mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-30 16:59:13 -04:00
Build 29068563
This commit is contained in:
parent
6ef13f2d19
commit
df8bfbb350
25 changed files with 384 additions and 336 deletions
|
@ -2262,21 +2262,6 @@
|
|||
</translation>
|
||||
</translations>
|
||||
</concept_node>
|
||||
<concept_node>
|
||||
<name>continue_to_unlock</name>
|
||||
<description/>
|
||||
<comment/>
|
||||
<translations>
|
||||
<translation>
|
||||
<language>en-US</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>fr-FR</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
</translations>
|
||||
</concept_node>
|
||||
<concept_node>
|
||||
<name>get_upgrades_to_unlock</name>
|
||||
<description/>
|
||||
|
@ -2337,21 +2322,6 @@
|
|||
</translation>
|
||||
</translations>
|
||||
</concept_node>
|
||||
<concept_node>
|
||||
<name>title_looped</name>
|
||||
<description/>
|
||||
<comment/>
|
||||
<translations>
|
||||
<translation>
|
||||
<language>en-US</language>
|
||||
<approved>true</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>fr-FR</language>
|
||||
<approved>true</approved>
|
||||
</translation>
|
||||
</translations>
|
||||
</concept_node>
|
||||
<concept_node>
|
||||
<name>upcoming_levels</name>
|
||||
<description/>
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
"gameOver.stats.level_reached": "Level reached",
|
||||
"gameOver.stats.total_score": "Total score",
|
||||
"gameOver.stats.upgrades_applied": "Upgrades applied",
|
||||
"gameOver.unlocked_perk": "You just unlocked a perk",
|
||||
"gameOver.unlocked_perk": "Upgrade unlocked",
|
||||
"gameOver.unlocked_perk_plural": "You just unlocked {{count}} perks",
|
||||
"gameOver.win.summary": "This game is over. You stashed {{score}} coins. ",
|
||||
"gameOver.win.title": "You completed this game",
|
||||
|
@ -143,13 +143,11 @@
|
|||
"play.stats.levelMisses": "Missed shots, where you hit nothing",
|
||||
"play.stats.levelTime": "Level time",
|
||||
"play.stats.levelWallBounces": "Wall bounces",
|
||||
"score_panel.close_to_unlock": "You could unlock a level at the end of this run:",
|
||||
"score_panel.continue_to_unlock": "You are about to unlock level \"{{level}}\"",
|
||||
"score_panel.close_to_unlock": "Next level unlock :",
|
||||
"score_panel.get_upgrades_to_unlock": "Get {{missingUpgrades}} and score {{points}} more points to unlock level \"{{level}}\"",
|
||||
"score_panel.rerolls_count": "You have accumulated {{rerolls}} rerolls",
|
||||
"score_panel.score_to_unlock": "Score {{points}} more points to unlock level \"{{level}}\"",
|
||||
"score_panel.title": "{{score}} points at level {{level}}/{{max}} ",
|
||||
"score_panel.title_looped": "{{score}} points at level {{level}}/{{max}} of loop {{loop}}",
|
||||
"score_panel.upcoming_levels": "Upcoming levels :",
|
||||
"score_panel.upgrades_picked": "Upgrades picked so far : ",
|
||||
"unlocks.greyed_out_help": "The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game, outside of test runs.",
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
"gameOver.stats.level_reached": "Niveau atteint",
|
||||
"gameOver.stats.total_score": "Score total",
|
||||
"gameOver.stats.upgrades_applied": "Mises à jour appliquées",
|
||||
"gameOver.unlocked_perk": "Vous avez débloqué une amélioration",
|
||||
"gameOver.unlocked_perk": "Amélioration débloquée",
|
||||
"gameOver.unlocked_perk_plural": "Vous avez débloqué {{count}} améliorations",
|
||||
"gameOver.win.summary": "Cette partie est terminée. Vous avez accumulé {{score}} pièces. ",
|
||||
"gameOver.win.title": "Vous avez terminé cette partie",
|
||||
|
@ -143,13 +143,11 @@
|
|||
"play.stats.levelMisses": "Tirs ratés, ou vous n'avez touché aucune brique",
|
||||
"play.stats.levelTime": "Durée du niveau",
|
||||
"play.stats.levelWallBounces": "Rebonds sur les murs",
|
||||
"score_panel.close_to_unlock": "Vous pourriez débloquer un niveau à la fin de cette partie :",
|
||||
"score_panel.continue_to_unlock": "Vous êtes sur le point de débloquer le niveau « {{level}} »",
|
||||
"score_panel.get_upgrades_to_unlock": "Obtenez {{missingUpgrades}} et marquez {{points}} points supplémentaires pour débloquer le niveau « {{level}} »",
|
||||
"score_panel.close_to_unlock": "Prochain niveau débloqué : ",
|
||||
"score_panel.get_upgrades_to_unlock": "Obtenez {{missingUpgrades}} et attrapez {{points}} pièces supplémentaires pour débloquer le niveau « {{level}} »",
|
||||
"score_panel.rerolls_count": "Vous avez accumulé {{rerolls}} rerolls",
|
||||
"score_panel.score_to_unlock": "Marquez {{points}} points supplémentaires pour débloquer le niveau « {{level}} »",
|
||||
"score_panel.score_to_unlock": "Attrapez {{points}} pièces supplémentaires pour débloquer le niveau « {{level}} »",
|
||||
"score_panel.title": "{{score}} points au niveau {{level}}/{{max}} ",
|
||||
"score_panel.title_looped": "{{score}} points au niveau {{level}}/{{max}} ",
|
||||
"score_panel.upcoming_levels": "Niveaux de la parties : ",
|
||||
"score_panel.upgrades_picked": "Améliorations choisies jusqu'à présent :",
|
||||
"unlocks.greyed_out_help": "Les éléments grisées peuvent être débloquées en augmentant votre score total. Le score total augmente à chaque fois que vous marquez des points dans le jeu, en dehors des parties de test.",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue