Build 29060255

This commit is contained in:
Renan LE CARO 2025-04-02 19:36:03 +02:00
parent 5ce309d59f
commit b7dacaba0a
11 changed files with 143 additions and 184 deletions

View file

@ -22,6 +22,7 @@ import {
getMajorityValue,
getPossibleUpgrades,
getRowColIndex,
isMovingWhilePassiveIncome,
isPickyEatingPossible,
isTelekinesisActive,
isYoyoActive,
@ -451,18 +452,13 @@ export function explodeBrick(
}
}
if (
gameState.lastPuckMove &&
gameState.perks.passive_income &&
gameState.lastPuckMove >
gameState.levelTime - 250 * gameState.perks.passive_income
) {
if (isMovingWhilePassiveIncome(gameState)) {
resetCombo(gameState, x, y);
}
if (
gameState.perks.nbricks &&
ball.brokenSinceBounce > gameState.perks.nbricks
ball.hitSinceBounce > gameState.perks.nbricks
) {
// We need to reset at each hit, otherwise it's just an OP version of single puck hit streak
resetCombo(gameState, ball.x, ball.y);
@ -685,6 +681,7 @@ export async function setLevel(gameState: GameState, l: number) {
gameState.levelTime = 0;
gameState.winAt = 0;
gameState.levelWallBounces = 0;
gameState.lastPuckMove = 0;
gameState.autoCleanUses = 0;
gameState.lastTickDown = gameState.levelTime;
gameState.levelStartScore = gameState.score;
@ -1544,7 +1541,7 @@ export function ballTick(gameState: GameState, ball: Ball, delta: number) {
}
if (
gameState.perks.nbricks &&
ball.brokenSinceBounce < gameState.perks.nbricks
ball.hitSinceBounce < gameState.perks.nbricks
) {
resetCombo(gameState, ball.x, ball.y);
}