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Build 29040298
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dce41a43ec
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13 changed files with 2155 additions and 2103 deletions
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@ -1,5 +1,5 @@
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import {Ball, GameState, PerkId, PerksMap} from "./types";
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import {icons, upgrades} from "./loadGameData";
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import { Ball, GameState, PerkId, PerksMap } from "./types";
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import { icons, upgrades } from "./loadGameData";
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export function getMajorityValue(arr: string[]): string {
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const count: { [k: string]: number } = {};
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@ -72,10 +72,10 @@ export function currentLevelInfo(gameState: GameState) {
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}
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export function isTelekinesisActive(gameState: GameState, ball: Ball) {
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return gameState.perks.telekinesis && ball.vy < 0;
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return gameState.perks.telekinesis && ball.vy < 0;
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}
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export function isYoyoActive(gameState: GameState, ball: Ball) {
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return gameState.perks.yoyo && ball.vy > 0;
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return gameState.perks.yoyo && ball.vy > 0;
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}
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export function findLast<T>(
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@ -103,9 +103,8 @@ export function distanceBetween(
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return Math.sqrt(distance2(a, b));
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}
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export function clamp(value, min, max){
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return Math.max(min, Math.min(value, max))
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export function clamp(value: number, min: number, max: number) {
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return Math.max(min, Math.min(value, max));
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}
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export function defaultSounds() {
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return {
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@ -123,29 +122,29 @@ export function defaultSounds() {
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}
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export function shouldPierceByColor(
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gameState: GameState,
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vhit: number | undefined,
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hhit: number | undefined,
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chit: number | undefined,
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gameState: GameState,
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vhit: number | undefined,
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hhit: number | undefined,
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chit: number | undefined,
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) {
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if (!gameState.perks.pierce_color) return false;
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if (
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typeof vhit !== "undefined" &&
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gameState.bricks[vhit] !== gameState.ballsColor
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) {
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return false;
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}
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if (
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typeof hhit !== "undefined" &&
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gameState.bricks[hhit] !== gameState.ballsColor
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) {
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return false;
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}
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if (
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typeof chit !== "undefined" &&
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gameState.bricks[chit] !== gameState.ballsColor
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) {
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return false;
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}
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return true;
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}
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if (!gameState.perks.pierce_color) return false;
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if (
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typeof vhit !== "undefined" &&
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gameState.bricks[vhit] !== gameState.ballsColor
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) {
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return false;
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}
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if (
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typeof hhit !== "undefined" &&
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gameState.bricks[hhit] !== gameState.ballsColor
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) {
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return false;
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}
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if (
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typeof chit !== "undefined" &&
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gameState.bricks[chit] !== gameState.ballsColor
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) {
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return false;
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}
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return true;
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}
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