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wip
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19ec28a027
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6 changed files with 39 additions and 26 deletions
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@ -24,10 +24,14 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- you can skip the upgrades and they'll be saved for later
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- you can pick an upgrade multiple time to level it up
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- missed challenges show as greyed out choices (with unlock condition).
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- bigger "level X or Y cleared", continue to level X/Y as button
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- make menu and score button more "button like" when you just installed the game.
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-
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## Done
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- better default value for mobile mode
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- passive income : paddle transparent for a much shorter time
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- better default value for mobile mode detection
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## 29092809
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21
dist/index.html
vendored
21
dist/index.html
vendored
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@ -2672,11 +2672,11 @@ const rawUpgrades = [
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max: 4,
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name: (0, _i18N.t)("upgrades.passive_income.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.passive_income.tooltip", {
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time: lvl * 0.25,
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time: lvl * 0.10 - 0.05,
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lvl
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}),
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fullHelp: (lvl)=>(0, _i18N.t)("upgrades.passive_income.verbose_description", {
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time: lvl * 0.25,
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time: lvl * 0.10 - 0.05,
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lvl
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})
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},
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@ -3583,7 +3583,9 @@ function telekinesisEffectRate(gameState, ball) {
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return gameState.perks.telekinesis && ball.vy < 0 && (0, _pureFunctions.clamp)(ball.y / gameState.gameZoneHeight * 1.1 + 0.1, 0, 1) || 0;
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}
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function yoyoEffectRate(gameState, ball) {
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return gameState.perks.yoyo && ball.vy > 0 && (0, _pureFunctions.clamp)(1 - ball.y / gameState.gameZoneHeight * 1.1 + 0.1, 0, 1) || 0;
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if (ball.vy < 0) return 0;
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if (!gameState.perks.yoyo) return 0;
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return Math.abs(gameState.puckPosition - ball.x) / gameState.gameZoneWidth * gameState.perks.yoyo / 2;
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}
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function findLast(arr, predicate) {
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let i = arr.length;
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@ -3645,7 +3647,7 @@ function shouldPierceByColor(gameState, vhit, hhit, chit) {
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return true;
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}
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function isMovingWhilePassiveIncome(gameState) {
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return !!(gameState.lastPuckMove && gameState.perks.passive_income && gameState.lastPuckMove > gameState.levelTime - 250 * gameState.perks.passive_income);
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return !!(gameState.lastPuckMove && gameState.perks.passive_income && gameState.lastPuckMove > gameState.levelTime - (100 * gameState.perks.passive_income - 50));
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}
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function getHighScore() {
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try {
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@ -4398,8 +4400,9 @@ frames = 1) {
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}
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if (coin.previousY < gameState.gameZoneHeight && coin.y > gameState.gameZoneHeight && coin.vy > 0 && speed > 20 && !coin.floatingTime) {
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schedulGameSound(gameState, "plouf", coin.x, (0, _pureFunctions.clamp)(speed, 20, 100) / 100 * 0.2);
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if (gameState.perks.compound_interest) resetCombo(gameState, coin.x, coin.y);
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if (!(0, _options.isOptionOn)("basic")) makeParticle(gameState, coin.x, gameState.gameZoneHeight, -coin.vx / 5, -coin.vy / 5, (0, _gameUtils.getCoinRenderColor)(gameState, coin), false);
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if (gameState.perks.compound_interest && !gameState.perks.buoy) // If you dont have buoy, we directly declare the coin "lost" to make it clear
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resetCombo(gameState, coin.x, coin.y);
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}
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if (coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight && coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy && Math.abs(coin.x - gameState.puckPosition) < coinRadius + gameState.puckWidth / 2 + // a bit of margin to be nice , negative in case it's a negative coin
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gameState.puckHeight * (coin.points ? 1 : -1) && !(0, _gameUtils.isMovingWhilePassiveIncome)(gameState)) {
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@ -4408,6 +4411,8 @@ frames = 1) {
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} else if (coin.y > gameState.canvasHeight + coinRadius * 10 || coin.y < -coinRadius * 10 || coin.x < -coinRadius * 10 || coin.x > gameState.canvasWidth + coinRadius * 10) {
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gameState.levelLostCoins += coin.points;
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destroy(gameState.coins, coinIndex);
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if (gameState.perks.compound_interest && gameState.perks.buoy) // If you have buoy, we wait a bit more before declaring a coin "lost"
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resetCombo(gameState, coin.x, coin.y);
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if (gameState.combo < gameState.perks.fountain_toss * 30 && Math.random() / coin.points < 1 / gameState.combo * gameState.perks.fountain_toss) offsetCombo(gameState, 1, coin.x, coin.y);
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}
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const positionBeforeBrickBounceX = coin.x;
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@ -4545,7 +4550,7 @@ function ballTick(gameState, ball, frames) {
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}
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if ((0, _gameUtils.yoyoEffectRate)(gameState, ball) > 0) {
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speedLimitDampener += 3;
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ball.vx += (gameState.puckPosition - ball.x) / 1000 * frames * gameState.perks.yoyo * (0, _gameUtils.yoyoEffectRate)(gameState, ball);
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ball.vx += (gameState.puckPosition > ball.x ? 1 : -1) * frames * (0, _gameUtils.yoyoEffectRate)(gameState, ball);
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}
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if (ball.hitSinceBounce < gameState.perks.bricks_attract_ball * 3) goToNearestBrick(gameState, ball, gameState.perks.bricks_attract_ball * frames * 0.2, 2 + gameState.perks.bricks_attract_ball, Math.random() < 0.5 * frames);
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if (ball.vx * ball.vx + ball.vy * ball.vy < gameState.baseSpeed * gameState.baseSpeed * 2) {
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@ -5130,7 +5135,7 @@ function render(gameState) {
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if ((0, _gameUtils.telekinesisEffectRate)(gameState, ball) || (0, _gameUtils.yoyoEffectRate)(gameState, ball)) {
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ctx.beginPath();
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ctx.moveTo(gameState.puckPosition, gameState.gameZoneHeight);
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ctx.globalAlpha = Math.max((0, _gameUtils.telekinesisEffectRate)(gameState, ball), (0, _gameUtils.yoyoEffectRate)(gameState, ball)) * ballAlpha;
