This commit is contained in:
Renan LE CARO 2025-04-07 14:08:48 +02:00
parent 9624c5b351
commit e78021ff83
24 changed files with 840 additions and 437 deletions

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@ -11,18 +11,42 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
- [Google Play](https://play.google.com/store/apps/details?id=me.lecaro.breakout)
- [GitLab](https://gitlab.com/lecarore/breakout71)
# Game issues and potential solutions
I should show what the starting perk is :
- make the perk icon playable as the first level of the run
- show it on screen for the first 5 seconds
When you have already a nice build and still get offered many perks, it gets tiring:
- limit all build to N perks (maybe could be boosted with a perk)
- add a "no more upgrade in the run, but double coins" perk
One play style is too OP, no reason to try other things
- encourage varied play style with level unlock requirements (testing)
- add loop run where user levels can't be used in further loops (boring)
- add lab mode where you need to make three builds (complex, lots of clicking, not fun)
Some upgrades currently are not really useful
- remove them
- add more upgrades to complement them
- force users to try them to unlock levels
# Changelog
## To do
- maybe just make the starting perk icon the first level ? kind of silly, kind of fun.
- avoid showing a +1 and -1 at the same time when a combo increase is reset
- display runs history
- display closest unlock with current perks in score and gameover screens
- progress of unlock
- show the initial perk when we start a new game.
- "skip" option on the upgrades, for when you don't want any of them.
- fix starting perk option not working
## Done
- progress bar for unlock in unlocks menu
- display runs history
- in the runs history, only save perks that were chosen by the user
- migration to save past content to localStorage.recovery_data right before starting a new version
- mention unlock conditions in help
@ -98,7 +122,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
- QOL: option to display gained combo as onscreen text
- QOL: publish an apk to itch.io with every build
- Internal: added a simple game data migration system
## 29059721
- QOL: icons in settings menu
@ -231,6 +255,8 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
- experiment with showing the combo somewhere else, maybe top center, maybe instead of score.
## Easy perks ideas
- two for one : add a 2 for one upgrade combo to the choice lists
- cash out : double last level's gains
- snowball : Combo resets every 0.1s . +1 combo for each combo gained Since last reset.
- Chain reaction : +lvl*lvl combo per brick broken by an explosion, combo resets after explosion is over
- coins doubled when touched by ball, lvl times, looks smaller and lighter