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Fixed small issues
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parent
ed535cf470
commit
f74f595a4d
4 changed files with 14 additions and 24 deletions
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@ -13,8 +13,8 @@ At the end of each level, you get to select an upgrade.
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## TODO
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## TODO
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- apply a minimum speed to the ball (when 2 slower balls picked it is crawling)
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- Fdroid
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- Fdroid
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- perk : elastic between balls
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- easily start a test game with specific upgrades or levels (with query string or through menu)
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- easily start a test game with specific upgrades or levels (with query string or through menu)
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- show total score on end screen (score added to total)
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- show total score on end screen (score added to total)
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- show stats on end screen compared to other runs
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- show stats on end screen compared to other runs
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@ -1,7 +1,3 @@
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import java.time.ZonedDateTime
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import java.time.format.DateTimeFormatter
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import java.time.ZoneId
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plugins {
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plugins {
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alias(libs.plugins.androidApplication)
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alias(libs.plugins.androidApplication)
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alias(libs.plugins.jetbrainsKotlinAndroid)
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alias(libs.plugins.jetbrainsKotlinAndroid)
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@ -9,8 +9,9 @@ const puckHeight = ballSize;
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if (allLevels.find(l => l.focus)) {
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if (allLevels.find(l => l.focus)) {
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allLevels = allLevels.filter(l => l.focus)
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allLevels = allLevels.filter(l => l.focus)
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}
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}
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allLevels = allLevels.filter(l => !l.draft)
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allLevels.forEach((l,li)=>{
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l.threshold= li < 8 ? 0 : Math.round(Math.pow(10, 1 + (li + l.size) / 30) * (li)) * 10
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})
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let runLevels = []
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let runLevels = []
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@ -576,14 +577,14 @@ const upgrades = [
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"id": "ball_repulse_ball",
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"id": "ball_repulse_ball",
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"name": "Balls repulse balls",
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"name": "Balls repulse balls",
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"max": 3,
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"max": 3,
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"help": "Only has an effect when 2+ balls."
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"help": "Only has an effect with 2+ balls."
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},
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},
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{
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{
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"threshold": 98000,
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"threshold": 98000,
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"id": "ball_attract_ball",
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"id": "ball_attract_ball",
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"name": "Balls attract balls",
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"name": "Balls attract balls",
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"max": 3,
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"max": 3,
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"help": "Only has an effect when 2+ balls."
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"help": "Only has an effect with 2+ balls."
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},
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},
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{
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{
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"threshold": 120000,
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"threshold": 120000,
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@ -602,15 +603,12 @@ function getPossibleUpgrades() {
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.filter(u => ts>=u.threshold)
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.filter(u => ts>=u.threshold)
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}
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}
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function levelTotalScoreCondition(l, li) {
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return li < 8 ? 0 : Math.round(Math.pow(10, 1 + (li + l.size) / 30) * (li)) * 10
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}
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function shuffleLevels(nameToAvoid = null) {
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function shuffleLevels(nameToAvoid = null) {
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const ts = getTotalScore();
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const ts = getTotalScore();
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runLevels = allLevels
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runLevels = allLevels
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.filter(l => nextRunOverrides.level ? l.name === nextRunOverrides.level : true)
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.filter(l => nextRunOverrides.level ? l.name === nextRunOverrides.level : true)
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.filter((l, li) => ts >= levelTotalScoreCondition(l, li))
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.filter((l, li) => ts >= l.threshold)
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.filter(l => l.name !== nameToAvoid || allLevels.length === 1)
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.filter(l => l.name !== nameToAvoid || allLevels.length === 1)
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.sort(() => Math.random() - 0.5)
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.sort(() => Math.random() - 0.5)
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.slice(0, 7 + 3)
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.slice(0, 7 + 3)
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@ -636,10 +634,8 @@ function getUpgraderUnlockPoints() {
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allLevels.forEach((l, li) => {
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allLevels.forEach((l, li) => {
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list.push({
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list.push({
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threshold: levelTotalScoreCondition(l, li),
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threshold: l.threshold,
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title: l.name + ' (Level)',
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title: l.name + ' (Level)',
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// help: 'Adds level "'+l.name + '" to the list of possible levels.',
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})
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})
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})
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})
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@ -2229,12 +2225,13 @@ async function openSettingsPanel() {
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)
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)
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,
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,
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...allLevels.map((l, li) => {
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...allLevels
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const threshold = levelTotalScoreCondition(l, li)
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.sort((a, b) => a.threshold - b.threshold)
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const avaliable = ts >= threshold
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.map((l, li) => {
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const avaliable = ts >= l.threshold
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return ({
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return ({
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text: l.name,
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text: l.name,
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help: `A ${l.size}x${l.size} level` + (avaliable ? '' : `(${threshold} coins)`),
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help: `A ${l.size}x${l.size} level` + (avaliable ? '' : `(${l.threshold} coins)`),
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disabled: !avaliable,
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disabled: !avaliable,
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value: {level: l.name}
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value: {level: l.name}
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@ -84,10 +84,7 @@ function addLevelEditorToList(level, levelIndex) {
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<input type="checkbox" data-field="black_puck" ${level.black_puck ? 'checked':''} data-level="${levelIndex}" />
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<input type="checkbox" data-field="black_puck" ${level.black_puck ? 'checked':''} data-level="${levelIndex}" />
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black_puck
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black_puck
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</label>
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</label>
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<label>
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<input type="checkbox" data-field="draft" ${level.draft ? 'checked':''} data-level="${levelIndex}" />
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draft
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</label>
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</div>
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</div>
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<div class="level-bricks-preview" id="bricks-of-${levelIndex}" >
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<div class="level-bricks-preview" id="bricks-of-${levelIndex}" >
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