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ctx.globalAlpha = (0, _pureFunctions.clamp)(Math.max((0, _gameUtils.telekinesisEffectRate)(gameState, ball), (0, _gameUtils.yoyoEffectRate)(gameState, ball)) * ballAlpha, 0, 1);
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ctx.strokeStyle = gameState.puckColor;
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ctx.bezierCurveTo(gameState.puckPosition, gameState.gameZoneHeight, gameState.puckPosition, ball.y, ball.x, ball.y);
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ctx.stroke();
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@ -5939,7 +5944,7 @@ function updateAlertsOpen(delta) {
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document.body.classList[alertsOpen ? "add" : "remove"]("has-alert-open");
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}
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},{"./i18n/i18n":"eNPRm","./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./tooltip":"3RWxb"}],"3RWxb":[function(require,module,exports,__globalThis) {
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},{"./i18n/i18n":"eNPRm","./options":"d5NoS","./tooltip":"3RWxb","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"3RWxb":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
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parcelHelpers.defineInteropFlag(exports);
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parcelHelpers.export(exports, "setupTooltips", ()=>setupTooltips);
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@ -1249,9 +1249,6 @@ export function gameStateTick(
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coin.x,
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(clamp(speed, 20, 100) / 100) * 0.2,
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);
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if (gameState.perks.compound_interest) {
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resetCombo(gameState, coin.x, coin.y);
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}
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if (!isOptionOn("basic")) {
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makeParticle(
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gameState,
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@ -1263,6 +1260,12 @@ export function gameStateTick(
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false,
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);
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}
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if (gameState.perks.compound_interest && !gameState.perks.buoy) {
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// If you dont have buoy, we directly declare the coin "lost" to make it clear
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resetCombo(gameState, coin.x, coin.y);
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}
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}
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if (
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@ -1285,6 +1288,10 @@ export function gameStateTick(
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) {
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gameState.levelLostCoins += coin.points;
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destroy(gameState.coins, coinIndex);
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if (gameState.perks.compound_interest && gameState.perks.buoy) {
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// If you have buoy, we wait a bit more before declaring a coin "lost"
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resetCombo(gameState, coin.x, coin.y);
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}
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if (
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gameState.combo < gameState.perks.fountain_toss * 30 &&
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@ -1652,9 +1659,8 @@ export function ballTick(gameState: GameState, ball: Ball, frames: number) {
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speedLimitDampener += 3;
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ball.vx +=
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((gameState.puckPosition - ball.x) / 1000) *
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(gameState.puckPosition > ball.x ? 1 :-1) *
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frames *
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gameState.perks.yoyo *
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yoyoEffectRate(gameState, ball);
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}
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@ -202,12 +202,10 @@ export function telekinesisEffectRate(gameState: GameState, ball: Ball) {
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}
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export function yoyoEffectRate(gameState: GameState, ball: Ball) {
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return (
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(gameState.perks.yoyo &&
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ball.vy > 0 &&
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clamp(1 - (ball.y / gameState.gameZoneHeight) * 1.1 + 0.1, 0, 1)) ||
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0
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);
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if(ball.vy < 0) return 0
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if(!gameState.perks.yoyo) return 0
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return Math.abs(gameState.puckPosition - ball.x)/gameState.gameZoneWidth * gameState.perks.yoyo/2
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}
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export function findLast<T>(
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@ -284,7 +282,7 @@ export function isMovingWhilePassiveIncome(gameState: GameState) {
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gameState.lastPuckMove &&
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gameState.perks.passive_income &&
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gameState.lastPuckMove >
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gameState.levelTime - 250 * gameState.perks.passive_income
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gameState.levelTime - (100 * gameState.perks.passive_income - 50)
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);
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}
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@ -19,7 +19,7 @@ import { isOptionOn } from "./options";
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import {
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ballTransparency,
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catchRateBest,
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catchRateGood,
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catchRateGood, clamp,
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coinsBoostedCombo,
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levelTimeBest,
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levelTimeGood,
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@ -401,11 +401,11 @@ export function render(gameState: GameState) {
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) {
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ctx.beginPath();
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ctx.moveTo(gameState.puckPosition, gameState.gameZoneHeight);
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ctx.globalAlpha =
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ctx.globalAlpha =clamp(
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Math.max(
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telekinesisEffectRate(gameState, ball),
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yoyoEffectRate(gameState, ball),
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) * ballAlpha;
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) * ballAlpha,0,1);
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ctx.strokeStyle = gameState.puckColor;
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ctx.bezierCurveTo(
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gameState.puckPosition,
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@ -926,10 +926,10 @@ export const rawUpgrades = [
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max: 4,
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name: t("upgrades.passive_income.name"),
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help: (lvl: number) =>
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t("upgrades.passive_income.tooltip", { time: lvl * 0.25, lvl }),
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t("upgrades.passive_income.tooltip", { time: lvl * 0.10-0.05, lvl }),
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fullHelp: (lvl: number) =>
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t("upgrades.passive_income.verbose_description", {
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time: lvl * 0.25,
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time: lvl * 0.10-0.05,
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lvl,
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}),
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},
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