F\u0636\u064A\u0641 \u0634\u0631\u0637\u064B\u0627 \u0644\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637\u0647\u0627.\\n\\n\u0643\u0645\u0627 \u064A\u064F\u0639\u0627\u062F \u0636\u0628\u0637 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u0625\u0630\u0627 \u0639\u0627\u062F\u062A \u0627\u0644\u0643\u0631\u0629 \u0625\u0644\u0649\\n\\n\u062F\u0648\u0646 \u0623\u0646 \u062A\u0635\u0637\u062F\u0645 \u0628\u0623\u064A \u0645\u0643\u0639\u0628.\\n\\n\u0633\u062A\u0638\u0647\u0631 \u0631\u0633\u0627\u0644\u0629 \\"\u062E\u0637\u0623\\" \u0639\u0646\u062F \u062D\u062F\u0648\u062B \u0630\u0644\u0643.\\n\\n\u062D\u0627\u0648\u0644 \u0627\u0644\u062A\u0635\u0648\u064A\u0628 \u0646\u062D\u0648 \u0645\u0643\u0639\u0628 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629.\\n\\n## \u0627\u0644\u062A\u0635\u0648\u064A\u0628\\n\\n\u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0647\u0648 \u0645\u0627 \u064A\u064F\u062D\u062F\u062F \u0643\u064A\u0641\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u0625\u0630\u0627 \u0627\u0635\u0637\u062F\u0645\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0641\u064A \u0645\u0646\u062A\u0635\u0641\u0647 \u062A\u0645\u0627\u0645\u064B\u0627\u060C \u0633\u062A\u0631\u062A\u062F \u0639\u0645\u0648\u062F\u064A\u064B\u0627.\\n\\n\u0625\u0630\u0627 \u0636\u0631\u0628\u062A \u0623\u0643\u062B\u0631 \u0639\u0644\u0649 \u062C\u0627\u0646\u0628 \u0648\u0627\u062D\u062F\u060C \u0633\u062A\u0643\u0648\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627 \u0623\u0643\u0628\u0631.\\n\\n\u0644\u0627 \u062A\u0624\u062B\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0648\u0632\u0627\u0648\u064A\u0629 \u062F\u062E\u0648\u0644\u0647 \u0639\u0644\u0649 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u064A\u0645\u0643\u0646 \u0641\u062A\u062D \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628.\\n\\n## \u0627\u0644\u0641\u062A\u062D\\n\\n\u0639\u0646\u062F \u0644\u0639\u0628 Breakout 71 \u0644\u0623\u0648\u0644 \u0645\u0631\u0629\u060C \u062A\u0643\u0648\u0646 \u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0648\u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u0642\u0641\u0644\u0629.\\n\\n\u064A\u062A\u0645 \u0641\u062A\u062D \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0628\u0645\u062C\u0631\u062F \u0627\u0644\u0644\u0639\u0628 \u0648\u062C\u0645\u0639 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A.\\n\u062A\u064F\u0641\u062A\u062D \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0646\u062F \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0646\u062A\u064A\u062C\u0629.\\n\\n\u062A\u064F\u0636\u064A\u0641 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0644\u0627\u062D\u0642\u0629 \u0634\u0631\u0637\u064B\u0627 \u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0645\u0632\u0627\u064A\u0627.\\n\\n\u064A\u0635\u0628\u062D \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0623\u0633\u0647\u0644 \u0628\u0643\u062B\u064A\u0631 \u0639\u0646\u062F \u062D\u0635\u0648\u0644\u0643 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0627\u062A \u0645\u062A\u0639\u062F\u062F\u0629 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Discord","editor.editing.credit":"\u041A\u0440\u0435\u0434\u0438\u0442\u044B \u0438 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A","editor.editing.credit_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u0438\u0441\u0445\u043E\u0434\u043D\u044B\u0439 URL-\u0430\u0434\u0440\u0435\u0441 \u0438\u043B\u0438 \u043F\u043E\u044F\u0441\u043D\u0435\u043D\u0438\u0435 \u0432\u0430\u0448\u0435\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.delete":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.down":"\u0421\u0434\u0432\u0438\u043D\u044C\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043D\u0438\u0437.","editor.editing.help":"\u0417\u0430\u0442\u0435\u043C \u0449\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u043B\u0438\u0442\u043A\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C \u0435\u0435.","editor.editing.left":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043B\u0435\u0432\u043E.","editor.editing.play":"\u041F\u0440\u043E\u0439\u0442\u0438 \u044D\u0442\u043E\u0442 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.rename":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.rename_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u043D\u043E\u0432\u043E\u0435 \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.right":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043F\u0440\u0430\u0432\u043E.","editor.editing.smaller":"\u0423\u043C\u0435\u043D\u044C\u0448\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.title":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0435\u0434\u0430\u043A\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F: {{name}}","editor.editing.up":"\u041F\u043E\u0434\u043D\u0438\u043C\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.","editor.help":"\u0421\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u0441\u043E\u0431\u0441\u0442\u0432\u0435\u043D\u043D\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438 \u0434\u0435\u043B\u0438\u0442\u0435\u0441\u044C \u0438\u043C\u0438 \u0434\u043B\u044F \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F \u0432 \u0438\u0433\u0440\u0443.","editor.import":"\u0418\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.import_instruction":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u0438\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E \u0432 \u0441\u043F\u0438\u0441\u043E\u043A \u0443\u0440\u043E\u0432\u043D\u0435\u0439.","editor.locked":"\u041D\u0430\u0431\u0435\u0440\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 {{min}} \u043E\u0447\u043A\u043E\u0432, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C","editor.new_level":"\u041D\u043E\u0432\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.title":"\u0420\u0435\u0434\u0430\u043A\u0442\u043E\u0440 \u0443\u0440\u043E\u0432\u043D\u0435\u0439","gameOver.creative":"\u042D\u0442\u043E\u0442 \u0437\u0430\u0431\u0435\u0433 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0442\u044C\u0441\u044F.","gameOver.cumulative_total":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0443\u043C\u043C\u0430\u0440\u043D\u044B\u0439 \u0431\u0430\u043B\u043B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u043B\u0441\u044F \u0441 {{startTs}} \u0434\u043E {{endTs}}.","gameOver.lost.summary":"\u0412\u044B \u0443\u0440\u043E\u043D\u0438\u043B\u0438 \u043C\u044F\u0447, \u043F\u043E\u0439\u043C\u0430\u0432 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.lost.title":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430","gameOver.stats.balls_lost":"\u041C\u044F\u0447\u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u043D\u044B","gameOver.stats.bricks_broken":"\u041A\u0438\u0440\u043F\u0438\u0447\u0438 \u0440\u0430\u0437\u0431\u0438\u0442\u044B","gameOver.stats.bricks_per_minute":"\u0420\u0430\u0437\u0431\u0438\u0442\u044B\u0445 \u043A\u0438\u0440\u043F\u0438\u0447\u0435\u0439 \u0432 \u043C\u0438\u043D\u0443\u0442\u0443","gameOver.stats.catch_rate":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u043B\u043E\u0432\u0430","gameOver.stats.combo_avg":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u043A\u043E\u043C\u0431\u043E","gameOver.stats.combo_max":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F","gameOver.stats.duration_per_level":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.hit_rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.total_score":"\u041E\u0431\u0449\u0438\u0439 \u0431\u0430\u043B\u043B","gameOver.stats.upgrades_applied":"\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","gameOver.stats_intro":"\u041D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u0430 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0430 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u044B \u043F\u043E \u0441\u0440\u0430\u0432\u043D\u0435\u043D\u0438\u044E \u0441 \u0432\u0430\u0448\u0438\u043C\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u043C\u0438 \u0438\u0433\u0440\u0430\u043C\u0438.","gameOver.unlocked_perk":"\u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","gameOver.unlocked_perk_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0439","gameOver.win.summary":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430. \u0412\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.win.title":"\u0412\u044B \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u044D\u0442\u0443 \u0438\u0433\u0440\u0443","help.content":"## \u0426\u0435\u043B\u044C\\n\\n\u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043A \u043C\u043E\u0436\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 7 \u0443\u0440\u043E\u0432\u043D\u0435\u0439.\\n\u041C\u043E\u043D\u0435\u0442\u044B \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u0440\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.\\n\u041B\u043E\u0432\u0438\u0442\u0435 \u0438\u0445 \u0432\u0435\u0441\u043B\u043E\u043C, \u0447\u0442\u043E\u0431\u044B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0441\u0432\u043E\u0439 \u0441\u0447\u0435\u0442.\\n\u0412\u0430\u0448 \u0441\u0447\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u0430\u0432\u043E\u043C \u0432\u0435\u0440\u0445\u043D\u0435\u043C \u0443\u0433\u043B\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.\\n\u041D\u0435 \u0443\u0440\u043E\u043D\u0438\u0442\u0435 \u043C\u044F\u0447, \u0438\u043D\u0430\u0447\u0435 \u0438\u0433\u0440\u0430 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u0441\u044F.\\n\\n\u0423\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0432 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438, \u0432\u044B \u0441\u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0435.\\n\\n## \u0410\u043F\u0433\u0440\u0435\u0439\u0434\u044B\\n\\n\u0412\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0432\u0430\u043C\u0438 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u0438\u0433\u0440\u044B.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u0437 \u043D\u0438\u0445 \u043C\u043E\u0436\u043D\u043E \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0440\u0430\u0437 \u0434\u043B\u044F \u0443\u0441\u0438\u043B\u0435\u043D\u0438\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0442 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u044E\u0442 \u0438\u0433\u0440\u0443 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0441\u043F\u043E\u0441\u043E\u0431\u0430\u043C\u0438.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043B\u0435\u0437\u043D\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0432 \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u0438.\\n\\n\u0412 \u043D\u0430\u0447\u0430\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0439 \u0438\u0433\u0440\u044B \u0432\u044B \u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043E\u0434\u0438\u043D \u0430\u043F\u0433\u0440\u0435\u0439\u0434.\\n\u0415\u0433\u043E \u0438\u043A\u043E\u043D\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0436\u0438\u0442\u044C \u043A\u0438\u0440\u043F\u0438\u0447\u043E\u043C \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.\\n\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445.\\n\\n\u041C\u043D\u043E\u0433\u0438\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u0432\u0430\u0448\u0438 \u043A\u043E\u043C\u0431\u043E.\\n\\n## \u041A\u043E\u043C\u0431\u043E\\n\\n\u0412\u0430\u0448\u0435 \\"\u043A\u043E\u043C\u0431\u043E\\" - \u044D\u0442\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u043D\u0435\u0442, \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0449\u0438\u0445\u0441\u044F \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u0438 \u043A\u0438\u0440\u043F\u0438\u0447\u0430.\\n\u041E\u043D\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0432\u0435\u0441\u043B\u0435, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, x4 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0438\u0440\u043F\u0438\u0447 \u043F\u043E\u0440\u043E\u0436\u0434\u0430\u0435\u0442 4 \u043C\u043E\u043D\u0435\u0442\u044B.\\n\u0411\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0445 \u043A\u043E\u043C\u0431\u043E, \u0442\u0430\u043A\u0436\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0434\u043B\u044F \u0435\u0433\u043E \u0441\u0431\u0440\u043E\u0441\u0430.\\n\u043A\u043E\u043C\u0431\u043E \u0442\u0430\u043A\u0436\u0435 \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043C\u044F\u0447 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0440\u0430\u043A\u0435\u0442\u043A\u0435, \u043D\u0435 \u0437\u0430\u0434\u0435\u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n\u0412 \u044D\u0442\u043E\u043C \u0441\u043B\u0443\u0447\u0430\u0435 \u043F\u043E\u044F\u0432\u0438\u0442\u0441\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \\"\u043F\u0440\u043E\u043C\u0430\u0445\\".\\n\\n\u0421\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437 \u0446\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n## \u041F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435\\n\\n\u0422\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043A\u0430\u043A \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442.\\n\u0415\u0441\u043B\u0438 \u043C\u044F\u0447 \u043F\u043E\u043F\u0430\u0434\u0435\u0442 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043F\u043B\u043E\u0449\u0430\u0434\u043A\u0438, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0432\u0432\u0435\u0440\u0445.\\n\u0415\u0441\u043B\u0438 \u0432\u044B \u0443\u0434\u0430\u0440\u0438\u0442\u0435 \u0441 \u043E\u0434\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u043F\u043E\u0434 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u0443\u0433\u043B\u043E\u043C.\\n\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0435\u0441\u043B\u0430 \u0438 \u0443\u0433\u043E\u043B \u0432\u0445\u043E\u0434\u0430 \u043D\u0435 \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043F\u043E\u0441\u043B\u0435 \u043E\u0442\u0441\u043A\u043E\u043A\u0430.\\n\\n\u041C\u043E\u0436\u043D\u043E \u043E\u0442\u043A\u0440\u044B\u0442\u044C \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0439, \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0449\u0438\u0445 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438.\\n\\n## \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u0435\u0442\\n\\n\u041F\u0440\u0438 \u043F\u0435\u0440\u0432\u043E\u0439 \u0438\u0433\u0440\u0435 \u0432 Breakout 71 \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438 \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u044B.\\n\u041C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438 \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u043F\u0440\u043E\u0441\u0442\u043E \u0438\u0433\u0440\u0430\u044F \u0438 \u0441\u043E\u0431\u0438\u0440\u0430\u044F \u043C\u043D\u043E\u0433\u043E \u043C\u043E\u043D\u0435\u0442.\\n\u041F\u0435\u0440\u0432\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u044E\u0442\u0441\u044F \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0430.\\n\u041F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0442\u0435 \u0438\u043B\u0438 \u0438\u043D\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438.\\n\\n\u0414\u043E\u0431\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0432\u044B\u0441\u043E\u043A\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432 \u0433\u043E\u0440\u0430\u0437\u0434\u043E \u043F\u0440\u043E\u0449\u0435, \u0435\u0441\u043B\u0438 \u043F\u043E\u0441\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0432\u044B \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439.\\n\\n## \u041F\u043E\u0432\u0442\u043E\u0440\u043D\u044B\u0435 \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0438 \u0438 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u0435 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F\\n\\n\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0430\u043F\u0433\u0440\u0435\u0439\u0434, \u0435\u0441\u043B\u0438 \u0431\u0443\u0434\u0435\u0442\u0435 \u0438\u0433\u0440\u0430\u0442\u044C \u0445\u043E\u0440\u043E\u0448\u043E:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeGood}} \u0441\u0435\u043A\u0443\u043D\u0434\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedGood}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 {{catchRateGood}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u043C\u0435\u043D\u0435\u0435 {{missesGood}} \u0440\u0430\u0437\\n\\n\u0412\u044B \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u0443\u044E \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0443, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u043E\u0437\u0432\u043E\u043B\u0438\u0442 \u0432\u0430\u043C \u043F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F, \u0435\u0441\u043B\u0438 \u0432\u044B \u0441\u043F\u0440\u0430\u0432\u0438\u0442\u0435\u0441\u044C \u0441 \u0437\u0430\u0434\u0430\u043D\u0438\u0435\u043C \u0435\u0449\u0435 \u043B\u0443\u0447\u0448\u0435:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeBest}} \u0441\u0435\u043A\u0443\u043D\u0434\u044B\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedBest}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0442\u044C {{catchRateBest}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043C\u0430\u0445\u043D\u0438\u0442\u0435\u0441\u044C \u043F\u043E \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C \u043C\u0435\u043D\u0435\u0435 {{missesBest}} \u0440\u0430\u0437\\n\\n\u041E\u043F\u0446\u0438\u044F \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445 \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u044D\u0442\u0443 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443","help.help":"\u0423\u0437\u043D\u0430\u0439\u0442\u0435 \u0431\u043E\u043B\u044C\u0448\u0435 \u043E\u0431 \u0438\u0433\u0440\u0435","help.levels":"\u0423\u0440\u043E\u0432\u043D\u0438","help.title":"\u041F\u043E\u043C\u043E\u0449\u044C","help.upgrades":"## \u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","history.columns.score":"\u041E\u0446\u0435\u043D\u043A\u0430","history.columns.started":"\u0414\u0430\u0442\u0430","history.help":"\u041F\u043E\u0441\u043C\u043E\u0442\u0440\u0438\u0442\u0435 \u0441\u0432\u043E\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u0435 \u0438\u0433\u0440\u044B.","history.locked":"\u0421\u044B\u0433\u0440\u0430\u0439\u0442\u0435 \u043D\u0435 \u043C\u0435\u043D\u0435\u0435 \u0434\u0435\u0441\u044F\u0442\u0438 \u0438\u0433\u0440, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C","history.title":"\u0418\u0441\u0442\u043E\u0440\u0438\u044F \u043F\u043E\u0431\u0435\u0433\u043E\u0432","lab.help":"\u041F\u043E\u043F\u0440\u043E\u0431\u0443\u0439\u0442\u0435 \u043B\u044E\u0431\u0443\u044E \u0441\u0431\u043E\u0440\u043A\u0443.","lab.instructions":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 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\u043C\u044F\u0447\u0430\\".","settings.language":"\u042F\u0437\u044B\u043A","settings.language_help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u044F\u0437\u044B\u043A \u0438\u0433\u0440\u044B","settings.load_save_file":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0444\u0430\u0439\u043B \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F","settings.load_save_file_help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0444\u0430\u0439\u043B \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0435","settings.max_coins":" {{max}} \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C","settings.max_coins_help":"\u0422\u043E\u043B\u044C\u043A\u043E \u043A\u043E\u0441\u043C\u0435\u0442\u0438\u043A\u0430, \u043D\u0435 \u0432\u043B\u0438\u044F\u0435\u0442 \u043D\u0430 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442","settings.mobile":"\u041C\u043E\u0431\u0438\u043B\u044C\u043D\u044B\u0439 \u0440\u0435\u0436\u0438\u043C","settings.mobile_help":"\u041E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u043C\u0435\u0441\u0442\u043E \u043F\u043E\u0434 \u043B\u043E\u043F\u0430\u0442\u043A\u043E\u0439.","settings.pointer_lock":"\u0411\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043C\u044B\u0448\u0438","settings.pointer_lock_help":"\u0424\u0438\u043A\u0441\u0438\u0440\u0443\u0435\u0442 \u0438 \u0441\u043A\u0440\u044B\u0432\u0430\u0435\u0442 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u044B\u0448\u0438.","settings.record":"\u0417\u0430\u043F\u0438\u0441\u044C \u0432\u0438\u0434\u0435\u043E\u0440\u043E\u043B\u0438\u043A\u043E\u0432 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u043F\u0440\u043E\u0446\u0435\u0441\u0441\u0430","settings.record_download":"\u0421\u043A\u0430\u0447\u0430\u0442\u044C \u0432\u0438\u0434\u0435\u043E ({{size}} \u041C\u0411)","settings.record_help":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0432\u0438\u0434\u0435\u043E\u0437\u0430\u043F\u0438\u0441\u044C \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","settings.red_miss":"\u041C\u0438\u0441\u0441 \u043F\u0440\u0435\u0434\u0443\u043F\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0435","settings.red_miss_help":"\u041F\u043E\u043A\u0430\u0436\u0438\u0442\u0435 \u043A\u0440\u0430\u0441\u043D\u044B\u0435 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u0432\u043E\u043A\u0440\u0443\u0433 \u043C\u044F\u0447\u0435\u0439, \u043F\u0430\u0434\u0430\u044E\u0449\u0438\u0445 \u0431\u0435\u0437 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F.","settings.reset":"\u041F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430 \u0438\u0433\u0440\u044B","settings.reset_cancel":"\u041D\u0435\u0442","settings.reset_confirm":"\u0414\u0430","settings.reset_help":"\u0421\u043E\u0442\u0440\u0438\u0442\u0435 \u0432\u044B\u0441\u043E\u043A\u0438\u0439 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442, \u0432\u0440\u0435\u043C\u044F \u0438\u0433\u0440\u044B \u0438 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443","settings.reset_instruction":"\u0412\u044B \u043F\u043E\u0442\u0435\u0440\u044F\u0435\u0442\u0435 \u0432\u0435\u0441\u044C \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441, \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0432 \u0438\u0433\u0440\u0435, \u0432\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B?","settings.save_file_error":"\u041E\u0448\u0438\u0431\u043A\u0430 \u043F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u0444\u0430\u0439\u043B\u0430 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F","settings.save_file_loaded":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043D\u043D\u044B\u0439 \u0444\u0430\u0439\u043B","settings.save_file_loaded_help":"\u0422\u0435\u043F\u0435\u0440\u044C \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u0441\u044F, \u0447\u0442\u043E\u0431\u044B \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0435 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u0435","settings.save_file_loaded_ok":"OK","settings.show_fps":"\u0421\u0447\u0435\u0442\u0447\u0438\u043A FPS","settings.show_fps_help":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u0440\u0430\u0431\u043E\u0442\u0443 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F","settings.show_stats":"\u041F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0439\u0442\u0435 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443 \u0432 \u0440\u0435\u0430\u043B\u044C\u043D\u043E\u043C \u0432\u0440\u0435\u043C\u0435\u043D\u0438","settings.show_stats_help":"\u041C\u043E\u043D\u0435\u0442\u044B, \u0432\u0440\u0435\u043C\u044F, \u043E\u0442\u0441\u043A\u043E\u043A\u0438, \u043F\u0440\u043E\u043C\u0430\u0445\u0438","settings.sounds":"\u0417\u0432\u0443\u043A\u0438 \u0438\u0433\u0440\u044B","settings.sounds_help":"\u041C\u043E\u0436\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C \u0440\u0430\u0431\u043E\u0442\u0443 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u043E\u0432.","starting_perks.checked":"\u041A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0447\u043D\u0435\u0442\u0435 \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443, \u0432\u0430\u043C \u0431\u0443\u0434\u0435\u0442 \u0434\u0430\u043D\u043E \u043E\u0434\u043D\u043E \u0438\u0437 \u044D\u0442\u0438\u0445 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432. \u0429\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u0435\u0440\u043A\u0443, \u0447\u0442\u043E\u0431\u044B \u0438\u0441\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0435\u0433\u043E.","starting_perks.help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u044B\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B","starting_perks.random":"\u0412\u0441\u0435 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430 \u0431\u044B\u043B\u0438 \u0443\u0431\u0440\u0430\u043D\u044B, \u0432\u044B\u0431\u043E\u0440 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u043C.","starting_perks.title":"\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438","starting_perks.unchecked":"\u041F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0435 \u043D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438 \u043D\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u044E\u0442\u0441\u044F \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0445, \u043D\u043E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u044C \u043D\u0430 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u043F\u0443\u043B.","unlocks.greyed_out_help":"\u0412\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0435 \u0441\u0435\u0440\u044B\u043C \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432 \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432. \u041E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0431\u0438\u0440\u0430\u0435\u0442\u0435 \u043E\u0447\u043A\u0438 \u0432 \u0438\u0433\u0440\u0435.","unlocks.intro":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0441\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 {{ts}}. \u041D\u0438\u0436\u0435 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0438 \u0443\u0440\u043E\u0432\u043D\u0438, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u0435\u0442 \u0438\u0433\u0440\u0430. \u041D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u0430\u043F\u0433\u0440\u0435\u0439\u0434 \u0438\u043B\u0438 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043D\u0438\u0436\u0435, \u0447\u0442\u043E\u0431\u044B \u043D\u0430\u0447\u0430\u0442\u044C \u0442\u0435\u0441\u0442\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443 \u0441 \u043D\u0438\u043C.","unlocks.just_unlocked":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","unlocks.just_unlocked_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439","unlocks.level":"

\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0438\u0437 {{out_of}}

\\n

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","unlocks.level_description":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C {{size}}x{{size}} \u0441 {{bricks}} \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C\u0438, {{colors}} \u0446\u0432\u0435\u0442\u0430\u043C\u0438 \u0438 {{bombs}} \u0431\u043E\u043C\u0431\u0430\u043C\u0438.","unlocks.minScore":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u0443.","unlocks.minScoreWithPerks":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435 \u0441 {{required}} , \u043D\u043E \u0431\u0435\u0437 {{forbidden}} \u0434\u043B\u044F \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0438.","unlocks.minTotalScore":"\u041D\u0430\u043A\u043E\u043F\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 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\u043A\u0430\u043A\u043E\u0439-\u0442\u043E \u0432\u044F\u0437\u043A\u043E\u0439 \u0436\u0438\u0434\u043A\u043E\u0441\u0442\u0438.\\n\\n\u042D\u0442\u043E \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u0435\u0442 \u0438\u0445 \u043F\u043E\u0438\u043C\u043A\u0443 \u0438 \u043E\u0442\u043B\u0438\u0447\u043D\u043E \u0441\u043E\u0447\u0435\u0442\u0430\u0435\u0442\u0441\u044F \u0441 \u043F\u0435\u0440\u043A\u0430\u043C\u0438, \u0432\u043B\u0438\u044F\u044E\u0449\u0438\u043C\u0438 \u043D\u0430 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043C\u043E\u043D\u0435\u0442.","upgrades.wind.help_plural":"\u0411\u043E\u043B\u0435\u0435 \u0441\u0438\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 \u0432\u0435\u0442\u0440\u0430","upgrades.wind.name":"\u0412\u0435\u0442\u0435\u0440","upgrades.wind.tooltip":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0432\u0435\u0441\u043B\u0430 \u0441\u043E\u0437\u0434\u0430\u0435\u0442 \u0432\u0435\u0442\u0435\u0440","upgrades.wind.verbose_description":"\u0412\u0435\u0442\u0435\u0440 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043E\u0442 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u043B\u043E\u043F\u0430\u0441\u0442\u0438: \u043B\u0435\u0432\u0430\u044F \u0434\u0443\u0435\u0442 \u0432\u043B\u0435\u0432\u043E, \u043F\u0440\u0430\u0432\u0430\u044F - \u0432\u043F\u0440\u0430\u0432\u043E. \u0412\u043B\u0438\u044F\u0435\u0442 \u043A\u0430\u043A \u043D\u0430 \u0448\u0430\u0440\u0438\u043A\u0438, \u0442\u0430\u043A \u0438 \u043D\u0430 \u043C\u043E\u043D\u0435\u0442\u044B.","upgrades.yoyo.name":"\u0419\u043E-\u0439\u043E","upgrades.yoyo.tooltip":"\u041C\u044F\u0447 \u043F\u0430\u0434\u0430\u0435\u0442 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0443","upgrades.yoyo.verbose_description":"\u042D\u0442\u043E \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043B\u0435\u043A\u0438\u043D\u0435\u0437\u0443: \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u043C\u044F\u0447\u043E\u043C, \u043F\u043E\u043A\u0430 \u043E\u043D \u043F\u0430\u0434\u0430\u0435\u0442 \u043E\u0431\u0440\u0430\u0442\u043D\u043E.","upgrades.zen.name":"\u0414\u0437\u0435\u043D","upgrades.zen.tooltip":"+{{lvl}} \u043A\u043E\u043C\u0431\u043E \u0437\u0430 \u043A\u0438\u0440\u043F\u0438\u0447, \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043F\u0440\u0438 \u0432\u0437\u0440\u044B\u0432\u0435","upgrades.zen.verbose_description":"\u0412 \u043A\u043E\u043D\u0446\u0435 \u043A\u043E\u043D\u0446\u043E\u0432, \u044D\u0442\u043E \u043D\u0435\u043D\u0430\u0441\u0438\u043B\u044C\u0441\u0442\u0432\u0435\u043D\u043D\u0430\u044F \u0438\u0433\u0440\u0430."}'); + +},{}],"hATkf":[function(require,module,exports,__globalThis) { +module.exports = JSON.parse('{"confirmRestart.no":"Cancelar","confirmRestart.text":"Est\xe1s a punto de empezar un nuevo partido: \xbfes esto realmente lo que quer\xedas?","confirmRestart.title":"\xbfEmpezar una nueva partida?","confirmRestart.yes":"Empezar una nueva partida","editor.editing.bigger":"Aumentar el tama\xf1o del nivel","editor.editing.color":"Elige un color de la lista de colores (m\xe1ximo 5 por nivel)","editor.editing.copy":"Copiar c\xf3digo de nivel","editor.editing.copy_help":"P\xe9galo en el canal #levels en nuestro discord","editor.editing.credit":"Cr\xe9ditos y fuente","editor.editing.credit_prompt":"Introduce la URL de origen o la explicaci\xf3n de tu nivel.","editor.editing.delete":"Eliminar nivel","editor.editing.down":"Baja todos los ladrillos","editor.editing.help":"Luego haz clic en un mosaico para colorearlo.","editor.editing.left":"Mueve todos los ladrillos hacia la izquierda","editor.editing.play":"Juega este nivel","editor.editing.rename":"Nombre del nivel","editor.editing.rename_prompt":"Por favor, introduzca un nuevo nombre para el nivel","editor.editing.right":"Mueve todos los ladrillos hacia la derecha","editor.editing.smaller":"Disminuir el tama\xf1o del nivel","editor.editing.title":"Nivel de edici\xf3n: {{name}}","editor.editing.up":"Mueve todos los ladrillos hacia arriba","editor.help":"Crea niveles personalizados y comp\xe1rtelos para incluirlos en el juego.","editor.import":"Importar un nivel","editor.import_instruction":"Pegue un c\xf3digo de nivel para importarlo en su lista de niveles","editor.locked":"Alcanza una puntuaci\xf3n total de {{min}} para desbloquear","editor.new_level":"Nuevo nivel","editor.title":"Editor de niveles","gameOver.creative":"Esta parte de la prueba no se grabar\xe1.","gameOver.cumulative_total":"Su puntuaci\xf3n total acumulada ha pasado de {{startTs}} a {{endTs}}.","gameOver.lost.summary":"Se te ha ca\xeddo la bola despu\xe9s de coger {{score}} monedas.","gameOver.lost.title":"Pelota perdida","gameOver.stats.balls_lost":"Balas perdidas","gameOver.stats.bricks_broken":"Ladrillos rotos","gameOver.stats.bricks_per_minute":"Ladrillos rotos por minuto","gameOver.stats.catch_rate":"Monedas atrapadas","gameOver.stats.combo_avg":"Combo medio","gameOver.stats.combo_max":"Combinaci\xf3n m\xe1xima","gameOver.stats.duration_per_level":"Duraci\xf3n por nivel","gameOver.stats.hit_rate":"Precisi\xf3n","gameOver.stats.intro":"A continuaci\xf3n se muestran las estad\xedsticas de este juego en comparaci\xf3n con sus {{count}} mejores juegos.","gameOver.stats.level_reached":"Nivel alcanzado","gameOver.stats.total_score":"Puntuaci\xf3n total","gameOver.stats.upgrades_applied":"Mejoras aplicadas","gameOver.stats_intro":"Encuentra a continuaci\xf3n tus estad\xedsticas de juego comparadas con tus {{count}} mejores juegos.","gameOver.unlocked_perk":"Actualizaci\xf3n desbloqueada","gameOver.unlocked_perk_plural":"Has desbloqueado {{count}} mejoras","gameOver.win.summary":"Este juego ha terminado. Has acumulado {{score}} monedas.","gameOver.win.title":"Ha completado esta parte","help.content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas durante 7 niveles.\\nLas monedas aparecen al romper ladrillos.\\nAtr\xe1palas con tu pala para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n se muestra en la esquina superior derecha de la pantalla.\\nNo dejes caer la bola o se acabar\xe1 la partida.\\n\\nDespu\xe9s de destruir todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas se aplicar\xe1n hasta el final de la partida.\\n\\nAlgunas se pueden elegir varias veces para un efecto m\xe1s potente.\\nAlgunas ayudan a apuntar o facilitan el juego de otras maneras.\\n\\nAlgunas solo son \xfatiles al combinarlas.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\n\\nSu icono servir\xe1 como los ladrillos del primer nivel.\\n\\nPuedes seleccionar las mejoras iniciales en la configuraci\xf3n.\\n\\nMuchas mejoras afectan a tu combo.\\n\\n## Combo\\n\\nTu \\"combo\\" es la cantidad de monedas que se generan al romper un ladrillo. Se muestra en tu paleta; por ejemplo, x4 significa que cada ladrillo generar\xe1 4 monedas.\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para reiniciarlo.\\nEl combo tambi\xe9n se reiniciar\xe1 si la pelota regresa a la paleta sin tocar ning\xfan ladrillo.\\nSe mostrar\xe1 un mensaje de \\"fallo\\" cuando esto ocurra.\\n\\nIntenta apuntar a un ladrillo siempre.\\n\\n## Apuntar\\n\\nSolo la posici\xf3n de la pelota en la paleta determina c\xf3mo rebotar\xe1.\\nSi la pelota impacta en el centro de la paleta, rebotar\xe1 verticalmente.\\n\\nSi golpeas m\xe1s hacia un lado, tendr\xe1 mayor \xe1ngulo.\\n\\nLa velocidad de la paleta y el \xe1ngulo de entrada no afectan la direcci\xf3n de la pelota despu\xe9s de rebotar.\\n\\nSe pueden desbloquear muchas mejoras que ayudan a apuntar.\\n\\n## Desbloqueos\\n\\nAl jugar Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y atrapando muchas monedas.\\n\\nLos primeros niveles se desbloquean al alcanzar una puntuaci\xf3n alta. Los niveles posteriores a\xf1aden una condici\xf3n sobre las ventajas que puedes seleccionar.\\n\\nAlcanzar puntuaciones altas es mucho m\xe1s f\xe1cil si consigues varias mejoras despu\xe9s de cada nivel.\\n\\n## Repeticiones y mejoras gratuitas\\n\\nRecibir\xe1s una mejora adicional si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de monedas\\n- Falla los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n recibir\xe1s una repetici\xf3n que te permite saltarte mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa el {{catchRateBest}}% de monedas\\n- Falla los ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en la configuraci\xf3n te permite ver estas estad\xedsticas","help.help":"Descubre m\xe1s sobre el juego","help.levels":"Niveles","help.title":"Ayuda","help.upgrades":"## Actualizaciones","history.columns.score":"Puntuaci\xf3n","history.columns.started":"Fecha","history.help":"Enumera tus {{count}} mejores juegos.","history.locked":"Juega primero al menos diez partidos","history.title":"Historia","lab.help":"Prueba cualquier combinaci\xf3n de mejoras y niveles.","lab.instructions":"Selecciona las mejoras que aparecen a continuaci\xf3n y elige el nivel al que quieres jugar. .","lab.menu_entry":"Modo creativo","lab.reset":"Eliminar todas las mejoras","lab.select_level":"Selecciona un nivel para jugar","lab.unlocks_at":"Desbloqueado a partir de una puntuaci\xf3n total de {{score}}.","level_up.after_buttons":"Acabas de completar el nivel {{level}}/{{max}}.","level_up.before_buttons":"Has cogido {{score}} monedas {{catchGain}} en {{levelSpawnedCoins}} en {{time}} segundos {{timeGain}}.\\n\\nHas fallado los ladrillos {{levelMisses}} veces {{missesGain}} y tocado los bordes del \xe1rea de juego {{levelWallBounces}} veces {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Intenta coger todas las piezas, no fallar nunca con los ladrillos, no tocar nunca las paredes o terminar el nivel en menos de 30 segundos para conseguir opciones extra y mejoras.","level_up.compliment_good":"\xa1Bien hecho!","level_up.compliment_perfect":"Impresionante, \xa1seguid as\xed!","level_up.pick_upgrade_title":"Elija una mejora","level_up.plus_one_upgrade":"(+1 mejora)","level_up.plus_one_upgrade_and_reroll":"(+1 mejora y +1 relanzamiento)","level_up.reroll":"Relanzamiento ({{count}})","level_up.reroll_help":"Nuevas opciones","level_up.upgrade_perk_to_level":" nivel {{level}}","main_menu.basic":"Gr\xe1ficos simplificados","main_menu.basic_help":"Mejor rendimiento.","main_menu.colorful_coins":"Piezas de color","main_menu.colorful_coins_help":"Las piezas aparecen siempre en el color del ladrillo","main_menu.comboIncreaseTexts":"Mostrar una +X dorada","main_menu.comboIncreaseTexts_help":"Cuando el combo aumenta","main_menu.contrast":"Alto contraste","main_menu.contrast_help":"M\xe1s contraste y color","main_menu.credit_levels":"Niveles","main_menu.donate":"Has jugado {{hours}} horas","main_menu.donate_help":"\xbfPodr\xedas donar unos euros? Puedes ocultar este recordatorio en los ajustes.","main_menu.donation_reminder":"Recuerde dar","main_menu.donation_reminder_help":"Mostrar el tiempo de juego y un enlace para donar en el men\xfa principal","main_menu.download_save_file":"Guardar mis progresos","main_menu.download_save_file_help":"Obtener un archivo de copia de seguridad","main_menu.extra_bright":"M\xe1s luz","main_menu.extra_bright_help":"Mayor halo de luz alrededor de ladrillos y piezas.","main_menu.fullscreen":"Pantalla completa","main_menu.fullscreen_help":"El juego intentar\xe1 cambiar a pantalla completa cuando lo inicies.","main_menu.help_content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas a lo largo de los 7 niveles.\\nLas monedas aparecen cuando rompes ladrillos.\\nAtr\xe1palas con tu disco para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n aparece en la parte superior derecha de la pantalla.\\nNo dejes caer la bola o se acaba el juego.\\n\\nCuando hayas roto todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas ser\xe1n v\xe1lidas hasta el final del juego.\\nAlgunas pueden seleccionarse varias veces para conseguir un efecto m\xe1s potente.\\nOtras ayudan a apuntar o simplifican el juego.\\nAlgunas s\xf3lo son \xfatiles cuando se combinan.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\nSu icono forma los ladrillos del primer nivel.\\nPuedes seleccionar las mejoras iniciales en los ajustes.\\n\\nMuchas mejoras influyen en tu combo.\\n\\n## Combo\\n\\nTu \'combo\' es el n\xfamero de monedas generadas cuando se rompe un ladrillo.\\nSe muestra en tu disco. Por ejemplo, x4 significa que cada ladrillo genera 4 monedas.\\n\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para restablecerlo.\\nEl combo tambi\xe9n se reinicia si la pelota vuelve a la raqueta sin golpear un ladrillo.\\nEntonces se muestra un mensaje de \\"Fallado\\".\\n\\nIntenta golpear un ladrillo en cada rebote.\\n\\n## Apuntar\\n\\nS\xf3lo la posici\xf3n de la pelota en la raqueta determina su \xe1ngulo de rebote.\\nSi la pelota golpea la raqueta en el centro, rebotar\xe1 verticalmente.\\nSi golpea hacia un lado de la raqueta, el \xe1ngulo ser\xe1 mayor.\\nLa velocidad de la raqueta y el \xe1ngulo de incidencia de la pelota no tienen ning\xfan efecto.\\n\\nSe pueden desbloquear varias mejoras de punter\xeda.\\n\\n## Desbloqueo\\n\\nCuando juegas a Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y cogiendo muchas monedas.\\nLos primeros niveles se desbloquean consiguiendo una puntuaci\xf3n alta.\\nLos niveles posteriores a\xf1aden una condici\xf3n a las ventajas seleccionadas.\\n\\nConseguir puntuaciones altas es mucho m\xe1s f\xe1cil cuando obtienes varias mejoras despu\xe9s de cada nivel.\\n\\n## Reintentos y mejoras gratis\\n\\nConseguir\xe1s una mejora extra si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de las monedas\\n- Pierde los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n obtendr\xe1s un potenciador que te permitir\xe1 ignorar las mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa {{catchRateBest}} de monedas\\n- Pierde ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en los ajustes te permite mostrar estas estad\xedsticas","main_menu.help_help":"Descubra el juego en detalle","main_menu.help_title":"Ayuda","main_menu.help_upgrades":"## Mejoras","main_menu.high_score":"Puntuaci\xf3n m\xe1xima : {{score}}","main_menu.kid":"Modo Ni\xf1os","main_menu.kid_help":"Bola m\xe1s lenta","main_menu.language":"Idioma","main_menu.language_help":"Cambiar el idioma de la pantalla","main_menu.load_save_file":"Cargar una copia de seguridad","main_menu.load_save_file_help":"Desde un archivo","main_menu.max_coins":"{{max}} partes mostradas m\xe1ximo","main_menu.max_coins_help":"S\xf3lo visual, sin impacto en la puntuaci\xf3n","main_menu.max_particles":" {{max}} part\xedculas m\xe1ximas","main_menu.max_particles_help":"Limita el n\xfamero de part\xedculas mostradas en pantalla para efectos visuales","main_menu.mobile":"Modo m\xf3vil","main_menu.mobile_help":"Deja un espacio debajo de la raqueta.","main_menu.normal":"Pieza nueva","main_menu.normal_help":"Con una ventaja inicial aleatoria","main_menu.pointer_lock":"Bloqueo de puntero","main_menu.pointer_lock_help":"Tambi\xe9n oculta el cursor del rat\xf3n.","main_menu.record":"Grabar v\xeddeos de partidos","main_menu.record_download":"Descargar el v\xeddeo ({{size}} MB)","main_menu.record_help":"Consigue un v\xeddeo de cada nivel.","main_menu.red_miss":"Balones perdidos","main_menu.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que bajan sin golpear un ladrillo.","main_menu.reset":"Reiniciar el juego","main_menu.reset_cancel":"No","main_menu.reset_confirm":"S\xed","main_menu.reset_help":"Borrar resultados, estad\xedsticas y horarios de los partidos","main_menu.reset_instruction":"\xbfEst\xe1s seguro de que perder\xe1s todos los progresos que hayas hecho en el juego?","main_menu.save_file_error":"Error al cargar el archivo de copia de seguridad","main_menu.save_file_loaded":"Copia de seguridad cargada","main_menu.save_file_loaded_help":"La aplicaci\xf3n se reiniciar\xe1","main_menu.save_file_loaded_ok":"Ok","main_menu.settings_help":"Adapta el juego a tus necesidades","main_menu.settings_title":"Par\xe1metro","main_menu.show_fps":"Contador FPS","main_menu.show_fps_help":"Control del rendimiento del juego","main_menu.show_stats":"Estad\xedsticas en tiempo real","main_menu.show_stats_help":"Piezas, tiempo, rebotes, fallos","main_menu.sounds":"Sonidos del juego","main_menu.sounds_help":"Ralentiza ciertos tel\xe9fonos.","main_menu.starting_perks":"Beneficios iniciales","main_menu.starting_perks_checked":"Cuando inicies una nueva partida, se te asignar\xe1 una de estas ventajas. Haz clic en una ventaja para excluirla.","main_menu.starting_perks_full_random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","main_menu.starting_perks_help":"Elija sus prestaciones iniciales","main_menu.starting_perks_unchecked":"Las prestaciones que figuran a continuaci\xf3n no se proponen como prestaciones iniciales, pero puede hacer clic en ellas para a\xf1adirlas a las posibles prestaciones iniciales.","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenido desbloqueado","main_menu.unlocks_help":"Prueba los objetos desbloqueados","play.close_modale_window_tooltip":"Cerrar","play.current_lvl":"Nivel {{level}}/{{max}}","play.menu_label":"Men\xfa","play.menu_tooltip":"Abrir el men\xfa principal","play.missed_ball":"fallado","play.mobile_press_to_play":"Mantener pulsado para jugar","play.score_tooltip":"Consulta tu puntuaci\xf3n, mejoras y mucho m\xe1s","play.stats.coins_catch_rate":"Tasa de captura de monedas","play.stats.levelMisses":"Fallaste tiros, o no golpeaste ning\xfan ladrillo","play.stats.levelTime":"Duraci\xf3n del nivel","play.stats.levelWallBounces":"Rebota en las paredes","score_panel.close_to_unlock":"Siguiente nivel desbloqueado:","score_panel.get_upgrades_to_unlock":"Consigue {{missingUpgrades}} y coge {{points}} monedas extra para desbloquear el nivel \\"{{level}}\\".","score_panel.rerolls_count":"Has acumulado {{rerolls}} rerolls","score_panel.score_to_unlock":"Coge {{points}} monedas m\xe1s para desbloquear el nivel \\"{{level}}\\".","score_panel.title":"{{score}} puntos en {{level}}/{{max}} nivel","score_panel.upcoming_levels":"Niveles de partido :","score_panel.upgrades_picked":"Mejoras elegidas durante el juego :","settings.basic":"Gr\xe1ficos b\xe1sicos","settings.basic_help":"Mejor rendimiento.","settings.colorful_coins":"Monedas de colores","settings.colorful_coins_help":"Las monedas siempre aparecen del color del ladrillo.","settings.comboIncreaseTexts":"Mostrar +X en oro","settings.comboIncreaseTexts_help":"Cuando el combo aumenta","settings.contrast":"Alto contraste","settings.contrast_help":"Representaci\xf3n m\xe1s colorida y oscura.","settings.donation_reminder":"Recu\xe9rdame que debo donar","settings.donation_reminder_help":"Ver el tiempo jugado y el enlace de donaci\xf3n en el men\xfa principal","settings.download_save_file":"Descargar puntuaci\xf3n y estad\xedsticas","settings.download_save_file_help":"Obtener un archivo guardado","settings.extra_bright":"Extra brillante","settings.extra_bright_help":"Aumenta el tama\xf1o del halo alrededor de las monedas y los ladrillos.","settings.fullscreen":"Pantalla completa","settings.fullscreen_help":"El juego intentar\xe1 pasar a pantalla completa antes de comenzar.","settings.kid":"Modo Ni\xf1os","settings.kid_help":"Comience los juegos futuros con \\"pelota m\xe1s lenta\\".","settings.language":"Idioma","settings.language_help":"Elige el idioma del juego","settings.load_save_file":"Cargar archivo guardado","settings.load_save_file_help":"Seleccione un archivo guardado en su dispositivo","settings.max_coins":" {{max}} monedas en pantalla m\xe1ximo","settings.max_coins_help":"Solo cosm\xe9tico, sin efecto en la puntuaci\xf3n.","settings.mobile":"Modo m\xf3vil","settings.mobile_help":"Deja espacio debajo de la paleta.","settings.pointer_lock":"Bloqueo del puntero del rat\xf3n","settings.pointer_lock_help":"Bloquea y oculta el cursor del mouse.","settings.record":"Grabar v\xeddeos de juego","settings.record_download":"Descargar v\xeddeo ({{size}} MB)","settings.record_help":"Obtenga un v\xeddeo de cada nivel.","settings.red_miss":"Advertencia de p\xe9rdida","settings.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que caen sin impacto.","settings.reset":"Reiniciar Juego","settings.reset_cancel":"No","settings.reset_confirm":"S\xed","settings.reset_help":"Borrar puntuaciones altas, tiempo de juego y estad\xedsticas","settings.reset_instruction":"Perder\xe1s todo el progreso que hayas logrado en el juego, \xbfest\xe1s seguro?","settings.save_file_error":"Error al cargar el archivo guardado","settings.save_file_loaded":"Guardar archivo cargado","settings.save_file_loaded_help":"La aplicaci\xf3n ahora se recargar\xe1 para aplicar tu guardado.","settings.save_file_loaded_ok":"DE ACUERDO","settings.show_fps":"Contador de FPS","settings.show_fps_help":"Supervisar el rendimiento de la aplicaci\xf3n","settings.show_stats":"Mostrar estad\xedsticas en tiempo real","settings.show_stats_help":"Monedas, tiempo, rebotes, fallos.","settings.sounds":"Sonidos del juego","settings.sounds_help":"Puede ralentizar algunos tel\xe9fonos.","starting_perks.checked":"Al empezar una partida nueva, recibir\xe1s una de esas ventajas. Haz clic en una ventaja para excluirla.","starting_perks.help":"Elija posibles actualizaciones iniciales","starting_perks.random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","starting_perks.title":"Beneficios iniciales","starting_perks.unchecked":"Los beneficios a continuaci\xf3n no se ofrecen como beneficios iniciales, pero puedes hacer clic para agregarlos al grupo.","unlocks.greyed_out_help":"Los objetos en gris pueden desbloquearse aumentando tu puntuaci\xf3n total. La puntuaci\xf3n total aumenta cada vez que consigues puntos en el juego.","unlocks.intro":"Tu puntuaci\xf3n total es {{ts}}. A continuaci\xf3n encontrar\xe1s todas las mejoras y niveles que ofrece el juego. Haz clic en uno de ellos para probarlo en una partida de prueba.","unlocks.just_unlocked":"Nivel desbloqueado","unlocks.just_unlocked_plural":"Acabas de desbloquear {{count}} niveles","unlocks.level":"

Has desbloqueado {{unlocked}} niveles en {{out_of}}

\\n

Aqu\xed est\xe1n todos los niveles del juego, haz clic en uno para probarlo.

","unlocks.level_description":"Un nivel {{size}}x{{size}} con {{bricks}} ladrillos, {{colors}} colores y {{bombs}} bombas.","unlocks.minScore":"Alcanza una puntuaci\xf3n de ${{minScore}} en una partida para desbloquearla.","unlocks.minScoreWithPerks":"Alcanzar ${{minScore}} en un juego con {{required}} pero sin {{forbidden}}.","unlocks.minTotalScore":"Acumula un total de ${{score}}","unlocks.reached":"Tu mejor puntuaci\xf3n hasta ahora es {{reached}}.","unlocks.title_upgrades":"Has desbloqueado {{unlocked}} mejoras en {{out_of}}.","upgrades.addiction.name":"Adicci\xf3n","upgrades.addiction.tooltip":"+{{lvl}} combo / ladrillo, combo perdido despu\xe9s de {{delay}}s sin romper ning\xfan ladrillo","upgrades.addiction.verbose_description":"La cuenta atr\xe1s s\xf3lo comienza una vez que se ha destruido el primer ladrillo del nivel, y se detiene en cuanto no hay m\xe1s ladrillos.","upgrades.asceticism.name":"Ascetismo","upgrades.asceticism.tooltip":"+{{combo}} combo por ladrillo roto, - {{combo}} cuando una pieza es atrapada","upgrades.asceticism.verbose_description":"Tendremos que encontrar una forma de almacenar las piezas mientras crece el combo.","upgrades.ball_attract_ball.help_plural":"Mayor fuerza de atracci\xf3n","upgrades.ball_attract_ball.name":"Gravedad","upgrades.ball_attract_ball.tooltip":"Las pelotas atraen a las pelotas","upgrades.ball_attract_ball.verbose_description":"Las bolas que est\xe1n separadas m\xe1s de 3/4 de la anchura de la pantalla empiezan a atraerse. La fuerza de atracci\xf3n es mayor cuanto m\xe1s separadas est\xe1n las bolas. Las part\xedculas del arco iris volar\xe1n para simbolizar la fuerza de atracci\xf3n. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola en juego.","upgrades.ball_attracts_coins.name":"Balas de la suerte","upgrades.ball_attracts_coins.tooltip":"Las monedas van con la bola m\xe1s cercana","upgrades.ball_attracts_coins.verbose_description":"Puedes utilizarlo para que las piezas orbiten la pelota y colorear los ladrillos cercanos, o como una especie de rinc\xf3n imantado.","upgrades.ball_repulse_ball.help_plural":"Fuerza de repulsi\xf3n m\xe1s fuerte","upgrades.ball_repulse_ball.name":"Vuelo en formaci\xf3n","upgrades.ball_repulse_ball.tooltip":"Las balas repelen a las balas","upgrades.ball_repulse_ball.verbose_description":"Las bolas que est\xe1n a menos de un cuarto de la anchura de la pantalla empiezan a repelerse. La fuerza de repulsi\xf3n es mayor cuanto m\xe1s cerca est\xe1n una de otra. Se mostrar\xe1n part\xedculas para simbolizar la aplicaci\xf3n de esta fuerza. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola.","upgrades.base_combo.name":"Mejor base","upgrades.base_combo.tooltip":"El combo comienza en {{coins}} en lugar de 1.","upgrades.base_combo.verbose_description":"Tu combo normalmente empieza en 1 al principio del nivel y vuelve a 1 cuando rebotas sin golpear nada. Con esta funci\xf3n, el combo empieza 3 puntos m\xe1s arriba, por lo que siempre conseguir\xe1s al menos 4 monedas por ladrillo. Cuando tu combo se reinicia, vuelve a ser 4 en lugar de 1. Tu bola parpadear\xe1 un poco para indicar que su combo es superior a 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosiones m\xe1s violentas","upgrades.bigger_explosions.verbose_description":"La explosi\xf3n por defecto arrasa un cuadrado de ladrillos de 3x3; con esta mejora, uno de 5x5. El viento que sopla las piezas tambi\xe9n es mucho m\xe1s fuerte. La pantalla parpadear\xe1 un poco despu\xe9s de cada explosi\xf3n (excepto en el modo de gr\xe1ficos b\xe1sicos).","upgrades.bigger_puck.name":"Raqueta m\xe1s grande","upgrades.bigger_puck.tooltip":"Atrapa m\xe1s monedas f\xe1cilmente.","upgrades.bigger_puck.verbose_description":"Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger m\xe1s piezas, adem\xe1s de apuntar los rebotes con precisi\xf3n. Sin embargo, una raqueta grande es m\xe1s dif\xedcil de usar en los laterales del nivel.","upgrades.bricks_attract_ball.name":"Los ladrillos atraen bolas","upgrades.bricks_attract_ball.tooltip":"La pelota va hacia los primeros {{count}} ladrillos que golpea.","upgrades.bricks_attract_ball.verbose_description":"El efecto es m\xe1s intenso en niveles m\xe1s altos. La cantidad de ladrillos que pueden impactar antes de que el efecto se detenga tambi\xe9n es mayor. El efecto se reactiva cuando el bal\xf3n impacta el disco.","upgrades.bricks_attract_coins.name":"Los ladrillos atraen monedas","upgrades.bricks_attract_coins.tooltip":"Les ayuda a permanecer all\xed arriba.","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Perspicaz","upgrades.clairvoyant.tooltip":"Revela los niveles, el PV de los ladrillos y la direcci\xf3n de las balas","upgrades.clairvoyant.verbose_description":"Te ayuda a elegir las mejoras adecuadas y a entender qu\xe9 ocurre con los \\"ladrillos macizos\\". Los niveles 2 y 3 (en modo bucle) proporcionan informaci\xf3n adicional de dudosa utilidad.","upgrades.coin_magnet.help_plural":"Mayor efecto sobre las piezas","upgrades.coin_magnet.name":"Im\xe1n para monedas","upgrades.coin_magnet.tooltip":"La raqueta atrae monedas","upgrades.coin_magnet.verbose_description":"Dirige las piezas hacia la raqueta. El efecto es mayor en las piezas que ya est\xe1n cerca de la raqueta.","upgrades.compound_interest.name":"Inter\xe9s compuesto","upgrades.compound_interest.tooltip":"+{{lvl}} combo por ladrillo roto, se pone a cero cuando se pierde una pieza","upgrades.compound_interest.verbose_description":"Tu combo aumentar\xe1 en uno cada vez que rompas un ladrillo. Si pierdes alguna pieza, tu combo volver\xe1 a cero.\\n\\nSi tu combo es superior al m\xednimo, aparecer\xe1 una l\xednea roja en la parte inferior de la zona de juego para recordarte que las monedas no deben ir all\xed.","upgrades.concave_puck.name":"Raqueta c\xf3ncava","upgrades.concave_puck.tooltip":"Ayuda a evitar los bordes.","upgrades.concave_puck.verbose_description":"Las pelotas comienzan verticalmente al principio del nivel y rebotan en la raqueta m\xe1s verticalmente y al rev\xe9s.","upgrades.corner_shot.name":"Tiro de esquina","upgrades.corner_shot.tooltip":"Deja que tu raqueta salga del \xe1rea enmarcada","upgrades.corner_shot.verbose_description":"Te ayuda a apuntar a las esquinas","upgrades.etherealcoins.name":"Moneda espacial","upgrades.etherealcoins.tooltip":"Las piezas ya no se ven afectadas por la gravedad","upgrades.etherealcoins.verbose_description":"Las monedas mantendr\xe1n su velocidad incluso despu\xe9s de varios rebotes y ya no se ver\xe1n afectadas por la gravedad.","upgrades.extra_levels.name":"5 minutos m\xe1s","upgrades.extra_levels.tooltip":"Juega {{count}} niveles en lugar de 7","upgrades.extra_levels.verbose_description":"El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuaci\xf3n que hayas alcanzado es tu puntuaci\xf3n del juego.\\n\\nElegir esta mejora te permite prolongar el juego un nivel. Los \xfaltimos niveles suelen ser en los que m\xe1s puntos consigues, as\xed que la diferencia puede ser espectacular.","upgrades.extra_life.help_plural":"La (\xfaltima) bola rebota hasta el fondo de la pantalla en lugar de perderse ( {{lvl}} veces).","upgrades.extra_life.name":"Segunda oportunidad","upgrades.extra_life.tooltip":"La pelota rebota una vez antes de perderse.","upgrades.extra_life.verbose_description":"Normalmente, s\xf3lo tienes una bola por ronda, y la ronda termina en cuanto la sueltas.\\n\\nEsta habilidad a\xf1ade una barra blanca en la parte inferior de la pantalla que guardar\xe1 una bola una vez, y se romper\xe1 en el proceso.\\n\\nPuedes coger varias vidas por adelantado, que se usan cada vez que una bola est\xe1 a punto de perderse.","upgrades.forgiving.name":"Errar es humano","upgrades.forgiving.tooltip":"Perder los ladrillos significa perder una porci\xf3n progresivamente mayor del combo","upgrades.forgiving.verbose_description":" El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y as\xed sucesivamente.","upgrades.fountain_toss.name":"Moneda en la fuente","upgrades.fountain_toss.tooltip":"A veces ganas un peque\xf1o combo cuando pierdes monedas.","upgrades.fountain_toss.verbose_description":"Cuando se pierde una moneda mientras tu combo estaba por debajo de {{max}}, tu combo tiene una probabilidad de {{lvl}}/combo de incrementarse.","upgrades.ghost_coins.name":"Habitaciones fantasma","upgrades.ghost_coins.tooltip":"Las monedas atraviesan los ladrillos lentamente","upgrades.ghost_coins.verbose_description":"No es un error, \xa1es una caracter\xedstica! Las piezas atraviesan los ladrillos lentamente. Los niveles m\xe1s altos permiten que las monedas pasen m\xe1s r\xe1pido a trav\xe9s de los ladrillos.","upgrades.helium.name":"Helio","upgrades.helium.tooltip":"Las piezas flotan en lugar de caer alrededor de la raqueta.","upgrades.helium.verbose_description":"Las monedas esperar\xe1n a estar debajo de la raqueta para caer.","upgrades.hot_start.name":"Arranque en caliente","upgrades.hot_start.tooltip":"Combo a {{start}}, -{{loss}} combo por segundo","upgrades.hot_start.verbose_description":"Al principio de cada nivel, tu combo comenzar\xe1 con +30 puntos, pero cada segundo se reducir\xe1 en un punto. ","upgrades.hypnosis.name":"Hipnosis","upgrades.hypnosis.tooltip":"Cada vez que un ladrillo cambia de color, teletransporta esa moneda a la bola m\xe1s cercana y recarga su capacidad para manchar un ladrillo.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosiones","upgrades.implosions.tooltip":"Las explosiones absorben las piezas en lugar de hacerlas estallar.","upgrades.implosions.verbose_description":"La fuerza de la explosi\xf3n se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosi\xf3n.","upgrades.instant_upgrade.name":"M\xe1s vale p\xe1jaro en mano que ciento volando","upgrades.instant_upgrade.tooltip":"+2 de mejora ahora, -1 de elecci\xf3n hasta el final del juego.","upgrades.instant_upgrade.verbose_description":"Elige inmediatamente dos mejoras para conseguir una gratis y otra para pagar la que usaste para conseguir esta ventaja. Cada vez que elijas mejoras del siguiente men\xfa, tendr\xe1s menos opciones.","upgrades.left_is_lava.name":"Evitar el lado izquierdo","upgrades.left_is_lava.tooltip":"+{{lvl}} combo por ladrillo, se pierde al tocar el borde izquierdo","upgrades.left_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompes un ladrillo.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola golpea el lado izquierdo.\\n\\nEn cuanto tu combo aumenta, el lado izquierdo se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.limitless.name":"Sin l\xedmites","upgrades.limitless.tooltip":"Aumenta el nivel m\xe1ximo de todas las mejoras de {{lvl}} .","upgrades.limitless.verbose_description":"Elegir esta ventaja tambi\xe9n aumenta su propio l\xedmite en un punto, permiti\xe9ndote elegirla de nuevo.","upgrades.metamorphosis.name":"Metamorfosis","upgrades.metamorphosis.tooltip":"Cada pieza puede manchar {{lvl}} ladrillo(s) con su color","upgrades.metamorphosis.verbose_description":"Con esta mejora, las monedas tendr\xe1n el color del ladrillo del que proceden y colorear\xe1n el primer ladrillo que toquen.\\n\\nLas piezas aparecen a la velocidad de la bola que las rompi\xf3, lo que significa que puedes apuntar un poco en la direcci\xf3n de los ladrillos que quieres \\"pintar\\".","upgrades.minefield.name":"Campo de minas","upgrades.minefield.tooltip":"+{{lvl}} combo por ladrillo explosivo en pantalla","upgrades.minefield.verbose_description":"A\xf1ade +lvl al combo cuando se coloca un ladrillo, -lvl cuando se destruye y aumenta el combo b\xe1sico en el n\xfamero de ladrillos multiplicado por el nivel.","upgrades.multiball.name":"Bola m\xfaltiple","upgrades.multiball.tooltip":"Cada nivel comienza con {{count}} bolas.","upgrades.multiball.verbose_description":"En cuanto sueltas la bola en Breakout 71, pierdes.\\n\\nCon esta ventaja, tienes dos bolas, as\xed que puedes permitirte perder una.\\n\\nLas bolas perdidas vuelven al siguiente nivel.\\n\\nTener m\xe1s de una bala te permite obtener otras ventajas y, por supuesto, completar el nivel m\xe1s r\xe1pidamente.","upgrades.nbricks.name":"Domiciliaci\xf3n bancaria","upgrades.nbricks.tooltip":"Golpea exactamente {{lvl}} ladrillos por rebote para +{{lvl}} combo, de lo contrario combo perdido","upgrades.nbricks.verbose_description":"Si tu bola rebota sin romper ning\xfan ladrillo, cuenta como golpe. Los ladrillos destruidos por explosiones no cuentan.","upgrades.one_more_choice.name":"La respuesta D","upgrades.one_more_choice.tooltip":"1 opci\xf3n de mejora adicional disponible hasta el final del juego","upgrades.one_more_choice.verbose_description":"Cada men\xfa de mejoras tendr\xe1 una opci\xf3n adicional. Esto no aumenta el n\xfamero de mejoras que puede elegir, pero le ayuda a crear el perfil ideal. \\"Respuesta D\\" es una referencia a un sketch cl\xe1sico.","upgrades.passive_income.name":"Ingresos pasivos","upgrades.passive_income.tooltip":"+{{lvl}} combo / ladrillo, a menos que la raqueta se haya movido en los \xfaltimos {{time}} segundos, en cuyo caso se pierde el combo.","upgrades.passive_income.verbose_description":"Algunas mejoras hacen que las pelotas se muevan sin necesidad de poner la raqueta en movimiento.","upgrades.picky_eater.name":"Comer por colores","upgrades.picky_eater.tooltip":"+{{lvl}} combo por ladrillo roto del color de la bola, combo perdido en caso contrario","upgrades.picky_eater.verbose_description":"Cada vez que rompes un ladrillo del mismo color que tu bola, tu combinaci\xf3n aumenta en uno.\\nSi es de otro color, la bola adopta este nuevo color, pero la combinaci\xf3n se reinicia, a menos que no queden ladrillos del mismo color que la bola. Los ladrillos de color incorrecto se marcan con un c\xedrculo rojo. Si tienes m\xe1s de una bola, todas cambian de color al mismo tiempo cuando una de ellas toca un ladrillo.","upgrades.pierce.name":"Bola perforadora","upgrades.pierce.tooltip":"La pelota golpea {{count}} ladrillos despu\xe9s de cada rebote en la raqueta.","upgrades.pierce.verbose_description":"Normalmente, la pelota rebota en cuanto golpea un ladrillo. Con esta mejora, continuar\xe1 su trayectoria hasta que haya roto 3 ladrillos.\\n\\nDespu\xe9s, rebotar\xe1 en el cuarto ladrillo y tendr\xe1 que tocar la raqueta para poner a cero el contador.","upgrades.pierce_color.name":"Taladro de color","upgrades.pierce_color.tooltip":"+{{lvl}} de da\xf1o a los ladrillos del mismo color que la bola","upgrades.pierce_color.verbose_description":"Cada vez que una bola golpea un ladrillo del mismo color, lo atraviesa sin obst\xe1culos.\\n\\nCuando choca contra un ladrillo de otro color, lo rompe, adopta su color y rebota.\\n\\nSi tienes ladrillos macizos, las cosas funcionan de otra manera.","upgrades.puck_repulse_ball.help_plural":"La fuerza de repulsi\xf3n es mayor","upgrades.puck_repulse_ball.name":"Aterrizaje suave","upgrades.puck_repulse_ball.tooltip":"La raqueta repele las pelotas","upgrades.puck_repulse_ball.verbose_description":"Cuando una pelota se acerca a la raqueta, empieza a frenarse e incluso a botar sin tocar el disco.","upgrades.rainbow.name":"Arco\xedris","upgrades.rainbow.tooltip":"Las monedas aparecen con colores del arco iris.","upgrades.rainbow.verbose_description":"Cada nivel aumenta la cantidad de monedas de colores. El color depende del tiempo transcurrido.","upgrades.reach.name":"Ataque a\xe9reo","upgrades.reach.tooltip":"Romper uno de los N ladrillos de la l\xednea inferior destruye el combo. De lo contrario, +N combo.","upgrades.reach.verbose_description":"Si s\xf3lo hay una fila de ladrillos, o si la fila m\xe1s baja cubre todo el ancho del juego, esta ventaja no tiene efecto. De lo contrario, si se rompe esta fila inferior, se reinicia el combo; si se rompe cualquier otra fila, el combo aumenta en el n\xfamero de ladrillos de esa fila.\\n\\nLa fila inferior de ladrillos se marcar\xe1 con un c\xedrculo rojo para recordarte que no debes tocarla.","upgrades.respawn.name":"Reaparici\xf3n","upgrades.respawn.tooltip":"{{percent}}% de los ladrillos reaparecen despu\xe9s de {{delay}}s.","upgrades.respawn.verbose_description":"Los efectos de part\xedculas te mostrar\xe1n d\xf3nde aparecer\xe1n los ladrillos.","upgrades.right_is_lava.name":"Evitar el lado derecho","upgrades.right_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el impacto con el lado derecho","upgrades.right_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompas los ladrillos siguientes.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola toca el lado derecho del \xe1rea de juego.\\n\\nEn cuanto tu combo aumenta, el lado derecho se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.sacrifice.help_l1":"Perder una vida destruye todos los ladrillos","upgrades.sacrifice.help_over":"Perder una vida multiplica el combo por {{lvl}} y luego destruye todos los ladrillos de la pantalla","upgrades.sacrifice.name":"Sacrificio","upgrades.sacrifice.verbose_description":"El combo podr\xeda llegar muy alto.","upgrades.sapper.help_plural":"Los primeros {{lvl}} ladrillos rotos se convierten en bombas.","upgrades.sapper.name":"Zapador","upgrades.sapper.tooltip":"El primer ladrillo roto se convierte en una bomba.","upgrades.sapper.verbose_description":"En lugar de desaparecer, el primer ladrillo roto es sustituido por una bomba. Al rebotar la pelota en la raqueta, se restablece el efecto. A medida que subas de nivel, podr\xe1s colocar m\xe1s bombas.","upgrades.shocks.name":"Choque","upgrades.shocks.tooltip":"Choque explosivo entre balas","upgrades.shocks.verbose_description":"Cuando dos balas chocan, intercambian velocidades, crean una explosi\xf3n y ganan un poco de la velocidad que las separaba.","upgrades.shunt.name":"Derivaci\xf3n","upgrades.shunt.tooltip":"Aparca {{percent}}% de combo al cambiar de nivel","upgrades.shunt.verbose_description":"El arranque en caliente simplemente se a\xf1adir\xe1 a la combinaci\xf3n actual","upgrades.side_flip.name":"Derecha","upgrades.side_flip.tooltip":"+{{lvl}} combo por ladrillo roto de la derecha, -{{loss}} de lo contrario","upgrades.side_flip.verbose_description":"Golpea el ladrillo por su lado derecho para conseguir un combo, pero evita golpearlo por su lado izquierdo ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.side_kick.name":"Zurdos","upgrades.side_kick.tooltip":"+{{lvl}} combo por ladrillo roto de la izquierda, -{{loss}} de lo contrario","upgrades.side_kick.verbose_description":"Golpea el ladrillo por su lado izquierdo para conseguir un combo, pero evita golpearlo por su lado derecho ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.skip_last.help_plural":"Los \xfaltimos {{lvl}} ladrillos restantes se autodestruir\xe1n","upgrades.skip_last.name":"F\xe1cil de limpiar","upgrades.skip_last.tooltip":"El \xfaltimo ladrillo se autodestruye.","upgrades.skip_last.verbose_description":"Tienes que romper todos los ladrillos para pasar al siguiente nivel.\\n\\nSin embargo, puede ser dif\xedcil conseguir los \xfaltimos ladrillos.\\n\\nCompletar un nivel antes de tiempo te da opciones extra al subir de nivel.\\n\\nNo quedarte nunca sin ladrillos tambi\xe9n es una gran ventaja.\\n\\nAs\xed que si te cuesta romper los \xfaltimos ladrillos, conseguir esta ventaja unas cuantas veces puede ayudarte.","upgrades.slow_down.name":"Bola lenta","upgrades.slow_down.tooltip":"El bal\xf3n se mueve m\xe1s despacio","upgrades.slow_down.verbose_description":"La bola empieza relativamente despacio, pero con cada nivel del juego empieza un poco m\xe1s r\xe1pido, y tambi\xe9n se acelera si pasas mucho tiempo en un nivel.\\n\\nEsta ventaja hace que la bola sea m\xe1s f\xe1cil de manejar.\\n\\nPuedes conseguirla al principio de cada partida activando el modo ni\xf1o en el men\xfa.","upgrades.smaller_puck.help_plural":"La raqueta se encoge a\xfan m\xe1s y el combo vuelve a aumentar.","upgrades.smaller_puck.name":"Raqueta m\xe1s peque\xf1a","upgrades.smaller_puck.tooltip":"Tambi\xe9n da +5 combo","upgrades.smaller_puck.verbose_description":"Recibes una bonificaci\xf3n de combo permanente de +5 por elegir esta mejora.","upgrades.soft_reset.name":"Restablecimiento progresivo","upgrades.soft_reset.tooltip":"Al reiniciar el combo se conserva el {{percent}}% de los puntos","upgrades.soft_reset.verbose_description":"Limita el impacto de un reinicio de combo.","upgrades.streak_shots.name":"Secuencia de destrucci\xf3n","upgrades.streak_shots.tooltip":"M\xe1s piezas si rompes varios ladrillos a la vez.","upgrades.streak_shots.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta. El combo se pone a cero cuando la pelota golpea la raqueta. Una vez que tu combo supera el valor base, tu raqueta se vuelve roja para recordarte que tocarla con la pelota destruir\xe1 tu combo.","upgrades.sturdy_bricks.name":"Ladrillos macizos","upgrades.sturdy_bricks.tooltip":"+{{lvl}} puntos de vida de los ladrillos, +{{percent}}% monedas cuando se destruyen","upgrades.sturdy_bricks.verbose_description":"Cada nivel de esta mejora a\xf1ade un PV a todos los ladrillos. Puedes comprobar el n\xfamero de PV usando la cualificaci\xf3n \\"Clarividente\\". Puedes aumentar el da\xf1o de las balas obteniendo la mejora \\"Bala perforante\\". Cada nivel de esta mejora a\xf1ade un 50% m\xe1s de monedas.","upgrades.superhot.name":"S\xfaper caliente","upgrades.superhot.tooltip":"El tiempo se mueve cuando se mueve la paleta.","upgrades.superhot.verbose_description":"SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE","upgrades.telekinesis.help_plural":"Mayor efecto sobre el bal\xf3n","upgrades.telekinesis.name":"Telequinesis","upgrades.telekinesis.tooltip":"Control de la trayectoria del bal\xf3n","upgrades.telekinesis.verbose_description":"Controla la bola mientras sube.","upgrades.top_is_lava.name":"Icare","upgrades.top_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el rebote del techo","upgrades.top_is_lava.verbose_description":"Cada vez que rompas un ladrillo, tu combo aumentar\xe1 en uno. Sin embargo, tu combo se reiniciar\xe1 en cuanto tu bola llegue a la parte superior de la pantalla.\\n\\nCuando tu combo supere el m\xednimo, aparecer\xe1 una barra roja en la parte superior de la pantalla para recordarte que debes evitar golpearla.","upgrades.trampoline.name":"Trampol\xedn","upgrades.trampoline.tooltip":"+{{lvl}} combo cada vez que una pelota rebota en la raqueta,-{{lvl}} combo cada vez que una pelota rebota en uno de los bordes","upgrades.trampoline.verbose_description":"Una de las pocas mejoras que no tiene una condici\xf3n de reinicio","upgrades.transparency.name":"Transparencia","upgrades.transparency.tooltip":"Cuanto m\xe1s alta est\xe9 la bola en la pantalla, m\xe1s transparente se volver\xe1. Cuanto m\xe1s transparente sea, m\xe1s monedas producir\xe1.","upgrades.transparency.verbose_description":"Los niveles m\xe1s altos hacen que la pelota se vuelva transparente m\xe1s r\xe1pidamente y aumentan la bonificaci\xf3n de puntos.","upgrades.trickledown.name":"Escorrent\xeda","upgrades.trickledown.tooltip":"Las monedas aparecen en la parte superior de la pantalla.","upgrades.trickledown.verbose_description":"Podr\xeda ayudarte a ahorrar algunas monedas. ","upgrades.unbounded.name":"Liberado, entregado","upgrades.unbounded.tooltip":"+{{lvl}} combo por ladrillo, m\xe1s lados para mantener la pelota en juego, peligro","upgrades.unbounded.verbose_description":"Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo tambi\xe9n desaparecer\xe1. Se trata de una ventaja avanzada.","upgrades.viscosity.name":"Fluido viscoso","upgrades.viscosity.tooltip":"Las piezas caen m\xe1s lentamente","upgrades.viscosity.verbose_description":"Las piezas normalmente se aceleran con la gravedad y las explosiones para alcanzar velocidades bastante altas.\\n\\nEsta habilidad las ralentiza constantemente, como si estuvieran en una especie de l\xedquido viscoso.\\n\\nEsto facilita su captura y combina bien con mejoras que influyen en el movimiento de la pieza.","upgrades.wind.help_plural":"Viento m\xe1s fuerte","upgrades.wind.name":"Viva el viento","upgrades.wind.tooltip":"La posici\xf3n de la raqueta crea viento","upgrades.wind.verbose_description":"El viento depende de la posici\xf3n de la raqueta en la pantalla, hacia la izquierda si est\xe1 a la izquierda, hacia la derecha si est\xe1 a la derecha.\\nAfecta a pelotas y piezas.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"La pelota desciende hacia la raqueta.","upgrades.yoyo.verbose_description":"Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo por ladrillo, hasta que haya una explosi\xf3n","upgrades.zen.verbose_description":"B\xe1sicamente es un juego no violento."}'); + +},{}],"l4sLF":[function(require,module,exports,__globalThis) { +module.exports = JSON.parse('{"confirmRestart.no":"\u0130ptal etmek","confirmRestart.text":"Yeni bir oyuna ba\u015Flamak \xfczeresiniz. Devam etmek istedi\u011Finizden emin misiniz?","confirmRestart.title":"Yeni bir oyuna m\u0131 ba\u015Flasam?","confirmRestart.yes":"Oyunu yeniden ba\u015Flat","editor.editing.bigger":"Seviye boyutunu art\u0131r","editor.editing.color":"Renk listesinden bir renk se\xe7in (seviye ba\u015F\u0131na en fazla 5)","editor.editing.copy":"Kopyalama seviyesi kodu","editor.editing.copy_help":"Bunu Discord\'umuzdaki #levels kanal\u0131na yap\u0131\u015Ft\u0131r\u0131n","editor.editing.credit":"Krediler ve kaynak","editor.editing.credit_prompt":"Seviyenizin kaynak URL\'sini veya a\xe7\u0131klamas\u0131n\u0131 girin.","editor.editing.delete":"Seviyeyi Sil","editor.editing.down":"T\xfcm tu\u011Flalar\u0131 a\u015Fa\u011F\u0131 do\u011Fru hareket ettirin","editor.editing.help":"Daha sonra renklendirmek istedi\u011Finiz kutucu\u011Fa t\u0131klay\u0131n.","editor.editing.left":"T\xfcm tu\u011Flalar\u0131 sola ta\u015F\u0131","editor.editing.play":"Bu seviyeyi oyna","editor.editing.rename":"Seviye Ad\u0131","editor.editing.rename_prompt":"L\xfctfen seviye i\xe7in yeni bir ad girin","editor.editing.right":"T\xfcm tu\u011Flalar\u0131 sa\u011Fa ta\u015F\u0131","editor.editing.smaller":"Seviye boyutunu azalt","editor.editing.title":"D\xfczenleme d\xfczeyi : {{name}}","editor.editing.up":"T\xfcm tu\u011Flalar\u0131 yukar\u0131 ta\u015F\u0131","editor.help":"\xd6zel seviyeler yarat\u0131n ve bunlar\u0131 oyuna dahil etmek i\xe7in payla\u015F\u0131n.","editor.import":"Bir seviyeyi i\xe7e aktar","editor.import_instruction":"Seviye listenize aktarmak i\xe7in bir seviye kodunu yap\u0131\u015Ft\u0131r\u0131n","editor.locked":"Kilidi a\xe7mak i\xe7in toplam {{min}} puan\u0131na ula\u015F\u0131n","editor.new_level":"Yeni seviye","editor.title":"Seviye Edit\xf6r\xfc","gameOver.creative":"Bu ko\u015Fu kaydedilmeyecek.","gameOver.cumulative_total":"Toplam k\xfcm\xfclatif puan\u0131n\u0131z {{startTs}} \'dan {{endTs}}\'e \xe7\u0131kt\u0131.","gameOver.lost.summary":" {{score}} jeton yakalad\u0131ktan sonra topu d\xfc\u015F\xfcrd\xfcn.","gameOver.lost.title":"Oyun bitti","gameOver.stats.balls_lost":"Kaybedilen toplar","gameOver.stats.bricks_broken":"Tu\u011Flalar k\u0131r\u0131ld\u0131","gameOver.stats.bricks_per_minute":"Dakikada k\u0131r\u0131lan tu\u011Fla say\u0131s\u0131","gameOver.stats.catch_rate":"Yakalama oran\u0131","gameOver.stats.combo_avg":"Ortalama kombo","gameOver.stats.combo_max":"Maksimum kombo","gameOver.stats.duration_per_level":"Seviye ba\u015F\u0131na s\xfcre","gameOver.stats.hit_rate":"\u0130sabet oran\u0131","gameOver.stats.intro":"","gameOver.stats.level_reached":"Seviyeye ula\u015F\u0131ld\u0131","gameOver.stats.total_score":"Toplam Puan","gameOver.stats.upgrades_applied":"Uygulanan y\xfckseltmeler","gameOver.stats_intro":"A\u015Fa\u011F\u0131da {{count}} en iyi oyunlar\u0131n\u0131zla kar\u015F\u0131la\u015Ft\u0131r\u0131ld\u0131\u011F\u0131nda oyun istatistiklerinizi bulabilirsiniz.","gameOver.unlocked_perk":"Y\xfckseltme kilidi a\xe7\u0131ld\u0131","gameOver.unlocked_perk_plural":"Az \xf6nce {{count}} avantaj\u0131n kilidini a\xe7t\u0131n\u0131z","gameOver.win.summary":"Bu oyun bitti. {{score}} jeton saklad\u0131n.","gameOver.win.title":"Bu oyunu tamamlad\u0131n","help.content":"## Hedef\\n\\n7 seviye boyunca m\xfcmk\xfcn oldu\u011Funca \xe7ok jeton topla. \\nTu\u011Flalar\u0131 k\u0131rd\u0131\u011F\u0131nda jetonlar belirir.\\nPuan\u0131n\u0131 art\u0131rmak i\xe7in k\xfcre\u011Finle topla.\\nPuan\u0131n ekran\u0131n sa\u011F \xfcst k\xf6\u015Fesinde g\xf6sterilir.\\nTopu d\xfc\u015F\xfcrme yoksa oyun biter.\\n\\nT\xfcm tu\u011Flalar\u0131 yok ettikten sonra bir y\xfckseltme se\xe7ebilirsin.\\n\\n## Y\xfckseltmeler \\n\\nSe\xe7ti\u011Fin y\xfckseltmeler ko\u015Funun sonuna kadar ge\xe7erli olur. \\nBaz\u0131lar\u0131 daha g\xfc\xe7l\xfc etki i\xe7in birden fazla kez se\xe7ilebilir.\\nBaz\u0131lar\u0131 ni\u015Fan almaya yard\u0131mc\u0131 olur veya oyunu ba\u015Fka \u015Fekillerde kolayla\u015Ft\u0131r\u0131r. \\nBaz\u0131lar\u0131 yaln\u0131zca birle\u015Ftirildi\u011Finde i\u015Fe yarar.\\n\\nHer oyunun ba\u015F\u0131nda her zaman bir y\xfckseltme al\u0131rs\u0131n. \\nSimgesi ilk seviyenin tu\u011Flalar\u0131 olarak hizmet eder. \\nAyarlardan ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7ebilirsin.\\n\\nBir\xe7ok y\xfckseltme kombonu etkiler. \\n\\n## Kombo\\n\\n\\"Kombon\\", bir tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan jeton say\u0131s\u0131d\u0131r. \\nK\xfcre\u011Finizde g\xf6r\xfcnt\xfclenir, \xf6rne\u011Fin x4 her tu\u011Flan\u0131n 4 jeton \xfcretece\u011Fi anlam\u0131na gelir. \\nKomboyu art\u0131ran \xe7o\u011Fu y\xfckseltme, onu s\u0131f\u0131rlamak i\xe7in bir ko\u015Ful da ekler. \\nTop herhangi bir tu\u011Flaya \xe7arpmadan k\xfcre\u011Fe geri d\xf6nerse kombo da s\u0131f\u0131rlan\u0131r. \\nBu oldu\u011Funda bir \\"\u0131skalama\\" mesaj\u0131 g\xf6sterilir. \\n\\nHer seferinde bir tu\u011Flaya do\u011Fru ni\u015Fan almaya \xe7al\u0131\u015F\u0131n. \\n\\n## Ni\u015Fan Alma\\n\\nSadece k\xfcre\u011Fin \xfczerindeki top konumu nas\u0131l sekece\u011Fine karar verir. \\nTop k\xfcre\u011Fin tam ortas\u0131na \xe7arparsa, dikey olarak geri sekecektir. \\nBir tarafa daha fazla vurursan\u0131z, daha fazla a\xe7\u0131ya sahip olacakt\u0131r. \\nK\xfcrek h\u0131z\u0131 ve gelen a\xe7\u0131, z\u0131plad\u0131ktan sonra topun y\xf6n\xfc \xfczerinde hi\xe7bir etkiye sahip de\u011Fildir. \\n\\nNi\u015Fan almaya yard\u0131mc\u0131 olan bir\xe7ok y\xfckseltme a\xe7\u0131labilir. \\n\\n## Kilit A\xe7malar\\n\\nBreakout 71\'i ilk kez oynarken, \xe7o\u011Fu y\xfckseltme ve seviye kilitlenir. \\nY\xfckseltmeler, sadece oynayarak ve bir\xe7ok jeton yakalayarak a\xe7\u0131l\u0131r. \\n\u0130lk seviyeler y\xfcksek bir puana ula\u015Farak a\xe7\u0131l\u0131r.\\nDaha sonraki seviyeler hangi avantajlar\u0131 se\xe7ebilece\u011Finize dair bir ko\u015Ful ekler.\\n\\nHer seviyeden sonra birden fazla y\xfckseltme ald\u0131\u011F\u0131n\u0131zda y\xfcksek puanlara ula\u015Fmak \xe7ok daha kolayd\u0131r.\\n\\n## Tekrar at\u0131\u015Flar ve \xfccretsiz y\xfckseltmeler\\n\\n\u0130yi oynad\u0131\u011F\u0131n\u0131zda se\xe7ebilece\u011Finiz ekstra bir y\xfckseltme elde edersiniz: \\n\\n- Seviyeyi {{levelTimeGood}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedGood}} kereden az vurun\\n- Paralar\u0131n {{catchRateGood}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesGood}} kereden az \u0131skalay\u0131n\\n\\nDaha da iyi yaparsan\u0131z y\xfckseltmeleri atlaman\u0131za izin veren bir tekrar at\u0131\u015F da elde edersiniz: \\n\\n- Seviyeyi {{levelTimeBest}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedBest}} kereden az vurun\\n- Paralar\u0131n {{catchRateBest}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesBest}} kereden az \u0131skalay\u0131n\\n\\nAyarlardaki bir se\xe7enek bu istatistikleri g\xf6r\xfcnt\xfclemenizi sa\u011Flar","help.help":"Oyun hakk\u0131nda daha fazla bilgi edinin","help.levels":"Seviyeler","help.title":"Yard\u0131m","help.upgrades":"## Y\xfckseltmeler","history.columns.score":"Gol","history.columns.started":"Tarih","history.help":"En iyi {{count}} oyununuzu g\xf6r\xfcn.","history.locked":"Kilidi a\xe7mak i\xe7in en az on oyun oynay\u0131n","history.title":"Ko\u015Fu ge\xe7mi\u015Fi","lab.help":"\u0130stedi\u011Finiz herhangi bir yap\u0131y\u0131 deneyin","lab.instructions":"A\u015Fa\u011F\u0131dan y\xfckseltmeleri se\xe7in, ard\u0131ndan oynayaca\u011F\u0131n\u0131z seviyeyi se\xe7in.","lab.menu_entry":"Yarat\u0131c\u0131 mod","lab.reset":"Hepsini 0\'a s\u0131f\u0131rla","lab.select_level":"Oynamak i\xe7in bir seviye se\xe7in","lab.unlocks_at":"Toplam puan {{score}}oldu\u011Funda a\xe7\u0131l\u0131r","level_up.after_buttons":" {{level}}/{{max}}seviyesini yeni bitirdiniz.","level_up.before_buttons":" {{time}} saniyede {{levelSpawnedCoins}} \xfczerinden {{score}} jeton {{catchGain}} yakalad\u0131n {{timeGain}}.\\n {{levelMisses}} kez {{missesGain}} \u0131skalad\u0131n ve {{levelWallBounces}} kez duvarlara veya tavana \xe7arpt\u0131n{{wallHitsGain}}.\\n{{compliment}}","level_up.compliment_advice":"T\xfcm paralar\u0131 toplamaya \xe7al\u0131\u015F\u0131n, tu\u011Flalar\u0131 asla ka\xe7\u0131rmay\u0131n, duvarlara/tavana \xe7arpmay\u0131n veya ek y\xfckseltmeler kazanmak i\xe7in 30 saniyenin alt\u0131ndaki seviyeyi temizlemeyin.","level_up.compliment_good":"Tebrikler !","level_up.compliment_perfect":"\xc7ok etkileyici, b\xf6yle devam edin!","level_up.pick_upgrade_title":"Bir y\xfckseltme se\xe7in","level_up.plus_one_upgrade":"(+1 y\xfckseltme)","level_up.plus_one_upgrade_and_reroll":"(+1 y\xfckseltme ve +1 yeniden atma)","level_up.reroll":"Tekrar at ({{count}})","level_up.reroll_help":"Yeni se\xe7enekler sunun","level_up.upgrade_perk_to_level":"Seviye {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":" {{hours}} saat oynad\u0131n\u0131z","main_menu.donate_help":"Ba\u011F\u0131\u015F yapmaya ne dersiniz? Ayarlardan bu hat\u0131rlat\u0131c\u0131y\u0131 gizleyebilirsiniz.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"En y\xfcksek puan : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Yeni Oyun","main_menu.normal_help":"Rastgele bir ba\u015Flang\u0131\xe7 avantaj\u0131yla 7 seviye oynay\u0131n","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Oyun tarz\u0131n\u0131 ihtiya\xe7lar\u0131n\u0131za ve zevkinize g\xf6re uyarlay\u0131n","main_menu.settings_title":"Ayarlar","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Kopu\u015F 71","main_menu.unlocks":"Kilidi a\xe7\u0131lm\u0131\u015F i\xe7erik","main_menu.unlocks_help":"Kilidini a\xe7t\u0131\u011F\u0131n\u0131z avantajlar\u0131 ve seviyeleri deneyin","play.close_modale_window_tooltip":"Kapal\u0131","play.current_lvl":"Seviye {{level}}/{{max}}","play.menu_label":"Men\xfc","play.menu_tooltip":"Ana men\xfcy\xfc a\xe7","play.missed_ball":"Kay\u0131p","play.mobile_press_to_play":"Oynamak i\xe7in buraya bas\u0131n ve bas\u0131l\u0131 tutun","play.score_tooltip":"Puan\u0131n\u0131z\u0131, y\xfckseltmelerinizi ve daha fazlas\u0131n\u0131 g\xf6r\xfcn","play.stats.coins_catch_rate":"Madeni para yakalama oran\u0131","play.stats.levelMisses":"Hi\xe7bir \u015Feye isabet ettiremedi\u011Finiz \u015Futlar","play.stats.levelTime":"Seviye zaman\u0131","play.stats.levelWallBounces":"Duvar s\u0131\xe7ramalar\u0131","score_panel.close_to_unlock":"Sonraki seviyenin kilidini a\xe7:","score_panel.get_upgrades_to_unlock":" {{missingUpgrades}} al\u0131n ve \\"{{level}}\\" seviyesinin kilidini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.rerolls_count":" {{rerolls}} yeniden atma biriktirdiniz","score_panel.score_to_unlock":"\\"{{level}}\\" seviyesini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.title":" {{level}}/{{max}} seviyesinde{{score}} puan","score_panel.upcoming_levels":"Yakla\u015Fan seviyeler :","score_panel.upgrades_picked":"Bu oyun \xe7al\u0131\u015Fmas\u0131nda se\xe7ilen y\xfckseltmeler:","settings.basic":"Temel grafikler","settings.basic_help":"Daha iyi performans.","settings.colorful_coins":"Renkli madeni paralar","settings.colorful_coins_help":"Madeni paralar her zaman tu\u011Flan\u0131n renginde ortaya \xe7\u0131kar","settings.comboIncreaseTexts":"Alt\u0131nda +X g\xf6ster","settings.comboIncreaseTexts_help":"Kombo artt\u0131\u011F\u0131nda","settings.contrast":"Y\xfcksek Kontrast","settings.contrast_help":"Daha renkli ve koyu g\xf6r\xfcnt\xfc olu\u015Fturma","settings.donation_reminder":"Bana ba\u011F\u0131\u015F yapmay\u0131 hat\u0131rlat","settings.donation_reminder_help":"Oynanan s\xfcreyi ve ba\u011F\u0131\u015F ba\u011Flant\u0131s\u0131n\u0131 ana men\xfcde g\xf6r\xfcn","settings.download_save_file":"Puan ve istatistikleri indir","settings.download_save_file_help":"Bir kay\u0131t dosyas\u0131 al","settings.extra_bright":"Ekstra parlak","settings.extra_bright_help":"Madeni paralar\u0131n ve tu\u011Flalar\u0131n etraf\u0131ndaki hale boyutunu b\xfcy\xfct\xfcr.","settings.fullscreen":"Tam ekran","settings.fullscreen_help":"Oyun ba\u015Flamadan \xf6nce tam ekran olmaya \xe7al\u0131\u015Facak","settings.kid":"\xc7ocuk modu","settings.kid_help":"Gelecek oyunlara \\"daha yava\u015F top\\" ile ba\u015Flay\u0131n.","settings.language":"Dil","settings.language_help":"Oyunun dilini se\xe7in","settings.load_save_file":"Kay\u0131t dosyas\u0131n\u0131 y\xfckle","settings.load_save_file_help":"Cihaz\u0131n\u0131zda bir kay\u0131t dosyas\u0131 se\xe7in","settings.max_coins":"Ekranda maksimum {{max}} jeton var","settings.max_coins_help":"Sadece kozmetik, puan \xfczerinde etkisi yok","settings.mobile":"Mobil mod","settings.mobile_help":"K\xfcrek alt\u0131nda bo\u015Fluk b\u0131rak\u0131r.","settings.pointer_lock":"Fare i\u015Faret\xe7isi kilidi","settings.pointer_lock_help":"Fare imlecini kilitler ve gizler.","settings.record":"Oyun videolar\u0131n\u0131 kaydedin","settings.record_download":"Videoyu indir ({{size}} MB)","settings.record_help":"Her seviyenin videosunu edinin.","settings.red_miss":"Uyar\u0131y\u0131 ka\xe7\u0131rd\u0131m","settings.red_miss_help":"Vuru\u015F yapmadan a\u015Fa\u011F\u0131 inen toplar\u0131n etraf\u0131nda k\u0131rm\u0131z\u0131 par\xe7ac\u0131klar g\xf6ster.","settings.reset":"Oyunu S\u0131f\u0131rla","settings.reset_cancel":"HAYIR","settings.reset_confirm":"Evet","settings.reset_help":"En y\xfcksek skoru, oyun s\xfcresini ve istatistikleri sil","settings.reset_instruction":"Oyunda kaydetti\u011Finiz t\xfcm ilerlemeyi kaybedeceksiniz, emin misiniz?","settings.save_file_error":"Kay\u0131t dosyas\u0131 y\xfcklenirken hata olu\u015Ftu","settings.save_file_loaded":"Y\xfcklenen dosya kaydedildi","settings.save_file_loaded_help":"Uygulama \u015Fimdi kayd\u0131n\u0131z\u0131 uygulamak i\xe7in yeniden y\xfcklenecek","settings.save_file_loaded_ok":"TAMAM","settings.show_fps":"FPS Sayac\u0131","settings.show_fps_help":"Uygulaman\u0131n performans\u0131n\u0131 izleyin","settings.show_stats":"Ger\xe7ek zamanl\u0131 istatistikleri g\xf6ster","settings.show_stats_help":"Paralar, zaman, sekmeler, \u0131skalar","settings.sounds":"Oyun sesleri","settings.sounds_help":"Baz\u0131 telefonlar\u0131 yava\u015Flatabilir.","starting_perks.checked":"Yeni bir oyuna ba\u015Flad\u0131\u011F\u0131n\u0131zda, bu avantajlardan biri size verilecektir. Bir avantaj\u0131 hari\xe7 tutmak i\xe7in t\u0131klay\u0131n.","starting_perks.help":"Olas\u0131 ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7in","starting_perks.random":"T\xfcm avantajlar kald\u0131r\u0131ld\u0131, se\xe7im rastgele olacak.","starting_perks.title":"Ba\u015Flang\u0131\xe7 avantajlar\u0131","starting_perks.unchecked":"A\u015Fa\u011F\u0131daki avantajlar ba\u015Flang\u0131\xe7 avantaj\u0131 olarak sunulmamaktad\u0131r, ancak havuza eklemek i\xe7in t\u0131klayabilirsiniz.","unlocks.greyed_out_help":"Grile\u015Ftirilmi\u015F y\xfckseltmeler toplam puan\u0131n\u0131z\u0131 art\u0131rarak a\xe7\u0131labilir. Toplam puan, oyunda her puan ald\u0131\u011F\u0131n\u0131zda artar.","unlocks.intro":"Toplam puan\u0131n\u0131z {{ts}}. A\u015Fa\u011F\u0131da oyunun sundu\u011Fu t\xfcm y\xfckseltmeler ve seviyeler bulunmaktad\u0131r. A\u015Fa\u011F\u0131daki bir y\xfckseltmeye veya seviyeye t\u0131klayarak onunla bir test oyunu ba\u015Flat\u0131n.","unlocks.just_unlocked":"Seviye kilidi a\xe7\u0131ld\u0131","unlocks.just_unlocked_plural":"Az \xf6nce {{count}} seviyenin kilidini a\xe7t\u0131n\u0131z","unlocks.level":"

{{out_of}}seviyeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n

\\n

\u0130\u015Fte t\xfcm oyun seviyeleri, denemek i\xe7in birine t\u0131kla.

","unlocks.level_description":" {{bricks}} tu\u011Fla, {{colors}} renk ve {{bombs}} bombadan olu\u015Fan {{size}}x{{size}} b\xfcy\xfckl\xfc\u011F\xfcnde bir seviye.","unlocks.minScore":"Kilidi a\xe7mak i\xe7in bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minScoreWithPerks":" {{required}} ile ancak {{forbidden}} olmadan bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minTotalScore":"Toplam ${{score}}biriktirin","unlocks.reached":"En iyi skorunuz {{reached}}idi.","unlocks.title_upgrades":" {{out_of}}y\xfckseltmeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n\u0131z","upgrades.addiction.name":"Ba\u011F\u0131ml\u0131l\u0131k","upgrades.addiction.tooltip":"+{{lvl}} kombo / tu\u011Fla, kombo bir tu\u011Flay\u0131 k\u0131rd\u0131ktan sonra {{delay}}saniye i\xe7inde s\u0131f\u0131rlan\u0131r.","upgrades.addiction.verbose_description":"Geri say\u0131m yaln\u0131zca her seviyenin ilk tu\u011Flas\u0131 k\u0131r\u0131ld\u0131ktan sonra ba\u015Flar. T\xfcm tu\u011Flalar yok edildi\u011Finde durur.","upgrades.asceticism.name":"Z\xfchd","upgrades.asceticism.tooltip":"+{{combo}} kombo / tu\u011Fla, - {{combo}} jeton yakalamada","upgrades.asceticism.verbose_description":"Kombonuz t\u0131rman\u0131rken paralar\u0131 bir yere saklaman\u0131z gerekecek.","upgrades.ball_attract_ball.help_plural":"Daha g\xfc\xe7l\xfc \xe7ekim kuvveti","upgrades.ball_attract_ball.name":"Yer \xe7ekimi","upgrades.ball_attract_ball.tooltip":"Toplar toplar\u0131n\u0131 \xe7eker","upgrades.ball_attract_ball.verbose_description":"\\"Oyun alan\u0131n\u0131n geni\u015Fli\u011Finin 3/4\'\xfcnden\\" daha uzakta olan toplar birbirini \xe7ekmeye ba\u015Flayacakt\u0131r. \\n\\n\xc7ekim kuvveti, birbirlerinden en uzakta olduklar\u0131nda daha g\xfc\xe7l\xfcd\xfcr. \\n\\nG\xf6kku\u015Fa\u011F\u0131 par\xe7ac\u0131klar\u0131 \xe7ekim kuvvetini sembolize etmek i\xe7in u\xe7acakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.ball_attracts_coins.name":"Toplar madeni paralar\u0131 \xe7eker","upgrades.ball_attracts_coins.tooltip":"Madeni paralar en yak\u0131n topu takip eder ve daha yava\u015F d\xfc\u015Fer","upgrades.ball_attracts_coins.verbose_description":"\\"Leke\\" ve \\"hayalet paralar\\" ile birle\u015Ftirdi\u011Finizde, bu, paralarla toplar\u0131n \\"etraf\u0131n\u0131 boyamak\\" i\xe7in kullan\u0131labilir. Ayr\u0131ca, para m\u0131knat\u0131s\u0131 yerine de kullan\u0131labilir.","upgrades.ball_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.ball_repulse_ball.name":"Ki\u015Fisel alan","upgrades.ball_repulse_ball.tooltip":"Toplar toplar\u0131 iter","upgrades.ball_repulse_ball.verbose_description":"\xc7eyrek ekran geni\u015Fli\u011Finden daha az uzakl\u0131ktaki toplar birbirini itmeye ba\u015Flayacakt\u0131r. Birbirlerine yak\u0131nlarsa itme kuvveti daha g\xfc\xe7l\xfcd\xfcr. Par\xe7ac\u0131klar bu kuvvetin uyguland\u0131\u011F\u0131n\u0131 sembolize etmek i\xe7in d\u0131\u015Far\u0131 f\u0131rlayacakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.base_combo.name":"G\xfc\xe7l\xfc temeller","upgrades.base_combo.tooltip":"Kombo 1 yerine {{coins}} \'dan ba\u015Flar.","upgrades.base_combo.verbose_description":"Kombonuz normalde seviyenin ba\u015F\u0131nda 1\'den ba\u015Flar ve hi\xe7bir \u015Feye \xe7arpmadan z\u0131plad\u0131\u011F\u0131n\u0131zda 1\'e s\u0131f\u0131rlan\u0131r. Bu avantajla, kombo 3 puan daha y\xfcksekte ba\u015Flar, bu y\xfczden her zaman tu\u011Fla ba\u015F\u0131na en az 4 jeton al\u0131rs\u0131n\u0131z. Kombonuz her s\u0131f\u0131rland\u0131\u011F\u0131nda, 1 yerine 4\'e geri d\xf6ner. Topunuz, kombosunun birden y\xfcksek oldu\u011Funu belirtmek i\xe7in biraz par\u0131ldayacakt\u0131r.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Daha b\xfcy\xfck patlamalar","upgrades.bigger_explosions.verbose_description":"Varsay\u0131lan patlama 3x3 kareyi temizler, bununla 5x5 kare olur ve paralara gelen darbe de \xf6nemli \xf6l\xe7\xfcde daha g\xfc\xe7l\xfcd\xfcr. Ekran her patlamadan sonra yan\u0131p s\xf6ner (temel mod hari\xe7)","upgrades.bigger_puck.name":"Daha b\xfcy\xfck k\xfcrek","upgrades.bigger_puck.tooltip":"Kolayca daha fazla para yakalay\u0131n.","upgrades.bigger_puck.verbose_description":"Daha b\xfcy\xfck bir k\xfcrek, topu asla \u0131skalamaman\u0131z\u0131 ve daha fazla jeton yakalaman\u0131z\u0131 kolayla\u015Ft\u0131r\u0131r, ayr\u0131ca topun sekme a\xe7\u0131s\u0131n\u0131 hassas bir \u015Fekilde ayarlaman\u0131z\u0131 sa\u011Flar (topun a\xe7\u0131s\u0131 yaln\u0131zca k\xfcre\u011Fe \xe7arpt\u0131\u011F\u0131 yere ba\u011Fl\u0131d\u0131r).","upgrades.bricks_attract_ball.name":"Tu\u011Flalar toplar\u0131 \xe7eker","upgrades.bricks_attract_ball.tooltip":"Top \xe7arpaca\u011F\u0131 ilk {{count}} tu\u011Flaya do\u011Fru gider.","upgrades.bricks_attract_ball.verbose_description":"Etkisi daha y\xfcksek seviyelerde daha g\xfc\xe7l\xfcd\xfcr. Etki durmadan \xf6nce vurabilecek tu\u011Fla say\u0131s\u0131 da daha y\xfcksektir. Etki, top diske \xe7arpt\u0131\u011F\u0131nda yeniden silahlan\u0131r.","upgrades.bricks_attract_coins.name":"Tu\u011Flalar madeni paralar\u0131 \xe7eker","upgrades.bricks_attract_coins.tooltip":"Onlar\u0131n orada kalmalar\u0131na yard\u0131mc\u0131 olur","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Durug\xf6r\xfc sahibi","upgrades.clairvoyant.tooltip":"Yakla\u015Fan seviyeleri, tu\u011Fla HP\'sini ve top y\xf6n\xfcn\xfc g\xf6r\xfcn","upgrades.clairvoyant.verbose_description":"Do\u011Fru y\xfckseltmeleri se\xe7menize ve sa\u011Flam tu\u011Flalarla neler olup bitti\u011Fini anlaman\u0131za yard\u0131mc\u0131 olur. Seviye 2 ve 3, \u015F\xfcpheli fayda hakk\u0131nda ek bilgi getirir (d\xf6ng\xfc modunda eri\u015Filebilir)","upgrades.coin_magnet.help_plural":"Madeni paralar \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.coin_magnet.name":"Madeni para m\u0131knat\u0131s\u0131","upgrades.coin_magnet.tooltip":"K\xfcrek paralar\u0131 \xe7ekiyor","upgrades.coin_magnet.verbose_description":"Madeni paralar\u0131 k\xfcre\u011Fe y\xf6nlendirir. Madeni para zaten k\xfcre\u011Fe yak\u0131nsa etkisi daha g\xfc\xe7l\xfcd\xfcr.","upgrades.compound_interest.name":"Bile\u015Fik faiz","upgrades.compound_interest.tooltip":"+{{lvl}} kombo her k\u0131r\u0131lan tu\u011Fla i\xe7in, jeton kaybedildi\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.compound_interest.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda kombonuz bir artacak ve k\u0131rd\u0131\u011F\u0131n\u0131z her tu\u011Flayla birlikte daha fazla jeton ortaya \xe7\u0131kacakt\u0131r. \\nAncak, bu jetonlar\u0131n her birini k\xfcre\u011Finizle yakalad\u0131\u011F\u0131n\u0131zdan emin olun, \xe7\xfcnk\xfc kaybedilen jeton kombonuzu s\u0131f\u0131rlayacakt\u0131r.\\nKombonuz minimumun \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, oyun alan\u0131n\u0131n alt k\u0131sm\u0131nda jetonlar\u0131n oraya gitmemesi gerekti\u011Fini hat\u0131rlatan k\u0131rm\u0131z\u0131 bir \xe7izgi olacakt\u0131r.","upgrades.concave_puck.name":"\u0130\xe7b\xfckey k\xfcrek","upgrades.concave_puck.tooltip":"Dikey ni\u015Fan alma hassasiyetini art\u0131r\u0131r","upgrades.concave_puck.verbose_description":"Toplar d\xfcz bir \u015Fekilde yukar\u0131 do\u011Fru \xe7\u0131karak ba\u015Flar ve daha az a\xe7\u0131yla z\u0131plar.","upgrades.corner_shot.name":"K\xf6\u015Fe vuru\u015Fu","upgrades.corner_shot.tooltip":"K\xfcre\u011Finizin ekran\u0131n s\u0131n\u0131rlar\u0131yla \xf6rt\xfc\u015Fmesini sa\u011Flar","upgrades.corner_shot.verbose_description":"K\xf6\u015Felerde ni\u015Fan almaya yard\u0131mc\u0131 olur. Daha ileri seviyeler daha uza\u011Fa gitmenizi sa\u011Flar.","upgrades.etherealcoins.name":"Uzayda Madeni Paralar","upgrades.etherealcoins.tooltip":"Madeni paralar art\u0131k yer \xe7ekiminden etkilenmiyor","upgrades.etherealcoins.verbose_description":"Paralar birka\xe7 kez z\u0131plad\u0131ktan sonra bile h\u0131zlar\u0131n\u0131 koruyacak ve art\u0131k yer \xe7ekiminden etkilenmeyecekler.","upgrades.extra_levels.name":"5 dakika daha","upgrades.extra_levels.tooltip":"7 yerine {{count}} seviye oyna","upgrades.extra_levels.verbose_description":"Varsay\u0131lan oyun en fazla 7 seviye s\xfcrebilir, ard\u0131ndan oyun biter. \\n\\nBu avantaj\u0131n her seviyesi bir seviye daha yukar\u0131 \xe7\u0131kman\u0131z\u0131 sa\u011Flar. Son seviyeler genellikle en fazla puan\u0131 ald\u0131\u011F\u0131n\u0131z seviyelerdir, bu y\xfczden fark dramatik olabilir.","upgrades.extra_life.help_plural":"(Son) topunuz kaybolmak yerine ({{lvl}} kez) dipte sekecektir.","upgrades.extra_life.name":"Ekstra Hayat","upgrades.extra_life.tooltip":"Top, kaybedilmeden \xf6nce alt \xe7izgide bir kez sekecektir.","upgrades.extra_life.verbose_description":"Normalde bir topunuz vard\u0131r ve oyun onu b\u0131rakt\u0131\u011F\u0131n\u0131z anda biter.\\n\\nBu yetenek, ekran\u0131n alt\u0131na bir kez topu kurtaracak ve bu s\xfcre\xe7te k\u0131r\u0131lacak beyaz bir \xe7ubuk ekler. \\n\\nEkran\u0131n alt\u0131nda bir top her z\u0131plad\u0131\u011F\u0131nda bu yetene\u011Fin bir seviyesini kaybedersiniz.","upgrades.forgiving.name":"Ba\u011F\u0131\u015Flay\u0131c\u0131","upgrades.forgiving.tooltip":"Molalar\u0131 ka\xe7\u0131rmak, komboyu bir kerede azaltmak yerine kademeli olarak azalt\u0131r.","upgrades.forgiving.verbose_description":"Her seviyede ilk \u0131skalama bedava, sonra kombonun %10\'u, sonra %20\'si...","upgrades.fountain_toss.name":"\xc7e\u015Fme at\u0131\u015F\u0131","upgrades.fountain_toss.tooltip":"Birka\xe7 jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda bir miktar kombo kazan\u0131n.","upgrades.fountain_toss.verbose_description":"Bir jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda ve kombonuz {{max}}alt\u0131ndaysa, kombonuzun bir artma olas\u0131l\u0131\u011F\u0131 {{lvl}}/ kombodur.","upgrades.ghost_coins.name":"Hayalet paralar","upgrades.ghost_coins.tooltip":"Madeni paralar yava\u015F\xe7a tu\u011Flalar\u0131n aras\u0131ndan ge\xe7iyor","upgrades.ghost_coins.verbose_description":"Bu bir hata de\u011Fil, bir \xf6zellik! Madeni paralar tu\u011Flalar\u0131n i\xe7inden yava\u015F\xe7a u\xe7ar. Daha y\xfcksek seviyeler daha h\u0131zl\u0131 hareket etmelerini sa\u011Flar.","upgrades.helium.name":"Helyum","upgrades.helium.tooltip":"Yer\xe7ekimi k\xfcre\u011Fin solunda ve sa\u011F\u0131nda tersine d\xf6nd\xfc","upgrades.helium.verbose_description":"Bu, paralar\u0131 etkileyecek ve siz onlar\u0131 almaya haz\u0131r olana kadar paralar\u0131n havada as\u0131l\u0131 kalmas\u0131na neden olacakt\u0131r.","upgrades.hot_start.name":"S\u0131cak ba\u015Flang\u0131\xe7","upgrades.hot_start.tooltip":" {{start}}kombosundan ba\u015Fla, saniyede{{loss}} kombo","upgrades.hot_start.verbose_description":"Her seviyenin ba\u015F\u0131nda kombonuz +30 puanla ba\u015Flayacak, ancak daha sonra her saniye bir puan d\xfc\u015Fecek. Etki di\u011Fer avantajlarla birikiyor.","upgrades.hypnosis.name":"Hipnoz","upgrades.hypnosis.tooltip":"Bir tu\u011Flan\u0131n rengi de\u011Fi\u015Fti\u011Finde, o paray\u0131 en yak\u0131n topa \u0131\u015F\u0131nlay\u0131n ve tu\u011Flay\u0131 lekeleme yetene\u011Fini yeniden y\xfckleyin.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"\u0130\xe7 patlamalar","upgrades.implosions.tooltip":"Patlamalar paralar\u0131 d\u0131\u015Far\u0131 atmak yerine i\xe7eri \xe7ekiyor","upgrades.implosions.verbose_description":"Patlama kuvveti di\u011Fer \u015Fekilde uygulan\u0131r. Daha ileri seviyeler \\"daha b\xfcy\xfck patlama\\" olarak i\u015Flev g\xf6r\xfcr.","upgrades.instant_upgrade.name":"An\u0131nda y\xfckseltme","upgrades.instant_upgrade.tooltip":"\u015Eimdi +2 y\xfckseltme, oyun sonuna kadar -1 se\xe7im.","upgrades.instant_upgrade.verbose_description":"Hemen iki y\xfckseltme se\xe7in, b\xf6ylece birini \xfccretsiz, di\u011Ferini de bu avantaj\u0131 elde etmek i\xe7in kullan\u0131lan\u0131 geri \xf6deyin. Y\xfckseltmeleri se\xe7mek i\xe7in her sonraki men\xfcde se\xe7ebilece\u011Finiz daha az se\xe7enek olacak.","upgrades.left_is_lava.name":"Sol taraftan ka\xe7\u0131n\u0131n","upgrades.left_is_lava.tooltip":"+ K\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na{{lvl}} kombo. Top ekran\u0131n sol taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.left_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, kombonuz topunuz sol tarafa \xe7arpt\u0131\u011F\u0131 anda s\u0131f\u0131rlanacakt\u0131r. \\n\\nKombonuz y\xfckseldi\u011Fi anda, sol taraf k\u0131rm\u0131z\u0131ya d\xf6nerek onlara \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlat\u0131r.\\n","upgrades.limitless.name":"S\u0131n\u0131rs\u0131z","upgrades.limitless.tooltip":"T\xfcm y\xfckseltmelerin maksimum seviyesini {{lvl}} kadar art\u0131r\u0131n","upgrades.limitless.verbose_description":"Bu yetene\u011Fi se\xe7mek, onun kendi s\u0131n\u0131r\u0131n\u0131 da bir artt\u0131r\u0131r ve tekrar se\xe7menize olanak tan\u0131r.","upgrades.metamorphosis.name":"Ba\u015Fkala\u015F\u0131m","upgrades.metamorphosis.tooltip":"Her madeni para, {{lvl}} tu\u011Flay\u0131 kendi rengiyle lekeleyebilir","upgrades.metamorphosis.verbose_description":"Bu yetenekle, madeni paralar geldikleri tu\u011Flan\u0131n renginde olacak ve dokunduklar\u0131 ilk tu\u011Flay\u0131 ayn\u0131 renge boyayacak. Madeni paralar onlar\u0131 k\u0131ran topun h\u0131z\u0131yla ortaya \xe7\u0131kar, bu da \\"boyamak\\" istedi\u011Finiz tu\u011Flalara do\u011Fru biraz ni\u015Fan alabilece\u011Finiz anlam\u0131na gelir. 1. seviyede, her madeni para \\"harcanmadan\\" ve i\xe7i bo\u015F g\xf6r\xfcnmeden \xf6nce 1 tu\u011Flay\u0131 boyayabilir.","upgrades.minefield.name":"May\u0131n tarlas\u0131","upgrades.minefield.tooltip":"Ekrandaki bomba tu\u011Flas\u0131 ba\u015F\u0131na +{{lvl}} kombo","upgrades.minefield.verbose_description":"Bir tu\u011Fla yerle\u015Ftirildi\u011Finde komboya +lvl ekler, tu\u011Fla yok edildi\u011Finde -lvl ekler ve temel komboyu tu\u011Fla say\u0131s\u0131yla lvl \xe7arp\u0131m\u0131 kadar y\xfckseltir","upgrades.multiball.name":"\xc7oklu top","upgrades.multiball.tooltip":"Her seviyeye {{count}} topla ba\u015Flay\u0131n.","upgrades.multiball.verbose_description":"Breakout 71\'de topu d\xfc\u015F\xfcrd\xfc\u011F\xfcn\xfcz anda kaybedersiniz. \\n\\nBu avantajla iki top elde edersiniz ve bu y\xfczden birini kaybetmeyi g\xf6ze alabilirsiniz. \\n\\nKaybedilen toplar bir sonraki seviyede geri gelir. \\n\\nBirden fazla topa sahip olmak baz\u0131 ek avantajlar\u0131 kullan\u0131labilir hale getirir ve tabii ki seviyeyi daha h\u0131zl\u0131 temizler.","upgrades.nbricks.name":"S\u0131k\u0131 \xf6rneklem b\xfcy\xfckl\xfc\u011F\xfc","upgrades.nbricks.tooltip":"K\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na tam olarak {{lvl}} tu\u011Fla vurun +{{lvl}} kombo i\xe7in, aksi takdirde s\u0131f\u0131rlan\u0131r","upgrades.nbricks.verbose_description":"Bu tu\u011Flalar\u0131 yok etmeniz gerekmiyor ancak onlara vurman\u0131z gerekiyor. Patlamalarla yok edilen tu\u011Flalar say\u0131lmaz","upgrades.one_more_choice.name":"Ekstra se\xe7enek","upgrades.one_more_choice.tooltip":"Daha fazla seviye atlama, listede {{lvl}} daha fazla se\xe7enek sunacak","upgrades.one_more_choice.verbose_description":"Her y\xfckseltme men\xfcs\xfc bir se\xe7ene\u011Fe daha sahip olacak. Se\xe7ebilece\u011Finiz y\xfckseltme say\u0131s\u0131n\u0131 art\u0131rmaz.","upgrades.passive_income.name":"Pasif gelir","upgrades.passive_income.tooltip":"+{{lvl}} kombo / tu\u011Fla, k\xfcrek son {{time}}saniyede hareket etmedi\u011Fi s\xfcrece, bunun yerine s\u0131f\u0131rlan\u0131r","upgrades.passive_income.verbose_description":"Baz\u0131 \xf6zellikler, toplar\u0131n hi\xe7bir \u015Fey yapman\u0131za gerek kalmadan istedi\u011Finizi yapmas\u0131na yard\u0131mc\u0131 olabilir.","upgrades.picky_eater.name":"Se\xe7ici yiyen","upgrades.picky_eater.tooltip":"+{{lvl}} kombo her tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda, top rengi de\u011Fi\u015Fti\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.picky_eater.verbose_description":"Topunuzla ayn\u0131 renkte bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\nE\u011Fer farkl\u0131 bir renkteyse, top yeni rengi al\u0131r, ancak kombo s\u0131f\u0131rlan\u0131r, tabii topun renginde tu\u011Fla kalmam\u0131\u015Fsa. \\nMinimumunuzdan daha y\xfcksek bir kombo elde etti\u011Finizde, yanl\u0131\u015F renkteki tu\u011Flalar k\u0131rm\u0131z\u0131 bir kenarl\u0131k al\u0131r. \\nBirden fazla topunuz varsa, bunlardan biri bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda hepsi renk de\u011Fi\u015Ftirir.","upgrades.pierce.name":"Delme","upgrades.pierce.tooltip":"K\xfcrek z\u0131plamas\u0131ndan sonra top {{count}} tu\u011Flay\u0131 deldi","upgrades.pierce.verbose_description":"Top normalde bir \u015Feye dokundu\u011Fu anda z\u0131plar. Bu avantajla, 3 tu\u011Fla k\u0131r\u0131l\u0131ncaya kadar y\xf6r\xfcngesine devam eder. \\n\\nBundan sonra, 4. tu\u011Flada z\u0131plar ve sayac\u0131 s\u0131f\u0131rlamak i\xe7in k\xfcre\u011Fe dokunman\u0131z gerekir.","upgrades.pierce_color.name":"Renk delme","upgrades.pierce_color.tooltip":"+{{lvl}} topun rengindeki tu\u011Flalara hasar","upgrades.pierce_color.verbose_description":"Bir top ayn\u0131 renkteki bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda, engellenmeden ge\xe7ecektir. \\n\\nFarkl\u0131 renkteki bir tu\u011Flaya ula\u015Ft\u0131\u011F\u0131nda, onu k\u0131racak, rengini alacak ve sekecektir.\\n\\nSa\u011Flam tu\u011Flalar\u0131n\u0131z varsa, top yine de ayn\u0131 renkteki bir tu\u011Fladan sekebilir.","upgrades.puck_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.puck_repulse_ball.name":"Yumu\u015Fak ini\u015F","upgrades.puck_repulse_ball.tooltip":"K\xfcrek toplar\u0131 iter","upgrades.puck_repulse_ball.verbose_description":"Bir top k\xfcre\u011Fe yakla\u015Ft\u0131\u011F\u0131nda yava\u015Flamaya ba\u015Flayacak ve hatta k\xfcre\u011Fe de\u011Fmeden bile z\u0131plamaya ba\u015Flayacakt\u0131r.","upgrades.rainbow.name":"G\xf6kku\u015Fa\u011F\u0131","upgrades.rainbow.tooltip":"Paralar g\xf6kku\u015Fa\u011F\u0131 renklerinde ortaya \xe7\u0131kar.","upgrades.rainbow.verbose_description":"Her seviye renkli jetonlar\u0131n oran\u0131n\u0131 art\u0131r\u0131r. Renk seviye zaman\u0131na ba\u011Fl\u0131d\u0131r.","upgrades.reach.name":"Yukar\u0131dan a\u015Fa\u011F\u0131ya","upgrades.reach.tooltip":"En alt s\u0131radaki N tu\u011Flas\u0131na dokunmak komboyu s\u0131f\u0131rlar. Aksi takdirde, +N kombo","upgrades.reach.verbose_description":"E\u011Fer sadece bir s\u0131ra tu\u011Fla varsa veya en alttaki tu\u011Fla s\u0131ras\u0131 oyunun t\xfcm geni\u015Fli\u011Fini kapl\u0131yorsa, bu avantaj hi\xe7bir i\u015Fe yaramaz. Aksi takdirde, bu en alttaki s\u0131ray\u0131 k\u0131rmak komboyu s\u0131f\u0131rlarken, ba\u015Fka bir \u015Feyi k\u0131rmak komboyu o en alttaki s\u0131rada bulunan tu\u011Fla say\u0131s\u0131 kadar art\u0131r\u0131r. \\n\\nEn alttaki s\u0131ra k\u0131rm\u0131z\u0131yla vurgulanacakt\u0131r.","upgrades.respawn.name":"Yeniden canlanma","upgrades.respawn.tooltip":" {{delay}}saniye sonra tu\u011Flalar\u0131n %{{percent}}\'\u0131 yeniden ortaya \xe7\u0131kar.","upgrades.respawn.verbose_description":"Baz\u0131 par\xe7ac\u0131k efektleri tu\u011Flalar\u0131n nerede belirece\u011Fini size bildirecektir.","upgrades.right_is_lava.name":"Sa\u011F taraftan ka\xe7\u0131n\u0131n","upgrades.right_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo. Top ekran\u0131n sa\u011F taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.right_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, topunuz sa\u011F tarafa \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlanacakt\u0131r.\\n\\nKombonuz y\xfckseldi\u011Fi anda, onlara \xe7arpmaktan ka\xe7\u0131nman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in sa\u011F taraf k\u0131rm\u0131z\u0131 olur.","upgrades.sacrifice.help_l1":"Bir can\u0131 kaybetmek t\xfcm tu\u011Flalar\u0131 temizler","upgrades.sacrifice.help_over":"Komboya {{lvl}}can eklendi\u011Finde t\xfcm tu\u011Flalar temizlenir","upgrades.sacrifice.name":"Kurban etmek","upgrades.sacrifice.verbose_description":"Bu, komboyu olduk\xe7a y\xfckse\u011Fe \xe7\u0131karabilir.","upgrades.sapper.help_plural":"\u0130lk k\u0131r\u0131lan {{lvl}} tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.name":"Kazmac\u0131","upgrades.sapper.tooltip":"\u0130lk k\u0131r\u0131lan tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.verbose_description":"Sadece ortadan kaybolmak yerine, k\u0131rd\u0131\u011F\u0131n\u0131z ilk tu\u011Fla bir bomba tu\u011Flas\u0131yla de\u011Fi\u015Ftirilecektir. K\xfcrek \xfczerinde topu sektirmek, efekti yeniden etkinle\u015Ftirir. Bu yetene\u011Fi seviyelendirmek, daha fazla bomba yerle\u015Ftirmenize olanak tan\u0131r.","upgrades.shocks.name":"\u015Eoklar","upgrades.shocks.tooltip":"Patlay\u0131c\u0131 top \xe7arp\u0131\u015Fmalar\u0131","upgrades.shocks.verbose_description":"\u0130ki top \xe7arp\u0131\u015Ft\u0131\u011F\u0131nda h\u0131zlar\u0131 de\u011Fi\u015Fir, bir patlama meydana gelir ve onlar\u0131 ay\u0131rmak i\xe7in ek h\u0131z kazan\u0131rlar.","upgrades.shunt.name":"\u015Eant","upgrades.shunt.tooltip":"Kombonuzun {{percent}}%\'sini seviyeler aras\u0131nda tutun","upgrades.shunt.verbose_description":"E\u011Fer s\u0131cak ba\u015Flatma \xf6zelli\u011Finiz de varsa, s\u0131cak ba\u015Flatma \xf6zelli\u011Fi mevcut kombinasyona eklenir","upgrades.side_flip.name":"Sa\u011F elini kullanan","upgrades.side_flip.tooltip":"Sa\u011Fdan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_flip.verbose_description":"Bir kombo kazanmak i\xe7in tu\u011Flan\u0131n sa\u011F taraf\u0131na vurun, ancak sol taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.side_kick.name":"Solak","upgrades.side_kick.tooltip":"Soldan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_kick.verbose_description":"Tu\u011Flan\u0131n sol taraf\u0131na vurarak bir kombo elde edin, ancak sa\u011F taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.skip_last.help_plural":"Son {{lvl}} tu\u011Fla patlayacak.","upgrades.skip_last.name":"Kolay Temizlik","upgrades.skip_last.tooltip":"Son tu\u011Fla patlayacak.","upgrades.skip_last.verbose_description":"Bir sonraki seviyeye ge\xe7mek i\xe7in t\xfcm tu\u011Flalar\u0131 k\u0131rman\u0131z gerekir. Ancak son tu\u011Flalar\u0131 elde etmek zor olabilir. \\n\\nBir seviyeyi erken bitirmek, y\xfckseltme s\u0131ras\u0131nda ekstra se\xe7enekler sunar. Tu\u011Flalar\u0131 asla ka\xe7\u0131rmamak da \xe7ok faydal\u0131d\u0131r. \\n\\nYani son tu\u011Flalar\u0131 k\u0131rmakta zorlan\u0131yorsan\u0131z, bu yetene\u011Fi birka\xe7 kez elde etmek yard\u0131mc\u0131 olabilir.","upgrades.slow_down.name":"Daha yava\u015F top","upgrades.slow_down.tooltip":"Top daha yava\u015F hareket ediyor","upgrades.slow_down.verbose_description":"Top nispeten yava\u015F ba\u015Flar, ancak oyununuzun her seviyesinde biraz daha h\u0131zl\u0131 ba\u015Flayacakt\u0131r. \\n\\nAyr\u0131ca bir seviyede \xe7ok zaman ge\xe7irirseniz h\u0131zlanacakt\u0131r. \\n\\nBu avantaj onu daha y\xf6netilebilir hale getirir. \\n\\nMen\xfcde \xe7ocuk modunu etkinle\u015Ftirerek her seferinde ba\u015Flang\u0131\xe7ta alabilirsiniz.","upgrades.smaller_puck.help_plural":"Daha k\xfc\xe7\xfck k\xfcrek ve daha y\xfcksek taban kombinasyonu","upgrades.smaller_puck.name":"Daha k\xfc\xe7\xfck k\xfcrek","upgrades.smaller_puck.tooltip":"Ayr\u0131ca +5 temel kombo verir","upgrades.smaller_puck.verbose_description":"Bu, k\xfcre\u011Fi daha k\xfc\xe7\xfck yapar, bu da teoride baz\u0131 k\xf6\u015Fe vuru\u015Flar\u0131n\u0131 kolayla\u015Ft\u0131r\u0131r, ancak ger\xe7ekte sadece zorlu\u011Fu art\u0131r\u0131r.\\n\\nBu y\xfczden, bunu se\xe7tikten sonra k\u0131raca\u011F\u0131n\u0131z t\xfcm tu\u011Flalar i\xe7in tu\u011Fla ba\u015F\u0131na +5 jetonluk g\xfczel bir bonus da al\u0131rs\u0131n\u0131z.","upgrades.soft_reset.name":"Yumu\u015Fak s\u0131f\u0131rlama","upgrades.soft_reset.tooltip":"Kombo s\u0131f\u0131rlamalar\u0131 % {{percent}}tutar","upgrades.soft_reset.verbose_description":"Bir kombo s\u0131f\u0131rlaman\u0131n etkisini s\u0131n\u0131rlay\u0131n.","upgrades.streak_shots.name":"Vuru\u015F serisi","upgrades.streak_shots.tooltip":"K\xfcrek \xe7ekmeden \xf6nce \xe7ok say\u0131da tu\u011Fla k\u0131rarsan\u0131z daha fazla para kazan\u0131rs\u0131n\u0131z.","upgrades.streak_shots.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\n\\nAncak, top k\xfcre\u011Finize de\u011Fdi\u011Fi anda kombo varsay\u0131lan de\u011Ferine s\u0131f\u0131rlan\u0131r.\\n\\nKombonuz temel de\u011Ferin \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, k\xfcre\u011Finizin topla dokundu\u011Funuzda kombonuzu yok edece\u011Fini size hat\u0131rlatmak i\xe7in k\u0131rm\u0131z\u0131 bir kenar\u0131 olacakt\u0131r.","upgrades.sturdy_bricks.name":"Sa\u011Flam tu\u011Flalar","upgrades.sturdy_bricks.tooltip":"+{{lvl}} tu\u011Fla HP, k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan +{{percent}}% para","upgrades.sturdy_bricks.verbose_description":"Bu yetene\u011Fin her seviyesi t\xfcm tu\u011Flalara bir HP ekler. HP say\u0131s\u0131n\u0131 \\"clairvoyant\\" yetene\u011Fiyle g\xf6rebilirsiniz. \\"Piercing\\" yetene\u011Fini alarak top hasar\u0131n\u0131 art\u0131rabilirsiniz. Yetene\u011Fin her seviyesi +50% jeton spawn\'\u0131 ekler.","upgrades.superhot.name":"S\xdcPER SICAK","upgrades.superhot.tooltip":"K\xfcrek hareket ettik\xe7e zaman da hareket eder.","upgrades.superhot.verbose_description":"S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK","upgrades.telekinesis.help_plural":"Top \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.telekinesis.name":"Telekinezi","upgrades.telekinesis.tooltip":"K\xfcrek topun y\xf6r\xfcngesini kontrol eder","upgrades.telekinesis.verbose_description":"Top yukar\u0131 do\u011Fru giderken onu kontrol ediyorsun.","upgrades.top_is_lava.name":"S\u0131n\u0131r g\xf6ky\xfcz\xfcd\xfcr","upgrades.top_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, tepeye vuruldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.top_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. Ancak, topunuz ekran\u0131n tepesine \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlan\u0131r. \\n\\nKombonuz minimumun \xfczerinde oldu\u011Funda, ona \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in \xfcstte k\u0131rm\u0131z\u0131 bir \xe7ubuk belirir.","upgrades.trampoline.name":"Trambolin","upgrades.trampoline.tooltip":"+ k\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na{{lvl}} kombo,- herhangi bir s\u0131n\u0131rda s\u0131\xe7rama ba\u015F\u0131na{{lvl}} kombo","upgrades.trampoline.verbose_description":"S\u0131f\u0131rlama ko\u015Fulu eklemeyen nadir kombo y\xfckseltmelerinden biri","upgrades.transparency.name":"\u015Eeffafl\u0131k","upgrades.transparency.tooltip":"Top ekranda ne kadar y\xfcksekteyse o kadar \u015Feffaf olur. Ne kadar \u015Feffafsa o kadar \xe7ok jeton \xfcretir.","upgrades.transparency.verbose_description":"Daha y\xfcksek seviyeler topun daha \xe7abuk \u015Feffaf olmas\u0131n\u0131 sa\u011Flar ve puan bonusunu art\u0131r\u0131r.","upgrades.trickledown.name":"S\u0131zma ekonomisi","upgrades.trickledown.tooltip":"Paralar ekran\u0131n \xfcst k\u0131sm\u0131nda g\xf6r\xfcn\xfcr.","upgrades.trickledown.verbose_description":"Kenara biraz para ay\u0131rman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.unbounded.name":"Dolgu","upgrades.unbounded.tooltip":"Seviyenin sa\u011F\u0131na ve soluna bo\u015Fluk ekler, ancak k\xfcre\u011Finiz o kadar uza\u011Fa gidemez.","upgrades.unbounded.verbose_description":"Bir di\u011Fer geli\u015Ftirme ise k\xfcre\u011Finizin eri\u015Fim mesafesini uzatman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.viscosity.name":"Viskozite","upgrades.viscosity.tooltip":"Daha yava\u015F para d\xfc\u015F\xfc\u015F\xfc","upgrades.viscosity.verbose_description":"Madeni paralar normalde yer \xe7ekimi ve patlamalarla olduk\xe7a y\xfcksek h\u0131zlara ula\u015F\u0131r. \\n\\nBu yetenek, sanki bir t\xfcr viskoz s\u0131v\u0131n\u0131n i\xe7indeymi\u015F gibi s\xfcrekli olarak yava\u015Flamalar\u0131n\u0131 sa\u011Flar. \\n\\nBu, onlar\u0131 yakalamay\u0131 kolayla\u015Ft\u0131r\u0131r ve madeni paran\u0131n hareketini etkileyen yeteneklerle g\xfczel bir \u015Fekilde birle\u015Fir.","upgrades.wind.help_plural":"Daha g\xfc\xe7l\xfc r\xfczgar kuvveti","upgrades.wind.name":"R\xfczg\xe2r","upgrades.wind.tooltip":"K\xfcrek pozisyonu r\xfczgar yarat\u0131r","upgrades.wind.verbose_description":"R\xfczgar k\xfcre\u011Fin pozisyonuna ba\u011Fl\u0131d\u0131r: sol sola eser, sa\u011F sa\u011Fa eser. Hem toplar\u0131 hem de paralar\u0131 etkiler.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"Top k\xfcre\u011Fe do\u011Fru d\xfc\u015Fer","upgrades.yoyo.verbose_description":"Telekinezinin tam tersi, topun a\u015Fa\u011F\u0131 d\xfc\u015Ferken kontrol edilmesi.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, patlama oldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.zen.verbose_description":"Sonu\xe7ta bu \u015Fiddet i\xe7ermeyen bir oyun."}'); + +},{}],"1l6Zs":[function(require,module,exports,__globalThis) { +module.exports = JSON.parse('{"confirmRestart.no":"Abbrechen","confirmRestart.text":"Sie sind dabei, ein neues Spiel zu beginnen. Sind Sie sicher, dass Sie weitermachen wollen?","confirmRestart.title":"Ein neues Spiel beginnen?","confirmRestart.yes":"Spiel neu starten","editor.editing.bigger":"Levelgr\xf6\xdfe erh\xf6hen","editor.editing.color":"W\xe4hlen Sie eine Farbe aus der Farbliste (max. 5 pro Level)","editor.editing.copy":"Levelcode kopieren","editor.editing.copy_help":"F\xfcgen Sie es in den Kanal #levels in unserem Discord ein","editor.editing.credit":"Credits und Quelle","editor.editing.credit_prompt":"Geben Sie die Quell-URL oder Erkl\xe4rung Ihres Levels ein.","editor.editing.delete":"Ebene l\xf6schen","editor.editing.down":"Bewegen Sie alle Steine nach unten","editor.editing.help":"Klicken Sie dann auf eine Kachel, um sie einzuf\xe4rben.","editor.editing.left":"Bewege alle Steine nach links","editor.editing.play":"Spiele dieses Level","editor.editing.rename":"Ebenenname","editor.editing.rename_prompt":"Bitte geben Sie einen neuen Namen f\xfcr das Level ein","editor.editing.right":"Bewege alle Steine nach rechts","editor.editing.smaller":"Verringern der Levelgr\xf6\xdfe","editor.editing.title":"Bearbeitungsebene: {{name}}","editor.editing.up":"Bewegen Sie alle Steine nach oben","editor.help":"Erstellen Sie benutzerdefinierte Level und geben Sie sie frei, um sie in das Spiel aufzunehmen.","editor.import":"Importieren einer Ebene","editor.import_instruction":"F\xfcgen Sie einen Levelcode ein, um ihn in Ihre Levelliste zu importieren","editor.locked":"Erreichen Sie eine Gesamtpunktzahl von {{min}} , um freizuschalten","editor.new_level":"Neues Level","editor.title":"Level-Editor","gameOver.creative":"Dieser Lauf wird nicht aufgezeichnet.","gameOver.cumulative_total":"Ihre kumulative Gesamtpunktzahl ist von {{startTs}} auf {{endTs}}gestiegen.","gameOver.lost.summary":"Du hast den Ball fallen lassen, nachdem du {{score}} M\xfcnzen gefangen hast.","gameOver.lost.title":"Spiel vorbei","gameOver.stats.balls_lost":"Verlorene B\xe4lle","gameOver.stats.bricks_broken":"Ziegelsteine gebrochen","gameOver.stats.bricks_per_minute":"Ziegelsteinbruch pro Minute","gameOver.stats.catch_rate":"Fangquote","gameOver.stats.combo_avg":"Durchschnittliche Combo","gameOver.stats.combo_max":"Max-Kombo","gameOver.stats.duration_per_level":"Dauer pro Stufe","gameOver.stats.hit_rate":"Trefferquote","gameOver.stats.intro":"","gameOver.stats.level_reached":"Erreichte Stufe","gameOver.stats.total_score":"Gesamtpunktzahl","gameOver.stats.upgrades_applied":"Angewandte Upgrades","gameOver.stats_intro":"Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.","gameOver.unlocked_perk":"Upgrade freigeschaltet","gameOver.unlocked_perk_plural":"Du hast soeben {{count}} Verg\xfcnstigungen freigeschaltet","gameOver.win.summary":"Das Spiel ist vorbei. Du hast {{score}} M\xfcnzen versteckt.","gameOver.win.title":"Du hast dieses Spiel abgeschlossen","help.content":"## Ziel\\n\\nSammle in 7 Levels so viele M\xfcnzen wie m\xf6glich ein.\\nDie M\xfcnzen erscheinen, wenn du Ziegel zerbrichst.\\nFangen Sie sie mit Ihrem Paddel auf, um Ihre Punktzahl zu erh\xf6hen.\\nIhr Punktestand wird in der oberen rechten Ecke des Bildschirms angezeigt.\\nLassen Sie den Ball nicht fallen, sonst ist das Spiel vorbei.\\n\\nWenn du alle Ziegel zerst\xf6rt hast, kannst du dir ein Upgrade aussuchen.\\n\\n## Upgrades\\n\\nDie Upgrades, die du w\xe4hlst, gelten bis zum Ende des Laufs.\\nEinige k\xf6nnen mehrmals ausgew\xe4hlt werden, um die Wirkung zu verst\xe4rken.\\nEinige helfen beim Zielen oder machen das Spiel auf andere Weise einfacher.\\nEinige sind nur in Kombination n\xfctzlich.\\n\\nZu Beginn eines jeden Spiels erh\xe4ltst du immer ein Upgrade.\\nIhr Symbol dient als Baustein des ersten Levels.\\nDu kannst die Start-Upgrades in den Einstellungen ausw\xe4hlen.\\n\\nViele Upgrades wirken sich auf deine Kombo aus.\\n\\n## Combo\\n\\nDeine \\"Combo\\" ist die Anzahl der M\xfcnzen, die beim Zerbrechen eines Steins entstehen.\\nSie wird auf deinem Paddel angezeigt, zum Beispiel x4 bedeutet, dass jeder Stein 4 M\xfcnzen hervorbringt.\\nDie meisten Upgrades, die den Combo erh\xf6hen, f\xfcgen auch eine Bedingung hinzu, um ihn zur\xfcckzusetzen.\\nDie Kombo wird auch zur\xfcckgesetzt, wenn der Ball zum Schl\xe4ger zur\xfcckkehrt, ohne einen Stein zu treffen.\\nIn diesem Fall wird eine \\"Miss\\"-Meldung angezeigt.\\n\\nVersuchen Sie, jedes Mal auf einen Stein zu zielen.\\n\\n## Anvisieren\\n\\nNur die Position des Balls auf dem Schl\xe4ger entscheidet dar\xfcber, wie der Ball abprallt.\\nWenn der Ball das Paddel genau in der Mitte trifft, prallt er senkrecht nach oben ab.\\nWenn du ihn mehr auf einer Seite triffst, hat er einen gr\xf6\xdferen Winkel.\\nDie Paddelgeschwindigkeit und der Auftreffwinkel haben keinen Einfluss auf die Richtung des Balls nach dem Aufprall.\\n\\nViele Upgrades, die beim Zielen helfen, k\xf6nnen freigeschaltet werden.\\n\\n## Freischaltungen\\n\\nWenn du Breakout 71 zum ersten Mal spielst, sind die meisten Upgrades und Levels gesperrt.\\nUpgrades werden freigeschaltet, indem du einfach spielst und viele M\xfcnzen f\xe4ngst.\\nDie ersten Level werden durch das Erreichen einer hohen Punktzahl freigeschaltet.\\nSp\xe4tere Levels f\xfcgen eine Bedingung hinzu, welche Verg\xfcnstigungen Sie ausw\xe4hlen k\xf6nnen.\\n\\nEine hohe Punktzahl zu erreichen ist viel einfacher, wenn du nach jedem Level mehrere Upgrades erh\xe4ltst.\\n\\n## Re-Rolls und kostenlose Upgrades\\n\\nWenn du gut spielst, bekommst du ein zus\xe4tzliches Upgrade, das du ausw\xe4hlen kannst:\\n\\n- Schaffe das Level in weniger als {{levelTimeGood}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedGood}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateGood}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesGood}} Mal\\n\\nDu bekommst auch einen Re-Roll, mit dem du Upgrades \xfcberspringen kannst, wenn du noch besser abschneidest:\\n\\n- Schaffe ein Level in weniger als {{levelTimeBest}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedBest}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateBest}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesBest}} Mal\\n\\nMit einer Option in den Einstellungen k\xf6nnen Sie diese Statistiken anzeigen lassen","help.help":"Erfahren Sie mehr \xfcber das Spiel","help.levels":"Ebenen","help.title":"Hilfe","help.upgrades":"## Upgrades","history.columns.score":"Ergebnis","history.columns.started":"Datum","history.help":"Sehen Sie Ihre {{count}} besten Spiele.","history.locked":"Mindestens zehn Spiele spielen, um freizuschalten","history.title":"L\xe4uft Geschichte","lab.help":"Versuchen Sie jede beliebige Konstruktion","lab.instructions":"W\xe4hlen Sie unten die Upgrades aus und w\xe4hlen Sie dann ein Level, das Sie spielen m\xf6chten.","lab.menu_entry":"Kreativ-Modus","lab.reset":"Alle auf 0 zur\xfccksetzen","lab.select_level":"W\xe4hlen Sie einen Level zum Spielen","lab.unlocks_at":"Wird freigeschaltet bei Gesamtpunktzahl {{score}}","level_up.after_buttons":"Du hast gerade Level {{level}}/{{max}}beendet.","level_up.before_buttons":"Du hast {{score}} M\xfcnzen {{catchGain}} aus {{levelSpawnedCoins}} in {{time}} Sekunden {{timeGain}}gefangen.\\n\\nDu hast {{levelMisses}} Mal danebengeschossen {{missesGain}} und {{levelWallBounces}} Mal die W\xe4nde oder die Decke getroffen{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Versuche, alle M\xfcnzen zu fangen, verpasse nie die Steine, sto\xdfe nie an die W\xe4nde/Decke oder schaffe das Level unter 30 Sekunden, um zus\xe4tzliche Upgrades zu erhalten.","level_up.compliment_good":"Gut gemacht!","level_up.compliment_perfect":"Beeindruckend, machen Sie weiter so!","level_up.pick_upgrade_title":"W\xe4hlen Sie ein Upgrade","level_up.plus_one_upgrade":"(+1 Aufwertung)","level_up.plus_one_upgrade_and_reroll":"(+1 Aufwertung und +1 Neuwurf)","level_up.reroll":"Neu w\xfcrfeln ({{count}})","level_up.reroll_help":"Neue Wahlm\xf6glichkeiten bieten","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Sie haben seit {{hours}} Stunden gespielt","main_menu.donate_help":"Wie w\xe4re es mit einer Spende? Sie k\xf6nnen diese Erinnerung in den Einstellungen ausblenden.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"Hohe Punktzahl : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Neues Spiel","main_menu.normal_help":"Spiele 7 Levels mit einem zuf\xe4lligen Startvorteil","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Passen Sie das Spiel an Ihre Bed\xfcrfnisse und Ihren Geschmack an","main_menu.settings_title":"Einstellungen","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Freigegebene Inhalte","main_menu.unlocks_help":"Freigegebene Verg\xfcnstigungen und Stufen ausprobieren","play.close_modale_window_tooltip":"Schlie\xdfen Sie","play.current_lvl":"Stufe {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Hauptmen\xfc \xf6ffnen","play.missed_ball":"Miss","play.mobile_press_to_play":"Zum Abspielen hier dr\xfccken und halten","play.score_tooltip":"Sehen Sie Ihren Punktestand, Upgrades und mehr","play.stats.coins_catch_rate":"Fangrate der M\xfcnzen","play.stats.levelMisses":"Verfehlte Sch\xfcsse, bei denen man nichts trifft","play.stats.levelTime":"Level Zeit","play.stats.levelWallBounces":"Mauervorspr\xfcnge","score_panel.close_to_unlock":"N\xe4chste Stufe freischalten:","score_panel.get_upgrades_to_unlock":"Holen Sie {{missingUpgrades}} und erzielen Sie {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.rerolls_count":"Sie haben {{rerolls}} Wiederholungsw\xfcrfe angesammelt","score_panel.score_to_unlock":"Erziele {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.title":"{{score}} Punkte auf Stufe {{level}}/{{max}} ","score_panel.upcoming_levels":"Kommende Stufen :","score_panel.upgrades_picked":"Die in diesem Spiel gew\xe4hlten Upgrades laufen:","settings.basic":"Grundlegende Grafiken","settings.basic_help":"Bessere Leistung.","settings.colorful_coins":"Bunte M\xfcnzen","settings.colorful_coins_help":"M\xfcnzen spawnen immer in der Farbe des Steins","settings.comboIncreaseTexts":"+X in Gold anzeigen","settings.comboIncreaseTexts_help":"Wenn die Combo zunimmt","settings.contrast":"Hoher Kontrast","settings.contrast_help":"Buntes und dunkles Rendering","settings.donation_reminder":"Erinnern Sie mich an eine Spende","settings.donation_reminder_help":"Siehe Spielzeit und Spendenlink im Hauptmen\xfc","settings.download_save_file":"Spielstand und Statistiken herunterladen","settings.download_save_file_help":"Abrufen einer Speicherdatei","settings.extra_bright":"Extra hell","settings.extra_bright_help":"Erh\xf6ht die Gr\xf6\xdfe des Halos um M\xfcnzen und Ziegel.","settings.fullscreen":"Vollbild","settings.fullscreen_help":"Das Spiel versucht, vor dem Start in den Vollbildmodus zu wechseln","settings.kid":"Kinder-Modus","settings.kid_help":"Beginnen Sie k\xfcnftige Spiele mit einem \\"langsameren Ball\\".","settings.language":"Sprache","settings.language_help":"W\xe4hlen Sie die Sprache des Spiels","settings.load_save_file":"Speicherdatei laden","settings.load_save_file_help":"W\xe4hlen Sie eine Speicherdatei auf Ihrem Ger\xe4t","settings.max_coins":" {{max}} M\xfcnzen auf dem Bildschirm maximal","settings.max_coins_help":"Nur kosmetisch, keine Auswirkung auf das Ergebnis","settings.mobile":"Mobiler Modus","settings.mobile_help":"L\xe4sst Platz unter dem Paddel.","settings.pointer_lock":"Mauszeigersperre","settings.pointer_lock_help":"Sperrt und versteckt den Mauszeiger.","settings.record":"Spielvideos aufnehmen","settings.record_download":"Video herunterladen ({{size}} MB)","settings.record_help":"Holen Sie sich ein Video von jedem Level.","settings.red_miss":"Miss Warnung","settings.red_miss_help":"Zeigen Sie rote Partikel um B\xe4lle, die ohne Treffer zu Boden gehen.","settings.reset":"Spiel zur\xfccksetzen","settings.reset_cancel":"Nein","settings.reset_confirm":"Ja","settings.reset_help":"L\xf6schen von Highscore, Spielzeit und Statistiken","settings.reset_instruction":"Sie verlieren alle Fortschritte, die Sie im Spiel gemacht haben, sind Sie sicher?","settings.save_file_error":"Fehler beim Laden einer Speicherdatei","settings.save_file_loaded":"Geladene Datei speichern","settings.save_file_loaded_help":"Die App wird nun neu geladen, um die Speicherung zu \xfcbernehmen.","settings.save_file_loaded_ok":"Ok","settings.show_fps":"FPS-Z\xe4hler","settings.show_fps_help":"\xdcberwachen Sie die Leistung der Anwendung","settings.show_stats":"Echtzeit-Statistiken anzeigen","settings.show_stats_help":"M\xfcnzen, Zeit, Spr\xfcnge, Fehlsch\xfcsse","settings.sounds":"Spiel-Sounds","settings.sounds_help":"Kann einige Telefone verlangsamen.","starting_perks.checked":"Wenn Sie ein neues Spiel beginnen, wird Ihnen eine dieser Verg\xfcnstigungen angeboten. Klicken Sie auf eine Verg\xfcnstigung, um sie auszuschlie\xdfen.","starting_perks.help":"W\xe4hlen Sie m\xf6gliche Start-Upgrades","starting_perks.random":"Alle Vorteile wurden gestrichen, die Auswahl erfolgt nach dem Zufallsprinzip.","starting_perks.title":"Startvorteile","starting_perks.unchecked":"Die folgenden Verg\xfcnstigungen werden nicht als Startverg\xfcnstigungen angeboten, aber Sie k\xf6nnen sie durch Anklicken zum Pool hinzuf\xfcgen.","unlocks.greyed_out_help":"Die ausgegrauten Upgrades k\xf6nnen freigeschaltet werden, indem Sie Ihre Gesamtpunktzahl erh\xf6hen. Die Gesamtpunktzahl erh\xf6ht sich jedes Mal, wenn Sie im Spiel punkten.","unlocks.intro":"Deine Gesamtpunktzahl ist {{ts}}. Nachfolgend finden Sie alle Upgrades und Levels, die das Spiel zu bieten hat. Klicken Sie auf ein Upgrade oder eine Stufe, um ein Testspiel damit zu starten.","unlocks.just_unlocked":"Level freigeschaltet","unlocks.just_unlocked_plural":"Du hast soeben {{count}} Stufen freigeschaltet","unlocks.level":"

Du hast {{unlocked}} Stufen von {{out_of}}freigeschaltet

\\n

Hier sind alle Spielstufen, klicke eine an, um sie auszuprobieren.

