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https://gitlab.com/lecarore/breakout71.git
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Rendering things mostly
- "Miss warning" option is now on by default (ball's particles are red if catching it would be a "miss") - "Show +X in gold" option is now on by default (show a +X when combo increases) - "High contrast" option added, off by default (applies lights layer again as "soft light" at the end of the render) - "Colorful coins" option now applied at render time instead of coin spawn time, to make preview easier - when settings are opened on pc, they show up on the side and the overlay is transparent to let you preview the changes
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25 changed files with 255 additions and 132 deletions
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@ -1,10 +1,9 @@
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* {
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font-family:
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Courier New,
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Courier,
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Lucida Sans Typewriter,
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Lucida Typewriter,
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monospace;
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font-family: Courier New,
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Courier,
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Lucida Sans Typewriter,
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Lucida Typewriter,
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monospace;
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box-sizing: border-box;
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}
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@ -30,6 +29,7 @@ body {
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height: calc(var(--vh, 1vh) * 100);
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width: 100vw;
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}
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canvas:not(#game) {
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display: none;
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}
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@ -246,6 +246,22 @@ body:not(.has-alert-open) #popup {
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color: white;
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}
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}
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@media (min-width: 1400px) {
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&.settings {
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&:before {
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opacity: 0;
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}
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& > div {
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margin-right: 0;
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max-width: 400px
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}
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}
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}
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}
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/*Unlocks progress bar*/
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