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Initial commit
I cleared the project history to start fresh on the public version
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commit
d2cfce2a0e
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274
editclient.js
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274
editclient.js
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let currentColor = ''
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const colorsList = [
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'white',
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'black',
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'',
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'#F44848',
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'#ab0c0c',
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'#F29E4A',
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'#F0F04C',
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'#A1F051',
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'#53EE53',
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'#59EEA3',
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'#5BECEC',
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'#5DA3EA',
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'#6262EA',
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'#A664E8',
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'#E869E8',
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'#E66BA8',
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'#E67070',
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"#333",
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'#231f20',
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'#e32119',
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'#ffd300',
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'#e1c8b4',
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'#618227'
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]
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const palette = document.getElementById('palette');
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colorsList.forEach(color => {
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const btn = document.createElement('button')
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Object.assign(btn.style, {
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background: color,
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display: 'inline-block',
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width: '40px',
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height: '40px',
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border: '1px solid black'
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})
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if (color === currentColor) {
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btn.className = 'active'
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}
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palette.appendChild(btn)
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btn.addEventListener('click', (e) => {
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currentColor = color
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e.preventDefault()
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document.querySelector('#palette button.active')?.classList.remove('active');
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btn.classList.add('active')
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})
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})
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function renderAllLevels() {
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allLevels.forEach((level, levelIndex) => {
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addLevelEditorToList(level, levelIndex)
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})
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}
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function addLevelEditorToList(level, levelIndex) {
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const {name, bricks, size, svg,color} = level
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let div = document.createElement('div')
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div.innerHTML = `
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<div>
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<button data-level="${levelIndex}" data-rename="yep">${name}</button>
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<button data-level="${levelIndex}" data-delete="yep">Delete</button>
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<button data-offset-level-size="-1" data-level="${levelIndex}">-</button>
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<button data-offset-level-size="1" data-level="${levelIndex}">+</button>
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<button data-offset-x="-1" data-offset-y="0" data-level="${levelIndex}">L</button>
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<button data-offset-x="1" data-offset-y="0" data-level="${levelIndex}">R</button>
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<button data-offset-x="0" data-offset-y="-1" data-level="${levelIndex}">U</button>
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<button data-offset-x="0" data-offset-y="1" data-level="${levelIndex}">D</button>
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<input type="color" value="${level.color || ''}" data-level="${levelIndex}" />
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<button data-level="${levelIndex}" data-set-bg-svg="true" >${svg?'replace':'set'}</button>
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<label>
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<input type="checkbox" data-field="squared" ${level.squared ? 'checked':''} data-level="${levelIndex}" />
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sqare
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</label>
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<label>
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<input type="checkbox" data-field="focus" ${level.focus ? 'checked':''} data-level="${levelIndex}" />
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focus
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</label>
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<label>
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<input type="checkbox" data-field="black_puck" ${level.black_puck ? 'checked':''} data-level="${levelIndex}" />
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black_puck
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</label>
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<label>
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<input type="checkbox" data-field="draft" ${level.draft ? 'checked':''} data-level="${levelIndex}" />
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draft
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</label>
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</div>
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<div class="level-bricks-preview" id="bricks-of-${levelIndex}" >
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</div>
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`;
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document.getElementById('levels').appendChild(div)
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renderLevelBricks(levelIndex)
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updateLevelBackground(levelIndex)
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}
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function updateLevelBackground(levelIndex){
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const div=document.getElementById("bricks-of-"+levelIndex)
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const {svg, color}= allLevels[levelIndex]
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Object.assign(div.style, svg ?
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{backgroundImage:`url('data:image/svg+xml,${encodeURIComponent(svg)}')`, backgroundColor:'transparent'} :
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{backgroundImage:'none', backgroundColor:color||'#111'}
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)
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}
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function renderLevelBricks(levelIndex) {
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const {size, bricks} = allLevels[levelIndex]
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const buttons = []
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for (let x = 0; x < size; x++) {
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for (let y = 0; y < size; y++) {
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const index = y * size + x
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buttons.push(`<button style="background: ${bricks[index] || 'transparent'}; left:${x * 40}px;top:${y * 40
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}px;width:40px;height: 40px; position: absolute" data-set-color-of="${index}" data-level="${levelIndex}"></button>`)
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}
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}
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const div = document.getElementById("bricks-of-" + levelIndex)
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div.innerHTML = buttons.join('')
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Object.assign(div.style, {
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width: size * 40 + 'px',
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height: size * 40 + 'px'
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})
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}
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document.getElementById('levels').addEventListener('change', e => {
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const levelIndexStr = e.target.getAttribute('data-level')
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if ( levelIndexStr) {
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const levelIndex = parseInt(levelIndexStr)
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const level = allLevels[levelIndex]
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if( e.target.getAttribute('type') === 'color'){
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level.color = e.target.value
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level.svg = ''
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updateLevelBackground(levelIndex)
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}else if( e.target.getAttribute('type') === 'checkbox' && e.target.hasAttribute('data-field')){
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level[e.target.getAttribute('data-field')] = !!e.target.checked
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}
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save()
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}
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})
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document.getElementById('levels').addEventListener('click', e => {
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const resize = e.target.getAttribute('data-offset-level-size')
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const moveX = e.target.getAttribute('data-offset-x')
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const moveY = e.target.getAttribute('data-offset-y')
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const levelIndexStr = e.target.getAttribute('data-level')
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if (!levelIndexStr) return
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if (e.target.tagName!=='BUTTON') return
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const levelIndex = parseInt(levelIndexStr)
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const level = allLevels[levelIndex]
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const {bricks, size} = level;
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if (resize) {
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const newSize = size + parseInt(resize)
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const newBricks = []
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for (let x = 0; x < Math.min(size, newSize); x++) {
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for (let y = 0; y < Math.min(size, newSize); y++) {
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newBricks[y * newSize + x] = bricks[y * size + x] || ''
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}
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}
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level.size = newSize;
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level.bricks = newBricks;
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} else if (moveX && moveY) {
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const dx = parseInt(moveX), dy = parseInt(moveY)
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const moved = []
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for (let x = 0; x < size; x++) {
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for (let y = 0; y < size; y++) {
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moved[(y + dy) * size + (x + dx)] = bricks[y * size + x] || ''
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}
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}
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level.bricks = moved;
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} else if (e.target.getAttribute('data-rename')) {
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const newName = prompt('Name ? ', level.name)
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if (newName) {
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level.name = newName
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e.target.textContent = newName
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}
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}else if (e.target.getAttribute('data-delete')) {
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if (confirm('Delete level')) {
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allLevels=allLevels.filter((l,i)=>i!==levelIndex)
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save().then(()=>window.location.reload())
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}
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}else if(e.target.getAttribute('data-set-bg-svg')){
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const newBg = prompt('New svg code',level.svg||'')
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if(newBg){
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level.svg=newBg
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level.color = ''
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}
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updateLevelBackground(levelIndex)
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}
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renderLevelBricks(levelIndex)
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save()
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}, true)
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let applying = undefined
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function colorPixel(e) {
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if (typeof applying === 'undefined') return
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const index = e.target.getAttribute('data-set-color-of')
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const level = e.target.getAttribute('data-level')
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if (index && level) {
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const levelIndex = parseInt(level)
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e.target.style.background = applying || 'transparent'
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allLevels[levelIndex].bricks[index] = applying
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}
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}
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document.getElementById('levels').addEventListener('mousedown', e => {
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const index = e.target.getAttribute('data-set-color-of')
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const level = e.target.getAttribute('data-level')
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if (index && level) {
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const before = allLevels[parseInt(level)].bricks[parseInt(index)] || ''
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applying = before === currentColor ? '' : currentColor
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colorPixel(e)
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}
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})
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document.getElementById('levels').addEventListener('mouseenter', e => {
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if (typeof applying !== undefined) {
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colorPixel(e)
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}
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}, true)
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document.addEventListener('mouseup', e => {
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applying = undefined
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save()
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})
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document.getElementById('new-level').addEventListener('click', e => {
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const name = prompt("Name ? ")
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if (!name) return;
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allLevels.push({
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name,
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size: 8,
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bricks: ['white'],
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svg: '',
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})
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const levelIndex = allLevels.length - 1
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addLevelEditorToList(allLevels[levelIndex], levelIndex)
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save()
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}, true)
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renderAllLevels()
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function save() {
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return fetch('/', {
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method: 'POST', headers: {
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'Content-Type': 'text/plain'
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},
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body: 'let allLevels=' + JSON.stringify(allLevels, null, 2)
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})
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}
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