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Rendering things mostly
- "Miss warning" option is now on by default (ball's particles are red if catching it would be a "miss") - "Show +X in gold" option is now on by default (show a +X when combo increases) - "High contrast" option added, off by default (applies lights layer again as "soft light" at the end of the render) - "Colorful coins" option now applied at render time instead of coin spawn time, to make preview easier - when settings are opened on pc, they show up on the side and the overlay is transparent to let you preview the changes
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Readme.md
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Readme.md
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@ -15,7 +15,15 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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# Changelog
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## Todo
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## Next
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- "Miss warning" option is now on by default (ball's particles are red if catching it would be a "miss")
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- "Show +X in gold" option is now on by default (show a +X when combo increases)
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- "High contrast" option added, off by default (applies lights layer again as "soft light" at the end of the render)
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- "Colorful coins" option now applied at render time instead of coin spawn time, to make preview easier
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- when settings are opened on pc, they show up on the side and the overlay is transparent to let you preview the changes
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## 29062545
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- Perks list now only lists upgrades that have been picked, or have banned levels
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- After clearing a level, that level is dimmed in the clairvoyant level list [Bearded-Axe]
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- QOL: publish an apk to itch.io with every build
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- Internal: added a simple game data migration system
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## 29059721.
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## 29059721
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- QOL: icons in settings menu
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- QOL: choose starting perks
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## 29058469
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- New game mode : loop / long game
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- the goal is to build many different build centered on one perk
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- At the end of level 7, you get to restart at level 1 for 6 levels.
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