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Readme.md
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Readme.md
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@ -12,14 +12,13 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- [GitLab](https://gitlab.com/lecarore/breakout71)
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# Game issues and potential solutions
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I should show what the starting perk is :
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- make the perk icon playable as the first level of the run
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- show it on screen for the first 5 seconds
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When you have already a nice build and still get offered many perks, it gets tiring:
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- limit all build to N perks (maybe could be boosted with a perk)
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- add a "no more upgrade in the run, but double coins" perk
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- add a "no more upgrade in the run, but double coins" perk
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- permanent "skip" option on the upgrades, for when you don't want any of them.
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- add a "double last level's coins" perk, then decreasing reward
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One play style is too OP, no reason to try other things
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- encourage varied play style with level unlock requirements (testing)
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@ -35,16 +34,12 @@ Some upgrades currently are not really useful
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## To do
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- maybe just make the starting perk icon the first level ? kind of silly, kind of fun.
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- avoid showing a +1 and -1 at the same time when a combo increase is reset
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- display closest unlock with current perks in score and gameover screens
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- show the initial perk when we start a new game.
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- "skip" option on the upgrades, for when you don't want any of them.
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- fix starting perk option not working
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## Done
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- display closest unlock with current perks in score and gameover screens
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- initial perk icon = first level
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- fix starting perk option not working
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- progress bar for unlock in unlocks menu
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- display runs history
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- in the runs history, only save perks that were chosen by the user
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@ -217,6 +212,7 @@ Some upgrades currently are not really useful
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## UX / gameplay
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- avoid showing a +1 and -1 at the same time when a combo increase is reset
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- translate fastlane presentation texts to french
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- mobile option: relative movement of the touch would be amplified and added to the puck
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- mobile option: don't pause on mobile when lifting finger
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