","unlocks.level_description":"Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.","unlocks.minScore":"Erreiche ${{minScore}} in einem Lauf, um freizuschalten.","unlocks.minScoreWithPerks":"Erreiche ${{minScore}} in einem Durchgang mit {{required}} , aber ohne {{forbidden}} zu entsperren.","unlocks.minTotalScore":"Kumulieren Sie insgesamt ${{score}}","unlocks.reached":"Ihr bestes Ergebnis war {{reached}}.","unlocks.title_upgrades":"Du hast {{unlocked}} Upgrades von {{out_of}}freigeschaltet.","upgrades.addiction.name":"Sucht","upgrades.addiction.tooltip":"+{{lvl}} Combo / Stein, Combo wird {{delay}}s nach Zerbrechen eines Steins zur\xfcckgesetzt.","upgrades.addiction.verbose_description":"Der Countdown beginnt erst nach dem Zerbrechen des ersten Steins eines jeden Levels. Er stoppt, sobald alle Ziegel zerst\xf6rt sind.","upgrades.asceticism.name":"Askese","upgrades.asceticism.tooltip":"+{{combo}} Combo / Ziegel, - {{combo}} bei M\xfcnzfang","upgrades.asceticism.verbose_description":"Sie m\xfcssen die M\xfcnzen irgendwo aufbewahren, w\xe4hrend Ihre Combo aufsteigt.","upgrades.ball_attract_ball.help_plural":"St\xe4rkere Anziehungskraft","upgrades.ball_attract_ball.name":"Schwerkraft","upgrades.ball_attract_ball.tooltip":"B\xe4lle ziehen B\xe4lle an","upgrades.ball_attract_ball.verbose_description":"B\xe4lle, die mehr als \\"3/4 der Spielfeldbreite\\" entfernt sind, beginnen sich gegenseitig anzuziehen.\\n\\nDie Anziehungskraft ist st\xe4rker, wenn sie am weitesten voneinander entfernt sind.\\n\\nUm die Anziehungskraft zu symbolisieren, fliegen Regenbogenpartikel. Dieser Vorteil wird nur angeboten, wenn du bereits mehr als einen Ball hast.","upgrades.ball_attracts_coins.name":"B\xe4lle ziehen M\xfcnzen an","upgrades.ball_attracts_coins.tooltip":"Die M\xfcnzen folgen der n\xe4chstgelegenen Kugel und fallen langsamer herunter.","upgrades.ball_attracts_coins.verbose_description":"Dies k\xf6nnte verwendet werden, um die Kugeln mit M\xfcnzen \\"anzumalen\\", wenn man es mit \\"Flecken\\" und \\"Geisterm\xfcnzen\\" kombiniert. Es funktioniert auch als Ersatz f\xfcr einen M\xfcnzmagneten.","upgrades.ball_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.ball_repulse_ball.name":"Pers\xf6nlicher Raum","upgrades.ball_repulse_ball.tooltip":"B\xe4lle sto\xdfen B\xe4lle ab","upgrades.ball_repulse_ball.verbose_description":"Kugeln, die weniger als ein Viertel der Bildschirmbreite entfernt sind, sto\xdfen sich gegenseitig ab. Die Absto\xdfungskraft ist st\xe4rker, wenn sie sich nahe beieinander befinden. Um diese Kraft zu symbolisieren, werden Partikel herausgeschleudert. Dieser Vorteil wird nur angeboten, wenn Sie bereits mehr als einen Ball haben.","upgrades.base_combo.name":"Starke Grundlagen","upgrades.base_combo.tooltip":"Combo beginnt bei {{coins}} statt bei 1.","upgrades.base_combo.verbose_description":"Deine Combo beginnt normalerweise bei 1 am Anfang des Levels und wird auf 1 zur\xfcckgesetzt, wenn du herumspringst, ohne etwas zu treffen. Mit diesem Vorteil beginnt die Kombo 3 Punkte h\xf6her, sodass du immer mindestens 4 M\xfcnzen pro Stein erh\xe4ltst. Immer, wenn deine Kombo zur\xfcckgesetzt wird, steht sie wieder bei 4 und nicht bei 1. Dein Ball wird ein wenig glitzern, um anzuzeigen, dass sein Combo h\xf6her als 1 ist.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Gr\xf6\xdfere Explosionen","upgrades.bigger_explosions.verbose_description":"Die Standardexplosion r\xe4umt ein 3x3-Quadrat, mit dieser wird es zu einem 5x5-Quadrat, und der Schlag auf die M\xfcnzen ist auch wesentlich st\xe4rker. Der Bildschirm blinkt nach jeder Explosion (au\xdfer im Basismodus)","upgrades.bigger_puck.name":"Gr\xf6\xdferes Paddel","upgrades.bigger_puck.tooltip":"Einfach mehr M\xfcnzen fangen.","upgrades.bigger_puck.verbose_description":"Ein gr\xf6\xdferes Paddel macht es einfacher, den Ball nie zu verfehlen und mehr M\xfcnzen zu fangen. Au\xdferdem kann man die Abpraller genau ausrichten (der Winkel des Balls h\xe4ngt nur davon ab, wo er das Paddel trifft).","upgrades.bricks_attract_ball.name":"Ziegelsteine ziehen B\xe4lle an","upgrades.bricks_attract_ball.tooltip":"Der Ball fliegt zu den ersten {{count}} Steinen, die er trifft.","upgrades.bricks_attract_ball.verbose_description":"Die Wirkung ist bei h\xf6heren Stufen st\xe4rker. Die Anzahl der Steine, die getroffen werden k\xf6nnen, bevor der Effekt aufh\xf6rt, ist ebenfalls h\xf6her. Der Effekt setzt wieder ein, wenn der Ball den Puck trifft.","upgrades.bricks_attract_coins.name":"Ziegelsteine ziehen M\xfcnzen an","upgrades.bricks_attract_coins.tooltip":"Hilft ihnen, dort oben zu bleiben","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Hellsichtig","upgrades.clairvoyant.tooltip":"Sehen Sie die n\xe4chsten Levels, die HP der Steine und die Ballrichtung","upgrades.clairvoyant.verbose_description":"Hilft dir, die richtigen Upgrades auszuw\xe4hlen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zus\xe4tzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)","upgrades.coin_magnet.help_plural":"St\xe4rkere Wirkung auf die M\xfcnzen","upgrades.coin_magnet.name":"Magnet f\xfcr M\xfcnzen","upgrades.coin_magnet.tooltip":"Paddel zieht M\xfcnzen an","upgrades.coin_magnet.verbose_description":"Lenkt die M\xfcnzen auf das Paddel. Der Effekt ist st\xe4rker, wenn die M\xfcnze bereits in der N\xe4he ist.","upgrades.compound_interest.name":"Zinseszins","upgrades.compound_interest.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, R\xfccksetzung bei verlorener M\xfcnze","upgrades.compound_interest.verbose_description":"Deine Combo w\xe4chst jedes Mal um eins, wenn du einen Stein zerbrichst, und bringt mit jedem Stein, den du zerbrichst, mehr und mehr M\xfcnzen hervor.\\nAchten Sie jedoch darauf, jede dieser M\xfcnzen mit Ihrem Paddel aufzufangen, da jede verlorene M\xfcnze Ihre Combo zur\xfccksetzt.\\nSobald deine Kombo \xfcber dem Minimum liegt, wird der Boden des Spielfelds mit einer roten Linie markiert, um dich daran zu erinnern, dass die M\xfcnzen nicht dorthin geh\xf6ren.","upgrades.concave_puck.name":"Konkaves Paddel","upgrades.concave_puck.tooltip":"Verbessert die vertikale Zielgenauigkeit","upgrades.concave_puck.verbose_description":"Die B\xe4lle gehen zu Beginn des Levels gerade nach oben und prallen in einem geringeren Winkel ab.","upgrades.corner_shot.name":"Eckball","upgrades.corner_shot.tooltip":"L\xe4sst Ihr Paddel mit den R\xe4ndern des Bildschirms \xfcberlappen","upgrades.corner_shot.verbose_description":"Hilft beim Zielen in den Kurven. Weitere Stufen lassen Sie weiter hinausgehen.","upgrades.etherealcoins.name":"M\xfcnzen, im Weltraum","upgrades.etherealcoins.tooltip":"M\xfcnzen werden nicht mehr von der Schwerkraft beeinflusst","upgrades.etherealcoins.verbose_description":"Die M\xfcnzen behalten ihre Geschwindigkeit auch nach mehreren Aufprallvorg\xe4ngen bei und werden nicht mehr durch die Schwerkraft beeinflusst.","upgrades.extra_levels.name":"5 min mehr","upgrades.extra_levels.tooltip":"Spielen Sie {{count}} Stufen statt 7","upgrades.extra_levels.verbose_description":"Das Standardspiel kann maximal 7 Stufen dauern, danach ist das Spiel vorbei.\\n\\nMit jeder Stufe dieses Vorteils k\xf6nnen Sie eine Stufe h\xf6her gehen. Die letzten Level sind oft diejenigen, in denen man die meisten Punkte macht, so dass der Unterschied dramatisch sein kann.","upgrades.extra_life.help_plural":"Dein (letzter) Ball wird auf dem Boden aufspringen, anstatt verloren zu gehen ({{lvl}} mal).","upgrades.extra_life.name":"Extraleben","upgrades.extra_life.tooltip":"Der Ball prallt einmal auf der unteren Linie auf, bevor er verloren ist.","upgrades.extra_life.verbose_description":"Normalerweise hat man nur einen Ball, und das Spiel ist vorbei, sobald man ihn fallen l\xe4sst.\\n\\nDieser Vorteil f\xfcgt eine wei\xdfe Leiste am unteren Rand des Bildschirms hinzu, die einen Ball einmal speichert und dabei zerbricht.\\n\\nJedes Mal, wenn ein Ball am unteren Rand des Bildschirms aufprallt, verlierst du eine Stufe dieses Vorteils.","upgrades.forgiving.name":"Verzeihen","upgrades.forgiving.tooltip":"Durch fehlende Pausen wird die Kombo schrittweise reduziert, anstatt auf einmal.","upgrades.forgiving.verbose_description":"Der erste Fehlschuss pro Level ist kostenlos, dann 10% der Combo, dann 20% ...","upgrades.fountain_toss.name":"Springbrunnen-Wurf","upgrades.fountain_toss.tooltip":"Gewinnen Sie etwas Combo, wenn Sie einige M\xfcnzen verpassen.","upgrades.fountain_toss.verbose_description":"Wenn du eine M\xfcnze verpasst und deine Combo unter {{max}}war, hat deine Combo eine Wahrscheinlichkeit von {{lvl}}/Combo um eins zu erh\xf6hen.","upgrades.ghost_coins.name":"Geisterm\xfcnzen","upgrades.ghost_coins.tooltip":"M\xfcnzen gehen langsam durch Ziegelsteine","upgrades.ghost_coins.verbose_description":"Das ist kein Bug, sondern ein Feature! Die M\xfcnzen fliegen nur langsam durch die Ziegel. H\xf6here Stufen lassen sie schneller fliegen.","upgrades.helium.name":"Helium","upgrades.helium.tooltip":"Umgekehrte Schwerkraft links und rechts des Paddels","upgrades.helium.verbose_description":"Dies wirkt sich auf die M\xfcnzen aus und l\xe4sst sie nach oben treiben, bis Sie bereit sind, sie aufzuheben.","upgrades.hot_start.name":"Hei\xdfer Start","upgrades.hot_start.tooltip":"Start bei Kombo {{start}}, -{{loss}} Kombo pro Sekunde","upgrades.hot_start.verbose_description":"Zu Beginn eines jeden Levels beginnt deine Kombo mit +30 Punkten, aber dann wird sie jede Sekunde um einen Punkt verringert. Der Effekt ist mit anderen Perks stapelbar.","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Immer wenn ein Ziegelstein seine Farbe \xe4ndert, teleportierst du diese M\xfcnze zur n\xe4chsten Kugel und l\xe4dst ihre F\xe4higkeit, einen Ziegelstein zu f\xe4rben, wieder auf.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosionen","upgrades.implosions.tooltip":"Explosionen saugen M\xfcnzen an, anstatt sie wegzublasen","upgrades.implosions.verbose_description":"Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \\"gr\xf6\xdfere Explosion\\".","upgrades.instant_upgrade.name":"Sofortiges Upgrade","upgrades.instant_upgrade.tooltip":"+2 Aufwertung jetzt, -1 Wahl bis Spielende.","upgrades.instant_upgrade.verbose_description":"W\xe4hlen Sie sofort zwei Upgrades aus, so dass Sie ein kostenloses Upgrade erhalten und eines, mit dem Sie das Upgrade, mit dem Sie diese Verg\xfcnstigung erhalten haben, zur\xfcckzahlen. Bei jedem weiteren Men\xfc zur Auswahl von Upgrades gibt es weniger Optionen zur Auswahl.","upgrades.left_is_lava.name":"Linke Seite meiden","upgrades.left_is_lava.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.","upgrades.left_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Combo zur\xfcckgesetzt, sobald dein Ball die linke Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die linke Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.limitless.name":"Grenzenlos","upgrades.limitless.tooltip":"Erh\xf6he die maximale Stufe aller Aufwertungen um {{lvl}} ","upgrades.limitless.verbose_description":"Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erh\xf6ht, so dass man es erneut w\xe4hlen kann.","upgrades.metamorphosis.name":"Metamorphose","upgrades.metamorphosis.tooltip":"Jede M\xfcnze kann {{lvl}} Steine mit ihrer Farbe f\xe4rben","upgrades.metamorphosis.verbose_description":"Mit diesem Vorteil haben die M\xfcnzen die Farbe des Ziegels, aus dem sie stammen, und f\xe4rben den ersten Ziegel, den sie ber\xfchren, in derselben Farbe. Die M\xfcnzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \\"anmalen\\" willst. Auf Stufe 1 kann jede M\xfcnze 1 Ziegelstein einf\xe4rben, bevor sie \\"verbraucht\\" wird und hohl erscheint.","upgrades.minefield.name":"Minenfeld","upgrades.minefield.tooltip":"+{{lvl}} Kombo pro Bombenstein auf dem Bildschirm","upgrades.minefield.verbose_description":"F\xfcgt +lvl zur Combo hinzu, wenn ein Ziegelstein platziert wird, -lvl, wenn er zerst\xf6rt wird, und erh\xf6ht die Basiskombo um die Anzahl der Ziegelsteine mal lvl","upgrades.multiball.name":"Multi-Ball","upgrades.multiball.tooltip":"Beginne jedes Level mit {{count}} B\xe4llen.","upgrades.multiball.verbose_description":"Sobald du den Ball in Breakout 71 fallen l\xe4sst, hast du verloren.\\n\\nMit diesem Vorteil erhalten Sie zwei B\xe4lle und k\xf6nnen es sich daher leisten, einen zu verlieren.\\n\\nDie verlorenen B\xe4lle kommen im n\xe4chsten Level zur\xfcck.\\n\\nWenn du mehr als einen Ball hast, stehen dir weitere Verg\xfcnstigungen zur Verf\xfcgung, und du kannst das Level nat\xfcrlich schneller abschlie\xdfen.","upgrades.nbricks.name":"Strenger Stichprobenumfang","upgrades.nbricks.tooltip":"Triff genau {{lvl}} Steine pro Paddle Bounce f\xfcr +{{lvl}} Combo, sonst wird er zur\xfcckgesetzt","upgrades.nbricks.verbose_description":"Ihr m\xfcsst die Steine nicht unbedingt zerst\xf6ren, aber ihr m\xfcsst sie treffen. Durch Explosionen zerst\xf6rte Ziegelsteine z\xe4hlen nicht.","upgrades.one_more_choice.name":"Extra Auswahl","upgrades.one_more_choice.tooltip":"Weitere Stufenaufstiege bieten {{lvl}} weitere Option(en) in der Liste","upgrades.one_more_choice.verbose_description":"Jedes Upgrade-Men\xfc wird eine weitere Option enthalten. Erh\xf6ht nicht die Anzahl der Upgrades, die Sie ausw\xe4hlen k\xf6nnen.","upgrades.passive_income.name":"Passives Einkommen","upgrades.passive_income.tooltip":"+{{lvl}} Combo / Brick, es sei denn, das Paddel hat sich in den letzten {{time}}s bewegt, dann wird es stattdessen zur\xfcckgesetzt","upgrades.passive_income.verbose_description":"Einige Verg\xfcnstigungen k\xf6nnen den B\xe4llen helfen, das zu tun, was du willst, ohne dass du etwas tun musst.","upgrades.picky_eater.name":"W\xe4hlerischer Esser","upgrades.picky_eater.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, wird bei Farbwechsel des Balls zur\xfcckgesetzt","upgrades.picky_eater.verbose_description":"Jedes Mal, wenn du einen Stein der gleichen Farbe wie deine Kugel zerst\xf6rst, erh\xf6ht sich deine Kombination um eins.\\nWenn es eine andere Farbe ist, nimmt der Ball diese neue Farbe an, aber die Kombination wird zur\xfcckgesetzt, es sei denn, es sind keine Steine in der Farbe des Balls \xfcbrig.\\nSobald du eine h\xf6here Kombination als das Minimum erreicht hast, werden die Steine der falschen Farbe rot umrandet.\\nWenn du mehr als eine Kugel hast, wechseln sie alle die Farbe, sobald eine von ihnen einen Stein trifft.","upgrades.pierce.name":"Piercing","upgrades.pierce.tooltip":"Der Ball durchdringt {{count}} Steine nach einem Paddle Bounce","upgrades.pierce.verbose_description":"Der Ball prallt normalerweise ab, sobald er etwas ber\xfchrt. Mit diesem Vorteil setzt er seine Flugbahn f\xfcr bis zu 3 Ziegelsteine gebrochen fort.\\n\\nDanach prallt er am 4. Ziegelstein ab, und du musst das Paddel ber\xfchren, um den Z\xe4hler zur\xfcckzusetzen.","upgrades.pierce_color.name":"Farbe durchstechen","upgrades.pierce_color.tooltip":"+{{lvl}} Schaden an Steinen der Farbe der Kugel","upgrades.pierce_color.verbose_description":"Wenn ein Ball auf einen gleichfarbigen Stein trifft, geht er ungehindert durch.\\n\\nSobald er einen andersfarbigen Stein erreicht, zerbricht er ihn, nimmt seine Farbe an und springt auf.\\n\\nWenn du robuste Steine hast, kann es sein, dass der Ball trotzdem an einem gleichfarbigen Stein abprallt.","upgrades.puck_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.puck_repulse_ball.name":"Weiche Landung","upgrades.puck_repulse_ball.tooltip":"Paddel st\xf6\xdft B\xe4lle ab","upgrades.puck_repulse_ball.verbose_description":"Wenn ein Ball in die N\xe4he des Schl\xe4gers kommt, wird er langsamer und springt m\xf6glicherweise sogar, ohne den Schl\xe4ger zu ber\xfchren.","upgrades.rainbow.name":"Regenbogen","upgrades.rainbow.tooltip":"M\xfcnzen spawnen in Regenbogenfarben.","upgrades.rainbow.verbose_description":"Mit jedem Level steigt der Anteil der farbigen M\xfcnzen. Die Farbe h\xe4ngt von der Levelzeit ab.","upgrades.reach.name":"Von oben nach unten","upgrades.reach.tooltip":" Das Ber\xfchren der N Steine der untersten Reihe setzt die Kombo zur\xfcck. Andernfalls: +N Combo","upgrades.reach.verbose_description":"Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zur\xfcckgesetzt, wenn diese unterste Reihe zerst\xf6rt wird, w\xe4hrend alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erh\xf6ht.\\n\\nDie unterste Reihe wird in rot hervorgehoben.","upgrades.respawn.name":"Neu spawnen","upgrades.respawn.tooltip":"{{percent}}% der Steine spawnen nach {{delay}}s erneut.","upgrades.respawn.verbose_description":"Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.","upgrades.right_is_lava.name":"Vermeiden Sie die rechte Seite","upgrades.right_is_lava.tooltip":"+{{lvl}} Kombo pro Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.","upgrades.right_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball die rechte Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.sacrifice.help_l1":"Der Verlust eines Lebens l\xf6scht alle Steine","upgrades.sacrifice.help_over":"Der Verlust eines Lebens {{lvl}}x die Combo l\xf6scht dann alle Steine","upgrades.sacrifice.name":"Opfern Sie","upgrades.sacrifice.verbose_description":"Damit k\xf6nnte die Kombination ziemlich hoch werden.","upgrades.sapper.help_plural":"Die ersten {{lvl}} Steine, die zerbrochen werden, werden zu Bomben.","upgrades.sapper.name":"Sapper","upgrades.sapper.tooltip":"Der erste zerbrochene Ziegelstein wird zu einer Bombe.","upgrades.sapper.verbose_description":"Anstatt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Paddel abprallen l\xe4sst, wird der Effekt wieder aktiviert. Wenn Sie diese F\xe4higkeit aufwerten, k\xf6nnen Sie mehr Bomben platzieren.","upgrades.shocks.name":"Schocks","upgrades.shocks.tooltip":"Kollisionen mit explosiven Kugeln","upgrades.shocks.verbose_description":"Wenn zwei Kugeln zusammensto\xdfen, tauschen sie ihre Geschwindigkeit aus, l\xf6sen eine Explosion aus und gewinnen an Geschwindigkeit, um sie zu trennen.","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Behalte {{percent}}% deines Combos zwischen den Levels","upgrades.shunt.verbose_description":"Wenn Sie auch Hei\xdfstart haben, wird der Hei\xdfstart einfach zur aktuellen Kombination hinzugef\xfcgt.","upgrades.side_flip.name":"Rechtsh\xe4ndig","upgrades.side_flip.tooltip":"+{{lvl}} Combo pro von rechts gebrochenem Stein, sonst -{{loss}} ","upgrades.side_flip.verbose_description":"Triff den Ziegelstein auf der rechten Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der linken Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.side_kick.name":"Linksh\xe4ndig","upgrades.side_kick.tooltip":"+{{lvl}} Combo pro von links gebrochenem Stein, sonst -{{loss}} ","upgrades.side_kick.verbose_description":"Triff den Ziegelstein auf der linken Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der rechten Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.skip_last.help_plural":"Die letzten {{lvl}} Steine werden explodieren.","upgrades.skip_last.name":"Einfaches Aufr\xe4umen","upgrades.skip_last.tooltip":"Der letzte Stein wird explodieren.","upgrades.skip_last.verbose_description":"Du musst alle Steine zerbrechen, um die n\xe4chste Ebene zu erreichen. Es kann jedoch schwierig sein, die letzten Steine zu bekommen.\\n\\nWenn du ein Level fr\xfch beendest, hast du zus\xe4tzliche M\xf6glichkeiten, um aufzur\xfcsten. Es ist auch sehr vorteilhaft, nie die Steine zu verpassen.\\n\\nWenn es dir also schwerf\xe4llt, die letzten Steine zu zerbrechen, kann es helfen, wenn du diesen Vorteil ein paar Mal bekommst.","upgrades.slow_down.name":"Langsamer Ball","upgrades.slow_down.tooltip":"Der Ball bewegt sich langsamer","upgrades.slow_down.verbose_description":"Der Ball f\xe4ngt relativ langsam an, aber mit jeder Spielstufe wird er ein bisschen schneller.\\n\\nEr wird auch schneller, wenn du viel Zeit in einem Level verbringst.\\n\\nDieser Vorteil macht ihn \xfcberschaubarer.\\n\\nDu kannst ihn jedes Mal beim Start erhalten, indem du den Kindermodus im Men\xfc aktivierst.","upgrades.smaller_puck.help_plural":"Noch kleineres Paddel und h\xf6here Basis-Kombination","upgrades.smaller_puck.name":"Kleineres Paddel","upgrades.smaller_puck.tooltip":"Gibt auch +5 Basis-Kombo","upgrades.smaller_puck.verbose_description":"Dadurch wird das Paddel kleiner, was theoretisch einige Ecksch\xfcsse einfacher macht, aber eigentlich nur den Schwierigkeitsgrad erh\xf6ht.\\n\\nDeshalb gibt es auch einen netten Bonus von +5 M\xfcnzen pro Ziegelstein f\xfcr alle Ziegelsteine, die du nach der Auswahl dieser Option zerst\xf6rst.","upgrades.soft_reset.name":"Weicher Reset","upgrades.soft_reset.tooltip":"Combo-R\xfcckstellungen halten {{percent}}%","upgrades.soft_reset.verbose_description":"Begrenzen Sie die Auswirkungen eines Combo-Resets.","upgrades.streak_shots.name":"Gl\xfccksstr\xe4hne","upgrades.streak_shots.tooltip":"Mehr M\xfcnzen, wenn du viele Steine zerbrichst, bevor du auf das Paddel springst.","upgrades.streak_shots.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich dein Combo um eins.\\n\\nSobald der Ball jedoch Ihr Paddel ber\xfchrt, wird die Kombination auf ihren Standardwert zur\xfcckgesetzt.\\n\\nSobald deine Kombo den Basiswert \xfcbersteigt, wird dein Paddel rot umrandet, um dich daran zu erinnern, dass es deine Kombo zerst\xf6rt, wenn du es mit dem Ball ber\xfchrst.","upgrades.sturdy_bricks.name":"Stabile Ziegel","upgrades.sturdy_bricks.tooltip":"+{{lvl}} Ziegel HP, +{{percent}}% M\xfcnzen, die beim Zerbrechen erzeugt werden","upgrades.sturdy_bricks.verbose_description":"Jede Stufe dieses Vorteils f\xfcgt allen Steinen einen HP hinzu. Du kannst die HP-Zahl mit der Perk \\"Hellseher\\" sehen. Du kannst den Schaden der Kugeln erh\xf6hen, indem du den \\"Piercing\\"-Perk bekommst. Jede Stufe des Vorteils erh\xf6ht den Spawn von M\xfcnzen um 50 %.","upgrades.superhot.name":"SUPER HEISS","upgrades.superhot.tooltip":"Die Zeit bewegt sich, wenn sich das Paddel bewegt.","upgrades.superhot.verbose_description":"SUPERHEISS SUPERHEISS SUPERHEISS SUPERHEISS","upgrades.telekinesis.help_plural":"St\xe4rkere Wirkung auf den Ball","upgrades.telekinesis.name":"Telekinese","upgrades.telekinesis.tooltip":"Das Paddel steuert die Flugbahn des Balls","upgrades.telekinesis.verbose_description":"Du kontrollierst den Ball, w\xe4hrend er nach oben fliegt.","upgrades.top_is_lava.name":"Der Himmel ist die Grenze","upgrades.top_is_lava.tooltip":"+{{lvl}} Combo pro Stein, wird zur\xfcckgesetzt, wenn die Spitze getroffen wird","upgrades.top_is_lava.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich deine Kombo um eins. Allerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball den oberen Rand des Bildschirms trifft.\\n\\nWenn deine Kombo \xfcber dem Minimum liegt, erscheint oben ein roter Balken, der dich daran erinnert, dass du es vermeiden solltest, ihn zu treffen.","upgrades.trampoline.name":"Trampolin","upgrades.trampoline.tooltip":"+{{lvl}} Combo pro Paddelabprall, -{{lvl}} Combo pro Abprall an einer beliebigen Grenze","upgrades.trampoline.verbose_description":"Eine der seltenen Combo-Upgrades, die keine R\xfccksetzbedingung hinzuf\xfcgen","upgrades.transparency.name":"Transparenz","upgrades.transparency.tooltip":"Je h\xf6her der Ball auf dem Bildschirm ist, desto transparenter wird er. Je transparenter sie ist, desto mehr M\xfcnzen produziert sie.","upgrades.transparency.verbose_description":"Je h\xf6her die Stufe, desto eher wird der Ball transparent und desto h\xf6her ist der Punktebonus.","upgrades.trickledown.name":"Trickle down economics","upgrades.trickledown.tooltip":"Die M\xfcnzen erscheinen am oberen Rand des Bildschirms.","upgrades.trickledown.verbose_description":"Es k\xf6nnte Ihnen helfen, ein paar M\xfcnzen zur Seite zu legen.","upgrades.unbounded.name":"Polsterung","upgrades.unbounded.tooltip":"F\xfcgt links und rechts des Levels Platz hinzu, aber dein Paddel kann nicht so weit gehen.","upgrades.unbounded.verbose_description":"Ein weiteres Upgrade k\xf6nnte Ihnen helfen, die Reichweite Ihres Paddels zu vergr\xf6\xdfern.","upgrades.viscosity.name":"Viskosit\xe4t","upgrades.viscosity.tooltip":"Langsamerer M\xfcnzfall","upgrades.viscosity.verbose_description":"M\xfcnzen beschleunigen normalerweise durch Schwerkraft und Explosionen auf ziemlich hohe Geschwindigkeiten.\\n\\nMit dieser F\xe4higkeit werden sie st\xe4ndig langsamer, als ob sie sich in einer Art z\xe4hfl\xfcssiger Fl\xfcssigkeit bef\xe4nden.\\n\\nDas macht es einfacher, sie zu fangen, und l\xe4sst sich gut mit Perks kombinieren, die die Bewegung der M\xfcnze beeinflussen.","upgrades.wind.help_plural":"St\xe4rkere Windkraft","upgrades.wind.name":"WIND","upgrades.wind.tooltip":"Paddelstellung erzeugt Wind","upgrades.wind.verbose_description":"Der Wind h\xe4ngt von der Paddelposition ab: links bl\xe4st links, rechts bl\xe4st rechts. Wirkt sich sowohl auf B\xe4lle als auch auf M\xfcnzen aus.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"Ball f\xe4llt in Richtung Paddel","upgrades.yoyo.verbose_description":"Es ist das Gegenteil von Telekinese, den Ball zu kontrollieren, w\xe4hrend er wieder nach unten f\xe4llt.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} Combo pro Ziegel, wird bei einer Explosion zur\xfcckgesetzt","upgrades.zen.verbose_description":"Schlie\xdflich handelt es sich um ein gewaltfreies Spiel."}'); },{}],"5blfu":[function(require,module,exports,__globalThis) { // Settings @@ -2373,7 +2387,6 @@ parcelHelpers.export(exports, "getTotalScore", ()=>getTotalScore); parcelHelpers.export(exports, "getCurrentMaxCoins", ()=>getCurrentMaxCoins); parcelHelpers.export(exports, "getCurrentMaxParticles", ()=>getCurrentMaxParticles); parcelHelpers.export(exports, "cycleMaxCoins", ()=>cycleMaxCoins); -parcelHelpers.export(exports, "cycleMaxParticles", ()=>cycleMaxParticles); let cachedSettings = {}; function getSettingValue(key, defaultValue) { if (typeof cachedSettings[key] == "undefined") try { @@ -2396,16 +2409,13 @@ function getTotalScore() { return getSettingValue("breakout_71_total_score", 0); } function getCurrentMaxCoins() { - return Math.pow(2, getSettingValue("max_coins", 1)) * 200; + return Math.pow(2, getSettingValue("max_coins", 6)) * 200; } function getCurrentMaxParticles() { - return Math.pow(2, getSettingValue("max_particles", 1)) * 200; + return getCurrentMaxCoins(); } function cycleMaxCoins() { - setSettingValue("max_coins", (getSettingValue("max_coins", 1) + 1) % 6); -} -function cycleMaxParticles() { - setSettingValue("max_particles", (getSettingValue("max_particles", 1) + 1) % 6); + setSettingValue("max_coins", (getSettingValue("max_coins", 6) + 1) % 6); } },{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"gkKU3":[function(require,module,exports,__globalThis) { @@ -2438,21 +2448,6 @@ exports.export = function(dest, destName, get) { }); }; 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\u0628\u0643","editor.locked":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639 \u0646\u0642\u0627\u0637 \u0642\u062F\u0631\u0647 {{min}} \u0644\u0641\u062A\u062D \u0627\u0644\u0642\u0641\u0644","editor.new_level":"\u0645\u0633\u062A\u0648\u0649 \u062C\u062F\u064A\u062F","editor.title":"\u0645\u062D\u0631\u0631 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A","gameOver.creative":"\u0644\u0646 \u064A\u062A\u0645 \u062A\u0633\u062C\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u062A\u0634\u063A\u064A\u0644.","gameOver.cumulative_total":"\u0644\u0642\u062F \u0627\u0631\u062A\u0641\u0639 \u0645\u062C\u0645\u0648\u0639 \u062F\u0631\u062C\u0627\u062A\u0643 \u0627\u0644\u062A\u0631\u0627\u0643\u0645\u064A\u0629 \u0645\u0646 {{startTs}} \u0625\u0644\u0649 {{endTs}}.","gameOver.lost.summary":"\u0644\u0642\u062F \u0623\u0633\u0642\u0637\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0644\u062A\u0642\u0627\u0637 {{score}} \u0642\u0637\u0639\u0629 \u0646\u0642\u062F\u064A\u0629.","gameOver.lost.title":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629","gameOver.stats.balls_lost":"\u0627\u0644\u0643\u0631\u0627\u062A \u0627\u0644\u0645\u0641\u0642\u0648\u062F\u0629","gameOver.stats.bricks_broken":"\u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631","gameOver.stats.bricks_per_minute":"\u0639\u062F\u062F \u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631 \u0641\u064A \u0627\u0644\u062F\u0642\u064A\u0642\u0629","gameOver.stats.catch_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0635\u064A\u062F","gameOver.stats.combo_avg":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u062A\u0648\u0633\u0637\u0629","gameOver.stats.combo_max":"\u0623\u0642\u0635\u0649 \u0645\u062C\u0645\u0648\u0639\u0629","gameOver.stats.duration_per_level":"\u0627\u0644\u0645\u062F\u0629 \u0644\u0643\u0644 \u0645\u0633\u062A\u0648\u0649","gameOver.stats.hit_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0635\u0627\u0628\u0629","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647","gameOver.stats.total_score":"\u0645\u062C\u0645\u0648\u0639 \u0627\u0644\u0646\u0642\u0627\u0637","gameOver.stats.upgrades_applied":"\u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A","gameOver.stats_intro":"\u0627\u0628\u062D\u062B \u0623\u062F\u0646\u0627\u0647 \u0639\u0646 \u0625\u062D\u0635\u0627\u0626\u064A\u0627\u062A \u0644\u0639\u0628\u062A\u0643 \u0645\u0642\u0627\u0631\u0646\u0629\u064B \u0628\u0623\u0641\u0636\u0644 {{count}} \u0623\u0644\u0639\u0627\u0628 \u0644\u062F\u064A\u0643.","gameOver.unlocked_perk":"\u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u0642\u0641\u0644 \u0627\u0644\u062A\u0631\u0642\u064A\u0629","gameOver.unlocked_perk_plural":"\u0644\u0642\u062F \u0642\u0645\u062A \u0644\u0644\u062A\u0648 \u0628\u0641\u062A\u062D {{count}} \u0645\u0646 \u0627\u0644\u0627\u0645\u062A\u064A\u0627\u0632\u0627\u062A","gameOver.win.summary":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629. \u0644\u0642\u062F \u062C\u0645\u0639\u062A {{score}} \u0639\u0645\u0644\u0629.","gameOver.win.title":"\u0644\u0642\u062F \u0623\u0643\u0645\u0644\u062A \u0647\u0630\u0647 \u0627\u0644\u0644\u0639\u0628\u0629","help.content":"## \u0627\u0644\u0647\u062F\u0641\\n\\n\u0627\u062C\u0645\u0639 \u0623\u0643\u0628\u0631 \u0639\u062F\u062F \u0645\u0645\u0643\u0646 \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u062E\u0644\u0627\u0644 7 \u0645\u0633\u062A\u0648\u064A\u0627\u062A.\\n\\n\u062A\u0638\u0647\u0631 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0639\u0646\u062F \u0643\u0633\u0631 \u0627\u0644\u0637\u0648\u0628.\\n\\n\u0627\u062C\u0645\u0639\u0647\u0627 \u0628\u0645\u062C\u062F\u0627\u0641\u0643 \u0644\u0632\u064A\u0627\u062F\u0629 \u0646\u0642\u0627\u0637\u0643.\\n\\n\u062A\u0638\u0647\u0631 \u0646\u0642\u0627\u0637\u0643 \u0641\u064A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0645\u0646\u0649 \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629.\\n\\n\u0644\u0627 \u062A\u0633\u0642\u0637 \u0627\u0644\u0643\u0631\u0629 \u0648\u0625\u0644\u0627 \u0633\u062A\u0646\u062A\u0647\u064A \u0627\u0644\u0644\u0639\u0628\u0629.\\n\\n\u0628\u0639\u062F \u062A\u062F\u0645\u064A\u0631 \u062C\u0645\u064A\u0639 \u0627\u0644\u0637\u0648\u0628\u060C \u0633\u062A\u062A\u0645\u0643\u0646 \u0645\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0629.\\n\\n## \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A\\n\\n\u0633\u062A\u064F\u0637\u0628\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u062E\u062A\u0627\u0631\u0647\u0627 \u062D\u062A\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u062C\u0648\u0644\u0629.\\n\\n\u064A\u0645\u0643\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u0628\u0639\u0636\u0647\u0627 \u0639\u062F\u0629 \u0645\u0631\u0627\u062A \u0644\u062A\u0623\u062B\u064A\u0631 \u0623\u0642\u0648\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u064A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628\u060C \u0623\u0648 \u064A\u064F\u0633\u0647\u0651\u0644 \u0627\u0644\u0644\u0639\u0628\u0629 \u0628\u0637\u0631\u0642 \u0623\u062E\u0631\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u0644\u0627 \u064A\u064F\u0641\u064A\u062F \u0625\u0644\u0627 \u0639\u0646\u062F \u062F\u0645\u062C\u0647.\\n\\n\u0633\u062A\u062D\u0635\u0644 \u062F\u0627\u0626\u0645\u064B\u0627 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u064A \u0628\u062F\u0627\u064A\u0629 \u0643\u0644 \u0644\u0639\u0628\u0629.\\n\\n\u0633\u064A\u0643\u0648\u0646 \u0631\u0645\u0632\u0647\u0627 \u0628\u0645\u062B\u0627\u0628\u0629 \u0637\u0648\u0628 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0623\u0648\u0644.\\n\\n\u064A\u0645\u0643\u0646\u0643 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u0628\u062F\u0621 \u0645\u0646 \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A.\\n\\n\u062A\u0624\u062B\u0631 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u062A\u0643.\\n\\n## \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629\\n\\n\\"\u0645\u062C\u0645\u0648\u0639\u062A\u0643\\" \u0647\u064A \u0639\u062F\u062F \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u0638\u0647\u0631 \u0639\u0646\u062F \u0643\u0633\u0631 \u0637\u0648\u0628\u0629.\\n\u064A\u0638\u0647\u0631 \u0630\u0644\u0643 \u0639\u0644\u0649 \u0645\u062C\u062F\u0627\u0641\u0643\u060C \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C x4 \u064A\u0639\u0646\u064A \u0623\u0646 \u0643\u0644 \u0645\u0643\u0639\u0628 \u0633\u064A\u064F\u0646\u062A\u062C 4 \u0639\u0645\u0644\u0627\u062A.\\n\\n\u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0632\u064A\u062F \u0645\u0646 \u0642\u0648\u0629 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u064F\u0636\u064A\u0641 \u0634\u0631\u0637\u064B\u0627 \u0644\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637\u0647\u0627.\\n\\n\u0643\u0645\u0627 \u064A\u064F\u0639\u0627\u062F \u0636\u0628\u0637 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u0625\u0630\u0627 \u0639\u0627\u062F\u062A \u0627\u0644\u0643\u0631\u0629 \u0625\u0644\u0649\\n\\n\u062F\u0648\u0646 \u0623\u0646 \u062A\u0635\u0637\u062F\u0645 \u0628\u0623\u064A \u0645\u0643\u0639\u0628.\\n\\n\u0633\u062A\u0638\u0647\u0631 \u0631\u0633\u0627\u0644\u0629 \\"\u062E\u0637\u0623\\" \u0639\u0646\u062F \u062D\u062F\u0648\u062B \u0630\u0644\u0643.\\n\\n\u062D\u0627\u0648\u0644 \u0627\u0644\u062A\u0635\u0648\u064A\u0628 \u0646\u062D\u0648 \u0645\u0643\u0639\u0628 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629.\\n\\n## \u0627\u0644\u062A\u0635\u0648\u064A\u0628\\n\\n\u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0647\u0648 \u0645\u0627 \u064A\u064F\u062D\u062F\u062F \u0643\u064A\u0641\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u0625\u0630\u0627 \u0627\u0635\u0637\u062F\u0645\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0641\u064A \u0645\u0646\u062A\u0635\u0641\u0647 \u062A\u0645\u0627\u0645\u064B\u0627\u060C \u0633\u062A\u0631\u062A\u062F \u0639\u0645\u0648\u062F\u064A\u064B\u0627.\\n\\n\u0625\u0630\u0627 \u0636\u0631\u0628\u062A \u0623\u0643\u062B\u0631 \u0639\u0644\u0649 \u062C\u0627\u0646\u0628 \u0648\u0627\u062D\u062F\u060C \u0633\u062A\u0643\u0648\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627 \u0623\u0643\u0628\u0631.\\n\\n\u0644\u0627 \u062A\u0624\u062B\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0648\u0632\u0627\u0648\u064A\u0629 \u062F\u062E\u0648\u0644\u0647 \u0639\u0644\u0649 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u064A\u0645\u0643\u0646 \u0641\u062A\u062D \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628.\\n\\n## \u0627\u0644\u0641\u062A\u062D\\n\\n\u0639\u0646\u062F \u0644\u0639\u0628 Breakout 71 \u0644\u0623\u0648\u0644 \u0645\u0631\u0629\u060C \u062A\u0643\u0648\u0646 \u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0648\u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u0642\u0641\u0644\u0629.\\n\\n\u064A\u062A\u0645 \u0641\u062A\u062D \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0628\u0645\u062C\u0631\u062F \u0627\u0644\u0644\u0639\u0628 \u0648\u062C\u0645\u0639 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A.\\n\u062A\u064F\u0641\u062A\u062D \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0646\u062F \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0646\u062A\u064A\u062C\u0629.\\n\\n\u062A\u064F\u0636\u064A\u0641 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0644\u0627\u062D\u0642\u0629 \u0634\u0631\u0637\u064B\u0627 \u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0645\u0632\u0627\u064A\u0627.\\n\\n\u064A\u0635\u0628\u062D \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 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- -},{}],"hATkf":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"Cancelar","confirmRestart.text":"Est\xe1s a punto de empezar un nuevo partido: \xbfes esto realmente lo que quer\xedas?","confirmRestart.title":"\xbfEmpezar una nueva partida?","confirmRestart.yes":"Empezar una nueva partida","editor.editing.bigger":"Aumentar el tama\xf1o del nivel","editor.editing.color":"Elige un color de la lista de colores (m\xe1ximo 5 por nivel)","editor.editing.copy":"Copiar c\xf3digo de nivel","editor.editing.copy_help":"P\xe9galo en el canal #levels en nuestro discord","editor.editing.credit":"Cr\xe9ditos y fuente","editor.editing.credit_prompt":"Introduce la URL de origen o la explicaci\xf3n de tu nivel.","editor.editing.delete":"Eliminar nivel","editor.editing.down":"Baja todos los ladrillos","editor.editing.help":"Luego haz clic en un mosaico para colorearlo.","editor.editing.left":"Mueve todos los ladrillos hacia la izquierda","editor.editing.play":"Juega este nivel","editor.editing.rename":"Nombre del nivel","editor.editing.rename_prompt":"Por favor, introduzca un nuevo nombre para el nivel","editor.editing.right":"Mueve todos los ladrillos hacia la derecha","editor.editing.smaller":"Disminuir el tama\xf1o del nivel","editor.editing.title":"Nivel de edici\xf3n: {{name}}","editor.editing.up":"Mueve todos los ladrillos hacia arriba","editor.help":"Crea niveles personalizados y comp\xe1rtelos para incluirlos en el juego.","editor.import":"Importar un nivel","editor.import_instruction":"Pegue un c\xf3digo de nivel para importarlo en su lista de niveles","editor.locked":"Alcanza una puntuaci\xf3n total de {{min}} para desbloquear","editor.new_level":"Nuevo nivel","editor.title":"Editor de niveles","gameOver.creative":"Esta parte de la prueba no se grabar\xe1.","gameOver.cumulative_total":"Su puntuaci\xf3n total acumulada ha pasado de {{startTs}} a {{endTs}}.","gameOver.lost.summary":"Se te ha ca\xeddo la bola despu\xe9s de coger {{score}} monedas.","gameOver.lost.title":"Pelota perdida","gameOver.stats.balls_lost":"Balas perdidas","gameOver.stats.bricks_broken":"Ladrillos rotos","gameOver.stats.bricks_per_minute":"Ladrillos rotos por minuto","gameOver.stats.catch_rate":"Monedas atrapadas","gameOver.stats.combo_avg":"Combo medio","gameOver.stats.combo_max":"Combinaci\xf3n m\xe1xima","gameOver.stats.duration_per_level":"Duraci\xf3n por nivel","gameOver.stats.hit_rate":"Precisi\xf3n","gameOver.stats.intro":"A continuaci\xf3n se muestran las estad\xedsticas de este juego en comparaci\xf3n con sus {{count}} mejores juegos.","gameOver.stats.level_reached":"Nivel alcanzado","gameOver.stats.total_score":"Puntuaci\xf3n total","gameOver.stats.upgrades_applied":"Mejoras aplicadas","gameOver.stats_intro":"Encuentra a continuaci\xf3n tus estad\xedsticas de juego comparadas con tus {{count}} mejores juegos.","gameOver.unlocked_perk":"Actualizaci\xf3n desbloqueada","gameOver.unlocked_perk_plural":"Has desbloqueado {{count}} mejoras","gameOver.win.summary":"Este juego ha terminado. Has acumulado {{score}} monedas.","gameOver.win.title":"Ha completado esta parte","help.content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas durante 7 niveles.\\nLas monedas aparecen al romper ladrillos.\\nAtr\xe1palas con tu pala para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n se muestra en la esquina superior derecha de la pantalla.\\nNo dejes caer la bola o se acabar\xe1 la partida.\\n\\nDespu\xe9s de destruir todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas se aplicar\xe1n hasta el final de la partida.\\n\\nAlgunas se pueden elegir varias veces para un efecto m\xe1s potente.\\nAlgunas ayudan a apuntar o facilitan el juego de otras maneras.\\n\\nAlgunas solo son \xfatiles al combinarlas.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\n\\nSu icono servir\xe1 como los ladrillos del primer nivel.\\n\\nPuedes seleccionar las mejoras iniciales en la configuraci\xf3n.\\n\\nMuchas mejoras afectan a tu combo.\\n\\n## Combo\\n\\nTu \\"combo\\" es la cantidad de monedas que se generan al romper un ladrillo. Se muestra en tu paleta; por ejemplo, x4 significa que cada ladrillo generar\xe1 4 monedas.\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para reiniciarlo.\\nEl combo tambi\xe9n se reiniciar\xe1 si la pelota regresa a la paleta sin tocar ning\xfan ladrillo.\\nSe mostrar\xe1 un mensaje de \\"fallo\\" cuando esto ocurra.\\n\\nIntenta apuntar a un ladrillo siempre.\\n\\n## Apuntar\\n\\nSolo la posici\xf3n de la pelota en la paleta determina c\xf3mo rebotar\xe1.\\nSi la pelota impacta en el centro de la paleta, rebotar\xe1 verticalmente.\\n\\nSi golpeas m\xe1s hacia un lado, tendr\xe1 mayor \xe1ngulo.\\n\\nLa velocidad de la paleta y el \xe1ngulo de entrada no afectan la direcci\xf3n de la pelota despu\xe9s de rebotar.\\n\\nSe pueden desbloquear muchas mejoras que ayudan a apuntar.\\n\\n## Desbloqueos\\n\\nAl jugar Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y atrapando muchas monedas.\\n\\nLos primeros niveles se desbloquean al alcanzar una puntuaci\xf3n alta. Los niveles posteriores a\xf1aden una condici\xf3n sobre las ventajas que puedes seleccionar.\\n\\nAlcanzar puntuaciones altas es mucho m\xe1s f\xe1cil si consigues varias mejoras despu\xe9s de cada nivel.\\n\\n## Repeticiones y mejoras gratuitas\\n\\nRecibir\xe1s una mejora adicional si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de monedas\\n- Falla los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n recibir\xe1s una repetici\xf3n que te permite saltarte mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa el {{catchRateBest}}% de monedas\\n- Falla los ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en la configuraci\xf3n te permite ver estas estad\xedsticas","help.help":"Descubre m\xe1s sobre el juego","help.levels":"Niveles","help.title":"Ayuda","help.upgrades":"## Actualizaciones","history.columns.score":"Puntuaci\xf3n","history.columns.started":"Fecha","history.help":"Enumera tus {{count}} mejores juegos.","history.locked":"Juega primero al menos diez partidos","history.title":"Historia","lab.help":"Prueba cualquier combinaci\xf3n de mejoras y niveles.","lab.instructions":"Selecciona las mejoras que aparecen a continuaci\xf3n y elige el nivel al que quieres jugar. .","lab.menu_entry":"Modo creativo","lab.reset":"Eliminar todas las mejoras","lab.select_level":"Selecciona un nivel para jugar","lab.unlocks_at":"Desbloqueado a partir de una puntuaci\xf3n total de {{score}}.","level_up.after_buttons":"Acabas de completar el nivel {{level}}/{{max}}.","level_up.before_buttons":"Has cogido {{score}} monedas {{catchGain}} en {{levelSpawnedCoins}} en {{time}} segundos {{timeGain}}.\\n\\nHas fallado los ladrillos {{levelMisses}} veces {{missesGain}} y tocado los bordes del \xe1rea de juego {{levelWallBounces}} veces {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Intenta coger todas las piezas, no fallar nunca con los ladrillos, no tocar nunca las paredes o terminar el nivel en menos de 30 segundos para conseguir opciones extra y mejoras.","level_up.compliment_good":"\xa1Bien hecho!","level_up.compliment_perfect":"Impresionante, \xa1seguid as\xed!","level_up.pick_upgrade_title":"Elija una mejora","level_up.plus_one_upgrade":"(+1 mejora)","level_up.plus_one_upgrade_and_reroll":"(+1 mejora y +1 relanzamiento)","level_up.reroll":"Relanzamiento ({{count}})","level_up.reroll_help":"Nuevas opciones","level_up.upgrade_perk_to_level":" nivel {{level}}","main_menu.basic":"Gr\xe1ficos simplificados","main_menu.basic_help":"Mejor rendimiento.","main_menu.colorful_coins":"Piezas de color","main_menu.colorful_coins_help":"Las piezas aparecen siempre en el color del ladrillo","main_menu.comboIncreaseTexts":"Mostrar una +X dorada","main_menu.comboIncreaseTexts_help":"Cuando el combo aumenta","main_menu.contrast":"Alto contraste","main_menu.contrast_help":"M\xe1s contraste y color","main_menu.credit_levels":"Niveles","main_menu.donate":"Has jugado {{hours}} horas","main_menu.donate_help":"\xbfPodr\xedas donar unos euros? Puedes ocultar este recordatorio en los ajustes.","main_menu.donation_reminder":"Recuerde dar","main_menu.donation_reminder_help":"Mostrar el tiempo de juego y un enlace para donar en el men\xfa principal","main_menu.download_save_file":"Guardar mis progresos","main_menu.download_save_file_help":"Obtener un archivo de copia de seguridad","main_menu.extra_bright":"M\xe1s luz","main_menu.extra_bright_help":"Mayor halo de luz alrededor de ladrillos y piezas.","main_menu.fullscreen":"Pantalla completa","main_menu.fullscreen_help":"El juego intentar\xe1 cambiar a pantalla completa cuando lo inicies.","main_menu.help_content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas a lo largo de los 7 niveles.\\nLas monedas aparecen cuando rompes ladrillos.\\nAtr\xe1palas con tu disco para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n aparece en la parte superior derecha de la pantalla.\\nNo dejes caer la bola o se acaba el juego.\\n\\nCuando hayas roto todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas ser\xe1n v\xe1lidas hasta el final del juego.\\nAlgunas pueden seleccionarse varias veces para conseguir un efecto m\xe1s potente.\\nOtras ayudan a apuntar o simplifican el juego.\\nAlgunas s\xf3lo son \xfatiles cuando se combinan.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\nSu icono forma los ladrillos del primer nivel.\\nPuedes seleccionar las mejoras iniciales en los ajustes.\\n\\nMuchas mejoras influyen en tu combo.\\n\\n## Combo\\n\\nTu \'combo\' es el n\xfamero de monedas generadas cuando se rompe un ladrillo.\\nSe muestra en tu disco. Por ejemplo, x4 significa que cada ladrillo genera 4 monedas.\\n\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para restablecerlo.\\nEl combo tambi\xe9n se reinicia si la pelota vuelve a la raqueta sin golpear un ladrillo.\\nEntonces se muestra un mensaje de \\"Fallado\\".\\n\\nIntenta golpear un ladrillo en cada rebote.\\n\\n## Apuntar\\n\\nS\xf3lo la posici\xf3n de la pelota en la raqueta determina su \xe1ngulo de rebote.\\nSi la pelota golpea la raqueta en el centro, rebotar\xe1 verticalmente.\\nSi golpea hacia un lado de la raqueta, el \xe1ngulo ser\xe1 mayor.\\nLa velocidad de la raqueta y el \xe1ngulo de incidencia de la pelota no tienen ning\xfan efecto.\\n\\nSe pueden desbloquear varias mejoras de punter\xeda.\\n\\n## Desbloqueo\\n\\nCuando juegas a Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y cogiendo muchas monedas.\\nLos primeros niveles se desbloquean consiguiendo una puntuaci\xf3n alta.\\nLos niveles posteriores a\xf1aden una condici\xf3n a las ventajas seleccionadas.\\n\\nConseguir puntuaciones altas es mucho m\xe1s f\xe1cil cuando obtienes varias mejoras despu\xe9s de cada nivel.\\n\\n## Reintentos y mejoras gratis\\n\\nConseguir\xe1s una mejora extra si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de las monedas\\n- Pierde los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n obtendr\xe1s un potenciador que te permitir\xe1 ignorar las mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa {{catchRateBest}} de monedas\\n- Pierde ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en los ajustes te permite mostrar estas estad\xedsticas","main_menu.help_help":"Descubra el juego en detalle","main_menu.help_title":"Ayuda","main_menu.help_upgrades":"## Mejoras","main_menu.high_score":"Puntuaci\xf3n m\xe1xima : {{score}}","main_menu.kid":"Modo Ni\xf1os","main_menu.kid_help":"Bola m\xe1s lenta","main_menu.language":"Idioma","main_menu.language_help":"Cambiar el idioma de la pantalla","main_menu.load_save_file":"Cargar una copia de seguridad","main_menu.load_save_file_help":"Desde un archivo","main_menu.max_coins":"{{max}} partes mostradas m\xe1ximo","main_menu.max_coins_help":"S\xf3lo visual, sin impacto en la puntuaci\xf3n","main_menu.max_particles":" {{max}} part\xedculas m\xe1ximas","main_menu.max_particles_help":"Limita el n\xfamero de part\xedculas mostradas en pantalla para efectos visuales","main_menu.mobile":"Modo m\xf3vil","main_menu.mobile_help":"Deja un espacio debajo de la raqueta.","main_menu.normal":"Pieza nueva","main_menu.normal_help":"Con una ventaja inicial aleatoria","main_menu.pointer_lock":"Bloqueo de puntero","main_menu.pointer_lock_help":"Tambi\xe9n oculta el cursor del rat\xf3n.","main_menu.record":"Grabar v\xeddeos de partidos","main_menu.record_download":"Descargar el v\xeddeo ({{size}} MB)","main_menu.record_help":"Consigue un v\xeddeo de cada nivel.","main_menu.red_miss":"Balones perdidos","main_menu.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que bajan sin golpear un ladrillo.","main_menu.reset":"Reiniciar el juego","main_menu.reset_cancel":"No","main_menu.reset_confirm":"S\xed","main_menu.reset_help":"Borrar resultados, estad\xedsticas y horarios de los partidos","main_menu.reset_instruction":"\xbfEst\xe1s seguro de que perder\xe1s todos los progresos que hayas hecho en el juego?","main_menu.save_file_error":"Error al cargar el archivo de copia de seguridad","main_menu.save_file_loaded":"Copia de seguridad cargada","main_menu.save_file_loaded_help":"La aplicaci\xf3n se reiniciar\xe1","main_menu.save_file_loaded_ok":"Ok","main_menu.settings_help":"Adapta el juego a tus necesidades","main_menu.settings_title":"Par\xe1metro","main_menu.show_fps":"Contador FPS","main_menu.show_fps_help":"Control del rendimiento del juego","main_menu.show_stats":"Estad\xedsticas en tiempo real","main_menu.show_stats_help":"Piezas, tiempo, rebotes, fallos","main_menu.sounds":"Sonidos del juego","main_menu.sounds_help":"Ralentiza ciertos tel\xe9fonos.","main_menu.starting_perks":"Beneficios iniciales","main_menu.starting_perks_checked":"Cuando inicies una nueva partida, se te asignar\xe1 una de estas ventajas. Haz clic en una ventaja para excluirla.","main_menu.starting_perks_full_random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","main_menu.starting_perks_help":"Elija sus prestaciones iniciales","main_menu.starting_perks_unchecked":"Las prestaciones que figuran a continuaci\xf3n no se proponen como prestaciones iniciales, pero puede hacer clic en ellas para a\xf1adirlas a las posibles prestaciones iniciales.","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenido desbloqueado","main_menu.unlocks_help":"Prueba los objetos desbloqueados","play.close_modale_window_tooltip":"Cerrar","play.current_lvl":"Nivel {{level}}/{{max}}","play.menu_label":"Men\xfa","play.menu_tooltip":"Abrir el men\xfa principal","play.missed_ball":"fallado","play.mobile_press_to_play":"Mantener pulsado para jugar","play.score_tooltip":"Consulta tu puntuaci\xf3n, mejoras y mucho m\xe1s","play.stats.coins_catch_rate":"Tasa de captura de monedas","play.stats.levelMisses":"Fallaste tiros, o no golpeaste ning\xfan ladrillo","play.stats.levelTime":"Duraci\xf3n del nivel","play.stats.levelWallBounces":"Rebota en las paredes","score_panel.close_to_unlock":"Siguiente nivel desbloqueado:","score_panel.get_upgrades_to_unlock":"Consigue {{missingUpgrades}} y coge {{points}} monedas extra para desbloquear el nivel \\"{{level}}\\".","score_panel.rerolls_count":"Has acumulado {{rerolls}} rerolls","score_panel.score_to_unlock":"Coge {{points}} monedas m\xe1s para desbloquear el nivel \\"{{level}}\\".","score_panel.title":"{{score}} puntos en {{level}}/{{max}} nivel","score_panel.upcoming_levels":"Niveles de partido :","score_panel.upgrades_picked":"Mejoras elegidas durante el juego :","settings.basic":"Gr\xe1ficos b\xe1sicos","settings.basic_help":"Mejor rendimiento.","settings.colorful_coins":"Monedas de colores","settings.colorful_coins_help":"Las monedas siempre aparecen del color del ladrillo.","settings.comboIncreaseTexts":"Mostrar +X en oro","settings.comboIncreaseTexts_help":"Cuando el combo aumenta","settings.contrast":"Alto contraste","settings.contrast_help":"Representaci\xf3n m\xe1s colorida y oscura.","settings.donation_reminder":"Recu\xe9rdame que debo donar","settings.donation_reminder_help":"Ver el tiempo jugado y el enlace de donaci\xf3n en el men\xfa principal","settings.download_save_file":"Descargar puntuaci\xf3n y estad\xedsticas","settings.download_save_file_help":"Obtener un archivo guardado","settings.extra_bright":"Extra brillante","settings.extra_bright_help":"Aumenta el tama\xf1o del halo alrededor de las monedas y los ladrillos.","settings.fullscreen":"Pantalla completa","settings.fullscreen_help":"El juego intentar\xe1 pasar a pantalla completa antes de comenzar.","settings.kid":"Modo Ni\xf1os","settings.kid_help":"Comience los juegos futuros con \\"pelota m\xe1s lenta\\".","settings.language":"Idioma","settings.language_help":"Elige el idioma del juego","settings.load_save_file":"Cargar archivo guardado","settings.load_save_file_help":"Seleccione un archivo guardado en su dispositivo","settings.max_coins":" {{max}} monedas en pantalla m\xe1ximo","settings.max_coins_help":"Solo cosm\xe9tico, sin efecto en la puntuaci\xf3n.","settings.max_particles":" {{max}} part\xedculas m\xe1ximo","settings.max_particles_help":"Limita la cantidad de part\xedculas que se muestran en la pantalla para lograr un efecto visual.","settings.mobile":"Modo m\xf3vil","settings.mobile_help":"Deja espacio debajo de la paleta.","settings.pointer_lock":"Bloqueo del puntero del rat\xf3n","settings.pointer_lock_help":"Bloquea y oculta el cursor del mouse.","settings.record":"Grabar v\xeddeos de juego","settings.record_download":"Descargar v\xeddeo ({{size}} MB)","settings.record_help":"Obtenga un v\xeddeo de cada nivel.","settings.red_miss":"Advertencia de p\xe9rdida","settings.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que caen sin impacto.","settings.reset":"Reiniciar Juego","settings.reset_cancel":"No","settings.reset_confirm":"S\xed","settings.reset_help":"Borrar puntuaciones altas, tiempo de juego y estad\xedsticas","settings.reset_instruction":"Perder\xe1s todo el progreso que hayas logrado en el juego, \xbfest\xe1s seguro?","settings.save_file_error":"Error al cargar el archivo guardado","settings.save_file_loaded":"Guardar archivo cargado","settings.save_file_loaded_help":"La aplicaci\xf3n ahora se recargar\xe1 para aplicar tu guardado.","settings.save_file_loaded_ok":"DE ACUERDO","settings.show_fps":"Contador de FPS","settings.show_fps_help":"Supervisar el rendimiento de la aplicaci\xf3n","settings.show_stats":"Mostrar estad\xedsticas en tiempo real","settings.show_stats_help":"Monedas, tiempo, rebotes, fallos.","settings.sounds":"Sonidos del juego","settings.sounds_help":"Puede ralentizar algunos tel\xe9fonos.","starting_perks.checked":"Al empezar una partida nueva, recibir\xe1s una de esas ventajas. Haz clic en una ventaja para excluirla.","starting_perks.help":"Elija posibles actualizaciones iniciales","starting_perks.random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","starting_perks.title":"Beneficios iniciales","starting_perks.unchecked":"Los beneficios a continuaci\xf3n no se ofrecen como beneficios iniciales, pero puedes hacer clic para agregarlos al grupo.","unlocks.greyed_out_help":"Los objetos en gris pueden desbloquearse aumentando tu puntuaci\xf3n total. La puntuaci\xf3n total aumenta cada vez que consigues puntos en el juego.","unlocks.intro":"Tu puntuaci\xf3n total es {{ts}}. A continuaci\xf3n encontrar\xe1s todas las mejoras y niveles que ofrece el juego. Haz clic en uno de ellos para probarlo en una partida de prueba.","unlocks.just_unlocked":"Nivel desbloqueado","unlocks.just_unlocked_plural":"Acabas de desbloquear {{count}} niveles","unlocks.level":"

Has desbloqueado {{unlocked}} niveles en {{out_of}}

\\n

Aqu\xed est\xe1n todos los niveles del juego, haz clic en uno para probarlo.

","unlocks.level_description":"Un nivel {{size}}x{{size}} con {{bricks}} ladrillos, {{colors}} colores y {{bombs}} bombas.","unlocks.minScore":"Alcanza una puntuaci\xf3n de ${{minScore}} en una partida para desbloquearla.","unlocks.minScoreWithPerks":"Alcanzar ${{minScore}} en un juego con {{required}} pero sin {{forbidden}}.","unlocks.minTotalScore":"Acumula un total de ${{score}}","unlocks.reached":"Tu mejor puntuaci\xf3n hasta ahora es {{reached}}.","unlocks.title_upgrades":"Has desbloqueado {{unlocked}} mejoras en {{out_of}}.","upgrades.addiction.name":"Adicci\xf3n","upgrades.addiction.tooltip":"+{{lvl}} combo / ladrillo, combo perdido despu\xe9s de {{delay}}s sin romper ning\xfan ladrillo","upgrades.addiction.verbose_description":"La cuenta atr\xe1s s\xf3lo comienza una vez que se ha destruido el primer ladrillo del nivel, y se detiene en cuanto no hay m\xe1s ladrillos.","upgrades.asceticism.name":"Ascetismo","upgrades.asceticism.tooltip":"+{{combo}} combo por ladrillo roto, - {{combo}} cuando una pieza es atrapada","upgrades.asceticism.verbose_description":"Tendremos que encontrar una forma de almacenar las piezas mientras crece el combo.","upgrades.ball_attract_ball.help_plural":"Mayor fuerza de atracci\xf3n","upgrades.ball_attract_ball.name":"Gravedad","upgrades.ball_attract_ball.tooltip":"Las pelotas atraen a las pelotas","upgrades.ball_attract_ball.verbose_description":"Las bolas que est\xe1n separadas m\xe1s de 3/4 de la anchura de la pantalla empiezan a atraerse. La fuerza de atracci\xf3n es mayor cuanto m\xe1s separadas est\xe1n las bolas. Las part\xedculas del arco iris volar\xe1n para simbolizar la fuerza de atracci\xf3n. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola en juego.","upgrades.ball_attracts_coins.name":"Balas de la suerte","upgrades.ball_attracts_coins.tooltip":"Las monedas van con la bola m\xe1s cercana","upgrades.ball_attracts_coins.verbose_description":"Puedes utilizarlo para que las piezas orbiten la pelota y colorear los ladrillos cercanos, o como una especie de rinc\xf3n imantado.","upgrades.ball_repulse_ball.help_plural":"Fuerza de repulsi\xf3n m\xe1s fuerte","upgrades.ball_repulse_ball.name":"Vuelo en formaci\xf3n","upgrades.ball_repulse_ball.tooltip":"Las balas repelen a las balas","upgrades.ball_repulse_ball.verbose_description":"Las bolas que est\xe1n a menos de un cuarto de la anchura de la pantalla empiezan a repelerse. La fuerza de repulsi\xf3n es mayor cuanto m\xe1s cerca est\xe1n una de otra. Se mostrar\xe1n part\xedculas para simbolizar la aplicaci\xf3n de esta fuerza. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola.","upgrades.base_combo.name":"Mejor base","upgrades.base_combo.tooltip":"El combo comienza en {{coins}} en lugar de 1.","upgrades.base_combo.verbose_description":"Tu combo normalmente empieza en 1 al principio del nivel y vuelve a 1 cuando rebotas sin golpear nada. Con esta funci\xf3n, el combo empieza 3 puntos m\xe1s arriba, por lo que siempre conseguir\xe1s al menos 4 monedas por ladrillo. Cuando tu combo se reinicia, vuelve a ser 4 en lugar de 1. Tu bola parpadear\xe1 un poco para indicar que su combo es superior a 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosiones m\xe1s violentas","upgrades.bigger_explosions.verbose_description":"La explosi\xf3n por defecto arrasa un cuadrado de ladrillos de 3x3; con esta mejora, uno de 5x5. El viento que sopla las piezas tambi\xe9n es mucho m\xe1s fuerte. La pantalla parpadear\xe1 un poco despu\xe9s de cada explosi\xf3n (excepto en el modo de gr\xe1ficos b\xe1sicos).","upgrades.bigger_puck.name":"Raqueta m\xe1s grande","upgrades.bigger_puck.tooltip":"Atrapa m\xe1s monedas f\xe1cilmente.","upgrades.bigger_puck.verbose_description":"Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger m\xe1s piezas, adem\xe1s de apuntar los rebotes con precisi\xf3n. Sin embargo, una raqueta grande es m\xe1s dif\xedcil de usar en los laterales del nivel.","upgrades.bricks_attract_ball.name":"Los ladrillos atraen bolas","upgrades.bricks_attract_ball.tooltip":"La pelota va hacia los primeros {{count}} ladrillos que golpea.","upgrades.bricks_attract_ball.verbose_description":"El efecto es m\xe1s intenso en niveles m\xe1s altos. La cantidad de ladrillos que pueden impactar antes de que el efecto se detenga tambi\xe9n es mayor. El efecto se reactiva cuando el bal\xf3n impacta el disco.","upgrades.bricks_attract_coins.name":"Los ladrillos atraen monedas","upgrades.bricks_attract_coins.tooltip":"Les ayuda a permanecer all\xed arriba.","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Perspicaz","upgrades.clairvoyant.tooltip":"Revela los niveles, el PV de los ladrillos y la direcci\xf3n de las balas","upgrades.clairvoyant.verbose_description":"Te ayuda a elegir las mejoras adecuadas y a entender qu\xe9 ocurre con los \\"ladrillos macizos\\". Los niveles 2 y 3 (en modo bucle) proporcionan informaci\xf3n adicional de dudosa utilidad.","upgrades.coin_magnet.help_plural":"Mayor efecto sobre las piezas","upgrades.coin_magnet.name":"Im\xe1n para monedas","upgrades.coin_magnet.tooltip":"La raqueta atrae monedas","upgrades.coin_magnet.verbose_description":"Dirige las piezas hacia la raqueta. El efecto es mayor en las piezas que ya est\xe1n cerca de la raqueta.","upgrades.compound_interest.name":"Inter\xe9s compuesto","upgrades.compound_interest.tooltip":"+{{lvl}} combo por ladrillo roto, se pone a cero cuando se pierde una pieza","upgrades.compound_interest.verbose_description":"Tu combo aumentar\xe1 en uno cada vez que rompas un ladrillo. Si pierdes alguna pieza, tu combo volver\xe1 a cero.\\n\\nSi tu combo es superior al m\xednimo, aparecer\xe1 una l\xednea roja en la parte inferior de la zona de juego para recordarte que las monedas no deben ir all\xed.","upgrades.concave_puck.name":"Raqueta c\xf3ncava","upgrades.concave_puck.tooltip":"Ayuda a evitar los bordes.","upgrades.concave_puck.verbose_description":"Las pelotas comienzan verticalmente al principio del nivel y rebotan en la raqueta m\xe1s verticalmente y al rev\xe9s.","upgrades.corner_shot.name":"Tiro de esquina","upgrades.corner_shot.tooltip":"Deja que tu raqueta salga del \xe1rea enmarcada","upgrades.corner_shot.verbose_description":"Te ayuda a apuntar a las esquinas","upgrades.etherealcoins.name":"Moneda espacial","upgrades.etherealcoins.tooltip":"Las piezas ya no se ven afectadas por la gravedad","upgrades.etherealcoins.verbose_description":"Las monedas mantendr\xe1n su velocidad incluso despu\xe9s de varios rebotes y ya no se ver\xe1n afectadas por la gravedad.","upgrades.extra_levels.name":"5 minutos m\xe1s","upgrades.extra_levels.tooltip":"Juega {{count}} niveles en lugar de 7","upgrades.extra_levels.verbose_description":"El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuaci\xf3n que hayas alcanzado es tu puntuaci\xf3n del juego.\\n\\nElegir esta mejora te permite prolongar el juego un nivel. Los \xfaltimos niveles suelen ser en los que m\xe1s puntos consigues, as\xed que la diferencia puede ser espectacular.","upgrades.extra_life.help_plural":"La (\xfaltima) bola rebota hasta el fondo de la pantalla en lugar de perderse ( {{lvl}} veces).","upgrades.extra_life.name":"Segunda oportunidad","upgrades.extra_life.tooltip":"La pelota rebota una vez antes de perderse.","upgrades.extra_life.verbose_description":"Normalmente, s\xf3lo tienes una bola por ronda, y la ronda termina en cuanto la sueltas.\\n\\nEsta habilidad a\xf1ade una barra blanca en la parte inferior de la pantalla que guardar\xe1 una bola una vez, y se romper\xe1 en el proceso.\\n\\nPuedes coger varias vidas por adelantado, que se usan cada vez que una bola est\xe1 a punto de perderse.","upgrades.forgiving.name":"Errar es humano","upgrades.forgiving.tooltip":"Perder los ladrillos significa perder una porci\xf3n progresivamente mayor del combo","upgrades.forgiving.verbose_description":" El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y as\xed sucesivamente.","upgrades.fountain_toss.name":"Moneda en la fuente","upgrades.fountain_toss.tooltip":"A veces ganas un peque\xf1o combo cuando pierdes monedas.","upgrades.fountain_toss.verbose_description":"Cuando se pierde una moneda mientras tu combo estaba por debajo de {{max}}, tu combo tiene una probabilidad de {{lvl}}/combo de incrementarse.","upgrades.ghost_coins.name":"Habitaciones fantasma","upgrades.ghost_coins.tooltip":"Las monedas atraviesan los ladrillos lentamente","upgrades.ghost_coins.verbose_description":"No es un error, \xa1es una caracter\xedstica! Las piezas atraviesan los ladrillos lentamente. Los niveles m\xe1s altos permiten que las monedas pasen m\xe1s r\xe1pido a trav\xe9s de los ladrillos.","upgrades.helium.name":"Helio","upgrades.helium.tooltip":"Las piezas flotan en lugar de caer alrededor de la raqueta.","upgrades.helium.verbose_description":"Las monedas esperar\xe1n a estar debajo de la raqueta para caer.","upgrades.hot_start.name":"Arranque en caliente","upgrades.hot_start.tooltip":"Combo a {{start}}, -{{loss}} combo por segundo","upgrades.hot_start.verbose_description":"Al principio de cada nivel, tu combo comenzar\xe1 con +30 puntos, pero cada segundo se reducir\xe1 en un punto. ","upgrades.hypnosis.name":"Hipnosis","upgrades.hypnosis.tooltip":"Cada vez que un ladrillo cambia de color, teletransporta esa moneda a la bola m\xe1s cercana y recarga su capacidad para manchar un ladrillo.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosiones","upgrades.implosions.tooltip":"Las explosiones absorben las piezas en lugar de hacerlas estallar.","upgrades.implosions.verbose_description":"La fuerza de la explosi\xf3n se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosi\xf3n.","upgrades.instant_upgrade.name":"M\xe1s vale p\xe1jaro en mano que ciento volando","upgrades.instant_upgrade.tooltip":"+2 de mejora ahora, -1 de elecci\xf3n hasta el final del juego.","upgrades.instant_upgrade.verbose_description":"Elige inmediatamente dos mejoras para conseguir una gratis y otra para pagar la que usaste para conseguir esta ventaja. Cada vez que elijas mejoras del siguiente men\xfa, tendr\xe1s menos opciones.","upgrades.left_is_lava.name":"Evitar el lado izquierdo","upgrades.left_is_lava.tooltip":"+{{lvl}} combo por ladrillo, se pierde al tocar el borde izquierdo","upgrades.left_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompes un ladrillo.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola golpea el lado izquierdo.\\n\\nEn cuanto tu combo aumenta, el lado izquierdo se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.limitless.name":"Sin l\xedmites","upgrades.limitless.tooltip":"Aumenta el nivel m\xe1ximo de todas las mejoras de {{lvl}} .","upgrades.limitless.verbose_description":"Elegir esta ventaja tambi\xe9n aumenta su propio l\xedmite en un punto, permiti\xe9ndote elegirla de nuevo.","upgrades.metamorphosis.name":"Metamorfosis","upgrades.metamorphosis.tooltip":"Cada pieza puede manchar {{lvl}} ladrillo(s) con su color","upgrades.metamorphosis.verbose_description":"Con esta mejora, las monedas tendr\xe1n el color del ladrillo del que proceden y colorear\xe1n el primer ladrillo que toquen.\\n\\nLas piezas aparecen a la velocidad de la bola que las rompi\xf3, lo que significa que puedes apuntar un poco en la direcci\xf3n de los ladrillos que quieres \\"pintar\\".","upgrades.minefield.name":"Campo de minas","upgrades.minefield.tooltip":"+{{lvl}} combo por ladrillo explosivo en pantalla","upgrades.minefield.verbose_description":"A\xf1ade +lvl al combo cuando se coloca un ladrillo, -lvl cuando se destruye y aumenta el combo b\xe1sico en el n\xfamero de ladrillos multiplicado por el nivel.","upgrades.multiball.name":"Bola m\xfaltiple","upgrades.multiball.tooltip":"Cada nivel comienza con {{count}} bolas.","upgrades.multiball.verbose_description":"En cuanto sueltas la bola en Breakout 71, pierdes.\\n\\nCon esta ventaja, tienes dos bolas, as\xed que puedes permitirte perder una.\\n\\nLas bolas perdidas vuelven al siguiente nivel.\\n\\nTener m\xe1s de una bala te permite obtener otras ventajas y, por supuesto, completar el nivel m\xe1s r\xe1pidamente.","upgrades.nbricks.name":"Domiciliaci\xf3n bancaria","upgrades.nbricks.tooltip":"Golpea exactamente {{lvl}} ladrillos por rebote para +{{lvl}} combo, de lo contrario combo perdido","upgrades.nbricks.verbose_description":"Si tu bola rebota sin romper ning\xfan ladrillo, cuenta como golpe. Los ladrillos destruidos por explosiones no cuentan.","upgrades.one_more_choice.name":"La respuesta D","upgrades.one_more_choice.tooltip":"1 opci\xf3n de mejora adicional disponible hasta el final del juego","upgrades.one_more_choice.verbose_description":"Cada men\xfa de mejoras tendr\xe1 una opci\xf3n adicional. Esto no aumenta el n\xfamero de mejoras que puede elegir, pero le ayuda a crear el perfil ideal. \\"Respuesta D\\" es una referencia a un sketch cl\xe1sico.","upgrades.passive_income.name":"Ingresos pasivos","upgrades.passive_income.tooltip":"+{{lvl}} combo / ladrillo, a menos que la raqueta se haya movido en los \xfaltimos {{time}} segundos, en cuyo caso se pierde el combo.","upgrades.passive_income.verbose_description":"Algunas mejoras hacen que las pelotas se muevan sin necesidad de poner la raqueta en movimiento.","upgrades.picky_eater.name":"Comer por colores","upgrades.picky_eater.tooltip":"+{{lvl}} combo por ladrillo roto del color de la bola, combo perdido en caso contrario","upgrades.picky_eater.verbose_description":"Cada vez que rompes un ladrillo del mismo color que tu bola, tu combinaci\xf3n aumenta en uno.\\nSi es de otro color, la bola adopta este nuevo color, pero la combinaci\xf3n se reinicia, a menos que no queden ladrillos del mismo color que la bola. Los ladrillos de color incorrecto se marcan con un c\xedrculo rojo. Si tienes m\xe1s de una bola, todas cambian de color al mismo tiempo cuando una de ellas toca un ladrillo.","upgrades.pierce.name":"Bola perforadora","upgrades.pierce.tooltip":"La pelota golpea {{count}} ladrillos despu\xe9s de cada rebote en la raqueta.","upgrades.pierce.verbose_description":"Normalmente, la pelota rebota en cuanto golpea un ladrillo. Con esta mejora, continuar\xe1 su trayectoria hasta que haya roto 3 ladrillos.\\n\\nDespu\xe9s, rebotar\xe1 en el cuarto ladrillo y tendr\xe1 que tocar la raqueta para poner a cero el contador.","upgrades.pierce_color.name":"Taladro de color","upgrades.pierce_color.tooltip":"+{{lvl}} de da\xf1o a los ladrillos del mismo color que la bola","upgrades.pierce_color.verbose_description":"Cada vez que una bola golpea un ladrillo del mismo color, lo atraviesa sin obst\xe1culos.\\n\\nCuando choca contra un ladrillo de otro color, lo rompe, adopta su color y rebota.\\n\\nSi tienes ladrillos macizos, las cosas funcionan de otra manera.","upgrades.puck_repulse_ball.help_plural":"La fuerza de repulsi\xf3n es mayor","upgrades.puck_repulse_ball.name":"Aterrizaje suave","upgrades.puck_repulse_ball.tooltip":"La raqueta repele las pelotas","upgrades.puck_repulse_ball.verbose_description":"Cuando una pelota se acerca a la raqueta, empieza a frenarse e incluso a botar sin tocar el disco.","upgrades.rainbow.name":"Arco\xedris","upgrades.rainbow.tooltip":"Las monedas aparecen con colores del arco iris.","upgrades.rainbow.verbose_description":"Cada nivel aumenta la cantidad de monedas de colores. El color depende del tiempo transcurrido.","upgrades.reach.name":"Ataque a\xe9reo","upgrades.reach.tooltip":"Romper uno de los N ladrillos de la l\xednea inferior destruye el combo. De lo contrario, +N combo.","upgrades.reach.verbose_description":"Si s\xf3lo hay una fila de ladrillos, o si la fila m\xe1s baja cubre todo el ancho del juego, esta ventaja no tiene efecto. De lo contrario, si se rompe esta fila inferior, se reinicia el combo; si se rompe cualquier otra fila, el combo aumenta en el n\xfamero de ladrillos de esa fila.\\n\\nLa fila inferior de ladrillos se marcar\xe1 con un c\xedrculo rojo para recordarte que no debes tocarla.","upgrades.respawn.name":"Reaparici\xf3n","upgrades.respawn.tooltip":"{{percent}}% de los ladrillos reaparecen despu\xe9s de {{delay}}s.","upgrades.respawn.verbose_description":"Los efectos de part\xedculas te mostrar\xe1n d\xf3nde aparecer\xe1n los ladrillos.","upgrades.right_is_lava.name":"Evitar el lado derecho","upgrades.right_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el impacto con el lado derecho","upgrades.right_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompas los ladrillos siguientes.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola toca el lado derecho del \xe1rea de juego.\\n\\nEn cuanto tu combo aumenta, el lado derecho se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.sacrifice.help_l1":"Perder una vida destruye todos los ladrillos","upgrades.sacrifice.help_over":"Perder una vida multiplica el combo por {{lvl}} y luego destruye todos los ladrillos de la pantalla","upgrades.sacrifice.name":"Sacrificio","upgrades.sacrifice.verbose_description":"El combo podr\xeda llegar muy alto.","upgrades.sapper.help_plural":"Los primeros {{lvl}} ladrillos rotos se convierten en bombas.","upgrades.sapper.name":"Zapador","upgrades.sapper.tooltip":"El primer ladrillo roto se convierte en una bomba.","upgrades.sapper.verbose_description":"En lugar de desaparecer, el primer ladrillo roto es sustituido por una bomba. Al rebotar la pelota en la raqueta, se restablece el efecto. A medida que subas de nivel, podr\xe1s colocar m\xe1s bombas.","upgrades.shocks.name":"Choque","upgrades.shocks.tooltip":"Choque explosivo entre balas","upgrades.shocks.verbose_description":"Cuando dos balas chocan, intercambian velocidades, crean una explosi\xf3n y ganan un poco de la velocidad que las separaba.","upgrades.shunt.name":"Derivaci\xf3n","upgrades.shunt.tooltip":"Aparca {{percent}}% de combo al cambiar de nivel","upgrades.shunt.verbose_description":"El arranque en caliente simplemente se a\xf1adir\xe1 a la combinaci\xf3n actual","upgrades.side_flip.name":"Derecha","upgrades.side_flip.tooltip":"+{{lvl}} combo por ladrillo roto de la derecha, -{{loss}} de lo contrario","upgrades.side_flip.verbose_description":"Golpea el ladrillo por su lado derecho para conseguir un combo, pero evita golpearlo por su lado izquierdo ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.side_kick.name":"Zurdos","upgrades.side_kick.tooltip":"+{{lvl}} combo por ladrillo roto de la izquierda, -{{loss}} de lo contrario","upgrades.side_kick.verbose_description":"Golpea el ladrillo por su lado izquierdo para conseguir un combo, pero evita golpearlo por su lado derecho ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.skip_last.help_plural":"Los \xfaltimos {{lvl}} ladrillos restantes se autodestruir\xe1n","upgrades.skip_last.name":"F\xe1cil de limpiar","upgrades.skip_last.tooltip":"El \xfaltimo ladrillo se autodestruye.","upgrades.skip_last.verbose_description":"Tienes que romper todos los ladrillos para pasar al siguiente nivel.\\n\\nSin embargo, puede ser dif\xedcil conseguir los \xfaltimos ladrillos.\\n\\nCompletar un nivel antes de tiempo te da opciones extra al subir de nivel.\\n\\nNo quedarte nunca sin ladrillos tambi\xe9n es una gran ventaja.\\n\\nAs\xed que si te cuesta romper los \xfaltimos ladrillos, conseguir esta ventaja unas cuantas veces puede ayudarte.","upgrades.slow_down.name":"Bola lenta","upgrades.slow_down.tooltip":"El bal\xf3n se mueve m\xe1s despacio","upgrades.slow_down.verbose_description":"La bola empieza relativamente despacio, pero con cada nivel del juego empieza un poco m\xe1s r\xe1pido, y tambi\xe9n se acelera si pasas mucho tiempo en un nivel.\\n\\nEsta ventaja hace que la bola sea m\xe1s f\xe1cil de manejar.\\n\\nPuedes conseguirla al principio de cada partida activando el modo ni\xf1o en el men\xfa.","upgrades.smaller_puck.help_plural":"La raqueta se encoge a\xfan m\xe1s y el combo vuelve a aumentar.","upgrades.smaller_puck.name":"Raqueta m\xe1s peque\xf1a","upgrades.smaller_puck.tooltip":"Tambi\xe9n da +5 combo","upgrades.smaller_puck.verbose_description":"Recibes una bonificaci\xf3n de combo permanente de +5 por elegir esta mejora.","upgrades.soft_reset.name":"Restablecimiento progresivo","upgrades.soft_reset.tooltip":"Al reiniciar el combo se conserva el {{percent}}% de los puntos","upgrades.soft_reset.verbose_description":"Limita el impacto de un reinicio de combo.","upgrades.streak_shots.name":"Secuencia de destrucci\xf3n","upgrades.streak_shots.tooltip":"M\xe1s piezas si rompes varios ladrillos a la vez.","upgrades.streak_shots.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta. El combo se pone a cero cuando la pelota golpea la raqueta. Una vez que tu combo supera el valor base, tu raqueta se vuelve roja para recordarte que tocarla con la pelota destruir\xe1 tu combo.","upgrades.sturdy_bricks.name":"Ladrillos macizos","upgrades.sturdy_bricks.tooltip":"+{{lvl}} puntos de vida de los ladrillos, +{{percent}}% monedas cuando se destruyen","upgrades.sturdy_bricks.verbose_description":"Cada nivel de esta mejora a\xf1ade un PV a todos los ladrillos. Puedes comprobar el n\xfamero de PV usando la cualificaci\xf3n \\"Clarividente\\". Puedes aumentar el da\xf1o de las balas obteniendo la mejora \\"Bala perforante\\". Cada nivel de esta mejora a\xf1ade un 50% m\xe1s de monedas.","upgrades.superhot.name":"S\xfaper caliente","upgrades.superhot.tooltip":"El tiempo se mueve cuando se mueve la paleta.","upgrades.superhot.verbose_description":"SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE","upgrades.telekinesis.help_plural":"Mayor efecto sobre el bal\xf3n","upgrades.telekinesis.name":"Telequinesis","upgrades.telekinesis.tooltip":"Control de la trayectoria del bal\xf3n","upgrades.telekinesis.verbose_description":"Controla la bola mientras sube.","upgrades.top_is_lava.name":"Icare","upgrades.top_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el rebote del techo","upgrades.top_is_lava.verbose_description":"Cada vez que rompas un ladrillo, tu combo aumentar\xe1 en uno. Sin embargo, tu combo se reiniciar\xe1 en cuanto tu bola llegue a la parte superior de la pantalla.\\n\\nCuando tu combo supere el m\xednimo, aparecer\xe1 una barra roja en la parte superior de la pantalla para recordarte que debes evitar golpearla.","upgrades.trampoline.name":"Trampol\xedn","upgrades.trampoline.tooltip":"+{{lvl}} combo cada vez que una pelota rebota en la raqueta,-{{lvl}} combo cada vez que una pelota rebota en uno de los bordes","upgrades.trampoline.verbose_description":"Una de las pocas mejoras que no tiene una condici\xf3n de reinicio","upgrades.transparency.name":"Transparencia","upgrades.transparency.tooltip":"Cuanto m\xe1s alta est\xe9 la bola en la pantalla, m\xe1s transparente se volver\xe1. Cuanto m\xe1s transparente sea, m\xe1s monedas producir\xe1.","upgrades.transparency.verbose_description":"Los niveles m\xe1s altos hacen que la pelota se vuelva transparente m\xe1s r\xe1pidamente y aumentan la bonificaci\xf3n de puntos.","upgrades.trickledown.name":"Escorrent\xeda","upgrades.trickledown.tooltip":"Las monedas aparecen en la parte superior de la pantalla.","upgrades.trickledown.verbose_description":"Podr\xeda ayudarte a ahorrar algunas monedas. ","upgrades.unbounded.name":"Liberado, entregado","upgrades.unbounded.tooltip":"+{{lvl}} combo por ladrillo, m\xe1s lados para mantener la pelota en juego, peligro","upgrades.unbounded.verbose_description":"Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo tambi\xe9n desaparecer\xe1. Se trata de una ventaja avanzada.","upgrades.viscosity.name":"Fluido viscoso","upgrades.viscosity.tooltip":"Las piezas caen m\xe1s lentamente","upgrades.viscosity.verbose_description":"Las piezas normalmente se aceleran con la gravedad y las explosiones para alcanzar velocidades bastante altas.\\n\\nEsta habilidad las ralentiza constantemente, como si estuvieran en una especie de l\xedquido viscoso.\\n\\nEsto facilita su captura y combina bien con mejoras que influyen en el movimiento de la pieza.","upgrades.wind.help_plural":"Viento m\xe1s fuerte","upgrades.wind.name":"Viva el viento","upgrades.wind.tooltip":"La posici\xf3n de la raqueta crea viento","upgrades.wind.verbose_description":"El viento depende de la posici\xf3n de la raqueta en la pantalla, hacia la izquierda si est\xe1 a la izquierda, hacia la derecha si est\xe1 a la derecha.\\nAfecta a pelotas y piezas.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"La pelota desciende hacia la raqueta.","upgrades.yoyo.verbose_description":"Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo por ladrillo, hasta que haya una explosi\xf3n","upgrades.zen.verbose_description":"B\xe1sicamente es un juego no violento."}'); - -},{}],"eedRO":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"\u041E\u0442\u043C\u0435\u043D\u0430","confirmRestart.text":"\u0412\u044B \u0441\u043E\u0431\u0438\u0440\u0430\u0435\u0442\u0435\u0441\u044C \u043D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443. \u0412\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B, \u0447\u0442\u043E \u0445\u043E\u0442\u0438\u0442\u0435 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C?","confirmRestart.title":"\u041D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443?","confirmRestart.yes":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u0438\u0433\u0440\u0443","editor.editing.bigger":"\u0423\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.color":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0446\u0432\u0435\u0442 \u0438\u0437 \u0441\u043F\u0438\u0441\u043A\u0430 \u0446\u0432\u0435\u0442\u043E\u0432 (\u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C 5 \u043D\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C)","editor.editing.copy":"\u0421\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.copy_help":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u0435\u0433\u043E \u0432 \u043A\u0430\u043D\u0430\u043B #levels \u0432 \u043D\u0430\u0448\u0435\u043C Discord","editor.editing.credit":"\u041A\u0440\u0435\u0434\u0438\u0442\u044B \u0438 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A","editor.editing.credit_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u0438\u0441\u0445\u043E\u0434\u043D\u044B\u0439 URL-\u0430\u0434\u0440\u0435\u0441 \u0438\u043B\u0438 \u043F\u043E\u044F\u0441\u043D\u0435\u043D\u0438\u0435 \u0432\u0430\u0448\u0435\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.delete":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.down":"\u0421\u0434\u0432\u0438\u043D\u044C\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043D\u0438\u0437.","editor.editing.help":"\u0417\u0430\u0442\u0435\u043C \u0449\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u043B\u0438\u0442\u043A\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C \u0435\u0435.","editor.editing.left":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043B\u0435\u0432\u043E.","editor.editing.play":"\u041F\u0440\u043E\u0439\u0442\u0438 \u044D\u0442\u043E\u0442 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.rename":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.rename_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u043D\u043E\u0432\u043E\u0435 \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.right":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043F\u0440\u0430\u0432\u043E.","editor.editing.smaller":"\u0423\u043C\u0435\u043D\u044C\u0448\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.title":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0435\u0434\u0430\u043A\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F: {{name}}","editor.editing.up":"\u041F\u043E\u0434\u043D\u0438\u043C\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.","editor.help":"\u0421\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u0441\u043E\u0431\u0441\u0442\u0432\u0435\u043D\u043D\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438 \u0434\u0435\u043B\u0438\u0442\u0435\u0441\u044C \u0438\u043C\u0438 \u0434\u043B\u044F \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F \u0432 \u0438\u0433\u0440\u0443.","editor.import":"\u0418\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.import_instruction":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u0438\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E \u0432 \u0441\u043F\u0438\u0441\u043E\u043A \u0443\u0440\u043E\u0432\u043D\u0435\u0439.","editor.locked":"\u041D\u0430\u0431\u0435\u0440\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 {{min}} \u043E\u0447\u043A\u043E\u0432, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C","editor.new_level":"\u041D\u043E\u0432\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.title":"\u0420\u0435\u0434\u0430\u043A\u0442\u043E\u0440 \u0443\u0440\u043E\u0432\u043D\u0435\u0439","gameOver.creative":"\u042D\u0442\u043E\u0442 \u0437\u0430\u0431\u0435\u0433 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0442\u044C\u0441\u044F.","gameOver.cumulative_total":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0443\u043C\u043C\u0430\u0440\u043D\u044B\u0439 \u0431\u0430\u043B\u043B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u043B\u0441\u044F \u0441 {{startTs}} \u0434\u043E {{endTs}}.","gameOver.lost.summary":"\u0412\u044B \u0443\u0440\u043E\u043D\u0438\u043B\u0438 \u043C\u044F\u0447, \u043F\u043E\u0439\u043C\u0430\u0432 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.lost.title":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430","gameOver.stats.balls_lost":"\u041C\u044F\u0447\u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u043D\u044B","gameOver.stats.bricks_broken":"\u041A\u0438\u0440\u043F\u0438\u0447\u0438 \u0440\u0430\u0437\u0431\u0438\u0442\u044B","gameOver.stats.bricks_per_minute":"\u0420\u0430\u0437\u0431\u0438\u0442\u044B\u0445 \u043A\u0438\u0440\u043F\u0438\u0447\u0435\u0439 \u0432 \u043C\u0438\u043D\u0443\u0442\u0443","gameOver.stats.catch_rate":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u043B\u043E\u0432\u0430","gameOver.stats.combo_avg":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u043A\u043E\u043C\u0431\u043E","gameOver.stats.combo_max":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F","gameOver.stats.duration_per_level":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.hit_rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.total_score":"\u041E\u0431\u0449\u0438\u0439 \u0431\u0430\u043B\u043B","gameOver.stats.upgrades_applied":"\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","gameOver.stats_intro":"\u041D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u0430 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0430 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u044B \u043F\u043E \u0441\u0440\u0430\u0432\u043D\u0435\u043D\u0438\u044E \u0441 \u0432\u0430\u0448\u0438\u043C\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u043C\u0438 \u0438\u0433\u0440\u0430\u043C\u0438.","gameOver.unlocked_perk":"\u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","gameOver.unlocked_perk_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0439","gameOver.win.summary":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430. \u0412\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.win.title":"\u0412\u044B \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u044D\u0442\u0443 \u0438\u0433\u0440\u0443","help.content":"## \u0426\u0435\u043B\u044C\\n\\n\u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043A \u043C\u043E\u0436\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 7 \u0443\u0440\u043E\u0432\u043D\u0435\u0439.\\n\u041C\u043E\u043D\u0435\u0442\u044B \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u0440\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.\\n\u041B\u043E\u0432\u0438\u0442\u0435 \u0438\u0445 \u0432\u0435\u0441\u043B\u043E\u043C, \u0447\u0442\u043E\u0431\u044B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0441\u0432\u043E\u0439 \u0441\u0447\u0435\u0442.\\n\u0412\u0430\u0448 \u0441\u0447\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u0430\u0432\u043E\u043C \u0432\u0435\u0440\u0445\u043D\u0435\u043C \u0443\u0433\u043B\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.\\n\u041D\u0435 \u0443\u0440\u043E\u043D\u0438\u0442\u0435 \u043C\u044F\u0447, \u0438\u043D\u0430\u0447\u0435 \u0438\u0433\u0440\u0430 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u0441\u044F.\\n\\n\u0423\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0432 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438, \u0432\u044B \u0441\u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0435.\\n\\n## \u0410\u043F\u0433\u0440\u0435\u0439\u0434\u044B\\n\\n\u0412\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0432\u0430\u043C\u0438 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u0438\u0433\u0440\u044B.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u0437 \u043D\u0438\u0445 \u043C\u043E\u0436\u043D\u043E \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0440\u0430\u0437 \u0434\u043B\u044F \u0443\u0441\u0438\u043B\u0435\u043D\u0438\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0442 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u044E\u0442 \u0438\u0433\u0440\u0443 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0441\u043F\u043E\u0441\u043E\u0431\u0430\u043C\u0438.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043B\u0435\u0437\u043D\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0432 \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u0438.\\n\\n\u0412 \u043D\u0430\u0447\u0430\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0439 \u0438\u0433\u0440\u044B \u0432\u044B \u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043E\u0434\u0438\u043D \u0430\u043F\u0433\u0440\u0435\u0439\u0434.\\n\u0415\u0433\u043E \u0438\u043A\u043E\u043D\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0436\u0438\u0442\u044C \u043A\u0438\u0440\u043F\u0438\u0447\u043E\u043C \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.\\n\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445.\\n\\n\u041C\u043D\u043E\u0433\u0438\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u0432\u0430\u0448\u0438 \u043A\u043E\u043C\u0431\u043E.\\n\\n## \u041A\u043E\u043C\u0431\u043E\\n\\n\u0412\u0430\u0448\u0435 \\"\u043A\u043E\u043C\u0431\u043E\\" - \u044D\u0442\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u043D\u0435\u0442, \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0449\u0438\u0445\u0441\u044F \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u0438 \u043A\u0438\u0440\u043F\u0438\u0447\u0430.\\n\u041E\u043D\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0432\u0435\u0441\u043B\u0435, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, x4 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0438\u0440\u043F\u0438\u0447 \u043F\u043E\u0440\u043E\u0436\u0434\u0430\u0435\u0442 4 \u043C\u043E\u043D\u0435\u0442\u044B.\\n\u0411\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0445 \u043A\u043E\u043C\u0431\u043E, \u0442\u0430\u043A\u0436\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0434\u043B\u044F \u0435\u0433\u043E \u0441\u0431\u0440\u043E\u0441\u0430.\\n\u043A\u043E\u043C\u0431\u043E \u0442\u0430\u043A\u0436\u0435 \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043C\u044F\u0447 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0440\u0430\u043A\u0435\u0442\u043A\u0435, \u043D\u0435 \u0437\u0430\u0434\u0435\u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n\u0412 \u044D\u0442\u043E\u043C \u0441\u043B\u0443\u0447\u0430\u0435 \u043F\u043E\u044F\u0432\u0438\u0442\u0441\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \\"\u043F\u0440\u043E\u043C\u0430\u0445\\".\\n\\n\u0421\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437 \u0446\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n## \u041F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435\\n\\n\u0422\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043A\u0430\u043A \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442.\\n\u0415\u0441\u043B\u0438 \u043C\u044F\u0447 \u043F\u043E\u043F\u0430\u0434\u0435\u0442 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043F\u043B\u043E\u0449\u0430\u0434\u043A\u0438, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0432\u0432\u0435\u0440\u0445.\\n\u0415\u0441\u043B\u0438 \u0432\u044B \u0443\u0434\u0430\u0440\u0438\u0442\u0435 \u0441 \u043E\u0434\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u043F\u043E\u0434 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u0443\u0433\u043B\u043E\u043C.\\n\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0435\u0441\u043B\u0430 \u0438 \u0443\u0433\u043E\u043B \u0432\u0445\u043E\u0434\u0430 \u043D\u0435 \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043F\u043E\u0441\u043B\u0435 \u043E\u0442\u0441\u043A\u043E\u043A\u0430.\\n\\n\u041C\u043E\u0436\u043D\u043E \u043E\u0442\u043A\u0440\u044B\u0442\u044C \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0439, \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0449\u0438\u0445 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438.\\n\\n## \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u0435\u0442\\n\\n\u041F\u0440\u0438 \u043F\u0435\u0440\u0432\u043E\u0439 \u0438\u0433\u0440\u0435 \u0432 Breakout 71 \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438 \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u044B.\\n\u041C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438 \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u043F\u0440\u043E\u0441\u0442\u043E \u0438\u0433\u0440\u0430\u044F \u0438 \u0441\u043E\u0431\u0438\u0440\u0430\u044F \u043C\u043D\u043E\u0433\u043E \u043C\u043E\u043D\u0435\u0442.\\n\u041F\u0435\u0440\u0432\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u044E\u0442\u0441\u044F \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0430.\\n\u041F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0442\u0435 \u0438\u043B\u0438 \u0438\u043D\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438.\\n\\n\u0414\u043E\u0431\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0432\u044B\u0441\u043E\u043A\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432 \u0433\u043E\u0440\u0430\u0437\u0434\u043E \u043F\u0440\u043E\u0449\u0435, \u0435\u0441\u043B\u0438 \u043F\u043E\u0441\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0432\u044B \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439.\\n\\n## \u041F\u043E\u0432\u0442\u043E\u0440\u043D\u044B\u0435 \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0438 \u0438 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u0435 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F\\n\\n\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0430\u043F\u0433\u0440\u0435\u0439\u0434, \u0435\u0441\u043B\u0438 \u0431\u0443\u0434\u0435\u0442\u0435 \u0438\u0433\u0440\u0430\u0442\u044C \u0445\u043E\u0440\u043E\u0448\u043E:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeGood}} \u0441\u0435\u043A\u0443\u043D\u0434\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedGood}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 {{catchRateGood}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u043C\u0435\u043D\u0435\u0435 {{missesGood}} \u0440\u0430\u0437\\n\\n\u0412\u044B \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u0443\u044E \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0443, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u043E\u0437\u0432\u043E\u043B\u0438\u0442 \u0432\u0430\u043C \u043F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F, \u0435\u0441\u043B\u0438 \u0432\u044B \u0441\u043F\u0440\u0430\u0432\u0438\u0442\u0435\u0441\u044C \u0441 \u0437\u0430\u0434\u0430\u043D\u0438\u0435\u043C \u0435\u0449\u0435 \u043B\u0443\u0447\u0448\u0435:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeBest}} \u0441\u0435\u043A\u0443\u043D\u0434\u044B\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedBest}} \u0440\u0430\u0437\\n- 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\u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0445, \u043D\u043E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u044C \u043D\u0430 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u043F\u0443\u043B.","unlocks.greyed_out_help":"\u0412\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0435 \u0441\u0435\u0440\u044B\u043C \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432 \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432. \u041E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0431\u0438\u0440\u0430\u0435\u0442\u0435 \u043E\u0447\u043A\u0438 \u0432 \u0438\u0433\u0440\u0435.","unlocks.intro":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0441\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 {{ts}}. \u041D\u0438\u0436\u0435 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0438 \u0443\u0440\u043E\u0432\u043D\u0438, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u0435\u0442 \u0438\u0433\u0440\u0430. \u041D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u0430\u043F\u0433\u0440\u0435\u0439\u0434 \u0438\u043B\u0438 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043D\u0438\u0436\u0435, \u0447\u0442\u043E\u0431\u044B \u043D\u0430\u0447\u0430\u0442\u044C \u0442\u0435\u0441\u0442\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443 \u0441 \u043D\u0438\u043C.","unlocks.just_unlocked":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","unlocks.just_unlocked_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439","unlocks.level":"

\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0438\u0437 {{out_of}}

\\n

\u0417\u0434\u0435\u0441\u044C \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438\u0433\u0440\u044B, \u043D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u043E\u0434\u0438\u043D \u0438\u0437 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u043E\u043F\u0440\u043E\u0431\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E.

","unlocks.level_description":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C {{size}}x{{size}} \u0441 {{bricks}} \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C\u0438, {{colors}} \u0446\u0432\u0435\u0442\u0430\u043C\u0438 \u0438 {{bombs}} \u0431\u043E\u043C\u0431\u0430\u043C\u0438.","unlocks.minScore":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u0443.","unlocks.minScoreWithPerks":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435 \u0441 {{required}} , \u043D\u043E \u0431\u0435\u0437 {{forbidden}} \u0434\u043B\u044F \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0438.","unlocks.minTotalScore":"\u041D\u0430\u043A\u043E\u043F\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 ${{score}}","unlocks.reached":"\u0412\u0430\u0448 \u043B\u0443\u0447\u0448\u0438\u0439 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 - {{reached}}.","unlocks.title_upgrades":"\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438\u0437 {{out_of}}","upgrades.addiction.name":"\u041D\u0430\u0440\u043A\u043E\u043C\u0430\u043D\u0438\u044F","upgrades.addiction.tooltip":"+{{lvl}} \u043A\u043E\u043C\u0431\u043E / \u043A\u0438\u0440\u043F\u0438\u0447, \u043A\u043E\u043C\u0431\u043E \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043D\u0430 {{delay}}\u0441 \u043F\u043E\u0441\u043B\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u044F \u043A\u0438\u0440\u043F\u0438\u0447\u0430.","upgrades.addiction.verbose_description":"\u041E\u0442\u0441\u0447\u0435\u0442 \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u0441\u043B\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043A\u0438\u0440\u043F\u0438\u0447\u0430 \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u043C \u0443\u0440\u043E\u0432\u043D\u0435. \u041E\u043D \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F, \u043A\u0430\u043A \u0442\u043E\u043B\u044C\u043A\u043E \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0431\u0443\u0434\u0443\u0442 \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0435\u043D\u044B.","upgrades.asceticism.name":"\u0410\u0441\u043A\u0435\u0442\u0438\u0437\u043C","upgrades.asceticism.tooltip":"+{{combo}} \u043A\u043E\u043C\u0431\u043E/\u043A\u0438\u0440\u043F\u0438\u0447, - {{combo}} \u043F\u0440\u0438 \u043B\u043E\u0432\u043B\u0435 \u043C\u043E\u043D\u0435\u0442","upgrades.asceticism.verbose_description":"\u0412\u0430\u043C \u043D\u0443\u0436\u043D\u043E \u0431\u0443\u0434\u0435\u0442 \u0433\u0434\u0435-\u0442\u043E \u0445\u0440\u0430\u043D\u0438\u0442\u044C \u043C\u043E\u043D\u0435\u0442\u044B, \u043F\u043E\u043A\u0430 \u0432\u0430\u0448 \u043A\u043E\u043C\u0431\u043E \u043F\u043E\u0434\u043D\u0438\u043C\u0430\u0435\u0442\u0441\u044F.","upgrades.ball_attract_ball.help_plural":"\u0411\u043E\u043B\u0435\u0435 \u0441\u0438\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F","upgrades.ball_attract_ball.name":"\u0413\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F","upgrades.ball_attract_ball.tooltip":"\u041C\u044F\u0447\u0438 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u044E\u0442 \u043C\u044F\u0447\u0438","upgrades.ball_attract_ball.verbose_description":"\u0428\u0430\u0440\u044B, \u043D\u0430\u0445\u043E\u0434\u044F\u0449\u0438\u0435\u0441\u044F \u043D\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u0431\u043E\u043B\u0435\u0435 \\"3/4 \u0448\u0438\u0440\u0438\u043D\u044B \u0438\u0433\u0440\u043E\u0432\u043E\u0439 \u0437\u043E\u043D\u044B\\", \u043D\u0430\u0447\u043D\u0443\u0442 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0434\u0440\u0443\u0433 \u043A \u0434\u0440\u0443\u0433\u0443.\\n\\n\u0421\u0438\u043B\u0430 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F \u0441\u0438\u043B\u044C\u043D\u0435\u0435, \u043A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u043D\u0430\u0445\u043E\u0434\u044F\u0442\u0441\u044F \u043D\u0430 \u043D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0435\u043C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u0434\u0440\u0443\u0433 \u043E\u0442 \u0434\u0440\u0443\u0433\u0430.\\n\\n\u0420\u0430\u0434\u0443\u0436\u043D\u044B\u0435 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u0431\u0443\u0434\u0443\u0442 \u043B\u0435\u0442\u0430\u0442\u044C, \u0441\u0438\u043C\u0432\u043E\u043B\u0438\u0437\u0438\u0440\u0443\u044F \u0441\u0438\u043B\u0443 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F. \u042D\u0442\u043E \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u0436\u043D\u043E \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C, \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 \u0443 \u0432\u0430\u0441 \u0443\u0436\u0435 \u0435\u0441\u0442\u044C \u0431\u043E\u043B\u0435\u0435 \u043E\u0434\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0430.","upgrades.ball_attracts_coins.name":"\u0428\u0430\u0440\u0438\u043A\u0438 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u044E\u0442 \u043C\u043E\u043D\u0435\u0442\u044B","upgrades.ball_attracts_coins.tooltip":"\u041C\u043E\u043D\u0435\u0442\u044B \u0441\u043B\u0435\u0434\u0443\u044E\u0442 \u0437\u0430 \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0438\u043C \u0448\u0430\u0440\u043E\u043C \u0438 \u043F\u0430\u0434\u0430\u044E\u0442 \u043C\u0435\u0434\u043B\u0435\u043D\u043D\u0435\u0435","upgrades.ball_attracts_coins.verbose_description":"\u042D\u0442\u043E \u043C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C, \u0447\u0442\u043E\u0431\u044B \\"\u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C\\" \u0448\u0430\u0440\u0438\u043A\u0438 \u043C\u043E\u043D\u0435\u0442\u0430\u043C\u0438, \u0435\u0441\u043B\u0438 \u0441\u043E\u0432\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E \u0441 \\"\u043F\u044F\u0442\u043D\u043E\u043C\\" \u0438 \\"\u043F\u0440\u0438\u0437\u0440\u0430\u0447\u043D\u044B\u043C\u0438 \u043C\u043E\u043D\u0435\u0442\u0430\u043C\u0438\\". \u042D\u0442\u043E \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u0434\u0445\u043E\u0434\u0438\u0442 \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 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\u0432\u0435\u0442\u0435\u0440","upgrades.wind.verbose_description":"\u0412\u0435\u0442\u0435\u0440 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043E\u0442 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u043B\u043E\u043F\u0430\u0441\u0442\u0438: \u043B\u0435\u0432\u0430\u044F \u0434\u0443\u0435\u0442 \u0432\u043B\u0435\u0432\u043E, \u043F\u0440\u0430\u0432\u0430\u044F - \u0432\u043F\u0440\u0430\u0432\u043E. \u0412\u043B\u0438\u044F\u0435\u0442 \u043A\u0430\u043A \u043D\u0430 \u0448\u0430\u0440\u0438\u043A\u0438, \u0442\u0430\u043A \u0438 \u043D\u0430 \u043C\u043E\u043D\u0435\u0442\u044B.","upgrades.yoyo.name":"\u0419\u043E-\u0439\u043E","upgrades.yoyo.tooltip":"\u041C\u044F\u0447 \u043F\u0430\u0434\u0430\u0435\u0442 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0443","upgrades.yoyo.verbose_description":"\u042D\u0442\u043E \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u044C 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neues Spiel zu beginnen. Sind Sie sicher, dass Sie weitermachen wollen?","confirmRestart.title":"Ein neues Spiel beginnen?","confirmRestart.yes":"Spiel neu starten","editor.editing.bigger":"Levelgr\xf6\xdfe erh\xf6hen","editor.editing.color":"W\xe4hlen Sie eine Farbe aus der Farbliste (max. 5 pro Level)","editor.editing.copy":"Levelcode kopieren","editor.editing.copy_help":"F\xfcgen Sie es in den Kanal #levels in unserem Discord ein","editor.editing.credit":"Credits und Quelle","editor.editing.credit_prompt":"Geben Sie die Quell-URL oder Erkl\xe4rung Ihres Levels ein.","editor.editing.delete":"Ebene l\xf6schen","editor.editing.down":"Bewegen Sie alle Steine nach unten","editor.editing.help":"Klicken Sie dann auf eine Kachel, um sie einzuf\xe4rben.","editor.editing.left":"Bewege alle Steine nach links","editor.editing.play":"Spiele dieses Level","editor.editing.rename":"Ebenenname","editor.editing.rename_prompt":"Bitte geben Sie einen neuen Namen f\xfcr das Level ein","editor.editing.right":"Bewege alle Steine nach rechts","editor.editing.smaller":"Verringern der Levelgr\xf6\xdfe","editor.editing.title":"Bearbeitungsebene: {{name}}","editor.editing.up":"Bewegen Sie alle Steine nach oben","editor.help":"Erstellen Sie benutzerdefinierte Level und geben Sie sie frei, um sie in das Spiel aufzunehmen.","editor.import":"Importieren einer Ebene","editor.import_instruction":"F\xfcgen Sie einen Levelcode ein, um ihn in Ihre Levelliste zu importieren","editor.locked":"Erreichen Sie eine Gesamtpunktzahl von {{min}} , um freizuschalten","editor.new_level":"Neues Level","editor.title":"Level-Editor","gameOver.creative":"Dieser Lauf wird nicht aufgezeichnet.","gameOver.cumulative_total":"Ihre kumulative Gesamtpunktzahl ist von {{startTs}} auf {{endTs}}gestiegen.","gameOver.lost.summary":"Du hast den Ball fallen lassen, nachdem du {{score}} M\xfcnzen gefangen hast.","gameOver.lost.title":"Spiel vorbei","gameOver.stats.balls_lost":"Verlorene B\xe4lle","gameOver.stats.bricks_broken":"Ziegelsteine gebrochen","gameOver.stats.bricks_per_minute":"Ziegelsteinbruch pro Minute","gameOver.stats.catch_rate":"Fangquote","gameOver.stats.combo_avg":"Durchschnittliche Combo","gameOver.stats.combo_max":"Max-Kombo","gameOver.stats.duration_per_level":"Dauer pro Stufe","gameOver.stats.hit_rate":"Trefferquote","gameOver.stats.intro":"","gameOver.stats.level_reached":"Erreichte Stufe","gameOver.stats.total_score":"Gesamtpunktzahl","gameOver.stats.upgrades_applied":"Angewandte Upgrades","gameOver.stats_intro":"Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.","gameOver.unlocked_perk":"Upgrade freigeschaltet","gameOver.unlocked_perk_plural":"Du hast soeben {{count}} Verg\xfcnstigungen freigeschaltet","gameOver.win.summary":"Das Spiel ist vorbei. Du hast {{score}} M\xfcnzen versteckt.","gameOver.win.title":"Du hast dieses Spiel abgeschlossen","help.content":"## Ziel\\n\\nSammle in 7 Levels so viele M\xfcnzen wie m\xf6glich ein.\\nDie M\xfcnzen erscheinen, wenn du Ziegel zerbrichst.\\nFangen Sie sie mit Ihrem Paddel auf, um Ihre Punktzahl zu erh\xf6hen.\\nIhr Punktestand wird in der oberen rechten Ecke des Bildschirms angezeigt.\\nLassen Sie den Ball nicht fallen, sonst ist das Spiel vorbei.\\n\\nWenn du alle Ziegel zerst\xf6rt hast, kannst du dir ein Upgrade aussuchen.\\n\\n## Upgrades\\n\\nDie Upgrades, die du w\xe4hlst, gelten bis zum Ende des Laufs.\\nEinige k\xf6nnen mehrmals ausgew\xe4hlt werden, um die Wirkung zu verst\xe4rken.\\nEinige helfen beim Zielen oder machen das Spiel auf andere Weise einfacher.\\nEinige sind nur in Kombination n\xfctzlich.\\n\\nZu Beginn eines jeden Spiels erh\xe4ltst du immer ein Upgrade.\\nIhr Symbol dient als Baustein des ersten Levels.\\nDu kannst die Start-Upgrades in den Einstellungen ausw\xe4hlen.\\n\\nViele Upgrades wirken sich auf deine Kombo aus.\\n\\n## Combo\\n\\nDeine \\"Combo\\" ist die Anzahl der M\xfcnzen, die beim Zerbrechen eines Steins entstehen.\\nSie wird auf deinem Paddel angezeigt, zum Beispiel x4 bedeutet, dass jeder Stein 4 M\xfcnzen hervorbringt.\\nDie meisten Upgrades, die den Combo erh\xf6hen, f\xfcgen auch eine Bedingung hinzu, um ihn zur\xfcckzusetzen.\\nDie Kombo wird auch zur\xfcckgesetzt, wenn der Ball zum Schl\xe4ger zur\xfcckkehrt, ohne einen Stein zu treffen.\\nIn diesem Fall wird eine \\"Miss\\"-Meldung angezeigt.\\n\\nVersuchen Sie, jedes Mal auf einen Stein zu zielen.\\n\\n## Anvisieren\\n\\nNur die Position des Balls auf dem Schl\xe4ger entscheidet dar\xfcber, wie der Ball abprallt.\\nWenn der Ball das Paddel genau in der Mitte trifft, prallt er senkrecht nach oben ab.\\nWenn du ihn mehr auf einer Seite triffst, hat er einen gr\xf6\xdferen Winkel.\\nDie Paddelgeschwindigkeit und der Auftreffwinkel haben keinen Einfluss auf die Richtung des Balls nach dem Aufprall.\\n\\nViele Upgrades, die beim Zielen helfen, k\xf6nnen freigeschaltet werden.\\n\\n## Freischaltungen\\n\\nWenn du Breakout 71 zum ersten Mal spielst, sind die meisten Upgrades und Levels gesperrt.\\nUpgrades werden freigeschaltet, indem du einfach spielst und viele M\xfcnzen f\xe4ngst.\\nDie ersten Level werden durch das Erreichen einer hohen Punktzahl freigeschaltet.\\nSp\xe4tere Levels f\xfcgen eine Bedingung hinzu, welche Verg\xfcnstigungen Sie ausw\xe4hlen k\xf6nnen.\\n\\nEine hohe Punktzahl zu erreichen ist viel einfacher, wenn du nach jedem Level mehrere Upgrades erh\xe4ltst.\\n\\n## Re-Rolls und kostenlose Upgrades\\n\\nWenn du gut spielst, bekommst du ein zus\xe4tzliches Upgrade, das du ausw\xe4hlen kannst:\\n\\n- Schaffe das Level in weniger als {{levelTimeGood}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedGood}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateGood}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesGood}} Mal\\n\\nDu bekommst auch einen Re-Roll, mit dem du Upgrades \xfcberspringen kannst, wenn du noch besser abschneidest:\\n\\n- Schaffe ein Level in weniger als {{levelTimeBest}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedBest}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateBest}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesBest}} Mal\\n\\nMit einer Option in den Einstellungen k\xf6nnen Sie diese Statistiken anzeigen lassen","help.help":"Erfahren Sie mehr \xfcber das Spiel","help.levels":"Ebenen","help.title":"Hilfe","help.upgrades":"## Upgrades","history.columns.score":"Ergebnis","history.columns.started":"Datum","history.help":"Sehen Sie Ihre {{count}} besten Spiele.","history.locked":"Mindestens zehn Spiele spielen, um freizuschalten","history.title":"L\xe4uft Geschichte","lab.help":"Versuchen Sie jede beliebige Konstruktion","lab.instructions":"W\xe4hlen Sie unten die Upgrades aus und w\xe4hlen Sie dann ein Level, das Sie spielen m\xf6chten.","lab.menu_entry":"Kreativ-Modus","lab.reset":"Alle auf 0 zur\xfccksetzen","lab.select_level":"W\xe4hlen Sie einen Level zum Spielen","lab.unlocks_at":"Wird freigeschaltet bei Gesamtpunktzahl {{score}}","level_up.after_buttons":"Du hast gerade Level {{level}}/{{max}}beendet.","level_up.before_buttons":"Du hast {{score}} M\xfcnzen {{catchGain}} aus {{levelSpawnedCoins}} in {{time}} Sekunden {{timeGain}}gefangen.\\n\\nDu hast {{levelMisses}} Mal danebengeschossen {{missesGain}} und {{levelWallBounces}} Mal die W\xe4nde oder die Decke getroffen{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Versuche, alle M\xfcnzen zu fangen, verpasse nie die Steine, sto\xdfe nie an die W\xe4nde/Decke oder schaffe das Level unter 30 Sekunden, um zus\xe4tzliche Upgrades zu erhalten.","level_up.compliment_good":"Gut gemacht!","level_up.compliment_perfect":"Beeindruckend, machen Sie weiter so!","level_up.pick_upgrade_title":"W\xe4hlen Sie ein Upgrade","level_up.plus_one_upgrade":"(+1 Aufwertung)","level_up.plus_one_upgrade_and_reroll":"(+1 Aufwertung und +1 Neuwurf)","level_up.reroll":"Neu w\xfcrfeln ({{count}})","level_up.reroll_help":"Neue Wahlm\xf6glichkeiten bieten","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Sie haben seit {{hours}} Stunden gespielt","main_menu.donate_help":"Wie w\xe4re es mit einer Spende? Sie k\xf6nnen diese Erinnerung in den Einstellungen ausblenden.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"Hohe Punktzahl : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Neues Spiel","main_menu.normal_help":"Spiele 7 Levels mit einem zuf\xe4lligen Startvorteil","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Passen Sie das Spiel an Ihre Bed\xfcrfnisse und Ihren Geschmack an","main_menu.settings_title":"Einstellungen","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Freigegebene Inhalte","main_menu.unlocks_help":"Freigegebene Verg\xfcnstigungen und Stufen ausprobieren","play.close_modale_window_tooltip":"Schlie\xdfen Sie","play.current_lvl":"Stufe {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Hauptmen\xfc \xf6ffnen","play.missed_ball":"Miss","play.mobile_press_to_play":"Zum Abspielen hier dr\xfccken und halten","play.score_tooltip":"Sehen Sie Ihren Punktestand, Upgrades und mehr","play.stats.coins_catch_rate":"Fangrate der M\xfcnzen","play.stats.levelMisses":"Verfehlte Sch\xfcsse, bei denen man nichts trifft","play.stats.levelTime":"Level Zeit","play.stats.levelWallBounces":"Mauervorspr\xfcnge","score_panel.close_to_unlock":"N\xe4chste Stufe freischalten:","score_panel.get_upgrades_to_unlock":"Holen Sie {{missingUpgrades}} und erzielen Sie {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.rerolls_count":"Sie haben {{rerolls}} Wiederholungsw\xfcrfe angesammelt","score_panel.score_to_unlock":"Erziele {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.title":"{{score}} Punkte auf Stufe {{level}}/{{max}} ","score_panel.upcoming_levels":"Kommende Stufen :","score_panel.upgrades_picked":"Die in diesem Spiel gew\xe4hlten Upgrades laufen:","settings.basic":"Grundlegende Grafiken","settings.basic_help":"Bessere Leistung.","settings.colorful_coins":"Bunte M\xfcnzen","settings.colorful_coins_help":"M\xfcnzen spawnen immer in der Farbe des Steins","settings.comboIncreaseTexts":"+X in Gold anzeigen","settings.comboIncreaseTexts_help":"Wenn die Combo zunimmt","settings.contrast":"Hoher Kontrast","settings.contrast_help":"Buntes und dunkles Rendering","settings.donation_reminder":"Erinnern Sie mich an eine Spende","settings.donation_reminder_help":"Siehe Spielzeit und Spendenlink im Hauptmen\xfc","settings.download_save_file":"Spielstand und Statistiken herunterladen","settings.download_save_file_help":"Abrufen einer Speicherdatei","settings.extra_bright":"Extra hell","settings.extra_bright_help":"Erh\xf6ht die Gr\xf6\xdfe des Halos um M\xfcnzen und Ziegel.","settings.fullscreen":"Vollbild","settings.fullscreen_help":"Das Spiel versucht, vor dem Start in den Vollbildmodus zu wechseln","settings.kid":"Kinder-Modus","settings.kid_help":"Beginnen Sie k\xfcnftige Spiele mit einem \\"langsameren Ball\\".","settings.language":"Sprache","settings.language_help":"W\xe4hlen Sie die Sprache des Spiels","settings.load_save_file":"Speicherdatei laden","settings.load_save_file_help":"W\xe4hlen Sie eine Speicherdatei auf Ihrem Ger\xe4t","settings.max_coins":" {{max}} M\xfcnzen auf dem Bildschirm maximal","settings.max_coins_help":"Nur kosmetisch, keine Auswirkung auf das Ergebnis","settings.max_particles":" {{max}} Teilchen maximal","settings.max_particles_help":"Begrenzt die Anzahl der auf dem Bildschirm angezeigten Partikel f\xfcr visuelle Effekte.","settings.mobile":"Mobiler Modus","settings.mobile_help":"L\xe4sst Platz unter dem Paddel.","settings.pointer_lock":"Mauszeigersperre","settings.pointer_lock_help":"Sperrt und versteckt den Mauszeiger.","settings.record":"Spielvideos aufnehmen","settings.record_download":"Video herunterladen ({{size}} MB)","settings.record_help":"Holen Sie sich ein Video von jedem Level.","settings.red_miss":"Miss Warnung","settings.red_miss_help":"Zeigen Sie rote Partikel um B\xe4lle, die ohne Treffer zu Boden gehen.","settings.reset":"Spiel zur\xfccksetzen","settings.reset_cancel":"Nein","settings.reset_confirm":"Ja","settings.reset_help":"L\xf6schen von Highscore, Spielzeit und Statistiken","settings.reset_instruction":"Sie verlieren alle Fortschritte, die Sie im Spiel gemacht haben, sind Sie sicher?","settings.save_file_error":"Fehler beim Laden einer Speicherdatei","settings.save_file_loaded":"Geladene Datei speichern","settings.save_file_loaded_help":"Die App wird nun neu geladen, um die Speicherung zu \xfcbernehmen.","settings.save_file_loaded_ok":"Ok","settings.show_fps":"FPS-Z\xe4hler","settings.show_fps_help":"\xdcberwachen Sie die Leistung der Anwendung","settings.show_stats":"Echtzeit-Statistiken anzeigen","settings.show_stats_help":"M\xfcnzen, Zeit, Spr\xfcnge, Fehlsch\xfcsse","settings.sounds":"Spiel-Sounds","settings.sounds_help":"Kann einige Telefone verlangsamen.","starting_perks.checked":"Wenn Sie ein neues Spiel beginnen, wird Ihnen eine dieser Verg\xfcnstigungen angeboten. Klicken Sie auf eine Verg\xfcnstigung, um sie auszuschlie\xdfen.","starting_perks.help":"W\xe4hlen Sie m\xf6gliche Start-Upgrades","starting_perks.random":"Alle Vorteile wurden gestrichen, die Auswahl erfolgt nach dem Zufallsprinzip.","starting_perks.title":"Startvorteile","starting_perks.unchecked":"Die folgenden Verg\xfcnstigungen werden nicht als Startverg\xfcnstigungen angeboten, aber Sie k\xf6nnen sie durch Anklicken zum Pool hinzuf\xfcgen.","unlocks.greyed_out_help":"Die ausgegrauten Upgrades k\xf6nnen freigeschaltet werden, indem Sie Ihre Gesamtpunktzahl erh\xf6hen. Die Gesamtpunktzahl erh\xf6ht sich jedes Mal, wenn Sie im Spiel punkten.","unlocks.intro":"Deine Gesamtpunktzahl ist {{ts}}. Nachfolgend finden Sie alle Upgrades und Levels, die das Spiel zu bieten hat. Klicken Sie auf ein Upgrade oder eine Stufe, um ein Testspiel damit zu starten.","unlocks.just_unlocked":"Level freigeschaltet","unlocks.just_unlocked_plural":"Du hast soeben {{count}} Stufen freigeschaltet","unlocks.level":"

Du hast {{unlocked}} Stufen von {{out_of}}freigeschaltet

\\n

Hier sind alle Spielstufen, klicke eine an, um sie auszuprobieren.

","unlocks.level_description":"Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.","unlocks.minScore":"Erreiche ${{minScore}} in einem Lauf, um freizuschalten.","unlocks.minScoreWithPerks":"Erreiche ${{minScore}} in einem Durchgang mit {{required}} , aber ohne {{forbidden}} zu entsperren.","unlocks.minTotalScore":"Kumulieren Sie insgesamt ${{score}}","unlocks.reached":"Ihr bestes Ergebnis war {{reached}}.","unlocks.title_upgrades":"Du hast {{unlocked}} Upgrades von {{out_of}}freigeschaltet.","upgrades.addiction.name":"Sucht","upgrades.addiction.tooltip":"+{{lvl}} Combo / Stein, Combo wird {{delay}}s nach Zerbrechen eines Steins zur\xfcckgesetzt.","upgrades.addiction.verbose_description":"Der Countdown beginnt erst nach dem Zerbrechen des ersten Steins eines jeden Levels. Er stoppt, sobald alle Ziegel zerst\xf6rt sind.","upgrades.asceticism.name":"Askese","upgrades.asceticism.tooltip":"+{{combo}} Combo / Ziegel, - {{combo}} bei M\xfcnzfang","upgrades.asceticism.verbose_description":"Sie m\xfcssen die M\xfcnzen irgendwo aufbewahren, w\xe4hrend Ihre Combo aufsteigt.","upgrades.ball_attract_ball.help_plural":"St\xe4rkere Anziehungskraft","upgrades.ball_attract_ball.name":"Schwerkraft","upgrades.ball_attract_ball.tooltip":"B\xe4lle ziehen B\xe4lle an","upgrades.ball_attract_ball.verbose_description":"B\xe4lle, die mehr als \\"3/4 der Spielfeldbreite\\" entfernt sind, beginnen sich gegenseitig anzuziehen.\\n\\nDie Anziehungskraft ist st\xe4rker, wenn sie am weitesten voneinander entfernt sind.\\n\\nUm die Anziehungskraft zu symbolisieren, fliegen Regenbogenpartikel. Dieser Vorteil wird nur angeboten, wenn du bereits mehr als einen Ball hast.","upgrades.ball_attracts_coins.name":"B\xe4lle ziehen M\xfcnzen an","upgrades.ball_attracts_coins.tooltip":"Die M\xfcnzen folgen der n\xe4chstgelegenen Kugel und fallen langsamer herunter.","upgrades.ball_attracts_coins.verbose_description":"Dies k\xf6nnte verwendet werden, um die Kugeln mit M\xfcnzen \\"anzumalen\\", wenn man es mit \\"Flecken\\" und \\"Geisterm\xfcnzen\\" kombiniert. Es funktioniert auch als Ersatz f\xfcr einen M\xfcnzmagneten.","upgrades.ball_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.ball_repulse_ball.name":"Pers\xf6nlicher Raum","upgrades.ball_repulse_ball.tooltip":"B\xe4lle sto\xdfen B\xe4lle ab","upgrades.ball_repulse_ball.verbose_description":"Kugeln, die weniger als ein Viertel der Bildschirmbreite entfernt sind, sto\xdfen sich gegenseitig ab. Die Absto\xdfungskraft ist st\xe4rker, wenn sie sich nahe beieinander befinden. Um diese Kraft zu symbolisieren, werden Partikel herausgeschleudert. Dieser Vorteil wird nur angeboten, wenn Sie bereits mehr als einen Ball haben.","upgrades.base_combo.name":"Starke Grundlagen","upgrades.base_combo.tooltip":"Combo beginnt bei {{coins}} statt bei 1.","upgrades.base_combo.verbose_description":"Deine Combo beginnt normalerweise bei 1 am Anfang des Levels und wird auf 1 zur\xfcckgesetzt, wenn du herumspringst, ohne etwas zu treffen. Mit diesem Vorteil beginnt die Kombo 3 Punkte h\xf6her, sodass du immer mindestens 4 M\xfcnzen pro Stein erh\xe4ltst. Immer, wenn deine Kombo zur\xfcckgesetzt wird, steht sie wieder bei 4 und nicht bei 1. Dein Ball wird ein wenig glitzern, um anzuzeigen, dass sein Combo h\xf6her als 1 ist.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Gr\xf6\xdfere Explosionen","upgrades.bigger_explosions.verbose_description":"Die Standardexplosion r\xe4umt ein 3x3-Quadrat, mit dieser wird es zu einem 5x5-Quadrat, und der Schlag auf die M\xfcnzen ist auch wesentlich st\xe4rker. Der Bildschirm blinkt nach jeder Explosion (au\xdfer im Basismodus)","upgrades.bigger_puck.name":"Gr\xf6\xdferes Paddel","upgrades.bigger_puck.tooltip":"Einfach mehr M\xfcnzen fangen.","upgrades.bigger_puck.verbose_description":"Ein gr\xf6\xdferes Paddel macht es einfacher, den Ball nie zu verfehlen und mehr M\xfcnzen zu fangen. Au\xdferdem kann man die Abpraller genau ausrichten (der Winkel des Balls h\xe4ngt nur davon ab, wo er das Paddel trifft).","upgrades.bricks_attract_ball.name":"Ziegelsteine ziehen B\xe4lle an","upgrades.bricks_attract_ball.tooltip":"Der Ball fliegt zu den ersten {{count}} Steinen, die er trifft.","upgrades.bricks_attract_ball.verbose_description":"Die Wirkung ist bei h\xf6heren Stufen st\xe4rker. Die Anzahl der Steine, die getroffen werden k\xf6nnen, bevor der Effekt aufh\xf6rt, ist ebenfalls h\xf6her. Der Effekt setzt wieder ein, wenn der Ball den Puck trifft.","upgrades.bricks_attract_coins.name":"Ziegelsteine ziehen M\xfcnzen an","upgrades.bricks_attract_coins.tooltip":"Hilft ihnen, dort oben zu bleiben","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Hellsichtig","upgrades.clairvoyant.tooltip":"Sehen Sie die n\xe4chsten Levels, die HP der Steine und die Ballrichtung","upgrades.clairvoyant.verbose_description":"Hilft dir, die richtigen Upgrades auszuw\xe4hlen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zus\xe4tzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)","upgrades.coin_magnet.help_plural":"St\xe4rkere Wirkung auf die M\xfcnzen","upgrades.coin_magnet.name":"Magnet f\xfcr M\xfcnzen","upgrades.coin_magnet.tooltip":"Paddel zieht M\xfcnzen an","upgrades.coin_magnet.verbose_description":"Lenkt die M\xfcnzen auf das Paddel. Der Effekt ist st\xe4rker, wenn die M\xfcnze bereits in der N\xe4he ist.","upgrades.compound_interest.name":"Zinseszins","upgrades.compound_interest.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, R\xfccksetzung bei verlorener M\xfcnze","upgrades.compound_interest.verbose_description":"Deine Combo w\xe4chst jedes Mal um eins, wenn du einen Stein zerbrichst, und bringt mit jedem Stein, den du zerbrichst, mehr und mehr M\xfcnzen hervor.\\nAchten Sie jedoch darauf, jede dieser M\xfcnzen mit Ihrem Paddel aufzufangen, da jede verlorene M\xfcnze Ihre Combo zur\xfccksetzt.\\nSobald deine Kombo \xfcber dem Minimum liegt, wird der Boden des Spielfelds mit einer roten Linie markiert, um dich daran zu erinnern, dass die M\xfcnzen nicht dorthin geh\xf6ren.","upgrades.concave_puck.name":"Konkaves Paddel","upgrades.concave_puck.tooltip":"Verbessert die vertikale Zielgenauigkeit","upgrades.concave_puck.verbose_description":"Die B\xe4lle gehen zu Beginn des Levels gerade nach oben und prallen in einem geringeren Winkel ab.","upgrades.corner_shot.name":"Eckball","upgrades.corner_shot.tooltip":"L\xe4sst Ihr Paddel mit den R\xe4ndern des Bildschirms \xfcberlappen","upgrades.corner_shot.verbose_description":"Hilft beim Zielen in den Kurven. Weitere Stufen lassen Sie weiter hinausgehen.","upgrades.etherealcoins.name":"M\xfcnzen, im Weltraum","upgrades.etherealcoins.tooltip":"M\xfcnzen werden nicht mehr von der Schwerkraft beeinflusst","upgrades.etherealcoins.verbose_description":"Die M\xfcnzen behalten ihre Geschwindigkeit auch nach mehreren Aufprallvorg\xe4ngen bei und werden nicht mehr durch die Schwerkraft beeinflusst.","upgrades.extra_levels.name":"5 min mehr","upgrades.extra_levels.tooltip":"Spielen Sie {{count}} Stufen statt 7","upgrades.extra_levels.verbose_description":"Das Standardspiel kann maximal 7 Stufen dauern, danach ist das Spiel vorbei.\\n\\nMit jeder Stufe dieses Vorteils k\xf6nnen Sie eine Stufe h\xf6her gehen. Die letzten Level sind oft diejenigen, in denen man die meisten Punkte macht, so dass der Unterschied dramatisch sein kann.","upgrades.extra_life.help_plural":"Dein (letzter) Ball wird auf dem Boden aufspringen, anstatt verloren zu gehen ({{lvl}} mal).","upgrades.extra_life.name":"Extraleben","upgrades.extra_life.tooltip":"Der Ball prallt einmal auf der unteren Linie auf, bevor er verloren ist.","upgrades.extra_life.verbose_description":"Normalerweise hat man nur einen Ball, und das Spiel ist vorbei, sobald man ihn fallen l\xe4sst.\\n\\nDieser Vorteil f\xfcgt eine wei\xdfe Leiste am unteren Rand des Bildschirms hinzu, die einen Ball einmal speichert und dabei zerbricht.\\n\\nJedes Mal, wenn ein Ball am unteren Rand des Bildschirms aufprallt, verlierst du eine Stufe dieses Vorteils.","upgrades.forgiving.name":"Verzeihen","upgrades.forgiving.tooltip":"Durch fehlende Pausen wird die Kombo schrittweise reduziert, anstatt auf einmal.","upgrades.forgiving.verbose_description":"Der erste Fehlschuss pro Level ist kostenlos, dann 10% der Combo, dann 20% ...","upgrades.fountain_toss.name":"Springbrunnen-Wurf","upgrades.fountain_toss.tooltip":"Gewinnen Sie etwas Combo, wenn Sie einige M\xfcnzen verpassen.","upgrades.fountain_toss.verbose_description":"Wenn du eine M\xfcnze verpasst und deine Combo unter {{max}}war, hat deine Combo eine Wahrscheinlichkeit von {{lvl}}/Combo um eins zu erh\xf6hen.","upgrades.ghost_coins.name":"Geisterm\xfcnzen","upgrades.ghost_coins.tooltip":"M\xfcnzen gehen langsam durch Ziegelsteine","upgrades.ghost_coins.verbose_description":"Das ist kein Bug, sondern ein Feature! Die M\xfcnzen fliegen nur langsam durch die Ziegel. H\xf6here Stufen lassen sie schneller fliegen.","upgrades.helium.name":"Helium","upgrades.helium.tooltip":"Umgekehrte Schwerkraft links und rechts des Paddels","upgrades.helium.verbose_description":"Dies wirkt sich auf die M\xfcnzen aus und l\xe4sst sie nach oben treiben, bis Sie bereit sind, sie aufzuheben.","upgrades.hot_start.name":"Hei\xdfer Start","upgrades.hot_start.tooltip":"Start bei Kombo {{start}}, -{{loss}} Kombo pro Sekunde","upgrades.hot_start.verbose_description":"Zu Beginn eines jeden Levels beginnt deine Kombo mit +30 Punkten, aber dann wird sie jede Sekunde um einen Punkt verringert. Der Effekt ist mit anderen Perks stapelbar.","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Immer wenn ein Ziegelstein seine Farbe \xe4ndert, teleportierst du diese M\xfcnze zur n\xe4chsten Kugel und l\xe4dst ihre F\xe4higkeit, einen Ziegelstein zu f\xe4rben, wieder auf.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosionen","upgrades.implosions.tooltip":"Explosionen saugen M\xfcnzen an, anstatt sie wegzublasen","upgrades.implosions.verbose_description":"Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \\"gr\xf6\xdfere Explosion\\".","upgrades.instant_upgrade.name":"Sofortiges Upgrade","upgrades.instant_upgrade.tooltip":"+2 Aufwertung jetzt, -1 Wahl bis Spielende.","upgrades.instant_upgrade.verbose_description":"W\xe4hlen Sie sofort zwei Upgrades aus, so dass Sie ein kostenloses Upgrade erhalten und eines, mit dem Sie das Upgrade, mit dem Sie diese Verg\xfcnstigung erhalten haben, zur\xfcckzahlen. Bei jedem weiteren Men\xfc zur Auswahl von Upgrades gibt es weniger Optionen zur Auswahl.","upgrades.left_is_lava.name":"Linke Seite meiden","upgrades.left_is_lava.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.","upgrades.left_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Combo zur\xfcckgesetzt, sobald dein Ball die linke Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die linke Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.limitless.name":"Grenzenlos","upgrades.limitless.tooltip":"Erh\xf6he die maximale Stufe aller Aufwertungen um {{lvl}} ","upgrades.limitless.verbose_description":"Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erh\xf6ht, so dass man es erneut w\xe4hlen kann.","upgrades.metamorphosis.name":"Metamorphose","upgrades.metamorphosis.tooltip":"Jede M\xfcnze kann {{lvl}} Steine mit ihrer Farbe f\xe4rben","upgrades.metamorphosis.verbose_description":"Mit diesem Vorteil haben die M\xfcnzen die Farbe des Ziegels, aus dem sie stammen, und f\xe4rben den ersten Ziegel, den sie ber\xfchren, in derselben Farbe. Die M\xfcnzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \\"anmalen\\" willst. Auf Stufe 1 kann jede M\xfcnze 1 Ziegelstein einf\xe4rben, bevor sie \\"verbraucht\\" wird und hohl erscheint.","upgrades.minefield.name":"Minenfeld","upgrades.minefield.tooltip":"+{{lvl}} Kombo pro Bombenstein auf dem Bildschirm","upgrades.minefield.verbose_description":"F\xfcgt +lvl zur Combo hinzu, wenn ein Ziegelstein platziert wird, -lvl, wenn er zerst\xf6rt wird, und erh\xf6ht die Basiskombo um die Anzahl der Ziegelsteine mal lvl","upgrades.multiball.name":"Multi-Ball","upgrades.multiball.tooltip":"Beginne jedes Level mit {{count}} B\xe4llen.","upgrades.multiball.verbose_description":"Sobald du den Ball in Breakout 71 fallen l\xe4sst, hast du verloren.\\n\\nMit diesem Vorteil erhalten Sie zwei B\xe4lle und k\xf6nnen es sich daher leisten, einen zu verlieren.\\n\\nDie verlorenen B\xe4lle kommen im n\xe4chsten Level zur\xfcck.\\n\\nWenn du mehr als einen Ball hast, stehen dir weitere Verg\xfcnstigungen zur Verf\xfcgung, und du kannst das Level nat\xfcrlich schneller abschlie\xdfen.","upgrades.nbricks.name":"Strenger Stichprobenumfang","upgrades.nbricks.tooltip":"Triff genau {{lvl}} Steine pro Paddle Bounce f\xfcr +{{lvl}} Combo, sonst wird er zur\xfcckgesetzt","upgrades.nbricks.verbose_description":"Ihr m\xfcsst die Steine nicht unbedingt zerst\xf6ren, aber ihr m\xfcsst sie treffen. Durch Explosionen zerst\xf6rte Ziegelsteine z\xe4hlen nicht.","upgrades.one_more_choice.name":"Extra Auswahl","upgrades.one_more_choice.tooltip":"Weitere Stufenaufstiege bieten {{lvl}} weitere Option(en) in der Liste","upgrades.one_more_choice.verbose_description":"Jedes Upgrade-Men\xfc wird eine weitere Option enthalten. Erh\xf6ht nicht die Anzahl der Upgrades, die Sie ausw\xe4hlen k\xf6nnen.","upgrades.passive_income.name":"Passives Einkommen","upgrades.passive_income.tooltip":"+{{lvl}} Combo / Brick, es sei denn, das Paddel hat sich in den letzten {{time}}s bewegt, dann wird es stattdessen zur\xfcckgesetzt","upgrades.passive_income.verbose_description":"Einige Verg\xfcnstigungen k\xf6nnen den B\xe4llen helfen, das zu tun, was du willst, ohne dass du etwas tun musst.","upgrades.picky_eater.name":"W\xe4hlerischer Esser","upgrades.picky_eater.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, wird bei Farbwechsel des Balls zur\xfcckgesetzt","upgrades.picky_eater.verbose_description":"Jedes Mal, wenn du einen Stein der gleichen Farbe wie deine Kugel zerst\xf6rst, erh\xf6ht sich deine Kombination um eins.\\nWenn es eine andere Farbe ist, nimmt der Ball diese neue Farbe an, aber die Kombination wird zur\xfcckgesetzt, es sei denn, es sind keine Steine in der Farbe des Balls \xfcbrig.\\nSobald du eine h\xf6here Kombination als das Minimum erreicht hast, werden die Steine der falschen Farbe rot umrandet.\\nWenn du mehr als eine Kugel hast, wechseln sie alle die Farbe, sobald eine von ihnen einen Stein trifft.","upgrades.pierce.name":"Piercing","upgrades.pierce.tooltip":"Der Ball durchdringt {{count}} Steine nach einem Paddle Bounce","upgrades.pierce.verbose_description":"Der Ball prallt normalerweise ab, sobald er etwas ber\xfchrt. Mit diesem Vorteil setzt er seine Flugbahn f\xfcr bis zu 3 Ziegelsteine gebrochen fort.\\n\\nDanach prallt er am 4. Ziegelstein ab, und du musst das Paddel ber\xfchren, um den Z\xe4hler zur\xfcckzusetzen.","upgrades.pierce_color.name":"Farbe durchstechen","upgrades.pierce_color.tooltip":"+{{lvl}} Schaden an Steinen der Farbe der Kugel","upgrades.pierce_color.verbose_description":"Wenn ein Ball auf einen gleichfarbigen Stein trifft, geht er ungehindert durch.\\n\\nSobald er einen andersfarbigen Stein erreicht, zerbricht er ihn, nimmt seine Farbe an und springt auf.\\n\\nWenn du robuste Steine hast, kann es sein, dass der Ball trotzdem an einem gleichfarbigen Stein abprallt.","upgrades.puck_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.puck_repulse_ball.name":"Weiche Landung","upgrades.puck_repulse_ball.tooltip":"Paddel st\xf6\xdft B\xe4lle ab","upgrades.puck_repulse_ball.verbose_description":"Wenn ein Ball in die N\xe4he des Schl\xe4gers kommt, wird er langsamer und springt m\xf6glicherweise sogar, ohne den Schl\xe4ger zu ber\xfchren.","upgrades.rainbow.name":"Regenbogen","upgrades.rainbow.tooltip":"M\xfcnzen spawnen in Regenbogenfarben.","upgrades.rainbow.verbose_description":"Mit jedem Level steigt der Anteil der farbigen M\xfcnzen. Die Farbe h\xe4ngt von der Levelzeit ab.","upgrades.reach.name":"Von oben nach unten","upgrades.reach.tooltip":" Das Ber\xfchren der N Steine der untersten Reihe setzt die Kombo zur\xfcck. Andernfalls: +N Combo","upgrades.reach.verbose_description":"Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zur\xfcckgesetzt, wenn diese unterste Reihe zerst\xf6rt wird, w\xe4hrend alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erh\xf6ht.\\n\\nDie unterste Reihe wird in rot hervorgehoben.","upgrades.respawn.name":"Neu spawnen","upgrades.respawn.tooltip":"{{percent}}% der Steine spawnen nach {{delay}}s erneut.","upgrades.respawn.verbose_description":"Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.","upgrades.right_is_lava.name":"Vermeiden Sie die rechte Seite","upgrades.right_is_lava.tooltip":"+{{lvl}} Kombo pro Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.","upgrades.right_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball die rechte Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.sacrifice.help_l1":"Der Verlust eines Lebens l\xf6scht alle Steine","upgrades.sacrifice.help_over":"Der Verlust eines Lebens {{lvl}}x die Combo l\xf6scht dann alle Steine","upgrades.sacrifice.name":"Opfern Sie","upgrades.sacrifice.verbose_description":"Damit k\xf6nnte die Kombination ziemlich hoch werden.","upgrades.sapper.help_plural":"Die ersten {{lvl}} Steine, die zerbrochen werden, werden zu Bomben.","upgrades.sapper.name":"Sapper","upgrades.sapper.tooltip":"Der erste zerbrochene Ziegelstein wird zu einer Bombe.","upgrades.sapper.verbose_description":"Anstatt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Paddel abprallen l\xe4sst, wird der Effekt wieder aktiviert. Wenn Sie diese F\xe4higkeit aufwerten, k\xf6nnen Sie mehr Bomben platzieren.","upgrades.shocks.name":"Schocks","upgrades.shocks.tooltip":"Kollisionen mit explosiven Kugeln","upgrades.shocks.verbose_description":"Wenn zwei Kugeln zusammensto\xdfen, tauschen sie ihre Geschwindigkeit aus, l\xf6sen eine Explosion aus und gewinnen an Geschwindigkeit, um sie zu trennen.","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Behalte {{percent}}% deines Combos zwischen den Levels","upgrades.shunt.verbose_description":"Wenn Sie auch Hei\xdfstart haben, wird der Hei\xdfstart einfach zur aktuellen Kombination hinzugef\xfcgt.","upgrades.side_flip.name":"Rechtsh\xe4ndig","upgrades.side_flip.tooltip":"+{{lvl}} Combo pro von rechts gebrochenem Stein, sonst -{{loss}} ","upgrades.side_flip.verbose_description":"Triff den Ziegelstein auf der rechten Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der linken Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.side_kick.name":"Linksh\xe4ndig","upgrades.side_kick.tooltip":"+{{lvl}} Combo pro von links gebrochenem Stein, sonst -{{loss}} ","upgrades.side_kick.verbose_description":"Triff den Ziegelstein auf der linken Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der rechten Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.skip_last.help_plural":"Die letzten {{lvl}} Steine werden explodieren.","upgrades.skip_last.name":"Einfaches Aufr\xe4umen","upgrades.skip_last.tooltip":"Der letzte Stein wird explodieren.","upgrades.skip_last.verbose_description":"Du musst alle Steine zerbrechen, um die n\xe4chste Ebene zu erreichen. Es kann jedoch schwierig sein, die letzten Steine zu bekommen.\\n\\nWenn du ein Level fr\xfch beendest, hast du zus\xe4tzliche M\xf6glichkeiten, um aufzur\xfcsten. Es ist auch sehr vorteilhaft, nie die Steine zu verpassen.\\n\\nWenn es dir also schwerf\xe4llt, die letzten Steine zu zerbrechen, kann es helfen, wenn du diesen Vorteil ein paar Mal bekommst.","upgrades.slow_down.name":"Langsamer Ball","upgrades.slow_down.tooltip":"Der Ball bewegt sich langsamer","upgrades.slow_down.verbose_description":"Der Ball f\xe4ngt relativ langsam an, aber mit jeder Spielstufe wird er ein bisschen schneller.\\n\\nEr wird auch schneller, wenn du viel Zeit in einem Level verbringst.\\n\\nDieser Vorteil macht ihn \xfcberschaubarer.\\n\\nDu kannst ihn jedes Mal beim Start erhalten, indem du den Kindermodus im Men\xfc aktivierst.","upgrades.smaller_puck.help_plural":"Noch kleineres Paddel und h\xf6here Basis-Kombination","upgrades.smaller_puck.name":"Kleineres Paddel","upgrades.smaller_puck.tooltip":"Gibt auch +5 Basis-Kombo","upgrades.smaller_puck.verbose_description":"Dadurch wird das Paddel kleiner, was theoretisch einige Ecksch\xfcsse einfacher macht, aber eigentlich nur den Schwierigkeitsgrad erh\xf6ht.\\n\\nDeshalb gibt es auch einen netten Bonus von +5 M\xfcnzen pro Ziegelstein f\xfcr alle Ziegelsteine, die du nach der Auswahl dieser Option zerst\xf6rst.","upgrades.soft_reset.name":"Weicher Reset","upgrades.soft_reset.tooltip":"Combo-R\xfcckstellungen halten {{percent}}%","upgrades.soft_reset.verbose_description":"Begrenzen Sie die Auswirkungen eines Combo-Resets.","upgrades.streak_shots.name":"Gl\xfccksstr\xe4hne","upgrades.streak_shots.tooltip":"Mehr M\xfcnzen, wenn du viele Steine zerbrichst, bevor du auf das Paddel springst.","upgrades.streak_shots.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich dein Combo um eins.\\n\\nSobald der Ball jedoch Ihr Paddel ber\xfchrt, wird die Kombination auf ihren Standardwert zur\xfcckgesetzt.\\n\\nSobald deine Kombo den Basiswert \xfcbersteigt, wird dein Paddel rot umrandet, um dich daran zu erinnern, dass es deine Kombo zerst\xf6rt, wenn du es mit dem Ball ber\xfchrst.","upgrades.sturdy_bricks.name":"Stabile Ziegel","upgrades.sturdy_bricks.tooltip":"+{{lvl}} Ziegel HP, +{{percent}}% M\xfcnzen, die beim Zerbrechen erzeugt werden","upgrades.sturdy_bricks.verbose_description":"Jede Stufe dieses Vorteils f\xfcgt allen Steinen einen HP hinzu. Du kannst die HP-Zahl mit der Perk \\"Hellseher\\" sehen. Du kannst den Schaden der Kugeln erh\xf6hen, indem du den \\"Piercing\\"-Perk bekommst. Jede Stufe des Vorteils erh\xf6ht den Spawn von M\xfcnzen um 50 %.","upgrades.superhot.name":"SUPER HEISS","upgrades.superhot.tooltip":"Die Zeit bewegt sich, wenn sich das Paddel bewegt.","upgrades.superhot.verbose_description":"SUPERHEISS SUPERHEISS SUPERHEISS SUPERHEISS","upgrades.telekinesis.help_plural":"St\xe4rkere Wirkung auf den Ball","upgrades.telekinesis.name":"Telekinese","upgrades.telekinesis.tooltip":"Das Paddel steuert die Flugbahn des Balls","upgrades.telekinesis.verbose_description":"Du kontrollierst den Ball, w\xe4hrend er nach oben fliegt.","upgrades.top_is_lava.name":"Der Himmel ist die Grenze","upgrades.top_is_lava.tooltip":"+{{lvl}} Combo pro Stein, wird zur\xfcckgesetzt, wenn die Spitze getroffen wird","upgrades.top_is_lava.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich deine Kombo um eins. Allerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball den oberen Rand des Bildschirms trifft.\\n\\nWenn deine Kombo \xfcber dem Minimum liegt, erscheint oben ein roter Balken, der dich daran erinnert, dass du es vermeiden solltest, ihn zu treffen.","upgrades.trampoline.name":"Trampolin","upgrades.trampoline.tooltip":"+{{lvl}} Combo pro Paddelabprall, -{{lvl}} Combo pro Abprall an einer beliebigen Grenze","upgrades.trampoline.verbose_description":"Eine der seltenen Combo-Upgrades, die keine R\xfccksetzbedingung hinzuf\xfcgen","upgrades.transparency.name":"Transparenz","upgrades.transparency.tooltip":"Je h\xf6her der Ball auf dem Bildschirm ist, desto transparenter wird er. Je transparenter sie ist, desto mehr M\xfcnzen produziert sie.","upgrades.transparency.verbose_description":"Je h\xf6her die Stufe, desto eher wird der Ball transparent und desto h\xf6her ist der Punktebonus.","upgrades.trickledown.name":"Trickle down economics","upgrades.trickledown.tooltip":"Die M\xfcnzen erscheinen am oberen Rand des Bildschirms.","upgrades.trickledown.verbose_description":"Es k\xf6nnte Ihnen helfen, ein paar M\xfcnzen zur Seite zu legen.","upgrades.unbounded.name":"Polsterung","upgrades.unbounded.tooltip":"F\xfcgt links und rechts des Levels Platz hinzu, aber dein Paddel kann nicht so weit gehen.","upgrades.unbounded.verbose_description":"Ein weiteres Upgrade k\xf6nnte Ihnen helfen, die Reichweite Ihres Paddels zu vergr\xf6\xdfern.","upgrades.viscosity.name":"Viskosit\xe4t","upgrades.viscosity.tooltip":"Langsamerer M\xfcnzfall","upgrades.viscosity.verbose_description":"M\xfcnzen beschleunigen normalerweise durch Schwerkraft und Explosionen auf ziemlich hohe Geschwindigkeiten.\\n\\nMit dieser F\xe4higkeit werden sie st\xe4ndig langsamer, als ob sie sich in einer Art z\xe4hfl\xfcssiger Fl\xfcssigkeit bef\xe4nden.\\n\\nDas macht es einfacher, sie zu fangen, und l\xe4sst sich gut mit Perks kombinieren, die die Bewegung der M\xfcnze beeinflussen.","upgrades.wind.help_plural":"St\xe4rkere Windkraft","upgrades.wind.name":"WIND","upgrades.wind.tooltip":"Paddelstellung erzeugt Wind","upgrades.wind.verbose_description":"Der Wind h\xe4ngt von der Paddelposition ab: links bl\xe4st links, rechts bl\xe4st rechts. Wirkt sich sowohl auf B\xe4lle als auch auf M\xfcnzen aus.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"Ball f\xe4llt in Richtung Paddel","upgrades.yoyo.verbose_description":"Es ist das Gegenteil von Telekinese, den Ball zu kontrollieren, w\xe4hrend er wieder nach unten f\xe4llt.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} Combo pro Ziegel, wird bei einer Explosion zur\xfcckgesetzt","upgrades.zen.verbose_description":"Schlie\xdflich handelt es sich um ein gewaltfreies Spiel."}'); - -},{}],"l4sLF":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"\u0130ptal etmek","confirmRestart.text":"Yeni bir oyuna ba\u015Flamak \xfczeresiniz. Devam etmek istedi\u011Finizden emin misiniz?","confirmRestart.title":"Yeni bir oyuna m\u0131 ba\u015Flasam?","confirmRestart.yes":"Oyunu yeniden ba\u015Flat","editor.editing.bigger":"Seviye boyutunu art\u0131r","editor.editing.color":"Renk listesinden bir renk se\xe7in (seviye ba\u015F\u0131na en fazla 5)","editor.editing.copy":"Kopyalama seviyesi kodu","editor.editing.copy_help":"Bunu Discord\'umuzdaki #levels kanal\u0131na yap\u0131\u015Ft\u0131r\u0131n","editor.editing.credit":"Krediler ve kaynak","editor.editing.credit_prompt":"Seviyenizin kaynak URL\'sini veya a\xe7\u0131klamas\u0131n\u0131 girin.","editor.editing.delete":"Seviyeyi Sil","editor.editing.down":"T\xfcm tu\u011Flalar\u0131 a\u015Fa\u011F\u0131 do\u011Fru hareket ettirin","editor.editing.help":"Daha sonra renklendirmek istedi\u011Finiz kutucu\u011Fa t\u0131klay\u0131n.","editor.editing.left":"T\xfcm tu\u011Flalar\u0131 sola ta\u015F\u0131","editor.editing.play":"Bu seviyeyi oyna","editor.editing.rename":"Seviye Ad\u0131","editor.editing.rename_prompt":"L\xfctfen seviye i\xe7in yeni bir ad girin","editor.editing.right":"T\xfcm tu\u011Flalar\u0131 sa\u011Fa ta\u015F\u0131","editor.editing.smaller":"Seviye boyutunu azalt","editor.editing.title":"D\xfczenleme d\xfczeyi : {{name}}","editor.editing.up":"T\xfcm tu\u011Flalar\u0131 yukar\u0131 ta\u015F\u0131","editor.help":"\xd6zel seviyeler yarat\u0131n ve bunlar\u0131 oyuna dahil etmek i\xe7in payla\u015F\u0131n.","editor.import":"Bir seviyeyi i\xe7e aktar","editor.import_instruction":"Seviye listenize aktarmak i\xe7in bir seviye kodunu yap\u0131\u015Ft\u0131r\u0131n","editor.locked":"Kilidi a\xe7mak i\xe7in toplam {{min}} puan\u0131na ula\u015F\u0131n","editor.new_level":"Yeni seviye","editor.title":"Seviye Edit\xf6r\xfc","gameOver.creative":"Bu ko\u015Fu kaydedilmeyecek.","gameOver.cumulative_total":"Toplam k\xfcm\xfclatif puan\u0131n\u0131z {{startTs}} \'dan {{endTs}}\'e \xe7\u0131kt\u0131.","gameOver.lost.summary":" {{score}} jeton yakalad\u0131ktan sonra topu d\xfc\u015F\xfcrd\xfcn.","gameOver.lost.title":"Oyun bitti","gameOver.stats.balls_lost":"Kaybedilen toplar","gameOver.stats.bricks_broken":"Tu\u011Flalar k\u0131r\u0131ld\u0131","gameOver.stats.bricks_per_minute":"Dakikada k\u0131r\u0131lan tu\u011Fla say\u0131s\u0131","gameOver.stats.catch_rate":"Yakalama oran\u0131","gameOver.stats.combo_avg":"Ortalama kombo","gameOver.stats.combo_max":"Maksimum kombo","gameOver.stats.duration_per_level":"Seviye ba\u015F\u0131na s\xfcre","gameOver.stats.hit_rate":"\u0130sabet oran\u0131","gameOver.stats.intro":"","gameOver.stats.level_reached":"Seviyeye ula\u015F\u0131ld\u0131","gameOver.stats.total_score":"Toplam Puan","gameOver.stats.upgrades_applied":"Uygulanan y\xfckseltmeler","gameOver.stats_intro":"A\u015Fa\u011F\u0131da {{count}} en iyi oyunlar\u0131n\u0131zla kar\u015F\u0131la\u015Ft\u0131r\u0131ld\u0131\u011F\u0131nda oyun istatistiklerinizi bulabilirsiniz.","gameOver.unlocked_perk":"Y\xfckseltme kilidi a\xe7\u0131ld\u0131","gameOver.unlocked_perk_plural":"Az \xf6nce {{count}} avantaj\u0131n kilidini a\xe7t\u0131n\u0131z","gameOver.win.summary":"Bu oyun bitti. {{score}} jeton saklad\u0131n.","gameOver.win.title":"Bu oyunu tamamlad\u0131n","help.content":"## Hedef\\n\\n7 seviye boyunca m\xfcmk\xfcn oldu\u011Funca \xe7ok jeton topla. \\nTu\u011Flalar\u0131 k\u0131rd\u0131\u011F\u0131nda jetonlar belirir.\\nPuan\u0131n\u0131 art\u0131rmak i\xe7in k\xfcre\u011Finle topla.\\nPuan\u0131n ekran\u0131n sa\u011F \xfcst k\xf6\u015Fesinde g\xf6sterilir.\\nTopu d\xfc\u015F\xfcrme yoksa oyun biter.\\n\\nT\xfcm tu\u011Flalar\u0131 yok ettikten sonra bir y\xfckseltme se\xe7ebilirsin.\\n\\n## Y\xfckseltmeler \\n\\nSe\xe7ti\u011Fin y\xfckseltmeler ko\u015Funun sonuna kadar ge\xe7erli olur. \\nBaz\u0131lar\u0131 daha g\xfc\xe7l\xfc etki i\xe7in birden fazla kez se\xe7ilebilir.\\nBaz\u0131lar\u0131 ni\u015Fan almaya yard\u0131mc\u0131 olur veya oyunu ba\u015Fka \u015Fekillerde kolayla\u015Ft\u0131r\u0131r. \\nBaz\u0131lar\u0131 yaln\u0131zca birle\u015Ftirildi\u011Finde i\u015Fe yarar.\\n\\nHer oyunun ba\u015F\u0131nda her zaman bir y\xfckseltme al\u0131rs\u0131n. \\nSimgesi ilk seviyenin tu\u011Flalar\u0131 olarak hizmet eder. \\nAyarlardan ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7ebilirsin.\\n\\nBir\xe7ok y\xfckseltme kombonu etkiler. \\n\\n## Kombo\\n\\n\\"Kombon\\", bir tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan jeton say\u0131s\u0131d\u0131r. \\nK\xfcre\u011Finizde g\xf6r\xfcnt\xfclenir, \xf6rne\u011Fin x4 her tu\u011Flan\u0131n 4 jeton \xfcretece\u011Fi anlam\u0131na gelir. \\nKomboyu art\u0131ran \xe7o\u011Fu y\xfckseltme, onu s\u0131f\u0131rlamak i\xe7in bir ko\u015Ful da ekler. \\nTop herhangi bir tu\u011Flaya \xe7arpmadan k\xfcre\u011Fe geri d\xf6nerse kombo da s\u0131f\u0131rlan\u0131r. \\nBu oldu\u011Funda bir \\"\u0131skalama\\" mesaj\u0131 g\xf6sterilir. \\n\\nHer seferinde bir tu\u011Flaya do\u011Fru ni\u015Fan almaya \xe7al\u0131\u015F\u0131n. \\n\\n## Ni\u015Fan Alma\\n\\nSadece k\xfcre\u011Fin \xfczerindeki top konumu nas\u0131l sekece\u011Fine karar verir. \\nTop k\xfcre\u011Fin tam ortas\u0131na \xe7arparsa, dikey olarak geri sekecektir. \\nBir tarafa daha fazla vurursan\u0131z, daha fazla a\xe7\u0131ya sahip olacakt\u0131r. \\nK\xfcrek h\u0131z\u0131 ve gelen a\xe7\u0131, z\u0131plad\u0131ktan sonra topun y\xf6n\xfc \xfczerinde hi\xe7bir etkiye sahip de\u011Fildir. \\n\\nNi\u015Fan almaya yard\u0131mc\u0131 olan bir\xe7ok y\xfckseltme a\xe7\u0131labilir. \\n\\n## Kilit A\xe7malar\\n\\nBreakout 71\'i ilk kez oynarken, \xe7o\u011Fu y\xfckseltme ve seviye kilitlenir. \\nY\xfckseltmeler, sadece oynayarak ve bir\xe7ok jeton yakalayarak a\xe7\u0131l\u0131r. \\n\u0130lk seviyeler y\xfcksek bir puana ula\u015Farak a\xe7\u0131l\u0131r.\\nDaha sonraki seviyeler hangi avantajlar\u0131 se\xe7ebilece\u011Finize dair bir ko\u015Ful ekler.\\n\\nHer seviyeden sonra birden fazla y\xfckseltme ald\u0131\u011F\u0131n\u0131zda y\xfcksek puanlara ula\u015Fmak \xe7ok daha kolayd\u0131r.\\n\\n## Tekrar at\u0131\u015Flar ve \xfccretsiz y\xfckseltmeler\\n\\n\u0130yi oynad\u0131\u011F\u0131n\u0131zda se\xe7ebilece\u011Finiz ekstra bir y\xfckseltme elde edersiniz: \\n\\n- Seviyeyi {{levelTimeGood}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedGood}} kereden az vurun\\n- Paralar\u0131n {{catchRateGood}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesGood}} kereden az \u0131skalay\u0131n\\n\\nDaha da iyi yaparsan\u0131z y\xfckseltmeleri atlaman\u0131za izin veren bir tekrar at\u0131\u015F da elde edersiniz: \\n\\n- Seviyeyi {{levelTimeBest}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedBest}} kereden az vurun\\n- Paralar\u0131n {{catchRateBest}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesBest}} kereden az \u0131skalay\u0131n\\n\\nAyarlardaki bir se\xe7enek bu istatistikleri g\xf6r\xfcnt\xfclemenizi sa\u011Flar","help.help":"Oyun hakk\u0131nda daha fazla bilgi edinin","help.levels":"Seviyeler","help.title":"Yard\u0131m","help.upgrades":"## Y\xfckseltmeler","history.columns.score":"Gol","history.columns.started":"Tarih","history.help":"En iyi {{count}} oyununuzu g\xf6r\xfcn.","history.locked":"Kilidi a\xe7mak i\xe7in en az on oyun oynay\u0131n","history.title":"Ko\u015Fu ge\xe7mi\u015Fi","lab.help":"\u0130stedi\u011Finiz herhangi bir yap\u0131y\u0131 deneyin","lab.instructions":"A\u015Fa\u011F\u0131dan y\xfckseltmeleri se\xe7in, ard\u0131ndan oynayaca\u011F\u0131n\u0131z seviyeyi se\xe7in.","lab.menu_entry":"Yarat\u0131c\u0131 mod","lab.reset":"Hepsini 0\'a s\u0131f\u0131rla","lab.select_level":"Oynamak i\xe7in bir seviye se\xe7in","lab.unlocks_at":"Toplam puan {{score}}oldu\u011Funda a\xe7\u0131l\u0131r","level_up.after_buttons":" {{level}}/{{max}}seviyesini yeni bitirdiniz.","level_up.before_buttons":" {{time}} saniyede {{levelSpawnedCoins}} \xfczerinden {{score}} jeton {{catchGain}} yakalad\u0131n {{timeGain}}.\\n {{levelMisses}} kez {{missesGain}} \u0131skalad\u0131n ve {{levelWallBounces}} kez duvarlara veya tavana \xe7arpt\u0131n{{wallHitsGain}}.\\n{{compliment}}","level_up.compliment_advice":"T\xfcm paralar\u0131 toplamaya \xe7al\u0131\u015F\u0131n, tu\u011Flalar\u0131 asla ka\xe7\u0131rmay\u0131n, duvarlara/tavana \xe7arpmay\u0131n veya ek y\xfckseltmeler kazanmak i\xe7in 30 saniyenin alt\u0131ndaki seviyeyi temizlemeyin.","level_up.compliment_good":"Tebrikler !","level_up.compliment_perfect":"\xc7ok etkileyici, b\xf6yle devam edin!","level_up.pick_upgrade_title":"Bir y\xfckseltme se\xe7in","level_up.plus_one_upgrade":"(+1 y\xfckseltme)","level_up.plus_one_upgrade_and_reroll":"(+1 y\xfckseltme ve +1 yeniden atma)","level_up.reroll":"Tekrar at ({{count}})","level_up.reroll_help":"Yeni se\xe7enekler sunun","level_up.upgrade_perk_to_level":"Seviye {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":" {{hours}} saat oynad\u0131n\u0131z","main_menu.donate_help":"Ba\u011F\u0131\u015F yapmaya ne dersiniz? Ayarlardan bu hat\u0131rlat\u0131c\u0131y\u0131 gizleyebilirsiniz.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"En y\xfcksek puan : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Yeni Oyun","main_menu.normal_help":"Rastgele bir ba\u015Flang\u0131\xe7 avantaj\u0131yla 7 seviye oynay\u0131n","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Oyun tarz\u0131n\u0131 ihtiya\xe7lar\u0131n\u0131za ve zevkinize g\xf6re uyarlay\u0131n","main_menu.settings_title":"Ayarlar","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Kopu\u015F 71","main_menu.unlocks":"Kilidi a\xe7\u0131lm\u0131\u015F i\xe7erik","main_menu.unlocks_help":"Kilidini a\xe7t\u0131\u011F\u0131n\u0131z avantajlar\u0131 ve seviyeleri deneyin","play.close_modale_window_tooltip":"Kapal\u0131","play.current_lvl":"Seviye {{level}}/{{max}}","play.menu_label":"Men\xfc","play.menu_tooltip":"Ana men\xfcy\xfc a\xe7","play.missed_ball":"Kay\u0131p","play.mobile_press_to_play":"Oynamak i\xe7in buraya bas\u0131n ve bas\u0131l\u0131 tutun","play.score_tooltip":"Puan\u0131n\u0131z\u0131, y\xfckseltmelerinizi ve daha fazlas\u0131n\u0131 g\xf6r\xfcn","play.stats.coins_catch_rate":"Madeni para yakalama oran\u0131","play.stats.levelMisses":"Hi\xe7bir \u015Feye isabet ettiremedi\u011Finiz \u015Futlar","play.stats.levelTime":"Seviye zaman\u0131","play.stats.levelWallBounces":"Duvar s\u0131\xe7ramalar\u0131","score_panel.close_to_unlock":"Sonraki seviyenin kilidini a\xe7:","score_panel.get_upgrades_to_unlock":" {{missingUpgrades}} al\u0131n ve \\"{{level}}\\" seviyesinin kilidini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.rerolls_count":" {{rerolls}} yeniden atma biriktirdiniz","score_panel.score_to_unlock":"\\"{{level}}\\" seviyesini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.title":" {{level}}/{{max}} seviyesinde{{score}} puan","score_panel.upcoming_levels":"Yakla\u015Fan seviyeler :","score_panel.upgrades_picked":"Bu oyun \xe7al\u0131\u015Fmas\u0131nda se\xe7ilen y\xfckseltmeler:","settings.basic":"Temel grafikler","settings.basic_help":"Daha iyi performans.","settings.colorful_coins":"Renkli madeni paralar","settings.colorful_coins_help":"Madeni paralar her zaman tu\u011Flan\u0131n renginde ortaya \xe7\u0131kar","settings.comboIncreaseTexts":"Alt\u0131nda +X g\xf6ster","settings.comboIncreaseTexts_help":"Kombo artt\u0131\u011F\u0131nda","settings.contrast":"Y\xfcksek Kontrast","settings.contrast_help":"Daha renkli ve koyu g\xf6r\xfcnt\xfc olu\u015Fturma","settings.donation_reminder":"Bana ba\u011F\u0131\u015F yapmay\u0131 hat\u0131rlat","settings.donation_reminder_help":"Oynanan s\xfcreyi ve ba\u011F\u0131\u015F ba\u011Flant\u0131s\u0131n\u0131 ana men\xfcde g\xf6r\xfcn","settings.download_save_file":"Puan ve istatistikleri indir","settings.download_save_file_help":"Bir kay\u0131t dosyas\u0131 al","settings.extra_bright":"Ekstra parlak","settings.extra_bright_help":"Madeni paralar\u0131n ve tu\u011Flalar\u0131n etraf\u0131ndaki hale boyutunu b\xfcy\xfct\xfcr.","settings.fullscreen":"Tam ekran","settings.fullscreen_help":"Oyun ba\u015Flamadan \xf6nce tam ekran olmaya \xe7al\u0131\u015Facak","settings.kid":"\xc7ocuk modu","settings.kid_help":"Gelecek oyunlara \\"daha yava\u015F top\\" ile ba\u015Flay\u0131n.","settings.language":"Dil","settings.language_help":"Oyunun dilini se\xe7in","settings.load_save_file":"Kay\u0131t dosyas\u0131n\u0131 y\xfckle","settings.load_save_file_help":"Cihaz\u0131n\u0131zda bir kay\u0131t dosyas\u0131 se\xe7in","settings.max_coins":"Ekranda maksimum {{max}} jeton var","settings.max_coins_help":"Sadece kozmetik, puan \xfczerinde etkisi yok","settings.max_particles":" {{max}} par\xe7ac\u0131k maksimum","settings.max_particles_help":"G\xf6rsel efekt i\xe7in ekranda g\xf6sterilen par\xe7ac\u0131k say\u0131s\u0131n\u0131 s\u0131n\u0131rlar.","settings.mobile":"Mobil mod","settings.mobile_help":"K\xfcrek alt\u0131nda bo\u015Fluk b\u0131rak\u0131r.","settings.pointer_lock":"Fare i\u015Faret\xe7isi kilidi","settings.pointer_lock_help":"Fare imlecini kilitler ve gizler.","settings.record":"Oyun videolar\u0131n\u0131 kaydedin","settings.record_download":"Videoyu indir ({{size}} MB)","settings.record_help":"Her seviyenin videosunu edinin.","settings.red_miss":"Uyar\u0131y\u0131 ka\xe7\u0131rd\u0131m","settings.red_miss_help":"Vuru\u015F yapmadan a\u015Fa\u011F\u0131 inen toplar\u0131n etraf\u0131nda k\u0131rm\u0131z\u0131 par\xe7ac\u0131klar g\xf6ster.","settings.reset":"Oyunu S\u0131f\u0131rla","settings.reset_cancel":"HAYIR","settings.reset_confirm":"Evet","settings.reset_help":"En y\xfcksek skoru, oyun s\xfcresini ve istatistikleri sil","settings.reset_instruction":"Oyunda kaydetti\u011Finiz t\xfcm ilerlemeyi kaybedeceksiniz, emin misiniz?","settings.save_file_error":"Kay\u0131t dosyas\u0131 y\xfcklenirken hata olu\u015Ftu","settings.save_file_loaded":"Y\xfcklenen dosya kaydedildi","settings.save_file_loaded_help":"Uygulama \u015Fimdi kayd\u0131n\u0131z\u0131 uygulamak i\xe7in yeniden y\xfcklenecek","settings.save_file_loaded_ok":"TAMAM","settings.show_fps":"FPS Sayac\u0131","settings.show_fps_help":"Uygulaman\u0131n performans\u0131n\u0131 izleyin","settings.show_stats":"Ger\xe7ek zamanl\u0131 istatistikleri g\xf6ster","settings.show_stats_help":"Paralar, zaman, sekmeler, \u0131skalar","settings.sounds":"Oyun sesleri","settings.sounds_help":"Baz\u0131 telefonlar\u0131 yava\u015Flatabilir.","starting_perks.checked":"Yeni bir oyuna ba\u015Flad\u0131\u011F\u0131n\u0131zda, bu avantajlardan biri size verilecektir. Bir avantaj\u0131 hari\xe7 tutmak i\xe7in t\u0131klay\u0131n.","starting_perks.help":"Olas\u0131 ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7in","starting_perks.random":"T\xfcm avantajlar kald\u0131r\u0131ld\u0131, se\xe7im rastgele olacak.","starting_perks.title":"Ba\u015Flang\u0131\xe7 avantajlar\u0131","starting_perks.unchecked":"A\u015Fa\u011F\u0131daki avantajlar ba\u015Flang\u0131\xe7 avantaj\u0131 olarak sunulmamaktad\u0131r, ancak havuza eklemek i\xe7in t\u0131klayabilirsiniz.","unlocks.greyed_out_help":"Grile\u015Ftirilmi\u015F y\xfckseltmeler toplam puan\u0131n\u0131z\u0131 art\u0131rarak a\xe7\u0131labilir. Toplam puan, oyunda her puan ald\u0131\u011F\u0131n\u0131zda artar.","unlocks.intro":"Toplam puan\u0131n\u0131z {{ts}}. A\u015Fa\u011F\u0131da oyunun sundu\u011Fu t\xfcm y\xfckseltmeler ve seviyeler bulunmaktad\u0131r. A\u015Fa\u011F\u0131daki bir y\xfckseltmeye veya seviyeye t\u0131klayarak onunla bir test oyunu ba\u015Flat\u0131n.","unlocks.just_unlocked":"Seviye kilidi a\xe7\u0131ld\u0131","unlocks.just_unlocked_plural":"Az \xf6nce {{count}} seviyenin kilidini a\xe7t\u0131n\u0131z","unlocks.level":"

{{out_of}}seviyeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n

\\n

\u0130\u015Fte t\xfcm oyun seviyeleri, denemek i\xe7in birine t\u0131kla.

","unlocks.level_description":" {{bricks}} tu\u011Fla, {{colors}} renk ve {{bombs}} bombadan olu\u015Fan {{size}}x{{size}} b\xfcy\xfckl\xfc\u011F\xfcnde bir seviye.","unlocks.minScore":"Kilidi a\xe7mak i\xe7in bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minScoreWithPerks":" {{required}} ile ancak {{forbidden}} olmadan bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minTotalScore":"Toplam ${{score}}biriktirin","unlocks.reached":"En iyi skorunuz {{reached}}idi.","unlocks.title_upgrades":" {{out_of}}y\xfckseltmeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n\u0131z","upgrades.addiction.name":"Ba\u011F\u0131ml\u0131l\u0131k","upgrades.addiction.tooltip":"+{{lvl}} kombo / tu\u011Fla, kombo bir tu\u011Flay\u0131 k\u0131rd\u0131ktan sonra {{delay}}saniye i\xe7inde s\u0131f\u0131rlan\u0131r.","upgrades.addiction.verbose_description":"Geri say\u0131m yaln\u0131zca her seviyenin ilk tu\u011Flas\u0131 k\u0131r\u0131ld\u0131ktan sonra ba\u015Flar. T\xfcm tu\u011Flalar yok edildi\u011Finde durur.","upgrades.asceticism.name":"Z\xfchd","upgrades.asceticism.tooltip":"+{{combo}} kombo / tu\u011Fla, - {{combo}} jeton yakalamada","upgrades.asceticism.verbose_description":"Kombonuz t\u0131rman\u0131rken paralar\u0131 bir yere saklaman\u0131z gerekecek.","upgrades.ball_attract_ball.help_plural":"Daha g\xfc\xe7l\xfc \xe7ekim kuvveti","upgrades.ball_attract_ball.name":"Yer \xe7ekimi","upgrades.ball_attract_ball.tooltip":"Toplar toplar\u0131n\u0131 \xe7eker","upgrades.ball_attract_ball.verbose_description":"\\"Oyun alan\u0131n\u0131n geni\u015Fli\u011Finin 3/4\'\xfcnden\\" daha uzakta olan toplar birbirini \xe7ekmeye ba\u015Flayacakt\u0131r. \\n\\n\xc7ekim kuvveti, birbirlerinden en uzakta olduklar\u0131nda daha g\xfc\xe7l\xfcd\xfcr. \\n\\nG\xf6kku\u015Fa\u011F\u0131 par\xe7ac\u0131klar\u0131 \xe7ekim kuvvetini sembolize etmek i\xe7in u\xe7acakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.ball_attracts_coins.name":"Toplar madeni paralar\u0131 \xe7eker","upgrades.ball_attracts_coins.tooltip":"Madeni paralar en yak\u0131n topu takip eder ve daha yava\u015F d\xfc\u015Fer","upgrades.ball_attracts_coins.verbose_description":"\\"Leke\\" ve \\"hayalet paralar\\" ile birle\u015Ftirdi\u011Finizde, bu, paralarla toplar\u0131n \\"etraf\u0131n\u0131 boyamak\\" i\xe7in kullan\u0131labilir. Ayr\u0131ca, para m\u0131knat\u0131s\u0131 yerine de kullan\u0131labilir.","upgrades.ball_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.ball_repulse_ball.name":"Ki\u015Fisel alan","upgrades.ball_repulse_ball.tooltip":"Toplar toplar\u0131 iter","upgrades.ball_repulse_ball.verbose_description":"\xc7eyrek ekran geni\u015Fli\u011Finden daha az uzakl\u0131ktaki toplar birbirini itmeye ba\u015Flayacakt\u0131r. Birbirlerine yak\u0131nlarsa itme kuvveti daha g\xfc\xe7l\xfcd\xfcr. Par\xe7ac\u0131klar bu kuvvetin uyguland\u0131\u011F\u0131n\u0131 sembolize etmek i\xe7in d\u0131\u015Far\u0131 f\u0131rlayacakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.base_combo.name":"G\xfc\xe7l\xfc temeller","upgrades.base_combo.tooltip":"Kombo 1 yerine {{coins}} \'dan ba\u015Flar.","upgrades.base_combo.verbose_description":"Kombonuz normalde seviyenin ba\u015F\u0131nda 1\'den ba\u015Flar ve hi\xe7bir \u015Feye \xe7arpmadan z\u0131plad\u0131\u011F\u0131n\u0131zda 1\'e s\u0131f\u0131rlan\u0131r. Bu avantajla, kombo 3 puan daha y\xfcksekte ba\u015Flar, bu y\xfczden her zaman tu\u011Fla ba\u015F\u0131na en az 4 jeton al\u0131rs\u0131n\u0131z. Kombonuz her s\u0131f\u0131rland\u0131\u011F\u0131nda, 1 yerine 4\'e geri d\xf6ner. Topunuz, kombosunun birden y\xfcksek oldu\u011Funu belirtmek i\xe7in biraz par\u0131ldayacakt\u0131r.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Daha b\xfcy\xfck patlamalar","upgrades.bigger_explosions.verbose_description":"Varsay\u0131lan patlama 3x3 kareyi temizler, bununla 5x5 kare olur ve paralara gelen darbe de \xf6nemli \xf6l\xe7\xfcde daha g\xfc\xe7l\xfcd\xfcr. Ekran her patlamadan sonra yan\u0131p s\xf6ner (temel mod hari\xe7)","upgrades.bigger_puck.name":"Daha b\xfcy\xfck k\xfcrek","upgrades.bigger_puck.tooltip":"Kolayca daha fazla para yakalay\u0131n.","upgrades.bigger_puck.verbose_description":"Daha b\xfcy\xfck bir k\xfcrek, topu asla \u0131skalamaman\u0131z\u0131 ve daha fazla jeton yakalaman\u0131z\u0131 kolayla\u015Ft\u0131r\u0131r, ayr\u0131ca topun sekme a\xe7\u0131s\u0131n\u0131 hassas bir \u015Fekilde ayarlaman\u0131z\u0131 sa\u011Flar (topun a\xe7\u0131s\u0131 yaln\u0131zca k\xfcre\u011Fe \xe7arpt\u0131\u011F\u0131 yere ba\u011Fl\u0131d\u0131r).","upgrades.bricks_attract_ball.name":"Tu\u011Flalar toplar\u0131 \xe7eker","upgrades.bricks_attract_ball.tooltip":"Top \xe7arpaca\u011F\u0131 ilk {{count}} tu\u011Flaya do\u011Fru gider.","upgrades.bricks_attract_ball.verbose_description":"Etkisi daha y\xfcksek seviyelerde daha g\xfc\xe7l\xfcd\xfcr. Etki durmadan \xf6nce vurabilecek tu\u011Fla say\u0131s\u0131 da daha y\xfcksektir. Etki, top diske \xe7arpt\u0131\u011F\u0131nda yeniden silahlan\u0131r.","upgrades.bricks_attract_coins.name":"Tu\u011Flalar madeni paralar\u0131 \xe7eker","upgrades.bricks_attract_coins.tooltip":"Onlar\u0131n orada kalmalar\u0131na yard\u0131mc\u0131 olur","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Durug\xf6r\xfc sahibi","upgrades.clairvoyant.tooltip":"Yakla\u015Fan seviyeleri, tu\u011Fla HP\'sini ve top y\xf6n\xfcn\xfc g\xf6r\xfcn","upgrades.clairvoyant.verbose_description":"Do\u011Fru y\xfckseltmeleri se\xe7menize ve sa\u011Flam tu\u011Flalarla neler olup bitti\u011Fini anlaman\u0131za yard\u0131mc\u0131 olur. Seviye 2 ve 3, \u015F\xfcpheli fayda hakk\u0131nda ek bilgi getirir (d\xf6ng\xfc modunda eri\u015Filebilir)","upgrades.coin_magnet.help_plural":"Madeni paralar \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.coin_magnet.name":"Madeni para m\u0131knat\u0131s\u0131","upgrades.coin_magnet.tooltip":"K\xfcrek paralar\u0131 \xe7ekiyor","upgrades.coin_magnet.verbose_description":"Madeni paralar\u0131 k\xfcre\u011Fe y\xf6nlendirir. Madeni para zaten k\xfcre\u011Fe yak\u0131nsa etkisi daha g\xfc\xe7l\xfcd\xfcr.","upgrades.compound_interest.name":"Bile\u015Fik faiz","upgrades.compound_interest.tooltip":"+{{lvl}} kombo her k\u0131r\u0131lan tu\u011Fla i\xe7in, jeton kaybedildi\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.compound_interest.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda kombonuz bir artacak ve k\u0131rd\u0131\u011F\u0131n\u0131z her tu\u011Flayla birlikte daha fazla jeton ortaya \xe7\u0131kacakt\u0131r. \\nAncak, bu jetonlar\u0131n her birini k\xfcre\u011Finizle yakalad\u0131\u011F\u0131n\u0131zdan emin olun, \xe7\xfcnk\xfc kaybedilen jeton kombonuzu s\u0131f\u0131rlayacakt\u0131r.\\nKombonuz minimumun \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, oyun alan\u0131n\u0131n alt k\u0131sm\u0131nda jetonlar\u0131n oraya gitmemesi gerekti\u011Fini hat\u0131rlatan k\u0131rm\u0131z\u0131 bir \xe7izgi olacakt\u0131r.","upgrades.concave_puck.name":"\u0130\xe7b\xfckey k\xfcrek","upgrades.concave_puck.tooltip":"Dikey ni\u015Fan alma hassasiyetini art\u0131r\u0131r","upgrades.concave_puck.verbose_description":"Toplar d\xfcz bir \u015Fekilde yukar\u0131 do\u011Fru \xe7\u0131karak ba\u015Flar ve daha az a\xe7\u0131yla z\u0131plar.","upgrades.corner_shot.name":"K\xf6\u015Fe vuru\u015Fu","upgrades.corner_shot.tooltip":"K\xfcre\u011Finizin ekran\u0131n s\u0131n\u0131rlar\u0131yla \xf6rt\xfc\u015Fmesini sa\u011Flar","upgrades.corner_shot.verbose_description":"K\xf6\u015Felerde ni\u015Fan almaya yard\u0131mc\u0131 olur. Daha ileri seviyeler daha uza\u011Fa gitmenizi sa\u011Flar.","upgrades.etherealcoins.name":"Uzayda Madeni Paralar","upgrades.etherealcoins.tooltip":"Madeni paralar art\u0131k yer \xe7ekiminden etkilenmiyor","upgrades.etherealcoins.verbose_description":"Paralar birka\xe7 kez z\u0131plad\u0131ktan sonra bile h\u0131zlar\u0131n\u0131 koruyacak ve art\u0131k yer \xe7ekiminden etkilenmeyecekler.","upgrades.extra_levels.name":"5 dakika daha","upgrades.extra_levels.tooltip":"7 yerine {{count}} seviye oyna","upgrades.extra_levels.verbose_description":"Varsay\u0131lan oyun en fazla 7 seviye s\xfcrebilir, ard\u0131ndan oyun biter. \\n\\nBu avantaj\u0131n her seviyesi bir seviye daha yukar\u0131 \xe7\u0131kman\u0131z\u0131 sa\u011Flar. Son seviyeler genellikle en fazla puan\u0131 ald\u0131\u011F\u0131n\u0131z seviyelerdir, bu y\xfczden fark dramatik olabilir.","upgrades.extra_life.help_plural":"(Son) topunuz kaybolmak yerine ({{lvl}} kez) dipte sekecektir.","upgrades.extra_life.name":"Ekstra Hayat","upgrades.extra_life.tooltip":"Top, kaybedilmeden \xf6nce alt \xe7izgide bir kez sekecektir.","upgrades.extra_life.verbose_description":"Normalde bir topunuz vard\u0131r ve oyun onu b\u0131rakt\u0131\u011F\u0131n\u0131z anda biter.\\n\\nBu yetenek, ekran\u0131n alt\u0131na bir kez topu kurtaracak ve bu s\xfcre\xe7te k\u0131r\u0131lacak beyaz bir \xe7ubuk ekler. \\n\\nEkran\u0131n alt\u0131nda bir top her z\u0131plad\u0131\u011F\u0131nda bu yetene\u011Fin bir seviyesini kaybedersiniz.","upgrades.forgiving.name":"Ba\u011F\u0131\u015Flay\u0131c\u0131","upgrades.forgiving.tooltip":"Molalar\u0131 ka\xe7\u0131rmak, komboyu bir kerede azaltmak yerine kademeli olarak azalt\u0131r.","upgrades.forgiving.verbose_description":"Her seviyede ilk \u0131skalama bedava, sonra kombonun %10\'u, sonra %20\'si...","upgrades.fountain_toss.name":"\xc7e\u015Fme at\u0131\u015F\u0131","upgrades.fountain_toss.tooltip":"Birka\xe7 jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda bir miktar kombo kazan\u0131n.","upgrades.fountain_toss.verbose_description":"Bir jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda ve kombonuz {{max}}alt\u0131ndaysa, kombonuzun bir artma olas\u0131l\u0131\u011F\u0131 {{lvl}}/ kombodur.","upgrades.ghost_coins.name":"Hayalet paralar","upgrades.ghost_coins.tooltip":"Madeni paralar yava\u015F\xe7a tu\u011Flalar\u0131n aras\u0131ndan ge\xe7iyor","upgrades.ghost_coins.verbose_description":"Bu bir hata de\u011Fil, bir \xf6zellik! Madeni paralar tu\u011Flalar\u0131n i\xe7inden yava\u015F\xe7a u\xe7ar. Daha y\xfcksek seviyeler daha h\u0131zl\u0131 hareket etmelerini sa\u011Flar.","upgrades.helium.name":"Helyum","upgrades.helium.tooltip":"Yer\xe7ekimi k\xfcre\u011Fin solunda ve sa\u011F\u0131nda tersine d\xf6nd\xfc","upgrades.helium.verbose_description":"Bu, paralar\u0131 etkileyecek ve siz onlar\u0131 almaya haz\u0131r olana kadar paralar\u0131n havada as\u0131l\u0131 kalmas\u0131na neden olacakt\u0131r.","upgrades.hot_start.name":"S\u0131cak ba\u015Flang\u0131\xe7","upgrades.hot_start.tooltip":" {{start}}kombosundan ba\u015Fla, saniyede{{loss}} kombo","upgrades.hot_start.verbose_description":"Her seviyenin ba\u015F\u0131nda kombonuz +30 puanla ba\u015Flayacak, ancak daha sonra her saniye bir puan d\xfc\u015Fecek. Etki di\u011Fer avantajlarla birikiyor.","upgrades.hypnosis.name":"Hipnoz","upgrades.hypnosis.tooltip":"Bir tu\u011Flan\u0131n rengi de\u011Fi\u015Fti\u011Finde, o paray\u0131 en yak\u0131n topa \u0131\u015F\u0131nlay\u0131n ve tu\u011Flay\u0131 lekeleme yetene\u011Fini yeniden y\xfckleyin.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"\u0130\xe7 patlamalar","upgrades.implosions.tooltip":"Patlamalar paralar\u0131 d\u0131\u015Far\u0131 atmak yerine i\xe7eri \xe7ekiyor","upgrades.implosions.verbose_description":"Patlama kuvveti di\u011Fer \u015Fekilde uygulan\u0131r. Daha ileri seviyeler \\"daha b\xfcy\xfck patlama\\" olarak i\u015Flev g\xf6r\xfcr.","upgrades.instant_upgrade.name":"An\u0131nda y\xfckseltme","upgrades.instant_upgrade.tooltip":"\u015Eimdi +2 y\xfckseltme, oyun sonuna kadar -1 se\xe7im.","upgrades.instant_upgrade.verbose_description":"Hemen iki y\xfckseltme se\xe7in, b\xf6ylece birini \xfccretsiz, di\u011Ferini de bu avantaj\u0131 elde etmek i\xe7in kullan\u0131lan\u0131 geri \xf6deyin. Y\xfckseltmeleri se\xe7mek i\xe7in her sonraki men\xfcde se\xe7ebilece\u011Finiz daha az se\xe7enek olacak.","upgrades.left_is_lava.name":"Sol taraftan ka\xe7\u0131n\u0131n","upgrades.left_is_lava.tooltip":"+ K\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na{{lvl}} kombo. Top ekran\u0131n sol taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.left_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, kombonuz topunuz sol tarafa \xe7arpt\u0131\u011F\u0131 anda s\u0131f\u0131rlanacakt\u0131r. \\n\\nKombonuz y\xfckseldi\u011Fi anda, sol taraf k\u0131rm\u0131z\u0131ya d\xf6nerek onlara \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlat\u0131r.\\n","upgrades.limitless.name":"S\u0131n\u0131rs\u0131z","upgrades.limitless.tooltip":"T\xfcm y\xfckseltmelerin maksimum seviyesini {{lvl}} kadar art\u0131r\u0131n","upgrades.limitless.verbose_description":"Bu yetene\u011Fi se\xe7mek, onun kendi s\u0131n\u0131r\u0131n\u0131 da bir artt\u0131r\u0131r ve tekrar se\xe7menize olanak tan\u0131r.","upgrades.metamorphosis.name":"Ba\u015Fkala\u015F\u0131m","upgrades.metamorphosis.tooltip":"Her madeni para, {{lvl}} tu\u011Flay\u0131 kendi rengiyle lekeleyebilir","upgrades.metamorphosis.verbose_description":"Bu yetenekle, madeni paralar geldikleri tu\u011Flan\u0131n renginde olacak ve dokunduklar\u0131 ilk tu\u011Flay\u0131 ayn\u0131 renge boyayacak. Madeni paralar onlar\u0131 k\u0131ran topun h\u0131z\u0131yla ortaya \xe7\u0131kar, bu da \\"boyamak\\" istedi\u011Finiz tu\u011Flalara do\u011Fru biraz ni\u015Fan alabilece\u011Finiz anlam\u0131na gelir. 1. seviyede, her madeni para \\"harcanmadan\\" ve i\xe7i bo\u015F g\xf6r\xfcnmeden \xf6nce 1 tu\u011Flay\u0131 boyayabilir.","upgrades.minefield.name":"May\u0131n tarlas\u0131","upgrades.minefield.tooltip":"Ekrandaki bomba tu\u011Flas\u0131 ba\u015F\u0131na +{{lvl}} kombo","upgrades.minefield.verbose_description":"Bir tu\u011Fla yerle\u015Ftirildi\u011Finde komboya +lvl ekler, tu\u011Fla yok edildi\u011Finde -lvl ekler ve temel komboyu tu\u011Fla say\u0131s\u0131yla lvl \xe7arp\u0131m\u0131 kadar y\xfckseltir","upgrades.multiball.name":"\xc7oklu top","upgrades.multiball.tooltip":"Her seviyeye {{count}} topla ba\u015Flay\u0131n.","upgrades.multiball.verbose_description":"Breakout 71\'de topu d\xfc\u015F\xfcrd\xfc\u011F\xfcn\xfcz anda kaybedersiniz. \\n\\nBu avantajla iki top elde edersiniz ve bu y\xfczden birini kaybetmeyi g\xf6ze alabilirsiniz. \\n\\nKaybedilen toplar bir sonraki seviyede geri gelir. \\n\\nBirden fazla topa sahip olmak baz\u0131 ek avantajlar\u0131 kullan\u0131labilir hale getirir ve tabii ki seviyeyi daha h\u0131zl\u0131 temizler.","upgrades.nbricks.name":"S\u0131k\u0131 \xf6rneklem b\xfcy\xfckl\xfc\u011F\xfc","upgrades.nbricks.tooltip":"K\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na tam olarak {{lvl}} tu\u011Fla vurun +{{lvl}} kombo i\xe7in, aksi takdirde s\u0131f\u0131rlan\u0131r","upgrades.nbricks.verbose_description":"Bu tu\u011Flalar\u0131 yok etmeniz gerekmiyor ancak onlara vurman\u0131z gerekiyor. Patlamalarla yok edilen tu\u011Flalar say\u0131lmaz","upgrades.one_more_choice.name":"Ekstra se\xe7enek","upgrades.one_more_choice.tooltip":"Daha fazla seviye atlama, listede {{lvl}} daha fazla se\xe7enek sunacak","upgrades.one_more_choice.verbose_description":"Her y\xfckseltme men\xfcs\xfc bir se\xe7ene\u011Fe daha sahip olacak. Se\xe7ebilece\u011Finiz y\xfckseltme say\u0131s\u0131n\u0131 art\u0131rmaz.","upgrades.passive_income.name":"Pasif gelir","upgrades.passive_income.tooltip":"+{{lvl}} kombo / tu\u011Fla, k\xfcrek son {{time}}saniyede hareket etmedi\u011Fi s\xfcrece, bunun yerine s\u0131f\u0131rlan\u0131r","upgrades.passive_income.verbose_description":"Baz\u0131 \xf6zellikler, toplar\u0131n hi\xe7bir \u015Fey yapman\u0131za gerek kalmadan istedi\u011Finizi yapmas\u0131na yard\u0131mc\u0131 olabilir.","upgrades.picky_eater.name":"Se\xe7ici yiyen","upgrades.picky_eater.tooltip":"+{{lvl}} kombo her tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda, top rengi de\u011Fi\u015Fti\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.picky_eater.verbose_description":"Topunuzla ayn\u0131 renkte bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\nE\u011Fer farkl\u0131 bir renkteyse, top yeni rengi al\u0131r, ancak kombo s\u0131f\u0131rlan\u0131r, tabii topun renginde tu\u011Fla kalmam\u0131\u015Fsa. \\nMinimumunuzdan daha y\xfcksek bir kombo elde etti\u011Finizde, yanl\u0131\u015F renkteki tu\u011Flalar k\u0131rm\u0131z\u0131 bir kenarl\u0131k al\u0131r. \\nBirden fazla topunuz varsa, bunlardan biri bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda hepsi renk de\u011Fi\u015Ftirir.","upgrades.pierce.name":"Delme","upgrades.pierce.tooltip":"K\xfcrek z\u0131plamas\u0131ndan sonra top {{count}} tu\u011Flay\u0131 deldi","upgrades.pierce.verbose_description":"Top normalde bir \u015Feye dokundu\u011Fu anda z\u0131plar. Bu avantajla, 3 tu\u011Fla k\u0131r\u0131l\u0131ncaya kadar y\xf6r\xfcngesine devam eder. \\n\\nBundan sonra, 4. tu\u011Flada z\u0131plar ve sayac\u0131 s\u0131f\u0131rlamak i\xe7in k\xfcre\u011Fe dokunman\u0131z gerekir.","upgrades.pierce_color.name":"Renk delme","upgrades.pierce_color.tooltip":"+{{lvl}} topun rengindeki tu\u011Flalara hasar","upgrades.pierce_color.verbose_description":"Bir top ayn\u0131 renkteki bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda, engellenmeden ge\xe7ecektir. \\n\\nFarkl\u0131 renkteki bir tu\u011Flaya ula\u015Ft\u0131\u011F\u0131nda, onu k\u0131racak, rengini alacak ve sekecektir.\\n\\nSa\u011Flam tu\u011Flalar\u0131n\u0131z varsa, top yine de ayn\u0131 renkteki bir tu\u011Fladan sekebilir.","upgrades.puck_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.puck_repulse_ball.name":"Yumu\u015Fak ini\u015F","upgrades.puck_repulse_ball.tooltip":"K\xfcrek toplar\u0131 iter","upgrades.puck_repulse_ball.verbose_description":"Bir top k\xfcre\u011Fe yakla\u015Ft\u0131\u011F\u0131nda yava\u015Flamaya ba\u015Flayacak ve hatta k\xfcre\u011Fe de\u011Fmeden bile z\u0131plamaya ba\u015Flayacakt\u0131r.","upgrades.rainbow.name":"G\xf6kku\u015Fa\u011F\u0131","upgrades.rainbow.tooltip":"Paralar g\xf6kku\u015Fa\u011F\u0131 renklerinde ortaya \xe7\u0131kar.","upgrades.rainbow.verbose_description":"Her seviye renkli jetonlar\u0131n oran\u0131n\u0131 art\u0131r\u0131r. Renk seviye zaman\u0131na ba\u011Fl\u0131d\u0131r.","upgrades.reach.name":"Yukar\u0131dan a\u015Fa\u011F\u0131ya","upgrades.reach.tooltip":"En alt s\u0131radaki N tu\u011Flas\u0131na dokunmak komboyu s\u0131f\u0131rlar. Aksi takdirde, +N kombo","upgrades.reach.verbose_description":"E\u011Fer sadece bir s\u0131ra tu\u011Fla varsa veya en alttaki tu\u011Fla s\u0131ras\u0131 oyunun t\xfcm geni\u015Fli\u011Fini kapl\u0131yorsa, bu avantaj hi\xe7bir i\u015Fe yaramaz. Aksi takdirde, bu en alttaki s\u0131ray\u0131 k\u0131rmak komboyu s\u0131f\u0131rlarken, ba\u015Fka bir \u015Feyi k\u0131rmak komboyu o en alttaki s\u0131rada bulunan tu\u011Fla say\u0131s\u0131 kadar art\u0131r\u0131r. \\n\\nEn alttaki s\u0131ra k\u0131rm\u0131z\u0131yla vurgulanacakt\u0131r.","upgrades.respawn.name":"Yeniden canlanma","upgrades.respawn.tooltip":" {{delay}}saniye sonra tu\u011Flalar\u0131n %{{percent}}\'\u0131 yeniden ortaya \xe7\u0131kar.","upgrades.respawn.verbose_description":"Baz\u0131 par\xe7ac\u0131k efektleri tu\u011Flalar\u0131n nerede belirece\u011Fini size bildirecektir.","upgrades.right_is_lava.name":"Sa\u011F taraftan ka\xe7\u0131n\u0131n","upgrades.right_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo. Top ekran\u0131n sa\u011F taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.right_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, topunuz sa\u011F tarafa \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlanacakt\u0131r.\\n\\nKombonuz y\xfckseldi\u011Fi anda, onlara \xe7arpmaktan ka\xe7\u0131nman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in sa\u011F taraf k\u0131rm\u0131z\u0131 olur.","upgrades.sacrifice.help_l1":"Bir can\u0131 kaybetmek t\xfcm tu\u011Flalar\u0131 temizler","upgrades.sacrifice.help_over":"Komboya {{lvl}}can eklendi\u011Finde t\xfcm tu\u011Flalar temizlenir","upgrades.sacrifice.name":"Kurban etmek","upgrades.sacrifice.verbose_description":"Bu, komboyu olduk\xe7a y\xfckse\u011Fe \xe7\u0131karabilir.","upgrades.sapper.help_plural":"\u0130lk k\u0131r\u0131lan {{lvl}} tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.name":"Kazmac\u0131","upgrades.sapper.tooltip":"\u0130lk k\u0131r\u0131lan tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.verbose_description":"Sadece ortadan kaybolmak yerine, k\u0131rd\u0131\u011F\u0131n\u0131z ilk tu\u011Fla bir bomba tu\u011Flas\u0131yla de\u011Fi\u015Ftirilecektir. K\xfcrek \xfczerinde topu sektirmek, efekti yeniden etkinle\u015Ftirir. Bu yetene\u011Fi seviyelendirmek, daha fazla bomba yerle\u015Ftirmenize olanak tan\u0131r.","upgrades.shocks.name":"\u015Eoklar","upgrades.shocks.tooltip":"Patlay\u0131c\u0131 top \xe7arp\u0131\u015Fmalar\u0131","upgrades.shocks.verbose_description":"\u0130ki top \xe7arp\u0131\u015Ft\u0131\u011F\u0131nda h\u0131zlar\u0131 de\u011Fi\u015Fir, bir patlama meydana gelir ve onlar\u0131 ay\u0131rmak i\xe7in ek h\u0131z kazan\u0131rlar.","upgrades.shunt.name":"\u015Eant","upgrades.shunt.tooltip":"Kombonuzun {{percent}}%\'sini seviyeler aras\u0131nda tutun","upgrades.shunt.verbose_description":"E\u011Fer s\u0131cak ba\u015Flatma \xf6zelli\u011Finiz de varsa, s\u0131cak ba\u015Flatma \xf6zelli\u011Fi mevcut kombinasyona eklenir","upgrades.side_flip.name":"Sa\u011F elini kullanan","upgrades.side_flip.tooltip":"Sa\u011Fdan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_flip.verbose_description":"Bir kombo kazanmak i\xe7in tu\u011Flan\u0131n sa\u011F taraf\u0131na vurun, ancak sol taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.side_kick.name":"Solak","upgrades.side_kick.tooltip":"Soldan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_kick.verbose_description":"Tu\u011Flan\u0131n sol taraf\u0131na vurarak bir kombo elde edin, ancak sa\u011F taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.skip_last.help_plural":"Son {{lvl}} tu\u011Fla patlayacak.","upgrades.skip_last.name":"Kolay Temizlik","upgrades.skip_last.tooltip":"Son tu\u011Fla patlayacak.","upgrades.skip_last.verbose_description":"Bir sonraki seviyeye ge\xe7mek i\xe7in t\xfcm tu\u011Flalar\u0131 k\u0131rman\u0131z gerekir. Ancak son tu\u011Flalar\u0131 elde etmek zor olabilir. \\n\\nBir seviyeyi erken bitirmek, y\xfckseltme s\u0131ras\u0131nda ekstra se\xe7enekler sunar. Tu\u011Flalar\u0131 asla ka\xe7\u0131rmamak da \xe7ok faydal\u0131d\u0131r. \\n\\nYani son tu\u011Flalar\u0131 k\u0131rmakta zorlan\u0131yorsan\u0131z, bu yetene\u011Fi birka\xe7 kez elde etmek yard\u0131mc\u0131 olabilir.","upgrades.slow_down.name":"Daha yava\u015F top","upgrades.slow_down.tooltip":"Top daha yava\u015F hareket ediyor","upgrades.slow_down.verbose_description":"Top nispeten yava\u015F ba\u015Flar, ancak oyununuzun her seviyesinde biraz daha h\u0131zl\u0131 ba\u015Flayacakt\u0131r. \\n\\nAyr\u0131ca bir seviyede \xe7ok zaman ge\xe7irirseniz h\u0131zlanacakt\u0131r. \\n\\nBu avantaj onu daha y\xf6netilebilir hale getirir. \\n\\nMen\xfcde \xe7ocuk modunu etkinle\u015Ftirerek her seferinde ba\u015Flang\u0131\xe7ta alabilirsiniz.","upgrades.smaller_puck.help_plural":"Daha k\xfc\xe7\xfck k\xfcrek ve daha y\xfcksek taban kombinasyonu","upgrades.smaller_puck.name":"Daha k\xfc\xe7\xfck k\xfcrek","upgrades.smaller_puck.tooltip":"Ayr\u0131ca +5 temel kombo verir","upgrades.smaller_puck.verbose_description":"Bu, k\xfcre\u011Fi daha k\xfc\xe7\xfck yapar, bu da teoride baz\u0131 k\xf6\u015Fe vuru\u015Flar\u0131n\u0131 kolayla\u015Ft\u0131r\u0131r, ancak ger\xe7ekte sadece zorlu\u011Fu art\u0131r\u0131r.\\n\\nBu y\xfczden, bunu se\xe7tikten sonra k\u0131raca\u011F\u0131n\u0131z t\xfcm tu\u011Flalar i\xe7in tu\u011Fla ba\u015F\u0131na +5 jetonluk g\xfczel bir bonus da al\u0131rs\u0131n\u0131z.","upgrades.soft_reset.name":"Yumu\u015Fak s\u0131f\u0131rlama","upgrades.soft_reset.tooltip":"Kombo s\u0131f\u0131rlamalar\u0131 % {{percent}}tutar","upgrades.soft_reset.verbose_description":"Bir kombo s\u0131f\u0131rlaman\u0131n etkisini s\u0131n\u0131rlay\u0131n.","upgrades.streak_shots.name":"Vuru\u015F serisi","upgrades.streak_shots.tooltip":"K\xfcrek \xe7ekmeden \xf6nce \xe7ok say\u0131da tu\u011Fla k\u0131rarsan\u0131z daha fazla para kazan\u0131rs\u0131n\u0131z.","upgrades.streak_shots.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\n\\nAncak, top k\xfcre\u011Finize de\u011Fdi\u011Fi anda kombo varsay\u0131lan de\u011Ferine s\u0131f\u0131rlan\u0131r.\\n\\nKombonuz temel de\u011Ferin \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, k\xfcre\u011Finizin topla dokundu\u011Funuzda kombonuzu yok edece\u011Fini size hat\u0131rlatmak i\xe7in k\u0131rm\u0131z\u0131 bir kenar\u0131 olacakt\u0131r.","upgrades.sturdy_bricks.name":"Sa\u011Flam tu\u011Flalar","upgrades.sturdy_bricks.tooltip":"+{{lvl}} tu\u011Fla HP, k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan +{{percent}}% para","upgrades.sturdy_bricks.verbose_description":"Bu yetene\u011Fin her seviyesi t\xfcm tu\u011Flalara bir HP ekler. HP say\u0131s\u0131n\u0131 \\"clairvoyant\\" yetene\u011Fiyle g\xf6rebilirsiniz. \\"Piercing\\" yetene\u011Fini alarak top hasar\u0131n\u0131 art\u0131rabilirsiniz. Yetene\u011Fin her seviyesi +50% jeton spawn\'\u0131 ekler.","upgrades.superhot.name":"S\xdcPER SICAK","upgrades.superhot.tooltip":"K\xfcrek hareket ettik\xe7e zaman da hareket eder.","upgrades.superhot.verbose_description":"S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK","upgrades.telekinesis.help_plural":"Top \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.telekinesis.name":"Telekinezi","upgrades.telekinesis.tooltip":"K\xfcrek topun y\xf6r\xfcngesini kontrol eder","upgrades.telekinesis.verbose_description":"Top yukar\u0131 do\u011Fru giderken onu kontrol ediyorsun.","upgrades.top_is_lava.name":"S\u0131n\u0131r g\xf6ky\xfcz\xfcd\xfcr","upgrades.top_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, tepeye vuruldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.top_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. Ancak, topunuz ekran\u0131n tepesine \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlan\u0131r. \\n\\nKombonuz minimumun \xfczerinde oldu\u011Funda, ona \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in \xfcstte k\u0131rm\u0131z\u0131 bir \xe7ubuk belirir.","upgrades.trampoline.name":"Trambolin","upgrades.trampoline.tooltip":"+ k\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na{{lvl}} kombo,- herhangi bir s\u0131n\u0131rda s\u0131\xe7rama ba\u015F\u0131na{{lvl}} kombo","upgrades.trampoline.verbose_description":"S\u0131f\u0131rlama ko\u015Fulu eklemeyen nadir kombo y\xfckseltmelerinden biri","upgrades.transparency.name":"\u015Eeffafl\u0131k","upgrades.transparency.tooltip":"Top ekranda ne kadar y\xfcksekteyse o kadar \u015Feffaf olur. Ne kadar \u015Feffafsa o kadar \xe7ok jeton \xfcretir.","upgrades.transparency.verbose_description":"Daha y\xfcksek seviyeler topun daha \xe7abuk \u015Feffaf olmas\u0131n\u0131 sa\u011Flar ve puan bonusunu art\u0131r\u0131r.","upgrades.trickledown.name":"S\u0131zma ekonomisi","upgrades.trickledown.tooltip":"Paralar ekran\u0131n \xfcst k\u0131sm\u0131nda g\xf6r\xfcn\xfcr.","upgrades.trickledown.verbose_description":"Kenara biraz para ay\u0131rman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.unbounded.name":"Dolgu","upgrades.unbounded.tooltip":"Seviyenin sa\u011F\u0131na ve soluna bo\u015Fluk ekler, ancak k\xfcre\u011Finiz o kadar uza\u011Fa gidemez.","upgrades.unbounded.verbose_description":"Bir di\u011Fer geli\u015Ftirme ise k\xfcre\u011Finizin eri\u015Fim mesafesini uzatman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.viscosity.name":"Viskozite","upgrades.viscosity.tooltip":"Daha yava\u015F para d\xfc\u015F\xfc\u015F\xfc","upgrades.viscosity.verbose_description":"Madeni paralar normalde yer \xe7ekimi ve patlamalarla olduk\xe7a y\xfcksek h\u0131zlara ula\u015F\u0131r. \\n\\nBu yetenek, sanki bir t\xfcr viskoz s\u0131v\u0131n\u0131n i\xe7indeymi\u015F gibi s\xfcrekli olarak yava\u015Flamalar\u0131n\u0131 sa\u011Flar. \\n\\nBu, onlar\u0131 yakalamay\u0131 kolayla\u015Ft\u0131r\u0131r ve madeni paran\u0131n hareketini etkileyen yeteneklerle g\xfczel bir \u015Fekilde birle\u015Fir.","upgrades.wind.help_plural":"Daha g\xfc\xe7l\xfc r\xfczgar kuvveti","upgrades.wind.name":"R\xfczg\xe2r","upgrades.wind.tooltip":"K\xfcrek pozisyonu r\xfczgar yarat\u0131r","upgrades.wind.verbose_description":"R\xfczgar k\xfcre\u011Fin pozisyonuna ba\u011Fl\u0131d\u0131r: sol sola eser, sa\u011F sa\u011Fa eser. Hem toplar\u0131 hem de paralar\u0131 etkiler.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"Top k\xfcre\u011Fe do\u011Fru d\xfc\u015Fer","upgrades.yoyo.verbose_description":"Telekinezinin tam tersi, topun a\u015Fa\u011F\u0131 d\xfc\u015Ferken kontrol edilmesi.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, patlama oldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.zen.verbose_description":"Sonu\xe7ta bu \u015Fiddet i\xe7ermeyen bir oyun."}'); - },{}],"6pQh7":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); @@ -2469,6 +2464,7 @@ parcelHelpers.export(exports, "catchRateBest", ()=>catchRateBest); parcelHelpers.export(exports, "catchRateGood", ()=>catchRateGood); parcelHelpers.export(exports, "missesBest", ()=>missesBest); parcelHelpers.export(exports, "missesGood", ()=>missesGood); +var _settings = require("./settings"); function clamp(value, min, max) { return Math.max(min, Math.min(value, max)); } @@ -2477,8 +2473,8 @@ function comboKeepingRate(level) { } function hoursSpentPlaying() { try { - const timePlayed = localStorage.getItem("breakout_71_total_play_time") || "0"; - return Math.floor(parseFloat(timePlayed) / 1000 / 60 / 60); + const timePlayed = (0, _settings.getSettingValue)('breakout_71_total_play_time', 0); + return Math.floor(timePlayed / 1000 / 60 / 60); } catch (e) { return 0; } @@ -2528,7 +2524,7 @@ function firstWhere(arr, mapper) { } const wallBouncedBest = 3, wallBouncedGood = 10, levelTimeBest = 30, levelTimeGood = 60, catchRateBest = 95, catchRateGood = 90, missesBest = 3, missesGood = 6; -},{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"7OIPf":[function(require,module,exports,__globalThis) { +},{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./settings":"5blfu"}],"7OIPf":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "getLevelBackground", ()=>getLevelBackground); @@ -2596,15 +2592,20 @@ function playPendingSounds(gameState) { const soundName = key; const ex = gameState.aboutToPlaySound[soundName]; if (ex.vol) { - sounds[soundName](Math.min(2, ex.vol), pixelsToPan(gameState, ex.x), gameState.combo); + sounds[soundName](Math.min(1, ex.vol), pixelsToPan(gameState, ex.x), gameState.combo); ex.vol = 0; } } } const sounds = { - wallBeep: (vol, pan, combo)=>{ + wallBeep: (volume, pan)=>{ if (!(0, _options.isOptionOn)("sound")) return; - createSingleBounceSound(800, pan, vol); + createSingleBounceSound(800, pan, volume); + }, + plouf: (volume, pan)=>{ + if (!(0, _options.isOptionOn)("sound")) return; + createSingleBounceSound(240, pan, volume * 0.5); + // createWaterDropSound(800, pan, volume*0.2, 0.2,'triangle') }, comboIncreaseMaybe: (volume, pan, combo)=>{ if (!(0, _options.isOptionOn)("sound")) return; @@ -2784,6 +2785,33 @@ function createOscillator(context, frequency, type) { oscillator.frequency.setValueAtTime(frequency, context.currentTime); return oscillator; } +// TODO +function createWaterDropSound(baseFreq = 500, pan = 0.5, volume = 1, duration = 0.6, type = "sine") { + const context = getAudioContext(); + if (!context) return; + const oscillator = createOscillator(context, baseFreq, type); + const gainNode = context.createGain(); + const panner = context.createStereoPanner(); + // Connect nodes + oscillator.connect(gainNode); + gainNode.connect(panner); + panner.connect(context.destination); + panner.connect(audioRecordingTrack); + // Panning + panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime); + const now = context.currentTime; + // Volume envelope: soft plop -> fade out + gainNode.gain.setValueAtTime(0.0001, now); + gainNode.gain.exponentialRampToValueAtTime(0.7 * volume, now + duration / 100); // Quick swell + gainNode.gain.exponentialRampToValueAtTime(0.1, now + duration / 3); // Fade out + gainNode.gain.exponentialRampToValueAtTime(0.001, now + duration); // Fade out + // Pitch envelope: slight downward pitch bend to simulate water tension + oscillator.frequency.setValueAtTime(baseFreq, now); + oscillator.frequency.exponentialRampToValueAtTime(baseFreq * 0.5, now + duration); + // Start and stop + oscillator.start(now); + oscillator.stop(now + duration); +} },{"./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"d5NoS":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); @@ -3093,6 +3121,10 @@ function defaultSounds() { vol: 0, x: 0 }, + plouf: { + vol: 0, + x: 0 + }, colorChange: { vol: 0, x: 0 @@ -3797,7 +3829,7 @@ frames = 1) { } } if (gameState.perks.bricks_attract_coins) goToNearestBrick(gameState, coin, gameState.perks.bricks_attract_coins * frames, 2, false); - const ratio = 1 - (gameState.perks.viscosity * 0.03 + 0.002) * frames / (1 + gameState.perks.etherealcoins); + const ratio = 1 - (gameState.perks.viscosity * 0.03 + 0.002 + (coin.y > gameState.gameZoneHeight ? 0.2 : 0)) * frames / (1 + gameState.perks.etherealcoins); if (!gameState.perks.etherealcoins) { coin.vy *= ratio; coin.vx *= ratio; @@ -3818,6 +3850,7 @@ frames = 1) { if (gameState.perks.helium && !(0, _options.isOptionOn)("basic") && Math.random() < 0.1 * frames) makeParticle(gameState, coin.x, coin.y, 0, dvy * 10, gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins") ? coin.color : "#ffd300", true, 5, 250); const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10; const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); + if (coin.previousY < gameState.gameZoneHeight && coin.y > gameState.gameZoneHeight && coin.vy > 0 && speed > 20) schedulGameSound(gameState, "plouf", coin.x, (0, _pureFunctions.clamp)(speed, 20, 100) / 100 * 0.2); if (coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight && coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy && Math.abs(coin.x - gameState.puckPosition) < coinRadius + gameState.puckWidth / 2 + // a bit of margin to be nice , negative in case it's a negative coin gameState.puckHeight * (coin.points ? 1 : -1)) { addToScore(gameState, coin); @@ -4213,7 +4246,7 @@ function goToNearestBrick(gameState, coin, strength, size = 2, particle = false) if ((vx || vy) && particle) makeParticle(gameState, coin.x, coin.y, -vx * 2, -vy * 2, rainbowColor(), true); } -},{"./game_utils":"cEeac","./i18n/i18n":"eNPRm","./loadGameData":"l1B4x","./settings":"5blfu","./render":"9AS2t","./gameOver":"caCAf","./game":"edeGs","./recording":"godmD","./options":"d5NoS","./pure_functions":"6pQh7","./addToTotalScore":"ka4dG","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./getLevelBackground":"7OIPf"}],"9AS2t":[function(require,module,exports,__globalThis) { +},{"./game_utils":"cEeac","./i18n/i18n":"eNPRm","./loadGameData":"l1B4x","./settings":"5blfu","./render":"9AS2t","./gameOver":"caCAf","./game":"edeGs","./recording":"godmD","./options":"d5NoS","./pure_functions":"6pQh7","./addToTotalScore":"ka4dG","./getLevelBackground":"7OIPf","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"9AS2t":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "gameCanvas", ()=>gameCanvas); @@ -4269,7 +4302,7 @@ function render(gameState) { }); else menuLabel.innerText = (0, _i18N.t)("play.menu_label"); const catchRate = gameState.levelSpawnedCoins ? (gameState.levelSpawnedCoins - gameState.levelLostCoins) / gameState.levelSpawnedCoins : 1; - scoreDisplay.innerHTML = ((0, _options.isOptionOn)("show_fps") ? ` + scoreDisplay.innerHTML = ((0, _options.isOptionOn)("show_fps") || gameState.computer_controlled ? ` ${0, _game.lastMeasuredFPS} FPS / @@ -4288,7 +4321,7 @@ function render(gameState) { ${gameState.levelMisses} M / ` : "") + `$${gameState.score}`; - scoreDisplay.className = gameState.computer_controlled && "hidden" || gameState.lastScoreIncrease > gameState.levelTime - 500 && "active" || ""; + scoreDisplay.className = gameState.computer_controlled && "computer_controlled" || gameState.lastScoreIncrease > gameState.levelTime - 500 && "active" || ""; // Clear if (!(0, _options.isOptionOn)("basic") && level.svg && level.color === "#000000") { haloCanvasCtx.globalCompositeOperation = "source-over"; @@ -4507,7 +4540,16 @@ function render(gameState) { } ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; + if ((0, _options.isOptionOn)("mobile-mode") && gameState.computer_controlled) drawText(ctx, "breakout.lecaro.me?autoplay", gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); if ((0, _options.isOptionOn)("mobile-mode") && !gameState.running) drawText(ctx, (0, _i18N.t)("play.mobile_press_to_play"), gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); + // if(isOptionOn('mobile-mode')) { + // ctx.globalCompositeOperation = "source-over"; + // ctx.globalAlpha = 0.5; + // ctx.fillStyle = 'black' + // ctx.fillRect(0,gameState.gameZoneHeight, gameState.canvasWidth, gameState.canvasHeight-gameState.gameZoneHeight) + // } + // ctx.globalAlpha=1 + askForWakeLock(gameState); if (shaked) ctx.resetTransform(); } function drawStraightLine(ctx, gameState, mode, x1, y1, x2, y2, alpha = 1) { @@ -4775,8 +4817,26 @@ function getCoinRenderColor(gameState, coin) { if (gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins") || gameState.perks.hypnosis || gameState.perks.rainbow) return coin.color; return "#ffd300"; } +let wakeLock = null, wakeLockPending = false; +function askForWakeLock(gameState) { + if (gameState.computer_controlled && !wakeLock && !wakeLockPending) { + wakeLockPending = true; + try { + navigator.wakeLock.request("screen").then((lock)=>{ + wakeLock = lock; + wakeLockPending = false; + lock.addEventListener("release", ()=>{ + // the wake lock has been released + wakeLock = null; + }); + }); + } catch (e) { + console.warn("askForWakeLock error", e); + } + } +} -},{"./gameStateMutators":"9ZeQl","./game_utils":"cEeac","./i18n/i18n":"eNPRm","./game":"edeGs","./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./pure_functions":"6pQh7"}],"caCAf":[function(require,module,exports,__globalThis) { +},{"./gameStateMutators":"9ZeQl","./game_utils":"cEeac","./i18n/i18n":"eNPRm","./game":"edeGs","./options":"d5NoS","./pure_functions":"6pQh7","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"caCAf":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "addToTotalPlayTime", ()=>addToTotalPlayTime); @@ -4795,7 +4855,7 @@ var _upgrades = require("./upgrades"); var _levelEditor = require("./levelEditor"); function addToTotalPlayTime(ms) { try { - localStorage.setItem("breakout_71_total_play_time", JSON.stringify(JSON.parse(localStorage.getItem("breakout_71_total_play_time") || "0") + ms)); + (0, _settings.setSettingValue)('breakout_71_total_play_time', (0, _settings.getSettingValue)('breakout_71_total_play_time', 0) + ms); } catch (e) {} } function gameOver(title, intro) { @@ -4968,7 +5028,7 @@ function getHistograms(gameState) { return unlockedLevels + runStats; } -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./game":"edeGs","./game_utils":"cEeac","./settings":"5blfu","./recording":"godmD","./asyncAlert":"rSqLY","./upgrades":"1u3Dx","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./levelEditor":"cirX1"}],"godmD":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./game":"edeGs","./game_utils":"cEeac","./settings":"5blfu","./recording":"godmD","./asyncAlert":"rSqLY","./upgrades":"1u3Dx","./levelEditor":"cirX1","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"godmD":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "recordOneFrame", ()=>recordOneFrame); @@ -5437,7 +5497,7 @@ function automaticBackgroundColor(bricks) { return bricks.filter((b)=>b === "g").length > bricks.filter((b)=>b !== "_").length * 0.05 ? "#115988" : ""; } -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./asyncAlert":"rSqLY","./levelIcon":"6rQoT","./data/palette.json":"ktRBU","./game":"edeGs","./game_utils":"cEeac"}],"ka4dG":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./asyncAlert":"rSqLY","./levelIcon":"6rQoT","./data/palette.json":"ktRBU","./game":"edeGs","./game_utils":"cEeac","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"ka4dG":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "addToTotalScore", ()=>addToTotalScore); @@ -5464,20 +5524,18 @@ function addToTotalScore(gameState, points) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "toast", ()=>toast); -let onScreen = 0; +let div = document.createElement("div"); +div.classList = 'hidden toast'; +document.body.appendChild(div); +let timeout; function toast(html) { - const div = document.createElement("div"); - div.classList = "toast"; + div.classList = "toast visible"; div.innerHTML = html; - const lasts = 1500 + onScreen * 200; - div.style.animationDuration = lasts + "ms"; - div.style.top = 40 + onScreen * 50 + "px"; - document.body.appendChild(div); - onScreen++; - setTimeout(()=>{ - div.remove(); - onScreen--; - }, lasts); + if (timeout) clearTimeout(timeout); + timeout = setTimeout(()=>{ + timeout = undefined; + div.classList = 'hidden toast'; + }, 1500); } },{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"aQN6X":[function(require,module,exports,__globalThis) { @@ -5681,7 +5739,7 @@ async function openStartingPerksEditor() { } } -},{"./asyncAlert":"rSqLY","./i18n/i18n":"eNPRm","./loadGameData":"l1B4x","./settings":"5blfu","./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./upgrades":"1u3Dx"}],"bqkdF":[function(require,module,exports,__globalThis) { +},{"./asyncAlert":"rSqLY","./i18n/i18n":"eNPRm","./loadGameData":"l1B4x","./settings":"5blfu","./options":"d5NoS","./upgrades":"1u3Dx","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"bqkdF":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "helpMenuEntry", ()=>helpMenuEntry); @@ -5822,7 +5880,7 @@ async function openCreativeModePerksPicker() { } } -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./game":"edeGs","./asyncAlert":"rSqLY","./game_utils":"cEeac","./gameOver":"caCAf","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./upgrades":"1u3Dx","./levelIcon":"6rQoT"}],"3RWxb":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./game":"edeGs","./asyncAlert":"rSqLY","./game_utils":"cEeac","./gameOver":"caCAf","./upgrades":"1u3Dx","./levelIcon":"6rQoT","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"3RWxb":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "setupTooltips", ()=>setupTooltips); diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index dcefe6d..175436c 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29077162"; +const VERSION = "29077593"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/data/levels.json b/src/data/levels.json index 8b5ce85..eb4748c 100644 --- a/src/data/levels.json +++ b/src/data/levels.json @@ -933,12 +933,6 @@ "bricks": "__bbbb___bbggbb_bbggggbbbggggggbbggggggbbbggggbb_bbggbb___bbbb__", "color": "" }, - { - "name": "icon:particles", - "size": 8, - "bricks": "_b_b_b__________b_bbb_b___bbb___b_bbb__b_____b___b_b__b________b", - "color": "" - }, { "name": "icon:reset", "size": 8, diff --git a/src/data/version.json b/src/data/version.json index 9763b91..28d01ef 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29077162" +"29077593" diff --git a/src/game.less b/src/game.less index 00ecf9f..285eb65 100644 --- a/src/game.less +++ b/src/game.less @@ -71,8 +71,8 @@ canvas:not(#game) { transition: color 0.01s; } - &.hidden { - display: none; + &.computer_controlled { + pointer-events: none; } span { @@ -521,6 +521,7 @@ h2.histogram-title strong { } } + .toast { position: fixed; left: 0; @@ -534,22 +535,18 @@ h2.histogram-title strong { border-radius: 2px; padding-right: 10px; pointer-events: none; - animation: toast forwards; -} - -@keyframes toast { - 0%, - 100% { + transition: opacity 200ms, transform 200ms; + &.hidden{ opacity: 0; transform: translate(-20px, -20px) scale(0.5); } - 10%, - 90% { + &.visible{ opacity: 0.8; transform: none; } } + .gridEdit > div > span, .palette > span { display: inline-flex; diff --git a/src/game.ts b/src/game.ts index eccf683..5ba5c37 100644 --- a/src/game.ts +++ b/src/game.ts @@ -44,6 +44,7 @@ import { import { forEachLiveOne, gameStateTick, + liveCount, normalizeGameState, pickRandomUpgrades, setLevel, @@ -96,6 +97,7 @@ import { runHistoryViewerMenuEntry } from "./runHistoryViewer"; import { getNearestUnlockHTML, openScorePanel } from "./openScorePanel"; import { monitorLevelsUnlocks } from "./monitorLevelsUnlocks"; import { levelEditorMenuEntry } from "./levelEditor"; +import {toast} from "./toast"; export async function play() { if (await applyFullScreenChoice()) return; @@ -470,6 +472,7 @@ export let lastMeasuredFPS = 60; setInterval(() => { lastMeasuredFPS = FPSCounter; FPSCounter = 0; + }, 1000); setInterval(() => { @@ -768,15 +771,6 @@ async function openSettingsMenu() { await openSettingsMenu(); }, }); - actions.push({ - icon: icons["icon:particles"], - text: t("settings.max_particles", { max: getCurrentMaxParticles() }), - help: t("settings.max_particles_help"), - async value() { - cycleMaxParticles(); - await openSettingsMenu(); - }, - }); actions.push({ icon: icons["icon:reset"], @@ -1022,22 +1016,29 @@ export function restart(params: RunParams) { play(); } } - -if (window.location.search.includes("autoplay")) { + if (window.location.search.includes("autoplay")) { startComputerControlledGame(); -} else { +} else if (window.location.search.includes("stress")) { + if(!isOptionOn('show_fps')) + toggleOption('show_fps') + restart({ + level:allLevels.find(l=>l.name=='Worms'), + perks:{base_combo:5000, pierce:20, rainbow:3, sapper:2, etherealcoins:1} + }); +}else { restart({}); } export function startComputerControlledGame() { - const perks: Partial = { base_combo: 7, pierce: 3 }; + const perks: Partial = { base_combo: 20, pierce: 3 }; for (let i = 0; i < 10; i++) { const u = sample(upgrades); - perks[u.id] = Math.floor(Math.random() * u.max) + 1; + + perks[u.id] ||= Math.floor(Math.random() * u.max) + 1; } perks.superhot = 0; restart({ - level: sample(allLevels)?.name, + level: sample(allLevels.filter((l) => l.color === "#000000")), computer_controlled: true, perks, }); diff --git a/src/gameOver.ts b/src/gameOver.ts index 27dcb5b..05215d2 100644 --- a/src/gameOver.ts +++ b/src/gameOver.ts @@ -9,7 +9,7 @@ import { pickedUpgradesHTMl, reasonLevelIsLocked, } from "./game_utils"; -import { getSettingValue, getTotalScore } from "./settings"; +import {getSettingValue, getTotalScore, setSettingValue} from "./settings"; import { stopRecording } from "./recording"; import { asyncAlert } from "./asyncAlert"; import { rawUpgrades } from "./upgrades"; @@ -18,13 +18,8 @@ import { editRawLevelList } from "./levelEditor"; export function addToTotalPlayTime(ms: number) { try { - localStorage.setItem( - "breakout_71_total_play_time", - JSON.stringify( - JSON.parse(localStorage.getItem("breakout_71_total_play_time") || "0") + - ms, - ), - ); + setSettingValue('breakout_71_total_play_time', getSettingValue('breakout_71_total_play_time',0)+ms) + } catch (e) {} } diff --git a/src/gameStateMutators.ts b/src/gameStateMutators.ts index b484291..0f351aa 100644 --- a/src/gameStateMutators.ts +++ b/src/gameStateMutators.ts @@ -1160,8 +1160,12 @@ export function gameStateTick( const ratio = 1 - - ((gameState.perks.viscosity * 0.03 + 0.002) * frames) / + ((gameState.perks.viscosity * 0.03 + + 0.002 + + (coin.y > gameState.gameZoneHeight ? 0.2 : 0)) * + frames) / (1 + gameState.perks.etherealcoins); + if (!gameState.perks.etherealcoins) { coin.vy *= ratio; coin.vx *= ratio; @@ -1214,6 +1218,9 @@ export function gameStateTick( const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10; const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); + if(coin.previousYgameState.gameZoneHeight && coin.vy>0 && speed > 20) { + schedulGameSound(gameState, "plouf", coin.x, clamp(speed, 20,100)/100*0.2); + } if ( coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight && diff --git a/src/game_utils.ts b/src/game_utils.ts index e89d0ed..02f5303 100644 --- a/src/game_utils.ts +++ b/src/game_utils.ts @@ -240,6 +240,7 @@ export function defaultSounds() { explode: { vol: 0, x: 0 }, lifeLost: { vol: 0, x: 0 }, coinCatch: { vol: 0, x: 0 }, + plouf: { vol: 0, x: 0 }, colorChange: { vol: 0, x: 0 }, }, }; diff --git a/src/i18n/ar.json b/src/i18n/ar.json index 7490b39..7bc951c 100644 --- a/src/i18n/ar.json +++ b/src/i18n/ar.json @@ -186,8 +186,6 @@ "settings.load_save_file_help": "حدد ملف الحفظ على جهازك", "settings.max_coins": " {{max}} عملات معدنية على الشاشة كحد أقصى", "settings.max_coins_help": "تجميلي فقط، لا يؤثر على النتيجة", - "settings.max_particles": " {{max}} جسيمات كحد أقصى", - "settings.max_particles_help": "يحدد عدد الجسيمات التي تظهر على الشاشة للتأثير البصري.", "settings.mobile": "الوضع المحمول", "settings.mobile_help": "يترك مساحة تحت المجداف.", "settings.pointer_lock": "قفل مؤشر الماوس", diff --git a/src/i18n/b71.babel b/src/i18n/b71.babel index 15b48e9..b3e4d9f 100644 --- a/src/i18n/b71.babel +++ b/src/i18n/b71.babel @@ -6647,76 +6647,6 @@ - - max_particles - - - - - ar-LB - false - - - de-DE - false - - - en-US - true - - - es-CL - false - - - fr-FR - true - - - ru-RU - false - - - tr-TR - false - - - - - max_particles_help - - - - - ar-LB - false - - - de-DE - false - - - en-US - true - - - es-CL - false - - - fr-FR - true - - - ru-RU - false - - - tr-TR - false - - - mobile diff --git a/src/i18n/de.json b/src/i18n/de.json index 6977983..d0ea853 100644 --- a/src/i18n/de.json +++ b/src/i18n/de.json @@ -186,8 +186,6 @@ "settings.load_save_file_help": "Wählen Sie eine Speicherdatei auf Ihrem Gerät", "settings.max_coins": " {{max}} Münzen auf dem Bildschirm maximal", "settings.max_coins_help": "Nur kosmetisch, keine Auswirkung auf das Ergebnis", - "settings.max_particles": " {{max}} Teilchen maximal", - "settings.max_particles_help": "Begrenzt die Anzahl der auf dem Bildschirm angezeigten Partikel für visuelle Effekte.", "settings.mobile": "Mobiler Modus", "settings.mobile_help": "Lässt Platz unter dem Paddel.", "settings.pointer_lock": "Mauszeigersperre", diff --git a/src/i18n/en.json b/src/i18n/en.json index 57dd8c3..a4502fa 100644 --- a/src/i18n/en.json +++ b/src/i18n/en.json @@ -186,8 +186,6 @@ "settings.load_save_file_help": "Select a save file on your device", "settings.max_coins": " {{max}} coins on screen maximum", "settings.max_coins_help": "Cosmetic only, no effect on score", - "settings.max_particles": " {{max}} particles maximum", - "settings.max_particles_help": "Limits the number of particles show on screen for visual effect. ", "settings.mobile": "Mobile mode", "settings.mobile_help": "Leaves space under the paddle.", "settings.pointer_lock": "Mouse pointer lock", diff --git a/src/i18n/es.json b/src/i18n/es.json index 9068fe5..948e9ef 100644 --- a/src/i18n/es.json +++ b/src/i18n/es.json @@ -186,8 +186,6 @@ "settings.load_save_file_help": "Seleccione un archivo guardado en su dispositivo", "settings.max_coins": " {{max}} monedas en pantalla máximo", "settings.max_coins_help": "Solo cosmético, sin efecto en la puntuación.", - "settings.max_particles": " {{max}} partículas máximo", - "settings.max_particles_help": "Limita la cantidad de partículas que se muestran en la pantalla para lograr un efecto visual.", "settings.mobile": "Modo móvil", "settings.mobile_help": "Deja espacio debajo de la paleta.", "settings.pointer_lock": "Bloqueo del puntero del ratón", diff --git a/src/i18n/fr.json b/src/i18n/fr.json index 03af514..b9c8773 100644 --- a/src/i18n/fr.json +++ b/src/i18n/fr.json @@ -186,8 +186,6 @@ "settings.load_save_file_help": "Depuis un fichier ", "settings.max_coins": "{{max}} pièces affichées maximum", "settings.max_coins_help": "Visuel uniquement, pas d'impact sur le score", - "settings.max_particles": " {{max}} particules maximum", - "settings.max_particles_help": "Limite le nombre de particules affichées à l'écran pour les effets visuels", "settings.mobile": "Mode mobile", "settings.mobile_help": "Laisse un espace sous la raquette.", "settings.pointer_lock": "Verrouillage du pointeur", diff --git a/src/i18n/ru.json b/src/i18n/ru.json index 4c21149..62da9e1 100644 --- a/src/i18n/ru.json +++ b/src/i18n/ru.json @@ -186,8 +186,6 @@ "settings.load_save_file_help": "Выберите файл сохранения на вашем устройстве", "settings.max_coins": " {{max}} монет на экране максимум", "settings.max_coins_help": "Только косметика, не влияет на результат", - "settings.max_particles": " {{max}} частиц максимум", - "settings.max_particles_help": "Ограничивает количество частиц, отображаемых на экране для визуального эффекта.", "settings.mobile": "Мобильный режим", "settings.mobile_help": "Оставляет место под лопаткой.", "settings.pointer_lock": "Блокировка указателя мыши", diff --git a/src/i18n/tr.json b/src/i18n/tr.json index 94c4a56..285b1d3 100644 --- a/src/i18n/tr.json +++ b/src/i18n/tr.json @@ -186,8 +186,6 @@ "settings.load_save_file_help": "Cihazınızda bir kayıt dosyası seçin", "settings.max_coins": "Ekranda maksimum {{max}} jeton var", "settings.max_coins_help": "Sadece kozmetik, puan üzerinde etkisi yok", - "settings.max_particles": " {{max}} parçacık maksimum", - "settings.max_particles_help": "Görsel efekt için ekranda gösterilen parçacık sayısını sınırlar.", "settings.mobile": "Mobil mod", "settings.mobile_help": "Kürek altında boşluk bırakır.", "settings.pointer_lock": "Fare işaretçisi kilidi", diff --git a/src/pure_functions.ts b/src/pure_functions.ts index 59995b8..b143cd3 100644 --- a/src/pure_functions.ts +++ b/src/pure_functions.ts @@ -1,3 +1,5 @@ +import {getSettingValue} from "./settings"; + export function clamp(value: number, min: number, max: number) { return Math.max(min, Math.min(value, max)); } @@ -8,9 +10,8 @@ export function comboKeepingRate(level: number) { export function hoursSpentPlaying() { try { - const timePlayed = - localStorage.getItem("breakout_71_total_play_time") || "0"; - return Math.floor(parseFloat(timePlayed) / 1000 / 60 / 60); + const timePlayed = getSettingValue('breakout_71_total_play_time',0) + return Math.floor(timePlayed / 1000 / 60 / 60); } catch (e) { return 0; } diff --git a/src/render.ts b/src/render.ts index 143360c..ecd853f 100644 --- a/src/render.ts +++ b/src/render.ts @@ -72,7 +72,7 @@ export function render(gameState: GameState) { : 1; scoreDisplay.innerHTML = - (isOptionOn("show_fps") + (isOptionOn("show_fps") || gameState.computer_controlled ? ` ${lastMeasuredFPS} FPS @@ -99,7 +99,7 @@ export function render(gameState: GameState) { `$${gameState.score}`; scoreDisplay.className = - (gameState.computer_controlled && "hidden") || + (gameState.computer_controlled && "computer_controlled") || (gameState.lastScoreIncrease > gameState.levelTime - 500 && "active") || ""; @@ -549,6 +549,18 @@ export function render(gameState: GameState) { ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; + + if (isOptionOn("mobile-mode") && gameState.computer_controlled) { + drawText( + ctx, + "breakout.lecaro.me?autoplay", + gameState.puckColor, + gameState.puckHeight, + gameState.canvasWidth / 2, + gameState.gameZoneHeight + + (gameState.canvasHeight - gameState.gameZoneHeight) / 2, + ); + } if (isOptionOn("mobile-mode") && !gameState.running) { drawText( ctx, @@ -561,6 +573,15 @@ export function render(gameState: GameState) { ); } + // if(isOptionOn('mobile-mode')) { + // ctx.globalCompositeOperation = "source-over"; + // ctx.globalAlpha = 0.5; + // ctx.fillStyle = 'black' + // ctx.fillRect(0,gameState.gameZoneHeight, gameState.canvasWidth, gameState.canvasHeight-gameState.gameZoneHeight) + // } + // ctx.globalAlpha=1 + askForWakeLock(gameState); + if (shaked) { ctx.resetTransform(); } @@ -1111,3 +1132,23 @@ function getCoinRenderColor(gameState: GameState, coin: Coin) { return coin.color; return "#ffd300"; } + +let wakeLock = null, + wakeLockPending = false; +function askForWakeLock(gameState: GameState) { + if (gameState.computer_controlled && !wakeLock && !wakeLockPending) { + wakeLockPending = true; + try { + navigator.wakeLock.request("screen").then((lock) => { + wakeLock = lock; + wakeLockPending = false; + lock.addEventListener("release", () => { + // the wake lock has been released + wakeLock = null; + }); + }); + } catch (e) { + console.warn("askForWakeLock error", e); + } + } +} diff --git a/src/settings.ts b/src/settings.ts index 23a7b45..1e69759 100644 --- a/src/settings.ts +++ b/src/settings.ts @@ -28,17 +28,11 @@ export function getTotalScore() { } export function getCurrentMaxCoins() { - return Math.pow(2, getSettingValue("max_coins", 1)) * 200; + return Math.pow(2, getSettingValue("max_coins", 6)) * 200; } export function getCurrentMaxParticles() { - return Math.pow(2, getSettingValue("max_particles", 1)) * 200; + return getCurrentMaxCoins() } export function cycleMaxCoins() { - setSettingValue("max_coins", (getSettingValue("max_coins", 1) + 1) % 6); -} -export function cycleMaxParticles() { - setSettingValue( - "max_particles", - (getSettingValue("max_particles", 1) + 1) % 6, - ); + setSettingValue("max_coins", (getSettingValue("max_coins", 6) + 1) % 6); } diff --git a/src/sounds.ts b/src/sounds.ts index 2217e7b..e57c16f 100644 --- a/src/sounds.ts +++ b/src/sounds.ts @@ -16,7 +16,7 @@ export function playPendingSounds(gameState: GameState) { }; if (ex.vol) { sounds[soundName]( - Math.min(2, ex.vol), + Math.min(1, ex.vol), pixelsToPan(gameState, ex.x), gameState.combo, ); @@ -25,13 +25,21 @@ export function playPendingSounds(gameState: GameState) { } } export const sounds = { - wallBeep: (vol: number, pan: number, combo: number) => { + wallBeep: (volume: number, pan: number) => { if (!isOptionOn("sound")) return; - createSingleBounceSound(800, pan, vol); + + createSingleBounceSound(800, pan, volume); + }, + + plouf: (volume: number, pan: number) => { + if (!isOptionOn("sound")) return; + createSingleBounceSound(240, pan, volume*0.5); + // createWaterDropSound(800, pan, volume*0.2, 0.2,'triangle') }, comboIncreaseMaybe: (volume: number, pan: number, combo: number) => { if (!isOptionOn("sound")) return; + let delta = 0; if (!isNaN(lastComboPlayed)) { if (lastComboPlayed < combo) delta = 1; @@ -269,3 +277,44 @@ function createOscillator( oscillator.frequency.setValueAtTime(frequency, context.currentTime); return oscillator; } +// TODO + +function createWaterDropSound( + baseFreq = 500, + pan = 0.5, + volume = 1, + duration = 0.6, + type: OscillatorType = "sine" +) { + const context = getAudioContext(); + if (!context) return; + + const oscillator = createOscillator(context, baseFreq, type); + const gainNode = context.createGain(); + const panner = context.createStereoPanner(); + + // Connect nodes + oscillator.connect(gainNode); + gainNode.connect(panner); + panner.connect(context.destination); + panner.connect(audioRecordingTrack); + + // Panning + panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime); + + const now = context.currentTime; + + // Volume envelope: soft plop -> fade out + gainNode.gain.setValueAtTime(0.0001, now); + gainNode.gain.exponentialRampToValueAtTime(0.7 * volume, now + duration/100); // Quick swell + gainNode.gain.exponentialRampToValueAtTime(0.1, now + duration/3); // Fade out + gainNode.gain.exponentialRampToValueAtTime(0.001, now + duration); // Fade out + + // Pitch envelope: slight downward pitch bend to simulate water tension + oscillator.frequency.setValueAtTime(baseFreq, now); + oscillator.frequency.exponentialRampToValueAtTime(baseFreq * 0.5, now + duration); + + // Start and stop + oscillator.start(now); + oscillator.stop(now + duration); +} \ No newline at end of file diff --git a/src/toast.ts b/src/toast.ts index 3c0de1e..6fef3ca 100644 --- a/src/toast.ts +++ b/src/toast.ts @@ -1,17 +1,17 @@ -let onScreen = 0; -export function toast(html) { - const div = document.createElement("div"); - div.classList = "toast"; - div.innerHTML = html; - const lasts = 1500 + onScreen * 200; - div.style.animationDuration = lasts + "ms"; - div.style.top = 40 + onScreen * 50 + "px"; +let div= document.createElement("div"); +div.classList = 'hidden toast'; document.body.appendChild(div); - onScreen++; - setTimeout(() => { - div.remove(); - onScreen--; - }, lasts); +let timeout: NodeJS.Timeout|undefined; +export function toast(html) { + div.classList = "toast visible"; + div.innerHTML = html; + if(timeout) { + clearTimeout(timeout) + } + timeout=setTimeout(() => { + timeout=undefined + div.classList = 'hidden toast'; + }, 1500); } diff --git a/src/types.d.ts b/src/types.d.ts index 148fca4..6fc04fa 100644 --- a/src/types.d.ts +++ b/src/types.d.ts @@ -276,6 +276,7 @@ export type GameState = { explode: { vol: number; x: number }; lifeLost: { vol: number; x: number }; coinCatch: { vol: number; x: number }; + plouf: { vol: number; x: number }; colorChange: { vol: number; x: number }; }; rerolls: number; From 354a6490e95b865193e9804361b49b3dc91a1694 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Tue, 15 Apr 2025 17:31:57 +0200 Subject: [PATCH 06/20] wip --- dist/index.html | 36 ++++++++++++++++++++++++++++++------ src/game.ts | 44 ++++++++++++++++++++++++++++++++++---------- src/recording.ts | 1 + src/settings.ts | 25 +++++++++++++++---------- 4 files changed, 80 insertions(+), 26 deletions(-) diff --git a/dist/index.html b/dist/index.html index 984e781..051b428 100644 --- a/dist/index.html +++ b/dist/index.html @@ -964,24 +964,31 @@ function hitsSomething(x, y, radius) { return hasBrick(brickIndex(x - radius, y - radius)) ?? hasBrick(brickIndex(x + radius, y - radius)) ?? hasBrick(brickIndex(x + radius, y + radius)) ?? hasBrick(brickIndex(x - radius, y + radius)); } function tick() { + startWork('tick init'); const currentTick = performance.now(); const timeDeltaMs = currentTick - gameState.lastTick; gameState.lastTick = currentTick; let frames = Math.min(4, timeDeltaMs / (1000 / 60)); if (gameState.keyboardPuckSpeed) (0, _gameStateMutators.setMousePos)(gameState, gameState.puckPosition + gameState.keyboardPuckSpeed); if (gameState.perks.superhot) frames *= (0, _pureFunctions.clamp)(Math.abs(gameState.puckPosition - gameState.lastPuckPosition) / 5, 0.2 / gameState.perks.superhot, 1); + startWork('normalizeGameState'); (0, _gameStateMutators.normalizeGameState)(gameState); + startWork('gameStateTick'); if (gameState.running) { gameState.levelTime += timeDeltaMs * frames; gameState.runStatistics.runTime += timeDeltaMs * frames; (0, _gameStateMutators.gameStateTick)(gameState, frames); } + startWork('render'); if (gameState.running || gameState.needsRender) { gameState.needsRender = false; (0, _render.render)(gameState); } + startWork('recordOneFrame'); if (gameState.running) (0, _recording.recordOneFrame)(gameState); + startWork('playPendingSounds'); if ((0, _options.isOptionOn)("sound")) (0, _sounds.playPendingSounds)(gameState); + startWork('idle'); requestAnimationFrame(tick); FPSCounter++; } @@ -991,6 +998,20 @@ setInterval(()=>{ lastMeasuredFPS = FPSCounter; FPSCounter = 0; }, 1000); +let total = {}; +let lastTick = performance.now(); +let doing = ''; +function startWork(what) { + const newNow = performance.now(); + if (doing) total[doing] = (total[doing] || 0) + (newNow - lastTick); + lastTick = newNow; + doing = what; +} +setInterval(()=>{ + const totalTime = (0, _gameUtils.sumOfValues)(total); + console.log((0, _gameStateMutators.liveCount)(gameState.coins) + ' coins\n' + Object.entries(total).sort((a, b)=>b[1] - a[1]).filter((a)=>a[1] > 1).map((t)=>t[0] + ':' + (t[1] / totalTime * 100).toFixed(2) + '% (' + t[1] + 'ms)').join('\n')); + total = {}; +}, 2000); setInterval(()=>{ (0, _monitorLevelsUnlocks.monitorLevelsUnlocks)(gameState); }, 500); @@ -2388,13 +2409,16 @@ parcelHelpers.export(exports, "getCurrentMaxCoins", ()=>getCurrentMaxCoins); parcelHelpers.export(exports, "getCurrentMaxParticles", ()=>getCurrentMaxParticles); parcelHelpers.export(exports, "cycleMaxCoins", ()=>cycleMaxCoins); let cachedSettings = {}; -function getSettingValue(key, defaultValue) { - if (typeof cachedSettings[key] == "undefined") try { - const ls = localStorage.getItem(key); - if (ls) cachedSettings[key] = JSON.parse(ls); +try { + for(let key in localStorage)try { + cachedSettings[key] = JSON.parse(localStorage.getItem(key) || 'null'); } catch (e) { console.warn(e); } +} catch (e) { + console.warn(e); +} +function getSettingValue(key, defaultValue) { return cachedSettings[key] ?? defaultValue; } function setSettingValue(key, value) { @@ -2409,13 +2433,13 @@ function getTotalScore() { return getSettingValue("breakout_71_total_score", 0); } function getCurrentMaxCoins() { - return Math.pow(2, getSettingValue("max_coins", 6)) * 200; + return Math.pow(2, getSettingValue("max_coins", 2)) * 200; } function getCurrentMaxParticles() { return getCurrentMaxCoins(); } function cycleMaxCoins() { - setSettingValue("max_coins", (getSettingValue("max_coins", 6) + 1) % 6); + setSettingValue("max_coins", (getSettingValue("max_coins", 2) + 1) % 10); } },{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"gkKU3":[function(require,module,exports,__globalThis) { diff --git a/src/game.ts b/src/game.ts index 5ba5c37..c004437 100644 --- a/src/game.ts +++ b/src/game.ts @@ -27,24 +27,21 @@ import { max_levels, pickedUpgradesHTMl, reasonLevelIsLocked, - sample, + sample, sumOfValues, } from "./game_utils"; import "./PWA/sw_loader"; import { getCurrentLang, languages, t } from "./i18n/i18n"; import { cycleMaxCoins, - cycleMaxParticles, getCurrentMaxCoins, - getCurrentMaxParticles, getSettingValue, getTotalScore, setSettingValue, } from "./settings"; import { forEachLiveOne, - gameStateTick, - liveCount, + gameStateTick, liveCount, normalizeGameState, pickRandomUpgrades, setLevel, @@ -97,7 +94,6 @@ import { runHistoryViewerMenuEntry } from "./runHistoryViewer"; import { getNearestUnlockHTML, openScorePanel } from "./openScorePanel"; import { monitorLevelsUnlocks } from "./monitorLevelsUnlocks"; import { levelEditorMenuEntry } from "./levelEditor"; -import {toast} from "./toast"; export async function play() { if (await applyFullScreenChoice()) return; @@ -424,13 +420,15 @@ export function hitsSomething(x: number, y: number, radius: number) { ); } + export function tick() { +startWork('tick init') + const currentTick = performance.now(); const timeDeltaMs = currentTick - gameState.lastTick; gameState.lastTick = currentTick; let frames = Math.min(4, timeDeltaMs / (1000 / 60)); - if (gameState.keyboardPuckSpeed) { setMousePos( gameState, @@ -444,23 +442,30 @@ export function tick() { 1, ); } - normalizeGameState(gameState); +startWork('normalizeGameState') + normalizeGameState(gameState); +startWork('gameStateTick') if (gameState.running) { gameState.levelTime += timeDeltaMs * frames; gameState.runStatistics.runTime += timeDeltaMs * frames; gameStateTick(gameState, frames); } + +startWork('render') if (gameState.running || gameState.needsRender) { gameState.needsRender = false; render(gameState); } +startWork('recordOneFrame') if (gameState.running) { recordOneFrame(gameState); } +startWork('playPendingSounds') if (isOptionOn("sound")) { playPendingSounds(gameState); } +startWork('idle') requestAnimationFrame(tick); FPSCounter++; @@ -468,13 +473,32 @@ export function tick() { let FPSCounter = 0; export let lastMeasuredFPS = 60; - setInterval(() => { lastMeasuredFPS = FPSCounter; FPSCounter = 0; - }, 1000); +let total={} +let lastTick=performance.now(); +let doing= '' +function startWork(what){ + const newNow=performance.now(); + if(doing) { + total[doing] = (total[doing]||0) + ( newNow-lastTick ) + } + lastTick=newNow + doing=what +} +setInterval(()=>{ + const totalTime = sumOfValues(total) + console.log( + liveCount(gameState.coins) +' coins\n'+ + Object.entries(total).sort((a,b)=>b[1]-a[1]).filter(a=>a[1]>1).map(t=>t[0]+':'+(t[1]/totalTime*100).toFixed(2)+'% ('+t[1]+'ms)').join('\n')) + + total={} +},2000) + + setInterval(() => { monitorLevelsUnlocks(gameState); }, 500); diff --git a/src/recording.ts b/src/recording.ts index f771bcc..c72b907 100644 --- a/src/recording.ts +++ b/src/recording.ts @@ -12,6 +12,7 @@ let mediaRecorder: MediaRecorder | null, recordCanvasCtx: CanvasRenderingContext2D; export function recordOneFrame(gameState: GameState) { + if (!isOptionOn("record")) { return; } diff --git a/src/settings.ts b/src/settings.ts index 1e69759..3cb9d0f 100644 --- a/src/settings.ts +++ b/src/settings.ts @@ -2,15 +2,20 @@ let cachedSettings: { [key: string]: unknown } = {}; + try { + for(let key in localStorage){ + + try { + cachedSettings[key] = JSON.parse(localStorage.getItem(key)||'null') ; + } catch (e) { + console.warn(e); +} + } +} catch (e) { + console.warn(e); +} + export function getSettingValue(key: string, defaultValue: T) { - if (typeof cachedSettings[key] == "undefined") { - try { - const ls = localStorage.getItem(key); - if (ls) cachedSettings[key] = JSON.parse(ls) as T; - } catch (e) { - console.warn(e); - } - } return (cachedSettings[key] as T) ?? defaultValue; } @@ -28,11 +33,11 @@ export function getTotalScore() { } export function getCurrentMaxCoins() { - return Math.pow(2, getSettingValue("max_coins", 6)) * 200; + return Math.pow(2, getSettingValue("max_coins", 2)) * 200; } export function getCurrentMaxParticles() { return getCurrentMaxCoins() } export function cycleMaxCoins() { - setSettingValue("max_coins", (getSettingValue("max_coins", 6) + 1) % 6); + setSettingValue("max_coins", (getSettingValue("max_coins", 2) + 1) % 10); } From 06843047d227b3e4f20ea14aedf4f6faea7b40fa Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Tue, 15 Apr 2025 21:25:27 +0200 Subject: [PATCH 07/20] Added particle and sound effect when coin drops below the "waterline" of the puck --- Readme.md | 17 +++--- dist/index.html | 109 +++++++++++++++++++++++++++------------ src/game.ts | 37 +++++++------ src/gameOver.ts | 3 -- src/gameStateMutators.ts | 7 ++- src/render.ts | 48 +++++++++++++---- src/settings.ts | 19 +++++-- src/sounds.ts | 2 +- src/upgrades.ts | 2 +- 9 files changed, 162 insertions(+), 82 deletions(-) diff --git a/Readme.md b/Readme.md index 0aa2a63..3322d53 100644 --- a/Readme.md +++ b/Readme.md @@ -26,19 +26,12 @@ languages, I may add features again. ## To do - redo video presentation -- chill game mode, to just relax your mind : - - no 7 levels limit - - no upgrades offered at the end of the level - - get a random perk - - every 7 level it's replaced by another random perk - - every 7 levels, +10 base combo and +1 piece - - ## Done +- measured and improve the performance (test here https://breakout.lecaro.me/?stresstest) - added a few levels -- autoplay mode (with wake lock and computer play) +- autoplay mode (with wake lock and computer play https://breakout.lecaro.me/?autoplay ) - slower coins fall once they are past the paddle - in game level editor - allow loading newer save in outdated app (for rollback) @@ -373,6 +366,12 @@ languages, I may add features again. ## UX / gameplay +- chill game mode, to just relax your mind : + - no 7 levels limit + - no upgrades offered at the end of the level + - get a random perk + - every 7 level it's replaced by another random perk + - every 7 levels, +10 base combo and +1 piece - avoid showing a +1 and -1 at the same time when a combo increase is reset - explain to iOS users how to add the app to home screen to get fullscreen - delayed start on mobile to let users place the puck where they want diff --git a/dist/index.html b/dist/index.html index 051b428..f52e942 100644 --- a/dist/index.html +++ b/dist/index.html @@ -723,6 +723,7 @@ parcelHelpers.export(exports, "hasBrick", ()=>hasBrick); parcelHelpers.export(exports, "hitsSomething", ()=>hitsSomething); parcelHelpers.export(exports, "tick", ()=>tick); parcelHelpers.export(exports, "lastMeasuredFPS", ()=>lastMeasuredFPS); +parcelHelpers.export(exports, "startWork", ()=>startWork); parcelHelpers.export(exports, "creativeModeThreshold", ()=>creativeModeThreshold); parcelHelpers.export(exports, "openMainMenu", ()=>openMainMenu); parcelHelpers.export(exports, "confirmRestart", ()=>confirmRestart); @@ -979,7 +980,6 @@ function tick() { gameState.runStatistics.runTime += timeDeltaMs * frames; (0, _gameStateMutators.gameStateTick)(gameState, frames); } - startWork('render'); if (gameState.running || gameState.needsRender) { gameState.needsRender = false; (0, _render.render)(gameState); @@ -998,18 +998,20 @@ setInterval(()=>{ lastMeasuredFPS = FPSCounter; FPSCounter = 0; }, 1000); +const showStats = window.location.search.includes("stress"); let total = {}; let lastTick = performance.now(); let doing = ''; function startWork(what) { + if (!showStats) return; const newNow = performance.now(); if (doing) total[doing] = (total[doing] || 0) + (newNow - lastTick); lastTick = newNow; doing = what; } -setInterval(()=>{ +if (showStats) setInterval(()=>{ const totalTime = (0, _gameUtils.sumOfValues)(total); - console.log((0, _gameStateMutators.liveCount)(gameState.coins) + ' coins\n' + Object.entries(total).sort((a, b)=>b[1] - a[1]).filter((a)=>a[1] > 1).map((t)=>t[0] + ':' + (t[1] / totalTime * 100).toFixed(2) + '% (' + t[1] + 'ms)').join('\n')); + console.debug((0, _gameStateMutators.liveCount)(gameState.coins) + ' coins\n' + Object.entries(total).sort((a, b)=>b[1] - a[1]).filter((a)=>a[1] > 1).map((t)=>t[0] + ':' + (t[1] / totalTime * 100).toFixed(2) + '% (' + t[1] + 'ms)').join('\n')); total = {}; }, 2000); setInterval(()=>{ @@ -1435,30 +1437,31 @@ function restart(params) { (0, _gameStateMutators.setLevel)(gameState, 0); if (params?.computer_controlled) play(); } -if (window.location.search.includes("autoplay")) startComputerControlledGame(); -else if (window.location.search.includes("stress")) { +if (window.location.search.match(/autoplay|stress/)) { + startComputerControlledGame(); if (!(0, _options.isOptionOn)('show_fps')) (0, _options.toggleOption)('show_fps'); - restart({ - level: (0, _loadGameData.allLevels).find((l)=>l.name == 'Worms'), - perks: { - base_combo: 5000, - pierce: 20, - rainbow: 3, - sapper: 2, - etherealcoins: 1 - } - }); } else restart({}); function startComputerControlledGame() { const perks = { base_combo: 20, pierce: 3 }; - for(let i = 0; i < 10; i++){ - const u = (0, _gameUtils.sample)((0, _loadGameData.upgrades)); - perks[u.id] ||= Math.floor(Math.random() * u.max) + 1; + if (window.location.search.includes("stress")) Object.assign(perks, { + base_combo: 5000, + pierce: 20, + rainbow: 3, + sapper: 2, + etherealcoins: 1, + bricks_attract_ball: 1, + respawn: 3 + }); + else { + for(let i = 0; i < 10; i++){ + const u = (0, _gameUtils.sample)((0, _loadGameData.upgrades)); + perks[u.id] ||= Math.floor(Math.random() * u.max) + 1; + } + perks.superhot = 0; } - perks.superhot = 0; restart({ level: (0, _gameUtils.sample)((0, _loadGameData.allLevels).filter((l)=>l.color === "#000000")), computer_controlled: true, @@ -2287,7 +2290,7 @@ const rawUpgrades = [ threshold: 215000, gift: false, id: "bricks_attract_ball", - max: 3, + max: 1, name: (0, _i18N.t)("upgrades.bricks_attract_ball.name"), help: (lvl)=>(0, _i18N.t)("upgrades.bricks_attract_ball.tooltip", { count: lvl * 3 @@ -2421,14 +2424,22 @@ try { function getSettingValue(key, defaultValue) { return cachedSettings[key] ?? defaultValue; } +// We avoid using localstorage synchronously for perf reasons +let needsSaving = new Set(); function setSettingValue(key, value) { - cachedSettings[key] = value; + if (cachedSettings[key] !== value) { + needsSaving.add(key); + cachedSettings[key] = value; + } +} +setInterval(()=>{ try { - localStorage.setItem(key, JSON.stringify(value)); + for (let key of needsSaving)localStorage.setItem(key, JSON.stringify(cachedSettings[key])); + needsSaving.clear(); } catch (e) { console.warn(e); } -} +}, 500); function getTotalScore() { return getSettingValue("breakout_71_total_score", 0); } @@ -2439,7 +2450,7 @@ function getCurrentMaxParticles() { return getCurrentMaxCoins(); } function cycleMaxCoins() { - setSettingValue("max_coins", (getSettingValue("max_coins", 2) + 1) % 10); + setSettingValue("max_coins", (getSettingValue("max_coins", 2) + 1) % 7); } },{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"gkKU3":[function(require,module,exports,__globalThis) { @@ -2628,7 +2639,7 @@ const sounds = { }, plouf: (volume, pan)=>{ if (!(0, _options.isOptionOn)("sound")) return; - createSingleBounceSound(240, pan, volume * 0.5); + createSingleBounceSound(500, pan, volume * 0.5); // createWaterDropSound(800, pan, volume*0.2, 0.2,'triangle') }, comboIncreaseMaybe: (volume, pan, combo)=>{ @@ -3524,8 +3535,8 @@ function explodeBrick(gameState, index, ball, isExplosion) { gameState.levelSpawnedCoins += coinsToSpawn; gameState.runStatistics.coins_spawned += coinsToSpawn; gameState.runStatistics.bricks_broken++; - const maxCoins = (0, _settings.getCurrentMaxCoins)() * ((0, _options.isOptionOn)("basic") ? 0.5 : 1); - const spawnableCoins = liveCount(gameState.coins) > (0, _settings.getCurrentMaxCoins)() ? 1 : Math.floor(maxCoins - liveCount(gameState.coins)) / 3; + const maxCoins = (0, _settings.getCurrentMaxCoins)(); + const spawnableCoins = liveCount(gameState.coins) > (0, _settings.getCurrentMaxCoins)() ? 1 : Math.floor((maxCoins - liveCount(gameState.coins)) / 2); const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins)); while(coinsToSpawn > 0){ const points = Math.min(pointsPerCoin, coinsToSpawn); @@ -3874,7 +3885,10 @@ frames = 1) { if (gameState.perks.helium && !(0, _options.isOptionOn)("basic") && Math.random() < 0.1 * frames) makeParticle(gameState, coin.x, coin.y, 0, dvy * 10, gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins") ? coin.color : "#ffd300", true, 5, 250); const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10; const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); - if (coin.previousY < gameState.gameZoneHeight && coin.y > gameState.gameZoneHeight && coin.vy > 0 && speed > 20) schedulGameSound(gameState, "plouf", coin.x, (0, _pureFunctions.clamp)(speed, 20, 100) / 100 * 0.2); + if (coin.previousY < gameState.gameZoneHeight && coin.y > gameState.gameZoneHeight && coin.vy > 0 && speed > 20) { + schedulGameSound(gameState, "plouf", coin.x, (0, _pureFunctions.clamp)(speed, 20, 100) / 100 * 0.2); + if (!(0, _options.isOptionOn)('basic')) makeParticle(gameState, coin.x, gameState.gameZoneHeight, -coin.vx / 5, -coin.vy / 5, coin.color, false); + } if (coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight && coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy && Math.abs(coin.x - gameState.puckPosition) < coinRadius + gameState.puckWidth / 2 + // a bit of margin to be nice , negative in case it's a negative coin gameState.puckHeight * (coin.points ? 1 : -1)) { addToScore(gameState, coin); @@ -4298,6 +4312,7 @@ var _i18N = require("./i18n/i18n"); var _game = require("./game"); var _options = require("./options"); var _pureFunctions = require("./pure_functions"); +var _settings = require("./settings"); const gameCanvas = document.getElementById("game"); const ctx = gameCanvas.getContext("2d", { alpha: false @@ -4316,6 +4331,7 @@ const haloCanvasCtx = haloCanvas.getContext("2d", { }); const haloScale = 16; function render(gameState) { + (0, _game.startWork)('render:init'); const level = (0, _gameUtils.currentLevelInfo)(gameState); const hasCombo = gameState.combo > (0, _gameStateMutators.baseCombo)(gameState); const { width, height } = gameCanvas; @@ -4326,8 +4342,12 @@ function render(gameState) { }); else menuLabel.innerText = (0, _i18N.t)("play.menu_label"); const catchRate = gameState.levelSpawnedCoins ? (gameState.levelSpawnedCoins - gameState.levelLostCoins) / gameState.levelSpawnedCoins : 1; + (0, _game.startWork)('render:scoreDisplay'); scoreDisplay.innerHTML = ((0, _options.isOptionOn)("show_fps") || gameState.computer_controlled ? ` - + + ${Math.floor((0, _gameStateMutators.liveCount)(gameState.coins) / (0, _settings.getCurrentMaxCoins)() * 100)} % + / + ${0, _game.lastMeasuredFPS} FPS / @@ -4348,6 +4368,7 @@ function render(gameState) { scoreDisplay.className = gameState.computer_controlled && "computer_controlled" || gameState.lastScoreIncrease > gameState.levelTime - 500 && "active" || ""; // Clear if (!(0, _options.isOptionOn)("basic") && level.svg && level.color === "#000000") { + (0, _game.startWork)('render:halo:clear'); haloCanvasCtx.globalCompositeOperation = "source-over"; haloCanvasCtx.globalAlpha = 0.99; haloCanvasCtx.fillStyle = level.color; @@ -4355,14 +4376,17 @@ function render(gameState) { const brightness = (0, _options.isOptionOn)("extra_bright") ? 3 : 1; haloCanvasCtx.globalCompositeOperation = "lighten"; haloCanvasCtx.globalAlpha = 0.1 + 5 / ((0, _gameStateMutators.liveCount)(gameState.coins) + 10); + (0, _game.startWork)('render:halo:coins'); (0, _gameStateMutators.forEachLiveOne)(gameState.coins, (coin)=>{ const color = getCoinRenderColor(gameState, coin); drawFuzzyBall(haloCanvasCtx, color, gameState.coinSize * 2 * brightness / haloScale, coin.x / haloScale, coin.y / haloScale); }); + (0, _game.startWork)('render:halo:balls'); gameState.balls.forEach((ball)=>{ haloCanvasCtx.globalAlpha = 0.3 * (1 - (0, _gameUtils.ballTransparency)(ball, gameState)); drawFuzzyBall(haloCanvasCtx, gameState.ballsColor, gameState.ballSize * 2 * brightness / haloScale, ball.x / haloScale, ball.y / haloScale); }); + (0, _game.startWork)('render:halo:bricks'); haloCanvasCtx.globalAlpha = 0.05; gameState.bricks.forEach((color, index)=>{ if (!color) return; @@ -4370,6 +4394,7 @@ function render(gameState) { drawFuzzyBall(haloCanvasCtx, color == "black" ? "#666666" : color, // Perf could really go down there because of the size of the halo Math.min(200, gameState.brickWidth * 1.5 * brightness) / haloScale, x / haloScale, y / haloScale); }); + (0, _game.startWork)('render:halo:particles'); haloCanvasCtx.globalCompositeOperation = "screen"; (0, _gameStateMutators.forEachLiveOne)(gameState.particles, (flash)=>{ const { x, y, time, color, size, duration } = flash; @@ -4383,6 +4408,7 @@ function render(gameState) { ctx.imageSmoothingQuality = "high"; ctx.drawImage(haloCanvas, 0, 0, width, height); ctx.imageSmoothingEnabled = false; + (0, _game.startWork)('render:halo:pattern'); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "multiply"; if (level.svg && background.width && background.complete) { @@ -4422,6 +4448,7 @@ function render(gameState) { ctx.fillRect(0, 0, width, height); } } else { + (0, _game.startWork)('render:halo-basic'); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = level.color || "#000"; @@ -4433,6 +4460,7 @@ function render(gameState) { drawBall(ctx, color, size, x, y); }); } + (0, _game.startWork)('render:explosionshake'); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; const lastExplosionDelay = Date.now() - gameState.lastExplosion + 5; @@ -4441,6 +4469,7 @@ function render(gameState) { const amplitude = (gameState.perks.bigger_explosions + 1) * 50 / lastExplosionDelay; ctx.translate(Math.sin(Date.now()) * amplitude, Math.sin(Date.now() + 36) * amplitude); } + (0, _game.startWork)('render:coins'); // Coins ctx.globalAlpha = 1; (0, _gameStateMutators.forEachLiveOne)(gameState.coins, (coin)=>{ @@ -4452,6 +4481,7 @@ function render(gameState) { // (color === "#ffd300" && "#ffd300") || hollow && color || gameState.level.color, coin.a); }); + (0, _game.startWork)('render:ball shade'); // Black shadow around balls if (!(0, _options.isOptionOn)("basic")) { ctx.globalCompositeOperation = "source-over"; @@ -4460,8 +4490,10 @@ function render(gameState) { drawBall(ctx, level.color || "#000", gameState.ballSize * 6, ball.x, ball.y); }); } + (0, _game.startWork)('render:bricks'); ctx.globalCompositeOperation = "source-over"; renderAllBricks(); + (0, _game.startWork)('render:lights'); ctx.globalCompositeOperation = "screen"; (0, _gameStateMutators.forEachLiveOne)(gameState.lights, (flash)=>{ const { x, y, time, color, size, duration } = flash; @@ -4469,6 +4501,7 @@ function render(gameState) { ctx.globalAlpha = Math.min(1, 2 - elapsed / duration * 2) * 0.5; drawBrick(gameState, ctx, color, x, y, -1, gameState.perks.clairvoyant >= 2); }); + (0, _game.startWork)('render:texts'); ctx.globalCompositeOperation = "screen"; (0, _gameStateMutators.forEachLiveOne)(gameState.texts, (flash)=>{ const { x, y, time, color, size, duration } = flash; @@ -4477,6 +4510,7 @@ function render(gameState) { ctx.globalCompositeOperation = "source-over"; drawText(ctx, flash.text, color, size, x, y - elapsed / 10); }); + (0, _game.startWork)('render:particles'); (0, _gameStateMutators.forEachLiveOne)(gameState.particles, (particle)=>{ const { x, y, time, color, size, duration } = particle; const elapsed = gameState.levelTime - time; @@ -4484,12 +4518,14 @@ function render(gameState) { ctx.globalCompositeOperation = "screen"; drawBall(ctx, color, size, x, y); }); + (0, _game.startWork)('render:extra_life'); if (gameState.perks.extra_life) { ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = gameState.puckColor; for(let i = 0; i < gameState.perks.extra_life; i++)ctx.fillRect(gameState.offsetXRoundedDown, gameState.gameZoneHeight - gameState.puckHeight / 2 + 2 * i, gameState.gameZoneWidthRoundedUp, 1); } + (0, _game.startWork)('render:balls'); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; gameState.balls.forEach((ball)=>{ @@ -4517,10 +4553,11 @@ function render(gameState) { ctx.stroke(); } }); - // The puck + (0, _game.startWork)('render:puck'); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; drawPuck(ctx, gameState.puckColor, gameState.puckWidth, gameState.puckHeight, 0, gameState.perks.concave_puck, gameState.perks.streak_shots && hasCombo ? getDashOffset(gameState) : -1); + (0, _game.startWork)('render:combotext'); if (gameState.combo > 1) { ctx.globalCompositeOperation = "source-over"; const comboText = "x " + gameState.combo; @@ -4532,6 +4569,7 @@ function render(gameState) { drawText(ctx, comboText, "#000", gameState.puckHeight, left + gameState.coinSize * 1.5, gameState.gameZoneHeight - gameState.puckHeight / 2, true); } else drawText(ctx, comboTextWidth > gameState.puckWidth ? gameState.combo.toString() : comboText, "#000", comboTextWidth > gameState.puckWidth ? 12 : 20, gameState.puckPosition, gameState.gameZoneHeight - gameState.puckHeight / 2, false); } + (0, _game.startWork)('render:Borders'); // Borders ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; @@ -4549,6 +4587,7 @@ function render(gameState) { if (redTop) drawStraightLine(ctx, gameState, "#FF0000", gameState.offsetXRoundedDown, 1, width - gameState.offsetXRoundedDown, 1, 1); ctx.globalAlpha = 1; drawStraightLine(ctx, gameState, hasCombo && gameState.perks.compound_interest && "#FF0000" || (0, _options.isOptionOn)("mobile-mode") && "#FFFFFF" || "", gameState.offsetXRoundedDown, gameState.gameZoneHeight, width - gameState.offsetXRoundedDown, gameState.gameZoneHeight, 1); + (0, _game.startWork)('render:contrast'); if (!(0, _options.isOptionOn)("basic") && (0, _options.isOptionOn)("contrast") && level.svg && level.color === "#000000") { ctx.imageSmoothingEnabled = true; // haloCanvasCtx.globalCompositeOperation = 'multiply'; @@ -4562,9 +4601,11 @@ function render(gameState) { ctx.drawImage(haloCanvas, 0, 0, width, height); ctx.imageSmoothingEnabled = false; } + (0, _game.startWork)('render:breakout.lecaro.me?autoplay'); ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; if ((0, _options.isOptionOn)("mobile-mode") && gameState.computer_controlled) drawText(ctx, "breakout.lecaro.me?autoplay", gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); + (0, _game.startWork)('render:mobile_press_to_play'); if ((0, _options.isOptionOn)("mobile-mode") && !gameState.running) drawText(ctx, (0, _i18N.t)("play.mobile_press_to_play"), gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); // if(isOptionOn('mobile-mode')) { // ctx.globalCompositeOperation = "source-over"; @@ -4573,7 +4614,9 @@ function render(gameState) { // ctx.fillRect(0,gameState.gameZoneHeight, gameState.canvasWidth, gameState.canvasHeight-gameState.gameZoneHeight) // } // ctx.globalAlpha=1 + (0, _game.startWork)('render:askForWakeLock'); askForWakeLock(gameState); + (0, _game.startWork)('render:resetTransform'); if (shaked) ctx.resetTransform(); } function drawStraightLine(ctx, gameState, mode, x1, y1, x2, y2, alpha = 1) { @@ -4860,7 +4903,7 @@ function askForWakeLock(gameState) { } } -},{"./gameStateMutators":"9ZeQl","./game_utils":"cEeac","./i18n/i18n":"eNPRm","./game":"edeGs","./options":"d5NoS","./pure_functions":"6pQh7","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"caCAf":[function(require,module,exports,__globalThis) { +},{"./gameStateMutators":"9ZeQl","./game_utils":"cEeac","./i18n/i18n":"eNPRm","./game":"edeGs","./options":"d5NoS","./pure_functions":"6pQh7","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./settings":"5blfu"}],"caCAf":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "addToTotalPlayTime", ()=>addToTotalPlayTime); @@ -4878,9 +4921,7 @@ var _asyncAlert = require("./asyncAlert"); var _upgrades = require("./upgrades"); var _levelEditor = require("./levelEditor"); function addToTotalPlayTime(ms) { - try { - (0, _settings.setSettingValue)('breakout_71_total_play_time', (0, _settings.getSettingValue)('breakout_71_total_play_time', 0) + ms); - } catch (e) {} + (0, _settings.setSettingValue)('breakout_71_total_play_time', (0, _settings.getSettingValue)('breakout_71_total_play_time', 0) + ms); } function gameOver(title, intro) { if (!(0, _game.gameState).running) return; diff --git a/src/game.ts b/src/game.ts index c004437..4cd9df3 100644 --- a/src/game.ts +++ b/src/game.ts @@ -452,7 +452,6 @@ startWork('gameStateTick') gameStateTick(gameState, frames); } -startWork('render') if (gameState.running || gameState.needsRender) { gameState.needsRender = false; render(gameState); @@ -478,10 +477,12 @@ setInterval(() => { FPSCounter = 0; }, 1000); +const showStats= window.location.search.includes("stress") let total={} let lastTick=performance.now(); let doing= '' -function startWork(what){ +export function startWork(what){ + if(!showStats) return const newNow=performance.now(); if(doing) { total[doing] = (total[doing]||0) + ( newNow-lastTick ) @@ -489,12 +490,12 @@ function startWork(what){ lastTick=newNow doing=what } +if(showStats) setInterval(()=>{ const totalTime = sumOfValues(total) - console.log( + console.debug( liveCount(gameState.coins) +' coins\n'+ Object.entries(total).sort((a,b)=>b[1]-a[1]).filter(a=>a[1]>1).map(t=>t[0]+':'+(t[1]/totalTime*100).toFixed(2)+'% ('+t[1]+'ms)').join('\n')) - total={} },2000) @@ -1040,27 +1041,29 @@ export function restart(params: RunParams) { play(); } } - if (window.location.search.includes("autoplay")) { + if (window.location.search.match(/autoplay|stress/) ) { startComputerControlledGame(); -} else if (window.location.search.includes("stress")) { - if(!isOptionOn('show_fps')) + if(!isOptionOn('show_fps')) toggleOption('show_fps') - restart({ - level:allLevels.find(l=>l.name=='Worms'), - perks:{base_combo:5000, pierce:20, rainbow:3, sapper:2, etherealcoins:1} - }); -}else { +} else { restart({}); } export function startComputerControlledGame() { - const perks: Partial = { base_combo: 20, pierce: 3 }; - for (let i = 0; i < 10; i++) { - const u = sample(upgrades); - perks[u.id] ||= Math.floor(Math.random() * u.max) + 1; + const perks: Partial = { base_combo: 20, pierce: 3 }; + if(window.location.search.includes("stress")){ + + Object.assign(perks,{base_combo:5000, pierce:20, rainbow:3, sapper:2, etherealcoins:1, bricks_attract_ball:1, respawn:3}) + + }else{ + for (let i = 0; i < 10; i++) { + const u = sample(upgrades); + + perks[u.id] ||= Math.floor(Math.random() * u.max) + 1; + } + perks.superhot = 0; } - perks.superhot = 0; restart({ level: sample(allLevels.filter((l) => l.color === "#000000")), computer_controlled: true, diff --git a/src/gameOver.ts b/src/gameOver.ts index 05215d2..366faa5 100644 --- a/src/gameOver.ts +++ b/src/gameOver.ts @@ -17,10 +17,7 @@ import { run } from "jest"; import { editRawLevelList } from "./levelEditor"; export function addToTotalPlayTime(ms: number) { - try { setSettingValue('breakout_71_total_play_time', getSettingValue('breakout_71_total_play_time',0)+ms) - - } catch (e) {} } export function gameOver(title: string, intro: string) { diff --git a/src/gameStateMutators.ts b/src/gameStateMutators.ts index 0f351aa..2942828 100644 --- a/src/gameStateMutators.ts +++ b/src/gameStateMutators.ts @@ -461,11 +461,11 @@ export function explodeBrick( gameState.runStatistics.coins_spawned += coinsToSpawn; gameState.runStatistics.bricks_broken++; - const maxCoins = getCurrentMaxCoins() * (isOptionOn("basic") ? 0.5 : 1); + const maxCoins = getCurrentMaxCoins() const spawnableCoins = liveCount(gameState.coins) > getCurrentMaxCoins() ? 1 - : Math.floor(maxCoins - liveCount(gameState.coins)) / 3; + : Math.floor((maxCoins - liveCount(gameState.coins)) /2) ; const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins)); @@ -1220,6 +1220,9 @@ export function gameStateTick( const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); if(coin.previousYgameState.gameZoneHeight && coin.vy>0 && speed > 20) { schedulGameSound(gameState, "plouf", coin.x, clamp(speed, 20,100)/100*0.2); + if(!isOptionOn('basic')){ + makeParticle(gameState, coin.x,gameState.gameZoneHeight, -coin.vx/5, -coin.vy/5, coin.color, false ) + } } if ( diff --git a/src/render.ts b/src/render.ts index ecd853f..dd68bd2 100644 --- a/src/render.ts +++ b/src/render.ts @@ -13,7 +13,7 @@ import { } from "./game_utils"; import { Coin, colorString, GameState } from "./types"; import { t } from "./i18n/i18n"; -import { gameState, lastMeasuredFPS } from "./game"; +import {gameState, lastMeasuredFPS, startWork} from "./game"; import { isOptionOn } from "./options"; import { catchRateBest, @@ -25,6 +25,7 @@ import { wallBouncedBest, wallBouncedGood, } from "./pure_functions"; +import {getCurrentMaxCoins} from "./settings"; export const gameCanvas = document.getElementById("game") as HTMLCanvasElement; export const ctx = gameCanvas.getContext("2d", { @@ -51,6 +52,7 @@ const haloCanvasCtx = haloCanvas.getContext("2d", { export const haloScale = 16; export function render(gameState: GameState) { +startWork('render:init') const level = currentLevelInfo(gameState); const hasCombo = gameState.combo > baseCombo(gameState); @@ -70,11 +72,14 @@ export function render(gameState: GameState) { ? (gameState.levelSpawnedCoins - gameState.levelLostCoins) / gameState.levelSpawnedCoins : 1; - +startWork('render:scoreDisplay') scoreDisplay.innerHTML = (isOptionOn("show_fps") || gameState.computer_controlled ? ` - + + ${Math.floor(liveCount(gameState.coins) / getCurrentMaxCoins() * 100)} % + / + ${lastMeasuredFPS} FPS / @@ -102,19 +107,20 @@ export function render(gameState: GameState) { (gameState.computer_controlled && "computer_controlled") || (gameState.lastScoreIncrease > gameState.levelTime - 500 && "active") || ""; - // Clear if (!isOptionOn("basic") && level.svg && level.color === "#000000") { + + startWork('render:halo:clear') haloCanvasCtx.globalCompositeOperation = "source-over"; haloCanvasCtx.globalAlpha = 0.99; haloCanvasCtx.fillStyle = level.color; haloCanvasCtx.fillRect(0, 0, width / haloScale, height / haloScale); const brightness = isOptionOn("extra_bright") ? 3 : 1; - haloCanvasCtx.globalCompositeOperation = "lighten"; haloCanvasCtx.globalAlpha = 0.1 + (0.5 * 10) / (liveCount(gameState.coins) + 10); + startWork('render:halo:coins') forEachLiveOne(gameState.coins, (coin) => { const color = getCoinRenderColor(gameState, coin); drawFuzzyBall( @@ -126,6 +132,7 @@ export function render(gameState: GameState) { ); }); + startWork('render:halo:balls') gameState.balls.forEach((ball) => { haloCanvasCtx.globalAlpha = 0.3 * (1 - ballTransparency(ball, gameState)); drawFuzzyBall( @@ -136,6 +143,8 @@ export function render(gameState: GameState) { ball.y / haloScale, ); }); + + startWork('render:halo:bricks') haloCanvasCtx.globalAlpha = 0.05; gameState.bricks.forEach((color, index) => { if (!color) return; @@ -151,6 +160,7 @@ export function render(gameState: GameState) { ); }); + startWork('render:halo:particles') haloCanvasCtx.globalCompositeOperation = "screen"; forEachLiveOne(gameState.particles, (flash) => { const { x, y, time, color, size, duration } = flash; @@ -174,6 +184,7 @@ export function render(gameState: GameState) { ctx.drawImage(haloCanvas, 0, 0, width, height); ctx.imageSmoothingEnabled = false; + startWork('render:halo:pattern') ctx.globalAlpha = 1; ctx.globalCompositeOperation = "multiply"; if (level.svg && background.width && background.complete) { @@ -225,6 +236,8 @@ export function render(gameState: GameState) { ctx.fillRect(0, 0, width, height); } } else { + + startWork('render:halo-basic') ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = level.color || "#000"; @@ -237,6 +250,7 @@ export function render(gameState: GameState) { }); } +startWork('render:explosionshake') ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; const lastExplosionDelay = Date.now() - gameState.lastExplosion + 5; @@ -249,7 +263,7 @@ export function render(gameState: GameState) { Math.sin(Date.now() + 36) * amplitude, ); } - +startWork('render:coins') // Coins ctx.globalAlpha = 1; forEachLiveOne(gameState.coins, (coin) => { @@ -272,6 +286,7 @@ export function render(gameState: GameState) { coin.a, ); }); + startWork('render:ball shade') // Black shadow around balls if (!isOptionOn("basic")) { ctx.globalCompositeOperation = "source-over"; @@ -289,10 +304,11 @@ export function render(gameState: GameState) { ); }); } - +startWork('render:bricks') ctx.globalCompositeOperation = "source-over"; renderAllBricks(); +startWork('render:lights') ctx.globalCompositeOperation = "screen"; forEachLiveOne(gameState.lights, (flash) => { const { x, y, time, color, size, duration } = flash; @@ -309,6 +325,7 @@ export function render(gameState: GameState) { ); }); +startWork('render:texts') ctx.globalCompositeOperation = "screen"; forEachLiveOne(gameState.texts, (flash) => { const { x, y, time, color, size, duration } = flash; @@ -318,6 +335,7 @@ export function render(gameState: GameState) { drawText(ctx, flash.text, color, size, x, y - elapsed / 10); }); +startWork('render:particles') forEachLiveOne(gameState.particles, (particle) => { const { x, y, time, color, size, duration } = particle; const elapsed = gameState.levelTime - time; @@ -325,6 +343,8 @@ export function render(gameState: GameState) { ctx.globalCompositeOperation = "screen"; drawBall(ctx, color, size, x, y); }); + +startWork('render:extra_life') if (gameState.perks.extra_life) { ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; @@ -339,9 +359,9 @@ export function render(gameState: GameState) { } } +startWork('render:balls') ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; - gameState.balls.forEach((ball) => { const drawingColor = gameState.ballsColor; const ballAlpha = 1 - ballTransparency(ball, gameState); @@ -390,10 +410,10 @@ export function render(gameState: GameState) { ctx.stroke(); } }); - // The puck + + startWork('render:puck') ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; - drawPuck( ctx, gameState.puckColor, @@ -404,6 +424,7 @@ export function render(gameState: GameState) { gameState.perks.streak_shots && hasCombo ? getDashOffset(gameState) : -1, ); + startWork('render:combotext') if (gameState.combo > 1) { ctx.globalCompositeOperation = "source-over"; const comboText = "x " + gameState.combo; @@ -443,8 +464,8 @@ export function render(gameState: GameState) { ); } } + startWork('render:Borders') // Borders - ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; @@ -527,6 +548,7 @@ export function render(gameState: GameState) { 1, ); + startWork('render:contrast') if ( !isOptionOn("basic") && isOptionOn("contrast") && @@ -547,6 +569,7 @@ export function render(gameState: GameState) { ctx.imageSmoothingEnabled = false; } + startWork('render:breakout.lecaro.me?autoplay') ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; @@ -561,6 +584,7 @@ export function render(gameState: GameState) { (gameState.canvasHeight - gameState.gameZoneHeight) / 2, ); } + startWork('render:mobile_press_to_play') if (isOptionOn("mobile-mode") && !gameState.running) { drawText( ctx, @@ -580,8 +604,10 @@ export function render(gameState: GameState) { // ctx.fillRect(0,gameState.gameZoneHeight, gameState.canvasWidth, gameState.canvasHeight-gameState.gameZoneHeight) // } // ctx.globalAlpha=1 + startWork('render:askForWakeLock') askForWakeLock(gameState); + startWork('render:resetTransform') if (shaked) { ctx.resetTransform(); } diff --git a/src/settings.ts b/src/settings.ts index 3cb9d0f..81ab5ec 100644 --- a/src/settings.ts +++ b/src/settings.ts @@ -19,14 +19,25 @@ export function getSettingValue(key: string, defaultValue: T) { return (cachedSettings[key] as T) ?? defaultValue; } +// We avoid using localstorage synchronously for perf reasons +let needsSaving= new Set() export function setSettingValue(key: string, value: T) { - cachedSettings[key] = value; + if(cachedSettings[key] !==value){ + needsSaving.add(key) + cachedSettings[key] = value; + } +} +setInterval(()=>{ try { - localStorage.setItem(key, JSON.stringify(value)); + for(let key of needsSaving){ + localStorage.setItem(key, JSON.stringify(cachedSettings[key])); + } + needsSaving.clear() } catch (e) { console.warn(e); } -} +}, 500) + export function getTotalScore() { return getSettingValue("breakout_71_total_score", 0); @@ -39,5 +50,5 @@ export function getCurrentMaxParticles() { return getCurrentMaxCoins() } export function cycleMaxCoins() { - setSettingValue("max_coins", (getSettingValue("max_coins", 2) + 1) % 10); + setSettingValue("max_coins", (getSettingValue("max_coins", 2) + 1) % 7); } diff --git a/src/sounds.ts b/src/sounds.ts index e57c16f..a4d9f2e 100644 --- a/src/sounds.ts +++ b/src/sounds.ts @@ -33,7 +33,7 @@ export const sounds = { plouf: (volume: number, pan: number) => { if (!isOptionOn("sound")) return; - createSingleBounceSound(240, pan, volume*0.5); + createSingleBounceSound(500, pan, volume*0.5); // createWaterDropSound(800, pan, volume*0.2, 0.2,'triangle') }, diff --git a/src/upgrades.ts b/src/upgrades.ts index bb4e508..bc410f6 100644 --- a/src/upgrades.ts +++ b/src/upgrades.ts @@ -818,7 +818,7 @@ export const rawUpgrades = [ threshold: 215000, gift: false, id: "bricks_attract_ball", - max: 3, + max: 1, name: t("upgrades.bricks_attract_ball.name"), help: (lvl: number) => t("upgrades.bricks_attract_ball.tooltip", { count: lvl * 3 }), From 8e4e67e33bdd191b8142457e12fbd5c2b4ae2e32 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Tue, 15 Apr 2025 21:28:00 +0200 Subject: [PATCH 08/20] Build 29079087 --- Readme.md | 3 +- app/build.gradle.kts | 4 +- app/src/main/assets/index.html | 2 +- dist/index.html | 111 +++++++++++++-------------------- src/PWA/sw-b71.js | 2 +- src/data/levels.json | 2 +- src/data/version.json | 2 +- src/game.less | 10 +-- src/game.ts | 94 +++++++++++++++++----------- src/gameOver.ts | 7 ++- src/gameStateMutators.ts | 30 +++++++-- src/pure_functions.ts | 4 +- src/recording.ts | 1 - src/render.ts | 60 +++++++++--------- src/settings.ts | 38 ++++++----- src/sounds.ts | 43 +------------ src/toast.ts | 20 +++--- 17 files changed, 199 insertions(+), 234 deletions(-) diff --git a/Readme.md b/Readme.md index 3322d53..2869777 100644 --- a/Readme.md +++ b/Readme.md @@ -32,7 +32,8 @@ languages, I may add features again. - measured and improve the performance (test here https://breakout.lecaro.me/?stresstest) - added a few levels - autoplay mode (with wake lock and computer play https://breakout.lecaro.me/?autoplay ) -- slower coins fall once they are past the paddle +- Added particle and sound effect when coin drops below the "waterline" of the puck +- slower coins fall once they are under the paddle - in game level editor - allow loading newer save in outdated app (for rollback) - game crashes when reaching level 12 (no level info in runLevels) diff --git a/app/build.gradle.kts b/app/build.gradle.kts index efb6205..c424b46 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29077593 - versionName = "29077593" + versionCode = 29079087 + versionName = "29079087" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index 3e43235..f443120 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -Breakout 71 \ No newline at end of file +Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index f52e942..ac01f1f 100644 --- a/dist/index.html +++ b/dist/index.html @@ -965,16 +965,16 @@ function hitsSomething(x, y, radius) { return hasBrick(brickIndex(x - radius, y - radius)) ?? hasBrick(brickIndex(x + radius, y - radius)) ?? hasBrick(brickIndex(x + radius, y + radius)) ?? hasBrick(brickIndex(x - radius, y + radius)); } function tick() { - startWork('tick init'); + startWork("tick init"); const currentTick = performance.now(); const timeDeltaMs = currentTick - gameState.lastTick; gameState.lastTick = currentTick; let frames = Math.min(4, timeDeltaMs / (1000 / 60)); if (gameState.keyboardPuckSpeed) (0, _gameStateMutators.setMousePos)(gameState, gameState.puckPosition + gameState.keyboardPuckSpeed); if (gameState.perks.superhot) frames *= (0, _pureFunctions.clamp)(Math.abs(gameState.puckPosition - gameState.lastPuckPosition) / 5, 0.2 / gameState.perks.superhot, 1); - startWork('normalizeGameState'); + startWork("normalizeGameState"); (0, _gameStateMutators.normalizeGameState)(gameState); - startWork('gameStateTick'); + startWork("gameStateTick"); if (gameState.running) { gameState.levelTime += timeDeltaMs * frames; gameState.runStatistics.runTime += timeDeltaMs * frames; @@ -984,11 +984,11 @@ function tick() { gameState.needsRender = false; (0, _render.render)(gameState); } - startWork('recordOneFrame'); + startWork("recordOneFrame"); if (gameState.running) (0, _recording.recordOneFrame)(gameState); - startWork('playPendingSounds'); + startWork("playPendingSounds"); if ((0, _options.isOptionOn)("sound")) (0, _sounds.playPendingSounds)(gameState); - startWork('idle'); + startWork("idle"); requestAnimationFrame(tick); FPSCounter++; } @@ -1001,7 +1001,7 @@ setInterval(()=>{ const showStats = window.location.search.includes("stress"); let total = {}; let lastTick = performance.now(); -let doing = ''; +let doing = ""; function startWork(what) { if (!showStats) return; const newNow = performance.now(); @@ -1011,7 +1011,7 @@ function startWork(what) { } if (showStats) setInterval(()=>{ const totalTime = (0, _gameUtils.sumOfValues)(total); - console.debug((0, _gameStateMutators.liveCount)(gameState.coins) + ' coins\n' + Object.entries(total).sort((a, b)=>b[1] - a[1]).filter((a)=>a[1] > 1).map((t)=>t[0] + ':' + (t[1] / totalTime * 100).toFixed(2) + '% (' + t[1] + 'ms)').join('\n')); + console.debug((0, _gameStateMutators.liveCount)(gameState.coins) + " coins\n" + Object.entries(total).sort((a, b)=>b[1] - a[1]).filter((a)=>a[1] > 1).map((t)=>t[0] + ":" + (t[1] / totalTime * 100).toFixed(2) + "% (" + t[1] + "ms)").join("\n")); total = {}; }, 2000); setInterval(()=>{ @@ -1439,7 +1439,7 @@ function restart(params) { } if (window.location.search.match(/autoplay|stress/)) { startComputerControlledGame(); - if (!(0, _options.isOptionOn)('show_fps')) (0, _options.toggleOption)('show_fps'); + if (!(0, _options.isOptionOn)("show_fps")) (0, _options.toggleOption)("show_fps"); } else restart({}); function startComputerControlledGame() { const perks = { @@ -1523,7 +1523,7 @@ module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\" module.exports = JSON.parse('[{"name":"71 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timePlayed = (0, _settings.getSettingValue)("breakout_71_total_play_time", 0); return Math.floor(timePlayed / 1000 / 60 / 60); } catch (e) { return 0; @@ -2820,33 +2820,6 @@ function createOscillator(context, frequency, type) { oscillator.frequency.setValueAtTime(frequency, context.currentTime); return oscillator; } -// TODO -function createWaterDropSound(baseFreq = 500, pan = 0.5, volume = 1, duration = 0.6, type = "sine") { - const context = getAudioContext(); - if (!context) return; - const oscillator = createOscillator(context, baseFreq, type); - const gainNode = context.createGain(); - const panner = context.createStereoPanner(); - // Connect nodes - oscillator.connect(gainNode); - gainNode.connect(panner); - panner.connect(context.destination); - panner.connect(audioRecordingTrack); - // Panning - panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime); - const now = context.currentTime; - // Volume envelope: soft plop -> fade out - gainNode.gain.setValueAtTime(0.0001, now); - gainNode.gain.exponentialRampToValueAtTime(0.7 * volume, now + duration / 100); // Quick swell - gainNode.gain.exponentialRampToValueAtTime(0.1, now + duration / 3); // Fade out - gainNode.gain.exponentialRampToValueAtTime(0.001, now + duration); // Fade out - // Pitch envelope: slight downward pitch bend to simulate water tension - oscillator.frequency.setValueAtTime(baseFreq, now); - oscillator.frequency.exponentialRampToValueAtTime(baseFreq * 0.5, now + duration); - // Start and stop - oscillator.start(now); - oscillator.stop(now + duration); -} },{"./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"d5NoS":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); @@ -3887,7 +3860,7 @@ frames = 1) { const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); if (coin.previousY < gameState.gameZoneHeight && coin.y > gameState.gameZoneHeight && coin.vy > 0 && speed > 20) { schedulGameSound(gameState, "plouf", coin.x, (0, _pureFunctions.clamp)(speed, 20, 100) / 100 * 0.2); - if (!(0, _options.isOptionOn)('basic')) makeParticle(gameState, coin.x, gameState.gameZoneHeight, -coin.vx / 5, -coin.vy / 5, coin.color, false); + if (!(0, _options.isOptionOn)("basic")) makeParticle(gameState, coin.x, gameState.gameZoneHeight, -coin.vx / 5, -coin.vy / 5, coin.color, false); } if (coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight && coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy && Math.abs(coin.x - gameState.puckPosition) < coinRadius + gameState.puckWidth / 2 + // a bit of margin to be nice , negative in case it's a negative coin gameState.puckHeight * (coin.points ? 1 : -1)) { @@ -4331,7 +4304,7 @@ const haloCanvasCtx = haloCanvas.getContext("2d", { }); const haloScale = 16; function render(gameState) { - (0, _game.startWork)('render:init'); + (0, _game.startWork)("render:init"); const level = (0, _gameUtils.currentLevelInfo)(gameState); const hasCombo = gameState.combo > (0, _gameStateMutators.baseCombo)(gameState); const { width, height } = gameCanvas; @@ -4342,7 +4315,7 @@ function render(gameState) { }); else menuLabel.innerText = (0, _i18N.t)("play.menu_label"); const catchRate = gameState.levelSpawnedCoins ? (gameState.levelSpawnedCoins - gameState.levelLostCoins) / gameState.levelSpawnedCoins : 1; - (0, _game.startWork)('render:scoreDisplay'); + (0, _game.startWork)("render:scoreDisplay"); scoreDisplay.innerHTML = ((0, _options.isOptionOn)("show_fps") || gameState.computer_controlled ? ` ${Math.floor((0, _gameStateMutators.liveCount)(gameState.coins) / (0, _settings.getCurrentMaxCoins)() * 100)} % @@ -4368,7 +4341,7 @@ function render(gameState) { scoreDisplay.className = gameState.computer_controlled && "computer_controlled" || gameState.lastScoreIncrease > gameState.levelTime - 500 && "active" || ""; // Clear if (!(0, _options.isOptionOn)("basic") && level.svg && level.color === "#000000") { - (0, _game.startWork)('render:halo:clear'); + (0, _game.startWork)("render:halo:clear"); haloCanvasCtx.globalCompositeOperation = "source-over"; haloCanvasCtx.globalAlpha = 0.99; haloCanvasCtx.fillStyle = level.color; @@ -4376,17 +4349,17 @@ function render(gameState) { const brightness = (0, _options.isOptionOn)("extra_bright") ? 3 : 1; haloCanvasCtx.globalCompositeOperation = "lighten"; haloCanvasCtx.globalAlpha = 0.1 + 5 / ((0, _gameStateMutators.liveCount)(gameState.coins) + 10); - (0, _game.startWork)('render:halo:coins'); + (0, _game.startWork)("render:halo:coins"); (0, _gameStateMutators.forEachLiveOne)(gameState.coins, (coin)=>{ const color = getCoinRenderColor(gameState, coin); drawFuzzyBall(haloCanvasCtx, color, gameState.coinSize * 2 * brightness / haloScale, coin.x / haloScale, coin.y / haloScale); }); - (0, _game.startWork)('render:halo:balls'); + (0, _game.startWork)("render:halo:balls"); gameState.balls.forEach((ball)=>{ haloCanvasCtx.globalAlpha = 0.3 * (1 - (0, _gameUtils.ballTransparency)(ball, gameState)); drawFuzzyBall(haloCanvasCtx, gameState.ballsColor, gameState.ballSize * 2 * brightness / haloScale, ball.x / haloScale, ball.y / haloScale); }); - (0, _game.startWork)('render:halo:bricks'); + (0, _game.startWork)("render:halo:bricks"); haloCanvasCtx.globalAlpha = 0.05; gameState.bricks.forEach((color, index)=>{ if (!color) return; @@ -4394,7 +4367,7 @@ function render(gameState) { drawFuzzyBall(haloCanvasCtx, color == "black" ? "#666666" : color, // Perf could really go down there because of the size of the halo Math.min(200, gameState.brickWidth * 1.5 * brightness) / haloScale, x / haloScale, y / haloScale); }); - (0, _game.startWork)('render:halo:particles'); + (0, _game.startWork)("render:halo:particles"); haloCanvasCtx.globalCompositeOperation = "screen"; (0, _gameStateMutators.forEachLiveOne)(gameState.particles, (flash)=>{ const { x, y, time, color, size, duration } = flash; @@ -4408,7 +4381,7 @@ function render(gameState) { ctx.imageSmoothingQuality = "high"; ctx.drawImage(haloCanvas, 0, 0, width, height); ctx.imageSmoothingEnabled = false; - (0, _game.startWork)('render:halo:pattern'); + (0, _game.startWork)("render:halo:pattern"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "multiply"; if (level.svg && background.width && background.complete) { @@ -4448,7 +4421,7 @@ function render(gameState) { ctx.fillRect(0, 0, width, height); } } else { - (0, _game.startWork)('render:halo-basic'); + (0, _game.startWork)("render:halo-basic"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = level.color || "#000"; @@ -4460,7 +4433,7 @@ function render(gameState) { drawBall(ctx, color, size, x, y); }); } - (0, _game.startWork)('render:explosionshake'); + (0, _game.startWork)("render:explosionshake"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; const lastExplosionDelay = Date.now() - gameState.lastExplosion + 5; @@ -4469,7 +4442,7 @@ function render(gameState) { const amplitude = (gameState.perks.bigger_explosions + 1) * 50 / lastExplosionDelay; ctx.translate(Math.sin(Date.now()) * amplitude, Math.sin(Date.now() + 36) * amplitude); } - (0, _game.startWork)('render:coins'); + (0, _game.startWork)("render:coins"); // Coins ctx.globalAlpha = 1; (0, _gameStateMutators.forEachLiveOne)(gameState.coins, (coin)=>{ @@ -4481,7 +4454,7 @@ function render(gameState) { // (color === "#ffd300" && "#ffd300") || hollow && color || gameState.level.color, coin.a); }); - (0, _game.startWork)('render:ball shade'); + (0, _game.startWork)("render:ball shade"); // Black shadow around balls if (!(0, _options.isOptionOn)("basic")) { ctx.globalCompositeOperation = "source-over"; @@ -4490,10 +4463,10 @@ function render(gameState) { drawBall(ctx, level.color || "#000", gameState.ballSize * 6, ball.x, ball.y); }); } - (0, _game.startWork)('render:bricks'); + (0, _game.startWork)("render:bricks"); ctx.globalCompositeOperation = "source-over"; renderAllBricks(); - (0, _game.startWork)('render:lights'); + (0, _game.startWork)("render:lights"); ctx.globalCompositeOperation = "screen"; (0, _gameStateMutators.forEachLiveOne)(gameState.lights, (flash)=>{ const { x, y, time, color, size, duration } = flash; @@ -4501,7 +4474,7 @@ function render(gameState) { ctx.globalAlpha = Math.min(1, 2 - elapsed / duration * 2) * 0.5; drawBrick(gameState, ctx, color, x, y, -1, gameState.perks.clairvoyant >= 2); }); - (0, _game.startWork)('render:texts'); + (0, _game.startWork)("render:texts"); ctx.globalCompositeOperation = "screen"; (0, _gameStateMutators.forEachLiveOne)(gameState.texts, (flash)=>{ const { x, y, time, color, size, duration } = flash; @@ -4510,7 +4483,7 @@ function render(gameState) { ctx.globalCompositeOperation = "source-over"; drawText(ctx, flash.text, color, size, x, y - elapsed / 10); }); - (0, _game.startWork)('render:particles'); + (0, _game.startWork)("render:particles"); (0, _gameStateMutators.forEachLiveOne)(gameState.particles, (particle)=>{ const { x, y, time, color, size, duration } = particle; const elapsed = gameState.levelTime - time; @@ -4518,14 +4491,14 @@ function render(gameState) { ctx.globalCompositeOperation = "screen"; drawBall(ctx, color, size, x, y); }); - (0, _game.startWork)('render:extra_life'); + (0, _game.startWork)("render:extra_life"); if (gameState.perks.extra_life) { ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = gameState.puckColor; for(let i = 0; i < gameState.perks.extra_life; i++)ctx.fillRect(gameState.offsetXRoundedDown, gameState.gameZoneHeight - gameState.puckHeight / 2 + 2 * i, gameState.gameZoneWidthRoundedUp, 1); } - (0, _game.startWork)('render:balls'); + (0, _game.startWork)("render:balls"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; gameState.balls.forEach((ball)=>{ @@ -4553,11 +4526,11 @@ function render(gameState) { ctx.stroke(); } }); - (0, _game.startWork)('render:puck'); + (0, _game.startWork)("render:puck"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; drawPuck(ctx, gameState.puckColor, gameState.puckWidth, gameState.puckHeight, 0, gameState.perks.concave_puck, gameState.perks.streak_shots && hasCombo ? getDashOffset(gameState) : -1); - (0, _game.startWork)('render:combotext'); + (0, _game.startWork)("render:combotext"); if (gameState.combo > 1) { ctx.globalCompositeOperation = "source-over"; const comboText = "x " + gameState.combo; @@ -4569,7 +4542,7 @@ function render(gameState) { drawText(ctx, comboText, "#000", gameState.puckHeight, left + gameState.coinSize * 1.5, gameState.gameZoneHeight - gameState.puckHeight / 2, true); } else drawText(ctx, comboTextWidth > gameState.puckWidth ? gameState.combo.toString() : comboText, "#000", comboTextWidth > gameState.puckWidth ? 12 : 20, gameState.puckPosition, gameState.gameZoneHeight - gameState.puckHeight / 2, false); } - (0, _game.startWork)('render:Borders'); + (0, _game.startWork)("render:Borders"); // Borders ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; @@ -4587,7 +4560,7 @@ function render(gameState) { if (redTop) drawStraightLine(ctx, gameState, "#FF0000", gameState.offsetXRoundedDown, 1, width - gameState.offsetXRoundedDown, 1, 1); ctx.globalAlpha = 1; drawStraightLine(ctx, gameState, hasCombo && gameState.perks.compound_interest && "#FF0000" || (0, _options.isOptionOn)("mobile-mode") && "#FFFFFF" || "", gameState.offsetXRoundedDown, gameState.gameZoneHeight, width - gameState.offsetXRoundedDown, gameState.gameZoneHeight, 1); - (0, _game.startWork)('render:contrast'); + (0, _game.startWork)("render:contrast"); if (!(0, _options.isOptionOn)("basic") && (0, _options.isOptionOn)("contrast") && level.svg && level.color === "#000000") { ctx.imageSmoothingEnabled = true; // haloCanvasCtx.globalCompositeOperation = 'multiply'; @@ -4601,11 +4574,11 @@ function render(gameState) { ctx.drawImage(haloCanvas, 0, 0, width, height); ctx.imageSmoothingEnabled = false; } - (0, _game.startWork)('render:breakout.lecaro.me?autoplay'); + (0, _game.startWork)("render:breakout.lecaro.me?autoplay"); ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; if ((0, _options.isOptionOn)("mobile-mode") && gameState.computer_controlled) drawText(ctx, "breakout.lecaro.me?autoplay", gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); - (0, _game.startWork)('render:mobile_press_to_play'); + (0, _game.startWork)("render:mobile_press_to_play"); if ((0, _options.isOptionOn)("mobile-mode") && !gameState.running) drawText(ctx, (0, _i18N.t)("play.mobile_press_to_play"), gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); // if(isOptionOn('mobile-mode')) { // ctx.globalCompositeOperation = "source-over"; @@ -4614,9 +4587,9 @@ function render(gameState) { // ctx.fillRect(0,gameState.gameZoneHeight, gameState.canvasWidth, gameState.canvasHeight-gameState.gameZoneHeight) // } // ctx.globalAlpha=1 - (0, _game.startWork)('render:askForWakeLock'); + (0, _game.startWork)("render:askForWakeLock"); askForWakeLock(gameState); - (0, _game.startWork)('render:resetTransform'); + (0, _game.startWork)("render:resetTransform"); if (shaked) ctx.resetTransform(); } function drawStraightLine(ctx, gameState, mode, x1, y1, x2, y2, alpha = 1) { @@ -4921,7 +4894,7 @@ var _asyncAlert = require("./asyncAlert"); var _upgrades = require("./upgrades"); var _levelEditor = require("./levelEditor"); function addToTotalPlayTime(ms) { - (0, _settings.setSettingValue)('breakout_71_total_play_time', (0, _settings.getSettingValue)('breakout_71_total_play_time', 0) + ms); + (0, _settings.setSettingValue)("breakout_71_total_play_time", (0, _settings.getSettingValue)("breakout_71_total_play_time", 0) + ms); } function gameOver(title, intro) { if (!(0, _game.gameState).running) return; @@ -5590,7 +5563,7 @@ var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "toast", ()=>toast); let div = document.createElement("div"); -div.classList = 'hidden toast'; +div.classList = "hidden toast"; document.body.appendChild(div); let timeout; function toast(html) { @@ -5599,7 +5572,7 @@ function toast(html) { if (timeout) clearTimeout(timeout); timeout = setTimeout(()=>{ timeout = undefined; - div.classList = 'hidden toast'; + div.classList = "hidden toast"; }, 1500); } diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index 175436c..4d8fecb 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29077593"; +const VERSION = "29079087"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/data/levels.json b/src/data/levels.json index eb4748c..48fc058 100644 --- a/src/data/levels.json +++ b/src/data/levels.json @@ -1303,4 +1303,4 @@ "name": "S", "credit": "" } -] \ No newline at end of file +] diff --git a/src/data/version.json b/src/data/version.json index 28d01ef..75ef593 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29077593" +"29079087" diff --git a/src/game.less b/src/game.less index 285eb65..21d235c 100644 --- a/src/game.less +++ b/src/game.less @@ -521,7 +521,6 @@ h2.histogram-title strong { } } - .toast { position: fixed; left: 0; @@ -535,18 +534,19 @@ h2.histogram-title strong { border-radius: 2px; padding-right: 10px; pointer-events: none; - transition: opacity 200ms, transform 200ms; - &.hidden{ + transition: + opacity 200ms, + transform 200ms; + &.hidden { opacity: 0; transform: translate(-20px, -20px) scale(0.5); } - &.visible{ + &.visible { opacity: 0.8; transform: none; } } - .gridEdit > div > span, .palette > span { display: inline-flex; diff --git a/src/game.ts b/src/game.ts index 4cd9df3..65dbcc7 100644 --- a/src/game.ts +++ b/src/game.ts @@ -27,7 +27,8 @@ import { max_levels, pickedUpgradesHTMl, reasonLevelIsLocked, - sample, sumOfValues, + sample, + sumOfValues, } from "./game_utils"; import "./PWA/sw_loader"; @@ -41,7 +42,8 @@ import { } from "./settings"; import { forEachLiveOne, - gameStateTick, liveCount, + gameStateTick, + liveCount, normalizeGameState, pickRandomUpgrades, setLevel, @@ -420,9 +422,8 @@ export function hitsSomething(x: number, y: number, radius: number) { ); } - export function tick() { -startWork('tick init') + startWork("tick init"); const currentTick = performance.now(); const timeDeltaMs = currentTick - gameState.lastTick; @@ -443,9 +444,9 @@ startWork('tick init') ); } -startWork('normalizeGameState') + startWork("normalizeGameState"); normalizeGameState(gameState); -startWork('gameStateTick') + startWork("gameStateTick"); if (gameState.running) { gameState.levelTime += timeDeltaMs * frames; gameState.runStatistics.runTime += timeDeltaMs * frames; @@ -456,15 +457,15 @@ startWork('gameStateTick') gameState.needsRender = false; render(gameState); } -startWork('recordOneFrame') + startWork("recordOneFrame"); if (gameState.running) { recordOneFrame(gameState); } -startWork('playPendingSounds') + startWork("playPendingSounds"); if (isOptionOn("sound")) { playPendingSounds(gameState); } -startWork('idle') + startWork("idle"); requestAnimationFrame(tick); FPSCounter++; @@ -477,28 +478,41 @@ setInterval(() => { FPSCounter = 0; }, 1000); -const showStats= window.location.search.includes("stress") -let total={} -let lastTick=performance.now(); -let doing= '' -export function startWork(what){ - if(!showStats) return - const newNow=performance.now(); - if(doing) { - total[doing] = (total[doing]||0) + ( newNow-lastTick ) +const showStats = window.location.search.includes("stress"); +let total = {}; +let lastTick = performance.now(); +let doing = ""; +export function startWork(what) { + if (!showStats) return; + const newNow = performance.now(); + if (doing) { + total[doing] = (total[doing] || 0) + (newNow - lastTick); } - lastTick=newNow - doing=what + lastTick = newNow; + doing = what; } -if(showStats) -setInterval(()=>{ - const totalTime = sumOfValues(total) - console.debug( - liveCount(gameState.coins) +' coins\n'+ - Object.entries(total).sort((a,b)=>b[1]-a[1]).filter(a=>a[1]>1).map(t=>t[0]+':'+(t[1]/totalTime*100).toFixed(2)+'% ('+t[1]+'ms)').join('\n')) - total={} -},2000) - +if (showStats) + setInterval(() => { + const totalTime = sumOfValues(total); + console.debug( + liveCount(gameState.coins) + + " coins\n" + + Object.entries(total) + .sort((a, b) => b[1] - a[1]) + .filter((a) => a[1] > 1) + .map( + (t) => + t[0] + + ":" + + ((t[1] / totalTime) * 100).toFixed(2) + + "% (" + + t[1] + + "ms)", + ) + .join("\n"), + ); + total = {}; + }, 2000); setInterval(() => { monitorLevelsUnlocks(gameState); @@ -1041,22 +1055,26 @@ export function restart(params: RunParams) { play(); } } - if (window.location.search.match(/autoplay|stress/) ) { +if (window.location.search.match(/autoplay|stress/)) { startComputerControlledGame(); - if(!isOptionOn('show_fps')) - toggleOption('show_fps') + if (!isOptionOn("show_fps")) toggleOption("show_fps"); } else { restart({}); } export function startComputerControlledGame() { - const perks: Partial = { base_combo: 20, pierce: 3 }; - if(window.location.search.includes("stress")){ - - Object.assign(perks,{base_combo:5000, pierce:20, rainbow:3, sapper:2, etherealcoins:1, bricks_attract_ball:1, respawn:3}) - - }else{ + if (window.location.search.includes("stress")) { + Object.assign(perks, { + base_combo: 5000, + pierce: 20, + rainbow: 3, + sapper: 2, + etherealcoins: 1, + bricks_attract_ball: 1, + respawn: 3, + }); + } else { for (let i = 0; i < 10; i++) { const u = sample(upgrades); diff --git a/src/gameOver.ts b/src/gameOver.ts index 366faa5..7c0af07 100644 --- a/src/gameOver.ts +++ b/src/gameOver.ts @@ -9,7 +9,7 @@ import { pickedUpgradesHTMl, reasonLevelIsLocked, } from "./game_utils"; -import {getSettingValue, getTotalScore, setSettingValue} from "./settings"; +import { getSettingValue, getTotalScore, setSettingValue } from "./settings"; import { stopRecording } from "./recording"; import { asyncAlert } from "./asyncAlert"; import { rawUpgrades } from "./upgrades"; @@ -17,7 +17,10 @@ import { run } from "jest"; import { editRawLevelList } from "./levelEditor"; export function addToTotalPlayTime(ms: number) { - setSettingValue('breakout_71_total_play_time', getSettingValue('breakout_71_total_play_time',0)+ms) + setSettingValue( + "breakout_71_total_play_time", + getSettingValue("breakout_71_total_play_time", 0) + ms, + ); } export function gameOver(title: string, intro: string) { diff --git a/src/gameStateMutators.ts b/src/gameStateMutators.ts index 2942828..9ee24d5 100644 --- a/src/gameStateMutators.ts +++ b/src/gameStateMutators.ts @@ -461,11 +461,11 @@ export function explodeBrick( gameState.runStatistics.coins_spawned += coinsToSpawn; gameState.runStatistics.bricks_broken++; - const maxCoins = getCurrentMaxCoins() + const maxCoins = getCurrentMaxCoins(); const spawnableCoins = liveCount(gameState.coins) > getCurrentMaxCoins() ? 1 - : Math.floor((maxCoins - liveCount(gameState.coins)) /2) ; + : Math.floor((maxCoins - liveCount(gameState.coins)) / 2); const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins)); @@ -1218,10 +1218,28 @@ export function gameStateTick( const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10; const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); - if(coin.previousYgameState.gameZoneHeight && coin.vy>0 && speed > 20) { - schedulGameSound(gameState, "plouf", coin.x, clamp(speed, 20,100)/100*0.2); - if(!isOptionOn('basic')){ - makeParticle(gameState, coin.x,gameState.gameZoneHeight, -coin.vx/5, -coin.vy/5, coin.color, false ) + if ( + coin.previousY < gameState.gameZoneHeight && + coin.y > gameState.gameZoneHeight && + coin.vy > 0 && + speed > 20 + ) { + schedulGameSound( + gameState, + "plouf", + coin.x, + (clamp(speed, 20, 100) / 100) * 0.2, + ); + if (!isOptionOn("basic")) { + makeParticle( + gameState, + coin.x, + gameState.gameZoneHeight, + -coin.vx / 5, + -coin.vy / 5, + coin.color, + false, + ); } } diff --git a/src/pure_functions.ts b/src/pure_functions.ts index b143cd3..36d3c8a 100644 --- a/src/pure_functions.ts +++ b/src/pure_functions.ts @@ -1,4 +1,4 @@ -import {getSettingValue} from "./settings"; +import { getSettingValue } from "./settings"; export function clamp(value: number, min: number, max: number) { return Math.max(min, Math.min(value, max)); @@ -10,7 +10,7 @@ export function comboKeepingRate(level: number) { export function hoursSpentPlaying() { try { - const timePlayed = getSettingValue('breakout_71_total_play_time',0) + const timePlayed = getSettingValue("breakout_71_total_play_time", 0); return Math.floor(timePlayed / 1000 / 60 / 60); } catch (e) { return 0; diff --git a/src/recording.ts b/src/recording.ts index c72b907..f771bcc 100644 --- a/src/recording.ts +++ b/src/recording.ts @@ -12,7 +12,6 @@ let mediaRecorder: MediaRecorder | null, recordCanvasCtx: CanvasRenderingContext2D; export function recordOneFrame(gameState: GameState) { - if (!isOptionOn("record")) { return; } diff --git a/src/render.ts b/src/render.ts index dd68bd2..44b9c96 100644 --- a/src/render.ts +++ b/src/render.ts @@ -13,7 +13,7 @@ import { } from "./game_utils"; import { Coin, colorString, GameState } from "./types"; import { t } from "./i18n/i18n"; -import {gameState, lastMeasuredFPS, startWork} from "./game"; +import { gameState, lastMeasuredFPS, startWork } from "./game"; import { isOptionOn } from "./options"; import { catchRateBest, @@ -25,7 +25,7 @@ import { wallBouncedBest, wallBouncedGood, } from "./pure_functions"; -import {getCurrentMaxCoins} from "./settings"; +import { getCurrentMaxCoins } from "./settings"; export const gameCanvas = document.getElementById("game") as HTMLCanvasElement; export const ctx = gameCanvas.getContext("2d", { @@ -52,7 +52,7 @@ const haloCanvasCtx = haloCanvas.getContext("2d", { export const haloScale = 16; export function render(gameState: GameState) { -startWork('render:init') + startWork("render:init"); const level = currentLevelInfo(gameState); const hasCombo = gameState.combo > baseCombo(gameState); @@ -72,12 +72,12 @@ startWork('render:init') ? (gameState.levelSpawnedCoins - gameState.levelLostCoins) / gameState.levelSpawnedCoins : 1; -startWork('render:scoreDisplay') + startWork("render:scoreDisplay"); scoreDisplay.innerHTML = (isOptionOn("show_fps") || gameState.computer_controlled ? ` - ${Math.floor(liveCount(gameState.coins) / getCurrentMaxCoins() * 100)} % + ${Math.floor((liveCount(gameState.coins) / getCurrentMaxCoins()) * 100)} % / ${lastMeasuredFPS} FPS @@ -109,8 +109,7 @@ startWork('render:scoreDisplay') ""; // Clear if (!isOptionOn("basic") && level.svg && level.color === "#000000") { - - startWork('render:halo:clear') + startWork("render:halo:clear"); haloCanvasCtx.globalCompositeOperation = "source-over"; haloCanvasCtx.globalAlpha = 0.99; haloCanvasCtx.fillStyle = level.color; @@ -120,7 +119,7 @@ startWork('render:scoreDisplay') haloCanvasCtx.globalCompositeOperation = "lighten"; haloCanvasCtx.globalAlpha = 0.1 + (0.5 * 10) / (liveCount(gameState.coins) + 10); - startWork('render:halo:coins') + startWork("render:halo:coins"); forEachLiveOne(gameState.coins, (coin) => { const color = getCoinRenderColor(gameState, coin); drawFuzzyBall( @@ -132,7 +131,7 @@ startWork('render:scoreDisplay') ); }); - startWork('render:halo:balls') + startWork("render:halo:balls"); gameState.balls.forEach((ball) => { haloCanvasCtx.globalAlpha = 0.3 * (1 - ballTransparency(ball, gameState)); drawFuzzyBall( @@ -144,7 +143,7 @@ startWork('render:scoreDisplay') ); }); - startWork('render:halo:bricks') + startWork("render:halo:bricks"); haloCanvasCtx.globalAlpha = 0.05; gameState.bricks.forEach((color, index) => { if (!color) return; @@ -160,7 +159,7 @@ startWork('render:scoreDisplay') ); }); - startWork('render:halo:particles') + startWork("render:halo:particles"); haloCanvasCtx.globalCompositeOperation = "screen"; forEachLiveOne(gameState.particles, (flash) => { const { x, y, time, color, size, duration } = flash; @@ -184,7 +183,7 @@ startWork('render:scoreDisplay') ctx.drawImage(haloCanvas, 0, 0, width, height); ctx.imageSmoothingEnabled = false; - startWork('render:halo:pattern') + startWork("render:halo:pattern"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "multiply"; if (level.svg && background.width && background.complete) { @@ -236,8 +235,7 @@ startWork('render:scoreDisplay') ctx.fillRect(0, 0, width, height); } } else { - - startWork('render:halo-basic') + startWork("render:halo-basic"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = level.color || "#000"; @@ -250,7 +248,7 @@ startWork('render:scoreDisplay') }); } -startWork('render:explosionshake') + startWork("render:explosionshake"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; const lastExplosionDelay = Date.now() - gameState.lastExplosion + 5; @@ -263,7 +261,7 @@ startWork('render:explosionshake') Math.sin(Date.now() + 36) * amplitude, ); } -startWork('render:coins') + startWork("render:coins"); // Coins ctx.globalAlpha = 1; forEachLiveOne(gameState.coins, (coin) => { @@ -286,7 +284,7 @@ startWork('render:coins') coin.a, ); }); - startWork('render:ball shade') + startWork("render:ball shade"); // Black shadow around balls if (!isOptionOn("basic")) { ctx.globalCompositeOperation = "source-over"; @@ -304,11 +302,11 @@ startWork('render:coins') ); }); } -startWork('render:bricks') + startWork("render:bricks"); ctx.globalCompositeOperation = "source-over"; renderAllBricks(); -startWork('render:lights') + startWork("render:lights"); ctx.globalCompositeOperation = "screen"; forEachLiveOne(gameState.lights, (flash) => { const { x, y, time, color, size, duration } = flash; @@ -325,7 +323,7 @@ startWork('render:lights') ); }); -startWork('render:texts') + startWork("render:texts"); ctx.globalCompositeOperation = "screen"; forEachLiveOne(gameState.texts, (flash) => { const { x, y, time, color, size, duration } = flash; @@ -335,7 +333,7 @@ startWork('render:texts') drawText(ctx, flash.text, color, size, x, y - elapsed / 10); }); -startWork('render:particles') + startWork("render:particles"); forEachLiveOne(gameState.particles, (particle) => { const { x, y, time, color, size, duration } = particle; const elapsed = gameState.levelTime - time; @@ -344,7 +342,7 @@ startWork('render:particles') drawBall(ctx, color, size, x, y); }); -startWork('render:extra_life') + startWork("render:extra_life"); if (gameState.perks.extra_life) { ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; @@ -359,7 +357,7 @@ startWork('render:extra_life') } } -startWork('render:balls') + startWork("render:balls"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; gameState.balls.forEach((ball) => { @@ -411,7 +409,7 @@ startWork('render:balls') } }); - startWork('render:puck') + startWork("render:puck"); ctx.globalAlpha = 1; ctx.globalCompositeOperation = "source-over"; drawPuck( @@ -424,7 +422,7 @@ startWork('render:balls') gameState.perks.streak_shots && hasCombo ? getDashOffset(gameState) : -1, ); - startWork('render:combotext') + startWork("render:combotext"); if (gameState.combo > 1) { ctx.globalCompositeOperation = "source-over"; const comboText = "x " + gameState.combo; @@ -464,7 +462,7 @@ startWork('render:balls') ); } } - startWork('render:Borders') + startWork("render:Borders"); // Borders ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; @@ -548,7 +546,7 @@ startWork('render:balls') 1, ); - startWork('render:contrast') + startWork("render:contrast"); if ( !isOptionOn("basic") && isOptionOn("contrast") && @@ -569,7 +567,7 @@ startWork('render:balls') ctx.imageSmoothingEnabled = false; } - startWork('render:breakout.lecaro.me?autoplay') + startWork("render:breakout.lecaro.me?autoplay"); ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; @@ -584,7 +582,7 @@ startWork('render:balls') (gameState.canvasHeight - gameState.gameZoneHeight) / 2, ); } - startWork('render:mobile_press_to_play') + startWork("render:mobile_press_to_play"); if (isOptionOn("mobile-mode") && !gameState.running) { drawText( ctx, @@ -604,10 +602,10 @@ startWork('render:balls') // ctx.fillRect(0,gameState.gameZoneHeight, gameState.canvasWidth, gameState.canvasHeight-gameState.gameZoneHeight) // } // ctx.globalAlpha=1 - startWork('render:askForWakeLock') + startWork("render:askForWakeLock"); askForWakeLock(gameState); - startWork('render:resetTransform') + startWork("render:resetTransform"); if (shaked) { ctx.resetTransform(); } diff --git a/src/settings.ts b/src/settings.ts index 81ab5ec..901a46d 100644 --- a/src/settings.ts +++ b/src/settings.ts @@ -2,15 +2,14 @@ let cachedSettings: { [key: string]: unknown } = {}; - try { - for(let key in localStorage){ - - try { - cachedSettings[key] = JSON.parse(localStorage.getItem(key)||'null') ; - } catch (e) { - console.warn(e); -} - } +try { + for (let key in localStorage) { + try { + cachedSettings[key] = JSON.parse(localStorage.getItem(key) || "null"); + } catch (e) { + console.warn(e); + } + } } catch (e) { console.warn(e); } @@ -20,24 +19,23 @@ export function getSettingValue(key: string, defaultValue: T) { } // We avoid using localstorage synchronously for perf reasons -let needsSaving= new Set() +let needsSaving: Set = new Set(); export function setSettingValue(key: string, value: T) { - if(cachedSettings[key] !==value){ - needsSaving.add(key) - cachedSettings[key] = value; + if (cachedSettings[key] !== value) { + needsSaving.add(key); + cachedSettings[key] = value; } } -setInterval(()=>{ +setInterval(() => { try { - for(let key of needsSaving){ - localStorage.setItem(key, JSON.stringify(cachedSettings[key])); + for (let key of needsSaving) { + localStorage.setItem(key, JSON.stringify(cachedSettings[key])); } - needsSaving.clear() + needsSaving.clear(); } catch (e) { console.warn(e); } -}, 500) - +}, 500); export function getTotalScore() { return getSettingValue("breakout_71_total_score", 0); @@ -47,7 +45,7 @@ export function getCurrentMaxCoins() { return Math.pow(2, getSettingValue("max_coins", 2)) * 200; } export function getCurrentMaxParticles() { - return getCurrentMaxCoins() + return getCurrentMaxCoins(); } export function cycleMaxCoins() { setSettingValue("max_coins", (getSettingValue("max_coins", 2) + 1) % 7); diff --git a/src/sounds.ts b/src/sounds.ts index a4d9f2e..f345b73 100644 --- a/src/sounds.ts +++ b/src/sounds.ts @@ -33,7 +33,7 @@ export const sounds = { plouf: (volume: number, pan: number) => { if (!isOptionOn("sound")) return; - createSingleBounceSound(500, pan, volume*0.5); + createSingleBounceSound(500, pan, volume * 0.5); // createWaterDropSound(800, pan, volume*0.2, 0.2,'triangle') }, @@ -277,44 +277,3 @@ function createOscillator( oscillator.frequency.setValueAtTime(frequency, context.currentTime); return oscillator; } -// TODO - -function createWaterDropSound( - baseFreq = 500, - pan = 0.5, - volume = 1, - duration = 0.6, - type: OscillatorType = "sine" -) { - const context = getAudioContext(); - if (!context) return; - - const oscillator = createOscillator(context, baseFreq, type); - const gainNode = context.createGain(); - const panner = context.createStereoPanner(); - - // Connect nodes - oscillator.connect(gainNode); - gainNode.connect(panner); - panner.connect(context.destination); - panner.connect(audioRecordingTrack); - - // Panning - panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime); - - const now = context.currentTime; - - // Volume envelope: soft plop -> fade out - gainNode.gain.setValueAtTime(0.0001, now); - gainNode.gain.exponentialRampToValueAtTime(0.7 * volume, now + duration/100); // Quick swell - gainNode.gain.exponentialRampToValueAtTime(0.1, now + duration/3); // Fade out - gainNode.gain.exponentialRampToValueAtTime(0.001, now + duration); // Fade out - - // Pitch envelope: slight downward pitch bend to simulate water tension - oscillator.frequency.setValueAtTime(baseFreq, now); - oscillator.frequency.exponentialRampToValueAtTime(baseFreq * 0.5, now + duration); - - // Start and stop - oscillator.start(now); - oscillator.stop(now + duration); -} \ No newline at end of file diff --git a/src/toast.ts b/src/toast.ts index 6fef3ca..e1efd0d 100644 --- a/src/toast.ts +++ b/src/toast.ts @@ -1,17 +1,15 @@ - - -let div= document.createElement("div"); -div.classList = 'hidden toast'; - document.body.appendChild(div); -let timeout: NodeJS.Timeout|undefined; +let div = document.createElement("div"); +div.classList = "hidden toast"; +document.body.appendChild(div); +let timeout: NodeJS.Timeout | undefined; export function toast(html) { div.classList = "toast visible"; div.innerHTML = html; - if(timeout) { - clearTimeout(timeout) + if (timeout) { + clearTimeout(timeout); } - timeout=setTimeout(() => { - timeout=undefined - div.classList = 'hidden toast'; + timeout = setTimeout(() => { + timeout = undefined; + div.classList = "hidden toast"; }, 1500); } From 871a7f9c31adeefe8405cd37bbff2c59873db450 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Wed, 16 Apr 2025 09:26:10 +0200 Subject: [PATCH 09/20] Build 29079805 --- Readme.md | 7 +++++++ app/build.gradle.kts | 4 ++-- app/src/main/assets/index.html | 2 +- dist/index.html | 34 +++++++++++++++++++++------------- src/PWA/sw-b71.js | 2 +- src/data/levels.json | 2 +- src/data/version.json | 2 +- src/game.ts | 2 ++ src/gameStateMutators.ts | 2 +- src/i18n/es.json | 2 +- src/levelEditor.ts | 12 +++++++++--- src/render.ts | 31 ++++++++++++++++++------------- src/settings.ts | 5 +++-- 13 files changed, 68 insertions(+), 39 deletions(-) diff --git a/Readme.md b/Readme.md index 2869777..40e032f 100644 --- a/Readme.md +++ b/Readme.md @@ -29,6 +29,13 @@ languages, I may add features again. ## Done +- combo text on paddle will be grey if we're at the base combo +- transparency now rounds up +- import level up to 21 x 21 +- corrected icon of "padding" + +## 29079087 + - measured and improve the performance (test here https://breakout.lecaro.me/?stresstest) - added a few levels - autoplay mode (with wake lock and computer play https://breakout.lecaro.me/?autoplay ) diff --git a/app/build.gradle.kts b/app/build.gradle.kts index c424b46..b265582 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29079087 - versionName = "29079087" + versionCode = 29079805 + versionName = "29079805" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index f443120..a9d4860 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -Breakout 71 \ No newline at end of file +Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index ac01f1f..9ce461b 100644 --- a/dist/index.html +++ b/dist/index.html @@ -1134,6 +1134,7 @@ async function openSettingsMenu() { }); if (pick && pick !== (0, _i18N.getCurrentLang)() && await confirmRestart(gameState)) { (0, _settings.setSettingValue)("lang", pick); + (0, _settings.commitSettingsChangesToLocalStorage)(); window.location.reload(); } } @@ -1520,10 +1521,10 @@ const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({ module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\":\"#231f20\",\"y\":\"#FFD300\",\"b\":\"#6262EA\",\"t\":\"#5DA3EA\",\"s\":\"#E67070\",\"r\":\"#e32119\",\"R\":\"#ab0c0c\",\"c\":\"#59EEA3\",\"G\":\"#A1F051\",\"v\":\"#A664E8\",\"p\":\"#E869E8\",\"a\":\"#5BECEC\",\"C\":\"#53EE53\",\"S\":\"#F44848\",\"P\":\"#E66BA8\",\"O\":\"#F29E4A\",\"k\":\"#618227\",\"e\":\"#e1c8b4\",\"l\":\"#9b9fa4\"}"); },{}],"8JSUc":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('[{"name":"71 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\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C?","confirmRestart.title":"\u041D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443?","confirmRestart.yes":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u0438\u0433\u0440\u0443","editor.editing.bigger":"\u0423\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.color":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0446\u0432\u0435\u0442 \u0438\u0437 \u0441\u043F\u0438\u0441\u043A\u0430 \u0446\u0432\u0435\u0442\u043E\u0432 (\u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C 5 \u043D\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C)","editor.editing.copy":"\u0421\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.copy_help":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u0435\u0433\u043E \u0432 \u043A\u0430\u043D\u0430\u043B #levels \u0432 \u043D\u0430\u0448\u0435\u043C Discord","editor.editing.credit":"\u041A\u0440\u0435\u0434\u0438\u0442\u044B \u0438 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A","editor.editing.credit_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u0438\u0441\u0445\u043E\u0434\u043D\u044B\u0439 URL-\u0430\u0434\u0440\u0435\u0441 \u0438\u043B\u0438 \u043F\u043E\u044F\u0441\u043D\u0435\u043D\u0438\u0435 \u0432\u0430\u0448\u0435\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.delete":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.down":"\u0421\u0434\u0432\u0438\u043D\u044C\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043D\u0438\u0437.","editor.editing.help":"\u0417\u0430\u0442\u0435\u043C \u0449\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u043B\u0438\u0442\u043A\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C \u0435\u0435.","editor.editing.left":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043B\u0435\u0432\u043E.","editor.editing.play":"\u041F\u0440\u043E\u0439\u0442\u0438 \u044D\u0442\u043E\u0442 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.rename":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.rename_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u043D\u043E\u0432\u043E\u0435 \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.right":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043F\u0440\u0430\u0432\u043E.","editor.editing.smaller":"\u0423\u043C\u0435\u043D\u044C\u0448\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.title":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0435\u0434\u0430\u043A\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F: {{name}}","editor.editing.up":"\u041F\u043E\u0434\u043D\u0438\u043C\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.","editor.help":"\u0421\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u0441\u043E\u0431\u0441\u0442\u0432\u0435\u043D\u043D\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438 \u0434\u0435\u043B\u0438\u0442\u0435\u0441\u044C \u0438\u043C\u0438 \u0434\u043B\u044F \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F \u0432 \u0438\u0433\u0440\u0443.","editor.import":"\u0418\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.import_instruction":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u0438\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E \u0432 \u0441\u043F\u0438\u0441\u043E\u043A \u0443\u0440\u043E\u0432\u043D\u0435\u0439.","editor.locked":"\u041D\u0430\u0431\u0435\u0440\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 {{min}} \u043E\u0447\u043A\u043E\u0432, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C","editor.new_level":"\u041D\u043E\u0432\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.title":"\u0420\u0435\u0434\u0430\u043A\u0442\u043E\u0440 \u0443\u0440\u043E\u0432\u043D\u0435\u0439","gameOver.creative":"\u042D\u0442\u043E\u0442 \u0437\u0430\u0431\u0435\u0433 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0442\u044C\u0441\u044F.","gameOver.cumulative_total":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0443\u043C\u043C\u0430\u0440\u043D\u044B\u0439 \u0431\u0430\u043B\u043B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u043B\u0441\u044F \u0441 {{startTs}} \u0434\u043E {{endTs}}.","gameOver.lost.summary":"\u0412\u044B \u0443\u0440\u043E\u043D\u0438\u043B\u0438 \u043C\u044F\u0447, \u043F\u043E\u0439\u043C\u0430\u0432 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.lost.title":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430","gameOver.stats.balls_lost":"\u041C\u044F\u0447\u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u043D\u044B","gameOver.stats.bricks_broken":"\u041A\u0438\u0440\u043F\u0438\u0447\u0438 \u0440\u0430\u0437\u0431\u0438\u0442\u044B","gameOver.stats.bricks_per_minute":"\u0420\u0430\u0437\u0431\u0438\u0442\u044B\u0445 \u043A\u0438\u0440\u043F\u0438\u0447\u0435\u0439 \u0432 \u043C\u0438\u043D\u0443\u0442\u0443","gameOver.stats.catch_rate":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u043B\u043E\u0432\u0430","gameOver.stats.combo_avg":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u043A\u043E\u043C\u0431\u043E","gameOver.stats.combo_max":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F","gameOver.stats.duration_per_level":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.hit_rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.total_score":"\u041E\u0431\u0449\u0438\u0439 \u0431\u0430\u043B\u043B","gameOver.stats.upgrades_applied":"\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","gameOver.stats_intro":"\u041D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u0430 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0430 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u044B \u043F\u043E \u0441\u0440\u0430\u0432\u043D\u0435\u043D\u0438\u044E \u0441 \u0432\u0430\u0448\u0438\u043C\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u043C\u0438 \u0438\u0433\u0440\u0430\u043C\u0438.","gameOver.unlocked_perk":"\u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","gameOver.unlocked_perk_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0439","gameOver.win.summary":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430. \u0412\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.win.title":"\u0412\u044B \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u044D\u0442\u0443 \u0438\u0433\u0440\u0443","help.content":"## \u0426\u0435\u043B\u044C\\n\\n\u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043A \u043C\u043E\u0436\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 7 \u0443\u0440\u043E\u0432\u043D\u0435\u0439.\\n\u041C\u043E\u043D\u0435\u0442\u044B \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u0440\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.\\n\u041B\u043E\u0432\u0438\u0442\u0435 \u0438\u0445 \u0432\u0435\u0441\u043B\u043E\u043C, \u0447\u0442\u043E\u0431\u044B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0441\u0432\u043E\u0439 \u0441\u0447\u0435\u0442.\\n\u0412\u0430\u0448 \u0441\u0447\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u0430\u0432\u043E\u043C \u0432\u0435\u0440\u0445\u043D\u0435\u043C \u0443\u0433\u043B\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.\\n\u041D\u0435 \u0443\u0440\u043E\u043D\u0438\u0442\u0435 \u043C\u044F\u0447, \u0438\u043D\u0430\u0447\u0435 \u0438\u0433\u0440\u0430 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u0441\u044F.\\n\\n\u0423\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0432 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438, \u0432\u044B \u0441\u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0435.\\n\\n## \u0410\u043F\u0433\u0440\u0435\u0439\u0434\u044B\\n\\n\u0412\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0432\u0430\u043C\u0438 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u0438\u0433\u0440\u044B.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u0437 \u043D\u0438\u0445 \u043C\u043E\u0436\u043D\u043E \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0440\u0430\u0437 \u0434\u043B\u044F \u0443\u0441\u0438\u043B\u0435\u043D\u0438\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0442 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u044E\u0442 \u0438\u0433\u0440\u0443 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0441\u043F\u043E\u0441\u043E\u0431\u0430\u043C\u0438.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043B\u0435\u0437\u043D\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0432 \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u0438.\\n\\n\u0412 \u043D\u0430\u0447\u0430\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0439 \u0438\u0433\u0440\u044B \u0432\u044B \u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043E\u0434\u0438\u043D \u0430\u043F\u0433\u0440\u0435\u0439\u0434.\\n\u0415\u0433\u043E \u0438\u043A\u043E\u043D\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0436\u0438\u0442\u044C \u043A\u0438\u0440\u043F\u0438\u0447\u043E\u043C \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.\\n\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445.\\n\\n\u041C\u043D\u043E\u0433\u0438\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u0432\u0430\u0448\u0438 \u043A\u043E\u043C\u0431\u043E.\\n\\n## \u041A\u043E\u043C\u0431\u043E\\n\\n\u0412\u0430\u0448\u0435 \\"\u043A\u043E\u043C\u0431\u043E\\" - \u044D\u0442\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u043D\u0435\u0442, \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0449\u0438\u0445\u0441\u044F \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u0438 \u043A\u0438\u0440\u043F\u0438\u0447\u0430.\\n\u041E\u043D\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0432\u0435\u0441\u043B\u0435, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, x4 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0438\u0440\u043F\u0438\u0447 \u043F\u043E\u0440\u043E\u0436\u0434\u0430\u0435\u0442 4 \u043C\u043E\u043D\u0435\u0442\u044B.\\n\u0411\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0445 \u043A\u043E\u043C\u0431\u043E, \u0442\u0430\u043A\u0436\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0434\u043B\u044F \u0435\u0433\u043E \u0441\u0431\u0440\u043E\u0441\u0430.\\n\u043A\u043E\u043C\u0431\u043E \u0442\u0430\u043A\u0436\u0435 \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043C\u044F\u0447 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0440\u0430\u043A\u0435\u0442\u043A\u0435, \u043D\u0435 \u0437\u0430\u0434\u0435\u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n\u0412 \u044D\u0442\u043E\u043C \u0441\u043B\u0443\u0447\u0430\u0435 \u043F\u043E\u044F\u0432\u0438\u0442\u0441\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \\"\u043F\u0440\u043E\u043C\u0430\u0445\\".\\n\\n\u0421\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437 \u0446\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n## \u041F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435\\n\\n\u0422\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043A\u0430\u043A \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442.\\n\u0415\u0441\u043B\u0438 \u043C\u044F\u0447 \u043F\u043E\u043F\u0430\u0434\u0435\u0442 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043F\u043B\u043E\u0449\u0430\u0434\u043A\u0438, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0432\u0432\u0435\u0440\u0445.\\n\u0415\u0441\u043B\u0438 \u0432\u044B \u0443\u0434\u0430\u0440\u0438\u0442\u0435 \u0441 \u043E\u0434\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u043F\u043E\u0434 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u0443\u0433\u043B\u043E\u043C.\\n\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0435\u0441\u043B\u0430 \u0438 \u0443\u0433\u043E\u043B \u0432\u0445\u043E\u0434\u0430 \u043D\u0435 \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043F\u043E\u0441\u043B\u0435 \u043E\u0442\u0441\u043A\u043E\u043A\u0430.\\n\\n\u041C\u043E\u0436\u043D\u043E \u043E\u0442\u043A\u0440\u044B\u0442\u044C \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0439, \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0449\u0438\u0445 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438.\\n\\n## \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u0435\u0442\\n\\n\u041F\u0440\u0438 \u043F\u0435\u0440\u0432\u043E\u0439 \u0438\u0433\u0440\u0435 \u0432 Breakout 71 \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438 \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u044B.\\n\u041C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438 \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u043F\u0440\u043E\u0441\u0442\u043E \u0438\u0433\u0440\u0430\u044F \u0438 \u0441\u043E\u0431\u0438\u0440\u0430\u044F \u043C\u043D\u043E\u0433\u043E \u043C\u043E\u043D\u0435\u0442.\\n\u041F\u0435\u0440\u0432\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u044E\u0442\u0441\u044F \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0430.\\n\u041F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0442\u0435 \u0438\u043B\u0438 \u0438\u043D\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438.\\n\\n\u0414\u043E\u0431\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0432\u044B\u0441\u043E\u043A\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432 \u0433\u043E\u0440\u0430\u0437\u0434\u043E \u043F\u0440\u043E\u0449\u0435, \u0435\u0441\u043B\u0438 \u043F\u043E\u0441\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0432\u044B \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439.\\n\\n## \u041F\u043E\u0432\u0442\u043E\u0440\u043D\u044B\u0435 \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0438 \u0438 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u0435 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F\\n\\n\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0430\u043F\u0433\u0440\u0435\u0439\u0434, \u0435\u0441\u043B\u0438 \u0431\u0443\u0434\u0435\u0442\u0435 \u0438\u0433\u0440\u0430\u0442\u044C \u0445\u043E\u0440\u043E\u0448\u043E:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeGood}} \u0441\u0435\u043A\u0443\u043D\u0434\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedGood}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 {{catchRateGood}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u043C\u0435\u043D\u0435\u0435 {{missesGood}} \u0440\u0430\u0437\\n\\n\u0412\u044B \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u0443\u044E \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0443, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u043E\u0437\u0432\u043E\u043B\u0438\u0442 \u0432\u0430\u043C \u043F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F, \u0435\u0441\u043B\u0438 \u0432\u044B \u0441\u043F\u0440\u0430\u0432\u0438\u0442\u0435\u0441\u044C \u0441 \u0437\u0430\u0434\u0430\u043D\u0438\u0435\u043C \u0435\u0449\u0435 \u043B\u0443\u0447\u0448\u0435:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeBest}} \u0441\u0435\u043A\u0443\u043D\u0434\u044B\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedBest}} \u0440\u0430\u0437\\n- 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\u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442","settings.mobile":"\u041C\u043E\u0431\u0438\u043B\u044C\u043D\u044B\u0439 \u0440\u0435\u0436\u0438\u043C","settings.mobile_help":"\u041E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u043C\u0435\u0441\u0442\u043E \u043F\u043E\u0434 \u043B\u043E\u043F\u0430\u0442\u043A\u043E\u0439.","settings.pointer_lock":"\u0411\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043C\u044B\u0448\u0438","settings.pointer_lock_help":"\u0424\u0438\u043A\u0441\u0438\u0440\u0443\u0435\u0442 \u0438 \u0441\u043A\u0440\u044B\u0432\u0430\u0435\u0442 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u044B\u0448\u0438.","settings.record":"\u0417\u0430\u043F\u0438\u0441\u044C \u0432\u0438\u0434\u0435\u043E\u0440\u043E\u043B\u0438\u043A\u043E\u0432 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u043F\u0440\u043E\u0446\u0435\u0441\u0441\u0430","settings.record_download":"\u0421\u043A\u0430\u0447\u0430\u0442\u044C \u0432\u0438\u0434\u0435\u043E ({{size}} \u041C\u0411)","settings.record_help":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0432\u0438\u0434\u0435\u043E\u0437\u0430\u043F\u0438\u0441\u044C \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","settings.red_miss":"\u041C\u0438\u0441\u0441 \u043F\u0440\u0435\u0434\u0443\u043F\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0435","settings.red_miss_help":"\u041F\u043E\u043A\u0430\u0436\u0438\u0442\u0435 \u043A\u0440\u0430\u0441\u043D\u044B\u0435 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u0432\u043E\u043A\u0440\u0443\u0433 \u043C\u044F\u0447\u0435\u0439, \u043F\u0430\u0434\u0430\u044E\u0449\u0438\u0445 \u0431\u0435\u0437 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F.","settings.reset":"\u041F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430 \u0438\u0433\u0440\u044B","settings.reset_cancel":"\u041D\u0435\u0442","settings.reset_confirm":"\u0414\u0430","settings.reset_help":"\u0421\u043E\u0442\u0440\u0438\u0442\u0435 \u0432\u044B\u0441\u043E\u043A\u0438\u0439 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442, \u0432\u0440\u0435\u043C\u044F \u0438\u0433\u0440\u044B \u0438 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443","settings.reset_instruction":"\u0412\u044B \u043F\u043E\u0442\u0435\u0440\u044F\u0435\u0442\u0435 \u0432\u0435\u0441\u044C \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441, \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0432 \u0438\u0433\u0440\u0435, \u0432\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B?","settings.save_file_error":"\u041E\u0448\u0438\u0431\u043A\u0430 \u043F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u0444\u0430\u0439\u043B\u0430 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F","settings.save_file_loaded":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043D\u043D\u044B\u0439 \u0444\u0430\u0439\u043B","settings.save_file_loaded_help":"\u0422\u0435\u043F\u0435\u0440\u044C \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u0441\u044F, \u0447\u0442\u043E\u0431\u044B \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0435 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u0435","settings.save_file_loaded_ok":"OK","settings.show_fps":"\u0421\u0447\u0435\u0442\u0447\u0438\u043A FPS","settings.show_fps_help":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u0440\u0430\u0431\u043E\u0442\u0443 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F","settings.show_stats":"\u041F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0439\u0442\u0435 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443 \u0432 \u0440\u0435\u0430\u043B\u044C\u043D\u043E\u043C \u0432\u0440\u0435\u043C\u0435\u043D\u0438","settings.show_stats_help":"\u041C\u043E\u043D\u0435\u0442\u044B, \u0432\u0440\u0435\u043C\u044F, \u043E\u0442\u0441\u043A\u043E\u043A\u0438, \u043F\u0440\u043E\u043C\u0430\u0445\u0438","settings.sounds":"\u0417\u0432\u0443\u043A\u0438 \u0438\u0433\u0440\u044B","settings.sounds_help":"\u041C\u043E\u0436\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C \u0440\u0430\u0431\u043E\u0442\u0443 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u043E\u0432.","starting_perks.checked":"\u041A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0447\u043D\u0435\u0442\u0435 \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443, \u0432\u0430\u043C \u0431\u0443\u0434\u0435\u0442 \u0434\u0430\u043D\u043E \u043E\u0434\u043D\u043E \u0438\u0437 \u044D\u0442\u0438\u0445 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432. \u0429\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u0435\u0440\u043A\u0443, \u0447\u0442\u043E\u0431\u044B \u0438\u0441\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0435\u0433\u043E.","starting_perks.help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u044B\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B","starting_perks.random":"\u0412\u0441\u0435 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430 \u0431\u044B\u043B\u0438 \u0443\u0431\u0440\u0430\u043D\u044B, \u0432\u044B\u0431\u043E\u0440 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u043C.","starting_perks.title":"\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438","starting_perks.unchecked":"\u041F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0435 \u043D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438 \u043D\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u044E\u0442\u0441\u044F \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0445, \u043D\u043E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u044C \u043D\u0430 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u043F\u0443\u043B.","unlocks.greyed_out_help":"\u0412\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0435 \u0441\u0435\u0440\u044B\u043C \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B 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\u0443\u0440\u043E\u0432\u043D\u0438, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u0435\u0442 \u0438\u0433\u0440\u0430. \u041D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u0430\u043F\u0433\u0440\u0435\u0439\u0434 \u0438\u043B\u0438 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043D\u0438\u0436\u0435, \u0447\u0442\u043E\u0431\u044B \u043D\u0430\u0447\u0430\u0442\u044C \u0442\u0435\u0441\u0442\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443 \u0441 \u043D\u0438\u043C.","unlocks.just_unlocked":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","unlocks.just_unlocked_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439","unlocks.level":"

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\\n

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","unlocks.level_description":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C {{size}}x{{size}} \u0441 {{bricks}} \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C\u0438, {{colors}} \u0446\u0432\u0435\u0442\u0430\u043C\u0438 \u0438 {{bombs}} \u0431\u043E\u043C\u0431\u0430\u043C\u0438.","unlocks.minScore":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u0443.","unlocks.minScoreWithPerks":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435 \u0441 {{required}} , \u043D\u043E \u0431\u0435\u0437 {{forbidden}} \u0434\u043B\u044F \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0438.","unlocks.minTotalScore":"\u041D\u0430\u043A\u043E\u043F\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 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\u043C\u043E\u043D\u0435\u0442","upgrades.asceticism.verbose_description":"\u0412\u0430\u043C \u043D\u0443\u0436\u043D\u043E \u0431\u0443\u0434\u0435\u0442 \u0433\u0434\u0435-\u0442\u043E \u0445\u0440\u0430\u043D\u0438\u0442\u044C \u043C\u043E\u043D\u0435\u0442\u044B, \u043F\u043E\u043A\u0430 \u0432\u0430\u0448 \u043A\u043E\u043C\u0431\u043E \u043F\u043E\u0434\u043D\u0438\u043C\u0430\u0435\u0442\u0441\u044F.","upgrades.ball_attract_ball.help_plural":"\u0411\u043E\u043B\u0435\u0435 \u0441\u0438\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F","upgrades.ball_attract_ball.name":"\u0413\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F","upgrades.ball_attract_ball.tooltip":"\u041C\u044F\u0447\u0438 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u044E\u0442 \u043C\u044F\u0447\u0438","upgrades.ball_attract_ball.verbose_description":"\u0428\u0430\u0440\u044B, 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\u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0438\u043C \u0448\u0430\u0440\u043E\u043C \u0438 \u043F\u0430\u0434\u0430\u044E\u0442 \u043C\u0435\u0434\u043B\u0435\u043D\u043D\u0435\u0435","upgrades.ball_attracts_coins.verbose_description":"\u042D\u0442\u043E \u043C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C, \u0447\u0442\u043E\u0431\u044B \\"\u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C\\" \u0448\u0430\u0440\u0438\u043A\u0438 \u043C\u043E\u043D\u0435\u0442\u0430\u043C\u0438, \u0435\u0441\u043B\u0438 \u0441\u043E\u0432\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E \u0441 \\"\u043F\u044F\u0442\u043D\u043E\u043C\\" \u0438 \\"\u043F\u0440\u0438\u0437\u0440\u0430\u0447\u043D\u044B\u043C\u0438 \u043C\u043E\u043D\u0435\u0442\u0430\u043C\u0438\\". \u042D\u0442\u043E \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u0434\u0445\u043E\u0434\u0438\u0442 \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0437\u0430\u043C\u0435\u043D\u044B \u043C\u0430\u0433\u043D\u0438\u0442\u0430 \u0434\u043B\u044F \u043C\u043E\u043D\u0435\u0442.","upgrades.ball_repulse_ball.help_plural":"\u0411\u043E\u043B\u0435\u0435 \u0441\u0438\u043B\u044C\u043D\u044B\u0435 \u0441\u0438\u043B\u044B \u043E\u0442\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u043D\u0438\u044F","upgrades.ball_repulse_ball.name":"\u041B\u0438\u0447\u043D\u043E\u0435 \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u043E","upgrades.ball_repulse_ball.tooltip":"\u0428\u0430\u0440\u0438\u043A\u0438 \u043E\u0442\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043E\u0442 \u0448\u0430\u0440\u0438\u043A\u043E\u0432","upgrades.ball_repulse_ball.verbose_description":"\u0428\u0430\u0440\u0438\u043A\u0438, \u043D\u0430\u0445\u043E\u0434\u044F\u0449\u0438\u0435\u0441\u044F \u043D\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u043C\u0435\u043D\u0435\u0435 \u0447\u0435\u0442\u0432\u0435\u0440\u0442\u0438 \u0448\u0438\u0440\u0438\u043D\u044B \u044D\u043A\u0440\u0430\u043D\u0430, \u043D\u0430\u0447\u043D\u0443\u0442 \u043E\u0442\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0434\u0440\u0443\u0433 \u043E\u0442 \u0434\u0440\u0443\u0433\u0430. \u0421\u0438\u043B\u0430 \u043E\u0442\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u043D\u0438\u044F \u0431\u0443\u0434\u0435\u0442 \u0441\u0438\u043B\u044C\u043D\u0435\u0435, \u0435\u0441\u043B\u0438 \u043E\u043D\u0438 \u043D\u0430\u0445\u043E\u0434\u044F\u0442\u0441\u044F \u0431\u043B\u0438\u0437\u043A\u043E \u0434\u0440\u0443\u0433 \u043A \u0434\u0440\u0443\u0433\u0443. \u0427\u0430\u0441\u0442\u0438\u0446\u044B \u0431\u0443\u0434\u0443\u0442 \u0432\u044B\u043B\u0435\u0442\u0430\u0442\u044C \u0438\u0437 \u0448\u0430\u0440\u0430, \u0441\u0438\u043C\u0432\u043E\u043B\u0438\u0437\u0438\u0440\u0443\u044F \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u044D\u0442\u043E\u0439 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\u0432\u0435\u0442\u0435\u0440","upgrades.wind.verbose_description":"\u0412\u0435\u0442\u0435\u0440 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043E\u0442 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u043B\u043E\u043F\u0430\u0441\u0442\u0438: \u043B\u0435\u0432\u0430\u044F \u0434\u0443\u0435\u0442 \u0432\u043B\u0435\u0432\u043E, \u043F\u0440\u0430\u0432\u0430\u044F - \u0432\u043F\u0440\u0430\u0432\u043E. \u0412\u043B\u0438\u044F\u0435\u0442 \u043A\u0430\u043A \u043D\u0430 \u0448\u0430\u0440\u0438\u043A\u0438, \u0442\u0430\u043A \u0438 \u043D\u0430 \u043C\u043E\u043D\u0435\u0442\u044B.","upgrades.yoyo.name":"\u0419\u043E-\u0439\u043E","upgrades.yoyo.tooltip":"\u041C\u044F\u0447 \u043F\u0430\u0434\u0430\u0435\u0442 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0443","upgrades.yoyo.verbose_description":"\u042D\u0442\u043E \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u044C 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empezar un nuevo partido: \xbfes esto realmente lo que quer\xedas?","confirmRestart.title":"\xbfEmpezar una nueva partida?","confirmRestart.yes":"Empezar una nueva partida","editor.editing.bigger":"Aumentar el tama\xf1o del nivel","editor.editing.color":"Elige un color de la lista de colores (m\xe1ximo 5 por nivel)","editor.editing.copy":"Copiar c\xf3digo de nivel","editor.editing.copy_help":"P\xe9galo en el canal #levels en nuestro discord","editor.editing.credit":"Cr\xe9ditos y fuente","editor.editing.credit_prompt":"Introduce la URL de origen o la explicaci\xf3n de tu nivel.","editor.editing.delete":"Eliminar nivel","editor.editing.down":"Baja todos los ladrillos","editor.editing.help":"Luego haz clic en un mosaico para colorearlo.","editor.editing.left":"Mueve todos los ladrillos hacia la izquierda","editor.editing.play":"Juega este nivel","editor.editing.rename":"Nombre del nivel","editor.editing.rename_prompt":"Por favor, introduzca un nuevo nombre para el nivel","editor.editing.right":"Mueve todos los ladrillos hacia la derecha","editor.editing.smaller":"Disminuir el tama\xf1o del nivel","editor.editing.title":"Nivel de edici\xf3n: {{name}}","editor.editing.up":"Mueve todos los ladrillos hacia arriba","editor.help":"Crea niveles personalizados y comp\xe1rtelos para incluirlos en el juego.","editor.import":"Importar un nivel","editor.import_instruction":"Pegue un c\xf3digo de nivel para importarlo en su lista de niveles","editor.locked":"Alcanza una puntuaci\xf3n total de {{min}} para desbloquear","editor.new_level":"Nuevo nivel","editor.title":"Editor de niveles","gameOver.creative":"Esta parte de la prueba no se grabar\xe1.","gameOver.cumulative_total":"Su puntuaci\xf3n total acumulada ha pasado de {{startTs}} a {{endTs}}.","gameOver.lost.summary":"Se te ha ca\xeddo la bola despu\xe9s de coger {{score}} monedas.","gameOver.lost.title":"Pelota perdida","gameOver.stats.balls_lost":"Balas perdidas","gameOver.stats.bricks_broken":"Ladrillos rotos","gameOver.stats.bricks_per_minute":"Ladrillos rotos por minuto","gameOver.stats.catch_rate":"Monedas atrapadas","gameOver.stats.combo_avg":"Combo medio","gameOver.stats.combo_max":"Combinaci\xf3n m\xe1xima","gameOver.stats.duration_per_level":"Duraci\xf3n por nivel","gameOver.stats.hit_rate":"Precisi\xf3n","gameOver.stats.intro":"A continuaci\xf3n se muestran las estad\xedsticas de este juego en comparaci\xf3n con sus {{count}} mejores juegos.","gameOver.stats.level_reached":"Nivel alcanzado","gameOver.stats.total_score":"Puntuaci\xf3n total","gameOver.stats.upgrades_applied":"Mejoras aplicadas","gameOver.stats_intro":"Encuentra a continuaci\xf3n tus estad\xedsticas de juego comparadas con tus {{count}} mejores juegos.","gameOver.unlocked_perk":"Actualizaci\xf3n desbloqueada","gameOver.unlocked_perk_plural":"Has desbloqueado {{count}} mejoras","gameOver.win.summary":"Este juego ha terminado. Has acumulado {{score}} monedas.","gameOver.win.title":"Ha completado esta parte","help.content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas durante 7 niveles.\\nLas monedas aparecen al romper ladrillos.\\nAtr\xe1palas con tu pala para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n se muestra en la esquina superior derecha de la pantalla.\\nNo dejes caer la bola o se acabar\xe1 la partida.\\n\\nDespu\xe9s de destruir todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas se aplicar\xe1n hasta el final de la partida.\\n\\nAlgunas se pueden elegir varias veces para un efecto m\xe1s potente.\\nAlgunas ayudan a apuntar o facilitan el juego de otras maneras.\\n\\nAlgunas solo son \xfatiles al combinarlas.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\n\\nSu icono servir\xe1 como los ladrillos del primer nivel.\\n\\nPuedes seleccionar las mejoras iniciales en la configuraci\xf3n.\\n\\nMuchas mejoras afectan a tu combo.\\n\\n## Combo\\n\\nTu \\"combo\\" es la cantidad de monedas que se generan al romper un ladrillo. Se muestra en tu paleta; por ejemplo, x4 significa que cada ladrillo generar\xe1 4 monedas.\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para reiniciarlo.\\nEl combo tambi\xe9n se reiniciar\xe1 si la pelota regresa a la paleta sin tocar ning\xfan ladrillo.\\nSe mostrar\xe1 un mensaje de \\"fallo\\" cuando esto ocurra.\\n\\nIntenta apuntar a un ladrillo siempre.\\n\\n## Apuntar\\n\\nSolo la posici\xf3n de la pelota en la paleta determina c\xf3mo rebotar\xe1.\\nSi la pelota impacta en el centro de la paleta, rebotar\xe1 verticalmente.\\n\\nSi golpeas m\xe1s hacia un lado, tendr\xe1 mayor \xe1ngulo.\\n\\nLa velocidad de la paleta y el \xe1ngulo de entrada no afectan la direcci\xf3n de la pelota despu\xe9s de rebotar.\\n\\nSe pueden desbloquear muchas mejoras que ayudan a apuntar.\\n\\n## Desbloqueos\\n\\nAl jugar Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y atrapando muchas monedas.\\n\\nLos primeros niveles se desbloquean al alcanzar una puntuaci\xf3n alta. Los niveles posteriores a\xf1aden una condici\xf3n sobre las ventajas que puedes seleccionar.\\n\\nAlcanzar puntuaciones altas es mucho m\xe1s f\xe1cil si consigues varias mejoras despu\xe9s de cada nivel.\\n\\n## Repeticiones y mejoras gratuitas\\n\\nRecibir\xe1s una mejora adicional si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de monedas\\n- Falla los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n recibir\xe1s una repetici\xf3n que te permite saltarte mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa el {{catchRateBest}}% de monedas\\n- Falla los ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en la configuraci\xf3n te permite ver estas estad\xedsticas","help.help":"Descubre m\xe1s sobre el juego","help.levels":"Niveles","help.title":"Ayuda","help.upgrades":"## Actualizaciones","history.columns.score":"Puntuaci\xf3n","history.columns.started":"Fecha","history.help":"Enumera tus {{count}} mejores juegos.","history.locked":"Juega primero al menos diez partidos","history.title":"Historia","lab.help":"Prueba cualquier combinaci\xf3n de mejoras y niveles.","lab.instructions":"Selecciona las mejoras que aparecen a continuaci\xf3n y elige el nivel al que quieres jugar. .","lab.menu_entry":"Modo creativo","lab.reset":"Eliminar todas las mejoras","lab.select_level":"Selecciona un nivel para jugar","lab.unlocks_at":"Desbloqueado a partir de una puntuaci\xf3n total de {{score}}.","level_up.after_buttons":"Acabas de completar el nivel {{level}}/{{max}}.","level_up.before_buttons":"Has cogido {{score}} monedas {{catchGain}} en {{levelSpawnedCoins}} en {{time}} segundos {{timeGain}}.\\n\\nHas fallado los ladrillos {{levelMisses}} veces {{missesGain}} y tocado los bordes del \xe1rea de juego {{levelWallBounces}} veces {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Intenta coger todas las piezas, no fallar nunca con los ladrillos, no tocar nunca las paredes o terminar el nivel en menos de 30 segundos para conseguir opciones extra y mejoras.","level_up.compliment_good":"\xa1Bien hecho!","level_up.compliment_perfect":"Impresionante, \xa1seguid as\xed!","level_up.pick_upgrade_title":"Elija una mejora","level_up.plus_one_upgrade":"(+1 mejora)","level_up.plus_one_upgrade_and_reroll":"(+1 mejora y +1 relanzamiento)","level_up.reroll":"Relanzamiento ({{count}})","level_up.reroll_help":"Nuevas opciones","level_up.upgrade_perk_to_level":" nivel {{level}}","main_menu.basic":"Gr\xe1ficos simplificados","main_menu.basic_help":"Mejor rendimiento.","main_menu.colorful_coins":"Piezas de color","main_menu.colorful_coins_help":"Las piezas aparecen siempre en el color del ladrillo","main_menu.comboIncreaseTexts":"Mostrar una +X dorada","main_menu.comboIncreaseTexts_help":"Cuando el combo aumenta","main_menu.contrast":"Alto contraste","main_menu.contrast_help":"M\xe1s contraste y color","main_menu.credit_levels":"Niveles","main_menu.donate":"Has jugado {{hours}} horas","main_menu.donate_help":"\xbfPodr\xedas donar unos euros? Puedes ocultar este recordatorio en los ajustes.","main_menu.donation_reminder":"Recuerde dar","main_menu.donation_reminder_help":"Mostrar el tiempo de juego y un enlace para donar en el men\xfa principal","main_menu.download_save_file":"Guardar mis progresos","main_menu.download_save_file_help":"Obtener un archivo de copia de seguridad","main_menu.extra_bright":"M\xe1s luz","main_menu.extra_bright_help":"Mayor halo de luz alrededor de ladrillos y piezas.","main_menu.fullscreen":"Pantalla completa","main_menu.fullscreen_help":"El juego intentar\xe1 cambiar a pantalla completa cuando lo inicies.","main_menu.help_content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas a lo largo de los 7 niveles.\\nLas monedas aparecen cuando rompes ladrillos.\\nAtr\xe1palas con tu disco para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n aparece en la parte superior derecha de la pantalla.\\nNo dejes caer la bola o se acaba el juego.\\n\\nCuando hayas roto todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas ser\xe1n v\xe1lidas hasta el final del juego.\\nAlgunas pueden seleccionarse varias veces para conseguir un efecto m\xe1s potente.\\nOtras ayudan a apuntar o simplifican el juego.\\nAlgunas s\xf3lo son \xfatiles cuando se combinan.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\nSu icono forma los ladrillos del primer nivel.\\nPuedes seleccionar las mejoras iniciales en los ajustes.\\n\\nMuchas mejoras influyen en tu combo.\\n\\n## Combo\\n\\nTu \'combo\' es el n\xfamero de monedas generadas cuando se rompe un ladrillo.\\nSe muestra en tu disco. Por ejemplo, x4 significa que cada ladrillo genera 4 monedas.\\n\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para restablecerlo.\\nEl combo tambi\xe9n se reinicia si la pelota vuelve a la raqueta sin golpear un ladrillo.\\nEntonces se muestra un mensaje de \\"Fallado\\".\\n\\nIntenta golpear un ladrillo en cada rebote.\\n\\n## Apuntar\\n\\nS\xf3lo la posici\xf3n de la pelota en la raqueta determina su \xe1ngulo de rebote.\\nSi la pelota golpea la raqueta en el centro, rebotar\xe1 verticalmente.\\nSi golpea hacia un lado de la raqueta, el \xe1ngulo ser\xe1 mayor.\\nLa velocidad de la raqueta y el \xe1ngulo de incidencia de la pelota no tienen ning\xfan efecto.\\n\\nSe pueden desbloquear varias mejoras de punter\xeda.\\n\\n## Desbloqueo\\n\\nCuando juegas a Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y cogiendo muchas monedas.\\nLos primeros niveles se desbloquean consiguiendo una puntuaci\xf3n alta.\\nLos niveles posteriores a\xf1aden una condici\xf3n a las ventajas seleccionadas.\\n\\nConseguir puntuaciones altas es mucho m\xe1s f\xe1cil cuando obtienes varias mejoras despu\xe9s de cada nivel.\\n\\n## Reintentos y mejoras gratis\\n\\nConseguir\xe1s una mejora extra si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de las monedas\\n- Pierde los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n obtendr\xe1s un potenciador que te permitir\xe1 ignorar las mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa {{catchRateBest}} de monedas\\n- Pierde ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en los ajustes te permite mostrar estas estad\xedsticas","main_menu.help_help":"Descubra el juego en detalle","main_menu.help_title":"Ayuda","main_menu.help_upgrades":"## Mejoras","main_menu.high_score":"Puntuaci\xf3n m\xe1xima : {{score}}","main_menu.kid":"Modo Ni\xf1os","main_menu.kid_help":"Bola m\xe1s lenta","main_menu.language":"Idioma","main_menu.language_help":"Cambiar el idioma de la pantalla","main_menu.load_save_file":"Cargar una copia de seguridad","main_menu.load_save_file_help":"Desde un archivo","main_menu.max_coins":"{{max}} partes mostradas m\xe1ximo","main_menu.max_coins_help":"S\xf3lo visual, sin impacto en la puntuaci\xf3n","main_menu.max_particles":" {{max}} part\xedculas m\xe1ximas","main_menu.max_particles_help":"Limita el n\xfamero de part\xedculas mostradas en pantalla para efectos visuales","main_menu.mobile":"Modo m\xf3vil","main_menu.mobile_help":"Deja un espacio debajo de la raqueta.","main_menu.normal":"Pieza nueva","main_menu.normal_help":"Con una ventaja inicial aleatoria","main_menu.pointer_lock":"Bloqueo de puntero","main_menu.pointer_lock_help":"Tambi\xe9n oculta el cursor del rat\xf3n.","main_menu.record":"Grabar v\xeddeos de partidos","main_menu.record_download":"Descargar el v\xeddeo ({{size}} MB)","main_menu.record_help":"Consigue un v\xeddeo de cada nivel.","main_menu.red_miss":"Balones perdidos","main_menu.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que bajan sin golpear un ladrillo.","main_menu.reset":"Reiniciar el juego","main_menu.reset_cancel":"No","main_menu.reset_confirm":"S\xed","main_menu.reset_help":"Borrar resultados, estad\xedsticas y horarios de los partidos","main_menu.reset_instruction":"\xbfEst\xe1s seguro de que perder\xe1s todos los progresos que hayas hecho en el juego?","main_menu.save_file_error":"Error al cargar el archivo de copia de seguridad","main_menu.save_file_loaded":"Copia de seguridad cargada","main_menu.save_file_loaded_help":"La aplicaci\xf3n se reiniciar\xe1","main_menu.save_file_loaded_ok":"Ok","main_menu.settings_help":"Adapta el juego a tus necesidades","main_menu.settings_title":"Par\xe1metro","main_menu.show_fps":"Contador FPS","main_menu.show_fps_help":"Control del rendimiento del juego","main_menu.show_stats":"Estad\xedsticas en tiempo real","main_menu.show_stats_help":"Piezas, tiempo, rebotes, fallos","main_menu.sounds":"Sonidos del juego","main_menu.sounds_help":"Ralentiza ciertos tel\xe9fonos.","main_menu.starting_perks":"Beneficios iniciales","main_menu.starting_perks_checked":"Cuando inicies una nueva partida, se te asignar\xe1 una de estas ventajas. Haz clic en una ventaja para excluirla.","main_menu.starting_perks_full_random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","main_menu.starting_perks_help":"Elija sus prestaciones iniciales","main_menu.starting_perks_unchecked":"Las prestaciones que figuran a continuaci\xf3n no se proponen como prestaciones iniciales, pero puede hacer clic en ellas para a\xf1adirlas a las posibles prestaciones iniciales.","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenido desbloqueado","main_menu.unlocks_help":"Prueba los objetos desbloqueados","play.close_modale_window_tooltip":"Cerrar","play.current_lvl":"Nivel {{level}}/{{max}}","play.menu_label":"Men\xfa","play.menu_tooltip":"Abrir el men\xfa principal","play.missed_ball":"fallado","play.mobile_press_to_play":"Mantener pulsado para jugar","play.score_tooltip":"Consulta tu puntuaci\xf3n, mejoras y mucho m\xe1s","play.stats.coins_catch_rate":"Tasa de captura de monedas","play.stats.levelMisses":"Fallaste tiros, o no golpeaste ning\xfan ladrillo","play.stats.levelTime":"Duraci\xf3n del nivel","play.stats.levelWallBounces":"Rebota en las paredes","score_panel.close_to_unlock":"Siguiente nivel desbloqueado:","score_panel.get_upgrades_to_unlock":"Consigue {{missingUpgrades}} y coge {{points}} monedas extra para desbloquear el nivel \\"{{level}}\\".","score_panel.rerolls_count":"Has acumulado {{rerolls}} rerolls","score_panel.score_to_unlock":"Coge {{points}} monedas m\xe1s para desbloquear el nivel \\"{{level}}\\".","score_panel.title":"{{score}} puntos en {{level}}/{{max}} nivel","score_panel.upcoming_levels":"Niveles de partido :","score_panel.upgrades_picked":"Mejoras elegidas durante el juego :","settings.basic":"Gr\xe1ficos b\xe1sicos","settings.basic_help":"Mejor rendimiento.","settings.colorful_coins":"Monedas de colores","settings.colorful_coins_help":"Las monedas siempre aparecen del color del ladrillo.","settings.comboIncreaseTexts":"Mostrar +X en oro","settings.comboIncreaseTexts_help":"Cuando el combo aumenta","settings.contrast":"Alto contraste","settings.contrast_help":"Representaci\xf3n m\xe1s colorida y oscura.","settings.donation_reminder":"Recu\xe9rdame que debo donar","settings.donation_reminder_help":"Ver el tiempo jugado y el enlace de donaci\xf3n en el men\xfa principal","settings.download_save_file":"Descargar puntuaci\xf3n y estad\xedsticas","settings.download_save_file_help":"Obtener un archivo guardado","settings.extra_bright":"Extra brillante","settings.extra_bright_help":"Aumenta el tama\xf1o del halo alrededor de las monedas y los ladrillos.","settings.fullscreen":"Pantalla completa","settings.fullscreen_help":"El juego intentar\xe1 pasar a pantalla completa antes de comenzar.","settings.kid":"Modo Ni\xf1os","settings.kid_help":"Comience los juegos futuros con \\"pelota m\xe1s lenta\\".","settings.language":"Idioma","settings.language_help":"Elige el idioma del juego","settings.load_save_file":"Cargar archivo guardado","settings.load_save_file_help":"Seleccione un archivo guardado en su dispositivo","settings.max_coins":" {{max}} monedas en pantalla m\xe1ximo","settings.max_coins_help":"Solo cosm\xe9tico, sin efecto en la puntuaci\xf3n.","settings.mobile":"Modo m\xf3vil","settings.mobile_help":"Deja espacio debajo de la paleta.","settings.pointer_lock":"Bloqueo del puntero del rat\xf3n","settings.pointer_lock_help":"Bloquea y oculta el cursor del mouse.","settings.record":"Grabar v\xeddeos de juego","settings.record_download":"Descargar v\xeddeo ({{size}} MB)","settings.record_help":"Obtenga un v\xeddeo de cada nivel.","settings.red_miss":"Advertencia de p\xe9rdida","settings.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que caen sin impacto.","settings.reset":"Reiniciar Juego","settings.reset_cancel":"No","settings.reset_confirm":"S\xed","settings.reset_help":"Borrar puntuaciones altas, tiempo de juego y estad\xedsticas","settings.reset_instruction":"Perder\xe1s todo el progreso que hayas logrado en el juego, \xbfest\xe1s seguro?","settings.save_file_error":"Error al cargar el archivo guardado","settings.save_file_loaded":"Guardar archivo cargado","settings.save_file_loaded_help":"La aplicaci\xf3n ahora se recargar\xe1 para aplicar tu guardado.","settings.save_file_loaded_ok":"DE ACUERDO","settings.show_fps":"Contador de FPS","settings.show_fps_help":"Supervisar el rendimiento de la aplicaci\xf3n","settings.show_stats":"Mostrar estad\xedsticas en tiempo real","settings.show_stats_help":"Monedas, tiempo, rebotes, fallos.","settings.sounds":"Sonidos del juego","settings.sounds_help":"Puede ralentizar algunos tel\xe9fonos.","starting_perks.checked":"Al empezar una partida nueva, recibir\xe1s una de esas ventajas. Haz clic en una ventaja para excluirla.","starting_perks.help":"Elija posibles actualizaciones iniciales","starting_perks.random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","starting_perks.title":"Beneficios iniciales","starting_perks.unchecked":"Los beneficios a continuaci\xf3n no se ofrecen como beneficios iniciales, pero puedes hacer clic para agregarlos al grupo.","unlocks.greyed_out_help":"Los objetos en gris pueden desbloquearse aumentando tu puntuaci\xf3n total. La puntuaci\xf3n total aumenta cada vez que consigues puntos en el juego.","unlocks.intro":"Tu puntuaci\xf3n total es {{ts}}. A continuaci\xf3n encontrar\xe1s todas las mejoras y niveles que ofrece el juego. Haz clic en uno de ellos para probarlo en una partida de prueba.","unlocks.just_unlocked":"Nivel desbloqueado","unlocks.just_unlocked_plural":"Acabas de desbloquear {{count}} niveles","unlocks.level":"

Has desbloqueado {{unlocked}} niveles en {{out_of}}

\\n

Aqu\xed est\xe1n todos los niveles del juego, haz clic en uno para probarlo.

","unlocks.level_description":"Un nivel {{size}}x{{size}} con {{bricks}} ladrillos, {{colors}} colores y {{bombs}} bombas.","unlocks.minScore":"Alcanza una puntuaci\xf3n de ${{minScore}} en una partida para desbloquearla.","unlocks.minScoreWithPerks":"Alcanzar ${{minScore}} en un juego con {{required}} pero sin {{forbidden}}.","unlocks.minTotalScore":"Acumula un total de ${{score}}","unlocks.reached":"Tu mejor puntuaci\xf3n hasta ahora es {{reached}}.","unlocks.title_upgrades":"Has desbloqueado {{unlocked}} mejoras en {{out_of}}.","upgrades.addiction.name":"Adicci\xf3n","upgrades.addiction.tooltip":"+{{lvl}} combo / ladrillo, combo perdido despu\xe9s de {{delay}}s sin romper ning\xfan ladrillo","upgrades.addiction.verbose_description":"La cuenta atr\xe1s s\xf3lo comienza una vez que se ha destruido el primer ladrillo del nivel, y se detiene en cuanto no hay m\xe1s ladrillos.","upgrades.asceticism.name":"Ascetismo","upgrades.asceticism.tooltip":"+{{combo}} combo por ladrillo roto, - {{combo}} cuando una pieza es atrapada","upgrades.asceticism.verbose_description":"Tendremos que encontrar una forma de almacenar las piezas mientras crece el combo.","upgrades.ball_attract_ball.help_plural":"Mayor fuerza de atracci\xf3n","upgrades.ball_attract_ball.name":"Gravedad","upgrades.ball_attract_ball.tooltip":"Las pelotas atraen a las pelotas","upgrades.ball_attract_ball.verbose_description":"Las bolas que est\xe1n separadas m\xe1s de 3/4 de la anchura de la pantalla empiezan a atraerse. La fuerza de atracci\xf3n es mayor cuanto m\xe1s separadas est\xe1n las bolas. Las part\xedculas del arco iris volar\xe1n para simbolizar la fuerza de atracci\xf3n. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola en juego.","upgrades.ball_attracts_coins.name":"Balas de la suerte","upgrades.ball_attracts_coins.tooltip":"Las monedas van con la bola m\xe1s cercana","upgrades.ball_attracts_coins.verbose_description":"Puedes utilizarlo para que las piezas orbiten la pelota y colorear los ladrillos cercanos, o como una especie de rinc\xf3n imantado.","upgrades.ball_repulse_ball.help_plural":"Fuerza de repulsi\xf3n m\xe1s fuerte","upgrades.ball_repulse_ball.name":"Vuelo en formaci\xf3n","upgrades.ball_repulse_ball.tooltip":"Las balas repelen a las balas","upgrades.ball_repulse_ball.verbose_description":"Las bolas que est\xe1n a menos de un cuarto de la anchura de la pantalla empiezan a repelerse. La fuerza de repulsi\xf3n es mayor cuanto m\xe1s cerca est\xe1n una de otra. Se mostrar\xe1n part\xedculas para simbolizar la aplicaci\xf3n de esta fuerza. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola.","upgrades.base_combo.name":"Mejor base","upgrades.base_combo.tooltip":"El combo comienza en {{coins}} en lugar de 1.","upgrades.base_combo.verbose_description":"Tu combo normalmente empieza en 1 al principio del nivel y vuelve a 1 cuando rebotas sin golpear nada. Con esta funci\xf3n, el combo empieza 3 puntos m\xe1s arriba, por lo que siempre conseguir\xe1s al menos 4 monedas por ladrillo. Cuando tu combo se reinicia, vuelve a ser 4 en lugar de 1. Tu bola parpadear\xe1 un poco para indicar que su combo es superior a 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosiones m\xe1s violentas","upgrades.bigger_explosions.verbose_description":"La explosi\xf3n por defecto arrasa un cuadrado de ladrillos de 3x3; con esta mejora, uno de 5x5. El viento que sopla las piezas tambi\xe9n es mucho m\xe1s fuerte. La pantalla parpadear\xe1 un poco despu\xe9s de cada explosi\xf3n (excepto en el modo de gr\xe1ficos b\xe1sicos).","upgrades.bigger_puck.name":"Raqueta m\xe1s grande","upgrades.bigger_puck.tooltip":"Atrapa m\xe1s monedas f\xe1cilmente.","upgrades.bigger_puck.verbose_description":"Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger m\xe1s piezas, adem\xe1s de apuntar los rebotes con precisi\xf3n. Sin embargo, una raqueta grande es m\xe1s dif\xedcil de usar en los laterales del nivel.","upgrades.bricks_attract_ball.name":"Los ladrillos atraen bolas","upgrades.bricks_attract_ball.tooltip":"La pelota va hacia los primeros {{count}} ladrillos que golpea.","upgrades.bricks_attract_ball.verbose_description":"El efecto es m\xe1s intenso en niveles m\xe1s altos. La cantidad de ladrillos que pueden impactar antes de que el efecto se detenga tambi\xe9n es mayor. El efecto se reactiva cuando el bal\xf3n impacta el disco.","upgrades.bricks_attract_coins.name":"Los ladrillos atraen monedas","upgrades.bricks_attract_coins.tooltip":"Les ayuda a permanecer all\xed arriba.","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Perspicaz","upgrades.clairvoyant.tooltip":"Revela los niveles, el PV de los ladrillos y la direcci\xf3n de las balas","upgrades.clairvoyant.verbose_description":"Te ayuda a elegir las mejoras adecuadas y a entender qu\xe9 ocurre con los \\"ladrillos macizos\\". Los niveles 2 y 3 (en modo bucle) proporcionan informaci\xf3n adicional de dudosa utilidad.","upgrades.coin_magnet.help_plural":"Mayor efecto sobre las piezas","upgrades.coin_magnet.name":"Im\xe1n para monedas","upgrades.coin_magnet.tooltip":"La raqueta atrae monedas","upgrades.coin_magnet.verbose_description":"Dirige las piezas hacia la raqueta. El efecto es mayor en las piezas que ya est\xe1n cerca de la raqueta.","upgrades.compound_interest.name":"Inter\xe9s compuesto","upgrades.compound_interest.tooltip":"+{{lvl}} combo por ladrillo roto, se pone a cero cuando se pierde una pieza","upgrades.compound_interest.verbose_description":"Tu combo aumentar\xe1 en uno cada vez que rompas un ladrillo. Si pierdes alguna pieza, tu combo volver\xe1 a cero.\\n\\nSi tu combo es superior al m\xednimo, aparecer\xe1 una l\xednea roja en la parte inferior de la zona de juego para recordarte que las monedas no deben ir all\xed.","upgrades.concave_puck.name":"Raqueta c\xf3ncava","upgrades.concave_puck.tooltip":"Ayuda a evitar los bordes.","upgrades.concave_puck.verbose_description":"Las pelotas comienzan verticalmente al principio del nivel y rebotan en la raqueta m\xe1s verticalmente y al rev\xe9s.","upgrades.corner_shot.name":"Tiro de esquina","upgrades.corner_shot.tooltip":"Deja que tu raqueta salga del \xe1rea enmarcada","upgrades.corner_shot.verbose_description":"Te ayuda a apuntar a las esquinas","upgrades.etherealcoins.name":"Moneda espacial","upgrades.etherealcoins.tooltip":"Las piezas ya no se ven afectadas por la gravedad","upgrades.etherealcoins.verbose_description":"Las monedas mantendr\xe1n su velocidad incluso despu\xe9s de varios rebotes y ya no se ver\xe1n afectadas por la gravedad.","upgrades.extra_levels.name":"5 minutos m\xe1s","upgrades.extra_levels.tooltip":"Juega {{count}} niveles en lugar de 7","upgrades.extra_levels.verbose_description":"El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuaci\xf3n que hayas alcanzado es tu puntuaci\xf3n del juego.\\n\\nElegir esta mejora te permite prolongar el juego un nivel. Los \xfaltimos niveles suelen ser en los que m\xe1s puntos consigues, as\xed que la diferencia puede ser espectacular.","upgrades.extra_life.help_plural":"La (\xfaltima) bola rebota hasta el fondo de la pantalla en lugar de perderse ( {{lvl}} veces).","upgrades.extra_life.name":"Segunda oportunidad","upgrades.extra_life.tooltip":"La pelota rebota una vez antes de perderse.","upgrades.extra_life.verbose_description":"Normalmente, s\xf3lo tienes una bola por ronda, y la ronda termina en cuanto la sueltas.\\n\\nEsta habilidad a\xf1ade una barra blanca en la parte inferior de la pantalla que guardar\xe1 una bola una vez, y se romper\xe1 en el proceso.\\n\\nPuedes coger varias vidas por adelantado, que se usan cada vez que una bola est\xe1 a punto de perderse.","upgrades.forgiving.name":"Errar es humano","upgrades.forgiving.tooltip":"Perder los ladrillos significa perder una porci\xf3n progresivamente mayor del combo","upgrades.forgiving.verbose_description":" El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y as\xed sucesivamente.","upgrades.fountain_toss.name":"Moneda en la fuente","upgrades.fountain_toss.tooltip":"A veces ganas un peque\xf1o combo cuando pierdes monedas.","upgrades.fountain_toss.verbose_description":"Cuando se pierde una moneda mientras tu combo estaba por debajo de {{max}}, tu combo tiene una probabilidad de {{lvl}}/combo de incrementarse.","upgrades.ghost_coins.name":"Habitaciones fantasma","upgrades.ghost_coins.tooltip":"Las monedas atraviesan los ladrillos lentamente","upgrades.ghost_coins.verbose_description":"No es un error, \xa1es una caracter\xedstica! Las piezas atraviesan los ladrillos lentamente. Los niveles m\xe1s altos permiten que las monedas pasen m\xe1s r\xe1pido a trav\xe9s de los ladrillos.","upgrades.helium.name":"Helio","upgrades.helium.tooltip":"Las piezas flotan en lugar de caer alrededor de la raqueta.","upgrades.helium.verbose_description":"Las monedas esperar\xe1n a estar debajo de la raqueta para caer.","upgrades.hot_start.name":"Arranque en caliente","upgrades.hot_start.tooltip":"Combo a {{start}}, -{{loss}} combo por segundo","upgrades.hot_start.verbose_description":"Al principio de cada nivel, tu combo comenzar\xe1 con +30 puntos, pero cada segundo se reducir\xe1 en un punto. ","upgrades.hypnosis.name":"Hipnosis","upgrades.hypnosis.tooltip":"Cada vez que un ladrillo cambia de color, teletransporta esa moneda a la bola m\xe1s cercana y recarga su capacidad para manchar un ladrillo.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosiones","upgrades.implosions.tooltip":"Las explosiones absorben las piezas en lugar de hacerlas estallar.","upgrades.implosions.verbose_description":"La fuerza de la explosi\xf3n se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosi\xf3n.","upgrades.instant_upgrade.name":"M\xe1s vale p\xe1jaro en mano que ciento volando","upgrades.instant_upgrade.tooltip":"+2 de mejora ahora, -1 de elecci\xf3n hasta el final del juego.","upgrades.instant_upgrade.verbose_description":"Elige inmediatamente dos mejoras para conseguir una gratis y otra para pagar la que usaste para conseguir esta ventaja. Cada vez que elijas mejoras del siguiente men\xfa, tendr\xe1s menos opciones.","upgrades.left_is_lava.name":"Evitar el lado izquierdo","upgrades.left_is_lava.tooltip":"+{{lvl}} combo por ladrillo, se pierde al tocar el borde izquierdo","upgrades.left_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompes un ladrillo.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola golpea el lado izquierdo.\\n\\nEn cuanto tu combo aumenta, el lado izquierdo se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.limitless.name":"Sin l\xedmites","upgrades.limitless.tooltip":"Aumenta el nivel m\xe1ximo de todas las mejoras de {{lvl}} .","upgrades.limitless.verbose_description":"Elegir esta ventaja tambi\xe9n aumenta su propio l\xedmite en un punto, permiti\xe9ndote elegirla de nuevo.","upgrades.metamorphosis.name":"Metamorfosis","upgrades.metamorphosis.tooltip":"Cada pieza puede manchar {{lvl}} ladrillo(s) con su color","upgrades.metamorphosis.verbose_description":"Con esta mejora, las monedas tendr\xe1n el color del ladrillo del que proceden y colorear\xe1n el primer ladrillo que toquen.\\n\\nLas piezas aparecen a la velocidad de la bola que las rompi\xf3, lo que significa que puedes apuntar un poco en la direcci\xf3n de los ladrillos que quieres \\"pintar\\".","upgrades.minefield.name":"Campo de minas","upgrades.minefield.tooltip":"+{{lvl}} combo por ladrillo explosivo en pantalla","upgrades.minefield.verbose_description":"A\xf1ade +lvl al combo cuando se coloca un ladrillo, -lvl cuando se destruye y aumenta el combo b\xe1sico en el n\xfamero de ladrillos multiplicado por el nivel.","upgrades.multiball.name":"Bola m\xfaltiple","upgrades.multiball.tooltip":"Cada nivel comienza con {{count}} bolas.","upgrades.multiball.verbose_description":"En cuanto sueltas la bola en Breakout 71, pierdes.\\n\\nCon esta ventaja, tienes dos bolas, as\xed que puedes permitirte perder una.\\n\\nLas bolas perdidas vuelven al siguiente nivel.\\n\\nTener m\xe1s de una bala te permite obtener otras ventajas y, por supuesto, completar el nivel m\xe1s r\xe1pidamente.","upgrades.nbricks.name":"Domiciliaci\xf3n bancaria","upgrades.nbricks.tooltip":"Golpea exactamente {{lvl}} ladrillos por rebote para +{{lvl}} combo, de lo contrario combo perdido","upgrades.nbricks.verbose_description":"Si tu bola rebota sin romper ning\xfan ladrillo, cuenta como golpe. Los ladrillos destruidos por explosiones no cuentan.","upgrades.one_more_choice.name":"La respuesta D","upgrades.one_more_choice.tooltip":"1 opci\xf3n de mejora adicional disponible hasta el final del juego","upgrades.one_more_choice.verbose_description":"Cada men\xfa de mejoras tendr\xe1 una opci\xf3n adicional. Esto no aumenta el n\xfamero de mejoras que puede elegir, pero le ayuda a crear el perfil ideal. \\"Respuesta D\\" es una referencia a un sketch cl\xe1sico.","upgrades.passive_income.name":"Ingresos pasivos","upgrades.passive_income.tooltip":"+{{lvl}} combo / ladrillo, a menos que la raqueta se haya movido en los \xfaltimos {{time}} segundos, en cuyo caso se pierde el combo.","upgrades.passive_income.verbose_description":"Algunas mejoras hacen que las pelotas se muevan sin necesidad de poner la raqueta en movimiento.","upgrades.picky_eater.name":"Comer por colores","upgrades.picky_eater.tooltip":"+{{lvl}} combo por ladrillo roto del color de la bola, combo perdido en caso contrario","upgrades.picky_eater.verbose_description":"Cada vez que rompes un ladrillo del mismo color que tu bola, tu combinaci\xf3n aumenta en uno.\\nSi es de otro color, la bola adopta este nuevo color, pero la combinaci\xf3n se reinicia, a menos que no queden ladrillos del mismo color que la bola. Los ladrillos de color incorrecto se marcan con un c\xedrculo rojo. Si tienes m\xe1s de una bola, todas cambian de color al mismo tiempo cuando una de ellas toca un ladrillo.","upgrades.pierce.name":"Bola perforadora","upgrades.pierce.tooltip":"La pelota golpea {{count}} ladrillos despu\xe9s de cada rebote en la raqueta.","upgrades.pierce.verbose_description":"Normalmente, la pelota rebota en cuanto golpea un ladrillo. Con esta mejora, continuar\xe1 su trayectoria hasta que haya roto 3 ladrillos.\\n\\nDespu\xe9s, rebotar\xe1 en el cuarto ladrillo y tendr\xe1 que tocar la raqueta para poner a cero el contador.","upgrades.pierce_color.name":"Taladro de color","upgrades.pierce_color.tooltip":"+{{lvl}} de da\xf1o a los ladrillos del mismo color que la bola","upgrades.pierce_color.verbose_description":"Cada vez que una bola golpea un ladrillo del mismo color, lo atraviesa sin obst\xe1culos.\\n\\nCuando choca contra un ladrillo de otro color, lo rompe, adopta su color y rebota.\\n\\nSi tienes ladrillos macizos, las cosas funcionan de otra manera.","upgrades.puck_repulse_ball.help_plural":"La fuerza de repulsi\xf3n es mayor","upgrades.puck_repulse_ball.name":"Aterrizaje suave","upgrades.puck_repulse_ball.tooltip":"La raqueta repele las pelotas","upgrades.puck_repulse_ball.verbose_description":"Cuando una pelota se acerca a la raqueta, empieza a frenarse e incluso a botar sin tocar el disco.","upgrades.rainbow.name":"Arco\xedris","upgrades.rainbow.tooltip":"Las monedas aparecen con colores del arco iris.","upgrades.rainbow.verbose_description":"Cada nivel aumenta la cantidad de monedas de colores. El color depende del tiempo transcurrido.","upgrades.reach.name":"Ataque a\xe9reo","upgrades.reach.tooltip":"Romper uno de los N ladrillos de la l\xednea inferior destruye el combo. De lo contrario, +N combo.","upgrades.reach.verbose_description":"Si s\xf3lo hay una fila de ladrillos, o si la fila m\xe1s baja cubre todo el ancho del juego, esta ventaja no tiene efecto. De lo contrario, si se rompe esta fila inferior, se reinicia el combo; si se rompe cualquier otra fila, el combo aumenta en el n\xfamero de ladrillos de esa fila.\\n\\nLa fila inferior de ladrillos se marcar\xe1 con un c\xedrculo rojo para recordarte que no debes tocarla.","upgrades.respawn.name":"Reaparici\xf3n","upgrades.respawn.tooltip":"{{percent}}% de los ladrillos reaparecen despu\xe9s de {{delay}}s.","upgrades.respawn.verbose_description":"Los efectos de part\xedculas te mostrar\xe1n d\xf3nde aparecer\xe1n los ladrillos.","upgrades.right_is_lava.name":"Evitar el lado derecho","upgrades.right_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el impacto con el lado derecho","upgrades.right_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompas los ladrillos siguientes.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola toca el lado derecho del \xe1rea de juego.\\n\\nEn cuanto tu combo aumenta, el lado derecho se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.sacrifice.help_l1":"Perder una vida destruye todos los ladrillos","upgrades.sacrifice.help_over":"Perder una vida multiplica el combo por {{lvl}} y luego destruye todos los ladrillos de la pantalla","upgrades.sacrifice.name":"Sacrificio","upgrades.sacrifice.verbose_description":"El combo podr\xeda llegar muy alto.","upgrades.sapper.help_plural":"Los primeros {{lvl}} ladrillos rotos se convierten en bombas.","upgrades.sapper.name":"Zapador","upgrades.sapper.tooltip":"El primer ladrillo roto se convierte en una bomba.","upgrades.sapper.verbose_description":"En lugar de desaparecer, el primer ladrillo roto es sustituido por una bomba. Al rebotar la pelota en la raqueta, se restablece el efecto. A medida que subas de nivel, podr\xe1s colocar m\xe1s bombas.","upgrades.shocks.name":"Choque","upgrades.shocks.tooltip":"Choque explosivo entre balas","upgrades.shocks.verbose_description":"Cuando dos balas chocan, intercambian velocidades, crean una explosi\xf3n y ganan un poco de la velocidad que las separaba.","upgrades.shunt.name":"Derivaci\xf3n","upgrades.shunt.tooltip":"Aparca {{percent}}% de combo al cambiar de nivel","upgrades.shunt.verbose_description":"El arranque en caliente simplemente se a\xf1adir\xe1 a la combinaci\xf3n actual","upgrades.side_flip.name":"Derecha","upgrades.side_flip.tooltip":"+{{lvl}} combo por ladrillo roto de la derecha, -{{loss}} de lo contrario","upgrades.side_flip.verbose_description":"Golpea el ladrillo por su lado derecho para conseguir un combo, pero evita golpearlo por su lado izquierdo ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.side_kick.name":"Zurdos","upgrades.side_kick.tooltip":"+{{lvl}} combo por ladrillo roto de la izquierda, -{{loss}} de lo contrario","upgrades.side_kick.verbose_description":"Golpea el ladrillo por su lado izquierdo para conseguir un combo, pero evita golpearlo por su lado derecho ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.skip_last.help_plural":"Los \xfaltimos {{lvl}} ladrillos restantes se autodestruir\xe1n","upgrades.skip_last.name":"F\xe1cil de limpiar","upgrades.skip_last.tooltip":"El \xfaltimo ladrillo se autodestruye.","upgrades.skip_last.verbose_description":"Tienes que romper todos los ladrillos para pasar al siguiente nivel.\\n\\nSin embargo, puede ser dif\xedcil conseguir los \xfaltimos ladrillos.\\n\\nCompletar un nivel antes de tiempo te da opciones extra al subir de nivel.\\n\\nNo quedarte nunca sin ladrillos tambi\xe9n es una gran ventaja.\\n\\nAs\xed que si te cuesta romper los \xfaltimos ladrillos, conseguir esta ventaja unas cuantas veces puede ayudarte.","upgrades.slow_down.name":"Bola lenta","upgrades.slow_down.tooltip":"El bal\xf3n se mueve m\xe1s despacio","upgrades.slow_down.verbose_description":"La bola empieza relativamente despacio, pero con cada nivel del juego empieza un poco m\xe1s r\xe1pido, y tambi\xe9n se acelera si pasas mucho tiempo en un nivel.\\n\\nEsta ventaja hace que la bola sea m\xe1s f\xe1cil de manejar.\\n\\nPuedes conseguirla al principio de cada partida activando el modo ni\xf1o en el men\xfa.","upgrades.smaller_puck.help_plural":"La raqueta se encoge a\xfan m\xe1s y el combo vuelve a aumentar.","upgrades.smaller_puck.name":"Raqueta m\xe1s peque\xf1a","upgrades.smaller_puck.tooltip":"Tambi\xe9n da +5 combo","upgrades.smaller_puck.verbose_description":"Recibes una bonificaci\xf3n de combo permanente de +5 por elegir esta mejora.","upgrades.soft_reset.name":"Restablecimiento progresivo","upgrades.soft_reset.tooltip":"Al reiniciar el combo se conserva el {{percent}}% de los puntos","upgrades.soft_reset.verbose_description":"Limita el impacto de un reinicio de combo.","upgrades.streak_shots.name":"Secuencia de destrucci\xf3n","upgrades.streak_shots.tooltip":"M\xe1s piezas si rompes varios ladrillos a la vez.","upgrades.streak_shots.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta. El combo se pone a cero cuando la pelota golpea la raqueta. Una vez que tu combo supera el valor base, tu raqueta se vuelve roja para recordarte que tocarla con la pelota destruir\xe1 tu combo.","upgrades.sturdy_bricks.name":"Ladrillos macizos","upgrades.sturdy_bricks.tooltip":"+{{lvl}} puntos de vida de los ladrillos, +{{percent}}% monedas cuando se destruyen","upgrades.sturdy_bricks.verbose_description":"Cada nivel de esta mejora a\xf1ade un PV a todos los ladrillos. Puedes comprobar el n\xfamero de PV usando la cualificaci\xf3n \\"Clarividente\\". Puedes aumentar el da\xf1o de las balas obteniendo la mejora \\"Bala perforante\\". Cada nivel de esta mejora a\xf1ade un 50% m\xe1s de monedas.","upgrades.superhot.name":"S\xfaper caliente","upgrades.superhot.tooltip":"El tiempo se mueve cuando se mueve la paleta.","upgrades.superhot.verbose_description":"SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE","upgrades.telekinesis.help_plural":"Mayor efecto sobre el bal\xf3n","upgrades.telekinesis.name":"Telequinesis","upgrades.telekinesis.tooltip":"Control de la trayectoria del bal\xf3n","upgrades.telekinesis.verbose_description":"Controla la bola mientras sube.","upgrades.top_is_lava.name":"Icare","upgrades.top_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el rebote del techo","upgrades.top_is_lava.verbose_description":"Cada vez que rompas un ladrillo, tu combo aumentar\xe1 en uno. Sin embargo, tu combo se reiniciar\xe1 en cuanto tu bola llegue a la parte superior de la pantalla.\\n\\nCuando tu combo supere el m\xednimo, aparecer\xe1 una barra roja en la parte superior de la pantalla para recordarte que debes evitar golpearla.","upgrades.trampoline.name":"Trampol\xedn","upgrades.trampoline.tooltip":"+{{lvl}} combo cada vez que una pelota rebota en la raqueta,-{{lvl}} combo cada vez que una pelota rebota en uno de los bordes","upgrades.trampoline.verbose_description":"Una de las pocas mejoras que no tiene una condici\xf3n de reinicio","upgrades.transparency.name":"Transparencia","upgrades.transparency.tooltip":"Cuanto m\xe1s alta est\xe9 la bola en la pantalla, m\xe1s transparente se volver\xe1. Cuanto m\xe1s transparente sea, m\xe1s monedas producir\xe1.","upgrades.transparency.verbose_description":"Los niveles m\xe1s altos hacen que la pelota se vuelva transparente m\xe1s r\xe1pidamente y aumentan la bonificaci\xf3n de puntos.","upgrades.trickledown.name":"Escorrent\xeda","upgrades.trickledown.tooltip":"Las monedas aparecen en la parte superior de la pantalla.","upgrades.trickledown.verbose_description":"Podr\xeda ayudarte a ahorrar algunas monedas. ","upgrades.unbounded.name":"Liberado, entregado","upgrades.unbounded.tooltip":"+{{lvl}} combo por ladrillo, m\xe1s lados para mantener la pelota en juego, peligro","upgrades.unbounded.verbose_description":"Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo tambi\xe9n desaparecer\xe1. Se trata de una ventaja avanzada.","upgrades.viscosity.name":"Fluido viscoso","upgrades.viscosity.tooltip":"Las piezas caen m\xe1s lentamente","upgrades.viscosity.verbose_description":"Las piezas normalmente se aceleran con la gravedad y las explosiones para alcanzar velocidades bastante altas.\\n\\nEsta habilidad las ralentiza constantemente, como si estuvieran en una especie de l\xedquido viscoso.\\n\\nEsto facilita su captura y combina bien con mejoras que influyen en el movimiento de la pieza.","upgrades.wind.help_plural":"Viento m\xe1s fuerte","upgrades.wind.name":"Viva el viento","upgrades.wind.tooltip":"La posici\xf3n de la raqueta crea viento","upgrades.wind.verbose_description":"El viento depende de la posici\xf3n de la raqueta en la pantalla, hacia la izquierda si est\xe1 a la izquierda, hacia la derecha si est\xe1 a la derecha.\\nAfecta a pelotas y piezas.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"La pelota desciende hacia la raqueta.","upgrades.yoyo.verbose_description":"Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo por ladrillo, hasta que haya una explosi\xf3n","upgrades.zen.verbose_description":"B\xe1sicamente es un juego no violento."}'); +module.exports = JSON.parse('{"confirmRestart.no":"Cancelar","confirmRestart.text":"Est\xe1s a punto de empezar un nuevo partido: \xbfes esto realmente lo que quer\xedas?","confirmRestart.title":"\xbfEmpezar una nueva partida?","confirmRestart.yes":"Empezar una nueva partida","editor.editing.bigger":"Aumentar el tama\xf1o del nivel","editor.editing.color":"Elige un color de la lista de colores (m\xe1ximo 5 por nivel)","editor.editing.copy":"Copiar c\xf3digo de nivel","editor.editing.copy_help":"P\xe9galo en el canal #levels en nuestro discord","editor.editing.credit":"Cr\xe9ditos y fuente","editor.editing.credit_prompt":"Introduce la URL de origen o la explicaci\xf3n de tu nivel.","editor.editing.delete":"Eliminar nivel","editor.editing.down":"Baja todos los ladrillos","editor.editing.help":"Luego haz clic en un mosaico para colorearlo.","editor.editing.left":"Mueve todos los ladrillos hacia la izquierda","editor.editing.play":"Juega este nivel","editor.editing.rename":"Nombre del nivel","editor.editing.rename_prompt":"Por favor, introduzca un nuevo nombre para el nivel","editor.editing.right":"Mueve todos los ladrillos hacia la derecha","editor.editing.smaller":"Disminuir el tama\xf1o del nivel","editor.editing.title":"Nivel de edici\xf3n: {{name}}","editor.editing.up":"Mueve todos los ladrillos hacia arriba","editor.help":"Crea niveles personalizados y comp\xe1rtelos para incluirlos en el juego.","editor.import":"Importar un nivel","editor.import_instruction":"Pegue un c\xf3digo de nivel para importarlo en su lista de niveles","editor.locked":"Alcanza una puntuaci\xf3n total de {{min}} para desbloquear","editor.new_level":"Nuevo nivel","editor.title":"Editor de niveles","gameOver.creative":"Esta parte de la prueba no se grabar\xe1.","gameOver.cumulative_total":"Su puntuaci\xf3n total acumulada ha pasado de {{startTs}} a {{endTs}}.","gameOver.lost.summary":"Se te ha ca\xeddo la bola despu\xe9s de coger {{score}} monedas.","gameOver.lost.title":"Pelota perdida","gameOver.stats.balls_lost":"Balas perdidas","gameOver.stats.bricks_broken":"Ladrillos rotos","gameOver.stats.bricks_per_minute":"Ladrillos rotos por minuto","gameOver.stats.catch_rate":"Monedas atrapadas","gameOver.stats.combo_avg":"Combo medio","gameOver.stats.combo_max":"Combinaci\xf3n m\xe1xima","gameOver.stats.duration_per_level":"Duraci\xf3n por nivel","gameOver.stats.hit_rate":"Precisi\xf3n","gameOver.stats.intro":"A continuaci\xf3n se muestran las estad\xedsticas de este juego en comparaci\xf3n con sus {{count}} mejores juegos.","gameOver.stats.level_reached":"Nivel alcanzado","gameOver.stats.total_score":"Puntuaci\xf3n total","gameOver.stats.upgrades_applied":"Mejoras aplicadas","gameOver.stats_intro":"Encuentra a continuaci\xf3n tus estad\xedsticas de juego comparadas con tus {{count}} mejores juegos.","gameOver.unlocked_perk":"Actualizaci\xf3n desbloqueada","gameOver.unlocked_perk_plural":"Has desbloqueado {{count}} mejoras","gameOver.win.summary":"Este juego ha terminado. Has acumulado {{score}} monedas.","gameOver.win.title":"Ha completado esta parte","help.content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas durante 7 niveles.\\nLas monedas aparecen al romper ladrillos.\\nAtr\xe1palas con tu pala para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n se muestra en la esquina superior derecha de la pantalla.\\nNo dejes caer la bola o se acabar\xe1 la partida.\\n\\nDespu\xe9s de destruir todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas se aplicar\xe1n hasta el final de la partida.\\n\\nAlgunas se pueden elegir varias veces para un efecto m\xe1s potente.\\nAlgunas ayudan a apuntar o facilitan el juego de otras maneras.\\n\\nAlgunas solo son \xfatiles al combinarlas.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\n\\nSu icono servir\xe1 como los ladrillos del primer nivel.\\n\\nPuedes seleccionar las mejoras iniciales en la configuraci\xf3n.\\n\\nMuchas mejoras afectan a tu combo.\\n\\n## Combo\\n\\nTu \\"combo\\" es la cantidad de monedas que se generan al romper un ladrillo. Se muestra en tu paleta; por ejemplo, x4 significa que cada ladrillo generar\xe1 4 monedas.\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para reiniciarlo.\\nEl combo tambi\xe9n se reiniciar\xe1 si la pelota regresa a la paleta sin tocar ning\xfan ladrillo.\\nSe mostrar\xe1 un mensaje de \\"fallo\\" cuando esto ocurra.\\n\\nIntenta apuntar a un ladrillo siempre.\\n\\n## Apuntar\\n\\nSolo la posici\xf3n de la pelota en la paleta determina c\xf3mo rebotar\xe1.\\nSi la pelota impacta en el centro de la paleta, rebotar\xe1 verticalmente.\\n\\nSi golpeas m\xe1s hacia un lado, tendr\xe1 mayor \xe1ngulo.\\n\\nLa velocidad de la paleta y el \xe1ngulo de entrada no afectan la direcci\xf3n de la pelota despu\xe9s de rebotar.\\n\\nSe pueden desbloquear muchas mejoras que ayudan a apuntar.\\n\\n## Desbloqueos\\n\\nAl jugar Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y atrapando muchas monedas.\\n\\nLos primeros niveles se desbloquean al alcanzar una puntuaci\xf3n alta. Los niveles posteriores a\xf1aden una condici\xf3n sobre las ventajas que puedes seleccionar.\\n\\nAlcanzar puntuaciones altas es mucho m\xe1s f\xe1cil si consigues varias mejoras despu\xe9s de cada nivel.\\n\\n## Repeticiones y mejoras gratuitas\\n\\nRecibir\xe1s una mejora adicional si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de monedas\\n- Falla los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n recibir\xe1s una repetici\xf3n que te permite saltarte mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa el {{catchRateBest}}% de monedas\\n- Falla los ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en la configuraci\xf3n te permite ver estas estad\xedsticas","help.help":"Descubre m\xe1s sobre el juego","help.levels":"Niveles","help.title":"Ayuda","help.upgrades":"## Actualizaciones","history.columns.score":"Puntuaci\xf3n","history.columns.started":"Fecha","history.help":"Enumera tus {{count}} mejores juegos.","history.locked":"Juega primero al menos diez partidos","history.title":"Historia","lab.help":"Prueba cualquier combinaci\xf3n de mejoras y niveles.","lab.instructions":"Selecciona las mejoras que aparecen a continuaci\xf3n y elige el nivel al que quieres jugar. .","lab.menu_entry":"Modo creativo","lab.reset":"Eliminar todas las mejoras","lab.select_level":"Selecciona un nivel para jugar","lab.unlocks_at":"Desbloqueado a partir de una puntuaci\xf3n total de {{score}}.","level_up.after_buttons":"Acabas de completar el nivel {{level}}/{{max}}.","level_up.before_buttons":"Has cogido {{score}} monedas {{catchGain}} en {{levelSpawnedCoins}} en {{time}} segundos {{timeGain}}.\\n\\nHas fallado los ladrillos {{levelMisses}} veces {{missesGain}} y tocado los bordes del \xe1rea de juego {{levelWallBounces}} veces {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Intenta coger todas las piezas, no fallar nunca con los ladrillos, no tocar nunca las paredes o terminar el nivel en menos de 30 segundos para conseguir opciones extra y mejoras.","level_up.compliment_good":"\xa1Bien hecho!","level_up.compliment_perfect":"Impresionante, \xa1seguid as\xed!","level_up.pick_upgrade_title":"Elija una mejora","level_up.plus_one_upgrade":"(+1 mejora)","level_up.plus_one_upgrade_and_reroll":"(+1 mejora y +1 relanzamiento)","level_up.reroll":"Relanzamiento ({{count}})","level_up.reroll_help":"Nuevas opciones","level_up.upgrade_perk_to_level":" nivel {{level}}","main_menu.basic":"Gr\xe1ficos simplificados","main_menu.basic_help":"Mejor rendimiento.","main_menu.colorful_coins":"Piezas de color","main_menu.colorful_coins_help":"Las piezas aparecen siempre en el color del ladrillo","main_menu.comboIncreaseTexts":"Mostrar una +X dorada","main_menu.comboIncreaseTexts_help":"Cuando el combo aumenta","main_menu.contrast":"Alto contraste","main_menu.contrast_help":"M\xe1s contraste y color","main_menu.credit_levels":"Niveles","main_menu.donate":"Has jugado {{hours}} horas","main_menu.donate_help":"\xbfPodr\xedas donar unos euros? Puedes ocultar este recordatorio en los ajustes.","main_menu.donation_reminder":"Recuerde dar","main_menu.donation_reminder_help":"Mostrar el tiempo de juego y un enlace para donar en el men\xfa principal","main_menu.download_save_file":"Guardar mis progresos","main_menu.download_save_file_help":"Obtener un archivo de copia de seguridad","main_menu.extra_bright":"M\xe1s luz","main_menu.extra_bright_help":"Mayor halo de luz alrededor de ladrillos y piezas.","main_menu.fullscreen":"Pantalla completa","main_menu.fullscreen_help":"El juego intentar\xe1 cambiar a pantalla completa cuando lo inicies.","main_menu.help_content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas a lo largo de los 7 niveles.\\nLas monedas aparecen cuando rompes ladrillos.\\nAtr\xe1palas con tu disco para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n aparece en la parte superior derecha de la pantalla.\\nNo dejes caer la bola o se acaba el juego.\\n\\nCuando hayas roto todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas ser\xe1n v\xe1lidas hasta el final del juego.\\nAlgunas pueden seleccionarse varias veces para conseguir un efecto m\xe1s potente.\\nOtras ayudan a apuntar o simplifican el juego.\\nAlgunas s\xf3lo son \xfatiles cuando se combinan.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\nSu icono forma los ladrillos del primer nivel.\\nPuedes seleccionar las mejoras iniciales en los ajustes.\\n\\nMuchas mejoras influyen en tu combo.\\n\\n## Combo\\n\\nTu \'combo\' es el n\xfamero de monedas generadas cuando se rompe un ladrillo.\\nSe muestra en tu disco. Por ejemplo, x4 significa que cada ladrillo genera 4 monedas.\\n\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para restablecerlo.\\nEl combo tambi\xe9n se reinicia si la pelota vuelve a la raqueta sin golpear un ladrillo.\\nEntonces se muestra un mensaje de \\"Fallado\\".\\n\\nIntenta golpear un ladrillo en cada rebote.\\n\\n## Apuntar\\n\\nS\xf3lo la posici\xf3n de la pelota en la raqueta determina su \xe1ngulo de rebote.\\nSi la pelota golpea la raqueta en el centro, rebotar\xe1 verticalmente.\\nSi golpea hacia un lado de la raqueta, el \xe1ngulo ser\xe1 mayor.\\nLa velocidad de la raqueta y el \xe1ngulo de incidencia de la pelota no tienen ning\xfan efecto.\\n\\nSe pueden desbloquear varias mejoras de punter\xeda.\\n\\n## Desbloqueo\\n\\nCuando juegas a Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y cogiendo muchas monedas.\\nLos primeros niveles se desbloquean consiguiendo una puntuaci\xf3n alta.\\nLos niveles posteriores a\xf1aden una condici\xf3n a las ventajas seleccionadas.\\n\\nConseguir puntuaciones altas es mucho m\xe1s f\xe1cil cuando obtienes varias mejoras despu\xe9s de cada nivel.\\n\\n## Reintentos y mejoras gratis\\n\\nConseguir\xe1s una mejora extra si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de las monedas\\n- Pierde los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n obtendr\xe1s un potenciador que te permitir\xe1 ignorar las mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa {{catchRateBest}} de monedas\\n- Pierde ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en los ajustes te permite mostrar estas estad\xedsticas","main_menu.help_help":"Descubra el juego en detalle","main_menu.help_title":"Ayuda","main_menu.help_upgrades":"## Mejoras","main_menu.high_score":"Puntuaci\xf3n m\xe1xima : {{score}}","main_menu.kid":"Modo Ni\xf1os","main_menu.kid_help":"Bola m\xe1s lenta","main_menu.language":"Idioma","main_menu.language_help":"Cambiar el idioma de la pantalla","main_menu.load_save_file":"Cargar una copia de seguridad","main_menu.load_save_file_help":"Desde un archivo","main_menu.max_coins":"{{max}} partes mostradas m\xe1ximo","main_menu.max_coins_help":"S\xf3lo visual, sin impacto en la puntuaci\xf3n","main_menu.max_particles":" {{max}} part\xedculas m\xe1ximas","main_menu.max_particles_help":"Limita el n\xfamero de part\xedculas mostradas en pantalla para efectos visuales","main_menu.mobile":"Modo m\xf3vil","main_menu.mobile_help":"Deja un espacio debajo de la raqueta.","main_menu.normal":"Pieza nueva","main_menu.normal_help":"Con una ventaja inicial aleatoria","main_menu.pointer_lock":"Bloqueo de puntero","main_menu.pointer_lock_help":"Tambi\xe9n oculta el cursor del rat\xf3n.","main_menu.record":"Grabar v\xeddeos de partidos","main_menu.record_download":"Descargar el v\xeddeo ({{size}} MB)","main_menu.record_help":"Consigue un v\xeddeo de cada nivel.","main_menu.red_miss":"Balones perdidos","main_menu.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que bajan sin golpear un ladrillo.","main_menu.reset":"Reiniciar el juego","main_menu.reset_cancel":"No","main_menu.reset_confirm":"S\xed","main_menu.reset_help":"Borrar resultados, estad\xedsticas y horarios de los partidos","main_menu.reset_instruction":"\xbfEst\xe1s seguro de que perder\xe1s todos los progresos que hayas hecho en el juego?","main_menu.save_file_error":"Error al cargar el archivo de copia de seguridad","main_menu.save_file_loaded":"Copia de seguridad cargada","main_menu.save_file_loaded_help":"La aplicaci\xf3n se reiniciar\xe1","main_menu.save_file_loaded_ok":"Ok","main_menu.settings_help":"Adapta el juego a tus necesidades","main_menu.settings_title":"Par\xe1metro","main_menu.show_fps":"Contador FPS","main_menu.show_fps_help":"Control del rendimiento del juego","main_menu.show_stats":"Estad\xedsticas en tiempo real","main_menu.show_stats_help":"Piezas, tiempo, rebotes, fallos","main_menu.sounds":"Sonidos del juego","main_menu.sounds_help":"Ralentiza ciertos tel\xe9fonos.","main_menu.starting_perks":"Beneficios iniciales","main_menu.starting_perks_checked":"Cuando inicies una nueva partida, se te asignar\xe1 una de estas ventajas. Haz clic en una ventaja para excluirla.","main_menu.starting_perks_full_random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","main_menu.starting_perks_help":"Elija sus prestaciones iniciales","main_menu.starting_perks_unchecked":"Las prestaciones que figuran a continuaci\xf3n no se proponen como prestaciones iniciales, pero puede hacer clic en ellas para a\xf1adirlas a las posibles prestaciones iniciales.","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenido desbloqueado","main_menu.unlocks_help":"Prueba los objetos desbloqueados","play.close_modale_window_tooltip":"Cerrar","play.current_lvl":"Nivel {{level}}/{{max}}","play.menu_label":"Men\xfa","play.menu_tooltip":"Abrir el men\xfa principal","play.missed_ball":"fallado","play.mobile_press_to_play":"Mantener pulsado para jugar","play.score_tooltip":"Consulta tu puntuaci\xf3n, mejoras y mucho m\xe1s","play.stats.coins_catch_rate":"Tasa de captura de monedas","play.stats.levelMisses":"Fallaste tiros, o no golpeaste ning\xfan ladrillo","play.stats.levelTime":"Duraci\xf3n del nivel","play.stats.levelWallBounces":"Rebota en las paredes","score_panel.close_to_unlock":"Siguiente nivel desbloqueado:","score_panel.get_upgrades_to_unlock":"Consigue {{missingUpgrades}} y coge {{points}} monedas extra para desbloquear el nivel \\"{{level}}\\".","score_panel.rerolls_count":"Has acumulado {{rerolls}} rerolls","score_panel.score_to_unlock":"Coge {{points}} monedas m\xe1s para desbloquear el nivel \\"{{level}}\\".","score_panel.title":"{{score}} puntos en {{level}}/{{max}} nivel","score_panel.upcoming_levels":"Niveles de partido :","score_panel.upgrades_picked":"Mejoras elegidas durante el juego :","settings.basic":"Gr\xe1ficos b\xe1sicos","settings.basic_help":"Mejor rendimiento.","settings.colorful_coins":"Monedas de colores","settings.colorful_coins_help":"Las monedas siempre aparecen del color del ladrillo.","settings.comboIncreaseTexts":"Mostrar +X en oro","settings.comboIncreaseTexts_help":"Cuando el combo aumenta","settings.contrast":"Alto contraste","settings.contrast_help":"Representaci\xf3n m\xe1s colorida y oscura.","settings.donation_reminder":"Recu\xe9rdame que debo donar","settings.donation_reminder_help":"Ver el tiempo jugado y el enlace de donaci\xf3n en el men\xfa principal","settings.download_save_file":"Descargar puntuaci\xf3n y estad\xedsticas","settings.download_save_file_help":"Obtener un archivo guardado","settings.extra_bright":"Extra brillante","settings.extra_bright_help":"Aumenta el tama\xf1o del halo alrededor de las monedas y los ladrillos.","settings.fullscreen":"Pantalla completa","settings.fullscreen_help":"El juego intentar\xe1 pasar a pantalla completa antes de comenzar.","settings.kid":"Modo Ni\xf1os","settings.kid_help":"Comience los juegos futuros con \\"pelota m\xe1s lenta\\".","settings.language":"Idioma","settings.language_help":"Elige el idioma del juego","settings.load_save_file":"Cargar archivo guardado","settings.load_save_file_help":"Seleccione un archivo guardado en su dispositivo","settings.max_coins":" {{max}} monedas en pantalla m\xe1ximo","settings.max_coins_help":"Solo cosm\xe9tico, sin efecto en la puntuaci\xf3n.","settings.mobile":"Modo m\xf3vil","settings.mobile_help":"Deja espacio debajo de la paleta.","settings.pointer_lock":"Bloqueo del puntero del rat\xf3n","settings.pointer_lock_help":"Bloquea y oculta el cursor del mouse.","settings.record":"Grabar v\xeddeos de juego","settings.record_download":"Descargar v\xeddeo ({{size}} MB)","settings.record_help":"Obtenga un v\xeddeo de cada nivel.","settings.red_miss":"Advertencia de p\xe9rdida","settings.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que caen sin impacto.","settings.reset":"Reiniciar Juego","settings.reset_cancel":"No","settings.reset_confirm":"S\xed","settings.reset_help":"Borrar puntuaciones altas, tiempo de juego y estad\xedsticas","settings.reset_instruction":"Perder\xe1s todo el progreso que hayas logrado en el juego, \xbfest\xe1s seguro?","settings.save_file_error":"Error al cargar el archivo guardado","settings.save_file_loaded":"Guardar archivo cargado","settings.save_file_loaded_help":"La aplicaci\xf3n ahora se recargar\xe1 para aplicar tu guardado.","settings.save_file_loaded_ok":"DE ACUERDO","settings.show_fps":"Contador de FPS","settings.show_fps_help":"Supervisar el rendimiento de la aplicaci\xf3n","settings.show_stats":"Mostrar estad\xedsticas en tiempo real","settings.show_stats_help":"Monedas, tiempo, rebotes, fallos.","settings.sounds":"Sonidos del juego","settings.sounds_help":"Puede ralentizar algunos tel\xe9fonos.","starting_perks.checked":"Al empezar una partida nueva, recibir\xe1s una de esas ventajas. Haz clic en una ventaja para excluirla.","starting_perks.help":"Elija posibles actualizaciones iniciales","starting_perks.random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","starting_perks.title":"Beneficios iniciales","starting_perks.unchecked":"Los beneficios a continuaci\xf3n no se ofrecen como beneficios iniciales, pero puedes hacer clic para agregarlos al grupo.","unlocks.greyed_out_help":"Los objetos en gris pueden desbloquearse aumentando tu puntuaci\xf3n total. La puntuaci\xf3n total aumenta cada vez que consigues puntos en el juego.","unlocks.intro":"Tu puntuaci\xf3n total es {{ts}}. A continuaci\xf3n encontrar\xe1s todas las mejoras y niveles que ofrece el juego. Haz clic en uno de ellos para probarlo en una partida de prueba.","unlocks.just_unlocked":"Nivel desbloqueado","unlocks.just_unlocked_plural":"Acabas de desbloquear {{count}} niveles","unlocks.level":"

Has desbloqueado {{unlocked}} niveles en {{out_of}}

\\n

Aqu\xed est\xe1n todos los niveles del juego, haz clic en uno para probarlo.

","unlocks.level_description":"Un nivel {{size}}x{{size}} con {{bricks}} ladrillos, {{colors}} colores y {{bombs}} bombas.","unlocks.minScore":"Alcanza una puntuaci\xf3n de ${{minScore}} en una partida para desbloquearla.","unlocks.minScoreWithPerks":"Alcanzar ${{minScore}} en un juego con {{required}} pero sin {{forbidden}}.","unlocks.minTotalScore":"Acumula un total de ${{score}}","unlocks.reached":"Tu mejor puntuaci\xf3n hasta ahora es {{reached}}.","unlocks.title_upgrades":"Has desbloqueado {{unlocked}} mejoras en {{out_of}}.","upgrades.addiction.name":"Adicci\xf3n","upgrades.addiction.tooltip":"+{{lvl}} combo / ladrillo, combo perdido despu\xe9s de {{delay}}s sin romper ning\xfan ladrillo","upgrades.addiction.verbose_description":"La cuenta atr\xe1s s\xf3lo comienza una vez que se ha destruido el primer ladrillo del nivel, y se detiene en cuanto no hay m\xe1s ladrillos.","upgrades.asceticism.name":"Ascetismo","upgrades.asceticism.tooltip":"+{{combo}} combo por ladrillo roto, - {{combo}} cuando una pieza es atrapada","upgrades.asceticism.verbose_description":"Tendremos que encontrar una forma de almacenar las piezas mientras crece el combo.","upgrades.ball_attract_ball.help_plural":"Mayor fuerza de atracci\xf3n","upgrades.ball_attract_ball.name":"Gravedad","upgrades.ball_attract_ball.tooltip":"Las pelotas atraen a las pelotas","upgrades.ball_attract_ball.verbose_description":"Las bolas que est\xe1n separadas m\xe1s de 3/4 de la anchura de la pantalla empiezan a atraerse. La fuerza de atracci\xf3n es mayor cuanto m\xe1s separadas est\xe1n las bolas. Las part\xedculas del arco iris volar\xe1n para simbolizar la fuerza de atracci\xf3n. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola en juego.","upgrades.ball_attracts_coins.name":"Balas de la suerte","upgrades.ball_attracts_coins.tooltip":"Las monedas van con la bola m\xe1s cercana","upgrades.ball_attracts_coins.verbose_description":"Puedes utilizarlo para que las piezas orbiten la pelota y colorear los ladrillos cercanos, o como una especie de rinc\xf3n imantado.","upgrades.ball_repulse_ball.help_plural":"Fuerza de repulsi\xf3n m\xe1s fuerte","upgrades.ball_repulse_ball.name":"Vuelo en formaci\xf3n","upgrades.ball_repulse_ball.tooltip":"Las balas repelen a las balas","upgrades.ball_repulse_ball.verbose_description":"Las bolas que est\xe1n a menos de un cuarto de la anchura de la pantalla empiezan a repelerse. La fuerza de repulsi\xf3n es mayor cuanto m\xe1s cerca est\xe1n una de otra. Se mostrar\xe1n part\xedculas para simbolizar la aplicaci\xf3n de esta fuerza. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola.","upgrades.base_combo.name":"Mejor base","upgrades.base_combo.tooltip":"El combo comienza en {{coins}} en lugar de 1.","upgrades.base_combo.verbose_description":"Tu combo normalmente empieza en 1 al principio del nivel y vuelve a 1 cuando rebotas sin golpear nada. Con esta funci\xf3n, el combo empieza 3 puntos m\xe1s arriba, por lo que siempre conseguir\xe1s al menos 4 monedas por ladrillo. Cuando tu combo se reinicia, vuelve a ser 4 en lugar de 1. Tu bola parpadear\xe1 un poco para indicar que su combo es superior a 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosiones m\xe1s violentas","upgrades.bigger_explosions.verbose_description":"La explosi\xf3n por defecto arrasa un cuadrado de ladrillos de 3x3; con esta mejora, uno de 5x5. El viento que sopla las piezas tambi\xe9n es mucho m\xe1s fuerte. La pantalla parpadear\xe1 un poco despu\xe9s de cada explosi\xf3n (excepto en el modo de gr\xe1ficos b\xe1sicos).","upgrades.bigger_puck.name":"Raqueta m\xe1s grande","upgrades.bigger_puck.tooltip":"Atrapa m\xe1s monedas f\xe1cilmente.","upgrades.bigger_puck.verbose_description":"Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger m\xe1s piezas, adem\xe1s de apuntar los rebotes con precisi\xf3n. Sin embargo, una raqueta grande es m\xe1s dif\xedcil de usar en los laterales del nivel.","upgrades.bricks_attract_ball.name":"Los ladrillos atraen bolas","upgrades.bricks_attract_ball.tooltip":"La pelota va hacia los primeros {{count}} ladrillos que golpea.","upgrades.bricks_attract_ball.verbose_description":"El efecto es m\xe1s intenso en niveles m\xe1s altos. La cantidad de ladrillos que pueden impactar antes de que el efecto se detenga tambi\xe9n es mayor. El efecto se reactiva cuando el bal\xf3n impacta el disco.","upgrades.bricks_attract_coins.name":"Los ladrillos atraen monedas","upgrades.bricks_attract_coins.tooltip":"Les ayuda a permanecer all\xed arriba.","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Perspicaz","upgrades.clairvoyant.tooltip":"Revela los niveles, el PV de los ladrillos y la direcci\xf3n de las balas","upgrades.clairvoyant.verbose_description":"Te ayuda a elegir las mejoras adecuadas y a entender qu\xe9 ocurre con los \\"ladrillos macizos\\". Los niveles 2 y 3 (en modo bucle) proporcionan informaci\xf3n adicional de dudosa utilidad.","upgrades.coin_magnet.help_plural":"Mayor efecto sobre las piezas","upgrades.coin_magnet.name":"Im\xe1n para monedas","upgrades.coin_magnet.tooltip":"La raqueta atrae monedas","upgrades.coin_magnet.verbose_description":"Dirige las piezas hacia la raqueta. El efecto es mayor en las piezas que ya est\xe1n cerca de la raqueta.","upgrades.compound_interest.name":"Inter\xe9s compuesto","upgrades.compound_interest.tooltip":"+{{lvl}} combo por ladrillo roto, se pone a cero cuando se pierde una pieza","upgrades.compound_interest.verbose_description":"Tu combo aumentar\xe1 en uno cada vez que rompas un ladrillo. Si pierdes alguna pieza, tu combo volver\xe1 a cero.\\n\\nSi tu combo es superior al m\xednimo, aparecer\xe1 una l\xednea roja en la parte inferior de la zona de juego para recordarte que las monedas no deben ir all\xed.","upgrades.concave_puck.name":"Raqueta c\xf3ncava","upgrades.concave_puck.tooltip":"Ayuda a evitar los bordes.","upgrades.concave_puck.verbose_description":"Las pelotas comienzan verticalmente al principio del nivel y rebotan en la raqueta m\xe1s verticalmente y al rev\xe9s.","upgrades.corner_shot.name":"Tiro de esquina","upgrades.corner_shot.tooltip":"Deja que tu raqueta salga del \xe1rea enmarcada","upgrades.corner_shot.verbose_description":"Te ayuda a apuntar a las esquinas","upgrades.etherealcoins.name":"Moneda espacial","upgrades.etherealcoins.tooltip":"Las piezas ya no se ven afectadas por la gravedad","upgrades.etherealcoins.verbose_description":"Las monedas mantendr\xe1n su velocidad incluso despu\xe9s de varios rebotes y ya no se ver\xe1n afectadas por la gravedad.","upgrades.extra_levels.name":"5 minutos m\xe1s","upgrades.extra_levels.tooltip":"Juega {{count}} niveles en lugar de 7","upgrades.extra_levels.verbose_description":"El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuaci\xf3n que hayas alcanzado es tu puntuaci\xf3n del juego.\\n\\nElegir esta mejora te permite prolongar el juego un nivel. Los \xfaltimos niveles suelen ser en los que m\xe1s puntos consigues, as\xed que la diferencia puede ser espectacular.","upgrades.extra_life.help_plural":"La (\xfaltima) bola rebota hasta el fondo de la pantalla en lugar de perderse ( {{lvl}} veces).","upgrades.extra_life.name":"Segunda oportunidad","upgrades.extra_life.tooltip":"La pelota rebota una vez antes de perderse.","upgrades.extra_life.verbose_description":"Normalmente, s\xf3lo tienes una bola por ronda, y la ronda termina en cuanto la sueltas.\\n\\nEsta habilidad a\xf1ade una barra blanca en la parte inferior de la pantalla que guardar\xe1 una bola una vez, y se romper\xe1 en el proceso.\\n\\nPuedes coger varias vidas por adelantado, que se usan cada vez que una bola est\xe1 a punto de perderse.","upgrades.forgiving.name":"Errar es humano","upgrades.forgiving.tooltip":"Perder los ladrillos significa perder una porci\xf3n progresivamente mayor del combo","upgrades.forgiving.verbose_description":" El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y as\xed sucesivamente.","upgrades.fountain_toss.name":"Moneda en la fuente","upgrades.fountain_toss.tooltip":"A veces ganas un peque\xf1o combo cuando pierdes monedas.","upgrades.fountain_toss.verbose_description":"Cuando se pierde una moneda mientras tu combo estaba por debajo de {{max}}, tu combo tiene una probabilidad de {{lvl}}/combo de incrementarse.","upgrades.ghost_coins.name":"Habitaciones fantasma","upgrades.ghost_coins.tooltip":"Las monedas atraviesan los ladrillos lentamente","upgrades.ghost_coins.verbose_description":"No es un error, \xa1es una caracter\xedstica! Las piezas atraviesan los ladrillos lentamente. Los niveles m\xe1s altos permiten que las monedas pasen m\xe1s r\xe1pido a trav\xe9s de los ladrillos.","upgrades.helium.name":"Helio","upgrades.helium.tooltip":"Las piezas flotan en lugar de caer alrededor de la raqueta.","upgrades.helium.verbose_description":"Las monedas esperar\xe1n a estar debajo de la raqueta para caer.","upgrades.hot_start.name":"Arranque en caliente","upgrades.hot_start.tooltip":"Combo a {{start}}, -{{loss}} combo por segundo","upgrades.hot_start.verbose_description":"Al principio de cada nivel, tu combo comenzar\xe1 con +30 puntos, pero cada segundo se reducir\xe1 en un punto. ","upgrades.hypnosis.name":"Hipnosis","upgrades.hypnosis.tooltip":"Cada vez que un ladrillo cambia de color, teletransporta esa moneda a la bola m\xe1s cercana y recarga su capacidad para manchar un ladrillo.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosiones","upgrades.implosions.tooltip":"Las explosiones absorben las piezas en lugar de hacerlas estallar.","upgrades.implosions.verbose_description":"La fuerza de la explosi\xf3n se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosi\xf3n.","upgrades.instant_upgrade.name":"M\xe1s vale p\xe1jaro en mano que ciento volando","upgrades.instant_upgrade.tooltip":"+2 de mejora ahora, -1 de elecci\xf3n hasta el final del juego.","upgrades.instant_upgrade.verbose_description":"Elige inmediatamente dos mejoras para conseguir una gratis y otra para pagar la que usaste para conseguir esta ventaja. Cada vez que elijas mejoras del siguiente men\xfa, tendr\xe1s menos opciones.","upgrades.left_is_lava.name":"Evitar el lado izquierdo","upgrades.left_is_lava.tooltip":"+{{lvl}} combo por ladrillo, se pierde al tocar el borde izquierdo","upgrades.left_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompes un ladrillo.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola golpea el lado izquierdo.\\n\\nEn cuanto tu combo aumenta, el lado izquierdo se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.limitless.name":"Sin l\xedmites","upgrades.limitless.tooltip":"Aumenta el nivel m\xe1ximo de todas las mejoras de {{lvl}} .","upgrades.limitless.verbose_description":"Elegir esta ventaja tambi\xe9n aumenta su propio l\xedmite en un punto, permiti\xe9ndote elegirla de nuevo.","upgrades.metamorphosis.name":"Metamorfosis","upgrades.metamorphosis.tooltip":"Cada pieza puede manchar {{lvl}} ladrillo(s) con su color","upgrades.metamorphosis.verbose_description":"Con esta mejora, las monedas tendr\xe1n el color del ladrillo del que proceden y colorear\xe1n el primer ladrillo que toquen.\\n\\nLas piezas aparecen a la velocidad de la bola que las rompi\xf3, lo que significa que puedes apuntar un poco en la direcci\xf3n de los ladrillos que quieres \\"pintar\\".","upgrades.minefield.name":"Campo de minas","upgrades.minefield.tooltip":"+{{lvl}} combo por ladrillo explosivo en pantalla","upgrades.minefield.verbose_description":"A\xf1ade +lvl al combo cuando se coloca un ladrillo, -lvl cuando se destruye y aumenta el combo b\xe1sico en el n\xfamero de ladrillos multiplicado por el nivel.","upgrades.multiball.name":"Bola m\xfaltiple","upgrades.multiball.tooltip":"Cada nivel comienza con {{count}} bolas.","upgrades.multiball.verbose_description":"En cuanto sueltas la bola en Breakout 71, pierdes.\\n\\nCon esta ventaja, tienes dos bolas, as\xed que puedes permitirte perder una.\\n\\nLas bolas perdidas vuelven al siguiente nivel.\\n\\nTener m\xe1s de una bala te permite obtener otras ventajas y, por supuesto, completar el nivel m\xe1s r\xe1pidamente.","upgrades.nbricks.name":"Domiciliaci\xf3n bancaria","upgrades.nbricks.tooltip":"Golpea exactamente {{lvl}} ladrillos por rebote para +{{lvl}} combo, de lo contrario combo perdido","upgrades.nbricks.verbose_description":"Si tu bola rebota sin romper ning\xfan ladrillo, cuenta como golpe. Los ladrillos destruidos por explosiones no cuentan.","upgrades.one_more_choice.name":"La respuesta D","upgrades.one_more_choice.tooltip":"1 opci\xf3n de mejora adicional disponible hasta el final del juego","upgrades.one_more_choice.verbose_description":"Cada men\xfa de mejoras tendr\xe1 una opci\xf3n adicional. Esto no aumenta el n\xfamero de mejoras que puede elegir, pero le ayuda a crear el perfil ideal. \\"Respuesta D\\" es una referencia a un sketch cl\xe1sico.","upgrades.passive_income.name":"Ingresos pasivos","upgrades.passive_income.tooltip":"+{{lvl}} combo / ladrillo, a menos que la raqueta se haya movido en los \xfaltimos {{time}} segundos, en cuyo caso se pierde el combo.","upgrades.passive_income.verbose_description":"Algunas mejoras hacen que las pelotas se muevan sin necesidad de poner la raqueta en movimiento.","upgrades.picky_eater.name":"Comer por colores","upgrades.picky_eater.tooltip":"+{{lvl}} combo por ladrillo roto del color de la bola, combo perdido en caso contrario","upgrades.picky_eater.verbose_description":"Cada vez que rompes un ladrillo del mismo color que tu bola, tu combinaci\xf3n aumenta en uno.\\nSi es de otro color, la bola adopta este nuevo color, pero la combinaci\xf3n se reinicia, a menos que no queden ladrillos del mismo color que la bola. Los ladrillos de color incorrecto se marcan con un c\xedrculo rojo. Si tienes m\xe1s de una bola, todas cambian de color al mismo tiempo cuando una de ellas toca un ladrillo.","upgrades.pierce.name":"Bola perforadora","upgrades.pierce.tooltip":"La pelota golpea {{count}} ladrillos despu\xe9s de cada rebote en la raqueta.","upgrades.pierce.verbose_description":"Normalmente, la pelota rebota en cuanto golpea un ladrillo. Con esta mejora, continuar\xe1 su trayectoria hasta que haya roto 3 ladrillos.\\n\\nDespu\xe9s, rebotar\xe1 en el cuarto ladrillo y tendr\xe1 que tocar la raqueta para poner a cero el contador.","upgrades.pierce_color.name":"Taladro de color","upgrades.pierce_color.tooltip":"+{{lvl}} de da\xf1o a los ladrillos del mismo color que la bola","upgrades.pierce_color.verbose_description":"Cada vez que una bola golpea un ladrillo del mismo color, lo atraviesa sin obst\xe1culos.\\n\\nCuando choca contra un ladrillo de otro color, lo rompe, adopta su color y rebota.\\n\\nSi tienes ladrillos macizos, las cosas funcionan de otra manera.","upgrades.puck_repulse_ball.help_plural":"La fuerza de repulsi\xf3n es mayor","upgrades.puck_repulse_ball.name":"Aterrizaje suave","upgrades.puck_repulse_ball.tooltip":"La raqueta repele las pelotas","upgrades.puck_repulse_ball.verbose_description":"Cuando una pelota se acerca a la raqueta, empieza a frenarse e incluso a botar sin tocar el disco.","upgrades.rainbow.name":"Arco\xedris","upgrades.rainbow.tooltip":"Las monedas aparecen con colores del arco iris.","upgrades.rainbow.verbose_description":"Cada nivel aumenta la cantidad de monedas de colores. El color depende del tiempo transcurrido.","upgrades.reach.name":"Ataque a\xe9reo","upgrades.reach.tooltip":"Romper uno de los N ladrillos de la l\xednea inferior destruye el combo. De lo contrario, +N combo.","upgrades.reach.verbose_description":"Si s\xf3lo hay una fila de ladrillos, o si la fila m\xe1s baja cubre todo el ancho del juego, esta ventaja no tiene efecto. De lo contrario, si se rompe esta fila inferior, se reinicia el combo; si se rompe cualquier otra fila, el combo aumenta en el n\xfamero de ladrillos de esa fila.\\n\\nLa fila inferior de ladrillos se marcar\xe1 con un c\xedrculo rojo para recordarte que no debes tocarla.","upgrades.respawn.name":"Reaparici\xf3n","upgrades.respawn.tooltip":"{{percent}}% de los ladrillos reaparecen despu\xe9s de {{delay}}s.","upgrades.respawn.verbose_description":"Los efectos de part\xedculas te mostrar\xe1n d\xf3nde aparecer\xe1n los ladrillos.","upgrades.right_is_lava.name":"Evitar el lado derecho","upgrades.right_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el impacto con el lado derecho","upgrades.right_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompas los ladrillos siguientes.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola toca el lado derecho del \xe1rea de juego.\\n\\nEn cuanto tu combo aumenta, el lado derecho se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.sacrifice.help_l1":"Perder una vida destruye todos los ladrillos","upgrades.sacrifice.help_over":"Perder una vida multiplica el combo por {{lvl}} y luego destruye todos los ladrillos de la pantalla","upgrades.sacrifice.name":"Sacrificio","upgrades.sacrifice.verbose_description":"El combo podr\xeda llegar muy alto.","upgrades.sapper.help_plural":"Los primeros {{lvl}} ladrillos rotos se convierten en bombas.","upgrades.sapper.name":"Zapador","upgrades.sapper.tooltip":"El primer ladrillo roto se convierte en una bomba.","upgrades.sapper.verbose_description":"En lugar de desaparecer, el primer ladrillo roto es sustituido por una bomba. Al rebotar la pelota en la raqueta, se restablece el efecto. A medida que subas de nivel, podr\xe1s colocar m\xe1s bombas.","upgrades.shocks.name":"Choque","upgrades.shocks.tooltip":"Choque explosivo entre balas","upgrades.shocks.verbose_description":"Cuando dos balas chocan, intercambian velocidades, crean una explosi\xf3n y ganan un poco de la velocidad que las separaba.","upgrades.shunt.name":"Derivaci\xf3n","upgrades.shunt.tooltip":"Aparca {{percent}}% de combo al cambiar de nivel","upgrades.shunt.verbose_description":"El arranque en caliente simplemente se a\xf1adir\xe1 a la combinaci\xf3n actual","upgrades.side_flip.name":"Derecha","upgrades.side_flip.tooltip":"+{{lvl}} combo por ladrillo roto de la derecha, -{{loss}} de lo contrario","upgrades.side_flip.verbose_description":"Golpea el ladrillo por su lado derecho para conseguir un combo, pero evita golpearlo por su lado izquierdo ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.side_kick.name":"Zurdos","upgrades.side_kick.tooltip":"+{{lvl}} combo por ladrillo roto de la izquierda, -{{loss}} de lo contrario","upgrades.side_kick.verbose_description":"Golpea el ladrillo por su lado izquierdo para conseguir un combo, pero evita golpearlo por su lado derecho ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.skip_last.help_plural":"Los \xfaltimos {{lvl}} ladrillos restantes se autodestruir\xe1n","upgrades.skip_last.name":"F\xe1cil de limpiar","upgrades.skip_last.tooltip":"El \xfaltimo ladrillo se autodestruye.","upgrades.skip_last.verbose_description":"Tienes que romper todos los ladrillos para pasar al siguiente nivel.\\n\\nSin embargo, puede ser dif\xedcil conseguir los \xfaltimos ladrillos.\\n\\nCompletar un nivel antes de tiempo te da opciones extra al subir de nivel.\\n\\nNo quedarte nunca sin ladrillos tambi\xe9n es una gran ventaja.\\n\\nAs\xed que si te cuesta romper los \xfaltimos ladrillos, conseguir esta ventaja unas cuantas veces puede ayudarte.","upgrades.slow_down.name":"Bola lenta","upgrades.slow_down.tooltip":"El bal\xf3n se mueve m\xe1s despacio","upgrades.slow_down.verbose_description":"La bola empieza relativamente despacio, pero con cada nivel del juego empieza un poco m\xe1s r\xe1pido, y tambi\xe9n se acelera si pasas mucho tiempo en un nivel.\\n\\nEsta ventaja hace que la bola sea m\xe1s f\xe1cil de manejar.\\n\\nPuedes conseguirla al principio de cada partida activando el modo ni\xf1o en el men\xfa.","upgrades.smaller_puck.help_plural":"La raqueta se encoge a\xfan m\xe1s y el combo vuelve a aumentar.","upgrades.smaller_puck.name":"Raqueta m\xe1s peque\xf1a","upgrades.smaller_puck.tooltip":"Tambi\xe9n da +5 combo","upgrades.smaller_puck.verbose_description":"Recibes una bonificaci\xf3n de combo permanente de +5 por elegir esta mejora.","upgrades.soft_reset.name":"Restablecimiento progresivo","upgrades.soft_reset.tooltip":"Al reiniciar el combo se conserva el {{percent}}% de los puntos","upgrades.soft_reset.verbose_description":"Limita el impacto de un reinicio de combo.","upgrades.streak_shots.name":"Secuencia de destrucci\xf3n","upgrades.streak_shots.tooltip":"M\xe1s piezas si rompes varios ladrillos a la vez.","upgrades.streak_shots.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta. El combo se pone a cero cuando la pelota golpea la raqueta. Una vez que tu combo supera el valor base, tu raqueta se vuelve roja para recordarte que tocarla con la pelota destruir\xe1 tu combo.","upgrades.sturdy_bricks.name":"Ladrillos macizos","upgrades.sturdy_bricks.tooltip":"+{{lvl}} puntos de vida de los ladrillos, +{{percent}}% monedas cuando se destruyen","upgrades.sturdy_bricks.verbose_description":"Cada nivel de esta mejora a\xf1ade un PV a todos los ladrillos. Puedes comprobar el n\xfamero de PV usando la cualificaci\xf3n \\"Clarividente\\". Puedes aumentar el da\xf1o de las balas obteniendo la mejora \\"Bala perforante\\". Cada nivel de esta mejora a\xf1ade un 50% m\xe1s de monedas.","upgrades.superhot.name":"S\xfaper caliente","upgrades.superhot.tooltip":"El tiempo se mueve cuando se mueve la paleta.","upgrades.superhot.verbose_description":"SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE","upgrades.telekinesis.help_plural":"Mayor efecto sobre el bal\xf3n","upgrades.telekinesis.name":"Telequinesis","upgrades.telekinesis.tooltip":"Control de la trayectoria del bal\xf3n","upgrades.telekinesis.verbose_description":"Controla la bola mientras sube.","upgrades.top_is_lava.name":"Icare","upgrades.top_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el rebote del techo","upgrades.top_is_lava.verbose_description":"Cada vez que rompas un ladrillo, tu combo aumentar\xe1 en uno. Sin embargo, tu combo se reiniciar\xe1 en cuanto tu bola llegue a la parte superior de la pantalla.\\n\\nCuando tu combo supere el m\xednimo, aparecer\xe1 una barra roja en la parte superior de la pantalla para recordarte que debes evitar golpearla.","upgrades.trampoline.name":"Trampol\xedn","upgrades.trampoline.tooltip":"+{{lvl}} combo cada vez que una pelota rebota en la raqueta,-{{lvl}} combo cada vez que una pelota rebota en uno de los bordes","upgrades.trampoline.verbose_description":"Una de las pocas mejoras que no tiene una condici\xf3n de reinicio","upgrades.transparency.name":"Transparencia","upgrades.transparency.tooltip":"Cuanto m\xe1s alta est\xe9 la bola en la pantalla, m\xe1s transparente se volver\xe1. Cuanto m\xe1s transparente sea, m\xe1s monedas producir\xe1.","upgrades.transparency.verbose_description":"Los niveles m\xe1s altos hacen que la pelota se vuelva transparente m\xe1s r\xe1pidamente y aumentan la bonificaci\xf3n de puntos.","upgrades.trickledown.name":"Escorrent\xeda","upgrades.trickledown.tooltip":"Las monedas aparecen en la parte superior de la pantalla.","upgrades.trickledown.verbose_description":"Podr\xeda ayudarte a ahorrar algunas monedas. ","upgrades.unbounded.name":"Espacio libre","upgrades.unbounded.tooltip":"+{{lvl}} combo por ladrillo, m\xe1s lados para mantener la pelota en juego, peligro","upgrades.unbounded.verbose_description":"Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo tambi\xe9n desaparecer\xe1. Se trata de una ventaja avanzada.","upgrades.viscosity.name":"Fluido viscoso","upgrades.viscosity.tooltip":"Las piezas caen m\xe1s lentamente","upgrades.viscosity.verbose_description":"Las piezas normalmente se aceleran con la gravedad y las explosiones para alcanzar velocidades bastante altas.\\n\\nEsta habilidad las ralentiza constantemente, como si estuvieran en una especie de l\xedquido viscoso.\\n\\nEsto facilita su captura y combina bien con mejoras que influyen en el movimiento de la pieza.","upgrades.wind.help_plural":"Viento m\xe1s fuerte","upgrades.wind.name":"Viva el viento","upgrades.wind.tooltip":"La posici\xf3n de la raqueta crea viento","upgrades.wind.verbose_description":"El viento depende de la posici\xf3n de la raqueta en la pantalla, hacia la izquierda si est\xe1 a la izquierda, hacia la derecha si est\xe1 a la derecha.\\nAfecta a pelotas y piezas.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"La pelota desciende hacia la raqueta.","upgrades.yoyo.verbose_description":"Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo por ladrillo, hasta que haya una explosi\xf3n","upgrades.zen.verbose_description":"B\xe1sicamente es un juego no violento."}'); },{}],"l4sLF":[function(require,module,exports,__globalThis) { module.exports = JSON.parse('{"confirmRestart.no":"\u0130ptal etmek","confirmRestart.text":"Yeni bir oyuna ba\u015Flamak \xfczeresiniz. Devam etmek istedi\u011Finizden emin misiniz?","confirmRestart.title":"Yeni bir oyuna m\u0131 ba\u015Flasam?","confirmRestart.yes":"Oyunu yeniden ba\u015Flat","editor.editing.bigger":"Seviye boyutunu art\u0131r","editor.editing.color":"Renk listesinden bir renk se\xe7in (seviye ba\u015F\u0131na en fazla 5)","editor.editing.copy":"Kopyalama seviyesi kodu","editor.editing.copy_help":"Bunu Discord\'umuzdaki #levels kanal\u0131na yap\u0131\u015Ft\u0131r\u0131n","editor.editing.credit":"Krediler ve kaynak","editor.editing.credit_prompt":"Seviyenizin kaynak URL\'sini veya a\xe7\u0131klamas\u0131n\u0131 girin.","editor.editing.delete":"Seviyeyi Sil","editor.editing.down":"T\xfcm tu\u011Flalar\u0131 a\u015Fa\u011F\u0131 do\u011Fru hareket ettirin","editor.editing.help":"Daha sonra renklendirmek istedi\u011Finiz kutucu\u011Fa t\u0131klay\u0131n.","editor.editing.left":"T\xfcm tu\u011Flalar\u0131 sola ta\u015F\u0131","editor.editing.play":"Bu seviyeyi oyna","editor.editing.rename":"Seviye Ad\u0131","editor.editing.rename_prompt":"L\xfctfen seviye i\xe7in yeni bir ad girin","editor.editing.right":"T\xfcm tu\u011Flalar\u0131 sa\u011Fa ta\u015F\u0131","editor.editing.smaller":"Seviye boyutunu azalt","editor.editing.title":"D\xfczenleme d\xfczeyi : {{name}}","editor.editing.up":"T\xfcm tu\u011Flalar\u0131 yukar\u0131 ta\u015F\u0131","editor.help":"\xd6zel seviyeler yarat\u0131n ve bunlar\u0131 oyuna dahil etmek i\xe7in payla\u015F\u0131n.","editor.import":"Bir seviyeyi i\xe7e aktar","editor.import_instruction":"Seviye listenize aktarmak i\xe7in bir seviye kodunu yap\u0131\u015Ft\u0131r\u0131n","editor.locked":"Kilidi a\xe7mak i\xe7in toplam {{min}} puan\u0131na ula\u015F\u0131n","editor.new_level":"Yeni seviye","editor.title":"Seviye Edit\xf6r\xfc","gameOver.creative":"Bu ko\u015Fu kaydedilmeyecek.","gameOver.cumulative_total":"Toplam k\xfcm\xfclatif puan\u0131n\u0131z {{startTs}} \'dan {{endTs}}\'e \xe7\u0131kt\u0131.","gameOver.lost.summary":" {{score}} jeton yakalad\u0131ktan sonra topu d\xfc\u015F\xfcrd\xfcn.","gameOver.lost.title":"Oyun bitti","gameOver.stats.balls_lost":"Kaybedilen toplar","gameOver.stats.bricks_broken":"Tu\u011Flalar k\u0131r\u0131ld\u0131","gameOver.stats.bricks_per_minute":"Dakikada k\u0131r\u0131lan tu\u011Fla say\u0131s\u0131","gameOver.stats.catch_rate":"Yakalama oran\u0131","gameOver.stats.combo_avg":"Ortalama kombo","gameOver.stats.combo_max":"Maksimum kombo","gameOver.stats.duration_per_level":"Seviye ba\u015F\u0131na s\xfcre","gameOver.stats.hit_rate":"\u0130sabet oran\u0131","gameOver.stats.intro":"","gameOver.stats.level_reached":"Seviyeye ula\u015F\u0131ld\u0131","gameOver.stats.total_score":"Toplam Puan","gameOver.stats.upgrades_applied":"Uygulanan y\xfckseltmeler","gameOver.stats_intro":"A\u015Fa\u011F\u0131da {{count}} en iyi oyunlar\u0131n\u0131zla kar\u015F\u0131la\u015Ft\u0131r\u0131ld\u0131\u011F\u0131nda oyun istatistiklerinizi bulabilirsiniz.","gameOver.unlocked_perk":"Y\xfckseltme kilidi a\xe7\u0131ld\u0131","gameOver.unlocked_perk_plural":"Az \xf6nce {{count}} avantaj\u0131n kilidini a\xe7t\u0131n\u0131z","gameOver.win.summary":"Bu oyun bitti. {{score}} jeton saklad\u0131n.","gameOver.win.title":"Bu oyunu tamamlad\u0131n","help.content":"## Hedef\\n\\n7 seviye boyunca m\xfcmk\xfcn oldu\u011Funca \xe7ok jeton topla. \\nTu\u011Flalar\u0131 k\u0131rd\u0131\u011F\u0131nda jetonlar belirir.\\nPuan\u0131n\u0131 art\u0131rmak i\xe7in k\xfcre\u011Finle topla.\\nPuan\u0131n ekran\u0131n sa\u011F \xfcst k\xf6\u015Fesinde g\xf6sterilir.\\nTopu d\xfc\u015F\xfcrme yoksa oyun biter.\\n\\nT\xfcm tu\u011Flalar\u0131 yok ettikten sonra bir y\xfckseltme se\xe7ebilirsin.\\n\\n## Y\xfckseltmeler \\n\\nSe\xe7ti\u011Fin y\xfckseltmeler ko\u015Funun sonuna kadar ge\xe7erli olur. \\nBaz\u0131lar\u0131 daha g\xfc\xe7l\xfc etki i\xe7in birden fazla kez se\xe7ilebilir.\\nBaz\u0131lar\u0131 ni\u015Fan almaya yard\u0131mc\u0131 olur veya oyunu ba\u015Fka \u015Fekillerde kolayla\u015Ft\u0131r\u0131r. \\nBaz\u0131lar\u0131 yaln\u0131zca birle\u015Ftirildi\u011Finde i\u015Fe yarar.\\n\\nHer oyunun ba\u015F\u0131nda her zaman bir y\xfckseltme al\u0131rs\u0131n. \\nSimgesi ilk seviyenin tu\u011Flalar\u0131 olarak hizmet eder. \\nAyarlardan ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7ebilirsin.\\n\\nBir\xe7ok y\xfckseltme kombonu etkiler. \\n\\n## Kombo\\n\\n\\"Kombon\\", bir tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan jeton say\u0131s\u0131d\u0131r. \\nK\xfcre\u011Finizde g\xf6r\xfcnt\xfclenir, \xf6rne\u011Fin x4 her tu\u011Flan\u0131n 4 jeton \xfcretece\u011Fi anlam\u0131na gelir. \\nKomboyu art\u0131ran \xe7o\u011Fu y\xfckseltme, onu s\u0131f\u0131rlamak i\xe7in bir ko\u015Ful da ekler. \\nTop herhangi bir tu\u011Flaya \xe7arpmadan k\xfcre\u011Fe geri d\xf6nerse kombo da s\u0131f\u0131rlan\u0131r. \\nBu oldu\u011Funda bir \\"\u0131skalama\\" mesaj\u0131 g\xf6sterilir. \\n\\nHer seferinde bir tu\u011Flaya do\u011Fru ni\u015Fan almaya \xe7al\u0131\u015F\u0131n. \\n\\n## Ni\u015Fan Alma\\n\\nSadece k\xfcre\u011Fin \xfczerindeki top konumu nas\u0131l sekece\u011Fine karar verir. \\nTop k\xfcre\u011Fin tam ortas\u0131na \xe7arparsa, dikey olarak geri sekecektir. \\nBir tarafa daha fazla vurursan\u0131z, daha fazla a\xe7\u0131ya sahip olacakt\u0131r. \\nK\xfcrek h\u0131z\u0131 ve gelen a\xe7\u0131, z\u0131plad\u0131ktan sonra topun y\xf6n\xfc \xfczerinde hi\xe7bir etkiye sahip de\u011Fildir. \\n\\nNi\u015Fan almaya yard\u0131mc\u0131 olan bir\xe7ok y\xfckseltme a\xe7\u0131labilir. \\n\\n## Kilit A\xe7malar\\n\\nBreakout 71\'i ilk kez oynarken, \xe7o\u011Fu y\xfckseltme ve seviye kilitlenir. \\nY\xfckseltmeler, sadece oynayarak ve bir\xe7ok jeton yakalayarak a\xe7\u0131l\u0131r. \\n\u0130lk seviyeler y\xfcksek bir puana ula\u015Farak a\xe7\u0131l\u0131r.\\nDaha sonraki seviyeler hangi avantajlar\u0131 se\xe7ebilece\u011Finize dair bir ko\u015Ful ekler.\\n\\nHer seviyeden sonra birden fazla y\xfckseltme ald\u0131\u011F\u0131n\u0131zda y\xfcksek puanlara ula\u015Fmak \xe7ok daha kolayd\u0131r.\\n\\n## Tekrar at\u0131\u015Flar ve \xfccretsiz y\xfckseltmeler\\n\\n\u0130yi oynad\u0131\u011F\u0131n\u0131zda se\xe7ebilece\u011Finiz ekstra bir y\xfckseltme elde edersiniz: \\n\\n- Seviyeyi {{levelTimeGood}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedGood}} kereden az vurun\\n- Paralar\u0131n {{catchRateGood}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesGood}} kereden az \u0131skalay\u0131n\\n\\nDaha da iyi yaparsan\u0131z y\xfckseltmeleri atlaman\u0131za izin veren bir tekrar at\u0131\u015F da elde edersiniz: \\n\\n- Seviyeyi {{levelTimeBest}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedBest}} kereden az vurun\\n- Paralar\u0131n {{catchRateBest}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesBest}} kereden az \u0131skalay\u0131n\\n\\nAyarlardaki bir se\xe7enek bu istatistikleri g\xf6r\xfcnt\xfclemenizi sa\u011Flar","help.help":"Oyun hakk\u0131nda daha fazla bilgi edinin","help.levels":"Seviyeler","help.title":"Yard\u0131m","help.upgrades":"## Y\xfckseltmeler","history.columns.score":"Gol","history.columns.started":"Tarih","history.help":"En iyi {{count}} oyununuzu g\xf6r\xfcn.","history.locked":"Kilidi a\xe7mak i\xe7in en az on oyun oynay\u0131n","history.title":"Ko\u015Fu ge\xe7mi\u015Fi","lab.help":"\u0130stedi\u011Finiz herhangi bir yap\u0131y\u0131 deneyin","lab.instructions":"A\u015Fa\u011F\u0131dan y\xfckseltmeleri se\xe7in, ard\u0131ndan oynayaca\u011F\u0131n\u0131z seviyeyi se\xe7in.","lab.menu_entry":"Yarat\u0131c\u0131 mod","lab.reset":"Hepsini 0\'a s\u0131f\u0131rla","lab.select_level":"Oynamak i\xe7in bir seviye se\xe7in","lab.unlocks_at":"Toplam puan {{score}}oldu\u011Funda a\xe7\u0131l\u0131r","level_up.after_buttons":" {{level}}/{{max}}seviyesini yeni bitirdiniz.","level_up.before_buttons":" {{time}} saniyede {{levelSpawnedCoins}} \xfczerinden {{score}} jeton {{catchGain}} yakalad\u0131n {{timeGain}}.\\n {{levelMisses}} kez {{missesGain}} \u0131skalad\u0131n ve {{levelWallBounces}} kez duvarlara veya tavana \xe7arpt\u0131n{{wallHitsGain}}.\\n{{compliment}}","level_up.compliment_advice":"T\xfcm paralar\u0131 toplamaya \xe7al\u0131\u015F\u0131n, tu\u011Flalar\u0131 asla ka\xe7\u0131rmay\u0131n, duvarlara/tavana \xe7arpmay\u0131n veya ek y\xfckseltmeler kazanmak i\xe7in 30 saniyenin alt\u0131ndaki seviyeyi temizlemeyin.","level_up.compliment_good":"Tebrikler !","level_up.compliment_perfect":"\xc7ok etkileyici, b\xf6yle devam edin!","level_up.pick_upgrade_title":"Bir y\xfckseltme se\xe7in","level_up.plus_one_upgrade":"(+1 y\xfckseltme)","level_up.plus_one_upgrade_and_reroll":"(+1 y\xfckseltme ve +1 yeniden atma)","level_up.reroll":"Tekrar at ({{count}})","level_up.reroll_help":"Yeni se\xe7enekler sunun","level_up.upgrade_perk_to_level":"Seviye {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":" {{hours}} saat oynad\u0131n\u0131z","main_menu.donate_help":"Ba\u011F\u0131\u015F yapmaya ne dersiniz? Ayarlardan bu hat\u0131rlat\u0131c\u0131y\u0131 gizleyebilirsiniz.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"En y\xfcksek puan : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Yeni Oyun","main_menu.normal_help":"Rastgele bir ba\u015Flang\u0131\xe7 avantaj\u0131yla 7 seviye oynay\u0131n","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Oyun tarz\u0131n\u0131 ihtiya\xe7lar\u0131n\u0131za ve zevkinize g\xf6re uyarlay\u0131n","main_menu.settings_title":"Ayarlar","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Kopu\u015F 71","main_menu.unlocks":"Kilidi a\xe7\u0131lm\u0131\u015F i\xe7erik","main_menu.unlocks_help":"Kilidini a\xe7t\u0131\u011F\u0131n\u0131z avantajlar\u0131 ve seviyeleri deneyin","play.close_modale_window_tooltip":"Kapal\u0131","play.current_lvl":"Seviye {{level}}/{{max}}","play.menu_label":"Men\xfc","play.menu_tooltip":"Ana men\xfcy\xfc a\xe7","play.missed_ball":"Kay\u0131p","play.mobile_press_to_play":"Oynamak i\xe7in buraya bas\u0131n ve bas\u0131l\u0131 tutun","play.score_tooltip":"Puan\u0131n\u0131z\u0131, y\xfckseltmelerinizi ve daha fazlas\u0131n\u0131 g\xf6r\xfcn","play.stats.coins_catch_rate":"Madeni para yakalama oran\u0131","play.stats.levelMisses":"Hi\xe7bir \u015Feye isabet ettiremedi\u011Finiz \u015Futlar","play.stats.levelTime":"Seviye zaman\u0131","play.stats.levelWallBounces":"Duvar s\u0131\xe7ramalar\u0131","score_panel.close_to_unlock":"Sonraki seviyenin kilidini a\xe7:","score_panel.get_upgrades_to_unlock":" {{missingUpgrades}} al\u0131n ve \\"{{level}}\\" seviyesinin kilidini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.rerolls_count":" {{rerolls}} yeniden atma biriktirdiniz","score_panel.score_to_unlock":"\\"{{level}}\\" seviyesini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.title":" {{level}}/{{max}} seviyesinde{{score}} puan","score_panel.upcoming_levels":"Yakla\u015Fan seviyeler :","score_panel.upgrades_picked":"Bu oyun \xe7al\u0131\u015Fmas\u0131nda se\xe7ilen y\xfckseltmeler:","settings.basic":"Temel grafikler","settings.basic_help":"Daha iyi performans.","settings.colorful_coins":"Renkli madeni paralar","settings.colorful_coins_help":"Madeni paralar her zaman tu\u011Flan\u0131n renginde ortaya \xe7\u0131kar","settings.comboIncreaseTexts":"Alt\u0131nda +X g\xf6ster","settings.comboIncreaseTexts_help":"Kombo artt\u0131\u011F\u0131nda","settings.contrast":"Y\xfcksek Kontrast","settings.contrast_help":"Daha renkli ve koyu g\xf6r\xfcnt\xfc olu\u015Fturma","settings.donation_reminder":"Bana ba\u011F\u0131\u015F yapmay\u0131 hat\u0131rlat","settings.donation_reminder_help":"Oynanan s\xfcreyi ve ba\u011F\u0131\u015F ba\u011Flant\u0131s\u0131n\u0131 ana men\xfcde g\xf6r\xfcn","settings.download_save_file":"Puan ve istatistikleri indir","settings.download_save_file_help":"Bir kay\u0131t dosyas\u0131 al","settings.extra_bright":"Ekstra parlak","settings.extra_bright_help":"Madeni paralar\u0131n ve tu\u011Flalar\u0131n etraf\u0131ndaki hale boyutunu b\xfcy\xfct\xfcr.","settings.fullscreen":"Tam ekran","settings.fullscreen_help":"Oyun ba\u015Flamadan \xf6nce tam ekran olmaya \xe7al\u0131\u015Facak","settings.kid":"\xc7ocuk modu","settings.kid_help":"Gelecek oyunlara \\"daha yava\u015F top\\" ile ba\u015Flay\u0131n.","settings.language":"Dil","settings.language_help":"Oyunun dilini se\xe7in","settings.load_save_file":"Kay\u0131t dosyas\u0131n\u0131 y\xfckle","settings.load_save_file_help":"Cihaz\u0131n\u0131zda bir kay\u0131t dosyas\u0131 se\xe7in","settings.max_coins":"Ekranda maksimum {{max}} jeton var","settings.max_coins_help":"Sadece kozmetik, puan \xfczerinde etkisi yok","settings.mobile":"Mobil mod","settings.mobile_help":"K\xfcrek alt\u0131nda bo\u015Fluk b\u0131rak\u0131r.","settings.pointer_lock":"Fare i\u015Faret\xe7isi kilidi","settings.pointer_lock_help":"Fare imlecini kilitler ve gizler.","settings.record":"Oyun videolar\u0131n\u0131 kaydedin","settings.record_download":"Videoyu indir ({{size}} MB)","settings.record_help":"Her seviyenin videosunu edinin.","settings.red_miss":"Uyar\u0131y\u0131 ka\xe7\u0131rd\u0131m","settings.red_miss_help":"Vuru\u015F yapmadan a\u015Fa\u011F\u0131 inen toplar\u0131n etraf\u0131nda k\u0131rm\u0131z\u0131 par\xe7ac\u0131klar g\xf6ster.","settings.reset":"Oyunu S\u0131f\u0131rla","settings.reset_cancel":"HAYIR","settings.reset_confirm":"Evet","settings.reset_help":"En y\xfcksek skoru, oyun s\xfcresini ve istatistikleri sil","settings.reset_instruction":"Oyunda kaydetti\u011Finiz t\xfcm ilerlemeyi kaybedeceksiniz, emin misiniz?","settings.save_file_error":"Kay\u0131t dosyas\u0131 y\xfcklenirken hata olu\u015Ftu","settings.save_file_loaded":"Y\xfcklenen dosya kaydedildi","settings.save_file_loaded_help":"Uygulama \u015Fimdi kayd\u0131n\u0131z\u0131 uygulamak i\xe7in yeniden y\xfcklenecek","settings.save_file_loaded_ok":"TAMAM","settings.show_fps":"FPS Sayac\u0131","settings.show_fps_help":"Uygulaman\u0131n performans\u0131n\u0131 izleyin","settings.show_stats":"Ger\xe7ek zamanl\u0131 istatistikleri g\xf6ster","settings.show_stats_help":"Paralar, zaman, sekmeler, \u0131skalar","settings.sounds":"Oyun sesleri","settings.sounds_help":"Baz\u0131 telefonlar\u0131 yava\u015Flatabilir.","starting_perks.checked":"Yeni bir oyuna ba\u015Flad\u0131\u011F\u0131n\u0131zda, bu avantajlardan biri size verilecektir. Bir avantaj\u0131 hari\xe7 tutmak i\xe7in t\u0131klay\u0131n.","starting_perks.help":"Olas\u0131 ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7in","starting_perks.random":"T\xfcm avantajlar kald\u0131r\u0131ld\u0131, se\xe7im rastgele olacak.","starting_perks.title":"Ba\u015Flang\u0131\xe7 avantajlar\u0131","starting_perks.unchecked":"A\u015Fa\u011F\u0131daki avantajlar ba\u015Flang\u0131\xe7 avantaj\u0131 olarak sunulmamaktad\u0131r, ancak havuza eklemek i\xe7in t\u0131klayabilirsiniz.","unlocks.greyed_out_help":"Grile\u015Ftirilmi\u015F y\xfckseltmeler toplam puan\u0131n\u0131z\u0131 art\u0131rarak a\xe7\u0131labilir. Toplam puan, oyunda her puan ald\u0131\u011F\u0131n\u0131zda artar.","unlocks.intro":"Toplam puan\u0131n\u0131z {{ts}}. A\u015Fa\u011F\u0131da oyunun sundu\u011Fu t\xfcm y\xfckseltmeler ve seviyeler bulunmaktad\u0131r. A\u015Fa\u011F\u0131daki bir y\xfckseltmeye veya seviyeye t\u0131klayarak onunla bir test oyunu ba\u015Flat\u0131n.","unlocks.just_unlocked":"Seviye kilidi a\xe7\u0131ld\u0131","unlocks.just_unlocked_plural":"Az \xf6nce {{count}} seviyenin kilidini a\xe7t\u0131n\u0131z","unlocks.level":"

{{out_of}}seviyeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n

\\n

\u0130\u015Fte t\xfcm oyun seviyeleri, denemek i\xe7in birine t\u0131kla.

","unlocks.level_description":" {{bricks}} tu\u011Fla, {{colors}} renk ve {{bombs}} bombadan olu\u015Fan {{size}}x{{size}} b\xfcy\xfckl\xfc\u011F\xfcnde bir seviye.","unlocks.minScore":"Kilidi a\xe7mak i\xe7in bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minScoreWithPerks":" {{required}} ile ancak {{forbidden}} olmadan bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minTotalScore":"Toplam ${{score}}biriktirin","unlocks.reached":"En iyi skorunuz {{reached}}idi.","unlocks.title_upgrades":" {{out_of}}y\xfckseltmeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n\u0131z","upgrades.addiction.name":"Ba\u011F\u0131ml\u0131l\u0131k","upgrades.addiction.tooltip":"+{{lvl}} kombo / tu\u011Fla, kombo bir tu\u011Flay\u0131 k\u0131rd\u0131ktan sonra {{delay}}saniye i\xe7inde s\u0131f\u0131rlan\u0131r.","upgrades.addiction.verbose_description":"Geri say\u0131m yaln\u0131zca her seviyenin ilk tu\u011Flas\u0131 k\u0131r\u0131ld\u0131ktan sonra ba\u015Flar. T\xfcm tu\u011Flalar yok edildi\u011Finde durur.","upgrades.asceticism.name":"Z\xfchd","upgrades.asceticism.tooltip":"+{{combo}} kombo / tu\u011Fla, - {{combo}} jeton yakalamada","upgrades.asceticism.verbose_description":"Kombonuz t\u0131rman\u0131rken paralar\u0131 bir yere saklaman\u0131z gerekecek.","upgrades.ball_attract_ball.help_plural":"Daha g\xfc\xe7l\xfc \xe7ekim kuvveti","upgrades.ball_attract_ball.name":"Yer \xe7ekimi","upgrades.ball_attract_ball.tooltip":"Toplar toplar\u0131n\u0131 \xe7eker","upgrades.ball_attract_ball.verbose_description":"\\"Oyun alan\u0131n\u0131n geni\u015Fli\u011Finin 3/4\'\xfcnden\\" daha uzakta olan toplar birbirini \xe7ekmeye ba\u015Flayacakt\u0131r. \\n\\n\xc7ekim kuvveti, birbirlerinden en uzakta olduklar\u0131nda daha g\xfc\xe7l\xfcd\xfcr. \\n\\nG\xf6kku\u015Fa\u011F\u0131 par\xe7ac\u0131klar\u0131 \xe7ekim kuvvetini sembolize etmek i\xe7in u\xe7acakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.ball_attracts_coins.name":"Toplar madeni paralar\u0131 \xe7eker","upgrades.ball_attracts_coins.tooltip":"Madeni paralar en yak\u0131n topu takip eder ve daha yava\u015F d\xfc\u015Fer","upgrades.ball_attracts_coins.verbose_description":"\\"Leke\\" ve \\"hayalet paralar\\" ile birle\u015Ftirdi\u011Finizde, bu, paralarla toplar\u0131n \\"etraf\u0131n\u0131 boyamak\\" i\xe7in kullan\u0131labilir. Ayr\u0131ca, para m\u0131knat\u0131s\u0131 yerine de kullan\u0131labilir.","upgrades.ball_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.ball_repulse_ball.name":"Ki\u015Fisel alan","upgrades.ball_repulse_ball.tooltip":"Toplar toplar\u0131 iter","upgrades.ball_repulse_ball.verbose_description":"\xc7eyrek ekran geni\u015Fli\u011Finden daha az uzakl\u0131ktaki toplar birbirini itmeye ba\u015Flayacakt\u0131r. Birbirlerine yak\u0131nlarsa itme kuvveti daha g\xfc\xe7l\xfcd\xfcr. Par\xe7ac\u0131klar bu kuvvetin uyguland\u0131\u011F\u0131n\u0131 sembolize etmek i\xe7in d\u0131\u015Far\u0131 f\u0131rlayacakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.base_combo.name":"G\xfc\xe7l\xfc temeller","upgrades.base_combo.tooltip":"Kombo 1 yerine {{coins}} \'dan ba\u015Flar.","upgrades.base_combo.verbose_description":"Kombonuz normalde seviyenin ba\u015F\u0131nda 1\'den ba\u015Flar ve hi\xe7bir \u015Feye \xe7arpmadan z\u0131plad\u0131\u011F\u0131n\u0131zda 1\'e s\u0131f\u0131rlan\u0131r. Bu avantajla, kombo 3 puan daha y\xfcksekte ba\u015Flar, bu y\xfczden her zaman tu\u011Fla ba\u015F\u0131na en az 4 jeton al\u0131rs\u0131n\u0131z. Kombonuz her s\u0131f\u0131rland\u0131\u011F\u0131nda, 1 yerine 4\'e geri d\xf6ner. Topunuz, kombosunun birden y\xfcksek oldu\u011Funu belirtmek i\xe7in biraz par\u0131ldayacakt\u0131r.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Daha b\xfcy\xfck patlamalar","upgrades.bigger_explosions.verbose_description":"Varsay\u0131lan patlama 3x3 kareyi temizler, bununla 5x5 kare olur ve paralara gelen darbe de \xf6nemli \xf6l\xe7\xfcde daha g\xfc\xe7l\xfcd\xfcr. Ekran her patlamadan sonra yan\u0131p s\xf6ner (temel mod hari\xe7)","upgrades.bigger_puck.name":"Daha b\xfcy\xfck k\xfcrek","upgrades.bigger_puck.tooltip":"Kolayca daha fazla para yakalay\u0131n.","upgrades.bigger_puck.verbose_description":"Daha b\xfcy\xfck bir k\xfcrek, topu asla \u0131skalamaman\u0131z\u0131 ve daha fazla jeton yakalaman\u0131z\u0131 kolayla\u015Ft\u0131r\u0131r, ayr\u0131ca topun sekme a\xe7\u0131s\u0131n\u0131 hassas bir \u015Fekilde ayarlaman\u0131z\u0131 sa\u011Flar (topun a\xe7\u0131s\u0131 yaln\u0131zca k\xfcre\u011Fe \xe7arpt\u0131\u011F\u0131 yere ba\u011Fl\u0131d\u0131r).","upgrades.bricks_attract_ball.name":"Tu\u011Flalar toplar\u0131 \xe7eker","upgrades.bricks_attract_ball.tooltip":"Top \xe7arpaca\u011F\u0131 ilk {{count}} tu\u011Flaya do\u011Fru gider.","upgrades.bricks_attract_ball.verbose_description":"Etkisi daha y\xfcksek seviyelerde daha g\xfc\xe7l\xfcd\xfcr. Etki durmadan \xf6nce vurabilecek tu\u011Fla say\u0131s\u0131 da daha y\xfcksektir. Etki, top diske \xe7arpt\u0131\u011F\u0131nda yeniden silahlan\u0131r.","upgrades.bricks_attract_coins.name":"Tu\u011Flalar madeni paralar\u0131 \xe7eker","upgrades.bricks_attract_coins.tooltip":"Onlar\u0131n orada kalmalar\u0131na yard\u0131mc\u0131 olur","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Durug\xf6r\xfc sahibi","upgrades.clairvoyant.tooltip":"Yakla\u015Fan seviyeleri, tu\u011Fla HP\'sini ve top y\xf6n\xfcn\xfc g\xf6r\xfcn","upgrades.clairvoyant.verbose_description":"Do\u011Fru y\xfckseltmeleri se\xe7menize ve sa\u011Flam tu\u011Flalarla neler olup bitti\u011Fini anlaman\u0131za yard\u0131mc\u0131 olur. Seviye 2 ve 3, \u015F\xfcpheli fayda hakk\u0131nda ek bilgi getirir (d\xf6ng\xfc modunda eri\u015Filebilir)","upgrades.coin_magnet.help_plural":"Madeni paralar \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.coin_magnet.name":"Madeni para m\u0131knat\u0131s\u0131","upgrades.coin_magnet.tooltip":"K\xfcrek paralar\u0131 \xe7ekiyor","upgrades.coin_magnet.verbose_description":"Madeni paralar\u0131 k\xfcre\u011Fe y\xf6nlendirir. Madeni para zaten k\xfcre\u011Fe yak\u0131nsa etkisi daha g\xfc\xe7l\xfcd\xfcr.","upgrades.compound_interest.name":"Bile\u015Fik faiz","upgrades.compound_interest.tooltip":"+{{lvl}} kombo her k\u0131r\u0131lan tu\u011Fla i\xe7in, jeton kaybedildi\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.compound_interest.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda kombonuz bir artacak ve k\u0131rd\u0131\u011F\u0131n\u0131z her tu\u011Flayla birlikte daha fazla jeton ortaya \xe7\u0131kacakt\u0131r. \\nAncak, bu jetonlar\u0131n her birini k\xfcre\u011Finizle yakalad\u0131\u011F\u0131n\u0131zdan emin olun, \xe7\xfcnk\xfc kaybedilen jeton kombonuzu s\u0131f\u0131rlayacakt\u0131r.\\nKombonuz minimumun \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, oyun alan\u0131n\u0131n alt k\u0131sm\u0131nda jetonlar\u0131n oraya gitmemesi gerekti\u011Fini hat\u0131rlatan k\u0131rm\u0131z\u0131 bir \xe7izgi olacakt\u0131r.","upgrades.concave_puck.name":"\u0130\xe7b\xfckey k\xfcrek","upgrades.concave_puck.tooltip":"Dikey ni\u015Fan alma hassasiyetini art\u0131r\u0131r","upgrades.concave_puck.verbose_description":"Toplar d\xfcz bir \u015Fekilde yukar\u0131 do\u011Fru \xe7\u0131karak ba\u015Flar ve daha az a\xe7\u0131yla z\u0131plar.","upgrades.corner_shot.name":"K\xf6\u015Fe vuru\u015Fu","upgrades.corner_shot.tooltip":"K\xfcre\u011Finizin ekran\u0131n s\u0131n\u0131rlar\u0131yla \xf6rt\xfc\u015Fmesini sa\u011Flar","upgrades.corner_shot.verbose_description":"K\xf6\u015Felerde ni\u015Fan almaya yard\u0131mc\u0131 olur. Daha ileri seviyeler daha uza\u011Fa gitmenizi sa\u011Flar.","upgrades.etherealcoins.name":"Uzayda Madeni Paralar","upgrades.etherealcoins.tooltip":"Madeni paralar art\u0131k yer \xe7ekiminden etkilenmiyor","upgrades.etherealcoins.verbose_description":"Paralar birka\xe7 kez z\u0131plad\u0131ktan sonra bile h\u0131zlar\u0131n\u0131 koruyacak ve art\u0131k yer \xe7ekiminden etkilenmeyecekler.","upgrades.extra_levels.name":"5 dakika daha","upgrades.extra_levels.tooltip":"7 yerine {{count}} seviye oyna","upgrades.extra_levels.verbose_description":"Varsay\u0131lan oyun en fazla 7 seviye s\xfcrebilir, ard\u0131ndan oyun biter. \\n\\nBu avantaj\u0131n her seviyesi bir seviye daha yukar\u0131 \xe7\u0131kman\u0131z\u0131 sa\u011Flar. Son seviyeler genellikle en fazla puan\u0131 ald\u0131\u011F\u0131n\u0131z seviyelerdir, bu y\xfczden fark dramatik olabilir.","upgrades.extra_life.help_plural":"(Son) topunuz kaybolmak yerine ({{lvl}} kez) dipte sekecektir.","upgrades.extra_life.name":"Ekstra Hayat","upgrades.extra_life.tooltip":"Top, kaybedilmeden \xf6nce alt \xe7izgide bir kez sekecektir.","upgrades.extra_life.verbose_description":"Normalde bir topunuz vard\u0131r ve oyun onu b\u0131rakt\u0131\u011F\u0131n\u0131z anda biter.\\n\\nBu yetenek, ekran\u0131n alt\u0131na bir kez topu kurtaracak ve bu s\xfcre\xe7te k\u0131r\u0131lacak beyaz bir \xe7ubuk ekler. \\n\\nEkran\u0131n alt\u0131nda bir top her z\u0131plad\u0131\u011F\u0131nda bu yetene\u011Fin bir seviyesini kaybedersiniz.","upgrades.forgiving.name":"Ba\u011F\u0131\u015Flay\u0131c\u0131","upgrades.forgiving.tooltip":"Molalar\u0131 ka\xe7\u0131rmak, komboyu bir kerede azaltmak yerine kademeli olarak azalt\u0131r.","upgrades.forgiving.verbose_description":"Her seviyede ilk \u0131skalama bedava, sonra kombonun %10\'u, sonra %20\'si...","upgrades.fountain_toss.name":"\xc7e\u015Fme at\u0131\u015F\u0131","upgrades.fountain_toss.tooltip":"Birka\xe7 jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda bir miktar kombo kazan\u0131n.","upgrades.fountain_toss.verbose_description":"Bir jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda ve kombonuz {{max}}alt\u0131ndaysa, kombonuzun bir artma olas\u0131l\u0131\u011F\u0131 {{lvl}}/ kombodur.","upgrades.ghost_coins.name":"Hayalet paralar","upgrades.ghost_coins.tooltip":"Madeni paralar yava\u015F\xe7a tu\u011Flalar\u0131n aras\u0131ndan ge\xe7iyor","upgrades.ghost_coins.verbose_description":"Bu bir hata de\u011Fil, bir \xf6zellik! Madeni paralar tu\u011Flalar\u0131n i\xe7inden yava\u015F\xe7a u\xe7ar. Daha y\xfcksek seviyeler daha h\u0131zl\u0131 hareket etmelerini sa\u011Flar.","upgrades.helium.name":"Helyum","upgrades.helium.tooltip":"Yer\xe7ekimi k\xfcre\u011Fin solunda ve sa\u011F\u0131nda tersine d\xf6nd\xfc","upgrades.helium.verbose_description":"Bu, paralar\u0131 etkileyecek ve siz onlar\u0131 almaya haz\u0131r olana kadar paralar\u0131n havada as\u0131l\u0131 kalmas\u0131na neden olacakt\u0131r.","upgrades.hot_start.name":"S\u0131cak ba\u015Flang\u0131\xe7","upgrades.hot_start.tooltip":" {{start}}kombosundan ba\u015Fla, saniyede{{loss}} kombo","upgrades.hot_start.verbose_description":"Her seviyenin ba\u015F\u0131nda kombonuz +30 puanla ba\u015Flayacak, ancak daha sonra her saniye bir puan d\xfc\u015Fecek. Etki di\u011Fer avantajlarla birikiyor.","upgrades.hypnosis.name":"Hipnoz","upgrades.hypnosis.tooltip":"Bir tu\u011Flan\u0131n rengi de\u011Fi\u015Fti\u011Finde, o paray\u0131 en yak\u0131n topa \u0131\u015F\u0131nlay\u0131n ve tu\u011Flay\u0131 lekeleme yetene\u011Fini yeniden y\xfckleyin.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"\u0130\xe7 patlamalar","upgrades.implosions.tooltip":"Patlamalar paralar\u0131 d\u0131\u015Far\u0131 atmak yerine i\xe7eri \xe7ekiyor","upgrades.implosions.verbose_description":"Patlama kuvveti di\u011Fer \u015Fekilde uygulan\u0131r. Daha ileri seviyeler \\"daha b\xfcy\xfck patlama\\" olarak i\u015Flev g\xf6r\xfcr.","upgrades.instant_upgrade.name":"An\u0131nda y\xfckseltme","upgrades.instant_upgrade.tooltip":"\u015Eimdi +2 y\xfckseltme, oyun sonuna kadar -1 se\xe7im.","upgrades.instant_upgrade.verbose_description":"Hemen iki y\xfckseltme se\xe7in, b\xf6ylece birini \xfccretsiz, di\u011Ferini de bu avantaj\u0131 elde etmek i\xe7in kullan\u0131lan\u0131 geri \xf6deyin. Y\xfckseltmeleri se\xe7mek i\xe7in her sonraki men\xfcde se\xe7ebilece\u011Finiz daha az se\xe7enek olacak.","upgrades.left_is_lava.name":"Sol taraftan ka\xe7\u0131n\u0131n","upgrades.left_is_lava.tooltip":"+ K\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na{{lvl}} kombo. Top ekran\u0131n sol taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.left_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, kombonuz topunuz sol tarafa \xe7arpt\u0131\u011F\u0131 anda s\u0131f\u0131rlanacakt\u0131r. \\n\\nKombonuz y\xfckseldi\u011Fi anda, sol taraf k\u0131rm\u0131z\u0131ya d\xf6nerek onlara \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlat\u0131r.\\n","upgrades.limitless.name":"S\u0131n\u0131rs\u0131z","upgrades.limitless.tooltip":"T\xfcm y\xfckseltmelerin maksimum seviyesini {{lvl}} kadar art\u0131r\u0131n","upgrades.limitless.verbose_description":"Bu yetene\u011Fi se\xe7mek, onun kendi s\u0131n\u0131r\u0131n\u0131 da bir artt\u0131r\u0131r ve tekrar se\xe7menize olanak tan\u0131r.","upgrades.metamorphosis.name":"Ba\u015Fkala\u015F\u0131m","upgrades.metamorphosis.tooltip":"Her madeni para, {{lvl}} tu\u011Flay\u0131 kendi rengiyle lekeleyebilir","upgrades.metamorphosis.verbose_description":"Bu yetenekle, madeni paralar geldikleri tu\u011Flan\u0131n renginde olacak ve dokunduklar\u0131 ilk tu\u011Flay\u0131 ayn\u0131 renge boyayacak. Madeni paralar onlar\u0131 k\u0131ran topun h\u0131z\u0131yla ortaya \xe7\u0131kar, bu da \\"boyamak\\" istedi\u011Finiz tu\u011Flalara do\u011Fru biraz ni\u015Fan alabilece\u011Finiz anlam\u0131na gelir. 1. seviyede, her madeni para \\"harcanmadan\\" ve i\xe7i bo\u015F g\xf6r\xfcnmeden \xf6nce 1 tu\u011Flay\u0131 boyayabilir.","upgrades.minefield.name":"May\u0131n tarlas\u0131","upgrades.minefield.tooltip":"Ekrandaki bomba tu\u011Flas\u0131 ba\u015F\u0131na +{{lvl}} kombo","upgrades.minefield.verbose_description":"Bir tu\u011Fla yerle\u015Ftirildi\u011Finde komboya +lvl ekler, tu\u011Fla yok edildi\u011Finde -lvl ekler ve temel komboyu tu\u011Fla say\u0131s\u0131yla lvl \xe7arp\u0131m\u0131 kadar y\xfckseltir","upgrades.multiball.name":"\xc7oklu top","upgrades.multiball.tooltip":"Her seviyeye {{count}} topla ba\u015Flay\u0131n.","upgrades.multiball.verbose_description":"Breakout 71\'de topu d\xfc\u015F\xfcrd\xfc\u011F\xfcn\xfcz anda kaybedersiniz. \\n\\nBu avantajla iki top elde edersiniz ve bu y\xfczden birini kaybetmeyi g\xf6ze alabilirsiniz. \\n\\nKaybedilen toplar bir sonraki seviyede geri gelir. \\n\\nBirden fazla topa sahip olmak baz\u0131 ek avantajlar\u0131 kullan\u0131labilir hale getirir ve tabii ki seviyeyi daha h\u0131zl\u0131 temizler.","upgrades.nbricks.name":"S\u0131k\u0131 \xf6rneklem b\xfcy\xfckl\xfc\u011F\xfc","upgrades.nbricks.tooltip":"K\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na tam olarak {{lvl}} tu\u011Fla vurun +{{lvl}} kombo i\xe7in, aksi takdirde s\u0131f\u0131rlan\u0131r","upgrades.nbricks.verbose_description":"Bu tu\u011Flalar\u0131 yok etmeniz gerekmiyor ancak onlara vurman\u0131z gerekiyor. Patlamalarla yok edilen tu\u011Flalar say\u0131lmaz","upgrades.one_more_choice.name":"Ekstra se\xe7enek","upgrades.one_more_choice.tooltip":"Daha fazla seviye atlama, listede {{lvl}} daha fazla se\xe7enek sunacak","upgrades.one_more_choice.verbose_description":"Her y\xfckseltme men\xfcs\xfc bir se\xe7ene\u011Fe daha sahip olacak. Se\xe7ebilece\u011Finiz y\xfckseltme say\u0131s\u0131n\u0131 art\u0131rmaz.","upgrades.passive_income.name":"Pasif gelir","upgrades.passive_income.tooltip":"+{{lvl}} kombo / tu\u011Fla, k\xfcrek son {{time}}saniyede hareket etmedi\u011Fi s\xfcrece, bunun yerine s\u0131f\u0131rlan\u0131r","upgrades.passive_income.verbose_description":"Baz\u0131 \xf6zellikler, toplar\u0131n hi\xe7bir \u015Fey yapman\u0131za gerek kalmadan istedi\u011Finizi yapmas\u0131na yard\u0131mc\u0131 olabilir.","upgrades.picky_eater.name":"Se\xe7ici yiyen","upgrades.picky_eater.tooltip":"+{{lvl}} kombo her tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda, top rengi de\u011Fi\u015Fti\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.picky_eater.verbose_description":"Topunuzla ayn\u0131 renkte bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\nE\u011Fer farkl\u0131 bir renkteyse, top yeni rengi al\u0131r, ancak kombo s\u0131f\u0131rlan\u0131r, tabii topun renginde tu\u011Fla kalmam\u0131\u015Fsa. \\nMinimumunuzdan daha y\xfcksek bir kombo elde etti\u011Finizde, yanl\u0131\u015F renkteki tu\u011Flalar k\u0131rm\u0131z\u0131 bir kenarl\u0131k al\u0131r. \\nBirden fazla topunuz varsa, bunlardan biri bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda hepsi renk de\u011Fi\u015Ftirir.","upgrades.pierce.name":"Delme","upgrades.pierce.tooltip":"K\xfcrek z\u0131plamas\u0131ndan sonra top {{count}} tu\u011Flay\u0131 deldi","upgrades.pierce.verbose_description":"Top normalde bir \u015Feye dokundu\u011Fu anda z\u0131plar. Bu avantajla, 3 tu\u011Fla k\u0131r\u0131l\u0131ncaya kadar y\xf6r\xfcngesine devam eder. \\n\\nBundan sonra, 4. tu\u011Flada z\u0131plar ve sayac\u0131 s\u0131f\u0131rlamak i\xe7in k\xfcre\u011Fe dokunman\u0131z gerekir.","upgrades.pierce_color.name":"Renk delme","upgrades.pierce_color.tooltip":"+{{lvl}} topun rengindeki tu\u011Flalara hasar","upgrades.pierce_color.verbose_description":"Bir top ayn\u0131 renkteki bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda, engellenmeden ge\xe7ecektir. \\n\\nFarkl\u0131 renkteki bir tu\u011Flaya ula\u015Ft\u0131\u011F\u0131nda, onu k\u0131racak, rengini alacak ve sekecektir.\\n\\nSa\u011Flam tu\u011Flalar\u0131n\u0131z varsa, top yine de ayn\u0131 renkteki bir tu\u011Fladan sekebilir.","upgrades.puck_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.puck_repulse_ball.name":"Yumu\u015Fak ini\u015F","upgrades.puck_repulse_ball.tooltip":"K\xfcrek toplar\u0131 iter","upgrades.puck_repulse_ball.verbose_description":"Bir top k\xfcre\u011Fe yakla\u015Ft\u0131\u011F\u0131nda yava\u015Flamaya ba\u015Flayacak ve hatta k\xfcre\u011Fe de\u011Fmeden bile z\u0131plamaya ba\u015Flayacakt\u0131r.","upgrades.rainbow.name":"G\xf6kku\u015Fa\u011F\u0131","upgrades.rainbow.tooltip":"Paralar g\xf6kku\u015Fa\u011F\u0131 renklerinde ortaya \xe7\u0131kar.","upgrades.rainbow.verbose_description":"Her seviye renkli jetonlar\u0131n oran\u0131n\u0131 art\u0131r\u0131r. Renk seviye zaman\u0131na ba\u011Fl\u0131d\u0131r.","upgrades.reach.name":"Yukar\u0131dan a\u015Fa\u011F\u0131ya","upgrades.reach.tooltip":"En alt s\u0131radaki N tu\u011Flas\u0131na dokunmak komboyu s\u0131f\u0131rlar. Aksi takdirde, +N kombo","upgrades.reach.verbose_description":"E\u011Fer sadece bir s\u0131ra tu\u011Fla varsa veya en alttaki tu\u011Fla s\u0131ras\u0131 oyunun t\xfcm geni\u015Fli\u011Fini kapl\u0131yorsa, bu avantaj hi\xe7bir i\u015Fe yaramaz. Aksi takdirde, bu en alttaki s\u0131ray\u0131 k\u0131rmak komboyu s\u0131f\u0131rlarken, ba\u015Fka bir \u015Feyi k\u0131rmak komboyu o en alttaki s\u0131rada bulunan tu\u011Fla say\u0131s\u0131 kadar art\u0131r\u0131r. \\n\\nEn alttaki s\u0131ra k\u0131rm\u0131z\u0131yla vurgulanacakt\u0131r.","upgrades.respawn.name":"Yeniden canlanma","upgrades.respawn.tooltip":" {{delay}}saniye sonra tu\u011Flalar\u0131n %{{percent}}\'\u0131 yeniden ortaya \xe7\u0131kar.","upgrades.respawn.verbose_description":"Baz\u0131 par\xe7ac\u0131k efektleri tu\u011Flalar\u0131n nerede belirece\u011Fini size bildirecektir.","upgrades.right_is_lava.name":"Sa\u011F taraftan ka\xe7\u0131n\u0131n","upgrades.right_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo. Top ekran\u0131n sa\u011F taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.right_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, topunuz sa\u011F tarafa \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlanacakt\u0131r.\\n\\nKombonuz y\xfckseldi\u011Fi anda, onlara \xe7arpmaktan ka\xe7\u0131nman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in sa\u011F taraf k\u0131rm\u0131z\u0131 olur.","upgrades.sacrifice.help_l1":"Bir can\u0131 kaybetmek t\xfcm tu\u011Flalar\u0131 temizler","upgrades.sacrifice.help_over":"Komboya {{lvl}}can eklendi\u011Finde t\xfcm tu\u011Flalar temizlenir","upgrades.sacrifice.name":"Kurban etmek","upgrades.sacrifice.verbose_description":"Bu, komboyu olduk\xe7a y\xfckse\u011Fe \xe7\u0131karabilir.","upgrades.sapper.help_plural":"\u0130lk k\u0131r\u0131lan {{lvl}} tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.name":"Kazmac\u0131","upgrades.sapper.tooltip":"\u0130lk k\u0131r\u0131lan tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.verbose_description":"Sadece ortadan kaybolmak yerine, k\u0131rd\u0131\u011F\u0131n\u0131z ilk tu\u011Fla bir bomba tu\u011Flas\u0131yla de\u011Fi\u015Ftirilecektir. K\xfcrek \xfczerinde topu sektirmek, efekti yeniden etkinle\u015Ftirir. Bu yetene\u011Fi seviyelendirmek, daha fazla bomba yerle\u015Ftirmenize olanak tan\u0131r.","upgrades.shocks.name":"\u015Eoklar","upgrades.shocks.tooltip":"Patlay\u0131c\u0131 top \xe7arp\u0131\u015Fmalar\u0131","upgrades.shocks.verbose_description":"\u0130ki top \xe7arp\u0131\u015Ft\u0131\u011F\u0131nda h\u0131zlar\u0131 de\u011Fi\u015Fir, bir patlama meydana gelir ve onlar\u0131 ay\u0131rmak i\xe7in ek h\u0131z kazan\u0131rlar.","upgrades.shunt.name":"\u015Eant","upgrades.shunt.tooltip":"Kombonuzun {{percent}}%\'sini seviyeler aras\u0131nda tutun","upgrades.shunt.verbose_description":"E\u011Fer s\u0131cak ba\u015Flatma \xf6zelli\u011Finiz de varsa, s\u0131cak ba\u015Flatma \xf6zelli\u011Fi mevcut kombinasyona eklenir","upgrades.side_flip.name":"Sa\u011F elini kullanan","upgrades.side_flip.tooltip":"Sa\u011Fdan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_flip.verbose_description":"Bir kombo kazanmak i\xe7in tu\u011Flan\u0131n sa\u011F taraf\u0131na vurun, ancak sol taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.side_kick.name":"Solak","upgrades.side_kick.tooltip":"Soldan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_kick.verbose_description":"Tu\u011Flan\u0131n sol taraf\u0131na vurarak bir kombo elde edin, ancak sa\u011F taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.skip_last.help_plural":"Son {{lvl}} tu\u011Fla patlayacak.","upgrades.skip_last.name":"Kolay Temizlik","upgrades.skip_last.tooltip":"Son tu\u011Fla patlayacak.","upgrades.skip_last.verbose_description":"Bir sonraki seviyeye ge\xe7mek i\xe7in t\xfcm tu\u011Flalar\u0131 k\u0131rman\u0131z gerekir. Ancak son tu\u011Flalar\u0131 elde etmek zor olabilir. \\n\\nBir seviyeyi erken bitirmek, y\xfckseltme s\u0131ras\u0131nda ekstra se\xe7enekler sunar. Tu\u011Flalar\u0131 asla ka\xe7\u0131rmamak da \xe7ok faydal\u0131d\u0131r. \\n\\nYani son tu\u011Flalar\u0131 k\u0131rmakta zorlan\u0131yorsan\u0131z, bu yetene\u011Fi birka\xe7 kez elde etmek yard\u0131mc\u0131 olabilir.","upgrades.slow_down.name":"Daha yava\u015F top","upgrades.slow_down.tooltip":"Top daha yava\u015F hareket ediyor","upgrades.slow_down.verbose_description":"Top nispeten yava\u015F ba\u015Flar, ancak oyununuzun her seviyesinde biraz daha h\u0131zl\u0131 ba\u015Flayacakt\u0131r. \\n\\nAyr\u0131ca bir seviyede \xe7ok zaman ge\xe7irirseniz h\u0131zlanacakt\u0131r. \\n\\nBu avantaj onu daha y\xf6netilebilir hale getirir. \\n\\nMen\xfcde \xe7ocuk modunu etkinle\u015Ftirerek her seferinde ba\u015Flang\u0131\xe7ta alabilirsiniz.","upgrades.smaller_puck.help_plural":"Daha k\xfc\xe7\xfck k\xfcrek ve daha y\xfcksek taban kombinasyonu","upgrades.smaller_puck.name":"Daha k\xfc\xe7\xfck k\xfcrek","upgrades.smaller_puck.tooltip":"Ayr\u0131ca +5 temel kombo verir","upgrades.smaller_puck.verbose_description":"Bu, k\xfcre\u011Fi daha k\xfc\xe7\xfck yapar, bu da teoride baz\u0131 k\xf6\u015Fe vuru\u015Flar\u0131n\u0131 kolayla\u015Ft\u0131r\u0131r, ancak ger\xe7ekte sadece zorlu\u011Fu art\u0131r\u0131r.\\n\\nBu y\xfczden, bunu se\xe7tikten sonra k\u0131raca\u011F\u0131n\u0131z t\xfcm tu\u011Flalar i\xe7in tu\u011Fla ba\u015F\u0131na +5 jetonluk g\xfczel bir bonus da al\u0131rs\u0131n\u0131z.","upgrades.soft_reset.name":"Yumu\u015Fak s\u0131f\u0131rlama","upgrades.soft_reset.tooltip":"Kombo s\u0131f\u0131rlamalar\u0131 % {{percent}}tutar","upgrades.soft_reset.verbose_description":"Bir kombo s\u0131f\u0131rlaman\u0131n etkisini s\u0131n\u0131rlay\u0131n.","upgrades.streak_shots.name":"Vuru\u015F serisi","upgrades.streak_shots.tooltip":"K\xfcrek \xe7ekmeden \xf6nce \xe7ok say\u0131da tu\u011Fla k\u0131rarsan\u0131z daha fazla para kazan\u0131rs\u0131n\u0131z.","upgrades.streak_shots.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\n\\nAncak, top k\xfcre\u011Finize de\u011Fdi\u011Fi anda kombo varsay\u0131lan de\u011Ferine s\u0131f\u0131rlan\u0131r.\\n\\nKombonuz temel de\u011Ferin \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, k\xfcre\u011Finizin topla dokundu\u011Funuzda kombonuzu yok edece\u011Fini size hat\u0131rlatmak i\xe7in k\u0131rm\u0131z\u0131 bir kenar\u0131 olacakt\u0131r.","upgrades.sturdy_bricks.name":"Sa\u011Flam tu\u011Flalar","upgrades.sturdy_bricks.tooltip":"+{{lvl}} tu\u011Fla HP, k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan +{{percent}}% para","upgrades.sturdy_bricks.verbose_description":"Bu yetene\u011Fin her seviyesi t\xfcm tu\u011Flalara bir HP ekler. HP say\u0131s\u0131n\u0131 \\"clairvoyant\\" yetene\u011Fiyle g\xf6rebilirsiniz. \\"Piercing\\" yetene\u011Fini alarak top hasar\u0131n\u0131 art\u0131rabilirsiniz. Yetene\u011Fin her seviyesi +50% jeton spawn\'\u0131 ekler.","upgrades.superhot.name":"S\xdcPER SICAK","upgrades.superhot.tooltip":"K\xfcrek hareket ettik\xe7e zaman da hareket eder.","upgrades.superhot.verbose_description":"S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK","upgrades.telekinesis.help_plural":"Top \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.telekinesis.name":"Telekinezi","upgrades.telekinesis.tooltip":"K\xfcrek topun y\xf6r\xfcngesini kontrol eder","upgrades.telekinesis.verbose_description":"Top yukar\u0131 do\u011Fru giderken onu kontrol ediyorsun.","upgrades.top_is_lava.name":"S\u0131n\u0131r g\xf6ky\xfcz\xfcd\xfcr","upgrades.top_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, tepeye vuruldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.top_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. Ancak, topunuz ekran\u0131n tepesine \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlan\u0131r. \\n\\nKombonuz minimumun \xfczerinde oldu\u011Funda, ona \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in \xfcstte k\u0131rm\u0131z\u0131 bir \xe7ubuk belirir.","upgrades.trampoline.name":"Trambolin","upgrades.trampoline.tooltip":"+ k\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na{{lvl}} kombo,- herhangi bir s\u0131n\u0131rda s\u0131\xe7rama ba\u015F\u0131na{{lvl}} kombo","upgrades.trampoline.verbose_description":"S\u0131f\u0131rlama ko\u015Fulu eklemeyen nadir kombo y\xfckseltmelerinden biri","upgrades.transparency.name":"\u015Eeffafl\u0131k","upgrades.transparency.tooltip":"Top ekranda ne kadar y\xfcksekteyse o kadar \u015Feffaf olur. Ne kadar \u015Feffafsa o kadar \xe7ok jeton \xfcretir.","upgrades.transparency.verbose_description":"Daha y\xfcksek seviyeler topun daha \xe7abuk \u015Feffaf olmas\u0131n\u0131 sa\u011Flar ve puan bonusunu art\u0131r\u0131r.","upgrades.trickledown.name":"S\u0131zma ekonomisi","upgrades.trickledown.tooltip":"Paralar ekran\u0131n \xfcst k\u0131sm\u0131nda g\xf6r\xfcn\xfcr.","upgrades.trickledown.verbose_description":"Kenara biraz para ay\u0131rman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.unbounded.name":"Dolgu","upgrades.unbounded.tooltip":"Seviyenin sa\u011F\u0131na ve soluna bo\u015Fluk ekler, ancak k\xfcre\u011Finiz o kadar uza\u011Fa gidemez.","upgrades.unbounded.verbose_description":"Bir di\u011Fer geli\u015Ftirme ise k\xfcre\u011Finizin eri\u015Fim mesafesini uzatman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.viscosity.name":"Viskozite","upgrades.viscosity.tooltip":"Daha yava\u015F para d\xfc\u015F\xfc\u015F\xfc","upgrades.viscosity.verbose_description":"Madeni paralar normalde yer \xe7ekimi ve patlamalarla olduk\xe7a y\xfcksek h\u0131zlara ula\u015F\u0131r. \\n\\nBu yetenek, sanki bir t\xfcr viskoz s\u0131v\u0131n\u0131n i\xe7indeymi\u015F gibi s\xfcrekli olarak yava\u015Flamalar\u0131n\u0131 sa\u011Flar. \\n\\nBu, onlar\u0131 yakalamay\u0131 kolayla\u015Ft\u0131r\u0131r ve madeni paran\u0131n hareketini etkileyen yeteneklerle g\xfczel bir \u015Fekilde birle\u015Fir.","upgrades.wind.help_plural":"Daha g\xfc\xe7l\xfc r\xfczgar kuvveti","upgrades.wind.name":"R\xfczg\xe2r","upgrades.wind.tooltip":"K\xfcrek pozisyonu r\xfczgar yarat\u0131r","upgrades.wind.verbose_description":"R\xfczgar k\xfcre\u011Fin pozisyonuna ba\u011Fl\u0131d\u0131r: sol sola eser, sa\u011F sa\u011Fa eser. Hem toplar\u0131 hem de paralar\u0131 etkiler.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"Top k\xfcre\u011Fe do\u011Fru d\xfc\u015Fer","upgrades.yoyo.verbose_description":"Telekinezinin tam tersi, topun a\u015Fa\u011F\u0131 d\xfc\u015Ferken kontrol edilmesi.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, patlama oldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.zen.verbose_description":"Sonu\xe7ta bu \u015Fiddet i\xe7ermeyen bir oyun."}'); @@ -2407,6 +2408,7 @@ var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "getSettingValue", ()=>getSettingValue); parcelHelpers.export(exports, "setSettingValue", ()=>setSettingValue); +parcelHelpers.export(exports, "commitSettingsChangesToLocalStorage", ()=>commitSettingsChangesToLocalStorage); parcelHelpers.export(exports, "getTotalScore", ()=>getTotalScore); parcelHelpers.export(exports, "getCurrentMaxCoins", ()=>getCurrentMaxCoins); parcelHelpers.export(exports, "getCurrentMaxParticles", ()=>getCurrentMaxParticles); @@ -2432,14 +2434,15 @@ function setSettingValue(key, value) { cachedSettings[key] = value; } } -setInterval(()=>{ +function commitSettingsChangesToLocalStorage() { try { for (let key of needsSaving)localStorage.setItem(key, JSON.stringify(cachedSettings[key])); needsSaving.clear(); } catch (e) { console.warn(e); } -}, 500); +} +setInterval(commitSettingsChangesToLocalStorage, 500); function getTotalScore() { return getSettingValue("breakout_71_total_score", 0); } @@ -3504,7 +3507,7 @@ function explodeBrick(gameState, index, ball, isExplosion) { coinsToSpawn = gameState.lastCombo; if (gameState.perks.sturdy_bricks) // +10% per level coinsToSpawn += Math.ceil((2 + gameState.perks.sturdy_bricks) / 2 * coinsToSpawn); - if (gameState.perks.transparency) coinsToSpawn = Math.round(coinsToSpawn * (1 + (0, _gameUtils.ballTransparency)(ball, gameState) * gameState.perks.transparency / 2)); + if (gameState.perks.transparency) coinsToSpawn = Math.ceil(coinsToSpawn * (1 + (0, _gameUtils.ballTransparency)(ball, gameState) * gameState.perks.transparency / 2)); gameState.levelSpawnedCoins += coinsToSpawn; gameState.runStatistics.coins_spawned += coinsToSpawn; gameState.runStatistics.bricks_broken++; @@ -4533,16 +4536,19 @@ function render(gameState) { (0, _game.startWork)("render:combotext"); if (gameState.combo > 1) { ctx.globalCompositeOperation = "source-over"; + ctx.globalAlpha = 1; const comboText = "x " + gameState.combo; const comboTextWidth = comboText.length * gameState.puckHeight / 1.8; const totalWidth = comboTextWidth + gameState.coinSize * 2; const left = gameState.puckPosition - totalWidth / 2; + ctx.globalAlpha = gameState.combo > (0, _gameStateMutators.baseCombo)(gameState) ? 1 : 0.3; if (totalWidth < gameState.puckWidth) { - drawCoin(ctx, "#ffd300", gameState.coinSize, left + gameState.coinSize / 2, gameState.gameZoneHeight - gameState.puckHeight / 2, "#ffd300", 0); drawText(ctx, comboText, "#000", gameState.puckHeight, left + gameState.coinSize * 1.5, gameState.gameZoneHeight - gameState.puckHeight / 2, true); + ctx.globalAlpha = 1; + drawCoin(ctx, "#ffd300", gameState.coinSize, left + gameState.coinSize / 2, gameState.gameZoneHeight - gameState.puckHeight / 2, "#ffd300", 0); } else drawText(ctx, comboTextWidth > gameState.puckWidth ? gameState.combo.toString() : comboText, "#000", comboTextWidth > gameState.puckWidth ? 12 : 20, gameState.puckPosition, gameState.gameZoneHeight - gameState.puckHeight / 2, false); } - (0, _game.startWork)("render:Borders"); + (0, _game.startWork)("render:borders"); // Borders ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; @@ -4558,6 +4564,7 @@ function render(gameState) { drawStraightLine(ctx, gameState, redRightSide && "#FF0000" || "", width - 1, 0, width - 1, height, 1); } if (redTop) drawStraightLine(ctx, gameState, "#FF0000", gameState.offsetXRoundedDown, 1, width - gameState.offsetXRoundedDown, 1, 1); + (0, _game.startWork)("render:bottom_line"); ctx.globalAlpha = 1; drawStraightLine(ctx, gameState, hasCombo && gameState.perks.compound_interest && "#FF0000" || (0, _options.isOptionOn)("mobile-mode") && "#FFFFFF" || "", gameState.offsetXRoundedDown, gameState.gameZoneHeight, width - gameState.offsetXRoundedDown, gameState.gameZoneHeight, 1); (0, _game.startWork)("render:contrast"); @@ -4574,11 +4581,10 @@ function render(gameState) { ctx.drawImage(haloCanvas, 0, 0, width, height); ctx.imageSmoothingEnabled = false; } - (0, _game.startWork)("render:breakout.lecaro.me?autoplay"); + (0, _game.startWork)("render:text_under_puck"); ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; if ((0, _options.isOptionOn)("mobile-mode") && gameState.computer_controlled) drawText(ctx, "breakout.lecaro.me?autoplay", gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); - (0, _game.startWork)("render:mobile_press_to_play"); if ((0, _options.isOptionOn)("mobile-mode") && !gameState.running) drawText(ctx, (0, _i18N.t)("play.mobile_press_to_play"), gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); // if(isOptionOn('mobile-mode')) { // ctx.globalCompositeOperation = "source-over"; @@ -5311,6 +5317,8 @@ var _paletteJsonDefault = parcelHelpers.interopDefault(_paletteJson); var _game = require("./game"); var _gameUtils = require("./game_utils"); const palette = (0, _paletteJsonDefault.default); +const MAX_LEVEL_SIZE = 21; +const MIN_LEVEL_SIZE = 2; function levelEditorMenuEntry() { const min = 10000; const disabled = (0, _settings.getTotalScore)() < min; @@ -5368,7 +5376,7 @@ async function openLevelEditorLevelsList() { name ||= "Imported on " + new Date().toISOString().slice(0, 10); credit ||= ""; const size = Math.sqrt(bricks.length); - if (Math.floor(size) === size && size >= 2 && size <= 20) { + if (Math.floor(size) === size && size >= MIN_LEVEL_SIZE && size <= MAX_LEVEL_SIZE) { rawList.push({ color: automaticBackgroundColor(bricks.split("")), size, @@ -5440,12 +5448,12 @@ async function editRawLevelList(nth, color = "W") { { text: (0, _i18N.t)("editor.editing.bigger"), value: "size:+1", - disabled: level.size > 20 + disabled: level.size >= MAX_LEVEL_SIZE }, { text: (0, _i18N.t)("editor.editing.smaller"), value: "size:-1", - disabled: level.size < 3 + disabled: level.size <= MIN_LEVEL_SIZE }, { text: (0, _i18N.t)("editor.editing.left"), diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index 4d8fecb..ca22c25 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29079087"; +const VERSION = "29079805"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/data/levels.json b/src/data/levels.json index 48fc058..a535b13 100644 --- a/src/data/levels.json +++ b/src/data/levels.json @@ -740,7 +740,7 @@ { "name": "icon:unbounded", "size": 9, - "bricks": "WWWWWWWWWW_r_r_r_WWrtttttrWW_ttttt_WWr_____rWW_______WWr___W_rWW_______WWrWWW__rW", + "bricks": "WWWWWWWWWW_ttttt_WWrtttttrWW_ttttt_WWr_____rWW_______WWr___W_rWW_______WWrWWW__rW", "color": "" }, { diff --git a/src/data/version.json b/src/data/version.json index 75ef593..be930f4 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29079087" +"29079805" diff --git a/src/game.ts b/src/game.ts index 65dbcc7..3d385fa 100644 --- a/src/game.ts +++ b/src/game.ts @@ -34,6 +34,7 @@ import { import "./PWA/sw_loader"; import { getCurrentLang, languages, t } from "./i18n/i18n"; import { + commitSettingsChangesToLocalStorage, cycleMaxCoins, getCurrentMaxCoins, getSettingValue, @@ -658,6 +659,7 @@ async function openSettingsMenu() { (await confirmRestart(gameState)) ) { setSettingValue("lang", pick); + commitSettingsChangesToLocalStorage(); window.location.reload(); } }, diff --git a/src/gameStateMutators.ts b/src/gameStateMutators.ts index 9ee24d5..25bb87e 100644 --- a/src/gameStateMutators.ts +++ b/src/gameStateMutators.ts @@ -449,7 +449,7 @@ export function explodeBrick( ); } if (gameState.perks.transparency) { - coinsToSpawn = Math.round( + coinsToSpawn = Math.ceil( coinsToSpawn * (1 + (ballTransparency(ball, gameState) * gameState.perks.transparency) / diff --git a/src/i18n/es.json b/src/i18n/es.json index 948e9ef..d44dd8e 100644 --- a/src/i18n/es.json +++ b/src/i18n/es.json @@ -416,7 +416,7 @@ "upgrades.trickledown.name": "Escorrentía", "upgrades.trickledown.tooltip": "Las monedas aparecen en la parte superior de la pantalla.", "upgrades.trickledown.verbose_description": "Podría ayudarte a ahorrar algunas monedas. ", - "upgrades.unbounded.name": "Liberado, entregado", + "upgrades.unbounded.name": "Espacio libre", "upgrades.unbounded.tooltip": "+{{lvl}} combo por ladrillo, más lados para mantener la pelota en juego, peligro", "upgrades.unbounded.verbose_description": "Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo también desaparecerá. Se trata de una ventaja avanzada.", "upgrades.viscosity.name": "Fluido viscoso", diff --git a/src/levelEditor.ts b/src/levelEditor.ts index c2a60f8..db32509 100644 --- a/src/levelEditor.ts +++ b/src/levelEditor.ts @@ -10,6 +10,8 @@ import { restart } from "./game"; import { describeLevel } from "./game_utils"; const palette = _palette as Palette; +const MAX_LEVEL_SIZE = 21; +const MIN_LEVEL_SIZE = 2; export function levelEditorMenuEntry() { const min = 10000; @@ -72,7 +74,11 @@ async function openLevelEditorLevelsList() { name ||= "Imported on " + new Date().toISOString().slice(0, 10); credit ||= ""; const size = Math.sqrt(bricks.length); - if (Math.floor(size) === size && size >= 2 && size <= 20) { + if ( + Math.floor(size) === size && + size >= MIN_LEVEL_SIZE && + size <= MAX_LEVEL_SIZE + ) { rawList.push({ color: automaticBackgroundColor(bricks.split("")), size, @@ -163,12 +169,12 @@ export async function editRawLevelList(nth: number, color = "W") { { text: t("editor.editing.bigger"), value: "size:+1", - disabled: level.size > 20, + disabled: level.size >= MAX_LEVEL_SIZE, }, { text: t("editor.editing.smaller"), value: "size:-1", - disabled: level.size < 3, + disabled: level.size <= MIN_LEVEL_SIZE, }, { text: t("editor.editing.left"), diff --git a/src/render.ts b/src/render.ts index 44b9c96..0d96f9e 100644 --- a/src/render.ts +++ b/src/render.ts @@ -425,20 +425,15 @@ export function render(gameState: GameState) { startWork("render:combotext"); if (gameState.combo > 1) { ctx.globalCompositeOperation = "source-over"; + ctx.globalAlpha = 1; + const comboText = "x " + gameState.combo; const comboTextWidth = (comboText.length * gameState.puckHeight) / 1.8; const totalWidth = comboTextWidth + gameState.coinSize * 2; const left = gameState.puckPosition - totalWidth / 2; + + ctx.globalAlpha = gameState.combo > baseCombo(gameState) ? 1 : 0.3; if (totalWidth < gameState.puckWidth) { - drawCoin( - ctx, - "#ffd300", - gameState.coinSize, - left + gameState.coinSize / 2, - gameState.gameZoneHeight - gameState.puckHeight / 2, - "#ffd300", - 0, - ); drawText( ctx, comboText, @@ -448,6 +443,17 @@ export function render(gameState: GameState) { gameState.gameZoneHeight - gameState.puckHeight / 2, true, ); + + ctx.globalAlpha = 1; + drawCoin( + ctx, + "#ffd300", + gameState.coinSize, + left + gameState.coinSize / 2, + gameState.gameZoneHeight - gameState.puckHeight / 2, + "#ffd300", + 0, + ); } else { drawText( ctx, @@ -462,7 +468,7 @@ export function render(gameState: GameState) { ); } } - startWork("render:Borders"); + startWork("render:borders"); // Borders ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; @@ -532,6 +538,7 @@ export function render(gameState: GameState) { 1, ); + startWork("render:bottom_line"); ctx.globalAlpha = 1; drawStraightLine( ctx, @@ -567,10 +574,9 @@ export function render(gameState: GameState) { ctx.imageSmoothingEnabled = false; } - startWork("render:breakout.lecaro.me?autoplay"); + startWork("render:text_under_puck"); ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; - if (isOptionOn("mobile-mode") && gameState.computer_controlled) { drawText( ctx, @@ -582,7 +588,6 @@ export function render(gameState: GameState) { (gameState.canvasHeight - gameState.gameZoneHeight) / 2, ); } - startWork("render:mobile_press_to_play"); if (isOptionOn("mobile-mode") && !gameState.running) { drawText( ctx, diff --git a/src/settings.ts b/src/settings.ts index 901a46d..b9fda5f 100644 --- a/src/settings.ts +++ b/src/settings.ts @@ -26,7 +26,7 @@ export function setSettingValue(key: string, value: T) { cachedSettings[key] = value; } } -setInterval(() => { +export function commitSettingsChangesToLocalStorage() { try { for (let key of needsSaving) { localStorage.setItem(key, JSON.stringify(cachedSettings[key])); @@ -35,7 +35,8 @@ setInterval(() => { } catch (e) { console.warn(e); } -}, 500); +} +setInterval(commitSettingsChangesToLocalStorage, 500); export function getTotalScore() { return getSettingValue("breakout_71_total_score", 0); From 277aa5682b1e2266b0e83cb4ebec0f74b4a462d4 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Wed, 16 Apr 2025 09:38:43 +0200 Subject: [PATCH 10/20] Build 29079818 --- Readme.md | 6 ++++++ app/build.gradle.kts | 4 ++-- app/src/main/assets/index.html | 2 +- dist/index.html | 12 +++++------- src/PWA/sw-b71.js | 2 +- src/data/levels.json | 28 ++++++++++++++++++++++++++++ src/data/version.json | 2 +- src/levelEditor.ts | 7 ++++++- src/settings.ts | 8 +++----- 9 files changed, 53 insertions(+), 18 deletions(-) diff --git a/Readme.md b/Readme.md index 40e032f..7c03503 100644 --- a/Readme.md +++ b/Readme.md @@ -29,6 +29,12 @@ languages, I may add features again. ## Done +- Imported levels : Mario, Minesweeper and Target +- Fixed an issue with localstorage saving of custom levels + + +## 29079805 + - combo text on paddle will be grey if we're at the base combo - transparency now rounds up - import level up to 21 x 21 diff --git a/app/build.gradle.kts b/app/build.gradle.kts index b265582..1fb68fd 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29079805 - versionName = "29079805" + versionCode = 29079818 + versionName = "29079818" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index a9d4860..099f9cd 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -Breakout 71 \ No newline at end of file +Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index 9ce461b..6ebda1c 100644 --- a/dist/index.html +++ b/dist/index.html @@ -1521,10 +1521,10 @@ const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({ module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\":\"#231f20\",\"y\":\"#FFD300\",\"b\":\"#6262EA\",\"t\":\"#5DA3EA\",\"s\":\"#E67070\",\"r\":\"#e32119\",\"R\":\"#ab0c0c\",\"c\":\"#59EEA3\",\"G\":\"#A1F051\",\"v\":\"#A664E8\",\"p\":\"#E869E8\",\"a\":\"#5BECEC\",\"C\":\"#53EE53\",\"S\":\"#F44848\",\"P\":\"#E66BA8\",\"O\":\"#F29E4A\",\"k\":\"#618227\",\"e\":\"#e1c8b4\",\"l\":\"#9b9fa4\"}"); },{}],"8JSUc":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('[{"name":"71 mini","size":5,"bricks":"bbb____bt__btt__b_t___ttt","color":""},{"name":"Butterfly","bricks":"_________bb_t_t_bbbbb_t_bbbbbbbtbbbb_bbbtbbb____btb____bbbtbbb__bb_t_bb__________","size":9,"color":""},{"name":"Castle","size":7,"bricks":"s_s_s_ssssssssssBBBssssBBBssttbbbttttbbbtttbtbtbt","color":""},{"name":"Eyes","size":9,"bricks":"ttttttt__tWWWWWWW_tWrrWttW_tWWWWWWW_ttttttt_____t______ttttt____ttttt_____t_t","color":"","credit":"My favorite character in 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Unusually small level, with lots of room to miss your shots. Acts as decent aim practice."}]'); },{}],"iyP6E":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse("\"29079805\""); +module.exports = JSON.parse("\"29079818\""); },{}],"1u3Dx":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); @@ -2429,10 +2429,8 @@ function getSettingValue(key, defaultValue) { // We avoid using localstorage synchronously for perf reasons let needsSaving = new Set(); function setSettingValue(key, value) { - if (cachedSettings[key] !== value) { - needsSaving.add(key); - cachedSettings[key] = value; - } + needsSaving.add(key); + cachedSettings[key] = value; } function commitSettingsChangesToLocalStorage() { try { @@ -2442,7 +2440,7 @@ function commitSettingsChangesToLocalStorage() { console.warn(e); } } -setInterval(commitSettingsChangesToLocalStorage, 500); +setInterval(()=>commitSettingsChangesToLocalStorage(), 500); function getTotalScore() { return getSettingValue("breakout_71_total_score", 0); } diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index ca22c25..e2cc725 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29079805"; +const VERSION = "29079818"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/data/levels.json b/src/data/levels.json index a535b13..a2dac7e 100644 --- a/src/data/levels.json +++ b/src/data/levels.json @@ -1302,5 +1302,33 @@ "bricks": "___________Oyyyyyyy__Oyyyyyyy__Oyy__Oyy__Oyy_______Oyyyyyyy_______Oyy__Oyy__Oyy__Oyyyyyyy__Oyyyyyyy_", "name": "S", "credit": "" + }, + { + "color": "", + "size": 11, + "bricks": "____________S_vvv_SSS__S___v___S__SSS_vvv_S__________S__S_vvv_SSS__S___v______SSS_vvv_S____S_____S__v_SSS_SSS____________", + "name": "Abstract 15", + "credit": "Just random strokes" + }, + { + "color": "", + "size": 11, + "bricks": "________________________RRRRR_____RRRRRRRRR__kkkOOkO___kOkOOOkOOO_kOkkOOOkOOOkkOOOOkkkk___OOOOOOO________________________", + "name": "Mario!", + "credit": "Suggested by Nicolas03. A Mario level ! Sprite taken from https://art.pixilart.com/sr2d5c0683c82aws3.png . The sprite belongs to Nintendo" + }, + { + "color": "", + "size": 16, + "bricks": "___llltCCttBC______lllCBBttCB______ltttBttltt______ltBrBClttt______lttCCCttBt______llttCBtttt______ltCBCttlll______ltBCCtCtCt______lttCCBCBrB______llltBCCtrB______ttttttlltt______CBrttlllll______CBrBCttttl______ttCCBttBtl______tttCCCtCCt______tBttBtltBt___", + "name": "Minesweeper", + "credit": "Suggested by Noodlemire.For once, you'll want to trigger as many mines as possible." + }, + { + "color": "", + "size": 19, + "bricks": "__________________________________________________________________________________________________________________________WWW_______________WrrrW_____________WrWWWrW____________WrWBWrW____________WrWWWrW_____________WrrrW_______________WWW__________________________________________________________________________________________________________________________", + "name": "Target", + "credit": "Suggested by Noodlemire. Unusually small level, with lots of room to miss your shots. Acts as decent aim practice." } ] diff --git a/src/data/version.json b/src/data/version.json index be930f4..9eb0829 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29079805" +"29079818" diff --git a/src/levelEditor.ts b/src/levelEditor.ts index db32509..4e70963 100644 --- a/src/levelEditor.ts +++ b/src/levelEditor.ts @@ -1,6 +1,11 @@ import { icons, transformRawLevel } from "./loadGameData"; import { t } from "./i18n/i18n"; -import { getSettingValue, getTotalScore, setSettingValue } from "./settings"; +import { + commitSettingsChangesToLocalStorage, + getSettingValue, + getTotalScore, + setSettingValue, +} from "./settings"; import { asyncAlert } from "./asyncAlert"; import { Palette, RawLevel } from "./types"; import { levelIconHTML } from "./levelIcon"; diff --git a/src/settings.ts b/src/settings.ts index b9fda5f..ba17928 100644 --- a/src/settings.ts +++ b/src/settings.ts @@ -21,10 +21,8 @@ export function getSettingValue(key: string, defaultValue: T) { // We avoid using localstorage synchronously for perf reasons let needsSaving: Set = new Set(); export function setSettingValue(key: string, value: T) { - if (cachedSettings[key] !== value) { - needsSaving.add(key); - cachedSettings[key] = value; - } + needsSaving.add(key); + cachedSettings[key] = value; } export function commitSettingsChangesToLocalStorage() { try { @@ -36,7 +34,7 @@ export function commitSettingsChangesToLocalStorage() { console.warn(e); } } -setInterval(commitSettingsChangesToLocalStorage, 500); +setInterval(() => commitSettingsChangesToLocalStorage(), 500); export function getTotalScore() { return getSettingValue("breakout_71_total_score", 0); From 21fa5f105e49cf55fde07817014893eed402410a Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Wed, 16 Apr 2025 15:30:20 +0200 Subject: [PATCH 11/20] wip --- Readme.md | 7 +++++++ dist/index.html | 24 ++++++++++++++---------- src/data/levels.json | 19 +++++++++++++++++-- src/gameStateMutators.ts | 8 +++----- src/game_utils.ts | 34 +++++++++++++++++++--------------- src/loadGameData.test.ts | 2 +- src/monitorLevelsUnlocks.ts | 3 +++ src/render.ts | 24 +++++++----------------- 8 files changed, 71 insertions(+), 50 deletions(-) diff --git a/Readme.md b/Readme.md index 7c03503..723ddcd 100644 --- a/Readme.md +++ b/Readme.md @@ -26,9 +26,16 @@ languages, I may add features again. ## To do - redo video presentation +- Back to Creative Menu at the end of a Creative level +- make Corner Shot scale like Need Some Space ## Done +- don't show unlock toast at first startup for levels that are unlocked by default +- Droplet particle color should be gold for gold coins + +## 29079818 + - Imported levels : Mario, Minesweeper and Target - Fixed an issue with localstorage saving of custom levels diff --git a/dist/index.html b/dist/index.html index 6ebda1c..bbd0150 100644 --- a/dist/index.html +++ b/dist/index.html @@ -1521,7 +1521,7 @@ const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({ module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\":\"#231f20\",\"y\":\"#FFD300\",\"b\":\"#6262EA\",\"t\":\"#5DA3EA\",\"s\":\"#E67070\",\"r\":\"#e32119\",\"R\":\"#ab0c0c\",\"c\":\"#59EEA3\",\"G\":\"#A1F051\",\"v\":\"#A664E8\",\"p\":\"#E869E8\",\"a\":\"#5BECEC\",\"C\":\"#53EE53\",\"S\":\"#F44848\",\"P\":\"#E66BA8\",\"O\":\"#F29E4A\",\"k\":\"#618227\",\"e\":\"#e1c8b4\",\"l\":\"#9b9fa4\"}"); },{}],"8JSUc":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('[{"name":"71 mini","size":5,"bricks":"bbb____bt__btt__b_t___ttt","color":""},{"name":"Butterfly","bricks":"_________bb_t_t_bbbbb_t_bbbbbbbtbbbb_bbbtbbb____btb____bbbtbbb__bb_t_bb__________","size":9,"color":""},{"name":"Castle","size":7,"bricks":"s_s_s_ssssssssssBBBssssBBBssttbbbttttbbbtttbtbtbt","color":""},{"name":"Eyes","size":9,"bricks":"ttttttt__tWWWWWWW_tWrrWttW_tWWWWWWW_ttttttt_____t______ttttt____ttttt_____t_t","color":"","credit":"My favorite character in 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Unusually small level, with lots of room to miss your shots. Acts as decent aim practice."},{"color":"","size":10,"bricks":"__________rrrrr_____WWrWWrrrrrWWrWWWWrWWWWrWWWWrWWrWrWWWWrWWWrWWWrWrWW_____WrWWW____________________","name":"The Boys","credit":"Suggested by Bearded-Axe. My boys initals"},{"color":"#115988","size":21,"bricks":"__________________________________________________yy_______________yy__yy__yy___________yy__yy__yy____________yy__yy_yy_________y__yy__yy_yy________yyy_yyy_yy_yy_________yy__yy_yyyyy__________yy_yyyyyyyy___yyy____yyyyygggyyy__yyy______yyygBBBgyy_yyy________ygBBBBBgyyyy_________ygBBBBBgyyy__________yygBBBgyyyy___________yygBgyyyy____________yyyByyyy_____________yyyyByy_______________yyByy_________________r_________________________________","name":"A Very Dangerous High-Five","credit":"Suggested by Noodlemire. A unique shape, fun to bounce the ball between fingers. The palm was initially boring on its own, so I gave it a big bomb. It adds a distinct feeling between the top and bottom halves."}]'); },{}],"iyP6E":[function(require,module,exports,__globalThis) { module.exports = JSON.parse("\"29079818\""); @@ -2949,12 +2949,14 @@ parcelHelpers.export(exports, "getLevelUnlockCondition", ()=>getLevelUnlockCondi parcelHelpers.export(exports, "getBestScoreMatching", ()=>getBestScoreMatching); parcelHelpers.export(exports, "reasonLevelIsLocked", ()=>reasonLevelIsLocked); parcelHelpers.export(exports, "ballTransparency", ()=>ballTransparency); +parcelHelpers.export(exports, "getCoinRenderColor", ()=>getCoinRenderColor); var _loadGameData = require("./loadGameData"); var _i18N = require("./i18n/i18n"); var _pureFunctions = require("./pure_functions"); var _upgrades = require("./upgrades"); var _getLevelBackground = require("./getLevelBackground"); var _settings = require("./settings"); +var _options = require("./options"); function describeLevel(level) { let bricks = 0, colors = new Set(), bombs = 0; level.bricks.forEach((color)=>{ @@ -3227,8 +3229,12 @@ function ballTransparency(ball, gameState) { if (!gameState.perks.transparency) return 0; return (0, _pureFunctions.clamp)(gameState.perks.transparency * (1 - ball.y / gameState.gameZoneHeight * 1.2), 0, 1); } +function getCoinRenderColor(gameState, coin) { + if (gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins") || gameState.perks.hypnosis || gameState.perks.rainbow) return coin.color; + return "#ffd300"; +} -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./pure_functions":"6pQh7","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"2n0gK":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./pure_functions":"6pQh7","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./options":"d5NoS"}],"2n0gK":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); if ("serviceWorker" in navigator && window.location.href.endsWith("/index.html?isPWA=true")) { @@ -3602,7 +3608,7 @@ function addToScore(gameState, coin) { gameState.highScore = gameState.score; localStorage.setItem("breakout-3-hs-short", gameState.score.toString()); } - if (!(0, _options.isOptionOn)("basic")) makeParticle(gameState, coin.previousX, coin.previousY, (gameState.canvasWidth - coin.x) / 100, -coin.y / 100, gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins") ? coin.color : "#ffd300", true, gameState.coinSize / 2, 100 + Math.random() * 50); + if (!(0, _options.isOptionOn)("basic")) makeParticle(gameState, coin.previousX, coin.previousY, (gameState.canvasWidth - coin.x) / 100, -coin.y / 100, (0, _gameUtils.getCoinRenderColor)(gameState, coin), true, gameState.coinSize / 2, 100 + Math.random() * 50); schedulGameSound(gameState, "coinCatch", coin.x, 1); gameState.runStatistics.score += coin.points; if (gameState.perks.asceticism) decreaseCombo(gameState, gameState.perks.asceticism * 3 * coin.points, coin.x, coin.y); @@ -3861,7 +3867,7 @@ frames = 1) { const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); if (coin.previousY < gameState.gameZoneHeight && coin.y > gameState.gameZoneHeight && coin.vy > 0 && speed > 20) { schedulGameSound(gameState, "plouf", coin.x, (0, _pureFunctions.clamp)(speed, 20, 100) / 100 * 0.2); - if (!(0, _options.isOptionOn)("basic")) makeParticle(gameState, coin.x, gameState.gameZoneHeight, -coin.vx / 5, -coin.vy / 5, coin.color, false); + if (!(0, _options.isOptionOn)("basic")) makeParticle(gameState, coin.x, gameState.gameZoneHeight, -coin.vx / 5, -coin.vy / 5, (0, _gameUtils.getCoinRenderColor)(gameState, coin), false); } if (coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight && coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy && Math.abs(coin.x - gameState.puckPosition) < coinRadius + gameState.puckWidth / 2 + // a bit of margin to be nice , negative in case it's a negative coin gameState.puckHeight * (coin.points ? 1 : -1)) { @@ -4352,7 +4358,7 @@ function render(gameState) { haloCanvasCtx.globalAlpha = 0.1 + 5 / ((0, _gameStateMutators.liveCount)(gameState.coins) + 10); (0, _game.startWork)("render:halo:coins"); (0, _gameStateMutators.forEachLiveOne)(gameState.coins, (coin)=>{ - const color = getCoinRenderColor(gameState, coin); + const color = (0, _gameUtils.getCoinRenderColor)(gameState, coin); drawFuzzyBall(haloCanvasCtx, color, gameState.coinSize * 2 * brightness / haloScale, coin.x / haloScale, coin.y / haloScale); }); (0, _game.startWork)("render:halo:balls"); @@ -4447,7 +4453,7 @@ function render(gameState) { // Coins ctx.globalAlpha = 1; (0, _gameStateMutators.forEachLiveOne)(gameState.coins, (coin)=>{ - const color = getCoinRenderColor(gameState, coin); + const color = (0, _gameUtils.getCoinRenderColor)(gameState, coin); const hollow = gameState.perks.metamorphosis && !coin.metamorphosisPoints; ctx.globalCompositeOperation = "source-over"; drawCoin(ctx, hollow ? "transparent" : color, coin.size, coin.x, coin.y, // Red border around coins with asceticism @@ -4857,10 +4863,6 @@ function getDashOffset(gameState) { if ((0, _options.isOptionOn)("basic")) return 0; return Math.floor(gameState.levelTime % 500 / 500 * 10) % 10; } -function getCoinRenderColor(gameState, coin) { - if (gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins") || gameState.perks.hypnosis || gameState.perks.rainbow) return coin.color; - return "#ffd300"; -} let wakeLock = null, wakeLockPending = false; function askForWakeLock(gameState) { if (gameState.computer_controlled && !wakeLock && !wakeLockPending) { @@ -6243,6 +6245,8 @@ function monitorLevelsUnlocks(gameState) { if (unlocked.has(name)) return; // Score not reached yet if (gameState.score < minScore) return; + if (!minScore) return; + if (gameState.score < minScore) return; // We are missing a required perk if (required.find((id)=>!gameState.perks[id])) return; // We have a forbidden perk diff --git a/src/data/levels.json b/src/data/levels.json index a2dac7e..3567dd3 100644 --- a/src/data/levels.json +++ b/src/data/levels.json @@ -1317,12 +1317,13 @@ "name": "Mario!", "credit": "Suggested by Nicolas03. A Mario level ! Sprite taken from https://art.pixilart.com/sr2d5c0683c82aws3.png . The sprite belongs to Nintendo" }, + { "color": "", "size": 16, - "bricks": "___llltCCttBC______lllCBBttCB______ltttBttltt______ltBrBClttt______lttCCCttBt______llttCBtttt______ltCBCttlll______ltBCCtCtCt______lttCCBCBrB______llltBCCtrB______ttttttlltt______CBrttlllll______CBrBCttttl______ttCCBttBtl______tttCCCtCCt______tBttBtltBt___", + "bricks": "___llltCCttBC______lllCBBttCB______lttbBbtltt______ltBrBClttt______lttCCCttBt______llttCBtttt______ltCBCttlll______ltBCCtCtCt______lttCCBCBrB______llltBCCtrB______ttttttlltt______CBrttlllll______CBrBCttttl______ttCCBttBtl______tttCCCtCCt______tBttBtltBt___", "name": "Minesweeper", - "credit": "Suggested by Noodlemire.For once, you'll want to trigger as many mines as possible." + "credit": "Suggested by Noodlemire. For once, you'll want to trigger as many mines as possible." }, { "color": "", @@ -1330,5 +1331,19 @@ "bricks": "__________________________________________________________________________________________________________________________WWW_______________WrrrW_____________WrWWWrW____________WrWBWrW____________WrWWWrW_____________WrrrW_______________WWW__________________________________________________________________________________________________________________________", "name": "Target", "credit": "Suggested by Noodlemire. Unusually small level, with lots of room to miss your shots. Acts as decent aim practice." + }, + { + "color": "", + "size": 10, + "bricks": "__________rrrrr_____WWrWWrrrrrWWrWWWWrWWWWrWWWWrWWrWrWWWWrWWWrWWWrWrWW_____WrWWW____________________", + "name": "The Boys", + "credit": "Suggested by Bearded-Axe. My boys initals" + }, + { + "color": "#115988", + "size": 21, + "bricks": "__________________________________________________yy_______________yy__yy__yy___________yy__yy__yy____________yy__yy_yy_________y__yy__yy_yy________yyy_yyy_yy_yy_________yy__yy_yyyyy__________yy_yyyyyyyy___yyy____yyyyygggyyy__yyy______yyygBBBgyy_yyy________ygBBBBBgyyyy_________ygBBBBBgyyy__________yygBBBgyyyy___________yygBgyyyy____________yyyByyyy_____________yyyyByy_______________yyByy_________________r_________________________________", + "name": "A Very Dangerous High-Five", + "credit": "Suggested by Noodlemire. A unique shape, fun to bounce the ball between fingers. The palm was initially boring on its own, so I gave it a big bomb. It adds a distinct feeling between the top and bottom halves." } ] diff --git a/src/gameStateMutators.ts b/src/gameStateMutators.ts index 25bb87e..178cbbd 100644 --- a/src/gameStateMutators.ts +++ b/src/gameStateMutators.ts @@ -18,7 +18,7 @@ import { currentLevelInfo, distance2, distanceBetween, - getClosestBall, + getClosestBall, getCoinRenderColor, getMajorityValue, getPossibleUpgrades, getRowColIndex, @@ -660,9 +660,7 @@ export function addToScore(gameState: GameState, coin: Coin) { coin.previousY, (gameState.canvasWidth - coin.x) / 100, -coin.y / 100, - gameState.perks.metamorphosis || isOptionOn("colorful_coins") - ? coin.color - : "#ffd300", + getCoinRenderColor(gameState, coin), true, gameState.coinSize / 2, @@ -1237,7 +1235,7 @@ export function gameStateTick( gameState.gameZoneHeight, -coin.vx / 5, -coin.vy / 5, - coin.color, + getCoinRenderColor(gameState, coin), false, ); } diff --git a/src/game_utils.ts b/src/game_utils.ts index 02f5303..4b2bb0e 100644 --- a/src/game_utils.ts +++ b/src/game_utils.ts @@ -1,18 +1,11 @@ -import { - Ball, - GameState, - Level, - PerkId, - PerksMap, - RunHistoryItem, - UpgradeLike, -} from "./types"; -import { icons, upgrades } from "./loadGameData"; -import { t } from "./i18n/i18n"; -import { clamp } from "./pure_functions"; -import { rawUpgrades } from "./upgrades"; -import { hashCode } from "./getLevelBackground"; -import { getTotalScore } from "./settings"; +import {Ball, Coin, GameState, Level, PerkId, PerksMap, RunHistoryItem, UpgradeLike,} from "./types"; +import {icons, upgrades} from "./loadGameData"; +import {t} from "./i18n/i18n"; +import {clamp} from "./pure_functions"; +import {rawUpgrades} from "./upgrades"; +import {hashCode} from "./getLevelBackground"; +import {getTotalScore} from "./settings"; +import {isOptionOn} from "./options"; export function describeLevel(level: Level) { let bricks = 0, @@ -400,3 +393,14 @@ export function ballTransparency(ball: Ball, gameState: GameState) { 1, ); } + +export function getCoinRenderColor(gameState: GameState, coin: Coin) { + if ( + gameState.perks.metamorphosis || + isOptionOn("colorful_coins") || + gameState.perks.hypnosis || + gameState.perks.rainbow + ) + return coin.color; + return "#ffd300"; +} \ No newline at end of file diff --git a/src/loadGameData.test.ts b/src/loadGameData.test.ts index 22dff53..2542223 100644 --- a/src/loadGameData.test.ts +++ b/src/loadGameData.test.ts @@ -28,7 +28,7 @@ describe("json data checks", () => { .filter((l) => { const uniqueBricks = l.bricks .split("") - .filter((b) => b !== "_" && b !== "black") + .filter((b) => b !== "_" && b !== "B") .filter((a, b, c) => c.indexOf(a) === b); return uniqueBricks.length > 5 && !l.name.startsWith("icon:"); }) diff --git a/src/monitorLevelsUnlocks.ts b/src/monitorLevelsUnlocks.ts index 001be8c..b4e6185 100644 --- a/src/monitorLevelsUnlocks.ts +++ b/src/monitorLevelsUnlocks.ts @@ -32,6 +32,9 @@ export function monitorLevelsUnlocks(gameState: GameState) { // Already unlocked if (unlocked.has(name)) return; // Score not reached yet + if (gameState.score < minScore) return; + if (! minScore) return; + if (gameState.score < minScore) return; // We are missing a required perk if (required.find((id) => !gameState.perks[id])) return; diff --git a/src/render.ts b/src/render.ts index 0d96f9e..69e6a3c 100644 --- a/src/render.ts +++ b/src/render.ts @@ -1,9 +1,10 @@ -import { baseCombo, forEachLiveOne, liveCount } from "./gameStateMutators"; +import {baseCombo, forEachLiveOne, liveCount} from "./gameStateMutators"; import { ballTransparency, brickCenterX, brickCenterY, currentLevelInfo, + getCoinRenderColor, isMovingWhilePassiveIncome, isPickyEatingPossible, max_levels, @@ -11,10 +12,10 @@ import { telekinesisEffectRate, yoyoEffectRate, } from "./game_utils"; -import { Coin, colorString, GameState } from "./types"; -import { t } from "./i18n/i18n"; -import { gameState, lastMeasuredFPS, startWork } from "./game"; -import { isOptionOn } from "./options"; +import {colorString, GameState} from "./types"; +import {t} from "./i18n/i18n"; +import {gameState, lastMeasuredFPS, startWork} from "./game"; +import {isOptionOn} from "./options"; import { catchRateBest, catchRateGood, @@ -25,7 +26,7 @@ import { wallBouncedBest, wallBouncedGood, } from "./pure_functions"; -import { getCurrentMaxCoins } from "./settings"; +import {getCurrentMaxCoins} from "./settings"; export const gameCanvas = document.getElementById("game") as HTMLCanvasElement; export const ctx = gameCanvas.getContext("2d", { @@ -1151,17 +1152,6 @@ export function getDashOffset(gameState: GameState) { return Math.floor(((gameState.levelTime % 500) / 500) * 10) % 10; } -function getCoinRenderColor(gameState: GameState, coin: Coin) { - if ( - gameState.perks.metamorphosis || - isOptionOn("colorful_coins") || - gameState.perks.hypnosis || - gameState.perks.rainbow - ) - return coin.color; - return "#ffd300"; -} - let wakeLock = null, wakeLockPending = false; function askForWakeLock(gameState: GameState) { From 530e94f7049cf9bd16510e4648b90bde2ffe44f4 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Wed, 16 Apr 2025 15:30:42 +0200 Subject: [PATCH 12/20] Build 29080170 --- app/build.gradle.kts | 4 ++-- app/src/main/assets/index.html | 2 +- dist/index.html | 2 +- src/PWA/sw-b71.js | 2 +- src/data/version.json | 2 +- src/gameStateMutators.ts | 3 ++- src/game_utils.ts | 43 ++++++++++++++++++++-------------- src/monitorLevelsUnlocks.ts | 2 +- src/render.ts | 12 +++++----- 9 files changed, 41 insertions(+), 31 deletions(-) diff --git a/app/build.gradle.kts b/app/build.gradle.kts index 1fb68fd..3b05d5b 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29079818 - versionName = "29079818" + versionCode = 29080170 + versionName = "29080170" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index 099f9cd..b351b58 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -Breakout 71 \ No newline at end of file +Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index bbd0150..93bf782 100644 --- a/dist/index.html +++ b/dist/index.html @@ -1524,7 +1524,7 @@ module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\" module.exports = JSON.parse('[{"name":"71 mini","size":5,"bricks":"bbb____bt__btt__b_t___ttt","color":""},{"name":"Butterfly","bricks":"_________bb_t_t_bbbbb_t_bbbbbbbtbbbb_bbbtbbb____btb____bbbtbbb__bb_t_bb__________","size":9,"color":""},{"name":"Castle","size":7,"bricks":"s_s_s_ssssssssssBBBssssBBBssttbbbttttbbbtttbtbtbt","color":""},{"name":"Eyes","size":9,"bricks":"ttttttt__tWWWWWWW_tWrrWttW_tWWWWWWW_ttttttt_____t______ttttt____ttttt_____t_t","color":"","credit":"My favorite character in 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Unusually small level, with lots of room to miss your shots. Acts as decent aim practice."},{"color":"","size":10,"bricks":"__________rrrrr_____WWrWWrrrrrWWrWWWWrWWWWrWWWWrWWrWrWWWWrWWWrWWWrWrWW_____WrWWW____________________","name":"The Boys","credit":"Suggested by Bearded-Axe. My boys initals"},{"color":"#115988","size":21,"bricks":"__________________________________________________yy_______________yy__yy__yy___________yy__yy__yy____________yy__yy_yy_________y__yy__yy_yy________yyy_yyy_yy_yy_________yy__yy_yyyyy__________yy_yyyyyyyy___yyy____yyyyygggyyy__yyy______yyygBBBgyy_yyy________ygBBBBBgyyyy_________ygBBBBBgyyy__________yygBBBgyyyy___________yygBgyyyy____________yyyByyyy_____________yyyyByy_______________yyByy_________________r_________________________________","name":"A Very Dangerous High-Five","credit":"Suggested by Noodlemire. A unique shape, fun to bounce the ball between fingers. The palm was initially boring on its own, so I gave it a big bomb. It adds a distinct feeling between the top and bottom halves."}]'); },{}],"iyP6E":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse("\"29079818\""); +module.exports = JSON.parse("\"29080170\""); },{}],"1u3Dx":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index e2cc725..38e0716 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29079818"; +const VERSION = "29080170"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/data/version.json b/src/data/version.json index 9eb0829..06655a2 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29079818" +"29080170" diff --git a/src/gameStateMutators.ts b/src/gameStateMutators.ts index 178cbbd..6280dd3 100644 --- a/src/gameStateMutators.ts +++ b/src/gameStateMutators.ts @@ -18,7 +18,8 @@ import { currentLevelInfo, distance2, distanceBetween, - getClosestBall, getCoinRenderColor, + getClosestBall, + getCoinRenderColor, getMajorityValue, getPossibleUpgrades, getRowColIndex, diff --git a/src/game_utils.ts b/src/game_utils.ts index 4b2bb0e..f5a7d20 100644 --- a/src/game_utils.ts +++ b/src/game_utils.ts @@ -1,11 +1,20 @@ -import {Ball, Coin, GameState, Level, PerkId, PerksMap, RunHistoryItem, UpgradeLike,} from "./types"; -import {icons, upgrades} from "./loadGameData"; -import {t} from "./i18n/i18n"; -import {clamp} from "./pure_functions"; -import {rawUpgrades} from "./upgrades"; -import {hashCode} from "./getLevelBackground"; -import {getTotalScore} from "./settings"; -import {isOptionOn} from "./options"; +import { + Ball, + Coin, + GameState, + Level, + PerkId, + PerksMap, + RunHistoryItem, + UpgradeLike, +} from "./types"; +import { icons, upgrades } from "./loadGameData"; +import { t } from "./i18n/i18n"; +import { clamp } from "./pure_functions"; +import { rawUpgrades } from "./upgrades"; +import { hashCode } from "./getLevelBackground"; +import { getTotalScore } from "./settings"; +import { isOptionOn } from "./options"; export function describeLevel(level: Level) { let bricks = 0, @@ -395,12 +404,12 @@ export function ballTransparency(ball: Ball, gameState: GameState) { } export function getCoinRenderColor(gameState: GameState, coin: Coin) { - if ( - gameState.perks.metamorphosis || - isOptionOn("colorful_coins") || - gameState.perks.hypnosis || - gameState.perks.rainbow - ) - return coin.color; - return "#ffd300"; -} \ No newline at end of file + if ( + gameState.perks.metamorphosis || + isOptionOn("colorful_coins") || + gameState.perks.hypnosis || + gameState.perks.rainbow + ) + return coin.color; + return "#ffd300"; +} diff --git a/src/monitorLevelsUnlocks.ts b/src/monitorLevelsUnlocks.ts index b4e6185..f0b3d5d 100644 --- a/src/monitorLevelsUnlocks.ts +++ b/src/monitorLevelsUnlocks.ts @@ -33,7 +33,7 @@ export function monitorLevelsUnlocks(gameState: GameState) { if (unlocked.has(name)) return; // Score not reached yet if (gameState.score < minScore) return; - if (! minScore) return; + if (!minScore) return; if (gameState.score < minScore) return; // We are missing a required perk diff --git a/src/render.ts b/src/render.ts index 69e6a3c..a3b1f78 100644 --- a/src/render.ts +++ b/src/render.ts @@ -1,4 +1,4 @@ -import {baseCombo, forEachLiveOne, liveCount} from "./gameStateMutators"; +import { baseCombo, forEachLiveOne, liveCount } from "./gameStateMutators"; import { ballTransparency, brickCenterX, @@ -12,10 +12,10 @@ import { telekinesisEffectRate, yoyoEffectRate, } from "./game_utils"; -import {colorString, GameState} from "./types"; -import {t} from "./i18n/i18n"; -import {gameState, lastMeasuredFPS, startWork} from "./game"; -import {isOptionOn} from "./options"; +import { colorString, GameState } from "./types"; +import { t } from "./i18n/i18n"; +import { gameState, lastMeasuredFPS, startWork } from "./game"; +import { isOptionOn } from "./options"; import { catchRateBest, catchRateGood, @@ -26,7 +26,7 @@ import { wallBouncedBest, wallBouncedGood, } from "./pure_functions"; -import {getCurrentMaxCoins} from "./settings"; +import { getCurrentMaxCoins } from "./settings"; export const gameCanvas = document.getElementById("game") as HTMLCanvasElement; export const ctx = gameCanvas.getContext("2d", { From d43dd90a86c69da449c13e1a10f1b404b139852d Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Fri, 18 Apr 2025 17:15:47 +0200 Subject: [PATCH 13/20] wip --- Readme.md | 20 +-- app/build.gradle.kts | 4 +- app/src/main/assets/index.html | 1 - dist/index.html | 242 +++++++++++++++++---------------- src/PWA/sw-b71.js | 2 +- src/creative.ts | 6 +- src/data/version.json | 2 +- src/game.ts | 15 +- src/gameOver.ts | 11 +- src/gameStateMutators.ts | 10 +- src/game_utils.ts | 1 - src/i18n/ar.json | 2 + src/i18n/b71.babel | 70 ++++++++++ src/i18n/de.json | 2 + src/i18n/en.json | 2 + src/i18n/es.json | 2 + src/i18n/fr.json | 2 + src/i18n/ru.json | 2 + src/i18n/tr.json | 2 + src/newGameState.ts | 5 +- src/options.ts | 5 + src/render.ts | 8 +- src/types.d.ts | 4 +- 23 files changed, 268 insertions(+), 152 deletions(-) delete mode 100644 app/src/main/assets/index.html diff --git a/Readme.md b/Readme.md index 723ddcd..6b87b17 100644 --- a/Readme.md +++ b/Readme.md @@ -13,26 +13,29 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades ! # Current priorities -The goal of this project is to make a game used by many people. The game is already pretty fun. I'm now trying to -translate it to (Lebanese) Arabic, Russian and (Chilean) Spanish. Other translation are very welcome, contact me -if you'd like to submit one. - -While translations are being written, I'll try to avoid adding features that require new translations. That means only -bug fixes and optimisations, maybe adding levels. Once we have a nice stable release available in 4 -languages, I may add features again. +The goal of this project is to make a game used by many people. +The game is already pretty fun. +I'm now trying to translate it to (Lebanese) Arabic, Russian and (Chilean) Spanish. +Other translation are very welcome, contact me if you'd like to submit one. + # Changelog ## To do - redo video presentation -- Back to Creative Menu at the end of a Creative level - make Corner Shot scale like Need Some Space ## Done +- disable irrelevant options +- Back to Creative Menu at the end of a Creative level + +## 29080170 + - don't show unlock toast at first startup for levels that are unlocked by default - Droplet particle color should be gold for gold coins +- added levels: A Very Dangerous High-Five, The Boys ## 29079818 @@ -323,6 +326,7 @@ languages, I may add features again. - make stats a clairvoyant thing - [colin]P ocket money — bricks absorb coins that touch them, which are released on brick destruction (with a bonus?) - [colin] turn ball gravity on after a top bar hit, and until bouncing on puck +- fan : paddle motion creates upward draft that lifts coins and balls ## Medium difficulty perks ideas - balls collision split them into 4 smaller balls, lvl times (requires rework) diff --git a/app/build.gradle.kts b/app/build.gradle.kts index 3b05d5b..a88c778 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29080170 - versionName = "29080170" + versionCode = 29083143 + versionName = "29083143" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html deleted file mode 100644 index b351b58..0000000 --- a/app/src/main/assets/index.html +++ /dev/null @@ -1 +0,0 @@ -Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index 93bf782..10b498d 100644 --- a/dist/index.html +++ b/dist/index.html @@ -769,7 +769,7 @@ async function play() { function pause(playerAskedForPause) { if (!gameState.running) return; if (gameState.pauseTimeout) return; - if (gameState.computer_controlled) return; + if (gameState.startParams.computer_controlled) return; const stop = ()=>{ gameState.running = false; setTimeout(()=>{ @@ -978,7 +978,8 @@ function tick() { if (gameState.running) { gameState.levelTime += timeDeltaMs * frames; gameState.runStatistics.runTime += timeDeltaMs * frames; - (0, _gameStateMutators.gameStateTick)(gameState, frames); + const steps = (0, _options.isOptionOn)("precise_physics") ? 4 : 1; + for(let i = 0; i < steps; i++)(0, _gameStateMutators.gameStateTick)(gameState, frames / steps); } if (gameState.running || gameState.needsRender) { gameState.needsRender = false; @@ -1143,6 +1144,7 @@ async function openSettingsMenu() { icon: (0, _options.isOptionOn)(key) ? (0, _loadGameData.icons)["icon:checkmark_checked"] : (0, _loadGameData.icons)["icon:checkmark_unchecked"], text: (0, _options.options)[key].name, help: (0, _options.options)[key].help, + disabled: key == 'extra_bright' && (0, _options.isOptionOn)('basic') || key == 'contrast' && (0, _options.isOptionOn)('basic') || false, value: ()=>{ (0, _options.toggleOption)(key); fitSize(gameState); @@ -1421,7 +1423,7 @@ document.addEventListener("keyup", async (e)=>{ else if (e.key.toLowerCase() === "m" && !(0, _asyncAlert.alertsOpen)) openMainMenu().then(); else if (e.key.toLowerCase() === "s" && !(0, _asyncAlert.alertsOpen)) (0, _openScorePanel.openScorePanel)(gameState).then(); else if (e.key.toLowerCase() === "r" && !(0, _asyncAlert.alertsOpen) && pageLoad < Date.now() - 500) { - if (gameState.computer_controlled) return startComputerControlledGame(); + if (gameState.startParams.computer_controlled) return startComputerControlledGame(); // When doing ctrl + R in dev to refresh, i don't want to instantly restart a run if (await confirmRestart(gameState)) restart({ levelToAvoid: (0, _gameUtils.currentLevelInfo)(gameState).name @@ -1524,7 +1526,7 @@ module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\" module.exports = JSON.parse('[{"name":"71 mini","size":5,"bricks":"bbb____bt__btt__b_t___ttt","color":""},{"name":"Butterfly","bricks":"_________bb_t_t_bbbbb_t_bbbbbbbtbbbb_bbbtbbb____btb____bbbtbbb__bb_t_bb__________","size":9,"color":""},{"name":"Castle","size":7,"bricks":"s_s_s_ssssssssssBBBssssBBBssttbbbttttbbbtttbtbtbt","color":""},{"name":"Eyes","size":9,"bricks":"ttttttt__tWWWWWWW_tWrrWttW_tWWWWWWW_ttttttt_____t______ttttt____ttttt_____t_t","color":"","credit":"My favorite character in 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Unusually small level, with lots of room to miss your shots. Acts as decent aim practice."},{"color":"","size":10,"bricks":"__________rrrrr_____WWrWWrrrrrWWrWWWWrWWWWrWWWWrWWrWrWWWWrWWWrWWWrWrWW_____WrWWW____________________","name":"The Boys","credit":"Suggested by Bearded-Axe. My boys initals"},{"color":"#115988","size":21,"bricks":"__________________________________________________yy_______________yy__yy__yy___________yy__yy__yy____________yy__yy_yy_________y__yy__yy_yy________yyy_yyy_yy_yy_________yy__yy_yyyyy__________yy_yyyyyyyy___yyy____yyyyygggyyy__yyy______yyygBBBgyy_yyy________ygBBBBBgyyyy_________ygBBBBBgyyy__________yygBBBgyyyy___________yygBgyyyy____________yyyByyyy_____________yyyyByy_______________yyByy_________________r_________________________________","name":"A Very Dangerous High-Five","credit":"Suggested by Noodlemire. A unique shape, fun to bounce the ball between fingers. The palm was initially boring on its own, so I gave it a big bomb. It adds a distinct feeling between the top and bottom halves."}]'); },{}],"iyP6E":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse("\"29080170\""); +module.exports = JSON.parse("\"29083143\""); },{}],"1u3Dx":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); @@ -2382,25 +2384,25 @@ function t(key, params = {}) { } },{"./en.json":"uYc9N","./fr.json":"b97sx","./ar.json":"aDOut","./ru.json":"eedRO","./es.json":"hATkf","./tr.json":"l4sLF","./de.json":"1l6Zs","../settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"uYc9N":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse("{\"confirmRestart.no\":\"Cancel\",\"confirmRestart.text\":\"You're about to start a new game. Are you sure you want to continue?\",\"confirmRestart.title\":\"Start a new game?\",\"confirmRestart.yes\":\"Restart game\",\"editor.editing.bigger\":\"Increase level size\",\"editor.editing.color\":\"Pick a color in the color list (max 5 per level)\",\"editor.editing.copy\":\"Copy level code\",\"editor.editing.copy_help\":\"Paste it in the #levels channel in our discord\",\"editor.editing.credit\":\"Credits and source\",\"editor.editing.credit_prompt\":\"Enter the source url or explanation of your level.\",\"editor.editing.delete\":\"Delete level\",\"editor.editing.down\":\"Move down all the bricks\",\"editor.editing.help\":\"Then click a tile to color it.\",\"editor.editing.left\":\"Move all bricks to the left\",\"editor.editing.play\":\"Play this level\",\"editor.editing.rename\":\"Level name\",\"editor.editing.rename_prompt\":\"Please enter a new name for the level\",\"editor.editing.right\":\"Move all bricks to the right\",\"editor.editing.smaller\":\"Decrease level size\",\"editor.editing.title\":\"Editing level : {{name}}\",\"editor.editing.up\":\"Move up all the bricks\",\"editor.help\":\"Create custom levels and share them for inclusion in the game.\",\"editor.import\":\"Import a level\",\"editor.import_instruction\":\"Paste a level code to import it in your level list\",\"editor.locked\":\"Reach a total score of {{min}} to unlock\",\"editor.new_level\":\"New level\",\"editor.title\":\"Level Editor\",\"gameOver.creative\":\"This run will not be recorded. \",\"gameOver.cumulative_total\":\"Your total cumulative score went from {{startTs}} to {{endTs}}.\",\"gameOver.lost.summary\":\"You dropped the ball after catching {{score}} coins.\",\"gameOver.lost.title\":\"Game Over\",\"gameOver.stats.balls_lost\":\"Balls lost\",\"gameOver.stats.bricks_broken\":\"Bricks broken\",\"gameOver.stats.bricks_per_minute\":\"Bricks broken per minute\",\"gameOver.stats.catch_rate\":\"Catch rate\",\"gameOver.stats.combo_avg\":\"Average combo\",\"gameOver.stats.combo_max\":\"Max combo\",\"gameOver.stats.duration_per_level\":\"Duration per level\",\"gameOver.stats.hit_rate\":\"Hit rate\",\"gameOver.stats.intro\":\"\",\"gameOver.stats.level_reached\":\"Level reached\",\"gameOver.stats.total_score\":\"Total score\",\"gameOver.stats.upgrades_applied\":\"Upgrades applied\",\"gameOver.stats_intro\":\"Find below your game statistics compared to your {{count}} best games.\",\"gameOver.unlocked_perk\":\"Upgrade unlocked\",\"gameOver.unlocked_perk_plural\":\"You just unlocked {{count}} perks\",\"gameOver.win.summary\":\"This game is over. You stashed {{score}} coins. \",\"gameOver.win.title\":\"You completed this game\",\"help.content\":\"## Goal\\n\\nCatch as many coins as possible during 7 levels. \\nCoins appear when you break bricks.\\nCatch them with your paddle to increase your score.\\nYour score is displayed in the top right corner of the screen.\\nDon't drop the ball or it's game over.\\n\\nAfter destroying all bricks, you'll get to pick an upgrade.\\n\\n## Upgrades \\n\\nThe upgrades you pick will apply until the end of the run. \\nSome can be picked multiple times for stronger effect.\\nSome help with aiming, or make the game easier in some other ways. \\nSome are only useful when combined.\\n\\nYou always get one upgrade at the beginning of each game. \\nIts icon will serve as the bricks of the first level. \\nYou can select starting upgrades in the settings.\\n\\nMany upgrades impact your combo. \\n\\n## Combo\\n\\nYour \\\"combo\\\" is the number of coins spawned when a brick breaks. \\nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \\nMost upgrades that increase the combo also add a condition to reset it. \\nThe combo will also reset if the ball returns to the paddle without hitting any brick.\\nA \\\"miss\\\" message will be shown when that happens. \\n\\nTry to aim towards a brick every time. \\n\\n## Aiming\\n\\nOnly the ball position on the paddle decides how it will bounce.\\nIf the ball hits the paddle dead center, it will bounce back up vertically. \\nIf you hit more on one side, it will have more angle. \\nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\\n\\nMany upgrades that help with aiming can be unlocked.\\n\\n## Unlocks\\n\\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \\nUpgrades are unlocked by simply playing and catching many coins. \\nThe first levels are unlocked by reaching a high score.\\nLater levels add a condition about which perks you can select. \\n\\nReach high scores is much easier when you get multiple upgrades after each level. \\n\\n## Re-rolls and free upgrades\\n\\nYou'll get an extra upgrade to pick when you play well : \\n\\n- Clear the level under {{levelTimeGood}} seconds\\n- Hit the sides or top less than {{wallBouncedGood}} times\\n- Catch {{catchRateGood}}% of coins\\n- Miss the bricks less than {{missesGood}} times \\n\\nYou will also get a re-roll that lets you skip upgrades if you do even better : \\n\\n- Clear a level under {{levelTimeBest}} seconds\\n- Hit the sides or top less than {{wallBouncedBest}} times\\n- Catch {{catchRateBest}}% of coins\\n- Miss the bricks less than {{missesBest}} times \\n\\nAn option in the settings lets you display those statistics\",\"help.help\":\"Learn more about the game\",\"help.levels\":\"Levels\",\"help.title\":\"Help\",\"help.upgrades\":\"## Upgrades\",\"history.columns.score\":\"Score\",\"history.columns.started\":\"Date\",\"history.help\":\"See your {{count}} best games.\",\"history.locked\":\"Play at least ten games to unlock\",\"history.title\":\"Runs history\",\"lab.help\":\"Try any build you want\",\"lab.instructions\":\"Select upgrades below, then pick a level to play. \",\"lab.menu_entry\":\"Creative mode\",\"lab.reset\":\"Reset all to 0\",\"lab.select_level\":\"Select a level to play on\",\"lab.unlocks_at\":\"Unlocks at total score {{score}}\",\"level_up.after_buttons\":\"You just finished level {{level}}/{{max}}.\",\"level_up.before_buttons\":\"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\\n\\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\\n\\n{{compliment}}\",\"level_up.compliment_advice\":\"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.\",\"level_up.compliment_good\":\"Well done !\",\"level_up.compliment_perfect\":\"Impressive, keep it up !\",\"level_up.pick_upgrade_title\":\"Pick an upgrade\",\"level_up.plus_one_upgrade\":\"(+1 upgrade)\",\"level_up.plus_one_upgrade_and_reroll\":\"(+1 upgrade and +1 re-roll)\",\"level_up.reroll\":\"Re-roll ({{count}})\",\"level_up.reroll_help\":\"Offer new choices\",\"level_up.upgrade_perk_to_level\":\" lvl {{level}}\",\"main_menu.basic\":\"\",\"main_menu.basic_help\":\"\",\"main_menu.colorful_coins\":\"\",\"main_menu.colorful_coins_help\":\"\",\"main_menu.comboIncreaseTexts\":\"\",\"main_menu.comboIncreaseTexts_help\":\"\",\"main_menu.contrast\":\"\",\"main_menu.contrast_help\":\"\",\"main_menu.credit_levels\":\"\",\"main_menu.donate\":\"You've played for {{hours}} hours\",\"main_menu.donate_help\":\"How about donating? You can hide this reminder in the settings. \",\"main_menu.donation_reminder\":\"\",\"main_menu.donation_reminder_help\":\"\",\"main_menu.download_save_file\":\"\",\"main_menu.download_save_file_help\":\"\",\"main_menu.extra_bright\":\"\",\"main_menu.extra_bright_help\":\"\",\"main_menu.fullscreen\":\"\",\"main_menu.fullscreen_help\":\"\",\"main_menu.help_content\":\"\",\"main_menu.help_help\":\"\",\"main_menu.help_title\":\"\",\"main_menu.help_upgrades\":\"\",\"main_menu.high_score\":\"High score : {{score}}\",\"main_menu.kid\":\"\",\"main_menu.kid_help\":\"\",\"main_menu.language\":\"\",\"main_menu.language_help\":\"\",\"main_menu.load_save_file\":\"\",\"main_menu.load_save_file_help\":\"\",\"main_menu.max_coins\":\"\",\"main_menu.max_coins_help\":\"\",\"main_menu.max_particles\":\"\",\"main_menu.max_particles_help\":\"\",\"main_menu.mobile\":\"\",\"main_menu.mobile_help\":\"\",\"main_menu.normal\":\"New Game\",\"main_menu.normal_help\":\"Play 7 levels with a random starting perk\",\"main_menu.pointer_lock\":\"\",\"main_menu.pointer_lock_help\":\"\",\"main_menu.record\":\"\",\"main_menu.record_download\":\"\",\"main_menu.record_help\":\"\",\"main_menu.red_miss\":\"\",\"main_menu.red_miss_help\":\"\",\"main_menu.reset\":\"\",\"main_menu.reset_cancel\":\"\",\"main_menu.reset_confirm\":\"\",\"main_menu.reset_help\":\"\",\"main_menu.reset_instruction\":\"\",\"main_menu.save_file_error\":\"\",\"main_menu.save_file_loaded\":\"\",\"main_menu.save_file_loaded_help\":\"\",\"main_menu.save_file_loaded_ok\":\"\",\"main_menu.settings_help\":\"Tailor the game play to your needs and taste\",\"main_menu.settings_title\":\"Settings\",\"main_menu.show_fps\":\"\",\"main_menu.show_fps_help\":\"\",\"main_menu.show_stats\":\"\",\"main_menu.show_stats_help\":\"\",\"main_menu.sounds\":\"\",\"main_menu.sounds_help\":\"\",\"main_menu.starting_perks\":\"\",\"main_menu.starting_perks_checked\":\"\",\"main_menu.starting_perks_full_random\":\"\",\"main_menu.starting_perks_help\":\"\",\"main_menu.starting_perks_unchecked\":\"\",\"main_menu.title\":\"Breakout 71\",\"main_menu.unlocks\":\"Unlocked content\",\"main_menu.unlocks_help\":\"Try perks and levels you unlocked\",\"play.close_modale_window_tooltip\":\"close \",\"play.current_lvl\":\"Level {{level}}/{{max}}\",\"play.menu_label\":\"menu\",\"play.menu_tooltip\":\"Open main menu\",\"play.missed_ball\":\"miss\",\"play.mobile_press_to_play\":\"Press and hold here to play\",\"play.score_tooltip\":\"See your score, upgrades and more\",\"play.stats.coins_catch_rate\":\"Coins catch rate\",\"play.stats.levelMisses\":\"Missed shots, where you hit nothing\",\"play.stats.levelTime\":\"Level time\",\"play.stats.levelWallBounces\":\"Wall bounces\",\"score_panel.close_to_unlock\":\"Next level unlock :\",\"score_panel.get_upgrades_to_unlock\":\"Get {{missingUpgrades}} and score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.rerolls_count\":\"You have accumulated {{rerolls}} rerolls\",\"score_panel.score_to_unlock\":\"Score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.title\":\"{{score}} points at level {{level}}/{{max}} \",\"score_panel.upcoming_levels\":\"Upcoming levels :\",\"score_panel.upgrades_picked\":\"Upgrades picked in this game run : \",\"settings.basic\":\"Basic graphics\",\"settings.basic_help\":\"Better performance.\",\"settings.colorful_coins\":\"Colorful coins\",\"settings.colorful_coins_help\":\"Coins always spawn of the color of the brick\",\"settings.comboIncreaseTexts\":\"Show +X in gold\",\"settings.comboIncreaseTexts_help\":\"When the combo increase\",\"settings.contrast\":\"High Contrast\",\"settings.contrast_help\":\"More colorful and dark rendering\",\"settings.donation_reminder\":\"Remind me to donate\",\"settings.donation_reminder_help\":\"See time played and donation link in main menu\",\"settings.download_save_file\":\"Download score and stats\",\"settings.download_save_file_help\":\"Get a save file\",\"settings.extra_bright\":\"Extra bright\",\"settings.extra_bright_help\":\"Increases the size of the halo around coins and bricks.\",\"settings.fullscreen\":\"Fullscreen\",\"settings.fullscreen_help\":\"Game will try to go full screen before starting\",\"settings.kid\":\"Kids mode\",\"settings.kid_help\":\"Start future games with \\\"slower ball\\\".\",\"settings.language\":\"Language\",\"settings.language_help\":\"Choose the game's language\",\"settings.load_save_file\":\"Load save file\",\"settings.load_save_file_help\":\"Select a save file on your device\",\"settings.max_coins\":\" {{max}} coins on screen maximum\",\"settings.max_coins_help\":\"Cosmetic only, no effect on score\",\"settings.mobile\":\"Mobile mode\",\"settings.mobile_help\":\"Leaves space under the paddle.\",\"settings.pointer_lock\":\"Mouse pointer lock\",\"settings.pointer_lock_help\":\"Locks and hides the mouse cursor.\",\"settings.record\":\"Record gameplay videos\",\"settings.record_download\":\"Download video ({{size}} MB)\",\"settings.record_help\":\"Get a video of each level.\",\"settings.red_miss\":\"Miss warning\",\"settings.red_miss_help\":\"Show red particles around balls going down without a hit.\",\"settings.reset\":\"Reset Game\",\"settings.reset_cancel\":\"No\",\"settings.reset_confirm\":\"Yes\",\"settings.reset_help\":\"Erase high score, play time and statistics\",\"settings.reset_instruction\":\"You will lose all progress you made in the game, are you sure?\",\"settings.save_file_error\":\"Error loading save file\",\"settings.save_file_loaded\":\"Save file loaded\",\"settings.save_file_loaded_help\":\"The app will now reload to apply your save\",\"settings.save_file_loaded_ok\":\"Ok\",\"settings.show_fps\":\"FPS counter\",\"settings.show_fps_help\":\"Monitor the app's performance\",\"settings.show_stats\":\"Show real time stats\",\"settings.show_stats_help\":\"Coins, time, bounces, misses\",\"settings.sounds\":\"Game sounds\",\"settings.sounds_help\":\"Can slow down some phones.\",\"starting_perks.checked\":\"When you start a new game, one of those perks will be given to you. Click a perk to exclude it. \",\"starting_perks.help\":\"Choose possible starting upgrades\",\"starting_perks.random\":\"All benefits have been removed, the choice will be random.\",\"starting_perks.title\":\"Starting perks\",\"starting_perks.unchecked\":\"The perks below are not offered as starting perks, but you can click to add them to the pool. \",\"unlocks.greyed_out_help\":\"The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.\",\"unlocks.intro\":\"Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a test game with it.\",\"unlocks.just_unlocked\":\"Level unlocked\",\"unlocks.just_unlocked_plural\":\"You just unlocked {{count}} levels\",\"unlocks.level\":\"

You unlocked {{unlocked}} levels out of {{out_of}}

\\n

Here are all the game levels, click one to try it out.

\",\"unlocks.level_description\":\"A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.\",\"unlocks.minScore\":\"Reach ${{minScore}} in a run to unlock.\",\"unlocks.minScoreWithPerks\":\"Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.\",\"unlocks.minTotalScore\":\"Accumulate a total of ${{score}}\",\"unlocks.reached\":\"Your best score was {{reached}}.\",\"unlocks.title_upgrades\":\"You unlocked {{unlocked}} upgrades out of {{out_of}}\",\"upgrades.addiction.name\":\"Addiction\",\"upgrades.addiction.tooltip\":\"+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. \",\"upgrades.addiction.verbose_description\":\"The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.\",\"upgrades.asceticism.name\":\"Asceticism\",\"upgrades.asceticism.tooltip\":\"+{{combo}} combo / brick, - {{combo}} on coin catch\",\"upgrades.asceticism.verbose_description\":\"You'll need to store the coins somewhere while your combo climbs. \",\"upgrades.ball_attract_ball.help_plural\":\"Stronger attraction force\",\"upgrades.ball_attract_ball.name\":\"Gravity\",\"upgrades.ball_attract_ball.tooltip\":\"Balls attract balls\",\"upgrades.ball_attract_ball.verbose_description\":\"Balls that are more than \\\"3/4 of the game area width\\\" away will start attracting each other. \\n\\nThe attraction force is stronger when they are furthest away from each other.\\n\\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.\",\"upgrades.ball_attracts_coins.name\":\"Balls attract coins\",\"upgrades.ball_attracts_coins.tooltip\":\"Coins follow the nearest ball and fall down slower\",\"upgrades.ball_attracts_coins.verbose_description\":\"This could be used to \\\"paint around\\\" the balls with coins if you combined it with \\\"stain\\\" and \\\"ghost coins\\\". It also works as a substitute for coin magnet. \",\"upgrades.ball_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.ball_repulse_ball.name\":\"Personal space\",\"upgrades.ball_repulse_ball.tooltip\":\"Balls repulse balls\",\"upgrades.ball_repulse_ball.verbose_description\":\"Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.\",\"upgrades.base_combo.name\":\"Strong foundations\",\"upgrades.base_combo.tooltip\":\"Combo starts at {{coins}} instead of 1.\",\"upgrades.base_combo.verbose_description\":\"Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.\",\"upgrades.bigger_explosions.name\":\"Kaboom\",\"upgrades.bigger_explosions.tooltip\":\"Bigger explosions\",\"upgrades.bigger_explosions.verbose_description\":\"The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)\",\"upgrades.bigger_puck.name\":\"Bigger paddle\",\"upgrades.bigger_puck.tooltip\":\"Easily catch more coins.\",\"upgrades.bigger_puck.verbose_description\":\"A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). \",\"upgrades.bricks_attract_ball.name\":\"Bricks attract balls\",\"upgrades.bricks_attract_ball.tooltip\":\"Ball goes toward the first {{count}} bricks it will hit.\",\"upgrades.bricks_attract_ball.verbose_description\":\"The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.\",\"upgrades.bricks_attract_coins.name\":\"Bricks attract coins\",\"upgrades.bricks_attract_coins.tooltip\":\"Helps them stay up there\",\"upgrades.bricks_attract_coins.verbose_description\":\"\",\"upgrades.clairvoyant.name\":\"Clairvoyant\",\"upgrades.clairvoyant.tooltip\":\"See upcoming levels, bricks HP and ball direction\",\"upgrades.clairvoyant.verbose_description\":\"Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)\",\"upgrades.coin_magnet.help_plural\":\"Stronger effect on the coins\",\"upgrades.coin_magnet.name\":\"Coins magnet\",\"upgrades.coin_magnet.tooltip\":\"Paddle attracts coins\",\"upgrades.coin_magnet.verbose_description\":\"Directs the coins to the paddle. The effect is stronger if the coin is close to it already.\",\"upgrades.compound_interest.name\":\"Compound interest\",\"upgrades.compound_interest.tooltip\":\"+{{lvl}} combo per brick broken, resets on coin lost\",\"upgrades.compound_interest.verbose_description\":\"Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \\nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\",\"upgrades.concave_puck.name\":\"Concave paddle\",\"upgrades.concave_puck.tooltip\":\"Improves vertical aiming precision\",\"upgrades.concave_puck.verbose_description\":\"Balls starts the level going straight up, and bounces with less angle.\",\"upgrades.corner_shot.name\":\"Corner shot\",\"upgrades.corner_shot.tooltip\":\"Lets your paddle overlap with the borders of the screen\",\"upgrades.corner_shot.verbose_description\":\"Helps with aiming in the corners. Further levels let you go further out. \",\"upgrades.etherealcoins.name\":\"Coins, in Space\",\"upgrades.etherealcoins.tooltip\":\"Coins are no longer affected by gravity\",\"upgrades.etherealcoins.verbose_description\":\"The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.\",\"upgrades.extra_levels.name\":\"5 min more\",\"upgrades.extra_levels.tooltip\":\"Play {{count}} levels instead of 7\",\"upgrades.extra_levels.verbose_description\":\"The default game can last a max of 7 levels, after which the game is over. \\n\\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.\",\"upgrades.extra_life.help_plural\":\"Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).\",\"upgrades.extra_life.name\":\"Extra Life\",\"upgrades.extra_life.tooltip\":\"The ball will bounce once on the bottom line before being lost.\",\"upgrades.extra_life.verbose_description\":\"Normally, you have one ball, and the game is over as soon as you drop it.\\n\\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \\n\\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.\",\"upgrades.forgiving.name\":\"Forgiving\",\"upgrades.forgiving.tooltip\":\"Missing breaks reduces combo progressively instead of all at once.\",\"upgrades.forgiving.verbose_description\":\"The first miss per level is free, then 10% of the combo, then 20% .. \",\"upgrades.fountain_toss.name\":\"Fountain toss\",\"upgrades.fountain_toss.tooltip\":\"Gain some combo when you miss some coins. \",\"upgrades.fountain_toss.verbose_description\":\"When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.\",\"upgrades.ghost_coins.name\":\"Ghost coins\",\"upgrades.ghost_coins.tooltip\":\"Coins slowly pass through bricks\",\"upgrades.ghost_coins.verbose_description\":\"It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. \",\"upgrades.helium.name\":\"Helium\",\"upgrades.helium.tooltip\":\"Gravity reversed left and right of paddle\",\"upgrades.helium.verbose_description\":\"This affects the coins and will let the float up until you are ready to pick them up.\",\"upgrades.hot_start.name\":\"Hot start\",\"upgrades.hot_start.tooltip\":\"Start at combo {{start}}, -{{loss}} combo per second\",\"upgrades.hot_start.verbose_description\":\"At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. \",\"upgrades.hypnosis.name\":\"Hypnosis\",\"upgrades.hypnosis.tooltip\":\"Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. \",\"upgrades.hypnosis.verbose_description\":\"\",\"upgrades.implosions.name\":\"Implosions\",\"upgrades.implosions.tooltip\":\"Explosions suck coins in instead of blowing them out\",\"upgrades.implosions.verbose_description\":\"The explosion force is applied the other way. Further levels act as \\\"bigger explosion\\\"\",\"upgrades.instant_upgrade.name\":\"Instant upgrade\",\"upgrades.instant_upgrade.tooltip\":\"+2 upgrade now, -1 choice until game end.\",\"upgrades.instant_upgrade.verbose_description\":\"Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.\",\"upgrades.left_is_lava.name\":\"Avoid left side\",\"upgrades.left_is_lava.tooltip\":\"+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen\",\"upgrades.left_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the left side . \\n\\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \\n\",\"upgrades.limitless.name\":\"Limitless\",\"upgrades.limitless.tooltip\":\"Raise all upgrade's maximum level by {{lvl}} \",\"upgrades.limitless.verbose_description\":\"Choosing this perk also raises his own limit by one, letting you pick it again.\",\"upgrades.metamorphosis.name\":\"Metamorphosis\",\"upgrades.metamorphosis.tooltip\":\"Each coin can stain {{lvl}} brick(s) with its color\",\"upgrades.metamorphosis.verbose_description\":\"With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \\\"paint\\\". At level 1, each coin can color 1 bricks before it is \\\"spent\\\" and appears hollow. \",\"upgrades.minefield.name\":\"Minefield\",\"upgrades.minefield.tooltip\":\"+{{lvl}} combo per bomb brick on screen\",\"upgrades.minefield.verbose_description\":\"Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl\",\"upgrades.multiball.name\":\"Multi ball\",\"upgrades.multiball.tooltip\":\"Start every levels with {{count}} balls.\",\"upgrades.multiball.verbose_description\":\"As soon as you drop the ball in Breakout 71, you lose. \\n\\nWith this perk, you get two balls, and so you can afford to lose one. \\n\\nThe lost balls come back on the next level. \\n\\nHaving more than one balls makes some further perks available, and of course clears the level faster.\",\"upgrades.nbricks.name\":\"Strict sample size\",\"upgrades.nbricks.tooltip\":\"Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets\",\"upgrades.nbricks.verbose_description\":\"You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count\",\"upgrades.one_more_choice.name\":\"Extra choice\",\"upgrades.one_more_choice.tooltip\":\"Further level ups will offer {{lvl}} more option(s) in the list\",\"upgrades.one_more_choice.verbose_description\":\"Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.\",\"upgrades.passive_income.name\":\"Passive income\",\"upgrades.passive_income.tooltip\":\"+{{lvl}} combo / brick, unless the paddle moved in the last {{time}}s, then it resets instead\",\"upgrades.passive_income.verbose_description\":\"Some perks can help the balls do what you want without needing to do anything.\",\"upgrades.picky_eater.name\":\"Picky eater\",\"upgrades.picky_eater.tooltip\":\"+{{lvl}} combo per brick broken, resets on ball color change\",\"upgrades.picky_eater.verbose_description\":\"Whenever you break a brick the same color as your ball, your combo increases by one. \\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \\nIf you have more than one ball, they all switch color whenever one of them hits a brick.\",\"upgrades.pierce.name\":\"Piercing\",\"upgrades.pierce.tooltip\":\"Ball pierces {{count}} bricks after a paddle bounce\",\"upgrades.pierce.verbose_description\":\"The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \\n\\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.\",\"upgrades.pierce_color.name\":\"Color pierce\",\"upgrades.pierce_color.tooltip\":\"+{{lvl}} damage to bricks of the ball's color\",\"upgrades.pierce_color.verbose_description\":\"Whenever a ball hits a brick of the same color, it will just go through unimpeded. \\n\\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\\n\\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.\",\"upgrades.puck_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.puck_repulse_ball.name\":\"Soft landing\",\"upgrades.puck_repulse_ball.tooltip\":\"Paddle repulses balls\",\"upgrades.puck_repulse_ball.verbose_description\":\"When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.\",\"upgrades.rainbow.name\":\"Rainbow\",\"upgrades.rainbow.tooltip\":\"Coins spawn with rainbow color.\",\"upgrades.rainbow.verbose_description\":\"Each level increases the proportion of colored coins. The color depends on level time. \",\"upgrades.reach.name\":\"Top down\",\"upgrades.reach.tooltip\":\" Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\",\"upgrades.reach.verbose_description\":\"If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \\n\\nThe lowest row will be highlighted in red. \",\"upgrades.respawn.name\":\"Re-spawn\",\"upgrades.respawn.tooltip\":\"{{percent}}% of bricks re-spawn after {{delay}}s.\",\"upgrades.respawn.verbose_description\":\"Some particle effect will let you know where bricks will appear. \",\"upgrades.right_is_lava.name\":\"Avoid right side\",\"upgrades.right_is_lava.tooltip\":\"+{{lvl}} combo per brick. Combo resets if ball hits the right side of the screen\",\"upgrades.right_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the right side. \\n\\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\\n\",\"upgrades.sacrifice.help_l1\":\"Loosing a life clears all bricks\",\"upgrades.sacrifice.help_over\":\"Loosing a life {{lvl}}x the combo then clears all bricks\",\"upgrades.sacrifice.name\":\"Sacrifice\",\"upgrades.sacrifice.verbose_description\":\"This might get the combo pretty high.\",\"upgrades.sapper.help_plural\":\"The first {{lvl}} bricks broken become bombs.\",\"upgrades.sapper.name\":\"Sapper\",\"upgrades.sapper.tooltip\":\"The first brick broken becomes a bomb.\",\"upgrades.sapper.verbose_description\":\"Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.\",\"upgrades.shocks.name\":\"Shocks\",\"upgrades.shocks.tooltip\":\"Explosive balls collisions\",\"upgrades.shocks.verbose_description\":\"Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. \",\"upgrades.shunt.name\":\"Shunt\",\"upgrades.shunt.tooltip\":\"Keep {{percent}}% of your combo between levels\",\"upgrades.shunt.verbose_description\":\"If you also have hot start, the hot start is just added to the current combo\",\"upgrades.side_flip.name\":\"Right handed\",\"upgrades.side_flip.tooltip\":\"+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise\",\"upgrades.side_flip.verbose_description\":\"Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.side_kick.name\":\"Left handed\",\"upgrades.side_kick.tooltip\":\"+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise\",\"upgrades.side_kick.verbose_description\":\"Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.skip_last.help_plural\":\"The last {{lvl}} bricks will explode.\",\"upgrades.skip_last.name\":\"Easy Cleanup\",\"upgrades.skip_last.tooltip\":\"The last brick will explode.\",\"upgrades.skip_last.verbose_description\":\"You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \\n\\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \\n\\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.\",\"upgrades.slow_down.name\":\"Slower ball\",\"upgrades.slow_down.tooltip\":\"Ball moves more slowly\",\"upgrades.slow_down.verbose_description\":\"The ball starts relatively slow, but every level of your game it will start a bit faster. \\n\\nIt will also accelerate if you spend a lot of time in one level. \\n\\nThis perk makes it more manageable. \\n\\nYou can get it at the start every time by enabling kid mode in the menu.\",\"upgrades.smaller_puck.help_plural\":\"Even smaller paddle and higher base combo\",\"upgrades.smaller_puck.name\":\"Smaller paddle\",\"upgrades.smaller_puck.tooltip\":\"Also gives +5 base combo\",\"upgrades.smaller_puck.verbose_description\":\"This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\\n\\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. \",\"upgrades.soft_reset.name\":\"Soft reset\",\"upgrades.soft_reset.tooltip\":\"Combo resets keeps {{percent}}%\",\"upgrades.soft_reset.verbose_description\":\"Limit the impact of a combo reset.\",\"upgrades.streak_shots.name\":\"Hit streak\",\"upgrades.streak_shots.tooltip\":\"More coins if you break many bricks before bouncing on the paddle.\",\"upgrades.streak_shots.verbose_description\":\"Every time you break a brick, your combo increases by one. \\n\\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\\n\\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.\",\"upgrades.sturdy_bricks.name\":\"Sturdy bricks\",\"upgrades.sturdy_bricks.tooltip\":\"+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken\",\"upgrades.sturdy_bricks.verbose_description\":\"Each level of this perk adds one HP to all bricks. You can see the HP number with the \\\"clairvoyant\\\" perk. You can increase ball damage by getting the \\\"piercing\\\" perk. Each level of the perk adds +50% coins spawn. \",\"upgrades.superhot.name\":\"SUPER HOT\",\"upgrades.superhot.tooltip\":\"Time moves when the paddle moves.\",\"upgrades.superhot.verbose_description\":\"SUPER HOT SUPER HOT SUPER HOT SUPER HOT\",\"upgrades.telekinesis.help_plural\":\"Stronger effect on the ball\",\"upgrades.telekinesis.name\":\"Telekinesis\",\"upgrades.telekinesis.tooltip\":\"Paddle controls the ball's trajectory\",\"upgrades.telekinesis.verbose_description\":\"You control the ball while it's going up. \",\"upgrades.top_is_lava.name\":\"Sky is the limit\",\"upgrades.top_is_lava.tooltip\":\"+{{lvl}} combo per brick, reset when the top is hit\",\"upgrades.top_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \\n\\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \",\"upgrades.trampoline.name\":\"Trampoline\",\"upgrades.trampoline.tooltip\":\"+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border\",\"upgrades.trampoline.verbose_description\":\"One of the rare combo upgrades that don't add a reset condition\",\"upgrades.transparency.name\":\"Transparency\",\"upgrades.transparency.tooltip\":\"The higher the ball is on the screen, the more transparent it becomes. The more transparent it is, the more coins it produces.\",\"upgrades.transparency.verbose_description\":\"Higher levels make the ball transparent sooner and increase the point bonus.\",\"upgrades.trickledown.name\":\"Trickle down economics\",\"upgrades.trickledown.tooltip\":\"The coins appear at the top of the screen.\",\"upgrades.trickledown.verbose_description\":\"It might help you put some coins aside.\",\"upgrades.unbounded.name\":\"Padding\",\"upgrades.unbounded.tooltip\":\"Adds space left and right of the level, but your paddle can't go that far. \",\"upgrades.unbounded.verbose_description\":\"Another upgrade might help you extends the reach of your paddle. \",\"upgrades.viscosity.name\":\"Viscosity\",\"upgrades.viscosity.tooltip\":\"Slower coin fall\",\"upgrades.viscosity.verbose_description\":\"Coins normally accelerate with gravity and explosions to pretty high speeds. \\n\\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \\n\\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.\",\"upgrades.wind.help_plural\":\"Stronger wind force\",\"upgrades.wind.name\":\"Wind\",\"upgrades.wind.tooltip\":\"Paddle position creates wind\",\"upgrades.wind.verbose_description\":\"Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.\",\"upgrades.yoyo.name\":\"Yo-yo\",\"upgrades.yoyo.tooltip\":\"Ball falls toward paddle\",\"upgrades.yoyo.verbose_description\":\"It's the opposite of telekinesis, control the ball while it's falling back down.\",\"upgrades.zen.name\":\"Zen\",\"upgrades.zen.tooltip\":\"+{{lvl}} combo per bricks, reset when there's an explosion\",\"upgrades.zen.verbose_description\":\"After all, this is a non-violent game. \"}"); +module.exports = JSON.parse("{\"confirmRestart.no\":\"Cancel\",\"confirmRestart.text\":\"You're about to start a new game. Are you sure you want to continue?\",\"confirmRestart.title\":\"Start a new game?\",\"confirmRestart.yes\":\"Restart game\",\"editor.editing.bigger\":\"Increase level size\",\"editor.editing.color\":\"Pick a color in the color list (max 5 per level)\",\"editor.editing.copy\":\"Copy level code\",\"editor.editing.copy_help\":\"Paste it in the #levels channel in our discord\",\"editor.editing.credit\":\"Credits and source\",\"editor.editing.credit_prompt\":\"Enter the source url or explanation of your level.\",\"editor.editing.delete\":\"Delete level\",\"editor.editing.down\":\"Move down all the bricks\",\"editor.editing.help\":\"Then click a tile to color it.\",\"editor.editing.left\":\"Move all bricks to the left\",\"editor.editing.play\":\"Play this level\",\"editor.editing.rename\":\"Level name\",\"editor.editing.rename_prompt\":\"Please enter a new name for the level\",\"editor.editing.right\":\"Move all bricks to the right\",\"editor.editing.smaller\":\"Decrease level size\",\"editor.editing.title\":\"Editing level : {{name}}\",\"editor.editing.up\":\"Move up all the bricks\",\"editor.help\":\"Create custom levels and share them for inclusion in the game.\",\"editor.import\":\"Import a level\",\"editor.import_instruction\":\"Paste a level code to import it in your level list\",\"editor.locked\":\"Reach a total score of {{min}} to unlock\",\"editor.new_level\":\"New level\",\"editor.title\":\"Level Editor\",\"gameOver.creative\":\"This run will not be recorded. \",\"gameOver.cumulative_total\":\"Your total cumulative score went from {{startTs}} to {{endTs}}.\",\"gameOver.lost.summary\":\"You dropped the ball after catching {{score}} coins.\",\"gameOver.lost.title\":\"Game Over\",\"gameOver.stats.balls_lost\":\"Balls lost\",\"gameOver.stats.bricks_broken\":\"Bricks broken\",\"gameOver.stats.bricks_per_minute\":\"Bricks broken per minute\",\"gameOver.stats.catch_rate\":\"Catch rate\",\"gameOver.stats.combo_avg\":\"Average combo\",\"gameOver.stats.combo_max\":\"Max combo\",\"gameOver.stats.duration_per_level\":\"Duration per level\",\"gameOver.stats.hit_rate\":\"Hit rate\",\"gameOver.stats.intro\":\"\",\"gameOver.stats.level_reached\":\"Level reached\",\"gameOver.stats.total_score\":\"Total score\",\"gameOver.stats.upgrades_applied\":\"Upgrades applied\",\"gameOver.stats_intro\":\"Find below your game statistics compared to your {{count}} best games.\",\"gameOver.unlocked_perk\":\"Upgrade unlocked\",\"gameOver.unlocked_perk_plural\":\"You just unlocked {{count}} perks\",\"gameOver.win.summary\":\"This game is over. You stashed {{score}} coins. \",\"gameOver.win.title\":\"You completed this game\",\"help.content\":\"## Goal\\n\\nCatch as many coins as possible during 7 levels. \\nCoins appear when you break bricks.\\nCatch them with your paddle to increase your score.\\nYour score is displayed in the top right corner of the screen.\\nDon't drop the ball or it's game over.\\n\\nAfter destroying all bricks, you'll get to pick an upgrade.\\n\\n## Upgrades \\n\\nThe upgrades you pick will apply until the end of the run. \\nSome can be picked multiple times for stronger effect.\\nSome help with aiming, or make the game easier in some other ways. \\nSome are only useful when combined.\\n\\nYou always get one upgrade at the beginning of each game. \\nIts icon will serve as the bricks of the first level. \\nYou can select starting upgrades in the settings.\\n\\nMany upgrades impact your combo. \\n\\n## Combo\\n\\nYour \\\"combo\\\" is the number of coins spawned when a brick breaks. \\nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \\nMost upgrades that increase the combo also add a condition to reset it. \\nThe combo will also reset if the ball returns to the paddle without hitting any brick.\\nA \\\"miss\\\" message will be shown when that happens. \\n\\nTry to aim towards a brick every time. \\n\\n## Aiming\\n\\nOnly the ball position on the paddle decides how it will bounce.\\nIf the ball hits the paddle dead center, it will bounce back up vertically. \\nIf you hit more on one side, it will have more angle. \\nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\\n\\nMany upgrades that help with aiming can be unlocked.\\n\\n## Unlocks\\n\\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \\nUpgrades are unlocked by simply playing and catching many coins. \\nThe first levels are unlocked by reaching a high score.\\nLater levels add a condition about which perks you can select. \\n\\nReach high scores is much easier when you get multiple upgrades after each level. \\n\\n## Re-rolls and free upgrades\\n\\nYou'll get an extra upgrade to pick when you play well : \\n\\n- Clear the level under {{levelTimeGood}} seconds\\n- Hit the sides or top less than {{wallBouncedGood}} times\\n- Catch {{catchRateGood}}% of coins\\n- Miss the bricks less than {{missesGood}} times \\n\\nYou will also get a re-roll that lets you skip upgrades if you do even better : \\n\\n- Clear a level under {{levelTimeBest}} seconds\\n- Hit the sides or top less than {{wallBouncedBest}} times\\n- Catch {{catchRateBest}}% of coins\\n- Miss the bricks less than {{missesBest}} times \\n\\nAn option in the settings lets you display those statistics\",\"help.help\":\"Learn more about the game\",\"help.levels\":\"Levels\",\"help.title\":\"Help\",\"help.upgrades\":\"## Upgrades\",\"history.columns.score\":\"Score\",\"history.columns.started\":\"Date\",\"history.help\":\"See your {{count}} best games.\",\"history.locked\":\"Play at least ten games to unlock\",\"history.title\":\"Runs history\",\"lab.help\":\"Try any build you want\",\"lab.instructions\":\"Select upgrades below, then pick a level to play. \",\"lab.menu_entry\":\"Creative mode\",\"lab.reset\":\"Reset all to 0\",\"lab.select_level\":\"Select a level to play on\",\"lab.unlocks_at\":\"Unlocks at total score {{score}}\",\"level_up.after_buttons\":\"You just finished level {{level}}/{{max}}.\",\"level_up.before_buttons\":\"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\\n\\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\\n\\n{{compliment}}\",\"level_up.compliment_advice\":\"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.\",\"level_up.compliment_good\":\"Well done !\",\"level_up.compliment_perfect\":\"Impressive, keep it up !\",\"level_up.pick_upgrade_title\":\"Pick an upgrade\",\"level_up.plus_one_upgrade\":\"(+1 upgrade)\",\"level_up.plus_one_upgrade_and_reroll\":\"(+1 upgrade and +1 re-roll)\",\"level_up.reroll\":\"Re-roll ({{count}})\",\"level_up.reroll_help\":\"Offer new choices\",\"level_up.upgrade_perk_to_level\":\" lvl {{level}}\",\"main_menu.basic\":\"\",\"main_menu.basic_help\":\"\",\"main_menu.colorful_coins\":\"\",\"main_menu.colorful_coins_help\":\"\",\"main_menu.comboIncreaseTexts\":\"\",\"main_menu.comboIncreaseTexts_help\":\"\",\"main_menu.contrast\":\"\",\"main_menu.contrast_help\":\"\",\"main_menu.credit_levels\":\"\",\"main_menu.donate\":\"You've played for {{hours}} hours\",\"main_menu.donate_help\":\"How about donating? You can hide this reminder in the settings. \",\"main_menu.donation_reminder\":\"\",\"main_menu.donation_reminder_help\":\"\",\"main_menu.download_save_file\":\"\",\"main_menu.download_save_file_help\":\"\",\"main_menu.extra_bright\":\"\",\"main_menu.extra_bright_help\":\"\",\"main_menu.fullscreen\":\"\",\"main_menu.fullscreen_help\":\"\",\"main_menu.help_content\":\"\",\"main_menu.help_help\":\"\",\"main_menu.help_title\":\"\",\"main_menu.help_upgrades\":\"\",\"main_menu.high_score\":\"High score : {{score}}\",\"main_menu.kid\":\"\",\"main_menu.kid_help\":\"\",\"main_menu.language\":\"\",\"main_menu.language_help\":\"\",\"main_menu.load_save_file\":\"\",\"main_menu.load_save_file_help\":\"\",\"main_menu.max_coins\":\"\",\"main_menu.max_coins_help\":\"\",\"main_menu.max_particles\":\"\",\"main_menu.max_particles_help\":\"\",\"main_menu.mobile\":\"\",\"main_menu.mobile_help\":\"\",\"main_menu.normal\":\"New Game\",\"main_menu.normal_help\":\"Play 7 levels with a random starting perk\",\"main_menu.pointer_lock\":\"\",\"main_menu.pointer_lock_help\":\"\",\"main_menu.record\":\"\",\"main_menu.record_download\":\"\",\"main_menu.record_help\":\"\",\"main_menu.red_miss\":\"\",\"main_menu.red_miss_help\":\"\",\"main_menu.reset\":\"\",\"main_menu.reset_cancel\":\"\",\"main_menu.reset_confirm\":\"\",\"main_menu.reset_help\":\"\",\"main_menu.reset_instruction\":\"\",\"main_menu.save_file_error\":\"\",\"main_menu.save_file_loaded\":\"\",\"main_menu.save_file_loaded_help\":\"\",\"main_menu.save_file_loaded_ok\":\"\",\"main_menu.settings_help\":\"Tailor the game play to your needs and taste\",\"main_menu.settings_title\":\"Settings\",\"main_menu.show_fps\":\"\",\"main_menu.show_fps_help\":\"\",\"main_menu.show_stats\":\"\",\"main_menu.show_stats_help\":\"\",\"main_menu.sounds\":\"\",\"main_menu.sounds_help\":\"\",\"main_menu.starting_perks\":\"\",\"main_menu.starting_perks_checked\":\"\",\"main_menu.starting_perks_full_random\":\"\",\"main_menu.starting_perks_help\":\"\",\"main_menu.starting_perks_unchecked\":\"\",\"main_menu.title\":\"Breakout 71\",\"main_menu.unlocks\":\"Unlocked content\",\"main_menu.unlocks_help\":\"Try perks and levels you unlocked\",\"play.close_modale_window_tooltip\":\"close \",\"play.current_lvl\":\"Level {{level}}/{{max}}\",\"play.menu_label\":\"menu\",\"play.menu_tooltip\":\"Open main menu\",\"play.missed_ball\":\"miss\",\"play.mobile_press_to_play\":\"Press and hold here to play\",\"play.score_tooltip\":\"See your score, upgrades and more\",\"play.stats.coins_catch_rate\":\"Coins catch rate\",\"play.stats.levelMisses\":\"Missed shots, where you hit nothing\",\"play.stats.levelTime\":\"Level time\",\"play.stats.levelWallBounces\":\"Wall bounces\",\"score_panel.close_to_unlock\":\"Next level unlock :\",\"score_panel.get_upgrades_to_unlock\":\"Get {{missingUpgrades}} and score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.rerolls_count\":\"You have accumulated {{rerolls}} rerolls\",\"score_panel.score_to_unlock\":\"Score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.title\":\"{{score}} points at level {{level}}/{{max}} \",\"score_panel.upcoming_levels\":\"Upcoming levels :\",\"score_panel.upgrades_picked\":\"Upgrades picked in this game run : \",\"settings.basic\":\"Basic graphics\",\"settings.basic_help\":\"Better performance.\",\"settings.colorful_coins\":\"Colorful coins\",\"settings.colorful_coins_help\":\"Coins always spawn of the color of the brick\",\"settings.comboIncreaseTexts\":\"Show +X in gold\",\"settings.comboIncreaseTexts_help\":\"When the combo increase\",\"settings.contrast\":\"High Contrast\",\"settings.contrast_help\":\"More colorful and dark rendering\",\"settings.donation_reminder\":\"Remind me to donate\",\"settings.donation_reminder_help\":\"See time played and donation link in main menu\",\"settings.download_save_file\":\"Download score and stats\",\"settings.download_save_file_help\":\"Get a save file\",\"settings.extra_bright\":\"Extra bright\",\"settings.extra_bright_help\":\"Increases the size of the halo around coins and bricks.\",\"settings.fullscreen\":\"Fullscreen\",\"settings.fullscreen_help\":\"Game will try to go full screen before starting\",\"settings.kid\":\"Kids mode\",\"settings.kid_help\":\"Start future games with \\\"slower ball\\\".\",\"settings.language\":\"Language\",\"settings.language_help\":\"Choose the game's language\",\"settings.load_save_file\":\"Load save file\",\"settings.load_save_file_help\":\"Select a save file on your device\",\"settings.max_coins\":\" {{max}} coins on screen maximum\",\"settings.max_coins_help\":\"Cosmetic only, no effect on score\",\"settings.mobile\":\"Mobile mode\",\"settings.mobile_help\":\"Leaves space under the paddle.\",\"settings.pointer_lock\":\"Mouse pointer lock\",\"settings.pointer_lock_help\":\"Locks and hides the mouse cursor.\",\"settings.precise_physics\":\"More precise physics\",\"settings.precise_physics_help\":\"Compute fast ball motion in smaller steps, might reduce performance\",\"settings.record\":\"Record gameplay videos\",\"settings.record_download\":\"Download video ({{size}} MB)\",\"settings.record_help\":\"Get a video of each level.\",\"settings.red_miss\":\"Miss warning\",\"settings.red_miss_help\":\"Show red particles around balls going down without a hit.\",\"settings.reset\":\"Reset Game\",\"settings.reset_cancel\":\"No\",\"settings.reset_confirm\":\"Yes\",\"settings.reset_help\":\"Erase high score, play time and statistics\",\"settings.reset_instruction\":\"You will lose all progress you made in the game, are you sure?\",\"settings.save_file_error\":\"Error loading save file\",\"settings.save_file_loaded\":\"Save file loaded\",\"settings.save_file_loaded_help\":\"The app will now reload to apply your save\",\"settings.save_file_loaded_ok\":\"Ok\",\"settings.show_fps\":\"FPS counter\",\"settings.show_fps_help\":\"Monitor the app's performance\",\"settings.show_stats\":\"Show real time stats\",\"settings.show_stats_help\":\"Coins, time, bounces, misses\",\"settings.sounds\":\"Game sounds\",\"settings.sounds_help\":\"Can slow down some phones.\",\"starting_perks.checked\":\"When you start a new game, one of those perks will be given to you. Click a perk to exclude it. \",\"starting_perks.help\":\"Choose possible starting upgrades\",\"starting_perks.random\":\"All benefits have been removed, the choice will be random.\",\"starting_perks.title\":\"Starting perks\",\"starting_perks.unchecked\":\"The perks below are not offered as starting perks, but you can click to add them to the pool. \",\"unlocks.greyed_out_help\":\"The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.\",\"unlocks.intro\":\"Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a test game with it.\",\"unlocks.just_unlocked\":\"Level unlocked\",\"unlocks.just_unlocked_plural\":\"You just unlocked {{count}} levels\",\"unlocks.level\":\"

You unlocked {{unlocked}} levels out of {{out_of}}

\\n

Here are all the game levels, click one to try it out.

\",\"unlocks.level_description\":\"A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.\",\"unlocks.minScore\":\"Reach ${{minScore}} in a run to unlock.\",\"unlocks.minScoreWithPerks\":\"Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.\",\"unlocks.minTotalScore\":\"Accumulate a total of ${{score}}\",\"unlocks.reached\":\"Your best score was {{reached}}.\",\"unlocks.title_upgrades\":\"You unlocked {{unlocked}} upgrades out of {{out_of}}\",\"upgrades.addiction.name\":\"Addiction\",\"upgrades.addiction.tooltip\":\"+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. \",\"upgrades.addiction.verbose_description\":\"The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.\",\"upgrades.asceticism.name\":\"Asceticism\",\"upgrades.asceticism.tooltip\":\"+{{combo}} combo / brick, - {{combo}} on coin catch\",\"upgrades.asceticism.verbose_description\":\"You'll need to store the coins somewhere while your combo climbs. \",\"upgrades.ball_attract_ball.help_plural\":\"Stronger attraction force\",\"upgrades.ball_attract_ball.name\":\"Gravity\",\"upgrades.ball_attract_ball.tooltip\":\"Balls attract balls\",\"upgrades.ball_attract_ball.verbose_description\":\"Balls that are more than \\\"3/4 of the game area width\\\" away will start attracting each other. \\n\\nThe attraction force is stronger when they are furthest away from each other.\\n\\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.\",\"upgrades.ball_attracts_coins.name\":\"Balls attract coins\",\"upgrades.ball_attracts_coins.tooltip\":\"Coins follow the nearest ball and fall down slower\",\"upgrades.ball_attracts_coins.verbose_description\":\"This could be used to \\\"paint around\\\" the balls with coins if you combined it with \\\"stain\\\" and \\\"ghost coins\\\". It also works as a substitute for coin magnet. \",\"upgrades.ball_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.ball_repulse_ball.name\":\"Personal space\",\"upgrades.ball_repulse_ball.tooltip\":\"Balls repulse balls\",\"upgrades.ball_repulse_ball.verbose_description\":\"Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.\",\"upgrades.base_combo.name\":\"Strong foundations\",\"upgrades.base_combo.tooltip\":\"Combo starts at {{coins}} instead of 1.\",\"upgrades.base_combo.verbose_description\":\"Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.\",\"upgrades.bigger_explosions.name\":\"Kaboom\",\"upgrades.bigger_explosions.tooltip\":\"Bigger explosions\",\"upgrades.bigger_explosions.verbose_description\":\"The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)\",\"upgrades.bigger_puck.name\":\"Bigger paddle\",\"upgrades.bigger_puck.tooltip\":\"Easily catch more coins.\",\"upgrades.bigger_puck.verbose_description\":\"A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). \",\"upgrades.bricks_attract_ball.name\":\"Bricks attract balls\",\"upgrades.bricks_attract_ball.tooltip\":\"Ball goes toward the first {{count}} bricks it will hit.\",\"upgrades.bricks_attract_ball.verbose_description\":\"The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.\",\"upgrades.bricks_attract_coins.name\":\"Bricks attract coins\",\"upgrades.bricks_attract_coins.tooltip\":\"Helps them stay up there\",\"upgrades.bricks_attract_coins.verbose_description\":\"\",\"upgrades.clairvoyant.name\":\"Clairvoyant\",\"upgrades.clairvoyant.tooltip\":\"See upcoming levels, bricks HP and ball direction\",\"upgrades.clairvoyant.verbose_description\":\"Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)\",\"upgrades.coin_magnet.help_plural\":\"Stronger effect on the coins\",\"upgrades.coin_magnet.name\":\"Coins magnet\",\"upgrades.coin_magnet.tooltip\":\"Paddle attracts coins\",\"upgrades.coin_magnet.verbose_description\":\"Directs the coins to the paddle. The effect is stronger if the coin is close to it already.\",\"upgrades.compound_interest.name\":\"Compound interest\",\"upgrades.compound_interest.tooltip\":\"+{{lvl}} combo per brick broken, resets on coin lost\",\"upgrades.compound_interest.verbose_description\":\"Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \\nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\",\"upgrades.concave_puck.name\":\"Concave paddle\",\"upgrades.concave_puck.tooltip\":\"Improves vertical aiming precision\",\"upgrades.concave_puck.verbose_description\":\"Balls starts the level going straight up, and bounces with less angle.\",\"upgrades.corner_shot.name\":\"Corner shot\",\"upgrades.corner_shot.tooltip\":\"Lets your paddle overlap with the borders of the screen\",\"upgrades.corner_shot.verbose_description\":\"Helps with aiming in the corners. Further levels let you go further out. \",\"upgrades.etherealcoins.name\":\"Coins, in Space\",\"upgrades.etherealcoins.tooltip\":\"Coins are no longer affected by gravity\",\"upgrades.etherealcoins.verbose_description\":\"The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.\",\"upgrades.extra_levels.name\":\"5 min more\",\"upgrades.extra_levels.tooltip\":\"Play {{count}} levels instead of 7\",\"upgrades.extra_levels.verbose_description\":\"The default game can last a max of 7 levels, after which the game is over. \\n\\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.\",\"upgrades.extra_life.help_plural\":\"Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).\",\"upgrades.extra_life.name\":\"Extra Life\",\"upgrades.extra_life.tooltip\":\"The ball will bounce once on the bottom line before being lost.\",\"upgrades.extra_life.verbose_description\":\"Normally, you have one ball, and the game is over as soon as you drop it.\\n\\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \\n\\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.\",\"upgrades.forgiving.name\":\"Forgiving\",\"upgrades.forgiving.tooltip\":\"Missing breaks reduces combo progressively instead of all at once.\",\"upgrades.forgiving.verbose_description\":\"The first miss per level is free, then 10% of the combo, then 20% .. \",\"upgrades.fountain_toss.name\":\"Fountain toss\",\"upgrades.fountain_toss.tooltip\":\"Gain some combo when you miss some coins. \",\"upgrades.fountain_toss.verbose_description\":\"When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.\",\"upgrades.ghost_coins.name\":\"Ghost coins\",\"upgrades.ghost_coins.tooltip\":\"Coins slowly pass through bricks\",\"upgrades.ghost_coins.verbose_description\":\"It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. \",\"upgrades.helium.name\":\"Helium\",\"upgrades.helium.tooltip\":\"Gravity reversed left and right of paddle\",\"upgrades.helium.verbose_description\":\"This affects the coins and will let the float up until you are ready to pick them up.\",\"upgrades.hot_start.name\":\"Hot start\",\"upgrades.hot_start.tooltip\":\"Start at combo {{start}}, -{{loss}} combo per second\",\"upgrades.hot_start.verbose_description\":\"At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. \",\"upgrades.hypnosis.name\":\"Hypnosis\",\"upgrades.hypnosis.tooltip\":\"Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. \",\"upgrades.hypnosis.verbose_description\":\"\",\"upgrades.implosions.name\":\"Implosions\",\"upgrades.implosions.tooltip\":\"Explosions suck coins in instead of blowing them out\",\"upgrades.implosions.verbose_description\":\"The explosion force is applied the other way. Further levels act as \\\"bigger explosion\\\"\",\"upgrades.instant_upgrade.name\":\"Instant upgrade\",\"upgrades.instant_upgrade.tooltip\":\"+2 upgrade now, -1 choice until game end.\",\"upgrades.instant_upgrade.verbose_description\":\"Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.\",\"upgrades.left_is_lava.name\":\"Avoid left side\",\"upgrades.left_is_lava.tooltip\":\"+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen\",\"upgrades.left_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the left side . \\n\\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \\n\",\"upgrades.limitless.name\":\"Limitless\",\"upgrades.limitless.tooltip\":\"Raise all upgrade's maximum level by {{lvl}} \",\"upgrades.limitless.verbose_description\":\"Choosing this perk also raises his own limit by one, letting you pick it again.\",\"upgrades.metamorphosis.name\":\"Metamorphosis\",\"upgrades.metamorphosis.tooltip\":\"Each coin can stain {{lvl}} brick(s) with its color\",\"upgrades.metamorphosis.verbose_description\":\"With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \\\"paint\\\". At level 1, each coin can color 1 bricks before it is \\\"spent\\\" and appears hollow. \",\"upgrades.minefield.name\":\"Minefield\",\"upgrades.minefield.tooltip\":\"+{{lvl}} combo per bomb brick on screen\",\"upgrades.minefield.verbose_description\":\"Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl\",\"upgrades.multiball.name\":\"Multi ball\",\"upgrades.multiball.tooltip\":\"Start every levels with {{count}} balls.\",\"upgrades.multiball.verbose_description\":\"As soon as you drop the ball in Breakout 71, you lose. \\n\\nWith this perk, you get two balls, and so you can afford to lose one. \\n\\nThe lost balls come back on the next level. \\n\\nHaving more than one balls makes some further perks available, and of course clears the level faster.\",\"upgrades.nbricks.name\":\"Strict sample size\",\"upgrades.nbricks.tooltip\":\"Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets\",\"upgrades.nbricks.verbose_description\":\"You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count\",\"upgrades.one_more_choice.name\":\"Extra choice\",\"upgrades.one_more_choice.tooltip\":\"Further level ups will offer {{lvl}} more option(s) in the list\",\"upgrades.one_more_choice.verbose_description\":\"Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.\",\"upgrades.passive_income.name\":\"Passive income\",\"upgrades.passive_income.tooltip\":\"+{{lvl}} combo / brick, unless the paddle moved in the last {{time}}s, then it resets instead\",\"upgrades.passive_income.verbose_description\":\"Some perks can help the balls do what you want without needing to do anything.\",\"upgrades.picky_eater.name\":\"Picky eater\",\"upgrades.picky_eater.tooltip\":\"+{{lvl}} combo per brick broken, resets on ball color change\",\"upgrades.picky_eater.verbose_description\":\"Whenever you break a brick the same color as your ball, your combo increases by one. \\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \\nIf you have more than one ball, they all switch color whenever one of them hits a brick.\",\"upgrades.pierce.name\":\"Piercing\",\"upgrades.pierce.tooltip\":\"Ball pierces {{count}} bricks after a paddle bounce\",\"upgrades.pierce.verbose_description\":\"The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \\n\\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.\",\"upgrades.pierce_color.name\":\"Color pierce\",\"upgrades.pierce_color.tooltip\":\"+{{lvl}} damage to bricks of the ball's color\",\"upgrades.pierce_color.verbose_description\":\"Whenever a ball hits a brick of the same color, it will just go through unimpeded. \\n\\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\\n\\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.\",\"upgrades.puck_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.puck_repulse_ball.name\":\"Soft landing\",\"upgrades.puck_repulse_ball.tooltip\":\"Paddle repulses balls\",\"upgrades.puck_repulse_ball.verbose_description\":\"When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.\",\"upgrades.rainbow.name\":\"Rainbow\",\"upgrades.rainbow.tooltip\":\"Coins spawn with rainbow color.\",\"upgrades.rainbow.verbose_description\":\"Each level increases the proportion of colored coins. The color depends on level time. \",\"upgrades.reach.name\":\"Top down\",\"upgrades.reach.tooltip\":\" Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\",\"upgrades.reach.verbose_description\":\"If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \\n\\nThe lowest row will be highlighted in red. \",\"upgrades.respawn.name\":\"Re-spawn\",\"upgrades.respawn.tooltip\":\"{{percent}}% of bricks re-spawn after {{delay}}s.\",\"upgrades.respawn.verbose_description\":\"Some particle effect will let you know where bricks will appear. \",\"upgrades.right_is_lava.name\":\"Avoid right side\",\"upgrades.right_is_lava.tooltip\":\"+{{lvl}} combo per brick. Combo resets if ball hits the right side of the screen\",\"upgrades.right_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the right side. \\n\\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\\n\",\"upgrades.sacrifice.help_l1\":\"Loosing a life clears all bricks\",\"upgrades.sacrifice.help_over\":\"Loosing a life {{lvl}}x the combo then clears all bricks\",\"upgrades.sacrifice.name\":\"Sacrifice\",\"upgrades.sacrifice.verbose_description\":\"This might get the combo pretty high.\",\"upgrades.sapper.help_plural\":\"The first {{lvl}} bricks broken become bombs.\",\"upgrades.sapper.name\":\"Sapper\",\"upgrades.sapper.tooltip\":\"The first brick broken becomes a bomb.\",\"upgrades.sapper.verbose_description\":\"Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.\",\"upgrades.shocks.name\":\"Shocks\",\"upgrades.shocks.tooltip\":\"Explosive balls collisions\",\"upgrades.shocks.verbose_description\":\"Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. \",\"upgrades.shunt.name\":\"Shunt\",\"upgrades.shunt.tooltip\":\"Keep {{percent}}% of your combo between levels\",\"upgrades.shunt.verbose_description\":\"If you also have hot start, the hot start is just added to the current combo\",\"upgrades.side_flip.name\":\"Right handed\",\"upgrades.side_flip.tooltip\":\"+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise\",\"upgrades.side_flip.verbose_description\":\"Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.side_kick.name\":\"Left handed\",\"upgrades.side_kick.tooltip\":\"+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise\",\"upgrades.side_kick.verbose_description\":\"Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.skip_last.help_plural\":\"The last {{lvl}} bricks will explode.\",\"upgrades.skip_last.name\":\"Easy Cleanup\",\"upgrades.skip_last.tooltip\":\"The last brick will explode.\",\"upgrades.skip_last.verbose_description\":\"You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \\n\\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \\n\\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.\",\"upgrades.slow_down.name\":\"Slower ball\",\"upgrades.slow_down.tooltip\":\"Ball moves more slowly\",\"upgrades.slow_down.verbose_description\":\"The ball starts relatively slow, but every level of your game it will start a bit faster. \\n\\nIt will also accelerate if you spend a lot of time in one level. \\n\\nThis perk makes it more manageable. \\n\\nYou can get it at the start every time by enabling kid mode in the menu.\",\"upgrades.smaller_puck.help_plural\":\"Even smaller paddle and higher base combo\",\"upgrades.smaller_puck.name\":\"Smaller paddle\",\"upgrades.smaller_puck.tooltip\":\"Also gives +5 base combo\",\"upgrades.smaller_puck.verbose_description\":\"This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\\n\\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. \",\"upgrades.soft_reset.name\":\"Soft reset\",\"upgrades.soft_reset.tooltip\":\"Combo resets keeps {{percent}}%\",\"upgrades.soft_reset.verbose_description\":\"Limit the impact of a combo reset.\",\"upgrades.streak_shots.name\":\"Hit streak\",\"upgrades.streak_shots.tooltip\":\"More coins if you break many bricks before bouncing on the paddle.\",\"upgrades.streak_shots.verbose_description\":\"Every time you break a brick, your combo increases by one. \\n\\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\\n\\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.\",\"upgrades.sturdy_bricks.name\":\"Sturdy bricks\",\"upgrades.sturdy_bricks.tooltip\":\"+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken\",\"upgrades.sturdy_bricks.verbose_description\":\"Each level of this perk adds one HP to all bricks. You can see the HP number with the \\\"clairvoyant\\\" perk. You can increase ball damage by getting the \\\"piercing\\\" perk. Each level of the perk adds +50% coins spawn. \",\"upgrades.superhot.name\":\"SUPER HOT\",\"upgrades.superhot.tooltip\":\"Time moves when the paddle moves.\",\"upgrades.superhot.verbose_description\":\"SUPER HOT SUPER HOT SUPER HOT SUPER HOT\",\"upgrades.telekinesis.help_plural\":\"Stronger effect on the ball\",\"upgrades.telekinesis.name\":\"Telekinesis\",\"upgrades.telekinesis.tooltip\":\"Paddle controls the ball's trajectory\",\"upgrades.telekinesis.verbose_description\":\"You control the ball while it's going up. \",\"upgrades.top_is_lava.name\":\"Sky is the limit\",\"upgrades.top_is_lava.tooltip\":\"+{{lvl}} combo per brick, reset when the top is hit\",\"upgrades.top_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \\n\\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \",\"upgrades.trampoline.name\":\"Trampoline\",\"upgrades.trampoline.tooltip\":\"+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border\",\"upgrades.trampoline.verbose_description\":\"One of the rare combo upgrades that don't add a reset condition\",\"upgrades.transparency.name\":\"Transparency\",\"upgrades.transparency.tooltip\":\"The higher the ball is on the screen, the more transparent it becomes. The more transparent it is, the more coins it produces.\",\"upgrades.transparency.verbose_description\":\"Higher levels make the ball transparent sooner and increase the point bonus.\",\"upgrades.trickledown.name\":\"Trickle down economics\",\"upgrades.trickledown.tooltip\":\"The coins appear at the top of the screen.\",\"upgrades.trickledown.verbose_description\":\"It might help you put some coins aside.\",\"upgrades.unbounded.name\":\"Padding\",\"upgrades.unbounded.tooltip\":\"Adds space left and right of the level, but your paddle can't go that far. \",\"upgrades.unbounded.verbose_description\":\"Another upgrade might help you extends the reach of your paddle. \",\"upgrades.viscosity.name\":\"Viscosity\",\"upgrades.viscosity.tooltip\":\"Slower coin fall\",\"upgrades.viscosity.verbose_description\":\"Coins normally accelerate with gravity and explosions to pretty high speeds. \\n\\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \\n\\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.\",\"upgrades.wind.help_plural\":\"Stronger wind force\",\"upgrades.wind.name\":\"Wind\",\"upgrades.wind.tooltip\":\"Paddle position creates wind\",\"upgrades.wind.verbose_description\":\"Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.\",\"upgrades.yoyo.name\":\"Yo-yo\",\"upgrades.yoyo.tooltip\":\"Ball falls toward paddle\",\"upgrades.yoyo.verbose_description\":\"It's the opposite of telekinesis, control the ball while it's falling back down.\",\"upgrades.zen.name\":\"Zen\",\"upgrades.zen.tooltip\":\"+{{lvl}} combo per bricks, reset when there's an explosion\",\"upgrades.zen.verbose_description\":\"After all, this is a non-violent game. \"}"); },{}],"b97sx":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"Annuler","confirmRestart.text":"Vous \xeates sur le point de commencer une nouvelle partie, est-ce vraiment ce que vous vouliez ?","confirmRestart.title":"D\xe9marrer une nouvelle partie\u202F?","confirmRestart.yes":"Commencer une nouvelle partie","editor.editing.bigger":"Augmenter la taille du niveau","editor.editing.color":"Choisissez une couleur dans la liste des couleurs (max 5 par niveau)","editor.editing.copy":"Copier le code du niveau","editor.editing.copy_help":"Collez-le dans le canal #levels de notre discord","editor.editing.credit":"Cr\xe9dits et source","editor.editing.credit_prompt":"Entrez l\'url source ou l\'explication de votre niveau.","editor.editing.delete":"Supprimer le niveau","editor.editing.down":"D\xe9placez toutes les briques vers le bas","editor.editing.help":"Cliquez ensuite sur une tuile pour la colorier.","editor.editing.left":"D\xe9placer toutes les briques vers la gauche","editor.editing.play":"Jouez \xe0 ce niveau","editor.editing.rename":"Nom du niveau","editor.editing.rename_prompt":"Veuillez saisir un nouveau nom pour le niveau","editor.editing.right":"D\xe9placer toutes les briques vers la droite","editor.editing.smaller":"Diminuer la taille du niveau","editor.editing.title":"Niveau d\'\xe9dition\xa0: {{name}}","editor.editing.up":"D\xe9placez toutes les briques","editor.help":"Cr\xe9ez des niveaux personnalis\xe9s et partagez-les pour les inclure dans le jeu.","editor.import":"Importer un niveau","editor.import_instruction":"Collez un code de niveau pour l\'importer dans votre liste de niveaux","editor.locked":"Atteignez un score total de {{min}} pour d\xe9bloquer","editor.new_level":"Nouveau niveau","editor.title":"\xc9diteur de niveau","gameOver.creative":"Cette partie de test ne sera pas enregistr\xe9e.","gameOver.cumulative_total":"Votre score total cumul\xe9 est pass\xe9 de {{startTs}} \xe0 {{endTs}}.","gameOver.lost.summary":"Vous avez fait tomber la balle apr\xe8s avoir attrap\xe9 {{score}} pi\xe8ces.","gameOver.lost.title":"Balle perdue","gameOver.stats.balls_lost":"Balles perdues","gameOver.stats.bricks_broken":"Briques cass\xe9es","gameOver.stats.bricks_per_minute":"Briques cass\xe9es par minute","gameOver.stats.catch_rate":"Pi\xe8ces attrap\xe9es","gameOver.stats.combo_avg":"Combo moyen","gameOver.stats.combo_max":"Combo maximum","gameOver.stats.duration_per_level":"Dur\xe9e par niveau","gameOver.stats.hit_rate":"Pr\xe9cision","gameOver.stats.intro":"","gameOver.stats.level_reached":"Niveau atteint","gameOver.stats.total_score":"Score total","gameOver.stats.upgrades_applied":"Am\xe9liorations appliqu\xe9es","gameOver.stats_intro":"Vous trouverez ci-dessous les statistiques de cette partie compar\xe9es \xe0 vos {{count}} meilleures parties.","gameOver.unlocked_perk":"Am\xe9lioration d\xe9bloqu\xe9e","gameOver.unlocked_perk_plural":"Vous avez d\xe9bloqu\xe9 {{count}} am\xe9liorations","gameOver.win.summary":"Cette partie est termin\xe9e. Vous avez accumul\xe9 {{score}} pi\xe8ces. ","gameOver.win.title":"Vous avez termin\xe9 cette partie","help.content":"## Objectif\\n\\nAttrapez un maximum de pi\xe8ces au cours des 7 niveaux.\\nLes pi\xe8ces apparaissent lorsque vous cassez des briques.\\nAttrapez-les avec votre palet pour augmenter votre score.\\nVotre score est affich\xe9 en haut \xe0 droite de l\'\xe9cran.\\nNe laissez pas tomber la balle, sinon la partie est termin\xe9e.\\n\\nApr\xe8s avoir d\xe9truit toutes les briques, vous pourrez choisir une am\xe9lioration.\\n\\n## Am\xe9liorations\\n\\nLes am\xe9liorations que vous choisissez seront valables jusqu\'\xe0 la fin de la partie.\\nCertaines peuvent \xeatre s\xe9lectionn\xe9es plusieurs fois pour un effet plus puissant.\\nD\'autres aident \xe0 viser ou simplifient le jeu.\\nCertaines ne sont utiles que lorsqu\'elles sont combin\xe9es.\\n\\nVous obtenez toujours une am\xe9lioration au d\xe9but de chaque partie.\\nSon ic\xf4ne forme les briques du premier niveau.\\nVous pouvez s\xe9lectionner les am\xe9liorations de d\xe9part dans les param\xe8tres.\\n\\nDe nombreuses am\xe9liorations influencent votre combo.\\n\\n## Combo\\n\\nVotre \xab combo \xbb correspond au nombre de pi\xe8ces g\xe9n\xe9r\xe9es lorsqu\'une brique se casse.\\nIl est affich\xe9 sur votre palet. Par exemple, x4 signifie que chaque brique rapporte 4 pi\xe8ces.\\n\\nLa plupart des am\xe9liorations qui augmentent le combo ajoutent \xe9galement une condition pour le r\xe9initialiser.\\nLe combo se r\xe9initialise \xe9galement si la balle revient sur la raquette sans toucher de brique.\\nUn message \xab\xa0Manqu\xe9\xa0\xbb s\'affiche alors.\\n\\nEssayez de viser vers un brique \xe0 chaque rebond.\\n\\n## Vis\xe9e\\n\\nSeule la position de la balle sur la raquette d\xe9termine son angle de rebond.\\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\\nSi vous frappez sur le c\xf4t\xe9 de la raquette, l\'angle sera plus grand.\\nLa vitesse de la raquette et l\'angle d\'incidence de la balle n\'ont pas d\'effet.\\n\\nDe nombreuses am\xe9liorations facilitant la vis\xe9e peuvent \xeatre d\xe9bloqu\xe9es.\\n\\n## D\xe9blocages\\n\\nLorsque vous jouez \xe0 Breakout 71 pour la premi\xe8re fois, la plupart des am\xe9liorations et des niveaux sont verrouill\xe9s.\\nLes am\xe9liorations se d\xe9bloquent simplement en jouant et en attrapant beaucoup de pi\xe8ces.\\nLes premiers niveaux se d\xe9bloquent en atteignant un score \xe9lev\xe9.\\nLes niveaux suivants ajoutent une condition concernant les avantages s\xe9lectionn\xe9s.\\n\\nAtteindre des scores \xe9lev\xe9s est beaucoup plus facile lorsque vous obtenez plusieurs am\xe9liorations apr\xe8s chaque niveau.\\n\\n## Relances et am\xe9liorations gratuites\\n\\nVous obtiendrez une am\xe9lioration suppl\xe9mentaire si vous jouez bien\xa0:\\n\\n- Terminez le niveau en moins de {{levelTimeGood}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedGood}} fois\\n- Attrapez {{catchRateGood}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesGood}} fois\\n\\nVous b\xe9n\xe9ficierez \xe9galement d\'une relance qui vous permettra d\'ignorer les am\xe9liorations si vous faites encore mieux\xa0:\\n\\n- Terminez un niveau en moins de {{levelTimeBest}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedBest}} fois\\n- Attrapez {{catchRateBest}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesBest}} fois\\n\\nUne option dans les param\xe8tres vous permet d\'afficher ces statistiques ","help.help":"D\xe9couvrez le jeu en d\xe9tail","help.levels":"Niveaux","help.title":"Aide","help.upgrades":"## Am\xe9liorations","history.columns.score":"Score","history.columns.started":"Date","history.help":"Liste vos {{count}} meilleurs parties.","history.locked":"Jouez d\'abord au moins dix parties","history.title":"Historique","lab.help":"Essayez n\'importe quel combinaison d\'am\xe9liorations et de niveaux.","lab.instructions":"S\xe9lectionnez les am\xe9liorations ci-dessous, puis choisissez le niveau \xe0 jouer. .","lab.menu_entry":"Mode cr\xe9atif","lab.reset":"Retirer toutes les am\xe9liorations","lab.select_level":"S\xe9lectionnez un niveau sur lequel jouer","lab.unlocks_at":"D\xe9verrouill\xe9 \xe0 partir d\'un score total de {{score}}","level_up.after_buttons":"Vous venez de terminer le niveau {{level}}/{{max}}.","level_up.before_buttons":"Vous avez attrap\xe9 {{score}} pi\xe8ces {{catchGain}} sur {{levelSpawnedCoins}} en {{time}} secondes {{timeGain}}.\\n\\nVous avez rat\xe9 les briques {{levelMisses}} fois {{missesGain}} et touch\xe9 les bords de la zone de jeu {{levelWallBounces}} fois {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Essayez d\'attraper toutes les pi\xe8ces, de ne jamais rater les briques, de ne pas toucher les murs ou de terminer le niveau en moins de 30 secondes pour obtenir des choix suppl\xe9mentaires et des am\xe9liorations.","level_up.compliment_good":"Bravo !","level_up.compliment_perfect":"Impressionnant, continuez comme \xe7a !","level_up.pick_upgrade_title":"Choisir une am\xe9lioration","level_up.plus_one_upgrade":"(+1 upgrade)","level_up.plus_one_upgrade_and_reroll":"(+1 am\xe9lioration et +1 relance)","level_up.reroll":"Relancer ({{count}})","level_up.reroll_help":"Nouveaux choix","level_up.upgrade_perk_to_level":" niveau {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Vous avez jou\xe9 {{hours}} heures","main_menu.donate_help":"Pourriez-vous donner quelques euros ? Vous pouvez masquer ce rappel dans les param\xe8tres.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"High score : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Nouvelle Partie","main_menu.normal_help":"Avec un avantage de d\xe9part al\xe9atoire","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Adaptez le jeu \xe0 vos besoins","main_menu.settings_title":"Param\xe8tre","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenu d\xe9bloqu\xe9","main_menu.unlocks_help":"Essayez les \xe9l\xe9ments d\xe9bloqu\xe9s","play.close_modale_window_tooltip":"Fermer","play.current_lvl":"Niveau {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Ouvrir le menu principal","play.missed_ball":"rat\xe9","play.mobile_press_to_play":"Gardez le doigt ici pour jouer","play.score_tooltip":"Consultez votre score, am\xe9liorations et plus encore","play.stats.coins_catch_rate":"Taux de capture des pi\xe8ces ","play.stats.levelMisses":"Tirs rat\xe9s, ou vous n\'avez touch\xe9 aucune brique","play.stats.levelTime":"Dur\xe9e du niveau","play.stats.levelWallBounces":"Rebonds sur les murs","score_panel.close_to_unlock":"Prochain niveau d\xe9bloqu\xe9 : ","score_panel.get_upgrades_to_unlock":"Obtenez {{missingUpgrades}} et attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.rerolls_count":"Vous avez accumul\xe9 {{rerolls}} rerolls","score_panel.score_to_unlock":"Attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.title":"{{score}} points au niveau {{level}}/{{max}} ","score_panel.upcoming_levels":"Niveaux de la parties : ","score_panel.upgrades_picked":"Am\xe9liorations choisies pendant la partie :","settings.basic":"Graphismes simplifi\xe9s","settings.basic_help":"Meilleures performances.","settings.colorful_coins":"Pi\xe8ces color\xe9es","settings.colorful_coins_help":"Les pi\xe8ces apparaissent toujours de la couleur de la brique","settings.comboIncreaseTexts":"Afficher un +X dor\xe9","settings.comboIncreaseTexts_help":"Quand le combo augmente","settings.contrast":"Contraste \xe9lev\xe9","settings.contrast_help":"Affichage plus contrast\xe9 et color\xe9","settings.donation_reminder":"Me rappeler de donner","settings.donation_reminder_help":"Afficher le temps de jeu et un lien pour donner dans le menu principal","settings.download_save_file":"Sauvegarder mes progr\xe8s","settings.download_save_file_help":"Obtenir un fichier de sauvegarde","settings.extra_bright":"Plus de lumi\xe8re","settings.extra_bright_help":"Plus grand halo lumineux autours des briques et pi\xe8ces.","settings.fullscreen":"Plein \xe9cran","settings.fullscreen_help":"Le jeu essaiera de passer en plein \xe9cran quand vous le d\xe9marrez","settings.kid":"Mode enfants","settings.kid_help":"Balle plus lente","settings.language":"Langue","settings.language_help":"Changer la langue d\'affichage","settings.load_save_file":"Charger une sauvegarde","settings.load_save_file_help":"Depuis un fichier ","settings.max_coins":"{{max}} pi\xe8ces affich\xe9es maximum","settings.max_coins_help":"Visuel uniquement, pas d\'impact sur le score","settings.mobile":"Mode mobile","settings.mobile_help":"Laisse un espace sous la raquette.","settings.pointer_lock":"Verrouillage du pointeur","settings.pointer_lock_help":"Cache aussi le curseur de la souris.","settings.record":"Enregistrer des vid\xe9os de jeu","settings.record_download":"T\xe9l\xe9charger la vid\xe9o ({{size}} MB)","settings.record_help":"Obtenez une vid\xe9o de chaque niveau.","settings.red_miss":"Balles rat\xe9es","settings.red_miss_help":"Afficher des particules rouges autours des balles qui redescendent sans avoir touch\xe9 une brique.","settings.reset":"R\xe9initialiser le jeu","settings.reset_cancel":"Non","settings.reset_confirm":"Oui","settings.reset_help":"Effacer les scores, statistiques et temps de jeu","settings.reset_instruction":"Vous perdrez tous les progr\xe8s que vous avez faits dans le jeu, \xeates-vous s\xfbr ?","settings.save_file_error":"Erreur lors du chargement du fichier de sauvegarde","settings.save_file_loaded":"Sauvegarde charg\xe9e","settings.save_file_loaded_help":"L\'appli va red\xe9marrer","settings.save_file_loaded_ok":"Ok","settings.show_fps":"Compteur de FPS","settings.show_fps_help":"Surveiller la performance du jeu","settings.show_stats":"Statistiques en temps r\xe9el","settings.show_stats_help":"Pi\xe8ces, temps, rebonds, rat\xe9s","settings.sounds":"Sons du jeu","settings.sounds_help":"Ralentis certains t\xe9l\xe9phones.","starting_perks.checked":"Lorsque vous d\xe9marrez une nouvelle partie, l\'un de ces avantages vous sera attribu\xe9. Cliquez sur un avantage pour l\'exclure.","starting_perks.help":"Choisissez les avantages de d\xe9part","starting_perks.random":"Tous les avantages ont \xe9t\xe9 retir\xe9s, le choix sera al\xe9atoire.","starting_perks.title":"Avantages de d\xe9part","starting_perks.unchecked":"Les avantages ci-dessous ne sont pas propos\xe9s comme avantages de d\xe9part, mais vous pouvez cliquer pour les ajouter aux avantages de d\xe9part possibles.","unlocks.greyed_out_help":"Les \xe9l\xe9ments gris\xe9es peuvent \xeatre d\xe9bloqu\xe9es en augmentant votre score total. Le score total augmente \xe0 chaque fois que vous marquez des points dans le jeu.","unlocks.intro":"Votre score total est de {{ts}}. Vous trouverez ci-dessous toutes les am\xe9liorations et tous les niveaux que le jeu peut offrir. Cliquez sur l\'un d\'entre eux pour les essayer dans une partie de test. ","unlocks.just_unlocked":"Niveau d\xe9bloqu\xe9","unlocks.just_unlocked_plural":"Vous venez de d\xe9bloquer {{count}} niveaux","unlocks.level":"

Vous avez d\xe9bloqu\xe9 {{unlocked}} niveaux sur {{out_of}}

\\n

Voici tous les niveaux du jeu, cliquez sur l\'un d\'eux pour l\'essayer.

