Rendering things mostly

- "Miss warning" option is now on by default (ball's particles are red if catching it would be a "miss")
- "Show +X in gold"  option is now on by default (show a +X when combo increases)
- "High contrast" option added, off by default (applies lights layer again as "soft light" at the end of the render)
- "Colorful coins" option now applied at render time instead of coin spawn time, to make preview easier
- when settings are opened on pc, they show up on the side and the overlay is transparent to let you preview the changes
This commit is contained in:
Renan LE CARO 2025-04-04 12:07:24 +02:00
parent 7d518f14e5
commit f76c96019c
25 changed files with 255 additions and 132 deletions

View file

@ -53,7 +53,7 @@ export async function openCreativeModePerksPicker(
while (
(choice = await requiredAsyncAlert<Upgrade | Level | "reset">({
title: t("lab.title", { lvl: currentLevel + 1 }),
actionsAsGrid: true,
className:'actionsAsGrid',
content: [
t("lab.instructions"),
{