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A bunch of perks
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9 changed files with 2125 additions and 1372 deletions
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@ -95,9 +95,6 @@
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"unlocks.level_description": "A {{size}}x{{size}} level with {{bricks}} bricks",
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"unlocks.title": "You unlocked {{percentUnlock}}% of the game.",
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"unlocks.unlocks_at": "Unlocks at total score {{threshold}}.",
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"upgrades.antigrav.fullHelp": "This affects the coins and will let the float up until you are ready to pick them up.",
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"upgrades.antigrav.help": "Gravity reversed left and right of puck",
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"upgrades.antigrav.name": "Antigrav",
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"upgrades.asceticism.fullHelp": "This affects the coins and will let the float up until you are ready to pick them up.",
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"upgrades.asceticism.help": "+1 combo / brick, com resets on coin catch",
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"upgrades.asceticism.name": "Asceticism",
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@ -105,6 +102,9 @@
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"upgrades.ball_attract_ball.help": "Balls attract balls",
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"upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
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"upgrades.ball_attract_ball.name": "Gravity",
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"upgrades.ball_attracts_coins.fullHelp": "Don't ask me how that works",
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"upgrades.ball_attracts_coins.help": "Balls attract coins",
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"upgrades.ball_attracts_coins.name": "Fortunate ball",
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"upgrades.ball_repulse_ball.fullHelp": "Balls that are less than half a screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
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"upgrades.ball_repulse_ball.help": "Balls repulse balls",
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"upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force",
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@ -130,7 +130,7 @@
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"upgrades.concave_puck.name": "Concave puck",
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"upgrades.etherealcoins.fullHelp": "You'll have to make sure that the coins fall down somehow",
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"upgrades.etherealcoins.help": "Coins are no longer affected by gravity",
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"upgrades.etherealcoins.name": "Ethereal coins",
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"upgrades.etherealcoins.name": "Coins, in Space",
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"upgrades.extra_levels.fullHelp": "The default run can last a max of 7 levels, after which the game is over and whatever score you reached is your run score. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
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"upgrades.extra_levels.help": "Play {{count}} levels instead of 7",
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"upgrades.extra_levels.name": "+1 level",
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@ -138,6 +138,15 @@
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"upgrades.extra_life.help": "The ball will bounce once on the bottom line before being lost.",
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"upgrades.extra_life.help_plural": "The ball will bounce on the bottom {{lvl}} times before being lost.",
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"upgrades.extra_life.name": "+1 life",
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"upgrades.forgiving.fullHelp": "The brick destruction is to avoid infinite combo farming combined with \"Trampoline\"",
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"upgrades.forgiving.help": "Missing breaks a random brick but does not reset combo",
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"upgrades.forgiving.name": "Forgiving",
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"upgrades.ghost_coins.fullHelp": "It's not a bug, it's a feature ! ",
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"upgrades.ghost_coins.help": "Coins pass through bricks",
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"upgrades.ghost_coins.name": "Ghost coins",
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"upgrades.helium.fullHelp": "This affects the coins and will let the float up until you are ready to pick them up.",
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"upgrades.helium.help": "Gravity reversed left and right of puck",
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"upgrades.helium.name": "Helium",
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"upgrades.hot_start.fullHelp": "At the start of every level, your combo will start at +15 points, but then every second it will be decreased by one.\n\nThis means the first 15 seconds in a level will spawn many more coins than the following ones, and you should make sure that you clear the level quickly. \n\nThe effect stacks with other combo related perks, so you might be able to raise the combo after the 15s timeout, but it will keep ticking down. \n\nEvery time you take the perk again, the effect will be more dramatic.",
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"upgrades.hot_start.help": "Start at combo {{start}}, -{{lvl}} combo per second",
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"upgrades.hot_start.name": "Hot start",
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@ -179,10 +188,16 @@
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"upgrades.right_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side . \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them\n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any\nof the reset conditions are met.",
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"upgrades.right_is_lava.help": "+1 combo per brick broken, resets on right side hit",
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"upgrades.right_is_lava.name": "Avoid right side",
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"upgrades.sacrifice.fullHelp": "This is made visual when possible, otherwise it's just going to update their score value",
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"upgrades.sacrifice.help": "Loosing a life doubles the value of each coin on screen",
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"upgrades.sacrifice.name": "Sacrifice",
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"upgrades.sapper.fullHelp": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. \n\nBouncing the ball on the puck re-arms the effect. \n\nLeveling-up this perk will allow you to place more bombs.\n\nRemember that bombs impact the velocity of nearby coins, so too many explosions could make it hard to catch the fruits of your hard work.",
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"upgrades.sapper.help": "The first brick broken becomes a bomb.",
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"upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.",
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"upgrades.sapper.name": "Sapper",
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"upgrades.shocks.fullHelp": "That would spice up the game of pool",
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"upgrades.shocks.help": "Explosive balls collisions",
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"upgrades.shocks.name": "Shocks",
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"upgrades.shunt.fullHelp": "If you also have hot start, the hot start is just added to the current combo",
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"upgrades.shunt.help": "Combo no longer resets between levels",
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"upgrades.shunt.name": "Shunt",
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@ -214,6 +229,9 @@
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"upgrades.top_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \n\nThe effect stacks with other combo perks.",
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"upgrades.top_is_lava.help": "More coins if you don't touch the top.",
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"upgrades.top_is_lava.name": "Sky is the limit",
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"upgrades.trampoline.fullHelp": "One of the rare combo upgrades that don't add a reset condition",
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"upgrades.trampoline.help": "+{{lvl}} combo per puck bounce",
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"upgrades.trampoline.name": "Trampoline",
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"upgrades.unbounded.fullHelp": "I hope you've found a way to keep your ball on screen",
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"upgrades.unbounded.help": "+1 combo per brick, no more sides",
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"upgrades.unbounded.name": "Unbounded",
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@ -226,5 +244,8 @@
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"upgrades.wind.name": "Wind",
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"upgrades.yoyo.fullHelp": "It's the opposite of telekinesis",
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"upgrades.yoyo.help": "Ball falls toward puck",
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"upgrades.yoyo.name": "Yo-yo"
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"upgrades.yoyo.name": "Yo-yo",
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"upgrades.zen.fullHelp": "After all, this is a non-violent game",
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"upgrades.zen.help": "+1 combo per bricks, reset when there's an explosion",
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"upgrades.zen.name": "Zen"
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}
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