","unlocks.level_description":"Un niveau {{size}}x{{size}} avec {{bricks}} briques, {{colors}} couleurs et {{bombs}} bombes.","unlocks.minScore":"Atteignez un score de ${{minScore}} dans une partie pour d\xe9bloquer.","unlocks.minScoreWithPerks":"Atteignez ${{minScore}} dans une partie avec {{required}} mais sans {{forbidden}}.","unlocks.minTotalScore":"Accumuler un total de ${{score}}","unlocks.reached":"Votre meilleur score pour l\'instant est {{reached}}.","unlocks.title_upgrades":"Vous avez d\xe9bloqu\xe9 {{unlocked}} am\xe9liorations sur {{out_of}}","upgrades.addiction.name":"Addiction","upgrades.addiction.tooltip":"+{{lvl}} combo / brique, combo perdu apr\xe8s {{delay}}s sans casser de briques","upgrades.addiction.verbose_description":"Le d\xe9compte ne commence qu\'\xe0 parti de la destruction de la premi\xe8re brique du niveau, et s\'arr\xeate d\xe8s qu\'il n\'y a plus de briques. ","upgrades.asceticism.name":"Asc\xe9tisme","upgrades.asceticism.tooltip":"+{{combo}} combo par brique cass\xe9e, - {{combo}} quand une pi\xe8ce est attrap\xe9e","upgrades.asceticism.verbose_description":"Il faudra trouver un moyen de stocker les pi\xe8ces pendant que le combo grandis. ","upgrades.ball_attract_ball.help_plural":"Force d\'attraction plus forte","upgrades.ball_attract_ball.name":"Gravit\xe9","upgrades.ball_attract_ball.tooltip":"Les balles attirent les balles","upgrades.ball_attract_ball.verbose_description":"Les balles qui sont \xe9loign\xe9es de plus de 3/4 de la largeur d\'\xe9cran commencent \xe0 s\'attirer. La force d\'attraction est plus forte lorsque les balles sont plus \xe9loign\xe9es l\'une de l\'autre. Des particules arc-en-ciel voleront pour symboliser la force d\'attraction. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle en jeu.","upgrades.ball_attracts_coins.name":"Balles fortun\xe9es","upgrades.ball_attracts_coins.tooltip":"Les pi\xe8ces accompagnent la balle la plus proche ","upgrades.ball_attracts_coins.verbose_description":"Vous pourriez l\'utiliser pour que les pi\xe8ces orbitent autours de la balle et colorent les briques \xe0 proximit\xe9, ou comme une sorte de coin magnet. ","upgrades.ball_repulse_ball.help_plural":"Force de r\xe9pulsion plus forte","upgrades.ball_repulse_ball.name":"Vol en formation","upgrades.ball_repulse_ball.tooltip":"Les balles repoussent les balles","upgrades.ball_repulse_ball.verbose_description":"Les balles qui se trouvent \xe0 moins d\'un quart de largeur d\'\xe9cran commencent \xe0 se repousser les unes les autres. La force de r\xe9pulsion est plus forte si elles sont proches l\'une de l\'autre. Des particules seront affich\xe9es pour symboliser l\'application de cette force. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle.","upgrades.base_combo.name":"Meilleur base","upgrades.base_combo.tooltip":"Le combo commence \xe0 {{coins}} au lieu de 1.","upgrades.base_combo.verbose_description":"Votre combo commence normalement \xe0 1 au d\xe9but du niveau et revient \xe0 1 lorsque vous rebondissez sans rien toucher. Avec cette caract\xe9ristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pi\xe8ces par brique. Lorsque votre combo est r\xe9initialis\xe9, il revient \xe0 4 et non \xe0 1. Votre balle scintillera un peu pour indiquer que son combo est sup\xe9rieur \xe0 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosions plus violentes","upgrades.bigger_explosions.verbose_description":"L\'explosion par d\xe9faut efface un carr\xe9 de 3x3 briques, avec cette am\xe9lioration un carr\xe9 de 5x5. Le vent soufflant les pi\xe8ces est \xe9galement beaucoup plus fort. L\'\xe9cran clignotera un peu apr\xe8s chaque explosion (sauf en mode graphismes basiques).","upgrades.bigger_puck.name":"Raquette plus grande","upgrades.bigger_puck.tooltip":"Attrapez facilement plus de pi\xe8ces.","upgrades.bigger_puck.verbose_description":"Une grande raquette permet de ne jamais rater la balle et d\'attraper plus de pi\xe8ces, ainsi que d\'orienter pr\xe9cis\xe9ment les rebonds. Cependant, une grande raquette est plus difficile \xe0 utiliser sur les c\xf4t\xe9s du niveau.","upgrades.bricks_attract_ball.name":"Les briques attirent les balles","upgrades.bricks_attract_ball.tooltip":"La balle se dirige vers les {{count}} premi\xe8res briques qu\'elle touchera.","upgrades.bricks_attract_ball.verbose_description":"L\'effet est plus fort \xe0 des niveaux plus \xe9lev\xe9s. Le nombre de briques pouvant \xeatre touch\xe9es avant que l\'effet ne s\'arr\xeate est \xe9galement plus \xe9lev\xe9. L\'effet se r\xe9arme lorsque la balle touche le palet.","upgrades.bricks_attract_coins.name":"Briques attirent les pi\xe8ces","upgrades.bricks_attract_coins.tooltip":"Aide \xe0 garder les pi\xe8ces en suspension","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Clairvoyant","upgrades.clairvoyant.tooltip":"R\xe9v\xe8le les niveaux, PV des briques et direction des balles","upgrades.clairvoyant.verbose_description":"Vous aide \xe0 choisir les bonnes am\xe9liorations et \xe0 comprendre ce qu\'il se passe avec \\"briques solides\\". Les niveaux 2 et 3 (en mode loop) am\xe8nent des informations compl\xe9mentaires d\'une utilit\xe9 douteuse. ","upgrades.coin_magnet.help_plural":"Effet plus marqu\xe9 sur les pi\xe8ces","upgrades.coin_magnet.name":"Aimant pour pi\xe8ces","upgrades.coin_magnet.tooltip":"La raquette attire les pi\xe8ces","upgrades.coin_magnet.verbose_description":"Dirige les pi\xe8ces vers la raquette. L\'effet est plus fort sur les pi\xe8ces d\xe9j\xe0 proche de la raquette. ","upgrades.compound_interest.name":"Int\xe9r\xeats compos\xe9s","upgrades.compound_interest.tooltip":"+{{lvl}} combo par brique cass\xe9e, remise \xe0 z\xe9ro quand une pi\xe8ce est perdu","upgrades.compound_interest.verbose_description":"Votre combo augmentera d\'une unit\xe9 \xe0 chaque fois que vous casserez une brique. Toute pi\xe8ce perdue remettra votre combo \xe0 z\xe9ro. \\n\\nSi votre combo est sup\xe9rieure au minimum, une ligne rouge s\'affichera au bas de la zone de jeu pour vous le rappeler que les pi\xe8ces ne doivent pas aller \xe0 cet endroit.","upgrades.concave_puck.name":"Raquette concave","upgrades.concave_puck.tooltip":"Aide \xe0 \xe9viter les bords.","upgrades.concave_puck.verbose_description":"Les balles d\xe9marrent verticalement en d\xe9but de niveau, et rebondi sur la raquette de mani\xe8re plus verticale et invers\xe9e.","upgrades.corner_shot.name":"Tir en coin","upgrades.corner_shot.tooltip":"Laisse votre raquette sortir de la zone encadr\xe9e","upgrades.corner_shot.verbose_description":"Aide \xe0 viser dans les coins","upgrades.etherealcoins.name":"Monnaie spatiale ","upgrades.etherealcoins.tooltip":"Les pi\xe8ces ne subissent plus la gravit\xe9 ou la friction","upgrades.etherealcoins.verbose_description":"Les pi\xe8ces garderont leur vitesse m\xeame apr\xe8s plusieurs rebonds, et ne subirons plus la gravit\xe9. ","upgrades.extra_levels.name":"Encore 5 minutes","upgrades.extra_levels.tooltip":"Jouer {{count}} niveaux au lieu de 7","upgrades.extra_levels.verbose_description":"La partie dure normalement 7 niveaux, apr\xe8s quoi le jeu est termin\xe9 et le score que vous avez atteint est votre score de partie.\\n\\nChoisir cette am\xe9lioration vous permet de prolonger la partie d\'un niveau. Les derniers niveaux sont souvent ceux o\xf9 vous faites le plus de points, la diff\xe9rence peut donc \xeatre spectaculaire.","upgrades.extra_life.help_plural":"La (derni\xe8re) balle rebondit en bas de l\'\xe9cran au lieu d\'\xeatre perdue ( {{lvl}} fois).","upgrades.extra_life.name":"Seconde chance","upgrades.extra_life.tooltip":"La balle rebondit une fois avant d\'\xeatre perdue.","upgrades.extra_life.verbose_description":"Normalement, vous n\'avez qu\'une seule balle par manche, et la manche est termin\xe9e d\xe8s que vous la laissez tomber.\\n\\nCette comp\xe9tence ajoute une barre blanche en bas de l\'\xe9cran qui sauvera une balle une fois, et se brisera au cours du processus.\\n\\nVous pouvez prendre plusieurs vies d\'avances, elle seront utilis\xe9es \xe0 chaque fois qu\'une balle est sur le point d\'\xeatre perdue. ","upgrades.forgiving.name":"L\'erreur est humaine","upgrades.forgiving.tooltip":"Rater les briques fait perdre un portion progressivement plu importante du combo","upgrades.forgiving.verbose_description":" La premi\xe8re brique rat\xe9e par niveau ne co\xfbte rien, la suivante 10%, 20%, etc.","upgrades.fountain_toss.name":"Pi\xe8ce dans la fontaine","upgrades.fountain_toss.tooltip":"Gagnez parfois un peu de combo quand vous perdez des pi\xe8ces.","upgrades.fountain_toss.verbose_description":"Quand une pi\xe8ce est perdue alors que votre combo \xe9tait en dessous de {{max}}, votre combo \xe0 une probabilit\xe9 de {{lvl}}/combo d\'\xeatre incr\xe9ment\xe9","upgrades.ghost_coins.name":"Pi\xe8ces fant\xf4me","upgrades.ghost_coins.tooltip":"Les pi\xe8ces traversent les briques doucement","upgrades.ghost_coins.verbose_description":"Ce n\'est pas une bug, c\'est une fonctionnalit\xe9 ! Les pi\xe8ces passent \xe0 travers les briques doucement. Les niveaux plus \xe9lev\xe9s permettent aux pi\xe8ce de traverser les briques plus vite.","upgrades.helium.name":"H\xe9lium","upgrades.helium.tooltip":"Les pi\xe8ce flottent au lieu de tomber autours de la raquette.","upgrades.helium.verbose_description":"Les pi\xe8ces attendront d\'\xeatre sous la raquette pour tomber. ","upgrades.hot_start.name":"D\xe9marrage \xe0 chaud","upgrades.hot_start.tooltip":"Combo \xe0 {{start}}, -{{loss}} combo par seconde","upgrades.hot_start.verbose_description":"Au d\xe9but de chaque niveau, votre combo commencera \xe0 +30 points, mais \xe0 chaque seconde, il sera diminu\xe9 d\'un point. ","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Chaque fois qu\'une brique change de couleur, t\xe9l\xe9portez cette pi\xe8ce vers la boule la plus proche et rechargez sa capacit\xe9 \xe0 tacher une brique.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosions","upgrades.implosions.tooltip":"Les explosions aspirent les pi\xe8ces au lieu de les faire exploser.","upgrades.implosions.verbose_description":"La force d\u2019explosion est appliqu\xe9e dans l\u2019autre sens. Les niveaux 2+ augmentent la puissance de l\'implosion. ","upgrades.instant_upgrade.name":"Un tiens vaut deux tu l\'auras","upgrades.instant_upgrade.tooltip":"+2 am\xe9liorations, -1 choix jusqu\'\xe0 la fin de la partie.","upgrades.instant_upgrade.verbose_description":"Choisissez imm\xe9diatement deux am\xe9liorations, afin d\'en obtenir une gratuite et une autre pour rembourser celle utilis\xe9e pour obtenir cet avantage. Chaque fois que vous choisirez des am\xe9liorations dans le menu suivant, vous aurez moins de choix.","upgrades.left_is_lava.name":"\xc9viter le c\xf4t\xe9 gauche","upgrades.left_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en touchant le bord gauche","upgrades.left_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez une brique.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 gauche.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 gauche devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.limitless.name":"Sans limites","upgrades.limitless.tooltip":"Augmenter le niveau maximum de toutes les mises \xe0 niveau de {{lvl}} ","upgrades.limitless.verbose_description":"Choisir cet avantage augmente \xe9galement sa propre limite d\'un point, vous permettant de le choisir \xe0 nouveau.","upgrades.metamorphosis.name":"M\xe9tamorphose","upgrades.metamorphosis.tooltip":"Chaque pi\xe8ce peut tacher {{lvl}} brique(s) avec sa couleur","upgrades.metamorphosis.verbose_description":"Avec cette am\xe9lioration, les pi\xe8ces seront de la couleur de la brique d\'o\xf9 elles proviennent et coloreront la premi\xe8re brique qu\'elles toucheront. Les pi\xe8ces apparaissent \xe0 la vitesse de la balle qui les a cass\xe9es, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \\"peindre\\". Au \xe0 chaque niveau, chaque pi\xe8ce peut colorier une brique de plus avant d\'\xeatre \\"\xe9puis\xe9e\\" et d\'appara\xeetre vide.","upgrades.minefield.name":"Terrain min\xe9","upgrades.minefield.tooltip":"+{{lvl}} combo par brique explosive \xe0 l\'\xe9cran","upgrades.minefield.verbose_description":"Ajoute +lvl au combo lorsqu\'une brique est plac\xe9e, -lvl lorsqu\'elle est d\xe9truite et augmente le combo de base du nombre de briques multipli\xe9 par le niveau","upgrades.multiball.name":"Multi balle","upgrades.multiball.tooltip":"Chaque niveau commence avec {{count}} balles.","upgrades.multiball.verbose_description":"D\xe8s que vous laissez tomber la balle dans Breakout 71, vous perdez. \\n\\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d\'en perdre une.\\n\\nLes balles perdues reviennent au niveau suivant. \\n\\nLe fait d\'avoir plus d\'une balle permet d\'obtenir d\'autres avantages et, bien s\xfbr, de franchir le niveau plus rapidement.","upgrades.nbricks.name":"Pr\xe9l\xe8vement","upgrades.nbricks.tooltip":"Frappez exactement {{lvl}} briques par rebond pour +{{lvl}} combo, sinon combo perdu","upgrades.nbricks.verbose_description":"Si votre balle rebondis sans casser une brique, \xe7a compte quand m\xeame comme une frappe. Les briques d\xe9truites par des explosions ne comptent pas.","upgrades.one_more_choice.name":"La r\xe9ponse D","upgrades.one_more_choice.tooltip":"1 choix suppl\xe9mentaire d\'am\xe9lioration propos\xe9 jusqu\'\xe0 la fin de la partie","upgrades.one_more_choice.verbose_description":"Chaque menu d\'am\xe9lioration comportera une option suppl\xe9mentaire. Cela n\'augmente pas le nombre d\'am\xe9liorations que vous pouvez choisir, mais vous aide \xe0 cr\xe9er le profile id\xe9al. \\"La r\xe9ponse D\\" est une r\xe9f\xe9rence \xe0 un sketch classique. ","upgrades.passive_income.name":"Revenu passif","upgrades.passive_income.tooltip":"+{{lvl}} combo / brique, sauf si la raquette \xe0 boug\xe9 dans les {{time}} derni\xe8res secondes, combo perdu dans ce cas","upgrades.passive_income.verbose_description":"Certaines am\xe9lioration font bouger les balles sans avoir besoin de mettre la raquette en mouvement.","upgrades.picky_eater.name":"Mangeur par couleur","upgrades.picky_eater.tooltip":"+{{lvl}} combo par brique cass\xe9e la couleur de la balle, combo perdu sinon","upgrades.picky_eater.verbose_description":"Chaque fois que vous cassez une brique de la m\xeame couleur que votre balle, votre combo augmente d\'une unit\xe9.\\nS\'il s\'agit d\'une couleur diff\xe9rente, la balle adopte cette nouvelle couleur, mais la combinaison est r\xe9initialis\xe9e, sauf s\'il n\'y avais plus aucune brique de la couleur de la balle. Les briques de la mauvaise couleur sont entour\xe9es en rouge. Si vous avez plus d\'une balle, elles changent toutes de couleur en m\xeame temps lorsque l\'une d\'entre elles touche une brique.","upgrades.pierce.name":"Balle per\xe7ante","upgrades.pierce.tooltip":"La balle perce {{count}} briques apr\xe8s chaque rebond sur la raquette.","upgrades.pierce.verbose_description":"Normalement , la balle rebondit d\xe8s qu\'elle touche une brique. Avec cette am\xe9lioration, elle continuera sa trajectoire jusqu\'\xe0 avoir cass\xe9es 3 briques.\\n\\nApr\xe8s cela, elle rebondira sur la quatri\xe8me brique et devra toucher la raquette pour remettre le compteur \xe0 z\xe9ro.","upgrades.pierce_color.name":"Perceur de couleur","upgrades.pierce_color.tooltip":"+{{lvl}} dommage sur les briques de la couleur de la balle","upgrades.pierce_color.verbose_description":"Chaque fois qu\'une balle touche une brique de la m\xeame couleur, elle la traverse sans encombre.\\n\\nLorsqu\'elle atteint une brique de couleur diff\xe9rente, elle la casse, prend sa couleur et rebondit. \\n\\nSi vous avez des briques solides, le fonctionnement est un peu diff\xe9rent. ","upgrades.puck_repulse_ball.help_plural":"La force de r\xe9pulsion est plus grande","upgrades.puck_repulse_ball.name":"Atterrissage en douceur","upgrades.puck_repulse_ball.tooltip":"La raquette repousse les balles","upgrades.puck_repulse_ball.verbose_description":"Lorsqu\'une balle s\'approche de la raquette, elle commence \xe0 ralentir, voire \xe0 rebondir sans toucher le palet.","upgrades.rainbow.name":"Arc en ciel","upgrades.rainbow.tooltip":"Les pi\xe8ces apparaissent avec la couleur de l\'arc en ciel.","upgrades.rainbow.verbose_description":"Chaque niveau augment la proportion de pi\xe8ces color\xe9e. La couleur d\xe9pends du temps de jeu. ","upgrades.reach.name":"Attaque a\xe9rienne","upgrades.reach.tooltip":"Casser une des N briques de la ligne la plus basse d\xe9truit le combo. Sinon, +N combo.","upgrades.reach.verbose_description":"S\'il n\'y a qu\'une seule rang\xe9e de briques, ou si la rang\xe9e la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rang\xe9e la plus basse r\xe9initialise le combo\xa0; briser toute autre rang\xe9e augmente le combo du nombre de briques pr\xe9sentes sur cette rang\xe9e.\\n\\nLa rang\xe9e de briques du bas sera entour\xe9e en rouge pour vous rappeler de ne pas la toucher. ","upgrades.respawn.name":"R\xe9apparition ","upgrades.respawn.tooltip":"{{percent}}% des briques r\xe9apparaissent apr\xe8s {{delay}}s.","upgrades.respawn.verbose_description":"Des effets de particules vous indiqueront o\xf9 les briques appara\xeetront. ","upgrades.right_is_lava.name":"\xc9viter le c\xf4t\xe9 droit","upgrades.right_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de choc avec le cot\xe9 droit","upgrades.right_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez les briques suivantes.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 droit de la zone de jeu.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 droit devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.sacrifice.help_l1":"Perdre une vie d\xe9truit toutes les briques","upgrades.sacrifice.help_over":"Perdre une vie multiplie le combo par {{lvl}} puis d\xe9truit toutes les briques \xe0 l\'\xe9cran","upgrades.sacrifice.name":"Sacrifice","upgrades.sacrifice.verbose_description":"Le combo pourrait monter assez haut.","upgrades.sapper.help_plural":"Les premi\xe8res briques {{lvl}} cass\xe9es deviennent des bombes.","upgrades.sapper.name":"Sapeur","upgrades.sapper.tooltip":"La premi\xe8re brique cass\xe9e devient une bombe.","upgrades.sapper.verbose_description":"Au lieu de dispara\xeetre, la premi\xe8re brique cass\xe9e est remplac\xe9e par une bombe. Faire rebondir la balle sur la raquette r\xe9arme l\'effet. En montant en niveau, vous pourrez placer plus de bombes.","upgrades.shocks.name":"Choc","upgrades.shocks.tooltip":"Collision explosive entre les balles","upgrades.shocks.verbose_description":"Quand deux balles entrent en collision, elles \xe9changent leurs vitesse, cr\xe9ent une explosion et gagnent un peu de vitesse qui les s\xe9pare. ","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Garer {{percent}}% du combo au changement de niveau ","upgrades.shunt.verbose_description":"D\xe9marrage \xe0 chaud sera simplement ajout\xe9 au combo actuel","upgrades.side_flip.name":"Droitier","upgrades.side_flip.tooltip":"+{{lvl}} combo par brique cass\xe9 de la droite, -{{loss}} sinon","upgrades.side_flip.verbose_description":"Impactez la brique sur son c\xf4t\xe9 droit pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 gauche, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.side_kick.name":"Gaucher","upgrades.side_kick.tooltip":"+{{lvl}} combo par brique cass\xe9 de la gauche, -{{loss}} sinon","upgrades.side_kick.verbose_description":"Impactez la brique sur son c\xf4t\xe9 gauche pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 droit, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.skip_last.help_plural":"Les {{lvl}} derni\xe8res briques restantes s\'autod\xe9truiront","upgrades.skip_last.name":"Nettoyage facile","upgrades.skip_last.tooltip":"La derni\xe8re brique s\'autod\xe9truit.","upgrades.skip_last.verbose_description":"Vous devez casser toutes les briques pour passer au niveau suivant. \\n\\nCependant, il peut \xeatre difficile d\'obtenir les derni\xe8res briques.\\n\\nTerminer un niveau plus t\xf4t permet d\'obtenir des choix suppl\xe9mentaires lors de la mise \xe0 niveau. \\n\\nNe jamais manquer de briques est \xe9galement tr\xe8s avantageux.\\n\\nDonc, si vous avez du mal \xe0 casser les derni\xe8res briques, obtenir cet avantage plusieurs fois peut vous aider.","upgrades.slow_down.name":"Balle lente","upgrades.slow_down.tooltip":"La balle se d\xe9place plus lentement","upgrades.slow_down.verbose_description":"La balle d\xe9marre relativement lentement, mais \xe0 chaque niveau de votre partie, elle d\xe9marre un peu plus vite, et elle acc\xe9l\xe8re \xe9galement si vous passez beaucoup de temps dans un niveau.\\n\\nCet avantage rend la balle plus facile \xe0 g\xe9rer. \\n\\nVous pouvez l\'obtenir au d\xe9but de chaque partie en activant le mode enfant dans le menu.","upgrades.smaller_puck.help_plural":"La raquette r\xe9tr\xe9cie encore et le combo augmente encore.","upgrades.smaller_puck.name":"Raquette plus petite","upgrades.smaller_puck.tooltip":"Donne aussi +5 combo","upgrades.smaller_puck.verbose_description":"Vous b\xe9n\xe9ficiez d\'un bonus permanent de +5 combo pour avoir choisi cette am\xe9lioration.","upgrades.soft_reset.name":"R\xe9initialisation progressive","upgrades.soft_reset.tooltip":"La remise \xe0 z\xe9ro du combo conserve {{percent}}% des points","upgrades.soft_reset.verbose_description":"Limite l\'impact d\'une r\xe9initialisation du combo.","upgrades.streak_shots.name":"S\xe9quence de destruction","upgrades.streak_shots.tooltip":"Plus de pi\xe8ces si vous cassez plusieurs briques \xe0 la fois.","upgrades.streak_shots.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente. Le combo est remis \xe0 z\xe9ro quand la balle touche la raquette. Une fois que votre combo d\xe9passe la valeur de base, votre raquette devient rouge pour vous rappeler que le fait de la toucher avec la balle d\xe9truira votre combo.","upgrades.sturdy_bricks.name":"Briques solides","upgrades.sturdy_bricks.tooltip":"+{{lvl}} points de vie des briques, +{{percent}}% pi\xe8ces quand elles sont d\xe9truites","upgrades.sturdy_bricks.verbose_description":"Chaque niveau de cet am\xe9lioration ajoute un PV \xe0 toutes les briques. Vous pouvez consulter le nombre de PV avec l\'avantage \\"clairvoyant\\". Vous pouvez augmenter les d\xe9g\xe2ts des balles en obtenant l\'am\xe9lioration \\"Balle per\xe7ante\\". Chaque niveau de cet am\xe9lioration ajoute 50% de pi\xe8ces en plus.","upgrades.superhot.name":"SUPER HOT","upgrades.superhot.tooltip":"Le temps avance quand la raquette bouge. ","upgrades.superhot.verbose_description":"SUPER HOT SUPER HOT SUPER HOT SUPER HOT","upgrades.telekinesis.help_plural":"Effet plus fort sur la balle","upgrades.telekinesis.name":"T\xe9l\xe9kin\xe9sie","upgrades.telekinesis.tooltip":"Contr\xf4ler la trajectoire de la balle","upgrades.telekinesis.verbose_description":"Vous contr\xf4lez la balle pendant qu\'elle monte.","upgrades.top_is_lava.name":"Icare ","upgrades.top_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de rebond au plafond","upgrades.top_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9. Cependant, votre combo sera r\xe9initialis\xe9 d\xe8s que votre balle atteindra le haut de l\'\xe9cran.\\n\\nLorsque votre combo est sup\xe9rieur au minimum, une barre rouge appara\xeet en haut de l\'\xe9cran pour vous rappeler que vous devez \xe9viter de la frapper.","upgrades.trampoline.name":"Trampoline","upgrades.trampoline.tooltip":"+{{lvl}} combo \xe0 chaque rebond d\'une balle sur la raquette,-{{lvl}} combo \xe0 chaque rebond sur un des bords","upgrades.trampoline.verbose_description":"Une des rares am\xe9liorations \xe0 ne pas avoir de condition de remise \xe0 z\xe9ro","upgrades.transparency.name":"Camouflage","upgrades.transparency.tooltip":"Plus la balle est haut \xe0 l\'\xe9cran, plus elle devient transparente. Plus elle est transparente, plus elle produit de pi\xe8ces.","upgrades.transparency.verbose_description":"Les niveaux plus \xe9lev\xe9s rendent la balle transparente plus t\xf4t et augmentent le bonus de points.","upgrades.trickledown.name":"Ruissellement","upgrades.trickledown.tooltip":"Les pi\xe8ces apparaissent en haut de l\'\xe9cran.","upgrades.trickledown.verbose_description":"\xc7a pourrait vous aider \xe0 mettre des pi\xe8ces de cot\xe9. ","upgrades.unbounded.name":"Besoin d\'espace","upgrades.unbounded.tooltip":"Plus d\'espace autour des briques, mais la raquette ne peut pas aller aussi loin.","upgrades.unbounded.verbose_description":"Une autre am\xe9lioration pourrait vous permettre d\'\xe9tendre la port\xe9e de votre raquette.","upgrades.viscosity.name":"Fluide visqueux ","upgrades.viscosity.tooltip":"Chute plus lente des pi\xe8ces","upgrades.viscosity.verbose_description":"Les pi\xe8ces acc\xe9l\xe8rent normalement avec la gravit\xe9 et les explosions pour atteindre des vitesses assez \xe9lev\xe9es. \\n\\nCette comp\xe9tence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\\n\\nCela permet de les attraper plus facilement et se combine bien avec les am\xe9liorations qui influencent le mouvement de la pi\xe8ce.","upgrades.wind.help_plural":"Force du vent plus importante","upgrades.wind.name":"Vive le vent","upgrades.wind.tooltip":"La position de la raquette cr\xe9e du vent","upgrades.wind.verbose_description":"Le vent d\xe9pend de la position de la raquette \xe0 l\'\xe9cran, vers la gauche s\'il est \xe0 gauche, vers la droite s\'il est \xe0 droite. \\nAffecte les balles et les pi\xe8ces.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"La balle se dirige vers la raquette en descendant.","upgrades.yoyo.verbose_description":"C\'est l\'inverse de T\xe9l\xe9kin\xe9sie, contr\xf4lez la balle alors qu\'elle redescend vers la raquette.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo par brique, jusqu\'\xe0 ce qu\'il y ait une explosion","upgrades.zen.verbose_description":"C\'est quand m\xeame un jeu non violent \xe0 la base."}'); +module.exports = JSON.parse('{"confirmRestart.no":"Annuler","confirmRestart.text":"Vous \xeates sur le point de commencer une nouvelle partie, est-ce vraiment ce que vous vouliez ?","confirmRestart.title":"D\xe9marrer une nouvelle partie\u202F?","confirmRestart.yes":"Commencer une nouvelle partie","editor.editing.bigger":"Augmenter la taille du niveau","editor.editing.color":"Choisissez une couleur dans la liste des couleurs (max 5 par niveau)","editor.editing.copy":"Copier le code du niveau","editor.editing.copy_help":"Collez-le dans le canal #levels de notre discord","editor.editing.credit":"Cr\xe9dits et source","editor.editing.credit_prompt":"Entrez l\'url source ou l\'explication de votre niveau.","editor.editing.delete":"Supprimer le niveau","editor.editing.down":"D\xe9placez toutes les briques vers le bas","editor.editing.help":"Cliquez ensuite sur une tuile pour la colorier.","editor.editing.left":"D\xe9placer toutes les briques vers la gauche","editor.editing.play":"Jouez \xe0 ce niveau","editor.editing.rename":"Nom du niveau","editor.editing.rename_prompt":"Veuillez saisir un nouveau nom pour le niveau","editor.editing.right":"D\xe9placer toutes les briques vers la droite","editor.editing.smaller":"Diminuer la taille du niveau","editor.editing.title":"Niveau d\'\xe9dition\xa0: {{name}}","editor.editing.up":"D\xe9placez toutes les briques","editor.help":"Cr\xe9ez des niveaux personnalis\xe9s et partagez-les pour les inclure dans le jeu.","editor.import":"Importer un niveau","editor.import_instruction":"Collez un code de niveau pour l\'importer dans votre liste de niveaux","editor.locked":"Atteignez un score total de {{min}} pour d\xe9bloquer","editor.new_level":"Nouveau niveau","editor.title":"\xc9diteur de niveau","gameOver.creative":"Cette partie de test ne sera pas enregistr\xe9e.","gameOver.cumulative_total":"Votre score total cumul\xe9 est pass\xe9 de {{startTs}} \xe0 {{endTs}}.","gameOver.lost.summary":"Vous avez fait tomber la balle apr\xe8s avoir attrap\xe9 {{score}} pi\xe8ces.","gameOver.lost.title":"Balle perdue","gameOver.stats.balls_lost":"Balles perdues","gameOver.stats.bricks_broken":"Briques cass\xe9es","gameOver.stats.bricks_per_minute":"Briques cass\xe9es par minute","gameOver.stats.catch_rate":"Pi\xe8ces attrap\xe9es","gameOver.stats.combo_avg":"Combo moyen","gameOver.stats.combo_max":"Combo maximum","gameOver.stats.duration_per_level":"Dur\xe9e par niveau","gameOver.stats.hit_rate":"Pr\xe9cision","gameOver.stats.intro":"","gameOver.stats.level_reached":"Niveau atteint","gameOver.stats.total_score":"Score total","gameOver.stats.upgrades_applied":"Am\xe9liorations appliqu\xe9es","gameOver.stats_intro":"Vous trouverez ci-dessous les statistiques de cette partie compar\xe9es \xe0 vos {{count}} meilleures parties.","gameOver.unlocked_perk":"Am\xe9lioration d\xe9bloqu\xe9e","gameOver.unlocked_perk_plural":"Vous avez d\xe9bloqu\xe9 {{count}} am\xe9liorations","gameOver.win.summary":"Cette partie est termin\xe9e. Vous avez accumul\xe9 {{score}} pi\xe8ces. ","gameOver.win.title":"Vous avez termin\xe9 cette partie","help.content":"## Objectif\\n\\nAttrapez un maximum de pi\xe8ces au cours des 7 niveaux.\\nLes pi\xe8ces apparaissent lorsque vous cassez des briques.\\nAttrapez-les avec votre palet pour augmenter votre score.\\nVotre score est affich\xe9 en haut \xe0 droite de l\'\xe9cran.\\nNe laissez pas tomber la balle, sinon la partie est termin\xe9e.\\n\\nApr\xe8s avoir d\xe9truit toutes les briques, vous pourrez choisir une am\xe9lioration.\\n\\n## Am\xe9liorations\\n\\nLes am\xe9liorations que vous choisissez seront valables jusqu\'\xe0 la fin de la partie.\\nCertaines peuvent \xeatre s\xe9lectionn\xe9es plusieurs fois pour un effet plus puissant.\\nD\'autres aident \xe0 viser ou simplifient le jeu.\\nCertaines ne sont utiles que lorsqu\'elles sont combin\xe9es.\\n\\nVous obtenez toujours une am\xe9lioration au d\xe9but de chaque partie.\\nSon ic\xf4ne forme les briques du premier niveau.\\nVous pouvez s\xe9lectionner les am\xe9liorations de d\xe9part dans les param\xe8tres.\\n\\nDe nombreuses am\xe9liorations influencent votre combo.\\n\\n## Combo\\n\\nVotre \xab combo \xbb correspond au nombre de pi\xe8ces g\xe9n\xe9r\xe9es lorsqu\'une brique se casse.\\nIl est affich\xe9 sur votre palet. Par exemple, x4 signifie que chaque brique rapporte 4 pi\xe8ces.\\n\\nLa plupart des am\xe9liorations qui augmentent le combo ajoutent \xe9galement une condition pour le r\xe9initialiser.\\nLe combo se r\xe9initialise \xe9galement si la balle revient sur la raquette sans toucher de brique.\\nUn message \xab\xa0Manqu\xe9\xa0\xbb s\'affiche alors.\\n\\nEssayez de viser vers un brique \xe0 chaque rebond.\\n\\n## Vis\xe9e\\n\\nSeule la position de la balle sur la raquette d\xe9termine son angle de rebond.\\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\\nSi vous frappez sur le c\xf4t\xe9 de la raquette, l\'angle sera plus grand.\\nLa vitesse de la raquette et l\'angle d\'incidence de la balle n\'ont pas d\'effet.\\n\\nDe nombreuses am\xe9liorations facilitant la vis\xe9e peuvent \xeatre d\xe9bloqu\xe9es.\\n\\n## D\xe9blocages\\n\\nLorsque vous jouez \xe0 Breakout 71 pour la premi\xe8re fois, la plupart des am\xe9liorations et des niveaux sont verrouill\xe9s.\\nLes am\xe9liorations se d\xe9bloquent simplement en jouant et en attrapant beaucoup de pi\xe8ces.\\nLes premiers niveaux se d\xe9bloquent en atteignant un score \xe9lev\xe9.\\nLes niveaux suivants ajoutent une condition concernant les avantages s\xe9lectionn\xe9s.\\n\\nAtteindre des scores \xe9lev\xe9s est beaucoup plus facile lorsque vous obtenez plusieurs am\xe9liorations apr\xe8s chaque niveau.\\n\\n## Relances et am\xe9liorations gratuites\\n\\nVous obtiendrez une am\xe9lioration suppl\xe9mentaire si vous jouez bien\xa0:\\n\\n- Terminez le niveau en moins de {{levelTimeGood}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedGood}} fois\\n- Attrapez {{catchRateGood}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesGood}} fois\\n\\nVous b\xe9n\xe9ficierez \xe9galement d\'une relance qui vous permettra d\'ignorer les am\xe9liorations si vous faites encore mieux\xa0:\\n\\n- Terminez un niveau en moins de {{levelTimeBest}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedBest}} fois\\n- Attrapez {{catchRateBest}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesBest}} fois\\n\\nUne option dans les param\xe8tres vous permet d\'afficher ces statistiques ","help.help":"D\xe9couvrez le jeu en d\xe9tail","help.levels":"Niveaux","help.title":"Aide","help.upgrades":"## Am\xe9liorations","history.columns.score":"Score","history.columns.started":"Date","history.help":"Liste vos {{count}} meilleurs parties.","history.locked":"Jouez d\'abord au moins dix parties","history.title":"Historique","lab.help":"Essayez n\'importe quel combinaison d\'am\xe9liorations et de niveaux.","lab.instructions":"S\xe9lectionnez les am\xe9liorations ci-dessous, puis choisissez le niveau \xe0 jouer. .","lab.menu_entry":"Mode cr\xe9atif","lab.reset":"Retirer toutes les am\xe9liorations","lab.select_level":"S\xe9lectionnez un niveau sur lequel jouer","lab.unlocks_at":"D\xe9verrouill\xe9 \xe0 partir d\'un score total de {{score}}","level_up.after_buttons":"Vous venez de terminer le niveau {{level}}/{{max}}.","level_up.before_buttons":"Vous avez attrap\xe9 {{score}} pi\xe8ces {{catchGain}} sur {{levelSpawnedCoins}} en {{time}} secondes {{timeGain}}.\\n\\nVous avez rat\xe9 les briques {{levelMisses}} fois {{missesGain}} et touch\xe9 les bords de la zone de jeu {{levelWallBounces}} fois {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Essayez d\'attraper toutes les pi\xe8ces, de ne jamais rater les briques, de ne pas toucher les murs ou de terminer le niveau en moins de 30 secondes pour obtenir des choix suppl\xe9mentaires et des am\xe9liorations.","level_up.compliment_good":"Bravo !","level_up.compliment_perfect":"Impressionnant, continuez comme \xe7a !","level_up.pick_upgrade_title":"Choisir une am\xe9lioration","level_up.plus_one_upgrade":"(+1 upgrade)","level_up.plus_one_upgrade_and_reroll":"(+1 am\xe9lioration et +1 relance)","level_up.reroll":"Relancer ({{count}})","level_up.reroll_help":"Nouveaux choix","level_up.upgrade_perk_to_level":" niveau {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Vous avez jou\xe9 {{hours}} heures","main_menu.donate_help":"Pourriez-vous donner quelques euros ? Vous pouvez masquer ce rappel dans les param\xe8tres.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"High score : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Nouvelle Partie","main_menu.normal_help":"Avec un avantage de d\xe9part al\xe9atoire","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Adaptez le jeu \xe0 vos besoins","main_menu.settings_title":"Param\xe8tre","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenu d\xe9bloqu\xe9","main_menu.unlocks_help":"Essayez les \xe9l\xe9ments d\xe9bloqu\xe9s","play.close_modale_window_tooltip":"Fermer","play.current_lvl":"Niveau {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Ouvrir le menu principal","play.missed_ball":"rat\xe9","play.mobile_press_to_play":"Gardez le doigt ici pour jouer","play.score_tooltip":"Consultez votre score, am\xe9liorations et plus encore","play.stats.coins_catch_rate":"Taux de capture des pi\xe8ces ","play.stats.levelMisses":"Tirs rat\xe9s, ou vous n\'avez touch\xe9 aucune brique","play.stats.levelTime":"Dur\xe9e du niveau","play.stats.levelWallBounces":"Rebonds sur les murs","score_panel.close_to_unlock":"Prochain niveau d\xe9bloqu\xe9 : ","score_panel.get_upgrades_to_unlock":"Obtenez {{missingUpgrades}} et attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.rerolls_count":"Vous avez accumul\xe9 {{rerolls}} rerolls","score_panel.score_to_unlock":"Attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.title":"{{score}} points au niveau {{level}}/{{max}} ","score_panel.upcoming_levels":"Niveaux de la parties : ","score_panel.upgrades_picked":"Am\xe9liorations choisies pendant la partie :","settings.basic":"Graphismes simplifi\xe9s","settings.basic_help":"Meilleures performances.","settings.colorful_coins":"Pi\xe8ces color\xe9es","settings.colorful_coins_help":"Les pi\xe8ces apparaissent toujours de la couleur de la brique","settings.comboIncreaseTexts":"Afficher un +X dor\xe9","settings.comboIncreaseTexts_help":"Quand le combo augmente","settings.contrast":"Contraste \xe9lev\xe9","settings.contrast_help":"Affichage plus contrast\xe9 et color\xe9","settings.donation_reminder":"Me rappeler de donner","settings.donation_reminder_help":"Afficher le temps de jeu et un lien pour donner dans le menu principal","settings.download_save_file":"Sauvegarder mes progr\xe8s","settings.download_save_file_help":"Obtenir un fichier de sauvegarde","settings.extra_bright":"Plus de lumi\xe8re","settings.extra_bright_help":"Plus grand halo lumineux autours des briques et pi\xe8ces.","settings.fullscreen":"Plein \xe9cran","settings.fullscreen_help":"Le jeu essaiera de passer en plein \xe9cran quand vous le d\xe9marrez","settings.kid":"Mode enfants","settings.kid_help":"Balle plus lente","settings.language":"Langue","settings.language_help":"Changer la langue d\'affichage","settings.load_save_file":"Charger une sauvegarde","settings.load_save_file_help":"Depuis un fichier ","settings.max_coins":"{{max}} pi\xe8ces affich\xe9es maximum","settings.max_coins_help":"Visuel uniquement, pas d\'impact sur le score","settings.mobile":"Mode mobile","settings.mobile_help":"Laisse un espace sous la raquette.","settings.pointer_lock":"Verrouillage du pointeur","settings.pointer_lock_help":"Cache aussi le curseur de la souris.","settings.precise_physics":"","settings.precise_physics_help":"","settings.record":"Enregistrer des vid\xe9os de jeu","settings.record_download":"T\xe9l\xe9charger la vid\xe9o ({{size}} MB)","settings.record_help":"Obtenez une vid\xe9o de chaque niveau.","settings.red_miss":"Balles rat\xe9es","settings.red_miss_help":"Afficher des particules rouges autours des balles qui redescendent sans avoir touch\xe9 une brique.","settings.reset":"R\xe9initialiser le jeu","settings.reset_cancel":"Non","settings.reset_confirm":"Oui","settings.reset_help":"Effacer les scores, statistiques et temps de jeu","settings.reset_instruction":"Vous perdrez tous les progr\xe8s que vous avez faits dans le jeu, \xeates-vous s\xfbr ?","settings.save_file_error":"Erreur lors du chargement du fichier de sauvegarde","settings.save_file_loaded":"Sauvegarde charg\xe9e","settings.save_file_loaded_help":"L\'appli va red\xe9marrer","settings.save_file_loaded_ok":"Ok","settings.show_fps":"Compteur de FPS","settings.show_fps_help":"Surveiller la performance du jeu","settings.show_stats":"Statistiques en temps r\xe9el","settings.show_stats_help":"Pi\xe8ces, temps, rebonds, rat\xe9s","settings.sounds":"Sons du jeu","settings.sounds_help":"Ralentis certains t\xe9l\xe9phones.","starting_perks.checked":"Lorsque vous d\xe9marrez une nouvelle partie, l\'un de ces avantages vous sera attribu\xe9. Cliquez sur un avantage pour l\'exclure.","starting_perks.help":"Choisissez les avantages de d\xe9part","starting_perks.random":"Tous les avantages ont \xe9t\xe9 retir\xe9s, le choix sera al\xe9atoire.","starting_perks.title":"Avantages de d\xe9part","starting_perks.unchecked":"Les avantages ci-dessous ne sont pas propos\xe9s comme avantages de d\xe9part, mais vous pouvez cliquer pour les ajouter aux avantages de d\xe9part possibles.","unlocks.greyed_out_help":"Les \xe9l\xe9ments gris\xe9es peuvent \xeatre d\xe9bloqu\xe9es en augmentant votre score total. Le score total augmente \xe0 chaque fois que vous marquez des points dans le jeu.","unlocks.intro":"Votre score total est de {{ts}}. Vous trouverez ci-dessous toutes les am\xe9liorations et tous les niveaux que le jeu peut offrir. Cliquez sur l\'un d\'entre eux pour les essayer dans une partie de test. ","unlocks.just_unlocked":"Niveau d\xe9bloqu\xe9","unlocks.just_unlocked_plural":"Vous venez de d\xe9bloquer {{count}} niveaux","unlocks.level":"

Vous avez d\xe9bloqu\xe9 {{unlocked}} niveaux sur {{out_of}}

\\n

Voici tous les niveaux du jeu, cliquez sur l\'un d\'eux pour l\'essayer.

","unlocks.level_description":"Un niveau {{size}}x{{size}} avec {{bricks}} briques, {{colors}} couleurs et {{bombs}} bombes.","unlocks.minScore":"Atteignez un score de ${{minScore}} dans une partie pour d\xe9bloquer.","unlocks.minScoreWithPerks":"Atteignez ${{minScore}} dans une partie avec {{required}} mais sans {{forbidden}}.","unlocks.minTotalScore":"Accumuler un total de ${{score}}","unlocks.reached":"Votre meilleur score pour l\'instant est {{reached}}.","unlocks.title_upgrades":"Vous avez d\xe9bloqu\xe9 {{unlocked}} am\xe9liorations sur {{out_of}}","upgrades.addiction.name":"Addiction","upgrades.addiction.tooltip":"+{{lvl}} combo / brique, combo perdu apr\xe8s {{delay}}s sans casser de briques","upgrades.addiction.verbose_description":"Le d\xe9compte ne commence qu\'\xe0 parti de la destruction de la premi\xe8re brique du niveau, et s\'arr\xeate d\xe8s qu\'il n\'y a plus de briques. ","upgrades.asceticism.name":"Asc\xe9tisme","upgrades.asceticism.tooltip":"+{{combo}} combo par brique cass\xe9e, - {{combo}} quand une pi\xe8ce est attrap\xe9e","upgrades.asceticism.verbose_description":"Il faudra trouver un moyen de stocker les pi\xe8ces pendant que le combo grandis. ","upgrades.ball_attract_ball.help_plural":"Force d\'attraction plus forte","upgrades.ball_attract_ball.name":"Gravit\xe9","upgrades.ball_attract_ball.tooltip":"Les balles attirent les balles","upgrades.ball_attract_ball.verbose_description":"Les balles qui sont \xe9loign\xe9es de plus de 3/4 de la largeur d\'\xe9cran commencent \xe0 s\'attirer. La force d\'attraction est plus forte lorsque les balles sont plus \xe9loign\xe9es l\'une de l\'autre. Des particules arc-en-ciel voleront pour symboliser la force d\'attraction. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle en jeu.","upgrades.ball_attracts_coins.name":"Balles fortun\xe9es","upgrades.ball_attracts_coins.tooltip":"Les pi\xe8ces accompagnent la balle la plus proche ","upgrades.ball_attracts_coins.verbose_description":"Vous pourriez l\'utiliser pour que les pi\xe8ces orbitent autours de la balle et colorent les briques \xe0 proximit\xe9, ou comme une sorte de coin magnet. ","upgrades.ball_repulse_ball.help_plural":"Force de r\xe9pulsion plus forte","upgrades.ball_repulse_ball.name":"Vol en formation","upgrades.ball_repulse_ball.tooltip":"Les balles repoussent les balles","upgrades.ball_repulse_ball.verbose_description":"Les balles qui se trouvent \xe0 moins d\'un quart de largeur d\'\xe9cran commencent \xe0 se repousser les unes les autres. La force de r\xe9pulsion est plus forte si elles sont proches l\'une de l\'autre. Des particules seront affich\xe9es pour symboliser l\'application de cette force. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle.","upgrades.base_combo.name":"Meilleur base","upgrades.base_combo.tooltip":"Le combo commence \xe0 {{coins}} au lieu de 1.","upgrades.base_combo.verbose_description":"Votre combo commence normalement \xe0 1 au d\xe9but du niveau et revient \xe0 1 lorsque vous rebondissez sans rien toucher. Avec cette caract\xe9ristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pi\xe8ces par brique. Lorsque votre combo est r\xe9initialis\xe9, il revient \xe0 4 et non \xe0 1. Votre balle scintillera un peu pour indiquer que son combo est sup\xe9rieur \xe0 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosions plus violentes","upgrades.bigger_explosions.verbose_description":"L\'explosion par d\xe9faut efface un carr\xe9 de 3x3 briques, avec cette am\xe9lioration un carr\xe9 de 5x5. Le vent soufflant les pi\xe8ces est \xe9galement beaucoup plus fort. L\'\xe9cran clignotera un peu apr\xe8s chaque explosion (sauf en mode graphismes basiques).","upgrades.bigger_puck.name":"Raquette plus grande","upgrades.bigger_puck.tooltip":"Attrapez facilement plus de pi\xe8ces.","upgrades.bigger_puck.verbose_description":"Une grande raquette permet de ne jamais rater la balle et d\'attraper plus de pi\xe8ces, ainsi que d\'orienter pr\xe9cis\xe9ment les rebonds. Cependant, une grande raquette est plus difficile \xe0 utiliser sur les c\xf4t\xe9s du niveau.","upgrades.bricks_attract_ball.name":"Les briques attirent les balles","upgrades.bricks_attract_ball.tooltip":"La balle se dirige vers les {{count}} premi\xe8res briques qu\'elle touchera.","upgrades.bricks_attract_ball.verbose_description":"L\'effet est plus fort \xe0 des niveaux plus \xe9lev\xe9s. Le nombre de briques pouvant \xeatre touch\xe9es avant que l\'effet ne s\'arr\xeate est \xe9galement plus \xe9lev\xe9. L\'effet se r\xe9arme lorsque la balle touche le palet.","upgrades.bricks_attract_coins.name":"Briques attirent les pi\xe8ces","upgrades.bricks_attract_coins.tooltip":"Aide \xe0 garder les pi\xe8ces en suspension","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Clairvoyant","upgrades.clairvoyant.tooltip":"R\xe9v\xe8le les niveaux, PV des briques et direction des balles","upgrades.clairvoyant.verbose_description":"Vous aide \xe0 choisir les bonnes am\xe9liorations et \xe0 comprendre ce qu\'il se passe avec \\"briques solides\\". Les niveaux 2 et 3 (en mode loop) am\xe8nent des informations compl\xe9mentaires d\'une utilit\xe9 douteuse. ","upgrades.coin_magnet.help_plural":"Effet plus marqu\xe9 sur les pi\xe8ces","upgrades.coin_magnet.name":"Aimant pour pi\xe8ces","upgrades.coin_magnet.tooltip":"La raquette attire les pi\xe8ces","upgrades.coin_magnet.verbose_description":"Dirige les pi\xe8ces vers la raquette. L\'effet est plus fort sur les pi\xe8ces d\xe9j\xe0 proche de la raquette. ","upgrades.compound_interest.name":"Int\xe9r\xeats compos\xe9s","upgrades.compound_interest.tooltip":"+{{lvl}} combo par brique cass\xe9e, remise \xe0 z\xe9ro quand une pi\xe8ce est perdu","upgrades.compound_interest.verbose_description":"Votre combo augmentera d\'une unit\xe9 \xe0 chaque fois que vous casserez une brique. Toute pi\xe8ce perdue remettra votre combo \xe0 z\xe9ro. \\n\\nSi votre combo est sup\xe9rieure au minimum, une ligne rouge s\'affichera au bas de la zone de jeu pour vous le rappeler que les pi\xe8ces ne doivent pas aller \xe0 cet endroit.","upgrades.concave_puck.name":"Raquette concave","upgrades.concave_puck.tooltip":"Aide \xe0 \xe9viter les bords.","upgrades.concave_puck.verbose_description":"Les balles d\xe9marrent verticalement en d\xe9but de niveau, et rebondi sur la raquette de mani\xe8re plus verticale et invers\xe9e.","upgrades.corner_shot.name":"Tir en coin","upgrades.corner_shot.tooltip":"Laisse votre raquette sortir de la zone encadr\xe9e","upgrades.corner_shot.verbose_description":"Aide \xe0 viser dans les coins","upgrades.etherealcoins.name":"Monnaie spatiale ","upgrades.etherealcoins.tooltip":"Les pi\xe8ces ne subissent plus la gravit\xe9 ou la friction","upgrades.etherealcoins.verbose_description":"Les pi\xe8ces garderont leur vitesse m\xeame apr\xe8s plusieurs rebonds, et ne subirons plus la gravit\xe9. ","upgrades.extra_levels.name":"Encore 5 minutes","upgrades.extra_levels.tooltip":"Jouer {{count}} niveaux au lieu de 7","upgrades.extra_levels.verbose_description":"La partie dure normalement 7 niveaux, apr\xe8s quoi le jeu est termin\xe9 et le score que vous avez atteint est votre score de partie.\\n\\nChoisir cette am\xe9lioration vous permet de prolonger la partie d\'un niveau. Les derniers niveaux sont souvent ceux o\xf9 vous faites le plus de points, la diff\xe9rence peut donc \xeatre spectaculaire.","upgrades.extra_life.help_plural":"La (derni\xe8re) balle rebondit en bas de l\'\xe9cran au lieu d\'\xeatre perdue ( {{lvl}} fois).","upgrades.extra_life.name":"Seconde chance","upgrades.extra_life.tooltip":"La balle rebondit une fois avant d\'\xeatre perdue.","upgrades.extra_life.verbose_description":"Normalement, vous n\'avez qu\'une seule balle par manche, et la manche est termin\xe9e d\xe8s que vous la laissez tomber.\\n\\nCette comp\xe9tence ajoute une barre blanche en bas de l\'\xe9cran qui sauvera une balle une fois, et se brisera au cours du processus.\\n\\nVous pouvez prendre plusieurs vies d\'avances, elle seront utilis\xe9es \xe0 chaque fois qu\'une balle est sur le point d\'\xeatre perdue. ","upgrades.forgiving.name":"L\'erreur est humaine","upgrades.forgiving.tooltip":"Rater les briques fait perdre un portion progressivement plu importante du combo","upgrades.forgiving.verbose_description":" La premi\xe8re brique rat\xe9e par niveau ne co\xfbte rien, la suivante 10%, 20%, etc.","upgrades.fountain_toss.name":"Pi\xe8ce dans la fontaine","upgrades.fountain_toss.tooltip":"Gagnez parfois un peu de combo quand vous perdez des pi\xe8ces.","upgrades.fountain_toss.verbose_description":"Quand une pi\xe8ce est perdue alors que votre combo \xe9tait en dessous de {{max}}, votre combo \xe0 une probabilit\xe9 de {{lvl}}/combo d\'\xeatre incr\xe9ment\xe9","upgrades.ghost_coins.name":"Pi\xe8ces fant\xf4me","upgrades.ghost_coins.tooltip":"Les pi\xe8ces traversent les briques doucement","upgrades.ghost_coins.verbose_description":"Ce n\'est pas une bug, c\'est une fonctionnalit\xe9 ! Les pi\xe8ces passent \xe0 travers les briques doucement. Les niveaux plus \xe9lev\xe9s permettent aux pi\xe8ce de traverser les briques plus vite.","upgrades.helium.name":"H\xe9lium","upgrades.helium.tooltip":"Les pi\xe8ce flottent au lieu de tomber autours de la raquette.","upgrades.helium.verbose_description":"Les pi\xe8ces attendront d\'\xeatre sous la raquette pour tomber. ","upgrades.hot_start.name":"D\xe9marrage \xe0 chaud","upgrades.hot_start.tooltip":"Combo \xe0 {{start}}, -{{loss}} combo par seconde","upgrades.hot_start.verbose_description":"Au d\xe9but de chaque niveau, votre combo commencera \xe0 +30 points, mais \xe0 chaque seconde, il sera diminu\xe9 d\'un point. ","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Chaque fois qu\'une brique change de couleur, t\xe9l\xe9portez cette pi\xe8ce vers la boule la plus proche et rechargez sa capacit\xe9 \xe0 tacher une brique.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosions","upgrades.implosions.tooltip":"Les explosions aspirent les pi\xe8ces au lieu de les faire exploser.","upgrades.implosions.verbose_description":"La force d\u2019explosion est appliqu\xe9e dans l\u2019autre sens. Les niveaux 2+ augmentent la puissance de l\'implosion. ","upgrades.instant_upgrade.name":"Un tiens vaut deux tu l\'auras","upgrades.instant_upgrade.tooltip":"+2 am\xe9liorations, -1 choix jusqu\'\xe0 la fin de la partie.","upgrades.instant_upgrade.verbose_description":"Choisissez imm\xe9diatement deux am\xe9liorations, afin d\'en obtenir une gratuite et une autre pour rembourser celle utilis\xe9e pour obtenir cet avantage. Chaque fois que vous choisirez des am\xe9liorations dans le menu suivant, vous aurez moins de choix.","upgrades.left_is_lava.name":"\xc9viter le c\xf4t\xe9 gauche","upgrades.left_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en touchant le bord gauche","upgrades.left_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez une brique.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 gauche.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 gauche devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.limitless.name":"Sans limites","upgrades.limitless.tooltip":"Augmenter le niveau maximum de toutes les mises \xe0 niveau de {{lvl}} ","upgrades.limitless.verbose_description":"Choisir cet avantage augmente \xe9galement sa propre limite d\'un point, vous permettant de le choisir \xe0 nouveau.","upgrades.metamorphosis.name":"M\xe9tamorphose","upgrades.metamorphosis.tooltip":"Chaque pi\xe8ce peut tacher {{lvl}} brique(s) avec sa couleur","upgrades.metamorphosis.verbose_description":"Avec cette am\xe9lioration, les pi\xe8ces seront de la couleur de la brique d\'o\xf9 elles proviennent et coloreront la premi\xe8re brique qu\'elles toucheront. Les pi\xe8ces apparaissent \xe0 la vitesse de la balle qui les a cass\xe9es, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \\"peindre\\". Au \xe0 chaque niveau, chaque pi\xe8ce peut colorier une brique de plus avant d\'\xeatre \\"\xe9puis\xe9e\\" et d\'appara\xeetre vide.","upgrades.minefield.name":"Terrain min\xe9","upgrades.minefield.tooltip":"+{{lvl}} combo par brique explosive \xe0 l\'\xe9cran","upgrades.minefield.verbose_description":"Ajoute +lvl au combo lorsqu\'une brique est plac\xe9e, -lvl lorsqu\'elle est d\xe9truite et augmente le combo de base du nombre de briques multipli\xe9 par le niveau","upgrades.multiball.name":"Multi balle","upgrades.multiball.tooltip":"Chaque niveau commence avec {{count}} balles.","upgrades.multiball.verbose_description":"D\xe8s que vous laissez tomber la balle dans Breakout 71, vous perdez. \\n\\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d\'en perdre une.\\n\\nLes balles perdues reviennent au niveau suivant. \\n\\nLe fait d\'avoir plus d\'une balle permet d\'obtenir d\'autres avantages et, bien s\xfbr, de franchir le niveau plus rapidement.","upgrades.nbricks.name":"Pr\xe9l\xe8vement","upgrades.nbricks.tooltip":"Frappez exactement {{lvl}} briques par rebond pour +{{lvl}} combo, sinon combo perdu","upgrades.nbricks.verbose_description":"Si votre balle rebondis sans casser une brique, \xe7a compte quand m\xeame comme une frappe. Les briques d\xe9truites par des explosions ne comptent pas.","upgrades.one_more_choice.name":"La r\xe9ponse D","upgrades.one_more_choice.tooltip":"1 choix suppl\xe9mentaire d\'am\xe9lioration propos\xe9 jusqu\'\xe0 la fin de la partie","upgrades.one_more_choice.verbose_description":"Chaque menu d\'am\xe9lioration comportera une option suppl\xe9mentaire. Cela n\'augmente pas le nombre d\'am\xe9liorations que vous pouvez choisir, mais vous aide \xe0 cr\xe9er le profile id\xe9al. \\"La r\xe9ponse D\\" est une r\xe9f\xe9rence \xe0 un sketch classique. ","upgrades.passive_income.name":"Revenu passif","upgrades.passive_income.tooltip":"+{{lvl}} combo / brique, sauf si la raquette \xe0 boug\xe9 dans les {{time}} derni\xe8res secondes, combo perdu dans ce cas","upgrades.passive_income.verbose_description":"Certaines am\xe9lioration font bouger les balles sans avoir besoin de mettre la raquette en mouvement.","upgrades.picky_eater.name":"Mangeur par couleur","upgrades.picky_eater.tooltip":"+{{lvl}} combo par brique cass\xe9e la couleur de la balle, combo perdu sinon","upgrades.picky_eater.verbose_description":"Chaque fois que vous cassez une brique de la m\xeame couleur que votre balle, votre combo augmente d\'une unit\xe9.\\nS\'il s\'agit d\'une couleur diff\xe9rente, la balle adopte cette nouvelle couleur, mais la combinaison est r\xe9initialis\xe9e, sauf s\'il n\'y avais plus aucune brique de la couleur de la balle. Les briques de la mauvaise couleur sont entour\xe9es en rouge. Si vous avez plus d\'une balle, elles changent toutes de couleur en m\xeame temps lorsque l\'une d\'entre elles touche une brique.","upgrades.pierce.name":"Balle per\xe7ante","upgrades.pierce.tooltip":"La balle perce {{count}} briques apr\xe8s chaque rebond sur la raquette.","upgrades.pierce.verbose_description":"Normalement , la balle rebondit d\xe8s qu\'elle touche une brique. Avec cette am\xe9lioration, elle continuera sa trajectoire jusqu\'\xe0 avoir cass\xe9es 3 briques.\\n\\nApr\xe8s cela, elle rebondira sur la quatri\xe8me brique et devra toucher la raquette pour remettre le compteur \xe0 z\xe9ro.","upgrades.pierce_color.name":"Perceur de couleur","upgrades.pierce_color.tooltip":"+{{lvl}} dommage sur les briques de la couleur de la balle","upgrades.pierce_color.verbose_description":"Chaque fois qu\'une balle touche une brique de la m\xeame couleur, elle la traverse sans encombre.\\n\\nLorsqu\'elle atteint une brique de couleur diff\xe9rente, elle la casse, prend sa couleur et rebondit. \\n\\nSi vous avez des briques solides, le fonctionnement est un peu diff\xe9rent. ","upgrades.puck_repulse_ball.help_plural":"La force de r\xe9pulsion est plus grande","upgrades.puck_repulse_ball.name":"Atterrissage en douceur","upgrades.puck_repulse_ball.tooltip":"La raquette repousse les balles","upgrades.puck_repulse_ball.verbose_description":"Lorsqu\'une balle s\'approche de la raquette, elle commence \xe0 ralentir, voire \xe0 rebondir sans toucher le palet.","upgrades.rainbow.name":"Arc en ciel","upgrades.rainbow.tooltip":"Les pi\xe8ces apparaissent avec la couleur de l\'arc en ciel.","upgrades.rainbow.verbose_description":"Chaque niveau augment la proportion de pi\xe8ces color\xe9e. La couleur d\xe9pends du temps de jeu. ","upgrades.reach.name":"Attaque a\xe9rienne","upgrades.reach.tooltip":"Casser une des N briques de la ligne la plus basse d\xe9truit le combo. Sinon, +N combo.","upgrades.reach.verbose_description":"S\'il n\'y a qu\'une seule rang\xe9e de briques, ou si la rang\xe9e la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rang\xe9e la plus basse r\xe9initialise le combo\xa0; briser toute autre rang\xe9e augmente le combo du nombre de briques pr\xe9sentes sur cette rang\xe9e.\\n\\nLa rang\xe9e de briques du bas sera entour\xe9e en rouge pour vous rappeler de ne pas la toucher. ","upgrades.respawn.name":"R\xe9apparition ","upgrades.respawn.tooltip":"{{percent}}% des briques r\xe9apparaissent apr\xe8s {{delay}}s.","upgrades.respawn.verbose_description":"Des effets de particules vous indiqueront o\xf9 les briques appara\xeetront. ","upgrades.right_is_lava.name":"\xc9viter le c\xf4t\xe9 droit","upgrades.right_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de choc avec le cot\xe9 droit","upgrades.right_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez les briques suivantes.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 droit de la zone de jeu.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 droit devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.sacrifice.help_l1":"Perdre une vie d\xe9truit toutes les briques","upgrades.sacrifice.help_over":"Perdre une vie multiplie le combo par {{lvl}} puis d\xe9truit toutes les briques \xe0 l\'\xe9cran","upgrades.sacrifice.name":"Sacrifice","upgrades.sacrifice.verbose_description":"Le combo pourrait monter assez haut.","upgrades.sapper.help_plural":"Les premi\xe8res briques {{lvl}} cass\xe9es deviennent des bombes.","upgrades.sapper.name":"Sapeur","upgrades.sapper.tooltip":"La premi\xe8re brique cass\xe9e devient une bombe.","upgrades.sapper.verbose_description":"Au lieu de dispara\xeetre, la premi\xe8re brique cass\xe9e est remplac\xe9e par une bombe. Faire rebondir la balle sur la raquette r\xe9arme l\'effet. En montant en niveau, vous pourrez placer plus de bombes.","upgrades.shocks.name":"Choc","upgrades.shocks.tooltip":"Collision explosive entre les balles","upgrades.shocks.verbose_description":"Quand deux balles entrent en collision, elles \xe9changent leurs vitesse, cr\xe9ent une explosion et gagnent un peu de vitesse qui les s\xe9pare. ","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Garer {{percent}}% du combo au changement de niveau ","upgrades.shunt.verbose_description":"D\xe9marrage \xe0 chaud sera simplement ajout\xe9 au combo actuel","upgrades.side_flip.name":"Droitier","upgrades.side_flip.tooltip":"+{{lvl}} combo par brique cass\xe9 de la droite, -{{loss}} sinon","upgrades.side_flip.verbose_description":"Impactez la brique sur son c\xf4t\xe9 droit pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 gauche, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.side_kick.name":"Gaucher","upgrades.side_kick.tooltip":"+{{lvl}} combo par brique cass\xe9 de la gauche, -{{loss}} sinon","upgrades.side_kick.verbose_description":"Impactez la brique sur son c\xf4t\xe9 gauche pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 droit, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.skip_last.help_plural":"Les {{lvl}} derni\xe8res briques restantes s\'autod\xe9truiront","upgrades.skip_last.name":"Nettoyage facile","upgrades.skip_last.tooltip":"La derni\xe8re brique s\'autod\xe9truit.","upgrades.skip_last.verbose_description":"Vous devez casser toutes les briques pour passer au niveau suivant. \\n\\nCependant, il peut \xeatre difficile d\'obtenir les derni\xe8res briques.\\n\\nTerminer un niveau plus t\xf4t permet d\'obtenir des choix suppl\xe9mentaires lors de la mise \xe0 niveau. \\n\\nNe jamais manquer de briques est \xe9galement tr\xe8s avantageux.\\n\\nDonc, si vous avez du mal \xe0 casser les derni\xe8res briques, obtenir cet avantage plusieurs fois peut vous aider.","upgrades.slow_down.name":"Balle lente","upgrades.slow_down.tooltip":"La balle se d\xe9place plus lentement","upgrades.slow_down.verbose_description":"La balle d\xe9marre relativement lentement, mais \xe0 chaque niveau de votre partie, elle d\xe9marre un peu plus vite, et elle acc\xe9l\xe8re \xe9galement si vous passez beaucoup de temps dans un niveau.\\n\\nCet avantage rend la balle plus facile \xe0 g\xe9rer. \\n\\nVous pouvez l\'obtenir au d\xe9but de chaque partie en activant le mode enfant dans le menu.","upgrades.smaller_puck.help_plural":"La raquette r\xe9tr\xe9cie encore et le combo augmente encore.","upgrades.smaller_puck.name":"Raquette plus petite","upgrades.smaller_puck.tooltip":"Donne aussi +5 combo","upgrades.smaller_puck.verbose_description":"Vous b\xe9n\xe9ficiez d\'un bonus permanent de +5 combo pour avoir choisi cette am\xe9lioration.","upgrades.soft_reset.name":"R\xe9initialisation progressive","upgrades.soft_reset.tooltip":"La remise \xe0 z\xe9ro du combo conserve {{percent}}% des points","upgrades.soft_reset.verbose_description":"Limite l\'impact d\'une r\xe9initialisation du combo.","upgrades.streak_shots.name":"S\xe9quence de destruction","upgrades.streak_shots.tooltip":"Plus de pi\xe8ces si vous cassez plusieurs briques \xe0 la fois.","upgrades.streak_shots.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente. Le combo est remis \xe0 z\xe9ro quand la balle touche la raquette. Une fois que votre combo d\xe9passe la valeur de base, votre raquette devient rouge pour vous rappeler que le fait de la toucher avec la balle d\xe9truira votre combo.","upgrades.sturdy_bricks.name":"Briques solides","upgrades.sturdy_bricks.tooltip":"+{{lvl}} points de vie des briques, +{{percent}}% pi\xe8ces quand elles sont d\xe9truites","upgrades.sturdy_bricks.verbose_description":"Chaque niveau de cet am\xe9lioration ajoute un PV \xe0 toutes les briques. Vous pouvez consulter le nombre de PV avec l\'avantage \\"clairvoyant\\". Vous pouvez augmenter les d\xe9g\xe2ts des balles en obtenant l\'am\xe9lioration \\"Balle per\xe7ante\\". Chaque niveau de cet am\xe9lioration ajoute 50% de pi\xe8ces en plus.","upgrades.superhot.name":"SUPER HOT","upgrades.superhot.tooltip":"Le temps avance quand la raquette bouge. ","upgrades.superhot.verbose_description":"SUPER HOT SUPER HOT SUPER HOT SUPER HOT","upgrades.telekinesis.help_plural":"Effet plus fort sur la balle","upgrades.telekinesis.name":"T\xe9l\xe9kin\xe9sie","upgrades.telekinesis.tooltip":"Contr\xf4ler la trajectoire de la balle","upgrades.telekinesis.verbose_description":"Vous contr\xf4lez la balle pendant qu\'elle monte.","upgrades.top_is_lava.name":"Icare ","upgrades.top_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de rebond au plafond","upgrades.top_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9. Cependant, votre combo sera r\xe9initialis\xe9 d\xe8s que votre balle atteindra le haut de l\'\xe9cran.\\n\\nLorsque votre combo est sup\xe9rieur au minimum, une barre rouge appara\xeet en haut de l\'\xe9cran pour vous rappeler que vous devez \xe9viter de la frapper.","upgrades.trampoline.name":"Trampoline","upgrades.trampoline.tooltip":"+{{lvl}} combo \xe0 chaque rebond d\'une balle sur la raquette,-{{lvl}} combo \xe0 chaque rebond sur un des bords","upgrades.trampoline.verbose_description":"Une des rares am\xe9liorations \xe0 ne pas avoir de condition de remise \xe0 z\xe9ro","upgrades.transparency.name":"Camouflage","upgrades.transparency.tooltip":"Plus la balle est haut \xe0 l\'\xe9cran, plus elle devient transparente. Plus elle est transparente, plus elle produit de pi\xe8ces.","upgrades.transparency.verbose_description":"Les niveaux plus \xe9lev\xe9s rendent la balle transparente plus t\xf4t et augmentent le bonus de points.","upgrades.trickledown.name":"Ruissellement","upgrades.trickledown.tooltip":"Les pi\xe8ces apparaissent en haut de l\'\xe9cran.","upgrades.trickledown.verbose_description":"\xc7a pourrait vous aider \xe0 mettre des pi\xe8ces de cot\xe9. ","upgrades.unbounded.name":"Besoin d\'espace","upgrades.unbounded.tooltip":"Plus d\'espace autour des briques, mais la raquette ne peut pas aller aussi loin.","upgrades.unbounded.verbose_description":"Une autre am\xe9lioration pourrait vous permettre d\'\xe9tendre la port\xe9e de votre raquette.","upgrades.viscosity.name":"Fluide visqueux ","upgrades.viscosity.tooltip":"Chute plus lente des pi\xe8ces","upgrades.viscosity.verbose_description":"Les pi\xe8ces acc\xe9l\xe8rent normalement avec la gravit\xe9 et les explosions pour atteindre des vitesses assez \xe9lev\xe9es. \\n\\nCette comp\xe9tence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\\n\\nCela permet de les attraper plus facilement et se combine bien avec les am\xe9liorations qui influencent le mouvement de la pi\xe8ce.","upgrades.wind.help_plural":"Force du vent plus importante","upgrades.wind.name":"Vive le vent","upgrades.wind.tooltip":"La position de la raquette cr\xe9e du 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\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u062E\u0635\u0635\u0629 \u0648\u0645\u0634\u0627\u0631\u0643\u062A\u0647\u0627 \u0644\u062A\u0636\u0645\u064A\u0646\u0647\u0627 \u0641\u064A \u0627\u0644\u0644\u0639\u0628\u0629.","editor.import":"\u0627\u0633\u062A\u064A\u0631\u0627\u062F \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.import_instruction":"\u0627\u0644\u0635\u0642 \u0631\u0645\u0632 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0644\u0627\u0633\u062A\u064A\u0631\u0627\u062F\u0647 \u0641\u064A \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0643","editor.locked":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639 \u0646\u0642\u0627\u0637 \u0642\u062F\u0631\u0647 {{min}} \u0644\u0641\u062A\u062D \u0627\u0644\u0642\u0641\u0644","editor.new_level":"\u0645\u0633\u062A\u0648\u0649 \u062C\u062F\u064A\u062F","editor.title":"\u0645\u062D\u0631\u0631 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A","gameOver.creative":"\u0644\u0646 \u064A\u062A\u0645 \u062A\u0633\u062C\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u062A\u0634\u063A\u064A\u0644.","gameOver.cumulative_total":"\u0644\u0642\u062F \u0627\u0631\u062A\u0641\u0639 \u0645\u062C\u0645\u0648\u0639 \u062F\u0631\u062C\u0627\u062A\u0643 \u0627\u0644\u062A\u0631\u0627\u0643\u0645\u064A\u0629 \u0645\u0646 {{startTs}} \u0625\u0644\u0649 {{endTs}}.","gameOver.lost.summary":"\u0644\u0642\u062F \u0623\u0633\u0642\u0637\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0644\u062A\u0642\u0627\u0637 {{score}} \u0642\u0637\u0639\u0629 \u0646\u0642\u062F\u064A\u0629.","gameOver.lost.title":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629","gameOver.stats.balls_lost":"\u0627\u0644\u0643\u0631\u0627\u062A \u0627\u0644\u0645\u0641\u0642\u0648\u062F\u0629","gameOver.stats.bricks_broken":"\u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631","gameOver.stats.bricks_per_minute":"\u0639\u062F\u062F \u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631 \u0641\u064A \u0627\u0644\u062F\u0642\u064A\u0642\u0629","gameOver.stats.catch_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0635\u064A\u062F","gameOver.stats.combo_avg":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u062A\u0648\u0633\u0637\u0629","gameOver.stats.combo_max":"\u0623\u0642\u0635\u0649 \u0645\u062C\u0645\u0648\u0639\u0629","gameOver.stats.duration_per_level":"\u0627\u0644\u0645\u062F\u0629 \u0644\u0643\u0644 \u0645\u0633\u062A\u0648\u0649","gameOver.stats.hit_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0635\u0627\u0628\u0629","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647","gameOver.stats.total_score":"\u0645\u062C\u0645\u0648\u0639 \u0627\u0644\u0646\u0642\u0627\u0637","gameOver.stats.upgrades_applied":"\u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A","gameOver.stats_intro":"\u0627\u0628\u062D\u062B \u0623\u062F\u0646\u0627\u0647 \u0639\u0646 \u0625\u062D\u0635\u0627\u0626\u064A\u0627\u062A \u0644\u0639\u0628\u062A\u0643 \u0645\u0642\u0627\u0631\u0646\u0629\u064B \u0628\u0623\u0641\u0636\u0644 {{count}} \u0623\u0644\u0639\u0627\u0628 \u0644\u062F\u064A\u0643.","gameOver.unlocked_perk":"\u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u0642\u0641\u0644 \u0627\u0644\u062A\u0631\u0642\u064A\u0629","gameOver.unlocked_perk_plural":"\u0644\u0642\u062F \u0642\u0645\u062A \u0644\u0644\u062A\u0648 \u0628\u0641\u062A\u062D {{count}} \u0645\u0646 \u0627\u0644\u0627\u0645\u062A\u064A\u0627\u0632\u0627\u062A","gameOver.win.summary":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629. \u0644\u0642\u062F \u062C\u0645\u0639\u062A {{score}} \u0639\u0645\u0644\u0629.","gameOver.win.title":"\u0644\u0642\u062F \u0623\u0643\u0645\u0644\u062A \u0647\u0630\u0647 \u0627\u0644\u0644\u0639\u0628\u0629","help.content":"## \u0627\u0644\u0647\u062F\u0641\\n\\n\u0627\u062C\u0645\u0639 \u0623\u0643\u0628\u0631 \u0639\u062F\u062F \u0645\u0645\u0643\u0646 \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u062E\u0644\u0627\u0644 7 \u0645\u0633\u062A\u0648\u064A\u0627\u062A.\\n\\n\u062A\u0638\u0647\u0631 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0639\u0646\u062F \u0643\u0633\u0631 \u0627\u0644\u0637\u0648\u0628.\\n\\n\u0627\u062C\u0645\u0639\u0647\u0627 \u0628\u0645\u062C\u062F\u0627\u0641\u0643 \u0644\u0632\u064A\u0627\u062F\u0629 \u0646\u0642\u0627\u0637\u0643.\\n\\n\u062A\u0638\u0647\u0631 \u0646\u0642\u0627\u0637\u0643 \u0641\u064A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0645\u0646\u0649 \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629.\\n\\n\u0644\u0627 \u062A\u0633\u0642\u0637 \u0627\u0644\u0643\u0631\u0629 \u0648\u0625\u0644\u0627 \u0633\u062A\u0646\u062A\u0647\u064A \u0627\u0644\u0644\u0639\u0628\u0629.\\n\\n\u0628\u0639\u062F \u062A\u062F\u0645\u064A\u0631 \u062C\u0645\u064A\u0639 \u0627\u0644\u0637\u0648\u0628\u060C \u0633\u062A\u062A\u0645\u0643\u0646 \u0645\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0629.\\n\\n## \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A\\n\\n\u0633\u062A\u064F\u0637\u0628\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u062E\u062A\u0627\u0631\u0647\u0627 \u062D\u062A\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u062C\u0648\u0644\u0629.\\n\\n\u064A\u0645\u0643\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u0628\u0639\u0636\u0647\u0627 \u0639\u062F\u0629 \u0645\u0631\u0627\u062A \u0644\u062A\u0623\u062B\u064A\u0631 \u0623\u0642\u0648\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u064A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628\u060C \u0623\u0648 \u064A\u064F\u0633\u0647\u0651\u0644 \u0627\u0644\u0644\u0639\u0628\u0629 \u0628\u0637\u0631\u0642 \u0623\u062E\u0631\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u0644\u0627 \u064A\u064F\u0641\u064A\u062F \u0625\u0644\u0627 \u0639\u0646\u062F \u062F\u0645\u062C\u0647.\\n\\n\u0633\u062A\u062D\u0635\u0644 \u062F\u0627\u0626\u0645\u064B\u0627 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u064A \u0628\u062F\u0627\u064A\u0629 \u0643\u0644 \u0644\u0639\u0628\u0629.\\n\\n\u0633\u064A\u0643\u0648\u0646 \u0631\u0645\u0632\u0647\u0627 \u0628\u0645\u062B\u0627\u0628\u0629 \u0637\u0648\u0628 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0623\u0648\u0644.\\n\\n\u064A\u0645\u0643\u0646\u0643 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u0628\u062F\u0621 \u0645\u0646 \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A.\\n\\n\u062A\u0624\u062B\u0631 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u062A\u0643.\\n\\n## \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629\\n\\n\\"\u0645\u062C\u0645\u0648\u0639\u062A\u0643\\" \u0647\u064A \u0639\u062F\u062F \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u0638\u0647\u0631 \u0639\u0646\u062F \u0643\u0633\u0631 \u0637\u0648\u0628\u0629.\\n\u064A\u0638\u0647\u0631 \u0630\u0644\u0643 \u0639\u0644\u0649 \u0645\u062C\u062F\u0627\u0641\u0643\u060C \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C x4 \u064A\u0639\u0646\u064A \u0623\u0646 \u0643\u0644 \u0645\u0643\u0639\u0628 \u0633\u064A\u064F\u0646\u062A\u062C 4 \u0639\u0645\u0644\u0627\u062A.\\n\\n\u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0632\u064A\u062F \u0645\u0646 \u0642\u0648\u0629 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u064F\u0636\u064A\u0641 \u0634\u0631\u0637\u064B\u0627 \u0644\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637\u0647\u0627.\\n\\n\u0643\u0645\u0627 \u064A\u064F\u0639\u0627\u062F \u0636\u0628\u0637 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u0625\u0630\u0627 \u0639\u0627\u062F\u062A \u0627\u0644\u0643\u0631\u0629 \u0625\u0644\u0649\\n\\n\u062F\u0648\u0646 \u0623\u0646 \u062A\u0635\u0637\u062F\u0645 \u0628\u0623\u064A \u0645\u0643\u0639\u0628.\\n\\n\u0633\u062A\u0638\u0647\u0631 \u0631\u0633\u0627\u0644\u0629 \\"\u062E\u0637\u0623\\" \u0639\u0646\u062F \u062D\u062F\u0648\u062B \u0630\u0644\u0643.\\n\\n\u062D\u0627\u0648\u0644 \u0627\u0644\u062A\u0635\u0648\u064A\u0628 \u0646\u062D\u0648 \u0645\u0643\u0639\u0628 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629.\\n\\n## \u0627\u0644\u062A\u0635\u0648\u064A\u0628\\n\\n\u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0647\u0648 \u0645\u0627 \u064A\u064F\u062D\u062F\u062F \u0643\u064A\u0641\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u0625\u0630\u0627 \u0627\u0635\u0637\u062F\u0645\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0641\u064A \u0645\u0646\u062A\u0635\u0641\u0647 \u062A\u0645\u0627\u0645\u064B\u0627\u060C \u0633\u062A\u0631\u062A\u062F \u0639\u0645\u0648\u062F\u064A\u064B\u0627.\\n\\n\u0625\u0630\u0627 \u0636\u0631\u0628\u062A \u0623\u0643\u062B\u0631 \u0639\u0644\u0649 \u062C\u0627\u0646\u0628 \u0648\u0627\u062D\u062F\u060C \u0633\u062A\u0643\u0648\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627 \u0623\u0643\u0628\u0631.\\n\\n\u0644\u0627 \u062A\u0624\u062B\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0648\u0632\u0627\u0648\u064A\u0629 \u062F\u062E\u0648\u0644\u0647 \u0639\u0644\u0649 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u064A\u0645\u0643\u0646 \u0641\u062A\u062D \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628.\\n\\n## \u0627\u0644\u0641\u062A\u062D\\n\\n\u0639\u0646\u062F \u0644\u0639\u0628 Breakout 71 \u0644\u0623\u0648\u0644 \u0645\u0631\u0629\u060C \u062A\u0643\u0648\u0646 \u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0648\u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u0642\u0641\u0644\u0629.\\n\\n\u064A\u062A\u0645 \u0641\u062A\u062D \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0628\u0645\u062C\u0631\u062F \u0627\u0644\u0644\u0639\u0628 \u0648\u062C\u0645\u0639 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A.\\n\u062A\u064F\u0641\u062A\u062D \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0646\u062F \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0646\u062A\u064A\u062C\u0629.\\n\\n\u062A\u064F\u0636\u064A\u0641 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0644\u0627\u062D\u0642\u0629 \u0634\u0631\u0637\u064B\u0627 \u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0645\u0632\u0627\u064A\u0627.\\n\\n\u064A\u0635\u0628\u062D \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0623\u0633\u0647\u0644 \u0628\u0643\u062B\u064A\u0631 \u0639\u0646\u062F \u062D\u0635\u0648\u0644\u0643 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0627\u062A \u0645\u062A\u0639\u062F\u062F\u0629 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\u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.down":"\u0627\u0646\u0632\u0644 \u0643\u0644 \u0627\u0644\u0637\u0648\u0628 \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644","editor.editing.help":"\u062B\u0645 \u0627\u0646\u0642\u0631 \u0639\u0644\u0649 \u0627\u0644\u0628\u0644\u0627\u0637 \u0644\u062A\u0644\u0648\u064A\u0646\u0647.","editor.editing.left":"\u0646\u0642\u0644 \u062C\u0645\u064A\u0639 \u0627\u0644\u0637\u0648\u0628 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631","editor.editing.play":"\u0627\u0644\u0639\u0628 \u0647\u0630\u0627 \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.rename":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.rename_prompt":"\u0627\u0644\u0631\u062C\u0627\u0621 \u0625\u062F\u062E\u0627\u0644 \u0627\u0633\u0645 \u062C\u062F\u064A\u062F \u0644\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.right":"\u062D\u0631\u0643 \u0643\u0644 \u0627\u0644\u0637\u0648\u0628 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646","editor.editing.smaller":"\u062A\u0642\u0644\u064A\u0644 \u062D\u062C\u0645 \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.editing.title":"\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062A\u062D\u0631\u064A\u0631: {{name}}","editor.editing.up":"\u062D\u0631\u0643 \u0643\u0644 \u0627\u0644\u0637\u0648\u0628 \u0644\u0623\u0639\u0644\u0649","editor.help":"\u0625\u0646\u0634\u0627\u0621 \u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u062E\u0635\u0635\u0629 \u0648\u0645\u0634\u0627\u0631\u0643\u062A\u0647\u0627 \u0644\u062A\u0636\u0645\u064A\u0646\u0647\u0627 \u0641\u064A \u0627\u0644\u0644\u0639\u0628\u0629.","editor.import":"\u0627\u0633\u062A\u064A\u0631\u0627\u062F \u0627\u0644\u0645\u0633\u062A\u0648\u0649","editor.import_instruction":"\u0627\u0644\u0635\u0642 \u0631\u0645\u0632 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0644\u0627\u0633\u062A\u064A\u0631\u0627\u062F\u0647 \u0641\u064A \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0643","editor.locked":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639 \u0646\u0642\u0627\u0637 \u0642\u062F\u0631\u0647 {{min}} \u0644\u0641\u062A\u062D \u0627\u0644\u0642\u0641\u0644","editor.new_level":"\u0645\u0633\u062A\u0648\u0649 \u062C\u062F\u064A\u062F","editor.title":"\u0645\u062D\u0631\u0631 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A","gameOver.creative":"\u0644\u0646 \u064A\u062A\u0645 \u062A\u0633\u062C\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u062A\u0634\u063A\u064A\u0644.","gameOver.cumulative_total":"\u0644\u0642\u062F \u0627\u0631\u062A\u0641\u0639 \u0645\u062C\u0645\u0648\u0639 \u062F\u0631\u062C\u0627\u062A\u0643 \u0627\u0644\u062A\u0631\u0627\u0643\u0645\u064A\u0629 \u0645\u0646 {{startTs}} \u0625\u0644\u0649 {{endTs}}.","gameOver.lost.summary":"\u0644\u0642\u062F \u0623\u0633\u0642\u0637\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0644\u062A\u0642\u0627\u0637 {{score}} \u0642\u0637\u0639\u0629 \u0646\u0642\u062F\u064A\u0629.","gameOver.lost.title":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629","gameOver.stats.balls_lost":"\u0627\u0644\u0643\u0631\u0627\u062A \u0627\u0644\u0645\u0641\u0642\u0648\u062F\u0629","gameOver.stats.bricks_broken":"\u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631","gameOver.stats.bricks_per_minute":"\u0639\u062F\u062F \u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631 \u0641\u064A \u0627\u0644\u062F\u0642\u064A\u0642\u0629","gameOver.stats.catch_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0635\u064A\u062F","gameOver.stats.combo_avg":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u062A\u0648\u0633\u0637\u0629","gameOver.stats.combo_max":"\u0623\u0642\u0635\u0649 \u0645\u062C\u0645\u0648\u0639\u0629","gameOver.stats.duration_per_level":"\u0627\u0644\u0645\u062F\u0629 \u0644\u0643\u0644 \u0645\u0633\u062A\u0648\u0649","gameOver.stats.hit_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0635\u0627\u0628\u0629","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647","gameOver.stats.total_score":"\u0645\u062C\u0645\u0648\u0639 \u0627\u0644\u0646\u0642\u0627\u0637","gameOver.stats.upgrades_applied":"\u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A","gameOver.stats_intro":"\u0627\u0628\u062D\u062B \u0623\u062F\u0646\u0627\u0647 \u0639\u0646 \u0625\u062D\u0635\u0627\u0626\u064A\u0627\u062A \u0644\u0639\u0628\u062A\u0643 \u0645\u0642\u0627\u0631\u0646\u0629\u064B \u0628\u0623\u0641\u0636\u0644 {{count}} \u0623\u0644\u0639\u0627\u0628 \u0644\u062F\u064A\u0643.","gameOver.unlocked_perk":"\u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u0642\u0641\u0644 \u0627\u0644\u062A\u0631\u0642\u064A\u0629","gameOver.unlocked_perk_plural":"\u0644\u0642\u062F \u0642\u0645\u062A \u0644\u0644\u062A\u0648 \u0628\u0641\u062A\u062D {{count}} \u0645\u0646 \u0627\u0644\u0627\u0645\u062A\u064A\u0627\u0632\u0627\u062A","gameOver.win.summary":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629. \u0644\u0642\u062F \u062C\u0645\u0639\u062A {{score}} \u0639\u0645\u0644\u0629.","gameOver.win.title":"\u0644\u0642\u062F \u0623\u0643\u0645\u0644\u062A \u0647\u0630\u0647 \u0627\u0644\u0644\u0639\u0628\u0629","help.content":"## \u0627\u0644\u0647\u062F\u0641\\n\\n\u0627\u062C\u0645\u0639 \u0623\u0643\u0628\u0631 \u0639\u062F\u062F \u0645\u0645\u0643\u0646 \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u062E\u0644\u0627\u0644 7 \u0645\u0633\u062A\u0648\u064A\u0627\u062A.\\n\\n\u062A\u0638\u0647\u0631 \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0639\u0646\u062F \u0643\u0633\u0631 \u0627\u0644\u0637\u0648\u0628.\\n\\n\u0627\u062C\u0645\u0639\u0647\u0627 \u0628\u0645\u062C\u062F\u0627\u0641\u0643 \u0644\u0632\u064A\u0627\u062F\u0629 \u0646\u0642\u0627\u0637\u0643.\\n\\n\u062A\u0638\u0647\u0631 \u0646\u0642\u0627\u0637\u0643 \u0641\u064A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0645\u0646\u0649 \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629.\\n\\n\u0644\u0627 \u062A\u0633\u0642\u0637 \u0627\u0644\u0643\u0631\u0629 \u0648\u0625\u0644\u0627 \u0633\u062A\u0646\u062A\u0647\u064A \u0627\u0644\u0644\u0639\u0628\u0629.\\n\\n\u0628\u0639\u062F \u062A\u062F\u0645\u064A\u0631 \u062C\u0645\u064A\u0639 \u0627\u0644\u0637\u0648\u0628\u060C \u0633\u062A\u062A\u0645\u0643\u0646 \u0645\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0629.\\n\\n## \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A\\n\\n\u0633\u062A\u064F\u0637\u0628\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u062E\u062A\u0627\u0631\u0647\u0627 \u062D\u062A\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u062C\u0648\u0644\u0629.\\n\\n\u064A\u0645\u0643\u0646 \u0627\u062E\u062A\u064A\u0627\u0631 \u0628\u0639\u0636\u0647\u0627 \u0639\u062F\u0629 \u0645\u0631\u0627\u062A \u0644\u062A\u0623\u062B\u064A\u0631 \u0623\u0642\u0648\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u064A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628\u060C \u0623\u0648 \u064A\u064F\u0633\u0647\u0651\u0644 \u0627\u0644\u0644\u0639\u0628\u0629 \u0628\u0637\u0631\u0642 \u0623\u062E\u0631\u0649.\\n\\n\u0628\u0639\u0636\u0647\u0627 \u0644\u0627 \u064A\u064F\u0641\u064A\u062F \u0625\u0644\u0627 \u0639\u0646\u062F \u062F\u0645\u062C\u0647.\\n\\n\u0633\u062A\u062D\u0635\u0644 \u062F\u0627\u0626\u0645\u064B\u0627 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u064A \u0628\u062F\u0627\u064A\u0629 \u0643\u0644 \u0644\u0639\u0628\u0629.\\n\\n\u0633\u064A\u0643\u0648\u0646 \u0631\u0645\u0632\u0647\u0627 \u0628\u0645\u062B\u0627\u0628\u0629 \u0637\u0648\u0628 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0623\u0648\u0644.\\n\\n\u064A\u0645\u0643\u0646\u0643 \u0627\u062E\u062A\u064A\u0627\u0631 \u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u0628\u062F\u0621 \u0645\u0646 \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A.\\n\\n\u062A\u0624\u062B\u0631 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u062A\u0643.\\n\\n## \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629\\n\\n\\"\u0645\u062C\u0645\u0648\u0639\u062A\u0643\\" \u0647\u064A \u0639\u062F\u062F \u0627\u0644\u0639\u0645\u0644\u0627\u062A \u0627\u0644\u0645\u0639\u062F\u0646\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u0638\u0647\u0631 \u0639\u0646\u062F \u0643\u0633\u0631 \u0637\u0648\u0628\u0629.\\n\u064A\u0638\u0647\u0631 \u0630\u0644\u0643 \u0639\u0644\u0649 \u0645\u062C\u062F\u0627\u0641\u0643\u060C \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C x4 \u064A\u0639\u0646\u064A \u0623\u0646 \u0643\u0644 \u0645\u0643\u0639\u0628 \u0633\u064A\u064F\u0646\u062A\u062C 4 \u0639\u0645\u0644\u0627\u062A.\\n\\n\u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0632\u064A\u062F \u0645\u0646 \u0642\u0648\u0629 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u064F\u0636\u064A\u0641 \u0634\u0631\u0637\u064B\u0627 \u0644\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637\u0647\u0627.\\n\\n\u0643\u0645\u0627 \u064A\u064F\u0639\u0627\u062F \u0636\u0628\u0637 \u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0629 \u0625\u0630\u0627 \u0639\u0627\u062F\u062A \u0627\u0644\u0643\u0631\u0629 \u0625\u0644\u0649\\n\\n\u062F\u0648\u0646 \u0623\u0646 \u062A\u0635\u0637\u062F\u0645 \u0628\u0623\u064A \u0645\u0643\u0639\u0628.\\n\\n\u0633\u062A\u0638\u0647\u0631 \u0631\u0633\u0627\u0644\u0629 \\"\u062E\u0637\u0623\\" \u0639\u0646\u062F \u062D\u062F\u0648\u062B \u0630\u0644\u0643.\\n\\n\u062D\u0627\u0648\u0644 \u0627\u0644\u062A\u0635\u0648\u064A\u0628 \u0646\u062D\u0648 \u0645\u0643\u0639\u0628 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629.\\n\\n## \u0627\u0644\u062A\u0635\u0648\u064A\u0628\\n\\n\u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0647\u0648 \u0645\u0627 \u064A\u064F\u062D\u062F\u062F \u0643\u064A\u0641\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u0625\u0630\u0627 \u0627\u0635\u0637\u062F\u0645\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0641\u064A \u0645\u0646\u062A\u0635\u0641\u0647 \u062A\u0645\u0627\u0645\u064B\u0627\u060C \u0633\u062A\u0631\u062A\u062F \u0639\u0645\u0648\u062F\u064A\u064B\u0627.\\n\\n\u0625\u0630\u0627 \u0636\u0631\u0628\u062A \u0623\u0643\u062B\u0631 \u0639\u0644\u0649 \u062C\u0627\u0646\u0628 \u0648\u0627\u062D\u062F\u060C \u0633\u062A\u0643\u0648\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627 \u0623\u0643\u0628\u0631.\\n\\n\u0644\u0627 \u062A\u0624\u062B\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0645\u062C\u062F\u0627\u0641 \u0648\u0632\u0627\u0648\u064A\u0629 \u062F\u062E\u0648\u0644\u0647 \u0639\u0644\u0649 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0631\u062A\u062F\u0627\u062F\u0647\u0627.\\n\\n\u064A\u0645\u0643\u0646 \u0641\u062A\u062D \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u064F\u0633\u0627\u0639\u062F \u0641\u064A \u0627\u0644\u062A\u0635\u0648\u064A\u0628.\\n\\n## \u0627\u0644\u0641\u062A\u062D\\n\\n\u0639\u0646\u062F \u0644\u0639\u0628 Breakout 71 \u0644\u0623\u0648\u0644 \u0645\u0631\u0629\u060C \u062A\u0643\u0648\u0646 \u0645\u0639\u0638\u0645 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0648\u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0645\u0642\u0641\u0644\u0629.\\n\\n\u064A\u062A\u0645 \u0641\u062A\u062D \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0628\u0645\u062C\u0631\u062F \u0627\u0644\u0644\u0639\u0628 \u0648\u062C\u0645\u0639 \u0627\u0644\u0639\u062F\u064A\u062F \u0645\u0646 \u0627\u0644\u0639\u0645\u0644\u0627\u062A.\\n\u062A\u064F\u0641\u062A\u062D \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0646\u062F \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0646\u062A\u064A\u062C\u0629.\\n\\n\u062A\u064F\u0636\u064A\u0641 \u0627\u0644\u0645\u0633\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u0644\u0627\u062D\u0642\u0629 \u0634\u0631\u0637\u064B\u0627 \u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0645\u0632\u0627\u064A\u0627.\\n\\n\u064A\u0635\u0628\u062D \u062A\u062D\u0642\u064A\u0642 \u0623\u0639\u0644\u0649 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0623\u0633\u0647\u0644 \u0628\u0643\u062B\u064A\u0631 \u0639\u0646\u062F \u062D\u0635\u0648\u0644\u0643 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0627\u062A \u0645\u062A\u0639\u062F\u062F\u0629 \u0628\u0639\u062F \u0643\u0644 \u0645\u0633\u062A\u0648\u0649.\\n\\n## \u0625\u0639\u0627\u062F\u0629 \u0631\u0645\u064A \u0627\u0644\u0646\u0631\u062F \u0648\u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A \u0627\u0644\u0645\u062C\u0627\u0646\u064A\u0629\\n\\n\u0633\u062A\u062D\u0635\u0644 \u0639\u0644\u0649 \u062A\u0631\u0642\u064A\u0629 \u0625\u0636\u0627\u0641\u064A\u0629 \u0644\u0627\u062E\u062A\u064A\u0627\u0631\u0647\u0627 \u0639\u0646\u062F \u0644\u0639\u0628\u0643 \u0627\u0644\u062C\u064A\u062F:\\n\\n- \u0625\u0643\u0645\u0627\u0644 \u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0641\u064A \u0623\u0642\u0644 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\\n

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Discord","editor.editing.credit":"\u041A\u0440\u0435\u0434\u0438\u0442\u044B \u0438 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A","editor.editing.credit_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u0438\u0441\u0445\u043E\u0434\u043D\u044B\u0439 URL-\u0430\u0434\u0440\u0435\u0441 \u0438\u043B\u0438 \u043F\u043E\u044F\u0441\u043D\u0435\u043D\u0438\u0435 \u0432\u0430\u0448\u0435\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.delete":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.down":"\u0421\u0434\u0432\u0438\u043D\u044C\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043D\u0438\u0437.","editor.editing.help":"\u0417\u0430\u0442\u0435\u043C \u0449\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u043B\u0438\u0442\u043A\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C \u0435\u0435.","editor.editing.left":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043B\u0435\u0432\u043E.","editor.editing.play":"\u041F\u0440\u043E\u0439\u0442\u0438 \u044D\u0442\u043E\u0442 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.rename":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.rename_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u043D\u043E\u0432\u043E\u0435 \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.right":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043F\u0440\u0430\u0432\u043E.","editor.editing.smaller":"\u0423\u043C\u0435\u043D\u044C\u0448\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.title":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0435\u0434\u0430\u043A\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F: {{name}}","editor.editing.up":"\u041F\u043E\u0434\u043D\u0438\u043C\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.","editor.help":"\u0421\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u0441\u043E\u0431\u0441\u0442\u0432\u0435\u043D\u043D\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438 \u0434\u0435\u043B\u0438\u0442\u0435\u0441\u044C \u0438\u043C\u0438 \u0434\u043B\u044F \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F \u0432 \u0438\u0433\u0440\u0443.","editor.import":"\u0418\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.import_instruction":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u0438\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E \u0432 \u0441\u043F\u0438\u0441\u043E\u043A \u0443\u0440\u043E\u0432\u043D\u0435\u0439.","editor.locked":"\u041D\u0430\u0431\u0435\u0440\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 {{min}} \u043E\u0447\u043A\u043E\u0432, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C","editor.new_level":"\u041D\u043E\u0432\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.title":"\u0420\u0435\u0434\u0430\u043A\u0442\u043E\u0440 \u0443\u0440\u043E\u0432\u043D\u0435\u0439","gameOver.creative":"\u042D\u0442\u043E\u0442 \u0437\u0430\u0431\u0435\u0433 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0442\u044C\u0441\u044F.","gameOver.cumulative_total":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0443\u043C\u043C\u0430\u0440\u043D\u044B\u0439 \u0431\u0430\u043B\u043B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u043B\u0441\u044F \u0441 {{startTs}} \u0434\u043E {{endTs}}.","gameOver.lost.summary":"\u0412\u044B \u0443\u0440\u043E\u043D\u0438\u043B\u0438 \u043C\u044F\u0447, \u043F\u043E\u0439\u043C\u0430\u0432 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.lost.title":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430","gameOver.stats.balls_lost":"\u041C\u044F\u0447\u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u043D\u044B","gameOver.stats.bricks_broken":"\u041A\u0438\u0440\u043F\u0438\u0447\u0438 \u0440\u0430\u0437\u0431\u0438\u0442\u044B","gameOver.stats.bricks_per_minute":"\u0420\u0430\u0437\u0431\u0438\u0442\u044B\u0445 \u043A\u0438\u0440\u043F\u0438\u0447\u0435\u0439 \u0432 \u043C\u0438\u043D\u0443\u0442\u0443","gameOver.stats.catch_rate":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u043B\u043E\u0432\u0430","gameOver.stats.combo_avg":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u043A\u043E\u043C\u0431\u043E","gameOver.stats.combo_max":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F","gameOver.stats.duration_per_level":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.hit_rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.total_score":"\u041E\u0431\u0449\u0438\u0439 \u0431\u0430\u043B\u043B","gameOver.stats.upgrades_applied":"\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","gameOver.stats_intro":"\u041D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u0430 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0430 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u044B \u043F\u043E \u0441\u0440\u0430\u0432\u043D\u0435\u043D\u0438\u044E \u0441 \u0432\u0430\u0448\u0438\u043C\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u043C\u0438 \u0438\u0433\u0440\u0430\u043C\u0438.","gameOver.unlocked_perk":"\u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","gameOver.unlocked_perk_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0439","gameOver.win.summary":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430. \u0412\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.win.title":"\u0412\u044B \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u044D\u0442\u0443 \u0438\u0433\u0440\u0443","help.content":"## \u0426\u0435\u043B\u044C\\n\\n\u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043A \u043C\u043E\u0436\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 7 \u0443\u0440\u043E\u0432\u043D\u0435\u0439.\\n\u041C\u043E\u043D\u0435\u0442\u044B \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u0440\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.\\n\u041B\u043E\u0432\u0438\u0442\u0435 \u0438\u0445 \u0432\u0435\u0441\u043B\u043E\u043C, \u0447\u0442\u043E\u0431\u044B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0441\u0432\u043E\u0439 \u0441\u0447\u0435\u0442.\\n\u0412\u0430\u0448 \u0441\u0447\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u0430\u0432\u043E\u043C \u0432\u0435\u0440\u0445\u043D\u0435\u043C \u0443\u0433\u043B\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.\\n\u041D\u0435 \u0443\u0440\u043E\u043D\u0438\u0442\u0435 \u043C\u044F\u0447, \u0438\u043D\u0430\u0447\u0435 \u0438\u0433\u0440\u0430 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u0441\u044F.\\n\\n\u0423\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0432 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438, \u0432\u044B \u0441\u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0435.\\n\\n## \u0410\u043F\u0433\u0440\u0435\u0439\u0434\u044B\\n\\n\u0412\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0432\u0430\u043C\u0438 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u0438\u0433\u0440\u044B.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u0437 \u043D\u0438\u0445 \u043C\u043E\u0436\u043D\u043E \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0440\u0430\u0437 \u0434\u043B\u044F \u0443\u0441\u0438\u043B\u0435\u043D\u0438\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0442 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u044E\u0442 \u0438\u0433\u0440\u0443 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0441\u043F\u043E\u0441\u043E\u0431\u0430\u043C\u0438.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043B\u0435\u0437\u043D\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0432 \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u0438.\\n\\n\u0412 \u043D\u0430\u0447\u0430\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0439 \u0438\u0433\u0440\u044B \u0432\u044B \u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043E\u0434\u0438\u043D \u0430\u043F\u0433\u0440\u0435\u0439\u0434.\\n\u0415\u0433\u043E \u0438\u043A\u043E\u043D\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0436\u0438\u0442\u044C \u043A\u0438\u0440\u043F\u0438\u0447\u043E\u043C \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.\\n\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445.\\n\\n\u041C\u043D\u043E\u0433\u0438\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u0432\u0430\u0448\u0438 \u043A\u043E\u043C\u0431\u043E.\\n\\n## \u041A\u043E\u043C\u0431\u043E\\n\\n\u0412\u0430\u0448\u0435 \\"\u043A\u043E\u043C\u0431\u043E\\" - \u044D\u0442\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u043D\u0435\u0442, \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0449\u0438\u0445\u0441\u044F \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u0438 \u043A\u0438\u0440\u043F\u0438\u0447\u0430.\\n\u041E\u043D\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0432\u0435\u0441\u043B\u0435, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, x4 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0438\u0440\u043F\u0438\u0447 \u043F\u043E\u0440\u043E\u0436\u0434\u0430\u0435\u0442 4 \u043C\u043E\u043D\u0435\u0442\u044B.\\n\u0411\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0445 \u043A\u043E\u043C\u0431\u043E, \u0442\u0430\u043A\u0436\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0434\u043B\u044F \u0435\u0433\u043E \u0441\u0431\u0440\u043E\u0441\u0430.\\n\u043A\u043E\u043C\u0431\u043E \u0442\u0430\u043A\u0436\u0435 \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043C\u044F\u0447 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0440\u0430\u043A\u0435\u0442\u043A\u0435, \u043D\u0435 \u0437\u0430\u0434\u0435\u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n\u0412 \u044D\u0442\u043E\u043C \u0441\u043B\u0443\u0447\u0430\u0435 \u043F\u043E\u044F\u0432\u0438\u0442\u0441\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \\"\u043F\u0440\u043E\u043C\u0430\u0445\\".\\n\\n\u0421\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437 \u0446\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n## \u041F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435\\n\\n\u0422\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043A\u0430\u043A \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442.\\n\u0415\u0441\u043B\u0438 \u043C\u044F\u0447 \u043F\u043E\u043F\u0430\u0434\u0435\u0442 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043F\u043B\u043E\u0449\u0430\u0434\u043A\u0438, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0432\u0432\u0435\u0440\u0445.\\n\u0415\u0441\u043B\u0438 \u0432\u044B \u0443\u0434\u0430\u0440\u0438\u0442\u0435 \u0441 \u043E\u0434\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u043F\u043E\u0434 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u0443\u0433\u043B\u043E\u043C.\\n\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0435\u0441\u043B\u0430 \u0438 \u0443\u0433\u043E\u043B \u0432\u0445\u043E\u0434\u0430 \u043D\u0435 \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043F\u043E\u0441\u043B\u0435 \u043E\u0442\u0441\u043A\u043E\u043A\u0430.\\n\\n\u041C\u043E\u0436\u043D\u043E \u043E\u0442\u043A\u0440\u044B\u0442\u044C \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0439, \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0449\u0438\u0445 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438.\\n\\n## \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u0435\u0442\\n\\n\u041F\u0440\u0438 \u043F\u0435\u0440\u0432\u043E\u0439 \u0438\u0433\u0440\u0435 \u0432 Breakout 71 \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438 \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u044B.\\n\u041C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438 \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u043F\u0440\u043E\u0441\u0442\u043E \u0438\u0433\u0440\u0430\u044F \u0438 \u0441\u043E\u0431\u0438\u0440\u0430\u044F \u043C\u043D\u043E\u0433\u043E \u043C\u043E\u043D\u0435\u0442.\\n\u041F\u0435\u0440\u0432\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u044E\u0442\u0441\u044F \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0430.\\n\u041F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0442\u0435 \u0438\u043B\u0438 \u0438\u043D\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438.\\n\\n\u0414\u043E\u0431\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0432\u044B\u0441\u043E\u043A\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432 \u0433\u043E\u0440\u0430\u0437\u0434\u043E \u043F\u0440\u043E\u0449\u0435, \u0435\u0441\u043B\u0438 \u043F\u043E\u0441\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0432\u044B \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439.\\n\\n## \u041F\u043E\u0432\u0442\u043E\u0440\u043D\u044B\u0435 \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0438 \u0438 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u0435 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F\\n\\n\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0430\u043F\u0433\u0440\u0435\u0439\u0434, \u0435\u0441\u043B\u0438 \u0431\u0443\u0434\u0435\u0442\u0435 \u0438\u0433\u0440\u0430\u0442\u044C \u0445\u043E\u0440\u043E\u0448\u043E:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeGood}} \u0441\u0435\u043A\u0443\u043D\u0434\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedGood}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 {{catchRateGood}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u043C\u0435\u043D\u0435\u0435 {{missesGood}} \u0440\u0430\u0437\\n\\n\u0412\u044B \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u0443\u044E \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0443, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u043E\u0437\u0432\u043E\u043B\u0438\u0442 \u0432\u0430\u043C \u043F\u0440\u043E\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F, \u0435\u0441\u043B\u0438 \u0432\u044B \u0441\u043F\u0440\u0430\u0432\u0438\u0442\u0435\u0441\u044C \u0441 \u0437\u0430\u0434\u0430\u043D\u0438\u0435\u043C \u0435\u0449\u0435 \u043B\u0443\u0447\u0448\u0435:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeBest}} \u0441\u0435\u043A\u0443\u043D\u0434\u044B\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedBest}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0442\u044C {{catchRateBest}}% \u043C\u043E\u043D\u0435\u0442\\n- \u041F\u0440\u043E\u043C\u0430\u0445\u043D\u0438\u0442\u0435\u0441\u044C \u043F\u043E \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C \u043C\u0435\u043D\u0435\u0435 {{missesBest}} \u0440\u0430\u0437\\n\\n\u041E\u043F\u0446\u0438\u044F \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445 \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u044D\u0442\u0443 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443","help.help":"\u0423\u0437\u043D\u0430\u0439\u0442\u0435 \u0431\u043E\u043B\u044C\u0448\u0435 \u043E\u0431 \u0438\u0433\u0440\u0435","help.levels":"\u0423\u0440\u043E\u0432\u043D\u0438","help.title":"\u041F\u043E\u043C\u043E\u0449\u044C","help.upgrades":"## \u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","history.columns.score":"\u041E\u0446\u0435\u043D\u043A\u0430","history.columns.started":"\u0414\u0430\u0442\u0430","history.help":"\u041F\u043E\u0441\u043C\u043E\u0442\u0440\u0438\u0442\u0435 \u0441\u0432\u043E\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u0435 \u0438\u0433\u0440\u044B.","history.locked":"\u0421\u044B\u0433\u0440\u0430\u0439\u0442\u0435 \u043D\u0435 \u043C\u0435\u043D\u0435\u0435 \u0434\u0435\u0441\u044F\u0442\u0438 \u0438\u0433\u0440, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C","history.title":"\u0418\u0441\u0442\u043E\u0440\u0438\u044F \u043F\u043E\u0431\u0435\u0433\u043E\u0432","lab.help":"\u041F\u043E\u043F\u0440\u043E\u0431\u0443\u0439\u0442\u0435 \u043B\u044E\u0431\u0443\u044E \u0441\u0431\u043E\u0440\u043A\u0443.","lab.instructions":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 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\u043C\u044F\u0447\u0430\\".","settings.language":"\u042F\u0437\u044B\u043A","settings.language_help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u044F\u0437\u044B\u043A \u0438\u0433\u0440\u044B","settings.load_save_file":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0444\u0430\u0439\u043B \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F","settings.load_save_file_help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0444\u0430\u0439\u043B \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0435","settings.max_coins":" {{max}} \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C","settings.max_coins_help":"\u0422\u043E\u043B\u044C\u043A\u043E \u043A\u043E\u0441\u043C\u0435\u0442\u0438\u043A\u0430, \u043D\u0435 \u0432\u043B\u0438\u044F\u0435\u0442 \u043D\u0430 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442","settings.mobile":"\u041C\u043E\u0431\u0438\u043B\u044C\u043D\u044B\u0439 \u0440\u0435\u0436\u0438\u043C","settings.mobile_help":"\u041E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u043C\u0435\u0441\u0442\u043E \u043F\u043E\u0434 \u043B\u043E\u043F\u0430\u0442\u043A\u043E\u0439.","settings.pointer_lock":"\u0411\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043C\u044B\u0448\u0438","settings.pointer_lock_help":"\u0424\u0438\u043A\u0441\u0438\u0440\u0443\u0435\u0442 \u0438 \u0441\u043A\u0440\u044B\u0432\u0430\u0435\u0442 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u044B\u0448\u0438.","settings.record":"\u0417\u0430\u043F\u0438\u0441\u044C \u0432\u0438\u0434\u0435\u043E\u0440\u043E\u043B\u0438\u043A\u043E\u0432 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u043F\u0440\u043E\u0446\u0435\u0441\u0441\u0430","settings.record_download":"\u0421\u043A\u0430\u0447\u0430\u0442\u044C \u0432\u0438\u0434\u0435\u043E ({{size}} \u041C\u0411)","settings.record_help":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0432\u0438\u0434\u0435\u043E\u0437\u0430\u043F\u0438\u0441\u044C \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","settings.red_miss":"\u041C\u0438\u0441\u0441 \u043F\u0440\u0435\u0434\u0443\u043F\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0435","settings.red_miss_help":"\u041F\u043E\u043A\u0430\u0436\u0438\u0442\u0435 \u043A\u0440\u0430\u0441\u043D\u044B\u0435 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u0432\u043E\u043A\u0440\u0443\u0433 \u043C\u044F\u0447\u0435\u0439, \u043F\u0430\u0434\u0430\u044E\u0449\u0438\u0445 \u0431\u0435\u0437 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F.","settings.reset":"\u041F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430 \u0438\u0433\u0440\u044B","settings.reset_cancel":"\u041D\u0435\u0442","settings.reset_confirm":"\u0414\u0430","settings.reset_help":"\u0421\u043E\u0442\u0440\u0438\u0442\u0435 \u0432\u044B\u0441\u043E\u043A\u0438\u0439 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442, \u0432\u0440\u0435\u043C\u044F \u0438\u0433\u0440\u044B \u0438 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443","settings.reset_instruction":"\u0412\u044B \u043F\u043E\u0442\u0435\u0440\u044F\u0435\u0442\u0435 \u0432\u0435\u0441\u044C \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441, \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0432 \u0438\u0433\u0440\u0435, \u0432\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B?","settings.save_file_error":"\u041E\u0448\u0438\u0431\u043A\u0430 \u043F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u0444\u0430\u0439\u043B\u0430 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F","settings.save_file_loaded":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043D\u043D\u044B\u0439 \u0444\u0430\u0439\u043B","settings.save_file_loaded_help":"\u0422\u0435\u043F\u0435\u0440\u044C \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u0441\u044F, \u0447\u0442\u043E\u0431\u044B \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0448\u0435 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u0435","settings.save_file_loaded_ok":"OK","settings.show_fps":"\u0421\u0447\u0435\u0442\u0447\u0438\u043A FPS","settings.show_fps_help":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u0440\u0430\u0431\u043E\u0442\u0443 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F","settings.show_stats":"\u041F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0439\u0442\u0435 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443 \u0432 \u0440\u0435\u0430\u043B\u044C\u043D\u043E\u043C \u0432\u0440\u0435\u043C\u0435\u043D\u0438","settings.show_stats_help":"\u041C\u043E\u043D\u0435\u0442\u044B, \u0432\u0440\u0435\u043C\u044F, \u043E\u0442\u0441\u043A\u043E\u043A\u0438, \u043F\u0440\u043E\u043C\u0430\u0445\u0438","settings.sounds":"\u0417\u0432\u0443\u043A\u0438 \u0438\u0433\u0440\u044B","settings.sounds_help":"\u041C\u043E\u0436\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C \u0440\u0430\u0431\u043E\u0442\u0443 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u043E\u0432.","starting_perks.checked":"\u041A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0447\u043D\u0435\u0442\u0435 \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443, \u0432\u0430\u043C \u0431\u0443\u0434\u0435\u0442 \u0434\u0430\u043D\u043E \u043E\u0434\u043D\u043E \u0438\u0437 \u044D\u0442\u0438\u0445 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432. \u0429\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u0435\u0440\u043A\u0443, \u0447\u0442\u043E\u0431\u044B \u0438\u0441\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0435\u0433\u043E.","starting_perks.help":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u044B\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B","starting_perks.random":"\u0412\u0441\u0435 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0430 \u0431\u044B\u043B\u0438 \u0443\u0431\u0440\u0430\u043D\u044B, \u0432\u044B\u0431\u043E\u0440 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u043C.","starting_perks.title":"\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438","starting_perks.unchecked":"\u041F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0435 \u043D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438 \u043D\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u044E\u0442\u0441\u044F \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0445, \u043D\u043E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u044C \u043D\u0430 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u043F\u0443\u043B.","unlocks.greyed_out_help":"\u0412\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0435 \u0441\u0435\u0440\u044B\u043C \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432 \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432. \u041E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0431\u0438\u0440\u0430\u0435\u0442\u0435 \u043E\u0447\u043A\u0438 \u0432 \u0438\u0433\u0440\u0435.","unlocks.intro":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0441\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 {{ts}}. \u041D\u0438\u0436\u0435 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0438 \u0443\u0440\u043E\u0432\u043D\u0438, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u0435\u0442 \u0438\u0433\u0440\u0430. \u041D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u0430\u043F\u0433\u0440\u0435\u0439\u0434 \u0438\u043B\u0438 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043D\u0438\u0436\u0435, \u0447\u0442\u043E\u0431\u044B \u043D\u0430\u0447\u0430\u0442\u044C \u0442\u0435\u0441\u0442\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443 \u0441 \u043D\u0438\u043C.","unlocks.just_unlocked":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","unlocks.just_unlocked_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439","unlocks.level":"

\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0438\u0437 {{out_of}}

\\n

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","unlocks.level_description":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C {{size}}x{{size}} \u0441 {{bricks}} \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C\u0438, {{colors}} \u0446\u0432\u0435\u0442\u0430\u043C\u0438 \u0438 {{bombs}} \u0431\u043E\u043C\u0431\u0430\u043C\u0438.","unlocks.minScore":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u0443.","unlocks.minScoreWithPerks":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435 \u0441 {{required}} , \u043D\u043E \u0431\u0435\u0437 {{forbidden}} \u0434\u043B\u044F \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0438.","unlocks.minTotalScore":"\u041D\u0430\u043A\u043E\u043F\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 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\u043A\u0430\u043A\u043E\u0439-\u0442\u043E \u0432\u044F\u0437\u043A\u043E\u0439 \u0436\u0438\u0434\u043A\u043E\u0441\u0442\u0438.\\n\\n\u042D\u0442\u043E \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u0435\u0442 \u0438\u0445 \u043F\u043E\u0438\u043C\u043A\u0443 \u0438 \u043E\u0442\u043B\u0438\u0447\u043D\u043E \u0441\u043E\u0447\u0435\u0442\u0430\u0435\u0442\u0441\u044F \u0441 \u043F\u0435\u0440\u043A\u0430\u043C\u0438, \u0432\u043B\u0438\u044F\u044E\u0449\u0438\u043C\u0438 \u043D\u0430 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043C\u043E\u043D\u0435\u0442.","upgrades.wind.help_plural":"\u0411\u043E\u043B\u0435\u0435 \u0441\u0438\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 \u0432\u0435\u0442\u0440\u0430","upgrades.wind.name":"\u0412\u0435\u0442\u0435\u0440","upgrades.wind.tooltip":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0432\u0435\u0441\u043B\u0430 \u0441\u043E\u0437\u0434\u0430\u0435\u0442 \u0432\u0435\u0442\u0435\u0440","upgrades.wind.verbose_description":"\u0412\u0435\u0442\u0435\u0440 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043E\u0442 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u043B\u043E\u043F\u0430\u0441\u0442\u0438: \u043B\u0435\u0432\u0430\u044F \u0434\u0443\u0435\u0442 \u0432\u043B\u0435\u0432\u043E, \u043F\u0440\u0430\u0432\u0430\u044F - \u0432\u043F\u0440\u0430\u0432\u043E. \u0412\u043B\u0438\u044F\u0435\u0442 \u043A\u0430\u043A \u043D\u0430 \u0448\u0430\u0440\u0438\u043A\u0438, \u0442\u0430\u043A \u0438 \u043D\u0430 \u043C\u043E\u043D\u0435\u0442\u044B.","upgrades.yoyo.name":"\u0419\u043E-\u0439\u043E","upgrades.yoyo.tooltip":"\u041C\u044F\u0447 \u043F\u0430\u0434\u0430\u0435\u0442 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0443","upgrades.yoyo.verbose_description":"\u042D\u0442\u043E \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043B\u0435\u043A\u0438\u043D\u0435\u0437\u0443: \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u043C\u044F\u0447\u043E\u043C, \u043F\u043E\u043A\u0430 \u043E\u043D \u043F\u0430\u0434\u0430\u0435\u0442 \u043E\u0431\u0440\u0430\u0442\u043D\u043E.","upgrades.zen.name":"\u0414\u0437\u0435\u043D","upgrades.zen.tooltip":"+{{lvl}} \u043A\u043E\u043C\u0431\u043E \u0437\u0430 \u043A\u0438\u0440\u043F\u0438\u0447, \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043F\u0440\u0438 \u0432\u0437\u0440\u044B\u0432\u0435","upgrades.zen.verbose_description":"\u0412 \u043A\u043E\u043D\u0446\u0435 \u043A\u043E\u043D\u0446\u043E\u0432, \u044D\u0442\u043E \u043D\u0435\u043D\u0430\u0441\u0438\u043B\u044C\u0441\u0442\u0432\u0435\u043D\u043D\u0430\u044F \u0438\u0433\u0440\u0430."}'); +module.exports = JSON.parse('{"confirmRestart.no":"\u041E\u0442\u043C\u0435\u043D\u0430","confirmRestart.text":"\u0412\u044B \u0441\u043E\u0431\u0438\u0440\u0430\u0435\u0442\u0435\u0441\u044C \u043D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443. \u0412\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B, \u0447\u0442\u043E \u0445\u043E\u0442\u0438\u0442\u0435 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C?","confirmRestart.title":"\u041D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443?","confirmRestart.yes":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u0438\u0433\u0440\u0443","editor.editing.bigger":"\u0423\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.color":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0446\u0432\u0435\u0442 \u0438\u0437 \u0441\u043F\u0438\u0441\u043A\u0430 \u0446\u0432\u0435\u0442\u043E\u0432 (\u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C 5 \u043D\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C)","editor.editing.copy":"\u0421\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.copy_help":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u0435\u0433\u043E \u0432 \u043A\u0430\u043D\u0430\u043B #levels \u0432 \u043D\u0430\u0448\u0435\u043C Discord","editor.editing.credit":"\u041A\u0440\u0435\u0434\u0438\u0442\u044B \u0438 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A","editor.editing.credit_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u0438\u0441\u0445\u043E\u0434\u043D\u044B\u0439 URL-\u0430\u0434\u0440\u0435\u0441 \u0438\u043B\u0438 \u043F\u043E\u044F\u0441\u043D\u0435\u043D\u0438\u0435 \u0432\u0430\u0448\u0435\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.delete":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.down":"\u0421\u0434\u0432\u0438\u043D\u044C\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043D\u0438\u0437.","editor.editing.help":"\u0417\u0430\u0442\u0435\u043C \u0449\u0435\u043B\u043A\u043D\u0438\u0442\u0435 \u043F\u043E \u043F\u043B\u0438\u0442\u043A\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C \u0435\u0435.","editor.editing.left":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043B\u0435\u0432\u043E.","editor.editing.play":"\u041F\u0440\u043E\u0439\u0442\u0438 \u044D\u0442\u043E\u0442 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.editing.rename":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.rename_prompt":"\u0412\u0432\u0435\u0434\u0438\u0442\u0435 \u043D\u043E\u0432\u043E\u0435 \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u044F.","editor.editing.right":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0432\u043F\u0440\u0430\u0432\u043E.","editor.editing.smaller":"\u0423\u043C\u0435\u043D\u044C\u0448\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u0443\u0440\u043E\u0432\u043D\u044F","editor.editing.title":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0435\u0434\u0430\u043A\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F: {{name}}","editor.editing.up":"\u041F\u043E\u0434\u043D\u0438\u043C\u0438\u0442\u0435 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.","editor.help":"\u0421\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u0441\u043E\u0431\u0441\u0442\u0432\u0435\u043D\u043D\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438 \u0434\u0435\u043B\u0438\u0442\u0435\u0441\u044C \u0438\u043C\u0438 \u0434\u043B\u044F \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F \u0432 \u0438\u0433\u0440\u0443.","editor.import":"\u0418\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.import_instruction":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043A\u043E\u0434 \u0443\u0440\u043E\u0432\u043D\u044F, \u0447\u0442\u043E\u0431\u044B \u0438\u043C\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E \u0432 \u0441\u043F\u0438\u0441\u043E\u043A \u0443\u0440\u043E\u0432\u043D\u0435\u0439.","editor.locked":"\u041D\u0430\u0431\u0435\u0440\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 {{min}} \u043E\u0447\u043A\u043E\u0432, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C","editor.new_level":"\u041D\u043E\u0432\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","editor.title":"\u0420\u0435\u0434\u0430\u043A\u0442\u043E\u0440 \u0443\u0440\u043E\u0432\u043D\u0435\u0439","gameOver.creative":"\u042D\u0442\u043E\u0442 \u0437\u0430\u0431\u0435\u0433 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0442\u044C\u0441\u044F.","gameOver.cumulative_total":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0443\u043C\u043C\u0430\u0440\u043D\u044B\u0439 \u0431\u0430\u043B\u043B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u043B\u0441\u044F \u0441 {{startTs}} \u0434\u043E {{endTs}}.","gameOver.lost.summary":"\u0412\u044B \u0443\u0440\u043E\u043D\u0438\u043B\u0438 \u043C\u044F\u0447, \u043F\u043E\u0439\u043C\u0430\u0432 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.lost.title":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430","gameOver.stats.balls_lost":"\u041C\u044F\u0447\u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u043D\u044B","gameOver.stats.bricks_broken":"\u041A\u0438\u0440\u043F\u0438\u0447\u0438 \u0440\u0430\u0437\u0431\u0438\u0442\u044B","gameOver.stats.bricks_per_minute":"\u0420\u0430\u0437\u0431\u0438\u0442\u044B\u0445 \u043A\u0438\u0440\u043F\u0438\u0447\u0435\u0439 \u0432 \u043C\u0438\u043D\u0443\u0442\u0443","gameOver.stats.catch_rate":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u043B\u043E\u0432\u0430","gameOver.stats.combo_avg":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u043A\u043E\u043C\u0431\u043E","gameOver.stats.combo_max":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F","gameOver.stats.duration_per_level":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.hit_rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F","gameOver.stats.intro":"","gameOver.stats.level_reached":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.total_score":"\u041E\u0431\u0449\u0438\u0439 \u0431\u0430\u043B\u043B","gameOver.stats.upgrades_applied":"\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","gameOver.stats_intro":"\u041D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u0430 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0430 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u044B \u043F\u043E \u0441\u0440\u0430\u0432\u043D\u0435\u043D\u0438\u044E \u0441 \u0432\u0430\u0448\u0438\u043C\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u043C\u0438 \u0438\u0433\u0440\u0430\u043C\u0438.","gameOver.unlocked_perk":"\u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","gameOver.unlocked_perk_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0439","gameOver.win.summary":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430. \u0412\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.win.title":"\u0412\u044B \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u044D\u0442\u0443 \u0438\u0433\u0440\u0443","help.content":"## \u0426\u0435\u043B\u044C\\n\\n\u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043A \u043C\u043E\u0436\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u043C\u043E\u043D\u0435\u0442 \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 7 \u0443\u0440\u043E\u0432\u043D\u0435\u0439.\\n\u041C\u043E\u043D\u0435\u0442\u044B \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u0440\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438.\\n\u041B\u043E\u0432\u0438\u0442\u0435 \u0438\u0445 \u0432\u0435\u0441\u043B\u043E\u043C, \u0447\u0442\u043E\u0431\u044B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u0441\u0432\u043E\u0439 \u0441\u0447\u0435\u0442.\\n\u0412\u0430\u0448 \u0441\u0447\u0435\u0442 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u0430\u0432\u043E\u043C \u0432\u0435\u0440\u0445\u043D\u0435\u043C \u0443\u0433\u043B\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.\\n\u041D\u0435 \u0443\u0440\u043E\u043D\u0438\u0442\u0435 \u043C\u044F\u0447, \u0438\u043D\u0430\u0447\u0435 \u0438\u0433\u0440\u0430 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u0441\u044F.\\n\\n\u0423\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0432 \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438, \u0432\u044B \u0441\u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0435.\\n\\n## \u0410\u043F\u0433\u0440\u0435\u0439\u0434\u044B\\n\\n\u0412\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0432\u0430\u043C\u0438 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u0438\u0433\u0440\u044B.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u0437 \u043D\u0438\u0445 \u043C\u043E\u0436\u043D\u043E \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0440\u0430\u0437 \u0434\u043B\u044F \u0443\u0441\u0438\u043B\u0435\u043D\u0438\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0442 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u043E\u0431\u043B\u0435\u0433\u0447\u0430\u044E\u0442 \u0438\u0433\u0440\u0443 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0441\u043F\u043E\u0441\u043E\u0431\u0430\u043C\u0438.\\n\u041D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043B\u0435\u0437\u043D\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0432 \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u0438.\\n\\n\u0412 \u043D\u0430\u0447\u0430\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0439 \u0438\u0433\u0440\u044B \u0432\u044B \u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043E\u0434\u0438\u043D \u0430\u043F\u0433\u0440\u0435\u0439\u0434.\\n\u0415\u0433\u043E \u0438\u043A\u043E\u043D\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0436\u0438\u0442\u044C \u043A\u0438\u0440\u043F\u0438\u0447\u043E\u043C \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F.\\n\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u0445.\\n\\n\u041C\u043D\u043E\u0433\u0438\u0435 \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u0432\u0430\u0448\u0438 \u043A\u043E\u043C\u0431\u043E.\\n\\n## \u041A\u043E\u043C\u0431\u043E\\n\\n\u0412\u0430\u0448\u0435 \\"\u043A\u043E\u043C\u0431\u043E\\" - \u044D\u0442\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043C\u043E\u043D\u0435\u0442, \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0449\u0438\u0445\u0441\u044F \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u0438 \u043A\u0438\u0440\u043F\u0438\u0447\u0430.\\n\u041E\u043D\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0432\u0430\u0448\u0435\u043C \u0432\u0435\u0441\u043B\u0435, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, x4 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043E \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0438\u0440\u043F\u0438\u0447 \u043F\u043E\u0440\u043E\u0436\u0434\u0430\u0435\u0442 4 \u043C\u043E\u043D\u0435\u0442\u044B.\\n\u0411\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0445 \u043A\u043E\u043C\u0431\u043E, \u0442\u0430\u043A\u0436\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0434\u043B\u044F \u0435\u0433\u043E \u0441\u0431\u0440\u043E\u0441\u0430.\\n\u043A\u043E\u043C\u0431\u043E \u0442\u0430\u043A\u0436\u0435 \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043C\u044F\u0447 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0440\u0430\u043A\u0435\u0442\u043A\u0435, \u043D\u0435 \u0437\u0430\u0434\u0435\u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n\u0412 \u044D\u0442\u043E\u043C \u0441\u043B\u0443\u0447\u0430\u0435 \u043F\u043E\u044F\u0432\u0438\u0442\u0441\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \\"\u043F\u0440\u043E\u043C\u0430\u0445\\".\\n\\n\u0421\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437 \u0446\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0432 \u043A\u0438\u0440\u043F\u0438\u0447.\\n\\n## \u041F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435\\n\\n\u0422\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043D\u0430 \u043B\u043E\u043F\u0430\u0442\u043A\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u043A\u0430\u043A \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442.\\n\u0415\u0441\u043B\u0438 \u043C\u044F\u0447 \u043F\u043E\u043F\u0430\u0434\u0435\u0442 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043F\u043B\u043E\u0449\u0430\u0434\u043A\u0438, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0432\u0432\u0435\u0440\u0445.\\n\u0415\u0441\u043B\u0438 \u0432\u044B \u0443\u0434\u0430\u0440\u0438\u0442\u0435 \u0441 \u043E\u0434\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u043F\u043E\u0434 \u0431\u043E\u043B\u044C\u0448\u0438\u043C \u0443\u0433\u043B\u043E\u043C.\\n\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0435\u0441\u043B\u0430 \u0438 \u0443\u0433\u043E\u043B \u0432\u0445\u043E\u0434\u0430 \u043D\u0435 \u0432\u043B\u0438\u044F\u044E\u0442 \u043D\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043C\u044F\u0447\u0430 \u043F\u043E\u0441\u043B\u0435 \u043E\u0442\u0441\u043A\u043E\u043A\u0430.\\n\\n\u041C\u043E\u0436\u043D\u043E \u043E\u0442\u043A\u0440\u044B\u0442\u044C \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u0439, \u043F\u043E\u043C\u043E\u0433\u0430\u044E\u0449\u0438\u0445 \u0432 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0438.\\n\\n## \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u0435\u0442\\n\\n\u041F\u0440\u0438 \u043F\u0435\u0440\u0432\u043E\u0439 \u0438\u0433\u0440\u0435 \u0432 Breakout 71 \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438 \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u044B.\\n\u041C\u043E\u0434\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438 \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u043F\u0440\u043E\u0441\u0442\u043E \u0438\u0433\u0440\u0430\u044F \u0438 \u0441\u043E\u0431\u0438\u0440\u0430\u044F \u043C\u043D\u043E\u0433\u043E \u043C\u043E\u043D\u0435\u0442.\\n\u041F\u0435\u0440\u0432\u044B\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u0443\u044E\u0442\u0441\u044F \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0430.\\n\u041F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u044E\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0442\u0435 \u0438\u043B\u0438 \u0438\u043D\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438.\\n\\n\u0414\u043E\u0431\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0432\u044B\u0441\u043E\u043A\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432 \u0433\u043E\u0440\u0430\u0437\u0434\u043E \u043F\u0440\u043E\u0449\u0435, \u0435\u0441\u043B\u0438 \u043F\u043E\u0441\u043B\u0435 \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0432\u044B \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442\u0435 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439.\\n\\n## \u041F\u043E\u0432\u0442\u043E\u0440\u043D\u044B\u0435 \u043F\u0440\u043E\u043A\u0430\u0447\u043A\u0438 \u0438 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u044B\u0435 \u0443\u043B\u0443\u0447\u0448\u0435\u043D\u0438\u044F\\n\\n\u0412\u044B \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0430\u043F\u0433\u0440\u0435\u0439\u0434, \u0435\u0441\u043B\u0438 \u0431\u0443\u0434\u0435\u0442\u0435 \u0438\u0433\u0440\u0430\u0442\u044C \u0445\u043E\u0440\u043E\u0448\u043E:\\n\\n- \u041F\u0440\u043E\u0439\u0434\u0438\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0437\u0430 {{levelTimeGood}} \u0441\u0435\u043A\u0443\u043D\u0434\\n- \u0423\u0434\u0430\u0440\u044C\u0442\u0435 \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u0438\u043B\u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u043C\u0435\u043D\u0435\u0435 {{wallBouncedGood}} \u0440\u0430\u0437\\n- \u041F\u043E\u0439\u043C\u0430\u0439\u0442\u0435 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FPS","settings.show_fps_help":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u0440\u0430\u0431\u043E\u0442\u0443 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F","settings.show_stats":"\u041F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0439\u0442\u0435 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0443 \u0432 \u0440\u0435\u0430\u043B\u044C\u043D\u043E\u043C \u0432\u0440\u0435\u043C\u0435\u043D\u0438","settings.show_stats_help":"\u041C\u043E\u043D\u0435\u0442\u044B, \u0432\u0440\u0435\u043C\u044F, \u043E\u0442\u0441\u043A\u043E\u043A\u0438, \u043F\u0440\u043E\u043C\u0430\u0445\u0438","settings.sounds":"\u0417\u0432\u0443\u043A\u0438 \u0438\u0433\u0440\u044B","settings.sounds_help":"\u041C\u043E\u0436\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C \u0440\u0430\u0431\u043E\u0442\u0443 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0445 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\u0431\u044B\u043B\u0438 \u0443\u0431\u0440\u0430\u043D\u044B, \u0432\u044B\u0431\u043E\u0440 \u0431\u0443\u0434\u0435\u0442 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u043C.","starting_perks.title":"\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438","starting_perks.unchecked":"\u041F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0435 \u043D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0438 \u043D\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u044E\u0442\u0441\u044F \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0445, \u043D\u043E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u044C \u043D\u0430 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u043F\u0443\u043B.","unlocks.greyed_out_help":"\u0412\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0435 \u0441\u0435\u0440\u044B\u043C \u0430\u043F\u0433\u0440\u0435\u0439\u0434\u044B \u043C\u043E\u0436\u043D\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432 \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432. \u041E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u0432\u044B \u043D\u0430\u0431\u0438\u0440\u0430\u0435\u0442\u0435 \u043E\u0447\u043A\u0438 \u0432 \u0438\u0433\u0440\u0435.","unlocks.intro":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0447\u0435\u0442 \u0441\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 {{ts}}. \u041D\u0438\u0436\u0435 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0438 \u0443\u0440\u043E\u0432\u043D\u0438, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u0435\u0442 \u0438\u0433\u0440\u0430. \u041D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u0430\u043F\u0433\u0440\u0435\u0439\u0434 \u0438\u043B\u0438 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043D\u0438\u0436\u0435, \u0447\u0442\u043E\u0431\u044B \u043D\u0430\u0447\u0430\u0442\u044C \u0442\u0435\u0441\u0442\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443 \u0441 \u043D\u0438\u043C.","unlocks.just_unlocked":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","unlocks.just_unlocked_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439","unlocks.level":"

\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u0443\u0440\u043E\u0432\u043D\u0435\u0439 \u0438\u0437 {{out_of}}

\\n

\u0417\u0434\u0435\u0441\u044C \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u044B \u0432\u0441\u0435 \u0443\u0440\u043E\u0432\u043D\u0438 \u0438\u0433\u0440\u044B, \u043D\u0430\u0436\u043C\u0438\u0442\u0435 \u043D\u0430 \u043E\u0434\u0438\u043D \u0438\u0437 \u043D\u0438\u0445, \u0447\u0442\u043E\u0431\u044B \u043E\u043F\u0440\u043E\u0431\u043E\u0432\u0430\u0442\u044C \u0435\u0433\u043E.

","unlocks.level_description":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C {{size}}x{{size}} \u0441 {{bricks}} \u043A\u0438\u0440\u043F\u0438\u0447\u0430\u043C\u0438, {{colors}} \u0446\u0432\u0435\u0442\u0430\u043C\u0438 \u0438 {{bombs}} \u0431\u043E\u043C\u0431\u0430\u043C\u0438.","unlocks.minScore":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u0443.","unlocks.minScoreWithPerks":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0438\u0442\u0435 ${{minScore}} \u0432 \u0431\u0435\u0433\u0435 \u0441 {{required}} , \u043D\u043E \u0431\u0435\u0437 {{forbidden}} \u0434\u043B\u044F \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0438.","unlocks.minTotalScore":"\u041D\u0430\u043A\u043E\u043F\u0438\u0442\u0435 \u0432 \u043E\u0431\u0449\u0435\u0439 \u0441\u043B\u043E\u0436\u043D\u043E\u0441\u0442\u0438 ${{score}}","unlocks.reached":"\u0412\u0430\u0448 \u043B\u0443\u0447\u0448\u0438\u0439 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 - {{reached}}.","unlocks.title_upgrades":"\u0412\u044B \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{unlocked}} \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439 \u0438\u0437 {{out_of}}","upgrades.addiction.name":"\u041D\u0430\u0440\u043A\u043E\u043C\u0430\u043D\u0438\u044F","upgrades.addiction.tooltip":"+{{lvl}} \u043A\u043E\u043C\u0431\u043E / \u043A\u0438\u0440\u043F\u0438\u0447, \u043A\u043E\u043C\u0431\u043E \u0441\u0431\u0440\u0430\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043D\u0430 {{delay}}\u0441 \u043F\u043E\u0441\u043B\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u044F \u043A\u0438\u0440\u043F\u0438\u0447\u0430.","upgrades.addiction.verbose_description":"\u041E\u0442\u0441\u0447\u0435\u0442 \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u043E\u0441\u043B\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043A\u0438\u0440\u043F\u0438\u0447\u0430 \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u043C \u0443\u0440\u043E\u0432\u043D\u0435. \u041E\u043D \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F, \u043A\u0430\u043A \u0442\u043E\u043B\u044C\u043A\u043E \u0432\u0441\u0435 \u043A\u0438\u0440\u043F\u0438\u0447\u0438 \u0431\u0443\u0434\u0443\u0442 \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0435\u043D\u044B.","upgrades.asceticism.name":"\u0410\u0441\u043A\u0435\u0442\u0438\u0437\u043C","upgrades.asceticism.tooltip":"+{{combo}} \u043A\u043E\u043C\u0431\u043E/\u043A\u0438\u0440\u043F\u0438\u0447, - {{combo}} \u043F\u0440\u0438 \u043B\u043E\u0432\u043B\u0435 \u043C\u043E\u043D\u0435\u0442","upgrades.asceticism.verbose_description":"\u0412\u0430\u043C \u043D\u0443\u0436\u043D\u043E \u0431\u0443\u0434\u0435\u0442 \u0433\u0434\u0435-\u0442\u043E \u0445\u0440\u0430\u043D\u0438\u0442\u044C \u043C\u043E\u043D\u0435\u0442\u044B, \u043F\u043E\u043A\u0430 \u0432\u0430\u0448 \u043A\u043E\u043C\u0431\u043E \u043F\u043E\u0434\u043D\u0438\u043C\u0430\u0435\u0442\u0441\u044F.","upgrades.ball_attract_ball.help_plural":"\u0411\u043E\u043B\u0435\u0435 \u0441\u0438\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F","upgrades.ball_attract_ball.name":"\u0413\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F","upgrades.ball_attract_ball.tooltip":"\u041C\u044F\u0447\u0438 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u044E\u0442 \u043C\u044F\u0447\u0438","upgrades.ball_attract_ball.verbose_description":"\u0428\u0430\u0440\u044B, \u043D\u0430\u0445\u043E\u0434\u044F\u0449\u0438\u0435\u0441\u044F \u043D\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u0431\u043E\u043B\u0435\u0435 \\"3/4 \u0448\u0438\u0440\u0438\u043D\u044B \u0438\u0433\u0440\u043E\u0432\u043E\u0439 \u0437\u043E\u043D\u044B\\", \u043D\u0430\u0447\u043D\u0443\u0442 \u043F\u0440\u0438\u0442\u044F\u0433\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0434\u0440\u0443\u0433 \u043A \u0434\u0440\u0443\u0433\u0443.\\n\\n\u0421\u0438\u043B\u0430 \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F \u0441\u0438\u043B\u044C\u043D\u0435\u0435, \u043A\u043E\u0433\u0434\u0430 \u043E\u043D\u0438 \u043D\u0430\u0445\u043E\u0434\u044F\u0442\u0441\u044F \u043D\u0430 \u043D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0435\u043C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u0434\u0440\u0443\u0433 \u043E\u0442 \u0434\u0440\u0443\u0433\u0430.\\n\\n\u0420\u0430\u0434\u0443\u0436\u043D\u044B\u0435 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\u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0438\u043C \u0448\u0430\u0440\u043E\u043C \u0438 \u043F\u0430\u0434\u0430\u044E\u0442 \u043C\u0435\u0434\u043B\u0435\u043D\u043D\u0435\u0435","upgrades.ball_attracts_coins.verbose_description":"\u042D\u0442\u043E \u043C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C, \u0447\u0442\u043E\u0431\u044B \\"\u0440\u0430\u0441\u043A\u0440\u0430\u0441\u0438\u0442\u044C\\" \u0448\u0430\u0440\u0438\u043A\u0438 \u043C\u043E\u043D\u0435\u0442\u0430\u043C\u0438, \u0435\u0441\u043B\u0438 \u0441\u043E\u0432\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E \u0441 \\"\u043F\u044F\u0442\u043D\u043E\u043C\\" \u0438 \\"\u043F\u0440\u0438\u0437\u0440\u0430\u0447\u043D\u044B\u043C\u0438 \u043C\u043E\u043D\u0435\u0442\u0430\u043C\u0438\\". \u042D\u0442\u043E \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u0434\u0445\u043E\u0434\u0438\u0442 \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 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empezar un nuevo partido: \xbfes esto realmente lo que quer\xedas?","confirmRestart.title":"\xbfEmpezar una nueva partida?","confirmRestart.yes":"Empezar una nueva partida","editor.editing.bigger":"Aumentar el tama\xf1o del nivel","editor.editing.color":"Elige un color de la lista de colores (m\xe1ximo 5 por nivel)","editor.editing.copy":"Copiar c\xf3digo de nivel","editor.editing.copy_help":"P\xe9galo en el canal #levels en nuestro discord","editor.editing.credit":"Cr\xe9ditos y fuente","editor.editing.credit_prompt":"Introduce la URL de origen o la explicaci\xf3n de tu nivel.","editor.editing.delete":"Eliminar nivel","editor.editing.down":"Baja todos los ladrillos","editor.editing.help":"Luego haz clic en un mosaico para colorearlo.","editor.editing.left":"Mueve todos los ladrillos hacia la izquierda","editor.editing.play":"Juega este nivel","editor.editing.rename":"Nombre del nivel","editor.editing.rename_prompt":"Por favor, introduzca un nuevo nombre para el nivel","editor.editing.right":"Mueve todos los ladrillos hacia la derecha","editor.editing.smaller":"Disminuir el tama\xf1o del nivel","editor.editing.title":"Nivel de edici\xf3n: {{name}}","editor.editing.up":"Mueve todos los ladrillos hacia arriba","editor.help":"Crea niveles personalizados y comp\xe1rtelos para incluirlos en el juego.","editor.import":"Importar un nivel","editor.import_instruction":"Pegue un c\xf3digo de nivel para importarlo en su lista de niveles","editor.locked":"Alcanza una puntuaci\xf3n total de {{min}} para desbloquear","editor.new_level":"Nuevo nivel","editor.title":"Editor de niveles","gameOver.creative":"Esta parte de la prueba no se grabar\xe1.","gameOver.cumulative_total":"Su puntuaci\xf3n total acumulada ha pasado de {{startTs}} a {{endTs}}.","gameOver.lost.summary":"Se te ha ca\xeddo la bola despu\xe9s de coger {{score}} monedas.","gameOver.lost.title":"Pelota perdida","gameOver.stats.balls_lost":"Balas perdidas","gameOver.stats.bricks_broken":"Ladrillos rotos","gameOver.stats.bricks_per_minute":"Ladrillos rotos por minuto","gameOver.stats.catch_rate":"Monedas atrapadas","gameOver.stats.combo_avg":"Combo medio","gameOver.stats.combo_max":"Combinaci\xf3n m\xe1xima","gameOver.stats.duration_per_level":"Duraci\xf3n por nivel","gameOver.stats.hit_rate":"Precisi\xf3n","gameOver.stats.intro":"A continuaci\xf3n se muestran las estad\xedsticas de este juego en comparaci\xf3n con sus {{count}} mejores juegos.","gameOver.stats.level_reached":"Nivel alcanzado","gameOver.stats.total_score":"Puntuaci\xf3n total","gameOver.stats.upgrades_applied":"Mejoras aplicadas","gameOver.stats_intro":"Encuentra a continuaci\xf3n tus estad\xedsticas de juego comparadas con tus {{count}} mejores juegos.","gameOver.unlocked_perk":"Actualizaci\xf3n desbloqueada","gameOver.unlocked_perk_plural":"Has desbloqueado {{count}} mejoras","gameOver.win.summary":"Este juego ha terminado. Has acumulado {{score}} monedas.","gameOver.win.title":"Ha completado esta parte","help.content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas durante 7 niveles.\\nLas monedas aparecen al romper ladrillos.\\nAtr\xe1palas con tu pala para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n se muestra en la esquina superior derecha de la pantalla.\\nNo dejes caer la bola o se acabar\xe1 la partida.\\n\\nDespu\xe9s de destruir todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas se aplicar\xe1n hasta el final de la partida.\\n\\nAlgunas se pueden elegir varias veces para un efecto m\xe1s potente.\\nAlgunas ayudan a apuntar o facilitan el juego de otras maneras.\\n\\nAlgunas solo son \xfatiles al combinarlas.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\n\\nSu icono servir\xe1 como los ladrillos del primer nivel.\\n\\nPuedes seleccionar las mejoras iniciales en la configuraci\xf3n.\\n\\nMuchas mejoras afectan a tu combo.\\n\\n## Combo\\n\\nTu \\"combo\\" es la cantidad de monedas que se generan al romper un ladrillo. Se muestra en tu paleta; por ejemplo, x4 significa que cada ladrillo generar\xe1 4 monedas.\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para reiniciarlo.\\nEl combo tambi\xe9n se reiniciar\xe1 si la pelota regresa a la paleta sin tocar ning\xfan ladrillo.\\nSe mostrar\xe1 un mensaje de \\"fallo\\" cuando esto ocurra.\\n\\nIntenta apuntar a un ladrillo siempre.\\n\\n## Apuntar\\n\\nSolo la posici\xf3n de la pelota en la paleta determina c\xf3mo rebotar\xe1.\\nSi la pelota impacta en el centro de la paleta, rebotar\xe1 verticalmente.\\n\\nSi golpeas m\xe1s hacia un lado, tendr\xe1 mayor \xe1ngulo.\\n\\nLa velocidad de la paleta y el \xe1ngulo de entrada no afectan la direcci\xf3n de la pelota despu\xe9s de rebotar.\\n\\nSe pueden desbloquear muchas mejoras que ayudan a apuntar.\\n\\n## Desbloqueos\\n\\nAl jugar Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y atrapando muchas monedas.\\n\\nLos primeros niveles se desbloquean al alcanzar una puntuaci\xf3n alta. Los niveles posteriores a\xf1aden una condici\xf3n sobre las ventajas que puedes seleccionar.\\n\\nAlcanzar puntuaciones altas es mucho m\xe1s f\xe1cil si consigues varias mejoras despu\xe9s de cada nivel.\\n\\n## Repeticiones y mejoras gratuitas\\n\\nRecibir\xe1s una mejora adicional si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de monedas\\n- Falla los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n recibir\xe1s una repetici\xf3n que te permite saltarte mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa el {{catchRateBest}}% de monedas\\n- Falla los ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en la configuraci\xf3n te permite ver estas estad\xedsticas","help.help":"Descubre m\xe1s sobre el juego","help.levels":"Niveles","help.title":"Ayuda","help.upgrades":"## Actualizaciones","history.columns.score":"Puntuaci\xf3n","history.columns.started":"Fecha","history.help":"Enumera tus {{count}} mejores juegos.","history.locked":"Juega primero al menos diez partidos","history.title":"Historia","lab.help":"Prueba cualquier combinaci\xf3n de mejoras y niveles.","lab.instructions":"Selecciona las mejoras que aparecen a continuaci\xf3n y elige el nivel al que quieres jugar. .","lab.menu_entry":"Modo creativo","lab.reset":"Eliminar todas las mejoras","lab.select_level":"Selecciona un nivel para jugar","lab.unlocks_at":"Desbloqueado a partir de una puntuaci\xf3n total de {{score}}.","level_up.after_buttons":"Acabas de completar el nivel {{level}}/{{max}}.","level_up.before_buttons":"Has cogido {{score}} monedas {{catchGain}} en {{levelSpawnedCoins}} en {{time}} segundos {{timeGain}}.\\n\\nHas fallado los ladrillos {{levelMisses}} veces {{missesGain}} y tocado los bordes del \xe1rea de juego {{levelWallBounces}} veces {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Intenta coger todas las piezas, no fallar nunca con los ladrillos, no tocar nunca las paredes o terminar el nivel en menos de 30 segundos para conseguir opciones extra y mejoras.","level_up.compliment_good":"\xa1Bien hecho!","level_up.compliment_perfect":"Impresionante, \xa1seguid as\xed!","level_up.pick_upgrade_title":"Elija una mejora","level_up.plus_one_upgrade":"(+1 mejora)","level_up.plus_one_upgrade_and_reroll":"(+1 mejora y +1 relanzamiento)","level_up.reroll":"Relanzamiento ({{count}})","level_up.reroll_help":"Nuevas opciones","level_up.upgrade_perk_to_level":" nivel {{level}}","main_menu.basic":"Gr\xe1ficos simplificados","main_menu.basic_help":"Mejor rendimiento.","main_menu.colorful_coins":"Piezas de color","main_menu.colorful_coins_help":"Las piezas aparecen siempre en el color del ladrillo","main_menu.comboIncreaseTexts":"Mostrar una +X dorada","main_menu.comboIncreaseTexts_help":"Cuando el combo aumenta","main_menu.contrast":"Alto contraste","main_menu.contrast_help":"M\xe1s contraste y color","main_menu.credit_levels":"Niveles","main_menu.donate":"Has jugado {{hours}} horas","main_menu.donate_help":"\xbfPodr\xedas donar unos euros? Puedes ocultar este recordatorio en los ajustes.","main_menu.donation_reminder":"Recuerde dar","main_menu.donation_reminder_help":"Mostrar el tiempo de juego y un enlace para donar en el men\xfa principal","main_menu.download_save_file":"Guardar mis progresos","main_menu.download_save_file_help":"Obtener un archivo de copia de seguridad","main_menu.extra_bright":"M\xe1s luz","main_menu.extra_bright_help":"Mayor halo de luz alrededor de ladrillos y piezas.","main_menu.fullscreen":"Pantalla completa","main_menu.fullscreen_help":"El juego intentar\xe1 cambiar a pantalla completa cuando lo inicies.","main_menu.help_content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas a lo largo de los 7 niveles.\\nLas monedas aparecen cuando rompes ladrillos.\\nAtr\xe1palas con tu disco para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n aparece en la parte superior derecha de la pantalla.\\nNo dejes caer la bola o se acaba el juego.\\n\\nCuando hayas roto todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas ser\xe1n v\xe1lidas hasta el final del juego.\\nAlgunas pueden seleccionarse varias veces para conseguir un efecto m\xe1s potente.\\nOtras ayudan a apuntar o simplifican el juego.\\nAlgunas s\xf3lo son \xfatiles cuando se combinan.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\nSu icono forma los ladrillos del primer nivel.\\nPuedes seleccionar las mejoras iniciales en los ajustes.\\n\\nMuchas mejoras influyen en tu combo.\\n\\n## Combo\\n\\nTu \'combo\' es el n\xfamero de monedas generadas cuando se rompe un ladrillo.\\nSe muestra en tu disco. Por ejemplo, x4 significa que cada ladrillo genera 4 monedas.\\n\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para restablecerlo.\\nEl combo tambi\xe9n se reinicia si la pelota vuelve a la raqueta sin golpear un ladrillo.\\nEntonces se muestra un mensaje de \\"Fallado\\".\\n\\nIntenta golpear un ladrillo en cada rebote.\\n\\n## Apuntar\\n\\nS\xf3lo la posici\xf3n de la pelota en la raqueta determina su \xe1ngulo de rebote.\\nSi la pelota golpea la raqueta en el centro, rebotar\xe1 verticalmente.\\nSi golpea hacia un lado de la raqueta, el \xe1ngulo ser\xe1 mayor.\\nLa velocidad de la raqueta y el \xe1ngulo de incidencia de la pelota no tienen ning\xfan efecto.\\n\\nSe pueden desbloquear varias mejoras de punter\xeda.\\n\\n## Desbloqueo\\n\\nCuando juegas a Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y cogiendo muchas monedas.\\nLos primeros niveles se desbloquean consiguiendo una puntuaci\xf3n alta.\\nLos niveles posteriores a\xf1aden una condici\xf3n a las ventajas seleccionadas.\\n\\nConseguir puntuaciones altas es mucho m\xe1s f\xe1cil cuando obtienes varias mejoras despu\xe9s de cada nivel.\\n\\n## Reintentos y mejoras gratis\\n\\nConseguir\xe1s una mejora extra si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de las monedas\\n- Pierde los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n obtendr\xe1s un potenciador que te permitir\xe1 ignorar las mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa {{catchRateBest}} de monedas\\n- Pierde ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en los ajustes te permite mostrar estas estad\xedsticas","main_menu.help_help":"Descubra el juego en detalle","main_menu.help_title":"Ayuda","main_menu.help_upgrades":"## Mejoras","main_menu.high_score":"Puntuaci\xf3n m\xe1xima : {{score}}","main_menu.kid":"Modo Ni\xf1os","main_menu.kid_help":"Bola m\xe1s lenta","main_menu.language":"Idioma","main_menu.language_help":"Cambiar el idioma de la pantalla","main_menu.load_save_file":"Cargar una copia de seguridad","main_menu.load_save_file_help":"Desde un archivo","main_menu.max_coins":"{{max}} partes mostradas m\xe1ximo","main_menu.max_coins_help":"S\xf3lo visual, sin impacto en la puntuaci\xf3n","main_menu.max_particles":" {{max}} part\xedculas m\xe1ximas","main_menu.max_particles_help":"Limita el n\xfamero de part\xedculas mostradas en pantalla para efectos visuales","main_menu.mobile":"Modo m\xf3vil","main_menu.mobile_help":"Deja un espacio debajo de la raqueta.","main_menu.normal":"Pieza nueva","main_menu.normal_help":"Con una ventaja inicial aleatoria","main_menu.pointer_lock":"Bloqueo de puntero","main_menu.pointer_lock_help":"Tambi\xe9n oculta el cursor del rat\xf3n.","main_menu.record":"Grabar v\xeddeos de partidos","main_menu.record_download":"Descargar el v\xeddeo ({{size}} MB)","main_menu.record_help":"Consigue un v\xeddeo de cada nivel.","main_menu.red_miss":"Balones perdidos","main_menu.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que bajan sin golpear un ladrillo.","main_menu.reset":"Reiniciar el juego","main_menu.reset_cancel":"No","main_menu.reset_confirm":"S\xed","main_menu.reset_help":"Borrar resultados, estad\xedsticas y horarios de los partidos","main_menu.reset_instruction":"\xbfEst\xe1s seguro de que perder\xe1s todos los progresos que hayas hecho en el juego?","main_menu.save_file_error":"Error al cargar el archivo de copia de seguridad","main_menu.save_file_loaded":"Copia de seguridad cargada","main_menu.save_file_loaded_help":"La aplicaci\xf3n se reiniciar\xe1","main_menu.save_file_loaded_ok":"Ok","main_menu.settings_help":"Adapta el juego a tus necesidades","main_menu.settings_title":"Par\xe1metro","main_menu.show_fps":"Contador FPS","main_menu.show_fps_help":"Control del rendimiento del juego","main_menu.show_stats":"Estad\xedsticas en tiempo real","main_menu.show_stats_help":"Piezas, tiempo, rebotes, fallos","main_menu.sounds":"Sonidos del juego","main_menu.sounds_help":"Ralentiza ciertos tel\xe9fonos.","main_menu.starting_perks":"Beneficios iniciales","main_menu.starting_perks_checked":"Cuando inicies una nueva partida, se te asignar\xe1 una de estas ventajas. Haz clic en una ventaja para excluirla.","main_menu.starting_perks_full_random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","main_menu.starting_perks_help":"Elija sus prestaciones iniciales","main_menu.starting_perks_unchecked":"Las prestaciones que figuran a continuaci\xf3n no se proponen como prestaciones iniciales, pero puede hacer clic en ellas para a\xf1adirlas a las posibles prestaciones iniciales.","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenido desbloqueado","main_menu.unlocks_help":"Prueba los objetos desbloqueados","play.close_modale_window_tooltip":"Cerrar","play.current_lvl":"Nivel {{level}}/{{max}}","play.menu_label":"Men\xfa","play.menu_tooltip":"Abrir el men\xfa principal","play.missed_ball":"fallado","play.mobile_press_to_play":"Mantener pulsado para jugar","play.score_tooltip":"Consulta tu puntuaci\xf3n, mejoras y mucho m\xe1s","play.stats.coins_catch_rate":"Tasa de captura de monedas","play.stats.levelMisses":"Fallaste tiros, o no golpeaste ning\xfan ladrillo","play.stats.levelTime":"Duraci\xf3n del nivel","play.stats.levelWallBounces":"Rebota en las paredes","score_panel.close_to_unlock":"Siguiente nivel desbloqueado:","score_panel.get_upgrades_to_unlock":"Consigue {{missingUpgrades}} y coge {{points}} monedas extra para desbloquear el nivel \\"{{level}}\\".","score_panel.rerolls_count":"Has acumulado {{rerolls}} rerolls","score_panel.score_to_unlock":"Coge {{points}} monedas m\xe1s para desbloquear el nivel \\"{{level}}\\".","score_panel.title":"{{score}} puntos en {{level}}/{{max}} nivel","score_panel.upcoming_levels":"Niveles de partido :","score_panel.upgrades_picked":"Mejoras elegidas durante el juego :","settings.basic":"Gr\xe1ficos b\xe1sicos","settings.basic_help":"Mejor rendimiento.","settings.colorful_coins":"Monedas de colores","settings.colorful_coins_help":"Las monedas siempre aparecen del color del ladrillo.","settings.comboIncreaseTexts":"Mostrar +X en oro","settings.comboIncreaseTexts_help":"Cuando el combo aumenta","settings.contrast":"Alto contraste","settings.contrast_help":"Representaci\xf3n m\xe1s colorida y oscura.","settings.donation_reminder":"Recu\xe9rdame que debo donar","settings.donation_reminder_help":"Ver el tiempo jugado y el enlace de donaci\xf3n en el men\xfa principal","settings.download_save_file":"Descargar puntuaci\xf3n y estad\xedsticas","settings.download_save_file_help":"Obtener un archivo guardado","settings.extra_bright":"Extra brillante","settings.extra_bright_help":"Aumenta el tama\xf1o del halo alrededor de las monedas y los ladrillos.","settings.fullscreen":"Pantalla completa","settings.fullscreen_help":"El juego intentar\xe1 pasar a pantalla completa antes de comenzar.","settings.kid":"Modo Ni\xf1os","settings.kid_help":"Comience los juegos futuros con \\"pelota m\xe1s lenta\\".","settings.language":"Idioma","settings.language_help":"Elige el idioma del juego","settings.load_save_file":"Cargar archivo guardado","settings.load_save_file_help":"Seleccione un archivo guardado en su dispositivo","settings.max_coins":" {{max}} monedas en pantalla m\xe1ximo","settings.max_coins_help":"Solo cosm\xe9tico, sin efecto en la puntuaci\xf3n.","settings.mobile":"Modo m\xf3vil","settings.mobile_help":"Deja espacio debajo de la paleta.","settings.pointer_lock":"Bloqueo del puntero del rat\xf3n","settings.pointer_lock_help":"Bloquea y oculta el cursor del mouse.","settings.record":"Grabar v\xeddeos de juego","settings.record_download":"Descargar v\xeddeo ({{size}} MB)","settings.record_help":"Obtenga un v\xeddeo de cada nivel.","settings.red_miss":"Advertencia de p\xe9rdida","settings.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que caen sin impacto.","settings.reset":"Reiniciar Juego","settings.reset_cancel":"No","settings.reset_confirm":"S\xed","settings.reset_help":"Borrar puntuaciones altas, tiempo de juego y estad\xedsticas","settings.reset_instruction":"Perder\xe1s todo el progreso que hayas logrado en el juego, \xbfest\xe1s seguro?","settings.save_file_error":"Error al cargar el archivo guardado","settings.save_file_loaded":"Guardar archivo cargado","settings.save_file_loaded_help":"La aplicaci\xf3n ahora se recargar\xe1 para aplicar tu guardado.","settings.save_file_loaded_ok":"DE ACUERDO","settings.show_fps":"Contador de FPS","settings.show_fps_help":"Supervisar el rendimiento de la aplicaci\xf3n","settings.show_stats":"Mostrar estad\xedsticas en tiempo real","settings.show_stats_help":"Monedas, tiempo, rebotes, fallos.","settings.sounds":"Sonidos del juego","settings.sounds_help":"Puede ralentizar algunos tel\xe9fonos.","starting_perks.checked":"Al empezar una partida nueva, recibir\xe1s una de esas ventajas. Haz clic en una ventaja para excluirla.","starting_perks.help":"Elija posibles actualizaciones iniciales","starting_perks.random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","starting_perks.title":"Beneficios iniciales","starting_perks.unchecked":"Los beneficios a continuaci\xf3n no se ofrecen como beneficios iniciales, pero puedes hacer clic para agregarlos al grupo.","unlocks.greyed_out_help":"Los objetos en gris pueden desbloquearse aumentando tu puntuaci\xf3n total. La puntuaci\xf3n total aumenta cada vez que consigues puntos en el juego.","unlocks.intro":"Tu puntuaci\xf3n total es {{ts}}. A continuaci\xf3n encontrar\xe1s todas las mejoras y niveles que ofrece el juego. Haz clic en uno de ellos para probarlo en una partida de prueba.","unlocks.just_unlocked":"Nivel desbloqueado","unlocks.just_unlocked_plural":"Acabas de desbloquear {{count}} niveles","unlocks.level":"

Has desbloqueado {{unlocked}} niveles en {{out_of}}

\\n

Aqu\xed est\xe1n todos los niveles del juego, haz clic en uno para probarlo.

