This commit is contained in:
Renan LE CARO 2025-04-08 08:57:41 +02:00
parent 8eb2e049c8
commit e1c20627bc
15 changed files with 302 additions and 56 deletions

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@ -30,13 +30,26 @@ Some upgrades currently are not really useful
- add more upgrades to complement them
- force users to try them to unlock levels
New players get confused as to which upgrades they have and why a side became red
- show a fat popup with a detailed explanation of the perk the first time you have it
- only unlock very simple perks from the start (like base_combo)
# Changelog
## To do
- Explain the combo
- As soon as level condition is reached, lock it in and tell the user
## Done
- Don't use "RAZ" in French explanations.
- explain ghost coin's slow down effect
- when there are only a few coins, make them brighter
- Perk : [colin] minefield
- clear scheduled sounds if sounds off
- show unlocked levels above game stats in gameover screen
- reduce resolution of lights even more (1/16)
## 29067205
@ -257,6 +270,7 @@ Some upgrades currently are not really useful
- experiment with showing the combo somewhere else, maybe top center, maybe instead of score.
## Easy perks ideas
- "+1 coin for each brick within a small radius of the broken brick" ?
- two for one : add a 2 for one upgrade combo to the choice lists
- cash out : double last level's gains
- snowball : Combo resets every 0.1s . +1 combo for each combo gained Since last reset.