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Rendering things mostly
- "Miss warning" option is now on by default (ball's particles are red if catching it would be a "miss") - "Show +X in gold" option is now on by default (show a +X when combo increases) - "High contrast" option added, off by default (applies lights layer again as "soft light" at the end of the render) - "Colorful coins" option now applied at render time instead of coin spawn time, to make preview easier - when settings are opened on pc, they show up on the side and the overlay is transparent to let you preview the changes
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25 changed files with 255 additions and 132 deletions
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@ -53,7 +53,7 @@ export async function openCreativeModePerksPicker(
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while (
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(choice = await requiredAsyncAlert<Upgrade | Level | "reset">({
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title: t("lab.title", { lvl: currentLevel + 1 }),
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actionsAsGrid: true,
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className:'actionsAsGrid',
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content: [
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t("lab.instructions"),
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{
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