","unlocks.level_description":"Un nivel {{size}}x{{size}} con {{bricks}} ladrillos, {{colors}} colores y {{bombs}} bombas.","unlocks.minScore":"Alcanza una puntuaci\xf3n de ${{minScore}} en una partida para desbloquearla.","unlocks.minScoreWithPerks":"Alcanzar ${{minScore}} en un juego con {{required}} pero sin {{forbidden}}.","unlocks.minTotalScore":"Acumula un total de ${{score}}","unlocks.reached":"Tu mejor puntuaci\xf3n hasta ahora es {{reached}}.","unlocks.title_upgrades":"Has desbloqueado {{unlocked}} mejoras en {{out_of}}.","upgrades.addiction.name":"Adicci\xf3n","upgrades.addiction.tooltip":"+{{lvl}} combo / ladrillo, combo perdido despu\xe9s de {{delay}}s sin romper ning\xfan ladrillo","upgrades.addiction.verbose_description":"La cuenta atr\xe1s s\xf3lo comienza una vez que se ha destruido el primer ladrillo del nivel, y se detiene en cuanto no hay m\xe1s ladrillos.","upgrades.asceticism.name":"Ascetismo","upgrades.asceticism.tooltip":"+{{combo}} combo por ladrillo roto, - {{combo}} cuando una pieza es atrapada","upgrades.asceticism.verbose_description":"Tendremos que encontrar una forma de almacenar las piezas mientras crece el combo.","upgrades.ball_attract_ball.help_plural":"Mayor fuerza de atracci\xf3n","upgrades.ball_attract_ball.name":"Gravedad","upgrades.ball_attract_ball.tooltip":"Las pelotas atraen a las pelotas","upgrades.ball_attract_ball.verbose_description":"Las bolas que est\xe1n separadas m\xe1s de 3/4 de la anchura de la pantalla empiezan a atraerse. La fuerza de atracci\xf3n es mayor cuanto m\xe1s separadas est\xe1n las bolas. Las part\xedculas del arco iris volar\xe1n para simbolizar la fuerza de atracci\xf3n. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola en juego.","upgrades.ball_attracts_coins.name":"Balas de la suerte","upgrades.ball_attracts_coins.tooltip":"Las monedas van con la bola m\xe1s cercana","upgrades.ball_attracts_coins.verbose_description":"Puedes utilizarlo para que las piezas orbiten la pelota y colorear los ladrillos cercanos, o como una especie de rinc\xf3n imantado.","upgrades.ball_repulse_ball.help_plural":"Fuerza de repulsi\xf3n m\xe1s fuerte","upgrades.ball_repulse_ball.name":"Vuelo en formaci\xf3n","upgrades.ball_repulse_ball.tooltip":"Las balas repelen a las balas","upgrades.ball_repulse_ball.verbose_description":"Las bolas que est\xe1n a menos de un cuarto de la anchura de la pantalla empiezan a repelerse. La fuerza de repulsi\xf3n es mayor cuanto m\xe1s cerca est\xe1n una de otra. Se mostrar\xe1n part\xedculas para simbolizar la aplicaci\xf3n de esta fuerza. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola.","upgrades.base_combo.name":"Mejor base","upgrades.base_combo.tooltip":"El combo comienza en {{coins}} en lugar de 1.","upgrades.base_combo.verbose_description":"Tu combo normalmente empieza en 1 al principio del nivel y vuelve a 1 cuando rebotas sin golpear nada. Con esta funci\xf3n, el combo empieza 3 puntos m\xe1s arriba, por lo que siempre conseguir\xe1s al menos 4 monedas por ladrillo. Cuando tu combo se reinicia, vuelve a ser 4 en lugar de 1. Tu bola parpadear\xe1 un poco para indicar que su combo es superior a 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosiones m\xe1s violentas","upgrades.bigger_explosions.verbose_description":"La explosi\xf3n por defecto arrasa un cuadrado de ladrillos de 3x3; con esta mejora, uno de 5x5. El viento que sopla las piezas tambi\xe9n es mucho m\xe1s fuerte. La pantalla parpadear\xe1 un poco despu\xe9s de cada explosi\xf3n (excepto en el modo de gr\xe1ficos b\xe1sicos).","upgrades.bigger_puck.name":"Raqueta m\xe1s grande","upgrades.bigger_puck.tooltip":"Atrapa m\xe1s monedas f\xe1cilmente.","upgrades.bigger_puck.verbose_description":"Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger m\xe1s piezas, adem\xe1s de apuntar los rebotes con precisi\xf3n. Sin embargo, una raqueta grande es m\xe1s dif\xedcil de usar en los laterales del nivel.","upgrades.bricks_attract_ball.name":"Los ladrillos atraen bolas","upgrades.bricks_attract_ball.tooltip":"La pelota va hacia los primeros {{count}} ladrillos que golpea.","upgrades.bricks_attract_ball.verbose_description":"El efecto es m\xe1s intenso en niveles m\xe1s altos. La cantidad de ladrillos que pueden impactar antes de que el efecto se detenga tambi\xe9n es mayor. El efecto se reactiva cuando el bal\xf3n impacta el disco.","upgrades.bricks_attract_coins.name":"Los ladrillos atraen monedas","upgrades.bricks_attract_coins.tooltip":"Les ayuda a permanecer all\xed arriba.","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Perspicaz","upgrades.clairvoyant.tooltip":"Revela los niveles, el PV de los ladrillos y la direcci\xf3n de las balas","upgrades.clairvoyant.verbose_description":"Te ayuda a elegir las mejoras adecuadas y a entender qu\xe9 ocurre con los \\"ladrillos macizos\\". Los niveles 2 y 3 (en modo bucle) proporcionan informaci\xf3n adicional de dudosa utilidad.","upgrades.coin_magnet.help_plural":"Mayor efecto sobre las piezas","upgrades.coin_magnet.name":"Im\xe1n para monedas","upgrades.coin_magnet.tooltip":"La raqueta atrae monedas","upgrades.coin_magnet.verbose_description":"Dirige las piezas hacia la raqueta. El efecto es mayor en las piezas que ya est\xe1n cerca de la raqueta.","upgrades.compound_interest.name":"Inter\xe9s compuesto","upgrades.compound_interest.tooltip":"+{{lvl}} combo por ladrillo roto, se pone a cero cuando se pierde una pieza","upgrades.compound_interest.verbose_description":"Tu combo aumentar\xe1 en uno cada vez que rompas un ladrillo. Si pierdes alguna pieza, tu combo volver\xe1 a cero.\\n\\nSi tu combo es superior al m\xednimo, aparecer\xe1 una l\xednea roja en la parte inferior de la zona de juego para recordarte que las monedas no deben ir all\xed.","upgrades.concave_puck.name":"Raqueta c\xf3ncava","upgrades.concave_puck.tooltip":"Ayuda a evitar los bordes.","upgrades.concave_puck.verbose_description":"Las pelotas comienzan verticalmente al principio del nivel y rebotan en la raqueta m\xe1s verticalmente y al rev\xe9s.","upgrades.corner_shot.name":"Tiro de esquina","upgrades.corner_shot.tooltip":"Deja que tu raqueta salga del \xe1rea enmarcada","upgrades.corner_shot.verbose_description":"Te ayuda a apuntar a las esquinas","upgrades.etherealcoins.name":"Moneda espacial","upgrades.etherealcoins.tooltip":"Las piezas ya no se ven afectadas por la gravedad","upgrades.etherealcoins.verbose_description":"Las monedas mantendr\xe1n su velocidad incluso despu\xe9s de varios rebotes y ya no se ver\xe1n afectadas por la gravedad.","upgrades.extra_levels.name":"5 minutos m\xe1s","upgrades.extra_levels.tooltip":"Juega {{count}} niveles en lugar de 7","upgrades.extra_levels.verbose_description":"El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuaci\xf3n que hayas alcanzado es tu puntuaci\xf3n del juego.\\n\\nElegir esta mejora te permite prolongar el juego un nivel. Los \xfaltimos niveles suelen ser en los que m\xe1s puntos consigues, as\xed que la diferencia puede ser espectacular.","upgrades.extra_life.help_plural":"La (\xfaltima) bola rebota hasta el fondo de la pantalla en lugar de perderse ( {{lvl}} veces).","upgrades.extra_life.name":"Segunda oportunidad","upgrades.extra_life.tooltip":"La pelota rebota una vez antes de perderse.","upgrades.extra_life.verbose_description":"Normalmente, s\xf3lo tienes una bola por ronda, y la ronda termina en cuanto la sueltas.\\n\\nEsta habilidad a\xf1ade una barra blanca en la parte inferior de la pantalla que guardar\xe1 una bola una vez, y se romper\xe1 en el proceso.\\n\\nPuedes coger varias vidas por adelantado, que se usan cada vez que una bola est\xe1 a punto de perderse.","upgrades.forgiving.name":"Errar es humano","upgrades.forgiving.tooltip":"Perder los ladrillos significa perder una porci\xf3n progresivamente mayor del combo","upgrades.forgiving.verbose_description":" El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y as\xed sucesivamente.","upgrades.fountain_toss.name":"Moneda en la fuente","upgrades.fountain_toss.tooltip":"A veces ganas un peque\xf1o combo cuando pierdes monedas.","upgrades.fountain_toss.verbose_description":"Cuando se pierde una moneda mientras tu combo estaba por debajo de {{max}}, tu combo tiene una probabilidad de {{lvl}}/combo de incrementarse.","upgrades.ghost_coins.name":"Habitaciones fantasma","upgrades.ghost_coins.tooltip":"Las monedas atraviesan los ladrillos lentamente","upgrades.ghost_coins.verbose_description":"No es un error, \xa1es una caracter\xedstica! Las piezas atraviesan los ladrillos lentamente. Los niveles m\xe1s altos permiten que las monedas pasen m\xe1s r\xe1pido a trav\xe9s de los ladrillos.","upgrades.helium.name":"Helio","upgrades.helium.tooltip":"Las piezas flotan en lugar de caer alrededor de la raqueta.","upgrades.helium.verbose_description":"Las monedas esperar\xe1n a estar debajo de la raqueta para caer.","upgrades.hot_start.name":"Arranque en caliente","upgrades.hot_start.tooltip":"Combo a {{start}}, -{{loss}} combo por segundo","upgrades.hot_start.verbose_description":"Al principio de cada nivel, tu combo comenzar\xe1 con +30 puntos, pero cada segundo se reducir\xe1 en un punto. ","upgrades.hypnosis.name":"Hipnosis","upgrades.hypnosis.tooltip":"Cada vez que un ladrillo cambia de color, teletransporta esa moneda a la bola m\xe1s cercana y recarga su capacidad para manchar un ladrillo.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosiones","upgrades.implosions.tooltip":"Las explosiones absorben las piezas en lugar de hacerlas estallar.","upgrades.implosions.verbose_description":"La fuerza de la explosi\xf3n se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosi\xf3n.","upgrades.instant_upgrade.name":"M\xe1s vale p\xe1jaro en mano que ciento volando","upgrades.instant_upgrade.tooltip":"+2 de mejora ahora, -1 de elecci\xf3n hasta el final del juego.","upgrades.instant_upgrade.verbose_description":"Elige inmediatamente dos mejoras para conseguir una gratis y otra para pagar la que usaste para conseguir esta ventaja. Cada vez que elijas mejoras del siguiente men\xfa, tendr\xe1s menos opciones.","upgrades.left_is_lava.name":"Evitar el lado izquierdo","upgrades.left_is_lava.tooltip":"+{{lvl}} combo por ladrillo, se pierde al tocar el borde izquierdo","upgrades.left_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompes un ladrillo.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola golpea el lado izquierdo.\\n\\nEn cuanto tu combo aumenta, el lado izquierdo se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.limitless.name":"Sin l\xedmites","upgrades.limitless.tooltip":"Aumenta el nivel m\xe1ximo de todas las mejoras de {{lvl}} .","upgrades.limitless.verbose_description":"Elegir esta ventaja tambi\xe9n aumenta su propio l\xedmite en un punto, permiti\xe9ndote elegirla de nuevo.","upgrades.metamorphosis.name":"Metamorfosis","upgrades.metamorphosis.tooltip":"Cada pieza puede manchar {{lvl}} ladrillo(s) con su color","upgrades.metamorphosis.verbose_description":"Con esta mejora, las monedas tendr\xe1n el color del ladrillo del que proceden y colorear\xe1n el primer ladrillo que toquen.\\n\\nLas piezas aparecen a la velocidad de la bola que las rompi\xf3, lo que significa que puedes apuntar un poco en la direcci\xf3n de los ladrillos que quieres \\"pintar\\".","upgrades.minefield.name":"Campo de minas","upgrades.minefield.tooltip":"+{{lvl}} combo por ladrillo explosivo en pantalla","upgrades.minefield.verbose_description":"A\xf1ade +lvl al combo cuando se coloca un ladrillo, -lvl cuando se destruye y aumenta el combo b\xe1sico en el n\xfamero de ladrillos multiplicado por el nivel.","upgrades.multiball.name":"Bola m\xfaltiple","upgrades.multiball.tooltip":"Cada nivel comienza con {{count}} bolas.","upgrades.multiball.verbose_description":"En cuanto sueltas la bola en Breakout 71, pierdes.\\n\\nCon esta ventaja, tienes dos bolas, as\xed que puedes permitirte perder una.\\n\\nLas bolas perdidas vuelven al siguiente nivel.\\n\\nTener m\xe1s de una bala te permite obtener otras ventajas y, por supuesto, completar el nivel m\xe1s r\xe1pidamente.","upgrades.nbricks.name":"Domiciliaci\xf3n bancaria","upgrades.nbricks.tooltip":"Golpea exactamente {{lvl}} ladrillos por rebote para +{{lvl}} combo, de lo contrario combo perdido","upgrades.nbricks.verbose_description":"Si tu bola rebota sin romper ning\xfan ladrillo, cuenta como golpe. Los ladrillos destruidos por explosiones no cuentan.","upgrades.one_more_choice.name":"La respuesta D","upgrades.one_more_choice.tooltip":"1 opci\xf3n de mejora adicional disponible hasta el final del juego","upgrades.one_more_choice.verbose_description":"Cada men\xfa de mejoras tendr\xe1 una opci\xf3n adicional. Esto no aumenta el n\xfamero de mejoras que puede elegir, pero le ayuda a crear el perfil ideal. \\"Respuesta D\\" es una referencia a un sketch cl\xe1sico.","upgrades.passive_income.name":"Ingresos pasivos","upgrades.passive_income.tooltip":"+{{lvl}} combo / ladrillo, a menos que la raqueta se haya movido en los \xfaltimos {{time}} segundos, en cuyo caso se pierde el combo.","upgrades.passive_income.verbose_description":"Algunas mejoras hacen que las pelotas se muevan sin necesidad de poner la raqueta en movimiento.","upgrades.picky_eater.name":"Comer por colores","upgrades.picky_eater.tooltip":"+{{lvl}} combo por ladrillo roto del color de la bola, combo perdido en caso contrario","upgrades.picky_eater.verbose_description":"Cada vez que rompes un ladrillo del mismo color que tu bola, tu combinaci\xf3n aumenta en uno.\\nSi es de otro color, la bola adopta este nuevo color, pero la combinaci\xf3n se reinicia, a menos que no queden ladrillos del mismo color que la bola. Los ladrillos de color incorrecto se marcan con un c\xedrculo rojo. Si tienes m\xe1s de una bola, todas cambian de color al mismo tiempo cuando una de ellas toca un ladrillo.","upgrades.pierce.name":"Bola perforadora","upgrades.pierce.tooltip":"La pelota golpea {{count}} ladrillos despu\xe9s de cada rebote en la raqueta.","upgrades.pierce.verbose_description":"Normalmente, la pelota rebota en cuanto golpea un ladrillo. Con esta mejora, continuar\xe1 su trayectoria hasta que haya roto 3 ladrillos.\\n\\nDespu\xe9s, rebotar\xe1 en el cuarto ladrillo y tendr\xe1 que tocar la raqueta para poner a cero el contador.","upgrades.pierce_color.name":"Taladro de color","upgrades.pierce_color.tooltip":"+{{lvl}} de da\xf1o a los ladrillos del mismo color que la bola","upgrades.pierce_color.verbose_description":"Cada vez que una bola golpea un ladrillo del mismo color, lo atraviesa sin obst\xe1culos.\\n\\nCuando choca contra un ladrillo de otro color, lo rompe, adopta su color y rebota.\\n\\nSi tienes ladrillos macizos, las cosas funcionan de otra manera.","upgrades.puck_repulse_ball.help_plural":"La fuerza de repulsi\xf3n es mayor","upgrades.puck_repulse_ball.name":"Aterrizaje suave","upgrades.puck_repulse_ball.tooltip":"La raqueta repele las pelotas","upgrades.puck_repulse_ball.verbose_description":"Cuando una pelota se acerca a la raqueta, empieza a frenarse e incluso a botar sin tocar el disco.","upgrades.rainbow.name":"Arco\xedris","upgrades.rainbow.tooltip":"Las monedas aparecen con colores del arco iris.","upgrades.rainbow.verbose_description":"Cada nivel aumenta la cantidad de monedas de colores. El color depende del tiempo transcurrido.","upgrades.reach.name":"Ataque a\xe9reo","upgrades.reach.tooltip":"Romper uno de los N ladrillos de la l\xednea inferior destruye el combo. De lo contrario, +N combo.","upgrades.reach.verbose_description":"Si s\xf3lo hay una fila de ladrillos, o si la fila m\xe1s baja cubre todo el ancho del juego, esta ventaja no tiene efecto. De lo contrario, si se rompe esta fila inferior, se reinicia el combo; si se rompe cualquier otra fila, el combo aumenta en el n\xfamero de ladrillos de esa fila.\\n\\nLa fila inferior de ladrillos se marcar\xe1 con un c\xedrculo rojo para recordarte que no debes tocarla.","upgrades.respawn.name":"Reaparici\xf3n","upgrades.respawn.tooltip":"{{percent}}% de los ladrillos reaparecen despu\xe9s de {{delay}}s.","upgrades.respawn.verbose_description":"Los efectos de part\xedculas te mostrar\xe1n d\xf3nde aparecer\xe1n los ladrillos.","upgrades.right_is_lava.name":"Evitar el lado derecho","upgrades.right_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el impacto con el lado derecho","upgrades.right_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompas los ladrillos siguientes.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola toca el lado derecho del \xe1rea de juego.\\n\\nEn cuanto tu combo aumenta, el lado derecho se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.sacrifice.help_l1":"Perder una vida destruye todos los ladrillos","upgrades.sacrifice.help_over":"Perder una vida multiplica el combo por {{lvl}} y luego destruye todos los ladrillos de la pantalla","upgrades.sacrifice.name":"Sacrificio","upgrades.sacrifice.verbose_description":"El combo podr\xeda llegar muy alto.","upgrades.sapper.help_plural":"Los primeros {{lvl}} ladrillos rotos se convierten en bombas.","upgrades.sapper.name":"Zapador","upgrades.sapper.tooltip":"El primer ladrillo roto se convierte en una bomba.","upgrades.sapper.verbose_description":"En lugar de desaparecer, el primer ladrillo roto es sustituido por una bomba. Al rebotar la pelota en la raqueta, se restablece el efecto. A medida que subas de nivel, podr\xe1s colocar m\xe1s bombas.","upgrades.shocks.name":"Choque","upgrades.shocks.tooltip":"Choque explosivo entre balas","upgrades.shocks.verbose_description":"Cuando dos balas chocan, intercambian velocidades, crean una explosi\xf3n y ganan un poco de la velocidad que las separaba.","upgrades.shunt.name":"Derivaci\xf3n","upgrades.shunt.tooltip":"Aparca {{percent}}% de combo al cambiar de nivel","upgrades.shunt.verbose_description":"El arranque en caliente simplemente se a\xf1adir\xe1 a la combinaci\xf3n actual","upgrades.side_flip.name":"Derecha","upgrades.side_flip.tooltip":"+{{lvl}} combo por ladrillo roto de la derecha, -{{loss}} de lo contrario","upgrades.side_flip.verbose_description":"Golpea el ladrillo por su lado derecho para conseguir un combo, pero evita golpearlo por su lado izquierdo ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.side_kick.name":"Zurdos","upgrades.side_kick.tooltip":"+{{lvl}} combo por ladrillo roto de la izquierda, -{{loss}} de lo contrario","upgrades.side_kick.verbose_description":"Golpea el ladrillo por su lado izquierdo para conseguir un combo, pero evita golpearlo por su lado derecho ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.skip_last.help_plural":"Los \xfaltimos {{lvl}} ladrillos restantes se autodestruir\xe1n","upgrades.skip_last.name":"F\xe1cil de limpiar","upgrades.skip_last.tooltip":"El \xfaltimo ladrillo se autodestruye.","upgrades.skip_last.verbose_description":"Tienes que romper todos los ladrillos para pasar al siguiente nivel.\\n\\nSin embargo, puede ser dif\xedcil conseguir los \xfaltimos ladrillos.\\n\\nCompletar un nivel antes de tiempo te da opciones extra al subir de nivel.\\n\\nNo quedarte nunca sin ladrillos tambi\xe9n es una gran ventaja.\\n\\nAs\xed que si te cuesta romper los \xfaltimos ladrillos, conseguir esta ventaja unas cuantas veces puede ayudarte.","upgrades.slow_down.name":"Bola lenta","upgrades.slow_down.tooltip":"El bal\xf3n se mueve m\xe1s despacio","upgrades.slow_down.verbose_description":"La bola empieza relativamente despacio, pero con cada nivel del juego empieza un poco m\xe1s r\xe1pido, y tambi\xe9n se acelera si pasas mucho tiempo en un nivel.\\n\\nEsta ventaja hace que la bola sea m\xe1s f\xe1cil de manejar.\\n\\nPuedes conseguirla al principio de cada partida activando el modo ni\xf1o en el men\xfa.","upgrades.smaller_puck.help_plural":"La raqueta se encoge a\xfan m\xe1s y el combo vuelve a aumentar.","upgrades.smaller_puck.name":"Raqueta m\xe1s peque\xf1a","upgrades.smaller_puck.tooltip":"Tambi\xe9n da +5 combo","upgrades.smaller_puck.verbose_description":"Recibes una bonificaci\xf3n de combo permanente de +5 por elegir esta mejora.","upgrades.soft_reset.name":"Restablecimiento progresivo","upgrades.soft_reset.tooltip":"Al reiniciar el combo se conserva el {{percent}}% de los puntos","upgrades.soft_reset.verbose_description":"Limita el impacto de un reinicio de combo.","upgrades.streak_shots.name":"Secuencia de destrucci\xf3n","upgrades.streak_shots.tooltip":"M\xe1s piezas si rompes varios ladrillos a la vez.","upgrades.streak_shots.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta. El combo se pone a cero cuando la pelota golpea la raqueta. Una vez que tu combo supera el valor base, tu raqueta se vuelve roja para recordarte que tocarla con la pelota destruir\xe1 tu combo.","upgrades.sturdy_bricks.name":"Ladrillos macizos","upgrades.sturdy_bricks.tooltip":"+{{lvl}} puntos de vida de los ladrillos, +{{percent}}% monedas cuando se destruyen","upgrades.sturdy_bricks.verbose_description":"Cada nivel de esta mejora a\xf1ade un PV a todos los ladrillos. Puedes comprobar el n\xfamero de PV usando la cualificaci\xf3n \\"Clarividente\\". Puedes aumentar el da\xf1o de las balas obteniendo la mejora \\"Bala perforante\\". Cada nivel de esta mejora a\xf1ade un 50% m\xe1s de monedas.","upgrades.superhot.name":"S\xfaper caliente","upgrades.superhot.tooltip":"El tiempo se mueve cuando se mueve la paleta.","upgrades.superhot.verbose_description":"SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE","upgrades.telekinesis.help_plural":"Mayor efecto sobre el bal\xf3n","upgrades.telekinesis.name":"Telequinesis","upgrades.telekinesis.tooltip":"Control de la trayectoria del bal\xf3n","upgrades.telekinesis.verbose_description":"Controla la bola mientras sube.","upgrades.top_is_lava.name":"Icare","upgrades.top_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el rebote del techo","upgrades.top_is_lava.verbose_description":"Cada vez que rompas un ladrillo, tu combo aumentar\xe1 en uno. Sin embargo, tu combo se reiniciar\xe1 en cuanto tu bola llegue a la parte superior de la pantalla.\\n\\nCuando tu combo supere el m\xednimo, aparecer\xe1 una barra roja en la parte superior de la pantalla para recordarte que debes evitar golpearla.","upgrades.trampoline.name":"Trampol\xedn","upgrades.trampoline.tooltip":"+{{lvl}} combo cada vez que una pelota rebota en la raqueta,-{{lvl}} combo cada vez que una pelota rebota en uno de los bordes","upgrades.trampoline.verbose_description":"Una de las pocas mejoras que no tiene una condici\xf3n de reinicio","upgrades.transparency.name":"Transparencia","upgrades.transparency.tooltip":"Cuanto m\xe1s alta est\xe9 la bola en la pantalla, m\xe1s transparente se volver\xe1. Cuanto m\xe1s transparente sea, m\xe1s monedas producir\xe1.","upgrades.transparency.verbose_description":"Los niveles m\xe1s altos hacen que la pelota se vuelva transparente m\xe1s r\xe1pidamente y aumentan la bonificaci\xf3n de puntos.","upgrades.trickledown.name":"Escorrent\xeda","upgrades.trickledown.tooltip":"Las monedas aparecen en la parte superior de la pantalla.","upgrades.trickledown.verbose_description":"Podr\xeda ayudarte a ahorrar algunas monedas. ","upgrades.unbounded.name":"Espacio libre","upgrades.unbounded.tooltip":"+{{lvl}} combo por ladrillo, m\xe1s lados para mantener la pelota en juego, peligro","upgrades.unbounded.verbose_description":"Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo tambi\xe9n desaparecer\xe1. Se trata de una ventaja avanzada.","upgrades.viscosity.name":"Fluido viscoso","upgrades.viscosity.tooltip":"Las piezas caen m\xe1s lentamente","upgrades.viscosity.verbose_description":"Las piezas normalmente se aceleran con la gravedad y las explosiones para alcanzar velocidades bastante altas.\\n\\nEsta habilidad las ralentiza constantemente, como si estuvieran en una especie de l\xedquido viscoso.\\n\\nEsto facilita su captura y combina bien con mejoras que influyen en el movimiento de la pieza.","upgrades.wind.help_plural":"Viento m\xe1s fuerte","upgrades.wind.name":"Viva el viento","upgrades.wind.tooltip":"La posici\xf3n de la raqueta crea viento","upgrades.wind.verbose_description":"El viento depende de la posici\xf3n de la raqueta en la pantalla, hacia la izquierda si est\xe1 a la izquierda, hacia la derecha si est\xe1 a la derecha.\\nAfecta a pelotas y piezas.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"La pelota desciende hacia la raqueta.","upgrades.yoyo.verbose_description":"Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo por ladrillo, hasta que haya una explosi\xf3n","upgrades.zen.verbose_description":"B\xe1sicamente es un juego no violento."}'); +module.exports = JSON.parse('{"confirmRestart.no":"Cancelar","confirmRestart.text":"Est\xe1s a punto de empezar un nuevo partido: \xbfes esto realmente lo que quer\xedas?","confirmRestart.title":"\xbfEmpezar una nueva partida?","confirmRestart.yes":"Empezar una nueva partida","editor.editing.bigger":"Aumentar el tama\xf1o del nivel","editor.editing.color":"Elige un color de la lista de colores (m\xe1ximo 5 por nivel)","editor.editing.copy":"Copiar c\xf3digo de nivel","editor.editing.copy_help":"P\xe9galo en el canal #levels en nuestro discord","editor.editing.credit":"Cr\xe9ditos y fuente","editor.editing.credit_prompt":"Introduce la URL de origen o la explicaci\xf3n de tu nivel.","editor.editing.delete":"Eliminar nivel","editor.editing.down":"Baja todos los ladrillos","editor.editing.help":"Luego haz clic en un mosaico para colorearlo.","editor.editing.left":"Mueve todos los ladrillos hacia la izquierda","editor.editing.play":"Juega este nivel","editor.editing.rename":"Nombre del nivel","editor.editing.rename_prompt":"Por favor, introduzca un nuevo nombre para el nivel","editor.editing.right":"Mueve todos los ladrillos hacia la derecha","editor.editing.smaller":"Disminuir el tama\xf1o del nivel","editor.editing.title":"Nivel de edici\xf3n: {{name}}","editor.editing.up":"Mueve todos los ladrillos hacia arriba","editor.help":"Crea niveles personalizados y comp\xe1rtelos para incluirlos en el juego.","editor.import":"Importar un nivel","editor.import_instruction":"Pegue un c\xf3digo de nivel para importarlo en su lista de niveles","editor.locked":"Alcanza una puntuaci\xf3n total de {{min}} para desbloquear","editor.new_level":"Nuevo nivel","editor.title":"Editor de niveles","gameOver.creative":"Esta parte de la prueba no se grabar\xe1.","gameOver.cumulative_total":"Su puntuaci\xf3n total acumulada ha pasado de {{startTs}} a {{endTs}}.","gameOver.lost.summary":"Se te ha ca\xeddo la bola despu\xe9s de coger {{score}} monedas.","gameOver.lost.title":"Pelota perdida","gameOver.stats.balls_lost":"Balas perdidas","gameOver.stats.bricks_broken":"Ladrillos rotos","gameOver.stats.bricks_per_minute":"Ladrillos rotos por minuto","gameOver.stats.catch_rate":"Monedas atrapadas","gameOver.stats.combo_avg":"Combo medio","gameOver.stats.combo_max":"Combinaci\xf3n m\xe1xima","gameOver.stats.duration_per_level":"Duraci\xf3n por nivel","gameOver.stats.hit_rate":"Precisi\xf3n","gameOver.stats.intro":"A continuaci\xf3n se muestran las estad\xedsticas de este juego en comparaci\xf3n con sus {{count}} mejores juegos.","gameOver.stats.level_reached":"Nivel alcanzado","gameOver.stats.total_score":"Puntuaci\xf3n total","gameOver.stats.upgrades_applied":"Mejoras aplicadas","gameOver.stats_intro":"Encuentra a continuaci\xf3n tus estad\xedsticas de juego comparadas con tus {{count}} mejores juegos.","gameOver.unlocked_perk":"Actualizaci\xf3n desbloqueada","gameOver.unlocked_perk_plural":"Has desbloqueado {{count}} mejoras","gameOver.win.summary":"Este juego ha terminado. Has acumulado {{score}} monedas.","gameOver.win.title":"Ha completado esta parte","help.content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas durante 7 niveles.\\nLas monedas aparecen al romper ladrillos.\\nAtr\xe1palas con tu pala para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n se muestra en la esquina superior derecha de la pantalla.\\nNo dejes caer la bola o se acabar\xe1 la partida.\\n\\nDespu\xe9s de destruir todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas se aplicar\xe1n hasta el final de la partida.\\n\\nAlgunas se pueden elegir varias veces para un efecto m\xe1s potente.\\nAlgunas ayudan a apuntar o facilitan el juego de otras maneras.\\n\\nAlgunas solo son \xfatiles al combinarlas.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\n\\nSu icono servir\xe1 como los ladrillos del primer nivel.\\n\\nPuedes seleccionar las mejoras iniciales en la configuraci\xf3n.\\n\\nMuchas mejoras afectan a tu combo.\\n\\n## Combo\\n\\nTu \\"combo\\" es la cantidad de monedas que se generan al romper un ladrillo. Se muestra en tu paleta; por ejemplo, x4 significa que cada ladrillo generar\xe1 4 monedas.\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para reiniciarlo.\\nEl combo tambi\xe9n se reiniciar\xe1 si la pelota regresa a la paleta sin tocar ning\xfan ladrillo.\\nSe mostrar\xe1 un mensaje de \\"fallo\\" cuando esto ocurra.\\n\\nIntenta apuntar a un ladrillo siempre.\\n\\n## Apuntar\\n\\nSolo la posici\xf3n de la pelota en la paleta determina c\xf3mo rebotar\xe1.\\nSi la pelota impacta en el centro de la paleta, rebotar\xe1 verticalmente.\\n\\nSi golpeas m\xe1s hacia un lado, tendr\xe1 mayor \xe1ngulo.\\n\\nLa velocidad de la paleta y el \xe1ngulo de entrada no afectan la direcci\xf3n de la pelota despu\xe9s de rebotar.\\n\\nSe pueden desbloquear muchas mejoras que ayudan a apuntar.\\n\\n## Desbloqueos\\n\\nAl jugar Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y atrapando muchas monedas.\\n\\nLos primeros niveles se desbloquean al alcanzar una puntuaci\xf3n alta. Los niveles posteriores a\xf1aden una condici\xf3n sobre las ventajas que puedes seleccionar.\\n\\nAlcanzar puntuaciones altas es mucho m\xe1s f\xe1cil si consigues varias mejoras despu\xe9s de cada nivel.\\n\\n## Repeticiones y mejoras gratuitas\\n\\nRecibir\xe1s una mejora adicional si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de monedas\\n- Falla los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n recibir\xe1s una repetici\xf3n que te permite saltarte mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Golpea los lados o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa el {{catchRateBest}}% de monedas\\n- Falla los ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en la configuraci\xf3n te permite ver estas estad\xedsticas","help.help":"Descubre m\xe1s sobre el juego","help.levels":"Niveles","help.title":"Ayuda","help.upgrades":"## Actualizaciones","history.columns.score":"Puntuaci\xf3n","history.columns.started":"Fecha","history.help":"Enumera tus {{count}} mejores juegos.","history.locked":"Juega primero al menos diez partidos","history.title":"Historia","lab.help":"Prueba cualquier combinaci\xf3n de mejoras y niveles.","lab.instructions":"Selecciona las mejoras que aparecen a continuaci\xf3n y elige el nivel al que quieres jugar. .","lab.menu_entry":"Modo creativo","lab.reset":"Eliminar todas las mejoras","lab.select_level":"Selecciona un nivel para jugar","lab.unlocks_at":"Desbloqueado a partir de una puntuaci\xf3n total de {{score}}.","level_up.after_buttons":"Acabas de completar el nivel {{level}}/{{max}}.","level_up.before_buttons":"Has cogido {{score}} monedas {{catchGain}} en {{levelSpawnedCoins}} en {{time}} segundos {{timeGain}}.\\n\\nHas fallado los ladrillos {{levelMisses}} veces {{missesGain}} y tocado los bordes del \xe1rea de juego {{levelWallBounces}} veces {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Intenta coger todas las piezas, no fallar nunca con los ladrillos, no tocar nunca las paredes o terminar el nivel en menos de 30 segundos para conseguir opciones extra y mejoras.","level_up.compliment_good":"\xa1Bien hecho!","level_up.compliment_perfect":"Impresionante, \xa1seguid as\xed!","level_up.pick_upgrade_title":"Elija una mejora","level_up.plus_one_upgrade":"(+1 mejora)","level_up.plus_one_upgrade_and_reroll":"(+1 mejora y +1 relanzamiento)","level_up.reroll":"Relanzamiento ({{count}})","level_up.reroll_help":"Nuevas opciones","level_up.upgrade_perk_to_level":" nivel {{level}}","main_menu.basic":"Gr\xe1ficos simplificados","main_menu.basic_help":"Mejor rendimiento.","main_menu.colorful_coins":"Piezas de color","main_menu.colorful_coins_help":"Las piezas aparecen siempre en el color del ladrillo","main_menu.comboIncreaseTexts":"Mostrar una +X dorada","main_menu.comboIncreaseTexts_help":"Cuando el combo aumenta","main_menu.contrast":"Alto contraste","main_menu.contrast_help":"M\xe1s contraste y color","main_menu.credit_levels":"Niveles","main_menu.donate":"Has jugado {{hours}} horas","main_menu.donate_help":"\xbfPodr\xedas donar unos euros? Puedes ocultar este recordatorio en los ajustes.","main_menu.donation_reminder":"Recuerde dar","main_menu.donation_reminder_help":"Mostrar el tiempo de juego y un enlace para donar en el men\xfa principal","main_menu.download_save_file":"Guardar mis progresos","main_menu.download_save_file_help":"Obtener un archivo de copia de seguridad","main_menu.extra_bright":"M\xe1s luz","main_menu.extra_bright_help":"Mayor halo de luz alrededor de ladrillos y piezas.","main_menu.fullscreen":"Pantalla completa","main_menu.fullscreen_help":"El juego intentar\xe1 cambiar a pantalla completa cuando lo inicies.","main_menu.help_content":"## Objetivo\\n\\nAtrapa tantas monedas como puedas a lo largo de los 7 niveles.\\nLas monedas aparecen cuando rompes ladrillos.\\nAtr\xe1palas con tu disco para aumentar tu puntuaci\xf3n.\\nTu puntuaci\xf3n aparece en la parte superior derecha de la pantalla.\\nNo dejes caer la bola o se acaba el juego.\\n\\nCuando hayas roto todos los ladrillos, podr\xe1s elegir una mejora.\\n\\n## Mejoras\\n\\nLas mejoras que elijas ser\xe1n v\xe1lidas hasta el final del juego.\\nAlgunas pueden seleccionarse varias veces para conseguir un efecto m\xe1s potente.\\nOtras ayudan a apuntar o simplifican el juego.\\nAlgunas s\xf3lo son \xfatiles cuando se combinan.\\n\\nSiempre obtienes una mejora al principio de cada partida.\\nSu icono forma los ladrillos del primer nivel.\\nPuedes seleccionar las mejoras iniciales en los ajustes.\\n\\nMuchas mejoras influyen en tu combo.\\n\\n## Combo\\n\\nTu \'combo\' es el n\xfamero de monedas generadas cuando se rompe un ladrillo.\\nSe muestra en tu disco. Por ejemplo, x4 significa que cada ladrillo genera 4 monedas.\\n\\nLa mayor\xeda de las mejoras que aumentan el combo tambi\xe9n a\xf1aden una condici\xf3n para restablecerlo.\\nEl combo tambi\xe9n se reinicia si la pelota vuelve a la raqueta sin golpear un ladrillo.\\nEntonces se muestra un mensaje de \\"Fallado\\".\\n\\nIntenta golpear un ladrillo en cada rebote.\\n\\n## Apuntar\\n\\nS\xf3lo la posici\xf3n de la pelota en la raqueta determina su \xe1ngulo de rebote.\\nSi la pelota golpea la raqueta en el centro, rebotar\xe1 verticalmente.\\nSi golpea hacia un lado de la raqueta, el \xe1ngulo ser\xe1 mayor.\\nLa velocidad de la raqueta y el \xe1ngulo de incidencia de la pelota no tienen ning\xfan efecto.\\n\\nSe pueden desbloquear varias mejoras de punter\xeda.\\n\\n## Desbloqueo\\n\\nCuando juegas a Breakout 71 por primera vez, la mayor\xeda de las mejoras y niveles est\xe1n bloqueados.\\nLas mejoras se desbloquean simplemente jugando y cogiendo muchas monedas.\\nLos primeros niveles se desbloquean consiguiendo una puntuaci\xf3n alta.\\nLos niveles posteriores a\xf1aden una condici\xf3n a las ventajas seleccionadas.\\n\\nConseguir puntuaciones altas es mucho m\xe1s f\xe1cil cuando obtienes varias mejoras despu\xe9s de cada nivel.\\n\\n## Reintentos y mejoras gratis\\n\\nConseguir\xe1s una mejora extra si juegas bien:\\n\\n- Completa el nivel en menos de {{levelTimeGood}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedGood}} veces\\n- Atrapa el {{catchRateGood}}% de las monedas\\n- Pierde los ladrillos menos de {{missesGood}} veces\\n\\nTambi\xe9n obtendr\xe1s un potenciador que te permitir\xe1 ignorar las mejoras si lo haces a\xfan mejor:\\n\\n- Completa un nivel en menos de {{levelTimeBest}} segundos\\n- Toca los bordes o la parte superior menos de {{wallBouncedBest}} veces\\n- Atrapa {{catchRateBest}} de monedas\\n- Pierde ladrillos menos de {{missesBest}} veces\\n\\nUna opci\xf3n en los ajustes te permite mostrar estas estad\xedsticas","main_menu.help_help":"Descubra el juego en detalle","main_menu.help_title":"Ayuda","main_menu.help_upgrades":"## Mejoras","main_menu.high_score":"Puntuaci\xf3n m\xe1xima : {{score}}","main_menu.kid":"Modo Ni\xf1os","main_menu.kid_help":"Bola m\xe1s lenta","main_menu.language":"Idioma","main_menu.language_help":"Cambiar el idioma de la pantalla","main_menu.load_save_file":"Cargar una copia de seguridad","main_menu.load_save_file_help":"Desde un archivo","main_menu.max_coins":"{{max}} partes mostradas m\xe1ximo","main_menu.max_coins_help":"S\xf3lo visual, sin impacto en la puntuaci\xf3n","main_menu.max_particles":" {{max}} part\xedculas m\xe1ximas","main_menu.max_particles_help":"Limita el n\xfamero de part\xedculas mostradas en pantalla para efectos visuales","main_menu.mobile":"Modo m\xf3vil","main_menu.mobile_help":"Deja un espacio debajo de la raqueta.","main_menu.normal":"Pieza nueva","main_menu.normal_help":"Con una ventaja inicial aleatoria","main_menu.pointer_lock":"Bloqueo de puntero","main_menu.pointer_lock_help":"Tambi\xe9n oculta el cursor del rat\xf3n.","main_menu.record":"Grabar v\xeddeos de partidos","main_menu.record_download":"Descargar el v\xeddeo ({{size}} MB)","main_menu.record_help":"Consigue un v\xeddeo de cada nivel.","main_menu.red_miss":"Balones perdidos","main_menu.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que bajan sin golpear un ladrillo.","main_menu.reset":"Reiniciar el juego","main_menu.reset_cancel":"No","main_menu.reset_confirm":"S\xed","main_menu.reset_help":"Borrar resultados, estad\xedsticas y horarios de los partidos","main_menu.reset_instruction":"\xbfEst\xe1s seguro de que perder\xe1s todos los progresos que hayas hecho en el juego?","main_menu.save_file_error":"Error al cargar el archivo de copia de seguridad","main_menu.save_file_loaded":"Copia de seguridad cargada","main_menu.save_file_loaded_help":"La aplicaci\xf3n se reiniciar\xe1","main_menu.save_file_loaded_ok":"Ok","main_menu.settings_help":"Adapta el juego a tus necesidades","main_menu.settings_title":"Par\xe1metro","main_menu.show_fps":"Contador FPS","main_menu.show_fps_help":"Control del rendimiento del juego","main_menu.show_stats":"Estad\xedsticas en tiempo real","main_menu.show_stats_help":"Piezas, tiempo, rebotes, fallos","main_menu.sounds":"Sonidos del juego","main_menu.sounds_help":"Ralentiza ciertos tel\xe9fonos.","main_menu.starting_perks":"Beneficios iniciales","main_menu.starting_perks_checked":"Cuando inicies una nueva partida, se te asignar\xe1 una de estas ventajas. Haz clic en una ventaja para excluirla.","main_menu.starting_perks_full_random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","main_menu.starting_perks_help":"Elija sus prestaciones iniciales","main_menu.starting_perks_unchecked":"Las prestaciones que figuran a continuaci\xf3n no se proponen como prestaciones iniciales, pero puede hacer clic en ellas para a\xf1adirlas a las posibles prestaciones iniciales.","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenido desbloqueado","main_menu.unlocks_help":"Prueba los objetos desbloqueados","play.close_modale_window_tooltip":"Cerrar","play.current_lvl":"Nivel {{level}}/{{max}}","play.menu_label":"Men\xfa","play.menu_tooltip":"Abrir el men\xfa principal","play.missed_ball":"fallado","play.mobile_press_to_play":"Mantener pulsado para jugar","play.score_tooltip":"Consulta tu puntuaci\xf3n, mejoras y mucho m\xe1s","play.stats.coins_catch_rate":"Tasa de captura de monedas","play.stats.levelMisses":"Fallaste tiros, o no golpeaste ning\xfan ladrillo","play.stats.levelTime":"Duraci\xf3n del nivel","play.stats.levelWallBounces":"Rebota en las paredes","score_panel.close_to_unlock":"Siguiente nivel desbloqueado:","score_panel.get_upgrades_to_unlock":"Consigue {{missingUpgrades}} y coge {{points}} monedas extra para desbloquear el nivel \\"{{level}}\\".","score_panel.rerolls_count":"Has acumulado {{rerolls}} rerolls","score_panel.score_to_unlock":"Coge {{points}} monedas m\xe1s para desbloquear el nivel \\"{{level}}\\".","score_panel.title":"{{score}} puntos en {{level}}/{{max}} nivel","score_panel.upcoming_levels":"Niveles de partido :","score_panel.upgrades_picked":"Mejoras elegidas durante el juego :","settings.basic":"Gr\xe1ficos b\xe1sicos","settings.basic_help":"Mejor rendimiento.","settings.colorful_coins":"Monedas de colores","settings.colorful_coins_help":"Las monedas siempre aparecen del color del ladrillo.","settings.comboIncreaseTexts":"Mostrar +X en oro","settings.comboIncreaseTexts_help":"Cuando el combo aumenta","settings.contrast":"Alto contraste","settings.contrast_help":"Representaci\xf3n m\xe1s colorida y oscura.","settings.donation_reminder":"Recu\xe9rdame que debo donar","settings.donation_reminder_help":"Ver el tiempo jugado y el enlace de donaci\xf3n en el men\xfa principal","settings.download_save_file":"Descargar puntuaci\xf3n y estad\xedsticas","settings.download_save_file_help":"Obtener un archivo guardado","settings.extra_bright":"Extra brillante","settings.extra_bright_help":"Aumenta el tama\xf1o del halo alrededor de las monedas y los ladrillos.","settings.fullscreen":"Pantalla completa","settings.fullscreen_help":"El juego intentar\xe1 pasar a pantalla completa antes de comenzar.","settings.kid":"Modo Ni\xf1os","settings.kid_help":"Comience los juegos futuros con \\"pelota m\xe1s lenta\\".","settings.language":"Idioma","settings.language_help":"Elige el idioma del juego","settings.load_save_file":"Cargar archivo guardado","settings.load_save_file_help":"Seleccione un archivo guardado en su dispositivo","settings.max_coins":" {{max}} monedas en pantalla m\xe1ximo","settings.max_coins_help":"Solo cosm\xe9tico, sin efecto en la puntuaci\xf3n.","settings.mobile":"Modo m\xf3vil","settings.mobile_help":"Deja espacio debajo de la paleta.","settings.pointer_lock":"Bloqueo del puntero del rat\xf3n","settings.pointer_lock_help":"Bloquea y oculta el cursor del mouse.","settings.precise_physics":"","settings.precise_physics_help":"","settings.record":"Grabar v\xeddeos de juego","settings.record_download":"Descargar v\xeddeo ({{size}} MB)","settings.record_help":"Obtenga un v\xeddeo de cada nivel.","settings.red_miss":"Advertencia de p\xe9rdida","settings.red_miss_help":"Muestra part\xedculas rojas alrededor de las bolas que caen sin impacto.","settings.reset":"Reiniciar Juego","settings.reset_cancel":"No","settings.reset_confirm":"S\xed","settings.reset_help":"Borrar puntuaciones altas, tiempo de juego y estad\xedsticas","settings.reset_instruction":"Perder\xe1s todo el progreso que hayas logrado en el juego, \xbfest\xe1s seguro?","settings.save_file_error":"Error al cargar el archivo guardado","settings.save_file_loaded":"Guardar archivo cargado","settings.save_file_loaded_help":"La aplicaci\xf3n ahora se recargar\xe1 para aplicar tu guardado.","settings.save_file_loaded_ok":"DE ACUERDO","settings.show_fps":"Contador de FPS","settings.show_fps_help":"Supervisar el rendimiento de la aplicaci\xf3n","settings.show_stats":"Mostrar estad\xedsticas en tiempo real","settings.show_stats_help":"Monedas, tiempo, rebotes, fallos.","settings.sounds":"Sonidos del juego","settings.sounds_help":"Puede ralentizar algunos tel\xe9fonos.","starting_perks.checked":"Al empezar una partida nueva, recibir\xe1s una de esas ventajas. Haz clic en una ventaja para excluirla.","starting_perks.help":"Elija posibles actualizaciones iniciales","starting_perks.random":"Se han eliminado todos los beneficios, la elecci\xf3n ser\xe1 aleatoria.","starting_perks.title":"Beneficios iniciales","starting_perks.unchecked":"Los beneficios a continuaci\xf3n no se ofrecen como beneficios iniciales, pero puedes hacer clic para agregarlos al grupo.","unlocks.greyed_out_help":"Los objetos en gris pueden desbloquearse aumentando tu puntuaci\xf3n total. La puntuaci\xf3n total aumenta cada vez que consigues puntos en el juego.","unlocks.intro":"Tu puntuaci\xf3n total es {{ts}}. A continuaci\xf3n encontrar\xe1s todas las mejoras y niveles que ofrece el juego. Haz clic en uno de ellos para probarlo en una partida de prueba.","unlocks.just_unlocked":"Nivel desbloqueado","unlocks.just_unlocked_plural":"Acabas de desbloquear {{count}} niveles","unlocks.level":"

Has desbloqueado {{unlocked}} niveles en {{out_of}}

\\n

Aqu\xed est\xe1n todos los niveles del juego, haz clic en uno para probarlo.

","unlocks.level_description":"Un nivel {{size}}x{{size}} con {{bricks}} ladrillos, {{colors}} colores y {{bombs}} bombas.","unlocks.minScore":"Alcanza una puntuaci\xf3n de ${{minScore}} en una partida para desbloquearla.","unlocks.minScoreWithPerks":"Alcanzar ${{minScore}} en un juego con {{required}} pero sin {{forbidden}}.","unlocks.minTotalScore":"Acumula un total de ${{score}}","unlocks.reached":"Tu mejor puntuaci\xf3n hasta ahora es {{reached}}.","unlocks.title_upgrades":"Has desbloqueado {{unlocked}} mejoras en {{out_of}}.","upgrades.addiction.name":"Adicci\xf3n","upgrades.addiction.tooltip":"+{{lvl}} combo / ladrillo, combo perdido despu\xe9s de {{delay}}s sin romper ning\xfan ladrillo","upgrades.addiction.verbose_description":"La cuenta atr\xe1s s\xf3lo comienza una vez que se ha destruido el primer ladrillo del nivel, y se detiene en cuanto no hay m\xe1s ladrillos.","upgrades.asceticism.name":"Ascetismo","upgrades.asceticism.tooltip":"+{{combo}} combo por ladrillo roto, - {{combo}} cuando una pieza es atrapada","upgrades.asceticism.verbose_description":"Tendremos que encontrar una forma de almacenar las piezas mientras crece el combo.","upgrades.ball_attract_ball.help_plural":"Mayor fuerza de atracci\xf3n","upgrades.ball_attract_ball.name":"Gravedad","upgrades.ball_attract_ball.tooltip":"Las pelotas atraen a las pelotas","upgrades.ball_attract_ball.verbose_description":"Las bolas que est\xe1n separadas m\xe1s de 3/4 de la anchura de la pantalla empiezan a atraerse. La fuerza de atracci\xf3n es mayor cuanto m\xe1s separadas est\xe1n las bolas. Las part\xedculas del arco iris volar\xe1n para simbolizar la fuerza de atracci\xf3n. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola en juego.","upgrades.ball_attracts_coins.name":"Balas de la suerte","upgrades.ball_attracts_coins.tooltip":"Las monedas van con la bola m\xe1s cercana","upgrades.ball_attracts_coins.verbose_description":"Puedes utilizarlo para que las piezas orbiten la pelota y colorear los ladrillos cercanos, o como una especie de rinc\xf3n imantado.","upgrades.ball_repulse_ball.help_plural":"Fuerza de repulsi\xf3n m\xe1s fuerte","upgrades.ball_repulse_ball.name":"Vuelo en formaci\xf3n","upgrades.ball_repulse_ball.tooltip":"Las balas repelen a las balas","upgrades.ball_repulse_ball.verbose_description":"Las bolas que est\xe1n a menos de un cuarto de la anchura de la pantalla empiezan a repelerse. La fuerza de repulsi\xf3n es mayor cuanto m\xe1s cerca est\xe1n una de otra. Se mostrar\xe1n part\xedculas para simbolizar la aplicaci\xf3n de esta fuerza. Esta ventaja s\xf3lo est\xe1 disponible si ya tienes m\xe1s de una bola.","upgrades.base_combo.name":"Mejor base","upgrades.base_combo.tooltip":"El combo comienza en {{coins}} en lugar de 1.","upgrades.base_combo.verbose_description":"Tu combo normalmente empieza en 1 al principio del nivel y vuelve a 1 cuando rebotas sin golpear nada. Con esta funci\xf3n, el combo empieza 3 puntos m\xe1s arriba, por lo que siempre conseguir\xe1s al menos 4 monedas por ladrillo. Cuando tu combo se reinicia, vuelve a ser 4 en lugar de 1. Tu bola parpadear\xe1 un poco para indicar que su combo es superior a 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosiones m\xe1s violentas","upgrades.bigger_explosions.verbose_description":"La explosi\xf3n por defecto arrasa un cuadrado de ladrillos de 3x3; con esta mejora, uno de 5x5. El viento que sopla las piezas tambi\xe9n es mucho m\xe1s fuerte. La pantalla parpadear\xe1 un poco despu\xe9s de cada explosi\xf3n (excepto en el modo de gr\xe1ficos b\xe1sicos).","upgrades.bigger_puck.name":"Raqueta m\xe1s grande","upgrades.bigger_puck.tooltip":"Atrapa m\xe1s monedas f\xe1cilmente.","upgrades.bigger_puck.verbose_description":"Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger m\xe1s piezas, adem\xe1s de apuntar los rebotes con precisi\xf3n. Sin embargo, una raqueta grande es m\xe1s dif\xedcil de usar en los laterales del nivel.","upgrades.bricks_attract_ball.name":"Los ladrillos atraen bolas","upgrades.bricks_attract_ball.tooltip":"La pelota va hacia los primeros {{count}} ladrillos que golpea.","upgrades.bricks_attract_ball.verbose_description":"El efecto es m\xe1s intenso en niveles m\xe1s altos. La cantidad de ladrillos que pueden impactar antes de que el efecto se detenga tambi\xe9n es mayor. El efecto se reactiva cuando el bal\xf3n impacta el disco.","upgrades.bricks_attract_coins.name":"Los ladrillos atraen monedas","upgrades.bricks_attract_coins.tooltip":"Les ayuda a permanecer all\xed arriba.","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Perspicaz","upgrades.clairvoyant.tooltip":"Revela los niveles, el PV de los ladrillos y la direcci\xf3n de las balas","upgrades.clairvoyant.verbose_description":"Te ayuda a elegir las mejoras adecuadas y a entender qu\xe9 ocurre con los \\"ladrillos macizos\\". Los niveles 2 y 3 (en modo bucle) proporcionan informaci\xf3n adicional de dudosa utilidad.","upgrades.coin_magnet.help_plural":"Mayor efecto sobre las piezas","upgrades.coin_magnet.name":"Im\xe1n para monedas","upgrades.coin_magnet.tooltip":"La raqueta atrae monedas","upgrades.coin_magnet.verbose_description":"Dirige las piezas hacia la raqueta. El efecto es mayor en las piezas que ya est\xe1n cerca de la raqueta.","upgrades.compound_interest.name":"Inter\xe9s compuesto","upgrades.compound_interest.tooltip":"+{{lvl}} combo por ladrillo roto, se pone a cero cuando se pierde una pieza","upgrades.compound_interest.verbose_description":"Tu combo aumentar\xe1 en uno cada vez que rompas un ladrillo. Si pierdes alguna pieza, tu combo volver\xe1 a cero.\\n\\nSi tu combo es superior al m\xednimo, aparecer\xe1 una l\xednea roja en la parte inferior de la zona de juego para recordarte que las monedas no deben ir all\xed.","upgrades.concave_puck.name":"Raqueta c\xf3ncava","upgrades.concave_puck.tooltip":"Ayuda a evitar los bordes.","upgrades.concave_puck.verbose_description":"Las pelotas comienzan verticalmente al principio del nivel y rebotan en la raqueta m\xe1s verticalmente y al rev\xe9s.","upgrades.corner_shot.name":"Tiro de esquina","upgrades.corner_shot.tooltip":"Deja que tu raqueta salga del \xe1rea enmarcada","upgrades.corner_shot.verbose_description":"Te ayuda a apuntar a las esquinas","upgrades.etherealcoins.name":"Moneda espacial","upgrades.etherealcoins.tooltip":"Las piezas ya no se ven afectadas por la gravedad","upgrades.etherealcoins.verbose_description":"Las monedas mantendr\xe1n su velocidad incluso despu\xe9s de varios rebotes y ya no se ver\xe1n afectadas por la gravedad.","upgrades.extra_levels.name":"5 minutos m\xe1s","upgrades.extra_levels.tooltip":"Juega {{count}} niveles en lugar de 7","upgrades.extra_levels.verbose_description":"El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuaci\xf3n que hayas alcanzado es tu puntuaci\xf3n del juego.\\n\\nElegir esta mejora te permite prolongar el juego un nivel. Los \xfaltimos niveles suelen ser en los que m\xe1s puntos consigues, as\xed que la diferencia puede ser espectacular.","upgrades.extra_life.help_plural":"La (\xfaltima) bola rebota hasta el fondo de la pantalla en lugar de perderse ( {{lvl}} veces).","upgrades.extra_life.name":"Segunda oportunidad","upgrades.extra_life.tooltip":"La pelota rebota una vez antes de perderse.","upgrades.extra_life.verbose_description":"Normalmente, s\xf3lo tienes una bola por ronda, y la ronda termina en cuanto la sueltas.\\n\\nEsta habilidad a\xf1ade una barra blanca en la parte inferior de la pantalla que guardar\xe1 una bola una vez, y se romper\xe1 en el proceso.\\n\\nPuedes coger varias vidas por adelantado, que se usan cada vez que una bola est\xe1 a punto de perderse.","upgrades.forgiving.name":"Errar es humano","upgrades.forgiving.tooltip":"Perder los ladrillos significa perder una porci\xf3n progresivamente mayor del combo","upgrades.forgiving.verbose_description":" El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y as\xed sucesivamente.","upgrades.fountain_toss.name":"Moneda en la fuente","upgrades.fountain_toss.tooltip":"A veces ganas un peque\xf1o combo cuando pierdes monedas.","upgrades.fountain_toss.verbose_description":"Cuando se pierde una moneda mientras tu combo estaba por debajo de {{max}}, tu combo tiene una probabilidad de {{lvl}}/combo de incrementarse.","upgrades.ghost_coins.name":"Habitaciones fantasma","upgrades.ghost_coins.tooltip":"Las monedas atraviesan los ladrillos lentamente","upgrades.ghost_coins.verbose_description":"No es un error, \xa1es una caracter\xedstica! Las piezas atraviesan los ladrillos lentamente. Los niveles m\xe1s altos permiten que las monedas pasen m\xe1s r\xe1pido a trav\xe9s de los ladrillos.","upgrades.helium.name":"Helio","upgrades.helium.tooltip":"Las piezas flotan en lugar de caer alrededor de la raqueta.","upgrades.helium.verbose_description":"Las monedas esperar\xe1n a estar debajo de la raqueta para caer.","upgrades.hot_start.name":"Arranque en caliente","upgrades.hot_start.tooltip":"Combo a {{start}}, -{{loss}} combo por segundo","upgrades.hot_start.verbose_description":"Al principio de cada nivel, tu combo comenzar\xe1 con +30 puntos, pero cada segundo se reducir\xe1 en un punto. ","upgrades.hypnosis.name":"Hipnosis","upgrades.hypnosis.tooltip":"Cada vez que un ladrillo cambia de color, teletransporta esa moneda a la bola m\xe1s cercana y recarga su capacidad para manchar un ladrillo.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosiones","upgrades.implosions.tooltip":"Las explosiones absorben las piezas en lugar de hacerlas estallar.","upgrades.implosions.verbose_description":"La fuerza de la explosi\xf3n se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosi\xf3n.","upgrades.instant_upgrade.name":"M\xe1s vale p\xe1jaro en mano que ciento volando","upgrades.instant_upgrade.tooltip":"+2 de mejora ahora, -1 de elecci\xf3n hasta el final del juego.","upgrades.instant_upgrade.verbose_description":"Elige inmediatamente dos mejoras para conseguir una gratis y otra para pagar la que usaste para conseguir esta ventaja. Cada vez que elijas mejoras del siguiente men\xfa, tendr\xe1s menos opciones.","upgrades.left_is_lava.name":"Evitar el lado izquierdo","upgrades.left_is_lava.tooltip":"+{{lvl}} combo por ladrillo, se pierde al tocar el borde izquierdo","upgrades.left_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompes un ladrillo.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola golpea el lado izquierdo.\\n\\nEn cuanto tu combo aumenta, el lado izquierdo se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.limitless.name":"Sin l\xedmites","upgrades.limitless.tooltip":"Aumenta el nivel m\xe1ximo de todas las mejoras de {{lvl}} .","upgrades.limitless.verbose_description":"Elegir esta ventaja tambi\xe9n aumenta su propio l\xedmite en un punto, permiti\xe9ndote elegirla de nuevo.","upgrades.metamorphosis.name":"Metamorfosis","upgrades.metamorphosis.tooltip":"Cada pieza puede manchar {{lvl}} ladrillo(s) con su color","upgrades.metamorphosis.verbose_description":"Con esta mejora, las monedas tendr\xe1n el color del ladrillo del que proceden y colorear\xe1n el primer ladrillo que toquen.\\n\\nLas piezas aparecen a la velocidad de la bola que las rompi\xf3, lo que significa que puedes apuntar un poco en la direcci\xf3n de los ladrillos que quieres \\"pintar\\".","upgrades.minefield.name":"Campo de minas","upgrades.minefield.tooltip":"+{{lvl}} combo por ladrillo explosivo en pantalla","upgrades.minefield.verbose_description":"A\xf1ade +lvl al combo cuando se coloca un ladrillo, -lvl cuando se destruye y aumenta el combo b\xe1sico en el n\xfamero de ladrillos multiplicado por el nivel.","upgrades.multiball.name":"Bola m\xfaltiple","upgrades.multiball.tooltip":"Cada nivel comienza con {{count}} bolas.","upgrades.multiball.verbose_description":"En cuanto sueltas la bola en Breakout 71, pierdes.\\n\\nCon esta ventaja, tienes dos bolas, as\xed que puedes permitirte perder una.\\n\\nLas bolas perdidas vuelven al siguiente nivel.\\n\\nTener m\xe1s de una bala te permite obtener otras ventajas y, por supuesto, completar el nivel m\xe1s r\xe1pidamente.","upgrades.nbricks.name":"Domiciliaci\xf3n bancaria","upgrades.nbricks.tooltip":"Golpea exactamente {{lvl}} ladrillos por rebote para +{{lvl}} combo, de lo contrario combo perdido","upgrades.nbricks.verbose_description":"Si tu bola rebota sin romper ning\xfan ladrillo, cuenta como golpe. Los ladrillos destruidos por explosiones no cuentan.","upgrades.one_more_choice.name":"La respuesta D","upgrades.one_more_choice.tooltip":"1 opci\xf3n de mejora adicional disponible hasta el final del juego","upgrades.one_more_choice.verbose_description":"Cada men\xfa de mejoras tendr\xe1 una opci\xf3n adicional. Esto no aumenta el n\xfamero de mejoras que puede elegir, pero le ayuda a crear el perfil ideal. \\"Respuesta D\\" es una referencia a un sketch cl\xe1sico.","upgrades.passive_income.name":"Ingresos pasivos","upgrades.passive_income.tooltip":"+{{lvl}} combo / ladrillo, a menos que la raqueta se haya movido en los \xfaltimos {{time}} segundos, en cuyo caso se pierde el combo.","upgrades.passive_income.verbose_description":"Algunas mejoras hacen que las pelotas se muevan sin necesidad de poner la raqueta en movimiento.","upgrades.picky_eater.name":"Comer por colores","upgrades.picky_eater.tooltip":"+{{lvl}} combo por ladrillo roto del color de la bola, combo perdido en caso contrario","upgrades.picky_eater.verbose_description":"Cada vez que rompes un ladrillo del mismo color que tu bola, tu combinaci\xf3n aumenta en uno.\\nSi es de otro color, la bola adopta este nuevo color, pero la combinaci\xf3n se reinicia, a menos que no queden ladrillos del mismo color que la bola. Los ladrillos de color incorrecto se marcan con un c\xedrculo rojo. Si tienes m\xe1s de una bola, todas cambian de color al mismo tiempo cuando una de ellas toca un ladrillo.","upgrades.pierce.name":"Bola perforadora","upgrades.pierce.tooltip":"La pelota golpea {{count}} ladrillos despu\xe9s de cada rebote en la raqueta.","upgrades.pierce.verbose_description":"Normalmente, la pelota rebota en cuanto golpea un ladrillo. Con esta mejora, continuar\xe1 su trayectoria hasta que haya roto 3 ladrillos.\\n\\nDespu\xe9s, rebotar\xe1 en el cuarto ladrillo y tendr\xe1 que tocar la raqueta para poner a cero el contador.","upgrades.pierce_color.name":"Taladro de color","upgrades.pierce_color.tooltip":"+{{lvl}} de da\xf1o a los ladrillos del mismo color que la bola","upgrades.pierce_color.verbose_description":"Cada vez que una bola golpea un ladrillo del mismo color, lo atraviesa sin obst\xe1culos.\\n\\nCuando choca contra un ladrillo de otro color, lo rompe, adopta su color y rebota.\\n\\nSi tienes ladrillos macizos, las cosas funcionan de otra manera.","upgrades.puck_repulse_ball.help_plural":"La fuerza de repulsi\xf3n es mayor","upgrades.puck_repulse_ball.name":"Aterrizaje suave","upgrades.puck_repulse_ball.tooltip":"La raqueta repele las pelotas","upgrades.puck_repulse_ball.verbose_description":"Cuando una pelota se acerca a la raqueta, empieza a frenarse e incluso a botar sin tocar el disco.","upgrades.rainbow.name":"Arco\xedris","upgrades.rainbow.tooltip":"Las monedas aparecen con colores del arco iris.","upgrades.rainbow.verbose_description":"Cada nivel aumenta la cantidad de monedas de colores. El color depende del tiempo transcurrido.","upgrades.reach.name":"Ataque a\xe9reo","upgrades.reach.tooltip":"Romper uno de los N ladrillos de la l\xednea inferior destruye el combo. De lo contrario, +N combo.","upgrades.reach.verbose_description":"Si s\xf3lo hay una fila de ladrillos, o si la fila m\xe1s baja cubre todo el ancho del juego, esta ventaja no tiene efecto. De lo contrario, si se rompe esta fila inferior, se reinicia el combo; si se rompe cualquier otra fila, el combo aumenta en el n\xfamero de ladrillos de esa fila.\\n\\nLa fila inferior de ladrillos se marcar\xe1 con un c\xedrculo rojo para recordarte que no debes tocarla.","upgrades.respawn.name":"Reaparici\xf3n","upgrades.respawn.tooltip":"{{percent}}% de los ladrillos reaparecen despu\xe9s de {{delay}}s.","upgrades.respawn.verbose_description":"Los efectos de part\xedculas te mostrar\xe1n d\xf3nde aparecer\xe1n los ladrillos.","upgrades.right_is_lava.name":"Evitar el lado derecho","upgrades.right_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el impacto con el lado derecho","upgrades.right_is_lava.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta en uno, d\xe1ndote una moneda extra cada vez que rompas los ladrillos siguientes.\\n\\nSin embargo, tu combo se reinicia en cuanto tu bola toca el lado derecho del \xe1rea de juego.\\n\\nEn cuanto tu combo aumenta, el lado derecho se vuelve rojo para recordarte que debes evitar golpearlo.","upgrades.sacrifice.help_l1":"Perder una vida destruye todos los ladrillos","upgrades.sacrifice.help_over":"Perder una vida multiplica el combo por {{lvl}} y luego destruye todos los ladrillos de la pantalla","upgrades.sacrifice.name":"Sacrificio","upgrades.sacrifice.verbose_description":"El combo podr\xeda llegar muy alto.","upgrades.sapper.help_plural":"Los primeros {{lvl}} ladrillos rotos se convierten en bombas.","upgrades.sapper.name":"Zapador","upgrades.sapper.tooltip":"El primer ladrillo roto se convierte en una bomba.","upgrades.sapper.verbose_description":"En lugar de desaparecer, el primer ladrillo roto es sustituido por una bomba. Al rebotar la pelota en la raqueta, se restablece el efecto. A medida que subas de nivel, podr\xe1s colocar m\xe1s bombas.","upgrades.shocks.name":"Choque","upgrades.shocks.tooltip":"Choque explosivo entre balas","upgrades.shocks.verbose_description":"Cuando dos balas chocan, intercambian velocidades, crean una explosi\xf3n y ganan un poco de la velocidad que las separaba.","upgrades.shunt.name":"Derivaci\xf3n","upgrades.shunt.tooltip":"Aparca {{percent}}% de combo al cambiar de nivel","upgrades.shunt.verbose_description":"El arranque en caliente simplemente se a\xf1adir\xe1 a la combinaci\xf3n actual","upgrades.side_flip.name":"Derecha","upgrades.side_flip.tooltip":"+{{lvl}} combo por ladrillo roto de la derecha, -{{loss}} de lo contrario","upgrades.side_flip.verbose_description":"Golpea el ladrillo por su lado derecho para conseguir un combo, pero evita golpearlo por su lado izquierdo ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.side_kick.name":"Zurdos","upgrades.side_kick.tooltip":"+{{lvl}} combo por ladrillo roto de la izquierda, -{{loss}} de lo contrario","upgrades.side_kick.verbose_description":"Golpea el ladrillo por su lado izquierdo para conseguir un combo, pero evita golpearlo por su lado derecho ya que esto cancelar\xe1 dos combos. Golpear desde arriba y desde abajo no tiene efecto.","upgrades.skip_last.help_plural":"Los \xfaltimos {{lvl}} ladrillos restantes se autodestruir\xe1n","upgrades.skip_last.name":"F\xe1cil de limpiar","upgrades.skip_last.tooltip":"El \xfaltimo ladrillo se autodestruye.","upgrades.skip_last.verbose_description":"Tienes que romper todos los ladrillos para pasar al siguiente nivel.\\n\\nSin embargo, puede ser dif\xedcil conseguir los \xfaltimos ladrillos.\\n\\nCompletar un nivel antes de tiempo te da opciones extra al subir de nivel.\\n\\nNo quedarte nunca sin ladrillos tambi\xe9n es una gran ventaja.\\n\\nAs\xed que si te cuesta romper los \xfaltimos ladrillos, conseguir esta ventaja unas cuantas veces puede ayudarte.","upgrades.slow_down.name":"Bola lenta","upgrades.slow_down.tooltip":"El bal\xf3n se mueve m\xe1s despacio","upgrades.slow_down.verbose_description":"La bola empieza relativamente despacio, pero con cada nivel del juego empieza un poco m\xe1s r\xe1pido, y tambi\xe9n se acelera si pasas mucho tiempo en un nivel.\\n\\nEsta ventaja hace que la bola sea m\xe1s f\xe1cil de manejar.\\n\\nPuedes conseguirla al principio de cada partida activando el modo ni\xf1o en el men\xfa.","upgrades.smaller_puck.help_plural":"La raqueta se encoge a\xfan m\xe1s y el combo vuelve a aumentar.","upgrades.smaller_puck.name":"Raqueta m\xe1s peque\xf1a","upgrades.smaller_puck.tooltip":"Tambi\xe9n da +5 combo","upgrades.smaller_puck.verbose_description":"Recibes una bonificaci\xf3n de combo permanente de +5 por elegir esta mejora.","upgrades.soft_reset.name":"Restablecimiento progresivo","upgrades.soft_reset.tooltip":"Al reiniciar el combo se conserva el {{percent}}% de los puntos","upgrades.soft_reset.verbose_description":"Limita el impacto de un reinicio de combo.","upgrades.streak_shots.name":"Secuencia de destrucci\xf3n","upgrades.streak_shots.tooltip":"M\xe1s piezas si rompes varios ladrillos a la vez.","upgrades.streak_shots.verbose_description":"Cada vez que rompes un ladrillo, tu combo aumenta. El combo se pone a cero cuando la pelota golpea la raqueta. Una vez que tu combo supera el valor base, tu raqueta se vuelve roja para recordarte que tocarla con la pelota destruir\xe1 tu combo.","upgrades.sturdy_bricks.name":"Ladrillos macizos","upgrades.sturdy_bricks.tooltip":"+{{lvl}} puntos de vida de los ladrillos, +{{percent}}% monedas cuando se destruyen","upgrades.sturdy_bricks.verbose_description":"Cada nivel de esta mejora a\xf1ade un PV a todos los ladrillos. Puedes comprobar el n\xfamero de PV usando la cualificaci\xf3n \\"Clarividente\\". Puedes aumentar el da\xf1o de las balas obteniendo la mejora \\"Bala perforante\\". Cada nivel de esta mejora a\xf1ade un 50% m\xe1s de monedas.","upgrades.superhot.name":"S\xfaper caliente","upgrades.superhot.tooltip":"El tiempo se mueve cuando se mueve la paleta.","upgrades.superhot.verbose_description":"SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE SUPER CALIENTE","upgrades.telekinesis.help_plural":"Mayor efecto sobre el bal\xf3n","upgrades.telekinesis.name":"Telequinesis","upgrades.telekinesis.tooltip":"Control de la trayectoria del bal\xf3n","upgrades.telekinesis.verbose_description":"Controla la bola mientras sube.","upgrades.top_is_lava.name":"Icare","upgrades.top_is_lava.tooltip":"+{{lvl}} combo por ladrillo, perdido en el rebote del techo","upgrades.top_is_lava.verbose_description":"Cada vez que rompas un ladrillo, tu combo aumentar\xe1 en uno. Sin embargo, tu combo se reiniciar\xe1 en cuanto tu bola llegue a la parte superior de la pantalla.\\n\\nCuando tu combo supere el m\xednimo, aparecer\xe1 una barra roja en la parte superior de la pantalla para recordarte que debes evitar golpearla.","upgrades.trampoline.name":"Trampol\xedn","upgrades.trampoline.tooltip":"+{{lvl}} combo cada vez que una pelota rebota en la raqueta,-{{lvl}} combo cada vez que una pelota rebota en uno de los bordes","upgrades.trampoline.verbose_description":"Una de las pocas mejoras que no tiene una condici\xf3n de reinicio","upgrades.transparency.name":"Transparencia","upgrades.transparency.tooltip":"Cuanto m\xe1s alta est\xe9 la bola en la pantalla, m\xe1s transparente se volver\xe1. Cuanto m\xe1s transparente sea, m\xe1s monedas producir\xe1.","upgrades.transparency.verbose_description":"Los niveles m\xe1s altos hacen que la pelota se vuelva transparente m\xe1s r\xe1pidamente y aumentan la bonificaci\xf3n de puntos.","upgrades.trickledown.name":"Escorrent\xeda","upgrades.trickledown.tooltip":"Las monedas aparecen en la parte superior de la pantalla.","upgrades.trickledown.verbose_description":"Podr\xeda ayudarte a ahorrar algunas monedas. ","upgrades.unbounded.name":"Espacio libre","upgrades.unbounded.tooltip":"+{{lvl}} combo por ladrillo, m\xe1s lados para mantener la pelota en juego, peligro","upgrades.unbounded.verbose_description":"Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo tambi\xe9n desaparecer\xe1. Se trata de una ventaja avanzada.","upgrades.viscosity.name":"Fluido viscoso","upgrades.viscosity.tooltip":"Las piezas caen m\xe1s lentamente","upgrades.viscosity.verbose_description":"Las piezas normalmente se aceleran con la gravedad y las explosiones para alcanzar velocidades bastante altas.\\n\\nEsta habilidad las ralentiza constantemente, como si estuvieran en una especie de l\xedquido viscoso.\\n\\nEsto facilita su captura y combina bien con mejoras que influyen en el movimiento de la pieza.","upgrades.wind.help_plural":"Viento m\xe1s fuerte","upgrades.wind.name":"Viva el viento","upgrades.wind.tooltip":"La posici\xf3n de la raqueta crea viento","upgrades.wind.verbose_description":"El viento depende de la posici\xf3n de la raqueta en la pantalla, hacia la izquierda si est\xe1 a la izquierda, hacia la derecha si est\xe1 a la derecha.\\nAfecta a pelotas y piezas.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"La pelota desciende hacia la raqueta.","upgrades.yoyo.verbose_description":"Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo por ladrillo, hasta que haya una explosi\xf3n","upgrades.zen.verbose_description":"B\xe1sicamente es un juego no violento."}'); },{}],"l4sLF":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"\u0130ptal etmek","confirmRestart.text":"Yeni bir oyuna ba\u015Flamak \xfczeresiniz. Devam etmek istedi\u011Finizden emin misiniz?","confirmRestart.title":"Yeni bir oyuna m\u0131 ba\u015Flasam?","confirmRestart.yes":"Oyunu yeniden ba\u015Flat","editor.editing.bigger":"Seviye boyutunu art\u0131r","editor.editing.color":"Renk listesinden bir renk se\xe7in (seviye ba\u015F\u0131na en fazla 5)","editor.editing.copy":"Kopyalama seviyesi kodu","editor.editing.copy_help":"Bunu Discord\'umuzdaki #levels kanal\u0131na yap\u0131\u015Ft\u0131r\u0131n","editor.editing.credit":"Krediler ve kaynak","editor.editing.credit_prompt":"Seviyenizin kaynak URL\'sini veya a\xe7\u0131klamas\u0131n\u0131 girin.","editor.editing.delete":"Seviyeyi Sil","editor.editing.down":"T\xfcm tu\u011Flalar\u0131 a\u015Fa\u011F\u0131 do\u011Fru hareket ettirin","editor.editing.help":"Daha sonra renklendirmek istedi\u011Finiz kutucu\u011Fa t\u0131klay\u0131n.","editor.editing.left":"T\xfcm tu\u011Flalar\u0131 sola ta\u015F\u0131","editor.editing.play":"Bu seviyeyi oyna","editor.editing.rename":"Seviye Ad\u0131","editor.editing.rename_prompt":"L\xfctfen seviye i\xe7in yeni bir ad girin","editor.editing.right":"T\xfcm tu\u011Flalar\u0131 sa\u011Fa ta\u015F\u0131","editor.editing.smaller":"Seviye boyutunu azalt","editor.editing.title":"D\xfczenleme d\xfczeyi : {{name}}","editor.editing.up":"T\xfcm tu\u011Flalar\u0131 yukar\u0131 ta\u015F\u0131","editor.help":"\xd6zel seviyeler yarat\u0131n ve bunlar\u0131 oyuna dahil etmek i\xe7in payla\u015F\u0131n.","editor.import":"Bir seviyeyi i\xe7e aktar","editor.import_instruction":"Seviye listenize aktarmak i\xe7in bir seviye kodunu yap\u0131\u015Ft\u0131r\u0131n","editor.locked":"Kilidi a\xe7mak i\xe7in toplam {{min}} puan\u0131na ula\u015F\u0131n","editor.new_level":"Yeni seviye","editor.title":"Seviye Edit\xf6r\xfc","gameOver.creative":"Bu ko\u015Fu kaydedilmeyecek.","gameOver.cumulative_total":"Toplam k\xfcm\xfclatif puan\u0131n\u0131z {{startTs}} \'dan {{endTs}}\'e \xe7\u0131kt\u0131.","gameOver.lost.summary":" {{score}} jeton yakalad\u0131ktan sonra topu d\xfc\u015F\xfcrd\xfcn.","gameOver.lost.title":"Oyun bitti","gameOver.stats.balls_lost":"Kaybedilen toplar","gameOver.stats.bricks_broken":"Tu\u011Flalar k\u0131r\u0131ld\u0131","gameOver.stats.bricks_per_minute":"Dakikada k\u0131r\u0131lan tu\u011Fla say\u0131s\u0131","gameOver.stats.catch_rate":"Yakalama oran\u0131","gameOver.stats.combo_avg":"Ortalama kombo","gameOver.stats.combo_max":"Maksimum kombo","gameOver.stats.duration_per_level":"Seviye ba\u015F\u0131na s\xfcre","gameOver.stats.hit_rate":"\u0130sabet oran\u0131","gameOver.stats.intro":"","gameOver.stats.level_reached":"Seviyeye ula\u015F\u0131ld\u0131","gameOver.stats.total_score":"Toplam Puan","gameOver.stats.upgrades_applied":"Uygulanan y\xfckseltmeler","gameOver.stats_intro":"A\u015Fa\u011F\u0131da {{count}} en iyi oyunlar\u0131n\u0131zla kar\u015F\u0131la\u015Ft\u0131r\u0131ld\u0131\u011F\u0131nda oyun istatistiklerinizi bulabilirsiniz.","gameOver.unlocked_perk":"Y\xfckseltme kilidi a\xe7\u0131ld\u0131","gameOver.unlocked_perk_plural":"Az \xf6nce {{count}} avantaj\u0131n kilidini a\xe7t\u0131n\u0131z","gameOver.win.summary":"Bu oyun bitti. {{score}} jeton saklad\u0131n.","gameOver.win.title":"Bu oyunu tamamlad\u0131n","help.content":"## Hedef\\n\\n7 seviye boyunca m\xfcmk\xfcn oldu\u011Funca \xe7ok jeton topla. \\nTu\u011Flalar\u0131 k\u0131rd\u0131\u011F\u0131nda jetonlar belirir.\\nPuan\u0131n\u0131 art\u0131rmak i\xe7in k\xfcre\u011Finle topla.\\nPuan\u0131n ekran\u0131n sa\u011F \xfcst k\xf6\u015Fesinde g\xf6sterilir.\\nTopu d\xfc\u015F\xfcrme yoksa oyun biter.\\n\\nT\xfcm tu\u011Flalar\u0131 yok ettikten sonra bir y\xfckseltme se\xe7ebilirsin.\\n\\n## Y\xfckseltmeler \\n\\nSe\xe7ti\u011Fin y\xfckseltmeler ko\u015Funun sonuna kadar ge\xe7erli olur. \\nBaz\u0131lar\u0131 daha g\xfc\xe7l\xfc etki i\xe7in birden fazla kez se\xe7ilebilir.\\nBaz\u0131lar\u0131 ni\u015Fan almaya yard\u0131mc\u0131 olur veya oyunu ba\u015Fka \u015Fekillerde kolayla\u015Ft\u0131r\u0131r. \\nBaz\u0131lar\u0131 yaln\u0131zca birle\u015Ftirildi\u011Finde i\u015Fe yarar.\\n\\nHer oyunun ba\u015F\u0131nda her zaman bir y\xfckseltme al\u0131rs\u0131n. \\nSimgesi ilk seviyenin tu\u011Flalar\u0131 olarak hizmet eder. \\nAyarlardan ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7ebilirsin.\\n\\nBir\xe7ok y\xfckseltme kombonu etkiler. \\n\\n## Kombo\\n\\n\\"Kombon\\", bir tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan jeton say\u0131s\u0131d\u0131r. \\nK\xfcre\u011Finizde g\xf6r\xfcnt\xfclenir, \xf6rne\u011Fin x4 her tu\u011Flan\u0131n 4 jeton \xfcretece\u011Fi anlam\u0131na gelir. \\nKomboyu art\u0131ran \xe7o\u011Fu y\xfckseltme, onu s\u0131f\u0131rlamak i\xe7in bir ko\u015Ful da ekler. \\nTop herhangi bir tu\u011Flaya \xe7arpmadan k\xfcre\u011Fe geri d\xf6nerse kombo da s\u0131f\u0131rlan\u0131r. \\nBu oldu\u011Funda bir \\"\u0131skalama\\" mesaj\u0131 g\xf6sterilir. \\n\\nHer seferinde bir tu\u011Flaya do\u011Fru ni\u015Fan almaya \xe7al\u0131\u015F\u0131n. \\n\\n## Ni\u015Fan Alma\\n\\nSadece k\xfcre\u011Fin \xfczerindeki top konumu nas\u0131l sekece\u011Fine karar verir. \\nTop k\xfcre\u011Fin tam ortas\u0131na \xe7arparsa, dikey olarak geri sekecektir. \\nBir tarafa daha fazla vurursan\u0131z, daha fazla a\xe7\u0131ya sahip olacakt\u0131r. \\nK\xfcrek h\u0131z\u0131 ve gelen a\xe7\u0131, z\u0131plad\u0131ktan sonra topun y\xf6n\xfc \xfczerinde hi\xe7bir etkiye sahip de\u011Fildir. \\n\\nNi\u015Fan almaya yard\u0131mc\u0131 olan bir\xe7ok y\xfckseltme a\xe7\u0131labilir. \\n\\n## Kilit A\xe7malar\\n\\nBreakout 71\'i ilk kez oynarken, \xe7o\u011Fu y\xfckseltme ve seviye kilitlenir. \\nY\xfckseltmeler, sadece oynayarak ve bir\xe7ok jeton yakalayarak a\xe7\u0131l\u0131r. \\n\u0130lk seviyeler y\xfcksek bir puana ula\u015Farak a\xe7\u0131l\u0131r.\\nDaha sonraki seviyeler hangi avantajlar\u0131 se\xe7ebilece\u011Finize dair bir ko\u015Ful ekler.\\n\\nHer seviyeden sonra birden fazla y\xfckseltme ald\u0131\u011F\u0131n\u0131zda y\xfcksek puanlara ula\u015Fmak \xe7ok daha kolayd\u0131r.\\n\\n## Tekrar at\u0131\u015Flar ve \xfccretsiz y\xfckseltmeler\\n\\n\u0130yi oynad\u0131\u011F\u0131n\u0131zda se\xe7ebilece\u011Finiz ekstra bir y\xfckseltme elde edersiniz: \\n\\n- Seviyeyi {{levelTimeGood}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedGood}} kereden az vurun\\n- Paralar\u0131n {{catchRateGood}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesGood}} kereden az \u0131skalay\u0131n\\n\\nDaha da iyi yaparsan\u0131z y\xfckseltmeleri atlaman\u0131za izin veren bir tekrar at\u0131\u015F da elde edersiniz: \\n\\n- Seviyeyi {{levelTimeBest}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedBest}} kereden az vurun\\n- Paralar\u0131n {{catchRateBest}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesBest}} kereden az \u0131skalay\u0131n\\n\\nAyarlardaki bir se\xe7enek bu istatistikleri g\xf6r\xfcnt\xfclemenizi sa\u011Flar","help.help":"Oyun hakk\u0131nda daha fazla bilgi edinin","help.levels":"Seviyeler","help.title":"Yard\u0131m","help.upgrades":"## Y\xfckseltmeler","history.columns.score":"Gol","history.columns.started":"Tarih","history.help":"En iyi {{count}} oyununuzu g\xf6r\xfcn.","history.locked":"Kilidi a\xe7mak i\xe7in en az on oyun oynay\u0131n","history.title":"Ko\u015Fu ge\xe7mi\u015Fi","lab.help":"\u0130stedi\u011Finiz herhangi bir yap\u0131y\u0131 deneyin","lab.instructions":"A\u015Fa\u011F\u0131dan y\xfckseltmeleri se\xe7in, ard\u0131ndan oynayaca\u011F\u0131n\u0131z seviyeyi se\xe7in.","lab.menu_entry":"Yarat\u0131c\u0131 mod","lab.reset":"Hepsini 0\'a s\u0131f\u0131rla","lab.select_level":"Oynamak i\xe7in bir seviye se\xe7in","lab.unlocks_at":"Toplam puan {{score}}oldu\u011Funda a\xe7\u0131l\u0131r","level_up.after_buttons":" {{level}}/{{max}}seviyesini yeni bitirdiniz.","level_up.before_buttons":" {{time}} saniyede {{levelSpawnedCoins}} \xfczerinden {{score}} jeton {{catchGain}} yakalad\u0131n {{timeGain}}.\\n {{levelMisses}} kez {{missesGain}} \u0131skalad\u0131n ve {{levelWallBounces}} kez duvarlara veya tavana \xe7arpt\u0131n{{wallHitsGain}}.\\n{{compliment}}","level_up.compliment_advice":"T\xfcm paralar\u0131 toplamaya \xe7al\u0131\u015F\u0131n, tu\u011Flalar\u0131 asla ka\xe7\u0131rmay\u0131n, duvarlara/tavana \xe7arpmay\u0131n veya ek y\xfckseltmeler kazanmak i\xe7in 30 saniyenin alt\u0131ndaki seviyeyi temizlemeyin.","level_up.compliment_good":"Tebrikler !","level_up.compliment_perfect":"\xc7ok etkileyici, b\xf6yle devam edin!","level_up.pick_upgrade_title":"Bir y\xfckseltme se\xe7in","level_up.plus_one_upgrade":"(+1 y\xfckseltme)","level_up.plus_one_upgrade_and_reroll":"(+1 y\xfckseltme ve +1 yeniden atma)","level_up.reroll":"Tekrar at ({{count}})","level_up.reroll_help":"Yeni se\xe7enekler sunun","level_up.upgrade_perk_to_level":"Seviye {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":" {{hours}} saat oynad\u0131n\u0131z","main_menu.donate_help":"Ba\u011F\u0131\u015F yapmaya ne dersiniz? Ayarlardan bu hat\u0131rlat\u0131c\u0131y\u0131 gizleyebilirsiniz.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"En y\xfcksek puan : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Yeni Oyun","main_menu.normal_help":"Rastgele bir ba\u015Flang\u0131\xe7 avantaj\u0131yla 7 seviye oynay\u0131n","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Oyun tarz\u0131n\u0131 ihtiya\xe7lar\u0131n\u0131za ve zevkinize g\xf6re uyarlay\u0131n","main_menu.settings_title":"Ayarlar","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Kopu\u015F 71","main_menu.unlocks":"Kilidi a\xe7\u0131lm\u0131\u015F i\xe7erik","main_menu.unlocks_help":"Kilidini a\xe7t\u0131\u011F\u0131n\u0131z avantajlar\u0131 ve seviyeleri deneyin","play.close_modale_window_tooltip":"Kapal\u0131","play.current_lvl":"Seviye {{level}}/{{max}}","play.menu_label":"Men\xfc","play.menu_tooltip":"Ana men\xfcy\xfc a\xe7","play.missed_ball":"Kay\u0131p","play.mobile_press_to_play":"Oynamak i\xe7in buraya bas\u0131n ve bas\u0131l\u0131 tutun","play.score_tooltip":"Puan\u0131n\u0131z\u0131, y\xfckseltmelerinizi ve daha fazlas\u0131n\u0131 g\xf6r\xfcn","play.stats.coins_catch_rate":"Madeni para yakalama oran\u0131","play.stats.levelMisses":"Hi\xe7bir \u015Feye isabet ettiremedi\u011Finiz \u015Futlar","play.stats.levelTime":"Seviye zaman\u0131","play.stats.levelWallBounces":"Duvar s\u0131\xe7ramalar\u0131","score_panel.close_to_unlock":"Sonraki seviyenin kilidini a\xe7:","score_panel.get_upgrades_to_unlock":" {{missingUpgrades}} al\u0131n ve \\"{{level}}\\" seviyesinin kilidini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.rerolls_count":" {{rerolls}} yeniden atma biriktirdiniz","score_panel.score_to_unlock":"\\"{{level}}\\" seviyesini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.title":" {{level}}/{{max}} seviyesinde{{score}} puan","score_panel.upcoming_levels":"Yakla\u015Fan seviyeler :","score_panel.upgrades_picked":"Bu oyun \xe7al\u0131\u015Fmas\u0131nda se\xe7ilen y\xfckseltmeler:","settings.basic":"Temel grafikler","settings.basic_help":"Daha iyi performans.","settings.colorful_coins":"Renkli madeni paralar","settings.colorful_coins_help":"Madeni paralar her zaman tu\u011Flan\u0131n renginde ortaya \xe7\u0131kar","settings.comboIncreaseTexts":"Alt\u0131nda +X g\xf6ster","settings.comboIncreaseTexts_help":"Kombo artt\u0131\u011F\u0131nda","settings.contrast":"Y\xfcksek Kontrast","settings.contrast_help":"Daha renkli ve koyu g\xf6r\xfcnt\xfc olu\u015Fturma","settings.donation_reminder":"Bana ba\u011F\u0131\u015F yapmay\u0131 hat\u0131rlat","settings.donation_reminder_help":"Oynanan s\xfcreyi ve ba\u011F\u0131\u015F ba\u011Flant\u0131s\u0131n\u0131 ana men\xfcde g\xf6r\xfcn","settings.download_save_file":"Puan ve istatistikleri indir","settings.download_save_file_help":"Bir kay\u0131t dosyas\u0131 al","settings.extra_bright":"Ekstra parlak","settings.extra_bright_help":"Madeni paralar\u0131n ve tu\u011Flalar\u0131n etraf\u0131ndaki hale boyutunu b\xfcy\xfct\xfcr.","settings.fullscreen":"Tam ekran","settings.fullscreen_help":"Oyun ba\u015Flamadan \xf6nce tam ekran olmaya \xe7al\u0131\u015Facak","settings.kid":"\xc7ocuk modu","settings.kid_help":"Gelecek oyunlara \\"daha yava\u015F top\\" ile ba\u015Flay\u0131n.","settings.language":"Dil","settings.language_help":"Oyunun dilini se\xe7in","settings.load_save_file":"Kay\u0131t dosyas\u0131n\u0131 y\xfckle","settings.load_save_file_help":"Cihaz\u0131n\u0131zda bir kay\u0131t dosyas\u0131 se\xe7in","settings.max_coins":"Ekranda maksimum {{max}} jeton var","settings.max_coins_help":"Sadece kozmetik, puan \xfczerinde etkisi yok","settings.mobile":"Mobil mod","settings.mobile_help":"K\xfcrek alt\u0131nda bo\u015Fluk b\u0131rak\u0131r.","settings.pointer_lock":"Fare i\u015Faret\xe7isi kilidi","settings.pointer_lock_help":"Fare imlecini kilitler ve gizler.","settings.record":"Oyun videolar\u0131n\u0131 kaydedin","settings.record_download":"Videoyu indir ({{size}} MB)","settings.record_help":"Her seviyenin videosunu edinin.","settings.red_miss":"Uyar\u0131y\u0131 ka\xe7\u0131rd\u0131m","settings.red_miss_help":"Vuru\u015F yapmadan a\u015Fa\u011F\u0131 inen toplar\u0131n etraf\u0131nda k\u0131rm\u0131z\u0131 par\xe7ac\u0131klar g\xf6ster.","settings.reset":"Oyunu S\u0131f\u0131rla","settings.reset_cancel":"HAYIR","settings.reset_confirm":"Evet","settings.reset_help":"En y\xfcksek skoru, oyun s\xfcresini ve istatistikleri sil","settings.reset_instruction":"Oyunda kaydetti\u011Finiz t\xfcm ilerlemeyi kaybedeceksiniz, emin misiniz?","settings.save_file_error":"Kay\u0131t dosyas\u0131 y\xfcklenirken hata olu\u015Ftu","settings.save_file_loaded":"Y\xfcklenen dosya kaydedildi","settings.save_file_loaded_help":"Uygulama \u015Fimdi kayd\u0131n\u0131z\u0131 uygulamak i\xe7in yeniden y\xfcklenecek","settings.save_file_loaded_ok":"TAMAM","settings.show_fps":"FPS Sayac\u0131","settings.show_fps_help":"Uygulaman\u0131n performans\u0131n\u0131 izleyin","settings.show_stats":"Ger\xe7ek zamanl\u0131 istatistikleri g\xf6ster","settings.show_stats_help":"Paralar, zaman, sekmeler, \u0131skalar","settings.sounds":"Oyun sesleri","settings.sounds_help":"Baz\u0131 telefonlar\u0131 yava\u015Flatabilir.","starting_perks.checked":"Yeni bir oyuna ba\u015Flad\u0131\u011F\u0131n\u0131zda, bu avantajlardan biri size verilecektir. Bir avantaj\u0131 hari\xe7 tutmak i\xe7in t\u0131klay\u0131n.","starting_perks.help":"Olas\u0131 ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7in","starting_perks.random":"T\xfcm avantajlar kald\u0131r\u0131ld\u0131, se\xe7im rastgele olacak.","starting_perks.title":"Ba\u015Flang\u0131\xe7 avantajlar\u0131","starting_perks.unchecked":"A\u015Fa\u011F\u0131daki avantajlar ba\u015Flang\u0131\xe7 avantaj\u0131 olarak sunulmamaktad\u0131r, ancak havuza eklemek i\xe7in t\u0131klayabilirsiniz.","unlocks.greyed_out_help":"Grile\u015Ftirilmi\u015F y\xfckseltmeler toplam puan\u0131n\u0131z\u0131 art\u0131rarak a\xe7\u0131labilir. Toplam puan, oyunda her puan ald\u0131\u011F\u0131n\u0131zda artar.","unlocks.intro":"Toplam puan\u0131n\u0131z {{ts}}. A\u015Fa\u011F\u0131da oyunun sundu\u011Fu t\xfcm y\xfckseltmeler ve seviyeler bulunmaktad\u0131r. A\u015Fa\u011F\u0131daki bir y\xfckseltmeye veya seviyeye t\u0131klayarak onunla bir test oyunu ba\u015Flat\u0131n.","unlocks.just_unlocked":"Seviye kilidi a\xe7\u0131ld\u0131","unlocks.just_unlocked_plural":"Az \xf6nce {{count}} seviyenin kilidini a\xe7t\u0131n\u0131z","unlocks.level":"

{{out_of}}seviyeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n

\\n

\u0130\u015Fte t\xfcm oyun seviyeleri, denemek i\xe7in birine t\u0131kla.

","unlocks.level_description":" {{bricks}} tu\u011Fla, {{colors}} renk ve {{bombs}} bombadan olu\u015Fan {{size}}x{{size}} b\xfcy\xfckl\xfc\u011F\xfcnde bir seviye.","unlocks.minScore":"Kilidi a\xe7mak i\xe7in bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minScoreWithPerks":" {{required}} ile ancak {{forbidden}} olmadan bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minTotalScore":"Toplam ${{score}}biriktirin","unlocks.reached":"En iyi skorunuz {{reached}}idi.","unlocks.title_upgrades":" {{out_of}}y\xfckseltmeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n\u0131z","upgrades.addiction.name":"Ba\u011F\u0131ml\u0131l\u0131k","upgrades.addiction.tooltip":"+{{lvl}} kombo / tu\u011Fla, kombo bir tu\u011Flay\u0131 k\u0131rd\u0131ktan sonra {{delay}}saniye i\xe7inde s\u0131f\u0131rlan\u0131r.","upgrades.addiction.verbose_description":"Geri say\u0131m yaln\u0131zca her seviyenin ilk tu\u011Flas\u0131 k\u0131r\u0131ld\u0131ktan sonra ba\u015Flar. T\xfcm tu\u011Flalar yok edildi\u011Finde durur.","upgrades.asceticism.name":"Z\xfchd","upgrades.asceticism.tooltip":"+{{combo}} kombo / tu\u011Fla, - {{combo}} jeton yakalamada","upgrades.asceticism.verbose_description":"Kombonuz t\u0131rman\u0131rken paralar\u0131 bir yere saklaman\u0131z gerekecek.","upgrades.ball_attract_ball.help_plural":"Daha g\xfc\xe7l\xfc \xe7ekim kuvveti","upgrades.ball_attract_ball.name":"Yer \xe7ekimi","upgrades.ball_attract_ball.tooltip":"Toplar toplar\u0131n\u0131 \xe7eker","upgrades.ball_attract_ball.verbose_description":"\\"Oyun alan\u0131n\u0131n geni\u015Fli\u011Finin 3/4\'\xfcnden\\" daha uzakta olan toplar birbirini \xe7ekmeye ba\u015Flayacakt\u0131r. \\n\\n\xc7ekim kuvveti, birbirlerinden en uzakta olduklar\u0131nda daha g\xfc\xe7l\xfcd\xfcr. \\n\\nG\xf6kku\u015Fa\u011F\u0131 par\xe7ac\u0131klar\u0131 \xe7ekim kuvvetini sembolize etmek i\xe7in u\xe7acakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.ball_attracts_coins.name":"Toplar madeni paralar\u0131 \xe7eker","upgrades.ball_attracts_coins.tooltip":"Madeni paralar en yak\u0131n topu takip eder ve daha yava\u015F d\xfc\u015Fer","upgrades.ball_attracts_coins.verbose_description":"\\"Leke\\" ve \\"hayalet paralar\\" ile birle\u015Ftirdi\u011Finizde, bu, paralarla toplar\u0131n \\"etraf\u0131n\u0131 boyamak\\" i\xe7in kullan\u0131labilir. Ayr\u0131ca, para m\u0131knat\u0131s\u0131 yerine de kullan\u0131labilir.","upgrades.ball_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.ball_repulse_ball.name":"Ki\u015Fisel alan","upgrades.ball_repulse_ball.tooltip":"Toplar toplar\u0131 iter","upgrades.ball_repulse_ball.verbose_description":"\xc7eyrek ekran geni\u015Fli\u011Finden daha az uzakl\u0131ktaki toplar birbirini itmeye ba\u015Flayacakt\u0131r. Birbirlerine yak\u0131nlarsa itme kuvveti daha g\xfc\xe7l\xfcd\xfcr. Par\xe7ac\u0131klar bu kuvvetin uyguland\u0131\u011F\u0131n\u0131 sembolize etmek i\xe7in d\u0131\u015Far\u0131 f\u0131rlayacakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.base_combo.name":"G\xfc\xe7l\xfc temeller","upgrades.base_combo.tooltip":"Kombo 1 yerine {{coins}} \'dan ba\u015Flar.","upgrades.base_combo.verbose_description":"Kombonuz normalde seviyenin ba\u015F\u0131nda 1\'den ba\u015Flar ve hi\xe7bir \u015Feye \xe7arpmadan z\u0131plad\u0131\u011F\u0131n\u0131zda 1\'e s\u0131f\u0131rlan\u0131r. Bu avantajla, kombo 3 puan daha y\xfcksekte ba\u015Flar, bu y\xfczden her zaman tu\u011Fla ba\u015F\u0131na en az 4 jeton al\u0131rs\u0131n\u0131z. Kombonuz her s\u0131f\u0131rland\u0131\u011F\u0131nda, 1 yerine 4\'e geri d\xf6ner. Topunuz, kombosunun birden y\xfcksek oldu\u011Funu belirtmek i\xe7in biraz par\u0131ldayacakt\u0131r.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Daha b\xfcy\xfck patlamalar","upgrades.bigger_explosions.verbose_description":"Varsay\u0131lan patlama 3x3 kareyi temizler, bununla 5x5 kare olur ve paralara gelen darbe de \xf6nemli \xf6l\xe7\xfcde daha g\xfc\xe7l\xfcd\xfcr. Ekran her patlamadan sonra yan\u0131p s\xf6ner (temel mod hari\xe7)","upgrades.bigger_puck.name":"Daha b\xfcy\xfck k\xfcrek","upgrades.bigger_puck.tooltip":"Kolayca daha fazla para yakalay\u0131n.","upgrades.bigger_puck.verbose_description":"Daha b\xfcy\xfck bir k\xfcrek, topu asla \u0131skalamaman\u0131z\u0131 ve daha fazla jeton yakalaman\u0131z\u0131 kolayla\u015Ft\u0131r\u0131r, ayr\u0131ca topun sekme a\xe7\u0131s\u0131n\u0131 hassas bir \u015Fekilde ayarlaman\u0131z\u0131 sa\u011Flar (topun a\xe7\u0131s\u0131 yaln\u0131zca k\xfcre\u011Fe \xe7arpt\u0131\u011F\u0131 yere ba\u011Fl\u0131d\u0131r).","upgrades.bricks_attract_ball.name":"Tu\u011Flalar toplar\u0131 \xe7eker","upgrades.bricks_attract_ball.tooltip":"Top \xe7arpaca\u011F\u0131 ilk {{count}} tu\u011Flaya do\u011Fru gider.","upgrades.bricks_attract_ball.verbose_description":"Etkisi daha y\xfcksek seviyelerde daha g\xfc\xe7l\xfcd\xfcr. Etki durmadan \xf6nce vurabilecek tu\u011Fla say\u0131s\u0131 da daha y\xfcksektir. Etki, top diske \xe7arpt\u0131\u011F\u0131nda yeniden silahlan\u0131r.","upgrades.bricks_attract_coins.name":"Tu\u011Flalar madeni paralar\u0131 \xe7eker","upgrades.bricks_attract_coins.tooltip":"Onlar\u0131n orada kalmalar\u0131na yard\u0131mc\u0131 olur","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Durug\xf6r\xfc sahibi","upgrades.clairvoyant.tooltip":"Yakla\u015Fan seviyeleri, tu\u011Fla HP\'sini ve top y\xf6n\xfcn\xfc g\xf6r\xfcn","upgrades.clairvoyant.verbose_description":"Do\u011Fru y\xfckseltmeleri se\xe7menize ve sa\u011Flam tu\u011Flalarla neler olup bitti\u011Fini anlaman\u0131za yard\u0131mc\u0131 olur. Seviye 2 ve 3, \u015F\xfcpheli fayda hakk\u0131nda ek bilgi getirir (d\xf6ng\xfc modunda eri\u015Filebilir)","upgrades.coin_magnet.help_plural":"Madeni paralar \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.coin_magnet.name":"Madeni para m\u0131knat\u0131s\u0131","upgrades.coin_magnet.tooltip":"K\xfcrek paralar\u0131 \xe7ekiyor","upgrades.coin_magnet.verbose_description":"Madeni paralar\u0131 k\xfcre\u011Fe y\xf6nlendirir. Madeni para zaten k\xfcre\u011Fe yak\u0131nsa etkisi daha g\xfc\xe7l\xfcd\xfcr.","upgrades.compound_interest.name":"Bile\u015Fik faiz","upgrades.compound_interest.tooltip":"+{{lvl}} kombo her k\u0131r\u0131lan tu\u011Fla i\xe7in, jeton kaybedildi\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.compound_interest.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda kombonuz bir artacak ve k\u0131rd\u0131\u011F\u0131n\u0131z her tu\u011Flayla birlikte daha fazla jeton ortaya \xe7\u0131kacakt\u0131r. \\nAncak, bu jetonlar\u0131n her birini k\xfcre\u011Finizle yakalad\u0131\u011F\u0131n\u0131zdan emin olun, \xe7\xfcnk\xfc kaybedilen jeton kombonuzu s\u0131f\u0131rlayacakt\u0131r.\\nKombonuz minimumun \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, oyun alan\u0131n\u0131n alt k\u0131sm\u0131nda jetonlar\u0131n oraya gitmemesi gerekti\u011Fini hat\u0131rlatan k\u0131rm\u0131z\u0131 bir \xe7izgi olacakt\u0131r.","upgrades.concave_puck.name":"\u0130\xe7b\xfckey k\xfcrek","upgrades.concave_puck.tooltip":"Dikey ni\u015Fan alma hassasiyetini art\u0131r\u0131r","upgrades.concave_puck.verbose_description":"Toplar d\xfcz bir \u015Fekilde yukar\u0131 do\u011Fru \xe7\u0131karak ba\u015Flar ve daha az a\xe7\u0131yla z\u0131plar.","upgrades.corner_shot.name":"K\xf6\u015Fe vuru\u015Fu","upgrades.corner_shot.tooltip":"K\xfcre\u011Finizin ekran\u0131n s\u0131n\u0131rlar\u0131yla \xf6rt\xfc\u015Fmesini sa\u011Flar","upgrades.corner_shot.verbose_description":"K\xf6\u015Felerde ni\u015Fan almaya yard\u0131mc\u0131 olur. Daha ileri seviyeler daha uza\u011Fa gitmenizi sa\u011Flar.","upgrades.etherealcoins.name":"Uzayda Madeni Paralar","upgrades.etherealcoins.tooltip":"Madeni paralar art\u0131k yer \xe7ekiminden etkilenmiyor","upgrades.etherealcoins.verbose_description":"Paralar birka\xe7 kez z\u0131plad\u0131ktan sonra bile h\u0131zlar\u0131n\u0131 koruyacak ve art\u0131k yer \xe7ekiminden etkilenmeyecekler.","upgrades.extra_levels.name":"5 dakika daha","upgrades.extra_levels.tooltip":"7 yerine {{count}} seviye oyna","upgrades.extra_levels.verbose_description":"Varsay\u0131lan oyun en fazla 7 seviye s\xfcrebilir, ard\u0131ndan oyun biter. \\n\\nBu avantaj\u0131n her seviyesi bir seviye daha yukar\u0131 \xe7\u0131kman\u0131z\u0131 sa\u011Flar. Son seviyeler genellikle en fazla puan\u0131 ald\u0131\u011F\u0131n\u0131z seviyelerdir, bu y\xfczden fark dramatik olabilir.","upgrades.extra_life.help_plural":"(Son) topunuz kaybolmak yerine ({{lvl}} kez) dipte sekecektir.","upgrades.extra_life.name":"Ekstra Hayat","upgrades.extra_life.tooltip":"Top, kaybedilmeden \xf6nce alt \xe7izgide bir kez sekecektir.","upgrades.extra_life.verbose_description":"Normalde bir topunuz vard\u0131r ve oyun onu b\u0131rakt\u0131\u011F\u0131n\u0131z anda biter.\\n\\nBu yetenek, ekran\u0131n alt\u0131na bir kez topu kurtaracak ve bu s\xfcre\xe7te k\u0131r\u0131lacak beyaz bir \xe7ubuk ekler. \\n\\nEkran\u0131n alt\u0131nda bir top her z\u0131plad\u0131\u011F\u0131nda bu yetene\u011Fin bir seviyesini kaybedersiniz.","upgrades.forgiving.name":"Ba\u011F\u0131\u015Flay\u0131c\u0131","upgrades.forgiving.tooltip":"Molalar\u0131 ka\xe7\u0131rmak, komboyu bir kerede azaltmak yerine kademeli olarak azalt\u0131r.","upgrades.forgiving.verbose_description":"Her seviyede ilk \u0131skalama bedava, sonra kombonun %10\'u, sonra %20\'si...","upgrades.fountain_toss.name":"\xc7e\u015Fme at\u0131\u015F\u0131","upgrades.fountain_toss.tooltip":"Birka\xe7 jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda bir miktar kombo kazan\u0131n.","upgrades.fountain_toss.verbose_description":"Bir jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda ve kombonuz {{max}}alt\u0131ndaysa, kombonuzun bir artma olas\u0131l\u0131\u011F\u0131 {{lvl}}/ kombodur.","upgrades.ghost_coins.name":"Hayalet paralar","upgrades.ghost_coins.tooltip":"Madeni paralar yava\u015F\xe7a tu\u011Flalar\u0131n aras\u0131ndan ge\xe7iyor","upgrades.ghost_coins.verbose_description":"Bu bir hata de\u011Fil, bir \xf6zellik! Madeni paralar tu\u011Flalar\u0131n i\xe7inden yava\u015F\xe7a u\xe7ar. Daha y\xfcksek seviyeler daha h\u0131zl\u0131 hareket etmelerini sa\u011Flar.","upgrades.helium.name":"Helyum","upgrades.helium.tooltip":"Yer\xe7ekimi k\xfcre\u011Fin solunda ve sa\u011F\u0131nda tersine d\xf6nd\xfc","upgrades.helium.verbose_description":"Bu, paralar\u0131 etkileyecek ve siz onlar\u0131 almaya haz\u0131r olana kadar paralar\u0131n havada as\u0131l\u0131 kalmas\u0131na neden olacakt\u0131r.","upgrades.hot_start.name":"S\u0131cak ba\u015Flang\u0131\xe7","upgrades.hot_start.tooltip":" {{start}}kombosundan ba\u015Fla, saniyede{{loss}} kombo","upgrades.hot_start.verbose_description":"Her seviyenin ba\u015F\u0131nda kombonuz +30 puanla ba\u015Flayacak, ancak daha sonra her saniye bir puan d\xfc\u015Fecek. Etki di\u011Fer avantajlarla birikiyor.","upgrades.hypnosis.name":"Hipnoz","upgrades.hypnosis.tooltip":"Bir tu\u011Flan\u0131n rengi de\u011Fi\u015Fti\u011Finde, o paray\u0131 en yak\u0131n topa \u0131\u015F\u0131nlay\u0131n ve tu\u011Flay\u0131 lekeleme yetene\u011Fini yeniden y\xfckleyin.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"\u0130\xe7 patlamalar","upgrades.implosions.tooltip":"Patlamalar paralar\u0131 d\u0131\u015Far\u0131 atmak yerine i\xe7eri \xe7ekiyor","upgrades.implosions.verbose_description":"Patlama kuvveti di\u011Fer \u015Fekilde uygulan\u0131r. Daha ileri seviyeler \\"daha b\xfcy\xfck patlama\\" olarak i\u015Flev g\xf6r\xfcr.","upgrades.instant_upgrade.name":"An\u0131nda y\xfckseltme","upgrades.instant_upgrade.tooltip":"\u015Eimdi +2 y\xfckseltme, oyun sonuna kadar -1 se\xe7im.","upgrades.instant_upgrade.verbose_description":"Hemen iki y\xfckseltme se\xe7in, b\xf6ylece birini \xfccretsiz, di\u011Ferini de bu avantaj\u0131 elde etmek i\xe7in kullan\u0131lan\u0131 geri \xf6deyin. Y\xfckseltmeleri se\xe7mek i\xe7in her sonraki men\xfcde se\xe7ebilece\u011Finiz daha az se\xe7enek olacak.","upgrades.left_is_lava.name":"Sol taraftan ka\xe7\u0131n\u0131n","upgrades.left_is_lava.tooltip":"+ K\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na{{lvl}} kombo. Top ekran\u0131n sol taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.left_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, kombonuz topunuz sol tarafa \xe7arpt\u0131\u011F\u0131 anda s\u0131f\u0131rlanacakt\u0131r. \\n\\nKombonuz y\xfckseldi\u011Fi anda, sol taraf k\u0131rm\u0131z\u0131ya d\xf6nerek onlara \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlat\u0131r.\\n","upgrades.limitless.name":"S\u0131n\u0131rs\u0131z","upgrades.limitless.tooltip":"T\xfcm y\xfckseltmelerin maksimum seviyesini {{lvl}} kadar art\u0131r\u0131n","upgrades.limitless.verbose_description":"Bu yetene\u011Fi se\xe7mek, onun kendi s\u0131n\u0131r\u0131n\u0131 da bir artt\u0131r\u0131r ve tekrar se\xe7menize olanak tan\u0131r.","upgrades.metamorphosis.name":"Ba\u015Fkala\u015F\u0131m","upgrades.metamorphosis.tooltip":"Her madeni para, {{lvl}} tu\u011Flay\u0131 kendi rengiyle lekeleyebilir","upgrades.metamorphosis.verbose_description":"Bu yetenekle, madeni paralar geldikleri tu\u011Flan\u0131n renginde olacak ve dokunduklar\u0131 ilk tu\u011Flay\u0131 ayn\u0131 renge boyayacak. Madeni paralar onlar\u0131 k\u0131ran topun h\u0131z\u0131yla ortaya \xe7\u0131kar, bu da \\"boyamak\\" istedi\u011Finiz tu\u011Flalara do\u011Fru biraz ni\u015Fan alabilece\u011Finiz anlam\u0131na gelir. 1. seviyede, her madeni para \\"harcanmadan\\" ve i\xe7i bo\u015F g\xf6r\xfcnmeden \xf6nce 1 tu\u011Flay\u0131 boyayabilir.","upgrades.minefield.name":"May\u0131n tarlas\u0131","upgrades.minefield.tooltip":"Ekrandaki bomba tu\u011Flas\u0131 ba\u015F\u0131na +{{lvl}} kombo","upgrades.minefield.verbose_description":"Bir tu\u011Fla yerle\u015Ftirildi\u011Finde komboya +lvl ekler, tu\u011Fla yok edildi\u011Finde -lvl ekler ve temel komboyu tu\u011Fla say\u0131s\u0131yla lvl \xe7arp\u0131m\u0131 kadar y\xfckseltir","upgrades.multiball.name":"\xc7oklu top","upgrades.multiball.tooltip":"Her seviyeye {{count}} topla ba\u015Flay\u0131n.","upgrades.multiball.verbose_description":"Breakout 71\'de topu d\xfc\u015F\xfcrd\xfc\u011F\xfcn\xfcz anda kaybedersiniz. \\n\\nBu avantajla iki top elde edersiniz ve bu y\xfczden birini kaybetmeyi g\xf6ze alabilirsiniz. \\n\\nKaybedilen toplar bir sonraki seviyede geri gelir. \\n\\nBirden fazla topa sahip olmak baz\u0131 ek avantajlar\u0131 kullan\u0131labilir hale getirir ve tabii ki seviyeyi daha h\u0131zl\u0131 temizler.","upgrades.nbricks.name":"S\u0131k\u0131 \xf6rneklem b\xfcy\xfckl\xfc\u011F\xfc","upgrades.nbricks.tooltip":"K\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na tam olarak {{lvl}} tu\u011Fla vurun +{{lvl}} kombo i\xe7in, aksi takdirde s\u0131f\u0131rlan\u0131r","upgrades.nbricks.verbose_description":"Bu tu\u011Flalar\u0131 yok etmeniz gerekmiyor ancak onlara vurman\u0131z gerekiyor. Patlamalarla yok edilen tu\u011Flalar say\u0131lmaz","upgrades.one_more_choice.name":"Ekstra se\xe7enek","upgrades.one_more_choice.tooltip":"Daha fazla seviye atlama, listede {{lvl}} daha fazla se\xe7enek sunacak","upgrades.one_more_choice.verbose_description":"Her y\xfckseltme men\xfcs\xfc bir se\xe7ene\u011Fe daha sahip olacak. Se\xe7ebilece\u011Finiz y\xfckseltme say\u0131s\u0131n\u0131 art\u0131rmaz.","upgrades.passive_income.name":"Pasif gelir","upgrades.passive_income.tooltip":"+{{lvl}} kombo / tu\u011Fla, k\xfcrek son {{time}}saniyede hareket etmedi\u011Fi s\xfcrece, bunun yerine s\u0131f\u0131rlan\u0131r","upgrades.passive_income.verbose_description":"Baz\u0131 \xf6zellikler, toplar\u0131n hi\xe7bir \u015Fey yapman\u0131za gerek kalmadan istedi\u011Finizi yapmas\u0131na yard\u0131mc\u0131 olabilir.","upgrades.picky_eater.name":"Se\xe7ici yiyen","upgrades.picky_eater.tooltip":"+{{lvl}} kombo her tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda, top rengi de\u011Fi\u015Fti\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.picky_eater.verbose_description":"Topunuzla ayn\u0131 renkte bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\nE\u011Fer farkl\u0131 bir renkteyse, top yeni rengi al\u0131r, ancak kombo s\u0131f\u0131rlan\u0131r, tabii topun renginde tu\u011Fla kalmam\u0131\u015Fsa. \\nMinimumunuzdan daha y\xfcksek bir kombo elde etti\u011Finizde, yanl\u0131\u015F renkteki tu\u011Flalar k\u0131rm\u0131z\u0131 bir kenarl\u0131k al\u0131r. \\nBirden fazla topunuz varsa, bunlardan biri bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda hepsi renk de\u011Fi\u015Ftirir.","upgrades.pierce.name":"Delme","upgrades.pierce.tooltip":"K\xfcrek z\u0131plamas\u0131ndan sonra top {{count}} tu\u011Flay\u0131 deldi","upgrades.pierce.verbose_description":"Top normalde bir \u015Feye dokundu\u011Fu anda z\u0131plar. Bu avantajla, 3 tu\u011Fla k\u0131r\u0131l\u0131ncaya kadar y\xf6r\xfcngesine devam eder. \\n\\nBundan sonra, 4. tu\u011Flada z\u0131plar ve sayac\u0131 s\u0131f\u0131rlamak i\xe7in k\xfcre\u011Fe dokunman\u0131z gerekir.","upgrades.pierce_color.name":"Renk delme","upgrades.pierce_color.tooltip":"+{{lvl}} topun rengindeki tu\u011Flalara hasar","upgrades.pierce_color.verbose_description":"Bir top ayn\u0131 renkteki bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda, engellenmeden ge\xe7ecektir. \\n\\nFarkl\u0131 renkteki bir tu\u011Flaya ula\u015Ft\u0131\u011F\u0131nda, onu k\u0131racak, rengini alacak ve sekecektir.\\n\\nSa\u011Flam tu\u011Flalar\u0131n\u0131z varsa, top yine de ayn\u0131 renkteki bir tu\u011Fladan sekebilir.","upgrades.puck_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.puck_repulse_ball.name":"Yumu\u015Fak ini\u015F","upgrades.puck_repulse_ball.tooltip":"K\xfcrek toplar\u0131 iter","upgrades.puck_repulse_ball.verbose_description":"Bir top k\xfcre\u011Fe yakla\u015Ft\u0131\u011F\u0131nda yava\u015Flamaya ba\u015Flayacak ve hatta k\xfcre\u011Fe de\u011Fmeden bile z\u0131plamaya ba\u015Flayacakt\u0131r.","upgrades.rainbow.name":"G\xf6kku\u015Fa\u011F\u0131","upgrades.rainbow.tooltip":"Paralar g\xf6kku\u015Fa\u011F\u0131 renklerinde ortaya \xe7\u0131kar.","upgrades.rainbow.verbose_description":"Her seviye renkli jetonlar\u0131n oran\u0131n\u0131 art\u0131r\u0131r. Renk seviye zaman\u0131na ba\u011Fl\u0131d\u0131r.","upgrades.reach.name":"Yukar\u0131dan a\u015Fa\u011F\u0131ya","upgrades.reach.tooltip":"En alt s\u0131radaki N tu\u011Flas\u0131na dokunmak komboyu s\u0131f\u0131rlar. Aksi takdirde, +N kombo","upgrades.reach.verbose_description":"E\u011Fer sadece bir s\u0131ra tu\u011Fla varsa veya en alttaki tu\u011Fla s\u0131ras\u0131 oyunun t\xfcm geni\u015Fli\u011Fini kapl\u0131yorsa, bu avantaj hi\xe7bir i\u015Fe yaramaz. Aksi takdirde, bu en alttaki s\u0131ray\u0131 k\u0131rmak komboyu s\u0131f\u0131rlarken, ba\u015Fka bir \u015Feyi k\u0131rmak komboyu o en alttaki s\u0131rada bulunan tu\u011Fla say\u0131s\u0131 kadar art\u0131r\u0131r. \\n\\nEn alttaki s\u0131ra k\u0131rm\u0131z\u0131yla vurgulanacakt\u0131r.","upgrades.respawn.name":"Yeniden canlanma","upgrades.respawn.tooltip":" {{delay}}saniye sonra tu\u011Flalar\u0131n %{{percent}}\'\u0131 yeniden ortaya \xe7\u0131kar.","upgrades.respawn.verbose_description":"Baz\u0131 par\xe7ac\u0131k efektleri tu\u011Flalar\u0131n nerede belirece\u011Fini size bildirecektir.","upgrades.right_is_lava.name":"Sa\u011F taraftan ka\xe7\u0131n\u0131n","upgrades.right_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo. Top ekran\u0131n sa\u011F taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.right_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, topunuz sa\u011F tarafa \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlanacakt\u0131r.\\n\\nKombonuz y\xfckseldi\u011Fi anda, onlara \xe7arpmaktan ka\xe7\u0131nman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in sa\u011F taraf k\u0131rm\u0131z\u0131 olur.","upgrades.sacrifice.help_l1":"Bir can\u0131 kaybetmek t\xfcm tu\u011Flalar\u0131 temizler","upgrades.sacrifice.help_over":"Komboya {{lvl}}can eklendi\u011Finde t\xfcm tu\u011Flalar temizlenir","upgrades.sacrifice.name":"Kurban etmek","upgrades.sacrifice.verbose_description":"Bu, komboyu olduk\xe7a y\xfckse\u011Fe \xe7\u0131karabilir.","upgrades.sapper.help_plural":"\u0130lk k\u0131r\u0131lan {{lvl}} tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.name":"Kazmac\u0131","upgrades.sapper.tooltip":"\u0130lk k\u0131r\u0131lan tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.verbose_description":"Sadece ortadan kaybolmak yerine, k\u0131rd\u0131\u011F\u0131n\u0131z ilk tu\u011Fla bir bomba tu\u011Flas\u0131yla de\u011Fi\u015Ftirilecektir. K\xfcrek \xfczerinde topu sektirmek, efekti yeniden etkinle\u015Ftirir. Bu yetene\u011Fi seviyelendirmek, daha fazla bomba yerle\u015Ftirmenize olanak tan\u0131r.","upgrades.shocks.name":"\u015Eoklar","upgrades.shocks.tooltip":"Patlay\u0131c\u0131 top \xe7arp\u0131\u015Fmalar\u0131","upgrades.shocks.verbose_description":"\u0130ki top \xe7arp\u0131\u015Ft\u0131\u011F\u0131nda h\u0131zlar\u0131 de\u011Fi\u015Fir, bir patlama meydana gelir ve onlar\u0131 ay\u0131rmak i\xe7in ek h\u0131z kazan\u0131rlar.","upgrades.shunt.name":"\u015Eant","upgrades.shunt.tooltip":"Kombonuzun {{percent}}%\'sini seviyeler aras\u0131nda tutun","upgrades.shunt.verbose_description":"E\u011Fer s\u0131cak ba\u015Flatma \xf6zelli\u011Finiz de varsa, s\u0131cak ba\u015Flatma \xf6zelli\u011Fi mevcut kombinasyona eklenir","upgrades.side_flip.name":"Sa\u011F elini kullanan","upgrades.side_flip.tooltip":"Sa\u011Fdan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_flip.verbose_description":"Bir kombo kazanmak i\xe7in tu\u011Flan\u0131n sa\u011F taraf\u0131na vurun, ancak sol taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.side_kick.name":"Solak","upgrades.side_kick.tooltip":"Soldan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_kick.verbose_description":"Tu\u011Flan\u0131n sol taraf\u0131na vurarak bir kombo elde edin, ancak sa\u011F taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.skip_last.help_plural":"Son {{lvl}} tu\u011Fla patlayacak.","upgrades.skip_last.name":"Kolay Temizlik","upgrades.skip_last.tooltip":"Son tu\u011Fla patlayacak.","upgrades.skip_last.verbose_description":"Bir sonraki seviyeye ge\xe7mek i\xe7in t\xfcm tu\u011Flalar\u0131 k\u0131rman\u0131z gerekir. Ancak son tu\u011Flalar\u0131 elde etmek zor olabilir. \\n\\nBir seviyeyi erken bitirmek, y\xfckseltme s\u0131ras\u0131nda ekstra se\xe7enekler sunar. Tu\u011Flalar\u0131 asla ka\xe7\u0131rmamak da \xe7ok faydal\u0131d\u0131r. \\n\\nYani son tu\u011Flalar\u0131 k\u0131rmakta zorlan\u0131yorsan\u0131z, bu yetene\u011Fi birka\xe7 kez elde etmek yard\u0131mc\u0131 olabilir.","upgrades.slow_down.name":"Daha yava\u015F top","upgrades.slow_down.tooltip":"Top daha yava\u015F hareket ediyor","upgrades.slow_down.verbose_description":"Top nispeten yava\u015F ba\u015Flar, ancak oyununuzun her seviyesinde biraz daha h\u0131zl\u0131 ba\u015Flayacakt\u0131r. \\n\\nAyr\u0131ca bir seviyede \xe7ok zaman ge\xe7irirseniz h\u0131zlanacakt\u0131r. \\n\\nBu avantaj onu daha y\xf6netilebilir hale getirir. \\n\\nMen\xfcde \xe7ocuk modunu etkinle\u015Ftirerek her seferinde ba\u015Flang\u0131\xe7ta alabilirsiniz.","upgrades.smaller_puck.help_plural":"Daha k\xfc\xe7\xfck k\xfcrek ve daha y\xfcksek taban kombinasyonu","upgrades.smaller_puck.name":"Daha k\xfc\xe7\xfck k\xfcrek","upgrades.smaller_puck.tooltip":"Ayr\u0131ca +5 temel kombo verir","upgrades.smaller_puck.verbose_description":"Bu, k\xfcre\u011Fi daha k\xfc\xe7\xfck yapar, bu da teoride baz\u0131 k\xf6\u015Fe vuru\u015Flar\u0131n\u0131 kolayla\u015Ft\u0131r\u0131r, ancak ger\xe7ekte sadece zorlu\u011Fu art\u0131r\u0131r.\\n\\nBu y\xfczden, bunu se\xe7tikten sonra k\u0131raca\u011F\u0131n\u0131z t\xfcm tu\u011Flalar i\xe7in tu\u011Fla ba\u015F\u0131na +5 jetonluk g\xfczel bir bonus da al\u0131rs\u0131n\u0131z.","upgrades.soft_reset.name":"Yumu\u015Fak s\u0131f\u0131rlama","upgrades.soft_reset.tooltip":"Kombo s\u0131f\u0131rlamalar\u0131 % {{percent}}tutar","upgrades.soft_reset.verbose_description":"Bir kombo s\u0131f\u0131rlaman\u0131n etkisini s\u0131n\u0131rlay\u0131n.","upgrades.streak_shots.name":"Vuru\u015F serisi","upgrades.streak_shots.tooltip":"K\xfcrek \xe7ekmeden \xf6nce \xe7ok say\u0131da tu\u011Fla k\u0131rarsan\u0131z daha fazla para kazan\u0131rs\u0131n\u0131z.","upgrades.streak_shots.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\n\\nAncak, top k\xfcre\u011Finize de\u011Fdi\u011Fi anda kombo varsay\u0131lan de\u011Ferine s\u0131f\u0131rlan\u0131r.\\n\\nKombonuz temel de\u011Ferin \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, k\xfcre\u011Finizin topla dokundu\u011Funuzda kombonuzu yok edece\u011Fini size hat\u0131rlatmak i\xe7in k\u0131rm\u0131z\u0131 bir kenar\u0131 olacakt\u0131r.","upgrades.sturdy_bricks.name":"Sa\u011Flam tu\u011Flalar","upgrades.sturdy_bricks.tooltip":"+{{lvl}} tu\u011Fla HP, k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan +{{percent}}% para","upgrades.sturdy_bricks.verbose_description":"Bu yetene\u011Fin her seviyesi t\xfcm tu\u011Flalara bir HP ekler. HP say\u0131s\u0131n\u0131 \\"clairvoyant\\" yetene\u011Fiyle g\xf6rebilirsiniz. \\"Piercing\\" yetene\u011Fini alarak top hasar\u0131n\u0131 art\u0131rabilirsiniz. Yetene\u011Fin her seviyesi +50% jeton spawn\'\u0131 ekler.","upgrades.superhot.name":"S\xdcPER SICAK","upgrades.superhot.tooltip":"K\xfcrek hareket ettik\xe7e zaman da hareket eder.","upgrades.superhot.verbose_description":"S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK","upgrades.telekinesis.help_plural":"Top \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.telekinesis.name":"Telekinezi","upgrades.telekinesis.tooltip":"K\xfcrek topun y\xf6r\xfcngesini kontrol eder","upgrades.telekinesis.verbose_description":"Top yukar\u0131 do\u011Fru giderken onu kontrol ediyorsun.","upgrades.top_is_lava.name":"S\u0131n\u0131r g\xf6ky\xfcz\xfcd\xfcr","upgrades.top_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, tepeye vuruldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.top_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. Ancak, topunuz ekran\u0131n tepesine \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlan\u0131r. \\n\\nKombonuz minimumun \xfczerinde oldu\u011Funda, ona \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in \xfcstte k\u0131rm\u0131z\u0131 bir \xe7ubuk belirir.","upgrades.trampoline.name":"Trambolin","upgrades.trampoline.tooltip":"+ k\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na{{lvl}} kombo,- herhangi bir s\u0131n\u0131rda s\u0131\xe7rama ba\u015F\u0131na{{lvl}} kombo","upgrades.trampoline.verbose_description":"S\u0131f\u0131rlama ko\u015Fulu eklemeyen nadir kombo y\xfckseltmelerinden biri","upgrades.transparency.name":"\u015Eeffafl\u0131k","upgrades.transparency.tooltip":"Top ekranda ne kadar y\xfcksekteyse o kadar \u015Feffaf olur. Ne kadar \u015Feffafsa o kadar \xe7ok jeton \xfcretir.","upgrades.transparency.verbose_description":"Daha y\xfcksek seviyeler topun daha \xe7abuk \u015Feffaf olmas\u0131n\u0131 sa\u011Flar ve puan bonusunu art\u0131r\u0131r.","upgrades.trickledown.name":"S\u0131zma ekonomisi","upgrades.trickledown.tooltip":"Paralar ekran\u0131n \xfcst k\u0131sm\u0131nda g\xf6r\xfcn\xfcr.","upgrades.trickledown.verbose_description":"Kenara biraz para ay\u0131rman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.unbounded.name":"Dolgu","upgrades.unbounded.tooltip":"Seviyenin sa\u011F\u0131na ve soluna bo\u015Fluk ekler, ancak k\xfcre\u011Finiz o kadar uza\u011Fa gidemez.","upgrades.unbounded.verbose_description":"Bir di\u011Fer geli\u015Ftirme ise k\xfcre\u011Finizin eri\u015Fim mesafesini uzatman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.viscosity.name":"Viskozite","upgrades.viscosity.tooltip":"Daha yava\u015F para d\xfc\u015F\xfc\u015F\xfc","upgrades.viscosity.verbose_description":"Madeni paralar normalde yer \xe7ekimi ve patlamalarla olduk\xe7a y\xfcksek h\u0131zlara ula\u015F\u0131r. \\n\\nBu yetenek, sanki bir t\xfcr viskoz s\u0131v\u0131n\u0131n i\xe7indeymi\u015F gibi s\xfcrekli olarak yava\u015Flamalar\u0131n\u0131 sa\u011Flar. \\n\\nBu, onlar\u0131 yakalamay\u0131 kolayla\u015Ft\u0131r\u0131r ve madeni paran\u0131n hareketini etkileyen yeteneklerle g\xfczel bir \u015Fekilde birle\u015Fir.","upgrades.wind.help_plural":"Daha g\xfc\xe7l\xfc r\xfczgar kuvveti","upgrades.wind.name":"R\xfczg\xe2r","upgrades.wind.tooltip":"K\xfcrek pozisyonu r\xfczgar yarat\u0131r","upgrades.wind.verbose_description":"R\xfczgar k\xfcre\u011Fin pozisyonuna ba\u011Fl\u0131d\u0131r: sol sola eser, sa\u011F sa\u011Fa eser. Hem toplar\u0131 hem de paralar\u0131 etkiler.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"Top k\xfcre\u011Fe do\u011Fru d\xfc\u015Fer","upgrades.yoyo.verbose_description":"Telekinezinin tam tersi, topun a\u015Fa\u011F\u0131 d\xfc\u015Ferken kontrol edilmesi.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, patlama oldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.zen.verbose_description":"Sonu\xe7ta bu \u015Fiddet i\xe7ermeyen bir oyun."}'); +module.exports = JSON.parse('{"confirmRestart.no":"\u0130ptal etmek","confirmRestart.text":"Yeni bir oyuna ba\u015Flamak \xfczeresiniz. Devam etmek istedi\u011Finizden emin misiniz?","confirmRestart.title":"Yeni bir oyuna m\u0131 ba\u015Flasam?","confirmRestart.yes":"Oyunu yeniden ba\u015Flat","editor.editing.bigger":"Seviye boyutunu art\u0131r","editor.editing.color":"Renk listesinden bir renk se\xe7in (seviye ba\u015F\u0131na en fazla 5)","editor.editing.copy":"Kopyalama seviyesi kodu","editor.editing.copy_help":"Bunu Discord\'umuzdaki #levels kanal\u0131na yap\u0131\u015Ft\u0131r\u0131n","editor.editing.credit":"Krediler ve kaynak","editor.editing.credit_prompt":"Seviyenizin kaynak URL\'sini veya a\xe7\u0131klamas\u0131n\u0131 girin.","editor.editing.delete":"Seviyeyi Sil","editor.editing.down":"T\xfcm tu\u011Flalar\u0131 a\u015Fa\u011F\u0131 do\u011Fru hareket ettirin","editor.editing.help":"Daha sonra renklendirmek istedi\u011Finiz kutucu\u011Fa t\u0131klay\u0131n.","editor.editing.left":"T\xfcm tu\u011Flalar\u0131 sola ta\u015F\u0131","editor.editing.play":"Bu seviyeyi oyna","editor.editing.rename":"Seviye Ad\u0131","editor.editing.rename_prompt":"L\xfctfen seviye i\xe7in yeni bir ad girin","editor.editing.right":"T\xfcm tu\u011Flalar\u0131 sa\u011Fa ta\u015F\u0131","editor.editing.smaller":"Seviye boyutunu azalt","editor.editing.title":"D\xfczenleme d\xfczeyi : {{name}}","editor.editing.up":"T\xfcm tu\u011Flalar\u0131 yukar\u0131 ta\u015F\u0131","editor.help":"\xd6zel seviyeler yarat\u0131n ve bunlar\u0131 oyuna dahil etmek i\xe7in payla\u015F\u0131n.","editor.import":"Bir seviyeyi i\xe7e aktar","editor.import_instruction":"Seviye listenize aktarmak i\xe7in bir seviye kodunu yap\u0131\u015Ft\u0131r\u0131n","editor.locked":"Kilidi a\xe7mak i\xe7in toplam {{min}} puan\u0131na ula\u015F\u0131n","editor.new_level":"Yeni seviye","editor.title":"Seviye Edit\xf6r\xfc","gameOver.creative":"Bu ko\u015Fu kaydedilmeyecek.","gameOver.cumulative_total":"Toplam k\xfcm\xfclatif puan\u0131n\u0131z {{startTs}} \'dan {{endTs}}\'e \xe7\u0131kt\u0131.","gameOver.lost.summary":" {{score}} jeton yakalad\u0131ktan sonra topu d\xfc\u015F\xfcrd\xfcn.","gameOver.lost.title":"Oyun bitti","gameOver.stats.balls_lost":"Kaybedilen toplar","gameOver.stats.bricks_broken":"Tu\u011Flalar k\u0131r\u0131ld\u0131","gameOver.stats.bricks_per_minute":"Dakikada k\u0131r\u0131lan tu\u011Fla say\u0131s\u0131","gameOver.stats.catch_rate":"Yakalama oran\u0131","gameOver.stats.combo_avg":"Ortalama kombo","gameOver.stats.combo_max":"Maksimum kombo","gameOver.stats.duration_per_level":"Seviye ba\u015F\u0131na s\xfcre","gameOver.stats.hit_rate":"\u0130sabet oran\u0131","gameOver.stats.intro":"","gameOver.stats.level_reached":"Seviyeye ula\u015F\u0131ld\u0131","gameOver.stats.total_score":"Toplam Puan","gameOver.stats.upgrades_applied":"Uygulanan y\xfckseltmeler","gameOver.stats_intro":"A\u015Fa\u011F\u0131da {{count}} en iyi oyunlar\u0131n\u0131zla kar\u015F\u0131la\u015Ft\u0131r\u0131ld\u0131\u011F\u0131nda oyun istatistiklerinizi bulabilirsiniz.","gameOver.unlocked_perk":"Y\xfckseltme kilidi a\xe7\u0131ld\u0131","gameOver.unlocked_perk_plural":"Az \xf6nce {{count}} avantaj\u0131n kilidini a\xe7t\u0131n\u0131z","gameOver.win.summary":"Bu oyun bitti. {{score}} jeton saklad\u0131n.","gameOver.win.title":"Bu oyunu tamamlad\u0131n","help.content":"## Hedef\\n\\n7 seviye boyunca m\xfcmk\xfcn oldu\u011Funca \xe7ok jeton topla. \\nTu\u011Flalar\u0131 k\u0131rd\u0131\u011F\u0131nda jetonlar belirir.\\nPuan\u0131n\u0131 art\u0131rmak i\xe7in k\xfcre\u011Finle topla.\\nPuan\u0131n ekran\u0131n sa\u011F \xfcst k\xf6\u015Fesinde g\xf6sterilir.\\nTopu d\xfc\u015F\xfcrme yoksa oyun biter.\\n\\nT\xfcm tu\u011Flalar\u0131 yok ettikten sonra bir y\xfckseltme se\xe7ebilirsin.\\n\\n## Y\xfckseltmeler \\n\\nSe\xe7ti\u011Fin y\xfckseltmeler ko\u015Funun sonuna kadar ge\xe7erli olur. \\nBaz\u0131lar\u0131 daha g\xfc\xe7l\xfc etki i\xe7in birden fazla kez se\xe7ilebilir.\\nBaz\u0131lar\u0131 ni\u015Fan almaya yard\u0131mc\u0131 olur veya oyunu ba\u015Fka \u015Fekillerde kolayla\u015Ft\u0131r\u0131r. \\nBaz\u0131lar\u0131 yaln\u0131zca birle\u015Ftirildi\u011Finde i\u015Fe yarar.\\n\\nHer oyunun ba\u015F\u0131nda her zaman bir y\xfckseltme al\u0131rs\u0131n. \\nSimgesi ilk seviyenin tu\u011Flalar\u0131 olarak hizmet eder. \\nAyarlardan ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7ebilirsin.\\n\\nBir\xe7ok y\xfckseltme kombonu etkiler. \\n\\n## Kombo\\n\\n\\"Kombon\\", bir tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan jeton say\u0131s\u0131d\u0131r. \\nK\xfcre\u011Finizde g\xf6r\xfcnt\xfclenir, \xf6rne\u011Fin x4 her tu\u011Flan\u0131n 4 jeton \xfcretece\u011Fi anlam\u0131na gelir. \\nKomboyu art\u0131ran \xe7o\u011Fu y\xfckseltme, onu s\u0131f\u0131rlamak i\xe7in bir ko\u015Ful da ekler. \\nTop herhangi bir tu\u011Flaya \xe7arpmadan k\xfcre\u011Fe geri d\xf6nerse kombo da s\u0131f\u0131rlan\u0131r. \\nBu oldu\u011Funda bir \\"\u0131skalama\\" mesaj\u0131 g\xf6sterilir. \\n\\nHer seferinde bir tu\u011Flaya do\u011Fru ni\u015Fan almaya \xe7al\u0131\u015F\u0131n. \\n\\n## Ni\u015Fan Alma\\n\\nSadece k\xfcre\u011Fin \xfczerindeki top konumu nas\u0131l sekece\u011Fine karar verir. \\nTop k\xfcre\u011Fin tam ortas\u0131na \xe7arparsa, dikey olarak geri sekecektir. \\nBir tarafa daha fazla vurursan\u0131z, daha fazla a\xe7\u0131ya sahip olacakt\u0131r. \\nK\xfcrek h\u0131z\u0131 ve gelen a\xe7\u0131, z\u0131plad\u0131ktan sonra topun y\xf6n\xfc \xfczerinde hi\xe7bir etkiye sahip de\u011Fildir. \\n\\nNi\u015Fan almaya yard\u0131mc\u0131 olan bir\xe7ok y\xfckseltme a\xe7\u0131labilir. \\n\\n## Kilit A\xe7malar\\n\\nBreakout 71\'i ilk kez oynarken, \xe7o\u011Fu y\xfckseltme ve seviye kilitlenir. \\nY\xfckseltmeler, sadece oynayarak ve bir\xe7ok jeton yakalayarak a\xe7\u0131l\u0131r. \\n\u0130lk seviyeler y\xfcksek bir puana ula\u015Farak a\xe7\u0131l\u0131r.\\nDaha sonraki seviyeler hangi avantajlar\u0131 se\xe7ebilece\u011Finize dair bir ko\u015Ful ekler.\\n\\nHer seviyeden sonra birden fazla y\xfckseltme ald\u0131\u011F\u0131n\u0131zda y\xfcksek puanlara ula\u015Fmak \xe7ok daha kolayd\u0131r.\\n\\n## Tekrar at\u0131\u015Flar ve \xfccretsiz y\xfckseltmeler\\n\\n\u0130yi oynad\u0131\u011F\u0131n\u0131zda se\xe7ebilece\u011Finiz ekstra bir y\xfckseltme elde edersiniz: \\n\\n- Seviyeyi {{levelTimeGood}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedGood}} kereden az vurun\\n- Paralar\u0131n {{catchRateGood}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesGood}} kereden az \u0131skalay\u0131n\\n\\nDaha da iyi yaparsan\u0131z y\xfckseltmeleri atlaman\u0131za izin veren bir tekrar at\u0131\u015F da elde edersiniz: \\n\\n- Seviyeyi {{levelTimeBest}} saniyenin alt\u0131nda tamamlay\u0131n\\n- Kenarlara veya tepeye {{wallBouncedBest}} kereden az vurun\\n- Paralar\u0131n {{catchRateBest}}%\'sini yakalay\u0131n\\n- Tu\u011Flalar\u0131 {{missesBest}} kereden az \u0131skalay\u0131n\\n\\nAyarlardaki bir se\xe7enek bu istatistikleri g\xf6r\xfcnt\xfclemenizi sa\u011Flar","help.help":"Oyun hakk\u0131nda daha fazla bilgi edinin","help.levels":"Seviyeler","help.title":"Yard\u0131m","help.upgrades":"## Y\xfckseltmeler","history.columns.score":"Gol","history.columns.started":"Tarih","history.help":"En iyi {{count}} oyununuzu g\xf6r\xfcn.","history.locked":"Kilidi a\xe7mak i\xe7in en az on oyun oynay\u0131n","history.title":"Ko\u015Fu ge\xe7mi\u015Fi","lab.help":"\u0130stedi\u011Finiz herhangi bir yap\u0131y\u0131 deneyin","lab.instructions":"A\u015Fa\u011F\u0131dan y\xfckseltmeleri se\xe7in, ard\u0131ndan oynayaca\u011F\u0131n\u0131z seviyeyi se\xe7in.","lab.menu_entry":"Yarat\u0131c\u0131 mod","lab.reset":"Hepsini 0\'a s\u0131f\u0131rla","lab.select_level":"Oynamak i\xe7in bir seviye se\xe7in","lab.unlocks_at":"Toplam puan {{score}}oldu\u011Funda a\xe7\u0131l\u0131r","level_up.after_buttons":" {{level}}/{{max}}seviyesini yeni bitirdiniz.","level_up.before_buttons":" {{time}} saniyede {{levelSpawnedCoins}} \xfczerinden {{score}} jeton {{catchGain}} yakalad\u0131n {{timeGain}}.\\n {{levelMisses}} kez {{missesGain}} \u0131skalad\u0131n ve {{levelWallBounces}} kez duvarlara veya tavana \xe7arpt\u0131n{{wallHitsGain}}.\\n{{compliment}}","level_up.compliment_advice":"T\xfcm paralar\u0131 toplamaya \xe7al\u0131\u015F\u0131n, tu\u011Flalar\u0131 asla ka\xe7\u0131rmay\u0131n, duvarlara/tavana \xe7arpmay\u0131n veya ek y\xfckseltmeler kazanmak i\xe7in 30 saniyenin alt\u0131ndaki seviyeyi temizlemeyin.","level_up.compliment_good":"Tebrikler !","level_up.compliment_perfect":"\xc7ok etkileyici, b\xf6yle devam edin!","level_up.pick_upgrade_title":"Bir y\xfckseltme se\xe7in","level_up.plus_one_upgrade":"(+1 y\xfckseltme)","level_up.plus_one_upgrade_and_reroll":"(+1 y\xfckseltme ve +1 yeniden atma)","level_up.reroll":"Tekrar at ({{count}})","level_up.reroll_help":"Yeni se\xe7enekler sunun","level_up.upgrade_perk_to_level":"Seviye {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":" {{hours}} saat oynad\u0131n\u0131z","main_menu.donate_help":"Ba\u011F\u0131\u015F yapmaya ne dersiniz? Ayarlardan bu hat\u0131rlat\u0131c\u0131y\u0131 gizleyebilirsiniz.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"En y\xfcksek puan : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Yeni Oyun","main_menu.normal_help":"Rastgele bir ba\u015Flang\u0131\xe7 avantaj\u0131yla 7 seviye oynay\u0131n","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Oyun tarz\u0131n\u0131 ihtiya\xe7lar\u0131n\u0131za ve zevkinize g\xf6re uyarlay\u0131n","main_menu.settings_title":"Ayarlar","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Kopu\u015F 71","main_menu.unlocks":"Kilidi a\xe7\u0131lm\u0131\u015F i\xe7erik","main_menu.unlocks_help":"Kilidini a\xe7t\u0131\u011F\u0131n\u0131z avantajlar\u0131 ve seviyeleri deneyin","play.close_modale_window_tooltip":"Kapal\u0131","play.current_lvl":"Seviye {{level}}/{{max}}","play.menu_label":"Men\xfc","play.menu_tooltip":"Ana men\xfcy\xfc a\xe7","play.missed_ball":"Kay\u0131p","play.mobile_press_to_play":"Oynamak i\xe7in buraya bas\u0131n ve bas\u0131l\u0131 tutun","play.score_tooltip":"Puan\u0131n\u0131z\u0131, y\xfckseltmelerinizi ve daha fazlas\u0131n\u0131 g\xf6r\xfcn","play.stats.coins_catch_rate":"Madeni para yakalama oran\u0131","play.stats.levelMisses":"Hi\xe7bir \u015Feye isabet ettiremedi\u011Finiz \u015Futlar","play.stats.levelTime":"Seviye zaman\u0131","play.stats.levelWallBounces":"Duvar s\u0131\xe7ramalar\u0131","score_panel.close_to_unlock":"Sonraki seviyenin kilidini a\xe7:","score_panel.get_upgrades_to_unlock":" {{missingUpgrades}} al\u0131n ve \\"{{level}}\\" seviyesinin kilidini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.rerolls_count":" {{rerolls}} yeniden atma biriktirdiniz","score_panel.score_to_unlock":"\\"{{level}}\\" seviyesini a\xe7mak i\xe7in {{points}} puan daha kazan\u0131n","score_panel.title":" {{level}}/{{max}} seviyesinde{{score}} puan","score_panel.upcoming_levels":"Yakla\u015Fan seviyeler :","score_panel.upgrades_picked":"Bu oyun \xe7al\u0131\u015Fmas\u0131nda se\xe7ilen y\xfckseltmeler:","settings.basic":"Temel grafikler","settings.basic_help":"Daha iyi performans.","settings.colorful_coins":"Renkli madeni paralar","settings.colorful_coins_help":"Madeni paralar her zaman tu\u011Flan\u0131n renginde ortaya \xe7\u0131kar","settings.comboIncreaseTexts":"Alt\u0131nda +X g\xf6ster","settings.comboIncreaseTexts_help":"Kombo artt\u0131\u011F\u0131nda","settings.contrast":"Y\xfcksek Kontrast","settings.contrast_help":"Daha renkli ve koyu g\xf6r\xfcnt\xfc olu\u015Fturma","settings.donation_reminder":"Bana ba\u011F\u0131\u015F yapmay\u0131 hat\u0131rlat","settings.donation_reminder_help":"Oynanan s\xfcreyi ve ba\u011F\u0131\u015F ba\u011Flant\u0131s\u0131n\u0131 ana men\xfcde g\xf6r\xfcn","settings.download_save_file":"Puan ve istatistikleri indir","settings.download_save_file_help":"Bir kay\u0131t dosyas\u0131 al","settings.extra_bright":"Ekstra parlak","settings.extra_bright_help":"Madeni paralar\u0131n ve tu\u011Flalar\u0131n etraf\u0131ndaki hale boyutunu b\xfcy\xfct\xfcr.","settings.fullscreen":"Tam ekran","settings.fullscreen_help":"Oyun ba\u015Flamadan \xf6nce tam ekran olmaya \xe7al\u0131\u015Facak","settings.kid":"\xc7ocuk modu","settings.kid_help":"Gelecek oyunlara \\"daha yava\u015F top\\" ile ba\u015Flay\u0131n.","settings.language":"Dil","settings.language_help":"Oyunun dilini se\xe7in","settings.load_save_file":"Kay\u0131t dosyas\u0131n\u0131 y\xfckle","settings.load_save_file_help":"Cihaz\u0131n\u0131zda bir kay\u0131t dosyas\u0131 se\xe7in","settings.max_coins":"Ekranda maksimum {{max}} jeton var","settings.max_coins_help":"Sadece kozmetik, puan \xfczerinde etkisi yok","settings.mobile":"Mobil mod","settings.mobile_help":"K\xfcrek alt\u0131nda bo\u015Fluk b\u0131rak\u0131r.","settings.pointer_lock":"Fare i\u015Faret\xe7isi kilidi","settings.pointer_lock_help":"Fare imlecini kilitler ve gizler.","settings.precise_physics":"","settings.precise_physics_help":"","settings.record":"Oyun videolar\u0131n\u0131 kaydedin","settings.record_download":"Videoyu indir ({{size}} MB)","settings.record_help":"Her seviyenin videosunu edinin.","settings.red_miss":"Uyar\u0131y\u0131 ka\xe7\u0131rd\u0131m","settings.red_miss_help":"Vuru\u015F yapmadan a\u015Fa\u011F\u0131 inen toplar\u0131n etraf\u0131nda k\u0131rm\u0131z\u0131 par\xe7ac\u0131klar g\xf6ster.","settings.reset":"Oyunu S\u0131f\u0131rla","settings.reset_cancel":"HAYIR","settings.reset_confirm":"Evet","settings.reset_help":"En y\xfcksek skoru, oyun s\xfcresini ve istatistikleri sil","settings.reset_instruction":"Oyunda kaydetti\u011Finiz t\xfcm ilerlemeyi kaybedeceksiniz, emin misiniz?","settings.save_file_error":"Kay\u0131t dosyas\u0131 y\xfcklenirken hata olu\u015Ftu","settings.save_file_loaded":"Y\xfcklenen dosya kaydedildi","settings.save_file_loaded_help":"Uygulama \u015Fimdi kayd\u0131n\u0131z\u0131 uygulamak i\xe7in yeniden y\xfcklenecek","settings.save_file_loaded_ok":"TAMAM","settings.show_fps":"FPS Sayac\u0131","settings.show_fps_help":"Uygulaman\u0131n performans\u0131n\u0131 izleyin","settings.show_stats":"Ger\xe7ek zamanl\u0131 istatistikleri g\xf6ster","settings.show_stats_help":"Paralar, zaman, sekmeler, \u0131skalar","settings.sounds":"Oyun sesleri","settings.sounds_help":"Baz\u0131 telefonlar\u0131 yava\u015Flatabilir.","starting_perks.checked":"Yeni bir oyuna ba\u015Flad\u0131\u011F\u0131n\u0131zda, bu avantajlardan biri size verilecektir. Bir avantaj\u0131 hari\xe7 tutmak i\xe7in t\u0131klay\u0131n.","starting_perks.help":"Olas\u0131 ba\u015Flang\u0131\xe7 y\xfckseltmelerini se\xe7in","starting_perks.random":"T\xfcm avantajlar kald\u0131r\u0131ld\u0131, se\xe7im rastgele olacak.","starting_perks.title":"Ba\u015Flang\u0131\xe7 avantajlar\u0131","starting_perks.unchecked":"A\u015Fa\u011F\u0131daki avantajlar ba\u015Flang\u0131\xe7 avantaj\u0131 olarak sunulmamaktad\u0131r, ancak havuza eklemek i\xe7in t\u0131klayabilirsiniz.","unlocks.greyed_out_help":"Grile\u015Ftirilmi\u015F y\xfckseltmeler toplam puan\u0131n\u0131z\u0131 art\u0131rarak a\xe7\u0131labilir. Toplam puan, oyunda her puan ald\u0131\u011F\u0131n\u0131zda artar.","unlocks.intro":"Toplam puan\u0131n\u0131z {{ts}}. A\u015Fa\u011F\u0131da oyunun sundu\u011Fu t\xfcm y\xfckseltmeler ve seviyeler bulunmaktad\u0131r. A\u015Fa\u011F\u0131daki bir y\xfckseltmeye veya seviyeye t\u0131klayarak onunla bir test oyunu ba\u015Flat\u0131n.","unlocks.just_unlocked":"Seviye kilidi a\xe7\u0131ld\u0131","unlocks.just_unlocked_plural":"Az \xf6nce {{count}} seviyenin kilidini a\xe7t\u0131n\u0131z","unlocks.level":"

{{out_of}}seviyeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n

\\n

\u0130\u015Fte t\xfcm oyun seviyeleri, denemek i\xe7in birine t\u0131kla.

