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Readme.md
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Readme.md
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@ -11,18 +11,42 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- [Google Play](https://play.google.com/store/apps/details?id=me.lecaro.breakout)
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- [GitLab](https://gitlab.com/lecarore/breakout71)
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# Game issues and potential solutions
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I should show what the starting perk is :
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- make the perk icon playable as the first level of the run
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- show it on screen for the first 5 seconds
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When you have already a nice build and still get offered many perks, it gets tiring:
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- limit all build to N perks (maybe could be boosted with a perk)
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- add a "no more upgrade in the run, but double coins" perk
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One play style is too OP, no reason to try other things
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- encourage varied play style with level unlock requirements (testing)
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- add loop run where user levels can't be used in further loops (boring)
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- add lab mode where you need to make three builds (complex, lots of clicking, not fun)
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Some upgrades currently are not really useful
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- remove them
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- add more upgrades to complement them
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- force users to try them to unlock levels
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# Changelog
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## To do
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- maybe just make the starting perk icon the first level ? kind of silly, kind of fun.
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- avoid showing a +1 and -1 at the same time when a combo increase is reset
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- display runs history
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- display closest unlock with current perks in score and gameover screens
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- progress of unlock
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- show the initial perk when we start a new game.
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- "skip" option on the upgrades, for when you don't want any of them.
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- fix starting perk option not working
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## Done
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- progress bar for unlock in unlocks menu
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- display runs history
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- in the runs history, only save perks that were chosen by the user
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- migration to save past content to localStorage.recovery_data right before starting a new version
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- mention unlock conditions in help
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@ -98,7 +122,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- QOL: option to display gained combo as onscreen text
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- QOL: publish an apk to itch.io with every build
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- Internal: added a simple game data migration system
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## 29059721
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- QOL: icons in settings menu
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@ -231,6 +255,8 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- experiment with showing the combo somewhere else, maybe top center, maybe instead of score.
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## Easy perks ideas
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- two for one : add a 2 for one upgrade combo to the choice lists
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- cash out : double last level's gains
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- snowball : Combo resets every 0.1s . +1 combo for each combo gained Since last reset.
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- Chain reaction : +lvl*lvl combo per brick broken by an explosion, combo resets after explosion is over
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- coins doubled when touched by ball, lvl times, looks smaller and lighter
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