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15 changed files with 302 additions and 56 deletions
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@ -222,7 +222,7 @@
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"upgrades.fountain_toss.help": "When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.",
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"upgrades.fountain_toss.name": "Fountain toss",
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"upgrades.ghost_coins.fullHelp": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
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"upgrades.ghost_coins.help": "Coins pass through bricks",
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"upgrades.ghost_coins.help": "Coins slowly pass through bricks",
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"upgrades.ghost_coins.name": "Ghost coins",
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"upgrades.helium.fullHelp": "This affects the coins and will let the float up until you are ready to pick them up.",
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"upgrades.helium.help": "Gravity reversed left and right of puck",
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@ -245,6 +245,9 @@
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"upgrades.metamorphosis.fullHelp": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. \n\nCoins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\".",
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"upgrades.metamorphosis.help": "Each coins can stain {{lvl}} brick(s) with its color",
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"upgrades.metamorphosis.name": "Metamorphosis",
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"upgrades.minefield.fullHelp": "Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl",
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"upgrades.minefield.help": "+{{lvl}} combo per bomb brick on screen",
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"upgrades.minefield.name": "Minefield",
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"upgrades.multiball.fullHelp": "As soon as you drop the ball in Breakout 71, you loose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
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"upgrades.multiball.help": "Start every levels with {{count}} balls.",
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"upgrades.multiball.name": "+1 ball",
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@ -293,7 +296,10 @@
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"upgrades.shunt.fullHelp": "If you also have hot start, the hot start is just added to the current combo",
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"upgrades.shunt.help": "Keep {{percent}}% of your combo between levels",
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"upgrades.shunt.name": "Shunt",
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"upgrades.side_kick.fullHelp": "When a brick get hit, the game checks the ball's horizontal velocity, and add +1 to the combo it is towards the right. The combo will decrease by 2 otherwise. The location of the impact on the brick is irrelevant. ",
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"upgrades.side_flip.fullHelp": "Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
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"upgrades.side_flip.help": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise",
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"upgrades.side_flip.name": "Right handed",
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"upgrades.side_kick.fullHelp": "Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
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"upgrades.side_kick.help": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise",
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"upgrades.side_kick.name": "Left handed",
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"upgrades.skip_last.fullHelp": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
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