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Readme.md
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# Breakout 71
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A simple, single player, challenging arcade breakout game.
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The goal is to break all the bricks of 7 levels, which catching as many coins as you can.
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You have only one life, if you lose your ball you'll go back to the start
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At the end of each level, you get to select an upgrade.
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[Play now](https://breakout.lecaro.me/) -
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[Google Play](https://play.google.com/store/apps/details?id=me.lecaro.breakout) -
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[itch.io](https://renanlecaro.itch.io/breakout71) -
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[GitLab](https://gitlab.com/lecarore/breakout71)
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## TODO
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- show total score on end screen (score added to total)
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- show stats on end screen compared to other runs
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- handle back bouton in menu
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- more levels : famous simple games, letters, fruits, animals
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- perk : elastic between balls
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- perk : wrap left / right
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- perk : twice as many coins after a wall bounce, twice as little otherwise
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- perk : fusion reactor (gather coins in one spot to triple their value)
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- perk : missing makes you loose all score of level, but otherwise multiplier goes up after each breaking
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- perk : n/10 of the broken bricks respawn when the ball comes back
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- perk : bricks take twice as many hits but drop 50% more coins
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- perk : wind (puck positions adds force to coins and balls)
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## maybe
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- Make a small mp4 of game which can be shown on gameover and shared. https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder
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- perk : soft reset, cut combo in half instead of zero
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- perk : missile goes when you catch coin
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- perk : missile goes when you break a brick
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- when game resumes near bottom, be unvulnerable for .5s ? , once per level
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- accelerometer controls coins and balls
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- mouvement relatif du puck
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- balls should collide with each other
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- randomize coins gravity a bit, to make fall more appealing
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- apply global curve / brightness to canvas when things blow, or just always to make neon effect better
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- perk: bricks attract coins
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- perk : puck bounce +1 combo, hit nothing resets
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- manifest for PWA (android and apple)
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- publish on fdroid
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- nerf the hot start a bit
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- brick parts fly around with trailing effect ?
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- trailing white lines behind ball
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- some 3d ish effect ?
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- shrink brick at beaking time ?
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- perk : multiple hits on the same brick (show remaining resistance as number)
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- particle effect around ball when loosing some combo (looks bad)
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- Make bricks shadow the light ? using a "fill path" in screen mode, with a gradient background...would get very laggy, maybe just for the ball
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- keyboard support
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- perk : bricks attract ball
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- perk : replay last level (remove score, restores lives if any, and rebuild )
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- perk: breaking bricks stains neighbours
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- perk: extra kick after bouncing on puck
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- perk: transparent coins
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- perk: coins of different colors repulse
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- 2x coins when ball goes downward ?
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- engine: Offline mode web for iphone
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- engine: webgl rendering (not with sdf though, that's super slow)
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## Credits
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I pulled many background patterns from https://pattern.monster/
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They are displayed in [patterns.html](patterns.html) for easy inclusion.
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Some of the sound generating code was written by ChatGPT, and heavily
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adapted to my usage over time. Some of the pixel art is taken from google
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image search. I hope to replace it by my own over time.
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[Heart](https://www.youtube.com/watch?v=gdWiTfzXb1g)
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[Sonic](https://www.deviantart.com/graystripe2000/art/Pixel-art-16x16-Sonic-936384096)
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[Finn](https://at.pinterest.com/pin/finn-the-human-pixel-art--140806230775275/)
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[Mushroom](https://pixelartmaker.com/art/cce4295a92035ea)
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## APK version
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The web app is around 50kb, compressed down to 10kb with gzip
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I wanted an APK to start in fullscreen and be able to list it on fdroid and the play store.
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I stated with an empty view and went to work trimming it down, with the help of that tutorial
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https://github.com/fractalwrench/ApkGolf/blob/master/blog/BLOG_POST.md
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