This commit is contained in:
Renan LE CARO 2025-04-07 14:50:35 +02:00
parent 156c060b96
commit be49fb9d6e
16 changed files with 70 additions and 68 deletions

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@ -12,14 +12,13 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
- [GitLab](https://gitlab.com/lecarore/breakout71)
# Game issues and potential solutions
I should show what the starting perk is :
- make the perk icon playable as the first level of the run
- show it on screen for the first 5 seconds
When you have already a nice build and still get offered many perks, it gets tiring:
- limit all build to N perks (maybe could be boosted with a perk)
- add a "no more upgrade in the run, but double coins" perk
- add a "no more upgrade in the run, but double coins" perk
- permanent "skip" option on the upgrades, for when you don't want any of them.
- add a "double last level's coins" perk, then decreasing reward
One play style is too OP, no reason to try other things
- encourage varied play style with level unlock requirements (testing)
@ -35,16 +34,12 @@ Some upgrades currently are not really useful
## To do
- maybe just make the starting perk icon the first level ? kind of silly, kind of fun.
- avoid showing a +1 and -1 at the same time when a combo increase is reset
- display closest unlock with current perks in score and gameover screens
- show the initial perk when we start a new game.
- "skip" option on the upgrades, for when you don't want any of them.
- fix starting perk option not working
## Done
- display closest unlock with current perks in score and gameover screens
- initial perk icon = first level
- fix starting perk option not working
- progress bar for unlock in unlocks menu
- display runs history
- in the runs history, only save perks that were chosen by the user
@ -217,6 +212,7 @@ Some upgrades currently are not really useful
## UX / gameplay
- avoid showing a +1 and -1 at the same time when a combo increase is reset
- translate fastlane presentation texts to french
- mobile option: relative movement of the touch would be amplified and added to the puck
- mobile option: don't pause on mobile when lifting finger