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Readme.md
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Readme.md
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@ -13,26 +13,29 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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# Current priorities
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The goal of this project is to make a game used by many people. The game is already pretty fun. I'm now trying to
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translate it to (Lebanese) Arabic, Russian and (Chilean) Spanish. Other translation are very welcome, contact me
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if you'd like to submit one.
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While translations are being written, I'll try to avoid adding features that require new translations. That means only
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bug fixes and optimisations, maybe adding levels. Once we have a nice stable release available in 4
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languages, I may add features again.
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The goal of this project is to make a game used by many people.
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The game is already pretty fun.
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I'm now trying to translate it to (Lebanese) Arabic, Russian and (Chilean) Spanish.
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Other translation are very welcome, contact me if you'd like to submit one.
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# Changelog
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## To do
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- redo video presentation
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- Back to Creative Menu at the end of a Creative level
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- make Corner Shot scale like Need Some Space
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## Done
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- disable irrelevant options
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- Back to Creative Menu at the end of a Creative level
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## 29080170
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- don't show unlock toast at first startup for levels that are unlocked by default
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- Droplet particle color should be gold for gold coins
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- added levels: A Very Dangerous High-Five, The Boys
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## 29079818
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@ -323,6 +326,7 @@ languages, I may add features again.
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- make stats a clairvoyant thing
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- [colin]P ocket money — bricks absorb coins that touch them, which are released on brick destruction (with a bonus?)
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- [colin] turn ball gravity on after a top bar hit, and until bouncing on puck
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- fan : paddle motion creates upward draft that lifts coins and balls
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## Medium difficulty perks ideas
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- balls collision split them into 4 smaller balls, lvl times (requires rework)
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