mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-05-08 04:31:04 -04:00
Rendering things mostly
- "Miss warning" option is now on by default (ball's particles are red if catching it would be a "miss") - "Show +X in gold" option is now on by default (show a +X when combo increases) - "High contrast" option added, off by default (applies lights layer again as "soft light" at the end of the render) - "Colorful coins" option now applied at render time instead of coin spawn time, to make preview easier - when settings are opened on pc, they show up on the side and the overlay is transparent to let you preview the changes
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25 changed files with 255 additions and 132 deletions
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@ -56,6 +56,8 @@
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"main_menu.colorful_coins_help": "Coins always spawn of the color of the brick",
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"main_menu.comboIncreaseTexts": "Show +X in gold",
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"main_menu.comboIncreaseTexts_help": "When the combo increase",
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"main_menu.contrast": "High Contrast",
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"main_menu.contrast_help": "More colorful and dark rendering",
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"main_menu.credit_levels": "<h2>Levels source or reference link</h2>",
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"main_menu.credits": "# Credits\n\nI pulled many background patterns from https://pattern.monster/\n\nSome of the sound generating code was written by ChatGPT, and heavily\nadapted to my usage over time.\n\nI wanted an APK to start in fullscreen and be able to list it on fdroid and the play store. I started with an empty view and went to work trimming it down, with the help of that tutorial : https://github.com/fractalwrench/ApkGolf/blob/master/blog/BLOG_POST.md\n\nColin (obigre) brought a lot of fantastic ideas to the game, here's his website (in French) : https://colin-crapahute.bearblog.dev/\n\n# Breakout games suggestions\n\nHere are a few interesting games in the breakout genre :\n\n- LBreakoutHD : https://sourceforge.net/p/lgames/code/HEAD/tree/trunk/lbreakouthd/\n- Wizorb : https://store.steampowered.com/app/207420/Wizorb/\n- Ricochet infinity : https://www.myabandonware.com/game/ricochet-infinity-dxm\n- First prototype of B71 : https://breakout-v1.lecaro.me/\n- Second prototype of B71: https://breakout-v2.lecaro.me/\n\n\n# PC game suggestions\n\nHere are a few games i've sank a lot of time in, and that inspired breakout in some way\n\n- Heat signature : https://www.humblebundle.com/store/heat-signature\n- FTL : https://www.gog.com/en/game/faster_than_light\n- Nova drift : https://www.gog.com/en/game/nova_drift\n- Noita : https://www.gog.com/en/game/noita\n- Enter the gungeon : https://www.gog.com/en/game/enter_the_gungeon\n- Zero Sivert : https://store.steampowered.com/app/1782120/ZERO_Sievert/\n- Factorio : https://www.factorio.com/\n- Nuclear throne : https://store.steampowered.com/app/242680/Nuclear_Throne/ (don't buy on GOG it's outdated) \n- Brigador : https://www.gog.com/en/game/brigador\n- Teleglitch https://www.gog.com/en/game/teleglitch_die_more_edition\n- Rollers of the realm : https://store.steampowered.com/app/262470/Rollers_of_the_Realm/\n",
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"main_menu.donate": "You've played for {{hours}} hours",
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"upgrades.forgiving.fullHelp": "The first miss per level is free, then 10% of the combo, then 20% .. ",
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"upgrades.forgiving.help": "Missing breaks reduces combo progressively instead of all at once.",
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"upgrades.forgiving.name": "Forgiving",
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"upgrades.fountain_toss.fullHelp": "",
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"upgrades.fountain_toss.help": "When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.",
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"upgrades.fountain_toss.name": "Fountain toss",
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"upgrades.ghost_coins.fullHelp": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
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"upgrades.ghost_coins.help": "Coins pass through bricks",
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"upgrades.ghost_coins.name": "Ghost coins",
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@ -218,9 +223,6 @@
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"upgrades.left_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n",
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"upgrades.left_is_lava.help": "+{{lvl}} combo per brick broken, resets on left side hit",
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"upgrades.left_is_lava.name": "Avoid left side",
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"upgrades.fountain_toss.fullHelp": "",
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"upgrades.fountain_toss.help": "When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.",
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"upgrades.fountain_toss.name": "Fountain toss",
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"upgrades.metamorphosis.fullHelp": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. \n\nCoins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\".",
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"upgrades.metamorphosis.help": "Each coins can stain {{lvl}} brick(s) with its color",
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"upgrades.metamorphosis.name": "Metamorphosis",
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