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Renan LE CARO 2025-03-29 11:24:45 +01:00
parent 39b326a15b
commit e08c1e7b9e
13 changed files with 1214 additions and 1886 deletions

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@ -3,16 +3,6 @@
"confirmRestart.text": "You're about to start a new run, is that really what you wanted ?",
"confirmRestart.title": "Start a new run ?",
"confirmRestart.yes": "Restart game",
"debuffs.banned.description": "{{lvl}} banned perk(s) : {{banned}}.",
"debuffs.banned.help": "{{perk}} is banned for this run.",
"debuffs.deadly_coins.help": "{{lvl}} ou of 10 000 coins spawn deadly, blinking red. Game over if you catch them, unless you had an extra life to spare.",
"debuffs.fragility.help": "Explosions destroy {{percent}}% of coins and reset combo.",
"debuffs.frozen_coins.help": "{{lvl}} coins out of 10000 spawn frozen, and will lock the puck for 0.5s if caught.",
"debuffs.interference.help": "Telekinesis and yo-yo glitch for {{lvl}}s every 7s.",
"debuffs.more_bombs.help": "{{lvl}} bricks replaced by bombs.",
"debuffs.sturdiness.help": "All bricks have +{{lvl}} HP",
"gameOver.because_cursed_coin": "Game over",
"gameOver.because_cursed_coin_intro": "You cough a cursed coin (bright red coins) and didn't have a extra life to spare. ",
"gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.",
"gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.",
"gameOver.lost.title": "Game Over",
@ -50,7 +40,7 @@
"level_up.unlocked_perk": " (Perk)",
"level_up.upgrade_perk_to_level": " lvl {{level}}",
"loop.converted_rerolls": "Your {{n}} leftover re-rolls where converted to +{{n}} base combo.",
"loop.instructions": "All your perks will be erased except one that you can pick below. Each option comes with an additional hazard will appear on all levels going forward. ",
"loop.instructions": "All perks you have now will be banned for the rest of the run, except the one that you pick below. ",
"loop.no_rerolls": "You didn't have any leftover re-rolls, so your base combo stayed the same. ",
"loop.title": "Starting loop {{loop}}",
"main_menu.basic": "Basic graphics",
@ -130,7 +120,7 @@
"sandbox.start": "Start test run",
"sandbox.title": "Sandbox mode",
"sandbox.unlocks_at": "Unlocks at total score {{score}}",
"score_panel.bebuffs_list": "De-buffs :",
"score_panel.banned": "Banned perks : {{banned}}",
"score_panel.rerolls_count": "You have accumulated {{rerolls}} rerolls",
"score_panel.test_run": "This is a test run, score is not recorded permanently",
"score_panel.title": "{{score}} points at level {{level}}/{{max}} ",
@ -143,7 +133,7 @@
"unlocks.title": "You unlocked {{percentUnlock}}% of the game.",
"unlocks.unlocks_at": "Unlocks at total score {{threshold}}.",
"upgrades.asceticism.fullHelp": "You'll need to store the coins somewhere while your combo climbs. ",
"upgrades.asceticism.help": "+1 combo / brick, com resets on coin catch",
"upgrades.asceticism.help": "+{{combo}} combo / brick, combo resets on coin catch",
"upgrades.asceticism.name": "Asceticism",
"upgrades.ball_attract_ball.fullHelp": "Balls that are more than half a screen width away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
"upgrades.ball_attract_ball.help": "Balls attract balls",
@ -173,7 +163,7 @@
"upgrades.coin_magnet.help_plural": "Stronger effect on the coins",
"upgrades.coin_magnet.name": "Coins magnet",
"upgrades.compound_interest.fullHelp": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \n\nBe sure however to catch every one of those coins with your puck, as any lost coin will reset your combo. \n\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\n\nThis perk combines with other combo perks, the combo will rise faster but reset more easily.",
"upgrades.compound_interest.help": "+1 combo per brick broken, resets on coin lost",
"upgrades.compound_interest.help": "+{{lvl}} combo per brick broken, resets on coin lost",
"upgrades.compound_interest.name": "Compound interest",
"upgrades.concave_puck.fullHelp": "Balls starts the level going straight up, and bounces with less angle.",
"upgrades.concave_puck.help": " Helps with aiming straight up",
@ -210,10 +200,10 @@
"upgrades.instant_upgrade.help": "-1 choice until run end.",
"upgrades.instant_upgrade.name": "+2 upgrades now",
"upgrades.left_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any of the reset conditions are met.",
"upgrades.left_is_lava.help": "+1 combo per brick broken, resets on left side hit",
"upgrades.left_is_lava.help": "+{{lvl}} combo per brick broken, resets on left side hit",
"upgrades.left_is_lava.name": "Avoid left side",
"upgrades.metamorphosis.fullHelp": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\".",
"upgrades.metamorphosis.help": "Coins stain the bricks they touch",
"upgrades.metamorphosis.help": "Each coins can stain {{lvl}} brick(s) with its color",
"upgrades.metamorphosis.name": "Metamorphosis",
"upgrades.multiball.fullHelp": "As soon as you drop the ball in Breakout 71, you loose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
"upgrades.multiball.help": "Start every levels with {{count}} balls.",
@ -228,7 +218,7 @@
"upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead",
"upgrades.passive_income.name": "Passive income",
"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets.\nThe bricks with the right color will get a white border. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \nIf you have more than one ball, they all change color whenever one of them hits a brick.",
"upgrades.picky_eater.help": "+1 combo per brick broken, resets on ball color change",
"upgrades.picky_eater.help": "+{{lvl}} combo per brick broken, resets on ball color change",
"upgrades.picky_eater.name": "Picky eater",
"upgrades.pierce.fullHelp": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \nAfter that, it will bounce on the 4th brick, and you'll need to touch the puck to reset the counter.",
"upgrades.pierce.help": "Ball pierces {{count}} bricks after a puck bounce",
@ -243,12 +233,11 @@
"upgrades.reach.fullHelp": "Try to lock the ball up to earn more combo",
"upgrades.reach.help": "+{{lvl}} combo / bricks , lowest brick of a pile resets combo",
"upgrades.reach.name": "Top down",
"upgrades.respawn.fullHelp": "After breaking two or more bricks, when the ball hits the puck, the first brick will be put back in place, provided that space is free and the brick wasn't a bomb.\n\nSome particle effect will let you know where bricks will appear. Leveling this up lets you re-spawn up to 4 bricks at a time, but there should always be at least one destroyed.",
"upgrades.respawn.help": "The first brick hit of two+ will re-spawn",
"upgrades.respawn.help_plural": "More bricks can re-spawn",
"upgrades.respawn.fullHelp": "Some particle effect will let you know where bricks will appear. ",
"upgrades.respawn.help": "{{percent}} of bricks re-spawn after {{lvl}}s.",
"upgrades.respawn.name": "Re-spawn",
"upgrades.right_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side . \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them\n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any\nof the reset conditions are met.",
"upgrades.right_is_lava.help": "+1 combo per brick broken, resets on right side hit",
"upgrades.right_is_lava.help": "+{{lvl}} combo per brick broken, resets on right side hit",
"upgrades.right_is_lava.name": "Avoid right side",
"upgrades.sacrifice.fullHelp": "This might get the combo pretty high",
"upgrades.sacrifice.help": "Loosing a life clears all bricks",
@ -284,21 +273,21 @@
"upgrades.streak_shots.help": "More coins if you break many bricks at once.",
"upgrades.streak_shots.name": "Single puck hit streak",
"upgrades.sturdy_bricks.fullHelp": "With level one of this perk, the ball has a 20% chance to bounce harmlessly on bricks, \n but generates 10% more coins when it does break one. \n This +10% is not shown in the combo number. At level 4 the ball has 80% chance of bouncing and brings 40% more coins.",
"upgrades.sturdy_bricks.help": "Bricks sometimes resist hits but drop more coins.",
"upgrades.sturdy_bricks.help_plural": "Bricks resist more and drop more coins",
"upgrades.sturdy_bricks.help": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken",
"upgrades.sturdy_bricks.name": "Sturdy bricks",
"upgrades.telekinesis.fullHelp": "Right after the ball hits your puck, you'll be able to direct it left and right by moving your puck. \n\n\nThe effect stops when the ball hits a brick and resets the next time it touches the puck. It also does nothing when the ball is going downward after bouncing at the top.",
"upgrades.telekinesis.help": "Puck controls the ball's trajectory",
"upgrades.telekinesis.help_plural": "Stronger effect on the ball",
"upgrades.telekinesis.name": "Telekinesis",
"upgrades.top_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \n\nThe effect stacks with other combo perks.",
"upgrades.top_is_lava.help": "More coins if you don't touch the top.",
"upgrades.top_is_lava.help": "+{{lvl}} combo per brick, reset when the top is hit",
"upgrades.top_is_lava.name": "Sky is the limit",
"upgrades.trampoline.fullHelp": "One of the rare combo upgrades that don't add a reset condition",
"upgrades.trampoline.help": "+{{lvl}} combo per puck bounce,-{{lvl}} combo per ceiling bounce",
"upgrades.trampoline.name": "Trampoline",
"upgrades.unbounded.fullHelp": "I hope you've found a way to keep your ball on screen",
"upgrades.unbounded.help": "+1 combo per brick, no more sides to keep the ball in game, danger",
"upgrades.unbounded.help": "+{{lvl}} combo per brick, no more sides to keep the ball in game, danger",
"upgrades.unbounded.help_no_ceiling": "+{{lvl}} combo per brick, no more sides or ceiling",
"upgrades.unbounded.name": "Unbounded",
"upgrades.viscosity.fullHelp": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
"upgrades.viscosity.help": "Slower coin fall",