This commit is contained in:
Renan LE CARO 2025-03-22 16:04:25 +01:00
parent 5725d90470
commit cb4b1ea49e
16 changed files with 330 additions and 213 deletions

View file

@ -96,7 +96,7 @@
"unlocks.level_description": "A {{size}}x{{size}} level with {{bricks}} bricks",
"unlocks.title": "You unlocked {{percentUnlock}}% of the game.",
"unlocks.unlocks_at": "Unlocks at total score {{threshold}}.",
"upgrades.asceticism.fullHelp": "This affects the coins and will let the float up until you are ready to pick them up.",
"upgrades.asceticism.fullHelp": "You'll need to store the coins somewhere while your combo climbs. ",
"upgrades.asceticism.help": "+1 combo / brick, com resets on coin catch",
"upgrades.asceticism.name": "Asceticism",
"upgrades.ball_attract_ball.fullHelp": "Balls that are more than half a screen width away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
@ -169,6 +169,9 @@
"upgrades.one_more_choice.fullHelp": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.",
"upgrades.one_more_choice.help": "Further level ups will offer one more option in the list",
"upgrades.one_more_choice.name": "+1 choice until run end",
"upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.",
"upgrades.passive_income.help": "+1 combo / brick, combo resets when puck moves",
"upgrades.passive_income.name": "Passive income",
"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets.\nThe bricks with the right color will get a white border. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \nIf you have more than one ball, they all change color whenever one of them hits a brick.",
"upgrades.picky_eater.help": "+1 combo per brick broken, resets on ball color change",
"upgrades.picky_eater.name": "Picky eater",