mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-20 20:16:16 -04:00
Build 29044264
This commit is contained in:
parent
5725d90470
commit
cb4b1ea49e
16 changed files with 330 additions and 213 deletions
6
src/types.d.ts
vendored
6
src/types.d.ts
vendored
|
@ -94,8 +94,13 @@ export type Ball = {
|
|||
previousVY: number;
|
||||
sx: number;
|
||||
sy: number;
|
||||
// Uses of the pierce perk only
|
||||
piercedSinceBounce: number;
|
||||
// Any bounce counts, even if brick resisted the hit
|
||||
hitSinceBounce: number;
|
||||
// Brick was really broken ,but could have been respawned as a bomb
|
||||
brokenSinceBounce: number;
|
||||
// Bricks that have been destroyed (and not replaced by something else)
|
||||
hitItem: { index: number; color: string }[];
|
||||
sapperUses: number;
|
||||
destroyed?: boolean;
|
||||
|
@ -197,6 +202,7 @@ export type GameState = {
|
|||
combo: number;
|
||||
// Whether the game is running or paused
|
||||
running: boolean;
|
||||
isGameOver: boolean;
|
||||
ballStickToPuck: boolean;
|
||||
// Whether the game should be re-rendered once even if not running
|
||||
needsRender: boolean;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue