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Readme.md
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Readme.md
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@ -30,13 +30,26 @@ Some upgrades currently are not really useful
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- add more upgrades to complement them
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- force users to try them to unlock levels
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New players get confused as to which upgrades they have and why a side became red
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- show a fat popup with a detailed explanation of the perk the first time you have it
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- only unlock very simple perks from the start (like base_combo)
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# Changelog
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## To do
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- Explain the combo
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- As soon as level condition is reached, lock it in and tell the user
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## Done
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- Don't use "RAZ" in French explanations.
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- explain ghost coin's slow down effect
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- when there are only a few coins, make them brighter
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- Perk : [colin] minefield
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- clear scheduled sounds if sounds off
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- show unlocked levels above game stats in gameover screen
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- reduce resolution of lights even more (1/16)
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## 29067205
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@ -257,6 +270,7 @@ Some upgrades currently are not really useful
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- experiment with showing the combo somewhere else, maybe top center, maybe instead of score.
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## Easy perks ideas
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- "+1 coin for each brick within a small radius of the broken brick" ?
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- two for one : add a 2 for one upgrade combo to the choice lists
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- cash out : double last level's gains
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- snowball : Combo resets every 0.1s . +1 combo for each combo gained Since last reset.
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