","unlocks.level_description":" {{bricks}} tu\u011Fla, {{colors}} renk ve {{bombs}} bombadan olu\u015Fan {{size}}x{{size}} b\xfcy\xfckl\xfc\u011F\xfcnde bir seviye.","unlocks.minScore":"Kilidi a\xe7mak i\xe7in bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minScoreWithPerks":" {{required}} ile ancak {{forbidden}} olmadan bir ko\u015Fuda ${{minScore}} \'a ula\u015F\u0131n.","unlocks.minTotalScore":"Toplam ${{score}}biriktirin","unlocks.reached":"En iyi skorunuz {{reached}}idi.","unlocks.title_upgrades":" {{out_of}}y\xfckseltmeden {{unlocked}} tanesinin kilidini a\xe7t\u0131n\u0131z","upgrades.addiction.name":"Ba\u011F\u0131ml\u0131l\u0131k","upgrades.addiction.tooltip":"+{{lvl}} kombo / tu\u011Fla, kombo bir tu\u011Flay\u0131 k\u0131rd\u0131ktan sonra {{delay}}saniye i\xe7inde s\u0131f\u0131rlan\u0131r.","upgrades.addiction.verbose_description":"Geri say\u0131m yaln\u0131zca her seviyenin ilk tu\u011Flas\u0131 k\u0131r\u0131ld\u0131ktan sonra ba\u015Flar. T\xfcm tu\u011Flalar yok edildi\u011Finde durur.","upgrades.asceticism.name":"Z\xfchd","upgrades.asceticism.tooltip":"+{{combo}} kombo / tu\u011Fla, - {{combo}} jeton yakalamada","upgrades.asceticism.verbose_description":"Kombonuz t\u0131rman\u0131rken paralar\u0131 bir yere saklaman\u0131z gerekecek.","upgrades.ball_attract_ball.help_plural":"Daha g\xfc\xe7l\xfc \xe7ekim kuvveti","upgrades.ball_attract_ball.name":"Yer \xe7ekimi","upgrades.ball_attract_ball.tooltip":"Toplar toplar\u0131n\u0131 \xe7eker","upgrades.ball_attract_ball.verbose_description":"\\"Oyun alan\u0131n\u0131n geni\u015Fli\u011Finin 3/4\'\xfcnden\\" daha uzakta olan toplar birbirini \xe7ekmeye ba\u015Flayacakt\u0131r. \\n\\n\xc7ekim kuvveti, birbirlerinden en uzakta olduklar\u0131nda daha g\xfc\xe7l\xfcd\xfcr. \\n\\nG\xf6kku\u015Fa\u011F\u0131 par\xe7ac\u0131klar\u0131 \xe7ekim kuvvetini sembolize etmek i\xe7in u\xe7acakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.ball_attracts_coins.name":"Toplar madeni paralar\u0131 \xe7eker","upgrades.ball_attracts_coins.tooltip":"Madeni paralar en yak\u0131n topu takip eder ve daha yava\u015F d\xfc\u015Fer","upgrades.ball_attracts_coins.verbose_description":"\\"Leke\\" ve \\"hayalet paralar\\" ile birle\u015Ftirdi\u011Finizde, bu, paralarla toplar\u0131n \\"etraf\u0131n\u0131 boyamak\\" i\xe7in kullan\u0131labilir. Ayr\u0131ca, para m\u0131knat\u0131s\u0131 yerine de kullan\u0131labilir.","upgrades.ball_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.ball_repulse_ball.name":"Ki\u015Fisel alan","upgrades.ball_repulse_ball.tooltip":"Toplar toplar\u0131 iter","upgrades.ball_repulse_ball.verbose_description":"\xc7eyrek ekran geni\u015Fli\u011Finden daha az uzakl\u0131ktaki toplar birbirini itmeye ba\u015Flayacakt\u0131r. Birbirlerine yak\u0131nlarsa itme kuvveti daha g\xfc\xe7l\xfcd\xfcr. Par\xe7ac\u0131klar bu kuvvetin uyguland\u0131\u011F\u0131n\u0131 sembolize etmek i\xe7in d\u0131\u015Far\u0131 f\u0131rlayacakt\u0131r. Bu avantaj yaln\u0131zca birden fazla topunuz varsa sunulur.","upgrades.base_combo.name":"G\xfc\xe7l\xfc temeller","upgrades.base_combo.tooltip":"Kombo 1 yerine {{coins}} \'dan ba\u015Flar.","upgrades.base_combo.verbose_description":"Kombonuz normalde seviyenin ba\u015F\u0131nda 1\'den ba\u015Flar ve hi\xe7bir \u015Feye \xe7arpmadan z\u0131plad\u0131\u011F\u0131n\u0131zda 1\'e s\u0131f\u0131rlan\u0131r. Bu avantajla, kombo 3 puan daha y\xfcksekte ba\u015Flar, bu y\xfczden her zaman tu\u011Fla ba\u015F\u0131na en az 4 jeton al\u0131rs\u0131n\u0131z. Kombonuz her s\u0131f\u0131rland\u0131\u011F\u0131nda, 1 yerine 4\'e geri d\xf6ner. Topunuz, kombosunun birden y\xfcksek oldu\u011Funu belirtmek i\xe7in biraz par\u0131ldayacakt\u0131r.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Daha b\xfcy\xfck patlamalar","upgrades.bigger_explosions.verbose_description":"Varsay\u0131lan patlama 3x3 kareyi temizler, bununla 5x5 kare olur ve paralara gelen darbe de \xf6nemli \xf6l\xe7\xfcde daha g\xfc\xe7l\xfcd\xfcr. Ekran her patlamadan sonra yan\u0131p s\xf6ner (temel mod hari\xe7)","upgrades.bigger_puck.name":"Daha b\xfcy\xfck k\xfcrek","upgrades.bigger_puck.tooltip":"Kolayca daha fazla para yakalay\u0131n.","upgrades.bigger_puck.verbose_description":"Daha b\xfcy\xfck bir k\xfcrek, topu asla \u0131skalamaman\u0131z\u0131 ve daha fazla jeton yakalaman\u0131z\u0131 kolayla\u015Ft\u0131r\u0131r, ayr\u0131ca topun sekme a\xe7\u0131s\u0131n\u0131 hassas bir \u015Fekilde ayarlaman\u0131z\u0131 sa\u011Flar (topun a\xe7\u0131s\u0131 yaln\u0131zca k\xfcre\u011Fe \xe7arpt\u0131\u011F\u0131 yere ba\u011Fl\u0131d\u0131r).","upgrades.bricks_attract_ball.name":"Tu\u011Flalar toplar\u0131 \xe7eker","upgrades.bricks_attract_ball.tooltip":"Top \xe7arpaca\u011F\u0131 ilk {{count}} tu\u011Flaya do\u011Fru gider.","upgrades.bricks_attract_ball.verbose_description":"Etkisi daha y\xfcksek seviyelerde daha g\xfc\xe7l\xfcd\xfcr. Etki durmadan \xf6nce vurabilecek tu\u011Fla say\u0131s\u0131 da daha y\xfcksektir. Etki, top diske \xe7arpt\u0131\u011F\u0131nda yeniden silahlan\u0131r.","upgrades.bricks_attract_coins.name":"Tu\u011Flalar madeni paralar\u0131 \xe7eker","upgrades.bricks_attract_coins.tooltip":"Onlar\u0131n orada kalmalar\u0131na yard\u0131mc\u0131 olur","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Durug\xf6r\xfc sahibi","upgrades.clairvoyant.tooltip":"Yakla\u015Fan seviyeleri, tu\u011Fla HP\'sini ve top y\xf6n\xfcn\xfc g\xf6r\xfcn","upgrades.clairvoyant.verbose_description":"Do\u011Fru y\xfckseltmeleri se\xe7menize ve sa\u011Flam tu\u011Flalarla neler olup bitti\u011Fini anlaman\u0131za yard\u0131mc\u0131 olur. Seviye 2 ve 3, \u015F\xfcpheli fayda hakk\u0131nda ek bilgi getirir (d\xf6ng\xfc modunda eri\u015Filebilir)","upgrades.coin_magnet.help_plural":"Madeni paralar \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.coin_magnet.name":"Madeni para m\u0131knat\u0131s\u0131","upgrades.coin_magnet.tooltip":"K\xfcrek paralar\u0131 \xe7ekiyor","upgrades.coin_magnet.verbose_description":"Madeni paralar\u0131 k\xfcre\u011Fe y\xf6nlendirir. Madeni para zaten k\xfcre\u011Fe yak\u0131nsa etkisi daha g\xfc\xe7l\xfcd\xfcr.","upgrades.compound_interest.name":"Bile\u015Fik faiz","upgrades.compound_interest.tooltip":"+{{lvl}} kombo her k\u0131r\u0131lan tu\u011Fla i\xe7in, jeton kaybedildi\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.compound_interest.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda kombonuz bir artacak ve k\u0131rd\u0131\u011F\u0131n\u0131z her tu\u011Flayla birlikte daha fazla jeton ortaya \xe7\u0131kacakt\u0131r. \\nAncak, bu jetonlar\u0131n her birini k\xfcre\u011Finizle yakalad\u0131\u011F\u0131n\u0131zdan emin olun, \xe7\xfcnk\xfc kaybedilen jeton kombonuzu s\u0131f\u0131rlayacakt\u0131r.\\nKombonuz minimumun \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, oyun alan\u0131n\u0131n alt k\u0131sm\u0131nda jetonlar\u0131n oraya gitmemesi gerekti\u011Fini hat\u0131rlatan k\u0131rm\u0131z\u0131 bir \xe7izgi olacakt\u0131r.","upgrades.concave_puck.name":"\u0130\xe7b\xfckey k\xfcrek","upgrades.concave_puck.tooltip":"Dikey ni\u015Fan alma hassasiyetini art\u0131r\u0131r","upgrades.concave_puck.verbose_description":"Toplar d\xfcz bir \u015Fekilde yukar\u0131 do\u011Fru \xe7\u0131karak ba\u015Flar ve daha az a\xe7\u0131yla z\u0131plar.","upgrades.corner_shot.name":"K\xf6\u015Fe vuru\u015Fu","upgrades.corner_shot.tooltip":"K\xfcre\u011Finizin ekran\u0131n s\u0131n\u0131rlar\u0131yla \xf6rt\xfc\u015Fmesini sa\u011Flar","upgrades.corner_shot.verbose_description":"K\xf6\u015Felerde ni\u015Fan almaya yard\u0131mc\u0131 olur. Daha ileri seviyeler daha uza\u011Fa gitmenizi sa\u011Flar.","upgrades.etherealcoins.name":"Uzayda Madeni Paralar","upgrades.etherealcoins.tooltip":"Madeni paralar art\u0131k yer \xe7ekiminden etkilenmiyor","upgrades.etherealcoins.verbose_description":"Paralar birka\xe7 kez z\u0131plad\u0131ktan sonra bile h\u0131zlar\u0131n\u0131 koruyacak ve art\u0131k yer \xe7ekiminden etkilenmeyecekler.","upgrades.extra_levels.name":"5 dakika daha","upgrades.extra_levels.tooltip":"7 yerine {{count}} seviye oyna","upgrades.extra_levels.verbose_description":"Varsay\u0131lan oyun en fazla 7 seviye s\xfcrebilir, ard\u0131ndan oyun biter. \\n\\nBu avantaj\u0131n her seviyesi bir seviye daha yukar\u0131 \xe7\u0131kman\u0131z\u0131 sa\u011Flar. Son seviyeler genellikle en fazla puan\u0131 ald\u0131\u011F\u0131n\u0131z seviyelerdir, bu y\xfczden fark dramatik olabilir.","upgrades.extra_life.help_plural":"(Son) topunuz kaybolmak yerine ({{lvl}} kez) dipte sekecektir.","upgrades.extra_life.name":"Ekstra Hayat","upgrades.extra_life.tooltip":"Top, kaybedilmeden \xf6nce alt \xe7izgide bir kez sekecektir.","upgrades.extra_life.verbose_description":"Normalde bir topunuz vard\u0131r ve oyun onu b\u0131rakt\u0131\u011F\u0131n\u0131z anda biter.\\n\\nBu yetenek, ekran\u0131n alt\u0131na bir kez topu kurtaracak ve bu s\xfcre\xe7te k\u0131r\u0131lacak beyaz bir \xe7ubuk ekler. \\n\\nEkran\u0131n alt\u0131nda bir top her z\u0131plad\u0131\u011F\u0131nda bu yetene\u011Fin bir seviyesini kaybedersiniz.","upgrades.forgiving.name":"Ba\u011F\u0131\u015Flay\u0131c\u0131","upgrades.forgiving.tooltip":"Molalar\u0131 ka\xe7\u0131rmak, komboyu bir kerede azaltmak yerine kademeli olarak azalt\u0131r.","upgrades.forgiving.verbose_description":"Her seviyede ilk \u0131skalama bedava, sonra kombonun %10\'u, sonra %20\'si...","upgrades.fountain_toss.name":"\xc7e\u015Fme at\u0131\u015F\u0131","upgrades.fountain_toss.tooltip":"Birka\xe7 jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda bir miktar kombo kazan\u0131n.","upgrades.fountain_toss.verbose_description":"Bir jetonu ka\xe7\u0131rd\u0131\u011F\u0131n\u0131zda ve kombonuz {{max}}alt\u0131ndaysa, kombonuzun bir artma olas\u0131l\u0131\u011F\u0131 {{lvl}}/ kombodur.","upgrades.ghost_coins.name":"Hayalet paralar","upgrades.ghost_coins.tooltip":"Madeni paralar yava\u015F\xe7a tu\u011Flalar\u0131n aras\u0131ndan ge\xe7iyor","upgrades.ghost_coins.verbose_description":"Bu bir hata de\u011Fil, bir \xf6zellik! Madeni paralar tu\u011Flalar\u0131n i\xe7inden yava\u015F\xe7a u\xe7ar. Daha y\xfcksek seviyeler daha h\u0131zl\u0131 hareket etmelerini sa\u011Flar.","upgrades.helium.name":"Helyum","upgrades.helium.tooltip":"Yer\xe7ekimi k\xfcre\u011Fin solunda ve sa\u011F\u0131nda tersine d\xf6nd\xfc","upgrades.helium.verbose_description":"Bu, paralar\u0131 etkileyecek ve siz onlar\u0131 almaya haz\u0131r olana kadar paralar\u0131n havada as\u0131l\u0131 kalmas\u0131na neden olacakt\u0131r.","upgrades.hot_start.name":"S\u0131cak ba\u015Flang\u0131\xe7","upgrades.hot_start.tooltip":" {{start}}kombosundan ba\u015Fla, saniyede{{loss}} kombo","upgrades.hot_start.verbose_description":"Her seviyenin ba\u015F\u0131nda kombonuz +30 puanla ba\u015Flayacak, ancak daha sonra her saniye bir puan d\xfc\u015Fecek. Etki di\u011Fer avantajlarla birikiyor.","upgrades.hypnosis.name":"Hipnoz","upgrades.hypnosis.tooltip":"Bir tu\u011Flan\u0131n rengi de\u011Fi\u015Fti\u011Finde, o paray\u0131 en yak\u0131n topa \u0131\u015F\u0131nlay\u0131n ve tu\u011Flay\u0131 lekeleme yetene\u011Fini yeniden y\xfckleyin.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"\u0130\xe7 patlamalar","upgrades.implosions.tooltip":"Patlamalar paralar\u0131 d\u0131\u015Far\u0131 atmak yerine i\xe7eri \xe7ekiyor","upgrades.implosions.verbose_description":"Patlama kuvveti di\u011Fer \u015Fekilde uygulan\u0131r. Daha ileri seviyeler \\"daha b\xfcy\xfck patlama\\" olarak i\u015Flev g\xf6r\xfcr.","upgrades.instant_upgrade.name":"An\u0131nda y\xfckseltme","upgrades.instant_upgrade.tooltip":"\u015Eimdi +2 y\xfckseltme, oyun sonuna kadar -1 se\xe7im.","upgrades.instant_upgrade.verbose_description":"Hemen iki y\xfckseltme se\xe7in, b\xf6ylece birini \xfccretsiz, di\u011Ferini de bu avantaj\u0131 elde etmek i\xe7in kullan\u0131lan\u0131 geri \xf6deyin. Y\xfckseltmeleri se\xe7mek i\xe7in her sonraki men\xfcde se\xe7ebilece\u011Finiz daha az se\xe7enek olacak.","upgrades.left_is_lava.name":"Sol taraftan ka\xe7\u0131n\u0131n","upgrades.left_is_lava.tooltip":"+ K\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na{{lvl}} kombo. Top ekran\u0131n sol taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.left_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, kombonuz topunuz sol tarafa \xe7arpt\u0131\u011F\u0131 anda s\u0131f\u0131rlanacakt\u0131r. \\n\\nKombonuz y\xfckseldi\u011Fi anda, sol taraf k\u0131rm\u0131z\u0131ya d\xf6nerek onlara \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlat\u0131r.\\n","upgrades.limitless.name":"S\u0131n\u0131rs\u0131z","upgrades.limitless.tooltip":"T\xfcm y\xfckseltmelerin maksimum seviyesini {{lvl}} kadar art\u0131r\u0131n","upgrades.limitless.verbose_description":"Bu yetene\u011Fi se\xe7mek, onun kendi s\u0131n\u0131r\u0131n\u0131 da bir artt\u0131r\u0131r ve tekrar se\xe7menize olanak tan\u0131r.","upgrades.metamorphosis.name":"Ba\u015Fkala\u015F\u0131m","upgrades.metamorphosis.tooltip":"Her madeni para, {{lvl}} tu\u011Flay\u0131 kendi rengiyle lekeleyebilir","upgrades.metamorphosis.verbose_description":"Bu yetenekle, madeni paralar geldikleri tu\u011Flan\u0131n renginde olacak ve dokunduklar\u0131 ilk tu\u011Flay\u0131 ayn\u0131 renge boyayacak. Madeni paralar onlar\u0131 k\u0131ran topun h\u0131z\u0131yla ortaya \xe7\u0131kar, bu da \\"boyamak\\" istedi\u011Finiz tu\u011Flalara do\u011Fru biraz ni\u015Fan alabilece\u011Finiz anlam\u0131na gelir. 1. seviyede, her madeni para \\"harcanmadan\\" ve i\xe7i bo\u015F g\xf6r\xfcnmeden \xf6nce 1 tu\u011Flay\u0131 boyayabilir.","upgrades.minefield.name":"May\u0131n tarlas\u0131","upgrades.minefield.tooltip":"Ekrandaki bomba tu\u011Flas\u0131 ba\u015F\u0131na +{{lvl}} kombo","upgrades.minefield.verbose_description":"Bir tu\u011Fla yerle\u015Ftirildi\u011Finde komboya +lvl ekler, tu\u011Fla yok edildi\u011Finde -lvl ekler ve temel komboyu tu\u011Fla say\u0131s\u0131yla lvl \xe7arp\u0131m\u0131 kadar y\xfckseltir","upgrades.multiball.name":"\xc7oklu top","upgrades.multiball.tooltip":"Her seviyeye {{count}} topla ba\u015Flay\u0131n.","upgrades.multiball.verbose_description":"Breakout 71\'de topu d\xfc\u015F\xfcrd\xfc\u011F\xfcn\xfcz anda kaybedersiniz. \\n\\nBu avantajla iki top elde edersiniz ve bu y\xfczden birini kaybetmeyi g\xf6ze alabilirsiniz. \\n\\nKaybedilen toplar bir sonraki seviyede geri gelir. \\n\\nBirden fazla topa sahip olmak baz\u0131 ek avantajlar\u0131 kullan\u0131labilir hale getirir ve tabii ki seviyeyi daha h\u0131zl\u0131 temizler.","upgrades.nbricks.name":"S\u0131k\u0131 \xf6rneklem b\xfcy\xfckl\xfc\u011F\xfc","upgrades.nbricks.tooltip":"K\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na tam olarak {{lvl}} tu\u011Fla vurun +{{lvl}} kombo i\xe7in, aksi takdirde s\u0131f\u0131rlan\u0131r","upgrades.nbricks.verbose_description":"Bu tu\u011Flalar\u0131 yok etmeniz gerekmiyor ancak onlara vurman\u0131z gerekiyor. Patlamalarla yok edilen tu\u011Flalar say\u0131lmaz","upgrades.one_more_choice.name":"Ekstra se\xe7enek","upgrades.one_more_choice.tooltip":"Daha fazla seviye atlama, listede {{lvl}} daha fazla se\xe7enek sunacak","upgrades.one_more_choice.verbose_description":"Her y\xfckseltme men\xfcs\xfc bir se\xe7ene\u011Fe daha sahip olacak. Se\xe7ebilece\u011Finiz y\xfckseltme say\u0131s\u0131n\u0131 art\u0131rmaz.","upgrades.passive_income.name":"Pasif gelir","upgrades.passive_income.tooltip":"+{{lvl}} kombo / tu\u011Fla, k\xfcrek son {{time}}saniyede hareket etmedi\u011Fi s\xfcrece, bunun yerine s\u0131f\u0131rlan\u0131r","upgrades.passive_income.verbose_description":"Baz\u0131 \xf6zellikler, toplar\u0131n hi\xe7bir \u015Fey yapman\u0131za gerek kalmadan istedi\u011Finizi yapmas\u0131na yard\u0131mc\u0131 olabilir.","upgrades.picky_eater.name":"Se\xe7ici yiyen","upgrades.picky_eater.tooltip":"+{{lvl}} kombo her tu\u011Fla k\u0131r\u0131ld\u0131\u011F\u0131nda, top rengi de\u011Fi\u015Fti\u011Finde s\u0131f\u0131rlan\u0131r","upgrades.picky_eater.verbose_description":"Topunuzla ayn\u0131 renkte bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\nE\u011Fer farkl\u0131 bir renkteyse, top yeni rengi al\u0131r, ancak kombo s\u0131f\u0131rlan\u0131r, tabii topun renginde tu\u011Fla kalmam\u0131\u015Fsa. \\nMinimumunuzdan daha y\xfcksek bir kombo elde etti\u011Finizde, yanl\u0131\u015F renkteki tu\u011Flalar k\u0131rm\u0131z\u0131 bir kenarl\u0131k al\u0131r. \\nBirden fazla topunuz varsa, bunlardan biri bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda hepsi renk de\u011Fi\u015Ftirir.","upgrades.pierce.name":"Delme","upgrades.pierce.tooltip":"K\xfcrek z\u0131plamas\u0131ndan sonra top {{count}} tu\u011Flay\u0131 deldi","upgrades.pierce.verbose_description":"Top normalde bir \u015Feye dokundu\u011Fu anda z\u0131plar. Bu avantajla, 3 tu\u011Fla k\u0131r\u0131l\u0131ncaya kadar y\xf6r\xfcngesine devam eder. \\n\\nBundan sonra, 4. tu\u011Flada z\u0131plar ve sayac\u0131 s\u0131f\u0131rlamak i\xe7in k\xfcre\u011Fe dokunman\u0131z gerekir.","upgrades.pierce_color.name":"Renk delme","upgrades.pierce_color.tooltip":"+{{lvl}} topun rengindeki tu\u011Flalara hasar","upgrades.pierce_color.verbose_description":"Bir top ayn\u0131 renkteki bir tu\u011Flaya \xe7arpt\u0131\u011F\u0131nda, engellenmeden ge\xe7ecektir. \\n\\nFarkl\u0131 renkteki bir tu\u011Flaya ula\u015Ft\u0131\u011F\u0131nda, onu k\u0131racak, rengini alacak ve sekecektir.\\n\\nSa\u011Flam tu\u011Flalar\u0131n\u0131z varsa, top yine de ayn\u0131 renkteki bir tu\u011Fladan sekebilir.","upgrades.puck_repulse_ball.help_plural":"Daha g\xfc\xe7l\xfc itme kuvveti","upgrades.puck_repulse_ball.name":"Yumu\u015Fak ini\u015F","upgrades.puck_repulse_ball.tooltip":"K\xfcrek toplar\u0131 iter","upgrades.puck_repulse_ball.verbose_description":"Bir top k\xfcre\u011Fe yakla\u015Ft\u0131\u011F\u0131nda yava\u015Flamaya ba\u015Flayacak ve hatta k\xfcre\u011Fe de\u011Fmeden bile z\u0131plamaya ba\u015Flayacakt\u0131r.","upgrades.rainbow.name":"G\xf6kku\u015Fa\u011F\u0131","upgrades.rainbow.tooltip":"Paralar g\xf6kku\u015Fa\u011F\u0131 renklerinde ortaya \xe7\u0131kar.","upgrades.rainbow.verbose_description":"Her seviye renkli jetonlar\u0131n oran\u0131n\u0131 art\u0131r\u0131r. Renk seviye zaman\u0131na ba\u011Fl\u0131d\u0131r.","upgrades.reach.name":"Yukar\u0131dan a\u015Fa\u011F\u0131ya","upgrades.reach.tooltip":"En alt s\u0131radaki N tu\u011Flas\u0131na dokunmak komboyu s\u0131f\u0131rlar. Aksi takdirde, +N kombo","upgrades.reach.verbose_description":"E\u011Fer sadece bir s\u0131ra tu\u011Fla varsa veya en alttaki tu\u011Fla s\u0131ras\u0131 oyunun t\xfcm geni\u015Fli\u011Fini kapl\u0131yorsa, bu avantaj hi\xe7bir i\u015Fe yaramaz. Aksi takdirde, bu en alttaki s\u0131ray\u0131 k\u0131rmak komboyu s\u0131f\u0131rlarken, ba\u015Fka bir \u015Feyi k\u0131rmak komboyu o en alttaki s\u0131rada bulunan tu\u011Fla say\u0131s\u0131 kadar art\u0131r\u0131r. \\n\\nEn alttaki s\u0131ra k\u0131rm\u0131z\u0131yla vurgulanacakt\u0131r.","upgrades.respawn.name":"Yeniden canlanma","upgrades.respawn.tooltip":" {{delay}}saniye sonra tu\u011Flalar\u0131n %{{percent}}\'\u0131 yeniden ortaya \xe7\u0131kar.","upgrades.respawn.verbose_description":"Baz\u0131 par\xe7ac\u0131k efektleri tu\u011Flalar\u0131n nerede belirece\u011Fini size bildirecektir.","upgrades.right_is_lava.name":"Sa\u011F taraftan ka\xe7\u0131n\u0131n","upgrades.right_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo. Top ekran\u0131n sa\u011F taraf\u0131na \xe7arparsa kombo s\u0131f\u0131rlan\u0131r","upgrades.right_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artacak, b\xf6ylece k\u0131rd\u0131\u011F\u0131n\u0131z sonraki t\xfcm tu\u011Flalardan bir jeton daha alacaks\u0131n\u0131z.\\n\\nAncak, topunuz sa\u011F tarafa \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlanacakt\u0131r.\\n\\nKombonuz y\xfckseldi\u011Fi anda, onlara \xe7arpmaktan ka\xe7\u0131nman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in sa\u011F taraf k\u0131rm\u0131z\u0131 olur.","upgrades.sacrifice.help_l1":"Bir can\u0131 kaybetmek t\xfcm tu\u011Flalar\u0131 temizler","upgrades.sacrifice.help_over":"Komboya {{lvl}}can eklendi\u011Finde t\xfcm tu\u011Flalar temizlenir","upgrades.sacrifice.name":"Kurban etmek","upgrades.sacrifice.verbose_description":"Bu, komboyu olduk\xe7a y\xfckse\u011Fe \xe7\u0131karabilir.","upgrades.sapper.help_plural":"\u0130lk k\u0131r\u0131lan {{lvl}} tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.name":"Kazmac\u0131","upgrades.sapper.tooltip":"\u0130lk k\u0131r\u0131lan tu\u011Fla bombaya d\xf6n\xfc\u015F\xfcr.","upgrades.sapper.verbose_description":"Sadece ortadan kaybolmak yerine, k\u0131rd\u0131\u011F\u0131n\u0131z ilk tu\u011Fla bir bomba tu\u011Flas\u0131yla de\u011Fi\u015Ftirilecektir. K\xfcrek \xfczerinde topu sektirmek, efekti yeniden etkinle\u015Ftirir. Bu yetene\u011Fi seviyelendirmek, daha fazla bomba yerle\u015Ftirmenize olanak tan\u0131r.","upgrades.shocks.name":"\u015Eoklar","upgrades.shocks.tooltip":"Patlay\u0131c\u0131 top \xe7arp\u0131\u015Fmalar\u0131","upgrades.shocks.verbose_description":"\u0130ki top \xe7arp\u0131\u015Ft\u0131\u011F\u0131nda h\u0131zlar\u0131 de\u011Fi\u015Fir, bir patlama meydana gelir ve onlar\u0131 ay\u0131rmak i\xe7in ek h\u0131z kazan\u0131rlar.","upgrades.shunt.name":"\u015Eant","upgrades.shunt.tooltip":"Kombonuzun {{percent}}%\'sini seviyeler aras\u0131nda tutun","upgrades.shunt.verbose_description":"E\u011Fer s\u0131cak ba\u015Flatma \xf6zelli\u011Finiz de varsa, s\u0131cak ba\u015Flatma \xf6zelli\u011Fi mevcut kombinasyona eklenir","upgrades.side_flip.name":"Sa\u011F elini kullanan","upgrades.side_flip.tooltip":"Sa\u011Fdan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_flip.verbose_description":"Bir kombo kazanmak i\xe7in tu\u011Flan\u0131n sa\u011F taraf\u0131na vurun, ancak sol taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.side_kick.name":"Solak","upgrades.side_kick.tooltip":"Soldan k\u0131r\u0131lan tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, aksi takdirde -{{loss}} ","upgrades.side_kick.verbose_description":"Tu\u011Flan\u0131n sol taraf\u0131na vurarak bir kombo elde edin, ancak sa\u011F taraf\u0131na vurmaktan ka\xe7\u0131n\u0131n \xe7\xfcnk\xfc bu 2 komboyu kald\u0131r\u0131r. \xdcstten ve alttan vurman\u0131n bir etkisi yoktur.","upgrades.skip_last.help_plural":"Son {{lvl}} tu\u011Fla patlayacak.","upgrades.skip_last.name":"Kolay Temizlik","upgrades.skip_last.tooltip":"Son tu\u011Fla patlayacak.","upgrades.skip_last.verbose_description":"Bir sonraki seviyeye ge\xe7mek i\xe7in t\xfcm tu\u011Flalar\u0131 k\u0131rman\u0131z gerekir. Ancak son tu\u011Flalar\u0131 elde etmek zor olabilir. \\n\\nBir seviyeyi erken bitirmek, y\xfckseltme s\u0131ras\u0131nda ekstra se\xe7enekler sunar. Tu\u011Flalar\u0131 asla ka\xe7\u0131rmamak da \xe7ok faydal\u0131d\u0131r. \\n\\nYani son tu\u011Flalar\u0131 k\u0131rmakta zorlan\u0131yorsan\u0131z, bu yetene\u011Fi birka\xe7 kez elde etmek yard\u0131mc\u0131 olabilir.","upgrades.slow_down.name":"Daha yava\u015F top","upgrades.slow_down.tooltip":"Top daha yava\u015F hareket ediyor","upgrades.slow_down.verbose_description":"Top nispeten yava\u015F ba\u015Flar, ancak oyununuzun her seviyesinde biraz daha h\u0131zl\u0131 ba\u015Flayacakt\u0131r. \\n\\nAyr\u0131ca bir seviyede \xe7ok zaman ge\xe7irirseniz h\u0131zlanacakt\u0131r. \\n\\nBu avantaj onu daha y\xf6netilebilir hale getirir. \\n\\nMen\xfcde \xe7ocuk modunu etkinle\u015Ftirerek her seferinde ba\u015Flang\u0131\xe7ta alabilirsiniz.","upgrades.smaller_puck.help_plural":"Daha k\xfc\xe7\xfck k\xfcrek ve daha y\xfcksek taban kombinasyonu","upgrades.smaller_puck.name":"Daha k\xfc\xe7\xfck k\xfcrek","upgrades.smaller_puck.tooltip":"Ayr\u0131ca +5 temel kombo verir","upgrades.smaller_puck.verbose_description":"Bu, k\xfcre\u011Fi daha k\xfc\xe7\xfck yapar, bu da teoride baz\u0131 k\xf6\u015Fe vuru\u015Flar\u0131n\u0131 kolayla\u015Ft\u0131r\u0131r, ancak ger\xe7ekte sadece zorlu\u011Fu art\u0131r\u0131r.\\n\\nBu y\xfczden, bunu se\xe7tikten sonra k\u0131raca\u011F\u0131n\u0131z t\xfcm tu\u011Flalar i\xe7in tu\u011Fla ba\u015F\u0131na +5 jetonluk g\xfczel bir bonus da al\u0131rs\u0131n\u0131z.","upgrades.soft_reset.name":"Yumu\u015Fak s\u0131f\u0131rlama","upgrades.soft_reset.tooltip":"Kombo s\u0131f\u0131rlamalar\u0131 % {{percent}}tutar","upgrades.soft_reset.verbose_description":"Bir kombo s\u0131f\u0131rlaman\u0131n etkisini s\u0131n\u0131rlay\u0131n.","upgrades.streak_shots.name":"Vuru\u015F serisi","upgrades.streak_shots.tooltip":"K\xfcrek \xe7ekmeden \xf6nce \xe7ok say\u0131da tu\u011Fla k\u0131rarsan\u0131z daha fazla para kazan\u0131rs\u0131n\u0131z.","upgrades.streak_shots.verbose_description":"Her tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. \\n\\nAncak, top k\xfcre\u011Finize de\u011Fdi\u011Fi anda kombo varsay\u0131lan de\u011Ferine s\u0131f\u0131rlan\u0131r.\\n\\nKombonuz temel de\u011Ferin \xfczerine \xe7\u0131kt\u0131\u011F\u0131nda, k\xfcre\u011Finizin topla dokundu\u011Funuzda kombonuzu yok edece\u011Fini size hat\u0131rlatmak i\xe7in k\u0131rm\u0131z\u0131 bir kenar\u0131 olacakt\u0131r.","upgrades.sturdy_bricks.name":"Sa\u011Flam tu\u011Flalar","upgrades.sturdy_bricks.tooltip":"+{{lvl}} tu\u011Fla HP, k\u0131r\u0131ld\u0131\u011F\u0131nda ortaya \xe7\u0131kan +{{percent}}% para","upgrades.sturdy_bricks.verbose_description":"Bu yetene\u011Fin her seviyesi t\xfcm tu\u011Flalara bir HP ekler. HP say\u0131s\u0131n\u0131 \\"clairvoyant\\" yetene\u011Fiyle g\xf6rebilirsiniz. \\"Piercing\\" yetene\u011Fini alarak top hasar\u0131n\u0131 art\u0131rabilirsiniz. Yetene\u011Fin her seviyesi +50% jeton spawn\'\u0131 ekler.","upgrades.superhot.name":"S\xdcPER SICAK","upgrades.superhot.tooltip":"K\xfcrek hareket ettik\xe7e zaman da hareket eder.","upgrades.superhot.verbose_description":"S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK S\xdcPER SICAK","upgrades.telekinesis.help_plural":"Top \xfczerinde daha g\xfc\xe7l\xfc etki","upgrades.telekinesis.name":"Telekinezi","upgrades.telekinesis.tooltip":"K\xfcrek topun y\xf6r\xfcngesini kontrol eder","upgrades.telekinesis.verbose_description":"Top yukar\u0131 do\u011Fru giderken onu kontrol ediyorsun.","upgrades.top_is_lava.name":"S\u0131n\u0131r g\xf6ky\xfcz\xfcd\xfcr","upgrades.top_is_lava.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, tepeye vuruldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.top_is_lava.verbose_description":"Bir tu\u011Flay\u0131 k\u0131rd\u0131\u011F\u0131n\u0131zda, kombonuz bir artar. Ancak, topunuz ekran\u0131n tepesine \xe7arpt\u0131\u011F\u0131 anda kombonuz s\u0131f\u0131rlan\u0131r. \\n\\nKombonuz minimumun \xfczerinde oldu\u011Funda, ona \xe7arpmaman\u0131z gerekti\u011Fini hat\u0131rlatmak i\xe7in \xfcstte k\u0131rm\u0131z\u0131 bir \xe7ubuk belirir.","upgrades.trampoline.name":"Trambolin","upgrades.trampoline.tooltip":"+ k\xfcrek s\u0131\xe7ramas\u0131 ba\u015F\u0131na{{lvl}} kombo,- herhangi bir s\u0131n\u0131rda s\u0131\xe7rama ba\u015F\u0131na{{lvl}} kombo","upgrades.trampoline.verbose_description":"S\u0131f\u0131rlama ko\u015Fulu eklemeyen nadir kombo y\xfckseltmelerinden biri","upgrades.transparency.name":"\u015Eeffafl\u0131k","upgrades.transparency.tooltip":"Top ekranda ne kadar y\xfcksekteyse o kadar \u015Feffaf olur. Ne kadar \u015Feffafsa o kadar \xe7ok jeton \xfcretir.","upgrades.transparency.verbose_description":"Daha y\xfcksek seviyeler topun daha \xe7abuk \u015Feffaf olmas\u0131n\u0131 sa\u011Flar ve puan bonusunu art\u0131r\u0131r.","upgrades.trickledown.name":"S\u0131zma ekonomisi","upgrades.trickledown.tooltip":"Paralar ekran\u0131n \xfcst k\u0131sm\u0131nda g\xf6r\xfcn\xfcr.","upgrades.trickledown.verbose_description":"Kenara biraz para ay\u0131rman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.unbounded.name":"Dolgu","upgrades.unbounded.tooltip":"Seviyenin sa\u011F\u0131na ve soluna bo\u015Fluk ekler, ancak k\xfcre\u011Finiz o kadar uza\u011Fa gidemez.","upgrades.unbounded.verbose_description":"Bir di\u011Fer geli\u015Ftirme ise k\xfcre\u011Finizin eri\u015Fim mesafesini uzatman\u0131za yard\u0131mc\u0131 olabilir.","upgrades.viscosity.name":"Viskozite","upgrades.viscosity.tooltip":"Daha yava\u015F para d\xfc\u015F\xfc\u015F\xfc","upgrades.viscosity.verbose_description":"Madeni paralar normalde yer \xe7ekimi ve patlamalarla olduk\xe7a y\xfcksek h\u0131zlara ula\u015F\u0131r. \\n\\nBu yetenek, sanki bir t\xfcr viskoz s\u0131v\u0131n\u0131n i\xe7indeymi\u015F gibi s\xfcrekli olarak yava\u015Flamalar\u0131n\u0131 sa\u011Flar. \\n\\nBu, onlar\u0131 yakalamay\u0131 kolayla\u015Ft\u0131r\u0131r ve madeni paran\u0131n hareketini etkileyen yeteneklerle g\xfczel bir \u015Fekilde birle\u015Fir.","upgrades.wind.help_plural":"Daha g\xfc\xe7l\xfc r\xfczgar kuvveti","upgrades.wind.name":"R\xfczg\xe2r","upgrades.wind.tooltip":"K\xfcrek pozisyonu r\xfczgar yarat\u0131r","upgrades.wind.verbose_description":"R\xfczgar k\xfcre\u011Fin pozisyonuna ba\u011Fl\u0131d\u0131r: sol sola eser, sa\u011F sa\u011Fa eser. Hem toplar\u0131 hem de paralar\u0131 etkiler.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"Top k\xfcre\u011Fe do\u011Fru d\xfc\u015Fer","upgrades.yoyo.verbose_description":"Telekinezinin tam tersi, topun a\u015Fa\u011F\u0131 d\xfc\u015Ferken kontrol edilmesi.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"Tu\u011Fla ba\u015F\u0131na +{{lvl}} kombo, patlama oldu\u011Funda s\u0131f\u0131rlan\u0131r","upgrades.zen.verbose_description":"Sonu\xe7ta bu \u015Fiddet i\xe7ermeyen bir oyun."}'); },{}],"1l6Zs":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse('{"confirmRestart.no":"Abbrechen","confirmRestart.text":"Sie sind dabei, ein neues Spiel zu beginnen. Sind Sie sicher, dass Sie weitermachen wollen?","confirmRestart.title":"Ein neues Spiel beginnen?","confirmRestart.yes":"Spiel neu starten","editor.editing.bigger":"Levelgr\xf6\xdfe erh\xf6hen","editor.editing.color":"W\xe4hlen Sie eine Farbe aus der Farbliste (max. 5 pro Level)","editor.editing.copy":"Levelcode kopieren","editor.editing.copy_help":"F\xfcgen Sie es in den Kanal #levels in unserem Discord ein","editor.editing.credit":"Credits und Quelle","editor.editing.credit_prompt":"Geben Sie die Quell-URL oder Erkl\xe4rung Ihres Levels ein.","editor.editing.delete":"Ebene l\xf6schen","editor.editing.down":"Bewegen Sie alle Steine nach unten","editor.editing.help":"Klicken Sie dann auf eine Kachel, um sie einzuf\xe4rben.","editor.editing.left":"Bewege alle Steine nach links","editor.editing.play":"Spiele dieses Level","editor.editing.rename":"Ebenenname","editor.editing.rename_prompt":"Bitte geben Sie einen neuen Namen f\xfcr das Level ein","editor.editing.right":"Bewege alle Steine nach rechts","editor.editing.smaller":"Verringern der Levelgr\xf6\xdfe","editor.editing.title":"Bearbeitungsebene: {{name}}","editor.editing.up":"Bewegen Sie alle Steine nach oben","editor.help":"Erstellen Sie benutzerdefinierte Level und geben Sie sie frei, um sie in das Spiel aufzunehmen.","editor.import":"Importieren einer Ebene","editor.import_instruction":"F\xfcgen Sie einen Levelcode ein, um ihn in Ihre Levelliste zu importieren","editor.locked":"Erreichen Sie eine Gesamtpunktzahl von {{min}} , um freizuschalten","editor.new_level":"Neues Level","editor.title":"Level-Editor","gameOver.creative":"Dieser Lauf wird nicht aufgezeichnet.","gameOver.cumulative_total":"Ihre kumulative Gesamtpunktzahl ist von {{startTs}} auf {{endTs}}gestiegen.","gameOver.lost.summary":"Du hast den Ball fallen lassen, nachdem du {{score}} M\xfcnzen gefangen hast.","gameOver.lost.title":"Spiel vorbei","gameOver.stats.balls_lost":"Verlorene B\xe4lle","gameOver.stats.bricks_broken":"Ziegelsteine gebrochen","gameOver.stats.bricks_per_minute":"Ziegelsteinbruch pro Minute","gameOver.stats.catch_rate":"Fangquote","gameOver.stats.combo_avg":"Durchschnittliche Combo","gameOver.stats.combo_max":"Max-Kombo","gameOver.stats.duration_per_level":"Dauer pro Stufe","gameOver.stats.hit_rate":"Trefferquote","gameOver.stats.intro":"","gameOver.stats.level_reached":"Erreichte Stufe","gameOver.stats.total_score":"Gesamtpunktzahl","gameOver.stats.upgrades_applied":"Angewandte Upgrades","gameOver.stats_intro":"Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.","gameOver.unlocked_perk":"Upgrade freigeschaltet","gameOver.unlocked_perk_plural":"Du hast soeben {{count}} Verg\xfcnstigungen freigeschaltet","gameOver.win.summary":"Das Spiel ist vorbei. Du hast {{score}} M\xfcnzen versteckt.","gameOver.win.title":"Du hast dieses Spiel abgeschlossen","help.content":"## Ziel\\n\\nSammle in 7 Levels so viele M\xfcnzen wie m\xf6glich ein.\\nDie M\xfcnzen erscheinen, wenn du Ziegel zerbrichst.\\nFangen Sie sie mit Ihrem Paddel auf, um Ihre Punktzahl zu erh\xf6hen.\\nIhr Punktestand wird in der oberen rechten Ecke des Bildschirms angezeigt.\\nLassen Sie den Ball nicht fallen, sonst ist das Spiel vorbei.\\n\\nWenn du alle Ziegel zerst\xf6rt hast, kannst du dir ein Upgrade aussuchen.\\n\\n## Upgrades\\n\\nDie Upgrades, die du w\xe4hlst, gelten bis zum Ende des Laufs.\\nEinige k\xf6nnen mehrmals ausgew\xe4hlt werden, um die Wirkung zu verst\xe4rken.\\nEinige helfen beim Zielen oder machen das Spiel auf andere Weise einfacher.\\nEinige sind nur in Kombination n\xfctzlich.\\n\\nZu Beginn eines jeden Spiels erh\xe4ltst du immer ein Upgrade.\\nIhr Symbol dient als Baustein des ersten Levels.\\nDu kannst die Start-Upgrades in den Einstellungen ausw\xe4hlen.\\n\\nViele Upgrades wirken sich auf deine Kombo aus.\\n\\n## Combo\\n\\nDeine \\"Combo\\" ist die Anzahl der M\xfcnzen, die beim Zerbrechen eines Steins entstehen.\\nSie wird auf deinem Paddel angezeigt, zum Beispiel x4 bedeutet, dass jeder Stein 4 M\xfcnzen hervorbringt.\\nDie meisten Upgrades, die den Combo erh\xf6hen, f\xfcgen auch eine Bedingung hinzu, um ihn zur\xfcckzusetzen.\\nDie Kombo wird auch zur\xfcckgesetzt, wenn der Ball zum Schl\xe4ger zur\xfcckkehrt, ohne einen Stein zu treffen.\\nIn diesem Fall wird eine \\"Miss\\"-Meldung angezeigt.\\n\\nVersuchen Sie, jedes Mal auf einen Stein zu zielen.\\n\\n## Anvisieren\\n\\nNur die Position des Balls auf dem Schl\xe4ger entscheidet dar\xfcber, wie der Ball abprallt.\\nWenn der Ball das Paddel genau in der Mitte trifft, prallt er senkrecht nach oben ab.\\nWenn du ihn mehr auf einer Seite triffst, hat er einen gr\xf6\xdferen Winkel.\\nDie Paddelgeschwindigkeit und der Auftreffwinkel haben keinen Einfluss auf die Richtung des Balls nach dem Aufprall.\\n\\nViele Upgrades, die beim Zielen helfen, k\xf6nnen freigeschaltet werden.\\n\\n## Freischaltungen\\n\\nWenn du Breakout 71 zum ersten Mal spielst, sind die meisten Upgrades und Levels gesperrt.\\nUpgrades werden freigeschaltet, indem du einfach spielst und viele M\xfcnzen f\xe4ngst.\\nDie ersten Level werden durch das Erreichen einer hohen Punktzahl freigeschaltet.\\nSp\xe4tere Levels f\xfcgen eine Bedingung hinzu, welche Verg\xfcnstigungen Sie ausw\xe4hlen k\xf6nnen.\\n\\nEine hohe Punktzahl zu erreichen ist viel einfacher, wenn du nach jedem Level mehrere Upgrades erh\xe4ltst.\\n\\n## Re-Rolls und kostenlose Upgrades\\n\\nWenn du gut spielst, bekommst du ein zus\xe4tzliches Upgrade, das du ausw\xe4hlen kannst:\\n\\n- Schaffe das Level in weniger als {{levelTimeGood}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedGood}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateGood}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesGood}} Mal\\n\\nDu bekommst auch einen Re-Roll, mit dem du Upgrades \xfcberspringen kannst, wenn du noch besser abschneidest:\\n\\n- Schaffe ein Level in weniger als {{levelTimeBest}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedBest}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateBest}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesBest}} Mal\\n\\nMit einer Option in den Einstellungen k\xf6nnen Sie diese Statistiken anzeigen lassen","help.help":"Erfahren Sie mehr \xfcber das Spiel","help.levels":"Ebenen","help.title":"Hilfe","help.upgrades":"## Upgrades","history.columns.score":"Ergebnis","history.columns.started":"Datum","history.help":"Sehen Sie Ihre {{count}} besten Spiele.","history.locked":"Mindestens zehn Spiele spielen, um freizuschalten","history.title":"L\xe4uft Geschichte","lab.help":"Versuchen Sie jede beliebige Konstruktion","lab.instructions":"W\xe4hlen Sie unten die Upgrades aus und w\xe4hlen Sie dann ein Level, das Sie spielen m\xf6chten.","lab.menu_entry":"Kreativ-Modus","lab.reset":"Alle auf 0 zur\xfccksetzen","lab.select_level":"W\xe4hlen Sie einen Level zum Spielen","lab.unlocks_at":"Wird freigeschaltet bei Gesamtpunktzahl {{score}}","level_up.after_buttons":"Du hast gerade Level {{level}}/{{max}}beendet.","level_up.before_buttons":"Du hast {{score}} M\xfcnzen {{catchGain}} aus {{levelSpawnedCoins}} in {{time}} Sekunden {{timeGain}}gefangen.\\n\\nDu hast {{levelMisses}} Mal danebengeschossen {{missesGain}} und {{levelWallBounces}} Mal die W\xe4nde oder die Decke getroffen{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Versuche, alle M\xfcnzen zu fangen, verpasse nie die Steine, sto\xdfe nie an die W\xe4nde/Decke oder schaffe das Level unter 30 Sekunden, um zus\xe4tzliche Upgrades zu erhalten.","level_up.compliment_good":"Gut gemacht!","level_up.compliment_perfect":"Beeindruckend, machen Sie weiter so!","level_up.pick_upgrade_title":"W\xe4hlen Sie ein Upgrade","level_up.plus_one_upgrade":"(+1 Aufwertung)","level_up.plus_one_upgrade_and_reroll":"(+1 Aufwertung und +1 Neuwurf)","level_up.reroll":"Neu w\xfcrfeln ({{count}})","level_up.reroll_help":"Neue Wahlm\xf6glichkeiten bieten","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Sie haben seit {{hours}} Stunden gespielt","main_menu.donate_help":"Wie w\xe4re es mit einer Spende? Sie k\xf6nnen diese Erinnerung in den Einstellungen ausblenden.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"Hohe Punktzahl : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Neues Spiel","main_menu.normal_help":"Spiele 7 Levels mit einem zuf\xe4lligen Startvorteil","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Passen Sie das Spiel an Ihre Bed\xfcrfnisse und Ihren Geschmack an","main_menu.settings_title":"Einstellungen","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Freigegebene Inhalte","main_menu.unlocks_help":"Freigegebene Verg\xfcnstigungen und Stufen ausprobieren","play.close_modale_window_tooltip":"Schlie\xdfen Sie","play.current_lvl":"Stufe {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Hauptmen\xfc \xf6ffnen","play.missed_ball":"Miss","play.mobile_press_to_play":"Zum Abspielen hier dr\xfccken und halten","play.score_tooltip":"Sehen Sie Ihren Punktestand, Upgrades und mehr","play.stats.coins_catch_rate":"Fangrate der M\xfcnzen","play.stats.levelMisses":"Verfehlte Sch\xfcsse, bei denen man nichts trifft","play.stats.levelTime":"Level Zeit","play.stats.levelWallBounces":"Mauervorspr\xfcnge","score_panel.close_to_unlock":"N\xe4chste Stufe freischalten:","score_panel.get_upgrades_to_unlock":"Holen Sie {{missingUpgrades}} und erzielen Sie {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.rerolls_count":"Sie haben {{rerolls}} Wiederholungsw\xfcrfe angesammelt","score_panel.score_to_unlock":"Erziele {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.title":"{{score}} Punkte auf Stufe {{level}}/{{max}} ","score_panel.upcoming_levels":"Kommende Stufen :","score_panel.upgrades_picked":"Die in diesem Spiel gew\xe4hlten Upgrades laufen:","settings.basic":"Grundlegende Grafiken","settings.basic_help":"Bessere Leistung.","settings.colorful_coins":"Bunte M\xfcnzen","settings.colorful_coins_help":"M\xfcnzen spawnen immer in der Farbe des Steins","settings.comboIncreaseTexts":"+X in Gold anzeigen","settings.comboIncreaseTexts_help":"Wenn die Combo zunimmt","settings.contrast":"Hoher Kontrast","settings.contrast_help":"Buntes und dunkles Rendering","settings.donation_reminder":"Erinnern Sie mich an eine Spende","settings.donation_reminder_help":"Siehe Spielzeit und Spendenlink im Hauptmen\xfc","settings.download_save_file":"Spielstand und Statistiken herunterladen","settings.download_save_file_help":"Abrufen einer Speicherdatei","settings.extra_bright":"Extra hell","settings.extra_bright_help":"Erh\xf6ht die Gr\xf6\xdfe des Halos um M\xfcnzen und Ziegel.","settings.fullscreen":"Vollbild","settings.fullscreen_help":"Das Spiel versucht, vor dem Start in den Vollbildmodus zu wechseln","settings.kid":"Kinder-Modus","settings.kid_help":"Beginnen Sie k\xfcnftige Spiele mit einem \\"langsameren Ball\\".","settings.language":"Sprache","settings.language_help":"W\xe4hlen Sie die Sprache des Spiels","settings.load_save_file":"Speicherdatei laden","settings.load_save_file_help":"W\xe4hlen Sie eine Speicherdatei auf Ihrem Ger\xe4t","settings.max_coins":" {{max}} M\xfcnzen auf dem Bildschirm maximal","settings.max_coins_help":"Nur kosmetisch, keine Auswirkung auf das Ergebnis","settings.mobile":"Mobiler Modus","settings.mobile_help":"L\xe4sst Platz unter dem Paddel.","settings.pointer_lock":"Mauszeigersperre","settings.pointer_lock_help":"Sperrt und versteckt den Mauszeiger.","settings.record":"Spielvideos aufnehmen","settings.record_download":"Video herunterladen ({{size}} MB)","settings.record_help":"Holen Sie sich ein Video von jedem Level.","settings.red_miss":"Miss Warnung","settings.red_miss_help":"Zeigen Sie rote Partikel um B\xe4lle, die ohne Treffer zu Boden gehen.","settings.reset":"Spiel zur\xfccksetzen","settings.reset_cancel":"Nein","settings.reset_confirm":"Ja","settings.reset_help":"L\xf6schen von Highscore, Spielzeit und Statistiken","settings.reset_instruction":"Sie verlieren alle Fortschritte, die Sie im Spiel gemacht haben, sind Sie sicher?","settings.save_file_error":"Fehler beim Laden einer Speicherdatei","settings.save_file_loaded":"Geladene Datei speichern","settings.save_file_loaded_help":"Die App wird nun neu geladen, um die Speicherung zu \xfcbernehmen.","settings.save_file_loaded_ok":"Ok","settings.show_fps":"FPS-Z\xe4hler","settings.show_fps_help":"\xdcberwachen Sie die Leistung der Anwendung","settings.show_stats":"Echtzeit-Statistiken anzeigen","settings.show_stats_help":"M\xfcnzen, Zeit, Spr\xfcnge, Fehlsch\xfcsse","settings.sounds":"Spiel-Sounds","settings.sounds_help":"Kann einige Telefone verlangsamen.","starting_perks.checked":"Wenn Sie ein neues Spiel beginnen, wird Ihnen eine dieser Verg\xfcnstigungen angeboten. Klicken Sie auf eine Verg\xfcnstigung, um sie auszuschlie\xdfen.","starting_perks.help":"W\xe4hlen Sie m\xf6gliche Start-Upgrades","starting_perks.random":"Alle Vorteile wurden gestrichen, die Auswahl erfolgt nach dem Zufallsprinzip.","starting_perks.title":"Startvorteile","starting_perks.unchecked":"Die folgenden Verg\xfcnstigungen werden nicht als Startverg\xfcnstigungen angeboten, aber Sie k\xf6nnen sie durch Anklicken zum Pool hinzuf\xfcgen.","unlocks.greyed_out_help":"Die ausgegrauten Upgrades k\xf6nnen freigeschaltet werden, indem Sie Ihre Gesamtpunktzahl erh\xf6hen. Die Gesamtpunktzahl erh\xf6ht sich jedes Mal, wenn Sie im Spiel punkten.","unlocks.intro":"Deine Gesamtpunktzahl ist {{ts}}. Nachfolgend finden Sie alle Upgrades und Levels, die das Spiel zu bieten hat. Klicken Sie auf ein Upgrade oder eine Stufe, um ein Testspiel damit zu starten.","unlocks.just_unlocked":"Level freigeschaltet","unlocks.just_unlocked_plural":"Du hast soeben {{count}} Stufen freigeschaltet","unlocks.level":"

Du hast {{unlocked}} Stufen von {{out_of}}freigeschaltet

\\n

Hier sind alle Spielstufen, klicke eine an, um sie auszuprobieren.

","unlocks.level_description":"Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.","unlocks.minScore":"Erreiche ${{minScore}} in einem Lauf, um freizuschalten.","unlocks.minScoreWithPerks":"Erreiche ${{minScore}} in einem Durchgang mit {{required}} , aber ohne {{forbidden}} zu entsperren.","unlocks.minTotalScore":"Kumulieren Sie insgesamt ${{score}}","unlocks.reached":"Ihr bestes Ergebnis war {{reached}}.","unlocks.title_upgrades":"Du hast {{unlocked}} Upgrades von {{out_of}}freigeschaltet.","upgrades.addiction.name":"Sucht","upgrades.addiction.tooltip":"+{{lvl}} Combo / Stein, Combo wird {{delay}}s nach Zerbrechen eines Steins zur\xfcckgesetzt.","upgrades.addiction.verbose_description":"Der Countdown beginnt erst nach dem Zerbrechen des ersten Steins eines jeden Levels. Er stoppt, sobald alle Ziegel zerst\xf6rt sind.","upgrades.asceticism.name":"Askese","upgrades.asceticism.tooltip":"+{{combo}} Combo / Ziegel, - {{combo}} bei M\xfcnzfang","upgrades.asceticism.verbose_description":"Sie m\xfcssen die M\xfcnzen irgendwo aufbewahren, w\xe4hrend Ihre Combo aufsteigt.","upgrades.ball_attract_ball.help_plural":"St\xe4rkere Anziehungskraft","upgrades.ball_attract_ball.name":"Schwerkraft","upgrades.ball_attract_ball.tooltip":"B\xe4lle ziehen B\xe4lle an","upgrades.ball_attract_ball.verbose_description":"B\xe4lle, die mehr als \\"3/4 der Spielfeldbreite\\" entfernt sind, beginnen sich gegenseitig anzuziehen.\\n\\nDie Anziehungskraft ist st\xe4rker, wenn sie am weitesten voneinander entfernt sind.\\n\\nUm die Anziehungskraft zu symbolisieren, fliegen Regenbogenpartikel. Dieser Vorteil wird nur angeboten, wenn du bereits mehr als einen Ball hast.","upgrades.ball_attracts_coins.name":"B\xe4lle ziehen M\xfcnzen an","upgrades.ball_attracts_coins.tooltip":"Die M\xfcnzen folgen der n\xe4chstgelegenen Kugel und fallen langsamer herunter.","upgrades.ball_attracts_coins.verbose_description":"Dies k\xf6nnte verwendet werden, um die Kugeln mit M\xfcnzen \\"anzumalen\\", wenn man es mit \\"Flecken\\" und \\"Geisterm\xfcnzen\\" kombiniert. Es funktioniert auch als Ersatz f\xfcr einen M\xfcnzmagneten.","upgrades.ball_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.ball_repulse_ball.name":"Pers\xf6nlicher Raum","upgrades.ball_repulse_ball.tooltip":"B\xe4lle sto\xdfen B\xe4lle ab","upgrades.ball_repulse_ball.verbose_description":"Kugeln, die weniger als ein Viertel der Bildschirmbreite entfernt sind, sto\xdfen sich gegenseitig ab. Die Absto\xdfungskraft ist st\xe4rker, wenn sie sich nahe beieinander befinden. Um diese Kraft zu symbolisieren, werden Partikel herausgeschleudert. Dieser Vorteil wird nur angeboten, wenn Sie bereits mehr als einen Ball haben.","upgrades.base_combo.name":"Starke Grundlagen","upgrades.base_combo.tooltip":"Combo beginnt bei {{coins}} statt bei 1.","upgrades.base_combo.verbose_description":"Deine Combo beginnt normalerweise bei 1 am Anfang des Levels und wird auf 1 zur\xfcckgesetzt, wenn du herumspringst, ohne etwas zu treffen. Mit diesem Vorteil beginnt die Kombo 3 Punkte h\xf6her, sodass du immer mindestens 4 M\xfcnzen pro Stein erh\xe4ltst. Immer, wenn deine Kombo zur\xfcckgesetzt wird, steht sie wieder bei 4 und nicht bei 1. Dein Ball wird ein wenig glitzern, um anzuzeigen, dass sein Combo h\xf6her als 1 ist.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Gr\xf6\xdfere Explosionen","upgrades.bigger_explosions.verbose_description":"Die Standardexplosion r\xe4umt ein 3x3-Quadrat, mit dieser wird es zu einem 5x5-Quadrat, und der Schlag auf die M\xfcnzen ist auch wesentlich st\xe4rker. Der Bildschirm blinkt nach jeder Explosion (au\xdfer im Basismodus)","upgrades.bigger_puck.name":"Gr\xf6\xdferes Paddel","upgrades.bigger_puck.tooltip":"Einfach mehr M\xfcnzen fangen.","upgrades.bigger_puck.verbose_description":"Ein gr\xf6\xdferes Paddel macht es einfacher, den Ball nie zu verfehlen und mehr M\xfcnzen zu fangen. Au\xdferdem kann man die Abpraller genau ausrichten (der Winkel des Balls h\xe4ngt nur davon ab, wo er das Paddel trifft).","upgrades.bricks_attract_ball.name":"Ziegelsteine ziehen B\xe4lle an","upgrades.bricks_attract_ball.tooltip":"Der Ball fliegt zu den ersten {{count}} Steinen, die er trifft.","upgrades.bricks_attract_ball.verbose_description":"Die Wirkung ist bei h\xf6heren Stufen st\xe4rker. Die Anzahl der Steine, die getroffen werden k\xf6nnen, bevor der Effekt aufh\xf6rt, ist ebenfalls h\xf6her. Der Effekt setzt wieder ein, wenn der Ball den Puck trifft.","upgrades.bricks_attract_coins.name":"Ziegelsteine ziehen M\xfcnzen an","upgrades.bricks_attract_coins.tooltip":"Hilft ihnen, dort oben zu bleiben","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Hellsichtig","upgrades.clairvoyant.tooltip":"Sehen Sie die n\xe4chsten Levels, die HP der Steine und die Ballrichtung","upgrades.clairvoyant.verbose_description":"Hilft dir, die richtigen Upgrades auszuw\xe4hlen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zus\xe4tzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)","upgrades.coin_magnet.help_plural":"St\xe4rkere Wirkung auf die M\xfcnzen","upgrades.coin_magnet.name":"Magnet f\xfcr M\xfcnzen","upgrades.coin_magnet.tooltip":"Paddel zieht M\xfcnzen an","upgrades.coin_magnet.verbose_description":"Lenkt die M\xfcnzen auf das Paddel. Der Effekt ist st\xe4rker, wenn die M\xfcnze bereits in der N\xe4he ist.","upgrades.compound_interest.name":"Zinseszins","upgrades.compound_interest.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, R\xfccksetzung bei verlorener M\xfcnze","upgrades.compound_interest.verbose_description":"Deine Combo w\xe4chst jedes Mal um eins, wenn du einen Stein zerbrichst, und bringt mit jedem Stein, den du zerbrichst, mehr und mehr M\xfcnzen hervor.\\nAchten Sie jedoch darauf, jede dieser M\xfcnzen mit Ihrem Paddel aufzufangen, da jede verlorene M\xfcnze Ihre Combo zur\xfccksetzt.\\nSobald deine Kombo \xfcber dem Minimum liegt, wird der Boden des Spielfelds mit einer roten Linie markiert, um dich daran zu erinnern, dass die M\xfcnzen nicht dorthin geh\xf6ren.","upgrades.concave_puck.name":"Konkaves Paddel","upgrades.concave_puck.tooltip":"Verbessert die vertikale Zielgenauigkeit","upgrades.concave_puck.verbose_description":"Die B\xe4lle gehen zu Beginn des Levels gerade nach oben und prallen in einem geringeren Winkel ab.","upgrades.corner_shot.name":"Eckball","upgrades.corner_shot.tooltip":"L\xe4sst Ihr Paddel mit den R\xe4ndern des Bildschirms \xfcberlappen","upgrades.corner_shot.verbose_description":"Hilft beim Zielen in den Kurven. Weitere Stufen lassen Sie weiter hinausgehen.","upgrades.etherealcoins.name":"M\xfcnzen, im Weltraum","upgrades.etherealcoins.tooltip":"M\xfcnzen werden nicht mehr von der Schwerkraft beeinflusst","upgrades.etherealcoins.verbose_description":"Die M\xfcnzen behalten ihre Geschwindigkeit auch nach mehreren Aufprallvorg\xe4ngen bei und werden nicht mehr durch die Schwerkraft beeinflusst.","upgrades.extra_levels.name":"5 min mehr","upgrades.extra_levels.tooltip":"Spielen Sie {{count}} Stufen statt 7","upgrades.extra_levels.verbose_description":"Das Standardspiel kann maximal 7 Stufen dauern, danach ist das Spiel vorbei.\\n\\nMit jeder Stufe dieses Vorteils k\xf6nnen Sie eine Stufe h\xf6her gehen. Die letzten Level sind oft diejenigen, in denen man die meisten Punkte macht, so dass der Unterschied dramatisch sein kann.","upgrades.extra_life.help_plural":"Dein (letzter) Ball wird auf dem Boden aufspringen, anstatt verloren zu gehen ({{lvl}} mal).","upgrades.extra_life.name":"Extraleben","upgrades.extra_life.tooltip":"Der Ball prallt einmal auf der unteren Linie auf, bevor er verloren ist.","upgrades.extra_life.verbose_description":"Normalerweise hat man nur einen Ball, und das Spiel ist vorbei, sobald man ihn fallen l\xe4sst.\\n\\nDieser Vorteil f\xfcgt eine wei\xdfe Leiste am unteren Rand des Bildschirms hinzu, die einen Ball einmal speichert und dabei zerbricht.\\n\\nJedes Mal, wenn ein Ball am unteren Rand des Bildschirms aufprallt, verlierst du eine Stufe dieses Vorteils.","upgrades.forgiving.name":"Verzeihen","upgrades.forgiving.tooltip":"Durch fehlende Pausen wird die Kombo schrittweise reduziert, anstatt auf einmal.","upgrades.forgiving.verbose_description":"Der erste Fehlschuss pro Level ist kostenlos, dann 10% der Combo, dann 20% ...","upgrades.fountain_toss.name":"Springbrunnen-Wurf","upgrades.fountain_toss.tooltip":"Gewinnen Sie etwas Combo, wenn Sie einige M\xfcnzen verpassen.","upgrades.fountain_toss.verbose_description":"Wenn du eine M\xfcnze verpasst und deine Combo unter {{max}}war, hat deine Combo eine Wahrscheinlichkeit von {{lvl}}/Combo um eins zu erh\xf6hen.","upgrades.ghost_coins.name":"Geisterm\xfcnzen","upgrades.ghost_coins.tooltip":"M\xfcnzen gehen langsam durch Ziegelsteine","upgrades.ghost_coins.verbose_description":"Das ist kein Bug, sondern ein Feature! Die M\xfcnzen fliegen nur langsam durch die Ziegel. H\xf6here Stufen lassen sie schneller fliegen.","upgrades.helium.name":"Helium","upgrades.helium.tooltip":"Umgekehrte Schwerkraft links und rechts des Paddels","upgrades.helium.verbose_description":"Dies wirkt sich auf die M\xfcnzen aus und l\xe4sst sie nach oben treiben, bis Sie bereit sind, sie aufzuheben.","upgrades.hot_start.name":"Hei\xdfer Start","upgrades.hot_start.tooltip":"Start bei Kombo {{start}}, -{{loss}} Kombo pro Sekunde","upgrades.hot_start.verbose_description":"Zu Beginn eines jeden Levels beginnt deine Kombo mit +30 Punkten, aber dann wird sie jede Sekunde um einen Punkt verringert. Der Effekt ist mit anderen Perks stapelbar.","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Immer wenn ein Ziegelstein seine Farbe \xe4ndert, teleportierst du diese M\xfcnze zur n\xe4chsten Kugel und l\xe4dst ihre F\xe4higkeit, einen Ziegelstein zu f\xe4rben, wieder auf.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosionen","upgrades.implosions.tooltip":"Explosionen saugen M\xfcnzen an, anstatt sie wegzublasen","upgrades.implosions.verbose_description":"Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \\"gr\xf6\xdfere Explosion\\".","upgrades.instant_upgrade.name":"Sofortiges Upgrade","upgrades.instant_upgrade.tooltip":"+2 Aufwertung jetzt, -1 Wahl bis Spielende.","upgrades.instant_upgrade.verbose_description":"W\xe4hlen Sie sofort zwei Upgrades aus, so dass Sie ein kostenloses Upgrade erhalten und eines, mit dem Sie das Upgrade, mit dem Sie diese Verg\xfcnstigung erhalten haben, zur\xfcckzahlen. Bei jedem weiteren Men\xfc zur Auswahl von Upgrades gibt es weniger Optionen zur Auswahl.","upgrades.left_is_lava.name":"Linke Seite meiden","upgrades.left_is_lava.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.","upgrades.left_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Combo zur\xfcckgesetzt, sobald dein Ball die linke Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die linke Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.limitless.name":"Grenzenlos","upgrades.limitless.tooltip":"Erh\xf6he die maximale Stufe aller Aufwertungen um {{lvl}} ","upgrades.limitless.verbose_description":"Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erh\xf6ht, so dass man es erneut w\xe4hlen kann.","upgrades.metamorphosis.name":"Metamorphose","upgrades.metamorphosis.tooltip":"Jede M\xfcnze kann {{lvl}} Steine mit ihrer Farbe f\xe4rben","upgrades.metamorphosis.verbose_description":"Mit diesem Vorteil haben die M\xfcnzen die Farbe des Ziegels, aus dem sie stammen, und f\xe4rben den ersten Ziegel, den sie ber\xfchren, in derselben Farbe. Die M\xfcnzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \\"anmalen\\" willst. Auf Stufe 1 kann jede M\xfcnze 1 Ziegelstein einf\xe4rben, bevor sie \\"verbraucht\\" wird und hohl erscheint.","upgrades.minefield.name":"Minenfeld","upgrades.minefield.tooltip":"+{{lvl}} Kombo pro Bombenstein auf dem Bildschirm","upgrades.minefield.verbose_description":"F\xfcgt +lvl zur Combo hinzu, wenn ein Ziegelstein platziert wird, -lvl, wenn er zerst\xf6rt wird, und erh\xf6ht die Basiskombo um die Anzahl der Ziegelsteine mal lvl","upgrades.multiball.name":"Multi-Ball","upgrades.multiball.tooltip":"Beginne jedes Level mit {{count}} B\xe4llen.","upgrades.multiball.verbose_description":"Sobald du den Ball in Breakout 71 fallen l\xe4sst, hast du verloren.\\n\\nMit diesem Vorteil erhalten Sie zwei B\xe4lle und k\xf6nnen es sich daher leisten, einen zu verlieren.\\n\\nDie verlorenen B\xe4lle kommen im n\xe4chsten Level zur\xfcck.\\n\\nWenn du mehr als einen Ball hast, stehen dir weitere Verg\xfcnstigungen zur Verf\xfcgung, und du kannst das Level nat\xfcrlich schneller abschlie\xdfen.","upgrades.nbricks.name":"Strenger Stichprobenumfang","upgrades.nbricks.tooltip":"Triff genau {{lvl}} Steine pro Paddle Bounce f\xfcr +{{lvl}} Combo, sonst wird er zur\xfcckgesetzt","upgrades.nbricks.verbose_description":"Ihr m\xfcsst die Steine nicht unbedingt zerst\xf6ren, aber ihr m\xfcsst sie treffen. Durch Explosionen zerst\xf6rte Ziegelsteine z\xe4hlen nicht.","upgrades.one_more_choice.name":"Extra Auswahl","upgrades.one_more_choice.tooltip":"Weitere Stufenaufstiege bieten {{lvl}} weitere Option(en) in der Liste","upgrades.one_more_choice.verbose_description":"Jedes Upgrade-Men\xfc wird eine weitere Option enthalten. Erh\xf6ht nicht die Anzahl der Upgrades, die Sie ausw\xe4hlen k\xf6nnen.","upgrades.passive_income.name":"Passives Einkommen","upgrades.passive_income.tooltip":"+{{lvl}} Combo / Brick, es sei denn, das Paddel hat sich in den letzten {{time}}s bewegt, dann wird es stattdessen zur\xfcckgesetzt","upgrades.passive_income.verbose_description":"Einige Verg\xfcnstigungen k\xf6nnen den B\xe4llen helfen, das zu tun, was du willst, ohne dass du etwas tun musst.","upgrades.picky_eater.name":"W\xe4hlerischer Esser","upgrades.picky_eater.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, wird bei Farbwechsel des Balls zur\xfcckgesetzt","upgrades.picky_eater.verbose_description":"Jedes Mal, wenn du einen Stein der gleichen Farbe wie deine Kugel zerst\xf6rst, erh\xf6ht sich deine Kombination um eins.\\nWenn es eine andere Farbe ist, nimmt der Ball diese neue Farbe an, aber die Kombination wird zur\xfcckgesetzt, es sei denn, es sind keine Steine in der Farbe des Balls \xfcbrig.\\nSobald du eine h\xf6here Kombination als das Minimum erreicht hast, werden die Steine der falschen Farbe rot umrandet.\\nWenn du mehr als eine Kugel hast, wechseln sie alle die Farbe, sobald eine von ihnen einen Stein trifft.","upgrades.pierce.name":"Piercing","upgrades.pierce.tooltip":"Der Ball durchdringt {{count}} Steine nach einem Paddle Bounce","upgrades.pierce.verbose_description":"Der Ball prallt normalerweise ab, sobald er etwas ber\xfchrt. Mit diesem Vorteil setzt er seine Flugbahn f\xfcr bis zu 3 Ziegelsteine gebrochen fort.\\n\\nDanach prallt er am 4. Ziegelstein ab, und du musst das Paddel ber\xfchren, um den Z\xe4hler zur\xfcckzusetzen.","upgrades.pierce_color.name":"Farbe durchstechen","upgrades.pierce_color.tooltip":"+{{lvl}} Schaden an Steinen der Farbe der Kugel","upgrades.pierce_color.verbose_description":"Wenn ein Ball auf einen gleichfarbigen Stein trifft, geht er ungehindert durch.\\n\\nSobald er einen andersfarbigen Stein erreicht, zerbricht er ihn, nimmt seine Farbe an und springt auf.\\n\\nWenn du robuste Steine hast, kann es sein, dass der Ball trotzdem an einem gleichfarbigen Stein abprallt.","upgrades.puck_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.puck_repulse_ball.name":"Weiche Landung","upgrades.puck_repulse_ball.tooltip":"Paddel st\xf6\xdft B\xe4lle ab","upgrades.puck_repulse_ball.verbose_description":"Wenn ein Ball in die N\xe4he des Schl\xe4gers kommt, wird er langsamer und springt m\xf6glicherweise sogar, ohne den Schl\xe4ger zu ber\xfchren.","upgrades.rainbow.name":"Regenbogen","upgrades.rainbow.tooltip":"M\xfcnzen spawnen in Regenbogenfarben.","upgrades.rainbow.verbose_description":"Mit jedem Level steigt der Anteil der farbigen M\xfcnzen. Die Farbe h\xe4ngt von der Levelzeit ab.","upgrades.reach.name":"Von oben nach unten","upgrades.reach.tooltip":" Das Ber\xfchren der N Steine der untersten Reihe setzt die Kombo zur\xfcck. Andernfalls: +N Combo","upgrades.reach.verbose_description":"Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zur\xfcckgesetzt, wenn diese unterste Reihe zerst\xf6rt wird, w\xe4hrend alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erh\xf6ht.\\n\\nDie unterste Reihe wird in rot hervorgehoben.","upgrades.respawn.name":"Neu spawnen","upgrades.respawn.tooltip":"{{percent}}% der Steine spawnen nach {{delay}}s erneut.","upgrades.respawn.verbose_description":"Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.","upgrades.right_is_lava.name":"Vermeiden Sie die rechte Seite","upgrades.right_is_lava.tooltip":"+{{lvl}} Kombo pro Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.","upgrades.right_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball die rechte Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.sacrifice.help_l1":"Der Verlust eines Lebens l\xf6scht alle Steine","upgrades.sacrifice.help_over":"Der Verlust eines Lebens {{lvl}}x die Combo l\xf6scht dann alle Steine","upgrades.sacrifice.name":"Opfern Sie","upgrades.sacrifice.verbose_description":"Damit k\xf6nnte die Kombination ziemlich hoch werden.","upgrades.sapper.help_plural":"Die ersten {{lvl}} Steine, die zerbrochen werden, werden zu Bomben.","upgrades.sapper.name":"Sapper","upgrades.sapper.tooltip":"Der erste zerbrochene Ziegelstein wird zu einer Bombe.","upgrades.sapper.verbose_description":"Anstatt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Paddel abprallen l\xe4sst, wird der Effekt wieder aktiviert. Wenn Sie diese F\xe4higkeit aufwerten, k\xf6nnen Sie mehr Bomben platzieren.","upgrades.shocks.name":"Schocks","upgrades.shocks.tooltip":"Kollisionen mit explosiven Kugeln","upgrades.shocks.verbose_description":"Wenn zwei Kugeln zusammensto\xdfen, tauschen sie ihre Geschwindigkeit aus, l\xf6sen eine Explosion aus und gewinnen an Geschwindigkeit, um sie zu trennen.","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Behalte {{percent}}% deines Combos zwischen den Levels","upgrades.shunt.verbose_description":"Wenn Sie auch Hei\xdfstart haben, wird der Hei\xdfstart einfach zur aktuellen Kombination hinzugef\xfcgt.","upgrades.side_flip.name":"Rechtsh\xe4ndig","upgrades.side_flip.tooltip":"+{{lvl}} Combo pro von rechts gebrochenem Stein, sonst -{{loss}} ","upgrades.side_flip.verbose_description":"Triff den Ziegelstein auf der rechten Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der linken Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.side_kick.name":"Linksh\xe4ndig","upgrades.side_kick.tooltip":"+{{lvl}} Combo pro von links gebrochenem Stein, sonst -{{loss}} ","upgrades.side_kick.verbose_description":"Triff den Ziegelstein auf der linken Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der rechten Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.skip_last.help_plural":"Die letzten {{lvl}} Steine werden explodieren.","upgrades.skip_last.name":"Einfaches Aufr\xe4umen","upgrades.skip_last.tooltip":"Der letzte Stein wird explodieren.","upgrades.skip_last.verbose_description":"Du musst alle Steine zerbrechen, um die n\xe4chste Ebene zu erreichen. Es kann jedoch schwierig sein, die letzten Steine zu bekommen.\\n\\nWenn du ein Level fr\xfch beendest, hast du zus\xe4tzliche M\xf6glichkeiten, um aufzur\xfcsten. Es ist auch sehr vorteilhaft, nie die Steine zu verpassen.\\n\\nWenn es dir also schwerf\xe4llt, die letzten Steine zu zerbrechen, kann es helfen, wenn du diesen Vorteil ein paar Mal bekommst.","upgrades.slow_down.name":"Langsamer Ball","upgrades.slow_down.tooltip":"Der Ball bewegt sich langsamer","upgrades.slow_down.verbose_description":"Der Ball f\xe4ngt relativ langsam an, aber mit jeder Spielstufe wird er ein bisschen schneller.\\n\\nEr wird auch schneller, wenn du viel Zeit in einem Level verbringst.\\n\\nDieser Vorteil macht ihn \xfcberschaubarer.\\n\\nDu kannst ihn jedes Mal beim Start erhalten, indem du den Kindermodus im Men\xfc aktivierst.","upgrades.smaller_puck.help_plural":"Noch kleineres Paddel und h\xf6here Basis-Kombination","upgrades.smaller_puck.name":"Kleineres Paddel","upgrades.smaller_puck.tooltip":"Gibt auch +5 Basis-Kombo","upgrades.smaller_puck.verbose_description":"Dadurch wird das Paddel kleiner, was theoretisch einige Ecksch\xfcsse einfacher macht, aber eigentlich nur den Schwierigkeitsgrad erh\xf6ht.\\n\\nDeshalb gibt es auch einen netten Bonus von +5 M\xfcnzen pro Ziegelstein f\xfcr alle Ziegelsteine, die du nach der Auswahl dieser Option zerst\xf6rst.","upgrades.soft_reset.name":"Weicher Reset","upgrades.soft_reset.tooltip":"Combo-R\xfcckstellungen halten {{percent}}%","upgrades.soft_reset.verbose_description":"Begrenzen Sie die Auswirkungen eines Combo-Resets.","upgrades.streak_shots.name":"Gl\xfccksstr\xe4hne","upgrades.streak_shots.tooltip":"Mehr M\xfcnzen, wenn du viele Steine zerbrichst, bevor du auf das Paddel springst.","upgrades.streak_shots.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich dein Combo um eins.\\n\\nSobald der Ball jedoch Ihr Paddel ber\xfchrt, wird die Kombination auf ihren Standardwert zur\xfcckgesetzt.\\n\\nSobald deine Kombo den Basiswert \xfcbersteigt, wird dein Paddel rot umrandet, um dich daran zu erinnern, dass es deine Kombo zerst\xf6rt, wenn du es mit dem Ball ber\xfchrst.","upgrades.sturdy_bricks.name":"Stabile Ziegel","upgrades.sturdy_bricks.tooltip":"+{{lvl}} Ziegel HP, +{{percent}}% M\xfcnzen, die beim Zerbrechen erzeugt werden","upgrades.sturdy_bricks.verbose_description":"Jede Stufe dieses Vorteils f\xfcgt allen Steinen einen HP hinzu. Du kannst die HP-Zahl mit der Perk \\"Hellseher\\" sehen. Du kannst den Schaden der Kugeln erh\xf6hen, indem du den \\"Piercing\\"-Perk bekommst. Jede Stufe des Vorteils erh\xf6ht den Spawn von M\xfcnzen um 50 %.","upgrades.superhot.name":"SUPER HEISS","upgrades.superhot.tooltip":"Die Zeit bewegt sich, wenn sich das Paddel bewegt.","upgrades.superhot.verbose_description":"SUPERHEISS SUPERHEISS SUPERHEISS SUPERHEISS","upgrades.telekinesis.help_plural":"St\xe4rkere Wirkung auf den Ball","upgrades.telekinesis.name":"Telekinese","upgrades.telekinesis.tooltip":"Das Paddel steuert die Flugbahn des Balls","upgrades.telekinesis.verbose_description":"Du kontrollierst den Ball, w\xe4hrend er nach oben fliegt.","upgrades.top_is_lava.name":"Der Himmel ist die Grenze","upgrades.top_is_lava.tooltip":"+{{lvl}} Combo pro Stein, wird zur\xfcckgesetzt, wenn die Spitze getroffen wird","upgrades.top_is_lava.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich deine Kombo um eins. Allerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball den oberen Rand des Bildschirms trifft.\\n\\nWenn deine Kombo \xfcber dem Minimum liegt, erscheint oben ein roter Balken, der dich daran erinnert, dass du es vermeiden solltest, ihn zu treffen.","upgrades.trampoline.name":"Trampolin","upgrades.trampoline.tooltip":"+{{lvl}} Combo pro Paddelabprall, -{{lvl}} Combo pro Abprall an einer beliebigen Grenze","upgrades.trampoline.verbose_description":"Eine der seltenen Combo-Upgrades, die keine R\xfccksetzbedingung hinzuf\xfcgen","upgrades.transparency.name":"Transparenz","upgrades.transparency.tooltip":"Je h\xf6her der Ball auf dem Bildschirm ist, desto transparenter wird er. Je transparenter sie ist, desto mehr M\xfcnzen produziert sie.","upgrades.transparency.verbose_description":"Je h\xf6her die Stufe, desto eher wird der Ball transparent und desto h\xf6her ist der Punktebonus.","upgrades.trickledown.name":"Trickle down economics","upgrades.trickledown.tooltip":"Die M\xfcnzen erscheinen am oberen Rand des Bildschirms.","upgrades.trickledown.verbose_description":"Es k\xf6nnte Ihnen helfen, ein paar M\xfcnzen zur Seite zu legen.","upgrades.unbounded.name":"Polsterung","upgrades.unbounded.tooltip":"F\xfcgt links und rechts des Levels Platz hinzu, aber dein Paddel kann nicht so weit gehen.","upgrades.unbounded.verbose_description":"Ein weiteres Upgrade k\xf6nnte Ihnen helfen, die Reichweite Ihres Paddels zu vergr\xf6\xdfern.","upgrades.viscosity.name":"Viskosit\xe4t","upgrades.viscosity.tooltip":"Langsamerer M\xfcnzfall","upgrades.viscosity.verbose_description":"M\xfcnzen beschleunigen normalerweise durch Schwerkraft und Explosionen auf ziemlich hohe Geschwindigkeiten.\\n\\nMit dieser F\xe4higkeit werden sie st\xe4ndig langsamer, als ob sie sich in einer Art z\xe4hfl\xfcssiger Fl\xfcssigkeit bef\xe4nden.\\n\\nDas macht es einfacher, sie zu fangen, und l\xe4sst sich gut mit Perks kombinieren, die die Bewegung der M\xfcnze beeinflussen.","upgrades.wind.help_plural":"St\xe4rkere Windkraft","upgrades.wind.name":"WIND","upgrades.wind.tooltip":"Paddelstellung erzeugt Wind","upgrades.wind.verbose_description":"Der Wind h\xe4ngt von der Paddelposition ab: links bl\xe4st links, rechts bl\xe4st rechts. Wirkt sich sowohl auf B\xe4lle als auch auf M\xfcnzen aus.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"Ball f\xe4llt in Richtung Paddel","upgrades.yoyo.verbose_description":"Es ist das Gegenteil von Telekinese, den Ball zu kontrollieren, w\xe4hrend er wieder nach unten f\xe4llt.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} Combo pro Ziegel, wird bei einer Explosion zur\xfcckgesetzt","upgrades.zen.verbose_description":"Schlie\xdflich handelt es sich um ein gewaltfreies Spiel."}'); +module.exports = JSON.parse('{"confirmRestart.no":"Abbrechen","confirmRestart.text":"Sie sind dabei, ein neues Spiel zu beginnen. Sind Sie sicher, dass Sie weitermachen wollen?","confirmRestart.title":"Ein neues Spiel beginnen?","confirmRestart.yes":"Spiel neu starten","editor.editing.bigger":"Levelgr\xf6\xdfe erh\xf6hen","editor.editing.color":"W\xe4hlen Sie eine Farbe aus der Farbliste (max. 5 pro Level)","editor.editing.copy":"Levelcode kopieren","editor.editing.copy_help":"F\xfcgen Sie es in den Kanal #levels in unserem Discord ein","editor.editing.credit":"Credits und Quelle","editor.editing.credit_prompt":"Geben Sie die Quell-URL oder Erkl\xe4rung Ihres Levels ein.","editor.editing.delete":"Ebene l\xf6schen","editor.editing.down":"Bewegen Sie alle Steine nach unten","editor.editing.help":"Klicken Sie dann auf eine Kachel, um sie einzuf\xe4rben.","editor.editing.left":"Bewege alle Steine nach links","editor.editing.play":"Spiele dieses Level","editor.editing.rename":"Ebenenname","editor.editing.rename_prompt":"Bitte geben Sie einen neuen Namen f\xfcr das Level ein","editor.editing.right":"Bewege alle Steine nach rechts","editor.editing.smaller":"Verringern der Levelgr\xf6\xdfe","editor.editing.title":"Bearbeitungsebene: {{name}}","editor.editing.up":"Bewegen Sie alle Steine nach oben","editor.help":"Erstellen Sie benutzerdefinierte Level und geben Sie sie frei, um sie in das Spiel aufzunehmen.","editor.import":"Importieren einer Ebene","editor.import_instruction":"F\xfcgen Sie einen Levelcode ein, um ihn in Ihre Levelliste zu importieren","editor.locked":"Erreichen Sie eine Gesamtpunktzahl von {{min}} , um freizuschalten","editor.new_level":"Neues Level","editor.title":"Level-Editor","gameOver.creative":"Dieser Lauf wird nicht aufgezeichnet.","gameOver.cumulative_total":"Ihre kumulative Gesamtpunktzahl ist von {{startTs}} auf {{endTs}}gestiegen.","gameOver.lost.summary":"Du hast den Ball fallen lassen, nachdem du {{score}} M\xfcnzen gefangen hast.","gameOver.lost.title":"Spiel vorbei","gameOver.stats.balls_lost":"Verlorene B\xe4lle","gameOver.stats.bricks_broken":"Ziegelsteine gebrochen","gameOver.stats.bricks_per_minute":"Ziegelsteinbruch pro Minute","gameOver.stats.catch_rate":"Fangquote","gameOver.stats.combo_avg":"Durchschnittliche Combo","gameOver.stats.combo_max":"Max-Kombo","gameOver.stats.duration_per_level":"Dauer pro Stufe","gameOver.stats.hit_rate":"Trefferquote","gameOver.stats.intro":"","gameOver.stats.level_reached":"Erreichte Stufe","gameOver.stats.total_score":"Gesamtpunktzahl","gameOver.stats.upgrades_applied":"Angewandte Upgrades","gameOver.stats_intro":"Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.","gameOver.unlocked_perk":"Upgrade freigeschaltet","gameOver.unlocked_perk_plural":"Du hast soeben {{count}} Verg\xfcnstigungen freigeschaltet","gameOver.win.summary":"Das Spiel ist vorbei. Du hast {{score}} M\xfcnzen versteckt.","gameOver.win.title":"Du hast dieses Spiel abgeschlossen","help.content":"## Ziel\\n\\nSammle in 7 Levels so viele M\xfcnzen wie m\xf6glich ein.\\nDie M\xfcnzen erscheinen, wenn du Ziegel zerbrichst.\\nFangen Sie sie mit Ihrem Paddel auf, um Ihre Punktzahl zu erh\xf6hen.\\nIhr Punktestand wird in der oberen rechten Ecke des Bildschirms angezeigt.\\nLassen Sie den Ball nicht fallen, sonst ist das Spiel vorbei.\\n\\nWenn du alle Ziegel zerst\xf6rt hast, kannst du dir ein Upgrade aussuchen.\\n\\n## Upgrades\\n\\nDie Upgrades, die du w\xe4hlst, gelten bis zum Ende des Laufs.\\nEinige k\xf6nnen mehrmals ausgew\xe4hlt werden, um die Wirkung zu verst\xe4rken.\\nEinige helfen beim Zielen oder machen das Spiel auf andere Weise einfacher.\\nEinige sind nur in Kombination n\xfctzlich.\\n\\nZu Beginn eines jeden Spiels erh\xe4ltst du immer ein Upgrade.\\nIhr Symbol dient als Baustein des ersten Levels.\\nDu kannst die Start-Upgrades in den Einstellungen ausw\xe4hlen.\\n\\nViele Upgrades wirken sich auf deine Kombo aus.\\n\\n## Combo\\n\\nDeine \\"Combo\\" ist die Anzahl der M\xfcnzen, die beim Zerbrechen eines Steins entstehen.\\nSie wird auf deinem Paddel angezeigt, zum Beispiel x4 bedeutet, dass jeder Stein 4 M\xfcnzen hervorbringt.\\nDie meisten Upgrades, die den Combo erh\xf6hen, f\xfcgen auch eine Bedingung hinzu, um ihn zur\xfcckzusetzen.\\nDie Kombo wird auch zur\xfcckgesetzt, wenn der Ball zum Schl\xe4ger zur\xfcckkehrt, ohne einen Stein zu treffen.\\nIn diesem Fall wird eine \\"Miss\\"-Meldung angezeigt.\\n\\nVersuchen Sie, jedes Mal auf einen Stein zu zielen.\\n\\n## Anvisieren\\n\\nNur die Position des Balls auf dem Schl\xe4ger entscheidet dar\xfcber, wie der Ball abprallt.\\nWenn der Ball das Paddel genau in der Mitte trifft, prallt er senkrecht nach oben ab.\\nWenn du ihn mehr auf einer Seite triffst, hat er einen gr\xf6\xdferen Winkel.\\nDie Paddelgeschwindigkeit und der Auftreffwinkel haben keinen Einfluss auf die Richtung des Balls nach dem Aufprall.\\n\\nViele Upgrades, die beim Zielen helfen, k\xf6nnen freigeschaltet werden.\\n\\n## Freischaltungen\\n\\nWenn du Breakout 71 zum ersten Mal spielst, sind die meisten Upgrades und Levels gesperrt.\\nUpgrades werden freigeschaltet, indem du einfach spielst und viele M\xfcnzen f\xe4ngst.\\nDie ersten Level werden durch das Erreichen einer hohen Punktzahl freigeschaltet.\\nSp\xe4tere Levels f\xfcgen eine Bedingung hinzu, welche Verg\xfcnstigungen Sie ausw\xe4hlen k\xf6nnen.\\n\\nEine hohe Punktzahl zu erreichen ist viel einfacher, wenn du nach jedem Level mehrere Upgrades erh\xe4ltst.\\n\\n## Re-Rolls und kostenlose Upgrades\\n\\nWenn du gut spielst, bekommst du ein zus\xe4tzliches Upgrade, das du ausw\xe4hlen kannst:\\n\\n- Schaffe das Level in weniger als {{levelTimeGood}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedGood}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateGood}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesGood}} Mal\\n\\nDu bekommst auch einen Re-Roll, mit dem du Upgrades \xfcberspringen kannst, wenn du noch besser abschneidest:\\n\\n- Schaffe ein Level in weniger als {{levelTimeBest}} Sekunden\\n- Treffen Sie weniger als {{wallBouncedBest}} Mal die Seiten oder die Spitze\\n- Fangen Sie {{catchRateBest}}% der M\xfcnzen\\n- Verfehle die Steine weniger als {{missesBest}} Mal\\n\\nMit einer Option in den Einstellungen k\xf6nnen Sie diese Statistiken anzeigen lassen","help.help":"Erfahren Sie mehr \xfcber das Spiel","help.levels":"Ebenen","help.title":"Hilfe","help.upgrades":"## Upgrades","history.columns.score":"Ergebnis","history.columns.started":"Datum","history.help":"Sehen Sie Ihre {{count}} besten Spiele.","history.locked":"Mindestens zehn Spiele spielen, um freizuschalten","history.title":"L\xe4uft Geschichte","lab.help":"Versuchen Sie jede beliebige Konstruktion","lab.instructions":"W\xe4hlen Sie unten die Upgrades aus und w\xe4hlen Sie dann ein Level, das Sie spielen m\xf6chten.","lab.menu_entry":"Kreativ-Modus","lab.reset":"Alle auf 0 zur\xfccksetzen","lab.select_level":"W\xe4hlen Sie einen Level zum Spielen","lab.unlocks_at":"Wird freigeschaltet bei Gesamtpunktzahl {{score}}","level_up.after_buttons":"Du hast gerade Level {{level}}/{{max}}beendet.","level_up.before_buttons":"Du hast {{score}} M\xfcnzen {{catchGain}} aus {{levelSpawnedCoins}} in {{time}} Sekunden {{timeGain}}gefangen.\\n\\nDu hast {{levelMisses}} Mal danebengeschossen {{missesGain}} und {{levelWallBounces}} Mal die W\xe4nde oder die Decke getroffen{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Versuche, alle M\xfcnzen zu fangen, verpasse nie die Steine, sto\xdfe nie an die W\xe4nde/Decke oder schaffe das Level unter 30 Sekunden, um zus\xe4tzliche Upgrades zu erhalten.","level_up.compliment_good":"Gut gemacht!","level_up.compliment_perfect":"Beeindruckend, machen Sie weiter so!","level_up.pick_upgrade_title":"W\xe4hlen Sie ein Upgrade","level_up.plus_one_upgrade":"(+1 Aufwertung)","level_up.plus_one_upgrade_and_reroll":"(+1 Aufwertung und +1 Neuwurf)","level_up.reroll":"Neu w\xfcrfeln ({{count}})","level_up.reroll_help":"Neue Wahlm\xf6glichkeiten bieten","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"","main_menu.basic_help":"","main_menu.colorful_coins":"","main_menu.colorful_coins_help":"","main_menu.comboIncreaseTexts":"","main_menu.comboIncreaseTexts_help":"","main_menu.contrast":"","main_menu.contrast_help":"","main_menu.credit_levels":"","main_menu.donate":"Sie haben seit {{hours}} Stunden gespielt","main_menu.donate_help":"Wie w\xe4re es mit einer Spende? Sie k\xf6nnen diese Erinnerung in den Einstellungen ausblenden.","main_menu.donation_reminder":"","main_menu.donation_reminder_help":"","main_menu.download_save_file":"","main_menu.download_save_file_help":"","main_menu.extra_bright":"","main_menu.extra_bright_help":"","main_menu.fullscreen":"","main_menu.fullscreen_help":"","main_menu.help_content":"","main_menu.help_help":"","main_menu.help_title":"","main_menu.help_upgrades":"","main_menu.high_score":"Hohe Punktzahl : {{score}}","main_menu.kid":"","main_menu.kid_help":"","main_menu.language":"","main_menu.language_help":"","main_menu.load_save_file":"","main_menu.load_save_file_help":"","main_menu.max_coins":"","main_menu.max_coins_help":"","main_menu.max_particles":"","main_menu.max_particles_help":"","main_menu.mobile":"","main_menu.mobile_help":"","main_menu.normal":"Neues Spiel","main_menu.normal_help":"Spiele 7 Levels mit einem zuf\xe4lligen Startvorteil","main_menu.pointer_lock":"","main_menu.pointer_lock_help":"","main_menu.record":"","main_menu.record_download":"","main_menu.record_help":"","main_menu.red_miss":"","main_menu.red_miss_help":"","main_menu.reset":"","main_menu.reset_cancel":"","main_menu.reset_confirm":"","main_menu.reset_help":"","main_menu.reset_instruction":"","main_menu.save_file_error":"","main_menu.save_file_loaded":"","main_menu.save_file_loaded_help":"","main_menu.save_file_loaded_ok":"","main_menu.settings_help":"Passen Sie das Spiel an Ihre Bed\xfcrfnisse und Ihren Geschmack an","main_menu.settings_title":"Einstellungen","main_menu.show_fps":"","main_menu.show_fps_help":"","main_menu.show_stats":"","main_menu.show_stats_help":"","main_menu.sounds":"","main_menu.sounds_help":"","main_menu.starting_perks":"","main_menu.starting_perks_checked":"","main_menu.starting_perks_full_random":"","main_menu.starting_perks_help":"","main_menu.starting_perks_unchecked":"","main_menu.title":"Breakout 71","main_menu.unlocks":"Freigegebene Inhalte","main_menu.unlocks_help":"Freigegebene Verg\xfcnstigungen und Stufen ausprobieren","play.close_modale_window_tooltip":"Schlie\xdfen Sie","play.current_lvl":"Stufe {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Hauptmen\xfc \xf6ffnen","play.missed_ball":"Miss","play.mobile_press_to_play":"Zum Abspielen hier dr\xfccken und halten","play.score_tooltip":"Sehen Sie Ihren Punktestand, Upgrades und mehr","play.stats.coins_catch_rate":"Fangrate der M\xfcnzen","play.stats.levelMisses":"Verfehlte Sch\xfcsse, bei denen man nichts trifft","play.stats.levelTime":"Level Zeit","play.stats.levelWallBounces":"Mauervorspr\xfcnge","score_panel.close_to_unlock":"N\xe4chste Stufe freischalten:","score_panel.get_upgrades_to_unlock":"Holen Sie {{missingUpgrades}} und erzielen Sie {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.rerolls_count":"Sie haben {{rerolls}} Wiederholungsw\xfcrfe angesammelt","score_panel.score_to_unlock":"Erziele {{points}} mehr Punkte, um Level \\"{{level}}\\" freizuschalten. \\"","score_panel.title":"{{score}} Punkte auf Stufe {{level}}/{{max}} ","score_panel.upcoming_levels":"Kommende Stufen :","score_panel.upgrades_picked":"Die in diesem Spiel gew\xe4hlten Upgrades laufen:","settings.basic":"Grundlegende Grafiken","settings.basic_help":"Bessere Leistung.","settings.colorful_coins":"Bunte M\xfcnzen","settings.colorful_coins_help":"M\xfcnzen spawnen immer in der Farbe des Steins","settings.comboIncreaseTexts":"+X in Gold anzeigen","settings.comboIncreaseTexts_help":"Wenn die Combo zunimmt","settings.contrast":"Hoher Kontrast","settings.contrast_help":"Buntes und dunkles Rendering","settings.donation_reminder":"Erinnern Sie mich an eine Spende","settings.donation_reminder_help":"Siehe Spielzeit und Spendenlink im Hauptmen\xfc","settings.download_save_file":"Spielstand und Statistiken herunterladen","settings.download_save_file_help":"Abrufen einer Speicherdatei","settings.extra_bright":"Extra hell","settings.extra_bright_help":"Erh\xf6ht die Gr\xf6\xdfe des Halos um M\xfcnzen und Ziegel.","settings.fullscreen":"Vollbild","settings.fullscreen_help":"Das Spiel versucht, vor dem Start in den Vollbildmodus zu wechseln","settings.kid":"Kinder-Modus","settings.kid_help":"Beginnen Sie k\xfcnftige Spiele mit einem \\"langsameren Ball\\".","settings.language":"Sprache","settings.language_help":"W\xe4hlen Sie die Sprache des Spiels","settings.load_save_file":"Speicherdatei laden","settings.load_save_file_help":"W\xe4hlen Sie eine Speicherdatei auf Ihrem Ger\xe4t","settings.max_coins":" {{max}} M\xfcnzen auf dem Bildschirm maximal","settings.max_coins_help":"Nur kosmetisch, keine Auswirkung auf das Ergebnis","settings.mobile":"Mobiler Modus","settings.mobile_help":"L\xe4sst Platz unter dem Paddel.","settings.pointer_lock":"Mauszeigersperre","settings.pointer_lock_help":"Sperrt und versteckt den Mauszeiger.","settings.precise_physics":"","settings.precise_physics_help":"","settings.record":"Spielvideos aufnehmen","settings.record_download":"Video herunterladen ({{size}} MB)","settings.record_help":"Holen Sie sich ein Video von jedem Level.","settings.red_miss":"Miss Warnung","settings.red_miss_help":"Zeigen Sie rote Partikel um B\xe4lle, die ohne Treffer zu Boden gehen.","settings.reset":"Spiel zur\xfccksetzen","settings.reset_cancel":"Nein","settings.reset_confirm":"Ja","settings.reset_help":"L\xf6schen von Highscore, Spielzeit und Statistiken","settings.reset_instruction":"Sie verlieren alle Fortschritte, die Sie im Spiel gemacht haben, sind Sie sicher?","settings.save_file_error":"Fehler beim Laden einer Speicherdatei","settings.save_file_loaded":"Geladene Datei speichern","settings.save_file_loaded_help":"Die App wird nun neu geladen, um die Speicherung zu \xfcbernehmen.","settings.save_file_loaded_ok":"Ok","settings.show_fps":"FPS-Z\xe4hler","settings.show_fps_help":"\xdcberwachen Sie die Leistung der Anwendung","settings.show_stats":"Echtzeit-Statistiken anzeigen","settings.show_stats_help":"M\xfcnzen, Zeit, Spr\xfcnge, Fehlsch\xfcsse","settings.sounds":"Spiel-Sounds","settings.sounds_help":"Kann einige Telefone verlangsamen.","starting_perks.checked":"Wenn Sie ein neues Spiel beginnen, wird Ihnen eine dieser Verg\xfcnstigungen angeboten. Klicken Sie auf eine Verg\xfcnstigung, um sie auszuschlie\xdfen.","starting_perks.help":"W\xe4hlen Sie m\xf6gliche Start-Upgrades","starting_perks.random":"Alle Vorteile wurden gestrichen, die Auswahl erfolgt nach dem Zufallsprinzip.","starting_perks.title":"Startvorteile","starting_perks.unchecked":"Die folgenden Verg\xfcnstigungen werden nicht als Startverg\xfcnstigungen angeboten, aber Sie k\xf6nnen sie durch Anklicken zum Pool hinzuf\xfcgen.","unlocks.greyed_out_help":"Die ausgegrauten Upgrades k\xf6nnen freigeschaltet werden, indem Sie Ihre Gesamtpunktzahl erh\xf6hen. Die Gesamtpunktzahl erh\xf6ht sich jedes Mal, wenn Sie im Spiel punkten.","unlocks.intro":"Deine Gesamtpunktzahl ist {{ts}}. Nachfolgend finden Sie alle Upgrades und Levels, die das Spiel zu bieten hat. Klicken Sie auf ein Upgrade oder eine Stufe, um ein Testspiel damit zu starten.","unlocks.just_unlocked":"Level freigeschaltet","unlocks.just_unlocked_plural":"Du hast soeben {{count}} Stufen freigeschaltet","unlocks.level":"

Du hast {{unlocked}} Stufen von {{out_of}}freigeschaltet

\\n

Hier sind alle Spielstufen, klicke eine an, um sie auszuprobieren.

","unlocks.level_description":"Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.","unlocks.minScore":"Erreiche ${{minScore}} in einem Lauf, um freizuschalten.","unlocks.minScoreWithPerks":"Erreiche ${{minScore}} in einem Durchgang mit {{required}} , aber ohne {{forbidden}} zu entsperren.","unlocks.minTotalScore":"Kumulieren Sie insgesamt ${{score}}","unlocks.reached":"Ihr bestes Ergebnis war {{reached}}.","unlocks.title_upgrades":"Du hast {{unlocked}} Upgrades von {{out_of}}freigeschaltet.","upgrades.addiction.name":"Sucht","upgrades.addiction.tooltip":"+{{lvl}} Combo / Stein, Combo wird {{delay}}s nach Zerbrechen eines Steins zur\xfcckgesetzt.","upgrades.addiction.verbose_description":"Der Countdown beginnt erst nach dem Zerbrechen des ersten Steins eines jeden Levels. Er stoppt, sobald alle Ziegel zerst\xf6rt sind.","upgrades.asceticism.name":"Askese","upgrades.asceticism.tooltip":"+{{combo}} Combo / Ziegel, - {{combo}} bei M\xfcnzfang","upgrades.asceticism.verbose_description":"Sie m\xfcssen die M\xfcnzen irgendwo aufbewahren, w\xe4hrend Ihre Combo aufsteigt.","upgrades.ball_attract_ball.help_plural":"St\xe4rkere Anziehungskraft","upgrades.ball_attract_ball.name":"Schwerkraft","upgrades.ball_attract_ball.tooltip":"B\xe4lle ziehen B\xe4lle an","upgrades.ball_attract_ball.verbose_description":"B\xe4lle, die mehr als \\"3/4 der Spielfeldbreite\\" entfernt sind, beginnen sich gegenseitig anzuziehen.\\n\\nDie Anziehungskraft ist st\xe4rker, wenn sie am weitesten voneinander entfernt sind.\\n\\nUm die Anziehungskraft zu symbolisieren, fliegen Regenbogenpartikel. Dieser Vorteil wird nur angeboten, wenn du bereits mehr als einen Ball hast.","upgrades.ball_attracts_coins.name":"B\xe4lle ziehen M\xfcnzen an","upgrades.ball_attracts_coins.tooltip":"Die M\xfcnzen folgen der n\xe4chstgelegenen Kugel und fallen langsamer herunter.","upgrades.ball_attracts_coins.verbose_description":"Dies k\xf6nnte verwendet werden, um die Kugeln mit M\xfcnzen \\"anzumalen\\", wenn man es mit \\"Flecken\\" und \\"Geisterm\xfcnzen\\" kombiniert. Es funktioniert auch als Ersatz f\xfcr einen M\xfcnzmagneten.","upgrades.ball_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.ball_repulse_ball.name":"Pers\xf6nlicher Raum","upgrades.ball_repulse_ball.tooltip":"B\xe4lle sto\xdfen B\xe4lle ab","upgrades.ball_repulse_ball.verbose_description":"Kugeln, die weniger als ein Viertel der Bildschirmbreite entfernt sind, sto\xdfen sich gegenseitig ab. Die Absto\xdfungskraft ist st\xe4rker, wenn sie sich nahe beieinander befinden. Um diese Kraft zu symbolisieren, werden Partikel herausgeschleudert. Dieser Vorteil wird nur angeboten, wenn Sie bereits mehr als einen Ball haben.","upgrades.base_combo.name":"Starke Grundlagen","upgrades.base_combo.tooltip":"Combo beginnt bei {{coins}} statt bei 1.","upgrades.base_combo.verbose_description":"Deine Combo beginnt normalerweise bei 1 am Anfang des Levels und wird auf 1 zur\xfcckgesetzt, wenn du herumspringst, ohne etwas zu treffen. Mit diesem Vorteil beginnt die Kombo 3 Punkte h\xf6her, sodass du immer mindestens 4 M\xfcnzen pro Stein erh\xe4ltst. Immer, wenn deine Kombo zur\xfcckgesetzt wird, steht sie wieder bei 4 und nicht bei 1. Dein Ball wird ein wenig glitzern, um anzuzeigen, dass sein Combo h\xf6her als 1 ist.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Gr\xf6\xdfere Explosionen","upgrades.bigger_explosions.verbose_description":"Die Standardexplosion r\xe4umt ein 3x3-Quadrat, mit dieser wird es zu einem 5x5-Quadrat, und der Schlag auf die M\xfcnzen ist auch wesentlich st\xe4rker. Der Bildschirm blinkt nach jeder Explosion (au\xdfer im Basismodus)","upgrades.bigger_puck.name":"Gr\xf6\xdferes Paddel","upgrades.bigger_puck.tooltip":"Einfach mehr M\xfcnzen fangen.","upgrades.bigger_puck.verbose_description":"Ein gr\xf6\xdferes Paddel macht es einfacher, den Ball nie zu verfehlen und mehr M\xfcnzen zu fangen. Au\xdferdem kann man die Abpraller genau ausrichten (der Winkel des Balls h\xe4ngt nur davon ab, wo er das Paddel trifft).","upgrades.bricks_attract_ball.name":"Ziegelsteine ziehen B\xe4lle an","upgrades.bricks_attract_ball.tooltip":"Der Ball fliegt zu den ersten {{count}} Steinen, die er trifft.","upgrades.bricks_attract_ball.verbose_description":"Die Wirkung ist bei h\xf6heren Stufen st\xe4rker. Die Anzahl der Steine, die getroffen werden k\xf6nnen, bevor der Effekt aufh\xf6rt, ist ebenfalls h\xf6her. Der Effekt setzt wieder ein, wenn der Ball den Puck trifft.","upgrades.bricks_attract_coins.name":"Ziegelsteine ziehen M\xfcnzen an","upgrades.bricks_attract_coins.tooltip":"Hilft ihnen, dort oben zu bleiben","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Hellsichtig","upgrades.clairvoyant.tooltip":"Sehen Sie die n\xe4chsten Levels, die HP der Steine und die Ballrichtung","upgrades.clairvoyant.verbose_description":"Hilft dir, die richtigen Upgrades auszuw\xe4hlen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zus\xe4tzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)","upgrades.coin_magnet.help_plural":"St\xe4rkere Wirkung auf die M\xfcnzen","upgrades.coin_magnet.name":"Magnet f\xfcr M\xfcnzen","upgrades.coin_magnet.tooltip":"Paddel zieht M\xfcnzen an","upgrades.coin_magnet.verbose_description":"Lenkt die M\xfcnzen auf das Paddel. Der Effekt ist st\xe4rker, wenn die M\xfcnze bereits in der N\xe4he ist.","upgrades.compound_interest.name":"Zinseszins","upgrades.compound_interest.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, R\xfccksetzung bei verlorener M\xfcnze","upgrades.compound_interest.verbose_description":"Deine Combo w\xe4chst jedes Mal um eins, wenn du einen Stein zerbrichst, und bringt mit jedem Stein, den du zerbrichst, mehr und mehr M\xfcnzen hervor.\\nAchten Sie jedoch darauf, jede dieser M\xfcnzen mit Ihrem Paddel aufzufangen, da jede verlorene M\xfcnze Ihre Combo zur\xfccksetzt.\\nSobald deine Kombo \xfcber dem Minimum liegt, wird der Boden des Spielfelds mit einer roten Linie markiert, um dich daran zu erinnern, dass die M\xfcnzen nicht dorthin geh\xf6ren.","upgrades.concave_puck.name":"Konkaves Paddel","upgrades.concave_puck.tooltip":"Verbessert die vertikale Zielgenauigkeit","upgrades.concave_puck.verbose_description":"Die B\xe4lle gehen zu Beginn des Levels gerade nach oben und prallen in einem geringeren Winkel ab.","upgrades.corner_shot.name":"Eckball","upgrades.corner_shot.tooltip":"L\xe4sst Ihr Paddel mit den R\xe4ndern des Bildschirms \xfcberlappen","upgrades.corner_shot.verbose_description":"Hilft beim Zielen in den Kurven. Weitere Stufen lassen Sie weiter hinausgehen.","upgrades.etherealcoins.name":"M\xfcnzen, im Weltraum","upgrades.etherealcoins.tooltip":"M\xfcnzen werden nicht mehr von der Schwerkraft beeinflusst","upgrades.etherealcoins.verbose_description":"Die M\xfcnzen behalten ihre Geschwindigkeit auch nach mehreren Aufprallvorg\xe4ngen bei und werden nicht mehr durch die Schwerkraft beeinflusst.","upgrades.extra_levels.name":"5 min mehr","upgrades.extra_levels.tooltip":"Spielen Sie {{count}} Stufen statt 7","upgrades.extra_levels.verbose_description":"Das Standardspiel kann maximal 7 Stufen dauern, danach ist das Spiel vorbei.\\n\\nMit jeder Stufe dieses Vorteils k\xf6nnen Sie eine Stufe h\xf6her gehen. Die letzten Level sind oft diejenigen, in denen man die meisten Punkte macht, so dass der Unterschied dramatisch sein kann.","upgrades.extra_life.help_plural":"Dein (letzter) Ball wird auf dem Boden aufspringen, anstatt verloren zu gehen ({{lvl}} mal).","upgrades.extra_life.name":"Extraleben","upgrades.extra_life.tooltip":"Der Ball prallt einmal auf der unteren Linie auf, bevor er verloren ist.","upgrades.extra_life.verbose_description":"Normalerweise hat man nur einen Ball, und das Spiel ist vorbei, sobald man ihn fallen l\xe4sst.\\n\\nDieser Vorteil f\xfcgt eine wei\xdfe Leiste am unteren Rand des Bildschirms hinzu, die einen Ball einmal speichert und dabei zerbricht.\\n\\nJedes Mal, wenn ein Ball am unteren Rand des Bildschirms aufprallt, verlierst du eine Stufe dieses Vorteils.","upgrades.forgiving.name":"Verzeihen","upgrades.forgiving.tooltip":"Durch fehlende Pausen wird die Kombo schrittweise reduziert, anstatt auf einmal.","upgrades.forgiving.verbose_description":"Der erste Fehlschuss pro Level ist kostenlos, dann 10% der Combo, dann 20% ...","upgrades.fountain_toss.name":"Springbrunnen-Wurf","upgrades.fountain_toss.tooltip":"Gewinnen Sie etwas Combo, wenn Sie einige M\xfcnzen verpassen.","upgrades.fountain_toss.verbose_description":"Wenn du eine M\xfcnze verpasst und deine Combo unter {{max}}war, hat deine Combo eine Wahrscheinlichkeit von {{lvl}}/Combo um eins zu erh\xf6hen.","upgrades.ghost_coins.name":"Geisterm\xfcnzen","upgrades.ghost_coins.tooltip":"M\xfcnzen gehen langsam durch Ziegelsteine","upgrades.ghost_coins.verbose_description":"Das ist kein Bug, sondern ein Feature! Die M\xfcnzen fliegen nur langsam durch die Ziegel. H\xf6here Stufen lassen sie schneller fliegen.","upgrades.helium.name":"Helium","upgrades.helium.tooltip":"Umgekehrte Schwerkraft links und rechts des Paddels","upgrades.helium.verbose_description":"Dies wirkt sich auf die M\xfcnzen aus und l\xe4sst sie nach oben treiben, bis Sie bereit sind, sie aufzuheben.","upgrades.hot_start.name":"Hei\xdfer Start","upgrades.hot_start.tooltip":"Start bei Kombo {{start}}, -{{loss}} Kombo pro Sekunde","upgrades.hot_start.verbose_description":"Zu Beginn eines jeden Levels beginnt deine Kombo mit +30 Punkten, aber dann wird sie jede Sekunde um einen Punkt verringert. Der Effekt ist mit anderen Perks stapelbar.","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Immer wenn ein Ziegelstein seine Farbe \xe4ndert, teleportierst du diese M\xfcnze zur n\xe4chsten Kugel und l\xe4dst ihre F\xe4higkeit, einen Ziegelstein zu f\xe4rben, wieder auf.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosionen","upgrades.implosions.tooltip":"Explosionen saugen M\xfcnzen an, anstatt sie wegzublasen","upgrades.implosions.verbose_description":"Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \\"gr\xf6\xdfere Explosion\\".","upgrades.instant_upgrade.name":"Sofortiges Upgrade","upgrades.instant_upgrade.tooltip":"+2 Aufwertung jetzt, -1 Wahl bis Spielende.","upgrades.instant_upgrade.verbose_description":"W\xe4hlen Sie sofort zwei Upgrades aus, so dass Sie ein kostenloses Upgrade erhalten und eines, mit dem Sie das Upgrade, mit dem Sie diese Verg\xfcnstigung erhalten haben, zur\xfcckzahlen. Bei jedem weiteren Men\xfc zur Auswahl von Upgrades gibt es weniger Optionen zur Auswahl.","upgrades.left_is_lava.name":"Linke Seite meiden","upgrades.left_is_lava.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.","upgrades.left_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Combo zur\xfcckgesetzt, sobald dein Ball die linke Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die linke Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.limitless.name":"Grenzenlos","upgrades.limitless.tooltip":"Erh\xf6he die maximale Stufe aller Aufwertungen um {{lvl}} ","upgrades.limitless.verbose_description":"Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erh\xf6ht, so dass man es erneut w\xe4hlen kann.","upgrades.metamorphosis.name":"Metamorphose","upgrades.metamorphosis.tooltip":"Jede M\xfcnze kann {{lvl}} Steine mit ihrer Farbe f\xe4rben","upgrades.metamorphosis.verbose_description":"Mit diesem Vorteil haben die M\xfcnzen die Farbe des Ziegels, aus dem sie stammen, und f\xe4rben den ersten Ziegel, den sie ber\xfchren, in derselben Farbe. Die M\xfcnzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \\"anmalen\\" willst. Auf Stufe 1 kann jede M\xfcnze 1 Ziegelstein einf\xe4rben, bevor sie \\"verbraucht\\" wird und hohl erscheint.","upgrades.minefield.name":"Minenfeld","upgrades.minefield.tooltip":"+{{lvl}} Kombo pro Bombenstein auf dem Bildschirm","upgrades.minefield.verbose_description":"F\xfcgt +lvl zur Combo hinzu, wenn ein Ziegelstein platziert wird, -lvl, wenn er zerst\xf6rt wird, und erh\xf6ht die Basiskombo um die Anzahl der Ziegelsteine mal lvl","upgrades.multiball.name":"Multi-Ball","upgrades.multiball.tooltip":"Beginne jedes Level mit {{count}} B\xe4llen.","upgrades.multiball.verbose_description":"Sobald du den Ball in Breakout 71 fallen l\xe4sst, hast du verloren.\\n\\nMit diesem Vorteil erhalten Sie zwei B\xe4lle und k\xf6nnen es sich daher leisten, einen zu verlieren.\\n\\nDie verlorenen B\xe4lle kommen im n\xe4chsten Level zur\xfcck.\\n\\nWenn du mehr als einen Ball hast, stehen dir weitere Verg\xfcnstigungen zur Verf\xfcgung, und du kannst das Level nat\xfcrlich schneller abschlie\xdfen.","upgrades.nbricks.name":"Strenger Stichprobenumfang","upgrades.nbricks.tooltip":"Triff genau {{lvl}} Steine pro Paddle Bounce f\xfcr +{{lvl}} Combo, sonst wird er zur\xfcckgesetzt","upgrades.nbricks.verbose_description":"Ihr m\xfcsst die Steine nicht unbedingt zerst\xf6ren, aber ihr m\xfcsst sie treffen. Durch Explosionen zerst\xf6rte Ziegelsteine z\xe4hlen nicht.","upgrades.one_more_choice.name":"Extra Auswahl","upgrades.one_more_choice.tooltip":"Weitere Stufenaufstiege bieten {{lvl}} weitere Option(en) in der Liste","upgrades.one_more_choice.verbose_description":"Jedes Upgrade-Men\xfc wird eine weitere Option enthalten. Erh\xf6ht nicht die Anzahl der Upgrades, die Sie ausw\xe4hlen k\xf6nnen.","upgrades.passive_income.name":"Passives Einkommen","upgrades.passive_income.tooltip":"+{{lvl}} Combo / Brick, es sei denn, das Paddel hat sich in den letzten {{time}}s bewegt, dann wird es stattdessen zur\xfcckgesetzt","upgrades.passive_income.verbose_description":"Einige Verg\xfcnstigungen k\xf6nnen den B\xe4llen helfen, das zu tun, was du willst, ohne dass du etwas tun musst.","upgrades.picky_eater.name":"W\xe4hlerischer Esser","upgrades.picky_eater.tooltip":"+{{lvl}} Combo pro zerbrochenem Stein, wird bei Farbwechsel des Balls zur\xfcckgesetzt","upgrades.picky_eater.verbose_description":"Jedes Mal, wenn du einen Stein der gleichen Farbe wie deine Kugel zerst\xf6rst, erh\xf6ht sich deine Kombination um eins.\\nWenn es eine andere Farbe ist, nimmt der Ball diese neue Farbe an, aber die Kombination wird zur\xfcckgesetzt, es sei denn, es sind keine Steine in der Farbe des Balls \xfcbrig.\\nSobald du eine h\xf6here Kombination als das Minimum erreicht hast, werden die Steine der falschen Farbe rot umrandet.\\nWenn du mehr als eine Kugel hast, wechseln sie alle die Farbe, sobald eine von ihnen einen Stein trifft.","upgrades.pierce.name":"Piercing","upgrades.pierce.tooltip":"Der Ball durchdringt {{count}} Steine nach einem Paddle Bounce","upgrades.pierce.verbose_description":"Der Ball prallt normalerweise ab, sobald er etwas ber\xfchrt. Mit diesem Vorteil setzt er seine Flugbahn f\xfcr bis zu 3 Ziegelsteine gebrochen fort.\\n\\nDanach prallt er am 4. Ziegelstein ab, und du musst das Paddel ber\xfchren, um den Z\xe4hler zur\xfcckzusetzen.","upgrades.pierce_color.name":"Farbe durchstechen","upgrades.pierce_color.tooltip":"+{{lvl}} Schaden an Steinen der Farbe der Kugel","upgrades.pierce_color.verbose_description":"Wenn ein Ball auf einen gleichfarbigen Stein trifft, geht er ungehindert durch.\\n\\nSobald er einen andersfarbigen Stein erreicht, zerbricht er ihn, nimmt seine Farbe an und springt auf.\\n\\nWenn du robuste Steine hast, kann es sein, dass der Ball trotzdem an einem gleichfarbigen Stein abprallt.","upgrades.puck_repulse_ball.help_plural":"St\xe4rkere Absto\xdfungskraft","upgrades.puck_repulse_ball.name":"Weiche Landung","upgrades.puck_repulse_ball.tooltip":"Paddel st\xf6\xdft B\xe4lle ab","upgrades.puck_repulse_ball.verbose_description":"Wenn ein Ball in die N\xe4he des Schl\xe4gers kommt, wird er langsamer und springt m\xf6glicherweise sogar, ohne den Schl\xe4ger zu ber\xfchren.","upgrades.rainbow.name":"Regenbogen","upgrades.rainbow.tooltip":"M\xfcnzen spawnen in Regenbogenfarben.","upgrades.rainbow.verbose_description":"Mit jedem Level steigt der Anteil der farbigen M\xfcnzen. Die Farbe h\xe4ngt von der Levelzeit ab.","upgrades.reach.name":"Von oben nach unten","upgrades.reach.tooltip":" Das Ber\xfchren der N Steine der untersten Reihe setzt die Kombo zur\xfcck. Andernfalls: +N Combo","upgrades.reach.verbose_description":"Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zur\xfcckgesetzt, wenn diese unterste Reihe zerst\xf6rt wird, w\xe4hrend alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erh\xf6ht.\\n\\nDie unterste Reihe wird in rot hervorgehoben.","upgrades.respawn.name":"Neu spawnen","upgrades.respawn.tooltip":"{{percent}}% der Steine spawnen nach {{delay}}s erneut.","upgrades.respawn.verbose_description":"Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.","upgrades.right_is_lava.name":"Vermeiden Sie die rechte Seite","upgrades.right_is_lava.tooltip":"+{{lvl}} Kombo pro Stein. Combo wird zur\xfcckgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.","upgrades.right_is_lava.verbose_description":"Jedes Mal, wenn du einen Ziegelstein zerbrichst, erh\xf6ht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine M\xfcnze mehr bekommst.\\n\\nAllerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball die rechte Seite trifft.\\n\\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\\n","upgrades.sacrifice.help_l1":"Der Verlust eines Lebens l\xf6scht alle Steine","upgrades.sacrifice.help_over":"Der Verlust eines Lebens {{lvl}}x die Combo l\xf6scht dann alle Steine","upgrades.sacrifice.name":"Opfern Sie","upgrades.sacrifice.verbose_description":"Damit k\xf6nnte die Kombination ziemlich hoch werden.","upgrades.sapper.help_plural":"Die ersten {{lvl}} Steine, die zerbrochen werden, werden zu Bomben.","upgrades.sapper.name":"Sapper","upgrades.sapper.tooltip":"Der erste zerbrochene Ziegelstein wird zu einer Bombe.","upgrades.sapper.verbose_description":"Anstatt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Paddel abprallen l\xe4sst, wird der Effekt wieder aktiviert. Wenn Sie diese F\xe4higkeit aufwerten, k\xf6nnen Sie mehr Bomben platzieren.","upgrades.shocks.name":"Schocks","upgrades.shocks.tooltip":"Kollisionen mit explosiven Kugeln","upgrades.shocks.verbose_description":"Wenn zwei Kugeln zusammensto\xdfen, tauschen sie ihre Geschwindigkeit aus, l\xf6sen eine Explosion aus und gewinnen an Geschwindigkeit, um sie zu trennen.","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Behalte {{percent}}% deines Combos zwischen den Levels","upgrades.shunt.verbose_description":"Wenn Sie auch Hei\xdfstart haben, wird der Hei\xdfstart einfach zur aktuellen Kombination hinzugef\xfcgt.","upgrades.side_flip.name":"Rechtsh\xe4ndig","upgrades.side_flip.tooltip":"+{{lvl}} Combo pro von rechts gebrochenem Stein, sonst -{{loss}} ","upgrades.side_flip.verbose_description":"Triff den Ziegelstein auf der rechten Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der linken Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.side_kick.name":"Linksh\xe4ndig","upgrades.side_kick.tooltip":"+{{lvl}} Combo pro von links gebrochenem Stein, sonst -{{loss}} ","upgrades.side_kick.verbose_description":"Triff den Ziegelstein auf der linken Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der rechten Seite zu treffen, da dies 2 Combo entfernen w\xfcrde. Schl\xe4ge von oben und unten haben keinen Effekt.","upgrades.skip_last.help_plural":"Die letzten {{lvl}} Steine werden explodieren.","upgrades.skip_last.name":"Einfaches Aufr\xe4umen","upgrades.skip_last.tooltip":"Der letzte Stein wird explodieren.","upgrades.skip_last.verbose_description":"Du musst alle Steine zerbrechen, um die n\xe4chste Ebene zu erreichen. Es kann jedoch schwierig sein, die letzten Steine zu bekommen.\\n\\nWenn du ein Level fr\xfch beendest, hast du zus\xe4tzliche M\xf6glichkeiten, um aufzur\xfcsten. Es ist auch sehr vorteilhaft, nie die Steine zu verpassen.\\n\\nWenn es dir also schwerf\xe4llt, die letzten Steine zu zerbrechen, kann es helfen, wenn du diesen Vorteil ein paar Mal bekommst.","upgrades.slow_down.name":"Langsamer Ball","upgrades.slow_down.tooltip":"Der Ball bewegt sich langsamer","upgrades.slow_down.verbose_description":"Der Ball f\xe4ngt relativ langsam an, aber mit jeder Spielstufe wird er ein bisschen schneller.\\n\\nEr wird auch schneller, wenn du viel Zeit in einem Level verbringst.\\n\\nDieser Vorteil macht ihn \xfcberschaubarer.\\n\\nDu kannst ihn jedes Mal beim Start erhalten, indem du den Kindermodus im Men\xfc aktivierst.","upgrades.smaller_puck.help_plural":"Noch kleineres Paddel und h\xf6here Basis-Kombination","upgrades.smaller_puck.name":"Kleineres Paddel","upgrades.smaller_puck.tooltip":"Gibt auch +5 Basis-Kombo","upgrades.smaller_puck.verbose_description":"Dadurch wird das Paddel kleiner, was theoretisch einige Ecksch\xfcsse einfacher macht, aber eigentlich nur den Schwierigkeitsgrad erh\xf6ht.\\n\\nDeshalb gibt es auch einen netten Bonus von +5 M\xfcnzen pro Ziegelstein f\xfcr alle Ziegelsteine, die du nach der Auswahl dieser Option zerst\xf6rst.","upgrades.soft_reset.name":"Weicher Reset","upgrades.soft_reset.tooltip":"Combo-R\xfcckstellungen halten {{percent}}%","upgrades.soft_reset.verbose_description":"Begrenzen Sie die Auswirkungen eines Combo-Resets.","upgrades.streak_shots.name":"Gl\xfccksstr\xe4hne","upgrades.streak_shots.tooltip":"Mehr M\xfcnzen, wenn du viele Steine zerbrichst, bevor du auf das Paddel springst.","upgrades.streak_shots.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich dein Combo um eins.\\n\\nSobald der Ball jedoch Ihr Paddel ber\xfchrt, wird die Kombination auf ihren Standardwert zur\xfcckgesetzt.\\n\\nSobald deine Kombo den Basiswert \xfcbersteigt, wird dein Paddel rot umrandet, um dich daran zu erinnern, dass es deine Kombo zerst\xf6rt, wenn du es mit dem Ball ber\xfchrst.","upgrades.sturdy_bricks.name":"Stabile Ziegel","upgrades.sturdy_bricks.tooltip":"+{{lvl}} Ziegel HP, +{{percent}}% M\xfcnzen, die beim Zerbrechen erzeugt werden","upgrades.sturdy_bricks.verbose_description":"Jede Stufe dieses Vorteils f\xfcgt allen Steinen einen HP hinzu. Du kannst die HP-Zahl mit der Perk \\"Hellseher\\" sehen. Du kannst den Schaden der Kugeln erh\xf6hen, indem du den \\"Piercing\\"-Perk bekommst. Jede Stufe des Vorteils erh\xf6ht den Spawn von M\xfcnzen um 50 %.","upgrades.superhot.name":"SUPER HEISS","upgrades.superhot.tooltip":"Die Zeit bewegt sich, wenn sich das Paddel bewegt.","upgrades.superhot.verbose_description":"SUPERHEISS SUPERHEISS SUPERHEISS SUPERHEISS","upgrades.telekinesis.help_plural":"St\xe4rkere Wirkung auf den Ball","upgrades.telekinesis.name":"Telekinese","upgrades.telekinesis.tooltip":"Das Paddel steuert die Flugbahn des Balls","upgrades.telekinesis.verbose_description":"Du kontrollierst den Ball, w\xe4hrend er nach oben fliegt.","upgrades.top_is_lava.name":"Der Himmel ist die Grenze","upgrades.top_is_lava.tooltip":"+{{lvl}} Combo pro Stein, wird zur\xfcckgesetzt, wenn die Spitze getroffen wird","upgrades.top_is_lava.verbose_description":"Jedes Mal, wenn du einen Stein zerbrichst, erh\xf6ht sich deine Kombo um eins. Allerdings wird deine Kombo zur\xfcckgesetzt, sobald dein Ball den oberen Rand des Bildschirms trifft.\\n\\nWenn deine Kombo \xfcber dem Minimum liegt, erscheint oben ein roter Balken, der dich daran erinnert, dass du es vermeiden solltest, ihn zu treffen.","upgrades.trampoline.name":"Trampolin","upgrades.trampoline.tooltip":"+{{lvl}} Combo pro Paddelabprall, -{{lvl}} Combo pro Abprall an einer beliebigen Grenze","upgrades.trampoline.verbose_description":"Eine der seltenen Combo-Upgrades, die keine R\xfccksetzbedingung hinzuf\xfcgen","upgrades.transparency.name":"Transparenz","upgrades.transparency.tooltip":"Je h\xf6her der Ball auf dem Bildschirm ist, desto transparenter wird er. Je transparenter sie ist, desto mehr M\xfcnzen produziert sie.","upgrades.transparency.verbose_description":"Je h\xf6her die Stufe, desto eher wird der Ball transparent und desto h\xf6her ist der Punktebonus.","upgrades.trickledown.name":"Trickle down economics","upgrades.trickledown.tooltip":"Die M\xfcnzen erscheinen am oberen Rand des Bildschirms.","upgrades.trickledown.verbose_description":"Es k\xf6nnte Ihnen helfen, ein paar M\xfcnzen zur Seite zu legen.","upgrades.unbounded.name":"Polsterung","upgrades.unbounded.tooltip":"F\xfcgt links und rechts des Levels Platz hinzu, aber dein Paddel kann nicht so weit gehen.","upgrades.unbounded.verbose_description":"Ein weiteres Upgrade k\xf6nnte Ihnen helfen, die Reichweite Ihres Paddels zu vergr\xf6\xdfern.","upgrades.viscosity.name":"Viskosit\xe4t","upgrades.viscosity.tooltip":"Langsamerer M\xfcnzfall","upgrades.viscosity.verbose_description":"M\xfcnzen beschleunigen normalerweise durch Schwerkraft und Explosionen auf ziemlich hohe Geschwindigkeiten.\\n\\nMit dieser F\xe4higkeit werden sie st\xe4ndig langsamer, als ob sie sich in einer Art z\xe4hfl\xfcssiger Fl\xfcssigkeit bef\xe4nden.\\n\\nDas macht es einfacher, sie zu fangen, und l\xe4sst sich gut mit Perks kombinieren, die die Bewegung der M\xfcnze beeinflussen.","upgrades.wind.help_plural":"St\xe4rkere Windkraft","upgrades.wind.name":"WIND","upgrades.wind.tooltip":"Paddelstellung erzeugt Wind","upgrades.wind.verbose_description":"Der Wind h\xe4ngt von der Paddelposition ab: links bl\xe4st links, rechts bl\xe4st rechts. Wirkt sich sowohl auf B\xe4lle als auch auf M\xfcnzen aus.","upgrades.yoyo.name":"Yo-Yo","upgrades.yoyo.tooltip":"Ball f\xe4llt in Richtung Paddel","upgrades.yoyo.verbose_description":"Es ist das Gegenteil von Telekinese, den Ball zu kontrollieren, w\xe4hrend er wieder nach unten f\xe4llt.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} Combo pro Ziegel, wird bei einer Explosion zur\xfcckgesetzt","upgrades.zen.verbose_description":"Schlie\xdflich handelt es sich um ein gewaltfreies Spiel."}'); },{}],"5blfu":[function(require,module,exports,__globalThis) { // Settings @@ -2560,7 +2562,7 @@ function firstWhere(arr, mapper) { } const wallBouncedBest = 3, wallBouncedGood = 10, levelTimeBest = 30, levelTimeGood = 60, catchRateBest = 95, catchRateGood = 90, missesBest = 3, missesGood = 6; -},{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./settings":"5blfu"}],"7OIPf":[function(require,module,exports,__globalThis) { +},{"./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"7OIPf":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "getLevelBackground", ()=>getLevelBackground); @@ -2882,6 +2884,11 @@ const options = { name: (0, _i18N.t)("settings.kid"), help: (0, _i18N.t)("settings.kid_help") }, + precise_physics: { + default: true, + name: (0, _i18N.t)("settings.precise_physics"), + help: (0, _i18N.t)("settings.precise_physics_help") + }, // Could not get the sharing to work without loading androidx and all the modern android things so for now I'll just disable sharing in the android app record: { default: false, @@ -3184,7 +3191,6 @@ function isExcluded(id) { return excluded.has(id); } function getLevelUnlockCondition(levelIndex) { - // Returns "" if level is unlocked, otherwise a string explaining how to unlock it let required = [], forbidden = [], minScore = Math.max(-1000 + 100 * levelIndex, 0); if (levelIndex > 20) { const possibletargets = (0, _upgrades.rawUpgrades).slice(0, Math.floor(levelIndex / 2)).map((u)=>u).filter((u)=>!isExcluded(u.id)).sort((a, b)=>(0, _getLevelBackground.hashCode)(levelIndex + a.id) - (0, _getLevelBackground.hashCode)(levelIndex + b.id)); @@ -3234,7 +3240,7 @@ function getCoinRenderColor(gameState, coin) { return "#ffd300"; } -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./pure_functions":"6pQh7","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./options":"d5NoS"}],"2n0gK":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./pure_functions":"6pQh7","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./settings":"5blfu","./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"2n0gK":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); if ("serviceWorker" in navigator && window.location.href.endsWith("/index.html?isPWA=true")) { @@ -3326,7 +3332,7 @@ var _pureFunctions = require("./pure_functions"); var _addToTotalScore = require("./addToTotalScore"); var _getLevelBackground = require("./getLevelBackground"); function setMousePos(gameState, x) { - if (gameState.computer_controlled) return; + if (gameState.startParams.computer_controlled) return; gameState.puckPosition = x; // Sets the puck position, and updates the ball position if they are supposed to follow it gameState.needsRender = true; @@ -3594,7 +3600,7 @@ function pickRandomUpgrades(gameState, count) { function schedulGameSound(gameState, sound, x, vol) { if (!vol) return; if (!(0, _options.isOptionOn)("sound")) return; - if (gameState.computer_controlled) return; + if (gameState.startParams.computer_controlled) return; x ??= gameState.offsetX + gameState.gameZoneWidth / 2; const ex = gameState.aboutToPlaySound[sound]; ex.x = (x * vol + ex.x * ex.vol) / (vol + ex.vol); @@ -3782,7 +3788,7 @@ function bordersHitCheck(gameState, coin, radius, delta) { function gameStateTick(gameState, // How many frames to compute at once, can go above 1 to compensate lag frames = 1) { // Ai movement of puck - if (gameState.computer_controlled) computerControl(gameState); + if (gameState.startParams.computer_controlled) computerControl(gameState); gameState.runStatistics.max_combo = Math.max(gameState.runStatistics.max_combo, gameState.combo); gameState.lastCombo = gameState.combo; if (gameState.perks.addiction && gameState.lastBrickBroken && gameState.lastBrickBroken < gameState.levelTime - 5000 / gameState.perks.addiction) resetCombo(gameState, gameState.puckPosition, gameState.gameZoneHeight - gameState.puckHeight * 2); @@ -3807,7 +3813,7 @@ frames = 1) { if (gameState.running && // Delayed win when coins are still flying gameState.winAt && gameState.levelTime > gameState.winAt || // instant win condition gameState.levelTime && !remainingBricks && !liveCount(gameState.coins)) { - if (gameState.computer_controlled) (0, _game.startComputerControlledGame)(); + if (gameState.startParams.computer_controlled) (0, _game.startComputerControlledGame)(); else if (gameState.currentLevel + 1 < (0, _gameUtils.max_levels)(gameState)) setLevel(gameState, gameState.currentLevel + 1); else (0, _gameOver.gameOver)((0, _i18N.t)("gameOver.win.title"), (0, _i18N.t)("gameOver.win.summary", { score: gameState.score @@ -4065,7 +4071,7 @@ function ballTick(gameState, ball, frames) { ball.destroyed = true; gameState.runStatistics.balls_lost++; if (!gameState.balls.find((b)=>!b.destroyed)) { - if (gameState.computer_controlled) (0, _game.startComputerControlledGame)(); + if (gameState.startParams.computer_controlled) (0, _game.startComputerControlledGame)(); else (0, _gameOver.gameOver)((0, _i18N.t)("gameOver.lost.title"), (0, _i18N.t)("gameOver.lost.summary", { score: gameState.score })); @@ -4323,7 +4329,7 @@ function render(gameState) { else menuLabel.innerText = (0, _i18N.t)("play.menu_label"); const catchRate = gameState.levelSpawnedCoins ? (gameState.levelSpawnedCoins - gameState.levelLostCoins) / gameState.levelSpawnedCoins : 1; (0, _game.startWork)("render:scoreDisplay"); - scoreDisplay.innerHTML = ((0, _options.isOptionOn)("show_fps") || gameState.computer_controlled ? ` + scoreDisplay.innerHTML = ((0, _options.isOptionOn)("show_fps") || gameState.startParams.computer_controlled ? ` ${Math.floor((0, _gameStateMutators.liveCount)(gameState.coins) / (0, _settings.getCurrentMaxCoins)() * 100)} % / @@ -4345,7 +4351,7 @@ function render(gameState) { ${gameState.levelMisses} M
/ ` : "") + `$${gameState.score}`; - scoreDisplay.className = gameState.computer_controlled && "computer_controlled" || gameState.lastScoreIncrease > gameState.levelTime - 500 && "active" || ""; + scoreDisplay.className = gameState.startParams.computer_controlled && "computer_controlled" || gameState.lastScoreIncrease > gameState.levelTime - 500 && "active" || ""; // Clear if (!(0, _options.isOptionOn)("basic") && level.svg && level.color === "#000000") { (0, _game.startWork)("render:halo:clear"); @@ -4588,7 +4594,7 @@ function render(gameState) { (0, _game.startWork)("render:text_under_puck"); ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; - if ((0, _options.isOptionOn)("mobile-mode") && gameState.computer_controlled) drawText(ctx, "breakout.lecaro.me?autoplay", gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); + if ((0, _options.isOptionOn)("mobile-mode") && gameState.startParams.computer_controlled) drawText(ctx, "breakout.lecaro.me?autoplay", gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); if ((0, _options.isOptionOn)("mobile-mode") && !gameState.running) drawText(ctx, (0, _i18N.t)("play.mobile_press_to_play"), gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2); // if(isOptionOn('mobile-mode')) { // ctx.globalCompositeOperation = "source-over"; @@ -4865,7 +4871,7 @@ function getDashOffset(gameState) { } let wakeLock = null, wakeLockPending = false; function askForWakeLock(gameState) { - if (gameState.computer_controlled && !wakeLock && !wakeLockPending) { + if (gameState.startParams.computer_controlled && !wakeLock && !wakeLockPending) { wakeLockPending = true; try { navigator.wakeLock.request("screen").then((lock)=>{ @@ -4882,7 +4888,7 @@ function askForWakeLock(gameState) { } } -},{"./gameStateMutators":"9ZeQl","./game_utils":"cEeac","./i18n/i18n":"eNPRm","./game":"edeGs","./options":"d5NoS","./pure_functions":"6pQh7","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./settings":"5blfu"}],"caCAf":[function(require,module,exports,__globalThis) { +},{"./gameStateMutators":"9ZeQl","./game_utils":"cEeac","./i18n/i18n":"eNPRm","./game":"edeGs","./options":"d5NoS","./pure_functions":"6pQh7","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"caCAf":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "addToTotalPlayTime", ()=>addToTotalPlayTime); @@ -4899,6 +4905,7 @@ var _recording = require("./recording"); var _asyncAlert = require("./asyncAlert"); var _upgrades = require("./upgrades"); var _levelEditor = require("./levelEditor"); +var _creative = require("./creative"); function addToTotalPlayTime(ms) { (0, _settings.setSettingValue)("breakout_71_total_play_time", (0, _settings.getSettingValue)("breakout_71_total_play_time", 0) + ms); } @@ -4909,8 +4916,13 @@ function gameOver(title, intro) { (0, _game.pause)(true); (0, _recording.stopRecording)(); addToTotalPlayTime((0, _game.gameState).runStatistics.runTime); - if (typeof (0, _game.gameState).isEditorTrialRun === "number") { - (0, _levelEditor.editRawLevelList)((0, _game.gameState).isEditorTrialRun); + if (typeof (0, _game.gameState).startParams.isEditorTrialRun === "number") { + (0, _levelEditor.editRawLevelList)((0, _game.gameState).startParams.isEditorTrialRun); + (0, _game.restart)({}); + return; + } + if (typeof (0, _game.gameState).startParams.isCreativeRun) { + (0, _creative.openCreativeModePerksPicker)(); (0, _game.restart)({}); return; } @@ -5072,7 +5084,7 @@ function getHistograms(gameState) { return unlockedLevels + runStats; } -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./game":"edeGs","./game_utils":"cEeac","./settings":"5blfu","./recording":"godmD","./asyncAlert":"rSqLY","./upgrades":"1u3Dx","./levelEditor":"cirX1","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"godmD":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./game":"edeGs","./game_utils":"cEeac","./settings":"5blfu","./recording":"godmD","./asyncAlert":"rSqLY","./upgrades":"1u3Dx","./levelEditor":"cirX1","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./creative":"63kYJ"}],"godmD":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "recordOneFrame", ()=>recordOneFrame); @@ -5543,7 +5555,91 @@ function automaticBackgroundColor(bricks) { return bricks.filter((b)=>b === "g").length > bricks.filter((b)=>b !== "_").length * 0.05 ? "#115988" : ""; } -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./asyncAlert":"rSqLY","./levelIcon":"6rQoT","./data/palette.json":"ktRBU","./game":"edeGs","./game_utils":"cEeac","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"ka4dG":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./asyncAlert":"rSqLY","./levelIcon":"6rQoT","./data/palette.json":"ktRBU","./game":"edeGs","./game_utils":"cEeac","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"63kYJ":[function(require,module,exports,__globalThis) { +var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); +parcelHelpers.defineInteropFlag(exports); +parcelHelpers.export(exports, "creativeMode", ()=>creativeMode); +parcelHelpers.export(exports, "openCreativeModePerksPicker", ()=>openCreativeModePerksPicker); +var _loadGameData = require("./loadGameData"); +var _i18N = require("./i18n/i18n"); +var _settings = require("./settings"); +var _game = require("./game"); +var _asyncAlert = require("./asyncAlert"); +var _gameUtils = require("./game_utils"); +var _gameOver = require("./gameOver"); +var _upgrades = require("./upgrades"); +var _levelIcon = require("./levelIcon"); +function creativeMode(gameState) { + return { + icon: (0, _loadGameData.icons)["icon:creative"], + text: (0, _i18N.t)("lab.menu_entry"), + help: (0, _settings.getTotalScore)() < (0, _game.creativeModeThreshold) && (0, _i18N.t)("lab.unlocks_at", { + score: (0, _game.creativeModeThreshold) + }) || (0, _i18N.t)("lab.help"), + disabled: (0, _settings.getTotalScore)() < (0, _game.creativeModeThreshold), + async value () { + openCreativeModePerksPicker(); + } + }; +} +async function openCreativeModePerksPicker() { + let creativeModePerks = (0, _settings.getSettingValue)("creativeModePerks", {}), choice; + const customLevels = (0, _settings.getSettingValue)("custom_levels", []).map((0, _loadGameData.transformRawLevel)); + while(choice = await (0, _asyncAlert.asyncAlert)({ + title: (0, _i18N.t)("lab.menu_entry"), + className: "actionsAsGrid", + content: [ + (0, _i18N.t)("lab.instructions"), + { + value: "reset", + text: (0, _i18N.t)("lab.reset"), + disabled: !(0, _gameUtils.sumOfValues)(creativeModePerks) + }, + ...(0, _loadGameData.upgrades).filter((u)=>!(0, _upgrades.noCreative).includes(u.id)).map((u)=>({ + icon: u.icon, + text: u.name, + help: (creativeModePerks[u.id] || 0) + "/" + (u.max + (creativeModePerks.limitless || 0)), + value: u, + className: creativeModePerks[u.id] ? "sandbox" : "sandbox grey-out-unless-hovered", + tooltip: u.help(creativeModePerks[u.id] || 1) + })), + (0, _i18N.t)("lab.select_level"), + ...(0, _loadGameData.allLevels).map((l, li)=>{ + const problem = (0, _gameUtils.reasonLevelIsLocked)(li, (0, _gameOver.getHistory)(), true)?.text || ""; + return { + icon: (0, _loadGameData.icons)[l.name], + text: l.name, + value: l, + disabled: !!problem, + tooltip: problem || (0, _gameUtils.describeLevel)(l) + }; + }), + ...customLevels.map((l)=>({ + icon: (0, _levelIcon.levelIconHTML)(l.bricks, l.size, l.color), + text: l.name, + value: l, + disabled: !l.bricks.filter((b)=>b !== "_").length, + tooltip: (0, _gameUtils.describeLevel)(l) + })) + ] + })){ + if (choice === "reset") (0, _loadGameData.upgrades).forEach((u)=>{ + creativeModePerks[u.id] = 0; + }); + else if ("bricks" in choice) { + (0, _settings.setSettingValue)("creativeModePerks", creativeModePerks); + if (await (0, _game.confirmRestart)((0, _game.gameState))) (0, _game.restart)({ + perks: creativeModePerks, + level: choice, + isCreativeRun: true + }); + return; + } else if (choice) creativeModePerks[choice.id] = ((creativeModePerks[choice.id] || 0) + 1) % (choice.max + 1 + (creativeModePerks.limitless || 0)); + else return; + } +} + +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./game":"edeGs","./asyncAlert":"rSqLY","./game_utils":"cEeac","./gameOver":"caCAf","./upgrades":"1u3Dx","./levelIcon":"6rQoT","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"ka4dG":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "addToTotalScore", ()=>addToTotalScore); @@ -5621,6 +5717,7 @@ function newGameState(params) { } const runLevels = getRunLevels(params, randomGift); const gameState = { + startParams: params, runLevels, level: runLevels[0], currentLevel: 0, @@ -5713,9 +5810,7 @@ function newGameState(params) { autoCleanUses: 0, ...(0, _gameUtils.defaultSounds)(), rerolls: 0, - creative: params?.computer_controlled || (0, _gameUtils.sumOfValues)(params.perks) > 1 || params.level && !params.level.name.startsWith("icon:"), - computer_controlled: params?.computer_controlled || false, - isEditorTrialRun: params?.isEditorTrialRun + creative: params?.computer_controlled || (0, _gameUtils.sumOfValues)(params.perks) > 1 || params.level && !params.level.name.startsWith("icon:") }; (0, _gameStateMutators.resetBalls)(gameState); for (let perk of (0, _loadGameData.upgrades))if (perks[perk.id]) (0, _gameStateMutators.dontOfferTooSoon)(gameState, perk.id); @@ -5843,90 +5938,7 @@ function helpMenuEntry() { }; } -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./asyncAlert":"rSqLY","./pure_functions":"6pQh7","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"63kYJ":[function(require,module,exports,__globalThis) { -var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); -parcelHelpers.defineInteropFlag(exports); -parcelHelpers.export(exports, "creativeMode", ()=>creativeMode); -parcelHelpers.export(exports, "openCreativeModePerksPicker", ()=>openCreativeModePerksPicker); -var _loadGameData = require("./loadGameData"); -var _i18N = require("./i18n/i18n"); -var _settings = require("./settings"); -var _game = require("./game"); -var _asyncAlert = require("./asyncAlert"); -var _gameUtils = require("./game_utils"); -var _gameOver = require("./gameOver"); -var _upgrades = require("./upgrades"); -var _levelIcon = require("./levelIcon"); -function creativeMode(gameState) { - return { - icon: (0, _loadGameData.icons)["icon:creative"], - text: (0, _i18N.t)("lab.menu_entry"), - help: (0, _settings.getTotalScore)() < (0, _game.creativeModeThreshold) && (0, _i18N.t)("lab.unlocks_at", { - score: (0, _game.creativeModeThreshold) - }) || (0, _i18N.t)("lab.help"), - disabled: (0, _settings.getTotalScore)() < (0, _game.creativeModeThreshold), - async value () { - openCreativeModePerksPicker(); - } - }; -} -async function openCreativeModePerksPicker() { - let creativeModePerks = (0, _settings.getSettingValue)("creativeModePerks", {}), choice; - const customLevels = (0, _settings.getSettingValue)("custom_levels", []).map((0, _loadGameData.transformRawLevel)); - while(choice = await (0, _asyncAlert.asyncAlert)({ - title: (0, _i18N.t)("lab.menu_entry"), - className: "actionsAsGrid", - content: [ - (0, _i18N.t)("lab.instructions"), - { - value: "reset", - text: (0, _i18N.t)("lab.reset"), - disabled: !(0, _gameUtils.sumOfValues)(creativeModePerks) - }, - ...(0, _loadGameData.upgrades).filter((u)=>!(0, _upgrades.noCreative).includes(u.id)).map((u)=>({ - icon: u.icon, - text: u.name, - help: (creativeModePerks[u.id] || 0) + "/" + (u.max + (creativeModePerks.limitless || 0)), - value: u, - className: creativeModePerks[u.id] ? "sandbox" : "sandbox grey-out-unless-hovered", - tooltip: u.help(creativeModePerks[u.id] || 1) - })), - (0, _i18N.t)("lab.select_level"), - ...(0, _loadGameData.allLevels).map((l, li)=>{ - const problem = (0, _gameUtils.reasonLevelIsLocked)(li, (0, _gameOver.getHistory)(), true)?.text || ""; - return { - icon: (0, _loadGameData.icons)[l.name], - text: l.name, - value: l, - disabled: !!problem, - tooltip: problem || (0, _gameUtils.describeLevel)(l) - }; - }), - ...customLevels.map((l)=>({ - icon: (0, _levelIcon.levelIconHTML)(l.bricks, l.size, l.color), - text: l.name, - value: l, - disabled: !l.bricks.filter((b)=>b !== "_").length, - tooltip: (0, _gameUtils.describeLevel)(l) - })) - ] - })){ - if (choice === "reset") (0, _loadGameData.upgrades).forEach((u)=>{ - creativeModePerks[u.id] = 0; - }); - else if ("bricks" in choice) { - (0, _settings.setSettingValue)("creativeModePerks", creativeModePerks); - if (await (0, _game.confirmRestart)((0, _game.gameState))) (0, _game.restart)({ - perks: creativeModePerks, - level: choice - }); - return; - } else if (choice) creativeModePerks[choice.id] = ((creativeModePerks[choice.id] || 0) + 1) % (choice.max + 1 + (creativeModePerks.limitless || 0)); - else return; - } -} - -},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./game":"edeGs","./asyncAlert":"rSqLY","./game_utils":"cEeac","./gameOver":"caCAf","./upgrades":"1u3Dx","./levelIcon":"6rQoT","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"3RWxb":[function(require,module,exports,__globalThis) { +},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./asyncAlert":"rSqLY","./pure_functions":"6pQh7","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"3RWxb":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); parcelHelpers.defineInteropFlag(exports); parcelHelpers.export(exports, "setupTooltips", ()=>setupTooltips); diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index 38e0716..f89c82a 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29080170"; +const VERSION = "29083143"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/creative.ts b/src/creative.ts index bf4b52e..92a0110 100644 --- a/src/creative.ts +++ b/src/creative.ts @@ -98,7 +98,11 @@ export async function openCreativeModePerksPicker() { } else if ("bricks" in choice) { setSettingValue("creativeModePerks", creativeModePerks); if (await confirmRestart(gameState)) { - restart({ perks: creativeModePerks, level: choice }); + restart({ + perks: creativeModePerks, + level: choice, + isCreativeRun: true, + }); } return; } else if (choice) { diff --git a/src/data/version.json b/src/data/version.json index 06655a2..0efb256 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29080170" +"29083143" diff --git a/src/game.ts b/src/game.ts index 3d385fa..279be2c 100644 --- a/src/game.ts +++ b/src/game.ts @@ -113,7 +113,7 @@ export async function play() { export function pause(playerAskedForPause: boolean) { if (!gameState.running) return; if (gameState.pauseTimeout) return; - if (gameState.computer_controlled) return; + if (gameState.startParams.computer_controlled) return; const stop = () => { gameState.running = false; @@ -451,7 +451,8 @@ export function tick() { if (gameState.running) { gameState.levelTime += timeDeltaMs * frames; gameState.runStatistics.runTime += timeDeltaMs * frames; - gameStateTick(gameState, frames); + const steps = isOptionOn("precise_physics") ? 4 : 1; + for (let i = 0; i < steps; i++) gameStateTick(gameState, frames / steps); } if (gameState.running || gameState.needsRender) { @@ -665,13 +666,14 @@ async function openSettingsMenu() { }, }); for (const key of Object.keys(options) as OptionId[]) { - if (options[key]) + if (options[key]) { actions.push({ icon: isOptionOn(key) - ? icons["icon:checkmark_checked"] - : icons["icon:checkmark_unchecked"], + ? icons["icon:checkmark_checked"] + : icons["icon:checkmark_unchecked"], text: options[key].name, help: options[key].help, + disabled : (key=='extra_bright' && isOptionOn('basic')) || (key=='contrast' && isOptionOn('basic')) || false, value: () => { toggleOption(key); fitSize(gameState); @@ -679,6 +681,7 @@ async function openSettingsMenu() { openSettingsMenu(); }, }); + } } actions.push({ icon: icons["icon:download"], @@ -1030,7 +1033,7 @@ document.addEventListener("keyup", async (e) => { !alertsOpen && pageLoad < Date.now() - 500 ) { - if (gameState.computer_controlled) { + if (gameState.startParams.computer_controlled) { return startComputerControlledGame(); } // When doing ctrl + R in dev to refresh, i don't want to instantly restart a run diff --git a/src/gameOver.ts b/src/gameOver.ts index 7c0af07..4c87e9b 100644 --- a/src/gameOver.ts +++ b/src/gameOver.ts @@ -15,6 +15,7 @@ import { asyncAlert } from "./asyncAlert"; import { rawUpgrades } from "./upgrades"; import { run } from "jest"; import { editRawLevelList } from "./levelEditor"; +import { openCreativeModePerksPicker } from "./creative"; export function addToTotalPlayTime(ms: number) { setSettingValue( @@ -32,8 +33,14 @@ export function gameOver(title: string, intro: string) { stopRecording(); addToTotalPlayTime(gameState.runStatistics.runTime); - if (typeof gameState.isEditorTrialRun === "number") { - editRawLevelList(gameState.isEditorTrialRun); + if (typeof gameState.startParams.isEditorTrialRun === "number") { + editRawLevelList(gameState.startParams.isEditorTrialRun); + restart({}); + return; + } + + if (typeof gameState.startParams.isCreativeRun) { + openCreativeModePerksPicker(); restart({}); return; } diff --git a/src/gameStateMutators.ts b/src/gameStateMutators.ts index 6280dd3..e7e3ccf 100644 --- a/src/gameStateMutators.ts +++ b/src/gameStateMutators.ts @@ -54,7 +54,7 @@ import { addToTotalScore } from "./addToTotalScore"; import { hashCode } from "./getLevelBackground"; export function setMousePos(gameState: GameState, x: number) { - if (gameState.computer_controlled) return; + if (gameState.startParams.computer_controlled) return; gameState.puckPosition = x; // Sets the puck position, and updates the ball position if they are supposed to follow it @@ -638,7 +638,7 @@ export function schedulGameSound( ) { if (!vol) return; if (!isOptionOn("sound")) return; - if (gameState.computer_controlled) return; + if (gameState.startParams.computer_controlled) return; x ??= gameState.offsetX + gameState.gameZoneWidth / 2; const ex = gameState.aboutToPlaySound[sound] as { vol: number; x: number }; @@ -991,7 +991,7 @@ export function gameStateTick( frames = 1, ) { // Ai movement of puck - if (gameState.computer_controlled) computerControl(gameState); + if (gameState.startParams.computer_controlled) computerControl(gameState); gameState.runStatistics.max_combo = Math.max( gameState.runStatistics.max_combo, @@ -1067,7 +1067,7 @@ export function gameStateTick( // instant win condition (gameState.levelTime && !remainingBricks && !liveCount(gameState.coins)) ) { - if (gameState.computer_controlled) { + if (gameState.startParams.computer_controlled) { startComputerControlledGame(); } else if (gameState.currentLevel + 1 < max_levels(gameState)) { setLevel(gameState, gameState.currentLevel + 1); @@ -1737,7 +1737,7 @@ export function ballTick(gameState: GameState, ball: Ball, frames: number) { ball.destroyed = true; gameState.runStatistics.balls_lost++; if (!gameState.balls.find((b) => !b.destroyed)) { - if (gameState.computer_controlled) { + if (gameState.startParams.computer_controlled) { startComputerControlledGame(); } else { gameOver( diff --git a/src/game_utils.ts b/src/game_utils.ts index f5a7d20..0302ba6 100644 --- a/src/game_utils.ts +++ b/src/game_utils.ts @@ -319,7 +319,6 @@ function isExcluded(id: PerkId) { } export function getLevelUnlockCondition(levelIndex: number) { - // Returns "" if level is unlocked, otherwise a string explaining how to unlock it let required: UpgradeLike[] = [], forbidden: UpgradeLike[] = [], minScore = Math.max(-1000 + 100 * levelIndex, 0); diff --git a/src/i18n/ar.json b/src/i18n/ar.json index 7bc951c..1ffa2b6 100644 --- a/src/i18n/ar.json +++ b/src/i18n/ar.json @@ -190,6 +190,8 @@ "settings.mobile_help": "يترك مساحة تحت المجداف.", "settings.pointer_lock": "قفل مؤشر الماوس", "settings.pointer_lock_help": "يقوم بقفل وإخفاء مؤشر الماوس.", + "settings.precise_physics": "", + "settings.precise_physics_help": "", "settings.record": "تسجيل مقاطع فيديو للعبة", "settings.record_download": "تنزيل الفيديو ({{size}} ميجابايت)", "settings.record_help": "احصل على فيديو لكل مستوى.", diff --git a/src/i18n/b71.babel b/src/i18n/b71.babel index b3e4d9f..6923620 100644 --- a/src/i18n/b71.babel +++ b/src/i18n/b71.babel @@ -6787,6 +6787,76 @@
+ + precise_physics + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + + + precise_physics_help + + + + + ar-LB + false + + + de-DE + false + + + en-US + false + + + es-CL + false + + + fr-FR + false + + + ru-RU + false + + + tr-TR + false + + + record diff --git a/src/i18n/de.json b/src/i18n/de.json index d0ea853..e02f613 100644 --- a/src/i18n/de.json +++ b/src/i18n/de.json @@ -190,6 +190,8 @@ "settings.mobile_help": "Lässt Platz unter dem Paddel.", "settings.pointer_lock": "Mauszeigersperre", "settings.pointer_lock_help": "Sperrt und versteckt den Mauszeiger.", + "settings.precise_physics": "", + "settings.precise_physics_help": "", "settings.record": "Spielvideos aufnehmen", "settings.record_download": "Video herunterladen ({{size}} MB)", "settings.record_help": "Holen Sie sich ein Video von jedem Level.", diff --git a/src/i18n/en.json b/src/i18n/en.json index a4502fa..1f2cfcd 100644 --- a/src/i18n/en.json +++ b/src/i18n/en.json @@ -190,6 +190,8 @@ "settings.mobile_help": "Leaves space under the paddle.", "settings.pointer_lock": "Mouse pointer lock", "settings.pointer_lock_help": "Locks and hides the mouse cursor.", + "settings.precise_physics": "More precise physics", + "settings.precise_physics_help": "Compute fast ball motion in smaller steps, might reduce performance", "settings.record": "Record gameplay videos", "settings.record_download": "Download video ({{size}} MB)", "settings.record_help": "Get a video of each level.", diff --git a/src/i18n/es.json b/src/i18n/es.json index d44dd8e..f0a8e3a 100644 --- a/src/i18n/es.json +++ b/src/i18n/es.json @@ -190,6 +190,8 @@ "settings.mobile_help": "Deja espacio debajo de la paleta.", "settings.pointer_lock": "Bloqueo del puntero del ratón", "settings.pointer_lock_help": "Bloquea y oculta el cursor del mouse.", + "settings.precise_physics": "", + "settings.precise_physics_help": "", "settings.record": "Grabar vídeos de juego", "settings.record_download": "Descargar vídeo ({{size}} MB)", "settings.record_help": "Obtenga un vídeo de cada nivel.", diff --git a/src/i18n/fr.json b/src/i18n/fr.json index b9c8773..4a44d21 100644 --- a/src/i18n/fr.json +++ b/src/i18n/fr.json @@ -190,6 +190,8 @@ "settings.mobile_help": "Laisse un espace sous la raquette.", "settings.pointer_lock": "Verrouillage du pointeur", "settings.pointer_lock_help": "Cache aussi le curseur de la souris.", + "settings.precise_physics": "", + "settings.precise_physics_help": "", "settings.record": "Enregistrer des vidéos de jeu", "settings.record_download": "Télécharger la vidéo ({{size}} MB)", "settings.record_help": "Obtenez une vidéo de chaque niveau.", diff --git a/src/i18n/ru.json b/src/i18n/ru.json index 62da9e1..87cc563 100644 --- a/src/i18n/ru.json +++ b/src/i18n/ru.json @@ -190,6 +190,8 @@ "settings.mobile_help": "Оставляет место под лопаткой.", "settings.pointer_lock": "Блокировка указателя мыши", "settings.pointer_lock_help": "Фиксирует и скрывает курсор мыши.", + "settings.precise_physics": "", + "settings.precise_physics_help": "", "settings.record": "Запись видеороликов игрового процесса", "settings.record_download": "Скачать видео ({{size}} МБ)", "settings.record_help": "Получите видеозапись каждого уровня.", diff --git a/src/i18n/tr.json b/src/i18n/tr.json index 285b1d3..68521a9 100644 --- a/src/i18n/tr.json +++ b/src/i18n/tr.json @@ -190,6 +190,8 @@ "settings.mobile_help": "Kürek altında boşluk bırakır.", "settings.pointer_lock": "Fare işaretçisi kilidi", "settings.pointer_lock_help": "Fare imlecini kilitler ve gizler.", + "settings.precise_physics": "", + "settings.precise_physics_help": "", "settings.record": "Oyun videolarını kaydedin", "settings.record_download": "Videoyu indir ({{size}} MB)", "settings.record_help": "Her seviyenin videosunu edinin.", diff --git a/src/newGameState.ts b/src/newGameState.ts index 5b91b1c..2b48ec5 100644 --- a/src/newGameState.ts +++ b/src/newGameState.ts @@ -65,6 +65,7 @@ export function newGameState(params: RunParams): GameState { const runLevels = getRunLevels(params, randomGift); const gameState: GameState = { + startParams: params, runLevels, level: runLevels[0], currentLevel: 0, @@ -141,9 +142,7 @@ export function newGameState(params: RunParams): GameState { creative: params?.computer_controlled || sumOfValues(params.perks) > 1 || - (params.level && !params.level.name.startsWith("icon:")), - computer_controlled: params?.computer_controlled || false, - isEditorTrialRun: params?.isEditorTrialRun, + (params.level && !params.level.name.startsWith("icon:")) }; resetBalls(gameState); diff --git a/src/options.ts b/src/options.ts index 140a9fd..5f03fd8 100644 --- a/src/options.ts +++ b/src/options.ts @@ -55,6 +55,11 @@ export const options = { name: t("settings.kid"), help: t("settings.kid_help"), }, + precise_physics: { + default: true, + name: t("settings.precise_physics"), + help: t("settings.precise_physics_help"), + }, // Could not get the sharing to work without loading androidx and all the modern android things so for now I'll just disable sharing in the android app record: { default: false, diff --git a/src/render.ts b/src/render.ts index a3b1f78..ac5ab3a 100644 --- a/src/render.ts +++ b/src/render.ts @@ -75,7 +75,7 @@ export function render(gameState: GameState) { : 1; startWork("render:scoreDisplay"); scoreDisplay.innerHTML = - (isOptionOn("show_fps") || gameState.computer_controlled + (isOptionOn("show_fps") || gameState.startParams.computer_controlled ? ` ${Math.floor((liveCount(gameState.coins) / getCurrentMaxCoins()) * 100)} % @@ -105,7 +105,7 @@ export function render(gameState: GameState) { `$${gameState.score}`; scoreDisplay.className = - (gameState.computer_controlled && "computer_controlled") || + (gameState.startParams.computer_controlled && "computer_controlled") || (gameState.lastScoreIncrease > gameState.levelTime - 500 && "active") || ""; // Clear @@ -578,7 +578,7 @@ export function render(gameState: GameState) { startWork("render:text_under_puck"); ctx.globalCompositeOperation = "source-over"; ctx.globalAlpha = 1; - if (isOptionOn("mobile-mode") && gameState.computer_controlled) { + if (isOptionOn("mobile-mode") && gameState.startParams.computer_controlled) { drawText( ctx, "breakout.lecaro.me?autoplay", @@ -1155,7 +1155,7 @@ export function getDashOffset(gameState: GameState) { let wakeLock = null, wakeLockPending = false; function askForWakeLock(gameState: GameState) { - if (gameState.computer_controlled && !wakeLock && !wakeLockPending) { + if (gameState.startParams.computer_controlled && !wakeLock && !wakeLockPending) { wakeLockPending = true; try { navigator.wakeLock.request("screen").then((lock) => { diff --git a/src/types.d.ts b/src/types.d.ts index 6fc04fa..ad8eefa 100644 --- a/src/types.d.ts +++ b/src/types.d.ts @@ -281,8 +281,7 @@ export type GameState = { }; rerolls: number; creative: boolean; - computer_controlled: boolean; - isEditorTrialRun?: number; + startParams: RunParams; }; export type RunParams = { @@ -292,6 +291,7 @@ export type RunParams = { perks?: Partial; computer_controlled?: boolean; isEditorTrialRun?: number; + isCreativeRun?: boolean; }; export type OptionDef = { default: boolean; From a388cd0898cb0869dbefdf57e16c7d83468c9315 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Fri, 18 Apr 2025 21:17:32 +0200 Subject: [PATCH 14/20] Build 29083397 --- Readme.md | 8 +- app/build.gradle.kts | 4 +- app/src/main/assets/index.html | 1 + dist/index.html | 209 +++++++++++++++++------- src/PWA/sw-b71.js | 2 +- src/creative.ts | 8 +- src/data/version.json | 2 +- src/game.less | 40 +++++ src/game.ts | 112 ++++++++----- src/gameStateMutators.ts | 15 +- src/game_utils.ts | 9 ++ src/i18n/ar.json | 14 +- src/i18n/b71.babel | 282 ++++++++++++++++++++++++++++++++- src/i18n/de.json | 14 +- src/i18n/en.json | 16 +- src/i18n/es.json | 14 +- src/i18n/fr.json | 16 +- src/i18n/ru.json | 14 +- src/i18n/tr.json | 14 +- src/index.html | 1 + src/newGameState.ts | 2 +- src/options.ts | 10 ++ src/render.ts | 34 ++-- src/sounds.ts | 1 + src/types.d.ts | 1 + src/upgrades.ts | 3 +- 26 files changed, 691 insertions(+), 155 deletions(-) create mode 100644 app/src/main/assets/index.html diff --git a/Readme.md b/Readme.md index 6b87b17..69172ec 100644 --- a/Readme.md +++ b/Readme.md @@ -24,11 +24,15 @@ Other translation are very welcome, contact me if you'd like to submit one. ## To do - redo video presentation -- make Corner Shot scale like Need Some Space ## Done -- disable irrelevant options +- highlight last used creative level +- access autoplay mode from the menu +- access stress test mode from the menu, show real time stats +- Render bottom border differently to show how far the puck can go +- Corner Shot: scale like Need Some Space +- grey out irrelevant options in the settings - Back to Creative Menu at the end of a Creative level ## 29080170 diff --git a/app/build.gradle.kts b/app/build.gradle.kts index a88c778..847ebd3 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29083143 - versionName = "29083143" + versionCode = 29083397 + versionName = "29083397" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html new file mode 100644 index 0000000..3233977 --- /dev/null +++ b/app/src/main/assets/index.html @@ -0,0 +1 @@ +Breakout 71 \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index 10b498d..09b27d4 100644 --- a/dist/index.html +++ b/dist/index.html @@ -552,12 +552,55 @@ h2.histogram-title strong { .palette > span[data-selected="true"] { border: 2px solid #fff; } + +#stats { + color: #fff; + z-index: 3; + pointer-events: none; + opacity: 1; + width: 100vw; + max-width: 400px; + position: fixed; + top: 40px; + left: 0; +} + +#stats > div { + background: #26262680; + position: relative; +} + +#stats > div > div { + transform-origin: 0 0; + background: #6262ea; + position: absolute; + inset: 0; +} + +#stats > div > strong { + padding: 0 5px; + position: relative; +} + +.highlight { + position: relative; +} + +.highlight:before { + content: ""; + mix-blend-mode: screen; + opacity: .3; + background: linear-gradient(-45deg, #6262ea, #0000); + position: absolute; + inset: 0; +} +