From ced49f3afda1ea2e4fcf9c1eccd65d9e727d21c8 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Wed, 5 Mar 2025 15:21:32 +0100 Subject: [PATCH] wip --- app/src/main/assets/game.js | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/app/src/main/assets/game.js b/app/src/main/assets/game.js index 5365421..baa8274 100644 --- a/app/src/main/assets/game.js +++ b/app/src/main/assets/game.js @@ -3033,13 +3033,14 @@ function recordOneFrame() { function drawMainCanvasOnSmallCanvas() { if (!recordCanvasCtx) return recordCanvasCtx.drawImage(canvas, offsetXRoundedDown, 0, gameZoneWidthRoundedUp, gameZoneHeight, 0, 0, recordCanvas.width, recordCanvas.height) + + // Here we don't use drawText as we don't want to cache a picture for each distinct value of score recordCanvasCtx.fillStyle = currentLevelInfo()?.black_puck ? '#000' : '#FFF' recordCanvasCtx.textBaseline = "top"; recordCanvasCtx.font = "12px monospace"; recordCanvasCtx.textAlign = "right"; recordCanvasCtx.fillText(score.toString(), recordCanvas.width - 12, 12) - recordCanvasCtx.textAlign = "left"; recordCanvasCtx.fillText('Level ' + (currentLevel + 1) + '/' + max_levels(), 12, 12) }