Added side kick, implosion, corner shot

This commit is contained in:
Renan LE CARO 2025-03-23 22:19:11 +01:00
parent f49da76667
commit f3790b3334
10 changed files with 363 additions and 38 deletions

View file

@ -141,6 +141,9 @@
"upgrades.concave_puck.fullHelp": "Balls starts the level going straight up, and bounces with less angle.",
"upgrades.concave_puck.help": " Helps with aiming straight up",
"upgrades.concave_puck.name": "Concave puck",
"upgrades.corner_shot.fullHelp": "Helps with aiming in the corners",
"upgrades.corner_shot.help": "Lets your puck overlap with the borders of the screen",
"upgrades.corner_shot.name": "Corner shot",
"upgrades.etherealcoins.fullHelp": "You'll have to make sure that the coins fall down somehow",
"upgrades.etherealcoins.help": "Coins are no longer affected by gravity",
"upgrades.etherealcoins.name": "Coins, in Space",
@ -163,6 +166,9 @@
"upgrades.hot_start.fullHelp": "At the start of every level, your combo will start at +15 points, but then every second it will be decreased by one.\n\nThis means the first 15 seconds in a level will spawn many more coins than the following ones, and you should make sure that you clear the level quickly. \n\nThe effect stacks with other combo related perks, so you might be able to raise the combo after the 15s timeout, but it will keep ticking down. \n\nEvery time you take the perk again, the effect will be more dramatic.",
"upgrades.hot_start.help": "Start at combo {{start}}, -{{lvl}} combo per second",
"upgrades.hot_start.name": "Hot start",
"upgrades.implosions.fullHelp": "The explosion force is applied the other way. ",
"upgrades.implosions.help": "Explosions suck coins in instead of blowing them out",
"upgrades.implosions.name": "Implosions",
"upgrades.instant_upgrade.fullHelp": "Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.",
"upgrades.instant_upgrade.help": "-1 choice until run end.",
"upgrades.instant_upgrade.name": "+2 upgrades now",
@ -220,6 +226,10 @@
"upgrades.shunt.fullHelp": "If you also have hot start, the hot start is just added to the current combo",
"upgrades.shunt.help": "Keep {{percent}}% of your combo between levels",
"upgrades.shunt.name": "Shunt",
"upgrades.side_kick.fullHelp": "When a brick get hit, the game checks the ball's velocity, and add +1 to the combo if its horizontal velocity is higher than its vertical velocity. The combo will decrease by one otherwise. The location of the impact on the brick is irrelevant. ",
"upgrades.side_kick.help": "Bricks sometimes resist hits but drop more coins.",
"upgrades.side_kick.help_plural": "+{{lvl}} combo per brick broken horizontally, -{{lvl}} otherwise",
"upgrades.side_kick.name": "Side kick",
"upgrades.skip_last.fullHelp": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
"upgrades.skip_last.help": "The last brick will explode.",
"upgrades.skip_last.help_plural": "The last {{lvl}} bricks will explode.",