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4 changed files with 19 additions and 10 deletions
10
Readme.md
10
Readme.md
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@ -163,9 +163,17 @@ There are many possible perks left to implement :
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The "engine" could be better
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The "engine" could be better
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- add mouse lock / hide curso options
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- add pointer lock when game is running (lock to play area )https://mdn.github.io/dom-examples/pointer-lock/
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- hide cursor options
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- offline mode with service worker
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- offline mode with service worker
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- add pwe manifest
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- add pwe manifest
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- keyboard support
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- start/stop with space
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- left and right arrow for moving the puck
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- up down for choosing menu entry
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- space to click entry
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- escape to close menu
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- see how to do fullscreen on ios, or at least explain to do aA/hide toolbars
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- experiment with showing the combo somewhere else, maybe top center, maybe instead of score.
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- experiment with showing the combo somewhere else, maybe top center, maybe instead of score.
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- make coins look,sound and roll like coins
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- make coins look,sound and roll like coins
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- limit GC by reusing coins and particles
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- limit GC by reusing coins and particles
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@ -11,8 +11,8 @@ android {
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applicationId = "me.lecaro.breakout"
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applicationId = "me.lecaro.breakout"
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minSdk = 21
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minSdk = 21
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targetSdk = 34
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targetSdk = 34
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versionCode = 29009984
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versionCode = 29010003
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versionName = "29009984"
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versionName = "29010003"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables {
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vectorDrawables {
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useSupportLibrary = true
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useSupportLibrary = true
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@ -480,7 +480,7 @@ const upgrades = [
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"id": "slow_down",
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"id": "slow_down",
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"name": "Slower ball",
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"name": "Slower ball",
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"max": 2,
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"max": 2,
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"help": "Slows down the ball",
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"help": "slow down the ball",
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extraLevelsHelp: `Make it even slower`
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extraLevelsHelp: `Make it even slower`
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},
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},
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{
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{
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@ -1887,7 +1887,7 @@ function render() {
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if (isSettingOn("mobile-mode")) {
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if (isSettingOn("mobile-mode")) {
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ctx.fillRect(offsetXRoundedDown, gameZoneHeight, gameZoneWidthRoundedUp, 1);
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ctx.fillRect(offsetXRoundedDown, gameZoneHeight, gameZoneWidthRoundedUp, 1);
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if (!running) {
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if (!running) {
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drawText(ctx, "Keep pressing here to play", puckColor, puckHeight, {
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drawText(ctx, "Press and hold here to play", puckColor, puckHeight, {
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x: canvas.width / 2, y: gameZoneHeight + (canvas.height - gameZoneHeight) / 2,
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x: canvas.width / 2, y: gameZoneHeight + (canvas.height - gameZoneHeight) / 2,
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});
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});
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}
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}
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@ -2612,7 +2612,8 @@ Click an item above to start a test run with it.
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...optionsList,
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...optionsList,
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(document.fullscreenEnabled || document.webkitFullscreenEnabled) && (document.fullscreenElement !== null ? {
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(document.fullscreenEnabled || document.webkitFullscreenEnabled) &&
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(document.fullscreenElement !== null ? {
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text: "Exit Fullscreen",
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text: "Exit Fullscreen",
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help: "Might not work on some machines",
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help: "Might not work on some machines",
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value() {
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value() {
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@ -8,17 +8,17 @@
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/>
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/>
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<meta http-equiv="X-UA-Compatible" content="ie=edge" />
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<meta http-equiv="X-UA-Compatible" content="ie=edge" />
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<title>Breakout 71</title>
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<title>Breakout 71</title>
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<link rel="stylesheet" href="style.css?v=29009984" />
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<link rel="stylesheet" href="style.css?v=29010003" />
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<link rel="icon" href="./icon.svg" />
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<link rel="icon" href="./icon.svg" />
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</head>
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</head>
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<body>
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<body>
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<button id="menu">☰<span> menu</span></button>
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<button id="menu">☰<span> menu</span></button>
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<button id="score"></button>
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<button id="score"></button>
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<canvas id="game"></canvas>
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<canvas id="game"></canvas>
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<script>window.appVersion="?v=29009984".slice(3)</script>
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<script>window.appVersion="?v=29010003".slice(3)</script>
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<script src="gif.js"></script>
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<script src="gif.js"></script>
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<script src="levels.js?v=29009984"></script>
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<script src="levels.js?v=29010003"></script>
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<script src="game.js?v=29009984"></script>
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<script src="game.js?v=29010003"></script>
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</body>
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</body>
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