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Rendering things mostly
- "Miss warning" option is now on by default (ball's particles are red if catching it would be a "miss") - "Show +X in gold" option is now on by default (show a +X when combo increases) - "High contrast" option added, off by default (applies lights layer again as "soft light" at the end of the render) - "Colorful coins" option now applied at render time instead of coin spawn time, to make preview easier - when settings are opened on pc, they show up on the side and the overlay is transparent to let you preview the changes
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25 changed files with 255 additions and 132 deletions
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@ -798,6 +798,7 @@ async function openSettingsMenu() {
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title: t("main_menu.settings_title"),
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content: [t("main_menu.settings_help"), ...actions],
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allowClose: true,
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className:'settings',
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});
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if (cb) {
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cb();
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@ -874,8 +875,7 @@ async function openUnlocksList() {
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t("unlocks.level"),
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...levelActions,
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],
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allowClose: true,
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actionsAsGrid: true,
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allowClose: true,className:'actionsAsGrid',
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});
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if (tryOn) {
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if (await confirmRestart(gameState)) {
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