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Adjustments for looping
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10 changed files with 2565 additions and 2596 deletions
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@ -40,7 +40,7 @@
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"level_up.unlocked_perk": " (Perk)",
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"level_up.upgrade_perk_to_level": " lvl {{level}}",
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"loop.converted_rerolls": "Your {{n}} leftover re-rolls where converted to +{{n}} base combo.",
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"loop.instructions": "All perks you have now will be banned for the rest of the run, except the one that you pick below. ",
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"loop.instructions": "All perks you have now will be banned for the rest of the run, except the one that you pick below. Your pick will be leveled up, even beyond the maximum normally allowed for that perk.",
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"loop.no_rerolls": "You didn't have any leftover re-rolls, so your base combo stayed the same. ",
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"loop.title": "Starting loop {{loop}}",
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"main_menu.basic": "Basic graphics",
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@ -197,7 +197,7 @@
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"upgrades.implosions.help": "Explosions suck coins in instead of blowing them out",
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"upgrades.implosions.name": "Implosions",
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"upgrades.instant_upgrade.fullHelp": "Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.",
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"upgrades.instant_upgrade.help": "-1 choice until run end.",
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"upgrades.instant_upgrade.help": "-{{lvl}} choice until run end.",
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"upgrades.instant_upgrade.name": "+2 upgrades now",
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"upgrades.left_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any of the reset conditions are met.",
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"upgrades.left_is_lava.help": "+{{lvl}} combo per brick broken, resets on left side hit",
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@ -212,8 +212,8 @@
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"upgrades.nbricks.help": "Hit exactly {{lvl}} bricks per puck bounce for +{{lvl}} combo, otherwise it resets",
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"upgrades.nbricks.name": "Strict sample size",
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"upgrades.one_more_choice.fullHelp": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.",
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"upgrades.one_more_choice.help": "Further level ups will offer one more option in the list",
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"upgrades.one_more_choice.name": "+1 choice until run end",
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"upgrades.one_more_choice.help": "Further level ups will offer {{lvl}} more option(s) in the list",
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"upgrades.one_more_choice.name": "+1 choice",
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"upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.",
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"upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead",
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"upgrades.passive_income.name": "Passive income",
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@ -234,13 +234,14 @@
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"upgrades.reach.help": "+{{lvl}} combo / bricks , lowest brick of a pile resets combo",
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"upgrades.reach.name": "Top down",
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"upgrades.respawn.fullHelp": "Some particle effect will let you know where bricks will appear. ",
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"upgrades.respawn.help": "{{percent}} of bricks re-spawn after {{lvl}}s.",
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"upgrades.respawn.help": "{{percent}} of bricks re-spawn after {{delay}}s.",
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"upgrades.respawn.name": "Re-spawn",
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"upgrades.right_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side . \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them\n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any\nof the reset conditions are met.",
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"upgrades.right_is_lava.help": "+{{lvl}} combo per brick broken, resets on right side hit",
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"upgrades.right_is_lava.name": "Avoid right side",
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"upgrades.sacrifice.fullHelp": "This might get the combo pretty high",
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"upgrades.sacrifice.help": "Loosing a life clears all bricks",
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"upgrades.sacrifice.help_l1": "Loosing a life clears all bricks",
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"upgrades.sacrifice.help_over": "Loosing a life {{lvl}}x the combo then clears all bricks",
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"upgrades.sacrifice.name": "Sacrifice",
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"upgrades.sapper.fullHelp": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. \n\nBouncing the ball on the puck re-arms the effect. \n\nLeveling-up this perk will allow you to place more bombs.\n\nRemember that bombs impact the velocity of nearby coins, so too many explosions could make it hard to catch the fruits of your hard work.",
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"upgrades.sapper.help": "The first brick broken becomes a bomb.",
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@ -300,6 +301,6 @@
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"upgrades.yoyo.help": "Ball falls toward puck",
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"upgrades.yoyo.name": "Yo-yo",
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"upgrades.zen.fullHelp": "After all, this is a non-violent game",
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"upgrades.zen.help": "+1 combo per bricks, reset when there's an explosion",
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"upgrades.zen.help": "+{{lvl}} combo per bricks, reset when there's an explosion",
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"upgrades.zen.name": "Zen"
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}
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