mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-05-08 04:31:04 -04:00
Texts
This commit is contained in:
parent
0589729fb8
commit
c48b379098
3 changed files with 6 additions and 6 deletions
|
@ -129,7 +129,7 @@
|
|||
"upgrades.bigger_puck.help": "Easily catch more coins.",
|
||||
"upgrades.bigger_puck.name": "Bigger puck",
|
||||
"upgrades.clairvoyant.fullHelp": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. ",
|
||||
"upgrades.clairvoyant.help": "See upcoming levels list and bricks HP",
|
||||
"upgrades.clairvoyant.help": "See upcoming levels, bricks HP and ball direction",
|
||||
"upgrades.clairvoyant.name": "Clairvoyant",
|
||||
"upgrades.coin_magnet.fullHelp": "Directs the coins to the puck. The effect is stronger if the coin is close to it already. Catching 90% or 100% of coins bring special bonuses in the game. \n\nAnother way to catch more coins is to hit bricks from the bottom. The ball's speed and direction impacts the spawned coin's velocity. ",
|
||||
"upgrades.coin_magnet.help": "Puck attracts coins",
|
||||
|
@ -188,7 +188,7 @@
|
|||
"upgrades.one_more_choice.help": "Further level ups will offer one more option in the list",
|
||||
"upgrades.one_more_choice.name": "+1 choice until run end",
|
||||
"upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.",
|
||||
"upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moves in the last {{time}}s, then it resets instead",
|
||||
"upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead",
|
||||
"upgrades.passive_income.name": "Passive income",
|
||||
"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets.\nThe bricks with the right color will get a white border. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \nIf you have more than one ball, they all change color whenever one of them hits a brick.",
|
||||
"upgrades.picky_eater.help": "+1 combo per brick broken, resets on ball color change",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue